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DARK
PAWNS

A Multi-User DungeonEST. 1994

Spells

Look up Dark Pawns spells commands and topics in the game's original help text, with the wording, examples and warnings kept intact.

Look up a command or topic below. The help text keeps the game's wording, including its examples and warnings.

'ACID BLAST'

Verbatim in-game help.

Usage : cast 'acid blast'
With this spell, the caster shoots forth a spray of deadly, flesh-dissolving
acid from the fingertips of both hands. The spray is directed toward all non-
group-member occupants in the room.

'ADRENALINE BOOST'

Verbatim in-game help.

Usage : will 'adrenaline boost'
Accumulative: yes (duration)
With this mind-skill, the psionic increases his body's adrenaline production,
effectively making himself several degrees stronger.

ANIMATE DEAD 'ANIMATE DEAD'

Verbatim in-game help.

Usage : cast 'animate dead' corpse
With a powerful prayer (or unholy curse!) a cleric may seek to
infuse life into the dead. The resulting undead zombie will obey the cleric
and follow loyally until destroyed.

BLESS

Verbatim in-game help.

Usage : cast 'bless' <victim | object>
Accumulative: Yes (duration)
Duration : 6 Hours, permanent for objects.
Bless on a victim will improve the victims saving throw versus spells
by 1, and furthermore improve the hitroll by 2.
It is only possible to bless non-magic items, and the object blessed may
weigh no more than five pounds per level of caster.
A blessed weapon gains a hitroll modifier. Other blessed objects are not yet
defined.

BLINDNESS

Verbatim in-game help.

Usage : cast 'blindness' <victim>
Accumulative: No
Duration : 2 hours.
Blindness will blind a victim failing its saving throw.
A blinded person will have -4 penalty to both hitroll and AC.
See also: AC

'BURNING HANDS'

Verbatim in-game help.

Usage : cast 'burning hands' <victim>
Accumulative: -
Duration : Instantaneous
Save : Versus spell for half damage.
This spell is more powerful than the chill touch spell.
See also: "CHILL TOUCH"

'CALL LIGHTNING'

Verbatim in-game help.

Usage : cast 'call lightning' <victim>
Accumulative: -
Duration : Instantaneous
Save : Versus spell for half damage.
This spell will use the "force of nature" to make a lightning
strike the victim. It is therefore only possible to call lightning
outside, and it has to be raining (or worse).
See also: "CONTROL WEATHER", WEATHER

CAST

Verbatim in-game help.

Usage: cast '<spell name>' [target]
For magickal people. If you want to throw a spell at someone or something.
Example:
> cast 'burning hands' <player>
Note that the name of the spell must be enclosed by "'"s.
See also: help on each individual spell:
Examples:
> help cure ligh
> help ventri
> help energy drain

'CELL ADJUSTMENT'

Verbatim in-game help.

Usage : will 'cell adjustment' <self>
The psionic focuses his mental abilities on his own healing processes,
Causing his wounds to mend much faster than normal.

CHAMELEON

Verbatim in-game help.

Usage : will 'chameleon' <self>
The psionic change his colors to match the surroundings, effectively
Becoming hidden in a room. If successful, you can only be "sensed"
by the "sense life" spell. Even if sensed your identity will remain
hidden. This is a rather taxing mental feat, and can only be attempted
once per day. You may be able to perform actions and still remain hidden,
but the chances of this are slight.

'CHANGE DENSITY'

Verbatim in-game help.

Usage : will 'change density' <self>
The psionic changes the physical make-up of his body, assuming the
ability to walk, lie down, etc, on liquid surfaces.

'CHARM PERSON'

Verbatim in-game help.

Usage : cast 'charm person' <victim>
Accumulative: No
It is not possible to charm anyone that is already charmed, if
you're charmed yourself, or if the person is higher level than
yourself. The person will get a saving throw versus "paralysis".
A charmed person will follow you, and not be able to attack you. You
can order the charmed person using the order command. Monsters don't
like being charmed, and a failed attempt will usually result in your
being attacked.
See also: FOLLOW, ORDER

'CHILL TOUCH'

Verbatim in-game help.

