---
title: "searchforravgear90100.txt"
description: "searchforravgear90100.txt, a 10,122-line game log from the original Dark Pawns server, recorded by Vargus, played on 1 September 2000. On screen: Rage, Tristan, Gabriel, GoofNutz, Someone, Jamaro, Chasity, Farius, Charlie, Cuthbert, Pyro, AzureDrake and 9 more."
recordedBy: "Vargus"
lines: "10122"
date: "1 September 2000, from the recorder's filename (90100)"
collection: "The Vargus logs, donated by Vargus"
cast: "Vargus, Rage, Tristan, Gabriel, GoofNutz, Someone, Jamaro, Chasity, Farius, Charlie, Cuthbert, Pyro, AzureDrake, Whistler, Folken, Alain, Hyral, Aiko, Lucy, Xungon, Angelfire, Targhee"
removed: "nothing"
canonical: "https://darkpawns.org/archive/logs/searchforravgear90100/"
---

searchforravgear90100.txt, a 10,122-line game log from the original Dark Pawns server, recorded by Vargus, played on 1 September 2000. On screen: Rage, Tristan, Gabriel, GoofNutz, Someone, Jamaro, Chasity, Farius, Charlie, Cuthbert, Pyro, AzureDrake, Whistler, Folken, Alain, Hyral, Aiko, Lucy, Xungon, Angelfire, Targhee.

```
541H 273M 284V > ct heh
You tell your clan, 'heh'

541H 273M 284V > w
On a narrow trail
To the east the Great Western Road ends, but it seems someone, or something,
has succeeded in making a thin trail that extends off of it into the forest
to the west. The trail is narrow and bordered on both sides by a thick thorny
brush.
[ Exits: east west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 284V > w
On a narrow trail
The trees here are tall, reaching up far above you and forming a canopy. Some
thorn bushes line the sides of the trail, dissuading you from going north or
south. The trail, however goes east and west unimpaired.
[ Exits: east west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 284V > w
On a narrow trail
    To your west, the forest takes on a dark and sinister look,
that must be the begining of the Dark Forest, called Noirwood by the local
inhabitants.  A small trail leads into this evil looking forest to the
west.
[ Exits: east west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 284V > w
Noirwood Forest
  You are standing in a dark forest at the beginning of a well-worn path
that seems to mysteriously terminate here amid the underbrush. Gazing to
the north, you can see steep, impassible rocks slope rapidly into a cliff
of granite mountains.
  The forest continues to the south and west.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 284V > s
Noirwood Forest
   To the east, thick brambles mark the border of the forest, making 
passage to the deciduous forest beyond impossible.
   The forest continues in all other directions.
[ Exits: north south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

541H 273M 284V > s
Noirwood Forest
   To the east, thick brambles mark the border of the forest, making 
passage to the deciduous forest beyond impossible.
   The forest continues in all other directions.
[ Exits: north south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

541H 273M 284V > s
Noirwood Forest
   To the northeast a narrow lake forms a shoreline to the leafy woods
that surround you.
[ Exits: north east south west ]
A horse stands here, flicking it's tail.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

541H 273M 284V > s

Rage tells your clan, 'don't laugh '

541H 273M 284V > Noirwood Forest
The air here at the heart of the immense, enchanted woodland is thick and
rank.  Some kind of green pollen in the insect-filled air in this area make
it difficult to breathe.  A thick, whitish mist rises from the hard forest
floor into the sultry air in this part of the forest.  This vast forest seems
to continue forever in every direction. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

541H 273M 284V > s
s
Noirwood Forest
You are standing at the heart of this dark forest and are surrounded in every
direction by tall, gloomy trees.  Some kind of brown-green mist in the insect-
filled air around here make it foul-smelling.  You may be mistaken but every
couple of hours you believe you hear merry-making and musical instruments
behind you. Noirwood Forest seems to continue in every direction for as far
as you can see. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

541H 273M 284V > s
Noirwood Forest
You are standing in the center of this black woodland and are surrounded
totally by tall, dark trees.   The shadow-filled trees growing in this general
area look very old and hearty.   Every so often you think you feel a person
looking at you far away.   This vast forest seems to continue forever in every
direction. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

541H 273M 284V > s
Noirwood Forest
The air here at the heart of the vast, evil forest is thick and rank.   The
gloomy, strong trees in this part of the forest seem to emit a rank, green
dust.   You note a little woodland mammal hiding in a tall tree above your
head.   The strong, shadow-filled trees in every direction are just as thick
as those around here. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

541H 273M 284V > Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the enchanted trees grow
tall and totally obscure the light.   The evil trees growing in this vicinity
look old and healthy.   Every few minutes you note a quick woodland creature
scampering around in a evil tree.   These black woods seem to stretch to the
horizon in every direction. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

541H 273M 284V > l e
l w
You look eastwards.
The Black Woods continue as far as you can see.

541H 273M 284V > l s
You look westwards.
The Black Woods continue as far as you can see.

541H 273M 284V > l n
You look southwards.
The Black Woods continue as far as you can see.

541H 273M 284V > l
You look northwards.
The Black Woods continue as far as you can see.

541H 273M 284V > Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the enchanted trees grow
tall and totally obscure the light.   The evil trees growing in this vicinity
look old and healthy.   Every few minutes you note a quick woodland creature
scampering around in a evil tree.   These black woods seem to stretch to the
horizon in every direction. 
[ Exits: north east south west ]
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

541H 273M 284V > e
e
Noirwood Forest
You are standing somewhere near the middle of the large, dark forest known as
the Noirwood.   The black, tall trees in this part of the forest seem to emit
a smelly, black fine dust.   Every now and again you note a little forest
creature peering down at you in a gloomy tree.   For as far as the eye can see
these shadow-filled woods continue in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > Noirwood Forest
You are standing somewhere near the middle of the seemingly boundless,
mystical forest known as the Noirwood.   The lofty trees in this area tower
above your head and fill the insect-filled air with pollen making it foul-
smelling.   A heavy, white mist rises from the rocky forest floor into the
thick air in these parts.   These black woods seem to stretch to the horizon
in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > 
Rage tells your clan, 'if fucks like you could spend 2 minutes levellin me!'

541H 273M 284V > e
Noirwood Forest
You stand amidst the strong, evil trees in the mystical woodland the orcs call
Noirwood.   The enchanted trees growing in these parts look very old and
healthy.   A heavy, dark fog swirls and turns in the heavy, smelly air in
this general area.   In this immense, evil woodland the lofty trees seem to
continue forever all around you. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > e

Rage tells your clan, 'by cracky!'

541H 273M 284V > e
Noirwood Forest
This huge, dark woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The gloomy trees growing in these parts look very old and
healthy.   Every few minutes you note a little forest mammal hiding in a dark
tree.   This vast forest seems to continue forever in any direction you look. 
[ Exits: north east south west ]
(Red Aura) A scaled and winged darkwing dives towards you.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > Noirwood Forest
You stand amidst the strong, evil trees in the black woodland the orcs call
Noirwood.   The tall trees in this vicinity reach up towards the heavens and
fill the hot air with pollen making it difficult to breathe.   You perceive a
small forest creature peering down at you in a tall tree above your head.
These shadow-filled woods seem to stretch to the horizon all around you. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > w
Noirwood Forest
This huge, dark woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The gloomy trees growing in these parts look very old and
healthy.   Every few minutes you note a little forest mammal hiding in a dark
tree.   This vast forest seems to continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 284V > w
Noirwood Forest
You stand amidst the strong, evil trees in the mystical woodland the orcs call
Noirwood.   The enchanted trees growing in these parts look very old and
healthy.   A heavy, dark fog swirls and turns in the heavy, smelly air in
this general area.   In this immense, evil woodland the lofty trees seem to
continue forever all around you. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 284V > e
Noirwood Forest
This huge, dark woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The gloomy trees growing in these parts look very old and
healthy.   Every few minutes you note a little forest mammal hiding in a dark
tree.   This vast forest seems to continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > e
Noirwood Forest
You stand amidst the strong, evil trees in the black woodland the orcs call
Noirwood.   The tall trees in this vicinity reach up towards the heavens and
fill the hot air with pollen making it difficult to breathe.   You perceive a
small forest creature peering down at you in a tall tree above your head.
These shadow-filled woods seem to stretch to the horizon all around you. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > e
Noirwood Forest
The immense, black woodland in which you stand is known as Noirwood by the
locals.   You perceive that the tall, shadow-filled trees around here look
old and seem to fill the insect-filled air with a green pollen.   There are
some weird marks on the soft forest floor here.   Noirwood Forest seems to
continue in any direction you look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > ct goddam mobs keep fleein from me
l e
You tell your clan, 'goddam mobs keep fleein from me'

541H 273M 284V > You look eastwards.
The Black Woods continue as far as you can see.

541H 273M 284V > e
Noirwood Forest
You stand amidst the tall, black trees in the mystical woodland the orcs call
Noirwood.   The strong trees here completely block out the light and fill the
heavy air with pollen making it foul-smelling.   A thin, dark fog rises from
the soggy earth into the sultry air in this part of the forest.   Noirwood
Forest seems to continue in every direction for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > e
Noirwood Forest
You stand amidst the tall, shadow-filled trees in the dark forest the orcs call Noirwood.   The mystical trees growing in this part of the forest look old and strong.   Every so often you note a quick forest creature studying you in a shadow-filled tree. Noirwood Forest seems to continue all around you for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > e
Noirwood Forest
The air here at the heart of the vast, shadow-filled forest is sultry and
foul-smelling.   The strong trees in this part of the forest reach up towards
the heavens and fill the hot air with pollen making it difficult to breathe.
A heavy, whitish fog rises from the soft earth into the thick air in this part
of the forest.   This seemingly endless forest seems to continue forever in
any direction you look. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > e

Tristan tells your clan, 'aye vargie'

541H 273M 284V > Noirwood Forest
The large, mystical woodland in which you stand is known as Noirwood by the
locals.   The lofty trees around here tower above your head and fill the
insect-filled air with mist making it smelly.   A thick, white fog swirls and
turns in the insect-filled, difficult to breathe air in this vicinity.
These evil woods seem to stretch to the horizon all around you.
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > 
Tristan tells your clan, 'sucks'

541H 273M 284V > e
Noirwood Forest
This immense, black woodland is called Noirwood -- which, in orcish, means
Black Woods.   The strong trees which completely block out the light in this
general area are shadow-filled and seem to be very old.   You perceive a tiny
forest animal scampering around in a tall tree above your head.   Noirwood
Forest seems to continue in any direction you look for as far as you can see. 
[ Exits: north east south west ]
One of the strange, reptilian olab stands here.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > k rep
They don't seem to be here.

541H 273M 284V > k olab

An olab leaves east.

541H 273M 284V > They don't seem to be here.

541H 273M 284V > e
k olab
Noirwood Forest
The air here near the middle of the huge, mystical woodland is heavy and rank.
Some kind of brown-green fine dust in the heavy air in these parts make it
difficult to breathe.   Every couple of hours you notice a small woodland
animal peering down at you in a evil tree.   These gloomy woods seem to
stretch to the horizon in every direction. 
[ Exits: north east south west ]
One of the strange, reptilian olab stands here.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > You hop off your mount.
You EVISCERATE an olab with your incredible slash!!

541H 273M 284V An:(small wounds) Vargus:(excellent) > 
An olab tries to claw at you but misses by a hair!
You EVISCERATE an olab with your incredible slash!!
You OBLITERATE an olab with your deadly slash!!
You OBLITERATE an olab with your deadly slash!!

541H 273M 284V An:(awful) Vargus:(excellent) > 
An olab tries to claw at you but misses by a hair!
You beautifully slash an olab into two parts -- both dead.
An olab is dead!  R.I.P.
You receive 1439 experience points.
You loot 3 gold from the corpse.
Your blood freezes as you hear an olab's death cry.
The corpse of an olab seems to be empty.

541H 273M 284V > ct and half of em sneak

Rage tells your clan, 'how much of it have you retrieved yet'

541H 273M 284V > You tell your clan, 'and half of em sneak'

541H 273M 284V > l e
You look eastwards.
The Black Woods continue as far as you can see.

541H 273M 288V > e
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the black trees grow tall
and utterly block the light.   Some kind of black mist in the heavy air in
this general area make it smelly.   You note a small woodland animal studying
you in a strong tree above your head.   For as far as the eye can see these
mystical woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > mount horse
e
You hop on your mount.

541H 273M 284V > Noirwood Forest
This immense, evil woodland is known as Noirwood -- which, in orcish, means
Black Woods.   Some kind of rotten-grey mist in the hot air in these parts
make it rank.   Every so often you think you sense a creature following you
in the distance.   The tall, mystical trees in any direction you look are
just as thick as those in these parts. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > e
e
Noirwood Forest
The large, black forest in which you stand is known as Noirwood by the locals.
Some kind of black mist in the heavy air in these parts make it rank.   A
thick, grey fog swirls and turns in the heavy, smelly air in this part of the
forest.   Noirwood Forest seems to continue in every direction for as far as
you can see. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > 
Gabriel tells your clan, 'alot'

541H 273M 284V > Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the enchanted trees grow
tall and completely block the light.   The lofty trees which completely block
out the light around here are black and seem to be ancient.   Every once in a
while you perceive a tiny woodland creature running about in a shadow-filled
tree.   Noirwood Forest seems to continue all around you for as far as you can
see. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > e

Tristan tells your clan, 'some...2 robes are left'

541H 273M 284V > e
Noirwood Forest
The large, shadow-filled forest in which you stand is known as Noirwood by
the locals.   The shadow-filled trees growing around here look ancient and
hearty.   You may be mistaken but once in a while you swear you hear talking
and dancing behind you. The strong, dark trees in every direction are just as
thick as those in this general area. 
[ Exits: north east south west ]
A small, white, goblin-like creature skulks around here.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > Noirwood Forest
The large, mystical forest in which you stand is called Noirwood by the
locals.   The black, strong trees in this part of the forest seem to emit a
difficult to breathe, green fine dust.   A heavy, white mist rises from the
hard earth into the thick air in this part of the forest.   In this vast,
gloomy woodland the tall trees seem to continue forever in any direction you
look. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 284V > w
k gob
Noirwood Forest
The large, shadow-filled forest in which you stand is known as Noirwood by
the locals.   The shadow-filled trees growing around here look ancient and
hearty.   You may be mistaken but once in a while you swear you hear talking
and dancing behind you. The strong, dark trees in every direction are just as
thick as those in this general area. 
[ Exits: north east south west ]
A small, white, goblin-like creature skulks around here.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 284V > You hop off your mount.
You EVISCERATE a bakhna rakhna with your incredible slash!!

541H 273M 284V A:(quite a few wounds) Vargus:(excellent) > 
A bakhna rakhna scratches you as he claws you.
You EVISCERATE a bakhna rakhna with your incredible slash!!
You EVISCERATE a bakhna rakhna with your incredible slash!!
A bakhna rakhna panics, and attempts to flee!

539H 273M 284V > l
w
Noirwood Forest
The large, shadow-filled forest in which you stand is known as Noirwood by
the locals.   The shadow-filled trees growing around here look ancient and
hearty.   You may be mistaken but once in a while you swear you hear talking
and dancing behind you. The strong, dark trees in every direction are just as
thick as those in this general area. 
[ Exits: north east south west ]
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

539H 273M 284V > Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the enchanted trees grow
tall and completely block the light.   The lofty trees which completely block
out the light around here are black and seem to be ancient.   Every once in a
while you perceive a tiny woodland creature running about in a shadow-filled
tree.   Noirwood Forest seems to continue all around you for as far as you can
see. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

539H 273M 280V > e
n
Noirwood Forest
The large, shadow-filled forest in which you stand is known as Noirwood by
the locals.   The shadow-filled trees growing around here look ancient and
hearty.   You may be mistaken but once in a while you swear you hear talking
and dancing behind you. The strong, dark trees in every direction are just as
thick as those in this general area. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

539H 273M 276V > Noirwood Forest
You are standing near the middle of this dark woodland and are surrounded in
every direction by tall, evil trees.   The mystical, lofty trees in this
vicinity seem to emit a rank, brown-green mist.   You notice a quick forest
animal running about in a strong tree above your head.   In this seemingly
endless, gloomy forest the lofty trees seem to continue forever all around
you. 
[ Exits: north east south west ]
(Red Aura) An orc scout hides in some brush here.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

539H 273M 272V > s
e
Noirwood Forest
The large, shadow-filled forest in which you stand is known as Noirwood by
the locals.   The shadow-filled trees growing around here look ancient and
hearty.   You may be mistaken but once in a while you swear you hear talking
and dancing behind you. The strong, dark trees in every direction are just as
thick as those in this general area. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

539H 273M 268V > Noirwood Forest
The large, mystical forest in which you stand is called Noirwood by the
locals.   The black, strong trees in this part of the forest seem to emit a
difficult to breathe, green fine dust.   A heavy, white mist rises from the
hard earth into the thick air in this part of the forest.   In this vast,
gloomy woodland the tall trees seem to continue forever in any direction you
look. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

539H 273M 264V > 
Gabriel tells your clan, 'robes, misc shit like am of protection gone still'

539H 273M 264V > w
s
Noirwood Forest
The large, shadow-filled forest in which you stand is known as Noirwood by
the locals.   The shadow-filled trees growing around here look ancient and
hearty.   You may be mistaken but once in a while you swear you hear talking
and dancing behind you. The strong, dark trees in every direction are just as
thick as those in this general area. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

539H 273M 260V > Noirwood Forest
This huge, enchanted forest is known as Noirwood -- which, in orcish, means
Black Woods.   You note that the strong, enchanted trees in this vicinity
appear to be old and seem to fill the heavy air with a rotten-grey mist.   A
heavy, white mist swirls and turns in the hot, foul-smelling air here.   For
as far as the eye can see these dark woods continue in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

539H 273M 256V > n
n
Noirwood Forest
The large, shadow-filled forest in which you stand is known as Noirwood by
the locals.   The shadow-filled trees growing around here look ancient and
hearty.   You may be mistaken but once in a while you swear you hear talking
and dancing behind you. The strong, dark trees in every direction are just as
thick as those in this general area. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

539H 273M 252V > Noirwood Forest
You are standing near the middle of this dark woodland and are surrounded in
every direction by tall, evil trees.   The mystical, lofty trees in this
vicinity seem to emit a rank, brown-green mist.   You notice a quick forest
animal running about in a strong tree above your head.   In this seemingly
endless, gloomy forest the lofty trees seem to continue forever all around
you. 
[ Exits: north east south west ]
(Red Aura) An orc scout hides in some brush here.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

539H 273M 248V > k orc
They don't seem to be here.

539H 273M 248V > k scout
They don't seem to be here.

539H 273M 248V > e
Noirwood Forest
This seemingly boundless, gloomy forest is called Noirwood -- which, in
orcish, means Black Woods.   The mystical, lofty trees in this vicinity seem
to emit a smelly, brown-green mist.   A heavy, dark mist swirls and turns in
the thick, rank air in this general area.   This immense forest seems to
continue forever all around you. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

539H 273M 244V > s
w
Noirwood Forest
The large, mystical forest in which you stand is called Noirwood by the
locals.   The black, strong trees in this part of the forest seem to emit a
difficult to breathe, green fine dust.   A heavy, white mist rises from the
hard earth into the thick air in this part of the forest.   In this vast,
gloomy woodland the tall trees seem to continue forever in any direction you
look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

539H 273M 240V > w
Noirwood Forest
The large, shadow-filled forest in which you stand is known as Noirwood by
the locals.   The shadow-filled trees growing around here look ancient and
hearty.   You may be mistaken but once in a while you swear you hear talking
and dancing behind you. The strong, dark trees in every direction are just as
thick as those in this general area. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

539H 273M 236V > n
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the enchanted trees grow
tall and completely block the light.   The lofty trees which completely block
out the light around here are black and seem to be ancient.   Every once in a
while you perceive a tiny woodland creature running about in a shadow-filled
tree.   Noirwood Forest seems to continue all around you for as far as you can
see. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

539H 273M 232V > Noirwood Forest
You stand amidst the strong, evil trees in the mystical forest the orcs call
Noirwood.   The strong trees in this general area tower above your head and
fill the heavy air with fine dust making it foul-smelling.   Every couple of
hours you think you glimpse a creature following you in the distance.   These
gloomy woods seem to stretch to the horizon all around you. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

539H 273M 228V > n
Noirwood Forest
The vast, shadow-filled forest in which you stand is called Noirwood by the
locals.   Some kind of green fine dust in the insect-filled air in this
vicinity make it smelly.   Every few minutes you notice a quick woodland
creature looking at you in a black tree.   In this seemingly boundless, evil
woodland the tall trees seem to continue forever all around you. 
[ Exits: north east south west ]
A strange-looking bird flies around you here.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

539H 273M 224V > k bird
You EVISCERATE a piranha bird with your incredible slash!!

539H 273M 224V A:(quite a few wounds) Vargus:(few scratches) > 
A piranha bird tries to bite you but bites its tongue instead!
You EVISCERATE a piranha bird with your incredible slash!!
You beautifully slash a piranha bird into two parts -- both dead.
A piranha bird is dead!  R.I.P.
You receive 359 experience points.
Your blood freezes as you hear a piranha bird's death cry.
The corpse of a piranha bird seems to be empty.

539H 273M 224V > e
Noirwood Forest
This seemingly endless, evil forest is called Noirwood -- which, in orcish,
means Black Woods.   The lofty trees which tower above your head here are
black and look ancient.   Every couple of hours you notice a little forest
mammal eyeing you in a gloomy tree.   In this seemingly boundless, gloomy
forest the strong trees seem to continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

539H 273M 220V > e
e
Noirwood Forest
The seemingly boundless, mystical woodland in which you stand is known as
Noirwood by the locals.   The strong trees here tower above you and fill the
hot air with pollen making it foul-smelling.   There are a couple of odd marks
on the soft earth here.   In this seemingly boundless, gloomy forest the tall
trees seem to continue forever all around you. 
[ Exits: north east south west ]
(Red Aura) An orc scout hides in some brush here.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

539H 273M 216V > 
Rage tells your clan, 'man wtf can I do besides zoo and enders'

539H 273M 216V > Noirwood Forest
The air here at the heart of the vast, evil forest is thick and difficult to
breathe.   The dark, strong trees in this general area seem to emit a
difficult to breathe, yellowish fine dust.   You notice a quick forest mammal
studying you in a strong tree above your head.   In this immense, dark
woodland the lofty trees seem to continue forever all around you. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

539H 273M 212V > w
Noirwood Forest
The seemingly boundless, mystical woodland in which you stand is known as
Noirwood by the locals.   The strong trees here tower above you and fill the
hot air with pollen making it foul-smelling.   There are a couple of odd marks
on the soft earth here.   In this seemingly boundless, gloomy forest the tall
trees seem to continue forever all around you. 
[ Exits: north east south west ]
(Red Aura) An orc scout hides in some brush here.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

539H 273M 208V > k scout
You EVISCERATE an orc scout with your incredible slash!!

539H 273M 208V An:(quite a few wounds) Vargus:(few scratches) > 
An orc scout tries to hit you but you easily avoid the blow.
You EVISCERATE an orc scout with your incredible slash!!
You EVISCERATE an orc scout with your incredible slash!!
An orc scout is incapacitated and will slowly die, if not aided.

539H 273M 208V An:(nearly dead) > 
You beautifully slash an orc scout into two parts -- both dead.
An orc scout is dead!  R.I.P.
You receive 839 experience points.
You loot 5 gold from the corpse.
Your blood freezes as you hear an orc scout's death cry.
The corpse of an orc scout seems to be empty.

539H 273M 208V > s
e
Noirwood Forest
This seemingly boundless, gloomy forest is called Noirwood -- which, in
orcish, means Black Woods.   The mystical, lofty trees in this vicinity seem
to emit a smelly, brown-green mist.   A heavy, dark mist swirls and turns in
the thick, rank air in this general area.   This immense forest seems to
continue forever all around you. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

539H 273M 204V > Noirwood Forest
This huge, enchanted forest is known as Noirwood -- which, in orcish, means
Black Woods.   Some kind of rotten-grey dust in the sultry air here make it
smelly.   There are a couple of strange plants on the moss covered forest
floor in this area.   In this immense, evil forest the strong trees seem to
continue forever all around you. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

539H 273M 200V > 
Gabriel tells your clan, 'sielons?'

539H 273M 200V > e
Noirwood Forest
The air here near the middle of the vast, evil forest is insect-filled and
difficult to breathe.   Some kind of rotten-grey pollen in the insect-filled
air in these parts make it smelly.   A heavy, white mist swirls and turns in
the sultry, rank air here.   Noirwood Forest seems to continue in every
direction for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

539H 273M 196V > e
Noirwood Forest
You are standing somewhere at the heart of the huge, black forest called the
Noirwood.   The lofty trees in this part of the forest reach up towards the
heavens and fill the thick air with pollen making it foul-smelling.   Every
couple of hours you think you sense someone stalking you in the trees.   In
this large, black woodland the lofty trees seem to continue forever in any
direction you look. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

539H 273M 192V > whois rage
e
[15 Th] Rage 

539H 273M 192V > Noirwood Forest
   The air here near the middle of the immense, evil woodland is sultry and
rank.  The shadow-filled, lofty trees in this vicinity seem to emit a fine
dust that chokes you with each breath.
   Every few minutes you think you sense a large creature stalking you. The
forest seems to continue forever in all directions except up the mountain
face to the east.
[ Exits: north south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

539H 273M 188V > e
Alas, you cannot go that way...

539H 273M 188V > s

Tristan tells your clan, 'not by himself'

539H 273M 188V > Noirwood Forest
   The air here near the middle of the immense, evil woodland is sultry and
rank.  The shadow-filled, lofty trees in this vicinity seem to emit a fine
dust that chokes you with each breath.
   Every few minutes you think you sense a large creature stalking you. The
forest seems to continue forever in all directions except up the mountain
face to the east.
[ Exits: north south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

539H 273M 184V > w
w
Noirwood Forest
The air here in the center of the immense, evil woodland is sultry and rank.
The evil, strong trees in this vicinity seem to emit a difficult to breathe,
yellowish mist.   Every now and again you think you sense someone stalking you
in the trees.   Noirwood Forest seems to continue in every direction for as
far as you can see. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

539H 273M 180V > w
Noirwood Forest
The large, gloomy woodland in which you stand is called Noirwood by the
locals.   Some kind of green mist in the hot air in this area make it
difficult to breathe.   A thick, dark fog swirls and turns in the insect-
filled, rank air in these parts.   The tall, enchanted trees all around you
are just as thick as those in this area. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

539H 273M 176V > w
Noirwood Forest
You are standing at the heart of this gloomy woodland and are surrounded in
every direction by lofty, black trees.   You notice that the strong, mystical
trees here seem to be old and seem to fill the thick air with a rotten-grey
dust.   Every now and again you notice a quick forest mammal cowering in a
shadow-filled tree.   Noirwood Forest seems to continue in any direction you
look for as far as you can see. [ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

539H 273M 172V > w
Noirwood Forest
The large, mystical forest in which you stand is called Noirwood by the
locals.   The black, strong trees in this part of the forest seem to emit a
difficult to breathe, green fine dust.   A heavy, white mist rises from the
hard earth into the thick air in this part of the forest.   In this vast,
gloomy woodland the tall trees seem to continue forever in any direction you
look. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

539H 273M 168V > w
Noirwood Forest
The large, shadow-filled forest in which you stand is known as Noirwood by
the locals.   The shadow-filled trees growing around here look ancient and
hearty.   You may be mistaken but once in a while you swear you hear talking
and dancing behind you. The strong, dark trees in every direction are just as
thick as those in this general area. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

539H 273M 164V > w
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the enchanted trees grow
tall and completely block the light.   The lofty trees which completely block
out the light around here are black and seem to be ancient.   Every once in a
while you perceive a tiny woodland creature running about in a shadow-filled
tree.   Noirwood Forest seems to continue all around you for as far as you can
see. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

539H 273M 160V > w
Noirwood Forest
The large, black forest in which you stand is known as Noirwood by the locals.
Some kind of black mist in the heavy air in these parts make it rank.   A
thick, grey fog swirls and turns in the heavy, smelly air in this part of the
forest.   Noirwood Forest seems to continue in every direction for as far as
you can see. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

539H 273M 156V > Noirwood Forest
This immense, evil woodland is known as Noirwood -- which, in orcish, means
Black Woods.   Some kind of rotten-grey mist in the hot air in these parts
make it rank.   Every so often you think you sense a creature following you
in the distance.   The tall, mystical trees in any direction you look are
just as thick as those in these parts. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

539H 273M 152V > mount horse
You hop on your mount.

541H 273M 174V > w
w
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the black trees grow tall
and utterly block the light.   Some kind of black mist in the heavy air in
this general area make it smelly.   You note a small woodland animal studying
you in a strong tree above your head.   For as far as the eye can see these
mystical woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > 
Rage tells your clan, 'undead guards would take a fork and ram it right up my ass'

541H 273M 174V > Noirwood Forest
The air here near the middle of the huge, mystical woodland is heavy and rank.
Some kind of brown-green fine dust in the heavy air in these parts make it
difficult to breathe.   Every couple of hours you notice a small woodland
animal peering down at you in a evil tree.   These gloomy woods seem to
stretch to the horizon in every direction. 
[ Exits: north east south west ]
The hacked up, bloody corpse of an olab is lying here.         
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > w
Noirwood Forest
This immense, black woodland is called Noirwood -- which, in orcish, means
Black Woods.   The strong trees which completely block out the light in this
general area are shadow-filled and seem to be very old.   You perceive a tiny
forest animal scampering around in a tall tree above your head.   Noirwood
Forest seems to continue in any direction you look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > w
w
Noirwood Forest
The large, mystical woodland in which you stand is known as Noirwood by the
locals.   The lofty trees around here tower above your head and fill the
insect-filled air with mist making it smelly.   A thick, white fog swirls and
turns in the insect-filled, difficult to breathe air in this vicinity.
These evil woods seem to stretch to the horizon all around you.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > w
Noirwood Forest
The air here at the heart of the vast, shadow-filled forest is sultry and
foul-smelling.   The strong trees in this part of the forest reach up towards
the heavens and fill the hot air with pollen making it difficult to breathe.
A heavy, whitish fog rises from the soft earth into the thick air in this part
of the forest.   This seemingly endless forest seems to continue forever in
any direction you look. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > w
Noirwood Forest
You stand amidst the tall, shadow-filled trees in the dark forest the orcs call Noirwood.   The mystical trees growing in this part of the forest look old and strong.   Every so often you note a quick forest creature studying you in a shadow-filled tree. Noirwood Forest seems to continue all around you for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > w
Noirwood Forest
You stand amidst the tall, black trees in the mystical woodland the orcs call
Noirwood.   The strong trees here completely block out the light and fill the
heavy air with pollen making it foul-smelling.   A thin, dark fog rises from
the soggy earth into the sultry air in this part of the forest.   Noirwood
Forest seems to continue in every direction for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > w

An orc commander arrives from the west.
You duck under an orc commander's fist as he takes a swing at you.
You EVISCERATE an orc commander with your incredible slash!!
You EVISCERATE an orc commander with your incredible slash!!
You barely avoid an orc commander's fist as he takes a swing at you!

541H 273M 174V An:(big nasty wounds) Vargus:(excellent) > No way!  You're fighting for your life!

541H 273M 174V An:(big nasty wounds) Vargus:(excellent) > No way!  You're fighting for your life!

541H 273M 174V An:(big nasty wounds) Vargus:(excellent) > 
Tristan tells your clan, 'if you get on tommorrow i can level you a bit rage'

541H 273M 174V An:(big nasty wounds) Vargus:(excellent) > 
You EVISCERATE an orc commander with your incredible slash!!
An orc commander cries out in agony as you slash his ribcage open!
An orc commander is dead!  R.I.P.
You receive 1439 experience points.
You loot 21 gold from the corpse.
Your blood freezes as you hear an orc commander's death cry.
The corpse of an orc commander seems to be empty.

541H 273M 174V > w
w
Noirwood Forest
The immense, black woodland in which you stand is known as Noirwood by the
locals.   You perceive that the tall, shadow-filled trees around here look
old and seem to fill the insect-filled air with a green pollen.   There are
some weird marks on the soft forest floor here.   Noirwood Forest seems to
continue in any direction you look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > Your mount is too exhausted to carry you further.

541H 273M 174V > w
Your mount is too exhausted to carry you further.

541H 273M 174V > dismount
You hop off your mount.

541H 273M 174V > order horse rep
Okay.
A horse reports:
    [50/50]H [10/10]M [230/230]V [9058]Kills [408]PKs [0]Deaths

541H 273M 174V > order 4.horse rep

Tristan tells your clan, 'as soon as chasity's shit is found i'm going to bed'

541H 273M 174V > Okay.
A horse reports:
    [47/47]H [10/10]M [3/230]V [9058]Kills [408]PKs [0]Deaths

541H 273M 174V > k 4.horse
A horse hates your guts!
You EVISCERATE a horse with your incredible slash!!

541H 273M 174V A:(awful) Vargus:(excellent) > mount horse

Phew!  a horse missed you with its wild maul!
You beautifully slash a horse into two parts -- both dead.
A horse is dead!  R.I.P.
You receive one lousy experience point.
You loot 1 gold from the corpse.
Your blood freezes as you hear a horse's death cry.
The corpse of a horse seems to be empty.

541H 273M 174V > You hop on your mount.

541H 273M 174V > w

Tristan tells your clan, 'i can barely stay awake and its hot as fuck'

541H 273M 174V > w
Noirwood Forest
You stand amidst the strong, evil trees in the black woodland the orcs call
Noirwood.   The tall trees in this vicinity reach up towards the heavens and
fill the hot air with pollen making it difficult to breathe.   You perceive a
small forest creature peering down at you in a tall tree above your head.
These shadow-filled woods seem to stretch to the horizon all around you. 
[ Exits: north east south west ]
A strange-looking bird flies around you here.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > Noirwood Forest
This huge, dark woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The gloomy trees growing in these parts look very old and
healthy.   Every few minutes you note a little forest mammal hiding in a dark
tree.   This vast forest seems to continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > e
Noirwood Forest
You stand amidst the strong, evil trees in the black woodland the orcs call
Noirwood.   The tall trees in this vicinity reach up towards the heavens and
fill the hot air with pollen making it difficult to breathe.   You perceive a
small forest creature peering down at you in a tall tree above your head.
These shadow-filled woods seem to stretch to the horizon all around you. 
[ Exits: north east south west ]
A strange-looking bird flies around you here.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 174V > 
A piranha bird snaps its teeth at you fiercely but misses.
You EVISCERATE a piranha bird with your incredible slash!!
You EVISCERATE a piranha bird with your incredible slash!!
A piranha bird cries out in agony as you slash its ribcage open!
A piranha bird is dead!  R.I.P.
You receive 359 experience points.
Your blood freezes as you hear a piranha bird's death cry.
The corpse of a piranha bird seems k bird
to be empty.

541H 273M 174V > They don't seem to be here.

