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DARK
PAWNS

A Multi-User DungeonEST. 1994

Combat

Look up Dark Pawns combat commands and topics in the game's original help text, with the wording, examples and warnings kept intact.

Look up a command or topic below. The help text keeps the game's wording, including its examples and warnings.

AID FIRST 'FIRST AID'

Verbatim in-game help.

Usage: aid <victim>
Use this skill to help incapacitated friends. This only works on characters
who are almost dead, however.
See also: RANGER

AMBUSH

Verbatim in-game help.

Usage: ambush <victim>
With their superior knowledge of the lay of the land, a Ranger can prepare a
sneaky ambush for his enemies. You can only ambush someone where there is
enough cover to hide, of course. If you can successfully ambush someone
while staying hidden, you increase the damage dealt to them.
See also: RANGER, HIDE

ASSIST

Verbatim in-game help.

Usage: ASSIST <person in need>
If Quifael is being beaten senseless by a warg and you feel brave enough
to help him, type ASSIST QUIFAEL to hit the warg. Note that the warg will
keep hitting Quifael; assist only makes you start to fight whomever the
person you're assisting is fighting.
> assist Quifael
See also: FLEE, KILL, RESCUE, WARRIOR, PALADIN, RANGER

BACKSTAB

Verbatim in-game help.

Usage : backstab <victim>
Backstab is a way to sneak up on a person and attempt to place your dagger
in his back, at exactly the point where it does most damage. A successful
backstab gives a damage multiplier, depending on level.
The chance of successfully backstabbing a person depends on how well you have
practiced backstab at your guild. Also, backstabbing a person will lag you
for about two rounds of combat.
See also: THIEF, ASSASSIN

BASH

Verbatim in-game help.

The success of a bash depends upon how well you are learned. To bash someone
is to attempt to 'knock' that person over. If you succeed you will inflict
minor damage, and cause the victim to fall on it's rear. The victim will be
unable to issue any commands for 2 rounds of violence. If you miss you lose
your balance and fall.
A bash makes you unable to type commands for 2 rounds of violence.
See also: KICK, RESCUE, WARRIOR, PALADIN, RANGER

BEARHUG

Verbatim in-game help.

Usage: bearhug <victim>
By using this skill, the combatant can grab their adversary in a rib-breaking squeeze,
slowing them down during combat. Note that this also slows you down as well.
See also: WARRIOR, PALADIN, RANGER

BEHEAD

Verbatim in-game help.

Usage: behead corpse
Lets you take home a trophy from your kill....
Beheads the corpse of your fallen adversary and places it in your inventory.

BERSERK

Verbatim in-game help.

Usage: berserk
Lose your control and let your battle rage take over... While berserking you
care less about your own safety, but inflict a barrage of damaging blows to
thy enemies.
Berserking can only be attempted successfully once every two game hours
(ticks).
See also: WARRIOR, PALADIN

BITE

Verbatim in-game help.

Usage : bite <victim>
In the case of vampires, this is a mere side-affect, as using the bite command
to suck the blood of their victim is a common and natural thing, as the blood
suffuses them with life and satiates their almost veracious appetites.
See also: VAMPIRE WEREWOLF TRANSFORM

CARVE

Verbatim in-game help.

Usage: carve corpse
Lets you carve up some dinner off of certain dead mobiles.
Typically, any type of animal should be able to be carved up for a nice tasty diner.
See also: EAT, FOOD

CHARGE

Verbatim in-game help.

Usage: charge <victim>
The charge is offensive move, used by a warrior to try to impale
the victim. A successful charge deals a great deal of damage, the
only drawback being the recover-time from a charge is quite lengthy.
See also: PALADIN

CIRCLE

Verbatim in-game help.

Usage : circle <victim>
Use this command to circle behind an opponent and stab him in the back. This
is basically a form of backstab that can be used in battle but does less
damage. You can only attempt to circle when you are not being hit.
See also: BACKSTAB, THIEF, ASSASSIN

CONSIDER

Verbatim in-game help.

Usage: consider <monster>
This command gives a rough estimate of your opponent. Three things are
considered: Your enemy's strength, health, and level. So while they may
be very powerful, and have be a much higher level, they may be almost
dead, etc.
Example:
> consider fido
See also: HIT, KILL

CUTTHROAT

Verbatim in-game help.

