DARK
PAWNS

A Multi-User DungeonEST. 1994

searchforravgear90100.txt

Recorded by Vargus· 10,122 lines

searchforravgear90100.txt
color

The capture scrolls on its own. Focus it and use the arrow keys, Page Up and Page Down, Home and End.

541H 273M 284V > ct hehYou tell your clan, 'heh' 541H 273M 284V > wOn a narrow trailTo the east the Great Western Road ends, but it seems someone, or something,has succeeded in making a thin trail that extends off of it into the forestto the west. The trail is narrow and bordered on both sides by a thick thornybrush.[ Exits: east west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 541H 273M 284V > wOn a narrow trailThe trees here are tall, reaching up far above you and forming a canopy. Somethorn bushes line the sides of the trail, dissuading you from going north orsouth. The trail, however goes east and west unimpaired.[ Exits: east west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 541H 273M 284V > wOn a narrow trail    To your west, the forest takes on a dark and sinister look,that must be the begining of the Dark Forest, called Noirwood by the localinhabitants.  A small trail leads into this evil looking forest to thewest.[ Exits: east west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 541H 273M 284V > wNoirwood Forest  You are standing in a dark forest at the beginning of a well-worn paththat seems to mysteriously terminate here amid the underbrush. Gazing tothe north, you can see steep, impassible rocks slope rapidly into a cliffof granite mountains.  The forest continues to the south and west.[ Exits: east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 541H 273M 284V > sNoirwood Forest   To the east, thick brambles mark the border of the forest, making passage to the deciduous forest beyond impossible.   The forest continues in all other directions.[ Exits: north south west ]A horse arrives from the north.A horse arrives from the north.A horse arrives from the north. 541H 273M 284V > sNoirwood Forest   To the east, thick brambles mark the border of the forest, making passage to the deciduous forest beyond impossible.   The forest continues in all other directions.[ Exits: north south west ]A horse arrives from the north.A horse arrives from the north.A horse arrives from the north. 541H 273M 284V > sNoirwood Forest   To the northeast a narrow lake forms a shoreline to the leafy woodsthat surround you.[ Exits: north east south west ]A horse stands here, flicking it's tail.A horse arrives from the north.A horse arrives from the north.A horse arrives from the north. 541H 273M 284V > s Rage tells your clan, 'don't laugh ' 541H 273M 284V > Noirwood ForestThe air here at the heart of the immense, enchanted woodland is thick andrank.  Some kind of green pollen in the insect-filled air in this area makeit difficult to breathe.  A thick, whitish mist rises from the hard forestfloor into the sultry air in this part of the forest.  This vast forest seemsto continue forever in every direction. [ Exits: north east south west ]A horse arrives from the north.A horse arrives from the north.A horse arrives from the north. 541H 273M 284V > ssNoirwood ForestYou are standing at the heart of this dark forest and are surrounded in everydirection by tall, gloomy trees.  Some kind of brown-green mist in the insect-filled air around here make it foul-smelling.  You may be mistaken but everycouple of hours you believe you hear merry-making and musical instrumentsbehind you. Noirwood Forest seems to continue in every direction for as faras you can see. [ Exits: north east south west ]A horse arrives from the north.A horse arrives from the north.A horse arrives from the north. 541H 273M 284V > sNoirwood ForestYou are standing in the center of this black woodland and are surroundedtotally by tall, dark trees.   The shadow-filled trees growing in this generalarea look very old and hearty.   Every so often you think you feel a personlooking at you far away.   This vast forest seems to continue forever in everydirection. [ Exits: north east south west ]A horse arrives from the north.A horse arrives from the north.A horse arrives from the north. 541H 273M 284V > sNoirwood ForestThe air here at the heart of the vast, evil forest is thick and rank.   Thegloomy, strong trees in this part of the forest seem to emit a rank, greendust.   You note a little woodland mammal hiding in a tall tree above yourhead.   The strong, shadow-filled trees in every direction are just as thickas those around here. [ Exits: north east south west ]A horse arrives from the north.A horse arrives from the north.A horse arrives from the north. 541H 273M 284V > Noirwood ForestHere, somewhere at the heart of Noirwood forest, the enchanted trees growtall and totally obscure the light.   The evil trees growing in this vicinitylook old and healthy.   Every few minutes you note a quick woodland creaturescampering around in a evil tree.   These black woods seem to stretch to thehorizon in every direction. [ Exits: north east south west ]A horse arrives from the north.A horse arrives from the north.A horse arrives from the north. 541H 273M 284V > l el wYou look eastwards.The Black Woods continue as far as you can see. 541H 273M 284V > l sYou look westwards.The Black Woods continue as far as you can see. 541H 273M 284V > l nYou look southwards.The Black Woods continue as far as you can see. 541H 273M 284V > lYou look northwards.The Black Woods continue as far as you can see. 541H 273M 284V > Noirwood ForestHere, somewhere at the heart of Noirwood forest, the enchanted trees growtall and totally obscure the light.   The evil trees growing in this vicinitylook old and healthy.   Every few minutes you note a quick woodland creaturescampering around in a evil tree.   These black woods seem to stretch to thehorizon in every direction. [ Exits: north east south west ]A horse stands here, flicking it's tail.A horse stands here, flicking it's tail.A horse stands here, flicking it's tail. 541H 273M 284V > eeNoirwood ForestYou are standing somewhere near the middle of the large, dark forest known asthe Noirwood.   The black, tall trees in this part of the forest seem to emita smelly, black fine dust.   Every now and again you note a little forestcreature peering down at you in a gloomy tree.   For as far as the eye can seethese shadow-filled woods continue in any direction you look. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > Noirwood ForestYou are standing somewhere near the middle of the seemingly boundless,mystical forest known as the Noirwood.   The lofty trees in this area towerabove your head and fill the insect-filled air with pollen making it foul-smelling.   A heavy, white mist rises from the rocky forest floor into thethick air in these parts.   These black woods seem to stretch to the horizonin any direction you look. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > Rage tells your clan, 'if fucks like you could spend 2 minutes levellin me!' 541H 273M 284V > eNoirwood ForestYou stand amidst the strong, evil trees in the mystical woodland the orcs callNoirwood.   The enchanted trees growing in these parts look very old andhealthy.   A heavy, dark fog swirls and turns in the heavy, smelly air inthis general area.   In this immense, evil woodland the lofty trees seem tocontinue forever all around you. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > e Rage tells your clan, 'by cracky!' 541H 273M 284V > eNoirwood ForestThis huge, dark woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   The gloomy trees growing in these parts look very old andhealthy.   Every few minutes you note a little forest mammal hiding in a darktree.   This vast forest seems to continue forever in any direction you look. [ Exits: north east south west ](Red Aura) A scaled and winged darkwing dives towards you.A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > Noirwood ForestYou stand amidst the strong, evil trees in the black woodland the orcs callNoirwood.   The tall trees in this vicinity reach up towards the heavens andfill the hot air with pollen making it difficult to breathe.   You perceive asmall forest creature peering down at you in a tall tree above your head.These shadow-filled woods seem to stretch to the horizon all around you. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > wNoirwood ForestThis huge, dark woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   The gloomy trees growing in these parts look very old andhealthy.   Every few minutes you note a little forest mammal hiding in a darktree.   This vast forest seems to continue forever in any direction you look. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 541H 273M 284V > wNoirwood ForestYou stand amidst the strong, evil trees in the mystical woodland the orcs callNoirwood.   The enchanted trees growing in these parts look very old andhealthy.   A heavy, dark fog swirls and turns in the heavy, smelly air inthis general area.   In this immense, evil woodland the lofty trees seem tocontinue forever all around you. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 541H 273M 284V > eNoirwood ForestThis huge, dark woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   The gloomy trees growing in these parts look very old andhealthy.   Every few minutes you note a little forest mammal hiding in a darktree.   This vast forest seems to continue forever in any direction you look. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > eNoirwood ForestYou stand amidst the strong, evil trees in the black woodland the orcs callNoirwood.   The tall trees in this vicinity reach up towards the heavens andfill the hot air with pollen making it difficult to breathe.   You perceive asmall forest creature peering down at you in a tall tree above your head.These shadow-filled woods seem to stretch to the horizon all around you. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > eNoirwood ForestThe immense, black woodland in which you stand is known as Noirwood by thelocals.   You perceive that the tall, shadow-filled trees around here lookold and seem to fill the insect-filled air with a green pollen.   There aresome weird marks on the soft forest floor here.   Noirwood Forest seems tocontinue in any direction you look for as far as you can see. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > ct goddam mobs keep fleein from mel eYou tell your clan, 'goddam mobs keep fleein from me' 541H 273M 284V > You look eastwards.The Black Woods continue as far as you can see. 541H 273M 284V > eNoirwood ForestYou stand amidst the tall, black trees in the mystical woodland the orcs callNoirwood.   The strong trees here completely block out the light and fill theheavy air with pollen making it foul-smelling.   A thin, dark fog rises fromthe soggy earth into the sultry air in this part of the forest.   NoirwoodForest seems to continue in every direction for as far as you can see. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > eNoirwood ForestYou stand amidst the tall, shadow-filled trees in the dark forest the orcs call Noirwood.   The mystical trees growing in this part of the forest look old and strong.   Every so often you note a quick forest creature studying you in a shadow-filled tree. Noirwood Forest seems to continue all around you for as far as you can see. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > eNoirwood ForestThe air here at the heart of the vast, shadow-filled forest is sultry andfoul-smelling.   The strong trees in this part of the forest reach up towardsthe heavens and fill the hot air with pollen making it difficult to breathe.A heavy, whitish fog rises from the soft earth into the thick air in this partof the forest.   This seemingly endless forest seems to continue forever inany direction you look. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > e Tristan tells your clan, 'aye vargie' 541H 273M 284V > Noirwood ForestThe large, mystical woodland in which you stand is known as Noirwood by thelocals.   The lofty trees around here tower above your head and fill theinsect-filled air with mist making it smelly.   A thick, white fog swirls andturns in the insect-filled, difficult to breathe air in this vicinity.These evil woods seem to stretch to the horizon all around you.[ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > Tristan tells your clan, 'sucks' 541H 273M 284V > eNoirwood ForestThis immense, black woodland is called Noirwood -- which, in orcish, meansBlack Woods.   The strong trees which completely block out the light in thisgeneral area are shadow-filled and seem to be very old.   You perceive a tinyforest animal scampering around in a tall tree above your head.   NoirwoodForest seems to continue in any direction you look for as far as you can see. [ Exits: north east south west ]One of the strange, reptilian olab stands here.A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > k repThey don't seem to be here. 541H 273M 284V > k olab An olab leaves east. 541H 273M 284V > They don't seem to be here. 541H 273M 284V > ek olabNoirwood ForestThe air here near the middle of the huge, mystical woodland is heavy and rank.Some kind of brown-green fine dust in the heavy air in these parts make itdifficult to breathe.   Every couple of hours you notice a small woodlandanimal peering down at you in a evil tree.   These gloomy woods seem tostretch to the horizon in every direction. [ Exits: north east south west ]One of the strange, reptilian olab stands here.A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > You hop off your mount.You EVISCERATE an olab with your incredible slash!! 541H 273M 284V An:(small wounds) Vargus:(excellent) > An olab tries to claw at you but misses by a hair!You EVISCERATE an olab with your incredible slash!!You OBLITERATE an olab with your deadly slash!!You OBLITERATE an olab with your deadly slash!! 541H 273M 284V An:(awful) Vargus:(excellent) > An olab tries to claw at you but misses by a hair!You beautifully slash an olab into two parts -- both dead.An olab is dead!  R.I.P.You receive 1439 experience points.You loot 3 gold from the corpse.Your blood freezes as you hear an olab's death cry.The corpse of an olab seems to be empty. 541H 273M 284V > ct and half of em sneak Rage tells your clan, 'how much of it have you retrieved yet' 541H 273M 284V > You tell your clan, 'and half of em sneak' 541H 273M 284V > l eYou look eastwards.The Black Woods continue as far as you can see. 541H 273M 288V > eNoirwood ForestHere, somewhere in the center of Noirwood forest, the black trees grow talland utterly block the light.   Some kind of black mist in the heavy air inthis general area make it smelly.   You note a small woodland animal studyingyou in a strong tree above your head.   For as far as the eye can see thesemystical woods continue all around you. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > mount horseeYou hop on your mount. 541H 273M 284V > Noirwood ForestThis immense, evil woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   Some kind of rotten-grey mist in the hot air in these partsmake it rank.   Every so often you think you sense a creature following youin the distance.   The tall, mystical trees in any direction you look arejust as thick as those in these parts. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > eeNoirwood ForestThe large, black forest in which you stand is known as Noirwood by the locals.Some kind of black mist in the heavy air in these parts make it rank.   Athick, grey fog swirls and turns in the heavy, smelly air in this part of theforest.   Noirwood Forest seems to continue in every direction for as far asyou can see. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > Gabriel tells your clan, 'alot' 541H 273M 284V > Noirwood ForestHere, somewhere near the middle of Noirwood forest, the enchanted trees growtall and completely block the light.   The lofty trees which completely blockout the light around here are black and seem to be ancient.   Every once in awhile you perceive a tiny woodland creature running about in a shadow-filledtree.   Noirwood Forest seems to continue all around you for as far as you cansee. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > e Tristan tells your clan, 'some...2 robes are left' 541H 273M 284V > eNoirwood ForestThe large, shadow-filled forest in which you stand is known as Noirwood bythe locals.   The shadow-filled trees growing around here look ancient andhearty.   You may be mistaken but once in a while you swear you hear talkingand dancing behind you. The strong, dark trees in every direction are just asthick as those in this general area. [ Exits: north east south west ]A small, white, goblin-like creature skulks around here.A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > Noirwood ForestThe large, mystical forest in which you stand is called Noirwood by thelocals.   The black, strong trees in this part of the forest seem to emit adifficult to breathe, green fine dust.   A heavy, white mist rises from thehard earth into the thick air in this part of the forest.   In this vast,gloomy woodland the tall trees seem to continue forever in any direction youlook. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 541H 273M 284V > wk gobNoirwood ForestThe large, shadow-filled forest in which you stand is known as Noirwood bythe locals.   The shadow-filled trees growing around here look ancient andhearty.   You may be mistaken but once in a while you swear you hear talkingand dancing behind you. The strong, dark trees in every direction are just asthick as those in this general area. [ Exits: north east south west ]A small, white, goblin-like creature skulks around here.A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 541H 273M 284V > You hop off your mount.You EVISCERATE a bakhna rakhna with your incredible slash!! 541H 273M 284V A:(quite a few wounds) Vargus:(excellent) > A bakhna rakhna scratches you as he claws you.You EVISCERATE a bakhna rakhna with your incredible slash!!You EVISCERATE a bakhna rakhna with your incredible slash!!A bakhna rakhna panics, and attempts to flee! 539H 273M 284V > lwNoirwood ForestThe large, shadow-filled forest in which you stand is known as Noirwood bythe locals.   The shadow-filled trees growing around here look ancient andhearty.   You may be mistaken but once in a while you swear you hear talkingand dancing behind you. The strong, dark trees in every direction are just asthick as those in this general area. [ Exits: north east south west ]A horse stands here, flicking it's tail.A horse stands here, flicking it's tail.A horse stands here, flicking it's tail.A horse stands here, flicking it's tail. 539H 273M 284V > Noirwood ForestHere, somewhere near the middle of Noirwood forest, the enchanted trees growtall and completely block the light.   The lofty trees which completely blockout the light around here are black and seem to be ancient.   Every once in awhile you perceive a tiny woodland creature running about in a shadow-filledtree.   Noirwood Forest seems to continue all around you for as far as you cansee. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 539H 273M 280V > enNoirwood ForestThe large, shadow-filled forest in which you stand is known as Noirwood bythe locals.   The shadow-filled trees growing around here look ancient andhearty.   You may be mistaken but once in a while you swear you hear talkingand dancing behind you. The strong, dark trees in every direction are just asthick as those in this general area. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 539H 273M 276V > Noirwood ForestYou are standing near the middle of this dark woodland and are surrounded inevery direction by tall, evil trees.   The mystical, lofty trees in thisvicinity seem to emit a rank, brown-green mist.   You notice a quick forestanimal running about in a strong tree above your head.   In this seeminglyendless, gloomy forest the lofty trees seem to continue forever all aroundyou. [ Exits: north east south west ](Red Aura) An orc scout hides in some brush here.A horse arrives from the south.A horse arrives from the south.A horse arrives from the south.A horse arrives from the south. 539H 273M 272V > seNoirwood ForestThe large, shadow-filled forest in which you stand is known as Noirwood bythe locals.   The shadow-filled trees growing around here look ancient andhearty.   You may be mistaken but once in a while you swear you hear talkingand dancing behind you. The strong, dark trees in every direction are just asthick as those in this general area. [ Exits: north east south west ]A horse arrives from the north.A horse arrives from the north.A horse arrives from the north.A horse arrives from the north. 539H 273M 268V > Noirwood ForestThe large, mystical forest in which you stand is called Noirwood by thelocals.   The black, strong trees in this part of the forest seem to emit adifficult to breathe, green fine dust.   A heavy, white mist rises from thehard earth into the thick air in this part of the forest.   In this vast,gloomy woodland the tall trees seem to continue forever in any direction youlook. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 539H 273M 264V > Gabriel tells your clan, 'robes, misc shit like am of protection gone still' 539H 273M 264V > wsNoirwood ForestThe large, shadow-filled forest in which you stand is known as Noirwood bythe locals.   The shadow-filled trees growing around here look ancient andhearty.   You may be mistaken but once in a while you swear you hear talkingand dancing behind you. The strong, dark trees in every direction are just asthick as those in this general area. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 539H 273M 260V > Noirwood ForestThis huge, enchanted forest is known as Noirwood -- which, in orcish, meansBlack Woods.   You note that the strong, enchanted trees in this vicinityappear to be old and seem to fill the heavy air with a rotten-grey mist.   Aheavy, white mist swirls and turns in the hot, foul-smelling air here.   Foras far as the eye can see these dark woods continue in any direction you look. [ Exits: north east south west ]A horse arrives from the north.A horse arrives from the north.A horse arrives from the north.A horse arrives from the north. 539H 273M 256V > nnNoirwood ForestThe large, shadow-filled forest in which you stand is known as Noirwood bythe locals.   The shadow-filled trees growing around here look ancient andhearty.   You may be mistaken but once in a while you swear you hear talkingand dancing behind you. The strong, dark trees in every direction are just asthick as those in this general area. [ Exits: north east south west ]A horse arrives from the south.A horse arrives from the south.A horse arrives from the south.A horse arrives from the south. 539H 273M 252V > Noirwood ForestYou are standing near the middle of this dark woodland and are surrounded inevery direction by tall, evil trees.   The mystical, lofty trees in thisvicinity seem to emit a rank, brown-green mist.   You notice a quick forestanimal running about in a strong tree above your head.   In this seeminglyendless, gloomy forest the lofty trees seem to continue forever all aroundyou. [ Exits: north east south west ](Red Aura) An orc scout hides in some brush here.A horse arrives from the south.A horse arrives from the south.A horse arrives from the south.A horse arrives from the south. 539H 273M 248V > k orcThey don't seem to be here. 539H 273M 248V > k scoutThey don't seem to be here. 539H 273M 248V > eNoirwood ForestThis seemingly boundless, gloomy forest is called Noirwood -- which, inorcish, means Black Woods.   The mystical, lofty trees in this vicinity seemto emit a smelly, brown-green mist.   A heavy, dark mist swirls and turns inthe thick, rank air in this general area.   This immense forest seems tocontinue forever all around you. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 539H 273M 244V > swNoirwood ForestThe large, mystical forest in which you stand is called Noirwood by thelocals.   The black, strong trees in this part of the forest seem to emit adifficult to breathe, green fine dust.   A heavy, white mist rises from thehard earth into the thick air in this part of the forest.   In this vast,gloomy woodland the tall trees seem to continue forever in any direction youlook. [ Exits: north east south west ]A horse arrives from the north.A horse arrives from the north.A horse arrives from the north.A horse arrives from the north. 539H 273M 240V > wNoirwood ForestThe large, shadow-filled forest in which you stand is known as Noirwood bythe locals.   The shadow-filled trees growing around here look ancient andhearty.   You may be mistaken but once in a while you swear you hear talkingand dancing behind you. The strong, dark trees in every direction are just asthick as those in this general area. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 539H 273M 236V > nNoirwood ForestHere, somewhere near the middle of Noirwood forest, the enchanted trees growtall and completely block the light.   The lofty trees which completely blockout the light around here are black and seem to be ancient.   Every once in awhile you perceive a tiny woodland creature running about in a shadow-filledtree.   Noirwood Forest seems to continue all around you for as far as you cansee. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 539H 273M 232V > Noirwood ForestYou stand amidst the strong, evil trees in the mystical forest the orcs callNoirwood.   The strong trees in this general area tower above your head andfill the heavy air with fine dust making it foul-smelling.   Every couple ofhours you think you glimpse a creature following you in the distance.   Thesegloomy woods seem to stretch to the horizon all around you. [ Exits: north east south west ]A horse arrives from the south.A horse arrives from the south.A horse arrives from the south.A horse arrives from the south. 539H 273M 228V > nNoirwood ForestThe vast, shadow-filled forest in which you stand is called Noirwood by thelocals.   Some kind of green fine dust in the insect-filled air in thisvicinity make it smelly.   Every few minutes you notice a quick woodlandcreature looking at you in a black tree.   In this seemingly boundless, evilwoodland the tall trees seem to continue forever all around you. [ Exits: north east south west ]A strange-looking bird flies around you here.A horse arrives from the south.A horse arrives from the south.A horse arrives from the south.A horse arrives from the south. 539H 273M 224V > k birdYou EVISCERATE a piranha bird with your incredible slash!! 539H 273M 224V A:(quite a few wounds) Vargus:(few scratches) > A piranha bird tries to bite you but bites its tongue instead!You EVISCERATE a piranha bird with your incredible slash!!You beautifully slash a piranha bird into two parts -- both dead.A piranha bird is dead!  R.I.P.You receive 359 experience points.Your blood freezes as you hear a piranha bird's death cry.The corpse of a piranha bird seems to be empty. 539H 273M 224V > eNoirwood ForestThis seemingly endless, evil forest is called Noirwood -- which, in orcish,means Black Woods.   The lofty trees which tower above your head here areblack and look ancient.   Every couple of hours you notice a little forestmammal eyeing you in a gloomy tree.   In this seemingly boundless, gloomyforest the strong trees seem to continue forever in any direction you look. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 539H 273M 220V > eeNoirwood ForestThe seemingly boundless, mystical woodland in which you stand is known asNoirwood by the locals.   The strong trees here tower above you and fill thehot air with pollen making it foul-smelling.   There are a couple of odd markson the soft earth here.   In this seemingly boundless, gloomy forest the talltrees seem to continue forever all around you. [ Exits: north east south west ](Red Aura) An orc scout hides in some brush here.A horse arrives from the west.A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 539H 273M 216V > Rage tells your clan, 'man wtf can I do besides zoo and enders' 539H 273M 216V > Noirwood ForestThe air here at the heart of the vast, evil forest is thick and difficult tobreathe.   The dark, strong trees in this general area seem to emit adifficult to breathe, yellowish fine dust.   You notice a quick forest mammalstudying you in a strong tree above your head.   In this immense, darkwoodland the lofty trees seem to continue forever all around you. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 539H 273M 212V > wNoirwood ForestThe seemingly boundless, mystical woodland in which you stand is known asNoirwood by the locals.   The strong trees here tower above you and fill thehot air with pollen making it foul-smelling.   There are a couple of odd markson the soft earth here.   In this seemingly boundless, gloomy forest the talltrees seem to continue forever all around you. [ Exits: north east south west ](Red Aura) An orc scout hides in some brush here.A horse arrives from the east.A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 539H 273M 208V > k scoutYou EVISCERATE an orc scout with your incredible slash!! 539H 273M 208V An:(quite a few wounds) Vargus:(few scratches) > An orc scout tries to hit you but you easily avoid the blow.You EVISCERATE an orc scout with your incredible slash!!You EVISCERATE an orc scout with your incredible slash!!An orc scout is incapacitated and will slowly die, if not aided. 539H 273M 208V An:(nearly dead) > You beautifully slash an orc scout into two parts -- both dead.An orc scout is dead!  R.I.P.You receive 839 experience points.You loot 5 gold from the corpse.Your blood freezes as you hear an orc scout's death cry.The corpse of an orc scout seems to be empty. 539H 273M 208V > seNoirwood ForestThis seemingly boundless, gloomy forest is called Noirwood -- which, inorcish, means Black Woods.   The mystical, lofty trees in this vicinity seemto emit a smelly, brown-green mist.   A heavy, dark mist swirls and turns inthe thick, rank air in this general area.   This immense forest seems tocontinue forever all around you. [ Exits: north east south west ]A horse arrives from the north.A horse arrives from the north.A horse arrives from the north.A horse arrives from the north. 539H 273M 204V > Noirwood ForestThis huge, enchanted forest is known as Noirwood -- which, in orcish, meansBlack Woods.   Some kind of rotten-grey dust in the sultry air here make itsmelly.   There are a couple of strange plants on the moss covered forestfloor in this area.   In this immense, evil forest the strong trees seem tocontinue forever all around you. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 539H 273M 200V > Gabriel tells your clan, 'sielons?' 539H 273M 200V > eNoirwood ForestThe air here near the middle of the vast, evil forest is insect-filled anddifficult to breathe.   Some kind of rotten-grey pollen in the insect-filledair in these parts make it smelly.   A heavy, white mist swirls and turns inthe sultry, rank air here.   Noirwood Forest seems to continue in everydirection for as far as you can see. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 539H 273M 196V > eNoirwood ForestYou are standing somewhere at the heart of the huge, black forest called theNoirwood.   The lofty trees in this part of the forest reach up towards theheavens and fill the thick air with pollen making it foul-smelling.   Everycouple of hours you think you sense someone stalking you in the trees.   Inthis large, black woodland the lofty trees seem to continue forever in anydirection you look. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 539H 273M 192V > whois ragee[15 Th] Rage  539H 273M 192V > Noirwood Forest   The air here near the middle of the immense, evil woodland is sultry andrank.  The shadow-filled, lofty trees in this vicinity seem to emit a finedust that chokes you with each breath.   Every few minutes you think you sense a large creature stalking you. Theforest seems to continue forever in all directions except up the mountainface to the east.[ Exits: north south west ]A horse arrives from the west.A horse arrives from the west.A horse arrives from the west.A horse arrives from the west. 539H 273M 188V > eAlas, you cannot go that way... 539H 273M 188V > s Tristan tells your clan, 'not by himself' 539H 273M 188V > Noirwood Forest   The air here near the middle of the immense, evil woodland is sultry andrank.  The shadow-filled, lofty trees in this vicinity seem to emit a finedust that chokes you with each breath.   Every few minutes you think you sense a large creature stalking you. Theforest seems to continue forever in all directions except up the mountainface to the east.[ Exits: north south west ]A horse arrives from the north.A horse arrives from the north.A horse arrives from the north.A horse arrives from the north. 539H 273M 184V > wwNoirwood ForestThe air here in the center of the immense, evil woodland is sultry and rank.The evil, strong trees in this vicinity seem to emit a difficult to breathe,yellowish mist.   Every now and again you think you sense someone stalking youin the trees.   Noirwood Forest seems to continue in every direction for asfar as you can see. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 539H 273M 180V > wNoirwood ForestThe large, gloomy woodland in which you stand is called Noirwood by thelocals.   Some kind of green mist in the hot air in this area make itdifficult to breathe.   A thick, dark fog swirls and turns in the insect-filled, rank air in these parts.   The tall, enchanted trees all around youare just as thick as those in this area. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 539H 273M 176V > wNoirwood ForestYou are standing at the heart of this gloomy woodland and are surrounded inevery direction by lofty, black trees.   You notice that the strong, mysticaltrees here seem to be old and seem to fill the thick air with a rotten-greydust.   Every now and again you notice a quick forest mammal cowering in ashadow-filled tree.   Noirwood Forest seems to continue in any direction youlook for as far as you can see. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 539H 273M 172V > wNoirwood ForestThe large, mystical forest in which you stand is called Noirwood by thelocals.   The black, strong trees in this part of the forest seem to emit adifficult to breathe, green fine dust.   A heavy, white mist rises from thehard earth into the thick air in this part of the forest.   In this vast,gloomy woodland the tall trees seem to continue forever in any direction youlook. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 539H 273M 168V > wNoirwood ForestThe large, shadow-filled forest in which you stand is known as Noirwood bythe locals.   The shadow-filled trees growing around here look ancient andhearty.   You may be mistaken but once in a while you swear you hear talkingand dancing behind you. The strong, dark trees in every direction are just asthick as those in this general area. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 539H 273M 164V > wNoirwood ForestHere, somewhere near the middle of Noirwood forest, the enchanted trees growtall and completely block the light.   The lofty trees which completely blockout the light around here are black and seem to be ancient.   Every once in awhile you perceive a tiny woodland creature running about in a shadow-filledtree.   Noirwood Forest seems to continue all around you for as far as you cansee. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 539H 273M 160V > wNoirwood ForestThe large, black forest in which you stand is known as Noirwood by the locals.Some kind of black mist in the heavy air in these parts make it rank.   Athick, grey fog swirls and turns in the heavy, smelly air in this part of theforest.   Noirwood Forest seems to continue in every direction for as far asyou can see. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 539H 273M 156V > Noirwood ForestThis immense, evil woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   Some kind of rotten-grey mist in the hot air in these partsmake it rank.   Every so often you think you sense a creature following youin the distance.   The tall, mystical trees in any direction you look arejust as thick as those in these parts. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 539H 273M 152V > mount horseYou hop on your mount. 541H 273M 174V > wwNoirwood ForestHere, somewhere in the center of Noirwood forest, the black trees grow talland utterly block the light.   Some kind of black mist in the heavy air inthis general area make it smelly.   You note a small woodland animal studyingyou in a strong tree above your head.   For as far as the eye can see thesemystical woods continue all around you. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > Rage tells your clan, 'undead guards would take a fork and ram it right up my ass' 541H 273M 174V > Noirwood ForestThe air here near the middle of the huge, mystical woodland is heavy and rank.Some kind of brown-green fine dust in the heavy air in these parts make itdifficult to breathe.   Every couple of hours you notice a small woodlandanimal peering down at you in a evil tree.   These gloomy woods seem tostretch to the horizon in every direction. [ Exits: north east south west ]The hacked up, bloody corpse of an olab is lying here.         A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > wNoirwood ForestThis immense, black woodland is called Noirwood -- which, in orcish, meansBlack Woods.   The strong trees which completely block out the light in thisgeneral area are shadow-filled and seem to be very old.   You perceive a tinyforest animal scampering around in a tall tree above your head.   NoirwoodForest seems to continue in any direction you look for as far as you can see. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > wwNoirwood ForestThe large, mystical woodland in which you stand is known as Noirwood by thelocals.   The lofty trees around here tower above your head and fill theinsect-filled air with mist making it smelly.   A thick, white fog swirls andturns in the insect-filled, difficult to breathe air in this vicinity.These evil woods seem to stretch to the horizon all around you.[ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > wNoirwood ForestThe air here at the heart of the vast, shadow-filled forest is sultry andfoul-smelling.   The strong trees in this part of the forest reach up towardsthe heavens and fill the hot air with pollen making it difficult to breathe.A heavy, whitish fog rises from the soft earth into the thick air in this partof the forest.   This seemingly endless forest seems to continue forever inany direction you look. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > wNoirwood ForestYou stand amidst the tall, shadow-filled trees in the dark forest the orcs call Noirwood.   The mystical trees growing in this part of the forest look old and strong.   Every so often you note a quick forest creature studying you in a shadow-filled tree. Noirwood Forest seems to continue all around you for as far as you can see. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > wNoirwood ForestYou stand amidst the tall, black trees in the mystical woodland the orcs callNoirwood.   The strong trees here completely block out the light and fill theheavy air with pollen making it foul-smelling.   A thin, dark fog rises fromthe soggy earth into the sultry air in this part of the forest.   NoirwoodForest seems to continue in every direction for as far as you can see. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > w An orc commander arrives from the west.You duck under an orc commander's fist as he takes a swing at you.You EVISCERATE an orc commander with your incredible slash!!You EVISCERATE an orc commander with your incredible slash!!You barely avoid an orc commander's fist as he takes a swing at you! 541H 273M 174V An:(big nasty wounds) Vargus:(excellent) > No way!  You're fighting for your life! 541H 273M 174V An:(big nasty wounds) Vargus:(excellent) > No way!  You're fighting for your life! 541H 273M 174V An:(big nasty wounds) Vargus:(excellent) > Tristan tells your clan, 'if you get on tommorrow i can level you a bit rage' 541H 273M 174V An:(big nasty wounds) Vargus:(excellent) > You EVISCERATE an orc commander with your incredible slash!!An orc commander cries out in agony as you slash his ribcage open!An orc commander is dead!  R.I.P.You receive 1439 experience points.You loot 21 gold from the corpse.Your blood freezes as you hear an orc commander's death cry.The corpse of an orc commander seems to be empty. 541H 273M 174V > wwNoirwood ForestThe immense, black woodland in which you stand is known as Noirwood by thelocals.   You perceive that the tall, shadow-filled trees around here lookold and seem to fill the insect-filled air with a green pollen.   There aresome weird marks on the soft forest floor here.   Noirwood Forest seems tocontinue in any direction you look for as far as you can see. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > Your mount is too exhausted to carry you further. 541H 273M 174V > wYour mount is too exhausted to carry you further. 541H 273M 174V > dismountYou hop off your mount. 541H 273M 174V > order horse repOkay.A horse reports:    [50/50]H [10/10]M [230/230]V [9058]Kills [408]PKs [0]Deaths 541H 273M 174V > order 4.horse rep Tristan tells your clan, 'as soon as chasity's shit is found i'm going to bed' 541H 273M 174V > Okay.A horse reports:    [47/47]H [10/10]M [3/230]V [9058]Kills [408]PKs [0]Deaths 541H 273M 174V > k 4.horseA horse hates your guts!You EVISCERATE a horse with your incredible slash!! 541H 273M 174V A:(awful) Vargus:(excellent) > mount horse Phew!  a horse missed you with its wild maul!You beautifully slash a horse into two parts -- both dead.A horse is dead!  