541H 273M 174V > w
Noirwood Forest
This huge, dark woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The gloomy trees growing in these parts look very old and
healthy.   Every few minutes you note a little forest mammal hiding in a dark
tree.   This vast forest seems to continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > w
Noirwood Forest
You stand amidst the strong, evil trees in the mystical woodland the orcs call
Noirwood.   The enchanted trees growing in these parts look very old and
healthy.   A heavy, dark fog swirls and turns in the heavy, smelly air in
this general area.   In this immense, evil woodland the lofty trees seem to
continue forever all around you. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > w
w
Noirwood Forest
You are standing somewhere near the middle of the seemingly boundless,
mystical forest known as the Noirwood.   The lofty trees in this area tower
above your head and fill the insect-filled air with pollen making it foul-
smelling.   A heavy, white mist rises from the rocky forest floor into the
thick air in these parts.   These black woods seem to stretch to the horizon
in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > w
Noirwood Forest
You are standing somewhere near the middle of the large, dark forest known as
the Noirwood.   The black, tall trees in this part of the forest seem to emit
a smelly, black fine dust.   Every now and again you note a little forest
creature peering down at you in a gloomy tree.   For as far as the eye can see
these shadow-filled woods continue in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > 
Gabriel tells your clan, 'as will I and I am sorry rage, this wasnt my intent. I am having a very bad day'

541H 273M 174V > Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the enchanted trees grow
tall and totally obscure the light.   The evil trees growing in this vicinity
look old and healthy.   Every few minutes you note a quick woodland creature
scampering around in a evil tree.   These black woods seem to stretch to the
horizon in every direction. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > w
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the evil trees grow lofty
and totally block the light.   The strong trees which tower above you in
these parts are dark and look old.   There are a couple of odd-looking plants
on the moist forest floor here.   Noirwood Forest seems to continue in every
direction for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > w
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the dark trees grow strong
and utterly obscure the light.   The gloomy trees growing in this general area
look ancient and hearty.   A thick, grey fog rises from the moss covered
forest floor into the heavy air here.   Noirwood Forest seems to continue in
every direction for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > w
w
Noirwood Forest
This seemingly boundless, enchanted forest is known as Noirwood -- which, in
orcish, means Black Woods.   The enchanted trees growing in this vicinity look
very old and healthy.   You may be mistaken but once in a while you swear you
hear voices and musical instruments in the distance.   These black woods seem
to stretch to the horizon in every direction. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > Noirwood Forest
You are standing at the heart of this dark forest and are surrounded totally
by lofty, mystical trees.   The strong trees in this general area completely
block out the light and fill the thick air with pollen making it foul-
smelling.   Every few minutes you note a quick woodland animal cowering in
a shadow-filled tree. Noirwood Forest seems to continue in any direction you
look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > w
w
Noirwood Forest
This huge, black woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The strong trees which tower above you in this general area
are mystical and seem to be ancient.   You may be crazy but few minutes you
believe you hear merry-making and dancing in the trees.   Noirwood Forest
seems to continue in any direction you look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > w
Noirwood Forest
The large, mystical forest in which you stand is known as Noirwood by the
locals.   The mystical, tall trees in this area seem to emit a foul-smelling,
brown-green pollen.   You notice a tiny woodland mammal running about in a
tall tree above your head. For as far as the eye can see these shadow-filled
woods continue in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > A Secluded Grove
   You are standing in the middle of a grove of strange, and possibly
magical trees which climb into the sky all around you. In the middle
of the grove, you can see a strange grass with a blueish tinge. It's 
hard to see anything beyond the trees of the grove.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > w
Noirwood Forest
The air here near the middle of the huge, black forest is insect-filled and
rank.   You perceive that the tall, dark trees around here appear to be old
and seem to fill the heavy air with a yellowish mist.   Every few minutes you
note a little woodland mammal cowering in a dark tree.   The lofty, shadow-
filled trees in every direction are just as thick as those in this general
area. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > w
w
Noirwood Forest
This large, black forest is known as Noirwood -- which, in orcish, means Black
Woods.   The lofty trees which reach up towards the heavens in this general
area are gloomy and look very old.   Every once in a while you notice a small
woodland mammal playing in a black tree.   For as far as the eye can see
these mystical woods continue in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > Noirwood Forest
You stand amidst the strong, mystical trees in the evil woodland the orcs
call Noirwood.   The shadow-filled trees growing in this vicinity look old
and hearty.   Every now and again you notice a tiny forest animal eyeing you
in a mystical tree.   Noirwood Forest seems to continue in every direction for
as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > w
w
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the mystical trees grow
strong and totally obscure the light.   Some kind of yellowish pollen in the
insect-filled air in this vicinity make it difficult to breathe.   A thin,
silvery mist swirls and turns in the sultry, difficult to breathe air in this
general area.   These gloomy woods seem to stretch to the horizon in any
direction you look. 
[ Exits: north east south west ]
One of the strange, reptilian olab stands here.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > 
An olab leaves south.

541H 273M 174V > Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the dark trees grow tall and
totally block the light.   The gloomy trees growing in this vicinity look
very old and healthy.   There are a couple of strange bushes on the hard
ground in this general area.  This large forest seems to continue forever all
around you. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 174V > e
s
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the mystical trees grow
strong and totally obscure the light.   Some kind of yellowish pollen in the
insect-filled air in this vicinity make it difficult to breathe.   A thin,
silvery mist swirls and turns in the sultry, difficult to breathe air in this
general area.   These gloomy woods seem to stretch to the horizon in any
direction you look. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 174V > Noirwood Forest
This vast, evil woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The evil, strong trees in these parts seem to emit a rank,
brown-green dust.   You note a small forest creature hiding in a strong tree
above your head.   These mystical woods seem to stretch to the horizon in
every direction.
[ Exits: north east south west ]
One of the strange, reptilian olab stands here.
A horse arrives from the north.
A horse arrives from the north.

541H 273M 174V > k olab
You hop off your mount.
You EVISCERATE an olab with your incredible slash!!

541H 273M 174V An:(quite a few wounds) Vargus:(excellent) > 
An olab tries to claw at you but misses by a hair!
You OBLITERATE an olab with your deadly slash!!
You EVISCERATE an olab with your incredible slash!!
You OBLITERATE an olab with your deadly slash!!
An olab is incapacitated and will slowly die, if not aided.

541H 273M 174V An:(nearly dead) > 
Your slash at an olab results in a pool of blood and its immediate death!
An olab is dead!  R.I.P.
You receive 1439 experience points.
You loot 3 gold from the corpse.
Your blood freezes as you hear an olab's death cry.
The corpse of an olab seems to be empty.

541H 273M 174V > w
n
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the mystical trees grow
lofty and utterly obstruct the light.   The enchanted, strong trees in this
general area seem to emit a rank, rotten-grey mist.   A heavy, silvery mist
swirls and turns in the heavy, smelly air in these parts.   This huge forest
seems to continue forever in every direction. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 170V > w
Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the dark trees grow tall and
totally block the light.   The gloomy trees growing in this vicinity look
very old and healthy.   There are a couple of strange bushes on the hard
ground in this general area.  This large forest seems to continue forever all
around you. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

541H 273M 166V > Noirwood Forest
The huge, black woodland in which you stand is known as Noirwood by the
locals.   The black trees growing around here look old and hearty.   A thick,
whitish mist rises from the leaf covered earth into the sultry air around
here.   This immense forest seems to continue forever in any direction you
look. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 162V > mount horse
w
You hop on your mount.

541H 273M 162V > w
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 162V > w
Alas, you cannot go that way...

541H 273M 162V > 
Rage tells your clan, 'ain't no thang but a chicken wang on a strang'

541H 273M 162V > Alas, you cannot go that way...

541H 273M 162V > s
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the north.
A horse arrives from the north.

541H 273M 162V > e
Noirwood Forest
The air here at the heart of the huge, enchanted forest is insect-filled and
foul-smelling.   The enchanted trees growing in this area look very old and
strong.   Every couple of hours you think you think you hear a creature
following you in the trees.   For as far as the eye can see these mystical
woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 162V > e
e
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the mystical trees grow
lofty and utterly obstruct the light.   The enchanted, strong trees in this
general area seem to emit a rank, rotten-grey mist.   A heavy, silvery mist
swirls and turns in the heavy, smelly air in these parts.   This huge forest
seems to continue forever in every direction. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 162V > Noirwood Forest
This vast, evil woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The evil, strong trees in these parts seem to emit a rank,
brown-green dust.   You note a small forest creature hiding in a strong tree
above your head.   These mystical woods seem to stretch to the horizon in
every direction.
[ Exits: north east south west ]
The hacked up, bloody corpse of an olab is lying here.         
A horse arrives from the west.
A horse arrives from the west.

541H 273M 162V > e
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the shadow-filled trees
grow tall and completely obscure the light.   The mystical trees growing in
these parts look ancient and hearty. You may be wrong but few minutes you
swear you hear talking and dancing in the distance.   Noirwood Forest seems
to continue in any direction you look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 162V > e
e
Noirwood Forest
This large, mystical woodland is called Noirwood -- which, in orcish, means
Black Woods.   The lofty trees here tower above your head and fill the thick
air with mist making it foul-smelling.   A thin, white fog rises from the leaf
covered earth into the insect-filled air in this general area.   The lofty,
enchanted trees all around you are just as thick as those in this general
area. 
[ Exits: north east south west ]
(Red Aura) A takisur charges towards you.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > Noirwood Forest
You are standing somewhere at the heart of the seemingly endless, gloomy
forest known as the Noirwood.   The gloomy, lofty trees in this part of the
forest seem to emit a difficult to breathe, rotten-grey mist.   There are
many weird tracks on the leaf covered forest floor in this vicinity.   For as
far as the eye can see these black woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > w
Noirwood Forest
This large, mystical woodland is called Noirwood -- which, in orcish, means
Black Woods.   The lofty trees here tower above your head and fill the thick
air with mist making it foul-smelling.   A thin, white fog rises from the leaf
covered earth into the insect-filled air in this general area.   The lofty,
enchanted trees all around you are just as thick as those in this general
area. 
[ Exits: north east south west ]
(Red Aura) A takisur charges towards you.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 184V > 
A takisur snaps its teeth at you fiercely but misses.
You OBLITERATE a takisur with your deadly slash!!
You OBLITERATE a takisur with your deadly slash!!
You EVISCERATE a takisur with your incredible slash!!
A takisur snaps its teeth at you fiercely but misses.
A takisur tries to bite you but bites its tongue instead!

541H 273M 184V A:(big nask tak
ty wounds) Vargus:(excellent) > You do the best you can!

541H 273M 184V A:(big nasty wounds) Vargus:(excellent) > 
You OBLITERATE a takisur with your deadly slash!!
You OBLITERATE a takisur with your deadly slash!!
A takisur is stunned, but will probably regain consciousness again.

541H 273M 184V A:(nearly dead) > e

You beautifully slash a takisur into two parts -- both dead.
A takisur is dead!  R.I.P.
You receive 1799 experience points.
Your blood freezes as you hear a takisur's death cry.
The corpse of a takisur seems to be empty.

541H 273M 184V > Noirwood Forest
You are standing somewhere at the heart of the seemingly endless, gloomy
forest known as the Noirwood.   The gloomy, lofty trees in this part of the
forest seem to emit a difficult to breathe, rotten-grey mist.   There are
many weird tracks on the leaf covered forest floor in this vicinity.   For as
far as the eye can see these black woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > e
e
Noirwood Forest
The immense, shadow-filled forest in which you stand is called Noirwood by the
locals.   The tall trees in this area reach up towards the heavens and fill
the thick air with fine dust making it foul-smelling.   You notice a little
forest mammal cowering in a strong tree above your head.   The tall, shadow-
filled trees in every direction are just as thick as those in this general
area. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > e
Noirwood Forest
The seemingly boundless, mystical woodland in which you stand is known as
Noirwood by the locals.   Some kind of yellowish dust in the hot air in this
vicinity make it smelly.   You may be wrong but so often you swear you hear
singing and musical instruments in the trees.   Noirwood Forest seems to
continue all around you for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > e
Noirwood Forest
You stand amidst the lofty, dark trees in the evil forest the orcs call
Noirwood.   The tall trees in this area completely block out the light and
fill the insect-filled air with pollen making it rank.   There are many odd
plants on the hard ground in this general area.   This seemingly endless
forest seems to continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > e
Noirwood Forest
The air here near the middle of the huge, enchanted forest is hot and
difficult to breathe.   The dark, strong trees in these parts seem to emit
a difficult to breathe, yellowish dust.   Every couple of hours you think you
sense a thief stalking you in the distance.   The lofty, shadow-filled trees
all around you are just as thick as those around here. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > e
Noirwood Forest
The huge, enchanted woodland in which you stand is called Noirwood by the
locals.   The evil trees growing here look very old and strong.   Every so
often you notice a quick forest creature playing in a evil tree.   This
seemingly boundless forest seems to continue forever all around you. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > e
Noirwood Forest
This immense, dark forest is called Noirwood -- which, in orcish, means Black
Woods.   The black trees growing in this part of the forest look old and
hearty.   You note a little woodland animal running about in a lofty tree
above your head.   For as far as the eye can see these enchanted woods
continue all around you. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > e
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the evil trees grow tall
and completely obscure the light.   Some kind of yellowish dust in the sultry
air around here make it foul-smelling.   A heavy, silvery mist rises from the
rocky ground into the insect-filled air in this area.   This large forest
seems to continue forever in every direction. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > e
Noirwood Forest
The vast, mystical woodland in which you stand is called Noirwood by the
locals.   The shadow-filled trees growing in this general area look ancient
and hearty.   Every couple of hours you think you think you hear a small
creature following you in the distance.   The strong, evil trees in any
direction you look are just as thick as those in this part of the forest. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > Noirwood Forest
You stand amidst the tall, black trees in the enchanted forest the orcs call
Noirwood.   The black trees growing here look old and healthy.   You may be
mistaken but once in a while you believe you hear singing and whispering far
away.   For as far as the eye can see these mystical woods continue in any
direction you look. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > e
e
Noirwood Forest
This seemingly boundless, mystical woodland is known as Noirwood -- which, in
orcish, means Black Woods.   The evil trees growing in these parts look
ancient and strong.   A thin, whitish fog rises from the moist ground into
the insect-filled air here.   For as far as the eye can see these dark woods
continue in every direction. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > e
Noirwood Forest
The trees here have been hacked at with sharp objects and burnt.  The soil
is discolored in some places.  Broken orcish arrows sit on the dusty earth or
protrude from damaged trees.  You assume there was a battle here not too long
ago.  Certainly orcs skirmished here, but whether they fought eachother or
some other army is uncertain.
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > e
e
Noirwood Forest
You stand amidst the tall, dark trees in the black forest the orcs call
Noirwood.   You notice that the strong, gloomy trees in these parts appear
to be ancient and seem to fill the hot air with a green pollen.   Every so
often you think you hear a thief following you far away.   Noirwood Forest
seems to continue in every direction for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > Noirwood Forest
The air here at the heart of the seemingly endless, gloomy woodland is thick
and rank.   The tall trees in this vicinity tower above your head and fill the
insect-filled air with mist making it smelly.   A heavy, dark mist rises from
the soft ground into the hot air in these parts.   This seemingly boundless
forest seems to continue forever in every direction. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > Noirwood Forest
The air here in the center of the large, gloomy forest is hot and rank.   The
tall trees in this general area tower above your head and fill the sultry air
with mist making it rank.   A thin, silvery fog rises from the soft earth into
the sultry air here.   These gloomy woods seem to stretch to the horizon in
any direction you look. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.e


541H 273M 184V > e
e
Noirwood Forest
You stand amidst the strong, shadow-filled trees in the mystical woodland the
orcs call Noirwood.   The enchanted, lofty trees in this vicinity seem to emit
a difficult to breathe, rotten-grey dust.   Every now and again you think you
sense a large creature stalking you in the distance.   For as far as the eye
can see these black woods continue in every direction. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the mystical trees grow
lofty and completely block the light.   Some kind of yellowish dust in the
sultry air here make it rank.   There are some strange tracks on the soft
ground in this part of the forest.   These shadow-filled woods seem to stretch
to the horizon all around you. 
[ Exits: north east south west ]
A smouldering meteorite lies half-buried in the ground.        
          ...it glows white
There is the corpse of an orc here, recently deceased.         
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > Noirwood Forest
The air here near the middle of the large, evil forest is hot and difficult
to breathe.   You perceive that the strong, evil trees in this area appear to
be ancient and seem to fill the hot air with a green pollen.   A heavy, dark
fog rises from the soggy ground into the thick air in this part of the forest.
For as far as the eye can see these dark woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 184V > w
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the mystical trees grow
lofty and completely block the light.   Some kind of yellowish dust in the
sultry air here make it rank.   There are some strange tracks on the soft
ground in this part of the forest.   These shadow-filled woods seem to stretch
to the horizon all around you. 
[ Exits: north east south west ]
A smouldering meteorite lies half-buried in the ground.        
          ...it glows white
There is the corpse of an orc here, recently deceased.         
A horse arrives from the east.
A horse arrives from the east.

541H 273M 184V > l meteorite
It glows softly with residual heat from its heavenly passage. It's made of
a mineral you have never seen before and appears to be impervious to any
form of damage. You wonder what it could contain...
 (glowing)

541H 273M 184V > op meteorite
It seems to be locked.

541H 273M 184V > ct coo i found the meteorite
You tell your clan, 'coo i found the meteorite'

541H 273M 184V > l in corpse
There's nothing inside that!

541H 273M 184V > l
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the mystical trees grow
lofty and completely block the light.   Some kind of yellowish dust in the
sultry air here make it rank.   There are some strange tracks on the soft
ground in this part of the forest.   These shadow-filled woods seem to stretch
to the horizon all around you. 
[ Exits: north east south west ]
A smouldering meteorite lies half-buried in the ground.        
          ...it glows white
There is the corpse of an orc here, recently deceased.         
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

541H 273M 184V > 
Gabriel tells your clan, 'good'

541H 273M 184V > get all corpse
The corpse of an orc is not a container.

541H 273M 184V > ct whats with this corpse
l
You tell your clan, 'whats with this corpse'

541H 273M 184V > Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the mystical trees grow
lofty and completely block the light.   Some kind of yellowish dust in the
sultry air here make it rank.   There are some strange tracks on the soft
ground in this part of the forest.   These shadow-filled woods seem to stretch
to the horizon all around you. 
[ Exits: north east south west ]
A smouldering meteorite lies half-buried in the ground.        
          ...it glows white
There is the corpse of an orc here, recently deceased.         
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

541H 273M 184V > l orc
Perhaps it was the impact or perhaps the heat, but this orc probably didn't
know what hit it. There are a series of footprints leading away from the
corpse to the north and track marks as if something were dragged.


541H 273M 184V > 
Tristan tells your clan, 'probably a clue'

541H 273M 184V > 
Gabriel tells your clan, 'look at it'

541H 273M 184V > 
Gabriel tells your clan, 'it is'

541H 273M 184V > ct he got hit by the meteorite
l
You tell your clan, 'he got hit by the meteorite'

541H 273M 184V > Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the mystical trees grow
lofty and completely block the light.   Some kind of yellowish dust in the
sultry air here make it rank.   There are some strange tracks on the soft
ground in this part of the forest.   These shadow-filled woods seem to stretch
to the horizon all around you. 
[ Exits: north east south west ]
A smouldering meteorite lies half-buried in the ground.        
          ...it glows white
There is the corpse of an orc here, recently deceased.         
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

541H 273M 184V > 
Tristan rides in from the west on a horse.
A horse arrives from the west.

541H 273M 184V > ct poor guy

Tristan rides north on a horse.
A horse leaves north.

541H 273M 184V > 
Gabriel tells your clan, 'look corpse'

541H 273M 184V > You tell your clan, 'poor guy'

541H 273M 184V > 
Rage tells your clan, 'why isn't he under it then'

541H 273M 206V > 
Gabriel tells your clan, 'it is a clue'

541H 273M 206V > ct woah it is a clue
You tell your clan, 'woah it is a clue'

541H 273M 206V > l corpse
Perhaps it was the impact or perhaps the heat, but this orc probably didn't
know what hit it. There are a series of footprints leading away from the
corpse to the north and track marks as if something were dragged.


541H 273M 206V > 
Gabriel tells your clan, 'nods'

541H 273M 206V > 
A darkwing flies in from the west.

541H 273M 206V > 
A darkwing leaves south.

541H 273M 206V > 
Gabriel tells your clan, ':)'

541H 273M 206V > 
Gabriel tells your clan, 'damn I am glad I remembered it'

541H 273M 206V > 
Gabriel tells your clan, 'the second. '

541H 273M 206V > n
Noirwood Forest
You stand amidst the tall, shadow-filled trees in the dark forest the orcs call Noirwood.   The mystical trees growing in this part of the forest look old and strong.   Every so often you note a quick forest creature studying you in a shadow-filled tree. Noirwood Forest seems to continue all around you for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

541H 273M 206V > s
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the mystical trees grow
lofty and completely block the light.   Some kind of yellowish dust in the
sultry air here make it rank.   There are some strange tracks on the soft
ground in this part of the forest.   These shadow-filled woods seem to stretch
to the horizon all around you. 
[ Exits: north east south west ]
A smouldering meteorite lies half-buried in the ground.        
          ...it glows white
There is the corpse of an orc here, recently deceased.         
A horse arrives from the north.
A horse arrives from the north.

541H 273M 206V > n
Noirwood Forest
You stand amidst the tall, shadow-filled trees in the dark forest the orcs call Noirwood.   The mystical trees growing in this part of the forest look old and strong.   Every so often you note a quick forest creature studying you in a shadow-filled tree. Noirwood Forest seems to continue all around you for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

541H 273M 206V > n
Noirwood Forest
The seemingly boundless, evil woodland in which you stand is called Noirwood
by the locals.   The strong trees in this part of the forest reach up towards
the heavens and fill the sultry air with mist making it difficult to breathe.
You perceive a quick woodland creature running about in a tall tree above
your head.   In this immense, gloomy woodland the lofty trees seem to continue
forever all around you. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

541H 273M 206V > ct could the orc have come from the barrows?
You tell your clan, 'could the orc have come from the barrows?'

541H 273M 206V > n
Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the dark trees grow strong
and completely obscure the light.   The evil, strong trees here seem to emit
a smelly, yellowish mist.   There are some odd-looking marks on the soft
forest floor in this area.  For as far as the eye can see these enchanted
woods continue in every direction. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

541H 273M 206V > n
Noirwood Forest
You stand amidst the strong, enchanted trees in the mystical woodland the
orcs call Noirwood.  The shadow-filled trees growing in this part of the
forest look very old and hearty.  There are some odd bushes on the moist
earth in these parts.  For as far as the eye can see these evil woods
continue all around you. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

541H 273M 206V > s
Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the dark trees grow strong
and completely obscure the light.   The evil, strong trees here seem to emit
a smelly, yellowish mist.   There are some odd-looking marks on the soft
forest floor in this area.  For as far as the eye can see these enchanted
woods continue in every direction. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.

541H 273M 228V > 
Tristan tells your clan, 'sure, why not'

541H 273M 228V > 
GoofNutz newbies, 'pay attention cause i'll only do this ONCE!'

541H 273M 228V > l marks
You do not see that here.

541H 273M 228V > n
Noirwood Forest
You stand amidst the strong, enchanted trees in the mystical woodland the
orcs call Noirwood.  The shadow-filled trees growing in this part of the
forest look very old and hearty.  There are some odd bushes on the moist
earth in these parts.  For as far as the eye can see these evil woods
continue all around you. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

541H 273M 228V > n
Noirwood Forest
You are standing in the center of this mystical forest and are surrounded in
every direction by lofty, black trees.  The dark, strong trees in this general
area seem to emit a difficult to breathe, green fine dust.  You may be
mistaken but every couple of hours you swear you hear voices and musical
instruments behind you.  In this immense, gloomy woodland the lofty trees
seem to continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

541H 273M 228V > n
Noirwood Forest
The tall dark trees rise up all around you.
[ Exits: north east south west ]
A horse stands here, flicking it's tail.
A horse arrives from the south.
A horse arrives from the south.

541H 273M 228V > n
Your mount is too exhausted to carry you further.

541H 273M 228V > dismount

A horse leaves north.

541H 273M 228V > You hop off your mount.

541H 273M 228V > 
GoofNutz newbies, 'rage was right, i'm a stupid fool! def leppards song isn't about coc!'

541H 273M 228V > 
Gabriel tells your clan, 'that is my guess'

541H 273M 228V > mount horse
You hop on your mount.

541H 273M 228V > n
A Lakeshore
   You stand upon a lakeshore. The dark forest stretches to the north, south,
and east.
[ Exits: north east south ]
A horse stands here, flicking it's tail.
A horse arrives from the south.
A horse arrives from the south.

541H 273M 228V > n
Noirwood Forest
   To the west the lakeshore laps the beached leaves and fallen limbs.
The forest continues to the north, south, and east.
[ Exits: north east south ]
(Red Aura) A short, green-skinned imp circles you in anticipation.
A horse arrives from the south.
A horse arrives from the south.

541H 273M 228V > ct well where the hell is that
s
You tell your clan, 'well where the hell is that'

541H 273M 228V > A Lakeshore
   You stand upon a lakeshore. The dark forest stretches to the north, south,
and east.
[ Exits: north east south ]
A horse stands here, flicking it's tail.
A horse arrives from the north.
A horse arrives from the north.

541H 273M 228V > l w

Gabriel tells your clan, 'if they are north'

541H 273M 228V > You look westwards.

541H 273M 228V > 
A horse leaves east.

541H 273M 228V > w
Alas, you cannot go that way...

541H 273M 228V > n
Noirwood Forest
   To the west the lakeshore laps the beached leaves and fallen limbs.
The forest continues to the north, south, and east.
[ Exits: north east south ]
(Red Aura) A short, green-skinned imp circles you in anticipation.
A horse arrives from the south.
A horse arrives from the south.

541H 273M 228V > w
Alas, you cannot go that way...

541H 273M 228V > k imp
You hop off your mount.
You miss a wood imp by an inch!

541H 273M 228V A:(excellent) Vargus:(excellent) > 
A wood imp tries to claw at you but misses by a hair!
You OBLITERATE a wood imp with your deadly slash!!
You EVISCERATE a wood imp with your incredible slash!!
You EVISCERATE a wood imp with your incredible slash!!
A wood imp panics, and attempts to flee!

541H 273M 228V > mount horse
You hop on your mount.

541H 273M 228V > w
l
Alas, you cannot go that way...

541H 273M 228V > Noirwood Forest
   To the west the lakeshore laps the beached leaves and fallen limbs.
The forest continues to the north, south, and east.
[ Exits: north east south ]
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

541H 273M 228V > s
Your mount is too exhausted to carry you further.

541H 273M 228V > dismount
s
You hop off your mount.

541H 273M 228V > A Lakeshore
   You stand upon a lakeshore. The dark forest stretches to the north, south,
and east.
[ Exits: north east south ]
(Red Aura) A short, green-skinned imp circles you in anticipation.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

541H 273M 224V > k imp
You beautifully slash a wood imp into two parts -- both dead.
A wood imp is dead!  R.I.P.
You receive 839 experience points.
Your blood freezes as you hear a wood imp's death cry.
The corpse of a wood imp seems to be empty.

541H 273M 224V > order horse rep
Okay.
A horse reports:
    [50/50]H [10/10]M [1/230]V [9063]Kills [408]PKs [0]Deaths

541H 273M 224V > kill horse
A horse hates your guts!
You DESTROY a horse with your ungodly slash!!

541H 273M 224V A:(awful) Vargus:(excellent) > 
Phew!  a horse missed you with its wild maul!
Your powerful slash cleanly cuts off a horse's head, which rolls away with a look of horror on it.
A horse is dead!  R.I.P.
You receive one lousy experience point.
You loot 1 gold from the corpse.
Your blood freezes as you hear a horse's death cry.
The corpse of a horse seems to be empty.

541H 273M 224V > mount horse
n
You hop on your mount.

541H 273M 224V > Noirwood Forest
   To the west the lakeshore laps the beached leaves and fallen limbs.
The forest continues to the north, south, and east.
[ Exits: north east south ]
A horse arrives from the south.

541H 273M 224V > 
Rage tells your clan, 'you guys like playin music trivia lyrics'

541H 273M 224V > w
Alas, you cannot go that way...

541H 273M 224V > n
Noirwood Forest
   You stand at the edge of the forest called Noirwood by the orc nation who
calls it home. A medium-sized lake runs north of here and on the far coast,
you see vast, grassy fields. 
   To the south these dark woods grow ever thicker and extend as far as you
can see, while to the east, you can see where the woodline meets the shore.
[ Exits: east south ]
(Red Aura) An imposing man on a black horse rides here.
A horse arrives from the south.

541H 273M 224V > s

Famine leaves south.

541H 273M 224V > Noirwood Forest
   To the west the lakeshore laps the beached leaves and fallen limbs.
The forest continues to the north, south, and east.
[ Exits: north east south ]
(Red Aura) An imposing man on a black horse rides here.
A horse arrives from the north.

541H 273M 224V > s
A Lakeshore
   You stand upon a lakeshore. The dark forest stretches to the north, south,
and east.
[ Exits: north east south ]
The hacked up, bloody corpse of a wood imp is lying here.      
The hacked up, bloody corpse of a horse is lying here.         
A horse arrives from the north.

541H 273M 224V > ct i founc famine
d
You tell your clan, 'i founc famine'

541H 273M 224V > Alas, you cannot go that way...

541H 273M 224V > s
Noirwood Forest
The tall dark trees rise up all around you.
[ Exits: north east south west ]
A horse arrives from the north.

541H 273M 224V > l w
You look westwards.
The Black Woods continue as far as you can see.

541H 273M 224V > w
Noirwood Forest
   South of here, these seemingly endless woods continue as far as you can
see. The forest stretches in all directions, save north, where a long lake
interrupts the trees.
[ Exits: east south west ]
A horse arrives from the east.

541H 273M 224V > 
Tristan tells your clan, 'didn't we all'

541H 273M 224V > e
Noirwood Forest
The tall dark trees rise up all around you.
[ Exits: north east south west ]
A horse arrives from the west.

541H 273M 246V > s
Noirwood Forest
You are standing in the center of this mystical forest and are surrounded in
every direction by lofty, black trees.  The dark, strong trees in this general
area seem to emit a difficult to breathe, green fine dust.  You may be
mistaken but every couple of hours you swear you hear voices and musical
instruments behind you.  In this immense, gloomy woodland the lofty trees
seem to continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.

541H 273M 246V > s
Noirwood Forest
You stand amidst the strong, enchanted trees in the mystical woodland the
orcs call Noirwood.  The shadow-filled trees growing in this part of the
forest look very old and hearty.  There are some odd bushes on the moist
earth in these parts.  For as far as the eye can see these evil woods
continue all around you. 
[ Exits: north east south west ]
A horse arrives from the north.

541H 273M 246V > s
Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the dark trees grow strong
and completely obscure the light.   The evil, strong trees here seem to emit
a smelly, yellowish mist.   There are some odd-looking marks on the soft
forest floor in this area.  For as far as the eye can see these enchanted
woods continue in every direction. 
[ Exits: north east south west ]
A horse arrives from the north.

541H 273M 246V > s
Noirwood Forest
The seemingly boundless, evil woodland in which you stand is called Noirwood
by the locals.   The strong trees in this part of the forest reach up towards
the heavens and fill the sultry air with mist making it difficult to breathe.
You perceive a quick woodland creature running about in a tall tree above
your head.   In this immense, gloomy woodland the lofty trees seem to continue
forever all around you. 
[ Exits: north east south west ]
A horse arrives from the north.

541H 273M 246V > s
Noirwood Forest
You stand amidst the tall, shadow-filled trees in the dark forest the orcs call Noirwood.   The mystical trees growing in this part of the forest look old and strong.   Every so often you note a quick forest creature studying you in a shadow-filled tree. Noirwood Forest seems to continue all around you for as far as you can see. 
[ Exits: north east south west ]
A hunting dog of the Dharzi is sniffing a tree here.
A horse arrives from the north.

541H 273M 246V > 
A hunting dog of the Dharzi leaves south.

541H 273M 246V > s
k dog
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the mystical trees grow
lofty and completely block the light.   Some kind of yellowish dust in the
sultry air here make it rank.   There are some strange tracks on the soft
ground in this part of the forest.   These shadow-filled woods seem to stretch
to the horizon all around you. 
[ Exits: north east south west ]
A smouldering meteorite lies half-buried in the ground.        
          ...it glows white
There is the corpse of an orc here, recently deceased.         
A hunting dog of the Dharzi is sniffing a tree here.
A horse arrives from the north.

541H 273M 246V > You hop off your mount.
You EVISCERATE a hunting dog of the Dharzi with your incredible slash!!

541H 273M 246V A:(quite a few wounds) Vargus:(excellent) > 
A hunting dog of the Dharzi snaps his teeth at you fiercely but misses.
You EVISCERATE a hunting dog of the Dharzi with your incredible slash!!
A hunting dog of the Dharzi panics, and attempts to flee!
A hunting dog of the Dharzi leaves south.

541H 273M 246V > 
Rage tells your clan, 'you people are fucking dead'

541H 273M 246V > s
k dog
Noirwood Forest
The air here at the heart of the seemingly endless, dark forest is heavy and
rank.   The gloomy trees growing in this vicinity look very old and healthy.
Every couple of hours you think you think you hear a thief looking at you in
the trees.   For as far as the eye can see these dark woods continue in every
direction. 
[ Exits: north east south west ]
(Red Aura) A takisur charges towards you.
A horse arrives from the north.
A horse arrives from the north.

541H 273M 242V > They don't seem to be here.

541H 273M 242V > k tak

A takisur leaves north.
Your blood freezes as you hear someone's death cry.

541H 273M 242V > They don't seem to be here.

541H 273M 242V > n
k tak
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the mystical trees grow
lofty and completely block the light.   Some kind of yellowish dust in the
sultry air here make it rank.   There are some strange tracks on the soft
ground in this part of the forest.   These shadow-filled woods seem to stretch
to the horizon all around you. 
[ Exits: north east south west ]
A smouldering meteorite lies half-buried in the ground.        
          ...it glows white
There is the corpse of an orc here, recently deceased.         
(Red Aura) A takisur charges towards you.
A horse arrives from the south.
A horse arrives from the south.

541H 273M 238V > You EVISCERATE a takisur with your incredible slash!!

541H 273M 238V A:(small wounds) Vargus:(excellent) > 
A takisur snaps its teeth at you fiercely but misses.
A takisur snaps its teeth at you fiercely but misses.
You OBLITERATE a takisur with your deadly slash!!
Your desperate slash at a takisur is easily avoided by it.
You EVISCERATE a takisur with your incredible slash!!

541H 273M 238V A:(big nasty wounds) Vargus:(excellent) > 
A takisur tries to bite you but bites its tongue instead!
A takisur snaps its teeth at you fiercely but misses.
You OBLITERATE a takisur with your deadly slash!!
You OBLITERATE a takisur with your deadly slash!!
A takisur is mortally wounded, and will die soon, if not aided.

541H 273M 238V A:(nearly dead) > 
Your slash at a takisur results in a pool of blood and its immediate death!
A takisur is dead!  R.I.P.
You receive 1799 experience points.
Your blood freezes as you hear a takisur's death cry.
The corpse of a takisur seems to be empty.

541H 273M 238V > order horse rep
Okay.
A horse reports:
    [47/47]H [10/10]M [165/230]V [9063]Kills [408]PKs [0]Deaths

541H 273M 238V > mount     horse
You hop on your mount.

