Immortal commands
Look up Dark Pawns immortal commands commands and topics in the game's original help text, with the wording, examples and warnings kept intact.
Look up a command or topic below. The help text keeps the game's wording, including its examples and warnings.
'ACT FLAGS'
Verbatim in-game help.
Each control character is preceded by a '$'.
$n - Write name, short description, or "someone", for ch, depending on whether ch is a PC, a NPC, or an invisible PC/NPC.$N - Like $n, except insert the text for victim$m - "him", "her", or "it", depending on the gender of ch.$M - Like $m, for vict.$s - "his", "her", or "it", depending on the gender of ch.$S - Like $s, for vict.$e - "he", "she", "it", depending on the gender of ch.$E - Like $e, for vict.$o - Name or "something" for obj, depending on visibility.$O - Like $o, for vict_obj. i.e. A wand of invis pointed at a sword; sword is $O$p - Short description or "something" for obj.$P - Like $p for vict_obj.$a - "an" or "a", depending on the first character of obj's name.$A - Like $a, for vict_obj.$T - Prints the string pointed to by vict_obj.$F - Processes the string pointed to by vict_obj with fname() prior to printing.$$ - Print the character '$'.
Example:Drakos is is holding a wand of invis and uses it on Xira.$n points $p at $N, and $E vanishes!would print:Drakos points a wand of invis at Xira, and she vanishes!
wizonlyACTION A-DESC
Verbatim in-game help.
The A-desc (action desc) of objs is used for held wands, held staves, scrollsand potions! Please don't confuse it with Extra description, which is what yousee when you LOOK <object>.The A-desc is shown when the item is used/quaffed/recited. For example, apotion of lycanthropy might have:$n quaffs $p and hair sprouts from $s every pore!
See Also: "ACT FLAGS"
wizonlyADVANCE
Verbatim in-game help.
Usage: advance <victim> <level>
ADVANCE moves a player to a new level. If used to promote a player to animmortal level, and if you have the autowiz program installed, the wizlist andimmlist will automatically be recreated.
Example:
> advance rasmussen 34
See also: SETwizonlyBAN UNBAN
Verbatim in-game help.
Usage: ban [<all | new | select> <site>] unban <site>
These commands prevent anyone from a site with a hostname containing thesite substring from logging in to the game. You may ban a site to ALL, NEWor SELECT players. Banning a site to NEW players prevents any new playersfrom registering. Banning a site to ALL players disallows ANY connectionsfrom that site. Banning a site SELECTively allows only players with site-okflags to log in from that site. Ban with no argument returns a list ofcurrently banned sites.
Unban removes the ban.
Examples:
> ban all whitehouse.gov > unban ai.mit.edu
See also: WIZLOCKwizonlyBUILDING BUILD
Verbatim in-game help.
Some not-so-obvious things about OLC:
REDIT: Room flags: REGEN_ROOM .. PCs (and mobs) rege mana/HPs faster in this room. BFR .. Bad for recall, recall doesn't work here. NEUTRAL .. can't die here. PCs get sent back to the temple instead. As such, entry to these rooms (or the rooms themselves), should be !MOB PEACEFUL .. violence and violent magic isn't allowed here. ATRIUM, *, and HCRSH .. do not use PRIVATE .. Only two people allowed here. If more try to enter, they get the following message: " A private conversation is going on in that room" TUNNEL .. Only one person allowed here. If more try to enter, they get the following message: "There's no room for you there!" BFS, *, ATRIUM, HCRSH, HOUSE, and **: do not use See Also: HELP FLOW
As of 2.2, Sector types only affect movement rate.
The sectors: Earth, Air, Water, Fire are for use in the elemental planes.
OEDIT: When making a liquid container, the first alias-name should be thename of the liquid initially in the container (unless it's empty, of course).The second name should be the item.. only 2 names should be used.Example: water skin OR beer bottleCost, vs. cost-per-day: The cost is the value of the item. This should notexceed 10000. Cost-per-day is the number used to calculate wether or notthe item will load. In most cases, assign cost-per-day = cost. If cost perday is > 10000, the difference is the % chance the item will have to load.Example: item: a loaf o bread cost:5 cost-per-day:10100 (loads 100% of the time) item: a dagger of blood cost:8500 cost-per-day:8500 (approx 10% of the time) item: a helm of greed cost:300 cost-per-day:10050 (loads 50% of the time)
To be able to backstab with an item, it must be type "pierce". Clerics can notuse slashing weapons, even if they don't have a !CLERIC flag on them.