R.I.P.You receive one lousy experience point.You loot 1 gold from the corpse.Your blood freezes as you hear a horse's death cry.The corpse of a horse seems to be empty. 541H 273M 174V > You hop on your mount. 541H 273M 174V > w Tristan tells your clan, 'i can barely stay awake and its hot as fuck' 541H 273M 174V > wNoirwood ForestYou stand amidst the strong, evil trees in the black woodland the orcs callNoirwood.   The tall trees in this vicinity reach up towards the heavens andfill the hot air with pollen making it difficult to breathe.   You perceive asmall forest creature peering down at you in a tall tree above your head.These shadow-filled woods seem to stretch to the horizon all around you. [ Exits: north east south west ]A strange-looking bird flies around you here.A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > Noirwood ForestThis huge, dark woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   The gloomy trees growing in these parts look very old andhealthy.   Every few minutes you note a little forest mammal hiding in a darktree.   This vast forest seems to continue forever in any direction you look. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > eNoirwood ForestYou stand amidst the strong, evil trees in the black woodland the orcs callNoirwood.   The tall trees in this vicinity reach up towards the heavens andfill the hot air with pollen making it difficult to breathe.   You perceive asmall forest creature peering down at you in a tall tree above your head.These shadow-filled woods seem to stretch to the horizon all around you. [ Exits: north east south west ]A strange-looking bird flies around you here.A horse arrives from the west.A horse arrives from the west. 541H 273M 174V > A piranha bird snaps its teeth at you fiercely but misses.You EVISCERATE a piranha bird with your incredible slash!!You EVISCERATE a piranha bird with your incredible slash!!A piranha bird cries out in agony as you slash its ribcage open!A piranha bird is dead!  R.I.P.You receive 359 experience points.Your blood freezes as you hear a piranha bird's death cry.The corpse of a piranha bird seems k birdto be empty. 541H 273M 174V > They don't seem to be here. 541H 273M 174V > wNoirwood ForestThis huge, dark woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   The gloomy trees growing in these parts look very old andhealthy.   Every few minutes you note a little forest mammal hiding in a darktree.   This vast forest seems to continue forever in any direction you look. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > wNoirwood ForestYou stand amidst the strong, evil trees in the mystical woodland the orcs callNoirwood.   The enchanted trees growing in these parts look very old andhealthy.   A heavy, dark fog swirls and turns in the heavy, smelly air inthis general area.   In this immense, evil woodland the lofty trees seem tocontinue forever all around you. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > wwNoirwood ForestYou are standing somewhere near the middle of the seemingly boundless,mystical forest known as the Noirwood.   The lofty trees in this area towerabove your head and fill the insect-filled air with pollen making it foul-smelling.   A heavy, white mist rises from the rocky forest floor into thethick air in these parts.   These black woods seem to stretch to the horizonin any direction you look. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > wNoirwood ForestYou are standing somewhere near the middle of the large, dark forest known asthe Noirwood.   The black, tall trees in this part of the forest seem to emita smelly, black fine dust.   Every now and again you note a little forestcreature peering down at you in a gloomy tree.   For as far as the eye can seethese shadow-filled woods continue in any direction you look. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > Gabriel tells your clan, 'as will I and I am sorry rage, this wasnt my intent. I am having a very bad day' 541H 273M 174V > Noirwood ForestHere, somewhere at the heart of Noirwood forest, the enchanted trees growtall and totally obscure the light.   The evil trees growing in this vicinitylook old and healthy.   Every few minutes you note a quick woodland creaturescampering around in a evil tree.   These black woods seem to stretch to thehorizon in every direction. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > wNoirwood ForestHere, somewhere in the center of Noirwood forest, the evil trees grow loftyand totally block the light.   The strong trees which tower above you inthese parts are dark and look old.   There are a couple of odd-looking plantson the moist forest floor here.   Noirwood Forest seems to continue in everydirection for as far as you can see. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > wNoirwood ForestHere, somewhere in the center of Noirwood forest, the dark trees grow strongand utterly obscure the light.   The gloomy trees growing in this general arealook ancient and hearty.   A thick, grey fog rises from the moss coveredforest floor into the heavy air here.   Noirwood Forest seems to continue inevery direction for as far as you can see. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > wwNoirwood ForestThis seemingly boundless, enchanted forest is known as Noirwood -- which, inorcish, means Black Woods.   The enchanted trees growing in this vicinity lookvery old and healthy.   You may be mistaken but once in a while you swear youhear voices and musical instruments in the distance.   These black woods seemto stretch to the horizon in every direction. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > Noirwood ForestYou are standing at the heart of this dark forest and are surrounded totallyby lofty, mystical trees.   The strong trees in this general area completelyblock out the light and fill the thick air with pollen making it foul-smelling.   Every few minutes you note a quick woodland animal cowering ina shadow-filled tree. Noirwood Forest seems to continue in any direction youlook for as far as you can see. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > wwNoirwood ForestThis huge, black woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   The strong trees which tower above you in this general areaare mystical and seem to be ancient.   You may be crazy but few minutes youbelieve you hear merry-making and dancing in the trees.   Noirwood Forestseems to continue in any direction you look for as far as you can see. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > wNoirwood ForestThe large, mystical forest in which you stand is known as Noirwood by thelocals.   The mystical, tall trees in this area seem to emit a foul-smelling,brown-green pollen.   You notice a tiny woodland mammal running about in atall tree above your head. For as far as the eye can see these shadow-filledwoods continue in any direction you look. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > A Secluded Grove   You are standing in the middle of a grove of strange, and possiblymagical trees which climb into the sky all around you. In the middleof the grove, you can see a strange grass with a blueish tinge. It's hard to see anything beyond the trees of the grove.[ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > wNoirwood ForestThe air here near the middle of the huge, black forest is insect-filled andrank.   You perceive that the tall, dark trees around here appear to be oldand seem to fill the heavy air with a yellowish mist.   Every few minutes younote a little woodland mammal cowering in a dark tree.   The lofty, shadow-filled trees in every direction are just as thick as those in this generalarea. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > wwNoirwood ForestThis large, black forest is known as Noirwood -- which, in orcish, means BlackWoods.   The lofty trees which reach up towards the heavens in this generalarea are gloomy and look very old.   Every once in a while you notice a smallwoodland mammal playing in a black tree.   For as far as the eye can seethese mystical woods continue in any direction you look. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > Noirwood ForestYou stand amidst the strong, mystical trees in the evil woodland the orcscall Noirwood.   The shadow-filled trees growing in this vicinity look oldand hearty.   Every now and again you notice a tiny forest animal eyeing youin a mystical tree.   Noirwood Forest seems to continue in every direction foras far as you can see. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > wwNoirwood ForestHere, somewhere in the center of Noirwood forest, the mystical trees growstrong and totally obscure the light.   Some kind of yellowish pollen in theinsect-filled air in this vicinity make it difficult to breathe.   A thin,silvery mist swirls and turns in the sultry, difficult to breathe air in thisgeneral area.   These gloomy woods seem to stretch to the horizon in anydirection you look. [ Exits: north east south west ]One of the strange, reptilian olab stands here.A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > An olab leaves south. 541H 273M 174V > Noirwood ForestHere, somewhere at the heart of Noirwood forest, the dark trees grow tall andtotally block the light.   The gloomy trees growing in this vicinity lookvery old and healthy.   There are a couple of strange bushes on the hardground in this general area.  This large forest seems to continue forever allaround you. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 174V > esNoirwood ForestHere, somewhere in the center of Noirwood forest, the mystical trees growstrong and totally obscure the light.   Some kind of yellowish pollen in theinsect-filled air in this vicinity make it difficult to breathe.   A thin,silvery mist swirls and turns in the sultry, difficult to breathe air in thisgeneral area.   These gloomy woods seem to stretch to the horizon in anydirection you look. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 174V > Noirwood ForestThis vast, evil woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   The evil, strong trees in these parts seem to emit a rank,brown-green dust.   You note a small forest creature hiding in a strong treeabove your head.   These mystical woods seem to stretch to the horizon inevery direction.[ Exits: north east south west ]One of the strange, reptilian olab stands here.A horse arrives from the north.A horse arrives from the north. 541H 273M 174V > k olabYou hop off your mount.You EVISCERATE an olab with your incredible slash!! 541H 273M 174V An:(quite a few wounds) Vargus:(excellent) > An olab tries to claw at you but misses by a hair!You OBLITERATE an olab with your deadly slash!!You EVISCERATE an olab with your incredible slash!!You OBLITERATE an olab with your deadly slash!!An olab is incapacitated and will slowly die, if not aided. 541H 273M 174V An:(nearly dead) > Your slash at an olab results in a pool of blood and its immediate death!An olab is dead!  R.I.P.You receive 1439 experience points.You loot 3 gold from the corpse.Your blood freezes as you hear an olab's death cry.The corpse of an olab seems to be empty. 541H 273M 174V > wnNoirwood ForestHere, somewhere near the middle of Noirwood forest, the mystical trees growlofty and utterly obstruct the light.   The enchanted, strong trees in thisgeneral area seem to emit a rank, rotten-grey mist.   A heavy, silvery mistswirls and turns in the heavy, smelly air in these parts.   This huge forestseems to continue forever in every direction. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 541H 273M 170V > wNoirwood ForestHere, somewhere at the heart of Noirwood forest, the dark trees grow tall andtotally block the light.   The gloomy trees growing in this vicinity lookvery old and healthy.   There are a couple of strange bushes on the hardground in this general area.  This large forest seems to continue forever allaround you. [ Exits: north east south west ]A horse arrives from the south.A horse arrives from the south.A horse arrives from the south. 541H 273M 166V > Noirwood ForestThe huge, black woodland in which you stand is known as Noirwood by thelocals.   The black trees growing around here look old and hearty.   A thick,whitish mist rises from the leaf covered earth into the sultry air aroundhere.   This immense forest seems to continue forever in any direction youlook. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east.A horse arrives from the east. 541H 273M 162V > mount horsewYou hop on your mount. 541H 273M 162V > wNoirwood ForestYou stand on the west coast that borders Noirwood forest. East of here thehorizon is covered by immense, hauntingly-dark trees.[ Exits: north east south ]A horse arrives from the east.A horse arrives from the east. 541H 273M 162V > wAlas, you cannot go that way... 541H 273M 162V > Rage tells your clan, 'ain't no thang but a chicken wang on a strang' 541H 273M 162V > Alas, you cannot go that way... 541H 273M 162V > sNoirwood ForestYou stand on the west coast that borders Noirwood forest. East of here thehorizon is covered by immense, hauntingly-dark trees.[ Exits: north east south ]A horse arrives from the north.A horse arrives from the north. 541H 273M 162V > eNoirwood ForestThe air here at the heart of the huge, enchanted forest is insect-filled andfoul-smelling.   The enchanted trees growing in this area look very old andstrong.   Every couple of hours you think you think you hear a creaturefollowing you in the trees.   For as far as the eye can see these mysticalwoods continue all around you. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 162V > eeNoirwood ForestHere, somewhere near the middle of Noirwood forest, the mystical trees growlofty and utterly obstruct the light.   The enchanted, strong trees in thisgeneral area seem to emit a rank, rotten-grey mist.   A heavy, silvery mistswirls and turns in the heavy, smelly air in these parts.   This huge forestseems to continue forever in every direction. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 162V > Noirwood ForestThis vast, evil woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   The evil, strong trees in these parts seem to emit a rank,brown-green dust.   You note a small forest creature hiding in a strong treeabove your head.   These mystical woods seem to stretch to the horizon inevery direction.[ Exits: north east south west ]The hacked up, bloody corpse of an olab is lying here.         A horse arrives from the west.A horse arrives from the west. 541H 273M 162V > eNoirwood ForestHere, somewhere near the middle of Noirwood forest, the shadow-filled treesgrow tall and completely obscure the light.   The mystical trees growing inthese parts look ancient and hearty. You may be wrong but few minutes youswear you hear talking and dancing in the distance.   Noirwood Forest seemsto continue in any direction you look for as far as you can see. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 162V > eeNoirwood ForestThis large, mystical woodland is called Noirwood -- which, in orcish, meansBlack Woods.   The lofty trees here tower above your head and fill the thickair with mist making it foul-smelling.   A thin, white fog rises from the leafcovered earth into the insect-filled air in this general area.   The lofty,enchanted trees all around you are just as thick as those in this generalarea. [ Exits: north east south west ](Red Aura) A takisur charges towards you.A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > Noirwood ForestYou are standing somewhere at the heart of the seemingly endless, gloomyforest known as the Noirwood.   The gloomy, lofty trees in this part of theforest seem to emit a difficult to breathe, rotten-grey mist.   There aremany weird tracks on the leaf covered forest floor in this vicinity.   For asfar as the eye can see these black woods continue all around you. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > wNoirwood ForestThis large, mystical woodland is called Noirwood -- which, in orcish, meansBlack Woods.   The lofty trees here tower above your head and fill the thickair with mist making it foul-smelling.   A thin, white fog rises from the leafcovered earth into the insect-filled air in this general area.   The lofty,enchanted trees all around you are just as thick as those in this generalarea. [ Exits: north east south west ](Red Aura) A takisur charges towards you.A horse arrives from the east.A horse arrives from the east. 541H 273M 184V > A takisur snaps its teeth at you fiercely but misses.You OBLITERATE a takisur with your deadly slash!!You OBLITERATE a takisur with your deadly slash!!You EVISCERATE a takisur with your incredible slash!!A takisur snaps its teeth at you fiercely but misses.A takisur tries to bite you but bites its tongue instead! 541H 273M 184V A:(big nask takty wounds) Vargus:(excellent) > You do the best you can! 541H 273M 184V A:(big nasty wounds) Vargus:(excellent) > You OBLITERATE a takisur with your deadly slash!!You OBLITERATE a takisur with your deadly slash!!A takisur is stunned, but will probably regain consciousness again. 541H 273M 184V A:(nearly dead) > e You beautifully slash a takisur into two parts -- both dead.A takisur is dead!  R.I.P.You receive 1799 experience points.Your blood freezes as you hear a takisur's death cry.The corpse of a takisur seems to be empty. 541H 273M 184V > Noirwood ForestYou are standing somewhere at the heart of the seemingly endless, gloomyforest known as the Noirwood.   The gloomy, lofty trees in this part of theforest seem to emit a difficult to breathe, rotten-grey mist.   There aremany weird tracks on the leaf covered forest floor in this vicinity.   For asfar as the eye can see these black woods continue all around you. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > eeNoirwood ForestThe immense, shadow-filled forest in which you stand is called Noirwood by thelocals.   The tall trees in this area reach up towards the heavens and fillthe thick air with fine dust making it foul-smelling.   You notice a littleforest mammal cowering in a strong tree above your head.   The tall, shadow-filled trees in every direction are just as thick as those in this generalarea. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > eNoirwood ForestThe seemingly boundless, mystical woodland in which you stand is known asNoirwood by the locals.   Some kind of yellowish dust in the hot air in thisvicinity make it smelly.   You may be wrong but so often you swear you hearsinging and musical instruments in the trees.   Noirwood Forest seems tocontinue all around you for as far as you can see. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > eNoirwood ForestYou stand amidst the lofty, dark trees in the evil forest the orcs callNoirwood.   The tall trees in this area completely block out the light andfill the insect-filled air with pollen making it rank.   There are many oddplants on the hard ground in this general area.   This seemingly endlessforest seems to continue forever in any direction you look. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > eNoirwood ForestThe air here near the middle of the huge, enchanted forest is hot anddifficult to breathe.   The dark, strong trees in these parts seem to emita difficult to breathe, yellowish dust.   Every couple of hours you think yousense a thief stalking you in the distance.   The lofty, shadow-filled treesall around you are just as thick as those around here. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > eNoirwood ForestThe huge, enchanted woodland in which you stand is called Noirwood by thelocals.   The evil trees growing here look very old and strong.   Every sooften you notice a quick forest creature playing in a evil tree.   Thisseemingly boundless forest seems to continue forever all around you. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > eNoirwood ForestThis immense, dark forest is called Noirwood -- which, in orcish, means BlackWoods.   The black trees growing in this part of the forest look old andhearty.   You note a little woodland animal running about in a lofty treeabove your head.   For as far as the eye can see these enchanted woodscontinue all around you. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > eNoirwood ForestHere, somewhere in the center of Noirwood forest, the evil trees grow talland completely obscure the light.   Some kind of yellowish dust in the sultryair around here make it foul-smelling.   A heavy, silvery mist rises from therocky ground into the insect-filled air in this area.   This large forestseems to continue forever in every direction. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > eNoirwood ForestThe vast, mystical woodland in which you stand is called Noirwood by thelocals.   The shadow-filled trees growing in this general area look ancientand hearty.   Every couple of hours you think you think you hear a smallcreature following you in the distance.   The strong, evil trees in anydirection you look are just as thick as those in this part of the forest. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > Noirwood ForestYou stand amidst the tall, black trees in the enchanted forest the orcs callNoirwood.   The black trees growing here look old and healthy.   You may bemistaken but once in a while you believe you hear singing and whispering faraway.   For as far as the eye can see these mystical woods continue in anydirection you look. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > eeNoirwood ForestThis seemingly boundless, mystical woodland is known as Noirwood -- which, inorcish, means Black Woods.   The evil trees growing in these parts lookancient and strong.   A thin, whitish fog rises from the moist ground intothe insect-filled air here.   For as far as the eye can see these dark woodscontinue in every direction. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > eNoirwood ForestThe trees here have been hacked at with sharp objects and burnt.  The soilis discolored in some places.  Broken orcish arrows sit on the dusty earth orprotrude from damaged trees.  You assume there was a battle here not too longago.  Certainly orcs skirmished here, but whether they fought eachother orsome other army is uncertain.[ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > eeNoirwood ForestYou stand amidst the tall, dark trees in the black forest the orcs callNoirwood.   You notice that the strong, gloomy trees in these parts appearto be ancient and seem to fill the hot air with a green pollen.   Every sooften you think you hear a thief following you far away.   Noirwood Forestseems to continue in every direction for as far as you can see. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > Noirwood ForestThe air here at the heart of the seemingly endless, gloomy woodland is thickand rank.   The tall trees in this vicinity tower above your head and fill theinsect-filled air with mist making it smelly.   A heavy, dark mist rises fromthe soft ground into the hot air in these parts.   This seemingly boundlessforest seems to continue forever in every direction. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > Noirwood ForestThe air here in the center of the large, gloomy forest is hot and rank.   Thetall trees in this general area tower above your head and fill the sultry airwith mist making it rank.   A thin, silvery fog rises from the soft earth intothe sultry air here.   These gloomy woods seem to stretch to the horizon inany direction you look. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west.e  541H 273M 184V > eeNoirwood ForestYou stand amidst the strong, shadow-filled trees in the mystical woodland theorcs call Noirwood.   The enchanted, lofty trees in this vicinity seem to emita difficult to breathe, rotten-grey dust.   Every now and again you think yousense a large creature stalking you in the distance.   For as far as the eyecan see these black woods continue in every direction. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > Noirwood ForestHere, somewhere near the middle of Noirwood forest, the mystical trees growlofty and completely block the light.   Some kind of yellowish dust in thesultry air here make it rank.   There are some strange tracks on the softground in this part of the forest.   These shadow-filled woods seem to stretchto the horizon all around you. [ Exits: north east south west ]A smouldering meteorite lies half-buried in the ground.                  ...it glows whiteThere is the corpse of an orc here, recently deceased.         A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > Noirwood ForestThe air here near the middle of the large, evil forest is hot and difficultto breathe.   You perceive that the strong, evil trees in this area appear tobe ancient and seem to fill the hot air with a green pollen.   A heavy, darkfog rises from the soggy ground into the thick air in this part of the forest.For as far as the eye can see these dark woods continue all around you. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 184V > wNoirwood ForestHere, somewhere near the middle of Noirwood forest, the mystical trees growlofty and completely block the light.   Some kind of yellowish dust in thesultry air here make it rank.   There are some strange tracks on the softground in this part of the forest.   These shadow-filled woods seem to stretchto the horizon all around you. [ Exits: north east south west ]A smouldering meteorite lies half-buried in the ground.                  ...it glows whiteThere is the corpse of an orc here, recently deceased.         A horse arrives from the east.A horse arrives from the east. 541H 273M 184V > l meteoriteIt glows softly with residual heat from its heavenly passage. It's made ofa mineral you have never seen before and appears to be impervious to anyform of damage. You wonder what it could contain... (glowing) 541H 273M 184V > op meteoriteIt seems to be locked. 541H 273M 184V > ct coo i found the meteoriteYou tell your clan, 'coo i found the meteorite' 541H 273M 184V > l in corpseThere's nothing inside that! 541H 273M 184V > lNoirwood ForestHere, somewhere near the middle of Noirwood forest, the mystical trees growlofty and completely block the light.   Some kind of yellowish dust in thesultry air here make it rank.   There are some strange tracks on the softground in this part of the forest.   These shadow-filled woods seem to stretchto the horizon all around you. [ Exits: north east south west ]A smouldering meteorite lies half-buried in the ground.                  ...it glows whiteThere is the corpse of an orc here, recently deceased.         A horse stands here, flicking it's tail.A horse stands here, flicking it's tail. 541H 273M 184V > Gabriel tells your clan, 'good' 541H 273M 184V > get all corpseThe corpse of an orc is not a container. 541H 273M 184V > ct whats with this corpselYou tell your clan, 'whats with this corpse' 541H 273M 184V > Noirwood ForestHere, somewhere near the middle of Noirwood forest, the mystical trees growlofty and completely block the light.   Some kind of yellowish dust in thesultry air here make it rank.   There are some strange tracks on the softground in this part of the forest.   These shadow-filled woods seem to stretchto the horizon all around you. [ Exits: north east south west ]A smouldering meteorite lies half-buried in the ground.                  ...it glows whiteThere is the corpse of an orc here, recently deceased.         A horse stands here, flicking it's tail.A horse stands here, flicking it's tail. 541H 273M 184V > l orcPerhaps it was the impact or perhaps the heat, but this orc probably didn'tknow what hit it. There are a series of footprints leading away from thecorpse to the north and track marks as if something were dragged.  541H 273M 184V > Tristan tells your clan, 'probably a clue' 541H 273M 184V > Gabriel tells your clan, 'look at it' 541H 273M 184V > Gabriel tells your clan, 'it is' 541H 273M 184V > ct he got hit by the meteoritelYou tell your clan, 'he got hit by the meteorite' 541H 273M 184V > Noirwood ForestHere, somewhere near the middle of Noirwood forest, the mystical trees growlofty and completely block the light.   Some kind of yellowish dust in thesultry air here make it rank.   There are some strange tracks on the softground in this part of the forest.   These shadow-filled woods seem to stretchto the horizon all around you. [ Exits: north east south west ]A smouldering meteorite lies half-buried in the ground.                  ...it glows whiteThere is the corpse of an orc here, recently deceased.         A horse stands here, flicking it's tail.A horse stands here, flicking it's tail. 541H 273M 184V > Tristan rides in from the west on a horse.A horse arrives from the west. 541H 273M 184V > ct poor guy Tristan rides north on a horse.A horse leaves north. 541H 273M 184V > Gabriel tells your clan, 'look corpse' 541H 273M 184V > You tell your clan, 'poor guy' 541H 273M 184V > Rage tells your clan, 'why isn't he under it then' 541H 273M 206V > Gabriel tells your clan, 'it is a clue' 541H 273M 206V > ct woah it is a clueYou tell your clan, 'woah it is a clue' 541H 273M 206V > l corpsePerhaps it was the impact or perhaps the heat, but this orc probably didn'tknow what hit it. There are a series of footprints leading away from thecorpse to the north and track marks as if something were dragged.  541H 273M 206V > Gabriel tells your clan, 'nods' 541H 273M 206V > A darkwing flies in from the west. 541H 273M 206V > A darkwing leaves south. 541H 273M 206V > Gabriel tells your clan, ':)' 541H 273M 206V > Gabriel tells your clan, 'damn I am glad I remembered it' 541H 273M 206V > Gabriel tells your clan, 'the second. ' 541H 273M 206V > nNoirwood ForestYou stand amidst the tall, shadow-filled trees in the dark forest the orcs call Noirwood.   The mystical trees growing in this part of the forest look old and strong.   Every so often you note a quick forest creature studying you in a shadow-filled tree. Noirwood Forest seems to continue all around you for as far as you can see. [ Exits: north east south west ]A horse arrives from the south.A horse arrives from the south. 541H 273M 206V > sNoirwood ForestHere, somewhere near the middle of Noirwood forest, the mystical trees growlofty and completely block the light.   Some kind of yellowish dust in thesultry air here make it rank.   There are some strange tracks on the softground in this part of the forest.   These shadow-filled woods seem to stretchto the horizon all around you. [ Exits: north east south west ]A smouldering meteorite lies half-buried in the ground.                  ...it glows whiteThere is the corpse of an orc here, recently deceased.         A horse arrives from the north.A horse arrives from the north. 541H 273M 206V > nNoirwood ForestYou stand amidst the tall, shadow-filled trees in the dark forest the orcs call Noirwood.   The mystical trees growing in this part of the forest look old and strong.   Every so often you note a quick forest creature studying you in a shadow-filled tree. Noirwood Forest seems to continue all around you for as far as you can see. [ Exits: north east south west ]A horse arrives from the south.A horse arrives from the south. 541H 273M 206V > nNoirwood ForestThe seemingly boundless, evil woodland in which you stand is called Noirwoodby the locals.   The strong trees in this part of the forest reach up towardsthe heavens and fill the sultry air with mist making it difficult to breathe.You perceive a quick woodland creature running about in a tall tree aboveyour head.   In this immense, gloomy woodland the lofty trees seem to continueforever all around you. [ Exits: north east south west ]A horse arrives from the south.A horse arrives from the south. 541H 273M 206V > ct could the orc have come from the barrows?You tell your clan, 'could the orc have come from the barrows?' 541H 273M 206V > nNoirwood ForestHere, somewhere at the heart of Noirwood forest, the dark trees grow strongand completely obscure the light.   The evil, strong trees here seem to emita smelly, yellowish mist.   There are some odd-looking marks on the softforest floor in this area.  For as far as the eye can see these enchantedwoods continue in every direction. [ Exits: north east south west ]A horse arrives from the south.A horse arrives from the south. 541H 273M 206V > nNoirwood ForestYou stand amidst the strong, enchanted trees in the mystical woodland theorcs call Noirwood.  The shadow-filled trees growing in this part of theforest look very old and hearty.  There are some odd bushes on the moistearth in these parts.  For as far as the eye can see these evil woodscontinue all around you. [ Exits: north east south west ]A horse arrives from the south.A horse arrives from the south. 541H 273M 206V > sNoirwood ForestHere, somewhere at the heart of Noirwood forest, the dark trees grow strongand completely obscure the light.   The evil, strong trees here seem to emita smelly, yellowish mist.   There are some odd-looking marks on the softforest floor in this area.  For as far as the eye can see these enchantedwoods continue in every direction. [ Exits: north east south west ]A horse arrives from the north.A horse arrives from the north. 541H 273M 228V > Tristan tells your clan, 'sure, why not' 541H 273M 228V > GoofNutz newbies, 'pay attention cause i'll only do this ONCE!' 541H 273M 228V > l marksYou do not see that here. 541H 273M 228V > nNoirwood ForestYou stand amidst the strong, enchanted trees in the mystical woodland theorcs call Noirwood.  The shadow-filled trees growing in this part of theforest look very old and hearty.  There are some odd bushes on the moistearth in these parts.  For as far as the eye can see these evil woodscontinue all around you. [ Exits: north east south west ]A horse arrives from the south.A horse arrives from the south. 541H 273M 228V > nNoirwood ForestYou are standing in the center of this mystical forest and are surrounded inevery direction by lofty, black trees.  The dark, strong trees in this generalarea seem to emit a difficult to breathe, green fine dust.  You may bemistaken but every couple of hours you swear you hear voices and musicalinstruments behind you.  In this immense, gloomy woodland the lofty treesseem to continue forever in any direction you look. [ Exits: north east south west ]A horse arrives from the south.A horse arrives from the south. 541H 273M 228V > nNoirwood ForestThe tall dark trees rise up all around you.[ Exits: north east south west ]A horse stands here, flicking it's tail.A horse arrives from the south.A horse arrives from the south. 541H 273M 228V > nYour mount is too exhausted to carry you further. 541H 273M 228V > dismount A horse leaves north. 541H 273M 228V > You hop off your mount. 541H 273M 228V > GoofNutz newbies, 'rage was right, i'm a stupid fool! def leppards song isn't about coc!' 541H 273M 228V > Gabriel tells your clan, 'that is my guess' 541H 273M 228V > mount horseYou hop on your mount. 541H 273M 228V > nA Lakeshore   You stand upon a lakeshore. The dark forest stretches to the north, south,and east.[ Exits: north east south ]A horse stands here, flicking it's tail.A horse arrives from the south.A horse arrives from the south. 541H 273M 228V > nNoirwood Forest   To the west the lakeshore laps the beached leaves and fallen limbs.The forest continues to the north, south, and east.[ Exits: north east south ](Red Aura) A short, green-skinned imp circles you in anticipation.A horse arrives from the south.A horse arrives from the south. 541H 273M 228V > ct well where the hell is thatsYou tell your clan, 'well where the hell is that' 541H 273M 228V > A Lakeshore   You stand upon a lakeshore. The dark forest stretches to the north, south,and east.[ Exits: north east south ]A horse stands here, flicking it's tail.A horse arrives from the north.A horse arrives from the north. 541H 273M 228V > l w Gabriel tells your clan, 'if they are north' 541H 273M 228V > You look westwards. 541H 273M 228V > A horse leaves east. 541H 273M 228V > wAlas, you cannot go that way... 541H 273M 228V > nNoirwood Forest   To the west the lakeshore laps the beached leaves and fallen limbs.The forest continues to the north, south, and east.[ Exits: north east south ](Red Aura) A short, green-skinned imp circles you in anticipation.A horse arrives from the south.A horse arrives from the south. 541H 273M 228V > wAlas, you cannot go that way... 541H 273M 228V > k impYou hop off your mount.You miss a wood imp by an inch! 541H 273M 228V A:(excellent) Vargus:(excellent) > A wood imp tries to claw at you but misses by a hair!You OBLITERATE a wood imp with your deadly slash!!You EVISCERATE a wood imp with your incredible slash!!You EVISCERATE a wood imp with your incredible slash!!A wood imp panics, and attempts to flee! 541H 273M 228V > mount horseYou hop on your mount. 541H 273M 228V > wlAlas, you cannot go that way... 541H 273M 228V > Noirwood Forest   To the west the lakeshore laps the beached leaves and fallen limbs.The forest continues to the north, south, and east.[ Exits: north east south ]A horse stands here, flicking it's tail.A horse stands here, flicking it's tail. 541H 273M 228V > sYour mount is too exhausted to carry you further. 541H 273M 228V > dismountsYou hop off your mount. 541H 273M 228V > A Lakeshore   You stand upon a lakeshore. The dark forest stretches to the north, south,and east.[ Exits: north east south ](Red Aura) A short, green-skinned imp circles you in anticipation.A horse arrives from the north.A horse arrives from the north.A horse arrives from the north. 541H 273M 224V > k impYou beautifully slash a wood imp into two parts -- both dead.A wood imp is dead!  R.I.P.You receive 839 experience points.Your blood freezes as you hear a wood imp's death cry.The corpse of a wood imp seems to be empty. 541H 273M 224V > order horse repOkay.A horse reports:    [50/50]H [10/10]M [1/230]V [9063]Kills [408]PKs [0]Deaths 541H 273M 224V > kill horseA horse hates your guts!You DESTROY a horse with your ungodly slash!! 541H 273M 224V A:(awful) Vargus:(excellent) > Phew!  a horse missed you with its wild maul!Your powerful slash cleanly cuts off a horse's head, which rolls away with a look of horror on it.A horse is dead!  R.I.P.You receive one lousy experience point.You loot 1 gold from the corpse.Your blood freezes as you hear a horse's death cry.The corpse of a horse seems to be empty. 541H 273M 224V > mount horsenYou hop on your mount. 541H 273M 224V > Noirwood Forest   To the west the lakeshore laps the beached leaves and fallen limbs.The forest continues to the north, south, and east.[ Exits: north east south ]A horse arrives from the south. 541H 273M 224V > Rage tells your clan, 'you guys like playin music trivia lyrics' 541H 273M 224V > wAlas, you cannot go that way... 541H 273M 224V > nNoirwood Forest   You stand at the edge of the forest called Noirwood by the orc nation whocalls it home. A medium-sized lake runs north of here and on the far coast,you see vast, grassy fields.    To the south these dark woods grow ever thicker and extend as far as youcan see, while to the east, you can see where the woodline meets the shore.[ Exits: east south ](Red Aura) An imposing man on a black horse rides here.A horse arrives from the south. 541H 273M 224V > s Famine leaves south. 541H 273M 224V > Noirwood Forest   To the west the lakeshore laps the beached leaves and fallen limbs.The forest continues to the north, south, and east.[ Exits: north east south ](Red Aura) An imposing man on a black horse rides here.A horse arrives from the north. 541H 273M 224V > sA Lakeshore   You stand upon a lakeshore. The dark forest stretches to the north, south,and east.[ Exits: north east south ]The hacked up, bloody corpse of a wood imp is lying here.      The hacked up, bloody corpse of a horse is lying here.         A horse arrives from the north. 541H 273M 224V > ct i founc faminedYou tell your clan, 'i founc famine' 541H 273M 224V > Alas, you cannot go that way... 541H 273M 224V > sNoirwood ForestThe tall dark trees rise up all around you.[ Exits: north east south west ]A horse arrives from the north. 541H 273M 224V > l wYou look westwards.The Black Woods continue as far as you can see. 541H 273M 224V > wNoirwood Forest   South of here, these seemingly endless woods continue as far as you cansee. The forest stretches in all directions, save north, where a long lakeinterrupts the trees.[ Exits: east south west ]A horse arrives from the east. 541H 273M 224V > Tristan tells your clan, 'didn't we all' 541H 273M 224V > eNoirwood ForestThe tall dark trees rise up all around you.[ Exits: north east south west ]A horse arrives from the west. 541H 273M 246V > sNoirwood ForestYou are standing in the center of this mystical forest and are surrounded inevery direction by lofty, black trees.  The dark, strong trees in this generalarea seem to emit a difficult to breathe, green fine dust.  You may bemistaken but every couple of hours you swear you hear voices and musicalinstruments behind you.  In this immense, gloomy woodland the lofty treesseem to continue forever in any direction you look. [ Exits: north east south west ]A horse arrives from the north. 541H 273M 246V > sNoirwood ForestYou stand amidst the strong, enchanted trees in the mystical woodland theorcs call Noirwood.  The shadow-filled trees growing in this part of theforest look very old and hearty.  There are some odd bushes on the moistearth in these parts.  For as far as the eye can see these evil woodscontinue all around you. [ Exits: north east south west ]A horse arrives from the north. 541H 273M 246V > sNoirwood ForestHere, somewhere at the heart of Noirwood forest, the dark trees grow strongand completely obscure the light.   