---
title: "Play"
description: "Connect to Dark Pawns, create a character, and find a training area before picking a fight. These guides start with the commands and routes a new player needs."
type: reference
audience: developers
verified: v0.1.8
canonical: https://darkpawns.org/docs/play/
---

[Documentation](/docs/) / [Play](/docs/play/)

# Play

Connect to Dark Pawns, create a character, and find a training area before picking a fight. These guides start with the commands and routes a new player needs.

You wake up at the Temple Altar with a starter weapon, a loaf of bread, and a world outside that doesn't care you're level 1. Learn the ropes in the training grounds first, then bring two friends (even if both of them are also you).

[Your first hour](/docs/play/first-hour/)Your first hour in Dark Pawns: gear up, find your guild, walk to the Guard Barracks in Kir Drax'in, win a first fight, and keep your stuff when you quit.

[Connect a client](/docs/play/connect-client/)Dark Pawns lets you run up to three characters at once. Set up TinTin++, Mudlet, MUSHclient, the web client, or telnet to run your party.

[Color](/docs/play/color/)Set your ANSI color level in Dark Pawns with color off, sparse, normal, or complete, and see which screens light up at each threshold.
