Spells
Look up Dark Pawns spells commands and topics in the game's original help text, with the wording, examples and warnings kept intact.
Look up a command or topic below. The help text keeps the game's wording, including its examples and warnings.
'ACID BLAST'
Verbatim in-game help.
Usage : cast 'acid blast'
With this spell, the caster shoots forth a spray of deadly, flesh-dissolvingacid from the fingertips of both hands. The spray is directed toward all non-group-member occupants in the room.'ADRENALINE BOOST'
Verbatim in-game help.
Usage : will 'adrenaline boost'Accumulative: yes (duration)
With this mind-skill, the psionic increases his body's adrenaline production,effectively making himself several degrees stronger.ANIMATE DEAD 'ANIMATE DEAD'
Verbatim in-game help.
Usage : cast 'animate dead' corpse
With a powerful prayer (or unholy curse!) a cleric may seek toinfuse life into the dead. The resulting undead zombie will obey the clericand follow loyally until destroyed.BLESS
Verbatim in-game help.
Usage : cast 'bless' <victim | object>Accumulative: Yes (duration)Duration : 6 Hours, permanent for objects.
Bless on a victim will improve the victims saving throw versus spellsby 1, and furthermore improve the hitroll by 2.
It is only possible to bless non-magic items, and the object blessed mayweigh no more than five pounds per level of caster.
A blessed weapon gains a hitroll modifier. Other blessed objects are not yetdefined.BLINDNESS
Verbatim in-game help.
Usage : cast 'blindness' <victim>Accumulative: NoDuration : 2 hours.
Blindness will blind a victim failing its saving throw.A blinded person will have -4 penalty to both hitroll and AC.
See also: AC'BURNING HANDS'
Verbatim in-game help.
Usage : cast 'burning hands' <victim>Accumulative: -Duration : InstantaneousSave : Versus spell for half damage.
This spell is more powerful than the chill touch spell.
See also: "CHILL TOUCH"'CALL LIGHTNING'
Verbatim in-game help.
Usage : cast 'call lightning' <victim>Accumulative: -Duration : InstantaneousSave : Versus spell for half damage.
This spell will use the "force of nature" to make a lightningstrike the victim. It is therefore only possible to call lightningoutside, and it has to be raining (or worse).
See also: "CONTROL WEATHER", WEATHERCAST
Verbatim in-game help.
Usage: cast '<spell name>' [target]
For magickal people. If you want to throw a spell at someone or something.
Example:
> cast 'burning hands' <player> Note that the name of the spell must be enclosed by "'"s.
See also: help on each individual spell:
Examples:
> help cure ligh > help ventri > help energy drain'CELL ADJUSTMENT'
Verbatim in-game help.
Usage : will 'cell adjustment' <self>
The psionic focuses his mental abilities on his own healing processes,Causing his wounds to mend much faster than normal.CHAMELEON
Verbatim in-game help.
Usage : will 'chameleon' <self>
The psionic change his colors to match the surroundings, effectivelyBecoming hidden in a room. If successful, you can only be "sensed"by the "sense life" spell. Even if sensed your identity will remainhidden. This is a rather taxing mental feat, and can only be attemptedonce per day. You may be able to perform actions and still remain hidden,but the chances of this are slight.'CHANGE DENSITY'
Verbatim in-game help.
Usage : will 'change density' <self>
The psionic changes the physical make-up of his body, assuming theability to walk, lie down, etc, on liquid surfaces.'CHARM PERSON'
Verbatim in-game help.
Usage : cast 'charm person' <victim>Accumulative: No
It is not possible to charm anyone that is already charmed, ifyou're charmed yourself, or if the person is higher level thanyourself. The person will get a saving throw versus "paralysis".
A charmed person will follow you, and not be able to attack you. Youcan order the charmed person using the order command. Monsters don'tlike being charmed, and a failed attempt will usually result in yourbeing attacked.
See also: FOLLOW, ORDER'CHILL TOUCH'
Verbatim in-game help.
Usage : cast 'chill touch' <victim>Accumulative: -Duration : InstantaneousSave : Versus spell for half damage.