541H 273M 238V > 
A darkwing flies in from the south.

541H 273M 238V > 
A darkwing leaves east.

541H 273M 260V > ct sure, throw us some trivia
You tell your clan, 'sure, throw us some trivia'

541H 273M 260V > l e
You look eastwards.
The Black Woods continue as far as you can see.

541H 273M 260V > l
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the mystical trees grow
lofty and completely block the light.   Some kind of yellowish dust in the
sultry air here make it rank.   There are some strange tracks on the soft
ground in this part of the forest.   These shadow-filled woods seem to stretch
to the horizon all around you. 
[ Exits: north east south west ]
A smouldering meteorite lies half-buried in the ground.        
          ...it glows white
There is the corpse of an orc here, recently deceased.         
The hacked up, bloody corpse of a takisur is lying here.       
A horse stands here, flicking it's tail.

541H 273M 260V > e
Noirwood Forest
The air here near the middle of the large, evil forest is hot and difficult
to breathe.   You perceive that the strong, evil trees in this area appear to
be ancient and seem to fill the hot air with a green pollen.   A heavy, dark
fog rises from the soggy ground into the thick air in this part of the forest.
For as far as the eye can see these dark woods continue all around you. 
[ Exits: north east south west ]
(Red Aura) A scaled and winged darkwing dives towards you.
A horse arrives from the west.

541H 273M 260V > k dark
You hop off your mount.
You EVISCERATE a darkwing with your incredible slash!!

541H 273M 260V A:(quite a few wounds) Vargus:(excellent) > 
Rage tells your clan, 'name the song'

541H 273M 260V A:(quite a few wounds) Vargus:(excellent) > 
A darkwing barely claws you.
You OBLITERATE a darkwing with your deadly slash!!
You EVISCERATE a darkwing with your incredible slash!!
A darkwing panics, and attempts to flee!
A darkwing leaves east.

538H 273M 260V > e
Noirwood Forest
The air here at the heart of the huge, dark forest is sultry and difficult to
breathe.   Some kind of brown-green dust in the insect-filled air in this area
make it rank.   You notice a small forest mammal cowering in a tall tree above
your head.   The lofty, mystical trees all around you are just as thick as
those around here. 
[ Exits: north east south west ]
(Red Aura) A scaled and winged darkwing dives towards you.
A horse arrives from the west.
A horse arrives from the west.

538H 273M 256V > k dark

Rage tells your clan, 'I'll start with easy ones'

538H 273M 256V > Your slash at a darkwing results in a pool of blood and its immediate death!
A darkwing is dead!  R.I.P.
You receive 839 experience points.
Your blood freezes as you hear a darkwing's death cry.
The corpse of a darkwing seems to be empty.

538H 273M 256V > w
w
Noirwood Forest
The air here near the middle of the large, evil forest is hot and difficult
to breathe.   You perceive that the strong, evil trees in this area appear to
be ancient and seem to fill the hot air with a green pollen.   A heavy, dark
fog rises from the soggy ground into the thick air in this part of the forest.
For as far as the eye can see these dark woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

538H 273M 252V > Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the mystical trees grow
lofty and completely block the light.   Some kind of yellowish dust in the
sultry air here make it rank.   There are some strange tracks on the soft
ground in this part of the forest.   These shadow-filled woods seem to stretch
to the horizon all around you. 
[ Exits: north east south west ]
A smouldering meteorite lies half-buried in the ground.        
          ...it glows white
There is the corpse of an orc here, recently deceased.         
The hacked up, bloody corpse of a takisur is lying here.       
A horse arrives from the east.
A horse arrives from the east.

538H 273M 248V > mount horse
You hop on your mount.

538H 273M 248V > 
Rage tells your clan, 'And as we wind on down the road, our shadows taller than our souls,'

538H 273M 248V > s
Noirwood Forest
The air here at the heart of the seemingly endless, dark forest is heavy and
rank.   The gloomy trees growing in this vicinity look very old and healthy.
Every couple of hours you think you think you hear a thief looking at you in
the trees.   For as far as the eye can see these dark woods continue in every
direction. 
[ Exits: north east south west ]
A horse arrives from the north.

538H 273M 248V > w
Noirwood Forest
The air here near the middle of the seemingly boundless, gloomy woodland is
heavy and foul-smelling.   The enchanted, lofty trees around here seem to emit
a difficult to breathe, yellowish dust.   Every couple of hours you perceive a
quick forest animal peering down at you in a dark tree.   In this immense,
gloomy woodland the strong trees seem to continue forever in any direction you
look. 
[ Exits: north east south west ]
A horse arrives from the east.

538H 273M 248V > 
Rage tells your clan, 'There walks a lady we all know, who shines white light and watch her show'

538H 273M 248V > w
Noirwood Forest
This vast, mystical woodland is called Noirwood -- which, in orcish, means
Black Woods.   The gloomy trees growing in this area look ancient and hearty.
You note a tiny woodland animal scampering around in a strong tree above your
head.   For as far as the eye can see these mystical woods continue in any
direction you look. 
[ Exits: north east south west ]
A horse stands here, flicking it's tail.
A horse arrives from the east.

538H 273M 248V > 
A horse leaves west.

538H 273M 248V > w
Noirwood Forest
The large, mystical woodland in which you stand is known as Noirwood by the
locals.   The strong trees which tower above you in this vicinity are gloomy
and appear to be very old.   Every so often you perceive a small woodland
creature looking at you in a gloomy tree.   For as far as the eye can see
these enchanted woods continue all around you. 
[ Exits: north east south west ]
A horse stands here, flicking it's tail.
A horse arrives from the east.

538H 273M 248V > w
Noirwood Forest
The skulls of orcs lye here in a pile which, perhaps, is meant to serve as
a deterrent to would-be aggressive orcish forces.  Who slew so many orcs
or made this pile is not clear.  All around, the trees loom above you and
continue as far as you can see.  There are many tracks leading west of here.
[ Exits: north east south west ]
A horse arrives from the east.

538H 273M 248V > 
Rage tells your clan, 'How everything still turns to gold, and if you listen very hard'

538H 273M 248V > w
Noirwood Forest
The tall trees here have been partially cleared away and a deep, wide pit
has been dug into the ground.  You peer over the edge carefully and cannot
see the bottom in the darkness.  Far below, however, you hear the sounds
of trickling water and suspect that there are caves cut into the earth and
stone by an underground stream.
[ Exits: north east south west ]
A horse arrives from the east.

538H 273M 248V > w
Noirwood Forest
The trees here look fire-damaged and you notice many shattered orcish arrows
embedded in the ground and trees in this area.  In some spots the ground has
been discolored with green orc blood here and this is obviously the site of
a recent struggle between orcs and someone.  Whether the orcs were fighting
each other or some other force is unclear.
[ Exits: north east south west ]
A horse arrives from the east.

538H 273M 248V > 
Rage tells your clan, 'The tune will come to you at last, when all is one and one is all'

538H 273M 248V > w
Noirwood Forest
You are standing near the middle of this gloomy forest and are surrounded
totally by lofty, mystical trees.   Some kind of brown-green mist in the
sultry air in this part of the forest make it difficult to breathe.   Every
now and again you think you feel someone stalking you in the trees.   For as
far as the eye can see these black woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the east.

538H 273M 248V > 
Rage tells your clan, 'To be a rock and not roll'

538H 273M 248V > 
You feel less righteous.

541H 273M 270V > 
Rage tells your clan, 'you HAVE to know that'

541H 273M 270V > w
Noirwood Forest
The air here in the center of the seemingly endless, gloomy woodland is
sultry and difficult to breathe.   Some kind of green pollen in the insect-
filled air in this area make it foul-smelling.   A thin, whitish fog rises
from the moist forest floor into the thick air around here.   For as far as
the eye can see these shadow-filled woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 270V > w
Noirwood Forest
This large, evil forest is known as Noirwood -- which, in orcish, means Black
Woods.   Some kind of black dust in the heavy air in this area make it foul-
smelling.   You perceive a small woodland creature playing in a tall tree
above your head.   Noirwood Forest seems to continue all around you for as far
as you can see. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 270V > w
Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the black trees grow lofty
and totally obstruct the light.   You perceive that the tall, evil trees in
this area look old and seem to fill the thick air with a rotten-grey pollen.
A thick, silvery fog swirls and turns in the hot, rank air around here.
These black woods seem to stretch to the horizon in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 270V > w
w
You are zapped by a suit of spiked, black armor and instantly let go of it.
You are zapped by a demonic helm and instantly let go of it.
You are zapped by a Lightning sword and instantly let go of it.
You are zapped by a Faberge egg and instantly let go of it.
You are zapped by an unholy mask and instantly let go of it.
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the enchanted trees grow
strong and utterly obstruct the light.   The lofty trees around here stretch
up towards the sky and fill the thick air with mist making it difficult to
breathe.   There are some weird bushes on the moss covered ground in these
parts.   For as far as the eye can see these black woods continue all around 
you. 
[ Exits: north east south west ]
A strange-looking bird flies around you here.
A horse arrives from the east.

541H 273M 270V > Noirwood Forest
You are standing somewhere near the middle of the seemingly boundless,
gloomy forest called the Noirwood.   The tall trees around here reach up
towards the heavens and fill the hot air with mist making it foul-smelling.
There are a couple of odd-looking plants on the hard forest floor around
here.   Noirwood Forest seems to continue all around you for as far as you
can see. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 270V > e
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the enchanted trees grow
strong and utterly obstruct the light.   The lofty trees around here stretch
up towards the sky and fill the thick air with mist making it difficult to
breathe.   There are some weird bushes on the moss covered ground in these
parts.   For as far as the eye can see these black woods continue all around 
you. 
[ Exits: north east south west ]
A strange-looking bird flies around you here.
A horse arrives from the west.

541H 273M 270V > k bird

A piranha bird snaps its teeth at you fiercely but misses.
You hit a piranha bird extremely hard.
You hit a piranha bird extremely hard.
A piranha bird barely bites you.

538H 273M 270V A:(quite a few wounds) Vargus:(few scratches) > You do the best you can!

538H 273M 270V A:(quite a few wounds) Vargus:(few scratches) > 
You OBLITERATE a piranha bird with your deadly hit!!
You massacre a piranha bird to small fragments with your hit.
A piranha bird ducks under your fist as you try to hit it.
A piranha bird tries to bite you but bites its tongue instead!

538H 273M 270V A:(awful) Vargus:(few scratches) > get axe robe
There doesn't seem to be an axe in a robe of many pockets.

538H 273M 270V A:(awful) Vargus:(few scratches) > 
You punch a piranha bird in its kidneys resulting in its immediate death!
A piranha bird is dead!  R.I.P.
You receive 359 experience points.
Your blood freezes as you hear a piranha bird's death cry.
The corpse of a piranha bird seems to be empty.

538H 273M 270V > l in chest
large (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   oriental robes                                                  4 pts
  1   an ancient staff of power                                      10 pts
          ...it glows white...it is humming
  1   a beheading axe                                                26 pts
  1   the Sun Blade                                                   7 pts
  1   a serpentine dagger                                             6 pts
  1   the Overlord's blade                                           20 pts
          ...it is invisible ...it glows white
  1   a holy sword                                                   25 pts
          ...it glows blue...it glows white

538H 273M 270V > 
Rage tells your clan, 'good bejesus jehosofat'

538H 273M 270V > 
Rage tells your clan, 'Stairway to Heaven'

538H 273M 270V > l
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the enchanted trees grow
strong and utterly obstruct the light.   The lofty trees around here stretch
up towards the sky and fill the thick air with mist making it difficult to
breathe.   There are some weird bushes on the moss covered ground in these
parts.   For as far as the eye can see these black woods continue all around 
you. 
[ Exits: north east south west ]
The corpse of a piranha bird is lying here.                    
A horse stands here, flicking it's tail.

538H 273M 270V > get sun chest
You get the Sun Blade from a large inlaid chest.

538H 273M 270V > wield sun
You wield the Sun Blade.

538H 273M 270V > w
Noirwood Forest
You are standing somewhere near the middle of the seemingly boundless,
gloomy forest called the Noirwood.   The tall trees around here reach up
towards the heavens and fill the hot air with mist making it foul-smelling.
There are a couple of odd-looking plants on the hard forest floor around
here.   Noirwood Forest seems to continue all around you for as far as you
can see. 
[ Exits: north east south west ]
A horse arrives from the east.

538H 273M 270V > w
Noirwood Forest
You are standing somewhere near the middle of the large, gloomy forest called
the Noirwood.   The dark, lofty trees in this part of the forest seem to emit
a foul-smelling, brown-green fine dust.   There are some odd-looking tracks on
the rocky forest floor in this general area.   This huge forest seems to
continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the east.

538H 273M 270V > w
Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the shadow-filled trees grow
tall and totally block the light.   The mystical, lofty trees in this part of
the forest seem to emit a rank, rotten-grey pollen.   Every now and again you
notice a quick woodland mammal scampering around in a enchanted tree.   The
tall, black trees in every direction are just as thick as those in this
vicinity. 
[ Exits: north east south west ]
A horse arrives from the east.

538H 273M 270V > w
w
Noirwood Forest
You are standing somewhere at the heart of the seemingly endless, evil
woodland called the Noirwood.   The strong trees in these parts reach up
towards the heavens and fill the hot air with fine dust making it smelly.
Every now and again you think you sense something stalking you in the trees.
For as far as the eye can see these dark woods continue all around you. 
[ Exits: north east south west ]
A hunting dog of the Dharzi is sniffing a tree here.
A horse arrives from the east.

538H 273M 270V > e
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the shadow-filled trees grow
lofty and totally obscure the light.   The evil, strong trees in this part of
the forest seem to emit a foul-smelling, rotten-grey dust.   You may be wrong
but couple of hours you think you hear merry-making and whispering far away.
For as far as the eye can see these evil woods continue in any direction you
look. 
[ Exits: north east south west ]
A horse arrives from the east.

538H 273M 270V > Noirwood Forest
You are standing somewhere at the heart of the seemingly endless, evil
woodland called the Noirwood.   The strong trees in these parts reach up
towards the heavens and fill the hot air with fine dust making it smelly.
Every now and again you think you sense something stalking you in the trees.
For as far as the eye can see these dark woods continue all around you. 
[ Exits: north east south west ]
A hunting dog of the Dharzi is sniffing a tree here.
A horse arrives from the west.

538H 273M 270V > k dog
You hop off your mount.
You OBLITERATE a hunting dog of the Dharzi with your deadly slash!!

538H 273M 270V A:(quite a few wounds) Vargus:(few scratches) > 
A hunting dog of the Dharzi tries to bite you but bites his tongue instead!
You OBLITERATE a hunting dog of the Dharzi with your deadly slash!!
You OBLITERATE a hunting dog of the Dharzi with your deadly slash!!
A hunting dog of the Dharzi panics, and attempts to flee!
A hunting dog of the Dharzi leaves west.

538H 273M 270V > w
k dog
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the shadow-filled trees grow
lofty and totally obscure the light.   The evil, strong trees in this part of
the forest seem to emit a foul-smelling, rotten-grey dust.   You may be wrong
but couple of hours you think you hear merry-making and whispering far away.
For as far as the eye can see these evil woods continue in any direction you
look. 
[ Exits: north east south west ]
A hunting dog of the Dharzi is sniffing a tree here.
A horse arrives from the east.
A horse arrives from the east.

538H 273M 266V > You OBLITERATE a hunting dog of the Dharzi with your deadly slash!!
A hunting dog of the Dharzi is mortally wounded, and will die soon, if not aided.

538H 273M 266V A:(nearly dead) > 
A hunting dog of the Dharzi cries out in agony as you slash his ribcage open!
A hunting dog of the Dharzi is dead!  R.I.P.
You receive 599 experience points.
Your blood freezes as you hear a hunting dog of the Dharzi's death cry.
The corpse of a hunting dog of the Dharzi seems to be empty.

538H 273M 266V > sc
Vargus                           Age: 41 years
Hit points: 538(541)  Mana points: 273(273)  Movement points: 266(288)
You are neutral, how boring.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 1004 gold coins    Coins in bank: 44080 gold coins
Kills: 11703  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is almost too heavy to lift.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility          sanctuary               
     holy ward                    detect alignment        

Equipment spells affecting you:
protection from evil

538H 273M 266V > w
w
Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the dark trees grow strong
and totally obstruct the light.   Some kind of green mist in the sultry air
in these parts make it rank.   A thick, whitish mist swirls and turns in the
thick, smelly air in this area.   These shadow-filled woods seem to stretch
to the horizon in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

538H 273M 262V > Noirwood Forest
The vast, black forest in which you stand is known as Noirwood by the locals.
The dark, strong trees in this general area seem to emit a smelly, yellowish
fine dust.   Every once in a while you think you hear someone stalking you
behind you.   This vast forest seems to continue forever all around you.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 280V > w
w
Noirwood Forest
You are standing at the heart of this mystical woodland and are surrounded
totally by strong, shadow-filled trees.   The black trees growing in this
part of the forest look very old and healthy.   You note a quick woodland
animal studying you in a lofty tree above your head.   In this seemingly
boundless, dark woodland the lofty trees seem to continue forever in any
direction you look. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 276V > Noirwood Forest
The immense, mystical woodland in which you stand is called Noirwood by the
locals.   You perceive that the strong, shadow-filled trees in this general
area seem to be old and seem to fill the hot air with a yellowish fine dust.
A thin, dark mist rises from the moss covered forest floor into the hot air
around here.   For as far as the eye can see these enchanted woods continue
in every direction. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 272V > w
Darkness

It is too dark here to see much of anything...

541H 273M 269V > e
Noirwood Forest
The immense, mystical woodland in which you stand is called Noirwood by the
locals.   You perceive that the strong, shadow-filled trees in this general
area seem to be old and seem to fill the hot air with a yellowish fine dust.
A thin, dark mist rises from the moss covered forest floor into the hot air
around here.   For as far as the eye can see these enchanted woods continue
in every direction. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 266V > l w
You look westwards.
The Black Woods continue as far as you can see.

541H 273M 266V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a bag                                                           5 pts
  1   a large inlaid chest                                           92 pts
  1   a large wine barrel                                             8 pts
  1   a robe of many pockets                                         71 pts
  1   a suit of spiked, black armor                                  30 pts
          ...it is humming
  1   a demonic helm                                                  9 pts
  1   a Lightning sword                                              20 pts
          ...it is invisible ...it glows white
  1   a Faberge egg                                                   9 pts
          ...it glows white
  1   an unholy mask                                                  3 pts

541H 273M 266V > w
w
Darkness

It is too dark here to see much of anything...

541H 273M 263V > Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 260V > e
Darkness

It is too dark here to see much of anything...

541H 273M 257V > l n
You look northwards.
The Black Woods continue as far as you can see.

541H 273M 257V > n
Noirwood Forest
The air here at the heart of the huge, enchanted forest is insect-filled and
foul-smelling.   The enchanted trees growing in this area look very old and
strong.   Every couple of hours you think you think you hear a creature
following you in the trees.   For as far as the eye can see these mystical
woods continue all around you. 
[ Exits: north east south west ]
(Red Aura) A short, green-skinned imp circles you in anticipation.
A horse arrives from the south.
A horse arrives from the south.

541H 273M 254V > s
Darkness

It is too dark here to see much of anything...

541H 273M 251V > ct whats this spot of darkness in  noirwood
You tell your clan, 'whats this spot of darkness in  noirwood'

541H 273M 251V > l
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.

541H 273M 251V > l
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.

541H 273M 251V > l

Someone tells your clan, 'whats it say'

541H 273M 251V > Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.

541H 273M 251V > ct i cant see
You tell your clan, 'i cant see'

541H 273M 251V > ct no light source
w
You tell your clan, 'no light source'

541H 273M 251V > Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 248V > l e
You look eastwards.
The Black Woods continue as far as you can see.

541H 273M 248V > s
e
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
(Red Aura) A scaled and winged darkwing dives towards you.
A horse arrives from the north.
A horse arrives from the north.

541H 273M 244V > Noirwood Forest
This immense, evil woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The tall trees in this general area completely block out the
light and fill the thick air with pollen making it smelly.   There are many
strange tracks on the soft earth in this vicinity.   This vast forest seems to
continue forever in any direction you look. 
[ Exits: north east south west ]
(Red Aura) A short, green-skinned imp circles you in anticipation.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 240V > w
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
(Red Aura) A scaled and winged darkwing dives towards you.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 236V > e
k imp
Noirwood Forest
This immense, evil woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The tall trees in this general area completely block out the
light and fill the thick air with pollen making it smelly.   There are many
strange tracks on the soft earth in this vicinity.   This vast forest seems to
continue forever in any direction you look. 
[ Exits: north east south west ]
(Red Aura) A short, green-skinned imp circles you in anticipation.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 232V > You OBLITERATE a wood imp with your deadly slash!!

541H 273M 232V A:(small wounds) Vargus:(excellent) > 
A wood imp tries to claw at you but misses by a hair!
You OBLITERATE a wood imp with your deadly slash!!
You OBLITERATE a wood imp with your deadly slash!!

541H 273M 232V A:(pretty hurt) Vargus:(excellent) > 
A wood imp tries to claw at you but misses by a hair!
You try to slash a wood imp but miss by a mile.
You OBLITERATE a wood imp with your deadly slash!!
A wood imp panics, and attempts to flee!

541H 273M 232V > 
Rage tells your clan, 'ttristan'

541H 273M 232V > 
A darkwing flies in from the west.

541H 273M 232V > ct track me if you want
You tell your clan, 'track me if you want'

541H 273M 232V > k drak
They don't seem to be here.

541H 273M 232V > look
Noirwood Forest
This immense, evil woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The tall trees in this general area completely block out the
light and fill the thick air with pollen making it smelly.   There are many
strange tracks on the soft earth in this vicinity.   This vast forest seems to
continue forever in any direction you look. 
[ Exits: north east south west ]
(Red Aura) A scaled and winged darkwing dives towards you.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
Rage tells your clan, 'what music do you listen to'

541H 273M 232V > k dark
You OBLITERATE a darkwing with your deadly slash!!

541H 273M 232V A:(small wounds) Vargus:(excellent) > 
A darkwing tries to claw at you but nearly nicks itself instead!
You OBLITERATE a darkwing with your deadly slash!!
You OBLITERATE a darkwing with your deadly slash!!

541H 273M 232V A:(big nasty wounds) Vargus:(excellent) > 
Tristan tells your clan, 'gospel'

541H 273M 232V A:(big nasty wounds) Vargus:(excellent) > 
A darkwing tries to claw at you but misses by a hair!
You OBLITERATE a darkwing with your deadly slash!!
A darkwing panics, and attempts to flee!
A darkwing leaves east.

541H 273M 232V > e
k dark
Noirwood Forest
The air here at the heart of the seemingly endless, evil forest is heavy and
difficult to breathe.   The gloomy trees growing in this vicinity look very
old and strong.   There are some odd-looking marks on the moist forest floor
in these parts.   The tall, enchanted trees all around you are just as thick
as those in this part of the forest. 
[ Exits: north east south west ]
(Red Aura) A scaled and winged darkwing dives towards you.
A horse arrives from the west.
A horse arrives from the west.

541H 273M 228V > 
A darkwing leaves west.

541H 273M 228V > They don't seem to be here.

541H 273M 228V > w
Noirwood Forest
This immense, evil woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The tall trees in this general area completely block out the
light and fill the thick air with pollen making it smelly.   There are many
strange tracks on the soft earth in this vicinity.   This vast forest seems to
continue forever in any direction you look. 
[ Exits: north east south west ]
(Red Aura) A scaled and winged darkwing dives towards you.
A horse arrives from the east.
A horse arrives from the east.

541H 273M 224V > 
Rage tells your clan, 'what else'

541H 273M 224V > 
Tristan tells your clan, 'God said to noaaah there's gonna be a floody-floody'

541H 273M 224V > k dark
You OBLITERATE a darkwing with your deadly slash!!
A darkwing panics, and attempts to flee!
A darkwing leaves north.

541H 273M 246V > ct hehe
You tell your clan, 'hehe'

541H 273M 246V > ct did freak tell you the story about the stong tristan sent him
l
You tell your clan, 'did freak tell you the story about the stong tristan sent him'

541H 273M 246V > Noirwood Forest
This immense, evil woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The tall trees in this general area completely block out the
light and fill the thick air with pollen making it smelly.   There are many
strange tracks on the soft earth in this vicinity.   This vast forest seems to
continue forever in any direction you look. 
[ Exits: north east south west ]
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

541H 273M 246V > look
Noirwood Forest
This immense, evil woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The tall trees in this general area completely block out the
light and fill the thick air with pollen making it smelly.   There are many
strange tracks on the soft earth in this vicinity.   This vast forest seems to
continue forever in any direction you look. 
[ Exits: north east south west ]
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

541H 273M 246V > w
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 242V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the south.
A horse arrives from the south.

541H 273M 238V > e
Darkness

It is too dark here to see much of anything...

541H 273M 235V > e
look
Noirwood Forest
The immense, mystical woodland in which you stand is called Noirwood by the
locals.   You perceive that the strong, shadow-filled trees in this general
area seem to be old and seem to fill the hot air with a yellowish fine dust.
A thin, dark mist rises from the moss covered forest floor into the hot air
around here.   For as far as the eye can see these enchanted woods continue
in every direction. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 232V > Noirwood Forest
The immense, mystical woodland in which you stand is called Noirwood by the
locals.   You perceive that the strong, shadow-filled trees in this general
area seem to be old and seem to fill the hot air with a yellowish fine dust.
A thin, dark mist rises from the moss covered forest floor into the hot air
around here.   For as far as the eye can see these enchanted woods continue
in every direction. 
[ Exits: north east south west ]
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

541H 273M 232V > l n

An orc arrives from the south.
You barely avoid an orc's fist as he takes a swing at you!
You OBLITERATE an orc with your deadly slash!!
You OBLITERATE an orc with your deadly slash!!
You OBLITERATE an orc with your deadly slash!!
You miss an orc by an inch!
You barely avoid an orc's fist as he takes a swing at you!

541H 273M 232V An:(big nasty wounds) Vargus:(excellent) > You're a little busy right now!

541H 273M 232V An:(big nasty wounds) Vargus:(excellent) > 
You OBLITERATE an orc with your deadly slash!!
You OBLITERATE an orc with your deadly slash!!
Your slash at an orc results in a pool of blood and his immediate death!
An orc is dead!  R.I.P.
You receive 1079 experience points.
You loot 10 gold from the corpse.
Your blood freezes as you hear an orc's death cry.
The corpse of an orc seems to be empty.

541H 273M 232V > 
Rage tells your clan, 'heh loma did I ever send you that sound file'

541H 273M 232V > l n
n
You look northwards.
The Black Woods continue as far as you can see.

541H 273M 232V > Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the mystical trees grow
lofty and utterly obstruct the light.   The enchanted, strong trees in this
general area seem to emit a rank, rotten-grey mist.   A heavy, silvery mist
swirls and turns in the heavy, smelly air in these parts.   This huge forest
seems to continue forever in every direction. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

541H 273M 228V > 
Rage tells your clan, 'of the black guy in the phone booth'

541H 273M 228V > w
Noirwood Forest
The air here at the heart of the huge, enchanted forest is insect-filled and
foul-smelling.   The enchanted trees growing in this area look very old and
strong.   Every couple of hours you think you think you hear a creature
following you in the trees.   For as far as the eye can see these mystical
woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 224V > w
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the east.
A horse arrives from the east.

541H 273M 220V > s
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the north.
A horse arrives from the north.

541H 273M 216V > w
Alas, you cannot go that way...

541H 273M 216V > s
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the north.
A horse arrives from the north.

541H 273M 212V > e
e
Noirwood Forest
This immense, evil woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The tall trees in this general area completely block out the
light and fill the thick air with pollen making it smelly.   There are many
strange tracks on the soft earth in this vicinity.   This vast forest seems to
continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 208V > e
Noirwood Forest
The air here at the heart of the seemingly endless, evil forest is heavy and
difficult to breathe.   The gloomy trees growing in this vicinity look very
old and strong.   There are some odd-looking marks on the moist forest floor
in these parts.   The tall, enchanted trees all around you are just as thick
as those in this part of the forest. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 204V > e
Noirwood Forest
You are standing at the heart of this enchanted forest and are surrounded in
every direction by lofty, dark trees.   The tall trees in this part of the
forest tower above your head and fill the thick air with mist making it
difficult to breathe.   There are some weird plants on the rocky earth in
this vicinity.   These mystical woods seem to stretch to the horizon all
around you. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 200V > e
Noirwood Forest
You are standing in the center of this black woodland and are surrounded on
all sides by tall, black trees.   Some kind of black fine dust in the hot air
around here make it rank.   You may be crazy but couple of hours you believe
you hear voices and dancing in the distance.   Noirwood Forest seems to
continue in any direction you look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 196V > Darkness

It is too dark here to see much of anything...

541H 273M 193V > e
Noirwood Forest
This large, mystical forest is called Noirwood -- which, in orcish, means
Black Woods.   You perceive that the lofty, black trees in this general area
seem to be ancient and seem to fill the sultry air with a black dust.   A
thin, dark fog swirls and turns in the insect-filled, foul-smelling air in
this part of the forest.   In this immense, enchanted woodland the strong
trees seem to continue forever all around you. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.

541H 273M 190V > mount horse
You hop on your mount.

541H 273M 190V > e
e
Noirwood Forest
You stand amidst the tall, mystical trees in the gloomy woodland the orcs call
Noirwood.   The evil trees growing around here look very old and hearty.
Every so often you perceive a small forest mammal playing in a mystical tree.
The lofty, mystical trees in any direction you look are just as thick as those
in this part of the forest. 
[ Exits: north east south west ]
A horse arrives from the west.

541H 273M 190V > Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the enchanted trees grow
tall and utterly obscure the light.   The lofty trees which reach up towards
the heavens here are dark and seem to be very old.   You note a little forest
animal looking at you in a lofty tree above your head.   These black woods
seem to stretch to the horizon all around you. 
[ Exits: north east south west ]
A horse arrives from the west.

541H 273M 190V > e
e
Noirwood Forest
This large, gloomy woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The lofty trees which tower above you here are black and look
very old.   Every once in a while you note a small forest animal eyeing you
in a dark tree.   For as far as the eye can see these gloomy woods continue in
every direction. 
[ Exits: north east south west ]
A strange-looking bird flies around you here.
A horse arrives from the west.

541H 273M 190V > Noirwood Forest
The air here near the middle of the large, black woodland is hot and rank.
The mystical, tall trees around here seem to emit a difficult to breathe,
rotten-grey fine dust.   Every couple of hours you perceive a tiny woodland
mammal scampering around in a enchanted tree.   In this large, black forest
the tall trees seem to continue forever in any direction you look. 
[ Exits: north east south west ]
A strange-looking bird flies around you here.
A horse arrives from the west.

541H 273M 190V > w
k bird
Noirwood Forest
This large, gloomy woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The lofty trees which tower above you here are black and look
very old.   Every once in a while you note a small forest animal eyeing you
in a dark tree.   For as far as the eye can see these gloomy woods continue in
every direction. 
[ Exits: north east south west ]
A strange-looking bird flies around you here.
A horse arrives from the east.

541H 273M 190V > 
A piranha bird tries to bite you but bites its tongue instead!
You OBLITERATE a piranha bird with your deadly slash!!
You OBLITERATE a piranha bird with your deadly slash!!
A piranha bird snaps its teeth at you fiercely but misses.

541H 273M 190V A:(big nasty wounds) Vargus:(excellent) > You do the best you can!

541H 273M 190V A:(big nasty wounds) Vargus:(excellent) > 
You OBLITERATE a piranha bird with your deadly slash!!
A piranha bird is stunned, but will probably regain consciousness again.
Your powerful slash cleanly cuts off a piranha bird's head, which rolls away with a look of horror on it.
A piranha bird is dead!  R.I.P.
You receive 359 experience points.
Your blood freezes as you hear a piranha bird's death cry.
The corpse of a piranha bird seems to be empty.

541H 273M 190V > 
Rage tells your clan, 'alright, another single practice session for that level'

541H 273M 190V > mount horse
You can't ride two beasts at once!

541H 273M 190V > l
Noirwood Forest
This large, gloomy woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The lofty trees which tower above you here are black and look
very old.   Every once in a while you note a small forest animal eyeing you
in a dark tree.   For as far as the eye can see these gloomy woods continue in
every direction. 
[ Exits: north east south west ]
The hacked up, bloody corpse of a piranha bird is lying here.  
A horse stands here, flicking it's tail.

541H 273M 190V > e
Noirwood Forest
The air here near the middle of the large, black woodland is hot and rank.
The mystical, tall trees around here seem to emit a difficult to breathe,
rotten-grey fine dust.   Every couple of hours you perceive a tiny woodland
mammal scampering around in a enchanted tree.   In this large, black forest
the tall trees seem to continue forever in any direction you look. 
[ Exits: north east south west ]
A strange-looking bird flies around you here.
A horse arrives from the west.

541H 273M 190V > k bird
You hop off your mount.
You OBLITERATE a piranha bird with your deadly slash!!

541H 273M 212V A:(quite a few wounds) Vargus:(excellent) > 
A piranha bird tries to bite you but bites its tongue instead!
You OBLITERATE a piranha bird with your deadly slash!!
You OBLITERATE a piranha bird with your deadly slash!!

541H 273M 212V A:(awful) Vargus:(excellent) > mount horse
No way!  You're fighting for your life!

541H 273M 212V A:(awful) Vargus:(excellent) > 
A piranha bird tries to bite you but bites its tongue instead!
Your slash at a piranha bird results in a pool of blood and its immediate death!
A piranha bird is dead!  R.I.P.
You receive 359 experience points.
Your blood freezes as you hear a piranha bird's death cry.
The corpse of a piranha bird seems to be empty.

541H 273M 212V > mount horse
You hop on your mount.

541H 273M 212V > e
e
Noirwood Forest
You are standing near the middle of this enchanted forest and are surrounded
in every direction by strong, enchanted trees.  The tall trees which tower
above your head in this part of the forest are black and look ancient.
There are many large marks on the leaf covered forest floor in this area.
Noirwood Forest seems to continue in any direction you look for as far as you
can see. 
[ Exits: north east south west ]
A horse arrives from the west.

541H 273M 212V > Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the enchanted trees grow
strong and utterly obstruct the light.   The lofty trees which reach up
towards the heavens in these parts are dark and seem to be very old.   Every
few minutes you think you glimpse something stalking you in the trees.   For
as far as the eye can see these black woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the west.

541H 273M 212V > e
Noirwood Forest
You stand amidst the strong, dark trees in the enchanted woodland the orcs
call Noirwood.   The enchanted, strong trees here seem to emit a difficult to
breathe, green dust.   There are a couple of odd-looking bushes on the rocky
forest floor in this part of the forest.   For as far as the eye can see these
evil woods continue in any direction you look. 
[ Exits: north east south west ]
(Red Aura) An orc scout hides in some brush here.
A horse arrives from the west.

541H 273M 212V > e
w
Noirwood Forest
You are standing in the center of this black woodland and 
are surrounded totally by tall, shadow-filled trees.   Some kind 
of yellowish mist in the insect-filled air in this area make it 
foul-smelling.   You may be wrong but once in a while you believe 
you hear laughing and dancing in the trees.   In this huge, gloomy 
forest the tall trees seem to continue forever all around you. 
