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DARK
PAWNS

A Multi-User DungeonEST. 1994

Edit mobs

Edit a mob prototype in your building zone with the admin console, commit it to the running world, and save the zone file.

Use webOLC in the admin console to edit a mob prototype in your assigned building zone. Your changes stay in a draft until you commit them to the running world and write the zone file.

  • Sign in at /admin/ with a character assigned to build in the zone.
  • Locate the mob in Mobs, or use the next free vnum on its zone page.
  1. Open Mobs and select the mob you want to change.
  2. Choose Edit (or pick the free vnum on the zone page to create a new mob). Opening the editor claims the prototype and opens a draft.
  3. Change its alias keywords, short and long descriptions, level, hit points, damage dice, position, race, alignment, or behavior flags.

The mob editor's fields for a synthetic guard.

  1. Review your edits and choose Commit draft.

The mob prototype updates in the running world and releases your claim.

  1. Choose Save zone file, or save from Workshop & saves.

The mob detail page reflects your committed stats, and saving the zone file removes the zone from pending saves in Workshop & saves.

  • The mob is already claimed. Wait for the other builder to commit or discard their draft.
  • Save zone file is disabled. Commit your mob draft first.
  • Controls are read-only. Check your zone permissions in the builder guide.