Information
Look up Dark Pawns information commands and topics in the game's original help text, with the wording, examples and warnings kept intact.
Look up a command or topic below. The help text keeps the game's wording, including its examples and warnings.
ABILITIES
Verbatim in-game help.
Usage: abilities
This command will display your current ability scores in the followingformat:
Your current ability scores: Strength: (excellent) Dexterity: (decent) Intelligence: (decent) Wisdom: (fair) Constitution: (good) Charisma: (bad)
There are not any numeric representations of ability scores on Dark Pawns.CLEAR CLS
Verbatim in-game help.
Clears the screen.Note that in most clients, this typically erases scrollback.COMMANDS
Verbatim in-game help.
Usage: commands
The COMMANDS command gives a canonical list of all the known verbs.
Each command listed should have help available by typing "HELP <command>".
See also: SOCIAL, SOCIALSFINGER WHOIS
Verbatim in-game help.
Usage : finger <player name> whois <player name>
Lists the level, class, name and title of <player name>, if they exist.GLANCE
Verbatim in-game help.
Usage: glance <victim>
Use GLANCE to get a rough estimate of how wounded your opponent is.
See also: DIAGNOSEHELP ?
Verbatim in-game help.
Usage: help [command] ? [command]
Help searches for a partial match of the entered word, including anyspaces that may follow the word. Help alone will give a list of themost common commands in the game.
Examples:
> help magic mis will find the help text for the magic missile spell.
> help mag will match 'magic user' or 'magic missile' depending on first occurrence in the help file.
> ? help will give you this help file
See also: COMMANDS, SOCIALSHOUSE
Verbatim in-game help.
Usage: house guest <player name> house transfer <player name>
The HOUSE command is used to add or remove guests from your house's guestlist. You must be standing in your house to use this command. Only theprimary owner of a house (not guests) may change the guest list using theHOUSE command.
The HOUSE command can also transfer ownership of the house from one playerto another. If you do this and wish to retain access to the house, makesure the transfering character is on the guest list before you transfer!
Typing 'house guest' with no arguments gives a list of the people currentlyon your house's guest list. Typing 'house guest' with the name of a playerwill add that player to your guest list if the player is not on the list,or will remove the player from the guest list if the player is already onthe list.
The player specified must be in the player database for the MUD, althoughhe or she does not necessarily have to be logged on at the time.
Guests of your house will be able to enter your house until you remove themfrom the guest list.
See also: CASTLES, QUESTINFO NEWS POLICY VERSION FUTURE
Verbatim in-game help.
These commands show you important information about Dark Pawns. It is a goodidea to read them every once in a while.
info - useful information about the game for beginners faq - even more of the same useful information news - latest changes to the code and areas policy - policies on topics like player killing, multis, etc. credits - DikuMUD credits version - displays the current Dark Pawns release number future - what new things are coming down the line
See Also: INFOBARLEVELS
Verbatim in-game help.
Usage: levels
Lists the levels of your class and the experience required to attain eachlevel.
See also: CLASSESLOOK
Verbatim in-game help.
Usage: look look [in | at] [the] <item> look <direction>
For studying your surroundings.
Examples:
> look > look AT the angel > look IN the bag > look south (May give some information as to what is south)
Note that if you LOOK AT CORPSE you will not see its inventory.To see what's inside a container (i.e. a corpse) use LOOK IN <object>.
Looking in directions will show you either a description of the doorin that direction (if any), a generalized one line description of whatlies in that direction, or the actual room itself. Players may turn offfull room listings while using look [direction] by playing in BRIEF mode.
See also: EXAMINE, GET, READ, TAKE, RACE, BRIEFMOTD
Verbatim in-game help.
Usage: motd
Displays the message of the day. Contains important informationregarding the status of the MUD. You should be sure to read itwhen you login. If you miss it at login, just use this command!
See also: INFO, NEWSNEWBIE
Verbatim in-game help.
Newbie is a term used to describe people who are new to MUDding, and sometimesjust one particular MUD. As a newbie you start out with a few choice piecesof equipment and enough food to last until you gather enough money to buymore. The INFO and POLICY commands will tell you the rules and basics ofDark Pawns, and the NEWS file will keep you updated on various added features.Also, check out help FAQ, which has the answers to some of frequently askednewbie questions.
You will start out in the Temple of your home town. The first thing you shoulddo is find your GUILD and PRACTICE your starting skills. After that, investigatethe training areas available in your city. The Guard Barracks in Kir Drax'in isone of the best places to start. Once there you will be able to kill things forEXPERIENCE so you can gain levels and become more powerful.
Renting here is free, but only in certain areas, the main one being the Templeand Altar in the city of Kir Drax'in. The HELP MAP file will show you a map ofKir Drax'in, and the locations of all the stores, guilds and sub-areas within.
Once you get on your way, you'll probably want to check out information onMULTIplaying, which the mud is designed for.
See also: FAQ, NEWS, POLICY, MULTI, MAP, CLASSES, RACESQUEST
Verbatim in-game help.
Usage: quest
This simple toggle command merely informs the Powers that Be that youwish to participate in the currently running Quest. If an immortalis running a Quest and needs to know who wishes to participate, he/shewill ask players to turn on their Quest flags using this QUEST commandif they are interested in the Quest. It also allows you to listen in onthe quest channel and receive information specific to the quest.
See also: QSAYREPORT
Verbatim in-game help.
Usage: report
This command sends a report of your current health, as well as othergeneral statistics, to everyone in the room that you are currently in.REVIEW
Verbatim in-game help.
Usage: review
Lets you review the last 25 gossips.
See also: GOSSIPSCORE
Verbatim in-game help.
Usage: score
Provides useful information on your status such as age, hit points,mana, movement points, armor class, alignment, experience points, goldon hand, how long you've been playing, and your level.
See also: AC, EXPERIENCE, SPELLS, ABILITIESTIME
Verbatim in-game help.
Usage: time
Gives you the current game time. Your initial reaction to the output ofthis command may be one of surprise, but you'll get used to it. You'llhave to, at any rate, since certain things in the game depend on thisparticular notion of time; the opening hours of the shops, for example.
Also listed is the phase of the moon; this is important to VAMPIREs andWEREWOLVES, as the fullness of the moon decides the bonuses they get (manaand hit points, respectively.) During the nights of a full moon, they areforced to TRANSFORM. Moon phase also affects MOONGATES.
See also: WEREWOLF, VAMPIRE, TRANSFORM, MOONGATE, GATEWEATHER
Verbatim in-game help.
Usage: weather
If you're uncertain whether the sun is shining or the rain ispouring down. You'll have to be outside in order to tell however.
See also: "CONTROL WEATHER"WHO
Verbatim in-game help.