This spell is more powerful than the flame arrow spell.A victim failing its saving throw will get its strengthreduced by one.
See also: "FLAME ARROW"COLORSPRAY 'COLOR SPRAY'
Verbatim in-game help.
Usage : cast 'color spray' <victim>Accumulative: -Duration : InstantaneousSave : Versus spell for half damage.
Send a colorful but deadly spray at your victim.This spell is more powerful than the lightning bolt spell.
See also: "LIGHTNING BOLT"
For help on actual color, see: ANSI'CONJURE ELEMENTAL' CONJURE ELEMENTAL
Verbatim in-game help.
Usage : cast 'conjure elemental'Accumulative: -Duration : Varies per elemental type
By means of this powerful conjuration spell, the magus can summon elementalsfrom their planes of existence to aid him or her in battle or other tasks.In order to summon an elemental, a magus first needs to have the correctreagents for the elemental type that he or she wishes to summon. Informationon elemental reagents can be found in books on arcane spellcraft, or consultyour local sage.'CONTROL WEATHER'
Verbatim in-game help.
Usage : cast 'control weather' <'better' | 'worse'>Accumulative: YesDuration : -
This spell will change the "course" of the current weather.It is useful if you want to alter the weather so you can cast another spell,call lightning for example.
Obviously, you must be outside to cast this spell.
Example:
> cast 'control wea' worse'CREATE FOOD'
Verbatim in-game help.
Usage : cast 'create food'Accumulative: -Duration : Instantaneous
This spell instantly creates a fresh mushroom. The mushroom will befilling for the next (5+level) hours, up to a maximum of 24 hours.
See also: "CREATE WATER"'CREATE WATER'
Verbatim in-game help.
Usage : cast 'create water' <drink container>Accumulative: NoDuration : Instantaneous
Expect disastrous results if cast upon a drink container which containsanother liquid than water. Empty or water containers will be filleddepending on the level of the caster.
Double amount of water will be created if it is raining (or worse).
See also: "CREATE FOOD"'CURE BLIND'
Verbatim in-game help.
Usage : cast 'cure blind' <victim>Accumulative: NoDuration : Instantaneous
This spell will cure a person blinded by the "blindness" spell, itcan not remove blindness caused by for example cursed items.'CURE CRITIC'
Verbatim in-game help.
Usage : cast 'cure critic' <victim>Accumulative: -Duration : Instantaneous
This spell cures many hitpoints of damage.'CURE LIGHT'
Verbatim in-game help.
Usage : cast 'cure light' <victim>Accumulative: -Duration : Instantaneous
Cures minor wounds and scratches.CURSE
Verbatim in-game help.
Usage : cast 'curse' <victim | object>Accumulative: YesDuration : Several hours, permanent on objects.
Curse cast on a person that fails the saving throw, will reduce theirhitroll and damage roll significantly. It will also reduce the savingthrow versus paralysis by one. At higher levels, it is possible thata curse might cause the victim to have an unfortunate accident of thelethal type.
When cast upon an object, the object will become undropable.'DETECT ALIGNMENT'
Verbatim in-game help.
Usage : cast 'detect alignment'Accumulative: Yes (Duration)Duration : 12 hours + level
Allows the caster to detect the alignment of those around them.Evil will show as a red aura, good in a blue aura.
See also: "DETECT INVISIBILITY"'DETECT INVISIBILITY'
Verbatim in-game help.
Usage : cast 'detect invisibility' [self]Accumulative: Yes (Duration)Duration : 12 hours + level
This spell enables you to see invisible items and players.'DETECT MAGIC'
Verbatim in-game help.
Usage : cast 'detect magic' [self]Accumulative: Yes (Duration)Duration : 12 hours + level
This spell will let you see the magical aura surrounding magicalobjects.'DETECT POISON'
Verbatim in-game help.
Usage : cast 'detect poison' <victim | food | drink>Accumulative: NoDuration : Instantaneous
Cast on food or drinks (drink containers) you will be able tosense if it is poisoned.
Cast on a person you will be able to see if that person ispoisoned.DISINTEGRATION DISINTEGRATE
Verbatim in-game help.