[ Exits: north east south west ]
A horse arrives from the west.

541H 273M 212V > Noirwood Forest
You stand amidst the strong, dark trees in the enchanted woodland the orcs
call Noirwood.   The enchanted, strong trees here seem to emit a difficult to
breathe, green dust.   There are a couple of odd-looking bushes on the rocky
forest floor in this part of the forest.   For as far as the eye can see these
evil woods continue in any direction you look. 
[ Exits: north east south west ]
(Red Aura) An orc scout hides in some brush here.
A horse arrives from the east.

541H 273M 212V > k scout
You hop off your mount.
You OBLITERATE an orc scout with your deadly slash!!

541H 273M 212V An:(small wounds) Vargus:(excellent) > 
You barely avoid an orc scout's fist as he takes a swing at you!
You OBLITERATE an orc scout with your deadly slash!!
You miss an orc scout by an inch!
You OBLITERATE an orc scout with your deadly slash!!

541H 273M 212V An:(pretty hurt) Vargus:(excellent) > 
An orc scout tries to hit you but you easily avoid the blow.
You OBLITERATE an orc scout with your deadly slash!!
An orc scout cries out in agony as you slash his ribcage open!
An orc scout is dead!  R.I.P.
You receive 839 experience points.
You loot 5 gold from the corpse.
Your blood freezes as you hear an orc scout's death cry.
The corpse of an orc scout seems to be empty.

541H 273M 212V > mount horse
You hop on your mount.

541H 273M 212V > clan who

Clan members online
-------------------------
Vagabond Folken
Vagabond Farius
WiseGuy Vargus
Gopher Rage
hired goon Alain
WiseGuy Tristan
Gopher Chasity
Gopher Kia
Gopher Gabriel

541H 273M 212V > e
Noirwood Forest
You are standing in the center of this black woodland and 
are surrounded totally by tall, shadow-filled trees.   Some kind 
of yellowish mist in the insect-filled air in this area make it 
foul-smelling.   You may be wrong but once in a while you believe 
you hear laughing and dancing in the trees.   In this huge, gloomy 
forest the tall trees seem to continue forever all around you. 
[ Exits: north east south west ]
A horse arrives from the west.

541H 273M 212V > ct loma,   know what im talking about?
l e
You tell your clan, 'loma,   know what im talking about?'

541H 273M 212V > You look eastwards.
The Black Woods continue as far as you can see.

541H 273M 212V > e
Noirwood Forest
You stand amidst the lofty, enchanted trees in the evil 
woodland the orcs call Noirwood.   Some kind of green pollen in 
the heavy air in this area make it smelly.   A heavy, whitish fog 
swirls and turns in the hot, smelly air around here.   In this 
seemingly boundless, shadow-filled forest the strong trees seem to 
continue forever in every direction. 
[ Exits: north east south west ]
A horse arrives from the west.

541H 273M 212V > e
e
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the evil 
trees grow tall and utterly obstruct the light.   You notice that 
the strong, dark trees in this part of the forest seem to be very 
old and seem to fill the hot air with a yellowish pollen.   Every 
once in a while you note a little woodland animal cowering in a 
gloomy tree.   For as far as the eye can see these gloomy woods 
continue in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the west.

541H 273M 212V > e
Noirwood Forest
The air here near the middle of the seemingly boundless, 
enchanted forest is insect-filled and difficult to breathe.   The 
enchanted trees growing in these parts look very old and hearty.   
You notice a small woodland mammal peering down at you in a strong 
tree above your head.   In this vast, enchanted forest the strong 
trees seem to continue forever all around you. 
[ Exits: north east south west ]
A horse arrives from the west.

541H 273M 212V > e
Noirwood Forest
You stand amidst the lofty, black trees in the enchanted 
forest the orcs call Noirwood.   The mystical, lofty trees in this 
general area seem to emit a difficult to breathe, yellowish mist.  
A heavy, silvery mist swirls and turns in the sultry, smelly air 
in this general area.   For as far as the eye can see these 
enchanted woods continue in every direction. 
[ Exits: north east south west ]
A horse arrives from the west.

541H 273M 212V > e
Noirwood Forest
The air here in the center of the huge, dark forest is hot 
and difficult to breathe.   The lofty trees which tower above you 
in this area are enchanted and seem to be old.   There are many 
large marks on the moist forest floor around here.   This 
seemingly endless forest seems to continue forever in every 
direction. 
[ Exits: north east south west ]
A hunting dog of the Dharzi is sniffing a tree here.
A horse arrives from the west.

541H 273M 212V > e
Noirwood Forest
The air here at the heart of the seemingly endless, evil 
woodland is hot and foul-smelling.   The strong trees here stretch 
up towards the sky and fill the heavy air with dust making it 
rank.   A thick, grey mist swirls and turns in the insect-filled, 
difficult to breathe air around here.   Noirwood Forest seems to 
continue in every direction for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the west.

541H 273M 212V > w
Noirwood Forest
The immense, shadow-filled woodland in which you stand is 
known as Noirwood by the locals.   The lofty trees in this general 
area tower above you and fill the thick air with fine dust making 
it foul-smelling.   Every couple of hours you think you think you 
hear a person stalking you in the distance.   For as far as the 
eye can see these black woods continue in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the west.

541H 273M 212V > Noirwood Forest
The air here at the heart of the seemingly endless, evil 
woodland is hot and foul-smelling.   The strong trees here stretch 
up towards the sky and fill the heavy air with dust making it 
rank.   A thick, grey mist swirls and turns in the insect-filled, 
difficult to breathe air around here.   Noirwood Forest seems to 
continue in every direction for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 212V > w
Noirwood Forest
The air here in the center of the huge, dark forest is hot 
and difficult to breathe.   The lofty trees which tower above you 
in this area are enchanted and seem to be old.   There are many 
large marks on the moist forest floor around here.   This 
seemingly endless forest seems to continue forever in every 
direction. 
[ Exits: north east south west ]
A hunting dog of the Dharzi is sniffing a tree here.
A horse arrives from the east.

541H 273M 212V > k dog

You hear a low growl in the back of a hunting dog of the Dharzi's throat.
A hunting dog of the Dharzi snaps his teeth at you fiercely but misses.
You OBLITERATE a hunting dog of the Dharzi with your deadly slash!!
You try to slash a hunting dog of the Dharzi but miss by a mile.
You OBLITERATE a hunting dog of the Dharzi with your deadly slash!!
A hunting dog of the Dharzi barely bites you.

537H 273M 212V A:(big nasty wounds) Vargus:(few scratches) > You do the best you can!

537H 273M 212V A:(big nasty wounds) Vargus:(few scratches) > 
You OBLITERATE a hunting dog of the Dharzi with your deadly slash!!
A hunting dog of the Dharzi panics, and attempts to flee!
A hunting dog of the Dharzi leaves west.

537H 273M 212V > mount horse
You can't ride two beasts at once!

537H 273M 212V > w
Noirwood Forest
You stand amidst the lofty, black trees in the enchanted 
forest the orcs call Noirwood.   The mystical, lofty trees in this 
general area seem to emit a difficult to breathe, yellowish mist.  
A heavy, silvery mist swirls and turns in the sultry, smelly air 
in this general area.   For as far as the eye can see these 
enchanted woods continue in every direction. 
[ Exits: north east south west ]
A hunting dog of the Dharzi is sniffing a tree here.
A horse arrives from the east.

537H 273M 212V > 
You hear a low growl in the back of a hunting dog of the Dharzi's throat.
A hunting dog of the Dharzi tries to bite you but bites his tongue instead!
A hunting dog of the Dharzi cries out in agony as you slash his ribcage open!
A hunting dog of the Dharzi is dead!  R.I.P.
You receive 599 experience points.
Your blood freezes as you hear a hunting dog of the Dharzi's death cry.
The corpse of a hunting dog of the Dharzi seems to be empty.

537H 273M 212V > k\e
Huh?!?

537H 273M 212V > e
Noirwood Forest
The air here in the center of the huge, dark forest is hot 
and difficult to breathe.   The lofty trees which tower above you 
in this area are enchanted and seem to be old.   There are many 
large marks on the moist forest floor around here.   This 
seemingly endless forest seems to continue forever in every 
direction. 
[ Exits: north east south west ]
A horse arrives from the west.

537H 273M 212V > e
e
Noirwood Forest
The air here at the heart of the seemingly endless, evil 
woodland is hot and foul-smelling.   The strong trees here stretch 
up towards the sky and fill the heavy air with dust making it 
rank.   A thick, grey mist swirls and turns in the insect-filled, 
difficult to breathe air around here.   Noirwood Forest seems to 
continue in every direction for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the west.

537H 273M 212V > e
Noirwood Forest
The immense, shadow-filled woodland in which you stand is 
known as Noirwood by the locals.   The lofty trees in this general 
area tower above you and fill the thick air with fine dust making 
it foul-smelling.   Every couple of hours you think you think you 
hear a person stalking you in the distance.   For as far as the 
eye can see these black woods continue in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the west.

537H 273M 212V > Noirwood Forest
You stand amidst the tall, shadow-filled trees in the 
shadow-filled woodland the orcs call Noirwood.   The enchanted, 
lofty trees in this vicinity seem to emit a difficult to breathe, 
green mist.   There are some weird tracks on the soggy forest 
floor in this vicinity.   For as far as the eye can see these 
enchanted woods continue in every direction. 
[ Exits: north east south west ]
A horse arrives from the west.

537H 273M 212V > e
e
Noirwood Forest
The large, evil woodland in which you stand is known as 
Noirwood by the locals.   You notice that the tall, black trees in 
these parts look very old and seem to fill the sultry air with a 
brown-green fine dust.   You may be wrong but so often you swear 
you hear merry-making and musical instruments in the distance.   
In this immense, mystical woodland the tall trees seem to continue 
forever all around you. 
[ Exits: north east south west ]
A horse arrives from the west.

537H 273M 212V > e
Noirwood Forest
You stand amidst the tall, shadow-filled trees in the black 
woodland the orcs call Noirwood.   The mystical, strong trees in 
this vicinity seem to emit a smelly, yellowish pollen.   You 
notice a tiny forest creature peering down at you in a tall tree 
above your head.   Noirwood Forest seems to continue all around 
you for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the west.

537H 273M 212V > e
e
Noirwood Forest
The huge, shadow-filled forest in which you stand is called 
Noirwood by the locals.   You perceive that the strong, evil trees 
here seem to be old and seem to fill the insect-filled air with a 
yellowish dust.   Every once in a while you think you glimpse a 
large creature following you behind you.   Noirwood Forest seems 
to continue all around you for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the west.

537H 273M 212V > e
Your mount is too exhausted to carry you further.

537H 273M 212V > Your mount is too exhausted to carry you further.

537H 273M 212V > e
Your mount is too exhausted to carry you further.

537H 273M 212V > Your mount is too exhausted to carry you further.

537H 273M 212V > dismount
You hop off your mount.

537H 273M 212V > order 2.horse rep
Okay.
A horse reports:
    [47/47]H [10/10]M [2/230]V [9074]Kills [411]PKs [0]Deaths

537H 273M 212V > k 2.horse
A horse hates your guts!
You OBLITERATE a horse with your deadly slash!!

537H 273M 212V A:(big nasty wounds) Vargus:(few scratches) > 
A horse scratches you as it mauls you.
Your slash at a horse results in a pool of blood and its immediate death!
A horse is dead!  R.I.P.
You receive one lousy experience point.
You loot 1 gold from the corpse.
Your blood freezes as you hear a horse's death cry.
The corpse of a horse seems to be empty.

536H 273M 212V > mount horse
e
e
e
You hop on your mount.

536H 273M 212V > Noirwood Forest
You stand amidst the strong, shadow-filled trees in the dark 
forest the orcs call Noirwood.   You perceive that the lofty, 
shadow-filled trees here seem to be very old and seem to fill the 
hot air with a brown-green mist.   A thick, grey mist swirls and 
turns in the thick, difficult to breathe air around here.   These 
black woods seem to stretch to the horizon in every direction. 
[ Exits: north east south west ]

536H 273M 212V > Noirwood Forest
You are standing near the middle of this enchanted woodland 
and are surrounded totally by tall, dark trees.   The lofty trees 
which tower above you in this general area are enchanted and look 
old.   A thin, whitish mist swirls and turns in the sultry, rank 
air in these parts.   For as far as the eye can see these 
enchanted woods continue all around you. 
[ Exits: north east south west ]

536H 273M 212V > Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

536H 273M 212V > e
Noirwood Forest
You are standing at the heart of this black woodland and are 
surrounded on all sides by tall, enchanted trees.   The tall trees 
which stretch up towards the sky in this area are black and look 
ancient.   You may be crazy but couple of hours you swear you hear 
voices and whispering in the trees.   In this large, gloomy forest 
the strong trees seem to continue forever in every direction. 
[ Exits: north east south west ]

536H 273M 212V > e
e
Noirwood Forest
This seemingly endless, mystical woodland is known as 
Noirwood -- which, in orcish, means Black Woods.   The lofty trees 
which stretch up towards the sky in this general area are 
shadow-filled and seem to be ancient.   A thin, grey mist swirls 
and turns in the hot, difficult to breathe air around here.   The 
lofty, dark trees in any direction you look are just as thick as 
those in these parts. 
[ Exits: north east south west ]

536H 273M 212V > Noirwood Forest
You are standing at the heart of this evil forest and are 
surrounded totally by lofty, black trees.   Some kind of green 
pollen in the heavy air in these parts make it difficult to 
breathe.   You notice a tiny forest animal eyeing you in a strong 
tree above your head.   For as far as the eye can see these 
enchanted woods continue in any direction you look. 
[ Exits: north east south west ]
A small, white, goblin-like creature skulks around here.

541H 273M 234V > k gob
You hop off your mount.
You OBLITERATE a bakhna rakhna with your deadly slash!!

541H 273M 234V A:(small wounds) Vargus:(excellent) > 
A bakhna rakhna tries to claw at you but misses by a hair!
You OBLITERATE a bakhna rakhna with your deadly slash!!
You miss a bakhna rakhna by an inch!
You OBLITERATE a bakhna rakhna with your deadly slash!!

541H 273M 234V A:(big nasty wounds) Vargus:(excellent) > 
A bakhna rakhna tries to claw at you but nearly nicks himself instead!
You OBLITERATE a bakhna rakhna with your deadly slash!!
A bakhna rakhna panics, and attempts to flee!

541H 273M 234V > mount horse
e
You hop on your mount.

541H 273M 234V > Noirwood Forest
This large, shadow-filled forest is known as Noirwood -- 
which, in orcish, means Black Woods.   The lofty trees which reach 
up towards the heavens in this vicinity are evil and look old.   
You note a little woodland animal cowering in a lofty tree above 
your head.   The tall, gloomy trees all around you are just as 
thick as those in this area. 
[ Exits: north east south west ]

541H 273M 234V > e
e
Noirwood Forest
You are standing somewhere at the heart of the huge, 
mystical forest known as the Noirwood.   The strong trees in these 
parts tower above you and fill the hot air with dust making it 
difficult to breathe.   You perceive a tiny woodland animal 
cowering in a strong tree above your head.   For as far as the eye 
can see these dark woods continue all around you. 
[ Exits: north east south west ]

541H 273M 234V > e
Noirwood Forest
The vast, dark forest in which you stand is known as 
Noirwood by the locals.   Some kind of yellowish fine dust in the 
heavy air in this vicinity make it smelly.   You perceive a quick 
woodland creature cowering in a strong tree above your head.   
Noirwood Forest seems to continue all around you for as far as you 
can see. 
[ Exits: north east south west ]

541H 273M 234V > e
Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the dark 
trees grow tall and completely obscure the light.   The dark, tall 
trees around here seem to emit a smelly, green dust.   Every 
couple of hours you think you glimpse someone stalking you in the 
trees.   For as far as the eye can see these evil woods continue 
in any direction you look. 
[ Exits: north east south west ]

541H 273M 234V > e
e
Noirwood Forest
   This large, dark forest is called Noirwood -- which, in orcish, means Black
Woods.   You perceive that the lofty, shadow-filled trees in this part of the
forest seem to be ancient and seem to fill the air with a rotten-grey dust.
   A thin, whitish fog rises from the rocky earth into the insect-filled air
around here. Noirwood Forest seems to continue in every direction except to
the east, where a mountain face streaks abruptly among some fallen rock.
[ Exits: north south west ]

541H 273M 234V > e
Alas, you cannot go that way...

541H 273M 234V > e
Alas, you cannot go that way...

541H 273M 234V > Alas, you cannot go that way...

541H 273M 234V > s
Alas, you cannot go that way...

541H 273M 234V > Noirwood Forest
   This large, dark forest is called Noirwood -- which, in orcish, means Black
Woods.   You perceive that the lofty, shadow-filled trees in this part of the
forest seem to be ancient and seem to fill the air with a rotten-grey dust.
   A thin, whitish fog rises from the rocky earth into the insect-filled air
around here. Noirwood Forest seems to continue in every direction except to
the east, where a mountain face streaks abruptly among some fallen rock.
[ Exits: north south west ]
A small, white, goblin-like creature skulks around here.

541H 273M 234V > k gob
You hop off your mount.
You OBLITERATE a bakhna rakhna with your deadly slash!!

541H 273M 234V A:(small wounds) Vargus:(excellent) > 
A bakhna rakhna tries to claw at you but misses by a hair!
You OBLITERATE a bakhna rakhna with your deadly slash!!
You OBLITERATE a bakhna rakhna with your deadly slash!!
You OBLITERATE a bakhna rakhna with your deadly slash!!
A bakhna rakhna panics, and attempts to flee!

541H 273M 234V > mount horse
s
You hop on your mount.

541H 273M 234V > Noirwood Forest
   This large, dark forest is called Noirwood -- which, in orcish, means Black
Woods.   You perceive that the lofty, shadow-filled trees in this part of the
forest seem to be ancient and seem to fill the air with a rotten-grey dust.
   A thin, whitish fog rises from the rocky earth into the insect-filled air
around here. Noirwood Forest seems to continue in every direction except to
the east, where a mountain face streaks abruptly among some fallen rock.
[ Exits: north south west ]

541H 273M 234V > n
w
Noirwood Forest
   This large, dark forest is called Noirwood -- which, in orcish, means Black
Woods.   You perceive that the lofty, shadow-filled trees in this part of the
forest seem to be ancient and seem to fill the air with a rotten-grey dust.
   A thin, whitish fog rises from the rocky earth into the insect-filled air
around here. Noirwood Forest seems to continue in every direction except to
the east, where a mountain face streaks abruptly among some fallen rock.
[ Exits: north south west ]

541H 273M 234V > Noirwood Forest
You are standing somewhere at the heart of the seemingly 
endless, enchanted forest known as the Noirwood.   The gloomy 
trees growing in this area look very old and healthy.   There are 
a few odd marks on the moist ground in these parts.   In this 
seemingly endless, black woodland the lofty trees seem to continue 
forever in every direction. 
[ Exits: north east south west ]
A small, white, goblin-like creature skulks around here.
(Red Aura) A scaled and winged darkwing dives towards you.

541H 273M 234V > k gob
You hop off your mount.
You OBLITERATE a bakhna rakhna with your deadly slash!!
A bakhna rakhna panics, and attempts to flee!

541H 273M 234V > 
A darkwing leaves north.
A darkwing flies in from the south.

541H 273M 234V > e
Noirwood Forest
   This large, dark forest is called Noirwood -- which, in orcish, means Black
Woods.   You perceive that the lofty, shadow-filled trees in this part of the
forest seem to be ancient and seem to fill the air with a rotten-grey dust.
   A thin, whitish fog rises from the rocky earth into the insect-filled air
around here. Noirwood Forest seems to continue in every direction except to
the east, where a mountain face streaks abruptly among some fallen rock.
[ Exits: north south west ]
A small, white, goblin-like creature skulks around here.
A horse arrives from the west.

541H 273M 230V > k gob
They don't seem to be here.

541H 273M 230V > n
Noirwood Forest
   This large, dark forest is called Noirwood -- which, in orcish, means Black
Woods.   You perceive that the lofty, shadow-filled trees in this part of the
forest seem to be ancient and seem to fill the air with a rotten-grey dust.
   A thin, whitish fog rises from the rocky earth into the insect-filled air
around here. Noirwood Forest seems to continue in every direction except to
the east, where a mountain face streaks abruptly among some fallen rock.
[ Exits: north south west ]
A horse arrives from the south.

541H 273M 226V > k gob
s
They don't seem to be here.

541H 273M 226V > s
k gob
Noirwood Forest
   This large, dark forest is called Noirwood -- which, in orcish, means Black
Woods.   You perceive that the lofty, shadow-filled trees in this part of the
forest seem to be ancient and seem to fill the air with a rotten-grey dust.
   A thin, whitish fog rises from the rocky earth into the insect-filled air
around here. Noirwood Forest seems to continue in every direction except to
the east, where a mountain face streaks abruptly among some fallen rock.
[ Exits: north south west ]
A horse arrives from the north.

541H 273M 222V > Noirwood Forest
   This large, dark forest is called Noirwood -- which, in orcish, means Black
Woods.   You perceive that the lofty, shadow-filled trees in this part of the
forest seem to be ancient and seem to fill the air with a rotten-grey dust.
   A thin, whitish fog rises from the rocky earth into the insect-filled air
around here. Noirwood Forest seems to continue in every direction except to
the east, where a mountain face streaks abruptly among some fallen rock.
[ Exits: north south west ]
A small, white, goblin-like creature skulks around here.
A horse arrives from the north.

541H 273M 218V > Your slash at a bakhna rakhna results in a pool of blood and his immediate death!
A bakhna rakhna is dead!  R.I.P.
You receive 1079 experience points.
Your blood freezes as you hear a bakhna rakhna's death cry.
The corpse of a bakhna rakhna seems to be empty.

541H 273M 218V > n
w
Noirwood Forest
   This large, dark forest is called Noirwood -- which, in orcish, means Black
Woods.   You perceive that the lofty, shadow-filled trees in this part of the
forest seem to be ancient and seem to fill the air with a rotten-grey dust.
   A thin, whitish fog rises from the rocky earth into the insect-filled air
around here. Noirwood Forest seems to continue in every direction except to
the east, where a mountain face streaks abruptly among some fallen rock.
[ Exits: north south west ]
A horse arrives from the south.

541H 273M 214V > Noirwood Forest
You are standing somewhere at the heart of the seemingly 
endless, enchanted forest known as the Noirwood.   The gloomy 
trees growing in this area look very old and healthy.   There are 
a few odd marks on the moist ground in these parts.   In this 
seemingly endless, black woodland the lofty trees seem to continue 
forever in every direction. 
[ Exits: north east south west ]
(Red Aura) A scaled and winged darkwing dives towards you.
A horse arrives from the east.

541H 273M 210V > 
A darkwing leaves west.

541H 273M 210V > s
Noirwood Forest
The immense, enchanted woodland in which you stand is called 
Noirwood by the locals.   The gloomy, strong trees in this 
vicinity seem to emit a rank, green fine dust.   You note a small 
forest creature hiding in a tall tree above your head.   This 
large forest seems to continue forever in every direction. 
[ Exits: north east south west ]
A horse arrives from the north.

541H 273M 206V > w
w
Noirwood Forest
This immense, shadow-filled forest is known as Noirwood -- 
which, in orcish, means Black Woods.   The shadow-filled trees 
growing in this area look old and hearty.   A thick, whitish fog 
swirls and turns in the thick, difficult to breathe air in this 
area.   This large forest seems to continue forever all around 
you. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 202V > w
Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the gloomy 
trees grow tall and completely block the light.   Some kind of 
rotten-grey mist in the thick air in this area make it rank.   You 
may be mistaken but couple of hours you swear you hear voices and 
dancing in the trees.   This seemingly boundless forest seems to 
continue forever in any direction you look. 
[ Exits: north east south west ]
(Red Aura) A pig-headed orc stands here, peering through the trees.
A horse arrives from the east.

541H 273M 198V > You barely avoid an orc's fist as he takes a swing at you!
You OBLITERATE an orc with your deadly slash!!
You OBLITERATE an orc with your deadly slash!!
You barely avoid an orc's fist as he takes a swing at you!
No way!  You're fighting for your life!

541H 273M 198V An:(quite a few wounds) Vargus:(excellent) > 
You OBLITERATE an orc with your deadly slash!!
You OBLITERATE an orc with your deadly slash!!
You duck under an orc's fist as he takes a swing at you.

541H 273M 198V An:(pretty hurt) Vargus:(excellent) > 
You OBLITERATE an orc with your deadly slash!!
An orc is incapacitated and will slowly die, if not aided.
Your powerful slash cleanly cuts off an orc's head, which rolls away with a look of horror on it.
An orc is dead!  R.I.P.
You receive 1079 experience points.
You loot 10 gold from the corpse.
Your blood freezes as you hear an orc's death cry.
The corpse of an orc seems to be empty.

541H 273M 198V > w
w
Noirwood Forest
You stand amidst the tall, shadow-filled trees in the dark 
woodland the orcs call Noirwood.   The evil, tall trees in this 
part of the forest seem to emit a rank, black dust.   There are a 
few large plants on the leaf covered forest floor in this general 
area.   In this seemingly endless, mystical woodland the tall 
trees seem to continue forever in every direction. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 194V > Noirwood Forest
The huge, gloomy forest in which you stand is called 
Noirwood by the locals.   The shadow-filled trees growing around 
here look old and hearty.   Every few minutes you notice a little 
woodland mammal cowering in a shadow-filled tree.   This vast 
forest seems to continue forever all around you. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 190V > w
w
Noirwood Forest
You stand amidst the strong, gloomy trees in the dark forest 
the orcs call Noirwood.   You note that the tall, gloomy trees in 
this part of the forest look ancient and seem to fill the heavy 
air with a yellowish pollen.   A thick, whitish fog rises from the 
rocky ground into the sultry air in this general area.   In this 
seemingly boundless, enchanted forest the lofty trees seem to 
continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 186V > Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the 
mystical trees grow strong and completely obstruct the light.   
The gloomy trees growing in this part of the forest look ancient 
and hearty.   Every few minutes you think you hear a small 
creature  you behind you.   For as far as the eye can see these 
evil woods continue in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 182V > w
w
Noirwood Forest
You are standing somewhere at the heart of the seemingly 
boundless, shadow-filled woodland known as the Noirwood.   The 
enchanted, lofty trees in this general area seem to emit a smelly, 
brown-green mist.   You may be crazy but couple of hours you swear 
you hear talking and whispering in the trees.   This vast forest 
seems to continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 178V > Noirwood Forest
The immense, shadow-filled forest in which you stand is 
called Noirwood by the locals.   The gloomy, lofty trees in these 
parts seem to emit a difficult to breathe, brown-green dust.   A 
thick, dark mist rises from the moss covered earth into the heavy 
air in these parts.   These gloomy woods seem to stretch to the 
horizon in every direction. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 174V > w
w
Noirwood Forest
You are standing somewhere in the center of the seemingly 
boundless, dark forest known as the Noirwood.   You perceive that 
the tall, dark trees in these parts seem to be very old and seem 
to fill the hot air with a yellowish fine dust.   You may be crazy 
but once in a while you believe you hear talking and whispering 
behind you.   The tall, dark trees in any direction you look are 
just as thick as those in this area. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 170V > w
Noirwood Forest
You are standing near the middle of this black forest and 
are surrounded in every direction by tall, enchanted trees.   The 
shadow-filled, lofty trees in these parts seem to emit a rank, 
green pollen.   Every once in a while you note a quick woodland 
creature running about in a shadow-filled tree.   For as far as 
the eye can see these mystical woods continue in any direction you 
look. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 166V > w
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the 
shadow-filled trees grow strong and utterly block the light.   The 
lofty trees which stretch up towards the sky in these parts are 
enchanted and appear to be ancient.   Every few minutes you note a 
little woodland animal running about in a dark tree.   Noirwood 
Forest seems to continue in any direction you look for as far as 
you can see. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 162V > w
Noirwood Forest
The seemingly endless, gloomy woodland in which you stand is 
known as Noirwood by the locals.   The enchanted, lofty trees in 
these parts seem to emit a smelly, yellowish mist.   You may be 
crazy but now and again you believe you hear singing and 
whispering far away.   Noirwood Forest seems to continue in any 
direction you look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 158V > w
Noirwood Forest
The seemingly boundless, black woodland in which you stand 
is called Noirwood by the locals.   The strong trees in this 
general area stretch up towards the sky and fill the hot air with 
mist making it rank.   Every once in a while you perceive a little 
woodland creature peering down at you in a enchanted tree.   In 
this large, enchanted woodland the strong trees seem to continue 
forever in every direction. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 154V > Noirwood Forest
The immense, mystical forest in which you stand is called 
Noirwood by the locals.   The strong trees here reach up towards 
the heavens and fill the sultry air with pollen making it smelly.  
You may be crazy but now and again you think you hear singing and 
musical instruments far away.   The tall, enchanted trees in any 
direction you look are just as thick as those around here. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 150V > mount hores
w
No-one by that name here.

541H 273M 150V > Noirwood Forest
You stand amidst the tall, black trees in the shadow-filled 
woodland the orcs call Noirwood.   Some kind of yellowish mist in 
the hot air here make it foul-smelling.   You note a tiny woodland 
animal looking at you in a lofty tree above your head.   These 
dark woods seem to stretch to the horizon in every direction. 
[ Exits: north east south west ]
A horse arrives from the east.

541H 273M 146V > mount horse
w
w
You hop on your mount.

541H 273M 146V > w
Noirwood Forest
You are standing somewhere near the middle of the seemingly 
boundless, shadow-filled woodland called the Noirwood.   Some kind 
of rotten-grey mist in the thick air around here make it rank.   
You note a little forest animal peering down at you in a tall tree 
above your head.   For as far as the eye can see these black woods 
continue all around you. 
[ Exits: north east south west ]

541H 273M 146V > Noirwood Forest
You are standing in the center of this mystical forest and 
are surrounded totally by tall, black trees.   The evil trees 
growing in this part of the forest look very old and hearty.   You 
may be wrong but couple of hours you think you hear laughing and 
whispering far away.   Noirwood Forest seems to continue in every 
direction for as far as you can see. 
[ Exits: north east south west ]

541H 273M 146V > Noirwood Forest
You are standw
ing somewhere at the heart of the seemingly 
endless, mystical woodland called the Noirwood.   You notice that 
the strong, dark trees here appear to be very old and seem to fill 
the sultry air with a black mist.   There are some weird plants on 
the rocky forest floor here.   Noirwood Forest seems to continue 
in any direction you look for as far as you can see. 
[ Exits: north east south west ]

541H 273M 146V > w
w
Noirwood Forest
You are standing somewhere in the center of the seemingly 
boundless, gloomy forest called the Noirwood.   The gloomy, strong 
trees around here seem to emit a rank, rotten-grey mist.   Every 
once in a while you notice a tiny forest animal looking at you in 
a mystical tree.   In this vast, black forest the strong trees 
seem to continue forever all around you. 
[ Exits: north east south west ]
A horse stands here, flicking it's tail.

541H 273M 146V > Noirwood Forest
You are standing somewhere near the middle of the large, 
gloomy woodland known as the Noirwood.   Some kind of brown-green 
pollen in the heavy air here make it difficult to breathe.   You 
notice a tiny woodland animal eyeing you in a lofty tree above 
your head.   In this vast, dark forest the tall trees seem to 
continue forever all around you. 
[ Exits: north east south west ]

541H 273M 146V > w
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the dark 
trees grow strong and totally block the light.   The strong trees 
which tower above your head here are black and appear to be very 
old.   You may be mistaken but now and again you believe you hear 
talking and dancing in the trees.   Noirwood Forest seems to 
continue in every direction for as far as you can see. 
[ Exits: north east south west ]

541H 273M 146V > w
w
w
Noirwood Forest
You are standing somewhere at the heart of the seemingly 
boundless, enchanted woodland called the Noirwood.   You notice 
that the tall, evil trees in this vicinity seem to be very old and 
seem to fill the thick air with a yellowish mist.   Every so often 
you notice a tiny forest mammal cowering in a mystical tree.   The 
lofty, black trees all around you are just as thick as those in 
this part of the forest. 
[ Exits: north east south west ]

541H 273M 146V > Noirwood Forest
You are standing near the middle of this evil woodland and 
are surrounded in every direction by tall, enchanted trees.   You 
notice that the lofty, mystical trees in this general area look 
very old and seem to fill the sultry air with a black mist.   You 
may be crazy but few minutes you believe you hear voices and 
musical instruments behind you.   The tall, dark trees in any 
direction you look are just as thick as those in this general 
area. 
[ Exits: north east southw
 west ]

541H 273M 146V > Noirwood Forest
This immense, black forest is called Noirwood -- which, in 
orcish, means Black Woods.   The dark trees growing in this 
general area look old and healthy.   You may be wrong but once in 
a while you swear you hear laughing and dancing in the trees.   
Noirwood Forest seems to continue in every direction for as far as 
you can see. 
[ Exits: north east south west ]
A strange-looking bird flies around you here.

541H 273M 146V > Noirwood Forest
The large, enchanted woodland in which you stand is known as 
Noirwood by the locals.   You note that the lofty, gloomy trees 
around here appear to be ancient and seem to fill the heavy air 
with a yellowish fine dust.   A heavy, whitish mist swirls and 
turns in the hot, foul-smelling air in this general area.   
Noirwood Forest seems to continue in any direction you look for as 
far as you can see. 
[ Exits: north east south west ]
(Red Aura) A pig-headed orc stands here, peering through the trees.

541H 273M 146V > Noirwood Forest
You are standing somewhere in the center of the seemingly 
boundless, black woodland known as the Noirwood.   The gloomy 
trees growing in this general area look old and hearty.   You 
perceive a quick woodland animal cowering in a strong tree above 
your head.   This huge forest seems to continue forever in every 
direction. 
[ Exits: north east south west ]

541H 273M 146V > e

A hunting dog of the Dharzi arrives from the north.
Death gossips, 'Muhahahaha... Pyro is dead!'

541H 273M 146V > Noirwood Forest
The large, enchanted woodland in which you stand is known as 
Noirwood by the locals.   You note that the lofty, gloomy trees 
around here appear to be ancient and seem to fill the heavy air 
with a yellowish fine dust.   A heavy, whitish mist swirls and 
turns in the hot, foul-smelling air in this general area.   
Noirwood Forest seems to continue in any direction you look for as 
far as you can see. 
[ Exits: north east south west ]
(Red Aura) A pig-headed orc stands here, peering through the trees.

541H 273M 146V > k pig
They don't seem to be here.

541H 273M 146V > 
Tristan gossips, '....'

541H 273M 146V > 
You duck under an orc's fist as he takes a swing at you.
You OBLITERATE an orc with your deadly slash!!
You OBLITERATE an orc with your deadly slash!!
You duck under an orc's fist as he takes a swing at you.

541H 273M 146V An:(quite a few wounds) Vargus:(excellent) > e
No way!  You're fighting for your life!

541H 273M 146V An:(quite a few wounds) Vargus:(excellent) > 
You OBLITERATE an orc with your deadly slash!!
You OBLITERATE an orc with your deadly slash!!
You OBLITERATE an orc with your deadly slash!!
You duck under an orc's fist as he takes a swing at you.

541H 273M 146V An:(awful) Vargus:(excellent) > e
You beautifully slash an orc into two parts -- both dead.