Usage: who [minlev[-maxlev]] [-n sname] [-c classlist] [-s] [-o] [-q]
Lists the people currently in the game. Some people may be invisible.Command-line options can be used to limit the listing. The parameterscan be specified on the command-line in any order.
minlev, maxlev : list only people whose level is at or above minlev, and optionally, at or below maxlev-n : list only people whose names or titles contain sname-c : list only people of a certain class, where classlist is any combination of the letters w, m, c, t, n, m, a, p-s : list names in the short form (4 columns of names, without titles or flags)-o : list only outlaws-q : list only people who are on the Quest
Examples:
> who -c wc -s -l 20 List, in short form, warriors and clerics at or above level 20
> who 15-25 -o List all outlaws between levels 15 and 25.WHOAMI
Verbatim in-game help.
Usage: whoami
Displays your character's name, if you want to be sure you are whoyou think you are. Useful if you get confused between all your MULTIs.
See also: MULTIPLAY, WHO, FINGERWIZLIST IMMLIST
Verbatim in-game help.
Usage: wizlist | immlist
Lists the most powerful beings on the MUD. These are the peopleresponsible for the background operation of Dark Pawns.
See also: IMPLEMENTORAC ARMOR
Verbatim in-game help.
"AC" is your armor class.
Items often have one of two effects: ac-apply, or "armor". These two areinverses of one another; ac-apply 10 = armor -10;You can get a rough idea of what your current armor class is in SCORE.
See also: SCOREAFK
Verbatim in-game help.
Usage: afk
AFK means "away from keyboard". Use this command when you're going afk toget a beer, smoke a cigarette, etc. It simply lets people who TELL to youknow you are AFK and might not get the message. Type AFK again to toggleit off.AGE
Verbatim in-game help.
Age is the game mechanic that measures how old your character is ingame terms. Most characters start in their teens and gradually growolder from there. You can see how old your character is in SCORE.
See also: SCOREALIGNMENT GOOD EVIL NEUTRAL
Verbatim in-game help.
Alignment is the measure of how Good, Evil or Neutral you are, relativeto the rest of the world. In effects what kind of spells you can cast,what types of equipment you can wear, whether certain creatures actaggressively towards you, etc. You can see your relative currentalignment in SCORE.
See also: SCOREAREAS
Verbatim in-game help.
Yep, there are some, go find 'em. The world is designed to be contiguous;each zone buffing up against another in a logical way. The best way to findnew areas is to ask other players, or just go out into the world and exploresome. Make sure you are adequately prepared first though.ASSASSIN ASSASSINS
Verbatim in-game help.
Assassins are cold and deadly killers for hire, whose knowledge ofsubterfuge, stealth and the Black Arts makes them extremely efficient,extremely deadly opponents. Assassins are found worldwide, although theyare usually concentrated in cities. Because of the nature of their work,the assassin class is barred from using shields of any kind. Because ofthe skill, knowledge, and experience that is required to be an assassin,this class is remort only.
Skill list:
1 peek 1 backstab 1 compare 2 blindness 2 sneak 3 steal 3 palm 4 pick lock 4 sharpen 5 hide 5 search 7 appraise 8 circle 9 trip 10 groinrip 12 shadow 15 subdue 16 smokescreen 17 evasion 20 cutthroat 25 disembowel
See also: REMORTATTITUDE ATTITUDES 24 ATTI
Verbatim in-game help.
At level 24, certain high-level mobs start paying a lot more attention toyou, in a bad way. Essentially, they "cop an attitude" and attack you.Avoid them, kill them, or be killed.AVATAR AVATARS
Verbatim in-game help.
Avatars are the emissaries of the Holy Forces in the land, deriving theirawesome power from those entities. Although they can heal and protect likeclerics, the reason that the Avatars exist is to strike down the UnholyForces in the land, and their masters have given them powerful magicks toaid them to this end. Because of the intensity of belief required to be anavatar, this class is remort only.
Skills and Spells:
1 turn 1 cure light 2 create food 2 create water 3 detect poison 4 detect align 4 cure blind 5 bless 5 holy ward 6 blindness 7 poison 8 protection from evil 8 protection from good 9 cure critical 10 glyph of summoning 10 summon 10 remove poison 11 holy shield 12 word of recall 13 word of intellect 14 dispel evil 14 dispel good 15 sanctuary 16 heal 22 group heal 23 mass heal 25 invigorate 26 remove curse 27 vitality 29 group recall 30 divine intervention
See also: REMORTBFT
Verbatim in-game help.
'Bout Fucking TimeBOARDS
Verbatim in-game help.
Bulletin boards are the forum of inter-player communication on the MUD.There are different bulletin boards for different purposes -- for example,a standard mortal board, a board for immortals, a board for fun "social"messages, etc. Naturally, not all players may be allowed to read alltypes of boards.
Type "LOOK BOARD" to see the messages already posted on a board. Type"WRITE <subject>" to post a message to a board; terminate a message witha '@' as the first character on a line. Type "READ <number>" to read apost. Type "REMOVE <number>" to remove your own messages.
Example:
> look at board > write Am I using these boards correctly? [writes the message; terminates with a '@'] > look at board > read 6 > remove 6
See also: MAIL, READ, WRITEBRIBE HIRE
Verbatim in-game help.
Mercenaries can be hired, the current market rate is about 100 coins.
Guards can be bribed; the price varies from guard to guard, but theydon't come cheap.
To bribe or hire someone, just GIVE <amount> coins <person>
Examples:> give 101 coins mercenary> give 200 coins guardBROADCAST BROADCASTS NOBROAD
Verbatim in-game help.
The Broadcast channel displays arena fights live as they happento the whole world. To turn on/off Broadcast, type NOBROAD.CASTLE CASTLES
Verbatim in-game help.
On Dark Pawns, castles are a generic term for structures ownedand maintained by clans of players. They can be anything fromsmall fortresses to hidden mountain strongholds to a secretback room at the local pub!
After a clan has gained sufficent strength and noteriety in theland, they may petition the staff for a castle. Please notethat there are no castles available for individuals, or groups ofindividuals who are not in a clan.
&cWhat it all costs:&n
Carving your own permenant niche in Dark Pawns is not easy. Thefollowing list is a break down of castle features, and their cost.Note that some features may also require a quest to be performed,and that only the basic features have been listed.
&cLand:&n
An initial investment of 100,000 gold coins buys you the basicset up, which is 3 rooms, an entrance, foyer, and main room.Additional rooms are 75,000 each.
Castle locations will be chosen by the gods, though your preferenceswill be taken into consideration.
&cFacilities:&n
Lockable doors, grates, portculli, etc. are available for an installationcharge of 15k. They come with one key. Additional keys are 10k. Thoseof you looking for greater security should consider installing a reinforceddoor, which is 30k and comes with one key.
Statues and Fountains are 10k each.
Banking facilties are 20k.
Informational boards are 15k.
Local priests can be called in to bless certain chambers in your castlefor 80k per chamber.
&cCastle Staff:&n
Butlers, maids, slave girls, guards etc, are 1k per level, with a10k minimum each. Please note that the staff of Dark Pawns cannottake responsibilty for your failure to adequately defend your property.
&cAdditional Issues:&n
Over time, there will be associated upkeep costs that go in to maintainingyour property. These costs will be deducted directly from your clan bankaccount.