Usage : cast 'disintegration' <victim>
This powerful spell calls forth a beam of raw energy that can be directedby the caster. Bewhere though, this energy is very unstable and can havedevastating results if not used carefully!'DISPEL EVIL'
Verbatim in-game help.
Usage : cast 'dispel evil' <victim>Accumulative: -Duration : InstantaneousSave : Special
This spell will only affect evil creatures. An evil person of levelequal or less than caster will suffer much damage. While an evil personof higher level will suffer slightly less damage.
See also: DISPEL GOOD'DISPEL GOOD'
Verbatim in-game help.
Usage : cast 'dispel good' <victim>Accumulative: -Duration : InstantaneousSave : Special
This spell will only affect good creatures. A good person of levelequal or less than caster will suffer much damage. While a good personof higher level will suffer slightly less damage.
See also: DISPEL EVIL'DIVINE INTERVENTION' DIVINE INTERVENTION
Verbatim in-game help.
Usage : cast 'divine intervention'Accumulative: -Duration : InstantaneousSave : Versus spell for control
The most powerful prayer an avatar can make, divine intervention will summonwarrior angels from the avatars Gods to serve them for a short period of time.DOMINATE
Verbatim in-game help.
Usage : will 'dominate' <victim>
The psionic forces his mental energies on the victim, over-coming any freethinking and assuming the ability to order the victim to do most anything.
See also: FOLLOW, ORDER, MASS DOMINATE'DREAM TRAVEL'
Verbatim in-game help.
Usage : will 'dream travel'Accumulative: -Duration : InstantaneousSave : -
By the means of this power, a Psionic can make his body travel thousandsOf miles while he sleeps. The psionic merely wills 'dream travel' and thenGoes to sleep. Then he/she has a dream about the place they are going to, andWhen they awake, they find that they have arrived! A very efficient means ofTransportation.EARTHQUAKE
Verbatim in-game help.
Usage : cast 'earthquake'Accumulative: -Duration : InstantaneousSave : -
The spell causes an earthquake to occur in a small radius surrounding thecaster. The earthquake will damage everyone in the room, save the caster and his or her friends.'ENCHANT ARMOR'
Verbatim in-game help.
Usage : cast 'enchant armor' <armor>Accumulative: NoDuration : Permanent
This spell will enchant non-magical (non-modifying) armor only. Bynon-modifying armor we refer to armor that might alter any ability such as,for example, damage. The only way to know if a piece of armor is suitablefor enchantment is to fully identify it.The enchantment is based on the caster's level.Enchanted armor become not useable by people of the caster's oppositealignment.'ENCHANT WEAPON'
Verbatim in-game help.
Usage : cast 'enchant weapon' <weapon>Accumulative: NoDuration : Permanent
This spell will enchant non-magical (non-modifying) weapons only.By non-modifying weapons we refer to weapons that might alter anyability such as, for example, damage. The only way to know if a weaponis suitable for enchantment is to fully identify it.
The enchantment will modify the weapon as:
Level Hit Roll Damage
0..17 +1 +1 18..19 +2 +1 20..20+ +2 +2
Enchanted weapons become not useable by people of the caster's oppositealignment.'ENERGY DRAIN'
Verbatim in-game help.
Usage : cast 'energy drain' <victim>Accumulative: -Duration : InstantaneousSave : Versus spell for half damage.
This spell sucks the life force from the victim, causing atremendous amount damage.FIREBALL
Verbatim in-game help.
Usage : cast 'fireball' <victim>
With a word of command, the caster shoots forth a ball of fire from his palm,incinerating the victim and dealing massive damage.
See also: "COLOR SPRAY"'FLAME ARROW'
Verbatim in-game help.
Usage : cast 'FLAME ARROW' <victim>Accumulative: -Duration : InstantaneousSave : Versus spell for half damage.
Causes a bolt of magical flame to be thrown from the casters hands at thevictim.'FLAME STRIKE'
Verbatim in-game help.
Usage : cast 'flame strike' <victim>Accumulative: -Duration : VariesSave : Versus spell for half damage.