An orc is dead!  R.I.P.
You receive 1079 experience points.
You loot 11 gold from the corpse.
Your blood freezes as you hear an orc's death cry.
Some crude armbands: you can't carry that much weight.
The suns slowly disappear in the west and south.
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You see a pair of glowing red eyes.

541H 273M 168V > 
Someone gossips, '...'

541H 273M 168V > w
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

541H 273M 168V > w
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You see a pair of glowing red eyes.

541H 273M 168V > w

Someone gossips, 'Nice lag there'

541H 273M 168V > Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

541H 273M 168V > w
w
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

541H 273M 168V > w
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

541H 273M 168V > w
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

541H 273M 168V > w
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

541H 273M 168V > Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

541H 273M 168V > w
w

Someone gossips, 'yup'

541H 273M 168V > Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

541H 273M 168V > Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

541H 273M 168V > sc
Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 273(273)  Movement points: 168(288)
You are neutral, how boring.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 1041 gold coins    Coins in bank: 44080 gold coins
Kills: 11712  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is almost too heavy to lift.
You are standing.
You are summonable by other players.
You're mounted.
Spells affecting you:
     detect invisibility          sanctuary               
     holy ward                    detect alignment        

Equipment spells affecting you:
protection from evil

541H 273M 168V > l
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

541H 273M 168V > 
Farius has summoned you!
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
A mystical circle has been drawn on the ground here.           
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Pyro the Relentless is sleeping here.
Farius the Dancing Cleric is standing here.
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!
Charlie  is sleeping here. (Red Aura)

541H 273M 168V > 
Farius stares at you and utters the words, 'ubzutafi'.
You feel invigorated!

541H 273M 225V > 
Farius stares at you and utters the words, 'gibqheabral'.
A white aura momentarily surrounds you.

541H 273M 225V > 
Farius lies down and falls asleep.

541H 273M 225V > 
Jamaro says, 'I have other issues to deal with right now'

541H 273M 225V > ct no luck gabriel
You tell your clan, 'no luck gabriel'

541H 273M 225V > wake
stand
You are already awake...

541H 273M 225V > You are already standing.

541H 273M 225V > look
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
A mystical circle has been drawn on the ground here.           
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Pyro the Relentless is sleeping here.
Farius the Dancing Cleric is sleeping here.
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!
Charlie  is sleeping here. (Red Aura)

541H 273M 225V > 
Jamaro says, 'and I'm broke'

541H 273M 225V > 
Chasity tells your clan, 'k'

541H 273M 225V > sc
Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 273(273)  Movement points: 225(288)
You are neutral, how boring.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 1041 gold coins    Coins in bank: 44080 gold coins
Kills: 11712  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is almost too heavy to lift.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect invisibility     
     holy ward                    detect alignment        

Equipment spells affecting you:
protection from evil

541H 273M 225V > 
Tristan leaves south.

541H 273M 225V > l e
You look eastwards.
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]

541H 273M 225V > s
s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
AzureDrake ... Shadow Hearted Warrior ... {darkmacaws husband} is standing here. (Red Aura)

541H 273M 223V > Main Street
   You stand on a street running from the Temple of the Cross to your north
to the city gates of Kir Drax'in far to the south.  East of here is the front
entrance to a well-lit inn.  Temple Square is just to your north, and the
Market Square is just to your south.
[ Exits: north east south ]
A tiny pile of gold coins is lying here.                       

541H 273M 221V > 
Jamaro arrives from the north.

541H 273M 221V > 
Jamaro leaves south.

541H 273M 221V > cast 'protection from evil'
Okay.
A stream of silver light surges from your fingertips, covering you!

541H 223M 221V > s
Market Square
   This busy square lies in the heart of the city.  Travelers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
(Red Aura) A street urchin gives you a pitiful look.
A mime stands here, trapped in an invisible box.

541H 223M 219V > 
Chasity tells your clan, 'I have to get off...'

541H 223M 219V > e
Eastern Market Street
   This is the eastern side of the wide Market Street in Kir Drax'in.  To the
north, you see a small bakery.  To the south there is a weapons shop, and
further to the east lies a vast array of vendors and booths.  The Market
Square is just to your west.
[ Exits: north east south west ]
A petitioner tries to get you to sign something.

541H 223M 217V > e
e
Eastern Market Street
   This is the beginning of the eastern side of the main road that runs
through Kir Drax'in.  To the north there is a large, quaint shop that
looks busy.  A sign with the words "Records Office" embossed on it
hangs over the doorway.  To the south is a large wall made from stone
and mortar that is covered with advertisements and other paper fliers.
Market Street continues to your east, and the Market Square is just
to your west.
 [ Exits: north east west ]
A hybrid warg runs the streets, looking for fresh kills.

541H 223M 215V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many exotic items.
[ Exits: east west ]
(Blue Aura) The town crier sobs as he tells his life story.

541H 223M 213V > e
Eastern Market Street
   To the north lies a busy shop packed with bolts of leather and raw hides
of various animals. To the south, an elegant shop with magic-runed columns
houses the identifier. The street continues on in both directions.
[ Exits: north east south west ]
(Blue Aura) A carpenter sings loudly.

541H 223M 211V > w
Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many exotic items.
[ Exits: east west ]
(Blue Aura) The town crier sobs as he tells his life story.

541H 223M 209V > k crier

The town crier leaves east.

541H 223M 209V > They don't seem to be here.

541H 223M 209V > e
Eastern Market Street
   To the north lies a busy shop packed with bolts of leather and raw hides
of various animals. To the south, an elegant shop with magic-runed columns
houses the identifier. The street continues on in both directions.
[ Exits: north east south west ]
(Blue Aura) The town crier sobs as he tells his life story.
(Blue Aura) A carpenter sings loudly.

541H 223M 207V > 
Chasity tells your clan, 'I am beyond it.'

541H 223M 207V > k crier
You OBLITERATE the town crier with your deadly slash!!
The town crier is mortally wounded, and will die soon, if not aided.

541H 223M 207V Town:(nearly dead) > k car

The town crier cries out in agony as you slash his ribcage open!
The town crier is dead!  R.I.P.
You receive 23 experience points.
You loot 11 gold from the corpse.
Your blood freezes as you hear the town crier's death cry.
The corpse of the town crier seems to be empty.

541H 223M 207V > You miss a carpenter by an inch!

541H 223M 207V A:(excellent) Vargus:(excellent) > sc

Rage tells your clan, 'loma did I send you that file'

541H 223M 207V A:(excellent) Vargus:(excellent) > 
A carpenter tries to hit you but you easily avoid the blow.
You OBLITERATE a carpenter with your deadly slash!!
A carpenter is mortally wounded, and will die soon, if not aided.
Your slash at a carpenter results in a pool of blood and his immediate death!
A carpenter is dead!  R.I.P.
You receive 23 experience points.
You loot 6 gold from the corpse.
Your blood freezes as you hear a carpenter's death cry.
The corpse of a carpenter seems to be empty.

541H 223M 207V > Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 223(273)  Movement points: 207(288)
You are neutral, how boring.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 1058 gold coins    Coins in bank: 44080 gold coins
Kills: 11714  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is almost too heavy to lift.
You are standing.
You are summonable by other players.
Spells affecting you:
     protection from evil         sanctuary               
     detect invisibility          holy ward               
     detect alignment        
541H 223M 207V > e

Tristan tells your clan, 'no'

541H 223M 207V > e
Eastern Market Street
   You are walking down the busy Market Street in Kir Drax'in.  There are
a plethora of vendors set up on the streets and sidewalks here, although
you notice that the bulk of the activity seems to be to the west of here,
towards the Market Square.  A large granite building to the south houses the
Kir Drax'in bank.
[ Exits: east south west ]
(Blue Aura) A citizen is standing here.
(Blue Aura) A city guardsman stands watch here.
(Blue Aura) A city guardsman stands watch here.

541H 223M 205V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many shops of exotic items. To the south you notice a large number of
guards and scummy thieves wandering in and out of the jail.
[ Exits: east south west ]

541H 223M 203V > w
e
Eastern Market Street
   You are walking down the busy Market Street in Kir Drax'in.  There are
a plethora of vendors set up on the streets and sidewalks here, although
you notice that the bulk of the activity seems to be to the west of here,
towards the Market Square.  A large granite building to the south houses the
Kir Drax'in bank.
[ Exits: east south west ]
(Blue Aura) A citizen is standing here.
(Blue Aura) A city guardsman stands watch here.
(Blue Aura) A city guardsman stands watch here.

541H 223M 201V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many shops of exotic items. To the south you notice a large number of
guards and scummy thieves wandering in and out of the jail.
[ Exits: east south west ]

541H 223M 199V > time
It is 9 o'clock pm, on the Day of Freedom
The 4th Day of the Month of the Great Evil, Year 352.

541H 223M 199V > w
Eastern Market Street
   You are walking down the busy Market Street in Kir Drax'in.  There are
a plethora of vendors set up on the streets and sidewalks here, although
you notice that the bulk of the activity seems to be to the west of here,
towards the Market Square.  A large granite building to the south houses the
Kir Drax'in bank.
[ Exits: east south west ]
(Blue Aura) A city guardsman stands watch here.
(Blue Aura) A city guardsman stands watch here.

541H 223M 197V > transform

The night has begun.
Lightning starts to show in the sky.

541H 239M 219V > You can't transform when there's no moon in the sky!

541H 239M 219V > e

Rage tells your clan, 'sure I did'

541H 239M 219V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many shops of exotic items. To the south you notice a large number of
guards and scummy thieves wandering in and out of the jail.
[ Exits: east south west ]

541H 239M 217V > 
541H 239M 217V > e
e
Eastern Gate
   You are standing at the eastern gate of the great city of Kir Drax'in,
where the massive defensive wall that forms the city's perimeter opens
enough to allow passage for the steady stream of people who go in and out
of the city at all hours of the day.  The bustle of the Kir Drax'in Market
begins just west of here, and to the north and south a narrow wall road
leads to other sections of the city.
[ Exits: north east south west ]
(Blue Aura) A city guard patrols the wall road.
(Blue Aura) A city guard patrols the wall road.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.

541H 239M 215V > Eastern Entrance To Kir Drax'in
   You are standing just outside of the eastern entrance of Kir Drax'in.
The road here is wide and well-maintained, and runs west through the gate
and east into a lush pine forest.  There is a guarded checkpoint on both 
sides of the gate, controlling the flow of traffic in and out of the city.
[ Exits: east west ]
A hybrid warg runs the streets, looking for fresh kills.
(Blue Aura) A city guardsman stands watch here.
(Blue Aura) A city guardsman stands watch here.
(Blue Aura) A city guardsman stands watch here.

541H 239M 213V > 
Rage tells your clan, 'I remember you laughin at it'

541H 239M 213V > w
n
Eastern Gate
   You are standing at the eastern gate of the great city of Kir Drax'in,
where the massive defensive wall that forms the city's perimeter opens
enough to allow passage for the steady stream of people who go in and out
of the city at all hours of the day.  The bustle of the Kir Drax'in Market
begins just west of here, and to the north and south a narrow wall road
leads to other sections of the city.
[ Exits: north east south west ]
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.

541H 239M 211V > Eastern Wall Road
  You stand on the eastern wall road of Kir Drax'in.  To the south scores
of people mill about the eastern gates while the church guards frantically
attempt to maintain order over those coming and going through the gates.
The narrow wall road leads off to the north.
[ Exits: north south ]
A lithe blonde prostitute flaunts her wares.

541H 239M 209V > n
Eastern Wall Road
   You are standing on the road that runs along the perimeter of Kir Drax'in.
To the south you can hear the crowd on Market Street, as well as the bellows
of the guards at the eastern gate.  The wall road intersects to the west with
the Avenue of the Gods, and continues its path around the city to your north.
[ Exits: north south west ]

541H 239M 207V > n
Eastern Wall Road
   The walls of the building to your west are smooth and clean, belonging
no doubt to a temple of some faith.  There are long, narrow windows, but they
are set too high for you to see inside.  The wall road appears to intersect
with a broader concourse to your south, and wind its way though the back-ways
of the city to your north.
[ Exits: north south ]
A hybrid warg runs the streets, looking for fresh kills.

541H 239M 205V > n
Eastern Wall Road
   You are standing on the perimeter road that runs along the wall of
Kir Drax'in.  You are definitely in the temple district of the city, as
evidenced by the elaborate reliefs on the buildings. You can smell the
heavy scent of incense coming from several windows and doorways along the
road, which winds its way to the north and south.
 [ Exits: north south ]

541H 239M 203V > n
n
Eastern Wall Road
   You are walking down a side road that serves as the boundary between the
city of Kir Drax'in and the thick walls that protect it.  This section of
road winds its way north and south through the temple district.  Ahead of you,
an arch has been erected over the road, to serve as a buttress between the
city wall, and a particularly weak looking building with a slated sloping roof.
 [ Exits: north south ]
(Blue Aura) A zealot tells you how to be saved.

541H 239M 201V > Eastern Wall Road
   The wall road makes a corner just to the north of here, turning to run
west towards the city centre.  You are at the edge of the temple district,
where practioners of lesser faiths keep their houses of prayer.  This area of
the city is well cleaned and well guarded.  You feel safe here, even on the
dim, twisty wall road.  The temple district continues to the south.
[ Exits: north south ]

541H 239M 199V > s
Eastern Wall Road
   You are walking down a side road that serves as the boundary between the
city of Kir Drax'in and the thick walls that protect it.  This section of
road winds its way north and south through the temple district.  Ahead of you,
an arch has been erected over the road, to serve as a buttress between the
city wall, and a particularly weak looking building with a slated sloping roof.
 [ Exits: north south ]
(Blue Aura) A zealot tells you how to be saved.

541H 239M 197V > k zea
You OBLITERATE a zealot with your deadly slash!!
A zealot is mortally wounded, and will die soon, if not aided.

541H 239M 197V A:(nearly dead) > n

Your powerful slash cleanly cuts off a zealot's head, which rolls away with a look of horror on it.
A zealot is dead!  R.I.P.
You receive 23 experience points.
You loot 10 gold from the corpse.
Your blood freezes as you hear a zealot's death cry.
The corpse of a zealot seems to be empty.

541H 239M 197V > n
Eastern Wall Road
   The wall road makes a corner just to the north of here, turning to run
west towards the city centre.  You are at the edge of the temple district,
where practioners of lesser faiths keep their houses of prayer.  This area of
the city is well cleaned and well guarded.  You feel safe here, even on the
dim, twisty wall road.  The temple district continues to the south.
[ Exits: north south ]

541H 239M 195V > Northeastern Wall Road
   The street runs south and west here, bordered to the north and east by
the city ramparts that keep the beasts of the forest and invading forces
out of Kir Drax'in. Just to the southwest, a large black crystal temple
rises high, it's shiny mirror-like surface a stark contrast to the rough
stone around it. Off to the west, you can see the larger city temple, 
which is partially obscured from view by a sturdy-looking tower.
[ Exits: south west ]

541H 239M 193V > n
Alas, you cannot go that way...

541H 239M 193V > w
w
Northern Wall Road
   A proliferation of dingy buildings block your way to the south, and this
narrow street runs right against the city ramparts to the north. The road
follows the wall east and west along the northern perimeter of the city, the
bulk of which lies to the southwest. There you can see a solid-looking tower
flanked by two temples, one topped with ornate spires, the other seemingly
made of black crystal. To the east the road turns south and follows the wall.
[ Exits: east west ]

541H 239M 191V > Northern Wall Road
   A proliferation of dingy buildings block your way to the south, and this
narrow street runs right against the city ramparts to the north. The road
follows the wall east and west along the northern perimeter of the city, the
bulk of which lies to the southwest. There you can see a solid-looking tower
flanked by two temples, one topped with ornate spires, the other seemingly
made of black crystal.
[ Exits: east west ]

541H 239M 189V > w
Northern Wall Road
   The road beneath your feet follows the the rough grey stone of the city
wall that blocks your passage to the north. To the east you see it turn
southward, while just west of here it intersects with a busier street.  To
the southwest a well-fortified tower projects into your view of the temple.
[ Exits: east west ]

541H 239M 187V > w
w
Northern Wall Road
   You stand on a narrow cobblestone road which separates the city of Kir
Drax'in from the high ramparts that protect it.  The tall stone tower to
your southwest seems to mark the edge of the temple district.  You notice
that the buildings here change from ornate structure to more dull, sterile
buildings that are a hallmark of a modern city.  The wall road runs east
and west.
[ Exits: east west ]

541H 239M 185V > w
Northern Wall Road
   You stand on the narrow perimeter road which surrounds the city of Kir
Drax'in.  Further to the west, the perimeter road intersects with a broader
street running south, and also continues on to the west.  You are just to
the north of a large stone tower which is decorated with flags inscribed
with mystic symbols.  The wall road leads east and west.
[ Exits: east west ]
(Blue Aura) A beggar asks for your loose change.

541H 239M 183V > w

Rage tells your clan, 'maybe I'm thinkin of therana'

541H 239M 183V > Northern Wall Road
   The road runs east and north here, and connects to the south onto the
Street of Wizardry. To the southwest the graceful yet ominous spires of
the city temple loom over you, and a smaller tower to the south rises
above the roof of the shop blocking your vision to the southeast.
[ Exits: north east south ]

541H 239M 181V > Alas, you cannot go that way...

541H 239M 181V > e
Northern Wall Road
   You stand on the narrow perimeter road which surrounds the city of Kir
Drax'in.  Further to the west, the perimeter road intersects with a broader
street running south, and also continues on to the west.  You are just to
the north of a large stone tower which is decorated with flags inscribed
with mystic symbols.  The wall road leads east and west.
[ Exits: east west ]
(Blue Aura) A beggar asks for your loose change.

541H 239M 179V > k beg

Rage tells your clan, 'shrug'

541H 239M 179V > You OBLITERATE a beggar with your deadly slash!!
A beggar is mortally wounded, and will die soon, if not aided.

541H 239M 179V A:(nearly dead) > sc

Your powerful slash cleanly cuts off a beggar's head, which rolls away with a look of horror on it.
A beggar is dead!  R.I.P.
You receive 23 experience points.
You loot 3 gold from the corpse.
Your blood freezes as you hear a beggar's death cry.
The corpse of a beggar seems to be empty.

541H 239M 179V > Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 239(273)  Movement points: 179(288)
You are neutral, how boring.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 1071 gold coins    Coins in bank: 44080 gold coins
Kills: 11716  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is almost too heavy to lift.
You are standing.
You are summonable by other players.
Spells affecting you:
     protection from evil         sanctuary               
     detect invisibility          holy ward               
     detect alignment        
541H 239M 179V > w
Northern Wall Road
   The road runs east and north here, and connects to the south onto the
Street of Wizardry. To the southwest the graceful yet ominous spires of
the city temple loom over you, and a smaller tower to the south rises
above the roof of the shop blocking your vision to the southeast.
[ Exits: north east south ]

541H 239M 177V > n
Northern Wall Road
   The stone wall to your north and east is barely off of the crude
cobblestone road on which you stand. To the southwest rises the back
wall of the temple, and to the west you can see this road turn to
the south where it meets the city rampart.
[ Exits: south west ]

541H 239M 175V > w
w
Northern Wall Road
   You are at the northern part of the wall that surrounds the city. To
the south lies the massive spire-topped temple, and to the east and west
the wall bends southward. The rough, chiseled stone of the wall rises
high above you, but to the east you can see a few treetops above the
bits of glass and pottery inset into the wall's top surface.
[ Exits: east west ]
(Blue Aura) An acolyte priestess runs errands for her mistress.

541H 239M 173V > Northern Wall Road
  You stand on the northern perimeter road of Kir Drax'in.  There is relatively
little traffic here, as the wall road is usually only used by guard patrols and
servants on errands.  There seem to be many scantly glad girls walking along
the wall road though, which makes you think that people may be doing other
kinds of errands here as well.
[ Exits: east west ]

541H 239M 171V > e
Northern Wall Road
   You are at the northern part of the wall that surrounds the city. To
the south lies the massive spire-topped temple, and to the east and west
the wall bends southward. The rough, chiseled stone of the wall rises
high above you, but to the east you can see a few treetops above the
bits of glass and pottery inset into the wall's top surface.
[ Exits: east west ]
(Blue Aura) An acolyte priestess runs errands for her mistress.

541H 239M 169V > k pri
You OBLITERATE an acolyte priestess with your deadly slash!!
An acolyte priestess is mortally wounded, and will die soon, if not aided.

541H 239M 169V An:(nearly dead) > sc

An acolyte priestess cries out in agony as you slash her ribcage open!
An acolyte priestess is dead!  R.I.P.
You receive 23 experience points.
Your blood freezes as you hear an acolyte priestess's death cry.
The corpse of an acolyte priestess seems to be empty.

541H 239M 169V > Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 239(273)  Movement points: 169(288)
You are little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 1071 gold coins    Coins in bank: 44080 gold coins
Kills: 11717  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is almost too heavy to lift.
You are standing.
You are summonable by other players.
Spells affecting you:
     protection from evil         sanctuary               
     detect invisibility          holy ward               
     detect alignment        
541H 239M 169V > w
Northern Wall Road
  You stand on the northern perimeter road of Kir Drax'in.  There is relatively
little traffic here, as the wall road is usually only used by guard patrols and
servants on errands.  There seem to be many scantly glad girls walking along
the wall road though, which makes you think that people may be doing other
kinds of errands here as well.
[ Exits: east west ]

541H 239M 167V > w
Northern Wall Road
   You stand on the wall road which separates the city of Kir Drax'in from
the towering bulwark that protects it.  The road is especially narrow here
as it passes between the city wall and the walls of the arena.  This road
must be for pedestrian traffic only.
[ Exits: east west ]
A petitioner tries to get you to sign something.

541H 239M 165V > w
Northern Wall Road
  The perimeter road the surrounds the city runs east and west here, between
the towering northern city wall and the white walls of the city arena.  The
street here is mostly deserted, its only occupants being guards on patrol or
people hurrying on their way to someplace else.
[ Exits: east west ]

541H 239M 163V > w
w
Northern Wall Road
  The wall road twists here to avoid a large chunk of stone that the cities
builders must have been unable to remove.  It looks as if something was once
etched into the flat surface of the stone, but time and the elements have
taken their toll, leaving the markings illegible.  The city wall looms above
you to your immediate north, and the white washed walls of the arena are to
your south.  The narrow wall road leads east and west.
[ Exits: east west ]
(Blue Aura) A carpenter sings loudly.

541H 239M 161V > Northern Wall Road
   You are standing in the far northwestern corner of the city of Kir Drax'in.
The wall road takes a corner here, to run against the wall to the east and
south, where it disappears through a slew of buildings and shadows. The city
arena dominates this section of the city, as well as your view to the south east.
[ Exits: east south ]

541H 239M 159V > e
k car
Northern Wall Road
  The wall road twists here to avoid a large chunk of stone that the cities
builders must have been unable to remove.  It looks as if something was once
etched into the flat surface of the stone, but time and the elements have
taken their toll, leaving the markings illegible.  The city wall looms above
you to your immediate north, and the white washed walls of the arena are to
your south.  The narrow wall road leads east and west.
[ Exits: east west ]
(Blue Aura) A carpenter sings loudly.

541H 239M 157V > You OBLITERATE a carpenter with your deadly slash!!
A carpenter is mortally wounded, and will die soon, if not aided.

541H 239M 157V A:(nearly dead) > 
Your slash at a carpenter results in a pool of blood and his immediate death!
A carpenter is dead!  R.I.P.
You receive 23 experience points.
You loot 6 gold from the corpse.
Your blood freezes as you hear a carpenter's death cry.
The corpse of a carpenter seems to be empty.

541H 239M 157V > w
Northern Wall Road
   You are standing in the far northwestern corner of the city of Kir Drax'in.
The wall road takes a corner here, to run against the wall to the east and
south, where it disappears through a slew of buildings and shadows. The city
arena dominates this section of the city, as well as your view to the south east.
[ Exits: east south ]

541H 239M 155V > w
Alas, you cannot go that way...

541H 239M 155V > s
sc
Western Wall Road
  You stand on a narrow cobblestone road that runs the perimeter of the city.
The road here on the west side of the city runs between the city walls and
the Kir Drax'in stadium.  It looks as if the wall road comes to a junction
up ahead to the north, and it continues its passage between the two high
walls to the south.
[ Exits: north south ]
(Blue Aura) A singing drunk vomits on the ground.

541H 239M 153V > Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 239(273)  Movement points: 153(288)
You are little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 1077 gold coins    Coins in bank: 44080 gold coins
Kills: 11718  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is almost too heavy to lift.
You are standing.
You are summonable by other players.
Spells affecting you:
     protection from evil         sanctuary               
     detect invisibility          holy ward               
     detect alignment        
541H 239M 153V > k drunk
You OBLITERATE a singing drunk with your deadly slash!!
A singing drunk is mortally wounded, and will die soon, if not aided.

541H 239M 153V A:(nearly dead) > sc

Your powerful slash cleanly cuts off a singing drunk's head, which rolls away with a look of horror on it.
A singing drunk is dead!  R.I.P.
You receive 23 experience points.
You loot 5 gold from the corpse.
Your blood freezes as you hear a singing drunk's death cry.
The corpse of a singing drunk seems to be empty.

541H 239M 153V > Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 239(273)  Movement points: 153(288)
You are little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 1082 gold coins    Coins in bank: 44080 gold coins
Kills: 11719  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is almost too heavy to lift.
You are standing.
You are summonable by other players.
Spells affecting you:
     protection from evil         sanctuary               
     detect invisibility          holy ward               
     detect alignment        
541H 239M 153V > s
Western Wall Road
   The long wall road continues here, bordered by the wall city ramparts
to your immediate west and the stone walls and marble columns of the
ancient stadium to your east.  You may follow the road as it runs along
the wall to the north or south.
[ Exits: north south ]
(Blue Aura) A carpenter sings loudly.

541H 239M 151V > s
Western Wall Road
   The cobblestoned wall road runs north and south between the high ramparts
that compose the city wall of Kir Drax'in and the white washed walls and
crumbling marble columns of the Kir Drax'in Arena. Despite being narrow and
slightly unacommodating, the streets here look clean, safe, and relatively
well trafficked.
[ Exits: north south ]

541H 239M 149V > n
k car
Western Wall Road
   The long wall road continues here, bordered by the wall city ramparts
to your immediate west and the stone walls and marble columns of the
ancient stadium to your east.  You may follow the road as it runs along
the wall to the north or south.
[ Exits: north south ]
(Blue Aura) A carpenter sings loudly.

541H 239M 147V > You OBLITERATE a carpenter with your deadly slash!!
A carpenter is mortally wounded, and will die soon, if not aided.

541H 239M 147V A:(nearly dead) > 
Your powerful slash cleanly cuts off a carpenter's head, which rolls away with a look of horror on it.
A carpenter is dead!  R.I.P.
You receive 23 experience points.
You loot 6 gold from the corpse.
Your blood freezes as you hear a carpenter's death cry.
The corpse of a carpenter seems to be empty.

541H 239M 147V > sc
Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 239(273)  Movement points: 147(288)
You are little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 1088 gold coins    Coins in bank: 44080 gold coins
Kills: 11720  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is almost too heavy to lift.
You are standing.
You are summonable by other players.
Spells affecting you:
     protection from evil         sanctuary               
     detect invisibility          holy ward               
     detect alignment        
541H 239M 147V > s
s
Western Wall Road
   The cobblestoned wall road runs north and south between the high ramparts
that compose the city wall of Kir Drax'in and the white washed walls and
crumbling marble columns of the Kir Drax'in Arena. Despite being narrow and
slightly unacommodating, the streets here look clean, safe, and relatively
well trafficked.
[ Exits: north south ]

541H 239M 145V > Western Wall Road
   You are standing on the narrow cobblestone wall road that surrounds the
city of Kir Drax'in.  The high city walls tower over your head to the west
and the walls and columns of the arena block your way east.  The city wall
road continues to the north and south.
[ Exits: north south ]
A hybrid warg runs the streets, looking for fresh kills.

541H 239M 143V > 
A zealot arrives from the south.

541H 239M 143V > s
Western Wall Road
   You are standing on the narrow wall road that separates the city proper
from the massive protective walls that tower over your head to the west.
The Kir Drax'in Arena is directly to your east, although you can't see an
entrance from here.  The wall road continues south where it merges with a
broader concourse, and continues to wind its way along the wall to the
north.
[ Exits: north south ]

541H 239M 141V > n
k zea
Western Wall Road
   You are standing on the narrow cobblestone wall road that surrounds the
city of Kir Drax'in.  The high city walls tower over your head to the west
and the walls and columns of the arena block your way east.  The city wall
road continues to the north and south.
[ Exits: north south ]
(Blue Aura) A zealot tells you how to be saved.
A hybrid warg runs the streets, looking for fresh kills.

541H 239M 139V > You OBLITERATE a zealot with your deadly slash!!
A zealot is mortally wounded, and will die soon, if not aided.

541H 239M 139V A:(nearly dead) > sc

You beautifully slash a zealot into two parts -- both dead.
A zealot is dead!  R.I.P.
You receive 23 experience points.
You loot 10 gold from the corpse.
Your blood freezes as you hear a zealot's death cry.
The corpse of a zealot seems to be empty.

541H 239M 139V > s
Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 239(273)  Movement points: 139(288)
You are little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 1098 gold coins    Coins in bank: 44080 gold coins
Kills: 11721  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is almost too heavy to lift.
You are standing.
You are summonable by other players.
Spells affecting you:
     protection from evil         sanctuary               
     detect invisibility          holy ward               
     detect alignment        
541H 239M 139V > Western Wall Road
   You are standing on the narrow wall road that separates the city proper
from the massive protective walls that tower over your head to the west.
The Kir Drax'in Arena is directly to your east, although you can't see an
entrance from here.  The wall road continues south where it merges with a
broader concourse, and continues to wind its way along the wall to the
north.
[ Exits: north south ]

541H 255M 159V > s
Western Wall Road
   You walk down the narrow perimeter road that runs the length of the walls
of Kir Drax'in.  To your east the road merges with the broad Avenue of the
Gods and to your south you can see the bustle that surrounds the western
gate of the city.  The wall road leads north from here running between the
city wall and the walls of the Arena.
[ Exits: north east south ]

541H 255M 157V > s
Western Wall Road
   You are standing on the road that runs the length of the western wall of
Kir Drax'in. Looking to the north and south, you can see roads heading away 
from Wall Road to the east. Also, you can see the western gates of Kir Drax'in 
just south of here.
[ Exits: north south ]

541H 255M 155V > n
e
Western Wall Road
   You walk down the narrow perimeter road that runs the length of the walls
of Kir Drax'in.  To your east the road merges with the broad Avenue of the
Gods and to your south you can see the bustle that surrounds the western
gate of the city.  The wall road leads north from here running between the
city wall and the walls of the Arena.
[ Exits: north east south ]
(Blue Aura) A wandering minstrel plays his flute.
(Blue Aura) A zealot tells you how to be saved.

541H 255M 153V > The Avenue of the Gods
  You stand on the broad Avenue of the Gods in the city of Kir Drax'in.  To
your north is the corner of the grand stadium of Kir Drax'in.  The Avenue forms
a junction with the city wall road immediately to your west.  To your south,
there is an ivy-covered marble doorway set into an otherwise dull brick wall.
 [ Exits: east south west ]

541H 255M 151V > w
k zea
Western Wall Road
   You walk down the narrow perimeter road that runs the length of the walls
of Kir Drax'in.  To your east the road merges with the broad Avenue of the
Gods and to your south you can see the bustle that surrounds the western
gate of the city.  The wall road leads north from here running between the
city wall and the walls of the Arena.
[ Exits: north east south ]
(Blue Aura) A wandering minstrel plays his flute.
(Blue Aura) A zealot tells you how to be saved.

541H 255M 149V > You OBLITERATE a zealot with your deadly slash!!
A zealot is mortally wounded, and will die soon, if not aided.

541H 255M 149V A:(nearly dead) > 
You beautifully slash a zealot into two parts -- both dead.
A zealot is dead!  R.I.P.
You receive 23 experience points.
You loot 11 gold from the corpse.
Your blood freezes as you hear a zealot's death cry.
The corpse of a zealot seems to be empty.

541H 255M 149V > k mi n
You OBLITERATE a wandering minstrel with your deadly slash!!
A wandering minstrel is mortally wounded, and will die soon, if not aided.

541H 255M 149V A:(nearly dead) > 
A wandering minstrel cries out in agony as you slash his ribcage open!
A wandering minstrel is dead!  R.I.P.
You receive 23 experience points.
You loot 10 gold from the corpse.
Your blood freezes as you hear a wandering minstrel's death cry.
The corpse of a wandering minstrel seems to be empty.

541H 255M 149V > e
sc
The Avenue of the Gods
  You stand on the broad Avenue of the Gods in the city of Kir Drax'in.  To
your north is the corner of the grand stadium of Kir Drax'in.  The Avenue forms
a junction with the city wall road immediately to your west.  To your south,
there is an ivy-covered marble doorway set into an otherwise dull brick wall.
 [ Exits: east south west ]

541H 255M 147V > Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 255(273)  Movement points: 147(288)
You are little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 1119 gold coins    Coins in bank: 44080 gold coins
Kills: 11723  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is almost too heavy to lift.
You are standing.
You are summonable by other players.
Spells affecting you:
     protection from evil         sanctuary               
     detect invisibility          holy ward               
     detect alignment        
541H 255M 147V > e
The Avenue of the Gods
   You are standing on the far western end of the Avenue of the Gods. The
roar of the crowds in the large stadium to your north is nearly deafening.
South of here, an ivy covered wall blocks your path. The avenue continues
to the east.
[ Exits: east west ]

541H 255M 145V > e
The Avenue of the Gods
   Most of the people on this part of the avenue seem to be heading either
to or from the entrance of the large stadium to your north.  The enormous
building is made mostly of marble and is an awe-inspiring sight to behold.
South of here, an ivy covered wall blocks your passage. The avenue continues
to the east and west.
[ Exits: north east west ]
(Blue Aura) A citizen is standing here.
(Blue Aura) A zealot tells you how to be saved.

541H 255M 143V > 
The citizen leaves west.

541H 255M 143V > k cit
They don't seem to be here.

541H 255M 143V > k zea
You OBLITERATE a zealot with your deadly slash!!
A zealot is mortally wounded, and will die soon, if not aided.

541H 255M 143V A:(nearly dead) > w
k cit

Your slash at a zealot results in a pool of blood and his immediate death!
A zealot is dead!  R.I.P.
You receive 23 experience points.
You loot 11 gold from the corpse.
Your blood freezes as you hear a zealot's death cry.
The corpse of a zealot seems to be empty.

541H 255M 143V > The Avenue of the Gods
   You are standing on the far western end of the Avenue of the Gods. The
roar of the crowds in the large stadium to your north is nearly deafening.
South of here, an ivy covered wall blocks your path. The avenue continues
to the east.
[ Exits: east west ]
(Blue Aura) A citizen is standing here.

541H 255M 141V > You OBLITERATE the citizen with your deadly slash!!
The citizen is mortally wounded, and will die soon, if not aided.

541H 255M 141V Citizen:(nearly dead) > 
Your powerful slash cleanly cuts off the citizen's head, which rolls away with a look of horror on it.
