Zone record / 70
(6-11) Kir Drax'in Slums (Antryg)
80 rooms / 46 mobs / 21 items.Open this zone on the interactive map(JSON record)
Connected zones
- Kir Drax'inZone 80
Shops
- PadrishaOpen 0:00-28:00
Mobs (46)
- a poor manVNUM 7001 / level 0
- a poor womanVNUM 7002 / level 0
- a lotus purveyorVNUM 7003 / level 0
- a young bullyVNUM 7004 / level 0
- a thugVNUM 7005 / level 0
- a dangerous young manVNUM 7006 / level 0
- a young babyVNUM 7007 / level 0
- a dirty young boyVNUM 7008 / level 0
- a dirty young girlVNUM 7009 / level 0
- a ratVNUM 7010 / level 0
- an unstable manVNUM 7011 / level 0
- an effete looking young boyVNUM 7012 / level 0
- a homeless manVNUM 7014 / level 0
- a homeless womanVNUM 7015 / level 0
- a stray dogVNUM 7016 / level 0
- a muskratVNUM 7017 / level 0
- a beggarVNUM 7018 / level 0
- a lotus userVNUM 7019 / level 0
- a passed out druggieVNUM 7020 / level 0
- a bar patronVNUM 7021 / level 0
- Richard NoginVNUM 7022 / level 0
- the beggar kingVNUM 7024 / level 0
- the beautiful courtesanVNUM 7025 / level 0
- sound 1VNUM 7026 / level 0
- sound 2VNUM 7027 / level 0
- sound 3VNUM 7028 / level 0
- sound 4VNUM 7029 / level 0
- sound 5VNUM 7030 / level 0
- a plain-clothed young boyVNUM 7031 / level 0
- a well muscled young manVNUM 7032 / level 0
- a gamblerVNUM 7033 / level 0
- SticksVNUM 7034 / level 0
- PadrishaVNUM 7035 / level 0
- a finely dressed young boyVNUM 7036 / level 0
- a gourmet cookVNUM 7037 / level 0
- a hooded figureVNUM 7038 / level 0
- a hooded figureVNUM 7039 / level 0
- a marble gargoyleVNUM 7040 / level 0
- a dead bushVNUM 7041 / level 0
- a hooded figureVNUM 7042 / level 0
- a hooded figureVNUM 7043 / level 0
- a hooded figureVNUM 7044 / level 0
- a hooded figureVNUM 7045 / level 0
- a hooded figureVNUM 7046 / level 0
- a hooded figureVNUM 7047 / level 0
- a hooded figureVNUM 7048 / level 0
Items (21)
- a shot of wheat grass juiceVNUM 7001
- an ornate keyVNUM 7002
- an odd piece of metalVNUM 7003
- a steel keyVNUM 7004
- a broken tapVNUM 7005
- a bo stickVNUM 7007
- an exquisite hair claspVNUM 7008
- a badly dented breastplateVNUM 7009
- a leather bracerVNUM 7011
- a leather beltVNUM 7012
- fine leather glovesVNUM 7013
- a slingVNUM 7014
- a rounded pebbleVNUM 7015
- a tarry black lumpVNUM 7016
- a murky tonicVNUM 7017
- a rapierVNUM 7021
- a silken sashVNUM 7022
- a scaled vestVNUM 7023
- a heavy iron chestVNUM 7024
- a golden batonVNUM 7027
- a white rootVNUM 7028
Rooms (80)
- Immortal Map Room7000 / City / 1 exits
- Entering a Dim Street7001 / City / 2 exits
- A Dim Street7002 / City / 2 exits
- A Dim Street7003 / City / 3 exits
- A Blocked Street7004 / City / 3 exits
- In a Ruined Building7005 / City / 2 exits
- In a Ruined Building7006 / City / 3 exits
- A Clean Street7007 / City / 3 exits
- A Clean Street7008 / City / 3 exits
