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DARK
PAWNS

A Multi-User DungeonEST. 1994

Settings

Look up Dark Pawns settings commands and topics in the game's original help text, with the wording, examples and warnings kept intact.

Look up a command or topic below. The help text keeps the game's wording, including its examples and warnings.

ALIAS ALIASES

Verbatim in-game help.

Usage: alias [alias name] [command]
An alias is a single command used to represent one or more other commands.
The ALIAS command can be used to manipulate your character's aliases. Type
ALIAS alone to see a list of your currently defined aliases.
> alias
Type ALIAS <alias name> <command> to create a new alias. The alias name must
be one word. The command can be any string. Aliases may not be nested or
used recursively. Any command may be overridden by an alias (other than the
ALIAS command itself, of course).
> alias gbb get bread bag
> alias gac get all corpse
Type ALIAS <alias-name> to delete an alias that has already been defined.
> alias gbb
A semicolon (";") can be used to define multiple actions to be taken with
a single alias.
> alias eat get bread bag; eat bread
Note that the 'eat' contained within the eat alias is interpreted as the MUD's
internal eat command; aliases may not be nested or used recursively. The
variables $1, $2, ... $9 may be used to represent arguments given with
an alias.
Examples:
> alias killem cast 'fireball' $1; cast 'harm' $2
> killem fido mage
Would cast fireball on fido, followed by casting harm on mage. Variables
may be used repeatedly and in any order:
> alias helpem cast 'heal' $1; cast 'bless' $1; cast 'armor' $1
The special variable $* represents the entire input line after an alias:
> alias tr tell rasmussen $*
> tr hi there, how are you today?
You tell Rasmussen, 'hi there, how are you today?'
See also: ! ^

ANSI COLOR

Verbatim in-game help.

Usage: color [off | sparse | normal | complete]
If you have a color-capable terminal and wish to see useful color-coding
of information, use the COLOR command to set the level of coloring you see.
> color off
This command disables all color.
> color sparse
> color normal
> color complete
These three commands turn color on to various levels. Experiment to see
which level suits your personal taste.
'color' with no argument will display your current color level.
'color on' defaults to 'complete'.
Using color will slow down the speed at which you see messages VERY slightly.
The effect is more noticeable on slower connections. Even if you have
color turned on, non-colorized messages will not be slowed down at all.
See also: COLORSPRAY, "COLOR SPRAY"

AUTO LOOT SPLIT

Verbatim in-game help.

Usage: auto [ <option> ]
When used alone, "auto" will show what handy automatic features you are
using. When used with an option (see down a few lines) it will toggle that
option for you.
The options available are:
exits Show exits in room descriptions
loot Strip the equipment, including gold, off a fresh kill
gold Strip the gold off a fresh kill
split Split the loot with your group
Note: To use AUTO SPLIT, AUTO GOLD must be set.
See also: TOGGLE

BRIEF

Verbatim in-game help.

Usage: brief
Toggle "brief mode". When in brief mode, you don't see the descriptions of
the room you are in; only the name of the room and the people and objects
there. Unless you're very familiar with the area in which you're traveling,
however, it is not advisable to use this command. Frequently, you will find
small but vital hints in the descriptions of the rooms: An extra peek at your
surroundings could mean the difference between life and death!
If you explicitly type 'look', you will always see the full room description,
even in BRIEF mode.
Looking into other rooms by typing LOOK [direction] will appear in
"brief mode" if brief is on.
See also: COMPACT, LOOK

COMPACT

Verbatim in-game help.

Usage: compact
This command toggles the extra blank line output to your screen after each
command. Useful if you have a small display.
See also: BRIEF

DISPLAY PROMPT

Verbatim in-game help.

Usage: prompt < H | M | V | T | F | all | off >
Modify your prompt to show your hit points, mana, and/or movement points.
> prompt hv Display hit points and movement points
> prompt t Display the status of the tank
> prompt f Display the status of the person you are fighting
> prompt all Display hit, mana, and move points, and status of tank
and person you are fighting.
> prompt off Return to normal prompt
See also: TOGGLE COLOR

INACTIVE

Verbatim in-game help.

Usage: inactive
This command toggles your "inactive" status. While inactive, you don't get
hungry or thirsty, but you don't heal or regenerate movement or mana, either.

INFOBAR

Verbatim in-game help.

Usage: infobar
infobar <on | off>
This will allow a status bar to develop on your screen. It assumes a
24 lines by default screen. Helpful information will be there instead
of in your prompt. It can be resized with the "lines" command.
See also: LINES

LINES

Verbatim in-game help.

Usage: lines
lines <number>
Allows you to set the number of lines you have to your screen. It can
range anywhere from 7 to 50 inclusive. Without an argument, this
command will tell you what your current screen is set at. This number
is only used in the infobar and OLC for immorts.
See also: INFOBAR

NOREPEAT

Verbatim in-game help.

Usage: norepeat
This command toggles whether or not you see your communication echoed
back to you (i.e., from commands such as SAY, SHOUT, HOLLER, GOSSIP, etc.)
Useful if you have a slow connection or if it just annoys you.
See also: TOGGLE

NOSUMMON

Verbatim in-game help.

Usage: nosummon
When nosummon is on, players and monsters can not summon you easily. T
his does NOT mean you are totally protected against summoning, however.
See also: SUMMON, TOGGLE

TOGGLE

Verbatim in-game help.

Usage: toggle
TOGGLE shows you the current values of various toggles available on the MUD.
This command CAN NOT be used to change these values (see related commands.)
All of these toggles remain the same until you change them; i.e. they are
saved when you quit or rent.
See also: BRIEF, COMPACT, DISPLAY, NOSHOUT, NOSUMMON, NOTELL, QUEST
NOREPEAT, WIMP

WIMPY

Verbatim in-game help.

Usage: wimpy [hp]
Use the WIMPY command to automatically flee once your health drops below
a certain level. Note that you can't flee if you are not standing.
WIMPY will also trigger ESCAPE or RETREAT, if you possess those abilities.
Examples:
> wimpy 35 will make your character automatically flee a fight
if you have less than 35 hit points.
> wimpy 0 will turn off wimpy mode.
> wimpy will show you your current wimp status.
See also: FLEE, TOGGLE, ESCAPE, RETREAT