The citizen is dead!  R.I.P.
You receive 23 experience points.
You loot 10 gold from the corpse.
Your blood freezes as you hear the citizen's death cry.
The corpse of the citizen seems to be empty.

541H 255M 141V > sc
Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 255(273)  Movement points: 141(288)
I actually think you would kill your own mother.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 1140 gold coins    Coins in bank: 44080 gold coins
Kills: 11725  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is almost too heavy to lift.
You are standing.
You are summonable by other players.
Spells affecting you:
     protection from evil         sanctuary               
     detect invisibility          holy ward               
     detect alignment        
541H 255M 141V > e
e
e
The Avenue of the Gods
   Most of the people on this part of the avenue seem to be heading either
to or from the entrance of the large stadium to your north.  The enormous
building is made mostly of marble and is an awe-inspiring sight to behold.
South of here, an ivy covered wall blocks your passage. The avenue continues
to the east and west.
[ Exits: north east west ]
The hacked up, bloody corpse of a zealot is lying here.        

541H 255M 139V > The Avenue of the Gods
   You are standing on a wide street with crowds of people wandering around
in all directions. It's a wonder that anyone gets anywhere in this traffic.
North of here, a huge stadium looms over you, while to the south, an ivy
covered wall blocks your way.  The avenue continues to the east and west.
[ Exits: east west ]

541H 255M 137V > The Avenue of the Gods
   Stretching out to the east and west of you is Kir Drax'in's famous Avenuewear all

of the Gods. The statues lining the street are large and forbidding. South
of here, a sign the says "Post Office of Kir Drax'in" hangs over a small
building. To the north, you see the outer wall of the guard's barracks.
[ Exits: east south west ]

541H 255M 135V > You wear an unholy mask on your face.
It is too heavy for you to use.
You wear a demonic helm on your head.
You wear a suit of spiked, black armor on your body.
You're already wearing something on your body.

541H 255M 135V > wield sword
You're already wielding a weapon.

541H 255M 135V > hold egg
e
You grab a Faberge egg.

541H 255M 135V > e
eq
The Avenue of the Gods
   This wide road is decorated on both sides by huge life-like statues of
the gods and goddesses of the world. The cobblestones beneath your feet
are old and worn, but well tended. To the south, you see the entrance to
a building set up to help those in need. To the east, you see Temple
Square, intersection of Main and the Avenue of the Gods. To the north,
the Street of Swords runs between the temple and the guard's barracks.
   The avenue continues to the west.
[ Exits: north east south west ]
(Blue Aura) A citizen is standing here.
(Red Aura) A street urchin gives you a pitiful look.

541H 255M 133V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
AzureDrake ... Shadow Hearted Warrior ... {darkmacaws husband} is standing here. (Red Aura)

541H 255M 131V > You are using:
<worn on finger>     an ancient ring (covered)
<worn on finger>     an ancient ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       a suit of spiked, black armor (humming) (covered)
<worn on head>       a demonic helm
<worn on legs>       dragon scale leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of sharp steel claws
<worn on arms>       some black steel greaves (humming)
<worn as shield>     a golden shield (glowing)
<worn about body>    an iron cloak
<worn about waist>   a weighted chain
<worn around wrist>  an arcane bracer (glowing)
<worn around wrist>  an arcane bracer (glowing)
<wielded>            the Sun Blade
<held>               a Faberge egg (glowing)
<worn about legs>    some burnt leg guards
<worn on face>       an unholy mask
<hovering near head> the orb of power

541H 255M 131V > rem sun
You stop using the Sun Blade.

541H 255M 131V > wield sword
You wield a Lightning sword.

541H 255M 131V > put sun chest
n
You put the Sun Blade in a large inlaid chest.

541H 255M 131V > inv
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
A mystical circle has been drawn on the ground here.           
Tristan Hydrasword [REV] is sleeping here. (Blue Aura)
...he glows with a bright light!
Xungon Ecir is standing here. (Red Aura)
Alain [REV] (invisible) is sleeping here. (Blue Aura)
Folken the Semi-Delirious is sleeping here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is sleeping here.
Farius the Dancing Cleric is sleeping here.
Charlie  is sleeping here. (Red Aura)

541H 255M 129V > You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a bag                                                           5 pts
  1   a large inlaid chest                                           99 pts
  1   a large wine barrel                                             8 pts
  1   a robe of many pockets                                         71 pts

541H 255M 129V > l
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
A mystical circle has been drawn on the ground here.           
Tristan Hydrasword [REV] is sleeping here. (Blue Aura)
...he glows with a bright light!
Xungon Ecir is standing here. (Red Aura)
Alain [REV] (invisible) is sleeping here. (Blue Aura)
Folken the Semi-Delirious is sleeping here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is sleeping here.
Farius the Dancing Cleric is sleeping here.
Charlie  is sleeping here. (Red Aura)

541H 255M 129V > 
Farius awakens.

541H 255M 129V > 
Farius clambers to her feet.

541H 255M 129V > 
Farius leaves east.

541H 255M 129V > 
Cuthbert has entered the game.

541H 255M 129V > 
Cuthbert focuses his will...

541H 255M 129V > 
Cuthbert focuses his will...

541H 255M 129V > 
Farius arrives from the east.

541H 255M 129V > 
Farius lies down and falls asleep.

541H 255M 129V > 
Cuthbert lies down and falls asleep.

541H 255M 129V > 
Your stomach growls with hunger.
The circle on the ground slowly fades away.

541H 273M 162V > s
s
s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
AzureDrake ... Shadow Hearted Warrior ... {darkmacaws husband} is standing here. (Red Aura)

541H 273M 160V > Main Street
   You stand on a street running from the Temple of the Cross to your north
to the city gates of Kir Drax'in far to the south.  East of here is the front
entrance to a well-lit inn.  Temple Square is just to your north, and the
Market Square is just to your south.
[ Exits: north east south ]
A tiny pile of gold coins is lying here.                       

541H 273M 158V > Market Square
   This busy square drink fou
lies in the heart of the city.  Travelers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
(Blue Aura) A carpenter sings loudly.

541H 273M 156V > drink fou
drink fou
You drink the clear water.
Your stomach growls with hunger.
You don't feel thirsty any more.

541H 273M 156V > drink fou
If you drink any more, you'll explode!

541H 273M 156V > drink fou
drink fou
n
If you drink any more, you'll explode!

541H 273M 156V > If you drink any more, you'll explode!

541H 273M 156V > n
If you drink any more, you'll explode!

541H 273M 156V > n
If you drink any more, you'll explode!

541H 273M 156V > Main Street
   You stand on a street running from the Temple of the Cross to your north
to the city gates of Kir Drax'in far to the south.  East of here is the front
entrance to a well-lit inn.  Temple Square is just to your north, and the
Market Square is just to your south.
[ Exits: north east south ]
A tiny pile of gold coins is lying here.                       

541H 273M 154V > 
Charlie arrives from the north.

541H 273M 154V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
AzureDrake ... Shadoinv
w Hearted Warrior ... {darkmacaws husband} is standing here. (Red Aura)

541H 273M 152V > Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
Farius the Dancing Cleric is sleeping here.
Cuthbert follows Roland to the Dark Tower... [REV] is sleeping here. (Blue Aura)
Tristan Hydrasword [REV] is sleeping here. (Blue Aura)
...he glows with a bright light!
Xungon Ecir is standing here. (Red Aura)
Alain [REV] (invisible) is sleeping here. (Blue Aura)
Folken the Semi-Delirious is sleeping here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is sleeping here.

541H 273M 150V > You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a bag                                                           5 pts
  1   a large inlaid chest                                           99 pts
  1   a large wine barrel                                             8 pts
  1   a robe of many pockets                                         71 pts

541H 273M 150V > 
Cuthbert awakens.

541H 273M 150V > 
Cuthbert clambers to his feet.

541H 273M 150V > 
Farius awakens.

541H 273M 150V > 
Farius clambers to her feet.

541H 273M 150V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

541H 273M 150V > 
Cuthbert shivers and transforms into a vampire!

541H 273M 150V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

541H 273M 150V > 
Pyro awakens.

541H 273M 150V > 
Pyro clambers to his feet.

541H 273M 150V > 
Pyro utters the words, 'qfoi yaam'.
Pyro creates a Magic Mushroom.

541H 273M 150V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

541H 273M 150V > 
Pyro utters the words, 'qfoi yaam'.
Pyro creates a Magic Mushroom.

541H 273M 150V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

541H 273M 150V > 
Cuthbert focuses his will...

541H 273M 150V > 
Pyro eats a Magic Mushroom.

541H 273M 150V > 
Pyro eats a Magic Mushroom.

541H 273M 150V > 
Pyro stares at Tristan and utters the words, 'gibqheabral'.
Tristan is surrounded by a white aura.

541H 273M 150V > 
Farius gives a Magic Mushroom to Alain.
Farius gives a Magic Mushroom to Alain.
Farius gives a Magic Mushroom to Alain.
Farius gives a Magic Mushroom to Alain.
Farius gives a Magic Mushroom to Alain.

541H 273M 150V > 
Farius lies down and falls asleep.

541H 273M 150V > 
Pyro stares at Tristan and utters the words, 'gibqheabral'.
Tristan is surrounded by a white aura.

541H 273M 150V > 
Farius awakens.

541H 273M 150V > 
Farius clambers to her feet.

541H 273M 150V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

541H 273M 150V > 
Cuthbert focuses his will...
Pyro stares at Tristan and utters the words, 'gibqheabral'.
Tristan is surrounded by a white aura.

541H 273M 150V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

541H 273M 150V > 
Pyro lies down and falls asleep.

541H 273M 150V > 
Cuthbert lies down and falls asleep.

541H 273M 150V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

541H 273M 150V > look
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
Cuthbert follows Roland to the Dark Tower... [REV] is sleeping here. (Blue Aura)
Farius the Dancing Cleric is standing here.
Tristan Hydrasword [REV] is sleeping here. (Blue Aura)
...he glows with a bright light!
Xungon Ecir is standing here. (Red Aura)
Alain [REV] (invisible) is sleeping here. (Blue Aura)
Folken the Semi-Delirious is sleeping here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is sleeping here.

541H 273M 150V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

541H 273M 150V > 
AzureDrake arrives from the south.

541H 273M 150V > 
Farius gives you a Magic Mushroom.
Farius gives you a Magic Mushroom.
Farius gives you a Magic Mushroom.
Farius gives you a Magic Mushroom.

541H 273M 150V > 
Farius lies down and falls asleep.

541H 273M 150V > eat mush
eat mush
eat mush
eat mush
You eat a Magic Mushroom.

541H 273M 150V > You eat a Magic Mushroom.
You are full.

541H 273M 150V > You eat a Magic Mushroom.
You are full.

541H 273M 150V > You eat a Magic Mushroom.
You are full.
AzureDrake leaves north.

541H 273M 150V > l
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
Cuthbert follows Roland to the Dark Tower... [REV] is sleeping here. (Blue Aura)
Farius the Dancing Cleric is sleeping here.
Tristan Hydrasword [REV] is sleeping here. (Blue Aura)
...he glows with a bright light!
Xungon Ecir is standing here. (Red Aura)
Alain [REV] (invisible) is sleeping here. (Blue Aura)
Folken the Semi-Delirious is sleeping here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is sleeping here.

541H 273M 150V > 'What are direcs to barrows
l
You say 'What are direcs to barrows'

541H 273M 150V > Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
Cuthbert follows Roland to the Dark Tower... [REV] is sleeping here. (Blue Aura)
Farius the Dancing Cleric is sleeping here.
Tristan Hydrasword [REV] is sleeping here. (Blue Aura)
...he glows with a bright light!
Xungon Ecir is standing here. (Red Aura)
Alain [REV] (invisible) is sleeping here. (Blue Aura)
Folken the Semi-Delirious is sleeping here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is sleeping here.

541H 273M 150V > look
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
Cuthbert follows Roland to the Dark Tower... [REV] is sleeping here. (Blue Aura)
Farius the Dancing Cleric is sleeping here.
Tristan Hydrasword [REV] is sleeping here. (Blue Aura)
...he glows with a bright light!
Xungon Ecir is standing here. (Red Aura)
Alain [REV] (invisible) is sleeping here. (Blue Aura)
Folken the Semi-Delirious is sleeping here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is sleeping here.

541H 273M 150V > 
Jamaro gossips, 'Guess you found him to'

541H 273M 150V > 
Jamaro arrives from the north.

541H 273M 150V > 
Jamaro lies down and falls asleep.

541H 273M 150V > track death
You sense a trail east from here!

541H 273M 150V > 
Whistler gossips, '3.death'

541H 273M 150V > track death
track death
track death
You sense a trail east from here!

541H 273M 150V > You sense a trail east from here!

541H 273M 150V > You sense a trail east from here!

541H 273M 150V > 
Folken awakens.

541H 273M 150V > 
Folken clambers to his feet.

541H 273M 150V > 
Tristan gossips, 'nod'

541H 273M 150V > 
Cuthbert has left the game.

541H 273M 150V > 
Folken focuses his will...

541H 273M 150V > 
Pyro wakes up screaming, with a look of death in his eyes.
Pyro awakens.
Tristan wakes up screaming, with a look of death in his eyes.
Tristan awakens.

541H 273M 183V > 
Tristan clambers to his feet.

541H 273M 183V > 
Tristan leaves south.

541H 273M 183V > 
Pyro lies down and falls asleep.

541H 273M 183V > 
Folken focuses his will...
Folken's eyes glow briefly.

541H 273M 183V > 
Jamaro gossips, 'I was with him and got him on me now, thanks'

541H 273M 183V > 
Folken focuses his will...
Folken's eyes glow briefly.

541H 273M 183V > 
Folken focuses his will...

541H 273M 183V > 
Whistler gossips, 'you ok?'

541H 273M 183V > 
Folken focuses his will...

541H 273M 183V > 
Folken leaves south.

541H 273M 183V > 
Alain awakens.

541H 273M 183V > 
Alain clambers to her feet.

541H 273M 183V > 
Alain leaves east.

541H 273M 183V > 
Jamaro gossips, 'Could use some help'

541H 273M 183V > 
Alain arrives from the east.

541H 273M 183V > 
Alain leaves west.

541H 273M 183V > 
Alain arrives from the west.

541H 273M 183V > 
Alain lies down and falls asleep.

541H 273M 183V > 
Lucy has entered the game.

541H 273M 183V > 
Whistler gossips, 'temple?'

541H 273M 183V > 
Jamaro awakens.

541H 273M 183V > 
Jamaro stops using a torch.

541H 273M 183V > 
Jamaro gossips, 'Ok'

541H 273M 183V > 
Jamaro grabs an iron fan.

541H 273M 183V > 
Jamaro puts a torch in an ender's pouch.

541H 273M 183V > 
Whistler gossips, 'coming'

541H 273M 183V > 
Folken arrives from the south.

541H 273M 183V > 
Folken lies down and falls asleep.

541H 273M 183V > 
Jamaro clambers to his feet.

541H 273M 183V > 
Jamaro leaves east.

541H 273M 183V > 
Farius awakens.

541H 273M 183V > 
Farius clambers to her feet.

541H 273M 183V > 
Farius stares at Folken and utters the words, 'gibqheabral'.
Folken is surrounded by a black aura.

541H 273M 183V > l in chest
l in robe
large (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   oriental robes                                                  4 pts
  1   an ancient staff of power                                      10 pts
          ...it glows white...it is humming
  1   a beheading axe                                                26 pts
  1   a serpentine dagger                                             6 pts
  1   the Overlord's blade                                           20 pts
          ...it is invisible ...it glows white
  1   a holy sword                                                   25 pts
          ...it glows blue...it glows white
  1   the Sun Blade                                                   7 pts

541H 273M 183V > robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   quest token                                                     1 pt
  1   a green stone                                                   1 pt
          ...it glows white
  1   an opaque potion                                                3 pts
  1   a black-banded haute                                            2 pts
          ...it is humming
  1   a green spider ring                                             1 pt
          ...it glows blue
  1   a white arrow                                                   0 pts
  5   a greenish-blue potion                                          1 pt ea.
          ...it glows white
  1   a living ring                                                   1 pt
          ...it glows white
  1   a holy mask                                                     3 pts
          ...it glows white
  1   a battered brown hat                                            3 pts
  2   a sandy cape                                                    5 pts ea.
  6   a vial of blood                                                 1 pt ea.
          ...it glows white
  1   a fire rose                                                     0 pts
          ...it glows blue
  1   a tiger eye                                                     1 pt
  2   a strange bubbly potion                                         3 pts ea.
          ...it is humming
  1   a small, white pyramid                                          1 pt
          ...it glows blue...it is humming
  2   a bone brush                                                    3 pts ea.
  7   a plain silver ring                                             0 pts ea.
  1   a dark, metal ball                                              1 pt
  1   a vial of daemon's blood                                        1 pt
  1   a weighted chain                                                4 pts
  1   a tarry black lump                                              0 pts
  1   some bone dice                                                  1 pt
  1   an ancient dagger                                               8 pts
          ...it glows blue
  3   a golden nosering                                               1 pt ea.
  1   a silver hunting horn                                           2 pts
          ...it glows white...it is humming

541H 273M 183V > 
Farius stares at Folken and utters the words, 'gibqheabral'.
Folken is surrounded by a black aura.

541H 273M 183V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

541H 273M 183V > 
With a blinding flash of light and a crack of thunder, Whistler appears!

541H 273M 183V > 
Farius stares at Folken and utters the words, 'gibqheabral'.
Folken is surrounded by a black aura.

541H 273M 183V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

541H 273M 183V > 
Farius lies down and falls asleep.

541H 273M 183V > 
Alain wakes up screaming, with a look of death in her eyes.
Alain awakens.

541H 273M 216V > 
Jamaro arrives from the east.

541H 273M 216V > 
Jamaro leaves south.

541H 273M 216V > look
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
Whistler .           - Dragon Child -            is standing here. (Blue Aura)
...she glows with a bright light!
Xungon Ecir is standing here. (Red Aura)
Lucy Lewd - diety of the lute is standing here.
Alain [REV] (invisible) is sitting here. (Blue Aura)
Farius the Dancing Cleric is sleeping here.
Pyro the Relentless is sleeping here.

541H 273M 216V > 
Jamaro arrives from the south.

541H 273M 216V > 
Whistler sits down and rests.

541H 273M 216V > 
Whistler lies down and falls asleep.

541H 273M 216V > 
Lucy sits down and rests.

541H 273M 216V > ponder
l e
You ponder over matters as they appear to you at this moment.

541H 273M 216V > l w
You look eastwards.
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]

541H 273M 216V > l s
You look westwards.
The Street of Swords
   The Street of Swords reaches a concourse with the wide Avenue of the Gods
just south of here.  This area of the city is home to mostly mercenaries and
their guilds, although it is also the home of the Kir Drax'in Holy Guard.
The largest temple in the city, the Temple of the Cross, is just up a flight
of white marble steps to your east.  The Street of Swords runs north from
here.
[ Exits: north east south ]
(Red Aura) A street urchin gives you a pitiful look.

541H 273M 216V > l n
l
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
Charlie  is standing here. (Red Aura)

541H 273M 216V > You look northwards.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. There is a
small hand painted sign posted as well.
 [ Exits: east south west ]
A horse is sitting here.
A horse stands here, flicking it's tail.

541H 273M 216V > Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!
Whistler .           - Dragon Child -            is sleeping here. (Blue Aura)
...she glows with a bright light!
Xungon Ecir is standing here. (Red Aura)
Lucy Lewd - diety of the lute is resting here.
Alain [REV] (invisible) is sitting here. (Blue Aura)
Farius the Dancing Cleric is sleeping here.
Pyro the Relentless is sleeping here.

541H 273M 216V > 
Alain clambers to her feet.

541H 273M 216V > 
Alain utters the words, 'trlsp ay gewbarubt'.
Alain draws a magic circle on the ground.

541H 273M 216V > 
Farius awakens.

541H 273M 216V > 
Farius clambers to her feet.

541H 273M 216V > 
Farius stares at Folken and utters the words, 'gibqheabral'.
Folken is surrounded by a black aura.

541H 273M 216V > 
Alain utters the words, 'gewbar'.
Tristan arrives suddenly.

541H 273M 216V > 
Jamaro asks, 'Help me out Vargus?'

541H 273M 216V > 
Farius stares at Folken and utters the words, 'gibqheabral'.
Folken is surrounded by a black aura.

541H 273M 216V > 
Farius lies down and falls asleep.

541H 273M 216V > 
Alain stares at Tristan and utters the words, 'gibqheabral'.
Tristan is surrounded by a white aura.

541H 273M 216V > look
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
A mystical circle has been drawn on the ground here.           
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!
Whistler .           - Dragon Child -            is sleeping here. (Blue Aura)
...she glows with a bright light!
Xungon Ecir is standing here. (Red Aura)
Lucy Lewd - diety of the lute is resting here.
Alain [REV] (invisible) is standing here. (Blue Aura)
Farius the Dancing Cleric is sleeping here.
Pyro the Relentless is sleeping here.

541H 273M 216V > 
Alain stares at Tristan and utters the words, 'parl xabram'.

541H 273M 216V > 
Alain lies down and falls asleep.

541H 273M 216V > 'sure
You say 'sure'

541H 273M 216V > l e
l w
You look eastwards.
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]

541H 273M 216V > ls 
You look westwards.
The Street of Swords
   The Street of Swords reaches a concourse with the wide Avenue of the Gods
just south of here.  This area of the city is home to mostly mercenaries and
their guilds, although it is also the home of the Kir Drax'in Holy Guard.
The largest temple in the city, the Temple of the Cross, is just up a flight
of white marble steps to your east.  The Street of Swords runs north from
here.
[ Exits: north east south ]
(Red Aura) A street urchin gives you a pitiful look.

541H 273M 216V > Huh?!?

541H 273M 216V > l s

Tristan junks a bronze breast plate.  It vanishes in a puff of smoke!
Tristan has been rewarded by the gods!

541H 273M 216V > l n
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
Charlie  is standing here. (Red Aura)

541H 273M 216V > l
You look northwards.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. There is a
small hand painted sign posted as well.
 [ Exits: east south west ]
A horse is sitting here.
A horse stands here, flicking it's tail.

541H 273M 216V > Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
A mystical circle has been drawn on the ground here.           
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!
Whistler .           - Dragon Child -            is sleeping here. (Blue Aura)
...she glows with a bright light!
Xungon Ecir is standing here. (Red Aura)
Lucy Lewd - diety of the lute is resting here.
Alain [REV] (invisible) is sleeping here. (Blue Aura)
Farius the Dancing Cleric is sleeping here.
Pyro the Relentless is sleeping here.

541H 273M 216V > 
Tristan junks a short sword.  It vanishes in a puff of smoke!
Tristan has been rewarded by the gods!

541H 273M 216V > 
Tristan junks a small pack.  It vanishes in a puff of smoke!
Tristan has been rewarded by the gods!

541H 273M 216V > 
Tristan junks a hand scythe.  It vanishes in a puff of smoke!
Tristan has been rewarded by the gods!

541H 273M 216V > 
Tristan junks a hand scythe.  It vanishes in a puff of smoke!
Tristan has been rewarded by the gods!

541H 273M 216V > 
Tristan junks some crude armbands.  It vanishes in a puff of smoke!
Tristan has been rewarded by the gods!

541H 273M 216V > 
Jamaro says, 'Follow me'

541H 273M 216V > 
Tristan sits down and rests.

541H 273M 216V > 
Alain awakens.

541H 273M 216V > 
Pyro wakes up screaming, with a look of death in his eyes.
Pyro awakens.
Folken tosses and turns in his sleep, must be a bad dream.

541H 273M 249V > 
Alain clambers to her feet.

541H 273M 249V > 
Pyro lies down and falls asleep.

541H 273M 249V > 
Alain stares at Tristan and utters the words, 'ubzutafi'.

541H 273M 249V > 
Alain stares at Tristan and utters the words, 'ubzutafi'.

541H 273M 249V > fol jam
You now follow Jamaro.

541H 273M 249V > sc
Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 273(273)  Movement points: 249(288)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13609998 points
Coins carried: 1140 gold coins    Coins in bank: 44080 gold coins
Kills: 11725  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect alignment        
     holy ward                    detect invisibility     
     protection from evil    
Equipment spells affecting you:
protection from good
Alain lies down and falls asleep.

541H 273M 249V > 
Tristan starts to follow Jamaro.

541H 273M 249V > 
Alain awakens.

541H 273M 249V > wake
stand
You are already awake...
Alain starts to follow Jamaro.

541H 273M 249V > You are already standing.

541H 273M 249V > 
Pyro awakens.
Alain lies down and falls asleep.

541H 273M 249V > 
Pyro clambers to his feet.

541H 273M 249V > 
Pyro utters the words, 'gibqheabral'.

541H 273M 249V > 
Pyro utters the words, 'qfoi yaam'.
Pyro creates a Magic Mushroom.

541H 273M 249V > 
Farius awakens.

541H 273M 249V > 
Farius clambers to her feet.

541H 273M 249V > 
Pyro utters the words, 'qfoi yaam'.
Pyro creates a Magic Mushroom.

541H 273M 249V > 
Farius stares at you and utters the words, 'vrogg'.
You feel righteous.

541H 273M 249V > 
Farius lies down and falls asleep.

541H 273M 249V > 
Folken awakens.
Pyro lies down and falls asleep.

541H 273M 249V > 
Folken starts to follow Jamaro.
Pyro awakens.

541H 273M 249V > 
Pyro clambers to his feet.

541H 273M 249V > 
Folken lies down and falls asleep.

541H 273M 249V > gro
But you are not the member of a group!

541H 273M 249V > 
Charlie arrives from the south.

541H 273M 249V > 
Whistler awakens.

541H 273M 249V > 
Whistler clambers to her feet.

541H 273M 249V > 
Whistler focuses her will...

541H 273M 249V > 
Pyro gives a Magic Mushroom to Charlie.
Pyro gives a Magic Mushroom to Charlie.

541H 273M 249V > 
Pyro lies down and falls asleep.

541H 273M 249V > gro

Whistler focuses her will...

541H 273M 249V > But you are not the member of a group!

541H 273M 249V > 
Whistler focuses her will...

541H 273M 249V > 
Whistler sits down and rests.

541H 273M 249V > 
Jamaro stops following Charlie.

541H 273M 249V > 
Jamaro is now a member of Jamaro's group.
Folken is now a member of Jamaro's group.
Alain is now a member of Jamaro's group.
Tristan is now a member of Jamaro's group.
You are now a member of Jamaro's group.

541H 273M 249V > 
Hyral has entered the game.

541H 273M 249V > gro
Your group consists of:
     [502H 270M  44V] [30 Pa] Jamaro (Head of group)
     [330H 396M 230V] [30 My] Folken
     [277H  22M 141V] [30 Cl] Alain
     [549H 245M 198V] [30 Pa] Tristan
     [541H 273M 249V] [30 Pa] Vargus

541H 273M 249V > 
Whistler stops resting, and clambers on her feet.

541H 273M 249V > 
Whistler starts to follow Jamaro.

541H 273M 249V > 'who is tanking
eq
You say 'who is tanking'

541H 273M 249V > l
You are using:
<worn on finger>     an ancient ring (covered)
<worn on finger>     an ancient ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       a suit of spiked, black armor (humming) (covered)
<worn on head>       a demonic helm
<worn on legs>       dragon scale leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of sharp steel claws
<worn on arms>       some black steel greaves (humming)
<worn as shield>     a golden shield (glowing)
<worn about body>    an iron cloak
<worn about waist>   a weighted chain
<worn around wrist>  an arcane bracer (glowing)
<worn around wrist>  an arcane bracer (glowing)
<wielded>            a Lightning sword (invisible) (glowing)
<held>               a Faberge egg (glowing)
<worn about legs>    some burnt leg guards
<worn on face>       an unholy mask
<hovering near head> the orb of power

541H 273M 249V > inv
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
A mystical circle has been drawn on the ground here.           
Hyral Hicks - consort of the kleptocracy is standing here. (Red Aura)
...she is surrounded by a black aura!
Tristan Hydrasword [REV] is resting here. (Blue Aura)
...he glows with a bright light!
Charlie  is standing here. (Red Aura)
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!
Whistler .           - Dragon Child -            is standing here. (Blue Aura)
...she glows with a bright light!
Folken the Semi-Delirious is sleeping here. (Red Aura)
...he is surrounded by a black aura!
Xungon Ecir is standing here. (Red Aura)
Lucy Lewd - diety of the lute is resting here.
Alain [REV] (invisible) is sleeping here. (Blue Aura)
Farius the Dancing Cleric is sleeping here.
Pyro the Relentless is sleeping here.

541H 273M 249V > You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a bag                                                           5 pts
  1   a large inlaid chest                                           99 pts
  1   a large wine barrel                                             8 pts
  1   a robe of many pockets                                         71 pts

541H 273M 249V > l e
l w
You look eastwards.
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]

541H 273M 249V > l s
You look westwards.
The Street of Swords
   The Street of Swords reaches a concourse with the wide Avenue of the Gods
just south of here.  This area of the city is home to mostly mercenaries and
their guilds, although it is also the home of the Kir Drax'in Holy Guard.
The largest temple in the city, the Temple of the Cross, is just up a flight
of white marble steps to your east.  The Street of Swords runs north from
here.
[ Exits: north east south ]

541H 273M 249V > l n
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

541H 273M 249V > l
You look northwards.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. There is a
small hand painted sign posted as well.
 [ Exits: east south west ]
A horse is sitting here.
A horse stands here, flicking it's tail.

541H 273M 249V > 
Tristan says, 'not me'

541H 273M 249V > Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
A mystical circle has been drawn on the ground here.           
Hyral Hicks - consort of the kleptocracy is standing here. (Red Aura)
...she is surrounded by a black aura!
Tristan Hydrasword [REV] is resting here. (Blue Aura)
...he glows with a bright light!
Charlie  is standing here. (Red Aura)
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!
Whistler .           - Dragon Child -            is standing here. (Blue Aura)
...she glows with a bright light!
Folken the Semi-Delirious is sleeping here. (Red Aura)
...he is surrounded by a black aura!
Xungon Ecir is standing here. (Red Aura)
Lucy Lewd - diety of the lute is resting here.
Alain [REV] (invisible) is sleeping here. (Blue Aura)
Farius the Dancing Cleric is sleeping here.
Pyro the Relentless is sleeping here.

541H 273M 249V > sc

Hyral gets a green spider ring from an ender's pouch.

541H 273M 249V > Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 273(273)  Movement points: 249(288)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13609998 points
Coins carried: 1140 gold coins    Coins in bank: 44080 gold coins
Kills: 11725  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     bless                        bless                   
     sanctuary                    detect alignment        
     holy ward                    detect invisibility     
     protection from evil    
Equipment spells affecting you:
protection from good

541H 273M 249V > 
Jamaro says, 'i shall'

541H 273M 249V > 
Hyral puts a green spider ring in an ender's pouch.

541H 273M 249V > sc
Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 273(273)  Movement points: 249(288)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13609998 points
Coins carried: 1140 gold coins    Coins in bank: 44080 gold coins
Kills: 11725  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     bless                        bless                   
     sanctuary                    detect alignment        
     holy ward                    detect invisibility     
     protection from evil    
Equipment spells affecting you:
protection from good

541H 273M 249V > 
The circle on the ground slowly fades away.

541H 273M 282V > inv

Tristan says, 'whsitler'

541H 273M 282V > You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a bag                                                           5 pts
  1   a large inlaid chest                                           99 pts
  1   a large wine barrel                                             8 pts
  1   a robe of many pockets                                         71 pts

541H 273M 282V > 
Tristan says, 'me and alain need dis'

541H 273M 282V > 
Whistler sits down and rests.

541H 273M 282V > 
Alain awakens.

541H 273M 282V > 
Alain clambers to her feet.

541H 273M 282V > 
Alain leaves west.

541H 273M 282V > 
Charlie starts to follow Jamaro.

541H 273M 282V > 
Whistler lies down and falls asleep.

541H 273M 282V > 
Pyro awakens.

541H 273M 282V > 
Pyro starts to follow Jamaro.

541H 273M 282V > 
Pyro clambers to his feet.

541H 273M 282V > 
Pyro stares at Charlie and utters the words, 'gibqheabral'.
Charlie is surrounded by a black aura.

541H 273M 282V > 
Pyro lies down and falls asleep.

541H 273M 282V > 
Jamaro tells the group, 'how many?'

541H 273M 282V > 
Alain arrives from the south.

541H 273M 282V > 
Pyro is now a member of Jamaro's group.
Charlie is now a member of Jamaro's group.
Whistler is now a member of Jamaro's group.

541H 273M 282V > 
Alain lies down and falls asleep.

541H 273M 282V > 
Farius awakens.

541H 273M 282V > 
Farius clambers to her feet.

541H 273M 282V > 
Farius stares at Folken and utters the words, 'gibqheabral'.
Folken is surrounded by a black aura.

541H 273M 282V > 
Whistler tells the group, 'need 2 ticks'

541H 273M 282V > 
Tristan tells the group, 'whenever i get dis'

541H 273M 282V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

541H 273M 282V > 
Jamaro tells the group, 'alright'

541H 273M 282V > 
Farius lies down and falls asleep.

541H 273M 282V > gt get what

Hyral stops using a twisted dagger.

541H 273M 282V > You tell the group, 'get what'

541H 273M 282V > l e
You look eastwards.
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]

541H 273M 282V > 
Hyral gets a daemon's lochaber from an ender's pouch.

541H 273M 282V > help mage




[ MAGE ]
 ---------------------------------------------------------------------------

This is the class of powerful and violent magick, but the magic user does 
not control nature, and can therefore not bless and protect.

You can improve your spells by using the practice command.

Spell list:

        1       flame arrow
        1       infravision
        2       acid blast
        2       detect invisibility
        2       detect magic
        3       chill touch
        4       invisibility
        5       burning hands
        6       strength
        7       shocking grasp
        8       sleep
        9       lightning bolt
        9       blindness

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ] 10      detect poison
        11      color spray
        12      sense life
        12      waterwalk
        13      energy drain
        14      curse
        15      fireball
        20      hellfire
        21      metalskin
        22      waterbreathe
        24      enchant armor
        25      disintegrate
        26      enchant weapon  
        28      globe of invulnerability


See also: PRACTICE, SPELLS, CLASSES, MAGICK

541H 273M 282V > Tristan tells the group, 'di's'

541H 273M 282V > Jamaro tells the group, 'dinvs'

541H 273M 282V > 
Hyral puts a daemon's lochaber in an ender's pouch.

541H 273M 282V > 
Hyral wields a twisted dagger.

541H 273M 282V > 
You feel less protected.
Whistler looks like she is having big dreams.

541H 273M 288V > 
Pyro awakens.

541H 273M 288V > 
Pyro clambers to his feet.

541H 273M 288V > 
Pyro stares at Jamaro and utters the words, 'parl xabram'.

541H 273M 288V > 
Pyro stares at Jamaro and utters the words, 'vrogg'.