&cExample Castle and prices:&n
Initial Land: 100,000Reinforced Door (w/ 1 key) 30,0002 extra keys 20,0002 level 30 guards 60,0001 Butler 10,000 (min)1 Fountain 10,000-----------------------------------------------Grand Total: 230,000CHANGE CHANGES
Verbatim in-game help.
Too many things have changed on Dark Pawns 2.2 for them to be listed here.When in doubt, try the help files. If you still can't find what you arelooking for, typo it and we'll add it to help asap.
Here is a brief list of things that have changed and have updated helpfiles: REMORT, RANGER, MYSTIC, ASSASSIN, AVATAR, PALADIN, MAGUS,DRAGON KICK, TIGER PUNCH, SCOUT,SLEEPER, TRACK,HIDE, KUJI-KIRI, NECKBREAK, CONJURE ELEMENTAL, AMBUSH, WATERBREATHE,FLAME STRIKE, METEOR SWARM, MIRROR IMAGE, SOUL LEECH, LAY HANDS,HOLY WARD, HOLY SHIELD, DIVINE INTERVENTION, MASS DOMINATE, SHIFT REALITYCHARISMA WISDOM INTELLIGENCE STRENGTH DEXTERITY CONSTITUTION STATISTICS STATS
Verbatim in-game help.
Statistics affect more facets of the game than can be listed.Heres a short run-down of some of what they affect, and definitions.
Strength: How strong you are. Affects the amount you can carry and how Hard you hit.
Intelligence: How smart you are. Affects how fast you learn.
Wisdom: How wise you are (common sense). Affects how many times you can practice.
Dexterity: How nimble you are. Affects how often you hit and get hit.
Constitution: How healthy you are, in general. Affects hitpoint gain per level.
Charisma: How likeable you are. Affects how some monsters treat you (like shopkeepers), and how many pets you can have.
Don't let your statistics get below because bad things can happen.You can see your current statistics with the ABILITIES command.
See also: ABILITIESCIRCLEMUD
Verbatim in-game help.
C I R C L E M U D 3 . 0
CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy "Ras" Elson atJohns Hopkins University's Department of Computer Science. All code uniqueto CircleMUD is protected under a copyright by the Trustees of the JohnsHopkins University.
Many, many people contributed to CircleMUD in one way or another throughoutthe course of its development. Although it's impossible for me to rememberthem all, I'd like to extend special thanks to certain people:
-- Gekke Eekhoorn, Jeff Fink, Chris Epler, Eric Green, and Chris Herringshaw, and Stefan Wasilewski for extensive beta-testing, bug reporting, and code submissions for Circle 3.0. -- Furry (Alex Fletcher), for single-handedly managing Circle's world files. -- Jean-Jack Riethoven, for porting the code to the Amiga. -- Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for other code and area submissions for Circle 2.x. -- The DikuMUD folk, and the good old WhatMUD implementors Dave & Justin, for starting the ball rolling. -- Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for being there in the very early days of Circle's development. -- Bill Bogstad and Tim Stearns, for allowing Circle to exist at JHU CS.
...plus everyone else in the Circle community who has submitted code, areas,utilities, suggestions, and otherwise supported CircleMUD in one way oranother. I absolutely couldn't (and wouldn't) do this if it wasn't for allof your help. Thanks everyone!
Anonymous FTP: ftp.cs.jhu.edu:/pub/CircleMUDAuthor's Email: jelson@jhu.edu URL: http://www.cs.jhu.edu/~jelson/circle.html Mailing List: circle@pvv.unit.no
Type 'credits' to see the DikuMUD credits.CITIZENSHIP
Verbatim in-game help.
You can buy citizenship in several cities in Dark Pawns for a small fee.Citizenship allows you to quit out in the safe room of that city andReturn there upon re-entering the game. You can only be a citizen of onecity at a time.
The "safe rooms" in the cities are generally the Temples or commonMeeting places of the city.
See also: HOMETOWNS, QUIT, REALLYQUITCLASS CLASSES
Verbatim in-game help.
See help on individual classes: THIEF CLERIC WARRIOR MAGE NINJA PSIONIC
There are also six additional remort-only classes: PALADIN, AVATAR,MAGUS, ASSASSIN, RANGER, MYSTIC.
See also: REMORTCLERIC CLERICS
Verbatim in-game help.
Clerics have an ancient belief in not carrying sharp weapons. Hence,they can only wield bludgeoning weapons. This class gives you the wisdomof peace, blessing and healing, though it is possible to learn moreviolent spells.
You can improve your spells by using the practice command.
1 turn 1 cure light 2 create food 2 create water 3 detect poison 4 detect align 4 cure blind 5 bless 6 holy ward 6 blindness 8 protection from evil 8 protection from good 9 cure critical 10 glyph of summoning 10 summon 10 remove poison 11 holy shield 12 word of recall 13 poison 14 dispel evil 14 dispel good 15 sanctuary 16 heal 22 group heal 23 mass heal 25 invigorate 26 remove curse 27 vitality 29 group recall
See also: PRACTICE, SPELLS, CLASSESCODE CODING
Verbatim in-game help.
The source code that runs Dark Pawns was originally based on CircleMUDversion 3.0 beta (pl11). It has evolved considerably since then, largelydue to the efforts of the following people:
dkarnes Derek L. Karnes Serapis stevet Stephen Thompson Orodreth rparet R. E. Paret FrontlineCOMBAT
Verbatim in-game help.
Combat is the very essence of Dark Pawns, when it is just the player orplayers against the mob in the field of battle. To that end, most ofthe SPELLS in the game are designed to aid you in combat in some way.
Combat on Dark Pawns takes the form of standard rounds. Duringeach round, you have the opportunity to hit your opponent, and he orshe has the opportunity to hit you. Different things can affect therounds of combat, of course. As you get higher in level, most classeswill gain extra ATTACKS to help you in battle. You may also use thecombat skills you gain from leveling in battle, but be aware that someof these skills will "lag" you, causing you to miss rounds of combat.There are also multiple skills to "lag" your opponent. These rounds ofcombat continue until either the player is dead, the mob is dead, or oneof you decides to FLEE from battle.
Combat is the chief way to gain experience, levels, and equipment onDark Pawns.COVERED COVER GLOW GLOWING HUM HUMMING
Verbatim in-game help.
If you see something in your EQUIPMENT list that has "covered" by it, itmeans just that: you have another piece of equipment covering it. I.e.,gloves cover rings on your fingers. People looking at you can't see itemsthat are covered.
Humming and glowing equipment mean exactly what they say, too. Theequipment hums (makes a vibrating noise) or glows with a faint light(not enough to see by, but enough to be seen in the dark).CREDITS
Verbatim in-game help.
The 'credits' command lists the DikuMUD credits.
For CircleMUD credits, type 'help circlemud'.
For Dark Pawns-specific credits, type 'help darkpawns'.DAMAGE RACE_SLAYER
Verbatim in-game help.
Some equipment is identified as: "Does extra damage to race: <xxx>"
These items, known as race slayers, are both coveted and hated. Althoughthe damage bonus they give is powerful, the user of such weapons becomeshated and marked for death by all members of the target race.
See also: RACEDARKPAWNS
Verbatim in-game help.