HELP NAMEDHELP ACTION
MEDIT: Setting the LEVEL (choice 6) puts defaults into the other blanks, soset the mobs level first, then the other slots, else they will get over-written.When setting a mob with flag 21 (RNDLD-ZONE), use zedit to load him anywherein your zone. The RNDLD-ZONE flag will cause his location to actually be arandom room in the zone. It won't load in GODROOM, PRIVATE, !MOB, or DEATHrooms.Noise is the message sent to rooms surrounding the mob every once in a while... An example for a dragon might be: "You hear the sound of great wings rustling." or perhaps: "A cloud of noxious gas wafts into the room."See HELP NOISE
AWARE (flag 5) mobs can't be backstabbed. AGGR24 (flag 20) makes the mobaggressive to PCs level 24 and above. AGGR24 mobs speak before attacking, andsometimes gossip when they have killed. A mob flagged AGGR24 and AGGR(flag 6)will attack other mobs that are 3+ levels below him, but only when fullyhealed. HUNTER(flag 19) mobs will hunt through !mob rooms, and a hunting mobignores their own SENTINEL(flag 2) assignment.
If you add "carve_meat", "carve_rabbit", "carve_fish", or "carve_bird" to amob's namelist, they will become carveable.
SEDIT: Sell rate should be lower than buy rate. Using the Rooms menu(choice R)then adding a new sell room (choice A) with the vnum of 1 will make a mobsell anywhere.. good for making wandering shopkeepers.
ZEDIT: If you use an item/mob created in another zone, post it on the board soSerapis or Oddity can up the max_exist for the entire world.About max-exist: since %load controls objects loading, set the max_exist foreq loading on a mob to 999, unless it an extremely powerful item or an artifact.Set the max_exist for eq loading directly into a room (like ATMs) to 1.
CAUTION: Items given to shopkeeper's are affected by %load. If you want ashopkeeper to ALWAYS have a certain item (like, for example, the baker to havebread), make the item's cost-per-day 10100.
wizonlyCHECKLOAD
Verbatim in-game help.
Usage: checkload < obj | mob > <virtual number>
Used to check where a particular mobile or object loads given its virtualnumber.
Examples:
> checkload o 1300 (where does object 1300 load?) > checkload m 1315 (where does mobile 1315 load?)
wizonlyCHOSEN
Verbatim in-game help.
The CHOSEN flag means a mortal is chosen of the gods.
The CHOSEN character is basically a playtester for the game, and canboth see and use WIZNET.
To speak to true imms only, use WIZNET #31 <message>.
Mortals do not see the CHOSEN flag (even Chosen mortals) on anyone butthemselves.
wizonlyCOLOR_TAGS
Verbatim in-game help.
Colors are: &n - normal &d - black &D - gray &0 - background black &b - blue &B - bright blue &1 - background blue &g - green &G - bright green &2 - background green &c - cyan &C - bright cyan &3 - background cyan &r - red &R - bright red &4 - background red &m - magneta &M - bright magneta &5 - background magneta &y - yellow &Y - bright yellow &6 - background yellow &w - white &W - bright white &7 - background whiteExtra codes: &l - blink &o - bold &u - underline &e - reverse video && - single &
Note that not all tags are supported.
wizonlyDARK
Verbatim in-game help.
Usage: dark
This commands stops all fighting in the room, and stops any NPCs in the roomfrom remembering. (Hey, you're the jerk that attacked me!)
wizonlyDATE
Verbatim in-game help.
Shows the current real time. (Not a social)wizonlyDC
Verbatim in-game help.
Usage: dc <descriptor number>
DC (DisConnect) is used to disconnect a socket. If used on a playing socket,the player will lose his/her link, but, unlike PURGE, will not extract theplayer or dump the player's inventory on the ground.
DC is also useful for disconnecting people who have accidentally leftthemselves at the main menu, or connections sitting in the "Get name" state.
See also: USERSwizonlyDIG
Verbatim in-game help.
Usage: dig <dir> <roomnum>
Creates an exit leading <dir> to <roomnumber>, and the reverse direction, too.Dir can be: N S E W U or D.
Example:
You are in room 30000.
> dig e 30001
You create an exit e to 30001.
> e
You are in room 30001.
> w
You are in room 30000.
wizonlyECHO GECHO QECHO SEND
Verbatim in-game help.