541H 273M 288V > 
Pyro stares at Charlie and utters the words, 'vrogg'.

541H 273M 288V > 
Pyro lies down and falls asleep.

541H 273M 288V > 
Whistler awakens.

541H 273M 288V > 
Whistler clambers to her feet.

541H 273M 288V > 
Lucy lies down and falls asleep.

541H 273M 288V > 
Jamaro tells the group, 'One alright?'

541H 273M 288V > 
Hyral sits down and rests.

541H 273M 288V > 
Hyral has left the game.

541H 273M 288V > 
Whistler tells the group, 'go'

541H 273M 288V > gt whenever
Lucy awakens.
You tell the group, 'whenever'

541H 273M 288V > 
Lucy rests.

541H 273M 288V > 
Jamaro tells the group, 'Alright'

541H 273M 288V > 
Tristan stops resting, and clambers on his feet.

541H 273M 288V > 
Farius awakens.

541H 273M 288V > 
Farius clambers to her feet.

541H 273M 288V > 
Farius shivers and transforms out of vampire form!

541H 273M 288V > 
Pyro awakens.

541H 273M 288V > 
Pyro clambers to his feet.

541H 273M 288V > 
Folken awakens.

541H 273M 288V > 
Folken clambers to his feet.
Tristan tells the group, 'no one ever dis me'

541H 273M 288V > 
Folken shivers and transforms out of vampire form!

541H 273M 288V > wake
stand

Tristan closes his eyes and utters the words, 'protection from evil'.
A stream of silver light surges from Tristan's fingertips, covering him!

541H 273M 288V > You are already awake...

541H 273M 288V > You are already standing.

541H 273M 288V > 
Alain awakens.

541H 273M 288V > sc

Alain clambers to her feet.

541H 273M 288V > Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 273(273)  Movement points: 288(288)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13609998 points
Coins carried: 1140 gold coins    Coins in bank: 44080 gold coins
Kills: 11725  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    bless                   
     bless                        detect alignment        
     detect invisibility          protection from evil    

Equipment spells affecting you:
protection from good

541H 273M 288V > 
Folken stops using a rakshasa bracelet.
Folken stops using a rakshasa bracelet.

541H 273M 288V > 
Folken puts a disk of pure amber on around his right wrist.
Folken puts a disk of pure amber on around his left wrist.

541H 273M 288V > 
Folken stops using a silver hunting horn.

541H 273M 288V > 
Folken grabs a tiger eye.

541H 273M 288V > 
Jamaro tells the group, 'no one is here to'

541H 273M 288V > 
Jamaro leaves east.
Pyro leaves east.
Charlie leaves east.
Whistler leaves east.
Folken leaves east.
Alain leaves east.
Tristan leaves east.
You follow Jamaro.

The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Alain [REV] (invisible) is standing here. (Blue Aura)
Folken the Semi-Delirious is standing here. (Red Aura)
...he is surrounded by a black aura!
Whistler .           - Dragon Child -            is standing here. (Blue Aura)
...she glows with a bright light!
Charlie  is standing here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is standing here.
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!

541H 273M 286V > 
The hybrid warg arrives from the south.

541H 273M 286V > 
Eyspethar gossips, 'Folken, you jerk!'

541H 273M 286V > look
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]
A hybrid warg runs the streets, looking for fresh kills.
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Alain [REV] (invisible) is standing here. (Blue Aura)
Folken the Semi-Delirious is standing here. (Red Aura)
...he is surrounded by a black aura!
Whistler .           - Dragon Child -            is standing here. (Blue Aura)
...she glows with a bright light!
Charlie  is standing here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is standing here.
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!

541H 273M 286V > scratch
l
You scratch your head in puzzlement.

541H 273M 286V > The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]
A hybrid warg runs the streets, looking for fresh kills.
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Alain [REV] (invisible) is standing here. (Blue Aura)
Folken the Semi-Delirious is standing here. (Red Aura)
...he is surrounded by a black aura!
Whistler .           - Dragon Child -            is standing here. (Blue Aura)
...she glows with a bright light!
Charlie  is standing here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is standing here.
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!
Tristan gossips, 'yeah folken'

541H 273M 286V > 
Tristan gossips, 'jerk!'

541H 273M 286V > 
The day has begun.

541H 273M 288V > 
Alain shivers and transforms out of vampire form!

541H 273M 288V > 
Folken focuses his will...

541H 273M 288V > 
Aiko gossips, 'jerk!'

541H 273M 288V > 
Death gossips, 'Where is that little wimp, Jamaro?'

541H 273M 288V > 
Folken focuses his will...

541H 273M 288V > 
Tristan gossips, 'Aiko, you nice guy!'

541H 273M 288V > 
Folken focuses his will...

541H 273M 288V > look
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]
A hybrid warg runs the streets, looking for fresh kills.
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Alain [REV] (invisible) is standing here. (Blue Aura)
Whistler .           - Dragon Child -            is standing here. (Blue Aura)
...she glows with a bright light!
Charlie  is standing here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is standing here.
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!

541H 273M 288V > 
The hybrid warg leaves south.

541H 273M 288V > 
Tristan gossips, 'Where is that cuddly rabbit, Aiko?'

541H 273M 288V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a bag                                                           5 pts
  1   a large inlaid chest                                           99 pts
  1   a large wine barrel                                             8 pts
  1   a robe of many pockets                                         71 pts

541H 273M 288V > l in chest
large (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   oriental robes                                                  4 pts
  1   an ancient staff of power                                      10 pts
          ...it glows white...it is humming
  1   a beheading axe                                                26 pts
  1   a serpentine dagger                                             6 pts
  1   the Overlord's blade                                           20 pts
          ...it is invisible ...it glows white
  1   a holy sword                                                   25 pts
          ...it glows blue...it glows white
  1   the Sun Blade                                                   7 pts

541H 273M 288V > l in robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   quest token                                                     1 pt
  1   a green stone                                                   1 pt
          ...it glows white
  1   an opaque potion                                                3 pts
  1   a black-banded haute                                            2 pts
          ...it is humming
  1   a green spider ring                                             1 pt
          ...it glows blue
  1   a white arrow                                                   0 pts
  5   a greenish-blue potion                                          1 pt ea.
          ...it glows white
  1   a living ring                                                   1 pt
          ...it glows white
  1   a holy mask                                                     3 pts
          ...it glows white
  1   a battered brown hat                                            3 pts
  2   a sandy cape                                                    5 pts ea.
  6   a vial of blood                                                 1 pt ea.
          ...it glows white
  1   a fire rose                                                     0 pts
          ...it glows blue
  1   a tiger eye                                                     1 pt
  2   a strange bubbly potion                                         3 pts ea.
          ...it is humming
  1   a small, white pyramid                                          1 pt
          ...it glows blue...it is humming
  2   a bone brush                                                    3 pts ea.
  7   a plain silver ring                                             0 pts ea.
  1   a dark, metal ball                                              1 pt
  1   a vial of daemon's blood                                        1 pt
  1   a weighted chain                                                4 pts
  1   a tarry black lump                                              0 pts
  1   some bone dice                                                  1 pt
  1   an ancient dagger                                               8 pts
          ...it glows blue
  3   a golden nosering                                               1 pt ea.
  1   a silver hunting horn                                           2 pts
          ...it glows white...it is humming

541H 273M 288V > gossip eh ?
You gossip, 'eh ?'

541H 273M 288V > l n
You look northwards.
The Street of Wizardry
   You are walking down the Street of Wizardry, in the heart of the temple
district.  The walls of the Cross temple boarder the street to the west, while
to the east an exotic-looking curio shop resides in a low brick building.
The narrow cobblestone street continues to the north and south.
[ Exits: north east south ]
A hybrid warg runs the streets, looking for fresh kills.

541H 273M 288V > l e
l w
You look eastwards.

541H 273M 288V > ls 
l
You look westwards.
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
Xungon Ecir is standing here. (Red Aura)
Aiko the post apocalyptic cerebral death machine [REV] is standing here. (Red Aura)
...he is surrounded by a black aura!
Lucy Lewd - diety of the lute is resting here.
Farius the Dancing Cleric is standing here.

541H 273M 288V > Huh?!?

541H 273M 288V > The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Alain [REV] (invisible) is standing here. (Blue Aura)
Whistler .           - Dragon Child -            is standing here. (Blue Aura)
...she glows with a bright light!
Charlie  is standing here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is standing here.
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!

541H 273M 288V > 
Death auctions, 'How much will I get for the head of Jamaro?'

541H 273M 288V > l
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Alain [REV] (invisible) is standing here. (Blue Aura)
Whistler .           - Dragon Child -            is standing here. (Blue Aura)
...she glows with a bright light!
Charlie  is standing here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is standing here.
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!

541H 273M 288V > l
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Alain [REV] (invisible) is standing here. (Blue Aura)
Whistler .           - Dragon Child -            is standing here. (Blue Aura)
...she glows with a bright light!
Charlie  is standing here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is standing here.
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!

541H 273M 288V > 
Aiko gossips, ';)'

541H 273M 288V > 
Jamaro says, 'ack, prot out'

541H 273M 288V > 
Jamaro stops using a jade ring.

541H 273M 288V > 
Jamaro stops using a jade ring.

541H 273M 288V > 
Tristan says, 'oh no'

541H 273M 288V > 
Jamaro gets a small jade ring from a robe of many pockets.

541H 273M 288V > 
Jamaro gets a small jade ring from a robe of many pockets.

541H 273M 288V > 
Tristan says, 'panic'

541H 273M 288V > 
Jamaro slides a small jade ring on to his right ring finger.

541H 273M 288V > 
Jamaro slides a small jade ring on to his left ring finger.

541H 273M 288V > 
Tristan says, 'fleee'

541H 273M 288V > 
Jamaro stops using a necklace made of bones.

541H 273M 288V > 
Death gossips, 'Jamaro, you jerk!'
Jamaro stops using a necklace made of bones.

541H 273M 288V > 
Jamaro gets a studded leather collar from a robe of many pockets.

541H 273M 288V > 
Jamaro gets a studded leather collar from a robe of many pockets.

541H 273M 288V > frown

Jamaro wears a studded leather collar around his neck.

541H 273M 288V > sc
What's bothering you?

541H 273M 288V > l
Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 273(273)  Movement points: 288(288)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13609998 points
Coins carried: 1140 gold coins    Coins in bank: 44080 gold coins
Kills: 11725  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    bless                   
     bless                        detect alignment        
     detect invisibility          protection from evil    

Equipment spells affecting you:
protection from good

541H 273M 288V > The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Alain [REV] (invisible) is standing here. (Blue Aura)
Whistler .           - Dragon Child -            is standing here. (Blue Aura)
...she glows with a bright light!
Charlie  is standing here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is standing here.
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!

541H 273M 288V > 
Whistler says, 'and leave tristan alone'

541H 273M 288V > 
The hybrid warg arrives from the south.

541H 273M 288V > 
Jamaro wears a studded leather collar around his neck.

541H 273M 288V > 'ill tank then
sc
You say 'ill tank then'

541H 273M 288V > Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 273(273)  Movement points: 288(288)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13609998 points
Coins carried: 1140 gold coins    Coins in bank: 44080 gold coins
Kills: 11725  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    bless                   
     bless                        detect alignment        
     detect invisibility          protection from evil    

Equipment spells affecting you:
protection from good

541H 273M 288V > 'i still have it it seems

Your eyes stop tingling.

541H 273M 288V > l
You say 'i still have it it seems'

541H 273M 288V > The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]
A hybrid warg runs the streets, looking for fresh kills.
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Whistler .           - Dragon Child -            is standing here. (Blue Aura)
...she glows with a bright light!
Charlie  is standing here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is standing here.
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!

541H 273M 288V > l

Whistler tells the group, 'hungry'

541H 273M 288V > The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]
A hybrid warg runs the streets, looking for fresh kills.
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Whistler .           - Dragon Child -            is standing here. (Blue Aura)
...she glows with a bright light!
Charlie  is standing here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is standing here.
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!

541H 273M 288V > sc
Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 273(273)  Movement points: 288(288)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13609998 points
Coins carried: 1140 gold coins    Coins in bank: 44080 gold coins
Kills: 11725  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    bless                   
     bless                        detect alignment        
     protection from evil    
Equipment spells affecting you:
protection from good

541H 273M 288V > 
Jamaro says, 'Hrm'

541H 273M 288V > 
The hybrid warg leaves north.

541H 273M 288V > 
Jamaro says, 'I'll be ok'

541H 273M 288V > 
Whistler eats a Magic Mushroom.

541H 273M 288V > 
Whistler eats a Magic Mushroom.

541H 273M 288V > 
Whistler eats a Magic Mushroom.

541H 273M 288V > 
Whistler eats a Magic Mushroom.

541H 273M 288V > look
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Whistler .           - Dragon Child -            is standing here. (Blue Aura)
...she glows with a bright light!
Charlie  is standing here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is standing here.
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!

541H 273M 288V > 
Tristan tells your clan, 'nice leveling btw'

541H 273M 288V > 
Jamaro yawns.

541H 273M 288V > 
Death gossips, 'I hear Jamaro thinks he's bad.'

541H 273M 288V > rescue folken
rescue farius
rescue  jamaro
rescue tristan
rescue whistler
rescue charlie
parry
But nobody is fighting him!

541H 273M 288V > Whom do you want to rescue?

541H 273M 288V > But nobody is fighting him!

541H 273M 288V > But nobody is fighting him!

541H 273M 288V > But nobody is fighting her!

541H 273M 288V > Death arrives from the south.
Death starts to follow Jamaro.
Death massacres Jamaro to small fragments with his pierce.
Death grins evilly.
'Another dark pawn trying to be a knight, eh?', asks Death.
Death says, 'I can fix that.'

Death pierces you extremely hard.
You slash Death hard.
You slash Death hard.
You slash Death hard.
Death stops following Jamaro.
Jamaro slashes Death.
Jamaro slashes Death.
Jamaro slashes Death.
Death pierces Jamaro extremely hard.
Death pierces you extremely hard.
Death tries to pierce you but fails miserably.
Death pierces you extremely hard.
Death pierces you extremely hard.
But nobody is fighting him!
Tristan tells your clan, 'have exact dirs to bg?'

478H 273M 288V Death:(few scratches) Vargus:(small wounds) > With a dazzling show of swordplay, you move into defensive position...

478H 273M 288V Death:(few scratches) Vargus:(small wounds) > 
Death pierces you extremely hard.
Death pierces you extremely hard.
You slash Death hard.
You slash Death hard.
Jamaro slashes Death.
Jamaro barely slashes Death.
Jamaro barely slashes Death.

445H 273M 288V Death:(few scratches) Vargus:(small wounds) > 
Tristan slashes Death hard.

445H 273M 288V Death:(few scratches) Vargus:(small wounds) > 
You are rescued by Jamaro, you are confused!

445H 273M 288V > 
Whistler stares at Death and focuses her will...
Whistler's incredibly powerful psionic blast rocks Death!!!

445H 273M 288V > 
Whistler's slash at Death misses him by a mile.
Death nimbly avoids Whistler's slash.
Death pierces Jamaro extremely hard.
Death pierces Jamaro extremely hard.
Death massacres Jamaro to small fragments with his pierce.
Death pierces Jamaro extremely hard.
Death massacres Jamaro to small fragments with his pierce.
Jamaro barely slashes Death.
Jamaro cools Death with the breeze of his missed slash.
Tristan slashes Death hard.
Tristan slashes Death hard.
Tristan slashes Death hard.

445H 273M 288V > 
Aiko tells your clan, 'yeah holdup'
Folken slowly fades into existence.
Folken's slash misses Death!

445H 273M 288V > 
Jamaro displays a dazzling show of swordplay, fending off Death's every blow!

445H 273M 288V > 
Charlie assists Jamaro.
Charlie pierces Death hard.

445H 273M 288V > 
Tristan misses a kick at Death's groin, much to Death's relief...

445H 273M 288V > 
Charlie places a twisted dagger in the back of Death, resulting in some strange noises and some blood!

445H 273M 288V > rescue folken
rescue farius
rescue  jamaro
rescue tristan
rescue whistler
rescue charlie
parry

Whistler stares at Death and focuses her will...
Whistler's incredibly powerful psionic blast rocks Death!!!

445H 273M 288V > 
Charlie tries to pierce air instead of fighting Death.
Folken slashes Death hard.
Folken slashes Death hard.
Whistler slashes Death hard.
Whistler slashes Death hard.
Death massacres Jamaro to small fragments with his pierce.
Death massacres Jamaro to small fragments with his pierce.
Death pierces Jamaro extremely hard.
Jamaro displays a dazzling show of swordplay, fending off Death's every blow!
Jamaro barely slashes Death.
Jamaro cools Death with the breeze of his missed slash.
Jamaro barely slashes Death.
Tristan slashes Death hard.
Tristan slashes Death hard.
Tristan slashes Death hard.

445H 273M 288V > 
Folken stares at Death and focuses his will...
Folken's incredibly powerful psionic blast rocks Death!!!

445H 273M 288V > 
Tristan wipes his boots in the face of Death!

445H 273M 288V > But nobody is fighting him!

445H 273M 288V > Whom do you want to rescue?

445H 273M 288V > Banzai!  To the rescue...

445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > But nobody is fighting him!
Charlie tries to circle behind Death but is noticed!

445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > But nobody is fighting her!

445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > Death OBLITERATES Folken with his deadly pierce!!
Death OBLITERATES Folken with his deadly pierce!!
You slash Death hard.
You slash Death hard.
You slash Death hard.
Charlie pierces Death hard.
Charlie pierces Death hard.
Folken slashes Death hard.
Folken slashes Death hard.
Folken slashes Death hard.
Whistler slashes Death hard.
Whistler slashes Death hard.
Tristan slashes Death hard.
Tristan slashes Death hard.
Tristan slashes Death hard.
But nobody is fighting him!

445H 273M 288V Death:(quite a few wounds) Folken:(small wounds) > But noone's attacking you!

445H 273M 288V Death:(quite a few wounds) Folken:(small wounds) > 
Tristan misses a kick at Death's groin, much to Death's relief...

445H 273M 288V Death:(quite a few wounds) Folken:(small wounds) > rescue folken
rescue farius
rescue  jamaro
rescue tristan
rescue whistler
rescue charlie
parry

Death OBLITERATES Folken with his deadly pierce!!
Death OBLITERATES Folken with his deadly pierce!!
Death OBLITERATES Folken with his deadly pierce!!
Death OBLITERATES Folken with his deadly pierce!!
Death OBLITERATES Folken with his deadly pierce!!
You slash Death hard.
Charlie lunges at Death but can't pierce him.
Folken slashes Death hard.
Folken slashes Death hard.
Folken slashes Death hard.
Whistler slashes Death hard.
Tristan slashes Death hard.
Tristan slashes Death hard.
Tristan slashes Death hard.
Charlie places a twisted dagger in the back of Death, resulting in some strange noises and some blood!

445H 273M 288V Death:(quite a few wounds) Folken:(big nasty wounds) > 
Aiko tells your clan, 'from ms'

445H 273M 288V Death:(quite a few wounds) Folken:(big nasty wounds) > Banzai!  To the rescue...

445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > Whom do you want to rescue?

445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > But nobody is fighting him!

445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > But nobody is fighting him!

445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > But nobody is fighting her!

445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > But nobody is fighting him!

445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > With a dazzling show of swordplay, you move into defensive position...

445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > 
Tristan kicks Death in solar plexus, Death is rendered breathless!

445H 273M 288V Death:(quite a few wounds) Vargus:(small wounds) > 
Death pierces you extremely hard.
Death pierces you extremely hard.
You slash Death hard.
You slash Death hard.
You slash Death hard.
Charlie pierces Death hard.
Charlie pierces Death hard.
Whistler slashes Death hard.
Whistler slashes Death hard.
Tristan slashes Death hard.
Tristan slashes Death hard.
Tristan slashes Death hard.

413H 273M 288V Death:(big nasty wounds) Vargus:(small wounds) > 
Charlie places a twisted dagger in the back of Death, resulting in some strange noises and some blood!

413H 273M 288V Death:(big nasty wounds) Vargus:(small wounds) > 
Death pierces you extremely hard.
Death pierces you extremely hard.
Death pierces you extremely hard.
Death pierces you extremely hard.
Death pierces you extremely hard.
You slash Death hard.
You slash Death hard.
Charlie pierces Death.
Whistler cools Death with the breeze of her missed slash.
Whistler slashes Death.
Tristan slashes Death hard.
Tristan slashes Death hard.

331H 273M 288V Death:(big nasty wounds) Vargus:(quite a few wounds) > 
Death OBLITERATES Charlie with his deadly pierce!!
Charlie tries to circle behind Death but is noticed!

331H 273M 288V Death:(big nasty wounds) Charlie:(few scratches) > 
Jamaro heroically rescues Charlie!

331H 273M 288V Death:(big nasty wounds) Jamaro:(quite a few wounds) > 
Death avoids being bashed by Jamaro who loses his balance and falls!

331H 273M 288V Death:(big nasty wounds) Jamaro:(quite a few wounds) > 
Death massacres Jamaro to small fragments with his pierce.
Death pierces Jamaro extremely hard.
Death pierces Jamaro extremely hard.
Death pierces Jamaro extremely hard.
Death pierces Jamaro extremely hard.
Jamaro barely slashes Death.
You slash Death hard.
You slash Death hard.
You slash Death hard.
Whistler's slash misses Death!
Whistler slashes Death hard.
Tristan slashes Death hard.
Tristan slashes Death hard.
Tristan slashes Death hard.

331H 273M 288V Death:(big nasty wounds) Jamaro:(big nasty wounds) > 
Folken slashes Death hard.

331H 273M 288V Death:(big nasty wounds) Jamaro:(big nasty wounds) > 
Aiko tells your clan, '21s28w4n'

331H 273M 288V Death:(big nasty wounds) Jamaro:(big nasty wounds) > 
Folken slashes Death hard.
Folken slashes Death hard.
Folken slashes Death hard.
Death massacres Jamaro to small fragments with his pierce.
Death pierces Jamaro extremely hard.
Death pierces Jamaro extremely hard.
Death massacres Whistler to small fragments with his pierce.
Death pierces Whistler extremely hard.
Jamaro barely slashes Death.
Jamaro barely slashes Death.
You slash Death hard.
You slash Death hard.
You slash Death hard.
Whistler slashes Death hard.
Whistler slashes Death hard.
Tristan slashes Death hard.
Tristan slashes Death hard.
Tristan slashes Death hard.

331H 273M 288V Death:(pretty hurt) Whistler:(small wounds) > bash
stand

Pyro stares at Jamaro and utters the words, 'wigg poir'.
Jamaro's wounds glow and mend themselves.

331H 273M 288V Death:(pretty hurt) Whistler:(small wounds) > As Death avoids your bash, you topple over and fall to the ground!

331H 273M 278V Death:(pretty hurt) Whistler:(small wounds) > 
Death massacres Whistler to small fragments with his pierce.
Death massacres Whistler to small fragments with his pierce.
Death massacres Whistler to small fragments with his pierce.
Death massacres Whistler to small fragments with his pierce.
Death massacres Tristan to small fragments with his pierce.
Folken slashes Death hard.
Folken slashes Death hard.
Death nimbly avoids Jamaro's slash.
Jamaro barely slashes Death.
Jamaro barely slashes Death.
You slash Death hard.
You slash Death hard.
Whistler slashes Death.
Tristan slashes Death hard.
Tristan slashes Death hard.

331H 273M 278V Death:(pretty hurt) Tristan:(few scratches) > 
Lucy arrives from the west.

331H 273M 278V Death:(pretty hurt) Tristan:(few scratches) > 
Death pierces Tristan extremely hard.
Death pierces Tristan extremely hard.
Death pierces Tristan extremely hard.
Death pierces Tristan extremely hard.
Death massacres Tristan to small fragments with his pierce.
Folken slashes Death hard.
Folken slashes Death hard.
Folken slashes Death hard.
Jamaro scrambles to his feet!
Jamaro barely slashes Death.
Jamaro barely slashes Death.
You slash Death hard.
You slash Death hard.
You slash Death hard.
Whistler slashes Death hard.
Whistler slashes Death hard.
Tristan slashes Death hard.
Tristan slashes Death hard.
Tristan slashes Death hard.

331H 273M 278V Death:(awful) Tristan:(small wounds) > 
Jamaro heroically rescues Tristan!

331H 273M 278V Death:(awful) Jamaro:(quite a few wounds) > 
Xungon arrives from the west.

331H 273M 278V Death:(awful) Jamaro:(quite a few wounds) > 
Death massacres Jamaro to small fragments with his pierce.
Death pierces Jamaro extremely hard.
Death pierces Jamaro extremely hard.
Death massacres Jamaro to small fragments with his pierce.
Death massacres Whistler to small fragments with his pierce.
Jamaro slashes Death.
Jamaro slashes Death.
Jamaro barely slashes Death.
Folken slashes Death hard.
Folken slashes Death hard.
Folken slashes Death hard.
You slash Death hard.
Your desperate slash at Death is easily avoided by him.
You slash Death hard.
Whistler slashes Death hard.
Whistler's slash misses Death!

331H 273M 278V Death:(awful) Whistler:(quite a few wounds) > You stand up.

331H 273M 278V Death:(awful) Whistler:(quite a few wounds) > bash
stand

Death massacres Whistler to small fragments with his pierce.
Death massacres Whistler to small fragments with his pierce.
Death pierces Whistler extremely hard.
Whistler panics, and attempts to flee!
Whistler leaves south.
Jamaro's slash at Death misses him by a mile.
Jamaro barely slashes Death.
Folken slashes Death hard.
Folken slashes Death hard.
Folken's slash misses Death!
You slash Death hard.
You slash Death hard.
Death is incapacitated and will slowly die, if not aided.
Your slash at Death results in a pool of blood and his immediate death!
Death is dead!  R.I.P.
You receive your share of experience -- 10183 points.
You loot 151 coins from the corpse of Death.
Your blood freezes as you hear Death's death cry.
You get a dark, metal ball from the corpse of Death.
You get a mithril chain mask from the corpse of Death.
You get a mithril chain skirt from the corpse of Death.
You get a serpentine dagger from the corpse of Death.
You get a rakshasa bracelet from the corpse of Death.
You get a sparkling rope from the corpse of Death.
You get a golden shield from the corpse of Death.
You get some dull black sleeves from the corpse of Death.
You get Xixieqian scale gauntlets from the corpse of Death.
You get golden boots from the corpse of Death.
You get some dull black leggings from the corpse of Death.
You get some black robes from the corpse of Death.
You get a bloody talisman from the corpse of Death.
You get a funerary talisman from the corpse of Death.
You get a golden crown from the corpse of Death.
A green suit of scale mail armor: you can't carry that much weight.
A golden axe: you can't carry that much weight.
You get the book of the Necromancer from the corpse of Death.
You get a ball of light from the corpse of Death.

331H 273M 278V > 
Pyro stares at Jamaro and utters the words, 'wigg poir'.
Jamaro's wounds glow and mend themselves.

331H 273M 278V > Bash who?

331H 273M 278V > You are already standing.

331H 273M 278V > 
Xungon leaves west.

331H 273M 278V > 
Tristan tells your clan, 'thnks'

331H 273M 278V > 
Tristan leaves west.

331H 273M 278V > 
Lucy leaves west.
Jamaro says, 'coo'

331H 273M 278V > 
Farius arrives from the west.

331H 273M 278V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

531H 273M 278V > 
Farius leaves west.

531H 273M 278V > 
Jamaro says, 'ack'

541H 273M 288V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a bag                                                           5 pts
  1   a large inlaid chest                                           99 pts
  1   a large wine barrel                                             8 pts
  1   a robe of many pockets                                         71 pts
  1   a dark, metal ball                                              1 pt
  1   a mithril chain mask                                            1 pt
          ...it glows blue
  1   a mithril chain skirt                                           6 pts
  1   a serpentine dagger                                             6 pts
  1   a rakshasa bracelet                                             1 pt
  1   a sparkling rope                                                3 pts
          ...it glows white
  1   a golden shield                                                 6 pts
          ...it glows white
  1   some dull black sleeves                                         8 pts
          ...it glows white
  1   Xixieqian scale gauntlets                                       4 pts
  1   golden boots                                                    7 pts
          ...it glows blue...it is humming
  1   some dull black leggings                                        9 pts
          ...it glows white
  1   some black robes                                                3 pts
  1   a bloody talisman                                               2 pts
  1   a funerary talisman                                             1 pt
          ...it glows white
  1   a golden crown                                                  4 pts
          ...it glows white
  1   the book of the Necromancer                                    10 pts
          ...it glows white
  1   a ball of light                                                 0 pts
          ...it glows blue...it glows white...it is humming

541H 273M 288V > 
Jamaro says, 'I need to buy a dinv potion'

541H 273M 288V > 
Jamaro grins evilly.

541H 273M 288V > 
Whistler arrives from the west.

541H 273M 288V > 
Jamaro gets something from the corpse of Death.
Jamaro gets something from the corpse of Death.
Jamaro gets something from the corpse of Death.
Jamaro gets a green suit of scale mail armor from the corpse of Death.
Jamaro gets a golden axe from the corpse of Death.

541H 273M 288V > 
Whistler leaves west.

541H 273M 288V > 
Jamaro gives something to Pyro.

541H 273M 288V > 
The hybrid warg arrives from the north.

541H 273M 288V > 
Jamaro gives something to Pyro.

541H 273M 288V > inv

The hybrid warg savagely devours a corpse.

541H 273M 288V > You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a bag                                                           5 pts
  1   a large inlaid chest                                           99 pts
  1   a large wine barrel                                             8 pts
  1   a robe of many pockets                                         71 pts
  1   a dark, metal ball                                              1 pt
  1   a mithril chain mask                                            1 pt
          ...it glows blue
  1   a mithril chain skirt                                           6 pts
  1   a serpentine dagger                                             6 pts
  1   a rakshasa bracelet                                             1 pt
  1   a sparkling rope                                                3 pts
          ...it glows white
  1   a golden shield                                                 6 pts
          ...it glows white
  1   some dull black sleeves                                         8 pts
          ...it glows white
  1   Xixieqian scale gauntlets                                       4 pts
  1   golden boots                                                    7 pts
          ...it glows blue...it is humming
  1   some dull black leggings                                        9 pts
          ...it glows white
  1   some black robes                                                3 pts
  1   a bloody talisman                                               2 pts
  1   a funerary talisman                                             1 pt
          ...it glows white
  1   a golden crown                                                  4 pts
          ...it glows white
  1   the book of the Necromancer                                    10 pts
          ...it glows white
  1   a ball of light                                                 0 pts
          ...it glows blue...it glows white...it is humming

541H 273M 288V > 
Jamaro gives a green suit of scale mail armor to Pyro.

541H 273M 288V > 
Jamaro gives a golden axe to Pyro.

541H 273M 288V > give mask pyro

Jamaro leaves west.
Pyro leaves west.
Charlie leaves west.
Folken leaves west.
You follow Jamaro.

Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
Folken the Semi-Delirious is standing here. (Red Aura)
...he is surrounded by a black aura!
Charlie  is standing here. (Red Aura)
...he is surrounded by a black aura!
Pyro the Relentless is standing here.
Jamaro represents the streets is standing here. (Red Aura)
...he is surrounded by a black aura!
Whistler .           - Dragon Child -            is resting here. (Blue Aura)
...she glows with a bright light!
Farius the Dancing Cleric is sleeping here.
Lucy Lewd - diety of the lute is resting here.
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Xungon Ecir is resting here. (Red Aura)
Flood brings forth the storm is sleeping here.
Kayura adapts to this distorted reality is sleeping here.
Aiko the post apocalyptic cerebral death machine [REV] is standing here. (Red Aura)
...he is surrounded by a black aura!

541H 273M 286V > You give a mithril chain mask to Pyro.

541H 273M 286V > give shield pyro
You give a golden shield to Pyro.

541H 273M 286V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a bag                                                           5 pts
  1   a large inlaid chest                                           99 pts
  1   a large wine barrel                                             8 pts
  1   a robe of many pockets                                         71 pts
  1   a dark, metal ball                                              1 pt
  1   a mithril chain skirt                                           6 pts
  1   a serpentine dagger                                             6 pts
  1   a rakshasa bracelet                                             1 pt
  1   a sparkling rope                                                3 pts
          ...it glows white
  1   some dull black sleeves                                         8 pts
          ...it glows white
  1   Xixieqian scale gauntlets                                       4 pts
  1   golden boots                                                    7 pts
          ...it glows blue...it is humming
  1   some dull black leggings                                        9 pts
          ...it glows white
  1   some black robes                                                3 pts
  1   a bloody talisman                                               2 pts
  1   a funerary talisman                                             1 pt
          ...it glows white
  1   a golden crown                                                  4 pts
          ...it glows white
  1   the book of the Necromancer                                    10 pts
          ...it glows white
  1   a ball of light                                                 0 pts
          ...it glows blue...it glows white...it is humming

541H 273M 286V > 
Charlie sits down and rests.

541H 273M 286V > give rop pyro
You give a sparkling rope to Pyro.

541H 273M 286V > give ball pyo
No-one by that name here.

541H 273M 286V > give book py
You give the book of the Necromancer to Pyro.

541H 273M 286V > give rope py
You don't seem to have a rope.

541H 273M 286V > give leggings pyro
You give some dull black leggings to Pyro.

541H 273M 286V > 
Pyro puts some dull black leggings on his legs.
Pyro puts a sparkling rope on around his right wrist.
Pyro straps a golden shield around his arm as a shield.
Pyro wears a mithril chain mask on his face.
Pyro wields a golden axe.
Pyro wears a green suit of scale mail armor on his body.

541H 273M 286V > 
Pyro grabs the book of the Necromancer.

541H 273M 286V > give sparkling pyro
inv
You don't seem to have a sparkling.

541H 273M 286V > You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a bag                                                           5 pts
  1   a large inlaid chest                                           99 pts
  1   a large wine barrel                                             8 pts
  1   a robe of many pockets                                         71 pts
  1   a dark, metal ball                                              1 pt
  1   a mithril chain skirt                                           6 pts
  1   a serpentine dagger                                             6 pts
  1   a rakshasa bracelet                                             1 pt
  1   some dull black sleeves                                         8 pts
          ...it glows white
  1   Xixieqian scale gauntlets                                       4 pts
  1   golden boots                                                    7 pts
          ...it glows blue...it is humming
  1   some black robes                                                3 pts
  1   a bloody talisman                                               2 pts
  1   a funerary talisman                                             1 pt
          ...it glows white
  1   a golden crown                                                  4 pts
          ...it glows white
  1   a ball of light                                                 0 pts
          ...it glows blue...it glows white...it is humming

541H 273M 286V > give ball pyro
You give a ball of light to Pyro.

541H 273M 286V > give rak pyro
You give a rakshasa bracelet to Pyro.

541H 273M 286V > l in chest
large (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   oriental robes                                                  4 pts
  1   an ancient staff of power                                      10 pts
          ...it glows white...it is humming
  1   a beheading axe                                                26 pts
  1   a serpentine dagger                                             6 pts
  1   a holy sword                                                   25 pts
          ...it glows blue...it glows white
  1   the Sun Blade                                                   7 pts

541H 273M 286V > give serp pyro
You give a serpentine dagger to Pyro.