The evil, strong trees here seem to emita smelly, yellowish mist.   There are some odd-looking marks on the softforest floor in this area.  For as far as the eye can see these enchantedwoods continue in every direction. [ Exits: north east south west ]A horse arrives from the north. 541H 273M 246V > sNoirwood ForestThe seemingly boundless, evil woodland in which you stand is called Noirwoodby the locals.   The strong trees in this part of the forest reach up towardsthe heavens and fill the sultry air with mist making it difficult to breathe.You perceive a quick woodland creature running about in a tall tree aboveyour head.   In this immense, gloomy woodland the lofty trees seem to continueforever all around you. [ Exits: north east south west ]A horse arrives from the north. 541H 273M 246V > sNoirwood ForestYou stand amidst the tall, shadow-filled trees in the dark forest the orcs call Noirwood.   The mystical trees growing in this part of the forest look old and strong.   Every so often you note a quick forest creature studying you in a shadow-filled tree. Noirwood Forest seems to continue all around you for as far as you can see. [ Exits: north east south west ]A hunting dog of the Dharzi is sniffing a tree here.A horse arrives from the north. 541H 273M 246V > A hunting dog of the Dharzi leaves south. 541H 273M 246V > sk dogNoirwood ForestHere, somewhere near the middle of Noirwood forest, the mystical trees growlofty and completely block the light.   Some kind of yellowish dust in thesultry air here make it rank.   There are some strange tracks on the softground in this part of the forest.   These shadow-filled woods seem to stretchto the horizon all around you. [ Exits: north east south west ]A smouldering meteorite lies half-buried in the ground.                  ...it glows whiteThere is the corpse of an orc here, recently deceased.         A hunting dog of the Dharzi is sniffing a tree here.A horse arrives from the north. 541H 273M 246V > You hop off your mount.You EVISCERATE a hunting dog of the Dharzi with your incredible slash!! 541H 273M 246V A:(quite a few wounds) Vargus:(excellent) > A hunting dog of the Dharzi snaps his teeth at you fiercely but misses.You EVISCERATE a hunting dog of the Dharzi with your incredible slash!!A hunting dog of the Dharzi panics, and attempts to flee!A hunting dog of the Dharzi leaves south. 541H 273M 246V > Rage tells your clan, 'you people are fucking dead' 541H 273M 246V > sk dogNoirwood ForestThe air here at the heart of the seemingly endless, dark forest is heavy andrank.   The gloomy trees growing in this vicinity look very old and healthy.Every couple of hours you think you think you hear a thief looking at you inthe trees.   For as far as the eye can see these dark woods continue in everydirection. [ Exits: north east south west ](Red Aura) A takisur charges towards you.A horse arrives from the north.A horse arrives from the north. 541H 273M 242V > They don't seem to be here. 541H 273M 242V > k tak A takisur leaves north.Your blood freezes as you hear someone's death cry. 541H 273M 242V > They don't seem to be here. 541H 273M 242V > nk takNoirwood ForestHere, somewhere near the middle of Noirwood forest, the mystical trees growlofty and completely block the light.   Some kind of yellowish dust in thesultry air here make it rank.   There are some strange tracks on the softground in this part of the forest.   These shadow-filled woods seem to stretchto the horizon all around you. [ Exits: north east south west ]A smouldering meteorite lies half-buried in the ground.                  ...it glows whiteThere is the corpse of an orc here, recently deceased.         (Red Aura) A takisur charges towards you.A horse arrives from the south.A horse arrives from the south. 541H 273M 238V > You EVISCERATE a takisur with your incredible slash!! 541H 273M 238V A:(small wounds) Vargus:(excellent) > A takisur snaps its teeth at you fiercely but misses.A takisur snaps its teeth at you fiercely but misses.You OBLITERATE a takisur with your deadly slash!!Your desperate slash at a takisur is easily avoided by it.You EVISCERATE a takisur with your incredible slash!! 541H 273M 238V A:(big nasty wounds) Vargus:(excellent) > A takisur tries to bite you but bites its tongue instead!A takisur snaps its teeth at you fiercely but misses.You OBLITERATE a takisur with your deadly slash!!You OBLITERATE a takisur with your deadly slash!!A takisur is mortally wounded, and will die soon, if not aided. 541H 273M 238V A:(nearly dead) > Your slash at a takisur results in a pool of blood and its immediate death!A takisur is dead!  R.I.P.You receive 1799 experience points.Your blood freezes as you hear a takisur's death cry.The corpse of a takisur seems to be empty. 541H 273M 238V > order horse repOkay.A horse reports:    [47/47]H [10/10]M [165/230]V [9063]Kills [408]PKs [0]Deaths 541H 273M 238V > mount     horseYou hop on your mount. 541H 273M 238V > A darkwing flies in from the south. 541H 273M 238V > A darkwing leaves east. 541H 273M 260V > ct sure, throw us some triviaYou tell your clan, 'sure, throw us some trivia' 541H 273M 260V > l eYou look eastwards.The Black Woods continue as far as you can see. 541H 273M 260V > lNoirwood ForestHere, somewhere near the middle of Noirwood forest, the mystical trees growlofty and completely block the light.   Some kind of yellowish dust in thesultry air here make it rank.   There are some strange tracks on the softground in this part of the forest.   These shadow-filled woods seem to stretchto the horizon all around you. [ Exits: north east south west ]A smouldering meteorite lies half-buried in the ground.                  ...it glows whiteThere is the corpse of an orc here, recently deceased.         The hacked up, bloody corpse of a takisur is lying here.       A horse stands here, flicking it's tail. 541H 273M 260V > eNoirwood ForestThe air here near the middle of the large, evil forest is hot and difficultto breathe.   You perceive that the strong, evil trees in this area appear tobe ancient and seem to fill the hot air with a green pollen.   A heavy, darkfog rises from the soggy ground into the thick air in this part of the forest.For as far as the eye can see these dark woods continue all around you. [ Exits: north east south west ](Red Aura) A scaled and winged darkwing dives towards you.A horse arrives from the west. 541H 273M 260V > k darkYou hop off your mount.You EVISCERATE a darkwing with your incredible slash!! 541H 273M 260V A:(quite a few wounds) Vargus:(excellent) > Rage tells your clan, 'name the song' 541H 273M 260V A:(quite a few wounds) Vargus:(excellent) > A darkwing barely claws you.You OBLITERATE a darkwing with your deadly slash!!You EVISCERATE a darkwing with your incredible slash!!A darkwing panics, and attempts to flee!A darkwing leaves east. 538H 273M 260V > eNoirwood ForestThe air here at the heart of the huge, dark forest is sultry and difficult tobreathe.   Some kind of brown-green dust in the insect-filled air in this areamake it rank.   You notice a small forest mammal cowering in a tall tree aboveyour head.   The lofty, mystical trees all around you are just as thick asthose around here. [ Exits: north east south west ](Red Aura) A scaled and winged darkwing dives towards you.A horse arrives from the west.A horse arrives from the west. 538H 273M 256V > k dark Rage tells your clan, 'I'll start with easy ones' 538H 273M 256V > Your slash at a darkwing results in a pool of blood and its immediate death!A darkwing is dead!  R.I.P.You receive 839 experience points.Your blood freezes as you hear a darkwing's death cry.The corpse of a darkwing seems to be empty. 538H 273M 256V > wwNoirwood ForestThe air here near the middle of the large, evil forest is hot and difficultto breathe.   You perceive that the strong, evil trees in this area appear tobe ancient and seem to fill the hot air with a green pollen.   A heavy, darkfog rises from the soggy ground into the thick air in this part of the forest.For as far as the eye can see these dark woods continue all around you. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 538H 273M 252V > Noirwood ForestHere, somewhere near the middle of Noirwood forest, the mystical trees growlofty and completely block the light.   Some kind of yellowish dust in thesultry air here make it rank.   There are some strange tracks on the softground in this part of the forest.   These shadow-filled woods seem to stretchto the horizon all around you. [ Exits: north east south west ]A smouldering meteorite lies half-buried in the ground.                  ...it glows whiteThere is the corpse of an orc here, recently deceased.         The hacked up, bloody corpse of a takisur is lying here.       A horse arrives from the east.A horse arrives from the east. 538H 273M 248V > mount horseYou hop on your mount. 538H 273M 248V > Rage tells your clan, 'And as we wind on down the road, our shadows taller than our souls,' 538H 273M 248V > sNoirwood ForestThe air here at the heart of the seemingly endless, dark forest is heavy andrank.   The gloomy trees growing in this vicinity look very old and healthy.Every couple of hours you think you think you hear a thief looking at you inthe trees.   For as far as the eye can see these dark woods continue in everydirection. [ Exits: north east south west ]A horse arrives from the north. 538H 273M 248V > wNoirwood ForestThe air here near the middle of the seemingly boundless, gloomy woodland isheavy and foul-smelling.   The enchanted, lofty trees around here seem to emita difficult to breathe, yellowish dust.   Every couple of hours you perceive aquick forest animal peering down at you in a dark tree.   In this immense,gloomy woodland the strong trees seem to continue forever in any direction youlook. [ Exits: north east south west ]A horse arrives from the east. 538H 273M 248V > Rage tells your clan, 'There walks a lady we all know, who shines white light and watch her show' 538H 273M 248V > wNoirwood ForestThis vast, mystical woodland is called Noirwood -- which, in orcish, meansBlack Woods.   The gloomy trees growing in this area look ancient and hearty.You note a tiny woodland animal scampering around in a strong tree above yourhead.   For as far as the eye can see these mystical woods continue in anydirection you look. [ Exits: north east south west ]A horse stands here, flicking it's tail.A horse arrives from the east. 538H 273M 248V > A horse leaves west. 538H 273M 248V > wNoirwood ForestThe large, mystical woodland in which you stand is known as Noirwood by thelocals.   The strong trees which tower above you in this vicinity are gloomyand appear to be very old.   Every so often you perceive a small woodlandcreature looking at you in a gloomy tree.   For as far as the eye can seethese enchanted woods continue all around you. [ Exits: north east south west ]A horse stands here, flicking it's tail.A horse arrives from the east. 538H 273M 248V > wNoirwood ForestThe skulls of orcs lye here in a pile which, perhaps, is meant to serve asa deterrent to would-be aggressive orcish forces.  Who slew so many orcsor made this pile is not clear.  All around, the trees loom above you andcontinue as far as you can see.  There are many tracks leading west of here.[ Exits: north east south west ]A horse arrives from the east. 538H 273M 248V > Rage tells your clan, 'How everything still turns to gold, and if you listen very hard' 538H 273M 248V > wNoirwood ForestThe tall trees here have been partially cleared away and a deep, wide pithas been dug into the ground.  You peer over the edge carefully and cannotsee the bottom in the darkness.  Far below, however, you hear the soundsof trickling water and suspect that there are caves cut into the earth andstone by an underground stream.[ Exits: north east south west ]A horse arrives from the east. 538H 273M 248V > wNoirwood ForestThe trees here look fire-damaged and you notice many shattered orcish arrowsembedded in the ground and trees in this area.  In some spots the ground hasbeen discolored with green orc blood here and this is obviously the site ofa recent struggle between orcs and someone.  Whether the orcs were fightingeach other or some other force is unclear.[ Exits: north east south west ]A horse arrives from the east. 538H 273M 248V > Rage tells your clan, 'The tune will come to you at last, when all is one and one is all' 538H 273M 248V > wNoirwood ForestYou are standing near the middle of this gloomy forest and are surroundedtotally by lofty, mystical trees.   Some kind of brown-green mist in thesultry air in this part of the forest make it difficult to breathe.   Everynow and again you think you feel someone stalking you in the trees.   For asfar as the eye can see these black woods continue all around you. [ Exits: north east south west ]A horse arrives from the east. 538H 273M 248V > Rage tells your clan, 'To be a rock and not roll' 538H 273M 248V > You feel less righteous. 541H 273M 270V > Rage tells your clan, 'you HAVE to know that' 541H 273M 270V > wNoirwood ForestThe air here in the center of the seemingly endless, gloomy woodland issultry and difficult to breathe.   Some kind of green pollen in the insect-filled air in this area make it foul-smelling.   A thin, whitish fog risesfrom the moist forest floor into the thick air around here.   For as far asthe eye can see these shadow-filled woods continue all around you. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 270V > wNoirwood ForestThis large, evil forest is known as Noirwood -- which, in orcish, means BlackWoods.   Some kind of black dust in the heavy air in this area make it foul-smelling.   You perceive a small woodland creature playing in a tall treeabove your head.   Noirwood Forest seems to continue all around you for as faras you can see. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 270V > wNoirwood ForestHere, somewhere at the heart of Noirwood forest, the black trees grow loftyand totally obstruct the light.   You perceive that the tall, evil trees inthis area look old and seem to fill the thick air with a rotten-grey pollen.A thick, silvery fog swirls and turns in the hot, rank air around here.These black woods seem to stretch to the horizon in any direction you look. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 270V > wwYou are zapped by a suit of spiked, black armor and instantly let go of it.You are zapped by a demonic helm and instantly let go of it.You are zapped by a Lightning sword and instantly let go of it.You are zapped by a Faberge egg and instantly let go of it.You are zapped by an unholy mask and instantly let go of it.Noirwood ForestHere, somewhere in the center of Noirwood forest, the enchanted trees growstrong and utterly obstruct the light.   The lofty trees around here stretchup towards the sky and fill the thick air with mist making it difficult tobreathe.   There are some weird bushes on the moss covered ground in theseparts.   For as far as the eye can see these black woods continue all around you. [ Exits: north east south west ]A strange-looking bird flies around you here.A horse arrives from the east. 541H 273M 270V > Noirwood ForestYou are standing somewhere near the middle of the seemingly boundless,gloomy forest called the Noirwood.   The tall trees around here reach uptowards the heavens and fill the hot air with mist making it foul-smelling.There are a couple of odd-looking plants on the hard forest floor aroundhere.   Noirwood Forest seems to continue all around you for as far as youcan see. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 270V > eNoirwood ForestHere, somewhere in the center of Noirwood forest, the enchanted trees growstrong and utterly obstruct the light.   The lofty trees around here stretchup towards the sky and fill the thick air with mist making it difficult tobreathe.   There are some weird bushes on the moss covered ground in theseparts.   For as far as the eye can see these black woods continue all around you. [ Exits: north east south west ]A strange-looking bird flies around you here.A horse arrives from the west. 541H 273M 270V > k bird A piranha bird snaps its teeth at you fiercely but misses.You hit a piranha bird extremely hard.You hit a piranha bird extremely hard.A piranha bird barely bites you. 538H 273M 270V A:(quite a few wounds) Vargus:(few scratches) > You do the best you can! 538H 273M 270V A:(quite a few wounds) Vargus:(few scratches) > You OBLITERATE a piranha bird with your deadly hit!!You massacre a piranha bird to small fragments with your hit.A piranha bird ducks under your fist as you try to hit it.A piranha bird tries to bite you but bites its tongue instead! 538H 273M 270V A:(awful) Vargus:(few scratches) > get axe robeThere doesn't seem to be an axe in a robe of many pockets. 538H 273M 270V A:(awful) Vargus:(few scratches) > You punch a piranha bird in its kidneys resulting in its immediate death!A piranha bird is dead!  R.I.P.You receive 359 experience points.Your blood freezes as you hear a piranha bird's death cry.The corpse of a piranha bird seems to be empty. 538H 273M 270V > l in chestlarge (carried):   Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   oriental robes                                                  4 pts  1   an ancient staff of power                                      10 pts          ...it glows white...it is humming  1   a beheading axe                                                26 pts  1   the Sun Blade                                                   7 pts  1   a serpentine dagger                                             6 pts  1   the Overlord's blade                                           20 pts          ...it is invisible ...it glows white  1   a holy sword                                                   25 pts          ...it glows blue...it glows white 538H 273M 270V > Rage tells your clan, 'good bejesus jehosofat' 538H 273M 270V > Rage tells your clan, 'Stairway to Heaven' 538H 273M 270V > lNoirwood ForestHere, somewhere in the center of Noirwood forest, the enchanted trees growstrong and utterly obstruct the light.   The lofty trees around here stretchup towards the sky and fill the thick air with mist making it difficult tobreathe.   There are some weird bushes on the moss covered ground in theseparts.   For as far as the eye can see these black woods continue all around you. [ Exits: north east south west ]The corpse of a piranha bird is lying here.                    A horse stands here, flicking it's tail. 538H 273M 270V > get sun chestYou get the Sun Blade from a large inlaid chest. 538H 273M 270V > wield sunYou wield the Sun Blade. 538H 273M 270V > wNoirwood ForestYou are standing somewhere near the middle of the seemingly boundless,gloomy forest called the Noirwood.   The tall trees around here reach uptowards the heavens and fill the hot air with mist making it foul-smelling.There are a couple of odd-looking plants on the hard forest floor aroundhere.   Noirwood Forest seems to continue all around you for as far as youcan see. [ Exits: north east south west ]A horse arrives from the east. 538H 273M 270V > wNoirwood ForestYou are standing somewhere near the middle of the large, gloomy forest calledthe Noirwood.   The dark, lofty trees in this part of the forest seem to emita foul-smelling, brown-green fine dust.   There are some odd-looking tracks onthe rocky forest floor in this general area.   This huge forest seems tocontinue forever in any direction you look. [ Exits: north east south west ]A horse arrives from the east. 538H 273M 270V > wNoirwood ForestHere, somewhere at the heart of Noirwood forest, the shadow-filled trees growtall and totally block the light.   The mystical, lofty trees in this part ofthe forest seem to emit a rank, rotten-grey pollen.   Every now and again younotice a quick woodland mammal scampering around in a enchanted tree.   Thetall, black trees in every direction are just as thick as those in thisvicinity. [ Exits: north east south west ]A horse arrives from the east. 538H 273M 270V > wwNoirwood ForestYou are standing somewhere at the heart of the seemingly endless, evilwoodland called the Noirwood.   The strong trees in these parts reach uptowards the heavens and fill the hot air with fine dust making it smelly.Every now and again you think you sense something stalking you in the trees.For as far as the eye can see these dark woods continue all around you. [ Exits: north east south west ]A hunting dog of the Dharzi is sniffing a tree here.A horse arrives from the east. 538H 273M 270V > eNoirwood ForestHere, somewhere in the center of Noirwood forest, the shadow-filled trees growlofty and totally obscure the light.   The evil, strong trees in this part ofthe forest seem to emit a foul-smelling, rotten-grey dust.   You may be wrongbut couple of hours you think you hear merry-making and whispering far away.For as far as the eye can see these evil woods continue in any direction youlook. [ Exits: north east south west ]A horse arrives from the east. 538H 273M 270V > Noirwood ForestYou are standing somewhere at the heart of the seemingly endless, evilwoodland called the Noirwood.   The strong trees in these parts reach uptowards the heavens and fill the hot air with fine dust making it smelly.Every now and again you think you sense something stalking you in the trees.For as far as the eye can see these dark woods continue all around you. [ Exits: north east south west ]A hunting dog of the Dharzi is sniffing a tree here.A horse arrives from the west. 538H 273M 270V > k dogYou hop off your mount.You OBLITERATE a hunting dog of the Dharzi with your deadly slash!! 538H 273M 270V A:(quite a few wounds) Vargus:(few scratches) > A hunting dog of the Dharzi tries to bite you but bites his tongue instead!You OBLITERATE a hunting dog of the Dharzi with your deadly slash!!You OBLITERATE a hunting dog of the Dharzi with your deadly slash!!A hunting dog of the Dharzi panics, and attempts to flee!A hunting dog of the Dharzi leaves west. 538H 273M 270V > wk dogNoirwood ForestHere, somewhere in the center of Noirwood forest, the shadow-filled trees growlofty and totally obscure the light.   The evil, strong trees in this part ofthe forest seem to emit a foul-smelling, rotten-grey dust.   You may be wrongbut couple of hours you think you hear merry-making and whispering far away.For as far as the eye can see these evil woods continue in any direction youlook. [ Exits: north east south west ]A hunting dog of the Dharzi is sniffing a tree here.A horse arrives from the east.A horse arrives from the east. 538H 273M 266V > You OBLITERATE a hunting dog of the Dharzi with your deadly slash!!A hunting dog of the Dharzi is mortally wounded, and will die soon, if not aided. 538H 273M 266V A:(nearly dead) > A hunting dog of the Dharzi cries out in agony as you slash his ribcage open!A hunting dog of the Dharzi is dead!  R.I.P.You receive 599 experience points.Your blood freezes as you hear a hunting dog of the Dharzi's death cry.The corpse of a hunting dog of the Dharzi seems to be empty. 538H 273M 266V > scVargus                           Age: 41 yearsHit points: 538(541)  Mana points: 273(273)  Movement points: 266(288)You are neutral, how boring.You are getting pretty sweaty with all that armor on.Experience:    13609998 pointsCoins carried: 1004 gold coins    Coins in bank: 44080 gold coinsKills: 11703  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is almost too heavy to lift.You are standing.You are summonable by other players.Spells affecting you:     detect invisibility          sanctuary                    holy ward                    detect alignment         Equipment spells affecting you:protection from evil 538H 273M 266V > wwNoirwood ForestHere, somewhere at the heart of Noirwood forest, the dark trees grow strongand totally obstruct the light.   Some kind of green mist in the sultry airin these parts make it rank.   A thick, whitish mist swirls and turns in thethick, smelly air in this area.   These shadow-filled woods seem to stretchto the horizon in any direction you look. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 538H 273M 262V > Noirwood ForestThe vast, black forest in which you stand is known as Noirwood by the locals.The dark, strong trees in this general area seem to emit a smelly, yellowishfine dust.   Every once in a while you think you hear someone stalking youbehind you.   This vast forest seems to continue forever all around you.[ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 280V > wwNoirwood ForestYou are standing at the heart of this mystical woodland and are surroundedtotally by strong, shadow-filled trees.   The black trees growing in thispart of the forest look very old and healthy.   You note a quick woodlandanimal studying you in a lofty tree above your head.   In this seeminglyboundless, dark woodland the lofty trees seem to continue forever in anydirection you look. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 276V > Noirwood ForestThe immense, mystical woodland in which you stand is called Noirwood by thelocals.   You perceive that the strong, shadow-filled trees in this generalarea seem to be old and seem to fill the hot air with a yellowish fine dust.A thin, dark mist rises from the moss covered forest floor into the hot airaround here.   For as far as the eye can see these enchanted woods continuein every direction. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 272V > wDarkness It is too dark here to see much of anything... 541H 273M 269V > eNoirwood ForestThe immense, mystical woodland in which you stand is called Noirwood by thelocals.   You perceive that the strong, shadow-filled trees in this generalarea seem to be old and seem to fill the hot air with a yellowish fine dust.A thin, dark mist rises from the moss covered forest floor into the hot airaround here.   For as far as the eye can see these enchanted woods continuein every direction. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 266V > l wYou look westwards.The Black Woods continue as far as you can see. 541H 273M 266V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a bag                                                           5 pts  1   a large inlaid chest                                           92 pts  1   a large wine barrel                                             8 pts  1   a robe of many pockets                                         71 pts  1   a suit of spiked, black armor                                  30 pts          ...it is humming  1   a demonic helm                                                  9 pts  1   a Lightning sword                                              20 pts          ...it is invisible ...it glows white  1   a Faberge egg                                                   9 pts          ...it glows white  1   an unholy mask                                                  3 pts 541H 273M 266V > wwDarkness It is too dark here to see much of anything... 541H 273M 263V > Noirwood ForestYou stand on the west coast that borders Noirwood forest. East of here thehorizon is covered by immense, hauntingly-dark trees.[ Exits: north east south ]A horse arrives from the east.A horse arrives from the east. 541H 273M 260V > eDarkness It is too dark here to see much of anything... 541H 273M 257V > l nYou look northwards.The Black Woods continue as far as you can see. 541H 273M 257V > nNoirwood ForestThe air here at the heart of the huge, enchanted forest is insect-filled andfoul-smelling.   The enchanted trees growing in this area look very old andstrong.   Every couple of hours you think you think you hear a creaturefollowing you in the trees.   For as far as the eye can see these mysticalwoods continue all around you. [ Exits: north east south west ](Red Aura) A short, green-skinned imp circles you in anticipation.A horse arrives from the south.A horse arrives from the south. 541H 273M 254V > sDarkness It is too dark here to see much of anything... 541H 273M 251V > ct whats this spot of darkness in  noirwoodYou tell your clan, 'whats this spot of darkness in  noirwood' 541H 273M 251V > lDarkness It is too dark here to see much of anything...You hear someone or something moving around nearby.You hear someone or something moving around nearby. 541H 273M 251V > lDarkness It is too dark here to see much of anything...You hear someone or something moving around nearby.You hear someone or something moving around nearby. 541H 273M 251V > l Someone tells your clan, 'whats it say' 541H 273M 251V > Darkness It is too dark here to see much of anything...You hear someone or something moving around nearby.You hear someone or something moving around nearby. 541H 273M 251V > ct i cant seeYou tell your clan, 'i cant see' 541H 273M 251V > ct no light sourcewYou tell your clan, 'no light source' 541H 273M 251V > Noirwood ForestYou stand on the west coast that borders Noirwood forest. East of here thehorizon is covered by immense, hauntingly-dark trees.[ Exits: north east south ]A horse arrives from the east.A horse arrives from the east. 541H 273M 248V > l eYou look eastwards.The Black Woods continue as far as you can see. 541H 273M 248V > seNoirwood ForestYou stand on the west coast that borders Noirwood forest. East of here thehorizon is covered by immense, hauntingly-dark trees.[ Exits: north east south ](Red Aura) A scaled and winged darkwing dives towards you.A horse arrives from the north.A horse arrives from the north. 541H 273M 244V > Noirwood ForestThis immense, evil woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   The tall trees in this general area completely block out thelight and fill the thick air with pollen making it smelly.   There are manystrange tracks on the soft earth in this vicinity.   This vast forest seems tocontinue forever in any direction you look. [ Exits: north east south west ](Red Aura) A short, green-skinned imp circles you in anticipation.A horse arrives from the west.A horse arrives from the west. 541H 273M 240V > wNoirwood ForestYou stand on the west coast that borders Noirwood forest. East of here thehorizon is covered by immense, hauntingly-dark trees.[ Exits: north east south ](Red Aura) A scaled and winged darkwing dives towards you.A horse arrives from the east.A horse arrives from the east. 541H 273M 236V > ek impNoirwood ForestThis immense, evil woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   The tall trees in this general area completely block out thelight and fill the thick air with pollen making it smelly.   There are manystrange tracks on the soft earth in this vicinity.   This vast forest seems tocontinue forever in any direction you look. [ Exits: north east south west ](Red Aura) A short, green-skinned imp circles you in anticipation.A horse arrives from the west.A horse arrives from the west. 541H 273M 232V > You OBLITERATE a wood imp with your deadly slash!! 541H 273M 232V A:(small wounds) Vargus:(excellent) > A wood imp tries to claw at you but misses by a hair!You OBLITERATE a wood imp with your deadly slash!!You OBLITERATE a wood imp with your deadly slash!! 541H 273M 232V A:(pretty hurt) Vargus:(excellent) > A wood imp tries to claw at you but misses by a hair!You try to slash a wood imp but miss by a mile.You OBLITERATE a wood imp with your deadly slash!!A wood imp panics, and attempts to flee! 541H 273M 232V > Rage tells your clan, 'ttristan' 541H 273M 232V > A darkwing flies in from the west. 541H 273M 232V > ct track me if you wantYou tell your clan, 'track me if you want' 541H 273M 232V > k drakThey don't seem to be here. 541H 273M 232V > lookNoirwood ForestThis immense, evil woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   The tall trees in this general area completely block out thelight and fill the thick air with pollen making it smelly.   There are manystrange tracks on the soft earth in this vicinity.   This vast forest seems tocontinue forever in any direction you look. [ Exits: north east south west ](Red Aura) A scaled and winged darkwing dives towards you.A horse stands here, flicking it's tail.A horse stands here, flicking it's tail.Rage tells your clan, 'what music do you listen to' 541H 273M 232V > k darkYou OBLITERATE a darkwing with your deadly slash!! 541H 273M 232V A:(small wounds) Vargus:(excellent) > A darkwing tries to claw at you but nearly nicks itself instead!You OBLITERATE a darkwing with your deadly slash!!You OBLITERATE a darkwing with your deadly slash!! 541H 273M 232V A:(big nasty wounds) Vargus:(excellent) > Tristan tells your clan, 'gospel' 541H 273M 232V A:(big nasty wounds) Vargus:(excellent) > A darkwing tries to claw at you but misses by a hair!You OBLITERATE a darkwing with your deadly slash!!A darkwing panics, and attempts to flee!A darkwing leaves east. 541H 273M 232V > ek darkNoirwood ForestThe air here at the heart of the seemingly endless, evil forest is heavy anddifficult to breathe.   The gloomy trees growing in this vicinity look veryold and strong.   There are some odd-looking marks on the moist forest floorin these parts.   The tall, enchanted trees all around you are just as thickas those in this part of the forest. [ Exits: north east south west ](Red Aura) A scaled and winged darkwing dives towards you.A horse arrives from the west.A horse arrives from the west. 541H 273M 228V > A darkwing leaves west. 541H 273M 228V > They don't seem to be here. 541H 273M 228V > wNoirwood ForestThis immense, evil woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   The tall trees in this general area completely block out thelight and fill the thick air with pollen making it smelly.   There are manystrange tracks on the soft earth in this vicinity.   This vast forest seems tocontinue forever in any direction you look. [ Exits: north east south west ](Red Aura) A scaled and winged darkwing dives towards you.A horse arrives from the east.A horse arrives from the east. 541H 273M 224V > Rage tells your clan, 'what else' 541H 273M 224V > Tristan tells your clan, 'God said to noaaah there's gonna be a floody-floody' 541H 273M 224V > k darkYou OBLITERATE a darkwing with your deadly slash!!A darkwing panics, and attempts to flee!A darkwing leaves north. 541H 273M 246V > ct heheYou tell your clan, 'hehe' 541H 273M 246V > ct did freak tell you the story about the stong tristan sent himlYou tell your clan, 'did freak tell you the story about the stong tristan sent him' 541H 273M 246V > Noirwood ForestThis immense, evil woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   The tall trees in this general area completely block out thelight and fill the thick air with pollen making it smelly.   There are manystrange tracks on the soft earth in this vicinity.   This vast forest seems tocontinue forever in any direction you look. [ Exits: north east south west ]A horse stands here, flicking it's tail.A horse stands here, flicking it's tail. 541H 273M 246V > lookNoirwood ForestThis immense, evil woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   The tall trees in this general area completely block out thelight and fill the thick air with pollen making it smelly.   There are manystrange tracks on the soft earth in this vicinity.   This vast forest seems tocontinue forever in any direction you look. [ Exits: north east south west ]A horse stands here, flicking it's tail.A horse stands here, flicking it's tail. 541H 273M 246V > wNoirwood ForestYou stand on the west coast that borders Noirwood forest. East of here thehorizon is covered by immense, hauntingly-dark trees.[ Exits: north east south ]A horse arrives from the east.A horse arrives from the east. 541H 273M 242V > nNoirwood ForestYou stand on the west coast that borders Noirwood forest. East of here thehorizon is covered by immense, hauntingly-dark trees.[ Exits: north east south ]A horse arrives from the south.A horse arrives from the south. 541H 273M 238V > eDarkness It is too dark here to see much of anything... 541H 273M 235V > elookNoirwood ForestThe immense, mystical woodland in which you stand is called Noirwood by thelocals.   You perceive that the strong, shadow-filled trees in this generalarea seem to be old and seem to fill the hot air with a yellowish fine dust.A thin, dark mist rises from the moss covered forest floor into the hot airaround here.   For as far as the eye can see these enchanted woods continuein every direction. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 232V > Noirwood ForestThe immense, mystical woodland in which you stand is called Noirwood by thelocals.   You perceive that the strong, shadow-filled trees in this generalarea seem to be old and seem to fill the hot air with a yellowish fine dust.A thin, dark mist rises from the moss covered forest floor into the hot airaround here.   For as far as the eye can see these enchanted woods continuein every direction. [ Exits: north east south west ]A horse stands here, flicking it's tail.A horse stands here, flicking it's tail. 541H 273M 232V > l n An orc arrives from the south.You barely avoid an orc's fist as he takes a swing at you!You OBLITERATE an orc with your deadly slash!!You OBLITERATE an orc with your deadly slash!!You OBLITERATE an orc with your deadly slash!!You miss an orc by an inch!You barely avoid an orc's fist as he takes a swing at you! 541H 273M 232V An:(big nasty wounds) Vargus:(excellent) > You're a little busy right now! 541H 273M 232V An:(big nasty wounds) Vargus:(excellent) > You OBLITERATE an orc with your deadly slash!!You OBLITERATE an orc with your deadly slash!!Your slash at an orc results in a pool of blood and his immediate death!An orc is dead!  R.I.P.You receive 1079 experience points.You loot 10 gold from the corpse.Your blood freezes as you hear an orc's death cry.The corpse of an orc seems to be empty. 541H 273M 232V > Rage tells your clan, 'heh loma did I ever send you that sound file' 541H 273M 232V > l nnYou look northwards.The Black Woods continue as far as you can see. 541H 273M 232V > Noirwood ForestHere, somewhere near the middle of Noirwood forest, the mystical trees growlofty and utterly obstruct the light.   The enchanted, strong trees in thisgeneral area seem to emit a rank, rotten-grey mist.   A heavy, silvery mistswirls and turns in the heavy, smelly air in these parts.   This huge forestseems to continue forever in every direction. [ Exits: north east south west ]A horse arrives from the south.A horse arrives from the south. 541H 273M 228V > Rage tells your clan, 'of the black guy in the phone booth' 541H 273M 228V > wNoirwood ForestThe air here at the heart of the huge, enchanted forest is insect-filled andfoul-smelling.   The enchanted trees growing in this area look very old andstrong.   Every couple of hours you think you think you hear a creaturefollowing you in the trees.   For as far as the eye can see these mysticalwoods continue all around you. [ Exits: north east south west ]A horse arrives from the east.A horse arrives from the east. 541H 273M 224V > wNoirwood ForestYou stand on the west coast that borders Noirwood forest. East of here thehorizon is covered by immense, hauntingly-dark trees.[ Exits: north east south ]A horse arrives from the east.A horse arrives from the east. 541H 273M 220V > sNoirwood ForestYou stand on the west coast that borders Noirwood forest. East of here thehorizon is covered by immense, hauntingly-dark trees.[ Exits: north east south ]A horse arrives from the north.A horse arrives from the north. 541H 273M 216V > wAlas, you cannot go that way... 541H 273M 216V > sNoirwood ForestYou stand on the west coast that borders Noirwood forest. East of here thehorizon is covered by immense, hauntingly-dark trees.[ Exits: north east south ]A horse arrives from the north.A horse arrives from the north. 541H 273M 212V > eeNoirwood ForestThis immense, evil woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   The tall trees in this general area completely block out thelight and fill the thick air with pollen making it smelly.   There are manystrange tracks on the soft earth in this vicinity.   This vast forest seems tocontinue forever in any direction you look. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 208V > eNoirwood ForestThe air here at the heart of the seemingly endless, evil forest is heavy anddifficult to breathe.   The gloomy trees growing in this vicinity look veryold and strong.   There are some odd-looking marks on the moist forest floorin these parts.   The tall, enchanted trees all around you are just as thickas those in this part of the forest. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 204V > eNoirwood ForestYou are standing at the heart of this enchanted forest and are surrounded inevery direction by lofty, dark trees.   The tall trees in this part of theforest tower above your head and fill the thick air with mist making itdifficult to breathe.   There are some weird plants on the rocky earth inthis vicinity.   These mystical woods seem to stretch to the horizon allaround you. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 200V > eNoirwood ForestYou are standing in the center of this black woodland and are surrounded onall sides by tall, black trees.   Some kind of black fine dust in the hot airaround here make it rank.   You may be crazy but couple of hours you believeyou hear voices and dancing in the distance.   Noirwood Forest seems tocontinue in any direction you look for as far as you can see. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 196V > Darkness It is too dark here to see much of anything... 541H 273M 193V > eNoirwood ForestThis large, mystical forest is called Noirwood -- which, in orcish, meansBlack Woods.   You perceive that the lofty, black trees in this general areaseem to be ancient and seem to fill the sultry air with a black dust.   