DARK
PAWNS

A Multi-User DungeonEST. 1994

malak2.txt

Recorded by Vargus· 3,342 lines

malak2.txt
color

The capture scrolls on its own. Focus it and use the arrow keys, Page Up and Page Down, Home and End.

666H 272M 376V > Masamune gossips, 'ahh I see, .....' 666H 272M 376V > Bannor quest-says, 'right' 666H 272M 376V > Farius awakens. 666H 272M 376V > Farius clambers to her feet. 666H 272M 376V > whois malak[12 Wa] Malak the Iron Wall 666H 272M 376V > whoPlayers-------[ 30  Ma ] Picchu  (notell)[ Chosen ] Whistler .           - Dragon Child -            (notell) (quest)[ 30  Av ] Angelfire .         - Guardian Angel -           (notell) (quest)[ 30  As ] Jyan 's urge to kill grows (OUTLAW)[ 30  Av ] Farius the Dancing Cleric[ 30  Pa ] Vargus - i take a brain to another dimension (quest)[ 19  Ni ] Masamune Hattori, Ninja of Iga [DR] (quest)[ 30  Cl ] Osmond Dominus [REV] (quest)[ 30  Ma ] Ziltch .  //\\  ||-\\ | ||||| ||  || ||-\\ |\\  // (quest)[ 30  Av ] Yazrog . //--\\ ||_// |   |   ||--|| ||_// | \\//  (quest)[ 30  Pa ] Xungon .///  \\\|| \\ |   |   ||  || || \\ | //\\  (quest)[ 22  Cl ] Kinma pax vobiscum[ 18  Cl ] Linden Avery Lightning speed healer[ 30  Wa ] Euros Antanjyl [REV] (quest)[ 11  Mu ] Mhoram Magicman Lightning Fireball Hurler[ Chosen ] Hugh  (quest)[ 24  Ni ] Bannor  (quest)[ 30  Pa ] Sigfried fortes fortuna juvat 18 characters displayed. 666H 272M 376V > 666H 272M 376V > [private tell removed] 666H 272M 376V > [private tell removed] 666H 272M 376V > repl just gk , all mt[private tell removed] 666H 272M 376V > scVargus                           Age: 47 yearsHit points: 666(544)  Mana points: 272(272)  Movement points: 376(376)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13248950 pointsCoins carried: 6083 gold coins    Coins in bank: 196500 gold coinsKills: 14012  Pks: 3  Deaths: 73You have been playing for 45 days and 2 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i take a brain to another dimension (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.You're a lycanthrope!Spells affecting you:     sanctuary               Equipment spells affecting you:protection from good 666H 272M 376V > [private tell removed] 666H 272M 376V > repl hehe[private tell removed] 666H 272M 376V > l sYou look southwards.The door is open.Gil-Glash's BedroomThis room has been lavishly decorated. A massive bed takes up a majority of thespace here. Aside from the doors to the west and north, the walls are coveredin bookshelves. You can see a large summoning circle that has been etched intothe floor, but it is partially covered by the bed.[ Exits: north ]A crystal ball is here, tempting your eye.                               ...it glows white 666H 272M 376V > lookGil-Glash's HaremThe floor of this room is covered with silken pillows and sheets. This is whereGil-Glash releases his stress and he comes here sometimes when he is frustratedenough so that he cannot concentrate.[ Exits: south ]Farius the Dancing Cleric is standing here. 666H 272M 376V > [private tell removed] 666H 272M 376V > lookGil-Glash's HaremThe floor of this room is covered with silken pillows and sheets. This is whereGil-Glash releases his stress and he comes here sometimes when he is frustratedenough so that he cannot concentrate.[ Exits: south ]Farius the Dancing Cleric is standing here. 666H 272M 376V > scVargus                           Age: 47 yearsHit points: 666(544)  Mana points: 272(272)  Movement points: 376(376)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13248950 pointsCoins carried: 6083 gold coins    Coins in bank: 196500 gold coinsKills: 14012  Pks: 3  Deaths: 73You have been playing for 45 days and 2 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i take a brain to another dimension (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.You're a lycanthrope!Spells affecting you:     sanctuary               Equipment spells affecting you:protection from good 666H 272M 376V > lookGil-Glash's HaremThe floor of this room is covered with silken pillows and sheets. This is whereGil-Glash releases his stress and he comes here sometimes when he is frustratedenough so that he cannot concentrate.