Usage : cast 'chill touch' <victim>
Accumulative: -
Duration : Instantaneous
Save : Versus spell for half damage.
This spell is more powerful than the flame arrow spell.
A victim failing its saving throw will get its strength
reduced by one.
See also: "FLAME ARROW"

COLORSPRAY 'COLOR SPRAY'

Verbatim in-game help.

Usage : cast 'color spray' <victim>
Accumulative: -
Duration : Instantaneous
Save : Versus spell for half damage.
Send a colorful but deadly spray at your victim.
This spell is more powerful than the lightning bolt spell.
See also: "LIGHTNING BOLT"
For help on actual color, see: ANSI

'CONJURE ELEMENTAL' CONJURE ELEMENTAL

Verbatim in-game help.

Usage : cast 'conjure elemental'
Accumulative: -
Duration : Varies per elemental type
By means of this powerful conjuration spell, the magus can summon elementals
from their planes of existence to aid him or her in battle or other tasks.
In order to summon an elemental, a magus first needs to have the correct
reagents for the elemental type that he or she wishes to summon. Information
on elemental reagents can be found in books on arcane spellcraft, or consult
your local sage.

'CONTROL WEATHER'

Verbatim in-game help.

Usage : cast 'control weather' <'better' | 'worse'>
Accumulative: Yes
Duration : -
This spell will change the "course" of the current weather.
It is useful if you want to alter the weather so you can cast another spell,
call lightning for example.
Obviously, you must be outside to cast this spell.
Example:
> cast 'control wea' worse

'CREATE FOOD'

Verbatim in-game help.

Usage : cast 'create food'
Accumulative: -
Duration : Instantaneous
This spell instantly creates a fresh mushroom. The mushroom will be
filling for the next (5+level) hours, up to a maximum of 24 hours.
See also: "CREATE WATER"

'CREATE WATER'

Verbatim in-game help.

Usage : cast 'create water' <drink container>
Accumulative: No
Duration : Instantaneous
Expect disastrous results if cast upon a drink container which contains
another liquid than water. Empty or water containers will be filled
depending on the level of the caster.
Double amount of water will be created if it is raining (or worse).
See also: "CREATE FOOD"

'CURE BLIND'

Verbatim in-game help.

Usage : cast 'cure blind' <victim>
Accumulative: No
Duration : Instantaneous
This spell will cure a person blinded by the "blindness" spell, it
can not remove blindness caused by for example cursed items.

'CURE CRITIC'

Verbatim in-game help.

Usage : cast 'cure critic' <victim>
Accumulative: -
Duration : Instantaneous
This spell cures many hitpoints of damage.

'CURE LIGHT'

Verbatim in-game help.

Usage : cast 'cure light' <victim>
Accumulative: -
Duration : Instantaneous
Cures minor wounds and scratches.

CURSE

Verbatim in-game help.

Usage : cast 'curse' <victim | object>
Accumulative: Yes
Duration : Several hours, permanent on objects.
Curse cast on a person that fails the saving throw, will reduce their
hitroll and damage roll significantly. It will also reduce the saving
throw versus paralysis by one. At higher levels, it is possible that
a curse might cause the victim to have an unfortunate accident of the
lethal type.
When cast upon an object, the object will become undropable.

'DETECT ALIGNMENT'

Verbatim in-game help.

Usage : cast 'detect alignment'
Accumulative: Yes (Duration)
Duration : 12 hours + level
Allows the caster to detect the alignment of those around them.
Evil will show as a red aura, good in a blue aura.
See also: "DETECT INVISIBILITY"

'DETECT INVISIBILITY'

Verbatim in-game help.

Usage : cast 'detect invisibility' [self]
Accumulative: Yes (Duration)
Duration : 12 hours + level
This spell enables you to see invisible items and players.

'DETECT MAGIC'

Verbatim in-game help.

Usage : cast 'detect magic' [self]
Accumulative: Yes (Duration)
Duration : 12 hours + level
This spell will let you see the magical aura surrounding magical
objects.

'DETECT POISON'

Verbatim in-game help.

Usage : cast 'detect poison' <victim | food | drink>
Accumulative: No
Duration : Instantaneous
Cast on food or drinks (drink containers) you will be able to
sense if it is poisoned.
Cast on a person you will be able to see if that person is
poisoned.