Athin, dark fog swirls and turns in the insect-filled, foul-smelling air inthis part of the forest.   In this immense, enchanted woodland the strongtrees seem to continue forever all around you. [ Exits: north east south west ]A horse arrives from the west.A horse arrives from the west. 541H 273M 190V > mount horseYou hop on your mount. 541H 273M 190V > eeNoirwood ForestYou stand amidst the tall, mystical trees in the gloomy woodland the orcs callNoirwood.   The evil trees growing around here look very old and hearty.Every so often you perceive a small forest mammal playing in a mystical tree.The lofty, mystical trees in any direction you look are just as thick as thosein this part of the forest. [ Exits: north east south west ]A horse arrives from the west. 541H 273M 190V > Noirwood ForestHere, somewhere near the middle of Noirwood forest, the enchanted trees growtall and utterly obscure the light.   The lofty trees which reach up towardsthe heavens here are dark and seem to be very old.   You note a little forestanimal looking at you in a lofty tree above your head.   These black woodsseem to stretch to the horizon all around you. [ Exits: north east south west ]A horse arrives from the west. 541H 273M 190V > eeNoirwood ForestThis large, gloomy woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   The lofty trees which tower above you here are black and lookvery old.   Every once in a while you note a small forest animal eyeing youin a dark tree.   For as far as the eye can see these gloomy woods continue inevery direction. [ Exits: north east south west ]A strange-looking bird flies around you here.A horse arrives from the west. 541H 273M 190V > Noirwood ForestThe air here near the middle of the large, black woodland is hot and rank.The mystical, tall trees around here seem to emit a difficult to breathe,rotten-grey fine dust.   Every couple of hours you perceive a tiny woodlandmammal scampering around in a enchanted tree.   In this large, black forestthe tall trees seem to continue forever in any direction you look. [ Exits: north east south west ]A strange-looking bird flies around you here.A horse arrives from the west. 541H 273M 190V > wk birdNoirwood ForestThis large, gloomy woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   The lofty trees which tower above you here are black and lookvery old.   Every once in a while you note a small forest animal eyeing youin a dark tree.   For as far as the eye can see these gloomy woods continue inevery direction. [ Exits: north east south west ]A strange-looking bird flies around you here.A horse arrives from the east. 541H 273M 190V > A piranha bird tries to bite you but bites its tongue instead!You OBLITERATE a piranha bird with your deadly slash!!You OBLITERATE a piranha bird with your deadly slash!!A piranha bird snaps its teeth at you fiercely but misses. 541H 273M 190V A:(big nasty wounds) Vargus:(excellent) > You do the best you can! 541H 273M 190V A:(big nasty wounds) Vargus:(excellent) > You OBLITERATE a piranha bird with your deadly slash!!A piranha bird is stunned, but will probably regain consciousness again.Your powerful slash cleanly cuts off a piranha bird's head, which rolls away with a look of horror on it.A piranha bird is dead!  R.I.P.You receive 359 experience points.Your blood freezes as you hear a piranha bird's death cry.The corpse of a piranha bird seems to be empty. 541H 273M 190V > Rage tells your clan, 'alright, another single practice session for that level' 541H 273M 190V > mount horseYou can't ride two beasts at once! 541H 273M 190V > lNoirwood ForestThis large, gloomy woodland is known as Noirwood -- which, in orcish, meansBlack Woods.   The lofty trees which tower above you here are black and lookvery old.   Every once in a while you note a small forest animal eyeing youin a dark tree.   For as far as the eye can see these gloomy woods continue inevery direction. [ Exits: north east south west ]The hacked up, bloody corpse of a piranha bird is lying here.  A horse stands here, flicking it's tail. 541H 273M 190V > eNoirwood ForestThe air here near the middle of the large, black woodland is hot and rank.The mystical, tall trees around here seem to emit a difficult to breathe,rotten-grey fine dust.   Every couple of hours you perceive a tiny woodlandmammal scampering around in a enchanted tree.   In this large, black forestthe tall trees seem to continue forever in any direction you look. [ Exits: north east south west ]A strange-looking bird flies around you here.A horse arrives from the west. 541H 273M 190V > k birdYou hop off your mount.You OBLITERATE a piranha bird with your deadly slash!! 541H 273M 212V A:(quite a few wounds) Vargus:(excellent) > A piranha bird tries to bite you but bites its tongue instead!You OBLITERATE a piranha bird with your deadly slash!!You OBLITERATE a piranha bird with your deadly slash!! 541H 273M 212V A:(awful) Vargus:(excellent) > mount horseNo way!  You're fighting for your life! 541H 273M 212V A:(awful) Vargus:(excellent) > A piranha bird tries to bite you but bites its tongue instead!Your slash at a piranha bird results in a pool of blood and its immediate death!A piranha bird is dead!  R.I.P.You receive 359 experience points.Your blood freezes as you hear a piranha bird's death cry.The corpse of a piranha bird seems to be empty. 541H 273M 212V > mount horseYou hop on your mount. 541H 273M 212V > eeNoirwood ForestYou are standing near the middle of this enchanted forest and are surroundedin every direction by strong, enchanted trees.  The tall trees which towerabove your head in this part of the forest are black and look ancient.There are many large marks on the leaf covered forest floor in this area.Noirwood Forest seems to continue in any direction you look for as far as youcan see. [ Exits: north east south west ]A horse arrives from the west. 541H 273M 212V > Noirwood ForestHere, somewhere near the middle of Noirwood forest, the enchanted trees growstrong and utterly obstruct the light.   The lofty trees which reach uptowards the heavens in these parts are dark and seem to be very old.   Everyfew minutes you think you glimpse something stalking you in the trees.   Foras far as the eye can see these black woods continue all around you. [ Exits: north east south west ]A horse arrives from the west. 541H 273M 212V > eNoirwood ForestYou stand amidst the strong, dark trees in the enchanted woodland the orcscall Noirwood.   The enchanted, strong trees here seem to emit a difficult tobreathe, green dust.   There are a couple of odd-looking bushes on the rockyforest floor in this part of the forest.   For as far as the eye can see theseevil woods continue in any direction you look. [ Exits: north east south west ](Red Aura) An orc scout hides in some brush here.A horse arrives from the west. 541H 273M 212V > ewNoirwood ForestYou are standing in the center of this black woodland and are surrounded totally by tall, shadow-filled trees.   Some kind of yellowish mist in the insect-filled air in this area make it foul-smelling.   You may be wrong but once in a while you believe you hear laughing and dancing in the trees.   In this huge, gloomy forest the tall trees seem to continue forever all around you. [ Exits: north east south west ]A horse arrives from the west. 541H 273M 212V > Noirwood ForestYou stand amidst the strong, dark trees in the enchanted woodland the orcscall Noirwood.   The enchanted, strong trees here seem to emit a difficult tobreathe, green dust.   There are a couple of odd-looking bushes on the rockyforest floor in this part of the forest.   For as far as the eye can see theseevil woods continue in any direction you look. [ Exits: north east south west ](Red Aura) An orc scout hides in some brush here.A horse arrives from the east. 541H 273M 212V > k scoutYou hop off your mount.You OBLITERATE an orc scout with your deadly slash!! 541H 273M 212V An:(small wounds) Vargus:(excellent) > You barely avoid an orc scout's fist as he takes a swing at you!You OBLITERATE an orc scout with your deadly slash!!You miss an orc scout by an inch!You OBLITERATE an orc scout with your deadly slash!! 541H 273M 212V An:(pretty hurt) Vargus:(excellent) > An orc scout tries to hit you but you easily avoid the blow.You OBLITERATE an orc scout with your deadly slash!!An orc scout cries out in agony as you slash his ribcage open!An orc scout is dead!  R.I.P.You receive 839 experience points.You loot 5 gold from the corpse.Your blood freezes as you hear an orc scout's death cry.The corpse of an orc scout seems to be empty. 541H 273M 212V > mount horseYou hop on your mount. 541H 273M 212V > clan who Clan members online-------------------------Vagabond FolkenVagabond FariusWiseGuy VargusGopher Ragehired goon AlainWiseGuy TristanGopher ChasityGopher KiaGopher Gabriel 541H 273M 212V > eNoirwood ForestYou are standing in the center of this black woodland and are surrounded totally by tall, shadow-filled trees.   Some kind of yellowish mist in the insect-filled air in this area make it foul-smelling.   You may be wrong but once in a while you believe you hear laughing and dancing in the trees.   In this huge, gloomy forest the tall trees seem to continue forever all around you. [ Exits: north east south west ]A horse arrives from the west. 541H 273M 212V > ct loma,   know what im talking about?l eYou tell your clan, 'loma,   know what im talking about?' 541H 273M 212V > You look eastwards.The Black Woods continue as far as you can see. 541H 273M 212V > eNoirwood ForestYou stand amidst the lofty, enchanted trees in the evil woodland the orcs call Noirwood.   Some kind of green pollen in the heavy air in this area make it smelly.   A heavy, whitish fog swirls and turns in the hot, smelly air around here.   In this seemingly boundless, shadow-filled forest the strong trees seem to continue forever in every direction. [ Exits: north east south west ]A horse arrives from the west. 541H 273M 212V > eeNoirwood ForestHere, somewhere near the middle of Noirwood forest, the evil trees grow tall and utterly obstruct the light.   You notice that the strong, dark trees in this part of the forest seem to be very old and seem to fill the hot air with a yellowish pollen.   Every once in a while you note a little woodland animal cowering in a gloomy tree.   For as far as the eye can see these gloomy woods continue in any direction you look. [ Exits: north east south west ]A horse arrives from the west. 541H 273M 212V > eNoirwood ForestThe air here near the middle of the seemingly boundless, enchanted forest is insect-filled and difficult to breathe.   The enchanted trees growing in these parts look very old and hearty.   You notice a small woodland mammal peering down at you in a strong tree above your head.   In this vast, enchanted forest the strong trees seem to continue forever all around you. [ Exits: north east south west ]A horse arrives from the west. 541H 273M 212V > eNoirwood ForestYou stand amidst the lofty, black trees in the enchanted forest the orcs call Noirwood.   The mystical, lofty trees in this general area seem to emit a difficult to breathe, yellowish mist.  A heavy, silvery mist swirls and turns in the sultry, smelly air in this general area.   For as far as the eye can see these enchanted woods continue in every direction. [ Exits: north east south west ]A horse arrives from the west. 541H 273M 212V > eNoirwood ForestThe air here in the center of the huge, dark forest is hot and difficult to breathe.   The lofty trees which tower above you in this area are enchanted and seem to be old.   There are many large marks on the moist forest floor around here.   This seemingly endless forest seems to continue forever in every direction. [ Exits: north east south west ]A hunting dog of the Dharzi is sniffing a tree here.A horse arrives from the west. 541H 273M 212V > eNoirwood ForestThe air here at the heart of the seemingly endless, evil woodland is hot and foul-smelling.   The strong trees here stretch up towards the sky and fill the heavy air with dust making it rank.   A thick, grey mist swirls and turns in the insect-filled, difficult to breathe air around here.   Noirwood Forest seems to continue in every direction for as far as you can see. [ Exits: north east south west ]A horse arrives from the west. 541H 273M 212V > wNoirwood ForestThe immense, shadow-filled woodland in which you stand is known as Noirwood by the locals.   The lofty trees in this general area tower above you and fill the thick air with fine dust making it foul-smelling.   Every couple of hours you think you think you hear a person stalking you in the distance.   For as far as the eye can see these black woods continue in any direction you look. [ Exits: north east south west ]A horse arrives from the west. 541H 273M 212V > Noirwood ForestThe air here at the heart of the seemingly endless, evil woodland is hot and foul-smelling.   The strong trees here stretch up towards the sky and fill the heavy air with dust making it rank.   A thick, grey mist swirls and turns in the insect-filled, difficult to breathe air around here.   Noirwood Forest seems to continue in every direction for as far as you can see. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 212V > wNoirwood ForestThe air here in the center of the huge, dark forest is hot and difficult to breathe.   The lofty trees which tower above you in this area are enchanted and seem to be old.   There are many large marks on the moist forest floor around here.   This seemingly endless forest seems to continue forever in every direction. [ Exits: north east south west ]A hunting dog of the Dharzi is sniffing a tree here.A horse arrives from the east. 541H 273M 212V > k dog You hear a low growl in the back of a hunting dog of the Dharzi's throat.A hunting dog of the Dharzi snaps his teeth at you fiercely but misses.You OBLITERATE a hunting dog of the Dharzi with your deadly slash!!You try to slash a hunting dog of the Dharzi but miss by a mile.You OBLITERATE a hunting dog of the Dharzi with your deadly slash!!A hunting dog of the Dharzi barely bites you. 537H 273M 212V A:(big nasty wounds) Vargus:(few scratches) > You do the best you can! 537H 273M 212V A:(big nasty wounds) Vargus:(few scratches) > You OBLITERATE a hunting dog of the Dharzi with your deadly slash!!A hunting dog of the Dharzi panics, and attempts to flee!A hunting dog of the Dharzi leaves west. 537H 273M 212V > mount horseYou can't ride two beasts at once! 537H 273M 212V > wNoirwood ForestYou stand amidst the lofty, black trees in the enchanted forest the orcs call Noirwood.   The mystical, lofty trees in this general area seem to emit a difficult to breathe, yellowish mist.  A heavy, silvery mist swirls and turns in the sultry, smelly air in this general area.   For as far as the eye can see these enchanted woods continue in every direction. [ Exits: north east south west ]A hunting dog of the Dharzi is sniffing a tree here.A horse arrives from the east. 537H 273M 212V > You hear a low growl in the back of a hunting dog of the Dharzi's throat.A hunting dog of the Dharzi tries to bite you but bites his tongue instead!A hunting dog of the Dharzi cries out in agony as you slash his ribcage open!A hunting dog of the Dharzi is dead!  R.I.P.You receive 599 experience points.Your blood freezes as you hear a hunting dog of the Dharzi's death cry.The corpse of a hunting dog of the Dharzi seems to be empty. 537H 273M 212V > k\eHuh?!? 537H 273M 212V > eNoirwood ForestThe air here in the center of the huge, dark forest is hot and difficult to breathe.   The lofty trees which tower above you in this area are enchanted and seem to be old.   There are many large marks on the moist forest floor around here.   This seemingly endless forest seems to continue forever in every direction. [ Exits: north east south west ]A horse arrives from the west. 537H 273M 212V > eeNoirwood ForestThe air here at the heart of the seemingly endless, evil woodland is hot and foul-smelling.   The strong trees here stretch up towards the sky and fill the heavy air with dust making it rank.   A thick, grey mist swirls and turns in the insect-filled, difficult to breathe air around here.   Noirwood Forest seems to continue in every direction for as far as you can see. [ Exits: north east south west ]A horse arrives from the west. 537H 273M 212V > eNoirwood ForestThe immense, shadow-filled woodland in which you stand is known as Noirwood by the locals.   The lofty trees in this general area tower above you and fill the thick air with fine dust making it foul-smelling.   Every couple of hours you think you think you hear a person stalking you in the distance.   For as far as the eye can see these black woods continue in any direction you look. [ Exits: north east south west ]A horse arrives from the west. 537H 273M 212V > Noirwood ForestYou stand amidst the tall, shadow-filled trees in the shadow-filled woodland the orcs call Noirwood.   The enchanted, lofty trees in this vicinity seem to emit a difficult to breathe, green mist.   There are some weird tracks on the soggy forest floor in this vicinity.   For as far as the eye can see these enchanted woods continue in every direction. [ Exits: north east south west ]A horse arrives from the west. 537H 273M 212V > eeNoirwood ForestThe large, evil woodland in which you stand is known as Noirwood by the locals.   You notice that the tall, black trees in these parts look very old and seem to fill the sultry air with a brown-green fine dust.   You may be wrong but so often you swear you hear merry-making and musical instruments in the distance.   In this immense, mystical woodland the tall trees seem to continue forever all around you. [ Exits: north east south west ]A horse arrives from the west. 537H 273M 212V > eNoirwood ForestYou stand amidst the tall, shadow-filled trees in the black woodland the orcs call Noirwood.   The mystical, strong trees in this vicinity seem to emit a smelly, yellowish pollen.   You notice a tiny forest creature peering down at you in a tall tree above your head.   Noirwood Forest seems to continue all around you for as far as you can see. [ Exits: north east south west ]A horse arrives from the west. 537H 273M 212V > eeNoirwood ForestThe huge, shadow-filled forest in which you stand is called Noirwood by the locals.   You perceive that the strong, evil trees here seem to be old and seem to fill the insect-filled air with a yellowish dust.   Every once in a while you think you glimpse a large creature following you behind you.   Noirwood Forest seems to continue all around you for as far as you can see. [ Exits: north east south west ]A horse arrives from the west. 537H 273M 212V > eYour mount is too exhausted to carry you further. 537H 273M 212V > Your mount is too exhausted to carry you further. 537H 273M 212V > eYour mount is too exhausted to carry you further. 537H 273M 212V > Your mount is too exhausted to carry you further. 537H 273M 212V > dismountYou hop off your mount. 537H 273M 212V > order 2.horse repOkay.A horse reports:    [47/47]H [10/10]M [2/230]V [9074]Kills [411]PKs [0]Deaths 537H 273M 212V > k 2.horseA horse hates your guts!You OBLITERATE a horse with your deadly slash!! 537H 273M 212V A:(big nasty wounds) Vargus:(few scratches) > A horse scratches you as it mauls you.Your slash at a horse results in a pool of blood and its immediate death!A horse is dead!  R.I.P.You receive one lousy experience point.You loot 1 gold from the corpse.Your blood freezes as you hear a horse's death cry.The corpse of a horse seems to be empty. 536H 273M 212V > mount horseeeeYou hop on your mount. 536H 273M 212V > Noirwood ForestYou stand amidst the strong, shadow-filled trees in the dark forest the orcs call Noirwood.   You perceive that the lofty, shadow-filled trees here seem to be very old and seem to fill the hot air with a brown-green mist.   A thick, grey mist swirls and turns in the thick, difficult to breathe air around here.   These black woods seem to stretch to the horizon in every direction. [ Exits: north east south west ] 536H 273M 212V > Noirwood ForestYou are standing near the middle of this enchanted woodland and are surrounded totally by tall, dark trees.   The lofty trees which tower above you in this general area are enchanted and look old.   A thin, whitish mist swirls and turns in the sultry, rank air in these parts.   For as far as the eye can see these enchanted woods continue all around you. [ Exits: north east south west ] 536H 273M 212V > Darkness It is too dark here to see much of anything...You hear someone or something moving around nearby. 536H 273M 212V > eNoirwood ForestYou are standing at the heart of this black woodland and are surrounded on all sides by tall, enchanted trees.   The tall trees which stretch up towards the sky in this area are black and look ancient.   You may be crazy but couple of hours you swear you hear voices and whispering in the trees.   In this large, gloomy forest the strong trees seem to continue forever in every direction. [ Exits: north east south west ] 536H 273M 212V > eeNoirwood ForestThis seemingly endless, mystical woodland is known as Noirwood -- which, in orcish, means Black Woods.   The lofty trees which stretch up towards the sky in this general area are shadow-filled and seem to be ancient.   A thin, grey mist swirls and turns in the hot, difficult to breathe air around here.   The lofty, dark trees in any direction you look are just as thick as those in these parts. [ Exits: north east south west ] 536H 273M 212V > Noirwood ForestYou are standing at the heart of this evil forest and are surrounded totally by lofty, black trees.   Some kind of green pollen in the heavy air in these parts make it difficult to breathe.   You notice a tiny forest animal eyeing you in a strong tree above your head.   For as far as the eye can see these enchanted woods continue in any direction you look. [ Exits: north east south west ]A small, white, goblin-like creature skulks around here. 541H 273M 234V > k gobYou hop off your mount.You OBLITERATE a bakhna rakhna with your deadly slash!! 541H 273M 234V A:(small wounds) Vargus:(excellent) > A bakhna rakhna tries to claw at you but misses by a hair!You OBLITERATE a bakhna rakhna with your deadly slash!!You miss a bakhna rakhna by an inch!You OBLITERATE a bakhna rakhna with your deadly slash!! 541H 273M 234V A:(big nasty wounds) Vargus:(excellent) > A bakhna rakhna tries to claw at you but nearly nicks himself instead!You OBLITERATE a bakhna rakhna with your deadly slash!!A bakhna rakhna panics, and attempts to flee! 541H 273M 234V > mount horseeYou hop on your mount. 541H 273M 234V > Noirwood ForestThis large, shadow-filled forest is known as Noirwood -- which, in orcish, means Black Woods.   The lofty trees which reach up towards the heavens in this vicinity are evil and look old.   You note a little woodland animal cowering in a lofty tree above your head.   The tall, gloomy trees all around you are just as thick as those in this area. [ Exits: north east south west ] 541H 273M 234V > eeNoirwood ForestYou are standing somewhere at the heart of the huge, mystical forest known as the Noirwood.   The strong trees in these parts tower above you and fill the hot air with dust making it difficult to breathe.   You perceive a tiny woodland animal cowering in a strong tree above your head.   For as far as the eye can see these dark woods continue all around you. [ Exits: north east south west ] 541H 273M 234V > eNoirwood ForestThe vast, dark forest in which you stand is known as Noirwood by the locals.   Some kind of yellowish fine dust in the heavy air in this vicinity make it smelly.   You perceive a quick woodland creature cowering in a strong tree above your head.   Noirwood Forest seems to continue all around you for as far as you can see. [ Exits: north east south west ] 541H 273M 234V > eNoirwood ForestHere, somewhere at the heart of Noirwood forest, the dark trees grow tall and completely obscure the light.   The dark, tall trees around here seem to emit a smelly, green dust.   Every couple of hours you think you glimpse someone stalking you in the trees.   For as far as the eye can see these evil woods continue in any direction you look. [ Exits: north east south west ] 541H 273M 234V > eeNoirwood Forest   This large, dark forest is called Noirwood -- which, in orcish, means BlackWoods.   You perceive that the lofty, shadow-filled trees in this part of theforest seem to be ancient and seem to fill the air with a rotten-grey dust.   A thin, whitish fog rises from the rocky earth into the insect-filled airaround here. Noirwood Forest seems to continue in every direction except tothe east, where a mountain face streaks abruptly among some fallen rock.[ Exits: north south west ] 541H 273M 234V > eAlas, you cannot go that way... 541H 273M 234V > eAlas, you cannot go that way... 541H 273M 234V > Alas, you cannot go that way... 541H 273M 234V > sAlas, you cannot go that way... 541H 273M 234V > Noirwood Forest   This large, dark forest is called Noirwood -- which, in orcish, means BlackWoods.   You perceive that the lofty, shadow-filled trees in this part of theforest seem to be ancient and seem to fill the air with a rotten-grey dust.   A thin, whitish fog rises from the rocky earth into the insect-filled airaround here. Noirwood Forest seems to continue in every direction except tothe east, where a mountain face streaks abruptly among some fallen rock.[ Exits: north south west ]A small, white, goblin-like creature skulks around here. 541H 273M 234V > k gobYou hop off your mount.You OBLITERATE a bakhna rakhna with your deadly slash!! 541H 273M 234V A:(small wounds) Vargus:(excellent) > A bakhna rakhna tries to claw at you but misses by a hair!You OBLITERATE a bakhna rakhna with your deadly slash!!You OBLITERATE a bakhna rakhna with your deadly slash!!You OBLITERATE a bakhna rakhna with your deadly slash!!A bakhna rakhna panics, and attempts to flee! 541H 273M 234V > mount horsesYou hop on your mount. 541H 273M 234V > Noirwood Forest   This large, dark forest is called Noirwood -- which, in orcish, means BlackWoods.   You perceive that the lofty, shadow-filled trees in this part of theforest seem to be ancient and seem to fill the air with a rotten-grey dust.   A thin, whitish fog rises from the rocky earth into the insect-filled airaround here. Noirwood Forest seems to continue in every direction except tothe east, where a mountain face streaks abruptly among some fallen rock.[ Exits: north south west ] 541H 273M 234V > nwNoirwood Forest   This large, dark forest is called Noirwood -- which, in orcish, means BlackWoods.   You perceive that the lofty, shadow-filled trees in this part of theforest seem to be ancient and seem to fill the air with a rotten-grey dust.   A thin, whitish fog rises from the rocky earth into the insect-filled airaround here. Noirwood Forest seems to continue in every direction except tothe east, where a mountain face streaks abruptly among some fallen rock.[ Exits: north south west ] 541H 273M 234V > Noirwood ForestYou are standing somewhere at the heart of the seemingly endless, enchanted forest known as the Noirwood.   The gloomy trees growing in this area look very old and healthy.   There are a few odd marks on the moist ground in these parts.   In this seemingly endless, black woodland the lofty trees seem to continue forever in every direction. [ Exits: north east south west ]A small, white, goblin-like creature skulks around here.(Red Aura) A scaled and winged darkwing dives towards you. 541H 273M 234V > k gobYou hop off your mount.You OBLITERATE a bakhna rakhna with your deadly slash!!A bakhna rakhna panics, and attempts to flee! 541H 273M 234V > A darkwing leaves north.A darkwing flies in from the south. 541H 273M 234V > eNoirwood Forest   This large, dark forest is called Noirwood -- which, in orcish, means BlackWoods.   You perceive that the lofty, shadow-filled trees in this part of theforest seem to be ancient and seem to fill the air with a rotten-grey dust.   A thin, whitish fog rises from the rocky earth into the insect-filled airaround here. Noirwood Forest seems to continue in every direction except tothe east, where a mountain face streaks abruptly among some fallen rock.[ Exits: north south west ]A small, white, goblin-like creature skulks around here.A horse arrives from the west. 541H 273M 230V > k gobThey don't seem to be here. 541H 273M 230V > nNoirwood Forest   This large, dark forest is called Noirwood -- which, in orcish, means BlackWoods.   You perceive that the lofty, shadow-filled trees in this part of theforest seem to be ancient and seem to fill the air with a rotten-grey dust.   A thin, whitish fog rises from the rocky earth into the insect-filled airaround here. Noirwood Forest seems to continue in every direction except tothe east, where a mountain face streaks abruptly among some fallen rock.[ Exits: north south west ]A horse arrives from the south. 541H 273M 226V > k gobsThey don't seem to be here. 541H 273M 226V > sk gobNoirwood Forest   This large, dark forest is called Noirwood -- which, in orcish, means BlackWoods.   You perceive that the lofty, shadow-filled trees in this part of theforest seem to be ancient and seem to fill the air with a rotten-grey dust.   A thin, whitish fog rises from the rocky earth into the insect-filled airaround here. Noirwood Forest seems to continue in every direction except tothe east, where a mountain face streaks abruptly among some fallen rock.[ Exits: north south west ]A horse arrives from the north. 541H 273M 222V > Noirwood Forest   This large, dark forest is called Noirwood -- which, in orcish, means BlackWoods.   You perceive that the lofty, shadow-filled trees in this part of theforest seem to be ancient and seem to fill the air with a rotten-grey dust.   A thin, whitish fog rises from the rocky earth into the insect-filled airaround here. Noirwood Forest seems to continue in every direction except tothe east, where a mountain face streaks abruptly among some fallen rock.[ Exits: north south west ]A small, white, goblin-like creature skulks around here.A horse arrives from the north. 541H 273M 218V > Your slash at a bakhna rakhna results in a pool of blood and his immediate death!A bakhna rakhna is dead!  R.I.P.You receive 1079 experience points.Your blood freezes as you hear a bakhna rakhna's death cry.The corpse of a bakhna rakhna seems to be empty. 541H 273M 218V > nwNoirwood Forest   This large, dark forest is called Noirwood -- which, in orcish, means BlackWoods.   You perceive that the lofty, shadow-filled trees in this part of theforest seem to be ancient and seem to fill the air with a rotten-grey dust.   A thin, whitish fog rises from the rocky earth into the insect-filled airaround here. Noirwood Forest seems to continue in every direction except tothe east, where a mountain face streaks abruptly among some fallen rock.[ Exits: north south west ]A horse arrives from the south. 541H 273M 214V > Noirwood ForestYou are standing somewhere at the heart of the seemingly endless, enchanted forest known as the Noirwood.   The gloomy trees growing in this area look very old and healthy.   There are a few odd marks on the moist ground in these parts.   In this seemingly endless, black woodland the lofty trees seem to continue forever in every direction. [ Exits: north east south west ](Red Aura) A scaled and winged darkwing dives towards you.A horse arrives from the east. 541H 273M 210V > A darkwing leaves west. 541H 273M 210V > sNoirwood ForestThe immense, enchanted woodland in which you stand is called Noirwood by the locals.   The gloomy, strong trees in this vicinity seem to emit a rank, green fine dust.   You note a small forest creature hiding in a tall tree above your head.   This large forest seems to continue forever in every direction. [ Exits: north east south west ]A horse arrives from the north. 541H 273M 206V > wwNoirwood ForestThis immense, shadow-filled forest is known as Noirwood -- which, in orcish, means Black Woods.   The shadow-filled trees growing in this area look old and hearty.   A thick, whitish fog swirls and turns in the thick, difficult to breathe air in this area.   This large forest seems to continue forever all around you. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 202V > wNoirwood ForestHere, somewhere at the heart of Noirwood forest, the gloomy trees grow tall and completely block the light.   Some kind of rotten-grey mist in the thick air in this area make it rank.   You may be mistaken but couple of hours you swear you hear voices and dancing in the trees.   This seemingly boundless forest seems to continue forever in any direction you look. [ Exits: north east south west ](Red Aura) A pig-headed orc stands here, peering through the trees.A horse arrives from the east. 541H 273M 198V > You barely avoid an orc's fist as he takes a swing at you!You OBLITERATE an orc with your deadly slash!!You OBLITERATE an orc with your deadly slash!!You barely avoid an orc's fist as he takes a swing at you!No way!  You're fighting for your life! 541H 273M 198V An:(quite a few wounds) Vargus:(excellent) > You OBLITERATE an orc with your deadly slash!!You OBLITERATE an orc with your deadly slash!!You duck under an orc's fist as he takes a swing at you. 541H 273M 198V An:(pretty hurt) Vargus:(excellent) > You OBLITERATE an orc with your deadly slash!!An orc is incapacitated and will slowly die, if not aided.Your powerful slash cleanly cuts off an orc's head, which rolls away with a look of horror on it.An orc is dead!  R.I.P.You receive 1079 experience points.You loot 10 gold from the corpse.Your blood freezes as you hear an orc's death cry.The corpse of an orc seems to be empty. 541H 273M 198V > wwNoirwood ForestYou stand amidst the tall, shadow-filled trees in the dark woodland the orcs call Noirwood.   The evil, tall trees in this part of the forest seem to emit a rank, black dust.   There are a few large plants on the leaf covered forest floor in this general area.   In this seemingly endless, mystical woodland the tall trees seem to continue forever in every direction. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 194V > Noirwood ForestThe huge, gloomy forest in which you stand is called Noirwood by the locals.   The shadow-filled trees growing around here look old and hearty.   Every few minutes you notice a little woodland mammal cowering in a shadow-filled tree.   This vast forest seems to continue forever all around you. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 190V > wwNoirwood ForestYou stand amidst the strong, gloomy trees in the dark forest the orcs call Noirwood.   You note that the tall, gloomy trees in this part of the forest look ancient and seem to fill the heavy air with a yellowish pollen.   A thick, whitish fog rises from the rocky ground into the sultry air in this general area.   In this seemingly boundless, enchanted forest the lofty trees seem to continue forever in any direction you look. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 186V > Noirwood ForestHere, somewhere near the middle of Noirwood forest, the mystical trees grow strong and completely obstruct the light.   The gloomy trees growing in this part of the forest look ancient and hearty.   Every few minutes you think you hear a small creature  you behind you.   For as far as the eye can see these evil woods continue in any direction you look. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 182V > wwNoirwood ForestYou are standing somewhere at the heart of the seemingly boundless, shadow-filled woodland known as the Noirwood.   The enchanted, lofty trees in this general area seem to emit a smelly, brown-green mist.   You may be crazy but couple of hours you swear you hear talking and whispering in the trees.   This vast forest seems to continue forever in any direction you look. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 178V > Noirwood ForestThe immense, shadow-filled forest in which you stand is called Noirwood by the locals.   The gloomy, lofty trees in these parts seem to emit a difficult to breathe, brown-green dust.   A thick, dark mist rises from the moss covered earth into the heavy air in these parts.   These gloomy woods seem to stretch to the horizon in every direction. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 174V > wwNoirwood ForestYou are standing somewhere in the center of the seemingly boundless, dark forest known as the Noirwood.   You perceive that the tall, dark trees in these parts seem to be very old and seem to fill the hot air with a yellowish fine dust.   You may be crazy but once in a while you believe you hear talking and whispering behind you.   The tall, dark trees in any direction you look are just as thick as those in this area. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 170V > wNoirwood ForestYou are standing near the middle of this black forest and are surrounded in every direction by tall, enchanted trees.   The shadow-filled, lofty trees in these parts seem to emit a rank, green pollen.   Every once in a while you note a quick woodland creature running about in a shadow-filled tree.   For as far as the eye can see these mystical woods continue in any direction you look. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 166V > wNoirwood ForestHere, somewhere near the middle of Noirwood forest, the shadow-filled trees grow strong and utterly block the light.   The lofty trees which stretch up towards the sky in these parts are enchanted and appear to be ancient.   Every few minutes you note a little woodland animal running about in a dark tree.   Noirwood Forest seems to continue in any direction you look for as far as you can see. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 162V > wNoirwood ForestThe seemingly endless, gloomy woodland in which you stand is known as Noirwood by the locals.   The enchanted, lofty trees in these parts seem to emit a smelly, yellowish mist.   You may be crazy but now and again you believe you hear singing and whispering far away.   Noirwood Forest seems to continue in any direction you look for as far as you can see. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 158V > wNoirwood ForestThe seemingly boundless, black woodland in which you stand is called Noirwood by the locals.   The strong trees in this general area stretch up towards the sky and fill the hot air with mist making it rank.   Every once in a while you perceive a little woodland creature peering down at you in a enchanted tree.   In this large, enchanted woodland the strong trees seem to continue forever in every direction. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 154V > Noirwood ForestThe immense, mystical forest in which you stand is called Noirwood by the locals.   The strong trees here reach up towards the heavens and fill the sultry air with pollen making it smelly.  You may be crazy but now and again you think you hear singing and musical instruments far away.   The tall, enchanted trees in any direction you look are just as thick as those around here. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 150V > mount horeswNo-one by that name here. 541H 273M 150V > Noirwood ForestYou stand amidst the tall, black trees in the shadow-filled woodland the orcs call Noirwood.   Some kind of yellowish mist in the hot air here make it foul-smelling.   You note a tiny woodland animal looking at you in a lofty tree above your head.   These dark woods seem to stretch to the horizon in every direction. [ Exits: north east south west ]A horse arrives from the east. 541H 273M 146V > mount horsewwYou hop on your mount. 541H 273M 146V > wNoirwood ForestYou are standing somewhere near the middle of the seemingly boundless, shadow-filled woodland called the Noirwood.   Some kind of rotten-grey mist in the thick air around here make it rank.   You note a little forest animal peering down at you in a tall tree above your head.   For as far as the eye can see these black woods continue all around you. [ Exits: north east south west ] 541H 273M 146V > Noirwood ForestYou are standing in the center of this mystical forest and are surrounded totally by tall, black trees.   The evil trees growing in this part of the forest look very old and hearty.   You may be wrong but couple of hours you think you hear laughing and whispering far away.   Noirwood Forest seems to continue in every direction for as far as you can see. [ Exits: north east south west ] 541H 273M 146V > Noirwood ForestYou are standwing somewhere at the heart of the seemingly endless, mystical woodland called the Noirwood.   You notice that the strong, dark trees here appear to be very old and seem to fill the sultry air with a black mist.   There are some weird plants on the rocky forest floor here.   Noirwood Forest seems to continue in any direction you look for as far as you can see. [ Exits: north east south west ] 541H 273M 146V > wwNoirwood ForestYou are standing somewhere in the center of the seemingly boundless, gloomy forest called the Noirwood.   The gloomy, strong trees around here seem to emit a rank, rotten-grey mist.   Every once in a while you notice a tiny forest animal looking at you in a mystical tree.   In this vast, black forest the strong trees seem to continue forever all around you. [ Exits: north east south west ]A horse stands here, flicking it's tail. 541H 273M 146V > Noirwood ForestYou are standing somewhere near the middle of the large, gloomy woodland known as the Noirwood.   Some kind of brown-green pollen in the heavy air here make it difficult to breathe.   You notice a tiny woodland animal eyeing you in a lofty tree above your head.   