Causes a bolt of fire from the heavens to come down and strike the victim.Will usually cause the victim to be set on fire and burn considerably.Can only be used outdoors, of course.Fun for the whole family.'FLESH OF STONE'
Verbatim in-game help.
Usage : will 'flesh of stone'
The psionic's mental concentration changes his physical make-up, hardening thesurface layer of skin to the density of stone, protecting the psionic from manylight blows, and softening harder strikes.FLY
Verbatim in-game help.
Usage : cast 'fly' <victim>
Look ma, I'm flying! Useful for getting around in places you can't walk, likeover water, deep chasms, sky castles, etc.GATE
Verbatim in-game help.
Usage: cast 'gate'
This spell, when cast in the secluded groves and magickal centers of energywhere moongates normally appear, causes a portal to appear, regardless ofthe date or time.
This portal functions similar to other moongates; taking you to the farthestreaches of the cosmos where the moongates intersect in theirfaster-than-light paths of travel.
Casting this spell in a room where a gate already exists can have strange,far-reaching side-affects. Few have returned to tell what those side-affectsactually are.
See also: MOONGATE'GLYPH OF SUMMONING'
Verbatim in-game help.
Usage : cast 'glyph of summoning'Accumulative: -Duration : InstantaneousSave : -
This spell allows the caster to draw a magical gylph on the ground thatCan be used to SUMMON beings. It is very sensitive to movement and shouldOnly be drawn in a place where the caster can be left undisturbed.
See also: SUMMON'GREATER PERCEPTION'
Verbatim in-game help.
Mastering the realm of the unseen, the psionic can focus his mentalEnergies towards seeing the normally hidden creatures in a room andinvisible objects/creatures.
See also: "LESSER PERCEPTION"'GROUP HEAL'
Verbatim in-game help.
Usage : cast 'group heal'
This powerful prayer heals the caster's entire group.
See also: HEAL'GROUP INVISIBILITY' 'GROUP INVIS'
Verbatim in-game help.
Usage : cast 'group invisibility'Accumulative: NoDuration : Varies
This powerful magick allows the magus to conceal his entire party behind aveil of invisibility.
See also: INVISIBILITY, VISIBLE'GROUP RECALL'
Verbatim in-game help.
Usage : cast 'group recall'
This spell will recall the caster's entire group to their respectivehome towns, given they are not fighting and in the same room as the caster.
See also: "WORD OF RECALL"HARM
Verbatim in-game help.
Usage : cast 'harm' <victim>Accumulative: -Duration : InstantaneousSave : Versus spell for half damage.
Using this spell, a priest can inflict grievous harm upon his or her enemies.HASTE
Verbatim in-game help.
Usage : will 'haste' <self>Accumulative : NoDuration : Instantaneous
By use of this power, the Mystic can speed up his actions in movement aswell as in combat.HEAL
Verbatim in-game help.
Usage : cast 'heal' <victim>Accumulative: NoDuration : Instantaneous
Heal will heal all the hitpoints from a person, except 1d4 points.Maximum 100 points can be healed. A victim who is blinded will alsobe cured by the heal spell.
See also: "CURE BLINDNESS"HELLFIRE
Verbatim in-game help.
Usage : cast 'hellfire'Accumulative: NoDuration : Instantaneous
Summon the flames of hell to scorch thy enemies.Let the pretenders drown in the fiery grave you create for them.'HOLY SHIELD'
Verbatim in-game help.
Usage : cast 'holy shield'Accumulative: NoDuration : Varies
An improved version of the holy ward spell that allows you to ward yourentire party at one time.
See also: HOLY WARD'HOLY WARD' WARD
Verbatim in-game help.
Usage : cast 'holy ward' <target>Accumulative: NoDuration : Varies
The holy ward grants magickal protection to the target against things thatwould normally damage him or her.INFRAVISION
Verbatim in-game help.
Usage : cast 'infravision'Accumulative: Yes (Duration)Duration : Varies by level of caster
Allows the caster to detect the heat given off by objects giving themthe ability to have much better vision in dark conditions.