Usage: echo <message> gecho <message> send <victim> <message> qecho <message>
ECHO displays a string to everyone in your room.GECHO displays the string to everyone in the game.QECHO displays the string to everyone with the QUEST flag.SEND displays the string to a particular person.
Examples:
> echo Hi, everyone in the room. > gecho Hi, everyone in the game, isn't this annoying? > send rasmussen You are being watched.wizonlyFLOW ROOM_FLOW ROOM_FLOW_NORTH FLOWING
Verbatim in-game help.
These rooms push the inhabitants in the direction specified. The message"<name> drifts <direction>." is sent to the room.
Sector-based drift messages can be created if needed. (i.e. For sector wind,perhaps "<name> is blown <dir>.")
Room inhabitants have a 50% chance of getting pushed every 10 and 15 seconds.
wizonlyFORCE
Verbatim in-game help.
Usage: force <victim | all> <command> <arguments>
FORCE forces a character, either monster or player, to perform a certainaction. FORCE ALL forces everyone in the game; FORCE ROOM forces everyone inyour room.
Example:
> force fido drop meat > force all save > force room look fido
If you are invisible to the one being forced, the force will be performedsilently.wizonlyFREEZE THAW
Verbatim in-game help.
Usage: freeze <victim> thaw <victim>
FREEZE, originally invented here at CircleMUD (we think), is used to preventa player from playing. If frozen, the game will ignore all commands enteredby the player, including QUIT, until the player is unfrozen with THAW.
Obviously, this command should only be used in extreme disciplinarycircumstances.
See also: SET -> FROZENwizonlyGOTO TRANS WIZTELEPORT
Verbatim in-game help.
Usage: goto <location> trans <victim> teleport <victim> <location>
These commands are used to transports yourself and others to different rooms.GOTO allows you to go to other rooms; TRANS transports a person from whereverthey are to the room YOU are in; TELEPORT transports your victim to some otherlocation.
For both GOTO and TELEPORT, the location specifier can be either a virtualroom number, or the name of a character or object.
Examples:
> goto 3001 > goto rasmussen > trans fido > teleport fido 3001 > teleport fido 2.fido
See also: POOFIN, POOFOUT, SET -> ROOM, WIZATwizonlyHANDBOOK
Verbatim in-game help.
Usage: handbook
Guidelines for having an Immortal character -- you should read it.wizonlyHCONTROL
Verbatim in-game help.
Usage: hcontrol build <house vnum> <exit dir> <player name> hcontrol destroy <house vnum> hcontrol pay <house vnum> hcontrol show
House control, controls the addition, removal, and payments of houses.Hcontrol show will show all the houses currently defined in the gamealong with their last 'rent' payment date.
See also: HOUSE, HOUSESwizonlyHOLYLIGHT
Verbatim in-game help.
Usage: holylight
A toggle which allows you to see: Invisible people and objects, even if you don't have 'detect invisibility' Hidden people, even if you don't have 'sense life' Dark rooms, even if you don't have a light
It is expected most immortals will keep HOLYLIGHT on most of the time;it exists so that you have the ability to see what mortals see fordebugging purposes.wizonlyHOME
Verbatim in-game help.
Usage: home <vnum> home
This command sets your load room. The standard home is 1204. Certain rooms,like other immortals private rooms, cannot be made your home.wizonlyIDLIST
Verbatim in-game help.
This creates a text file on the server with a list of all the items in thegame. Each item is described as if it had been identified in game.IMOTD
Verbatim in-game help.
Usage: imotd
Displays the Immortal message of the day. This file usually containsnew information on commands recently added, new features and otherimportant information that immortals should be aware of.
See also: MOTDwizonlyINVIS
Verbatim in-game help.
Usage: invis [level]
INVIS sets your invisibility level. With no argument, invis toggles betweenmaking you fully visible and fully invisible. If you specify a level, onlypeople at and above the level you specify will be able to see you.
Examples:
> invis > invis 31
See also: VISIBLEwizonlyLAST
Verbatim in-game help.
Usage: last <player_name>
For checking the last time a person logged on, their sitename, and theirID number.
Example:
> last ras [ 24] [14 Cl] Ras : somesite.edu : Tue May 16 22:07:09 1995
See also: STATwizonlyLOAD
Verbatim in-game help.
Usage: load <mob | obj> <virtual number> load <mob | obj> <name>
LOAD is used to create mobiles and objects. The first argument specifies ifyou are trying to load a mobile or an object; the second is the virtualnumber or name.
Example:
> load obj 8099 You create a bulletin board.