DISINTEGRATION DISINTEGRATE

Verbatim in-game help.

Usage : cast 'disintegration' <victim>
This powerful spell calls forth a beam of raw energy that can be directed
by the caster. Bewhere though, this energy is very unstable and can have
devastating results if not used carefully!

'DISPEL EVIL'

Verbatim in-game help.

Usage : cast 'dispel evil' <victim>
Accumulative: -
Duration : Instantaneous
Save : Special
This spell will only affect evil creatures. An evil person of level
equal or less than caster will suffer much damage. While an evil person
of higher level will suffer slightly less damage.
See also: DISPEL GOOD

'DISPEL GOOD'

Verbatim in-game help.

Usage : cast 'dispel good' <victim>
Accumulative: -
Duration : Instantaneous
Save : Special
This spell will only affect good creatures. A good person of level
equal or less than caster will suffer much damage. While a good person
of higher level will suffer slightly less damage.
See also: DISPEL EVIL

'DIVINE INTERVENTION' DIVINE INTERVENTION

Verbatim in-game help.

Usage : cast 'divine intervention'
Accumulative: -
Duration : Instantaneous
Save : Versus spell for control
The most powerful prayer an avatar can make, divine intervention will summon
warrior angels from the avatars Gods to serve them for a short period of time.

DOMINATE

Verbatim in-game help.

Usage : will 'dominate' <victim>
The psionic forces his mental energies on the victim, over-coming any free
thinking and assuming the ability to order the victim to do most anything.
See also: FOLLOW, ORDER, MASS DOMINATE

'DREAM TRAVEL'

Verbatim in-game help.

Usage : will 'dream travel'
Accumulative: -
Duration : Instantaneous
Save : -
By the means of this power, a Psionic can make his body travel thousands
Of miles while he sleeps. The psionic merely wills 'dream travel' and then
Goes to sleep. Then he/she has a dream about the place they are going to, and
When they awake, they find that they have arrived! A very efficient means of
Transportation.

EARTHQUAKE

Verbatim in-game help.

Usage : cast 'earthquake'
Accumulative: -
Duration : Instantaneous
Save : -
The spell causes an earthquake to occur in a small radius surrounding the
caster. The earthquake will damage everyone in the room, save the caster and his or her friends.

'ENCHANT ARMOR'

Verbatim in-game help.

Usage : cast 'enchant armor' <armor>
Accumulative: No
Duration : Permanent
This spell will enchant non-magical (non-modifying) armor only. By
non-modifying armor we refer to armor that might alter any ability such as,
for example, damage. The only way to know if a piece of armor is suitable
for enchantment is to fully identify it.
The enchantment is based on the caster's level.
Enchanted armor become not useable by people of the caster's opposite
alignment.

'ENCHANT WEAPON'

Verbatim in-game help.

Usage : cast 'enchant weapon' <weapon>
Accumulative: No
Duration : Permanent
This spell will enchant non-magical (non-modifying) weapons only.
By non-modifying weapons we refer to weapons that might alter any
ability such as, for example, damage. The only way to know if a weapon
is suitable for enchantment is to fully identify it.
The enchantment will modify the weapon as:
Level Hit Roll Damage
0..17 +1 +1
18..19 +2 +1
20..20+ +2 +2
Enchanted weapons become not useable by people of the caster's opposite
alignment.

'ENERGY DRAIN'

Verbatim in-game help.

Usage : cast 'energy drain' <victim>
Accumulative: -
Duration : Instantaneous
Save : Versus spell for half damage.
This spell sucks the life force from the victim, causing a
tremendous amount damage.

FIREBALL

Verbatim in-game help.

Usage : cast 'fireball' <victim>
With a word of command, the caster shoots forth a ball of fire from his palm,
incinerating the victim and dealing massive damage.
See also: "COLOR SPRAY"

'FLAME ARROW'

Verbatim in-game help.

Usage : cast 'FLAME ARROW' <victim>
Accumulative: -
Duration : Instantaneous
Save : Versus spell for half damage.
Causes a bolt of magical flame to be thrown from the casters hands at the
victim.

'FLAME STRIKE'

Verbatim in-game help.