In this vast, dark forest the tall trees seem to continue forever all around you. [ Exits: north east south west ] 541H 273M 146V > wNoirwood ForestHere, somewhere in the center of Noirwood forest, the dark trees grow strong and totally block the light.   The strong trees which tower above your head here are black and appear to be very old.   You may be mistaken but now and again you believe you hear talking and dancing in the trees.   Noirwood Forest seems to continue in every direction for as far as you can see. [ Exits: north east south west ] 541H 273M 146V > wwwNoirwood ForestYou are standing somewhere at the heart of the seemingly boundless, enchanted woodland called the Noirwood.   You notice that the tall, evil trees in this vicinity seem to be very old and seem to fill the thick air with a yellowish mist.   Every so often you notice a tiny forest mammal cowering in a mystical tree.   The lofty, black trees all around you are just as thick as those in this part of the forest. [ Exits: north east south west ] 541H 273M 146V > Noirwood ForestYou are standing near the middle of this evil woodland and are surrounded in every direction by tall, enchanted trees.   You notice that the lofty, mystical trees in this general area look very old and seem to fill the sultry air with a black mist.   You may be crazy but few minutes you believe you hear voices and musical instruments behind you.   The tall, dark trees in any direction you look are just as thick as those in this general area. [ Exits: north east southw west ] 541H 273M 146V > Noirwood ForestThis immense, black forest is called Noirwood -- which, in orcish, means Black Woods.   The dark trees growing in this general area look old and healthy.   You may be wrong but once in a while you swear you hear laughing and dancing in the trees.   Noirwood Forest seems to continue in every direction for as far as you can see. [ Exits: north east south west ]A strange-looking bird flies around you here. 541H 273M 146V > Noirwood ForestThe large, enchanted woodland in which you stand is known as Noirwood by the locals.   You note that the lofty, gloomy trees around here appear to be ancient and seem to fill the heavy air with a yellowish fine dust.   A heavy, whitish mist swirls and turns in the hot, foul-smelling air in this general area.   Noirwood Forest seems to continue in any direction you look for as far as you can see. [ Exits: north east south west ](Red Aura) A pig-headed orc stands here, peering through the trees. 541H 273M 146V > Noirwood ForestYou are standing somewhere in the center of the seemingly boundless, black woodland known as the Noirwood.   The gloomy trees growing in this general area look old and hearty.   You perceive a quick woodland animal cowering in a strong tree above your head.   This huge forest seems to continue forever in every direction. [ Exits: north east south west ] 541H 273M 146V > e A hunting dog of the Dharzi arrives from the north.Death gossips, 'Muhahahaha... Pyro is dead!' 541H 273M 146V > Noirwood ForestThe large, enchanted woodland in which you stand is known as Noirwood by the locals.   You note that the lofty, gloomy trees around here appear to be ancient and seem to fill the heavy air with a yellowish fine dust.   A heavy, whitish mist swirls and turns in the hot, foul-smelling air in this general area.   Noirwood Forest seems to continue in any direction you look for as far as you can see. [ Exits: north east south west ](Red Aura) A pig-headed orc stands here, peering through the trees. 541H 273M 146V > k pigThey don't seem to be here. 541H 273M 146V > Tristan gossips, '....' 541H 273M 146V > You duck under an orc's fist as he takes a swing at you.You OBLITERATE an orc with your deadly slash!!You OBLITERATE an orc with your deadly slash!!You duck under an orc's fist as he takes a swing at you. 541H 273M 146V An:(quite a few wounds) Vargus:(excellent) > eNo way!  You're fighting for your life! 541H 273M 146V An:(quite a few wounds) Vargus:(excellent) > You OBLITERATE an orc with your deadly slash!!You OBLITERATE an orc with your deadly slash!!You OBLITERATE an orc with your deadly slash!!You duck under an orc's fist as he takes a swing at you. 541H 273M 146V An:(awful) Vargus:(excellent) > eYou beautifully slash an orc into two parts -- both dead.An orc is dead!  R.I.P.You receive 1079 experience points.You loot 11 gold from the corpse.Your blood freezes as you hear an orc's death cry.Some crude armbands: you can't carry that much weight.The suns slowly disappear in the west and south.Darkness It is too dark here to see much of anything...You hear someone or something moving around nearby.You see a pair of glowing red eyes. 541H 273M 168V > Someone gossips, '...' 541H 273M 168V > wDarkness It is too dark here to see much of anything...You hear someone or something moving around nearby. 541H 273M 168V > wDarkness It is too dark here to see much of anything...You hear someone or something moving around nearby.You see a pair of glowing red eyes. 541H 273M 168V > w Someone gossips, 'Nice lag there' 541H 273M 168V > Darkness It is too dark here to see much of anything...You hear someone or something moving around nearby. 541H 273M 168V > wwDarkness It is too dark here to see much of anything...You hear someone or something moving around nearby. 541H 273M 168V > wDarkness It is too dark here to see much of anything...You hear someone or something moving around nearby. 541H 273M 168V > wDarkness It is too dark here to see much of anything...You hear someone or something moving around nearby. 541H 273M 168V > wDarkness It is too dark here to see much of anything...You hear someone or something moving around nearby. 541H 273M 168V > Darkness It is too dark here to see much of anything...You hear someone or something moving around nearby. 541H 273M 168V > ww Someone gossips, 'yup' 541H 273M 168V > Darkness It is too dark here to see much of anything...You hear someone or something moving around nearby. 541H 273M 168V > Darkness It is too dark here to see much of anything...You hear someone or something moving around nearby. 541H 273M 168V > scVargus                           Age: 41 yearsHit points: 541(541)  Mana points: 273(273)  Movement points: 168(288)You are neutral, how boring.You are getting pretty sweaty with all that armor on.Experience:    13609998 pointsCoins carried: 1041 gold coins    Coins in bank: 44080 gold coinsKills: 11712  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is almost too heavy to lift.You are standing.You are summonable by other players.You're mounted.Spells affecting you:     detect invisibility          sanctuary                    holy ward                    detect alignment         Equipment spells affecting you:protection from evil 541H 273M 168V > lDarkness It is too dark here to see much of anything...You hear someone or something moving around nearby. 541H 273M 168V > Farius has summoned you!Temple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.A mystical circle has been drawn on the ground here.           Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Pyro the Relentless is sleeping here.Farius the Dancing Cleric is standing here.Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura!Charlie  is sleeping here. (Red Aura) 541H 273M 168V > Farius stares at you and utters the words, 'ubzutafi'.You feel invigorated! 541H 273M 225V > Farius stares at you and utters the words, 'gibqheabral'.A white aura momentarily surrounds you. 541H 273M 225V > Farius lies down and falls asleep. 541H 273M 225V > Jamaro says, 'I have other issues to deal with right now' 541H 273M 225V > ct no luck gabrielYou tell your clan, 'no luck gabriel' 541H 273M 225V > wakestandYou are already awake... 541H 273M 225V > You are already standing. 541H 273M 225V > lookTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.A mystical circle has been drawn on the ground here.           Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Pyro the Relentless is sleeping here.Farius the Dancing Cleric is sleeping here.Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura!Charlie  is sleeping here. (Red Aura) 541H 273M 225V > Jamaro says, 'and I'm broke' 541H 273M 225V > Chasity tells your clan, 'k' 541H 273M 225V > scVargus                           Age: 41 yearsHit points: 541(541)  Mana points: 273(273)  Movement points: 225(288)You are neutral, how boring.You are getting pretty sweaty with all that armor on.Experience:    13609998 pointsCoins carried: 1041 gold coins    Coins in bank: 44080 gold coinsKills: 11712  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is almost too heavy to lift.You are standing.You are summonable by other players.Spells affecting you:     sanctuary                    detect invisibility          holy ward                    detect alignment         Equipment spells affecting you:protection from evil 541H 273M 225V > Tristan leaves south. 541H 273M 225V > l eYou look eastwards.The Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ] 541H 273M 225V > ssTemple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ]AzureDrake ... Shadow Hearted Warrior ... {darkmacaws husband} is standing here. (Red Aura) 541H 273M 223V > Main Street   You stand on a street running from the Temple of the Cross to your northto the city gates of Kir Drax'in far to the south.  East of here is the frontentrance to a well-lit inn.  Temple Square is just to your north, and theMarket Square is just to your south.[ Exits: north east south ]A tiny pile of gold coins is lying here.                        541H 273M 221V > Jamaro arrives from the north. 541H 273M 221V > Jamaro leaves south. 541H 273M 221V > cast 'protection from evil'Okay.A stream of silver light surges from your fingertips, covering you! 541H 223M 221V > sMarket Square   This busy square lies in the heart of the city.  Travelers come frommiles around to drink from the magical fountain here and explore thesplendors of the surrounding streets.[ Exits: north east south west ]A large fountain carved from blue-streaked marble is here, bubbling merrily.(Red Aura) A street urchin gives you a pitiful look.A mime stands here, trapped in an invisible box. 541H 223M 219V > Chasity tells your clan, 'I have to get off...' 541H 223M 219V > eEastern Market Street   This is the eastern side of the wide Market Street in Kir Drax'in.  To thenorth, you see a small bakery.  To the south there is a weapons shop, andfurther to the east lies a vast array of vendors and booths.  The MarketSquare is just to your west.[ Exits: north east south west ]A petitioner tries to get you to sign something. 541H 223M 217V > eeEastern Market Street   This is the beginning of the eastern side of the main road that runsthrough Kir Drax'in.  To the north there is a large, quaint shop thatlooks busy.  A sign with the words "Records Office" embossed on ithangs over the doorway.  To the south is a large wall made from stoneand mortar that is covered with advertisements and other paper fliers.Market Street continues to your east, and the Market Square is justto your west. [ Exits: north east west ]A hybrid warg runs the streets, looking for fresh kills. 541H 223M 215V > Eastern Market Street   You stand on the busy Market Street of Kir Drax'in. The street continuesto the east and west, filled with vendors hawking various wares and linedwith many exotic items.[ Exits: east west ](Blue Aura) The town crier sobs as he tells his life story. 541H 223M 213V > eEastern Market Street   To the north lies a busy shop packed with bolts of leather and raw hidesof various animals. To the south, an elegant shop with magic-runed columnshouses the identifier. The street continues on in both directions.[ Exits: north east south west ](Blue Aura) A carpenter sings loudly. 541H 223M 211V > wEastern Market Street   You stand on the busy Market Street of Kir Drax'in. The street continuesto the east and west, filled with vendors hawking various wares and linedwith many exotic items.[ Exits: east west ](Blue Aura) The town crier sobs as he tells his life story. 541H 223M 209V > k crier The town crier leaves east. 541H 223M 209V > They don't seem to be here. 541H 223M 209V > eEastern Market Street   To the north lies a busy shop packed with bolts of leather and raw hidesof various animals. To the south, an elegant shop with magic-runed columnshouses the identifier. The street continues on in both directions.[ Exits: north east south west ](Blue Aura) The town crier sobs as he tells his life story.(Blue Aura) A carpenter sings loudly. 541H 223M 207V > Chasity tells your clan, 'I am beyond it.' 541H 223M 207V > k crierYou OBLITERATE the town crier with your deadly slash!!The town crier is mortally wounded, and will die soon, if not aided. 541H 223M 207V Town:(nearly dead) > k car The town crier cries out in agony as you slash his ribcage open!The town crier is dead!  R.I.P.You receive 23 experience points.You loot 11 gold from the corpse.Your blood freezes as you hear the town crier's death cry.The corpse of the town crier seems to be empty. 541H 223M 207V > You miss a carpenter by an inch! 541H 223M 207V A:(excellent) Vargus:(excellent) > sc Rage tells your clan, 'loma did I send you that file' 541H 223M 207V A:(excellent) Vargus:(excellent) > A carpenter tries to hit you but you easily avoid the blow.You OBLITERATE a carpenter with your deadly slash!!A carpenter is mortally wounded, and will die soon, if not aided.Your slash at a carpenter results in a pool of blood and his immediate death!A carpenter is dead!  R.I.P.You receive 23 experience points.You loot 6 gold from the corpse.Your blood freezes as you hear a carpenter's death cry.The corpse of a carpenter seems to be empty. 541H 223M 207V > Vargus                           Age: 41 yearsHit points: 541(541)  Mana points: 223(273)  Movement points: 207(288)You are neutral, how boring.You are getting pretty sweaty with all that armor on.Experience:    13609998 pointsCoins carried: 1058 gold coins    Coins in bank: 44080 gold coinsKills: 11714  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is almost too heavy to lift.You are standing.You are summonable by other players.Spells affecting you:     protection from evil         sanctuary                    detect invisibility          holy ward                    detect alignment        541H 223M 207V > e Tristan tells your clan, 'no' 541H 223M 207V > eEastern Market Street   You are walking down the busy Market Street in Kir Drax'in.  There area plethora of vendors set up on the streets and sidewalks here, althoughyou notice that the bulk of the activity seems to be to the west of here,towards the Market Square.  A large granite building to the south houses theKir Drax'in bank.[ Exits: east south west ](Blue Aura) A citizen is standing here.(Blue Aura) A city guardsman stands watch here.(Blue Aura) A city guardsman stands watch here. 541H 223M 205V > Eastern Market Street   You stand on the busy Market Street of Kir Drax'in. The street continuesto the east and west, filled with vendors hawking various wares and linedwith many shops of exotic items. To the south you notice a large number ofguards and scummy thieves wandering in and out of the jail.[ Exits: east south west ] 541H 223M 203V > weEastern Market Street   You are walking down the busy Market Street in Kir Drax'in.  There area plethora of vendors set up on the streets and sidewalks here, althoughyou notice that the bulk of the activity seems to be to the west of here,towards the Market Square.  A large granite building to the south houses theKir Drax'in bank.[ Exits: east south west ](Blue Aura) A citizen is standing here.(Blue Aura) A city guardsman stands watch here.(Blue Aura) A city guardsman stands watch here. 541H 223M 201V > Eastern Market Street   You stand on the busy Market Street of Kir Drax'in. The street continuesto the east and west, filled with vendors hawking various wares and linedwith many shops of exotic items. To the south you notice a large number ofguards and scummy thieves wandering in and out of the jail.[ Exits: east south west ] 541H 223M 199V > timeIt is 9 o'clock pm, on the Day of FreedomThe 4th Day of the Month of the Great Evil, Year 352. 541H 223M 199V > wEastern Market Street   You are walking down the busy Market Street in Kir Drax'in.  There area plethora of vendors set up on the streets and sidewalks here, althoughyou notice that the bulk of the activity seems to be to the west of here,towards the Market Square.  A large granite building to the south houses theKir Drax'in bank.[ Exits: east south west ](Blue Aura) A city guardsman stands watch here.(Blue Aura) A city guardsman stands watch here. 541H 223M 197V > transform The night has begun.Lightning starts to show in the sky. 541H 239M 219V > You can't transform when there's no moon in the sky! 541H 239M 219V > e Rage tells your clan, 'sure I did' 541H 239M 219V > Eastern Market Street   You stand on the busy Market Street of Kir Drax'in. The street continuesto the east and west, filled with vendors hawking various wares and linedwith many shops of exotic items. To the south you notice a large number ofguards and scummy thieves wandering in and out of the jail.[ Exits: east south west ] 541H 239M 217V > 541H 239M 217V > eeEastern Gate   You are standing at the eastern gate of the great city of Kir Drax'in,where the massive defensive wall that forms the city's perimeter opensenough to allow passage for the steady stream of people who go in and outof the city at all hours of the day.  The bustle of the Kir Drax'in Marketbegins just west of here, and to the north and south a narrow wall roadleads to other sections of the city.[ Exits: north east south west ](Blue Aura) A city guard patrols the wall road.(Blue Aura) A city guard patrols the wall road.An armored church guard keeps an eye on the gate.An armored church guard keeps an eye on the gate.An armored church guard keeps an eye on the gate.An armored church guard keeps an eye on the gate.An armored church guard keeps an eye on the gate.An armored church guard keeps an eye on the gate. 541H 239M 215V > Eastern Entrance To Kir Drax'in   You are standing just outside of the eastern entrance of Kir Drax'in.The road here is wide and well-maintained, and runs west through the gateand east into a lush pine forest.  There is a guarded checkpoint on both sides of the gate, controlling the flow of traffic in and out of the city.[ Exits: east west ]A hybrid warg runs the streets, looking for fresh kills.(Blue Aura) A city guardsman stands watch here.(Blue Aura) A city guardsman stands watch here.(Blue Aura) A city guardsman stands watch here. 541H 239M 213V > Rage tells your clan, 'I remember you laughin at it' 541H 239M 213V > wnEastern Gate   You are standing at the eastern gate of the great city of Kir Drax'in,where the massive defensive wall that forms the city's perimeter opensenough to allow passage for the steady stream of people who go in and outof the city at all hours of the day.  The bustle of the Kir Drax'in Marketbegins just west of here, and to the north and south a narrow wall roadleads to other sections of the city.[ Exits: north east south west ]An armored church guard keeps an eye on the gate.An armored church guard keeps an eye on the gate.An armored church guard keeps an eye on the gate.An armored church guard keeps an eye on the gate.An armored church guard keeps an eye on the gate.An armored church guard keeps an eye on the gate. 541H 239M 211V > Eastern Wall Road  You stand on the eastern wall road of Kir Drax'in.  To the south scoresof people mill about the eastern gates while the church guards franticallyattempt to maintain order over those coming and going through the gates.The narrow wall road leads off to the north.[ Exits: north south ]A lithe blonde prostitute flaunts her wares. 541H 239M 209V > nEastern Wall Road   You are standing on the road that runs along the perimeter of Kir Drax'in.To the south you can hear the crowd on Market Street, as well as the bellowsof the guards at the eastern gate.  The wall road intersects to the west withthe Avenue of the Gods, and continues its path around the city to your north.[ Exits: north south west ] 541H 239M 207V > nEastern Wall Road   The walls of the building to your west are smooth and clean, belongingno doubt to a temple of some faith.  There are long, narrow windows, but theyare set too high for you to see inside.  The wall road appears to intersectwith a broader concourse to your south, and wind its way though the back-waysof the city to your north.[ Exits: north south ]A hybrid warg runs the streets, looking for fresh kills. 541H 239M 205V > nEastern Wall Road   You are standing on the perimeter road that runs along the wall ofKir Drax'in.  You are definitely in the temple district of the city, asevidenced by the elaborate reliefs on the buildings. You can smell theheavy scent of incense coming from several windows and doorways along theroad, which winds its way to the north and south. [ Exits: north south ] 541H 239M 203V > nnEastern Wall Road   You are walking down a side road that serves as the boundary between thecity of Kir Drax'in and the thick walls that protect it.  This section ofroad winds its way north and south through the temple district.  Ahead of you,an arch has been erected over the road, to serve as a buttress between thecity wall, and a particularly weak looking building with a slated sloping roof. [ Exits: north south ](Blue Aura) A zealot tells you how to be saved. 541H 239M 201V > Eastern Wall Road   The wall road makes a corner just to the north of here, turning to runwest towards the city centre.  You are at the edge of the temple district,where practioners of lesser faiths keep their houses of prayer.  This area ofthe city is well cleaned and well guarded.  You feel safe here, even on thedim, twisty wall road.  The temple district continues to the south.[ Exits: north south ] 541H 239M 199V > sEastern Wall Road   You are walking down a side road that serves as the boundary between thecity of Kir Drax'in and the thick walls that protect it.  This section ofroad winds its way north and south through the temple district.  Ahead of you,an arch has been erected over the road, to serve as a buttress between thecity wall, and a particularly weak looking building with a slated sloping roof. [ Exits: north south ](Blue Aura) A zealot tells you how to be saved. 541H 239M 197V > k zeaYou OBLITERATE a zealot with your deadly slash!!A zealot is mortally wounded, and will die soon, if not aided. 541H 239M 197V A:(nearly dead) > n Your powerful slash cleanly cuts off a zealot's head, which rolls away with a look of horror on it.A zealot is dead!  R.I.P.You receive 23 experience points.You loot 10 gold from the corpse.Your blood freezes as you hear a zealot's death cry.The corpse of a zealot seems to be empty. 541H 239M 197V > nEastern Wall Road   The wall road makes a corner just to the north of here, turning to runwest towards the city centre.  You are at the edge of the temple district,where practioners of lesser faiths keep their houses of prayer.  This area ofthe city is well cleaned and well guarded.  You feel safe here, even on thedim, twisty wall road.  The temple district continues to the south.[ Exits: north south ] 541H 239M 195V > Northeastern Wall Road   The street runs south and west here, bordered to the north and east bythe city ramparts that keep the beasts of the forest and invading forcesout of Kir Drax'in. Just to the southwest, a large black crystal templerises high, it's shiny mirror-like surface a stark contrast to the roughstone around it. Off to the west, you can see the larger city temple, which is partially obscured from view by a sturdy-looking tower.[ Exits: south west ] 541H 239M 193V > nAlas, you cannot go that way... 541H 239M 193V > wwNorthern Wall Road   A proliferation of dingy buildings block your way to the south, and thisnarrow street runs right against the city ramparts to the north. The roadfollows the wall east and west along the northern perimeter of the city, thebulk of which lies to the southwest. There you can see a solid-looking towerflanked by two temples, one topped with ornate spires, the other seeminglymade of black crystal. To the east the road turns south and follows the wall.[ Exits: east west ] 541H 239M 191V > Northern Wall Road   A proliferation of dingy buildings block your way to the south, and thisnarrow street runs right against the city ramparts to the north. The roadfollows the wall east and west along the northern perimeter of the city, thebulk of which lies to the southwest. There you can see a solid-looking towerflanked by two temples, one topped with ornate spires, the other seeminglymade of black crystal.[ Exits: east west ] 541H 239M 189V > wNorthern Wall Road   The road beneath your feet follows the the rough grey stone of the citywall that blocks your passage to the north. To the east you see it turnsouthward, while just west of here it intersects with a busier street.  Tothe southwest a well-fortified tower projects into your view of the temple.[ Exits: east west ] 541H 239M 187V > wwNorthern Wall Road   You stand on a narrow cobblestone road which separates the city of KirDrax'in from the high ramparts that protect it.  The tall stone tower toyour southwest seems to mark the edge of the temple district.  You noticethat the buildings here change from ornate structure to more dull, sterilebuildings that are a hallmark of a modern city.  The wall road runs eastand west.[ Exits: east west ] 541H 239M 185V > wNorthern Wall Road   You stand on the narrow perimeter road which surrounds the city of KirDrax'in.  Further to the west, the perimeter road intersects with a broaderstreet running south, and also continues on to the west.  You are just tothe north of a large stone tower which is decorated with flags inscribedwith mystic symbols.  The wall road leads east and west.[ Exits: east west ](Blue Aura) A beggar asks for your loose change. 541H 239M 183V > w Rage tells your clan, 'maybe I'm thinkin of therana' 541H 239M 183V > Northern Wall Road   The road runs east and north here, and connects to the south onto theStreet of Wizardry. To the southwest the graceful yet ominous spires ofthe city temple loom over you, and a smaller tower to the south risesabove the roof of the shop blocking your vision to the southeast.[ Exits: north east south ] 541H 239M 181V > Alas, you cannot go that way... 541H 239M 181V > eNorthern Wall Road   You stand on the narrow perimeter road which surrounds the city of KirDrax'in.  Further to the west, the perimeter road intersects with a broaderstreet running south, and also continues on to the west.  You are just tothe north of a large stone tower which is decorated with flags inscribedwith mystic symbols.  The wall road leads east and west.[ Exits: east west ](Blue Aura) A beggar asks for your loose change. 541H 239M 179V > k beg Rage tells your clan, 'shrug' 541H 239M 179V > You OBLITERATE a beggar with your deadly slash!!A beggar is mortally wounded, and will die soon, if not aided. 541H 239M 179V A:(nearly dead) > sc Your powerful slash cleanly cuts off a beggar's head, which rolls away with a look of horror on it.A beggar is dead!  R.I.P.You receive 23 experience points.You loot 3 gold from the corpse.Your blood freezes as you hear a beggar's death cry.The corpse of a beggar seems to be empty. 541H 239M 179V > Vargus                           Age: 41 yearsHit points: 541(541)  Mana points: 239(273)  Movement points: 179(288)You are neutral, how boring.You are getting pretty sweaty with all that armor on.Experience:    13609998 pointsCoins carried: 1071 gold coins    Coins in bank: 44080 gold coinsKills: 11716  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is almost too heavy to lift.You are standing.You are summonable by other players.Spells affecting you:     protection from evil         sanctuary                    detect invisibility          holy ward                    detect alignment        541H 239M 179V > wNorthern Wall Road   The road runs east and north here, and connects to the south onto theStreet of Wizardry. To the southwest the graceful yet ominous spires ofthe city temple loom over you, and a smaller tower to the south risesabove the roof of the shop blocking your vision to the southeast.[ Exits: north east south ] 541H 239M 177V > nNorthern Wall Road   The stone wall to your north and east is barely off of the crudecobblestone road on which you stand. To the southwest rises the backwall of the temple, and to the west you can see this road turn tothe south where it meets the city rampart.[ Exits: south west ] 541H 239M 175V > wwNorthern Wall Road   You are at the northern part of the wall that surrounds the city. Tothe south lies the massive spire-topped temple, and to the east and westthe wall bends southward. The rough, chiseled stone of the wall riseshigh above you, but to the east you can see a few treetops above thebits of glass and pottery inset into the wall's top surface.[ Exits: east west ](Blue Aura) An acolyte priestess runs errands for her mistress. 541H 239M 173V > Northern Wall Road  You stand on the northern perimeter road of Kir Drax'in.  There is relativelylittle traffic here, as the wall road is usually only used by guard patrols andservants on errands.  There seem to be many scantly glad girls walking alongthe wall road though, which makes you think that people may be doing otherkinds of errands here as well.[ Exits: east west ] 541H 239M 171V > eNorthern Wall Road   You are at the northern part of the wall that surrounds the city. Tothe south lies the massive spire-topped temple, and to the east and westthe wall bends southward. The rough, chiseled stone of the wall riseshigh above you, but to the east you can see a few treetops above thebits of glass and pottery inset into the wall's top surface.[ Exits: east west ](Blue Aura) An acolyte priestess runs errands for her mistress. 541H 239M 169V > k priYou OBLITERATE an acolyte priestess with your deadly slash!!An acolyte priestess is mortally wounded, and will die soon, if not aided. 541H 239M 169V An:(nearly dead) > sc An acolyte priestess cries out in agony as you slash her ribcage open!An acolyte priestess is dead!  R.I.P.You receive 23 experience points.Your blood freezes as you hear an acolyte priestess's death cry.The corpse of an acolyte priestess seems to be empty. 541H 239M 169V > Vargus                           Age: 41 yearsHit points: 541(541)  Mana points: 239(273)  Movement points: 169(288)You are little more evil than neutral, but not very exciting.You are getting pretty sweaty with all that armor on.Experience:    13609998 pointsCoins carried: 1071 gold coins    Coins in bank: 44080 gold coinsKills: 11717  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is almost too heavy to lift.You are standing.You are summonable by other players.Spells affecting you:     protection from evil         sanctuary                    detect invisibility          holy ward                    detect alignment        541H 239M 169V > wNorthern Wall Road  You stand on the northern perimeter road of Kir Drax'in.  There is relativelylittle traffic here, as the wall road is usually only used by guard patrols andservants on errands.  There seem to be many scantly glad girls walking alongthe wall road though, which makes you think that people may be doing otherkinds of errands here as well.[ Exits: east west ] 541H 239M 167V > wNorthern Wall Road   You stand on the wall road which separates the city of Kir Drax'in fromthe towering bulwark that protects it.  The road is especially narrow hereas it passes between the city wall and the walls of the arena.  This roadmust be for pedestrian traffic only.[ Exits: east west ]A petitioner tries to get you to sign something. 541H 239M 165V > wNorthern Wall Road  The perimeter road the surrounds the city runs east and west here, betweenthe towering northern city wall and the white walls of the city arena.  Thestreet here is mostly deserted, its only occupants being guards on patrol orpeople hurrying on their way to someplace else.[ Exits: east west ] 541H 239M 163V > wwNorthern Wall Road  The wall road twists here to avoid a large chunk of stone that the citiesbuilders must have been unable to remove.  It looks as if something was onceetched into the flat surface of the stone, but time and the elements havetaken their toll, leaving the markings illegible.  The city wall looms aboveyou to your immediate north, and the white washed walls of the arena are toyour south.  The narrow wall road leads east and west.[ Exits: east west ](Blue Aura) A carpenter sings loudly. 541H 239M 161V > Northern Wall Road   You are standing in the far northwestern corner of the city of Kir Drax'in.The wall road takes a corner here, to run against the wall to the east andsouth, where it disappears through a slew of buildings and shadows. The cityarena dominates this section of the city, as well as your view to the south east.[ Exits: east south ] 541H 239M 159V > ek carNorthern Wall Road  The wall road twists here to avoid a large chunk of stone that the citiesbuilders must have been unable to remove.  It looks as if something was onceetched into the flat surface of the stone, but time and the elements havetaken their toll, leaving the markings illegible.  The city wall looms aboveyou to your immediate north, and the white washed walls of the arena are toyour south.  The narrow wall road leads east and west.[ Exits: east west ](Blue Aura) A carpenter sings loudly. 541H 239M 157V > You OBLITERATE a carpenter with your deadly slash!!A carpenter is mortally wounded, and will die soon, if not aided. 541H 239M 157V A:(nearly dead) > Your slash at a carpenter results in a pool of blood and his immediate death!A carpenter is dead!  R.I.P.You receive 23 experience points.You loot 6 gold from the corpse.Your blood freezes as you hear a carpenter's death cry.The corpse of a carpenter seems to be empty. 541H 239M 157V > wNorthern Wall Road   You are standing in the far northwestern corner of the city of Kir Drax'in.The wall road takes a corner here, to run against the wall to the east andsouth, where it disappears through a slew of buildings and shadows. The cityarena dominates this section of the city, as well as your view to the south east.[ Exits: east south ] 541H 239M 155V > wAlas, you cannot go that way... 541H 239M 155V > sscWestern Wall Road  You stand on a narrow cobblestone road that runs the perimeter of the city.The road here on the west side of the city runs between the city walls andthe Kir Drax'in stadium.  It looks as if the wall road comes to a junctionup ahead to the north, and it continues its passage between the two highwalls to the south.[ Exits: north south ](Blue Aura) A singing drunk vomits on the ground. 541H 239M 153V > Vargus                           Age: 41 yearsHit points: 541(541)  Mana points: 239(273)  Movement points: 153(288)You are little more evil than neutral, but not very exciting.You are getting pretty sweaty with all that armor on.Experience:    13609998 pointsCoins carried: 1077 gold coins    Coins in bank: 44080 gold coinsKills: 11718  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is almost too heavy to lift.You are standing.You are summonable by other players.Spells affecting you:     protection from evil         sanctuary                    detect invisibility          holy ward                    detect alignment        541H 239M 153V > k drunkYou OBLITERATE a singing drunk with your deadly slash!!A singing drunk is mortally wounded, and will die soon, if not aided. 541H 239M 153V A:(nearly dead) > sc Your powerful slash cleanly cuts off a singing drunk's head, which rolls away with a look of horror on it.A singing drunk is dead!  R.I.P.You receive 23 experience points.You loot 5 gold from the corpse.Your blood freezes as you hear a singing drunk's death cry.The corpse of a singing drunk seems to be empty. 541H 239M 153V > Vargus                           Age: 41 yearsHit points: 541(541)  Mana points: 239(273)  Movement points: 153(288)You are little more evil than neutral, but not very exciting.You are getting pretty sweaty with all that armor on.Experience:    13609998 pointsCoins carried: 1082 gold coins    Coins in bank: 44080 gold coinsKills: 11719  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is almost too heavy to lift.You are standing.You are summonable by other players.Spells affecting you:     protection from evil         sanctuary                    detect invisibility          holy ward                    detect alignment        541H 239M 153V > sWestern Wall Road   The long wall road continues here, bordered by the wall city rampartsto your immediate west and the stone walls and marble columns of theancient stadium to your east.  You may follow the road as it runs alongthe wall to the north or south.[ Exits: north south ](Blue Aura) A carpenter sings loudly. 541H 239M 151V > sWestern Wall Road   The cobblestoned wall road runs north and south between the high rampartsthat compose the city wall of Kir Drax'in and the white washed walls andcrumbling marble columns of the Kir Drax'in Arena. Despite being narrow andslightly unacommodating, the streets here look clean, safe, and relativelywell trafficked.[ Exits: north south ] 541H 239M 149V > nk carWestern Wall Road   The long wall road continues here, bordered by the wall city rampartsto your immediate west and the stone walls and marble columns of theancient stadium to your east.  You may follow the road as it runs alongthe wall to the north or south.[ Exits: north south ](Blue Aura) A carpenter sings loudly. 541H 239M 147V > You OBLITERATE a carpenter with your deadly slash!!A carpenter is mortally wounded, and will die soon, if not aided. 541H 239M 147V A:(nearly dead) > Your powerful slash cleanly cuts off a carpenter's head, which rolls away with a look of horror on it.A carpenter is dead!  R.I.P.You receive 23 experience points.You loot 6 gold from the corpse.Your blood freezes as you hear a carpenter's death cry.The corpse of a carpenter seems to be empty. 541H 239M 147V > scVargus                           Age: 41 yearsHit points: 541(541)  Mana points: 239(273)  Movement points: 147(288)You are little more evil than neutral, but not very exciting.You are getting pretty sweaty with all that armor on.Experience:    13609998 pointsCoins carried: 1088 gold coins    Coins in bank: 44080 gold coinsKills: 11720  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is almost too heavy to lift.You are standing.You are summonable by other players.Spells affecting you:     protection from evil         sanctuary                    detect invisibility          holy ward                    detect alignment        541H 239M 147V > ssWestern Wall Road   The cobblestoned wall road runs north and south between the high rampartsthat compose the city wall of Kir Drax'in and the white washed walls andcrumbling marble columns of the Kir Drax'in Arena. Despite being narrow andslightly unacommodating, the streets here look clean, safe, and relativelywell trafficked.[ Exits: north south ] 541H 239M 145V > Western Wall Road   You are standing on the narrow cobblestone wall road that surrounds thecity of Kir Drax'in.  The high city walls tower over your head to the westand the walls and columns of the arena block your way east.  The city wallroad continues to the north and south.[ Exits: north south ]A hybrid warg runs the streets, looking for fresh kills. 541H 239M 143V > A zealot arrives from the south. 541H 239M 143V > sWestern Wall Road   You are standing on the narrow wall road that separates the city properfrom the massive protective walls that tower over your head to the west.The Kir Drax'in Arena is directly to your east, although you can't see anentrance from here.  The wall road continues south where it merges with abroader concourse, and continues to wind its way along the wall to thenorth.[ Exits: north south ] 541H 239M 141V > nk zeaWestern Wall Road   You are standing on the narrow cobblestone wall road that surrounds thecity of Kir Drax'in.  The high city walls tower over your head to the westand the walls and columns of the arena block your way east.  The city wallroad continues to the north and south.[ Exits: north south ](Blue Aura) A zealot tells you how to be saved.A hybrid warg runs the streets, looking for fresh kills. 541H 239M 139V > You OBLITERATE a zealot with your deadly slash!!A zealot is mortally wounded, and will die soon, if not aided. 541H 239M 139V A:(nearly dead) > sc You beautifully slash a zealot into two parts -- both dead.A zealot is dead!  R.I.P.You receive 23 experience points.You loot 10 gold from the corpse.Your blood freezes as you hear a zealot's death cry.The corpse of a zealot seems to be empty. 541H 239M 139V > sVargus                           Age: 41 yearsHit points: 541(541)  Mana points: 239(273)  Movement points: 139(288)You are little more evil than neutral, but not very exciting.You are getting pretty sweaty with all that armor on.Experience:    13609998 pointsCoins carried: 1098 gold coins    Coins in bank: 44080 gold coinsKills: 11721  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is almost too heavy to lift.You are standing.You are summonable by other players.Spells affecting you:     protection from evil         sanctuary                    detect invisibility          holy ward                    detect alignment        541H 239M 139V > Western Wall Road   You are standing on the narrow wall road that separates the city properfrom the massive protective walls that tower over your head to the west.The Kir Drax'in Arena is directly to your east, although you can't see anentrance from here.  