> load mob 8005 You create the receptionist.
> load mob warg You create the hybrid warg.
> load obj ring You're not godly enough for that! (This is because load-by-name attempts to load lowest-vnumbered object with that name, and Tracer's ring is above your load limit.)
See also: VNUMwizonlyLUAEDIT
Verbatim in-game help.
Usage: lua [directory] [file[.lua]]
Edit or view a lua script depending on your level. If a filename is notprovided it lists all scripts in the given directory.
Leave a script blank to delete it.
wizonlyMOLD
Verbatim in-game help.
Usage: mold <object> <name> <description>
Makes an object have a TEMPORARY name and description. This only lasts untilreboot or owner's logout, at which point the oject reverts to what it startedas.Only certain objects are moldable- a halo, clay, or playdoh(tm).
Ex: > load o clay You create some clay. > mold clay shit a pile of shit The clay hardens as you magically create a pile of shit. > give shit Oddity You give a pile of shit to Oddity.
wizonlyMUTE
Verbatim in-game help.
Usage: mute <victim>
MUTE is used to shut a player up. When muted, a player will not be able touse most communication channels until he/she is unmuted.
See also: FLAGSwizonlyNAMED
Verbatim in-game help.
Named items: These objects should have a namelist consisting of the shortdescrip minus the leading article.Example: name: emerald ring short_descrition: an emerald ring long description: An emerald ring lies here.When worn, the ring's short descrip becomes <wearer name> <name>For example, if Bob wears the ring above, you'd look at Bob and see:<Worn on right finger> Bob's emerald ring
wizonlyNOHASSLE
Verbatim in-game help.
Usage: nohassle
Toggles a flag to prevent aggressive monsters from attacking.wizonlyNOISE
Verbatim in-game help.
The noise option for mobs adds an interesting element to the mud.The noise of the mob is heard through all the exits of his room. Now if you create a room that can only be exited and place a noiseymob within. The mob will project his noise through the exits into theother rooms. A player in these rooms will hear the noises, but willnot know their origins. Application: Haunted House -moaning spirits- : Monster cave -drums in the deep- But the noise option doesn't need to be limited to noises. Usingthe noise option the mud simply states your noise statement as you havewritten in. O)Noise : You here the chirping of crickets. > You hear the chirping of crickets.With this idea in mind you can create non-noise 'noises'. Using thenoise option and the 'hidden' mob, you can create enviromental effects.Ex. 'You feel a cool breeze', 'You stumble on the slick floor.'These effects will continue to occur at the same interval as regularnoises, but because the mob is unreachable and unkillable (!SUMM,SENTINEL),The noise will never end. Application: Sea shore -breeze- : Garbage heap -trip- : Wet cavern -slip-
[ Submitted by Isengrim - Thanks! ]wizonlyNOTITLE
Verbatim in-game help.
Usage: notitle <vicitim>
Prevent players from being able to set their own titles; i.e., if theplayer consistently has an offensive title. The definition of offensiveis left as an exercise for the reader.
See also: TITLEwizonlyNOWIZ
Verbatim in-game help.
Usage: nowiz
Allows you to hear or ignore messages coming over the wiznet.
See also: WIZNETwizonlyOLC
Verbatim in-game help.
Usage: olc [save]
Lists the olc'd areas that need saving. With the 'save' option, it savesall areas that need saving.
See also: REDIT, SEDIT, OEDIT, MEDIT, ZEDIT, TEDIT, SETwizonlyPAGE
Verbatim in-game help.
Usage: page <player | all> <message>
PAGE is used to send a message, along with a beep, to another player. UsePAGE ALL to send a message and a beep to everyone in the game.
Examples:
> page rasmussen Hey, are you still at the keyboard? > page all GAME WILL BE SHUTTING DOWN IN 10 MINUTES
Do not abuse this command.wizonlyPARDON
Verbatim in-game help.
Usage: pardon <victim>
Removes killer and thief flags from a player.wizonlyPOOFIN POOFOUT
Verbatim in-game help.
Usage: poofin <message> poofout <message>
Sets the message seen by players when you use GOTO to move to a differentroom. POOFIN with no argument resets your poofin to the default "<Name>appears with an ear-splitting bang"; POOFOUT with no argument defaults to"<Name> disappears in a puff of smoke." Your POOFOUT message also appearswhen you use the HOME command.
Ex: poofin You cream as Ayesha enters the room. poofout Your heart melts as Antryg blows kisses and walks away.