See also: "DETECT INVISIBILITY"INVIGORATE
Verbatim in-game help.
Usage : cast 'invigorate' <victim>
This spell alleviates the pains of traveling, leaving the victim refreshedand ready to continue their journey.INVISIBILITY
Verbatim in-game help.
Usage : cast 'invisibility' <victim | object>Accumulative: NoDuration : 12 hours + level/2
Makes the target of the spell invisible to everyone except those who havethe "detect invisibility" spell.
See also: "DETECT INVISIBILITY"INVULNERABILITY INVULN GLOBE 'GLOBE OF INVULNERABILITY'
Verbatim in-game help.
Usage : cast 'globe of invulnerability' <self>Accumulative : NoDuration : Varies
Drako's minor globe of invulnerability is an ancient spell, powerful andefficient. It protects the victim from a variety of attacks, as well asincreasing resistance to certain magickal offenses.LAY HANDS 'LAY HANDS'
Verbatim in-game help.
Usage: cast "lay hands" <self>
This prayer-spell brings a flow of healing through the Paladin's hands,restoring health to himself.'LESSER PERCEPTION'
Verbatim in-game help.
Conquering the realm of the unseen, the psionic can focus his mentalenergies towards seeing the unseen. This lesser version is great forseeing in the dark, as well as seeing other people's true nature.
See also: "GREATER PERCEPTION"LEVITATE
Verbatim in-game help.
Usage : will 'levitate' <self>
Using the power of mind-over-matter, the psionic can levitate himself intothe air, hovering 2-3 feet above the ground (or water).'LIGHTNING BOLT'
Verbatim in-game help.
Usage : cast 'lightning bolt' <victim>Accumulative: -Duration : InstantaneousSave : Versus spell for half damage.
This spell is more powerful than the shocking grasp spell.
See also: "SHOCKING GRASP"'MASS DOMINATE'
Verbatim in-game help.
Usage: will 'mass dominate'
An improved version of the dominate power that will assert your controlover everyone in the room that is not in your party. Useful for redominatingpart of your army that has strayed.'MASS HEAL'
Verbatim in-game help.
Usage: cast 'mass heal' <target>
Twice as strong as the heal spell, this powerful healing can only becast by the most powerful of clerics and avatars.'MENTAL LAPSE' MENTAL LAPSE
Verbatim in-game help.
Usage : will 'mental lapse' <victim>Accumulative: n/aDuration: InstantaneousSave: -
Projecting a mental voice across virtually endless distance, the psionicCan stop <victim> from hunting the psionic. At the highest mastery level,The psionic can stop <victim> from hunting anyone.METALSKIN
Verbatim in-game help.
Usage: cast 'metalskin' <target>Accumulative: YesDuration: VariesSave: -
Causes the target's skin to turn metallic, protecting them from damage.'METEOR SWARM' METEOR SWARM
Verbatim in-game help.
Usage: cast 'meteor swarm'Accumultative: -Duration: InstantaneousSave: versus spell for half damage
By means of this powerful magick, the magus can call meteors from the heavensdown to smite all of his enemies in the room. This can obviously only workwhen the magus is outdoors.'MIND ATTACK' MINDATTACK
Verbatim in-game help.
Usage: will 'mind attack' <victim>
A psionic's attack on the mind of a victim is an appalling sight. TheVictim first feels a mental invasion, which causes pressure that slowlyincreases to the point of extreme, incredible pain. The victim's brain,revolting against the attack, sometime succumbs to the pressure, explodingthrough the skull of the unfortunate victim.'MIND BAR' MINDBAR
Verbatim in-game help.
Usage: will 'mind bar' <victim>
By use of this power, the skilled psionic can place a mental bar acrosshis vicitim's mind, leaving the victim without access to his or her intellect.Successful barring leaves the victim dumbfounded, unable to speak or performmany other tasks.'MIND BLAST' MINDBLAST
Verbatim in-game help.
Usage: will 'mind blast' <victim>
A mental blast of pure psionic energy erupts from the attacker, surgingToward the victim and hitting their mind like a physical blow.'MIND POKE' MINDPOKE
Verbatim in-game help.