Usage : cast 'flame strike' <victim>
Accumulative: -
Duration : Varies
Save : Versus spell for half damage.
Causes a bolt of fire from the heavens to come down and strike the victim.
Will usually cause the victim to be set on fire and burn considerably.
Can only be used outdoors, of course.
Fun for the whole family.

'FLESH OF STONE'

Verbatim in-game help.

Usage : will 'flesh of stone'
The psionic's mental concentration changes his physical make-up, hardening the
surface layer of skin to the density of stone, protecting the psionic from many
light blows, and softening harder strikes.

FLY

Verbatim in-game help.

Usage : cast 'fly' <victim>
Look ma, I'm flying! Useful for getting around in places you can't walk, like
over water, deep chasms, sky castles, etc.

GATE

Verbatim in-game help.

Usage: cast 'gate'
This spell, when cast in the secluded groves and magickal centers of energy
where moongates normally appear, causes a portal to appear, regardless of
the date or time.
This portal functions similar to other moongates; taking you to the farthest
reaches of the cosmos where the moongates intersect in their
faster-than-light paths of travel.
Casting this spell in a room where a gate already exists can have strange,
far-reaching side-affects. Few have returned to tell what those side-affects
actually are.
See also: MOONGATE

'GLYPH OF SUMMONING'

Verbatim in-game help.

Usage : cast 'glyph of summoning'
Accumulative: -
Duration : Instantaneous
Save : -
This spell allows the caster to draw a magical gylph on the ground that
Can be used to SUMMON beings. It is very sensitive to movement and should
Only be drawn in a place where the caster can be left undisturbed.
See also: SUMMON

'GREATER PERCEPTION'

Verbatim in-game help.

Mastering the realm of the unseen, the psionic can focus his mental
Energies towards seeing the normally hidden creatures in a room and
invisible objects/creatures.
See also: "LESSER PERCEPTION"

'GROUP HEAL'

Verbatim in-game help.

Usage : cast 'group heal'
This powerful prayer heals the caster's entire group.
See also: HEAL

'GROUP INVISIBILITY' 'GROUP INVIS'

Verbatim in-game help.

Usage : cast 'group invisibility'
Accumulative: No
Duration : Varies
This powerful magick allows the magus to conceal his entire party behind a
veil of invisibility.
See also: INVISIBILITY, VISIBLE

'GROUP RECALL'

Verbatim in-game help.

Usage : cast 'group recall'
This spell will recall the caster's entire group to their respective
home towns, given they are not fighting and in the same room as the caster.
See also: "WORD OF RECALL"

HARM

Verbatim in-game help.

Usage : cast 'harm' <victim>
Accumulative: -
Duration : Instantaneous
Save : Versus spell for half damage.
Using this spell, a priest can inflict grievous harm upon his or her enemies.

HASTE

Verbatim in-game help.

Usage : will 'haste' <self>
Accumulative : No
Duration : Instantaneous
By use of this power, the Mystic can speed up his actions in movement as
well as in combat.

HEAL

Verbatim in-game help.

Usage : cast 'heal' <victim>
Accumulative: No
Duration : Instantaneous
Heal will heal all the hitpoints from a person, except 1d4 points.
Maximum 100 points can be healed. A victim who is blinded will also
be cured by the heal spell.
See also: "CURE BLINDNESS"

HELLFIRE

Verbatim in-game help.

Usage : cast 'hellfire'
Accumulative: No
Duration : Instantaneous
Summon the flames of hell to scorch thy enemies.
Let the pretenders drown in the fiery grave you create for them.

'HOLY SHIELD'

Verbatim in-game help.

Usage : cast 'holy shield'
Accumulative: No
Duration : Varies
An improved version of the holy ward spell that allows you to ward your
entire party at one time.
See also: HOLY WARD

'HOLY WARD' WARD

Verbatim in-game help.

Usage : cast 'holy ward' <target>
Accumulative: No
Duration : Varies
The holy ward grants magickal protection to the target against things that
would normally damage him or her.

INFRAVISION

Verbatim in-game help.