See also: GOTO HOMEwizonlyPURGE
Verbatim in-game help.
Usage: purge [name]
Purge destroys things. If used with no arguments, it will clear a room of allmobiles and objects, but will not harm players. If the argument is an object,that object (and all of its contents, if any) will be destroyed. If theargument is a mobile, the mobile will be destroyed, leaving its inventory andequipment lying on the ground.
If the argument is the name of a player, the player's inventory and equipmentwill drop on the ground and the player will lose his/her connection. For thisreason, PURGE should only be used on players in disciplinary situations.
Examples:
> purge > purge Pom > purge sword > purge dragon
See also: DCwizonlyPURGEPLAY
Verbatim in-game help.
This is done periodically by an admin to clean out stale players. Theseare the cut off points for those players (and gods in fact):
Level Time Idle (to be purged)1 10 days2-4 20 days5-10 30 days11-30 60 daysImmortal 120 daysGods 120 days
This is going to be done every few months when the player file grows toobig. That is the way it has to be, there were too many non-players inthat database.
wizonlyREDIT SEDIT OEDIT MEDIT ZEDIT TEDIT
Verbatim in-game help.
Usage:
redit - edit the room you are standing inredit <virtual room num> - edit/create roomredit save <zone> - save all the rooms in zone to disk
zedit - edit the zone info for the room you are standing inzedit <virtual room num> - edit the zone info for that roomzedit save <zone> - save all the zone info for that zone to diskzedit new <zone> - IMPLs only - create a new zone.
oedit <virtual obj num> - edit/create objectoedit save <zone> - save all the objects in zone to disk
medit <virtual mob num> - edit/create mobilemedit save <zone> - save all the mobiles in zone to disk
sedit <virtual shop num> - edit/create shopsedit save <zone> - save all shops in zone to disk.
tedit - list text filestedit <file> - edit a text file
set <player name> olc <zone> - IMPLs only - allow player to editolc - List all the things that have been edited but not yet saved.
WARNING: This OLC will let you set values to values thatshouldn't be set. For example, it'll let you set a mobile with aGROUP flag. This is good in the sense that it allows you to testanything you please, but bad in the sense that builders can crashthe mud with ease. (Hey, that rhymes!)./****************************************************************In short: If you don't know what it does, ask before using it!!!!****************************************************************/
See also: SET OLC RLISTwizonlyRELOAD
Verbatim in-game help.
Usage: reload < '*' | all | file >
Reload is used to reload text files such as the MOTD from disk into memory.reload * reloads all the text files below.
Valid files are:
background (/mud_dir/lib/text/background) credits (/mud_dir/lib/text/credits) handbook (/mud_dir/lib/text/handbook) help (/mud_dir/lib/text/help) immlist (/mud_dir/lib/text/immlist) imotd (/mud_dir/lib/text/imotd) news (/mud_dir/lib/text/news) motd (/mud_dir/lib/text/motd) info (/mud_dir/lib/text/info) policy (/mud_dir/lib/text/policies) wizlist (/mud_dir/lib/text/wizlist) xhelp (/mud_dir/lib/text/help/*)
future (/mud_dir/lib/text/future)
wizonlyREROLL
Verbatim in-game help.
Usage: reroll <player>
REROLL gives a player new stats (i.e., Str, Int, Wis, Dex, Con, and Cha)
See also: STATwizonlyRESTORE
Verbatim in-game help.
Usage: restore <player | mobile>
RESTORE restores a player or mobile to full hit, mana, and movement points.If used on immortals, it also sets all skill levels to 100%.wizonlyRETURN
Verbatim in-game help.
Usage: return
RETURN returns you to your regular body if you are switched into a mob.
See also: SWITCHwizonlyRLIST MLIST OLIST ZLIST
Verbatim in-game help.
Usage: rlist <zone-number> mlist <zone-number> olist <zone-number> zlist <zone number>
Lists the rooms in a zone (rlist), objects in a zone (olist), mobs in azone (mlist), or zone-commands in a zone (zlist).wizonlyROOMFLAGS
Verbatim in-game help.
Usage: roomflags
Toggles a flag which causes the virtual room number and room flags, if any,to be displayed next to room names.wizonlySET
Verbatim in-game help.
Usage: set [ file | player ] <character> <field> <value>
SET is an extremely powerful command, capable of setting dozens of aspects ofcharacters, both players and mobiles.
SET PLAYER forces set to look for a player and not a mobile; useful forplayers with names such as 'guard'.