The wall road continues south where it merges with abroader concourse, and continues to wind its way along the wall to thenorth.[ Exits: north south ] 541H 255M 159V > sWestern Wall Road   You walk down the narrow perimeter road that runs the length of the wallsof Kir Drax'in.  To your east the road merges with the broad Avenue of theGods and to your south you can see the bustle that surrounds the westerngate of the city.  The wall road leads north from here running between thecity wall and the walls of the Arena.[ Exits: north east south ] 541H 255M 157V > sWestern Wall Road   You are standing on the road that runs the length of the western wall ofKir Drax'in. Looking to the north and south, you can see roads heading away from Wall Road to the east. Also, you can see the western gates of Kir Drax'in just south of here.[ Exits: north south ] 541H 255M 155V > neWestern Wall Road   You walk down the narrow perimeter road that runs the length of the wallsof Kir Drax'in.  To your east the road merges with the broad Avenue of theGods and to your south you can see the bustle that surrounds the westerngate of the city.  The wall road leads north from here running between thecity wall and the walls of the Arena.[ Exits: north east south ](Blue Aura) A wandering minstrel plays his flute.(Blue Aura) A zealot tells you how to be saved. 541H 255M 153V > The Avenue of the Gods  You stand on the broad Avenue of the Gods in the city of Kir Drax'in.  Toyour north is the corner of the grand stadium of Kir Drax'in.  The Avenue formsa junction with the city wall road immediately to your west.  To your south,there is an ivy-covered marble doorway set into an otherwise dull brick wall. [ Exits: east south west ] 541H 255M 151V > wk zeaWestern Wall Road   You walk down the narrow perimeter road that runs the length of the wallsof Kir Drax'in.  To your east the road merges with the broad Avenue of theGods and to your south you can see the bustle that surrounds the westerngate of the city.  The wall road leads north from here running between thecity wall and the walls of the Arena.[ Exits: north east south ](Blue Aura) A wandering minstrel plays his flute.(Blue Aura) A zealot tells you how to be saved. 541H 255M 149V > You OBLITERATE a zealot with your deadly slash!!A zealot is mortally wounded, and will die soon, if not aided. 541H 255M 149V A:(nearly dead) > You beautifully slash a zealot into two parts -- both dead.A zealot is dead!  R.I.P.You receive 23 experience points.You loot 11 gold from the corpse.Your blood freezes as you hear a zealot's death cry.The corpse of a zealot seems to be empty. 541H 255M 149V > k mi nYou OBLITERATE a wandering minstrel with your deadly slash!!A wandering minstrel is mortally wounded, and will die soon, if not aided. 541H 255M 149V A:(nearly dead) > A wandering minstrel cries out in agony as you slash his ribcage open!A wandering minstrel is dead!  R.I.P.You receive 23 experience points.You loot 10 gold from the corpse.Your blood freezes as you hear a wandering minstrel's death cry.The corpse of a wandering minstrel seems to be empty. 541H 255M 149V > escThe Avenue of the Gods  You stand on the broad Avenue of the Gods in the city of Kir Drax'in.  Toyour north is the corner of the grand stadium of Kir Drax'in.  The Avenue formsa junction with the city wall road immediately to your west.  To your south,there is an ivy-covered marble doorway set into an otherwise dull brick wall. [ Exits: east south west ] 541H 255M 147V > Vargus                           Age: 41 yearsHit points: 541(541)  Mana points: 255(273)  Movement points: 147(288)You are little more evil than neutral, but not very exciting.You are getting pretty sweaty with all that armor on.Experience:    13609998 pointsCoins carried: 1119 gold coins    Coins in bank: 44080 gold coinsKills: 11723  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is almost too heavy to lift.You are standing.You are summonable by other players.Spells affecting you:     protection from evil         sanctuary                    detect invisibility          holy ward                    detect alignment        541H 255M 147V > eThe Avenue of the Gods   You are standing on the far western end of the Avenue of the Gods. Theroar of the crowds in the large stadium to your north is nearly deafening.South of here, an ivy covered wall blocks your path. The avenue continuesto the east.[ Exits: east west ] 541H 255M 145V > eThe Avenue of the Gods   Most of the people on this part of the avenue seem to be heading eitherto or from the entrance of the large stadium to your north.  The enormousbuilding is made mostly of marble and is an awe-inspiring sight to behold.South of here, an ivy covered wall blocks your passage. The avenue continuesto the east and west.[ Exits: north east west ](Blue Aura) A citizen is standing here.(Blue Aura) A zealot tells you how to be saved. 541H 255M 143V > The citizen leaves west. 541H 255M 143V > k citThey don't seem to be here. 541H 255M 143V > k zeaYou OBLITERATE a zealot with your deadly slash!!A zealot is mortally wounded, and will die soon, if not aided. 541H 255M 143V A:(nearly dead) > wk cit Your slash at a zealot results in a pool of blood and his immediate death!A zealot is dead!  R.I.P.You receive 23 experience points.You loot 11 gold from the corpse.Your blood freezes as you hear a zealot's death cry.The corpse of a zealot seems to be empty. 541H 255M 143V > The Avenue of the Gods   You are standing on the far western end of the Avenue of the Gods. Theroar of the crowds in the large stadium to your north is nearly deafening.South of here, an ivy covered wall blocks your path. The avenue continuesto the east.[ Exits: east west ](Blue Aura) A citizen is standing here. 541H 255M 141V > You OBLITERATE the citizen with your deadly slash!!The citizen is mortally wounded, and will die soon, if not aided. 541H 255M 141V Citizen:(nearly dead) > Your powerful slash cleanly cuts off the citizen's head, which rolls away with a look of horror on it.The citizen is dead!  R.I.P.You receive 23 experience points.You loot 10 gold from the corpse.Your blood freezes as you hear the citizen's death cry.The corpse of the citizen seems to be empty. 541H 255M 141V > scVargus                           Age: 41 yearsHit points: 541(541)  Mana points: 255(273)  Movement points: 141(288)I actually think you would kill your own mother.You are getting pretty sweaty with all that armor on.Experience:    13609998 pointsCoins carried: 1140 gold coins    Coins in bank: 44080 gold coinsKills: 11725  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is almost too heavy to lift.You are standing.You are summonable by other players.Spells affecting you:     protection from evil         sanctuary                    detect invisibility          holy ward                    detect alignment        541H 255M 141V > eeeThe Avenue of the Gods   Most of the people on this part of the avenue seem to be heading eitherto or from the entrance of the large stadium to your north.  The enormousbuilding is made mostly of marble and is an awe-inspiring sight to behold.South of here, an ivy covered wall blocks your passage. The avenue continuesto the east and west.[ Exits: north east west ]The hacked up, bloody corpse of a zealot is lying here.         541H 255M 139V > The Avenue of the Gods   You are standing on a wide street with crowds of people wandering aroundin all directions. It's a wonder that anyone gets anywhere in this traffic.North of here, a huge stadium looms over you, while to the south, an ivycovered wall blocks your way.  The avenue continues to the east and west.[ Exits: east west ] 541H 255M 137V > The Avenue of the Gods   Stretching out to the east and west of you is Kir Drax'in's famous Avenuewear all of the Gods. The statues lining the street are large and forbidding. Southof here, a sign the says "Post Office of Kir Drax'in" hangs over a smallbuilding. To the north, you see the outer wall of the guard's barracks.[ Exits: east south west ] 541H 255M 135V > You wear an unholy mask on your face.It is too heavy for you to use.You wear a demonic helm on your head.You wear a suit of spiked, black armor on your body.You're already wearing something on your body. 541H 255M 135V > wield swordYou're already wielding a weapon. 541H 255M 135V > hold eggeYou grab a Faberge egg. 541H 255M 135V > eeqThe Avenue of the Gods   This wide road is decorated on both sides by huge life-like statues ofthe gods and goddesses of the world. The cobblestones beneath your feetare old and worn, but well tended. To the south, you see the entrance toa building set up to help those in need. To the east, you see TempleSquare, intersection of Main and the Avenue of the Gods. To the north,the Street of Swords runs between the temple and the guard's barracks.   The avenue continues to the west.[ Exits: north east south west ](Blue Aura) A citizen is standing here.(Red Aura) A street urchin gives you a pitiful look. 541H 255M 133V > Temple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ]AzureDrake ... Shadow Hearted Warrior ... {darkmacaws husband} is standing here. (Red Aura) 541H 255M 131V > You are using:<worn on finger>     an ancient ring (covered)<worn on finger>     an ancient ring (covered)<worn around neck>   a necklace made of bones<worn around neck>   a necklace made of bones<worn on body>       a suit of spiked, black armor (humming) (covered)<worn on head>       a demonic helm<worn on legs>       dragon scale leggings (covered)<worn on feet>       a pair of black-laced boots<worn on hands>      a set of sharp steel claws<worn on arms>       some black steel greaves (humming)<worn as shield>     a golden shield (glowing)<worn about body>    an iron cloak<worn about waist>   a weighted chain<worn around wrist>  an arcane bracer (glowing)<worn around wrist>  an arcane bracer (glowing)<wielded>            the Sun Blade<held>               a Faberge egg (glowing)<worn about legs>    some burnt leg guards<worn on face>       an unholy mask<hovering near head> the orb of power 541H 255M 131V > rem sunYou stop using the Sun Blade. 541H 255M 131V > wield swordYou wield a Lightning sword. 541H 255M 131V > put sun chestnYou put the Sun Blade in a large inlaid chest. 541H 255M 131V > invTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.A mystical circle has been drawn on the ground here.           Tristan Hydrasword [REV] is sleeping here. (Blue Aura)...he glows with a bright light!Xungon Ecir is standing here. (Red Aura)Alain [REV] (invisible) is sleeping here. (Blue Aura)Folken the Semi-Delirious is sleeping here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is sleeping here.Farius the Dancing Cleric is sleeping here.Charlie  is sleeping here. (Red Aura) 541H 255M 129V > You are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a bag                                                           5 pts  1   a large inlaid chest                                           99 pts  1   a large wine barrel                                             8 pts  1   a robe of many pockets                                         71 pts 541H 255M 129V > lTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.A mystical circle has been drawn on the ground here.           Tristan Hydrasword [REV] is sleeping here. (Blue Aura)...he glows with a bright light!Xungon Ecir is standing here. (Red Aura)Alain [REV] (invisible) is sleeping here. (Blue Aura)Folken the Semi-Delirious is sleeping here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is sleeping here.Farius the Dancing Cleric is sleeping here.Charlie  is sleeping here. (Red Aura) 541H 255M 129V > Farius awakens. 541H 255M 129V > Farius clambers to her feet. 541H 255M 129V > Farius leaves east. 541H 255M 129V > Cuthbert has entered the game. 541H 255M 129V > Cuthbert focuses his will... 541H 255M 129V > Cuthbert focuses his will... 541H 255M 129V > Farius arrives from the east. 541H 255M 129V > Farius lies down and falls asleep. 541H 255M 129V > Cuthbert lies down and falls asleep. 541H 255M 129V > Your stomach growls with hunger.The circle on the ground slowly fades away. 541H 273M 162V > sssTemple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ]AzureDrake ... Shadow Hearted Warrior ... {darkmacaws husband} is standing here. (Red Aura) 541H 273M 160V > Main Street   You stand on a street running from the Temple of the Cross to your northto the city gates of Kir Drax'in far to the south.  East of here is the frontentrance to a well-lit inn.  Temple Square is just to your north, and theMarket Square is just to your south.[ Exits: north east south ]A tiny pile of gold coins is lying here.                        541H 273M 158V > Market Square   This busy square drink foulies in the heart of the city.  Travelers come frommiles around to drink from the magical fountain here and explore thesplendors of the surrounding streets.[ Exits: north east south west ]A large fountain carved from blue-streaked marble is here, bubbling merrily.(Blue Aura) A carpenter sings loudly. 541H 273M 156V > drink foudrink fouYou drink the clear water.Your stomach growls with hunger.You don't feel thirsty any more. 541H 273M 156V > drink fouIf you drink any more, you'll explode! 541H 273M 156V > drink foudrink founIf you drink any more, you'll explode! 541H 273M 156V > If you drink any more, you'll explode! 541H 273M 156V > nIf you drink any more, you'll explode! 541H 273M 156V > nIf you drink any more, you'll explode! 541H 273M 156V > Main Street   You stand on a street running from the Temple of the Cross to your northto the city gates of Kir Drax'in far to the south.  East of here is the frontentrance to a well-lit inn.  Temple Square is just to your north, and theMarket Square is just to your south.[ Exits: north east south ]A tiny pile of gold coins is lying here.                        541H 273M 154V > Charlie arrives from the north. 541H 273M 154V > Temple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ]AzureDrake ... Shadoinvw Hearted Warrior ... {darkmacaws husband} is standing here. (Red Aura) 541H 273M 152V > Temple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.Farius the Dancing Cleric is sleeping here.Cuthbert follows Roland to the Dark Tower... [REV] is sleeping here. (Blue Aura)Tristan Hydrasword [REV] is sleeping here. (Blue Aura)...he glows with a bright light!Xungon Ecir is standing here. (Red Aura)Alain [REV] (invisible) is sleeping here. (Blue Aura)Folken the Semi-Delirious is sleeping here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is sleeping here. 541H 273M 150V > You are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a bag                                                           5 pts  1   a large inlaid chest                                           99 pts  1   a large wine barrel                                             8 pts  1   a robe of many pockets                                         71 pts 541H 273M 150V > Cuthbert awakens. 541H 273M 150V > Cuthbert clambers to his feet. 541H 273M 150V > Farius awakens. 541H 273M 150V > Farius clambers to her feet. 541H 273M 150V > Farius utters the words, 'qfoi yaam'.Farius creates a Magic Mushroom. 541H 273M 150V > Cuthbert shivers and transforms into a vampire! 541H 273M 150V > Farius utters the words, 'qfoi yaam'.Farius creates a Magic Mushroom. 541H 273M 150V > Pyro awakens. 541H 273M 150V > Pyro clambers to his feet. 541H 273M 150V > Pyro utters the words, 'qfoi yaam'.Pyro creates a Magic Mushroom. 541H 273M 150V > Farius utters the words, 'qfoi yaam'.Farius creates a Magic Mushroom. 541H 273M 150V > Pyro utters the words, 'qfoi yaam'.Pyro creates a Magic Mushroom. 541H 273M 150V > Farius utters the words, 'qfoi yaam'.Farius creates a Magic Mushroom. 541H 273M 150V > Cuthbert focuses his will... 541H 273M 150V > Pyro eats a Magic Mushroom. 541H 273M 150V > Pyro eats a Magic Mushroom. 541H 273M 150V > Pyro stares at Tristan and utters the words, 'gibqheabral'.Tristan is surrounded by a white aura. 541H 273M 150V > Farius gives a Magic Mushroom to Alain.Farius gives a Magic Mushroom to Alain.Farius gives a Magic Mushroom to Alain.Farius gives a Magic Mushroom to Alain.Farius gives a Magic Mushroom to Alain. 541H 273M 150V > Farius lies down and falls asleep. 541H 273M 150V > Pyro stares at Tristan and utters the words, 'gibqheabral'.Tristan is surrounded by a white aura. 541H 273M 150V > Farius awakens. 541H 273M 150V > Farius clambers to her feet. 541H 273M 150V > Farius utters the words, 'qfoi yaam'.Farius creates a Magic Mushroom. 541H 273M 150V > Cuthbert focuses his will...Pyro stares at Tristan and utters the words, 'gibqheabral'.Tristan is surrounded by a white aura. 541H 273M 150V > Farius utters the words, 'qfoi yaam'.Farius creates a Magic Mushroom. 541H 273M 150V > Pyro lies down and falls asleep. 541H 273M 150V > Cuthbert lies down and falls asleep. 541H 273M 150V > Farius utters the words, 'qfoi yaam'.Farius creates a Magic Mushroom. 541H 273M 150V > lookTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.Cuthbert follows Roland to the Dark Tower... [REV] is sleeping here. (Blue Aura)Farius the Dancing Cleric is standing here.Tristan Hydrasword [REV] is sleeping here. (Blue Aura)...he glows with a bright light!Xungon Ecir is standing here. (Red Aura)Alain [REV] (invisible) is sleeping here. (Blue Aura)Folken the Semi-Delirious is sleeping here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is sleeping here. 541H 273M 150V > Farius utters the words, 'qfoi yaam'.Farius creates a Magic Mushroom. 541H 273M 150V > AzureDrake arrives from the south. 541H 273M 150V > Farius gives you a Magic Mushroom.Farius gives you a Magic Mushroom.Farius gives you a Magic Mushroom.Farius gives you a Magic Mushroom. 541H 273M 150V > Farius lies down and falls asleep. 541H 273M 150V > eat musheat musheat musheat mushYou eat a Magic Mushroom. 541H 273M 150V > You eat a Magic Mushroom.You are full. 541H 273M 150V > You eat a Magic Mushroom.You are full. 541H 273M 150V > You eat a Magic Mushroom.You are full.AzureDrake leaves north. 541H 273M 150V > lTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.Cuthbert follows Roland to the Dark Tower... [REV] is sleeping here. (Blue Aura)Farius the Dancing Cleric is sleeping here.Tristan Hydrasword [REV] is sleeping here. (Blue Aura)...he glows with a bright light!Xungon Ecir is standing here. (Red Aura)Alain [REV] (invisible) is sleeping here. (Blue Aura)Folken the Semi-Delirious is sleeping here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is sleeping here. 541H 273M 150V > 'What are direcs to barrowslYou say 'What are direcs to barrows' 541H 273M 150V > Temple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.Cuthbert follows Roland to the Dark Tower... [REV] is sleeping here. (Blue Aura)Farius the Dancing Cleric is sleeping here.Tristan Hydrasword [REV] is sleeping here. (Blue Aura)...he glows with a bright light!Xungon Ecir is standing here. (Red Aura)Alain [REV] (invisible) is sleeping here. (Blue Aura)Folken the Semi-Delirious is sleeping here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is sleeping here. 541H 273M 150V > lookTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.Cuthbert follows Roland to the Dark Tower... [REV] is sleeping here. (Blue Aura)Farius the Dancing Cleric is sleeping here.Tristan Hydrasword [REV] is sleeping here. (Blue Aura)...he glows with a bright light!Xungon Ecir is standing here. (Red Aura)Alain [REV] (invisible) is sleeping here. (Blue Aura)Folken the Semi-Delirious is sleeping here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is sleeping here. 541H 273M 150V > Jamaro gossips, 'Guess you found him to' 541H 273M 150V > Jamaro arrives from the north. 541H 273M 150V > Jamaro lies down and falls asleep. 541H 273M 150V > track deathYou sense a trail east from here! 541H 273M 150V > Whistler gossips, '3.death' 541H 273M 150V > track deathtrack deathtrack deathYou sense a trail east from here! 541H 273M 150V > You sense a trail east from here! 541H 273M 150V > You sense a trail east from here! 541H 273M 150V > Folken awakens. 541H 273M 150V > Folken clambers to his feet. 541H 273M 150V > Tristan gossips, 'nod' 541H 273M 150V > Cuthbert has left the game. 541H 273M 150V > Folken focuses his will... 541H 273M 150V > Pyro wakes up screaming, with a look of death in his eyes.Pyro awakens.Tristan wakes up screaming, with a look of death in his eyes.Tristan awakens. 541H 273M 183V > Tristan clambers to his feet. 541H 273M 183V > Tristan leaves south. 541H 273M 183V > Pyro lies down and falls asleep. 541H 273M 183V > Folken focuses his will...Folken's eyes glow briefly. 541H 273M 183V > Jamaro gossips, 'I was with him and got him on me now, thanks' 541H 273M 183V > Folken focuses his will...Folken's eyes glow briefly. 541H 273M 183V > Folken focuses his will... 541H 273M 183V > Whistler gossips, 'you ok?' 541H 273M 183V > Folken focuses his will... 541H 273M 183V > Folken leaves south. 541H 273M 183V > Alain awakens. 541H 273M 183V > Alain clambers to her feet. 541H 273M 183V > Alain leaves east. 541H 273M 183V > Jamaro gossips, 'Could use some help' 541H 273M 183V > Alain arrives from the east. 541H 273M 183V > Alain leaves west. 541H 273M 183V > Alain arrives from the west. 541H 273M 183V > Alain lies down and falls asleep. 541H 273M 183V > Lucy has entered the game. 541H 273M 183V > Whistler gossips, 'temple?' 541H 273M 183V > Jamaro awakens. 541H 273M 183V > Jamaro stops using a torch. 541H 273M 183V > Jamaro gossips, 'Ok' 541H 273M 183V > Jamaro grabs an iron fan. 541H 273M 183V > Jamaro puts a torch in an ender's pouch. 541H 273M 183V > Whistler gossips, 'coming' 541H 273M 183V > Folken arrives from the south. 541H 273M 183V > Folken lies down and falls asleep. 541H 273M 183V > Jamaro clambers to his feet. 541H 273M 183V > Jamaro leaves east. 541H 273M 183V > Farius awakens. 541H 273M 183V > Farius clambers to her feet. 541H 273M 183V > Farius stares at Folken and utters the words, 'gibqheabral'.Folken is surrounded by a black aura. 541H 273M 183V > l in chestl in robelarge (carried):   Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   oriental robes                                                  4 pts  1   an ancient staff of power                                      10 pts          ...it glows white...it is humming  1   a beheading axe                                                26 pts  1   a serpentine dagger                                             6 pts  1   the Overlord's blade                                           20 pts          ...it is invisible ...it glows white  1   a holy sword                                                   25 pts          ...it glows blue...it glows white  1   the Sun Blade                                                   7 pts 541H 273M 183V > robe (carried):   Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   quest token                                                     1 pt  1   a green stone                                                   1 pt          ...it glows white  1   an opaque potion                                                3 pts  1   a black-banded haute                                            2 pts          ...it is humming  1   a green spider ring                                             1 pt          ...it glows blue  1   a white arrow                                                   0 pts  5   a greenish-blue potion                                          1 pt ea.          ...it glows white  1   a living ring                                                   1 pt          ...it glows white  1   a holy mask                                                     3 pts          ...it glows white  1   a battered brown hat                                            3 pts  2   a sandy cape                                                    5 pts ea.  6   a vial of blood                                                 1 pt ea.          ...it glows white  1   a fire rose                                                     0 pts          ...it glows blue  1   a tiger eye                                                     1 pt  2   a strange bubbly potion                                         3 pts ea.          ...it is humming  1   a small, white pyramid                                          1 pt          ...it glows blue...it is humming  2   a bone brush                                                    3 pts ea.  7   a plain silver ring                                             0 pts ea.  1   a dark, metal ball                                              1 pt  1   a vial of daemon's blood                                        1 pt  1   a weighted chain                                                4 pts  1   a tarry black lump                                              0 pts  1   some bone dice                                                  1 pt  1   an ancient dagger                                               8 pts          ...it glows blue  3   a golden nosering                                               1 pt ea.  1   a silver hunting horn                                           2 pts          ...it glows white...it is humming 541H 273M 183V > Farius stares at Folken and utters the words, 'gibqheabral'.Folken is surrounded by a black aura. 541H 273M 183V > Farius stares at you and utters the words, 'gibqheabral'.A black aura momentarily surrounds you. 541H 273M 183V > With a blinding flash of light and a crack of thunder, Whistler appears! 541H 273M 183V > Farius stares at Folken and utters the words, 'gibqheabral'.Folken is surrounded by a black aura. 541H 273M 183V > Farius stares at you and utters the words, 'gibqheabral'.A black aura momentarily surrounds you. 541H 273M 183V > Farius lies down and falls asleep. 541H 273M 183V > Alain wakes up screaming, with a look of death in her eyes.Alain awakens. 541H 273M 216V > Jamaro arrives from the east. 541H 273M 216V > Jamaro leaves south. 541H 273M 216V > lookTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.Whistler .           - Dragon Child -            is standing here. (Blue Aura)...she glows with a bright light!Xungon Ecir is standing here. (Red Aura)Lucy Lewd - diety of the lute is standing here.Alain [REV] (invisible) is sitting here. (Blue Aura)Farius the Dancing Cleric is sleeping here.Pyro the Relentless is sleeping here. 541H 273M 216V > Jamaro arrives from the south. 541H 273M 216V > Whistler sits down and rests. 541H 273M 216V > Whistler lies down and falls asleep. 541H 273M 216V > Lucy sits down and rests. 541H 273M 216V > ponderl eYou ponder over matters as they appear to you at this moment. 541H 273M 216V > l wYou look eastwards.The Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ] 541H 273M 216V > l sYou look westwards.The Street of Swords   The Street of Swords reaches a concourse with the wide Avenue of the Godsjust south of here.  This area of the city is home to mostly mercenaries andtheir guilds, although it is also the home of the Kir Drax'in Holy Guard.The largest temple in the city, the Temple of the Cross, is just up a flightof white marble steps to your east.  The Street of Swords runs north fromhere.[ Exits: north east south ](Red Aura) A street urchin gives you a pitiful look. 541H 273M 216V > l nlYou look southwards.Temple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ]Charlie  is standing here. (Red Aura) 541H 273M 216V > You look northwards.At the Temple Altar   You stand before the temple altar. Carved from a solid block of blackmarble, it is an exquisite example of dwarven craftsmanship. Black pillarsof the same marble hold up the ceiling of this open-aired pavilion, and tothe south a narrow aisle runs its way between hard oaken pews. There is asmall hand painted sign posted as well. [ Exits: east south west ]A horse is sitting here.A horse stands here, flicking it's tail. 541H 273M 216V > Temple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura!Whistler .           - Dragon Child -            is sleeping here. (Blue Aura)...she glows with a bright light!Xungon Ecir is standing here. (Red Aura)Lucy Lewd - diety of the lute is resting here.Alain [REV] (invisible) is sitting here. (Blue Aura)Farius the Dancing Cleric is sleeping here.Pyro the Relentless is sleeping here. 541H 273M 216V > Alain clambers to her feet. 541H 273M 216V > Alain utters the words, 'trlsp ay gewbarubt'.Alain draws a magic circle on the ground. 541H 273M 216V > Farius awakens. 541H 273M 216V > Farius clambers to her feet. 541H 273M 216V > Farius stares at Folken and utters the words, 'gibqheabral'.Folken is surrounded by a black aura. 541H 273M 216V > Alain utters the words, 'gewbar'.Tristan arrives suddenly. 541H 273M 216V > Jamaro asks, 'Help me out Vargus?' 541H 273M 216V > Farius stares at Folken and utters the words, 'gibqheabral'.Folken is surrounded by a black aura. 541H 273M 216V > Farius lies down and falls asleep. 541H 273M 216V > Alain stares at Tristan and utters the words, 'gibqheabral'.Tristan is surrounded by a white aura. 541H 273M 216V > lookTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.A mystical circle has been drawn on the ground here.           Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura!Whistler .           - Dragon Child -            is sleeping here. (Blue Aura)...she glows with a bright light!Xungon Ecir is standing here. (Red Aura)Lucy Lewd - diety of the lute is resting here.Alain [REV] (invisible) is standing here. (Blue Aura)Farius the Dancing Cleric is sleeping here.Pyro the Relentless is sleeping here. 541H 273M 216V > Alain stares at Tristan and utters the words, 'parl xabram'. 541H 273M 216V > Alain lies down and falls asleep. 541H 273M 216V > 'sureYou say 'sure' 541H 273M 216V > l el wYou look eastwards.The Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ] 541H 273M 216V > ls You look westwards.The Street of Swords   The Street of Swords reaches a concourse with the wide Avenue of the Godsjust south of here.  This area of the city is home to mostly mercenaries andtheir guilds, although it is also the home of the Kir Drax'in Holy Guard.The largest temple in the city, the Temple of the Cross, is just up a flightof white marble steps to your east.  The Street of Swords runs north fromhere.[ Exits: north east south ](Red Aura) A street urchin gives you a pitiful look. 541H 273M 216V > Huh?!? 541H 273M 216V > l s Tristan junks a bronze breast plate.  It vanishes in a puff of smoke!Tristan has been rewarded by the gods! 541H 273M 216V > l nYou look southwards.Temple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ]Charlie  is standing here. (Red Aura) 541H 273M 216V > lYou look northwards.At the Temple Altar   You stand before the temple altar. Carved from a solid block of blackmarble, it is an exquisite example of dwarven craftsmanship. Black pillarsof the same marble hold up the ceiling of this open-aired pavilion, and tothe south a narrow aisle runs its way between hard oaken pews. There is asmall hand painted sign posted as well. [ Exits: east south west ]A horse is sitting here.A horse stands here, flicking it's tail. 541H 273M 216V > Temple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.A mystical circle has been drawn on the ground here.           Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura!Whistler .           - Dragon Child -            is sleeping here. (Blue Aura)...she glows with a bright light!Xungon Ecir is standing here. (Red Aura)Lucy Lewd - diety of the lute is resting here.Alain [REV] (invisible) is sleeping here. (Blue Aura)Farius the Dancing Cleric is sleeping here.Pyro the Relentless is sleeping here. 541H 273M 216V > Tristan junks a short sword.  It vanishes in a puff of smoke!Tristan has been rewarded by the gods! 541H 273M 216V > Tristan junks a small pack.  It vanishes in a puff of smoke!Tristan has been rewarded by the gods! 541H 273M 216V > Tristan junks a hand scythe.  It vanishes in a puff of smoke!Tristan has been rewarded by the gods! 541H 273M 216V > Tristan junks a hand scythe.  It vanishes in a puff of smoke!Tristan has been rewarded by the gods! 541H 273M 216V > Tristan junks some crude armbands.  It vanishes in a puff of smoke!Tristan has been rewarded by the gods! 541H 273M 216V > Jamaro says, 'Follow me' 541H 273M 216V > Tristan sits down and rests. 541H 273M 216V > Alain awakens. 541H 273M 216V > Pyro wakes up screaming, with a look of death in his eyes.Pyro awakens.Folken tosses and turns in his sleep, must be a bad dream. 541H 273M 249V > Alain clambers to her feet. 541H 273M 249V > Pyro lies down and falls asleep. 541H 273M 249V > Alain stares at Tristan and utters the words, 'ubzutafi'. 541H 273M 249V > Alain stares at Tristan and utters the words, 'ubzutafi'. 541H 273M 249V > fol jamYou now follow Jamaro. 541H 273M 249V > scVargus                           Age: 41 yearsHit points: 541(541)  Mana points: 273(273)  Movement points: 249(288)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13609998 pointsCoins carried: 1140 gold coins    Coins in bank: 44080 gold coinsKills: 11725  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.Spells affecting you:     sanctuary                    detect alignment             holy ward                    detect invisibility          protection from evil    Equipment spells affecting you:protection from goodAlain lies down and falls asleep. 541H 273M 249V > Tristan starts to follow Jamaro. 541H 273M 249V > Alain awakens. 541H 273M 249V > wakestandYou are already awake...Alain starts to follow Jamaro. 541H 273M 249V > You are already standing. 541H 273M 249V > Pyro awakens.Alain lies down and falls asleep. 541H 273M 249V > Pyro clambers to his feet. 541H 273M 249V > Pyro utters the words, 'gibqheabral'. 541H 273M 249V > Pyro utters the words, 'qfoi yaam'.Pyro creates a Magic Mushroom. 541H 273M 249V > Farius awakens. 541H 273M 249V > Farius clambers to her feet. 541H 273M 249V > Pyro utters the words, 'qfoi yaam'.Pyro creates a Magic Mushroom. 541H 273M 249V > Farius stares at you and utters the words, 'vrogg'.You feel righteous. 541H 273M 249V > Farius lies down and falls asleep. 541H 273M 249V > Folken awakens.Pyro lies down and falls asleep. 541H 273M 249V > Folken starts to follow Jamaro.Pyro awakens. 541H 273M 249V > Pyro clambers to his feet. 541H 273M 249V > Folken lies down and falls asleep. 541H 273M 249V > groBut you are not the member of a group! 541H 273M 249V > Charlie arrives from the south. 541H 273M 249V > Whistler awakens. 541H 273M 249V > Whistler clambers to her feet. 541H 273M 249V > Whistler focuses her will... 541H 273M 249V > Pyro gives a Magic Mushroom to Charlie.Pyro gives a Magic Mushroom to Charlie. 541H 273M 249V > Pyro lies down and falls asleep. 541H 273M 249V > gro Whistler focuses her will... 541H 273M 249V > But you are not the member of a group! 541H 273M 249V > Whistler focuses her will... 541H 273M 249V > Whistler sits down and rests. 541H 273M 249V > Jamaro stops following Charlie. 541H 273M 249V > Jamaro is now a member of Jamaro's group.Folken is now a member of Jamaro's group.Alain is now a member of Jamaro's group.Tristan is now a member of Jamaro's group.You are now a member of Jamaro's group. 541H 273M 249V > Hyral has entered the game. 541H 273M 249V > groYour group consists of:     [502H 270M  44V] [30 Pa] Jamaro (Head of group)     [330H 396M 230V] [30 My] Folken     [277H  22M 141V] [30 Cl] Alain     [549H 245M 198V] [30 Pa] Tristan     [541H 273M 249V] [30 Pa] Vargus 541H 273M 249V > Whistler stops resting, and clambers on her feet. 541H 273M 249V > Whistler starts to follow Jamaro. 541H 273M 249V > 'who is tankingeqYou say 'who is tanking' 541H 273M 249V > lYou are using:<worn on finger>     an ancient ring (covered)<worn on finger>     an ancient ring (covered)<worn around neck>   a necklace made of bones<worn around neck>   a necklace made of bones<worn on body>       a suit of spiked, black armor (humming) (covered)<worn on head>       a demonic helm<worn on legs>       dragon scale leggings (covered)<worn on feet>       a pair of black-laced boots<worn on hands>      a set of sharp steel claws<worn on arms>       some black steel greaves (humming)<worn as shield>     a golden shield (glowing)<worn about body>    an iron cloak<worn about waist>   a weighted chain<worn around wrist>  an arcane bracer (glowing)<worn around wrist>  an arcane bracer (glowing)<wielded>            a Lightning sword (invisible) (glowing)<held>               a Faberge egg (glowing)<worn about legs>    some burnt leg guards<worn on face>       an unholy mask<hovering near head> the orb of power 541H 273M 249V > invTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.A mystical circle has been drawn on the ground here.           Hyral Hicks - consort of the kleptocracy is standing here. (Red Aura)...she is surrounded by a black aura!Tristan Hydrasword [REV] is resting here. (Blue Aura)...he glows with a bright light!Charlie  is standing here. (Red Aura)Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura!Whistler .           - Dragon Child -            is standing here. (Blue Aura)...she glows with a bright light!Folken the Semi-Delirious is sleeping here. (Red Aura)...he is surrounded by a black aura!Xungon Ecir is standing here. (Red Aura)Lucy Lewd - diety of the lute is resting here.Alain [REV] (invisible) is sleeping here. (Blue Aura)Farius the Dancing Cleric is sleeping here.Pyro the Relentless is sleeping here. 541H 273M 249V > You are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a bag                                                           5 pts  1   a large inlaid chest                                           99 pts  1   a large wine barrel                                             8 pts  1   a robe of many pockets                                         71 pts 541H 273M 249V > l el wYou look eastwards.The Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ] 541H 273M 249V > l sYou look westwards.The Street of Swords   The Street of Swords reaches a concourse with the wide Avenue of the Godsjust south of here.  This area of the city is home to mostly mercenaries andtheir guilds, although it is also the home of the Kir Drax'in Holy Guard.The largest temple in the city, the Temple of the Cross, is just up a flightof white marble steps to your east.  The Street of Swords runs north fromhere.[ Exits: north east south ] 541H 273M 249V > l nYou look southwards.Temple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ] 541H 273M 249V > lYou look northwards.At the Temple Altar   You stand before the temple altar. Carved from a solid block of blackmarble, it is an exquisite example of dwarven craftsmanship. Black pillarsof the same marble hold up the ceiling of this open-aired pavilion, and tothe south a narrow aisle runs its way between hard oaken pews. There is asmall hand painted sign posted as well. [ Exits: east south west ]A horse is sitting here.A horse stands here, flicking it's tail. 541H 273M 249V > Tristan says, 'not me' 541H 273M 249V > Temple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.A mystical circle has been drawn on the ground here.           Hyral Hicks - consort of the kleptocracy is standing here. (Red Aura)...she is surrounded by a black aura!Tristan Hydrasword [REV] is resting here. (Blue Aura)...he glows with a bright light!Charlie  is standing here. (Red Aura)Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura!Whistler .           - Dragon Child -            is standing here. (Blue Aura)...she glows with a bright light!Folken the Semi-Delirious is sleeping here. (Red Aura)...he is surrounded by a black aura!Xungon Ecir is standing here. (Red Aura)Lucy Lewd - diety of the lute is resting here.Alain [REV] (invisible) is sleeping here. (Blue Aura)Farius the Dancing Cleric is sleeping here.Pyro the Relentless is sleeping here. 541H 273M 249V > sc Hyral gets a green spider ring from an ender's pouch. 541H 273M 249V > Vargus                           Age: 41 yearsHit points: 541(541)  Mana points: 273(273)  Movement points: 249(288)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13609998 pointsCoins carried: 1140 gold coins    Coins in bank: 44080 gold coinsKills: 11725  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.Spells affecting you:     bless                        bless                        sanctuary                    detect alignment             holy ward                    detect invisibility          protection from evil    Equipment spells affecting you:protection from good 541H 273M 249V > Jamaro says, 'i shall' 541H 273M 249V > Hyral puts a green spider ring in an ender's pouch. 541H 273M 249V > scVargus                           Age: 41 yearsHit points: 541(541)  Mana points: 273(273)  Movement points: 249(288)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13609998 pointsCoins carried: 1140 gold coins    Coins in bank: 44080 gold coinsKills: 11725  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.Spells affecting you:     bless                        bless                        sanctuary                    detect alignment             holy ward                    detect invisibility          protection from evil    Equipment spells affecting you:protection from good 541H 273M 249V > The circle on the ground slowly fades away. 541H 273M 282V > inv Tristan says, 'whsitler' 541H 273M 282V > You are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a bag                                                           5 pts  1   a large inlaid chest                                           99 pts  1   a large wine barrel                                             8 pts  1   a robe of many pockets                                         71 pts 541H 273M 282V > Tristan says, 'me and alain need dis' 541H 273M 282V > Whistler sits down and rests. 