------------------------------------------------------------------------------ D A R K P A W N S 2 . 2
Dark Pawns version 2.2 is the result of over five years of work by manytalented people. The current developer wishes to express his gratitude toall of those who have supported him in his development of Dark Pawns, as wellthose who laid the groundwork for his current work.
Pre Version 2.0 Credits:
Conceived, masterminded, and skillfully developed by Derek L. Karnes (Serapis).World design and conception by Oddity.Thank you to Bhang, Hardcase, Farthammer, Raven, Commax, Scythe, Skarash,Skullcrusher, Grimmy, and Daniel Muller for their code, ideas, time, areas andgeneral coolness.A special thank you to Nimos for his fantastic areas and insight into mud design.
Post Version 2.0 and Beyond:
Conception, Design, and CodeR.E. Paret (Frontline)
Admin Support, Tech Support, Personal Support, and CodeS. Thompson (Orodreth)
World Design and ImplementationR. "Tarrant" Martin (Aralius)
Player Administration and Game TheoryH. Beckmann (Hulk)
Thank you to Delirium, the Dark Pawns playtest crew, Derek Karnes for trusting mewith his game, the players for sticking with us through downtime and server changes,Oro for keeping the box up and running and generally being a cool guy, Ara for runningthe areas aspect of the game so smoothly that I don't have to worry about it (much),Emily for emotional support, Kate for understanding, and last but not least...
Dark Pawns was originally based on CircleMUD 3.0 beta patch-level 09, developedby Jeremy Elson. Without Jeremy and the fine example his code was to build on,Dark Pawns would never have existed. Thank you very much, Jeremy.
See also: CODE, WIZLIST, IMMLIST'DEATH TRAP' DT
Verbatim in-game help.
A "death-trap" is a place in the world which upon entering you areinstantly slain, loosing all equipment. You do not loose EXP fordying in a DT. You cannot RETRIEVE your corpse if you die in a DT.Since hitting a death trap is considered one of the worst fatesthat can befall a player character, there are no death traps thatare hidden or unmarked in Dark Pawns.
See also: EXP, DEATH, RETRIEVEDELETE
Verbatim in-game help.
If you wish to delete your character, you may do so from the main menu,Which is displayed before entering and after quitting the game.DIE DEATH CONDIE
Verbatim in-game help.
When you die, you come back into the game in the temple. (Unless you owna CASTLE, in which case you come back into the game there.) All equipmentand gold remains in your corpse at the place you died. To retrieve yourobjects, go back to where you died and get them from your body.Alternatively, you could RETRIEVE your corpse from the Mortician.
Every time you die, there is a chance you will lose 1 point ofCONSTITUTION.If your constitution drops below 1, you will be dead forever. There areplaces within the game where constitution can be bought.
See also: CASTLE, CONSTITUTION, RETRIEVEDREAM DREAMS NIGHTMARE NIGHTMARES
Verbatim in-game help.
When you sleep on Dark Pawns, there is a good chance that you might DREAM.Most people in the world consider DREAMS to be harmless, but many mysticsand oracles consider dreams to be very important, even prophetic. DREAMSthat occur in the Wyldlands are considered especially meaningful.
It is rumored that in the magick-rich Wyldlands DREAMS have the powerto physically effect the dreamer, in essence, the DREAMS become real.
Some DREAMS are known to be savage and twisted in nature. These DREAMSare normally referred to as NIGHTMARES, and like their counterpart DREAMS,are more intense in the Wyldlands. Many adventurers report that theirNIGHTMARES are most intense after they have been recently reincarnated.
See Also: SLEEPDWARF
Verbatim in-game help.
Dwarves are a noble race of demihumans who dwell under the earth, forginggreat cities and waging massive wars against the forces of chaos and evil.Dwarves also have much in common with the rocks and gems they love towork, for they are both hard and unyielding. It's often been said thatit's easier to make a stone weep than it is to change a dwarf's mind.Standing an average of four-and-a-half feet tall, dwarves tend to bestocky and muscular. They have ruddy cheeks and bright eyes. Their skinis typically deep tan or light brown. Their hair is usually black, gray,or brown, and worn long, though not long enough to impair vision in anyway. They favor long beards and mustaches as well.
See also: RACESELF
Verbatim in-game help.
Though their lives span several human generations, elves appear at firstglance to be frail when compared to man, due to their delicate and finelychiseled features. Elves have very pale complexions, which is odd becausethey spend a great deal of time outdoors. They tend to be slim, almostfragile, standing on average between five-and-a-half to over seven feettall. Though they are not as sturdy as humans, elves are much more agile.Elves have learned that it is very important to understand the creatures,Both good and evil, that share their forest homes.
See also: RACESENCUMBRANCE WEIGHT ENCUMBERANCE PTS
Verbatim in-game help.
Encumbrance is a three-dimensional assessment of mass, weight, andoccupied space. Basically it's an assessment of how difficult somethingis to carry around. i.e. 2-foot lead pole and a 10-foot wooden pole haveabout the same encumbrance; the lead due mostly to weight; the wooden duemostly to the awkward length.
Encumbrance affects spell casting, and is measured in "points" for lackof a better unit.EXPERIENCE XP
Verbatim in-game help.
Whenever you kill a monster, you earn experience points. When enoughexperience points are earned, you raise a level.
Things you should know about experience points:
* When damaging a monster at low levels, you get experience points.
* If you kill a monster of higher level than yourself, you get bonus experience points. If killing a monster of lower level you'll gain less experience points
See also: GROUP, SCOREFAQ
Verbatim in-game help.
New players: The guard barracks on the Street of Swords is designedto help get you off to a good start in the world of Dark Pawns.Initially you are going to want to try to level just in there and theother newbie areas in Kir Drax'in. (Type HELP MAP for info on gettingaround the city)
Be sure to read the board in the Temple. It contains a lot ofinformation about the game, and current events.
You also are going to want to read HELP POLICY (for the rules)and HELP NEWBIE (for any "newbish" questions)
******FAQ:(and the help files to read to find the answers)******(Words in CAPITALS means type HELP <word-in-capitals> to see the help file)
&cHow can I find out my skills/spells I have currently avaiable? &n PRACTICE&cHow can I find ALL the skills/spells available to my class? &n Get HELP on your class (ie: help WARRIOR, help THIEF, etc)&cI'm broke and hungry.. help? &n EAT CARVE If you are just hungry, try the bakery 1e1n of Market Square.&cI'm a psychopath.. help? &n BEHEAD&cWhere's the donation room?&n south, west, south of the temple in Kir Drax'in.&cAre there subclasses?&n No.. but you can REMORT to a different class when you reach level 30. Also, VAMPIREs and WEREWOLVES are available for all races.&cIs there a map?&n HELP MAP&cIs there rent?&n No rent, but you must QUIT in the temple to keep your equipment. If you are a resident of another HOMETOWN besides Kir Drax'in you can quit in that towns quit room (generally, where you started)&cIs there a way to automate things, such as looting corpses and gold?&n AUTO&cWho is this "Someone" person?&n When you see something like "Someone says, 'Hi there.'" That is an invisible person speaking to you. You would be able to see them if you had the DETECT INVISIBILITY spell cast upon you. If it bothers you to talk to an invisible person, you can always request that they go VISIBLE.&cWhat is everyone talking about on gossip?&n You can type REVIEW to get the text of the last 25 gossips, so if you have just logged on you can figure out what has been going on lately in the game.&cI'm so lost! Where do I go to get a good start?&n Well, first of all, type RECALL. That will put you back in the temple of Kir Drax'in. From there, go down and open the door south into the guard training centre. This is where you are going to begin honing your skills and advancing your levels. Killing mobs in the city when you are a newbie is NEVER a good idea, your best bet is to stay down in the centre for awhile.