Usage: will 'mind poke' <victim>
A victim of this mind-spell receives a powerful jolt of psionic energy intheir mind, causing level-based damage ranging from a mild head-ache to aphysical hole.'MIND SIGHT' MINDSIGHT
Verbatim in-game help.
Usage : will 'mindsight' <victim>
Using mental telepathy, the psionic "looks" through the eyes of the victimand sees the world wherever the victim may be. If the victim is of asignificantly higher level than the psionic, the psionic may not be able topenetrate their mind. It is also noted that certain races and peoples havenatural shields against this type of psionic mind probing.Psionics in the victim's room (or the victim himself, if a Psionic) will beable to sense the sighting.'MIRROR IMAGE' MIRROR IMAGE
Verbatim in-game help.
Usage: will 'mirror image'
By using this powerful psionic ability, the mentalist may create a clone ofhimself. This clone is not perfect, however, and will not stand up to closescrutiny. It is however, useful for evading pursuers and fooling the enemy.POISON
Verbatim in-game help.
Usage : cast 'poison' <victim | food | drink>Accumulative: No.Duration : Permanent on food and drinks.
Casting poison on food or drink (containers) will poison it. Eatingpoisoned food/drinks will poison the person eating or drinking.
A person who is poisoned will suffer damage every hour, lose strength, andregenerate less points than usual.
See also: "REMOVE POISON", "DETECT POISON"'PROTECTION FROM EVIL'
Verbatim in-game help.
Usage : cast 'protection from evil' <self>Accumulative: NoDuration : 24 hours
Gives minor protection from the attacks ofevil opponents, and wards off some aggressive mobs.
Note: casting this spell upon yourself when you are evil can have disasterous side effects.'PROTECTION FROM GOOD'
Verbatim in-game help.
Usage : cast 'protection from good' <self>Accumulative: NoDuration : About 24 hours
Gives minor protection from the attacks of good opponents, and wardsof those pesky do-gooders who always wish you harm.
Note: casting this spell upon yourself while you are good can have disasterous side effects.PSIBLAST
Verbatim in-game help.
Usage : will 'psiblast' <victim>Accumulative: -Duration : InstantaneousSave : versus psychic for half damage
This incredibly powerful psionic attack is capable of devastating an opponent.The psionic must be careful, however, for this power is difficult to control.There is a chance that a psiblast might backfire on the psionic, causingpermanent brain damage to him or her.'PSYCHIC SHIELD' PSYCHIC
Verbatim in-game help.
Usage: will 'psychic shield' selfAccumulative: -Duration: InstananeousSave: -
By means of this power, the psionic can shield himself from damage done by othersto him. The psychic shield shields the psionic from normal, as well as magical and psychicattacks.'RAY OF DISRUPTION' RAY DISRUPTION
Verbatim in-game help.
Usage : cast 'ray of disruption' <victim>
Karnek's Ray of Disruption is one of the most powerful spells known. Itcalls forth a ray of pure energy that can burn through most anything. Thisspell can backfire, the results usually being fatal.'REMOVE CURSE'
Verbatim in-game help.
Usage : cast 'remove curse' <victim | object>Accumulative: NoDuration : Instantaneous
Will remove a curse on carried objects or any persons in the room.'REMOVE POISON'
Verbatim in-game help.
Usage : cast 'remove poison' <victim | food | drink>Accumulative: NoDuration : Instantaneous
Will remove the affects of poison from a victim or an object.
See also: POISONSANCTUARY
Verbatim in-game help.
Usage : cast 'sanctuary' <victim>Accumulative: Yes (Duration)Duration : 4 hours
When protected by sanctuary <victim> will only receive 1/2 the normalDamage caused by a particular blow. The default victim is the caster.
See also: HOLY WARD, HOLY SHIELD, BLESS'SENSE LIFE'
Verbatim in-game help.
Usage : cast 'sense life'Accumulative: Yes (Duration)
Allows the caster to sense the presence of a player or monster in theroom which is hiding. The true identity will remain hidden however.Invisible persons are also considered hidden.