Usage: cutthroat <victim>
With the proper weapon, you can slit their throat, making it hard for them to
fight, heal, and generally making life hell until they are healed by magickal
means.
See also: THIEF, ASSASSIN

DIAGNOSE

Verbatim in-game help.

Usage: diagnose [character]
The DIAGNOSE command tells you how wounded a character looks. If you are
fighting someone, you can use DIAGNOSE with no arguments to diagnose the
person you're fighting. This can be particularly useful if looking at your
adversary has particularly nasty side effects.
Examples:
> diagnose
> diagnose rasmussen
See also: CONSIDER

DISARM

Verbatim in-game help.

Usage: disarm
Calling upon your skills, you attempt to disarm your opponent. Failed
attempts are usually pretty messy.
See also: RANGER, PALADIN

DISEMBOWEL

Verbatim in-game help.

Usage: disembowel <victim>
An experienced vagabond can slice open the stomach of a victim with the
proper weapon, spilling their victim's guts everywhere. Performing this
procedure is tricky, however, and usually takes some time.
See also: THIEF, ASSASSIN

'DRAGON KICK' DRAGON

Verbatim in-game help.

Usage: dragon <victim>
The secret attack of the Hidden Dragon school of ninjitsu, this powerful
upper body kick slams into the victim with devastating force, knocking
backwards and leaving them dazed.

'ESCAPE OF THE MONGOOSE' ESCAPE

Verbatim in-game help.

Usage: escape
A successful escape while fighting results in your leaving battle without
losing the experience points that results from fleeing normally. If your WIMPY
is triggered while fighting, there is a chance that you may automatically ESCAPE
instead of fleeing.
See Also: FLEE, NINJA, WIMPY

EVASION

Verbatim in-game help.

This skill will allow you to evade anyone who is tracking you, there is no
Command to type; just practice the skill.
See also: NINJA, ASSASSIN

FLEE

Verbatim in-game help.

Usage: flee
If you are in a fight and things are beginning to get a little uncomfortable
(maybe you are dying), just type 'flee', and presto! You are out of harms way
- that is, IF there is a suitable exit nearby, and IF that exit doesn't simply
bring you from the ashes to the fire... but then, who wants to live forever?
Fleeing from battle will also cost you some experience points, but hey, thats
what you get for wimping out.
See also: WIMPY

FLESH ALTER 'FLESH ALTER'

Verbatim in-game help.

Usage: alter
Flesh alter allows the mentalist to manipulate the molecules in their arm,
hardening them into a weapon. While this skill is being used, no other weapon
may be wielded. The weapon's stats:
tohit:(level/3)+1
todam:(level/2)+1
Level Weapon
----- ------
1 - 3 club
4 - 6 dagger
7 - 9 axe (hand)
10-12 mace
13-15 flail
16-18 axe (battle)
19-21 axe (double-headed battle)
22-24 morning-star
25-27 sword (broad)
28-29 sword (long)
30 scythe
See also: PSIONIC, MYSTIC

GROINRIP

Verbatim in-game help.

Usage: groinrip <victim>
A popular street-fighting move, this dirty little trick leaves 'em puking
in the aisles. The victim can be male only, of course.
See also: THIEF, ASSASSIN

HEADBUTT

Verbatim in-game help.

Usage: headbutt <victim>
Put the hurtin' on 'em! (But wear protection!)
A successful headbutt can leave the victim reeling, as well as doing
a nice amount of damage.
See also: WARRIOR, PALADIN, RANGER

HIDE

Verbatim in-game help.

When you type hide there is a chance that you hide in the room. If hidden
you can only be "sensed" by the "sense life" spell. Even if sensed your
identity will remain hidden. If you perform any action while hidden, there
is a good chance that you will be discovered. It is possible to do things
and remain hidden, however.
See also: SNEAK, THIEF, ASSASSIN, RANGER

KABUKI

Verbatim in-game help.

