Combat
Look up Dark Pawns combat commands and topics in the game's original help text, with the wording, examples and warnings kept intact.
Look up a command or topic below. The help text keeps the game's wording, including its examples and warnings.
AID FIRST 'FIRST AID'
Verbatim in-game help.
Usage: aid <victim>
Use this skill to help incapacitated friends. This only works on characterswho are almost dead, however.
See also: RANGERAMBUSH
Verbatim in-game help.
Usage: ambush <victim>
With their superior knowledge of the lay of the land, a Ranger can prepare asneaky ambush for his enemies. You can only ambush someone where there isenough cover to hide, of course. If you can successfully ambush someonewhile staying hidden, you increase the damage dealt to them.
See also: RANGER, HIDEASSIST
Verbatim in-game help.
Usage: ASSIST <person in need>
If Quifael is being beaten senseless by a warg and you feel brave enoughto help him, type ASSIST QUIFAEL to hit the warg. Note that the warg willkeep hitting Quifael; assist only makes you start to fight whomever theperson you're assisting is fighting.
> assist Quifael
See also: FLEE, KILL, RESCUE, WARRIOR, PALADIN, RANGERBACKSTAB
Verbatim in-game help.
Usage : backstab <victim>
Backstab is a way to sneak up on a person and attempt to place your daggerin his back, at exactly the point where it does most damage. A successfulbackstab gives a damage multiplier, depending on level.
The chance of successfully backstabbing a person depends on how well you havepracticed backstab at your guild. Also, backstabbing a person will lag youfor about two rounds of combat.
See also: THIEF, ASSASSINBASH
Verbatim in-game help.
The success of a bash depends upon how well you are learned. To bash someoneis to attempt to 'knock' that person over. If you succeed you will inflictminor damage, and cause the victim to fall on it's rear. The victim will beunable to issue any commands for 2 rounds of violence. If you miss you loseyour balance and fall.
A bash makes you unable to type commands for 2 rounds of violence.
See also: KICK, RESCUE, WARRIOR, PALADIN, RANGERBEARHUG
Verbatim in-game help.
Usage: bearhug <victim>
By using this skill, the combatant can grab their adversary in a rib-breaking squeeze,slowing them down during combat. Note that this also slows you down as well.
See also: WARRIOR, PALADIN, RANGERBEHEAD
Verbatim in-game help.
Usage: behead corpse
Lets you take home a trophy from your kill....Beheads the corpse of your fallen adversary and places it in your inventory.BERSERK
Verbatim in-game help.
Usage: berserk
Lose your control and let your battle rage take over... While berserking youcare less about your own safety, but inflict a barrage of damaging blows tothy enemies.Berserking can only be attempted successfully once every two game hours(ticks).
See also: WARRIOR, PALADINBITE
Verbatim in-game help.
Usage : bite <victim>
In the case of vampires, this is a mere side-affect, as using the bite commandto suck the blood of their victim is a common and natural thing, as the bloodsuffuses them with life and satiates their almost veracious appetites.
See also: VAMPIRE WEREWOLF TRANSFORMCARVE
Verbatim in-game help.
Usage: carve corpse
Lets you carve up some dinner off of certain dead mobiles.Typically, any type of animal should be able to be carved up for a nice tasty diner.
See also: EAT, FOODCHARGE
Verbatim in-game help.
Usage: charge <victim>
The charge is offensive move, used by a warrior to try to impalethe victim. A successful charge deals a great deal of damage, theonly drawback being the recover-time from a charge is quite lengthy.
See also: PALADINCIRCLE
Verbatim in-game help.
Usage : circle <victim>
Use this command to circle behind an opponent and stab him in the back. Thisis basically a form of backstab that can be used in battle but does lessdamage. You can only attempt to circle when you are not being hit.
See also: BACKSTAB, THIEF, ASSASSINCONSIDER
Verbatim in-game help.
Usage: consider <monster>
This command gives a rough estimate of your opponent. Three things areconsidered: Your enemy's strength, health, and level. So while they maybe very powerful, and have be a much higher level, they may be almostdead, etc.