[ Exits: south ]Farius the Dancing Cleric is standing here. 666H 272M 376V > eqYou are using:<worn on finger>     an ancient ring (covered)<worn on finger>     an ancient ring (covered)<worn around neck>   the forsaken talisman of T'Cath Rhak<worn around neck>   a necklace made of bones<worn on body>       a suit of spiked, black armor (humming) (covered)<worn on head>       a demonic helm<worn on legs>       dragon scale leggings (covered)<worn on hands>      a gleaming pair of silver-scaled gauntlets (glowing)<worn on arms>       some black steel greaves (humming)<worn as shield>     a golden shield (glowing)<worn about body>    an iron cloak<worn about waist>   a weighted chain<worn around wrist>  an arcane bracer (glowing)<worn around wrist>  an arcane bracer (glowing)<wielded>            Something.<held>               a tiger eye<worn about legs>    some burnt leg guards<worn on face>       an unholy mask<hovering near head> the orb of power 666H 272M 376V > scVargus                           Age: 47 yearsHit points: 666(544)  Mana points: 272(272)  Movement points: 376(376)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13248950 pointsCoins carried: 6083 gold coins    Coins in bank: 196500 gold coinsKills: 14012  Pks: 3  Deaths: 73You have been playing for 45 days and 2 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i take a brain to another dimension (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.You're a lycanthrope!Spells affecting you:     sanctuary               Equipment spells affecting you:protection from good 666H 272M 376V > inmvHuh?!? 666H 272M 376V > l sYou look southwards.The door is open.Gil-Glash's BedroomThis room has been lavishly decorated. A massive bed takes up a majority of thespace here. Aside from the doors to the west and north, the walls are coveredin bookshelves. You can see a large summoning circle that has been etched intothe floor, but it is partially covered by the bed.[ Exits: north ]A crystal ball is here, tempting your eye.                               ...it glows white 666H 272M 376V > wakestandYou are already awake... 666H 272M 376V > scYou are already standing. 666H 272M 376V > Vargus                           Age: 47 yearsHit points: 666(544)  Mana points: 272(272)  Movement points: 376(376)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13248950 pointsCoins carried: 6083 gold coins    Coins in bank: 196500 gold coinsKills: 14012  Pks: 3  Deaths: 73You have been playing for 45 days and 2 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i take a brain to another dimension (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.You're a lycanthrope!Spells affecting you:     sanctuary               Equipment spells affecting you:protection from good 666H 272M 376V > [private tell removed] 666H 272M 376V > Farius stares at Jyan and utters the words, 'inset candusqirr'.Jyan disappears. 666H 272M 376V > [private tell removed] 666H 272M 376V > Farius closes her eyes and utters the words, 'inset candusqirr'.Farius disappears. 666H 272M 376V > Farius has summoned you!At the Temple Altar   You stand before the temple altar. Carved from a solid block of blackmarble, it is an exquisite example of dwarven craftsmanship. Black pillarsof the same marble hold up the ceiling of this open-aired pavilion, and tothe south a narrow aisle runs its way between hard oaken pews. There is asmall hand painted sign posted as well. [ Exits: east south west ]A mystical circle has been drawn on the ground here.           Masamune Hattori, Ninja of Iga [DR] is standing here.Farius the Dancing Cleric is standing here.Mhoram Magicman Lightning Fireball Hurler is sitting here.Malak the Iron Wall (linkless) is standing here.Linden Avery Lightning speed healer is sleeping here. 666H 272M 376V > Mhoram clambers to his feet. 666H 272M 376V > Mhoram leaves east. 666H 272M 376V > repl ya lets do vialle[private tell removed]Masamune sits down and rests. 666H 272M 376V > lAt the Temple Altar   You stand before the temple altar. Carved from a solid block of blackmarble, it is an exquisite example of dwarven craftsmanship. Black pillarsof the same marble hold up the ceiling of this open-aired pavilion, and tothe south a narrow aisle runs its way between hard oaken pews. There is asmall hand painted sign posted as well. [ Exits: east south west ]A mystical circle has been drawn on the ground here.           Masamune Hattori, Ninja of Iga [DR] is resting here.Farius the Dancing Cleric is standing here.Malak the Iron Wall (linkless) is standing here.Linden Avery Lightning speed healer is sleeping here. 666H 272M 376V > sTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              Sigfried fortes fortuna juvat is standing here.Kinma pax vobiscum is standing here.Hugh  is standing here.Bannor  is standing here.Osmond Dominus [REV] is sitting here.Euros Antanjyl [REV] is standing here....he is surrounded by a black aura!Farius arrives from the north. 