If you get lost, use the RECALL command to put you back in the temple.
Also, read the NEWS for recent changes.
See also: HELP, HELP NEWBIE, NEWBIEFLAGS
Verbatim in-game help.
Players sometimes have FLAGS after their names in the WHO list. Theseflags are always in parentheses, not brackets or braces.
FLAG MEANING ----------- --------------------------------------------------------- (CHOSEN) Player is the Chosen of the Gods. (invis) Player is invisible; you can see him/her because you are sensitive to the presence of invisible things. (writing) Player is writing on the board; do not disturb. (mailing) Player is writing mail; do not disturb. (deaf) Player has chosen not to hear shouts. (notell) Player has chosen not to accept tells. (quest) Player is participating in a quest currently being run by the gods. (AFK) Player may be Away From the Keyboard and may not hear anything. (OUTLAW) Player is an OUTLAW.
See also: NOSHOUT, NOTELL, QUEST, STEAL, VISIBLE, OUTLAWGOD GODS
Verbatim in-game help.
The Gods of Dark Pawns are a mysterious lot, preferring to remainobfuscated and mysterious to the mortal population. It is known thatthey do speak to some mortals, however.
See also: WIZLIST, IMMLISTGUILD GUILDS
Verbatim in-game help.
The Guildhouse is the place where mortals may go to escape the troublesand perils of a cruel world. Each guild is heavily guarded, so that onlymembers may enter the building. Guilds are also the places where peoplecome to learn and practice the skills of their trade.
&cGuild locations in Kir Drax'in: (see help MAP for more info)&n
&cThieves Guild&n - On the southern wall road.
&cWarriors Guild&n - On the Street of Swords
&cClerics Guild&n - Inside the Temple of the Cross
&cMages Guild&n - On the Street of Wizardry
&cPsionic Guild&n - On the Avenue of the Gods
&cNinja Guild&n - On the Avenue of the Gods
See also: PRACTICEHITROLL HR DAMROLL DR 'SAVING SPELL' 'SAVING THROW' THROW SAVING
Verbatim in-game help.
Hitroll, Damroll and Saving Throws are some of the raw mechanicsof Dark Pawns. A few brief definitions:
Hitroll: Your chance to hit someone during combat, as applied to their AC. Plus hitroll is good, minus hitroll is bad.
Damroll: The amount of damage you do in addition to the average per round damage of your weapon. Again, plus is more damage, minus, less damage.
Saving Throws: How well your character is protected against certain specialized attacks, like spells, breath weapons, and petrification. Minus saving throws indicates better protection against a certain type.HOMETOWN HOMETOWNS
Verbatim in-game help.
Your hometown is the city that you have residence in. Being a citizen inYour hometown entitles you to quit there for free. Anyone can quit forfree in the Temple in the free city of Kir Drax'in. Other hometowns mayrequire you to pay a fee to become a citizen there.
Your hometown is displayed in the SCORE listing. When you recall, youWill recall to your hometown. If you quit out in your hometown, you willstart there, if you quit out someplace else (like in Kir Drax'in) youwill start there.
See also: RECALL, WORD OF RECALLHUMAN
Verbatim in-game help.
Humans are the most common race on this world, and come in all sorts ofshapes and sizes. The appearance of humans are not the only thing thatvaries about them, though, some are evil as sin, while others are goodas good can be, but most you shall find on your adventures are neutral,and will just mind their own business and pay no attention to the affairsof adventurers. Also, humans are the only race that can become ninjas,the dangerous oriental mercenaries. They adapt easily to most climates,allowing them to build cities in almost any location.
See also: RACESIDENTIFY IDENTIFIER
Verbatim in-game help.
Ferrenx the Identifer, whose shop is located off of Main Street in theCity of Kir Drax'in, will identify equipment, for a price.
See also: MAPIMPLEMENTOR
Verbatim in-game help.
The most powerful being in existence.
See also: IMMLIST, WIZLISTINN INNS CRYOGENIC CRYO RECEPTION
Verbatim in-game help.
There is no Rent on Dark Pawns, so just quit in the Temple in your hometown, and your equipment will be saved.
See also: RENT, HOMETOWN, QUIT, REALLYQUITJAIL GUARDS GUARD CITYGUARD
Verbatim in-game help.
Kir Drax'in Law states that no violence is allowed in the city. OffendersAre thrown in jail for a short period of time -- very short, due to theNumber of offenses in a given day.Be warned that cityguards are given leeway to kill offenders in protectionof their own lives, and of course are always to rid the city of WEREWOLVESand VAMPIRES.
See also: BRIBEKENDER
Verbatim in-game help.
Kender are small, kind, but somewhat annoying, elf-like beings that haverecently spread across the globe. They do not seem to have any sort ofkingdom and most are found just wandering throughout the lands, exploring.Although some are trained thieves, the whole of the kender race seems tohave a knack for stealing, and occasionally, without even noticing itsometimes, they have been known to steal from friends and enemies alike.They act much like humans, but four things make a kender's personalitydrastically different from that of a typical human. Kender are utterlyfearless, insatiably curious, unstoppably mobile and independent, andwill pick up anything that is not nailed down.
See also: RACELEG LEGEND LEGENDS
Verbatim in-game help.
These are gods that have contributed a lot to the world that is Dark Pawns.They have decided, for whatever reason, to move onto new and better things.
Respect them, because the rest of the Pantheon does.LINK LINKLESS
Verbatim in-game help.
A lot of players have problems with their links to the game. This can bevery hazardous to your health in the middle of a battle, of course.
I. If your link is broken, you will automatically attempt to flee each time someone attempts to hit you. If you manage to flee, then you will be saved by divine forces, and put in a safe place until you reconnect to the game.
II. If your link jams (freezes), you have a problem. The only solution We can give is that you break your link as quickly as possible. By breaking the link you can hope that the above procedure is initiated.
Do not try to get out of a fight by breaking link. You will be not reimbursed for any experience or equipment if you purposefully cut your link.LYCANTHROPY WEREWOLF WEREWOLVES LYCANTHROPE
Verbatim in-game help.
Werewolves (also known as lycanthropes) are part man and part wolf, knownfor their excessive appetites and superior strength.
Werewolves are created by the darkest of magicks, or (more commonly) theBITE of another werewolf. Lycanthropy is almost like a disease, spreadingthrough populations and transforming them entirely into werewolves whosoon crowd themselves into extinction by devouring the available foodsupply -- and each other.