541H 273M 282V > Alain awakens. 541H 273M 282V > Alain clambers to her feet. 541H 273M 282V > Alain leaves west. 541H 273M 282V > Charlie starts to follow Jamaro. 541H 273M 282V > Whistler lies down and falls asleep. 541H 273M 282V > Pyro awakens. 541H 273M 282V > Pyro starts to follow Jamaro. 541H 273M 282V > Pyro clambers to his feet. 541H 273M 282V > Pyro stares at Charlie and utters the words, 'gibqheabral'.Charlie is surrounded by a black aura. 541H 273M 282V > Pyro lies down and falls asleep. 541H 273M 282V > Jamaro tells the group, 'how many?' 541H 273M 282V > Alain arrives from the south. 541H 273M 282V > Pyro is now a member of Jamaro's group.Charlie is now a member of Jamaro's group.Whistler is now a member of Jamaro's group. 541H 273M 282V > Alain lies down and falls asleep. 541H 273M 282V > Farius awakens. 541H 273M 282V > Farius clambers to her feet. 541H 273M 282V > Farius stares at Folken and utters the words, 'gibqheabral'.Folken is surrounded by a black aura. 541H 273M 282V > Whistler tells the group, 'need 2 ticks' 541H 273M 282V > Tristan tells the group, 'whenever i get dis' 541H 273M 282V > Farius stares at you and utters the words, 'gibqheabral'.A black aura momentarily surrounds you. 541H 273M 282V > Jamaro tells the group, 'alright' 541H 273M 282V > Farius lies down and falls asleep. 541H 273M 282V > gt get what Hyral stops using a twisted dagger. 541H 273M 282V > You tell the group, 'get what' 541H 273M 282V > l eYou look eastwards.The Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ] 541H 273M 282V > Hyral gets a daemon's lochaber from an ender's pouch. 541H 273M 282V > help mage    [ MAGE ] --------------------------------------------------------------------------- This is the class of powerful and violent magick, but the magic user does not control nature, and can therefore not bless and protect. You can improve your spells by using the practice command. Spell list:         1       flame arrow        1       infravision        2       acid blast        2       detect invisibility        2       detect magic        3       chill touch        4       invisibility        5       burning hands        6       strength        7       shocking grasp        8       sleep        9       lightning bolt        9       blindness [ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ] 10      detect poison        11      color spray        12      sense life        12      waterwalk        13      energy drain        14      curse        15      fireball        20      hellfire        21      metalskin        22      waterbreathe        24      enchant armor        25      disintegrate        26      enchant weapon          28      globe of invulnerability  See also: PRACTICE, SPELLS, CLASSES, MAGICK 541H 273M 282V > Tristan tells the group, 'di's' 541H 273M 282V > Jamaro tells the group, 'dinvs' 541H 273M 282V > Hyral puts a daemon's lochaber in an ender's pouch. 541H 273M 282V > Hyral wields a twisted dagger. 541H 273M 282V > You feel less protected.Whistler looks like she is having big dreams. 541H 273M 288V > Pyro awakens. 541H 273M 288V > Pyro clambers to his feet. 541H 273M 288V > Pyro stares at Jamaro and utters the words, 'parl xabram'. 541H 273M 288V > Pyro stares at Jamaro and utters the words, 'vrogg'. 541H 273M 288V > Pyro stares at Charlie and utters the words, 'vrogg'. 541H 273M 288V > Pyro lies down and falls asleep. 541H 273M 288V > Whistler awakens. 541H 273M 288V > Whistler clambers to her feet. 541H 273M 288V > Lucy lies down and falls asleep. 541H 273M 288V > Jamaro tells the group, 'One alright?' 541H 273M 288V > Hyral sits down and rests. 541H 273M 288V > Hyral has left the game. 541H 273M 288V > Whistler tells the group, 'go' 541H 273M 288V > gt wheneverLucy awakens.You tell the group, 'whenever' 541H 273M 288V > Lucy rests. 541H 273M 288V > Jamaro tells the group, 'Alright' 541H 273M 288V > Tristan stops resting, and clambers on his feet. 541H 273M 288V > Farius awakens. 541H 273M 288V > Farius clambers to her feet. 541H 273M 288V > Farius shivers and transforms out of vampire form! 541H 273M 288V > Pyro awakens. 541H 273M 288V > Pyro clambers to his feet. 541H 273M 288V > Folken awakens. 541H 273M 288V > Folken clambers to his feet.Tristan tells the group, 'no one ever dis me' 541H 273M 288V > Folken shivers and transforms out of vampire form! 541H 273M 288V > wakestand Tristan closes his eyes and utters the words, 'protection from evil'.A stream of silver light surges from Tristan's fingertips, covering him! 541H 273M 288V > You are already awake... 541H 273M 288V > You are already standing. 541H 273M 288V > Alain awakens. 541H 273M 288V > sc Alain clambers to her feet. 541H 273M 288V > Vargus                           Age: 41 yearsHit points: 541(541)  Mana points: 273(273)  Movement points: 288(288)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13609998 pointsCoins carried: 1140 gold coins    Coins in bank: 44080 gold coinsKills: 11725  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.Spells affecting you:     sanctuary                    bless                        bless                        detect alignment             detect invisibility          protection from evil     Equipment spells affecting you:protection from good 541H 273M 288V > Folken stops using a rakshasa bracelet.Folken stops using a rakshasa bracelet. 541H 273M 288V > Folken puts a disk of pure amber on around his right wrist.Folken puts a disk of pure amber on around his left wrist. 541H 273M 288V > Folken stops using a silver hunting horn. 541H 273M 288V > Folken grabs a tiger eye. 541H 273M 288V > Jamaro tells the group, 'no one is here to' 541H 273M 288V > Jamaro leaves east.Pyro leaves east.Charlie leaves east.Whistler leaves east.Folken leaves east.Alain leaves east.Tristan leaves east.You follow Jamaro. The Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ]Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Alain [REV] (invisible) is standing here. (Blue Aura)Folken the Semi-Delirious is standing here. (Red Aura)...he is surrounded by a black aura!Whistler .           - Dragon Child -            is standing here. (Blue Aura)...she glows with a bright light!Charlie  is standing here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is standing here.Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura! 541H 273M 286V > The hybrid warg arrives from the south. 541H 273M 286V > Eyspethar gossips, 'Folken, you jerk!' 541H 273M 286V > lookThe Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ]A hybrid warg runs the streets, looking for fresh kills.Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Alain [REV] (invisible) is standing here. (Blue Aura)Folken the Semi-Delirious is standing here. (Red Aura)...he is surrounded by a black aura!Whistler .           - Dragon Child -            is standing here. (Blue Aura)...she glows with a bright light!Charlie  is standing here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is standing here.Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura! 541H 273M 286V > scratchlYou scratch your head in puzzlement. 541H 273M 286V > The Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ]A hybrid warg runs the streets, looking for fresh kills.Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Alain [REV] (invisible) is standing here. (Blue Aura)Folken the Semi-Delirious is standing here. (Red Aura)...he is surrounded by a black aura!Whistler .           - Dragon Child -            is standing here. (Blue Aura)...she glows with a bright light!Charlie  is standing here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is standing here.Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura!Tristan gossips, 'yeah folken' 541H 273M 286V > Tristan gossips, 'jerk!' 541H 273M 286V > The day has begun. 541H 273M 288V > Alain shivers and transforms out of vampire form! 541H 273M 288V > Folken focuses his will... 541H 273M 288V > Aiko gossips, 'jerk!' 541H 273M 288V > Death gossips, 'Where is that little wimp, Jamaro?' 541H 273M 288V > Folken focuses his will... 541H 273M 288V > Tristan gossips, 'Aiko, you nice guy!' 541H 273M 288V > Folken focuses his will... 541H 273M 288V > lookThe Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ]A hybrid warg runs the streets, looking for fresh kills.Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Alain [REV] (invisible) is standing here. (Blue Aura)Whistler .           - Dragon Child -            is standing here. (Blue Aura)...she glows with a bright light!Charlie  is standing here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is standing here.Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura! 541H 273M 288V > The hybrid warg leaves south. 541H 273M 288V > Tristan gossips, 'Where is that cuddly rabbit, Aiko?' 541H 273M 288V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a bag                                                           5 pts  1   a large inlaid chest                                           99 pts  1   a large wine barrel                                             8 pts  1   a robe of many pockets                                         71 pts 541H 273M 288V > l in chestlarge (carried):   Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   oriental robes                                                  4 pts  1   an ancient staff of power                                      10 pts          ...it glows white...it is humming  1   a beheading axe                                                26 pts  1   a serpentine dagger                                             6 pts  1   the Overlord's blade                                           20 pts          ...it is invisible ...it glows white  1   a holy sword                                                   25 pts          ...it glows blue...it glows white  1   the Sun Blade                                                   7 pts 541H 273M 288V > l in roberobe (carried):   Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   quest token                                                     1 pt  1   a green stone                                                   1 pt          ...it glows white  1   an opaque potion                                                3 pts  1   a black-banded haute                                            2 pts          ...it is humming  1   a green spider ring                                             1 pt          ...it glows blue  1   a white arrow                                                   0 pts  5   a greenish-blue potion                                          1 pt ea.          ...it glows white  1   a living ring                                                   1 pt          ...it glows white  1   a holy mask                                                     3 pts          ...it glows white  1   a battered brown hat                                            3 pts  2   a sandy cape                                                    5 pts ea.  6   a vial of blood                                                 1 pt ea.          ...it glows white  1   a fire rose                                                     0 pts          ...it glows blue  1   a tiger eye                                                     1 pt  2   a strange bubbly potion                                         3 pts ea.          ...it is humming  1   a small, white pyramid                                          1 pt          ...it glows blue...it is humming  2   a bone brush                                                    3 pts ea.  7   a plain silver ring                                             0 pts ea.  1   a dark, metal ball                                              1 pt  1   a vial of daemon's blood                                        1 pt  1   a weighted chain                                                4 pts  1   a tarry black lump                                              0 pts  1   some bone dice                                                  1 pt  1   an ancient dagger                                               8 pts          ...it glows blue  3   a golden nosering                                               1 pt ea.  1   a silver hunting horn                                           2 pts          ...it glows white...it is humming 541H 273M 288V > gossip eh ?You gossip, 'eh ?' 541H 273M 288V > l nYou look northwards.The Street of Wizardry   You are walking down the Street of Wizardry, in the heart of the templedistrict.  The walls of the Cross temple boarder the street to the west, whileto the east an exotic-looking curio shop resides in a low brick building.The narrow cobblestone street continues to the north and south.[ Exits: north east south ]A hybrid warg runs the streets, looking for fresh kills. 541H 273M 288V > l el wYou look eastwards. 541H 273M 288V > ls lYou look westwards.Temple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.Xungon Ecir is standing here. (Red Aura)Aiko the post apocalyptic cerebral death machine [REV] is standing here. (Red Aura)...he is surrounded by a black aura!Lucy Lewd - diety of the lute is resting here.Farius the Dancing Cleric is standing here. 541H 273M 288V > Huh?!? 541H 273M 288V > The Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ]Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Alain [REV] (invisible) is standing here. (Blue Aura)Whistler .           - Dragon Child -            is standing here. (Blue Aura)...she glows with a bright light!Charlie  is standing here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is standing here.Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura! 541H 273M 288V > Death auctions, 'How much will I get for the head of Jamaro?' 541H 273M 288V > lThe Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ]Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Alain [REV] (invisible) is standing here. (Blue Aura)Whistler .           - Dragon Child -            is standing here. (Blue Aura)...she glows with a bright light!Charlie  is standing here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is standing here.Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura! 541H 273M 288V > lThe Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ]Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Alain [REV] (invisible) is standing here. (Blue Aura)Whistler .           - Dragon Child -            is standing here. (Blue Aura)...she glows with a bright light!Charlie  is standing here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is standing here.Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura! 541H 273M 288V > Aiko gossips, ';)' 541H 273M 288V > Jamaro says, 'ack, prot out' 541H 273M 288V > Jamaro stops using a jade ring. 541H 273M 288V > Jamaro stops using a jade ring. 541H 273M 288V > Tristan says, 'oh no' 541H 273M 288V > Jamaro gets a small jade ring from a robe of many pockets. 541H 273M 288V > Jamaro gets a small jade ring from a robe of many pockets. 541H 273M 288V > Tristan says, 'panic' 541H 273M 288V > Jamaro slides a small jade ring on to his right ring finger. 541H 273M 288V > Jamaro slides a small jade ring on to his left ring finger. 541H 273M 288V > Tristan says, 'fleee' 541H 273M 288V > Jamaro stops using a necklace made of bones. 541H 273M 288V > Death gossips, 'Jamaro, you jerk!'Jamaro stops using a necklace made of bones. 541H 273M 288V > Jamaro gets a studded leather collar from a robe of many pockets. 541H 273M 288V > Jamaro gets a studded leather collar from a robe of many pockets. 541H 273M 288V > frown Jamaro wears a studded leather collar around his neck. 541H 273M 288V > scWhat's bothering you? 541H 273M 288V > lVargus                           Age: 41 yearsHit points: 541(541)  Mana points: 273(273)  Movement points: 288(288)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13609998 pointsCoins carried: 1140 gold coins    Coins in bank: 44080 gold coinsKills: 11725  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.Spells affecting you:     sanctuary                    bless                        bless                        detect alignment             detect invisibility          protection from evil     Equipment spells affecting you:protection from good 541H 273M 288V > The Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ]Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Alain [REV] (invisible) is standing here. (Blue Aura)Whistler .           - Dragon Child -            is standing here. (Blue Aura)...she glows with a bright light!Charlie  is standing here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is standing here.Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura! 541H 273M 288V > Whistler says, 'and leave tristan alone' 541H 273M 288V > The hybrid warg arrives from the south. 541H 273M 288V > Jamaro wears a studded leather collar around his neck. 541H 273M 288V > 'ill tank thenscYou say 'ill tank then' 541H 273M 288V > Vargus                           Age: 41 yearsHit points: 541(541)  Mana points: 273(273)  Movement points: 288(288)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13609998 pointsCoins carried: 1140 gold coins    Coins in bank: 44080 gold coinsKills: 11725  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.Spells affecting you:     sanctuary                    bless                        bless                        detect alignment             detect invisibility          protection from evil     Equipment spells affecting you:protection from good 541H 273M 288V > 'i still have it it seems Your eyes stop tingling. 541H 273M 288V > lYou say 'i still have it it seems' 541H 273M 288V > The Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ]A hybrid warg runs the streets, looking for fresh kills.Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Whistler .           - Dragon Child -            is standing here. (Blue Aura)...she glows with a bright light!Charlie  is standing here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is standing here.Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura! 541H 273M 288V > l Whistler tells the group, 'hungry' 541H 273M 288V > The Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ]A hybrid warg runs the streets, looking for fresh kills.Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Whistler .           - Dragon Child -            is standing here. (Blue Aura)...she glows with a bright light!Charlie  is standing here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is standing here.Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura! 541H 273M 288V > scVargus                           Age: 41 yearsHit points: 541(541)  Mana points: 273(273)  Movement points: 288(288)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13609998 pointsCoins carried: 1140 gold coins    Coins in bank: 44080 gold coinsKills: 11725  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.Spells affecting you:     sanctuary                    bless                        bless                        detect alignment             protection from evil    Equipment spells affecting you:protection from good 541H 273M 288V > Jamaro says, 'Hrm' 541H 273M 288V > The hybrid warg leaves north. 541H 273M 288V > Jamaro says, 'I'll be ok' 541H 273M 288V > Whistler eats a Magic Mushroom. 541H 273M 288V > Whistler eats a Magic Mushroom. 541H 273M 288V > Whistler eats a Magic Mushroom. 541H 273M 288V > Whistler eats a Magic Mushroom. 541H 273M 288V > lookThe Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ]Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Whistler .           - Dragon Child -            is standing here. (Blue Aura)...she glows with a bright light!Charlie  is standing here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is standing here.Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura! 541H 273M 288V > Tristan tells your clan, 'nice leveling btw' 541H 273M 288V > Jamaro yawns. 541H 273M 288V > Death gossips, 'I hear Jamaro thinks he's bad.' 541H 273M 288V > rescue folkenrescue fariusrescue  jamarorescue tristanrescue whistlerrescue charlieparryBut nobody is fighting him! 541H 273M 288V > Whom do you want to rescue? 541H 273M 288V > But nobody is fighting him! 541H 273M 288V > But nobody is fighting him! 541H 273M 288V > But nobody is fighting her! 541H 273M 288V > Death arrives from the south.Death starts to follow Jamaro.Death massacres Jamaro to small fragments with his pierce.Death grins evilly.'Another dark pawn trying to be a knight, eh?', asks Death.Death says, 'I can fix that.' Death pierces you extremely hard.You slash Death hard.You slash Death hard.You slash Death hard.Death stops following Jamaro.Jamaro slashes Death.Jamaro slashes Death.Jamaro slashes Death.Death pierces Jamaro extremely hard.Death pierces you extremely hard.Death tries to pierce you but fails miserably.Death pierces you extremely hard.Death pierces you extremely hard.But nobody is fighting him!Tristan tells your clan, 'have exact dirs to bg?' 478H 273M 288V Death:(few scratches) Vargus:(small wounds) > With a dazzling show of swordplay, you move into defensive position... 478H 273M 288V Death:(few scratches) Vargus:(small wounds) > Death pierces you extremely hard.Death pierces you extremely hard.You slash Death hard.You slash Death hard.Jamaro slashes Death.Jamaro barely slashes Death.Jamaro barely slashes Death. 445H 273M 288V Death:(few scratches) Vargus:(small wounds) > Tristan slashes Death hard. 445H 273M 288V Death:(few scratches) Vargus:(small wounds) > You are rescued by Jamaro, you are confused! 445H 273M 288V > Whistler stares at Death and focuses her will...Whistler's incredibly powerful psionic blast rocks Death!!! 445H 273M 288V > Whistler's slash at Death misses him by a mile.Death nimbly avoids Whistler's slash.Death pierces Jamaro extremely hard.Death pierces Jamaro extremely hard.Death massacres Jamaro to small fragments with his pierce.Death pierces Jamaro extremely hard.Death massacres Jamaro to small fragments with his pierce.Jamaro barely slashes Death.Jamaro cools Death with the breeze of his missed slash.Tristan slashes Death hard.Tristan slashes Death hard.Tristan slashes Death hard. 445H 273M 288V > Aiko tells your clan, 'yeah holdup'Folken slowly fades into existence.Folken's slash misses Death! 445H 273M 288V > Jamaro displays a dazzling show of swordplay, fending off Death's every blow! 445H 273M 288V > Charlie assists Jamaro.Charlie pierces Death hard. 445H 273M 288V > Tristan misses a kick at Death's groin, much to Death's relief... 445H 273M 288V > Charlie places a twisted dagger in the back of Death, resulting in some strange noises and some blood! 445H 273M 288V > rescue folkenrescue fariusrescue  jamarorescue tristanrescue whistlerrescue charlieparry Whistler stares at Death and focuses her will...Whistler's incredibly powerful psionic blast rocks Death!!! 445H 273M 288V > Charlie tries to pierce air instead of fighting Death.Folken slashes Death hard.Folken slashes Death hard.Whistler slashes Death hard.Whistler slashes Death hard.Death massacres Jamaro to small fragments with his pierce.Death massacres Jamaro to small fragments with his pierce.Death pierces Jamaro extremely hard.Jamaro displays a dazzling show of swordplay, fending off Death's every blow!Jamaro barely slashes Death.Jamaro cools Death with the breeze of his missed slash.Jamaro barely slashes Death.Tristan slashes Death hard.Tristan slashes Death hard.Tristan slashes Death hard. 445H 273M 288V > Folken stares at Death and focuses his will...Folken's incredibly powerful psionic blast rocks Death!!! 445H 273M 288V > Tristan wipes his boots in the face of Death! 445H 273M 288V > But nobody is fighting him! 445H 273M 288V > Whom do you want to rescue? 445H 273M 288V > Banzai!  To the rescue... 445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > But nobody is fighting him!Charlie tries to circle behind Death but is noticed! 445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > But nobody is fighting her! 445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > Death OBLITERATES Folken with his deadly pierce!!Death OBLITERATES Folken with his deadly pierce!!You slash Death hard.You slash Death hard.You slash Death hard.Charlie pierces Death hard.Charlie pierces Death hard.Folken slashes Death hard.Folken slashes Death hard.Folken slashes Death hard.Whistler slashes Death hard.Whistler slashes Death hard.Tristan slashes Death hard.Tristan slashes Death hard.Tristan slashes Death hard.But nobody is fighting him! 445H 273M 288V Death:(quite a few wounds) Folken:(small wounds) > But noone's attacking you! 445H 273M 288V Death:(quite a few wounds) Folken:(small wounds) > Tristan misses a kick at Death's groin, much to Death's relief... 445H 273M 288V Death:(quite a few wounds) Folken:(small wounds) > rescue folkenrescue fariusrescue  jamarorescue tristanrescue whistlerrescue charlieparry Death OBLITERATES Folken with his deadly pierce!!Death OBLITERATES Folken with his deadly pierce!!Death OBLITERATES Folken with his deadly pierce!!Death OBLITERATES Folken with his deadly pierce!!Death OBLITERATES Folken with his deadly pierce!!You slash Death hard.Charlie lunges at Death but can't pierce him.Folken slashes Death hard.Folken slashes Death hard.Folken slashes Death hard.Whistler slashes Death hard.Tristan slashes Death hard.Tristan slashes Death hard.Tristan slashes Death hard.Charlie places a twisted dagger in the back of Death, resulting in some strange noises and some blood! 445H 273M 288V Death:(quite a few wounds) Folken:(big nasty wounds) > Aiko tells your clan, 'from ms' 445H 273M 288V Death:(quite a few wounds) Folken:(big nasty wounds) > Banzai!  To the rescue... 445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > Whom do you want to rescue? 445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > But nobody is fighting him! 445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > But nobody is fighting him! 445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > But nobody is fighting her! 445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > But nobody is fighting him! 445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > With a dazzling show of swordplay, you move into defensive position... 445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > Tristan kicks Death in solar plexus, Death is rendered breathless! 445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > Death pierces you extremely hard.Death pierces you extremely hard.You slash Death hard.You slash Death hard.You slash Death hard.Charlie pierces Death hard.Charlie pierces Death hard.Whistler slashes Death hard.Whistler slashes Death hard.Tristan slashes Death hard.Tristan slashes Death hard.Tristan slashes Death hard. 413H 273M 288V Death:(big nasty wounds) Vargus:(small wounds) > Charlie places a twisted dagger in the back of Death, resulting in some strange noises and some blood! 413H 273M 288V Death:(big nasty wounds) Vargus:(small wounds) > Death pierces you extremely hard.Death pierces you extremely hard.Death pierces you extremely hard.Death pierces you extremely hard.Death pierces you extremely hard.You slash Death hard.You slash Death hard.Charlie pierces Death.Whistler cools Death with the breeze of her missed slash.Whistler slashes Death.Tristan slashes Death hard.Tristan slashes Death hard. 331H 273M 288V Death:(big nasty wounds) Vargus:(quite a few wounds) > Death OBLITERATES Charlie with his deadly pierce!!Charlie tries to circle behind Death but is noticed! 331H 273M 288V Death:(big nasty wounds) Charlie:(few scratches) > Jamaro heroically rescues Charlie! 331H 273M 288V Death:(big nasty wounds) Jamaro:(quite a few wounds) > Death avoids being bashed by Jamaro who loses his balance and falls! 331H 273M 288V Death:(big nasty wounds) Jamaro:(quite a few wounds) > Death massacres Jamaro to small fragments with his pierce.Death pierces Jamaro extremely hard.Death pierces Jamaro extremely hard.Death pierces Jamaro extremely hard.Death pierces Jamaro extremely hard.Jamaro barely slashes Death.You slash Death hard.You slash Death hard.You slash Death hard.Whistler's slash misses Death!Whistler slashes Death hard.Tristan slashes Death hard.Tristan slashes Death hard.Tristan slashes Death hard. 331H 273M 288V Death:(big nasty wounds) Jamaro:(big nasty wounds) > Folken slashes Death hard. 331H 273M 288V Death:(big nasty wounds) Jamaro:(big nasty wounds) > Aiko tells your clan, '21s28w4n' 331H 273M 288V Death:(big nasty wounds) Jamaro:(big nasty wounds) > Folken slashes Death hard.Folken slashes Death hard.Folken slashes Death hard.Death massacres Jamaro to small fragments with his pierce.Death pierces Jamaro extremely hard.Death pierces Jamaro extremely hard.Death massacres Whistler to small fragments with his pierce.Death pierces Whistler extremely hard.Jamaro barely slashes Death.Jamaro barely slashes Death.You slash Death hard.You slash Death hard.You slash Death hard.Whistler slashes Death hard.Whistler slashes Death hard.Tristan slashes Death hard.Tristan slashes Death hard.Tristan slashes Death hard. 331H 273M 288V Death:(pretty hurt) Whistler:(small wounds) > bashstand Pyro stares at Jamaro and utters the words, 'wigg poir'.Jamaro's wounds glow and mend themselves. 331H 273M 288V Death:(pretty hurt) Whistler:(small wounds) > As Death avoids your bash, you topple over and fall to the ground! 331H 273M 278V Death:(pretty hurt) Whistler:(small wounds) > Death massacres Whistler to small fragments with his pierce.Death massacres Whistler to small fragments with his pierce.Death massacres Whistler to small fragments with his pierce.Death massacres Whistler to small fragments with his pierce.Death massacres Tristan to small fragments with his pierce.Folken slashes Death hard.Folken slashes Death hard.Death nimbly avoids Jamaro's slash.Jamaro barely slashes Death.Jamaro barely slashes Death.You slash Death hard.You slash Death hard.Whistler slashes Death.Tristan slashes Death hard.Tristan slashes Death hard. 331H 273M 278V Death:(pretty hurt) Tristan:(few scratches) > Lucy arrives from the west. 331H 273M 278V Death:(pretty hurt) Tristan:(few scratches) > Death pierces Tristan extremely hard.Death pierces Tristan extremely hard.Death pierces Tristan extremely hard.Death pierces Tristan extremely hard.Death massacres Tristan to small fragments with his pierce.Folken slashes Death hard.Folken slashes Death hard.Folken slashes Death hard.Jamaro scrambles to his feet!Jamaro barely slashes Death.Jamaro barely slashes Death.You slash Death hard.You slash Death hard.You slash Death hard.Whistler slashes Death hard.Whistler slashes Death hard.Tristan slashes Death hard.Tristan slashes Death hard.Tristan slashes Death hard. 331H 273M 278V Death:(awful) Tristan:(small wounds) > Jamaro heroically rescues Tristan! 331H 273M 278V Death:(awful) Jamaro:(quite a few wounds) > Xungon arrives from the west. 331H 273M 278V Death:(awful) Jamaro:(quite a few wounds) > Death massacres Jamaro to small fragments with his pierce.Death pierces Jamaro extremely hard.Death pierces Jamaro extremely hard.Death massacres Jamaro to small fragments with his pierce.Death massacres Whistler to small fragments with his pierce.Jamaro slashes Death.Jamaro slashes Death.Jamaro barely slashes Death.Folken slashes Death hard.Folken slashes Death hard.Folken slashes Death hard.You slash Death hard.Your desperate slash at Death is easily avoided by him.You slash Death hard.Whistler slashes Death hard.Whistler's slash misses Death! 331H 273M 278V Death:(awful) Whistler:(quite a few wounds) > You stand up. 331H 273M 278V Death:(awful) Whistler:(quite a few wounds) > bashstand Death massacres Whistler to small fragments with his pierce.Death massacres Whistler to small fragments with his pierce.Death pierces Whistler extremely hard.Whistler panics, and attempts to flee!Whistler leaves south.Jamaro's slash at Death misses him by a mile.Jamaro barely slashes Death.Folken slashes Death hard.Folken slashes Death hard.Folken's slash misses Death!You slash Death hard.You slash Death hard.Death is incapacitated and will slowly die, if not aided.Your slash at Death results in a pool of blood and his immediate death!Death is dead!  R.I.P.You receive your share of experience -- 10183 points.You loot 151 coins from the corpse of Death.Your blood freezes as you hear Death's death cry.You get a dark, metal ball from the corpse of Death.You get a mithril chain mask from the corpse of Death.You get a mithril chain skirt from the corpse of Death.You get a serpentine dagger from the corpse of Death.You get a rakshasa bracelet from the corpse of Death.You get a sparkling rope from the corpse of Death.You get a golden shield from the corpse of Death.You get some dull black sleeves from the corpse of Death.You get Xixieqian scale gauntlets from the corpse of Death.You get golden boots from the corpse of Death.You get some dull black leggings from the corpse of Death.You get some black robes from the corpse of Death.You get a bloody talisman from the corpse of Death.You get a funerary talisman from the corpse of Death.You get a golden crown from the corpse of Death.A green suit of scale mail armor: you can't carry that much weight.A golden axe: you can't carry that much weight.You get the book of the Necromancer from the corpse of Death.You get a ball of light from the corpse of Death. 331H 273M 278V > Pyro stares at Jamaro and utters the words, 'wigg poir'.Jamaro's wounds glow and mend themselves. 331H 273M 278V > Bash who? 331H 273M 278V > You are already standing. 331H 273M 278V > Xungon leaves west. 331H 273M 278V > Tristan tells your clan, 'thnks' 331H 273M 278V > Tristan leaves west. 331H 273M 278V > Lucy leaves west.Jamaro says, 'coo' 331H 273M 278V > Farius arrives from the west. 331H 273M 278V > Farius stares at you and utters the words, 'wigg poir'.A warm feeling floods your body. 531H 273M 278V > Farius leaves west. 531H 273M 278V > Jamaro says, 'ack' 541H 273M 288V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a bag                                                           5 pts  1   a large inlaid chest                                           99 pts  1   a large wine barrel                                             8 pts  1   a robe of many pockets                                         71 pts  1   a dark, metal ball                                              1 pt  1   a mithril chain mask                                            1 pt          ...it glows blue  1   a mithril chain skirt                                           6 pts  1   a serpentine dagger                                             6 pts  1   a rakshasa bracelet                                             1 pt  1   a sparkling rope                                                3 pts          ...it glows white  1   a golden shield                                                 6 pts          ...it glows white  1   some dull black sleeves                                         8 pts          ...it glows white  1   Xixieqian scale gauntlets                                       4 pts  1   golden boots                                                    7 pts          ...it glows blue...it is humming  1   some dull black leggings                                        9 pts          ...it glows white  1   some black robes                                                3 pts  1   a bloody talisman                                               2 pts  1   a funerary talisman                                             1 pt          ...it glows white  1   a golden crown                                                  4 pts          ...it glows white  1   the book of the Necromancer                                    10 pts          ...it glows white  1   a ball of light                                                 0 pts          ...it glows blue...it glows white...it is humming 541H 273M 288V > Jamaro says, 'I need to buy a dinv potion' 541H 273M 288V > Jamaro grins evilly. 541H 273M 288V > Whistler arrives from the west. 541H 273M 288V > Jamaro gets something from the corpse of Death.Jamaro gets something from the corpse of Death.Jamaro gets something from the corpse of Death.Jamaro gets a green suit of scale mail armor from the corpse of Death.Jamaro gets a golden axe from the corpse of Death. 541H 273M 288V > Whistler leaves west. 541H 273M 288V > Jamaro gives something to Pyro. 541H 273M 288V > The hybrid warg arrives from the north. 541H 273M 288V > Jamaro gives something to Pyro. 541H 273M 288V > inv The hybrid warg savagely devours a corpse. 541H 273M 288V > You are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a bag                                                           5 pts  1   a large inlaid chest                                           99 pts  1   a large wine barrel                                             8 pts  1   a robe of many pockets                                         71 pts  1   a dark, metal ball                                              1 pt  1   a mithril chain mask                                            1 pt          ...it glows blue  1   a mithril chain skirt                                           6 pts  1   a serpentine dagger                                             6 pts  1   a rakshasa bracelet                                             1 pt  1   a sparkling rope                                                3 pts          ...it glows white  1   a golden shield                                                 6 pts          ...it glows white  1   some dull black sleeves                                         8 pts          ...it glows white  1   Xixieqian scale gauntlets                                       4 pts  1   golden boots                                                    7 pts          ...it glows blue...it is humming  1   some dull black leggings                                        9 pts          ...it glows white  1   some black robes                                                3 pts  1   a bloody talisman                                               2 pts  1   a funerary talisman                                             1 pt          ...it glows white  1   a golden crown                                                  4 pts          ...it glows white  1   the book of the Necromancer                                    10 pts          ...it glows white  1   a ball of light                                                 0 pts          ...it glows blue...it glows white...it is humming 541H 273M 288V > Jamaro gives a green suit of scale mail armor to Pyro. 541H 273M 288V > Jamaro gives a golden axe to Pyro. 541H 273M 288V > give mask pyro Jamaro leaves west.Pyro leaves west.Charlie leaves west.Folken leaves west.You follow Jamaro. Temple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.Folken the Semi-Delirious is standing here. (Red Aura)...he is surrounded by a black aura!Charlie  is standing here. (Red Aura)...he is surrounded by a black aura!Pyro the Relentless is standing here.Jamaro represents the streets is standing here. (Red Aura)...he is surrounded by a black aura!Whistler .           - Dragon Child -            is resting here. (Blue Aura)...she glows with a bright light!Farius the Dancing Cleric is sleeping here.Lucy Lewd - diety of the lute is resting here.Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Xungon Ecir is resting here. (Red Aura)Flood brings forth the storm is sleeping here.Kayura adapts to this distorted reality is sleeping here.Aiko the post apocalyptic cerebral death machine [REV] is standing here. (Red Aura)...he is surrounded by a black aura! 541H 273M 286V > You give a mithril chain mask to Pyro. 541H 273M 286V > give shield pyroYou give a golden shield to Pyro. 541H 273M 286V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a bag                                                           5 pts  1   a large inlaid chest                                           99 pts  1   a large wine barrel                                             8 pts  1   a robe of many pockets                                         71 pts  1   a dark, metal ball                                              1 pt  1   a mithril chain skirt                                           6 pts  1   a serpentine dagger                                             6 pts  1   a rakshasa bracelet                                             1 pt  1   a sparkling rope                                                3 pts          ...it glows white  1   some dull black sleeves                                         8 pts          ...it glows white  1   Xixieqian scale gauntlets                                       4 pts  1   golden boots                                                    7 pts          ...it glows blue...it is humming  1   some dull black leggings                                        9 pts          ...it glows white  1   some black robes                                                3 pts  1   a bloody talisman                                               2 pts  1   a funerary talisman                                             1 pt          ...it glows white  1   a golden crown                                                  4 pts          ...it glows white  1   the book of the Necromancer                                    10 pts          ...it glows white  1   a ball of light                                                 0 pts          ...it glows blue...it glows white...it is humming 541H 273M 286V > Charlie sits down and rests. 