SET FILE lets you change players who are not logged on. If you use SET FILEon a player who IS logged on, your change will be lost. If you wish to seta player who is in the game but is linkless, use set twice -- once with theFILE argument, and once without -- to make sure that the change takes.
For toggled fields (BINARY), the value must be ON, OFF, YES, or NO.
The following are valid fields:
Field Level Required Who Value----------------------------------------------------------------------------- { "brief", LVL_GOD, PC, BINARY }, { "invstart", LVL_GOD, PC, BINARY }, { "title", LVL_GOD, PC, MISC }, { "nosummon", LVL_GRGOD, PC, BINARY }, { "maxhit", LVL_GRGOD, BOTH, NUMBER }, { "maxmana", LVL_GRGOD, BOTH, NUMBER }, { "maxmove", LVL_GRGOD, BOTH, NUMBER }, { "hit", LVL_GRGOD, BOTH, NUMBER }, { "mana", LVL_GRGOD, BOTH, NUMBER }, { "move", LVL_GRGOD, BOTH, NUMBER }, { "align", LVL_GOD, BOTH, NUMBER }, { "str", LVL_GRGOD, BOTH, NUMBER }, { "stradd", LVL_GRGOD, BOTH, NUMBER }, { "int", LVL_GRGOD, BOTH, NUMBER }, { "wis", LVL_GRGOD, BOTH, NUMBER }, { "dex", LVL_GRGOD, BOTH, NUMBER }, { "con", LVL_GRGOD, BOTH, NUMBER }, { "sex", LVL_GRGOD, BOTH, MISC }, { "ac", LVL_GRGOD, BOTH, NUMBER }, { "gold", LVL_GOD, BOTH, NUMBER }, { "bank", LVL_GOD, PC, NUMBER }, { "exp", LVL_GRGOD, BOTH, NUMBER }, { "hitroll", LVL_GRGOD, BOTH, NUMBER }, { "damroll", LVL_GRGOD, BOTH, NUMBER }, { "invis", LVL_IMPL, PC, NUMBER }, { "nohassle", LVL_GRGOD, PC, BINARY }, { "frozen", LVL_FREEZE, PC, BINARY }, { "practices", LVL_GRGOD, PC, NUMBER }, { "lessons", LVL_GRGOD, PC, NUMBER }, { "drunk", LVL_GRGOD, BOTH, MISC }, { "hunger", LVL_GRGOD, BOTH, MISC }, { "thirst", LVL_GRGOD, BOTH, MISC }, { "outlaw", LVL_GOD, PC, BINARY }, { "name", LVL_GRGOD, PC, MISC }, { "level", LVL_GRGOD, BOTH, NUMBER }, { "room", LVL_IMPL, BOTH, NUMBER }, { "roomflag", LVL_GRGOD, PC, BINARY }, { "siteok", LVL_GRGOD, PC, BINARY }, { "deleted", LVL_GRGOD, PC, BINARY }, { "class", LVL_GRGOD, BOTH, MISC }, { "nowizlist", LVL_GOD, PC, BINARY }, { "quest", LVL_GOD, PC, BINARY }, { "loadroom", LVL_GRGOD, PC, MISC }, { "color", LVL_GOD, PC, BINARY }, { "idnum", LVL_IMPL-1, PC, NUMBER }, { "passwd", LVL_IMPL-1, PC, MISC }, { "nodelete", LVL_GOD, PC, BINARY }, { "cha", LVL_GRGOD, BOTH, NUMBER }, { "olc", LVL_SET_BUILD, PC, NUMBER }, { "race", LVL_GOD, PC, MISC }, { "kills", LVL_GRGOD, BOTH, NUMBER }, { "pks", LVL_GRGOD, BOTH, NUMBER }, { "deaths", LVL_GRGOD, BOTH, NUMBER }, { "home", LVL_GRGOD, PC, NUMBER }, { "tattoo", LVL_GRGOD, PC, NUMBER }, { "origcon", LVL_GRGOD, PC, NUMBER }, { "chosen", LVL_GRGOD, PC, BINARY }, { "clan", LVL_GRGOD, PC, NUMBER },
See also: STATwizonlySETHUNT
Verbatim in-game help.
Usage: sethunt <victim> <hunter>Sets hunter hunting victim. If victim is not specified, it takes the firstmobile in the room.
wizonlySHOW
Verbatim in-game help.