Example:
> consider fido
See also: HIT, KILLCUTTHROAT
Verbatim in-game help.
Usage: cutthroat <victim>
With the proper weapon, you can slit their throat, making it hard for them tofight, heal, and generally making life hell until they are healed by magickalmeans.
See also: THIEF, ASSASSINDIAGNOSE
Verbatim in-game help.
Usage: diagnose [character]
The DIAGNOSE command tells you how wounded a character looks. If you arefighting someone, you can use DIAGNOSE with no arguments to diagnose theperson you're fighting. This can be particularly useful if looking at youradversary has particularly nasty side effects.
Examples:
> diagnose > diagnose rasmussen
See also: CONSIDERDISARM
Verbatim in-game help.
Usage: disarm
Calling upon your skills, you attempt to disarm your opponent. Failedattempts are usually pretty messy.
See also: RANGER, PALADINDISEMBOWEL
Verbatim in-game help.
Usage: disembowel <victim>
An experienced vagabond can slice open the stomach of a victim with theproper weapon, spilling their victim's guts everywhere. Performing thisprocedure is tricky, however, and usually takes some time.
See also: THIEF, ASSASSIN'DRAGON KICK' DRAGON
Verbatim in-game help.
Usage: dragon <victim>
The secret attack of the Hidden Dragon school of ninjitsu, this powerfulupper body kick slams into the victim with devastating force, knockingbackwards and leaving them dazed.'ESCAPE OF THE MONGOOSE' ESCAPE
Verbatim in-game help.
Usage: escape
A successful escape while fighting results in your leaving battle withoutlosing the experience points that results from fleeing normally. If your WIMPYis triggered while fighting, there is a chance that you may automatically ESCAPEinstead of fleeing.
See Also: FLEE, NINJA, WIMPYEVASION
Verbatim in-game help.
This skill will allow you to evade anyone who is tracking you, there is noCommand to type; just practice the skill.
See also: NINJA, ASSASSINFLEE
Verbatim in-game help.
Usage: flee
If you are in a fight and things are beginning to get a little uncomfortable(maybe you are dying), just type 'flee', and presto! You are out of harms way- that is, IF there is a suitable exit nearby, and IF that exit doesn't simplybring you from the ashes to the fire... but then, who wants to live forever?
Fleeing from battle will also cost you some experience points, but hey, thatswhat you get for wimping out.
See also: WIMPYFLESH ALTER 'FLESH ALTER'
Verbatim in-game help.
Usage: alter
Flesh alter allows the mentalist to manipulate the molecules in their arm,hardening them into a weapon. While this skill is being used, no other weaponmay be wielded. The weapon's stats: tohit:(level/3)+1 todam:(level/2)+1
Level Weapon----- ------1 - 3 club4 - 6 dagger7 - 9 axe (hand)10-12 mace13-15 flail16-18 axe (battle)19-21 axe (double-headed battle)22-24 morning-star25-27 sword (broad)28-29 sword (long)30 scythe
See also: PSIONIC, MYSTICGROINRIP
Verbatim in-game help.
Usage: groinrip <victim>
A popular street-fighting move, this dirty little trick leaves 'em pukingin the aisles. The victim can be male only, of course.
See also: THIEF, ASSASSINHEADBUTT
Verbatim in-game help.
Usage: headbutt <victim>
Put the hurtin' on 'em! (But wear protection!)A successful headbutt can leave the victim reeling, as well as doinga nice amount of damage.
See also: WARRIOR, PALADIN, RANGERHIDE
Verbatim in-game help.
When you type hide there is a chance that you hide in the room. If hiddenyou can only be "sensed" by the "sense life" spell. Even if sensed youridentity will remain hidden. If you perform any action while hidden, thereis a good chance that you will be discovered. It is possible to do thingsand remain hidden, however.
See also: SNEAK, THIEF, ASSASSIN, RANGERKABUKI
Verbatim in-game help.
Usage : kabuki
Named after the ancient Oriental play-acting, this skill hides the user, ifsuccessful. You can only been sensed by the "sense life" spell, or seen bya thorough search (The seeker types "look at <your name here>", for example.)If you perform any actions while using kabuki, you will be discovered. However,there is a small chance that you will be able to perform certain actions andstill remain hidden.