666H 272M 374V > Mhoram arrives from the north. 666H 272M 374V > Mhoram leaves east. 666H 272M 374V > Jyan arrives from the north. 666H 272M 374V > Sigfried asks Hugh a question. 666H 272M 374V > Mhoram arrives from the east. 666H 272M 374V > Jyan leaves west. 666H 272M 374V > [private tell removed] 666H 272M 374V > [private tell removed] 666H 272M 376V > [private tell removed] 666H 272M 376V > [private tell removed] 666H 272M 376V > Kinma starts to follow Sigfried. 666H 272M 376V > Sigfried leaves south.Kinma leaves south.Hugh leaves south. 666H 272M 376V > Bannor leaves south. 666H 272M 376V > repl yeah he needs to chill[private tell removed] 666H 272M 376V > Bannor arrives from the south. 666H 272M 376V > Bannor leaves south. 666H 272M 376V > repl heh it was fun, we led like 7 crews into amber castle[private tell removed] 666H 272M 376V > lTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              Mhoram Magicman Lightning Fireball Hurler is standing here.Farius the Dancing Cleric is standing here.Osmond Dominus [REV] is sitting here.Euros Antanjyl [REV] is standing here....he is surrounded by a black aura! 666H 272M 376V > Bannor arrives from the south. 666H 272M 376V > repl just wasting everythingDarklord gossips, 'Where is that little wimp, Xungon?'[private tell removed] 666H 272M 376V > lTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              Bannor  is standing here.Mhoram Magicman Lightning Fireball Hurler is standing here.Farius the Dancing Cleric is standing here.Osmond Dominus [REV] is sitting here.Euros Antanjyl [REV] is standing here....he is surrounded by a black aura! 666H 272M 376V > Bannor sighs loudly. 666H 272M 376V > Osmond clambers to his feet. 666H 272M 376V > Osmond utters the words, 'trlsp ay gewbarubt'.Osmond draws a magic circle on the ground. 666H 272M 376V > Osmond utters the words, 'gewbar'. 666H 272M 376V > repl but a ton of stuff loaded[private tell removed] 666H 272M 376V > lTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A mystical circle has been drawn on the ground here.           Bannor  is standing here.Mhoram Magicman Lightning Fireball Hurler is standing here.Farius the Dancing Cleric is standing here.Osmond Dominus [REV] is standing here.Euros Antanjyl [REV] is standing here....he is surrounded by a black aura! 666H 272M 376V > Osmond utters the words, 'gewbar'.Rage arrives suddenly. 666H 272M 376V > [private tell removed] 666H 272M 376V > Bannor leaves north. 666H 272M 376V > Bannor arrives from the north. 666H 272M 376V > Bannor leaves north. 666H 272M 376V > [private tell removed] 666H 272M 376V > repl hehe[private tell removed] 666H 272M 376V > Bannor arrives from the north. 666H 272M 376V > Bannor looks at Euros. 666H 272M 376V > Jyan arrives from the south. 666H 272M 376V > Jyan sits down and rests. 666H 272M 376V > wakestandscYou are already awake... 666H 272M 376V > You are already standing. 666H 272M 376V > Vargus                           Age: 47 yearsHit points: 666(544)  Mana points: 272(272)  Movement points: 376(376)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13248950 pointsCoins carried: 6083 gold coins    Coins in bank: 196500 gold coinsKills: 14012  Pks: 3  Deaths: 73You have been playing for 45 days and 2 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i take a brain to another dimension (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.You're a lycanthrope!Spells affecting you:     sanctuary               Equipment spells affecting you:protection from good 666H 272M 376V > Bannor studies the board. 