See also: HIDE'SHIFT REALITY' SHIFT REALITY
Verbatim in-game help.
Usage : will 'shift reality'Accumulative: NoDuration : InstantaneousSave : Versus psychic to prevent
By use of this mental power, the psionic or mystic can shift their locationin the material world to somewhere else. Like all forms of psychic transfer,the mentalist has no control over where he or she ends up, making this powersomewhat hazardous.'SHOCKING GRASP'
Verbatim in-game help.
Usage : cast 'shocking grasp' <victim>Accumulative: -Duration : InstantaneousSave : Versus spell for half damage.
This spell is more powerful than the burning hands spell.
See also: "BURNING HANDS"SLOW
Verbatim in-game help.
Usage : cast 'slow' <victim>Accumulative: YesDuration : varies per level of caster
Sends the forces of time against the victim, causing him to slow downIn relation to other PC's and NPC's in the game. Primarily, this affectsCombat and skill use.
See also: HASTESMOKESCREEN SMOKE
Verbatim in-game help.
Usage : cast 'smokescreen'Accumulative: NoDuration : varies per level of caster
This spell creates a blinding cloud of acrid smoke that affects everyoneIn the room except the caster and those in his or her group.'SOUL LEECH'
Verbatim in-game help.
Usage : cast 'soul leech' <victim>
The darkest and most feared of ninja magic abilities -- the power to steallife from another. If successful, the ninja will gain about a third of thestolen life added to his own life total.'SPELL STRENGTH'
Verbatim in-game help.
Usage : cast 'strength' <victim>Accumulative: Yes (affect)Duration : Level/2 + 4
The target of this spell will benifit from increased strength for itsduration.SUMMON
Verbatim in-game help.
Usage : cast 'summon' <victim>Accumulative: -Duration : Instantaneous
Will summon a person of the name spoken. It is not possible to summonSomeone of three or more levels above yourself. If you attempt tosummon a monster, it will get a saving throw, and won't appreciate thesummon if it succeeds.
The summon spell requires that a GLYPH OF SUMMONING be present in theRoom for it to succeed.
You can't summon a monster to a peaceful room, and you can't summon<victim> from a room where magic is not allowed.
On a failed summon attempt, <victim> is sometimes aware of the attempt,and on massive failures, the caster is summoned TO the victim's location.
See also: NOSUMMONVITALITY
Verbatim in-game help.
Usage: cast 'vitality' <target>
This spell restores the vital functions of the target, leaving them healthierand refreshed.WATERBREATHE
Verbatim in-game help.
Usage: cast 'waterbreathe' <target>
The target gains the ability to breathe underwater like a fish.This magick does not affect the targets ability to move underwater, however.WATERWALK
Verbatim in-game help.
Usage: cast 'waterwalk' <target>
Target gains the ability to walk on water. (and not just when it freezes!)WILL
Verbatim in-game help.
Usage: will '<mind-skill name>' [target]
For psionics. If you want to use your mental abilities on someone orsomething. (i.e Force your will)
Example:
> will 'mind poke' warg Note that the name of the mind-skill must be enclosed by "'"s.
See also: help on each individual mind-skill:
Examples:
> help mind pok > help levitate > help domina'WORD OF INTELLECT'
Verbatim in-game help.
Usage : cast 'word of intellect'Accumulative: affectDuration : about a quarter of a day
This short prayer, if answered, causes the victim to become smarter for abrief while.'WORD OF RECALL'
Verbatim in-game help.
Usage : cast 'word of recall'Accumulative: -Duration : Instantaneous
The caster will be transferred back to his home-town sanctuary(Whatever city you started in.) Word of Recall cannot be used during combat.This applies to all forms of Word of Recall, whether it is a cast spell,scroll, wand, etc. You must be out of combat to use any items with Word of Recall or cast the spell.ZEN
Verbatim in-game help.
Usage : cast 'zen' <self>
Instantly puts the caster into a meditative trance, used for focusing innerstrengths on healing. While meditating, the caster's wound heal somewhat, butthe caster is unable to move for a short time.