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DARK
PAWNS

A Multi-User DungeonEST. 1994

The admin console

Find the admin console page for each task, understand its access gates, and save world or character changes without losing another operator’s work.

The admin console runs at /admin/ on the game's HTTP listener. Sign in with an immortal character's name and password. The server checks the character's current access level on every authenticated request. Keep this listener behind your configured HTTPS proxy. The session uses an HttpOnly cookie and a CSRF header.

The dashboard charts show synthetic players online and daily arrivals.

Page Use
Dashboard and logs Current server status, world counts, pending zone saves, process measurements, player activity, and log exports
Terminal Connect to the game through the shared browser client
Zones & rooms Browse zone records, inspect rooms, and open world editors
Mobs, Objects, Shops Search prototypes and open their editors
Workshop & saves Inspect editing claims and changes waiting to be saved to zone files
Builder guide Read the claim, draft, commit, and save workflow
Players Edit a disconnected character's saved stats, equipment, inventory, password, flags, and identity; HIGOD (staff level 36) access required
MOTD Edit mortal and immortal welcome messages with a terminal preview; builders can read, GRGOD (staff level 38) can save
Notifications Configure every outbound channel: event subscriptions, the gossip mirror, the Healthchecks heartbeat, credentials and test sends; HIGOD (staff level 36) access required
Operations Inspect process metrics, online players, and recent logs; reset actions require their server-side permission
Configuration Edit every runtime setting with live/restart marking, backup and restore, and change history; implementor access required
Updates Check for releases and run the launcher's update transaction with automatic rollback; implementor access required

Use the search button or Ctrl+K (⌘K on macOS) to find a page or world record. The account menu contains the builder guide and sign-out action. Narrow screens provide a menu button for the full navigation.

For event selection, credentials, delivery status, and troubleshooting, see Notifications.

World editing uses claims to prevent conflicting edits. Edit a draft, review it, then commit it to the live world. Save the zone's files through the workshop to retain committed world changes across restarts. Live script controls identify changes applied directly to the running prototype.

Saved character editing requires the character to be fully disconnected. Stat, item, and password actions have separate save boundaries. A stale record is rejected: reload it before trying again. File editors also use conditional writes with ETags so another editor's changes can't be silently overwritten.

For the rename audit, C-compatible deletion behavior, and flag level gates, see Saved character management.