666H 272M 376V > Farius stares at you and utters the words, 'gibqheabral'.A black aura momentarily surrounds you. 666H 272M 376V > Farius stares at you and utters the words, 'gibqheabral'.A black aura momentarily surrounds you. 666H 272M 376V > scVargus                           Age: 47 yearsHit points: 666(544)  Mana points: 272(272)  Movement points: 376(376)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13248950 pointsCoins carried: 6083 gold coins    Coins in bank: 196500 gold coinsKills: 14012  Pks: 3  Deaths: 73You have been playing for 45 days and 2 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i take a brain to another dimension (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.You're a lycanthrope!Spells affecting you:     sanctuary               Equipment spells affecting you:protection from good 666H 272M 376V > Farius stares at you and utters the words, 'gibqheabral'.A black aura momentarily surrounds you. 666H 272M 376V > l in bagbag (carried):   Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a golden nosering                                               1 pt  6   a scroll of recall                                              2 pts ea.  4   a yellow potion of see invisible                                1 pt ea. 666H 272M 376V > Farius lies down and falls asleep. 666H 272M 376V > get yellow bagYou get a yellow potion of see invisible from a bag. 666H 272M 376V > scVargus                           Age: 47 yearsHit points: 666(544)  Mana points: 272(272)  Movement points: 376(376)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13248950 pointsCoins carried: 6083 gold coins    Coins in bank: 196500 gold coinsKills: 14012  Pks: 3  Deaths: 73You have been playing for 45 days and 2 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i take a brain to another dimension (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.You're a lycanthrope!Spells affecting you:     sanctuary               Equipment spells affecting you:protection from good 666H 272M 376V > l sYou look southwards.Temple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ]A petitioner tries to get you to sign something. 666H 272M 376V > Mhoram closes his eyes and utters the words, 'oculoinfra ubzuguvuruhl'. 666H 272M 376V > q yellowYou quaff a yellow potion of see invisible.Your eyes tingle. 666H 272M 376V > sssTemple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ]Ziltch .  //\\  ||-\\ | ||||| ||  || ||-\\ |\\  // is standing here....he is surrounded by a black aura!Yazrog . //--\\ ||_// |   |   ||--|| ||_// | \\//  is standing here.Xungon .///  \\\|| \\ |   |   ||  || || \\ | //\\  is standing here....he is surrounded by a black aura!A petitioner tries to get you to sign something. 666H 272M 374V > sMain Street   You stand on a street running from the Temple of the Cross to your northto the city gates of Kir Drax'in far to the south.  East of here is the frontentrance to a well-lit inn.  Temple Square is just to your north, and theMarket Square is just to your south.[ Exits: north east south ] 666H 272M 372V > Market Square   This busy square lies in the heart of the city.  Travelers come frommiles around to drink from the magical fountain here and explore thesplendors of the surrounding streets.[ Exits: north east south west ]A large fountain carved from blue-streaked marble is here, bubbling merrily.A small puddle of liquid has been formed here.                  666H 272M 370V > sMain Street   You stand on Main Street in Kir Drax'in which bisects the city.  There isa well-populated square to your north, and you can vaguely make out thesouthern gates of the city down the street to your south.  This is the edgeof the city's aptly named Southern District, the oldest section of the city.[ Exits: north south ]The hacked up, bloody corpse of Darklord is lying here.        A mercenary sits around, waiting to be hired. 666H 272M 368V > sMain Street   You stand on a street running from the Temple of the Unholy to the northto the city gates of Kir Drax'in far to the south.  The cobbles in the roadappear a bit more worn here.  There is a newly constructed brick wall to the east with an opening in it.  The brick wall appears to run the lengthof southern Main Street.   To the north Main Street heads back to Market Square while to the south,the road continues toward South Central Square.[ Exits: north south ]A mercenary sits around, waiting to be hired.A citizen is standing here. 666H 272M 366V > sMain Street   You are on Main Street in the Southern District of Kir Drax'in.  Thebuildings here are ancient, crumbling structures inhabited mostly by the poorand the faithful.  The street here is bounded by two squares - a bustling oneto the north, and a quiet one just south of here.[ Exits: north south ]A citizen is standing here.A horse stands here, flicking it's tail. 666H 272M 364V > Southern Central Square   Once, this square must have been a beautiful gathering place for the earlycitizens of Kir Drax'in.  