Usage : kabuki
Named after the ancient Oriental play-acting, this skill hides the user, if
successful. You can only been sensed by the "sense life" spell, or seen by
a thorough search (The seeker types "look at <your name here>", for example.)
If you perform any actions while using kabuki, you will be discovered. However,
there is a small chance that you will be able to perform certain actions and
still remain hidden.
See also: NINJA

KICK

Verbatim in-game help.

Usage: kick <victim>
The first type of combat learned by a warrior.
The success of a kick depends upon how well you are learned. The higher
level you reach the harder you kick.
See also: BASH, RESCUE, WARRIOR, PALADIN, RANGER

KILL HIT

Verbatim in-game help.

Usage: kill <victim>
hit <victim>
A good way to start a fight. Not a good idea to hit other players.
See also: FLEE, WIMPY, PK, POLICY

KUJI-KIRI RIN KYO TOH SHA KAI JIN RETSU ZAI ZHEN

Verbatim in-game help.

Kuji-Kiri ("nine ways cutting") is a form of mystical meditation involving
finger interlacing. The ninja is taught nine different ways to interlace
his fingers, each with its own symbolic significance. By meditating on this
gesture, the ninja can grant himself certain powers of a temporary (about 5
game hours) nature.
Power - Meaning - Affect
----- ------- ------
Rin - "protection" - armors the ninja
Kyo - "direction of energy" - performance in battle increases
Toh - "force and vulnerability" - more power, less defense
Sha - "healing" - hit points increase
Kai - "the strength within" - less power, more defense
Zhen - "endurance" - vitality increases
Retsu - "mastery of time and space" - ninja teleports
Zai - "the mask of illusion" - ninja becomes invisible
Jin - "regeneration" - increased healing
Usage: rin
kyo
toh
etc....
See also: NINJA

MURDER

Verbatim in-game help.

Usage: murder <victim>
Kill command to hit another player. To avoid accidental flagging (i.e.
trying to type "kiss Nia" but accidentally typing "kill Nia").
See also: FLAGS, PK

NECKBREAK

Verbatim in-game help.

Usage: neckbreak <victim>
The trained master of ninjitsu can execute a one-time attempt to break his
victims neck quickly. Success deals nearly lethal damage to the victim,
failures are usually quite messy.

PALM

Verbatim in-game help.

Usage : palm <item in room>
Used for getting an item without getting noticed. A successful palm of an
item lets you acquire it (to your inventory) with no one noticing. A
failed palm is just like a normal "get <object>".
Only items in the room can be palmed, not objects in containers. The
Smaller the object, the easier it is to palm.
See also: STEAL

PARRY

Verbatim in-game help.

Usage: parry
Used to strike a defensive stance and parry (counter) the attacks of your
opponent. Most effective on opponents with multiple attacks. A successful
parry will counter one of your opponents attacks. A higher dexterity means
that more of your opponent's attacks will be countered.
Parry is sometimes automatic once you have learned the skill. It occurs
reflexively in combat, with greater skill providing more frequent parries.
See also: WARRIOR, PALADIN, RANGER

PEEK

Verbatim in-game help.

Usage: peek <victim>
When being caught staring could be bad for your health, peek lets you size
up your victim without being noticed. A failed peek is just like a normal
"look <victim>"; however it's hard to tell if you're noticed. (Unless of
course, they start pounding on you.)
See also: THIEF, ASSASSIN

RESCUE

Verbatim in-game help.

Usage: rescue <victim>
This command is useful if you want to try and make an attacker hit you
instead of your poor friend who is being pummeled. You can only 'turn'
one monster for each rescue attempt. This is very useful when playing
in groups, of course.
Example:
> rescue Yankee
See also: WARRIOR, PALADIN, RANGER

RETREAT

Verbatim in-game help.

Usage: retreat
A successful retreat while fighting results in your leaving battle without
losing the experience points that incurs from fleeing. If your WIMPY is
triggered during battle, you may be able to retreat instead of fleeing.
See Also: FLEE, WIMPY

SCOUT

Verbatim in-game help.

Usage: scout <direction>
Rangers are superior scouts, and they can use their scouting abilities to
determine what lies in a specific direction. This can be useful in finding
difficult to track persons, as well as assessing the size of an enemy force
and avoiding certain natural pitfalls.
See also: RANGER

'SERPENT KICK'

Verbatim in-game help.

