DARK
PAWNS

A Multi-User DungeonEST. 1994

Help Archive » Wizard Help

Wizard Help

74 entries

Immortal administration and world-building documentation.

Showing all 74 entries

A

3
  1. 'ACT FLAGS'Each control character is preceded by a '$'.
  2. ACTION A-DESCThe A-desc (action desc) of objs is used for held wands, held staves, scrolls
  3. ADVANCEUsage: advance <victim> <level>

B

2
  1. BAN UNBANUsage: ban [<all | new | select> <site>]
  2. BUILDING BUILDSome not-so-obvious things about OLC:

C

3
  1. CHECKLOADUsage: checkload < obj | mob > <virtual number>
  2. CHOSENThe CHOSEN flag means a mortal is chosen of the gods.
  3. COLOR_TAGSColors are: &n - normal

D

4
  1. DARKUsage: dark
  2. DATEShows the current real time. (Not a social)
  3. DCUsage: dc <descriptor number>
  4. DIGUsage: dig <dir> <roomnum>

E

1
  1. ECHO GECHO QECHO SENDUsage: echo <message>

F

3
  1. FLOW ROOM_FLOW ROOM_FLOW_NORTH FLOWINGThese rooms push the inhabitants in the direction specified. The message
  2. FORCEUsage: force <victim | all> <command> <arguments>
  3. FREEZE THAWUsage: freeze <victim>

G

1
  1. GOTO TRANS WIZTELEPORTUsage: goto <location>

H

4
  1. HANDBOOKUsage: handbook
  2. HCONTROLUsage: hcontrol build <house vnum> <exit dir> <player name>
  3. HOLYLIGHTUsage: holylight
  4. HOMEUsage: home <vnum>

I

3
  1. IDLISTThis creates a text file on the server with a list of all the items in the
  2. IMOTDUsage: imotd
  3. INVISUsage: invis [level]

L

3
  1. LASTUsage: last <player_name>
  2. LOADUsage: load <mob | obj> <virtual number>
  3. LUAEDITUsage: lua [directory] [file[.lua]]

M

2
  1. MOLDUsage: mold <object> <name> <description>
  2. MUTEUsage: mute <victim>

N

5
  1. NAMEDNamed items: These objects should have a namelist consisting of the short
  2. NOHASSLEUsage: nohassle
  3. NOISEThe noise option for mobs adds an interesting element to the mud.
  4. NOTITLEUsage: notitle <vicitim>
  5. NOWIZUsage: nowiz

O

1
  1. OLCUsage: olc [save]

P

5
  1. PAGEUsage: page <player | all> <message>
  2. PARDONUsage: pardon <victim>
  3. POOFIN POOFOUTUsage: poofin <message>
  4. PURGEUsage: purge [name]
  5. PURGEPLAYThis is done periodically by an admin to clean out stale players. These

R

7
  1. REDIT SEDIT OEDIT MEDIT ZEDIT TEDITUsage:
  2. RELOADUsage: reload < '*' | all | file >
  3. REROLLUsage: reroll <player>
  4. RESTOREUsage: restore <player | mobile>
  5. RETURNUsage: return
  6. RLIST MLIST OLIST ZLISTUsage: rlist <zone-number>
  7. ROOMFLAGSUsage: roomflags

S

13
  1. SETUsage: set [ file | player ] <character> <field> <value>
  2. SETHUNTUsage: sethunt <victim> <hunter>
  3. SHOWUsage: show <mode> [argument]
  4. SHUTDOWNUsage: shutdown [reboot | die | pause]
  5. SKILLSETUsage: skillset <name> '<skill>' <value>
  6. SLOWNSUsage: slowns
  7. SNOOPUsage: snoop [player]
  8. SNOWBALLSnowball is just a social -- it prints a funny message, and nothing more.
  9. STATUsage: stat [player | object | mobile | file | room] <name>
  10. STRINGUsage: string <type> <name> <field> [<string> | <keyword>]
  11. SWITCHUsage: switch <monster>
  12. SYSFILEUsage: sysfile <file>
  13. SYSLOGUsage: syslog [off | brief | normal | complete]

T

1
  1. TICKForces a game tick to occur.

U

3
  1. UNAFFECTUsage: unaffect <victim>
  2. UPTIMEUsage: uptime
  3. USERSUsage: users [switches]

V

2
  1. VNUMUsage: vnum <mob | obj> <name>
  2. VSTATUsage: vstat < mob | obj > <virtual number>

W

7
  1. WHEREUsage: where < obj | mob >
  2. WHODThe who daemon is run on a separate port. The following commands exists:
  3. WIZATUsage: at <room VNUM | item | mob | player name> <command> <arguments>
  4. WIZHELPUsage: wizhelp
  5. WIZLOCKUsage: wizlock [value]
  6. WIZNET ;The immortal communication channel.
  7. WNEWBIEUsage: wnewbie <victim>

Z

1
  1. ZRESETUsage: zreset < zone | '*' | '.' >