Now, a few scant algae-ridden inches of water is allthat remains in the broken fountain, and the ceramic tiles that must haveonce been so beautiful have been ripped up from the ground and smashed bycountless vandals.  This square, just like the entire Southern District, seemsto have fallen into disrepair.[ Exits: north east south ]A hybrid warg runs the streets, looking for fresh kills. 666H 272M 362V > sMain Street   You stand on a street running from the Temple of the Unholy to the northto the city gates of Kir Drax'in far to the south.  This was once part ofthe old city, now blocked off by a brick wall.    South Central Square is just to the north while the southern city gatelies to the south.[ Exits: north south ]A zealot tells you how to be saved.A street urchin gives you a pitiful look. 666H 272M 360V > sSouthern Gate   You are standing before the large gate to the city.  The portcullis looks strong and large, but it looks like the lock isn't in that great of condition. The guards watch you with searching eyes.[ Exits: north east south west ]A hybrid warg runs the streets, looking for fresh kills.A street urchin gives you a pitiful look.An armored church guard keeps an eye on the gate.An armored church guard keeps an eye on the gate. 666H 272M 358V > eeSouthern Wall Road  You are walking upon the road that runs parallel with the wall that surroundsthe city of Kir Drax'in.  To the north the bleak image of the Kir Drax'in dump assaults your eyes and nose.  The wall road runs to the east and west. [ Exits: north east west ] 666H 272M 356V > nSouthern Wall Road  You walk along the wall road in the southern district of Kir Drax'in. Mostof the buildings in this district are in advanced stages of ruin, many of thesebuilding's foundations predate the construction of the massive city wall whichtowers above your head to the south.  To the north there is a relatively cleanbuilding which serves as the city stables.  The wall road continues to theeast and west. [ Exits: north east west ]A zealot tells you how to be saved. 666H 272M 354V > In the Stables   The smell of fresh dung greets your nose as you step into thiswell-kept stable.  You can see many fine breeds of horses stored inthe extensive boarding area in front of you, but this front room looksmore like a country store than a stable, complete with a smiling hickready to take your money.  There is a small sign nailed to a post here. [ Exits: south ]A stablehand stands here, brushing a horse. 666H 272M 352V > buy horsebuy horseThe stablehand brings a horse up from the stables out back.A horse starts following you.[private tell removed] 666H 272M 352V > The stablehand brings a horse up from the stables out back.A horse starts following you.[private tell removed] 666H 272M 352V > sSouthern Wall Road  You walk along the wall road in the southern district of Kir Drax'in. Mostof the buildings in this district are in advanced stages of ruin, many of thesebuilding's foundations predate the construction of the massive city wall whichtowers above your head to the south.  To the north there is a relatively cleanbuilding which serves as the city stables.  The wall road continues to theeast and west. [ Exits: north east west ]A zealot tells you how to be saved.A horse arrives from the north.A horse arrives from the north. 666H 272M 350V > mount horseYou hop on your mount. 666H 272M 350V > wSouthern Wall Road  You are walking upon the road that runs parallel with the wall that surroundsthe city of Kir Drax'in.  To the north the bleak image of the Kir Drax'in dump assaults your eyes and nose.  The wall road runs to the east and west. [ Exits: north east west ]A horse arrives from the east. 666H 272M 350V > wsSouthern Gate   You are standing before the large gate to the city.  The portcullis looks strong and large, but it looks like the lock isn't in that great of condition. The guards watch you with searching eyes.[ Exits: north east south west ]A hybrid warg runs the streets, looking for fresh kills.A street urchin gives you a pitiful look.An armored church guard keeps an eye on the gate.An armored church guard keeps an eye on the gate.A horse arrives from the east. 666H 272M 350V > sEntrance to Kir Drax'in   You stand just outside the southern gates of Kir Drax'in.  This lookslike it is the least-used entrance to the city, despite the fact that thetrade road that runs to the south is well maintained and profitable forthe merchants that use it.  