Usage : cast 'infravision'
Accumulative: Yes (Duration)
Duration : Varies by level of caster
Allows the caster to detect the heat given off by objects giving them
the ability to have much better vision in dark conditions.
See also: "DETECT INVISIBILITY"

INVIGORATE

Verbatim in-game help.

Usage : cast 'invigorate' <victim>
This spell alleviates the pains of traveling, leaving the victim refreshed
and ready to continue their journey.

INVISIBILITY

Verbatim in-game help.

Usage : cast 'invisibility' <victim | object>
Accumulative: No
Duration : 12 hours + level/2
Makes the target of the spell invisible to everyone except those who have
the "detect invisibility" spell.
See also: "DETECT INVISIBILITY"

INVULNERABILITY INVULN GLOBE 'GLOBE OF INVULNERABILITY'

Verbatim in-game help.

Usage : cast 'globe of invulnerability' <self>
Accumulative : No
Duration : Varies
Drako's minor globe of invulnerability is an ancient spell, powerful and
efficient. It protects the victim from a variety of attacks, as well as
increasing resistance to certain magickal offenses.

LAY HANDS 'LAY HANDS'

Verbatim in-game help.

Usage: cast "lay hands" <self>
This prayer-spell brings a flow of healing through the Paladin's hands,
restoring health to himself.

'LESSER PERCEPTION'

Verbatim in-game help.

Conquering the realm of the unseen, the psionic can focus his mental
energies towards seeing the unseen. This lesser version is great for
seeing in the dark, as well as seeing other people's true nature.
See also: "GREATER PERCEPTION"

LEVITATE

Verbatim in-game help.

Usage : will 'levitate' <self>
Using the power of mind-over-matter, the psionic can levitate himself into
the air, hovering 2-3 feet above the ground (or water).

'LIGHTNING BOLT'

Verbatim in-game help.

Usage : cast 'lightning bolt' <victim>
Accumulative: -
Duration : Instantaneous
Save : Versus spell for half damage.
This spell is more powerful than the shocking grasp spell.
See also: "SHOCKING GRASP"

'MASS DOMINATE'

Verbatim in-game help.

Usage: will 'mass dominate'
An improved version of the dominate power that will assert your control
over everyone in the room that is not in your party. Useful for redominating
part of your army that has strayed.

'MASS HEAL'

Verbatim in-game help.

Usage: cast 'mass heal' <target>
Twice as strong as the heal spell, this powerful healing can only be
cast by the most powerful of clerics and avatars.

'MENTAL LAPSE' MENTAL LAPSE

Verbatim in-game help.

Usage : will 'mental lapse' <victim>
Accumulative: n/a
Duration: Instantaneous
Save: -
Projecting a mental voice across virtually endless distance, the psionic
Can stop <victim> from hunting the psionic. At the highest mastery level,
The psionic can stop <victim> from hunting anyone.

METALSKIN

Verbatim in-game help.

Usage: cast 'metalskin' <target>
Accumulative: Yes
Duration: Varies
Save: -
Causes the target's skin to turn metallic, protecting them from damage.

'METEOR SWARM' METEOR SWARM

Verbatim in-game help.

Usage: cast 'meteor swarm'
Accumultative: -
Duration: Instantaneous
Save: versus spell for half damage
By means of this powerful magick, the magus can call meteors from the heavens
down to smite all of his enemies in the room. This can obviously only work
when the magus is outdoors.

'MIND ATTACK' MINDATTACK

Verbatim in-game help.

Usage: will 'mind attack' <victim>
A psionic's attack on the mind of a victim is an appalling sight. The
Victim first feels a mental invasion, which causes pressure that slowly
increases to the point of extreme, incredible pain. The victim's brain,
revolting against the attack, sometime succumbs to the pressure, exploding
through the skull of the unfortunate victim.

'MIND BAR' MINDBAR

Verbatim in-game help.

Usage: will 'mind bar' <victim>
By use of this power, the skilled psionic can place a mental bar across
his vicitim's mind, leaving the victim without access to his or her intellect.
Successful barring leaves the victim dumbfounded, unable to speak or perform
many other tasks.

'MIND BLAST' MINDBLAST

Verbatim in-game help.

Usage: will 'mind blast' <victim>
A mental blast of pure psionic energy erupts from the attacker, surging
Toward the victim and hitting their mind like a physical blow.