Lycanthropes can harness the power of the moon, TRANSFORMing at night toassume their werewolf form. Based on the phase of the moon, the werewolfgains up to two times normal hitpoints (Quarter moon being the smallestgain, full moon being the largest.) Werewolves can not transform if thereis no moon in the sky (i.e. in the new moon phase).
Although they can be killed like any other creature (by depleting theirhitpoints), the quickest way to kill one is with a silver SPIKE throughthe chest. A successful spike removes all vestiges of lycanthropy fromthe player when they re-enter the game.
Cityguards take a disliking to lycanthropes in their cities.
Werewolves have an increased metabolism (get hungry more often than normalmortals) but can eat corpses, even though it's not a pretty sight.
Werewolves are forced to TRANSFORM during full moons.
See Also: SPIKE TRANSFORM BITE TIME'MAGIC USER' WIZARD MAGE MAGES WIZARDS
Verbatim in-game help.
This is the class of powerful and violent magick, but the magic user doesnot control nature, and can therefore not bless and protect.
You can improve your spells by using the practice command.
Spell list:
1 flame arrow 1 infravision 2 acid blast 2 detect invisibility 2 detect magic 3 chill touch 4 invisibility 5 burning hands 6 strength 7 shocking grasp 8 sleep 9 lightning bolt 9 blindness 10 detect poison 11 color spray 12 sense life 12 waterwalk 13 energy drain 14 curse 15 fireball 20 hellfire 21 metalskin 22 waterbreathe 24 enchant armor 25 disintegrate 26 enchant weapon 28 globe of invulnerability
See also: PRACTICE, SPELLS, CLASSES, MAGICKMAGICK MAGIC
Verbatim in-game help.
Magick is defined as the energy field that surrounds the world, givingit existence. Mortals skilled in the magickal arts are able to manipulatethis energy to their own benefit, either through sorcery, the violent magickof wizards, or through prayers to an idol or deity spirit, as clerics and avatarsdo. The civilized world fears sorcery and sorcerers for their destructive powers,but they have no problem with religious magicks. Thus, clerics and other religiouspowers dominate modern civilization's societal government.
See also: WIZARD, CLERICMAGUS
Verbatim in-game help.
The Magus represents the extreme power of magickal spellcraft, wieldingpower on a cosmic scale, able to create, destroy, or shape realities atwhim. Because of the destabilizing effect magic has on the humanoidpsyche, as well as the intense lifelong training and study, the class ofMagus is remort only.
Spell list:
1 flame arrow 1 infravision 2 acid blast 2 detect invisibility 2 detect magic 3 chill touch 4 invisibility 5 burning hands 6 strength 7 shocking grasp 8 sleep 9 lightning bolt 9 blindness 10 detect poison 11 color spray 12 waterwalk 12 sense life 13 energy drain 14 curse 15 fireball 20 gate 20 hellfire 21 metalskin 22 waterbreathe 22 fly 23 group invisibility 23 flame strike 24 enchant armor 25 disintegrate 26 enchant weapon 27 ray of disruption 28 globe of invulnerability 29 conjure elemental 30 meteor swarm
See also: REMORTMANA
Verbatim in-game help.
Mana is used when casting spells. You must have a certain amount of manain order to cast any particular spell. If you do not have enough mana tocast the spell you must rest until you gain enough points to cast.
See also: SPELLS, MAGICKMAP
Verbatim in-game help.
*-----*-----*-----*-----*-----*-----* | | | | * *--*--*--*--*--*--* | | | | | | * *--WG * * | | | | | | * | * * M-* * | * | | | | AP-*-MG | | | *-1-* | | * GB--* | | | *--LM * | | * | CG | | | | | | | * AA *------T-------* Z CT * | | | | | | | | | | | | | | | | *--*--*--*--*--*--*--*------*-------*--*--*--*--*--*--* | | | | | | | | | * P D | | | | * A *--I B RO NG LG PG * | | J | | | | | | | | | | | | | --*---*---*---*--*--*--*------*-------*--*--*--*--*--*--*-- | | | | | | | | | | | | | | | | | | | | | | * * TP * G * W ID Bk Jl * | | | | | | * * * | | | | | | * * * | | | | | | * *--* * | | | | | | | | * TG * Sl DD S *--* | | | | | | | | | | | | *---*---*---*--*--*--*------*-------*--*--*--*--*--*--* | |
AP = ApothecaryB = BakeryBk = BankCG = Clerics GuildD = Donation RoomDD = DumpG = Goods StoreGB = Guard Barracks (new players should train here)ID = Ferrenx the IdentifierJ = JewellerJl = JailLG = Leon's Leather GoodsLM = Lawana's Mystical DevicesM = MorgueMG = Mages GuildNG = Ninja's GuildPG = Psionic's GuildS = StablesSl = SlumsTG = Thieves GuildW = WeaponsmithWG = Warriors GuildZ = ZooMINOTAUR
Verbatim in-game help.
Minotaurs are either cursed humans or the offspring of minotaurs andhumans. They are usually found dwelling in underground labyrinths, forthey seem to have an innate ability to maneuver in these places, and donot often lose their sense of direction. Minotaurs are huge, well overseven feet tall, and their broad bodies ripple with muscles. They havethe head of a bull but the body of a human male, there have been accountsof female minotaurs, but they are rare. The color of their fur rangesfrom brown to black, while their body coloring varies, as would a normalhumans. Although they usually dwell in mazes beneath the earth, it isnoted that they also see very well in forests.
See also: RACESMOB MOBILE NPC MOBS
Verbatim in-game help.
Generic term for any Non-Playing Character in the game.. i.e. "monsters".MOONGATE MOON
Verbatim in-game help.
There exists an extraordinary cosmic association between the gravity ofThe moon and the delicate fabric of time and space. As though pulling thestrings of some cosmic marionette, the moons cause radiant moongates toappear on the land below. Step through one of these shimmering corridorsof light and you will be transported to a new time or place. Moongatesgenerally appear at locations where fragments of extraterrestrial rockscalled 'moonstones' have been buried. There are at least two types ofmoongates -- blue and red.
Blue moongates, generated by moonstones, generally focus on thedestinations in but a single world -- the world in which they appear.
Red moongates, generated by the powerful Magi of the land, are summonedby magicks, and thus can be opened at any time, even during the day.
See Also: TIME ENTER GATEMUSHROOM
Verbatim in-game help.
Magic mushrooms are created by clerics with the "create food" spell. Themushroom given to new players at the start of the game is edible and notpoisonous.MYSTIC MYSTICS
Verbatim in-game help.
The Mystic is an esthetic, a psionicist who has achieved a level of peaceand enlightenment unknown to other mortals. The Mystic is a true master oftime and space with his amazing mental powers, and can be quite a deadly foeif enraged. Mystics tend to lead a detached, intellectual lifestyle, butsome have decided to use their considerable mental prowess to fight forGood or Evil. Because of the intense training needed to attain theirenlightened state, the class of Mystic is Remort only.
