DARK
PAWNS

A Multi-User DungeonEST. 1994

Help » Commands » FLESH ALTER 'FLESH ALTER'

FLESH ALTER 'FLESH ALTER'

Usage: alter

Flesh alter allows the mentalist to manipulate the molecules in their arm, hardening them into a weapon. While this skill is being used, no other weapon may be wielded. The weapon's stats: tohit:(level/3)+1 todam:(level/2)+1

Level Weapon


1 - 3 club 4 - 6 dagger 7 - 9 axe (hand) 10-12 mace 13-15 flail 16-18 axe (battle) 19-21 axe (double-headed battle) 22-24 morning-star 25-27 sword (broad) 28-29 sword (long) 30 scythe

See also: PSIONIC, MYSTIC