Play
Connect to Dark Pawns, create a character, and find a training area before picking a fight. These guides start with the commands and routes a new player needs.
You wake up at the Temple Altar with a starter weapon, a loaf of bread, and a world outside that doesn't care you're level 1. Learn the ropes in the training grounds first, then bring two friends (even if both of them are also you).
Your first hourYour first hour in Dark Pawns: gear up, find your guild, walk to the Guard Barracks in Kir Drax'in, win a first fight, and keep your stuff when you quit.
Connect a clientDark Pawns lets you run up to three characters at once. Set up TinTin++, Mudlet, MUSHclient, the web client, or telnet to run your party.
ColorSet your ANSI color level in Dark Pawns with color off, sparse, normal, or complete, and see which screens light up at each threshold.