541H 273M 286V > give xixi pyro
You give Xixieqian scale gauntlets to Pyro.

541H 273M 286V > 
Pyro puts Xixieqian scale gauntlets on his hands.
Pyro puts a rakshasa bracelet on around his left wrist.
Pyro sets a ball of light afloat by his head.

541H 273M 286V > give boots pyro
You give golden boots to Pyro.

541H 273M 286V > give robes pyro
You give some black robes to Pyro.

541H 273M 288V > l in chest
inv
large (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   oriental robes                                                  4 pts
  1   an ancient staff of power                                      10 pts
          ...it glows white...it is humming
  1   a beheading axe                                                26 pts
  1   a serpentine dagger                                             6 pts
  1   a holy sword                                                   25 pts
          ...it glows blue...it glows white
  1   the Sun Blade                                                   7 pts

541H 273M 288V > You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a bag                                                           5 pts
  1   a large inlaid chest                                           99 pts
  1   a large wine barrel                                             8 pts
  1   a robe of many pockets                                         71 pts
  1   a dark, metal ball                                              1 pt
  1   a mithril chain skirt                                           6 pts
  1   some dull black sleeves                                         8 pts
          ...it glows white
  1   a bloody talisman                                               2 pts
  1   a funerary talisman                                             1 pt
          ...it glows white
  1   a golden crown                                                  4 pts
          ...it glows white

541H 273M 288V > l in chest
large (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   oriental robes                                                  4 pts
  1   an ancient staff of power                                      10 pts
          ...it glows white...it is humming
  1   a beheading axe                                                26 pts
  1   a serpentine dagger                                             6 pts
  1   a holy sword                                                   25 pts
          ...it glows blue...it glows white
  1   the Sun Blade                                                   7 pts

541H 273M 288V > give crown pyro
You give a golden crown to Pyro.

541H 273M 288V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a bag                                                           5 pts
  1   a large inlaid chest                                           99 pts
  1   a large wine barrel                                             8 pts
  1   a robe of many pockets                                         71 pts
  1   a dark, metal ball                                              1 pt
  1   a mithril chain skirt                                           6 pts
  1   some dull black sleeves                                         8 pts
          ...it glows white
  1   a bloody talisman                                               2 pts
  1   a funerary talisman                                             1 pt
          ...it glows white

541H 273M 288V > give fune pyro
You give a funerary talisman to Pyro.

541H 273M 288V > give bloody pyro

Aiko tells your clan, 'black robes are cle useable?'

541H 273M 288V > You give a bloody talisman to Pyro.

541H 273M 288V > give sleeves pyro

Whistler stops resting, and clambers on her feet.

541H 273M 288V > You give some dull black sleeves to Pyro.

541H 273M 288V > 
Whistler leaves south.

541H 273M 288V > ct no
l
You tell your clan, 'no'

541H 273M 288V > l
Hyral has entered the game.
Xungon has left the game.
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
Hyral Hicks - consort of the kleptocracy is standing here. (Red Aura)
...she is surrounded by a black aura!
Lucy Lewd - diety of the lute is resting here.
Folken the Semi-Delirious is standing here. (Red Aura)
...he is surrounded by a black aura!
Charlie  is resting here. (Red Aura)
Pyro the Relentless is standing here.
Jamaro represents the streets is standing here. (Red Aura)
Farius the Dancing Cleric is sleeping here.
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Flood brings forth the storm is sleeping here.
Kayura adapts to this distorted reality is sleeping here.
Aiko the post apocalyptic cerebral death machine [REV] is standing here. (Red Aura)
...he is surrounded by a black aura!

541H 273M 288V > Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
Hyral Hicks - consort of the kleptocracy is standing here. (Red Aura)
...she is surrounded by a black aura!
Lucy Lewd - diety of the lute is resting here.
Folken the Semi-Delirious is standing here. (Red Aura)
...he is surrounded by a black aura!
Charlie  is resting here. (Red Aura)
Pyro the Relentless is standing here.
Jamaro represents the streets is standing here. (Red Aura)
Farius the Dancing Cleric is sleeping here.
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Flood brings forth the storm is sleeping here.
Kayura adapts to this distorted reality is sleeping here.
Aiko the post apocalyptic cerebral death machine [REV] is standing here. (Red Aura)
...he is surrounded by a black aura!

541H 273M 288V > 
Hyral leaves north.

541H 273M 288V > 
Pyro says, 'If I die by this talisman'

541H 273M 288V > 
Someone stares at Tristan and utters the words, 'gibqheabral'.
Tristan is surrounded by a white aura.

541H 273M 288V > 
Someone stares at Tristan and utters the words, 'gibqheabral'.
Tristan is surrounded by a white aura.

541H 273M 288V > l inc hest
You do not see that here.

541H 273M 288V > 
Aiko says, 'I will laugh'

541H 273M 288V > l in chest
large (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   oriental robes                                                  4 pts
  1   an ancient staff of power                                      10 pts
          ...it glows white...it is humming
  1   a beheading axe                                                26 pts
  1   a serpentine dagger                                             6 pts
  1   a holy sword                                                   25 pts
          ...it glows blue...it glows white
  1   the Sun Blade                                                   7 pts

541H 273M 288V > 
Someone stares at Tristan and utters the words, 'gibqheabral'.
Tristan is surrounded by a white aura.

541H 273M 288V > l in robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   quest token                                                     1 pt
  1   a green stone                                                   1 pt
          ...it glows white
  1   an opaque potion                                                3 pts
  1   a black-banded haute                                            2 pts
          ...it is humming
  1   a green spider ring                                             1 pt
          ...it glows blue
  1   a white arrow                                                   0 pts
  5   a greenish-blue potion                                          1 pt ea.
          ...it glows white
  1   a living ring                                                   1 pt
          ...it glows white
  1   a holy mask                                                     3 pts
          ...it glows white
  1   a battered brown hat                                            3 pts
  2   a sandy cape                                                    5 pts ea.
  6   a vial of blood                                                 1 pt ea.
          ...it glows white
  1   a fire rose                                                     0 pts
          ...it glows blue
  1   a tiger eye                                                     1 pt
  2   a strange bubbly potion                                         3 pts ea.
          ...it is humming
  1   a small, white pyramid                                          1 pt
          ...it glows blue...it is humming
  2   a bone brush                                                    3 pts ea.
  7   a plain silver ring                                             0 pts ea.
  1   a dark, metal ball                                              1 pt
  1   a vial of daemon's blood                                        1 pt
  1   a weighted chain                                                4 pts
  1   a tarry black lump                                              0 pts
  1   some bone dice                                                  1 pt
  1   an ancient dagger                                               8 pts
          ...it glows blue
  3   a golden nosering                                               1 pt ea.
  1   a silver hunting horn                                           2 pts
          ...it glows white...it is humming

541H 273M 288V > 
Someone stares at Tristan and utters the words, 'gibqheabral'.
Tristan is surrounded by a white aura.

541H 273M 288V > l in 2.robe
There doesn't seem to be a 2.robe here.

541H 273M 288V > 
Tristan leaves south.

541H 273M 288V > 
Pyro sighs loudly.

541H 273M 288V > 
Hyral arrives from the north.

541H 273M 288V > 
Lucy lies down and falls asleep.

541H 273M 288V > 
Hyral leaves south.

541H 273M 288V > eq
You are using:
<worn on finger>     an ancient ring (covered)
<worn on finger>     an ancient ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       a suit of spiked, black armor (humming) (covered)
<worn on head>       a demonic helm
<worn on legs>       dragon scale leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of sharp steel claws
<worn on arms>       some black steel greaves (humming)
<worn as shield>     a golden shield (glowing)
<worn about body>    an iron cloak
<worn about waist>   a weighted chain
<worn around wrist>  an arcane bracer (glowing)
<worn around wrist>  an arcane bracer (glowing)
<wielded>            Something.
<held>               a Faberge egg (glowing)
<worn about legs>    some burnt leg guards
<worn on face>       an unholy mask
<hovering near head> the orb of power

541H 273M 288V > 
Aiko says, 'good luck yon adventurererr'

541H 273M 288V > 
Pyro wears some dull black sleeves on his arms.

541H 273M 288V > 
Aiko reels around like a drunken sot.

541H 273M 288V > 
Pyro wears a golden crown on his head.

541H 273M 288V > 
Pyro wears golden boots on his feet.

541H 273M 288V > 
You feel less righteous.

541H 273M 288V > 
Pyro leaves north.

541H 273M 288V > look
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
Lucy Lewd - diety of the lute is sleeping here.
Folken the Semi-Delirious is standing here. (Red Aura)
...he is surrounded by a black aura!
Charlie  is resting here. (Red Aura)
Jamaro represents the streets is standing here. (Red Aura)
Farius the Dancing Cleric is sleeping here.
Flood brings forth the storm is sleeping here.
Kayura adapts to this distorted reality is sleeping here.
Aiko the post apocalyptic cerebral death machine [REV] is standing here. (Red Aura)
...he is surrounded by a black aura!

541H 273M 288V > 
Pyro arrives from the north.

541H 273M 288V > 
Pyro wears a bloody talisman around his neck.

541H 273M 288V > 
Farius awakens.

541H 273M 288V > 
Farius clambers to her feet.

541H 273M 288V > 
Tristan gossips, 'summon'

541H 273M 288V > 
Tristan gossips, 'summon'

541H 273M 288V > 
Tristan gossips, 'summon'

541H 273M 288V > 
Farius stares at you and utters the words, 'gibqheabral'.
A white aura momentarily surrounds you.
Tristan gossips, 'summon'

541H 273M 288V > 
Pyro utters the words, 'trlsp ay gewbarubt'.
Pyro draws a magic circle on the ground.

541H 273M 288V > 
Farius stares at Folken and utters the words, 'gibqheabral'.
Folken is surrounded by a black aura.

541H 273M 288V > 
Aiko gossips, 'can't'

541H 273M 288V > 
Pyro utters the words, 'gewbar'.
Tristan arrives suddenly.

541H 273M 288V > 
Lucy awakens.

541H 273M 288V > 
Lucy clambers to her feet.

541H 273M 288V > 
Pyro lies down and falls asleep.

541H 273M 288V > 
Farius stares at Folken and utters the words, 'gibqheabral'.
Folken is surrounded by a black aura.

541H 273M 288V > 
Pyro awakens.

541H 273M 288V > 
Pyro lies down and falls asleep.

541H 273M 288V > 
Farius stares at you and utters the words, 'gibqheabral'.
A white aura momentarily surrounds you.

541H 273M 288V > 
Lucy utters the words, 'trlsp ay gewbarubt'.
Lucy draws a magic circle on the ground.

541H 273M 288V > 
Someone stares at Tristan and utters the words, 'wigg poir'.

541H 273M 288V > 
Farius lies down and falls asleep.

541H 273M 288V > 
Tristan gossips, 'thanks'

541H 273M 288V > 
Farius awakens.

541H 273M 288V > 
Farius clambers to her feet.

541H 273M 288V > 
Farius stares at Folken and utters the words, 'gibqheabral'.
Folken is surrounded by a black aura.

541H 273M 288V > 
Lucy tries to knock some sense into herself.

541H 273M 288V > 
Lucy lies down and falls asleep.

541H 273M 288V > 
Farius gives you a robe of many pockets.

541H 273M 288V > 
Farius lies down and falls asleep.

541H 273M 288V > 
Alain slowly fades into existence.

541H 273M 288V > sc

Tristan gives a barrel to Alain.

541H 273M 288V > wake
stand
Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 273(273)  Movement points: 288(288)
You are little more evil than neutral, but not very exciting.
You are armored like a wyvern!
Experience:    13609998 points
Coins carried: 1291 gold coins    Coins in bank: 44080 gold coins
Kills: 11726  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect alignment        
     protection from evil    
Equipment spells affecting you:
protection from good

541H 273M 288V > You are already awake...

541H 273M 288V > You are already standing.

541H 273M 288V > 
Jamaro asks, 'Who was on you?'

541H 273M 288V > 
Alain stares at a barrel and utters the words, 'qfoi xif'.

541H 273M 288V > 
Tristan says, 'silk dozois'

541H 273M 288V > 
Tristan says, 'no v'

541H 273M 288V > 
Folken focuses his will...

541H 273M 288V > 
Tristan says, 'no water'

541H 273M 288V > 
Folken stops using a disk of pure amber.
Folken stops using a disk of pure amber.

541H 273M 288V > 
Folken stops using a tiger eye.
Tristan says, 'thirsty'

541H 273M 288V > 
Folken puts a rakshasa bracelet on around his right wrist.
Folken puts a rakshasa bracelet on around his left wrist.

541H 273M 288V > 
Folken grabs a silver hunting horn.

541H 273M 288V > 
With a blinding flash of light and a crack of thunder, Angelfire appears!
With a blinding flash of light and a crack of thunder, Targhee appears!
With a blinding flash of light and a crack of thunder, Whistler appears!

541H 273M 288V > 
Alain gives a barrel to Tristan.

541H 273M 288V > 
Folken stops following Jamaro.
Folken starts following you.

541H 273M 288V > 
Aiko chuckles politely.

541H 273M 288V > 
Alain lies down and falls asleep.

541H 273M 288V > 
Whistler leaves north.
Angelfire leaves north.
Targhee leaves north.

541H 273M 288V > follow self
You stop following Jamaro.

541H 273M 288V > gro all
w
You are now a member of Vargus's group.
Folken is now a member of your group.

541H 273M 288V > The Street of Swords
   The Street of Swords reaches a concourse with the wide Avenue of the Gods
just south of here.  This area of the city is home to mostly mercenaries and
their guilds, although it is also the home of the Kir Drax'in Holy Guard.
The largest temple in the city, the Temple of the Cross, is just up a flight
of white marble steps to your east.  The Street of Swords runs north from
here.
[ Exits: north east south ]
Folken arrives from the east.

541H 273M 286V > s
The Avenue of the Gods
   This wide road is decorated on both sides by huge life-like statues of
the gods and goddesses of the world. The cobblestones beneath your feet
are old and worn, but well tended. To the south, you see the entrance to
a building set up to help those in need. To the east, you see Temple
Square, intersection of Main and the Avenue of the Gods. To the north,
the Street of Swords runs between the temple and the guard's barracks.
   The avenue continues to the west.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
Folken arrives from the north.

541H 273M 284V > w
The Avenue of the Gods
   Stretching out to the east and west of you is Kir Drax'in's famous Avenue
of the Gods. The statues lining the street are large and forbidding. South
of here, a sign the says "Post Office of Kir Drax'in" hangs over a small
building. To the north, you see the outer wall of the guard's barracks.
[ Exits: east south west ]
Folken arrives from the east.

541H 273M 282V > w
w
The Avenue of the Gods
   You are standing on a wide street with crowds of people wandering around
in all directions. It's a wonder that anyone gets anywhere in this traffic.
North of here, a huge stadium looms over you, while to the south, an ivy
covered wall blocks your way.  The avenue continues to the east and west.
[ Exits: east west ]
Folken arrives from the east.

541H 273M 280V > The Avenue of the Gods
   Most of the people on this part of the avenue seem to be heading either
to or from the entrance of the large stadium to your north.  The enormous
building is made mostly of marble and is an awe-inspiring sight to behold.
South of here, an ivy covered wall blocks your passage. The avenue continues
to the east and west.
[ Exits: north east west ]
Folken arrives from the east.

541H 273M 278V > ct hey what are direcs to barrows
w
You tell your clan, 'hey what are direcs to barrows'

541H 273M 278V > The Avenue of the Gods
   You are standing on the far western end of the Avenue of the Gods. The
roar of the crowds in the large stadium to your north is nearly deafening.
South of here, an ivy covered wall blocks your path. The avenue continues
to the east.
[ Exits: east west ]
Folken arrives from the east.

541H 273M 276V > w
w
The Avenue of the Gods
  You stand on the broad Avenue of the Gods in the city of Kir Drax'in.  To
your north is the corner of the grand stadium of Kir Drax'in.  The Avenue forms
a junction with the city wall road immediately to your west.  To your south,
there is an ivy-covered marble doorway set into an otherwise dull brick wall.
 [ Exits: east south west ]
Folken arrives from the east.

541H 273M 274V > Western Wall Road
   You walk down the narrow perimeter road that runs the length of the walls
of Kir Drax'in.  To your east the road merges with the broad Avenue of the
Gods and to your south you can see the bustle that surrounds the western
gate of the city.  The wall road leads north from here running between the
city wall and the walls of the Arena.
[ Exits: north east south ]
Folken arrives from the east.

541H 273M 272V > w
w
Alas, you cannot go that way...

541H 273M 272V > Alas, you cannot go that way...

541H 273M 272V > n
n
Western Wall Road
   You are standing on the narrow wall road that separates the city proper
from the massive protective walls that tower over your head to the west.
The Kir Drax'in Arena is directly to your east, although you can't see an
entrance from here.  The wall road continues south where it merges with a
broader concourse, and continues to wind its way along the wall to the
north.
[ Exits: north south ]
Folken arrives from the south.

541H 273M 286V > Western Wall Road
   You are standing on the narrow cobblestone wall road that surrounds the
city of Kir Drax'in.  The high city walls tower over your head to the west
and the walls and columns of the arena block your way east.  The city wall
road continues to the north and south.
[ Exits: north south ]
Folken arrives from the south.

541H 273M 284V > n
n
Western Wall Road
   The cobblestoned wall road runs north and south between the high ramparts
that compose the city wall of Kir Drax'in and the white washed walls and
crumbling marble columns of the Kir Drax'in Arena. Despite being narrow and
slightly unacommodating, the streets here look clean, safe, and relatively
well trafficked.
[ Exits: north south ]
A petitioner tries to get you to sign something.
Folken arrives from the south.

541H 273M 282V > Western Wall Road
   The long wall road continues here, bordered by the wall city ramparts
to your immediate west and the stone walls and marble columns of the
ancient stadium to your east.  You may follow the road as it runs along
the wall to the north or south.
[ Exits: north south ]
(Blue Aura) A janitor is walking around, cleaning up.
Folken arrives from the south.

541H 273M 280V > n
s
Western Wall Road
  You stand on a narrow cobblestone road that runs the perimeter of the city.
The road here on the west side of the city runs between the city walls and
the Kir Drax'in stadium.  It looks as if the wall road comes to a junction
up ahead to the north, and it continues its passage between the two high
walls to the south.
[ Exits: north south ]
Folken arrives from the south.

541H 273M 278V > k jan
Western Wall Road
   The long wall road continues here, bordered by the wall city ramparts
to your immediate west and the stone walls and marble columns of the
ancient stadium to your east.  You may follow the road as it runs along
the wall to the north or south.
[ Exits: north south ]
(Blue Aura) A janitor is walking around, cleaning up.
Folken arrives from the north.

541H 273M 276V > 
Tristan tells your clan, 'okay?'

541H 273M 276V > Your slash at the janitor results in a pool of blood and his immediate death!
The janitor is dead!  R.I.P.
You receive your share of experience -- 11 points.
You loot 3 coins from the corpse of the janitor.
Your blood freezes as you hear the janitor's death cry.
The corpse of the janitor seems to be empty.

541H 273M 276V > n
Western Wall Road
  You stand on a narrow cobblestone road that runs the perimeter of the city.
The road here on the west side of the city runs between the city walls and
the Kir Drax'in stadium.  It looks as if the wall road comes to a junction
up ahead to the north, and it continues its passage between the two high
walls to the south.
[ Exits: north south ]
Folken arrives from the south.

541H 273M 274V > gro
Your group consists of:
     [541H 273M 274V] [30 Pa] Vargus (Head of group)
     [320H 145M 205V] [30 My] Folken

541H 273M 274V > sc
Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 273(273)  Movement points: 274(288)
You are little more evil than neutral, but not very exciting.
You are armored like a wyvern!
Experience:    13609998 points
Coins carried: 1294 gold coins    Coins in bank: 44080 gold coins
Kills: 11727  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect alignment        
     protection from evil    
Equipment spells affecting you:
protection from good

541H 273M 274V > 
Tristan tells your clan, 'its like'

541H 273M 274V > n
Northern Wall Road
   You are standing in the far northwestern corner of the city of Kir Drax'in.
The wall road takes a corner here, to run against the wall to the east and
south, where it disappears through a slew of buildings and shadows. The city
arena dominates this section of the city, as well as your view to the south east.
[ Exits: east south ]
Folken arrives from the south.

541H 273M 272V > n
Alas, you cannot go that way...

541H 273M 272V > 
Tristan tells your clan, '10w'

541H 273M 272V > e
e
Northern Wall Road
  The wall road twists here to avoid a large chunk of stone that the cities
builders must have been unable to remove.  It looks as if something was once
etched into the flat surface of the stone, but time and the elements have
taken their toll, leaving the markings illegible.  The city wall looms above
you to your immediate north, and the white washed walls of the arena are to
your south.  The narrow wall road leads east and west.
[ Exits: east west ]
(Blue Aura) A zealot tells you how to be saved.
Folken arrives from the west.

541H 273M 270V > 
Tristan tells your clan, '6s'

541H 273M 270V > Northern Wall Road
  The perimeter road the surrounds the city runs east and west here, between
the towering northern city wall and the white walls of the city arena.  The
street here is mostly deserted, its only occupants being guards on patrol or
people hurrying on their way to someplace else.
[ Exits: east west ]
Folken arrives from the west.

541H 273M 268V > w

Tristan tells your clan, 'from end of road'

541H 273M 268V > kz ea
Northern Wall Road
  The wall road twists here to avoid a large chunk of stone that the cities
builders must have been unable to remove.  It looks as if something was once
etched into the flat surface of the stone, but time and the elements have
taken their toll, leaving the markings illegible.  The city wall looms above
you to your immediate north, and the white washed walls of the arena are to
your south.  The narrow wall road leads east and west.
[ Exits: east west ]
(Blue Aura) A zealot tells you how to be saved.
Folken arrives from the east.

541H 273M 266V > Huh?!?

541H 273M 266V > k zea
A zealot cries out in agony as you slash his ribcage open!
A zealot is dead!  R.I.P.
You receive your share of experience -- 11 points.
You loot 10 coins from the corpse of a zealot.
Your blood freezes as you hear a zealot's death cry.
The corpse of a zealot seems to be empty.

541H 273M 266V > sc
Vargus                           Age: 41 years
Hit points: 541(541)  Mana points: 273(273)  Movement points: 266(288)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13609998 points
Coins carried: 1304 gold coins    Coins in bank: 44080 gold coins
Kills: 11728  Pks: 3  Deaths: 62
You have been playing for 36 days and 15 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     protection from evil         detect alignment        
     sanctuary               
Equipment spells affecting you:
protection from good

541H 273M 266V > ct ok
e
e
You tell your clan, 'ok'

541H 273M 266V > e
Northern Wall Road
  The perimeter road the surrounds the city runs east and west here, between
the towering northern city wall and the white walls of the city arena.  The
street here is mostly deserted, its only occupants being guards on patrol or
people hurrying on their way to someplace else.
[ Exits: east west ]
Folken arrives from the west.

541H 273M 264V > e
e
Northern Wall Road
   You stand on the wall road which separates the city of Kir Drax'in from
the towering bulwark that protects it.  The road is especially narrow here
as it passes between the city wall and the walls of the arena.  This road
must be for pedestrian traffic only.
[ Exits: east west ]
A petitioner tries to get you to sign something.
Folken arrives from the west.

541H 273M 262V > e
e
Northern Wall Road
  You stand on the northern perimeter road of Kir Drax'in.  There is relatively
little traffic here, as the wall road is usually only used by guard patrols and
servants on errands.  There seem to be many scantly glad girls walking along
the wall road though, which makes you think that people may be doing other
kinds of errands here as well.
[ Exits: east west ]
Folken arrives from the west.

541H 273M 260V > Northern Wall Road
   You are at the northern part of the wall that surrounds the city. To
the south lies the massive spire-topped temple, and to the east and west
the wall bends southward. The rough, chiseled stone of the wall rises
high above you, but to the east you can see a few treetops above the
bits of glass and pottery inset into the wall's top surface.
[ Exits: east west ]
Folken arrives from the west.

541H 273M 258V > Northern Wall Road
   Thes
 stone wall to your north and east is barely off of the crude
cobblestone road on which you stand. To the southwest rises the back
wall of the temple, and to the west you can see this road turn to
the south where it meets the city rampart.
[ Exits: south west ]
Folken arrives from the west.

541H 273M 256V > Alas, you cannot go that way...

541H 273M 256V > Alas, you cannot go that way...

541H 273M 256V > s
Northern Wall Road
   The road runs east and north here, and connects to the south onto the
Street of Wizardry. To the southwest the graceful yet ominous spires of
the city temple loom over you, and a smaller tower to the south rises
above the roof of the shop blocking your vision to the southeast.
[ Exits: north east south ]
Folken arrives from the north.

541H 273M 254V > s
The Street of Wizardry
   The street is little more than an alley here, running between the high
granite walls of the temple courtyard to the west and the back of a sturdy
wooden shop to the east.  North of here lies the insurmountable city wall,
while to the south you see the street is a bit more populated, though hazy
with smoke and fumes.
[ Exits: north south ]
Folken arrives from the north.

541H 273M 252V > s
s
The Street of Wizardry
   Soot and smoke from the apothecary to the southwest settle here, turning
the street a dirty brown. A tower to the southeast rises slightly higher
than the city wall which lies up the street to the north. From the many-
hued robes of the citizens visiting the tower, you surmise it must be the
guild of mages.
[ Exits: north south ]
Folken arrives from the north.

541H 273M 250V > The Street of Wizardry
   Colorful clouds of gases pour out of the apothecary to the west, drifting
up and down the street and burning your nostrils with their acrid odor. The
worn cobblestone street is black here from the heavy traffic that grinds the
soot and dirt into the stone. To the east rises a small tower, and you see 
mages of every alignment going in and out.
 [ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
Folken arrives from the north.
The hybrid warg growls.

541H 273M 248V > The Street of Wizardry
   You are walking down the Street of Wizardry, in the heart of the temple
district.  The walls of the Cross temple boarder the street to the west, while
to the east an exotic-looking curio shop resides in a low brick building.
The narrow cobblestone street continues to the north and south.
[ Exits: north east south ]
Folken arrives from the north.

541H 273M 246V > 
The hybrid warg arrives from the north.

541H 273M 246V > s
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]
Folken arrives from the north.

541H 273M 244V > w
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
[ 2] A mystical circle has been drawn on the ground here.           
Tristan Hydrasword [REV] is standing here. (Blue Aura)
...he glows with a bright light!
Lucy Lewd - diety of the lute is sleeping here.
Charlie  is resting here. (Red Aura)
Jamaro represents the streets is standing here. (Red Aura)
Farius the Dancing Cleric is sleeping here.
Folken arrives from the east.

541H 273M 242V > 
Tristan sits down and rests.

541H 273M 242V > 
Folken leaves south.

541H 273M 242V > 
Folken arrives from the south.

541H 273M 242V > 
Folken eats a loaf of bread.

541H 273M 242V > 
Farius awakens.

541H 273M 242V > 
Farius clambers to her feet.

541H 273M 242V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

541H 273M 242V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

541H 273M 242V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

541H 273M 242V > 
Pyro arrives from the north.

541H 273M 242V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

541H 273M 242V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

541H 273M 242V > 
Hyral arrives from the south.

541H 273M 242V > 
Hyral sits down and rests.

541H 273M 242V > 
Farius gives a Magic Mushroom to Folken.
Farius gives a Magic Mushroom to Folken.
Farius gives a Magic Mushroom to Folken.
Farius gives a Magic Mushroom to Folken.
Farius gives a Magic Mushroom to Folken.

541H 273M 242V > 
Farius lies down and falls asleep.

541H 273M 242V > 
Whistler arrives from the north.
Angelfire arrives from the north.
Targhee arrives from the north.

541H 273M 242V > 
Whistler leaves south.
Angelfire leaves south.
Targhee leaves south.

541H 273M 242V > 
Folken gives a set of black vambraces to Charlie.

541H 273M 242V > 
Hyral has left the game.

541H 273M 242V > 
Pyro asks, 'got anymore of my stuff?'

541H 273M 242V > 
The circle on the ground slowly fades away.

541H 273M 275V > 
Folken eats a Magic Mushroom.

541H 273M 275V > 
Folken eats a Magic Mushroom.

541H 273M 275V > 
Folken eats a Magic Mushroom.

541H 273M 275V > 
Tristan stops resting, and clambers on his feet.

541H 273M 275V > 
Tristan leaves west.

541H 273M 275V > 
Lucy awakens.

541H 273M 275V > 
Folken lies down and falls asleep.

541H 273M 275V > 
Lucy rests.

541H 273M 275V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a bag                                                           5 pts
  1   a large inlaid chest                                           99 pts
  1   a large wine barrel                                             8 pts
  1   a dark, metal ball                                              1 pt
  1   a mithril chain skirt                                           6 pts
  2   a robe of many pockets                                         59 pts ea.

541H 273M 275V > 
Dozois gossips, 'Your momma ain't gonna save you this time, Tristan.'

541H 273M 275V > 
Pyro stops following Jamaro.
Charlie stops following Jamaro.

541H 273M 275V > 
Jamaro leaves east.

541H 273M 275V > give skirt pyro
You give a mithril chain skirt to Pyro.

541H 273M 275V > 'ah yeah whoops
You say 'ah yeah whoops'
Jamaro arrives from the east.

541H 273M 275V > give ball  pyro

Tristan arrives from the west.

541H 273M 275V > 
Pyro wears a mithril chain skirt about his legs.

541H 273M 275V > You give a dark, metal ball to Pyro.

541H 273M 275V > 
Tristan leaves south.

541H 273M 275V > l in robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   spiked thumbguards                                              1 pt ea.
          ...it is humming
  1   a pirate hat                                                    3 pts
  1   a golden axe                                                   13 pts
          ...it glows white
  1   a golden shield                                                 6 pts
          ...it glows white
  1   a dark, metal ball                                              1 pt
  2   a necklace made of bones                                        1 pt ea.
  1   a suit of white-scale armor                                    30 pts
          ...it glows white
  1   a small fire opal                                               1 pt
          ...it glows white

541H 273M 275V > 
Silk gossips, 'Tristan, you jerk!'

541H 273M 275V > 
Tristan arrives from the south.

541H 273M 275V > 
Tristan leaves west.

541H 273M 275V > 
Daigo has entered the game.

541H 273M 275V > 
Farius awakens.

541H 273M 275V > 
Farius clambers to her feet.

541H 273M 275V > 
Farius leaves south.

541H 273M 275V > 
Lucy looks at Daigo.

541H 273M 275V > 
Daigo looks at Lucy.

541H 273M 275V > 
Farius arrives from the south.

541H 273M 275V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

541H 273M 275V > 
Tristan arrives from the west.

541H 273M 275V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

541H 273M 275V > 
Tristan says, 'whistler'

541H 273M 275V > 
Tristan whaps the ground.

541H 273M 275V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

541H 273M 275V > 
Tristan leaves west.

541H 273M 275V > read board


This is a bulletin board.  Usage: READ/REMOVE <messg #>, WRITE <header>.
You will need to look at the board to save your message.
There are 12 messages on the board.
1  : Tue Aug 15 (Frontline)  :: Prodigy, reimbs, etc.
2  : Tue Aug 15 (Frontline)  :: Re: theft
3  : Thu Aug 17 (Frontline)  :: Chosen and respect
4  : Wed Aug 23 (Misagi)     :: wanderer
5  : Sun Aug 27 (Hatsumi)    :: Re: Sky
6  : Sun Aug 27 (Jaxom)      :: BEHEMOTH EQ
7  : Tue Aug 29 (Red)        :: robe of many
8  : Wed Aug 30 (Tai)        :: LOtted by behamoth
9  : Fri Sep  1 (Belgarion)  :: eq in town
10 : Fri Sep  1 (EvilErnie)  :: bye
11 : Fri Sep  1 (Vargus)     :: lost robes
12 : Fri Sep  1 (Crowley)    :: Missing/haven

541H 273M 275V > 541H 273M 275V > 541H 273M 275V > 
Dozois gossips, 'I hear Tristan thinks he's bad.'

541H 273M 275V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

541H 273M 275V > remove 11
Message removed.

541H 273M 275V > read 12

Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

541H 273M 275V > That message exists only in your imagination.

541H 273M 275V > read 11

Farius eats a Magic Mushroom.

541H 273M 275V > 
Farius eats a Magic Mushroom.

541H 273M 275V > 
Farius eats a Magic Mushroom.

541H 273M 275V > Farius eats a Magic Mushroom.
Message 11 : Fri Sep  1 (Crowley)    :: Missing/haven

I was told about sharp steel claws and a local direction to them, well i got to the town where they load, was jumped and died, I retrieved most my eq, if someone happens to find 2 shadow capes I would be very happy if you would return em
Thank you, Crowley


541H 273M 275V > 
Farius lies down and falls asleep.

541H 273M 275V > 
Silk gossips, 'Tristan, you jerk!'
Whistler gossips, 'Pesti respawned back in Noirwood'

541H 273M 275V > 
Tristan gossips, 'heh'

541H 273M 275V > look
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head ripped from the corpse of War has been left here.
A bloody head hacked from the corpse of a Bhyroga warrior has been left here.
A bloody head hacked from the corpse of the Taltos clanmother has been left here.
A mystical circle has been drawn on the ground here.           
Farius the Dancing Cleric is sleeping here.
Daigo _{Hidden}_ is standing here.
Jamaro represents the streets is standing here. (Red Aura)
Pyro the Relentless is standing here.
Folken the Semi-Delirious is sleeping here. (Red Aura)
...he is surrounded by a black aura!
Lucy Lewd - diety of the lute is resting here.
Charlie  is resting here. (Red Aura)

541H 273M 275V > 
Pyro gossips, 'Geez'

541H 273M 275V > 
Dozois gossips, 'Your momma ain't gonna save you this time, Tristan.'

541H 273M 275V > 
Someone wakes up screaming, with a look of death in her eyes.
The circle on the ground slowly fades away.

541H 273M 288V > 
Whistler gossips, 'war is out'

541H 273M 288V > 
Pyro lies down and falls asleep.

541H 273M 288V > 
Dozois auctions, 'Corpse of Tristan for sale in a minute.. 1709 coins.'

541H 273M 288V > 
Farius awakens.

541H 273M 288V > 
Farius clambers to her feet.

541H 273M 288V > 
Farius stares at Folken and utters the words, 'gibqheabral'.
Folken is surrounded by a black aura.

541H 273M 288V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

541H 273M 288V > wake
stand
You are already awake...

541H 273M 288V > You are already standing.

541H 273M 288V > follow fol
Farius stares at Folken and utters the words, 'gibqheabral'.
Folken is surrounded by a black aura.
Sorry, but following in loops is not allowed.

541H 273M 288V > 
Farius lies down and falls asleep.

541H 273M 288V > 
Dozois gossips, 'I hear Tristan thinks he's bad.'
```
