Settings
Look up Dark Pawns settings commands and topics in the game's original help text, with the wording, examples and warnings kept intact.
Look up a command or topic below. The help text keeps the game's wording, including its examples and warnings.
ALIAS ALIASES
Verbatim in-game help.
Usage: alias [alias name] [command]
An alias is a single command used to represent one or more other commands.The ALIAS command can be used to manipulate your character's aliases. TypeALIAS alone to see a list of your currently defined aliases.
> alias
Type ALIAS <alias name> <command> to create a new alias. The alias name mustbe one word. The command can be any string. Aliases may not be nested orused recursively. Any command may be overridden by an alias (other than theALIAS command itself, of course).
> alias gbb get bread bag > alias gac get all corpse
Type ALIAS <alias-name> to delete an alias that has already been defined.
> alias gbb
A semicolon (";") can be used to define multiple actions to be taken witha single alias.
> alias eat get bread bag; eat bread
Note that the 'eat' contained within the eat alias is interpreted as the MUD'sinternal eat command; aliases may not be nested or used recursively. Thevariables $1, $2, ... $9 may be used to represent arguments given withan alias.
Examples:
> alias killem cast 'fireball' $1; cast 'harm' $2 > killem fido mage
Would cast fireball on fido, followed by casting harm on mage. Variablesmay be used repeatedly and in any order:
> alias helpem cast 'heal' $1; cast 'bless' $1; cast 'armor' $1
The special variable $* represents the entire input line after an alias:
> alias tr tell rasmussen $* > tr hi there, how are you today? You tell Rasmussen, 'hi there, how are you today?'
See also: ! ^ANSI COLOR
Verbatim in-game help.
Usage: color [off | sparse | normal | complete]
If you have a color-capable terminal and wish to see useful color-codingof information, use the COLOR command to set the level of coloring you see.
> color off This command disables all color.
> color sparse > color normal > color complete
These three commands turn color on to various levels. Experiment to seewhich level suits your personal taste.
'color' with no argument will display your current color level.'color on' defaults to 'complete'.
Using color will slow down the speed at which you see messages VERY slightly.The effect is more noticeable on slower connections. Even if you havecolor turned on, non-colorized messages will not be slowed down at all.
See also: COLORSPRAY, "COLOR SPRAY"AUTO LOOT SPLIT
Verbatim in-game help.
Usage: auto [ <option> ]
When used alone, "auto" will show what handy automatic features you areusing. When used with an option (see down a few lines) it will toggle thatoption for you.
The options available are: exits Show exits in room descriptions loot Strip the equipment, including gold, off a fresh kill gold Strip the gold off a fresh kill split Split the loot with your group
Note: To use AUTO SPLIT, AUTO GOLD must be set.
See also: TOGGLEBRIEF
Verbatim in-game help.
Usage: brief
Toggle "brief mode". When in brief mode, you don't see the descriptions ofthe room you are in; only the name of the room and the people and objectsthere. Unless you're very familiar with the area in which you're traveling,however, it is not advisable to use this command. Frequently, you will findsmall but vital hints in the descriptions of the rooms: An extra peek at yoursurroundings could mean the difference between life and death!
If you explicitly type 'look', you will always see the full room description,even in BRIEF mode.
Looking into other rooms by typing LOOK [direction] will appear in"brief mode" if brief is on.
See also: COMPACT, LOOKCOMPACT
Verbatim in-game help.
Usage: compact
This command toggles the extra blank line output to your screen after eachcommand. Useful if you have a small display.
See also: BRIEFDISPLAY PROMPT
Verbatim in-game help.
Usage: prompt < H | M | V | T | F | all | off >
Modify your prompt to show your hit points, mana, and/or movement points.
> prompt hv Display hit points and movement points > prompt t Display the status of the tank > prompt f Display the status of the person you are fighting > prompt all Display hit, mana, and move points, and status of tank and person you are fighting. > prompt off Return to normal prompt
See also: TOGGLE COLORINACTIVE
Verbatim in-game help.
Usage: inactive
This command toggles your "inactive" status. While inactive, you don't gethungry or thirsty, but you don't heal or regenerate movement or mana, either.INFOBAR
Verbatim in-game help.
Usage: infobar infobar <on | off>
This will allow a status bar to develop on your screen. It assumes a24 lines by default screen. Helpful information will be there insteadof in your prompt. It can be resized with the "lines" command.
See also: LINESLINES
Verbatim in-game help.
Usage: lines lines <number>
Allows you to set the number of lines you have to your screen. It canrange anywhere from 7 to 50 inclusive. Without an argument, thiscommand will tell you what your current screen is set at. This numberis only used in the infobar and OLC for immorts.
See also: INFOBARNOREPEAT
Verbatim in-game help.
Usage: norepeat
This command toggles whether or not you see your communication echoedback to you (i.e., from commands such as SAY, SHOUT, HOLLER, GOSSIP, etc.)Useful if you have a slow connection or if it just annoys you.
See also: TOGGLENOSUMMON
Verbatim in-game help.
Usage: nosummon
When nosummon is on, players and monsters can not summon you easily. This does NOT mean you are totally protected against summoning, however.
See also: SUMMON, TOGGLETOGGLE
Verbatim in-game help.
Usage: toggle
TOGGLE shows you the current values of various toggles available on the MUD.This command CAN NOT be used to change these values (see related commands.)All of these toggles remain the same until you change them; i.e. they aresaved when you quit or rent.
See also: BRIEF, COMPACT, DISPLAY, NOSHOUT, NOSUMMON, NOTELL, QUEST NOREPEAT, WIMPWIMPY
Verbatim in-game help.
Usage: wimpy [hp]
Use the WIMPY command to automatically flee once your health drops belowa certain level. Note that you can't flee if you are not standing.WIMPY will also trigger ESCAPE or RETREAT, if you possess those abilities.
Examples:
> wimpy 35 will make your character automatically flee a fight if you have less than 35 hit points. > wimpy 0 will turn off wimpy mode. > wimpy will show you your current wimp status.
See also: FLEE, TOGGLE, ESCAPE, RETREAT