- The Plated Ingot7009 / Inside / 3 exits
- The Plated Ingot7010 / Inside / 4 exits
- The Kitchen7011 / Inside / 1 exits
- Gambling room7012 / Inside / 1 exits
- Conference Room7013 / Inside / 1 exits
- Madame Isabel's7014 / Inside / 4 exits
- Silk Partitioned Room7015 / Inside / 1 exits
- Silk Partitioned Room7016 / Inside / 2 exits
- Silk Partitioned Room7017 / Inside / 1 exits
- Private Quarters7018 / Inside / 3 exits
- Rooftop7019 / City / 3 exits
- Rooftop7020 / City / 2 exits
- Rooftop7021 / City / 2 exits
- Rooftop7022 / City / 2 exits
- A Clean Street7023 / City / 2 exits
- A Dim Street7024 / City / 2 exits
- A Dim Street7025 / City / 3 exits
- A Dim Street7026 / City / 3 exits
- An Intersection7027 / City / 3 exits
- Dead End Alley7028 / City / 1 exits
- A Dark Street7029 / City / 2 exits
- A Dark Street7030 / City / 4 exits
- A Dark Street7031 / City / 3 exits
- A Dark Street7032 / City / 3 exits
- A Dark Street7033 / City / 3 exits
- A Dark Street7034 / City / 3 exits
- A Dark Street7035 / City / 3 exits
- Ruined Building7036 / City / 3 exits
- Ruined Building7037 / City / 1 exits
- A Dismal Hovel7038 / Inside / 1 exits
- A Dismal Hovel7039 / Inside / 1 exits
- A Dismal Hovel7040 / Inside / 1 exits
- A Dismal Hovel7041 / Inside / 1 exits
- A Dismal Hovel7042 / Inside / 1 exits
- A Dismal Hovel7043 / Inside / 1 exits
- A Dismal Hovel7044 / Inside / 1 exits
- A Pitch Black Building7045 / Inside / 2 exits
- A Pitch Black Building7046 / Inside / 2 exits
- A Pitch Black Building7047 / Inside / 2 exits
- A Pitch Black Building7048 / Inside / 2 exits
- An Empty Room7049 / Inside / 4 exits
- An Empty Room7050 / Inside / 2 exits
- An Empty Room7051 / Inside / 2 exits
- Second Floor7052 / Inside / 1 exits
- Second Floor7053 / Inside / 2 exits
- Second Floor7054 / Inside / 1 exits
- Narrow Plank7055 / Inside / 2 exits
- Narrow Plank7056 / Inside / 2 exits
- Narrow Plank7057 / Inside / 2 exits
- Gutted Hotel7058 / Inside / 1 exits
- Gutted Hotel7059 / Inside / 4 exits
- Gutted Hotel7060 / Inside / 2 exits
- Second Floor of a Gutted Hotel7061 / Inside / 1 exits
- Second Floor of a Gutted Hotel7062 / Inside / 3 exits
- Second Floor of a Gutted Hotel7063 / Inside / 2 exits
- An Empty Hovel7064 / Inside / 1 exits
- A Deserted Warehouse Office7065 / Inside / 2 exits
- Receiving Room7066 / Inside / 2 exits
- A Storage Room7067 / Inside / 2 exits
- A Dark Bunk room7068 / Inside / 2 exits
- A Training Room7069 / Inside / 2 exits
- A Common Room7070 / Inside / 3 exits
- Lounge/Study7071 / Inside / 2 exits
- Master Bedroom7072 / Inside / 1 exits
- A Freshly Dug Cellar7073 / Inside / 2 exits
- A Dead-End Tunnel7074 / Inside / 1 exits
- A Cellar7075 / City / 0 exits
- A Dim Street7076 / City / 4 exits
- A Dark Alley7077 / City / 2 exits
- Sound Room7078 / Inside / 3 exits
- Landing7079 / Inside / 2 exits