541H 273M 286V > give rop pyroYou give a sparkling rope to Pyro. 541H 273M 286V > give ball pyoNo-one by that name here. 541H 273M 286V > give book pyYou give the book of the Necromancer to Pyro. 541H 273M 286V > give rope pyYou don't seem to have a rope. 541H 273M 286V > give leggings pyroYou give some dull black leggings to Pyro. 541H 273M 286V > Pyro puts some dull black leggings on his legs.Pyro puts a sparkling rope on around his right wrist.Pyro straps a golden shield around his arm as a shield.Pyro wears a mithril chain mask on his face.Pyro wields a golden axe.Pyro wears a green suit of scale mail armor on his body. 541H 273M 286V > Pyro grabs the book of the Necromancer. 541H 273M 286V > give sparkling pyroinvYou don't seem to have a sparkling. 541H 273M 286V > You are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a bag                                                           5 pts  1   a large inlaid chest                                           99 pts  1   a large wine barrel                                             8 pts  1   a robe of many pockets                                         71 pts  1   a dark, metal ball                                              1 pt  1   a mithril chain skirt                                           6 pts  1   a serpentine dagger                                             6 pts  1   a rakshasa bracelet                                             1 pt  1   some dull black sleeves                                         8 pts          ...it glows white  1   Xixieqian scale gauntlets                                       4 pts  1   golden boots                                                    7 pts          ...it glows blue...it is humming  1   some black robes                                                3 pts  1   a bloody talisman                                               2 pts  1   a funerary talisman                                             1 pt          ...it glows white  1   a golden crown                                                  4 pts          ...it glows white  1   a ball of light                                                 0 pts          ...it glows blue...it glows white...it is humming 541H 273M 286V > give ball pyroYou give a ball of light to Pyro. 541H 273M 286V > give rak pyroYou give a rakshasa bracelet to Pyro. 541H 273M 286V > l in chestlarge (carried):   Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   oriental robes                                                  4 pts  1   an ancient staff of power                                      10 pts          ...it glows white...it is humming  1   a beheading axe                                                26 pts  1   a serpentine dagger                                             6 pts  1   a holy sword                                                   25 pts          ...it glows blue...it glows white  1   the Sun Blade                                                   7 pts 541H 273M 286V > give serp pyroYou give a serpentine dagger to Pyro. 541H 273M 286V > give xixi pyroYou give Xixieqian scale gauntlets to Pyro. 541H 273M 286V > Pyro puts Xixieqian scale gauntlets on his hands.Pyro puts a rakshasa bracelet on around his left wrist.Pyro sets a ball of light afloat by his head. 541H 273M 286V > give boots pyroYou give golden boots to Pyro. 541H 273M 286V > give robes pyroYou give some black robes to Pyro. 541H 273M 288V > l in chestinvlarge (carried):   Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   oriental robes                                                  4 pts  1   an ancient staff of power                                      10 pts          ...it glows white...it is humming  1   a beheading axe                                                26 pts  1   a serpentine dagger                                             6 pts  1   a holy sword                                                   25 pts          ...it glows blue...it glows white  1   the Sun Blade                                                   7 pts 541H 273M 288V > You are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a bag                                                           5 pts  1   a large inlaid chest                                           99 pts  1   a large wine barrel                                             8 pts  1   a robe of many pockets                                         71 pts  1   a dark, metal ball                                              1 pt  1   a mithril chain skirt                                           6 pts  1   some dull black sleeves                                         8 pts          ...it glows white  1   a bloody talisman                                               2 pts  1   a funerary talisman                                             1 pt          ...it glows white  1   a golden crown                                                  4 pts          ...it glows white 541H 273M 288V > l in chestlarge (carried):   Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   oriental robes                                                  4 pts  1   an ancient staff of power                                      10 pts          ...it glows white...it is humming  1   a beheading axe                                                26 pts  1   a serpentine dagger                                             6 pts  1   a holy sword                                                   25 pts          ...it glows blue...it glows white  1   the Sun Blade                                                   7 pts 541H 273M 288V > give crown pyroYou give a golden crown to Pyro. 541H 273M 288V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a bag                                                           5 pts  1   a large inlaid chest                                           99 pts  1   a large wine barrel                                             8 pts  1   a robe of many pockets                                         71 pts  1   a dark, metal ball                                              1 pt  1   a mithril chain skirt                                           6 pts  1   some dull black sleeves                                         8 pts          ...it glows white  1   a bloody talisman                                               2 pts  1   a funerary talisman                                             1 pt          ...it glows white 541H 273M 288V > give fune pyroYou give a funerary talisman to Pyro. 541H 273M 288V > give bloody pyro Aiko tells your clan, 'black robes are cle useable?' 541H 273M 288V > You give a bloody talisman to Pyro. 541H 273M 288V > give sleeves pyro Whistler stops resting, and clambers on her feet. 541H 273M 288V > You give some dull black sleeves to Pyro. 541H 273M 288V > Whistler leaves south. 541H 273M 288V > ct nolYou tell your clan, 'no' 541H 273M 288V > lHyral has entered the game.Xungon has left the game.Temple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.Hyral Hicks - consort of the kleptocracy is standing here. (Red Aura)...she is surrounded by a black aura!Lucy Lewd - diety of the lute is resting here.Folken the Semi-Delirious is standing here. (Red Aura)...he is surrounded by a black aura!Charlie  is resting here. (Red Aura)Pyro the Relentless is standing here.Jamaro represents the streets is standing here. (Red Aura)Farius the Dancing Cleric is sleeping here.Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Flood brings forth the storm is sleeping here.Kayura adapts to this distorted reality is sleeping here.Aiko the post apocalyptic cerebral death machine [REV] is standing here. (Red Aura)...he is surrounded by a black aura! 541H 273M 288V > Temple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.Hyral Hicks - consort of the kleptocracy is standing here. (Red Aura)...she is surrounded by a black aura!Lucy Lewd - diety of the lute is resting here.Folken the Semi-Delirious is standing here. (Red Aura)...he is surrounded by a black aura!Charlie  is resting here. (Red Aura)Pyro the Relentless is standing here.Jamaro represents the streets is standing here. (Red Aura)Farius the Dancing Cleric is sleeping here.Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Flood brings forth the storm is sleeping here.Kayura adapts to this distorted reality is sleeping here.Aiko the post apocalyptic cerebral death machine [REV] is standing here. (Red Aura)...he is surrounded by a black aura! 541H 273M 288V > Hyral leaves north. 541H 273M 288V > Pyro says, 'If I die by this talisman' 541H 273M 288V > Someone stares at Tristan and utters the words, 'gibqheabral'.Tristan is surrounded by a white aura. 541H 273M 288V > Someone stares at Tristan and utters the words, 'gibqheabral'.Tristan is surrounded by a white aura. 541H 273M 288V > l inc hestYou do not see that here. 541H 273M 288V > Aiko says, 'I will laugh' 541H 273M 288V > l in chestlarge (carried):   Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   oriental robes                                                  4 pts  1   an ancient staff of power                                      10 pts          ...it glows white...it is humming  1   a beheading axe                                                26 pts  1   a serpentine dagger                                             6 pts  1   a holy sword                                                   25 pts          ...it glows blue...it glows white  1   the Sun Blade                                                   7 pts 541H 273M 288V > Someone stares at Tristan and utters the words, 'gibqheabral'.Tristan is surrounded by a white aura. 541H 273M 288V > l in roberobe (carried):   Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   quest token                                                     1 pt  1   a green stone                                                   1 pt          ...it glows white  1   an opaque potion                                                3 pts  1   a black-banded haute                                            2 pts          ...it is humming  1   a green spider ring                                             1 pt          ...it glows blue  1   a white arrow                                                   0 pts  5   a greenish-blue potion                                          1 pt ea.          ...it glows white  1   a living ring                                                   1 pt          ...it glows white  1   a holy mask                                                     3 pts          ...it glows white  1   a battered brown hat                                            3 pts  2   a sandy cape                                                    5 pts ea.  6   a vial of blood                                                 1 pt ea.          ...it glows white  1   a fire rose                                                     0 pts          ...it glows blue  1   a tiger eye                                                     1 pt  2   a strange bubbly potion                                         3 pts ea.          ...it is humming  1   a small, white pyramid                                          1 pt          ...it glows blue...it is humming  2   a bone brush                                                    3 pts ea.  7   a plain silver ring                                             0 pts ea.  1   a dark, metal ball                                              1 pt  1   a vial of daemon's blood                                        1 pt  1   a weighted chain                                                4 pts  1   a tarry black lump                                              0 pts  1   some bone dice                                                  1 pt  1   an ancient dagger                                               8 pts          ...it glows blue  3   a golden nosering                                               1 pt ea.  1   a silver hunting horn                                           2 pts          ...it glows white...it is humming 541H 273M 288V > Someone stares at Tristan and utters the words, 'gibqheabral'.Tristan is surrounded by a white aura. 541H 273M 288V > l in 2.robeThere doesn't seem to be a 2.robe here. 541H 273M 288V > Tristan leaves south. 541H 273M 288V > Pyro sighs loudly. 541H 273M 288V > Hyral arrives from the north. 541H 273M 288V > Lucy lies down and falls asleep. 541H 273M 288V > Hyral leaves south. 541H 273M 288V > eqYou are using:<worn on finger>     an ancient ring (covered)<worn on finger>     an ancient ring (covered)<worn around neck>   a necklace made of bones<worn around neck>   a necklace made of bones<worn on body>       a suit of spiked, black armor (humming) (covered)<worn on head>       a demonic helm<worn on legs>       dragon scale leggings (covered)<worn on feet>       a pair of black-laced boots<worn on hands>      a set of sharp steel claws<worn on arms>       some black steel greaves (humming)<worn as shield>     a golden shield (glowing)<worn about body>    an iron cloak<worn about waist>   a weighted chain<worn around wrist>  an arcane bracer (glowing)<worn around wrist>  an arcane bracer (glowing)<wielded>            Something.<held>               a Faberge egg (glowing)<worn about legs>    some burnt leg guards<worn on face>       an unholy mask<hovering near head> the orb of power 541H 273M 288V > Aiko says, 'good luck yon adventurererr' 541H 273M 288V > Pyro wears some dull black sleeves on his arms. 541H 273M 288V > Aiko reels around like a drunken sot. 541H 273M 288V > Pyro wears a golden crown on his head. 541H 273M 288V > Pyro wears golden boots on his feet. 541H 273M 288V > You feel less righteous. 541H 273M 288V > Pyro leaves north. 541H 273M 288V > lookTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.Lucy Lewd - diety of the lute is sleeping here.Folken the Semi-Delirious is standing here. (Red Aura)...he is surrounded by a black aura!Charlie  is resting here. (Red Aura)Jamaro represents the streets is standing here. (Red Aura)Farius the Dancing Cleric is sleeping here.Flood brings forth the storm is sleeping here.Kayura adapts to this distorted reality is sleeping here.Aiko the post apocalyptic cerebral death machine [REV] is standing here. (Red Aura)...he is surrounded by a black aura! 541H 273M 288V > Pyro arrives from the north. 541H 273M 288V > Pyro wears a bloody talisman around his neck. 541H 273M 288V > Farius awakens. 541H 273M 288V > Farius clambers to her feet. 541H 273M 288V > Tristan gossips, 'summon' 541H 273M 288V > Tristan gossips, 'summon' 541H 273M 288V > Tristan gossips, 'summon' 541H 273M 288V > Farius stares at you and utters the words, 'gibqheabral'.A white aura momentarily surrounds you.Tristan gossips, 'summon' 541H 273M 288V > Pyro utters the words, 'trlsp ay gewbarubt'.Pyro draws a magic circle on the ground. 541H 273M 288V > Farius stares at Folken and utters the words, 'gibqheabral'.Folken is surrounded by a black aura. 541H 273M 288V > Aiko gossips, 'can't' 541H 273M 288V > Pyro utters the words, 'gewbar'.Tristan arrives suddenly. 541H 273M 288V > Lucy awakens. 541H 273M 288V > Lucy clambers to her feet. 541H 273M 288V > Pyro lies down and falls asleep. 541H 273M 288V > Farius stares at Folken and utters the words, 'gibqheabral'.Folken is surrounded by a black aura. 541H 273M 288V > Pyro awakens. 541H 273M 288V > Pyro lies down and falls asleep. 541H 273M 288V > Farius stares at you and utters the words, 'gibqheabral'.A white aura momentarily surrounds you. 541H 273M 288V > Lucy utters the words, 'trlsp ay gewbarubt'.Lucy draws a magic circle on the ground. 541H 273M 288V > Someone stares at Tristan and utters the words, 'wigg poir'. 541H 273M 288V > Farius lies down and falls asleep. 541H 273M 288V > Tristan gossips, 'thanks' 541H 273M 288V > Farius awakens. 541H 273M 288V > Farius clambers to her feet. 541H 273M 288V > Farius stares at Folken and utters the words, 'gibqheabral'.Folken is surrounded by a black aura. 541H 273M 288V > Lucy tries to knock some sense into herself. 541H 273M 288V > Lucy lies down and falls asleep. 541H 273M 288V > Farius gives you a robe of many pockets. 541H 273M 288V > Farius lies down and falls asleep. 541H 273M 288V > Alain slowly fades into existence. 541H 273M 288V > sc Tristan gives a barrel to Alain. 541H 273M 288V > wakestandVargus                           Age: 41 yearsHit points: 541(541)  Mana points: 273(273)  Movement points: 288(288)You are little more evil than neutral, but not very exciting.You are armored like a wyvern!Experience:    13609998 pointsCoins carried: 1291 gold coins    Coins in bank: 44080 gold coinsKills: 11726  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.Spells affecting you:     sanctuary                    detect alignment             protection from evil    Equipment spells affecting you:protection from good 541H 273M 288V > You are already awake... 541H 273M 288V > You are already standing. 541H 273M 288V > Jamaro asks, 'Who was on you?' 541H 273M 288V > Alain stares at a barrel and utters the words, 'qfoi xif'. 541H 273M 288V > Tristan says, 'silk dozois' 541H 273M 288V > Tristan says, 'no v' 541H 273M 288V > Folken focuses his will... 541H 273M 288V > Tristan says, 'no water' 541H 273M 288V > Folken stops using a disk of pure amber.Folken stops using a disk of pure amber. 541H 273M 288V > Folken stops using a tiger eye.Tristan says, 'thirsty' 541H 273M 288V > Folken puts a rakshasa bracelet on around his right wrist.Folken puts a rakshasa bracelet on around his left wrist. 541H 273M 288V > Folken grabs a silver hunting horn. 541H 273M 288V > With a blinding flash of light and a crack of thunder, Angelfire appears!With a blinding flash of light and a crack of thunder, Targhee appears!With a blinding flash of light and a crack of thunder, Whistler appears! 541H 273M 288V > Alain gives a barrel to Tristan. 541H 273M 288V > Folken stops following Jamaro.Folken starts following you. 541H 273M 288V > Aiko chuckles politely. 541H 273M 288V > Alain lies down and falls asleep. 541H 273M 288V > Whistler leaves north.Angelfire leaves north.Targhee leaves north. 541H 273M 288V > follow selfYou stop following Jamaro. 541H 273M 288V > gro allwYou are now a member of Vargus's group.Folken is now a member of your group. 541H 273M 288V > The Street of Swords   The Street of Swords reaches a concourse with the wide Avenue of the Godsjust south of here.  This area of the city is home to mostly mercenaries andtheir guilds, although it is also the home of the Kir Drax'in Holy Guard.The largest temple in the city, the Temple of the Cross, is just up a flightof white marble steps to your east.  The Street of Swords runs north fromhere.[ Exits: north east south ]Folken arrives from the east. 541H 273M 286V > sThe Avenue of the Gods   This wide road is decorated on both sides by huge life-like statues ofthe gods and goddesses of the world. The cobblestones beneath your feetare old and worn, but well tended. To the south, you see the entrance toa building set up to help those in need. To the east, you see TempleSquare, intersection of Main and the Avenue of the Gods. To the north,the Street of Swords runs between the temple and the guard's barracks.   The avenue continues to the west.[ Exits: north east south west ]A hybrid warg runs the streets, looking for fresh kills.Folken arrives from the north. 541H 273M 284V > wThe Avenue of the Gods   Stretching out to the east and west of you is Kir Drax'in's famous Avenueof the Gods. The statues lining the street are large and forbidding. Southof here, a sign the says "Post Office of Kir Drax'in" hangs over a smallbuilding. To the north, you see the outer wall of the guard's barracks.[ Exits: east south west ]Folken arrives from the east. 541H 273M 282V > wwThe Avenue of the Gods   You are standing on a wide street with crowds of people wandering aroundin all directions. It's a wonder that anyone gets anywhere in this traffic.North of here, a huge stadium looms over you, while to the south, an ivycovered wall blocks your way.  The avenue continues to the east and west.[ Exits: east west ]Folken arrives from the east. 541H 273M 280V > The Avenue of the Gods   Most of the people on this part of the avenue seem to be heading eitherto or from the entrance of the large stadium to your north.  The enormousbuilding is made mostly of marble and is an awe-inspiring sight to behold.South of here, an ivy covered wall blocks your passage. The avenue continuesto the east and west.[ Exits: north east west ]Folken arrives from the east. 541H 273M 278V > ct hey what are direcs to barrowswYou tell your clan, 'hey what are direcs to barrows' 541H 273M 278V > The Avenue of the Gods   You are standing on the far western end of the Avenue of the Gods. Theroar of the crowds in the large stadium to your north is nearly deafening.South of here, an ivy covered wall blocks your path. The avenue continuesto the east.[ Exits: east west ]Folken arrives from the east. 541H 273M 276V > wwThe Avenue of the Gods  You stand on the broad Avenue of the Gods in the city of Kir Drax'in.  Toyour north is the corner of the grand stadium of Kir Drax'in.  The Avenue formsa junction with the city wall road immediately to your west.  To your south,there is an ivy-covered marble doorway set into an otherwise dull brick wall. [ Exits: east south west ]Folken arrives from the east. 541H 273M 274V > Western Wall Road   You walk down the narrow perimeter road that runs the length of the wallsof Kir Drax'in.  To your east the road merges with the broad Avenue of theGods and to your south you can see the bustle that surrounds the westerngate of the city.  The wall road leads north from here running between thecity wall and the walls of the Arena.[ Exits: north east south ]Folken arrives from the east. 541H 273M 272V > wwAlas, you cannot go that way... 541H 273M 272V > Alas, you cannot go that way... 541H 273M 272V > nnWestern Wall Road   You are standing on the narrow wall road that separates the city properfrom the massive protective walls that tower over your head to the west.The Kir Drax'in Arena is directly to your east, although you can't see anentrance from here.  The wall road continues south where it merges with abroader concourse, and continues to wind its way along the wall to thenorth.[ Exits: north south ]Folken arrives from the south. 541H 273M 286V > Western Wall Road   You are standing on the narrow cobblestone wall road that surrounds thecity of Kir Drax'in.  The high city walls tower over your head to the westand the walls and columns of the arena block your way east.  The city wallroad continues to the north and south.[ Exits: north south ]Folken arrives from the south. 541H 273M 284V > nnWestern Wall Road   The cobblestoned wall road runs north and south between the high rampartsthat compose the city wall of Kir Drax'in and the white washed walls andcrumbling marble columns of the Kir Drax'in Arena. Despite being narrow andslightly unacommodating, the streets here look clean, safe, and relativelywell trafficked.[ Exits: north south ]A petitioner tries to get you to sign something.Folken arrives from the south. 541H 273M 282V > Western Wall Road   The long wall road continues here, bordered by the wall city rampartsto your immediate west and the stone walls and marble columns of theancient stadium to your east.  You may follow the road as it runs alongthe wall to the north or south.[ Exits: north south ](Blue Aura) A janitor is walking around, cleaning up.Folken arrives from the south. 541H 273M 280V > nsWestern Wall Road  You stand on a narrow cobblestone road that runs the perimeter of the city.The road here on the west side of the city runs between the city walls andthe Kir Drax'in stadium.  It looks as if the wall road comes to a junctionup ahead to the north, and it continues its passage between the two highwalls to the south.[ Exits: north south ]Folken arrives from the south. 541H 273M 278V > k janWestern Wall Road   The long wall road continues here, bordered by the wall city rampartsto your immediate west and the stone walls and marble columns of theancient stadium to your east.  You may follow the road as it runs alongthe wall to the north or south.[ Exits: north south ](Blue Aura) A janitor is walking around, cleaning up.Folken arrives from the north. 541H 273M 276V > Tristan tells your clan, 'okay?' 541H 273M 276V > Your slash at the janitor results in a pool of blood and his immediate death!The janitor is dead!  R.I.P.You receive your share of experience -- 11 points.You loot 3 coins from the corpse of the janitor.Your blood freezes as you hear the janitor's death cry.The corpse of the janitor seems to be empty. 541H 273M 276V > nWestern Wall Road  You stand on a narrow cobblestone road that runs the perimeter of the city.The road here on the west side of the city runs between the city walls andthe Kir Drax'in stadium.  It looks as if the wall road comes to a junctionup ahead to the north, and it continues its passage between the two highwalls to the south.[ Exits: north south ]Folken arrives from the south. 541H 273M 274V > groYour group consists of:     [541H 273M 274V] [30 Pa] Vargus (Head of group)     [320H 145M 205V] [30 My] Folken 541H 273M 274V > scVargus                           Age: 41 yearsHit points: 541(541)  Mana points: 273(273)  Movement points: 274(288)You are little more evil than neutral, but not very exciting.You are armored like a wyvern!Experience:    13609998 pointsCoins carried: 1294 gold coins    Coins in bank: 44080 gold coinsKills: 11727  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.Spells affecting you:     sanctuary                    detect alignment             protection from evil    Equipment spells affecting you:protection from good 541H 273M 274V > Tristan tells your clan, 'its like' 541H 273M 274V > nNorthern Wall Road   You are standing in the far northwestern corner of the city of Kir Drax'in.The wall road takes a corner here, to run against the wall to the east andsouth, where it disappears through a slew of buildings and shadows. The cityarena dominates this section of the city, as well as your view to the south east.[ Exits: east south ]Folken arrives from the south. 541H 273M 272V > nAlas, you cannot go that way... 541H 273M 272V > Tristan tells your clan, '10w' 541H 273M 272V > eeNorthern Wall Road  The wall road twists here to avoid a large chunk of stone that the citiesbuilders must have been unable to remove.  It looks as if something was onceetched into the flat surface of the stone, but time and the elements havetaken their toll, leaving the markings illegible.  The city wall looms aboveyou to your immediate north, and the white washed walls of the arena are toyour south.  The narrow wall road leads east and west.[ Exits: east west ](Blue Aura) A zealot tells you how to be saved.Folken arrives from the west. 541H 273M 270V > Tristan tells your clan, '6s' 541H 273M 270V > Northern Wall Road  The perimeter road the surrounds the city runs east and west here, betweenthe towering northern city wall and the white walls of the city arena.  Thestreet here is mostly deserted, its only occupants being guards on patrol orpeople hurrying on their way to someplace else.[ Exits: east west ]Folken arrives from the west. 541H 273M 268V > w Tristan tells your clan, 'from end of road' 541H 273M 268V > kz eaNorthern Wall Road  The wall road twists here to avoid a large chunk of stone that the citiesbuilders must have been unable to remove.  It looks as if something was onceetched into the flat surface of the stone, but time and the elements havetaken their toll, leaving the markings illegible.  The city wall looms aboveyou to your immediate north, and the white washed walls of the arena are toyour south.  The narrow wall road leads east and west.[ Exits: east west ](Blue Aura) A zealot tells you how to be saved.Folken arrives from the east. 541H 273M 266V > Huh?!? 541H 273M 266V > k zeaA zealot cries out in agony as you slash his ribcage open!A zealot is dead!  R.I.P.You receive your share of experience -- 11 points.You loot 10 coins from the corpse of a zealot.Your blood freezes as you hear a zealot's death cry.The corpse of a zealot seems to be empty. 541H 273M 266V > scVargus                           Age: 41 yearsHit points: 541(541)  Mana points: 273(273)  Movement points: 266(288)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13609998 pointsCoins carried: 1304 gold coins    Coins in bank: 44080 gold coinsKills: 11728  Pks: 3  Deaths: 62You have been playing for 36 days and 15 hours.You are a citizen of Kir Drax'in.You are a WiseGuy of Reverentia.This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.Spells affecting you:     protection from evil         detect alignment             sanctuary               Equipment spells affecting you:protection from good 541H 273M 266V > ct okeeYou tell your clan, 'ok' 541H 273M 266V > eNorthern Wall Road  The perimeter road the surrounds the city runs east and west here, betweenthe towering northern city wall and the white walls of the city arena.  Thestreet here is mostly deserted, its only occupants being guards on patrol orpeople hurrying on their way to someplace else.[ Exits: east west ]Folken arrives from the west. 541H 273M 264V > eeNorthern Wall Road   You stand on the wall road which separates the city of Kir Drax'in fromthe towering bulwark that protects it.  The road is especially narrow hereas it passes between the city wall and the walls of the arena.  This roadmust be for pedestrian traffic only.[ Exits: east west ]A petitioner tries to get you to sign something.Folken arrives from the west. 541H 273M 262V > eeNorthern Wall Road  You stand on the northern perimeter road of Kir Drax'in.  There is relativelylittle traffic here, as the wall road is usually only used by guard patrols andservants on errands.  There seem to be many scantly glad girls walking alongthe wall road though, which makes you think that people may be doing otherkinds of errands here as well.[ Exits: east west ]Folken arrives from the west. 541H 273M 260V > Northern Wall Road   You are at the northern part of the wall that surrounds the city. Tothe south lies the massive spire-topped temple, and to the east and westthe wall bends southward. The rough, chiseled stone of the wall riseshigh above you, but to the east you can see a few treetops above thebits of glass and pottery inset into the wall's top surface.[ Exits: east west ]Folken arrives from the west. 541H 273M 258V > Northern Wall Road   Thes stone wall to your north and east is barely off of the crudecobblestone road on which you stand. To the southwest rises the backwall of the temple, and to the west you can see this road turn tothe south where it meets the city rampart.[ Exits: south west ]Folken arrives from the west. 541H 273M 256V > Alas, you cannot go that way... 541H 273M 256V > Alas, you cannot go that way... 541H 273M 256V > sNorthern Wall Road   The road runs east and north here, and connects to the south onto theStreet of Wizardry. To the southwest the graceful yet ominous spires ofthe city temple loom over you, and a smaller tower to the south risesabove the roof of the shop blocking your vision to the southeast.[ Exits: north east south ]Folken arrives from the north. 541H 273M 254V > sThe Street of Wizardry   The street is little more than an alley here, running between the highgranite walls of the temple courtyard to the west and the back of a sturdywooden shop to the east.  North of here lies the insurmountable city wall,while to the south you see the street is a bit more populated, though hazywith smoke and fumes.[ Exits: north south ]Folken arrives from the north. 541H 273M 252V > ssThe Street of Wizardry   Soot and smoke from the apothecary to the southwest settle here, turningthe street a dirty brown. A tower to the southeast rises slightly higherthan the city wall which lies up the street to the north. From the many-hued robes of the citizens visiting the tower, you surmise it must be theguild of mages.[ Exits: north south ]Folken arrives from the north. 541H 273M 250V > The Street of Wizardry   Colorful clouds of gases pour out of the apothecary to the west, driftingup and down the street and burning your nostrils with their acrid odor. Theworn cobblestone street is black here from the heavy traffic that grinds thesoot and dirt into the stone. To the east rises a small tower, and you see mages of every alignment going in and out. [ Exits: north east south west ]A hybrid warg runs the streets, looking for fresh kills.Folken arrives from the north.The hybrid warg growls. 541H 273M 248V > The Street of Wizardry   You are walking down the Street of Wizardry, in the heart of the templedistrict.  The walls of the Cross temple boarder the street to the west, whileto the east an exotic-looking curio shop resides in a low brick building.The narrow cobblestone street continues to the north and south.[ Exits: north east south ]Folken arrives from the north. 541H 273M 246V > The hybrid warg arrives from the north. 541H 273M 246V > sThe Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ]Folken arrives from the north. 541H 273M 244V > wTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.[ 2] A mystical circle has been drawn on the ground here.           Tristan Hydrasword [REV] is standing here. (Blue Aura)...he glows with a bright light!Lucy Lewd - diety of the lute is sleeping here.Charlie  is resting here. (Red Aura)Jamaro represents the streets is standing here. (Red Aura)Farius the Dancing Cleric is sleeping here.Folken arrives from the east. 541H 273M 242V > Tristan sits down and rests. 541H 273M 242V > Folken leaves south. 541H 273M 242V > Folken arrives from the south. 541H 273M 242V > Folken eats a loaf of bread. 541H 273M 242V > Farius awakens. 541H 273M 242V > Farius clambers to her feet. 541H 273M 242V > Farius utters the words, 'qfoi yaam'.Farius creates a Magic Mushroom. 541H 273M 242V > Farius utters the words, 'qfoi yaam'.Farius creates a Magic Mushroom. 541H 273M 242V > Farius utters the words, 'qfoi yaam'.Farius creates a Magic Mushroom. 541H 273M 242V > Pyro arrives from the north. 541H 273M 242V > Farius utters the words, 'qfoi yaam'.Farius creates a Magic Mushroom. 541H 273M 242V > Farius utters the words, 'qfoi yaam'.Farius creates a Magic Mushroom. 541H 273M 242V > Hyral arrives from the south. 541H 273M 242V > Hyral sits down and rests. 541H 273M 242V > Farius gives a Magic Mushroom to Folken.Farius gives a Magic Mushroom to Folken.Farius gives a Magic Mushroom to Folken.Farius gives a Magic Mushroom to Folken.Farius gives a Magic Mushroom to Folken. 541H 273M 242V > Farius lies down and falls asleep. 541H 273M 242V > Whistler arrives from the north.Angelfire arrives from the north.Targhee arrives from the north. 541H 273M 242V > Whistler leaves south.Angelfire leaves south.Targhee leaves south. 541H 273M 242V > Folken gives a set of black vambraces to Charlie. 541H 273M 242V > Hyral has left the game. 541H 273M 242V > Pyro asks, 'got anymore of my stuff?' 541H 273M 242V > The circle on the ground slowly fades away. 541H 273M 275V > Folken eats a Magic Mushroom. 541H 273M 275V > Folken eats a Magic Mushroom. 541H 273M 275V > Folken eats a Magic Mushroom. 541H 273M 275V > Tristan stops resting, and clambers on his feet. 541H 273M 275V > Tristan leaves west. 541H 273M 275V > Lucy awakens. 541H 273M 275V > Folken lies down and falls asleep. 541H 273M 275V > Lucy rests. 541H 273M 275V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a bag                                                           5 pts  1   a large inlaid chest                                           99 pts  1   a large wine barrel                                             8 pts  1   a dark, metal ball                                              1 pt  1   a mithril chain skirt                                           6 pts  2   a robe of many pockets                                         59 pts ea. 541H 273M 275V > Dozois gossips, 'Your momma ain't gonna save you this time, Tristan.' 541H 273M 275V > Pyro stops following Jamaro.Charlie stops following Jamaro. 541H 273M 275V > Jamaro leaves east. 541H 273M 275V > give skirt pyroYou give a mithril chain skirt to Pyro. 541H 273M 275V > 'ah yeah whoopsYou say 'ah yeah whoops'Jamaro arrives from the east. 541H 273M 275V > give ball  pyro Tristan arrives from the west. 541H 273M 275V > Pyro wears a mithril chain skirt about his legs. 541H 273M 275V > You give a dark, metal ball to Pyro. 541H 273M 275V > Tristan leaves south. 541H 273M 275V > l in roberobe (carried):   Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  2   spiked thumbguards                                              1 pt ea.          ...it is humming  1   a pirate hat                                                    3 pts  1   a golden axe                                                   13 pts          ...it glows white  1   a golden shield                                                 6 pts          ...it glows white  1   a dark, metal ball                                              1 pt  2   a necklace made of bones                                        1 pt ea.  1   a suit of white-scale armor                                    30 pts          ...it glows white  1   a small fire opal                                               1 pt          ...it glows white 541H 273M 275V > Silk gossips, 'Tristan, you jerk!' 541H 273M 275V > Tristan arrives from the south. 541H 273M 275V > Tristan leaves west. 541H 273M 275V > Daigo has entered the game. 541H 273M 275V > Farius awakens. 541H 273M 275V > Farius clambers to her feet. 541H 273M 275V > Farius leaves south. 541H 273M 275V > Lucy looks at Daigo. 541H 273M 275V > Daigo looks at Lucy. 541H 273M 275V > Farius arrives from the south. 541H 273M 275V > Farius utters the words, 'qfoi yaam'.Farius creates a Magic Mushroom. 541H 273M 275V > Tristan arrives from the west. 541H 273M 275V > Farius utters the words, 'qfoi yaam'.Farius creates a Magic Mushroom. 541H 273M 275V > Tristan says, 'whistler' 541H 273M 275V > Tristan whaps the ground. 541H 273M 275V > Farius utters the words, 'qfoi yaam'.Farius creates a Magic Mushroom. 541H 273M 275V > Tristan leaves west. 541H 273M 275V > read board  This is a bulletin board.  Usage: READ/REMOVE <messg #>, WRITE <header>.You will need to look at the board to save your message.There are 12 messages on the board.1  : Tue Aug 15 (Frontline)  :: Prodigy, reimbs, etc.2  : Tue Aug 15 (Frontline)  :: Re: theft3  : Thu Aug 17 (Frontline)  :: Chosen and respect4  : Wed Aug 23 (Misagi)     :: wanderer5  : Sun Aug 27 (Hatsumi)    :: Re: Sky6  : Sun Aug 27 (Jaxom)      :: BEHEMOTH EQ7  : Tue Aug 29 (Red)        :: robe of many8  : Wed Aug 30 (Tai)        :: LOtted by behamoth9  : Fri Sep  1 (Belgarion)  :: eq in town10 : Fri Sep  1 (EvilErnie)  :: bye11 : Fri Sep  1 (Vargus)     :: lost robes12 : Fri Sep  1 (Crowley)    :: Missing/haven 541H 273M 275V > 541H 273M 275V > 541H 273M 275V > Dozois gossips, 'I hear Tristan thinks he's bad.' 541H 273M 275V > Farius utters the words, 'qfoi yaam'.Farius creates a Magic Mushroom. 541H 273M 275V > remove 11Message removed. 541H 273M 275V > read 12 Farius utters the words, 'qfoi yaam'.Farius creates a Magic Mushroom. 541H 273M 275V > That message exists only in your imagination. 541H 273M 275V > read 11 Farius eats a Magic Mushroom. 541H 273M 275V > Farius eats a Magic Mushroom. 541H 273M 275V > Farius eats a Magic Mushroom. 541H 273M 275V > Farius eats a Magic Mushroom.Message 11 : Fri Sep  1 (Crowley)    :: Missing/haven I was told about sharp steel claws and a local direction to them, well i got to the town where they load, was jumped and died, I retrieved most my eq, if someone happens to find 2 shadow capes I would be very happy if you would return emThank you, Crowley  541H 273M 275V > Farius lies down and falls asleep. 541H 273M 275V > Silk gossips, 'Tristan, you jerk!'Whistler gossips, 'Pesti respawned back in Noirwood' 541H 273M 275V > Tristan gossips, 'heh' 541H 273M 275V > lookTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head ripped from the corpse of War has been left here.A bloody head hacked from the corpse of a Bhyroga warrior has been left here.A bloody head hacked from the corpse of the Taltos clanmother has been left here.A mystical circle has been drawn on the ground here.           Farius the Dancing Cleric is sleeping here.Daigo _{Hidden}_ is standing here.Jamaro represents the streets is standing here. (Red Aura)Pyro the Relentless is standing here.Folken the Semi-Delirious is sleeping here. (Red Aura)...he is surrounded by a black aura!Lucy Lewd - diety of the lute is resting here.Charlie  is resting here. (Red Aura) 541H 273M 275V > Pyro gossips, 'Geez' 541H 273M 275V > Dozois gossips, 'Your momma ain't gonna save you this time, Tristan.' 541H 273M 275V > Someone wakes up screaming, with a look of death in her eyes.The circle on the ground slowly fades away. 541H 273M 288V > Whistler gossips, 'war is out' 541H 273M 288V > Pyro lies down and falls asleep. 541H 273M 288V > Dozois auctions, 'Corpse of Tristan for sale in a minute.. 1709 coins.' 541H 273M 288V > Farius awakens. 541H 273M 288V > Farius clambers to her feet. 541H 273M 288V > Farius stares at Folken and utters the words, 'gibqheabral'.Folken is surrounded by a black aura. 541H 273M 288V > Farius stares at you and utters the words, 'gibqheabral'.A black aura momentarily surrounds you. 541H 273M 288V > wakestandYou are already awake... 541H 273M 288V > You are already standing. 541H 273M 288V > follow folFarius stares at Folken and utters the words, 'gibqheabral'.Folken is surrounded by a black aura.Sorry, but following in loops is not allowed. 541H 273M 288V > Farius lies down and falls asleep. 541H 273M 288V > Dozois gossips, 'I hear Tristan thinks he's bad.'