Powers:
1 mind poke 1 flesh alter 2 psychic shield 3 lesser perception 4 mindsight 5 mind attack 6 chameleon 7 adrenaline 8 levitate 9 mind blast 11 change density 13 dream travel 15 shift reality 16 greater perception 19 dominate 21 cell adjustment 22 mirror image 24 mental lapse 25 psiblast 26 mind bar 28 mass dominate 30 haste
See also: REMORT, CLASSES, PSIONICNINJA NINJAS
Verbatim in-game help.
The ninja is a member of the oriental society of mercenaries; A masterof the ancient secret stealth combat style called ninjitsu. They haveabilities that no other class can offer. Ninja have no remort class.Because of the stealthy style of their combat, Ninjas are barred fromusing shields of any sort. Ninjas may only be human.
Skills list:
1 strike of revenge 2 kuji-kiri kyo 3 stealth 4 serpent kick 5 escape of the mongoose 5 kuji-kiri sha 7 kabuki 8 kuji-kiri zai 9 kuji-kiri kai 11 tiger punch 12 kuji-kiri retsu 13 subdue 15 kuji-kiri toh 17 evasion 18 kuji-kiri rin 20 dragon kick 22 kuji-kiri jin 25 kuji-kiri zhen 26 cutthroat 28 neckbreak 29 smokescreen 30 soul leech
See also: CLASSESNOBITS
Verbatim in-game help.
The term "NOBITS" is mud slang for "Has no bits". What it means,essentially, is that the item has no special affects to it. Itdoesn't do anything remarkable.NUMBER ATTACKS
Verbatim in-game help.
All classes get a chance for a third attack at level 30, warrior andfighter-type classes get it a bit sooner. The chance for second attackis reached around level 15 to 20, depending on class.OBSIDIAN
Verbatim in-game help.
Obsidian is a spell REAGENT, used in the flame arrow spell.
See Also: REAGENTOUTLAW OUTLAWS
Verbatim in-game help.
You are an OUTLAW on Dark Pawns if you have pkilled or stolen from anotherplayer. Outlaws are generally not well liked and are known to be huntedto the death by many blood-thirsty and vengeful adventurers.
Note: A player who wishes to become an OUTLAW should think long and hardabout the choice, as the consequences for being an OUTLAW are as severe asone might expect.
See also: PK, PSTEALPALADIN
Verbatim in-game help.
PALADINS
The Paladin is the warrior of the church, sent out to further the churchinterests across the land in a provisional sense. Paladins are also theleaders of the churches armies, and are typically fanatical and deadlyfighters who have mastered their art. Because of the large amount oftraining and religious study that are involved, the class of Paladinis remort only.
Skills and Spells:
1 kick 3 bash 3 rescue 4 sharpen 5 detect alignment 5 retreat 7 bearhug 8 berserk 9 track 10 lay hands 12 sleeper 13 parry 14 dispel evil 14 dispel good 15 headbutt 17 slug 20 smackheads 23 charge 25 protection from evil 25 protection from good 30 disarm
See also: REMORTPK 'PLAYER KILLING' PKILL PKILLING PKILLER
Verbatim in-game help.
Player killing is allowed on Dark Pawns but, as in life, there can beserious consequences to killing another intelligent being.
If you kill another player, you will be flagged as an OUTLAW.OUTLAWS are not well liked by the "civilized" city-states on DarkPawns, and they are likely to take measures to keep OUTLAWS outof their cities.In addition, some vigilante-type mobs are known to hunt OUTLAWS forbounties, or just for fun.
Werewolves and Vampires are not considered "mortal" and thus can be stakedwithout any flagging. Also, there is no flagging for killing an OUTLAWcharacter.
Players under level 10 are protected from being pkilled, and they arealso prohibited from pkilling.
Stealing items from another players corpse is prohibited. The onlysituation that this is allowed in is with the case of recovery of an itemwhich has been stolen by the killed player. If this is the case, expect tobe able to prove it.
See also: PSTEAL, OUTLAWPSIONICIST PSIONICS PSIONIST PSIONIC PSIONICS
Verbatim in-game help.
A Psionicist (Psionic) is the master of the mind. The amazing mentalabilities of this class can be a very powerful assistant in battle.
List of Powers:
1 mind poke 1 flesh alter 2 psychic shield 3 lesser perception 4 mindsight 5 mind attack 6 chameleon 7 adrenaline 8 levitate 9 mind blast 11 change density 13 dream travel 15 shift reality 18 greater perception 20 dominate 22 mirror image 23 cell adjustment 25 mental lapse 26 psiblast 28 mind bar
See also: WILL, CLASSESPSTEAL 'PLAYER STEALING' PSTEALING
Verbatim in-game help.
Stealing from other players is allowed on Dark Pawns.
To steal from other players, you must be flagged as an OUTLAW.All the gorey details of this flag are listed in its help file.
You may NEVER junk equipment that you have stolen from other characters.Junking of stolen equipment represents an irreplacable loss to thecharacter whose item it was. If you junk equipment you steal,you will be removed from the game.
If you decide to move stolen items from your OUTLAW character toone of your non-outlaw multis, expect your multi to be flaggedOUTLAW. Repeated abuses of this will likely result in your deletion.
You can only steal from other players who are +/- 3 levels from you.
Stealing items from other players corpses is prohibited. However, if youswipe someone's gear and they kill you and take it back, you've got no roomto complain.
See also: PK, OUTLAWPUDDLE PUDDLES
Verbatim in-game help.
Puddles are formations of liquid occurring from rain or other liquidCollecting in one spot. They dry up and disappear after a short time,or after their contents are consumed.RACE RACES
Verbatim in-game help.
Your race is pretty much class independent; Certain things are affected,Such as: The type of terrain you survive best in: RAKSHASA: desert MINOTAUR: forest ELF: forest DWARF: mountains KENDER: fairly good everywhere. HUMAN: fairly good everywhere. SSAUR: swamp
Magick resistance: Elves and Dwarves are a bit heartier in this area.
Attitudes: Humans abound, so they are often suspicious of other races and give preferential treatment to their own kind. Kenders have a tendency to 'acquire' things unwittingly, and make excellent thieves.
Each race has its own language.
See also: RSAY MINOTAUR RAKSHASA ELF DWARF KENDER HUMAN SSAURRAKSHASA
Verbatim in-game help.
Rakshasas are a race of malevolent spirits encased in flesh that hunt andtorment humanity. No one knows where these creatures originate, some saythey are the embodiment of nightmares. The only way to describe their formis that they are humanoid tigers, with hands whose palms curve backward,away from the body. Most of the worlds rakshasa are evil, but recentlymany have decided to stop their tyrannical living and become adventurers,although they still retain their fondness towards the great sandy wastesof their homeland.
See also: RACESRANGER RANGERS
Verbatim in-game help.
Rangers are the warriors and guardians of the wilderness. They areskilled in tracking and hunting, and make very good guides. Rangers canbe found worldwide, in deserts, swamps, or any other type of open,undeveloped land. Rangers hail mainly from races whose cultures areagrarian instead of urban, and they detest the smell of cities and industry.Because of the skill required to master their environment, the class ofRanger is a remort class only.