See also: NINJAKICK
Verbatim in-game help.
Usage: kick <victim>
The first type of combat learned by a warrior.The success of a kick depends upon how well you are learned. The higherlevel you reach the harder you kick.
See also: BASH, RESCUE, WARRIOR, PALADIN, RANGERKILL HIT
Verbatim in-game help.
Usage: kill <victim> hit <victim>
A good way to start a fight. Not a good idea to hit other players.
See also: FLEE, WIMPY, PK, POLICYKUJI-KIRI RIN KYO TOH SHA KAI JIN RETSU ZAI ZHEN
Verbatim in-game help.
Kuji-Kiri ("nine ways cutting") is a form of mystical meditation involvingfinger interlacing. The ninja is taught nine different ways to interlacehis fingers, each with its own symbolic significance. By meditating on thisgesture, the ninja can grant himself certain powers of a temporary (about 5game hours) nature.
Power - Meaning - Affect----- ------- ------Rin - "protection" - armors the ninjaKyo - "direction of energy" - performance in battle increasesToh - "force and vulnerability" - more power, less defenseSha - "healing" - hit points increaseKai - "the strength within" - less power, more defenseZhen - "endurance" - vitality increasesRetsu - "mastery of time and space" - ninja teleportsZai - "the mask of illusion" - ninja becomes invisibleJin - "regeneration" - increased healing
Usage: rin kyo toh etc....
See also: NINJAMURDER
Verbatim in-game help.
Usage: murder <victim>
Kill command to hit another player. To avoid accidental flagging (i.e.trying to type "kiss Nia" but accidentally typing "kill Nia").
See also: FLAGS, PKNECKBREAK
Verbatim in-game help.
Usage: neckbreak <victim>
The trained master of ninjitsu can execute a one-time attempt to break hisvictims neck quickly. Success deals nearly lethal damage to the victim,failures are usually quite messy.PALM
Verbatim in-game help.
Usage : palm <item in room>
Used for getting an item without getting noticed. A successful palm of anitem lets you acquire it (to your inventory) with no one noticing. Afailed palm is just like a normal "get <object>".
Only items in the room can be palmed, not objects in containers. TheSmaller the object, the easier it is to palm.
See also: STEALPARRY
Verbatim in-game help.
Usage: parry
Used to strike a defensive stance and parry (counter) the attacks of youropponent. Most effective on opponents with multiple attacks. A successfulparry will counter one of your opponents attacks. A higher dexterity meansthat more of your opponent's attacks will be countered.
Parry is sometimes automatic once you have learned the skill. It occursreflexively in combat, with greater skill providing more frequent parries.
See also: WARRIOR, PALADIN, RANGERPEEK
Verbatim in-game help.
Usage: peek <victim>
When being caught staring could be bad for your health, peek lets you sizeup your victim without being noticed. A failed peek is just like a normal"look <victim>"; however it's hard to tell if you're noticed. (Unless ofcourse, they start pounding on you.)
See also: THIEF, ASSASSINRESCUE
Verbatim in-game help.
Usage: rescue <victim>
This command is useful if you want to try and make an attacker hit youinstead of your poor friend who is being pummeled. You can only 'turn'one monster for each rescue attempt. This is very useful when playingin groups, of course.
Example:
> rescue Yankee
See also: WARRIOR, PALADIN, RANGERRETREAT
Verbatim in-game help.
Usage: retreat
A successful retreat while fighting results in your leaving battle withoutlosing the experience points that incurs from fleeing. If your WIMPY istriggered during battle, you may be able to retreat instead of fleeing.
See Also: FLEE, WIMPYSCOUT
Verbatim in-game help.
Usage: scout <direction>
Rangers are superior scouts, and they can use their scouting abilities todetermine what lies in a specific direction. This can be useful in findingdifficult to track persons, as well as assessing the size of an enemy forceand avoiding certain natural pitfalls.
See also: RANGER'SERPENT KICK'
Verbatim in-game help.