Usage: show <mode> [argument]
Valid Modes:
death errors godrooms housesplayer rent shops statszones tattoos aggr
The SHOW command displays information. Some modes of show require additionalinformation, such as a player name.
death: Shows all death traps in the game. errors: Shows errant rooms.godrooms: Shows the rooms in the 'god zone'. houses: Shows the houses that are currently defined. player: Shows player summary information, simply provide a player name. rent: Shows the filename and path to a players rent file. shops: Shows all the shops in the game and their buy/sell parameters. stats: Shows game status information including players in game, mobs etc. zones: Shows all the zones in the game and their current reset status. An age of -1 means it is in the 'to be reset next' queue. tattoos: Shows a list of available tattoo index numbers aggr: Shows a list of attitude mobs
See also: STAT, ZRESETwizonlySHUTDOWN
Verbatim in-game help.
Usage: shutdown [reboot | die | pause]
SHUTDOWN shuts the MUD down. The SHUTDOWN command works in conjunction withCircleMUD's 'autorun' script. If you are not using autorun, the arguments aremeaningless. If you are using autorun, the following arguments are available:
REBOOT Pause only 5 seconds instead of the normal 40 before trying to restart the MUD.
DIE Kill the autorun script; the MUD will not reboot until autorun is explicitly run again.
PAUSE Create a file called 'paused' in Circle's root directory; do not try to restart the MUD until 'paused' is removed.wizonlySKILLSET
Verbatim in-game help.
Usage: skillset <name> '<skill>' <value>
Sets the specified skill to the specified value.
See also: SETwizonlySLOWNS
Verbatim in-game help.
Usage: slowns
Toggles whether or not IP addresses are resolved into readable site names.If slow nameserver is enabled, USERS will show only IP addresses.(128.123.222.111 etc).
See also: USERSwizonlySNOOP
Verbatim in-game help.
Usage: snoop [player]
Snoop allows you to listen in on another player's session; everything theplayer sees or types will be displayed on your terminal preceded by a '%'.
Obviously, there are many ethical considerations to the use of this command;snoop should be used minimally, and only for disciplinary purposes.
Type snoop <your name> or just snoop to stop snooping.wizonlySNOWBALL
Verbatim in-game help.
Snowball is just a social -- it prints a funny message, and nothing more.wizonlySTAT
Verbatim in-game help.
Usage: stat [player | object | mobile | file | room] <name>
Gives information about players, monsters, and objects in the game. The typeargument is optional.
STAT PLAYER will search only for players; useful for statting people withnames such as Red or Cityguard.
STAT OBJECT will search only for objects.
STAT MOBILE will search only for monsters.
STAT FILE is used to stat players who are not logged in; the informationdisplayed comes from the playerfile.
STAT ROOM is used to stat the room.
Examples:
> stat fido > stat player red > stat mobile red > stat file niandra > stat object thunderbolt > stat room
See also: VSTATwizonlySTRING
Verbatim in-game help.
Usage: string <type> <name> <field> [<string> | <keyword>]
For changing the text-strings associated with objects and characters. Theformat is:
Type is either 'obj' or 'mob'.
Field is one of the following(the names may be abbreviated):
Name (the call-name of an obj/char - kill giant)Short (for inventory lists (obj's) and actions (char's))Long (for when obj/character is seen in room)Title (for players)Description (For look at. For obj's, must be followed by a keyword)Delete-description (only for obj's. Must be followed by keyword)
Where a string is expected as the last argument, a newline will make you entera string mode, and the game will prompt you for new lines to the string untilyou exceed the maximum length for the string or you end a line with a '@'.
Players currently cannot be strung.wizonlySWITCH
Verbatim in-game help.
Usage: switch <monster>
SWITCH is used to take over the body of mobiles; useful for interactiveadventures. If the monster in which you are switched is killed you will bereturned to your own body.
See also: RETURNwizonlySYSFILE
Verbatim in-game help.
Usage: sysfile <file>Valid Files:
bugs todo ideas typos
The SYSFILE command displays information submitted by the players as wellas the time and location.
bugs: Displays reported bugs. todo: Displays a list of items submitted by Immortals to do at a later time.ideas: Displays player ideas and suggestions.typos: Displays typographical or grammatical errors.
wizonlySYSLOG
Verbatim in-game help.
Usage: syslog [off | brief | normal | complete]
The SYSLOG command controls how detailed of an on-line system log you see.Messages surrounded by '[' and ']' are syslog messages and are in greenif you have color on.
The messages you receive are level dependent.