Skill list:
1 kick 2 scrounge 3 bash 4 sharpen 5 rescue 6 first aid 6 retreat 7 bearhug 8 search 9 track 10 hide 11 sense life 12 sleeper 13 parry 15 headbutt 17 slug 19 scout 22 charge 23 ambush 26 shoot 30 disarm
See also: REMORT, CLASSESREAGENT REAGENTS COMPONENTS COMPONENT
Verbatim in-game help.
Reagents (or spell components) are used to cast (or enhance the casting)Of magickal spells. Some very powerful spells can only be perfected byobtaining the correct components.
The reagents necessary for spells can be found throughout the world, anddocumentation on their use is in various scattered spell books. Reagentsfor widely known spells can be found at Apothcaries in any major city.REIMBURSE REIMBURSEMENT
Verbatim in-game help.
If you loose your equipment as a result of a crash or other gameerror, a god will most likely reimburse you. To get a reimbursement,simple put something along the lines of "needs to Talk to a God" inyour TITLE. Reimbursements are not offered if you are looted by anotherplayer, or are looted by a mob.
See also: POLICYREMORT IMMORT REMORTING IMMORTING IMMORTALITY
Verbatim in-game help.
Remorting:Once you reach level 30 (and find the remorter) you can remort, becomingA level 1 again, and you will be a member of a remort class. Remortsgain special bonuses, including some or all of: higherhit-points/mana/moves, no thirst, no hunger, higher statistics, andimproved skills. Remorts keep all of their equipment, gold, andstatistics.
This is the progression chart for first time remorts:
Original Class Remort Class Warrior -------> Paladin or Ranger Cleric -------> Avatar Thief -------> Assassin Mage -------> Magus Psionic -------> Mystic
There is no remort class for ninjas. Players who choose to remort asecond or third time will gain no new remort class, but they willreap the benefits of further increased abilities and other specialbonuses. Remorting will raise two of your statistics in the followingorder: Constitution, Strength, Wisdom, Intelligence, Dexterity,Charisma. When you have "perfect" statistics, you will no longerneed food or drink.
Immortality:In most cases, immortality will not be offered until you have remorted atleast once. Should immortality be offered to you, the details andconditions of godhood will be explained at that time. If you wish toimmort, let a god know. Only a certain number of positions are available.
See also: GODS, WIZLIST, IMMLISTSHOPS
Verbatim in-game help.
Shops are places where the adventurer may purchase equipment for hisquests, and where he may sell his treasure if he should manage to survivethe perils with his life and sanity intact. Many shops trade only in aspecific type of merchandise. Thus, a baker may well refuse to buy yourarmor, even if it is of high quality!
To some people, the prospect of obtaining the entire inventory of a shopBy murdering the keeper may appear tempting - but beware: The shopkeepersare often rugged, capable men; roughened by years of trading and, indeed,surviving in a world where the only safe prospect is death in the end.
See also: BUY, SELL, LIST, VALUESOMEONE
Verbatim in-game help.
When you see something like:
Someone gossips, 'Anyone want to group?'.
or
Someone says, 'Hey there!'.
This means that the person that is speaking is INVISIBLE to you, youcannot see them for whatever reason.SPELL SPELLS
Verbatim in-game help.
Spells are cast with the command CAST, in the form: CAST '<spell name>' <target name>Examples: cast 'armor' me cast 'fireball' troll
Damage, duration and effectiveness depends on a number of factors, fromcaster's level, to victim's saving throw. See help on the individualspell names for more information.
See also: CAST MAGICKSSAUR
Verbatim in-game help.
Ssaurs are a relatively new race in the world. They are a more evolvedtype of lizardman, and most are more intelligent than their aggressiveancestors, and for that are shunned from the lizardman tribes, and thefew that are born into those tribes are cast out almost as soon as theyare hatched. Other than the intelligence, they appear to be the same aslizardman, although less evil-looking. Ssaurs spend most of their livesin swamps and marshes, but some have been known to adventure far awayfrom their homes.
See also: RACESTANK
Verbatim in-game help.
The tank is defined as "the person being hit by the person you arefighting."
See also: COMBATTATTOO TATTOOS TATOO TATOOS
Verbatim in-game help.
Tattoos are available from tattooists in most major cities, plus varioustraveling magi knowledgeable of the art. LIST lists available tattoos,BUY <tattoo number> starts the (rather painful) process.
Some tattoos give a bonus to statistics, other cast spells (usable onceper day). Tattoos are permanent until you die, or removed by a god (viaa quest).
Due to the magickal nature of tattoos, only one tattoo can be worn at atime.THIEF THIEVES
Verbatim in-game help.
Thieves are known to have very special qualities, that no other classoffers. Their specialty tends to be in the darker, sneakier art.Many of these qualities can come in handy in many situations, such aspicking locks. Because of their sneaky nature, the thief class isbarred from using shields of any sort.
Skill list:
1 peek 1 backstab 1 compare 2 sneak 3 steal 3 palm 4 pick lock 5 hide 7 appraise 8 search 9 trip 11 subdue 15 circle 18 groinrip 20 cutthroat 27 disembowel
See also: CLASSESTITAN
Verbatim in-game help.
These beings have moved beyond mere immortality, and into godhood...
See also: WIZLIST, IMMLIST, GODSTWINK
Verbatim in-game help.
Twink is a state of mind.
See also: PAWVAMPIRISM VAMPIRE VAMPIRES
Verbatim in-game help.
Notorious for their sharp fangs and aversion to wooden STAKEs and garlic,vampires are night creatures that live off of the blood of others.
Any race can become a vampire, either by certain dark incantations or(more commonly) the bite of another vampire.
Vampires can be killed just like any other creature (by depleting theirhit-points) or by being staked. A wooden stake through the heart of avampire is a sure-fire death, albeit a risky one... Vampires usuallydon't take kindly to failed attempts at staking them. A successfulstake removes all vestiges of vampirism from the player whenthey re-enter the game.
Vampires can TRANSFORM at night to assume their vampiric form... gaininga substantial amount (up to 2 times normal!) of mana points, based on thephase of the moon. (New moon being the weakest gain, full moon being the largest.)At dawn, the vampire can transform back to their normal shape.
While in vampire form, vampires can BITE a victim to drink their blood,or pass on their vampirism. Biting while fighting does damage, otherwiseit only causes damage if you fail to bite successfully. A vampire'shunger and thirst at night can only be sated by blood.
Cityguards take a disliking to vampires in their cities.
See Also: STAKE TRANSFORM BITE TIMEWARRIOR FIGHTER WARRIORS
Verbatim in-game help.
Warriors are known to have more strength than the average class. ThisMakes them better at hand-to-hand-combat, as they possess skills ofviolence and fighting unequaled by the members of any other class.However, they lack the ability to use magic of any sort.
You can improve your skills by using the practice command.
Skill list:
1 kick 3 bash 4 rescue 5 retreat 7 bearhug 8 berserk 9 track 12 sleeper 13 parry 15 headbutt 17 slug 20 smackheads 23 charge
See also: PRACTICE, ATTACKS, CLASSES