'MIND POKE' MINDPOKE

Verbatim in-game help.

Usage: will 'mind poke' <victim>
A victim of this mind-spell receives a powerful jolt of psionic energy in
their mind, causing level-based damage ranging from a mild head-ache to a
physical hole.

'MIND SIGHT' MINDSIGHT

Verbatim in-game help.

Usage : will 'mindsight' <victim>
Using mental telepathy, the psionic "looks" through the eyes of the victim
and sees the world wherever the victim may be. If the victim is of a
significantly higher level than the psionic, the psionic may not be able to
penetrate their mind. It is also noted that certain races and peoples have
natural shields against this type of psionic mind probing.
Psionics in the victim's room (or the victim himself, if a Psionic) will be
able to sense the sighting.

'MIRROR IMAGE' MIRROR IMAGE

Verbatim in-game help.

Usage: will 'mirror image'
By using this powerful psionic ability, the mentalist may create a clone of
himself. This clone is not perfect, however, and will not stand up to close
scrutiny. It is however, useful for evading pursuers and fooling the enemy.

POISON

Verbatim in-game help.

Usage : cast 'poison' <victim | food | drink>
Accumulative: No.
Duration : Permanent on food and drinks.
Casting poison on food or drink (containers) will poison it. Eating
poisoned food/drinks will poison the person eating or drinking.
A person who is poisoned will suffer damage every hour, lose strength, and
regenerate less points than usual.
See also: "REMOVE POISON", "DETECT POISON"

'PROTECTION FROM EVIL'

Verbatim in-game help.

Usage : cast 'protection from evil' <self>
Accumulative: No
Duration : 24 hours
Gives minor protection from the attacks of
evil opponents, and wards off some aggressive mobs.
Note: casting this spell upon yourself when you are evil can have
disasterous side effects.

'PROTECTION FROM GOOD'

Verbatim in-game help.

Usage : cast 'protection from good' <self>
Accumulative: No
Duration : About 24 hours
Gives minor protection from the attacks of good opponents, and wards
of those pesky do-gooders who always wish you harm.
Note: casting this spell upon yourself while you are good can have
disasterous side effects.

PSIBLAST

Verbatim in-game help.

Usage : will 'psiblast' <victim>
Accumulative: -
Duration : Instantaneous
Save : versus psychic for half damage
This incredibly powerful psionic attack is capable of devastating an opponent.
The psionic must be careful, however, for this power is difficult to control.
There is a chance that a psiblast might backfire on the psionic, causing
permanent brain damage to him or her.

'PSYCHIC SHIELD' PSYCHIC

Verbatim in-game help.

Usage: will 'psychic shield' self
Accumulative: -
Duration: Instananeous
Save: -
By means of this power, the psionic can shield himself from damage done by others
to him. The psychic shield shields the psionic from normal, as well as magical and psychic
attacks.

'RAY OF DISRUPTION' RAY DISRUPTION

Verbatim in-game help.

Usage : cast 'ray of disruption' <victim>
Karnek's Ray of Disruption is one of the most powerful spells known. It
calls forth a ray of pure energy that can burn through most anything. This
spell can backfire, the results usually being fatal.

'REMOVE CURSE'

Verbatim in-game help.

Usage : cast 'remove curse' <victim | object>
Accumulative: No
Duration : Instantaneous
Will remove a curse on carried objects or any persons in the room.

'REMOVE POISON'

Verbatim in-game help.

Usage : cast 'remove poison' <victim | food | drink>
Accumulative: No
Duration : Instantaneous
Will remove the affects of poison from a victim or an object.
See also: POISON

SANCTUARY

Verbatim in-game help.

Usage : cast 'sanctuary' <victim>
Accumulative: Yes (Duration)
Duration : 4 hours
When protected by sanctuary <victim> will only receive 1/2 the normal
Damage caused by a particular blow. The default victim is the caster.
See also: HOLY WARD, HOLY SHIELD, BLESS

'SENSE LIFE'

Verbatim in-game help.

Usage : cast 'sense life'
Accumulative: Yes (Duration)
Allows the caster to sense the presence of a player or monster in the
room which is hiding. The true identity will remain hidden however.
Invisible persons are also considered hidden.
See also: HIDE

'SHIFT REALITY' SHIFT REALITY

Verbatim in-game help.