Usage: serpent <victim>
This punishing, lethal kick is part of the Golden Serpent Kung Fu style, and
knowledge of it is forbidden outside the Liu'she Ch'uan tong. Learning it
earns a sentence of death from any tong member. Beware.
See also: NINJA

SHADOW

Verbatim in-game help.

Usage: shadow <victim>
Use this command to unobtrusively follow your victim. When used in conjunction
with the sneak and hide skills, a successful shadower can be virtually
undetectable.
See also: FOLLOW, THIEF, ASSASSIN

SHOOT BOW ARROW

Verbatim in-game help.

Usage: shoot <projectile name> <direction> <target name>
Example: shoot arrow east janitor
shoot quarrel up anybody
You must be wielding a missile weapon, such as a bow, and carrying the
projectile. You can't shoot while fighting. If the <target name> is not
found in the room to the <direction>, your projectile will fly toward
the first creature in the room.

SLEEPER

Verbatim in-game help.

The legendary sleeper hold. Just grab your opponent by the neck and soon
its sleepy time for them. Zzzzz.
Note: sleeper works best on humanoid-types and some people may be too big
or too strong to knock unconscious using this method. Also, you must be
bare-handed to sleeper someone.
See also: WARRIOR, PALADIN, RANGER

SLUG

Verbatim in-game help.

Usage: slug <victim>
This is a devastating blow, used to by the bare-handed warrior to rattle
a little sense into the victim.
See also: WARRIOR, PALADIN, RANGER

SMACKHEADS

Verbatim in-game help.

Usage: smackheads <victim1> <victim2>
Ex: smackheads warg janitor
smackheads cityguard 2.cityguard
Grab some hair and bash their brains! Only thing more satisfying than
smacking two heads together is... well, there's not much more satisfying
in battle, at least.
See also: COMBAT, WARRIOR, PALADIN, RANGER

SPIKE STAKE

Verbatim in-game help.

Usage: SPIKE <werewolf name>
STAKE <vampire name>
You must be holding the correct spike or stake for your form of beastly
target, and it must be done while the target is in beastly form.
A failed save throw by the beast results in immediate, painful
death and loss of beastliness. Do not pass go, do not collect $200.00.
See also: WEREWOLF, VAMPIRE

STEAL

Verbatim in-game help.

Usage: steal <item> <victim>
Use steal to steal gold or items from people. The chance of not getting
caught depends on how well you have practiced steal, and if the person
is asleep.
Stealing from players is probably not a good idea at all.
Examples:
> steal gold drunk
> steal sword mercenary
(If it's wielded, only possible if he is sleeping)
See also: FLAGS, PSTEAL, THIEF, ASSASSIN

STEALTH

Verbatim in-game help.

Usage: stealth
Used for moving stealthily (in and out of rooms without anyone taking notice).
When you type stealth, there is no way to know if you're actually moving
stealthily. If you are successful, then you'll continue to move unnoticed
for a little while.
See also: KABUKI, NINJA

'STRIKE OF REVENGE'

Verbatim in-game help.

Usage : strike <victim>
Allows the trained martial artist to deal a stunning, sometimes lethal
Strike to the victim's throat.
Developed by the Mist Viper school of Ninjitsu, "Saito Yuriko's Strike of
Revenge" is a brutal, devastating blow.
See also: NINJA, COMBAT

SUBDUE

Verbatim in-game help.

Usage: subdue <victim>
When you don't want to kill them (right away), subdue them. This command,
When executed successfully, leaves the victim stunned and unable to move
until the next tick of the game clock. A successful subdue maneuver leaves
the victim unknowing who subdued them.
See also: THIEF, NINJA, ASSASSIN

'TIGER PUNCH' TIGER

Verbatim in-game help.

Usage: tiger <victim>
This devastating uppercut can do serious damage to the victim if they are unable
to block it. The tiger punch is a more aggressive style of ninja combat, used
when the ninja cannot avoid direct confrontation.

TRIP

Verbatim in-game help.

Usage: trip <victim>
Causes the victim to fall, leaving them open for more damage.
See also: COMBAT

YANK

Verbatim in-game help.

Usage: yank <victim>
For those slow-to-move group members, you can yank them onto their feet.
See also: GROUP