Usage: serpent <victim>
This punishing, lethal kick is part of the Golden Serpent Kung Fu style, andknowledge of it is forbidden outside the Liu'she Ch'uan tong. Learning itearns a sentence of death from any tong member. Beware.
See also: NINJASHADOW
Verbatim in-game help.
Usage: shadow <victim>
Use this command to unobtrusively follow your victim. When used in conjunctionwith the sneak and hide skills, a successful shadower can be virtuallyundetectable.
See also: FOLLOW, THIEF, ASSASSINSHOOT BOW ARROW
Verbatim in-game help.
Usage: shoot <projectile name> <direction> <target name>
Example: shoot arrow east janitor shoot quarrel up anybody
You must be wielding a missile weapon, such as a bow, and carrying theprojectile. You can't shoot while fighting. If the <target name> is notfound in the room to the <direction>, your projectile will fly towardthe first creature in the room.SLEEPER
Verbatim in-game help.
The legendary sleeper hold. Just grab your opponent by the neck and soonits sleepy time for them. Zzzzz.
Note: sleeper works best on humanoid-types and some people may be too bigor too strong to knock unconscious using this method. Also, you must bebare-handed to sleeper someone.
See also: WARRIOR, PALADIN, RANGERSLUG
Verbatim in-game help.
Usage: slug <victim>
This is a devastating blow, used to by the bare-handed warrior to rattlea little sense into the victim.
See also: WARRIOR, PALADIN, RANGERSMACKHEADS
Verbatim in-game help.
Usage: smackheads <victim1> <victim2>
Ex: smackheads warg janitor smackheads cityguard 2.cityguard
Grab some hair and bash their brains! Only thing more satisfying thansmacking two heads together is... well, there's not much more satisfyingin battle, at least.
See also: COMBAT, WARRIOR, PALADIN, RANGERSPIKE STAKE
Verbatim in-game help.
Usage: SPIKE <werewolf name> STAKE <vampire name>
You must be holding the correct spike or stake for your form of beastlytarget, and it must be done while the target is in beastly form.A failed save throw by the beast results in immediate, painfuldeath and loss of beastliness. Do not pass go, do not collect $200.00.
See also: WEREWOLF, VAMPIRESTEAL
Verbatim in-game help.
Usage: steal <item> <victim>
Use steal to steal gold or items from people. The chance of not gettingcaught depends on how well you have practiced steal, and if the personis asleep.
Stealing from players is probably not a good idea at all.
Examples:
> steal gold drunk > steal sword mercenary (If it's wielded, only possible if he is sleeping)
See also: FLAGS, PSTEAL, THIEF, ASSASSINSTEALTH
Verbatim in-game help.
Usage: stealth
Used for moving stealthily (in and out of rooms without anyone taking notice).When you type stealth, there is no way to know if you're actually movingstealthily. If you are successful, then you'll continue to move unnoticedfor a little while.
See also: KABUKI, NINJA'STRIKE OF REVENGE'
Verbatim in-game help.
Usage : strike <victim>
Allows the trained martial artist to deal a stunning, sometimes lethalStrike to the victim's throat.
Developed by the Mist Viper school of Ninjitsu, "Saito Yuriko's Strike ofRevenge" is a brutal, devastating blow.
See also: NINJA, COMBATSUBDUE
Verbatim in-game help.
Usage: subdue <victim>
When you don't want to kill them (right away), subdue them. This command,When executed successfully, leaves the victim stunned and unable to moveuntil the next tick of the game clock. A successful subdue maneuver leavesthe victim unknowing who subdued them.
See also: THIEF, NINJA, ASSASSIN'TIGER PUNCH' TIGER
Verbatim in-game help.
Usage: tiger <victim>
This devastating uppercut can do serious damage to the victim if they are unableto block it. The tiger punch is a more aggressive style of ninja combat, usedwhen the ninja cannot avoid direct confrontation.TRIP
Verbatim in-game help.
Usage: trip <victim>
Causes the victim to fall, leaving them open for more damage.
See also: COMBATYANK
Verbatim in-game help.
Usage: yank <victim>
For those slow-to-move group members, you can yank them onto their feet.
See also: GROUP