Usage : will 'shift reality'
Accumulative: No
Duration : Instantaneous
Save : Versus psychic to prevent
By use of this mental power, the psionic or mystic can shift their location
in the material world to somewhere else. Like all forms of psychic transfer,
the mentalist has no control over where he or she ends up, making this power
somewhat hazardous.

'SHOCKING GRASP'

Verbatim in-game help.

Usage : cast 'shocking grasp' <victim>
Accumulative: -
Duration : Instantaneous
Save : Versus spell for half damage.
This spell is more powerful than the burning hands spell.
See also: "BURNING HANDS"

SLOW

Verbatim in-game help.

Usage : cast 'slow' <victim>
Accumulative: Yes
Duration : varies per level of caster
Sends the forces of time against the victim, causing him to slow down
In relation to other PC's and NPC's in the game. Primarily, this affects
Combat and skill use.
See also: HASTE

SMOKESCREEN SMOKE

Verbatim in-game help.

Usage : cast 'smokescreen'
Accumulative: No
Duration : varies per level of caster
This spell creates a blinding cloud of acrid smoke that affects everyone
In the room except the caster and those in his or her group.

'SOUL LEECH'

Verbatim in-game help.

Usage : cast 'soul leech' <victim>
The darkest and most feared of ninja magic abilities -- the power to steal
life from another. If successful, the ninja will gain about a third of the
stolen life added to his own life total.

'SPELL STRENGTH'

Verbatim in-game help.

Usage : cast 'strength' <victim>
Accumulative: Yes (affect)
Duration : Level/2 + 4
The target of this spell will benifit from increased strength for its
duration.

SUMMON

Verbatim in-game help.

Usage : cast 'summon' <victim>
Accumulative: -
Duration : Instantaneous
Will summon a person of the name spoken. It is not possible to summon
Someone of three or more levels above yourself. If you attempt to
summon a monster, it will get a saving throw, and won't appreciate the
summon if it succeeds.
The summon spell requires that a GLYPH OF SUMMONING be present in the
Room for it to succeed.
You can't summon a monster to a peaceful room, and you can't summon
<victim> from a room where magic is not allowed.
On a failed summon attempt, <victim> is sometimes aware of the attempt,
and on massive failures, the caster is summoned TO the victim's location.
See also: NOSUMMON

VITALITY

Verbatim in-game help.

Usage: cast 'vitality' <target>
This spell restores the vital functions of the target, leaving them healthier
and refreshed.

WATERBREATHE

Verbatim in-game help.

Usage: cast 'waterbreathe' <target>
The target gains the ability to breathe underwater like a fish.
This magick does not affect the targets ability to move underwater, however.

WATERWALK

Verbatim in-game help.

Usage: cast 'waterwalk' <target>
Target gains the ability to walk on water. (and not just when it freezes!)

WILL

Verbatim in-game help.

Usage: will '<mind-skill name>' [target]
For psionics. If you want to use your mental abilities on someone or
something. (i.e Force your will)
Example:
> will 'mind poke' warg
Note that the name of the mind-skill must be enclosed by "'"s.
See also: help on each individual mind-skill:
Examples:
> help mind pok
> help levitate
> help domina

'WORD OF INTELLECT'

Verbatim in-game help.

Usage : cast 'word of intellect'
Accumulative: affect
Duration : about a quarter of a day
This short prayer, if answered, causes the victim to become smarter for a
brief while.

'WORD OF RECALL'

Verbatim in-game help.

Usage : cast 'word of recall'
Accumulative: -
Duration : Instantaneous
The caster will be transferred back to his home-town sanctuary
(Whatever city you started in.) Word of Recall cannot be used during combat.
This applies to all forms of Word of Recall, whether it is a cast spell,
scroll, wand, etc. You must be out of combat to use any items with Word of Recall or cast the spell.

ZEN

Verbatim in-game help.

Usage : cast 'zen' <self>
Instantly puts the caster into a meditative trance, used for focusing inner
strengths on healing. While meditating, the caster's wound heal somewhat, but
the caster is unable to move for a short time.