Examples:
> syslog complete > syslog off
See also: COLORwizonlyTICK
Verbatim in-game help.
Forces a game tick to occur.wizonlyUNAFFECT
Verbatim in-game help.
Usage: unaffect <victim>
Removes all affections (i.e., spell effects) from a player.
See also: STATwizonlyUPTIME
Verbatim in-game help.
Usage: uptime
Displays when the game was booted and calculates how long ago that was.wizonlyUSERS
Verbatim in-game help.
Usage: users [switches]
USERS gives a list of all sockets (i.e., connections) currently active on theMUD. The multi-column display shows the socket number (used by DC), class,level, and name of the player connected, connection state, idle time, andhostname.
The following switches are available:
-k or -o Show only outlaws (killers and thieves).-p Show only sockets in the playing sockets.-d Show only non-playing (deadweight) sockets.-l min-max Show only sockets whose characters are from level min to max.-n <name> Show the socket with <name> associated with it.-h <host> Show all sockets from <host>.-c list Show only sockets whose characters' classes are in list.
See also: DC, SLOWNSwizonlyVNUM
Verbatim in-game help.
Usage: vnum <mob | obj> <name>
Gives a list of the virtual numbers of objects or mobiles which have thespecified name.
Examples:
> vnum obj ring 1. [ 904] a platinum ring 2. [ 2543] a seashell ring 3. [ 2588] a small emerald ring
> vnum mob dragon 1. [ 1] Puff 2. [ 908] the dragon turtle 3. [ 2548] the Master of IllusionswizonlyVSTAT
Verbatim in-game help.
Usage: vstat < mob | obj > <virtual number>
Used to stat a prototypical mobile or object by virtual number.
Examples:
> vstat obj 3000 > vstat mob 3001
See also: LOAD, STAT, VNUMwizonlyWHERE
Verbatim in-game help.
Usage: where < obj | mob >
To locate an object and/or mobile with a specific name.
Examples:
> where sword > where wizard
See also: CHECKLOADwizonlyWHOD
Verbatim in-game help.
The who daemon is run on a separate port. The following commands exists:
name : Toggles peoples name on/off the list (useless)class : Toggles peoples level on/off the listtitle : Toggles peoples title on/off the listwizinvis: Toggles whether or not wizinvis people should be shown on the listsite : Toggles peoples site names on/off the listwizlevel: Toggles whether or not to show wizards class and levelon : Turns the whod on, and thereby opens the portoff : Turns the whod off, and thereby closes the port
NOTE: The on/off feature is only made to use, if someone starts polling a few times a second or the like, and thereby abusing the net. You might then want to shut down the daemon for 15 minutes or so.wizonlyWIZAT
Verbatim in-game help.
Usage: at <room VNUM | item | mob | player name> <command> <arguments>
AT can be used to perform an action in a location other than where you arestanding. The first argument can be a virtual room number or the name of acharacter or object. The remainder of the line is passed to the commandinterpreter.
Examples:
> at 3001 look > at fido kill fido > at 3.corpse get all corpse > at catje wave catje
See also: GOTOwizonlyWIZHELP
Verbatim in-game help.
Usage: wizhelp
Gives a list of the special commands available at your level.wizonlyWIZLOCK
Verbatim in-game help.
Usage: wizlock [value]
WIZLOCK allows you to restrict the game. WIZLOCK 1 prevents new charactersfrom being created. WIZLOCK n, 2 <= n <= 34, prevents new characters andallows only characters level n and above to log on. WIZLOCK with no argumentdisplays the current WIZLOCK level.
See also: BANwizonlyWIZNET ;
Verbatim in-game help.
The immortal communication channel.
Usage: wiznet [ '@' | '*' | '#' ] [<text>]
Examples:
>; <text> - just sends text >; *burp - sends "<--- burp" >; #32 Immortals suck - sends "Immortals suck" to everyone level 32 and above. >; @ - shows all gods that are on and visible to you - also shows if the gods who are visible to you are writing
This code was provided by Gnort.
See also: NOWIZ CHOSENwizonlyWNEWBIE
Verbatim in-game help.
Usage: wnewbie <victim>
Conjures up a bunch of newbie eq for <victim> and sticks it in their inventory.
wizonlyZRESET
Verbatim in-game help.
Usage: zreset < zone | '*' | '.' >
Used to force a zone to reset. '*' forces all zones to reset. '.' forcesthe zone you are in to reset.
See also: SHOW->ZONESwizonly