The southern walls of the city seem strong butwell-tested - it looks as if there was a large fire outside them some time agoand the damage was never repaired, leaving the exterior surface charred andburnt.  The guard checkpoint here seems to be deserted, although you cansee a small garrison of guards doing customs duty on the inside of the gate.[ Exits: north south ]A horse arrives from the north. 666H 272M 350V > ssDarkness It is too dark here to see much of anything...You hear someone or something moving around nearby.You see a pair of glowing red eyes.You see a pair of glowing red eyes. 666H 272M 350V > sDarkness It is too dark here to see much of anything...You hear someone or something moving around nearby. 666H 272M 350V > sDarkness It is too dark here to see much of anything...You hear someone or something moving around nearby.You see a pair of glowing red eyes. 666H 272M 350V > sDarkness It is too dark here to see much of anything...You hear someone or something moving around nearby.You hear someone or something moving around nearby.You hear someone or something moving around nearby. 666H 272M 350V > Darkness It is too dark here to see much of anything...You hear someone or something moving around nearby.You see a pair of glowing red eyes. 666H 272M 350V > Darkness It is too dark here to see much of anything...You hear someone or something moving around nearby.You see a pair of glowing red eyes. 666H 272M 350V > nnnDarkness It is too dark here to see much of anything...You hear someone or something moving around nearby.You see a pair of glowing red eyes. 666H 272M 350V > Darkness It is too dark here to see much of anything...You hear someone or something moving around nearby.You hear someone or something moving around nearby.You hear someone or something moving around nearby. 666H 272M 350V > nDarkness It is too dark here to see much of anything...You hear someone or something moving around nearby.You see a pair of glowing red eyes. 666H 272M 350V > nDarkness It is too dark here to see much of anything...You hear someone or something moving around nearby. 666H 272M 350V > nnDarkness It is too dark here to see much of anything...You hear someone or something moving around nearby.You see a pair of glowing red eyes.You see a pair of glowing red eyes. 666H 272M 350V > Entrance to Kir Drax'in   You stand just outside the southern gates of Kir Drax'in.  This lookslike it is the least-used entrance to the city, despite the fact that thetrade road that runs to the south is well maintained and profitable forthe merchants that use it.  The southern walls of the city seem strong butwell-tested - it looks as if there was a large fire outside them some time agoand the damage was never repaired, leaving the exterior surface charred andburnt.  The guard checkpoint here seems to be deserted, although you cansee a small garrison of guards doing customs duty on the inside of the gate.[ Exits: north south ]A horse arrives from the south. 666H 272M 350V > nSouthern Gate   You are standing before the large gate to the city.  The portcullis looks strong and large, but it looks like the lock isn't in that great of condition. The guards watch you with searching eyes.[ Exits: north east south west ]A hybrid warg runs the streets, looking for fresh kills.A street urchin gives you a pitiful look.An armored church guard keeps an eye on the gate.An armored church guard keeps an eye on the gate.A horse arrives from the south. 666H 272M 350V > nMain Street   You stand on a street running from the Temple of the Unholy to the northto the city gates of Kir Drax'in far to the south.  This was once part ofthe old city, now blocked off by a brick wall.    South Central Square is just to the north while the southern city gatelies to the south.[ Exits: north south ]A zealot tells you how to be saved.A street urchin gives you a pitiful look.A horse arrives from the south. 666H 272M 350V > Southern Central Square   Once, this square must have been a beautiful gathering place for the earlycitizens of Kir Drax'in.  Now, a few scant algae-ridden inches of water is allthat remains in the broken fountain, and the ceramic tiles that must haveonce been so beautiful have been ripped up from the ground and smashed bycountless vandals.  This square, just like the entire Southern District, seemsto have fallen into disrepair.[ Exits: north east south ]A hybrid warg runs the streets, looking for fresh kills.A horse arrives from the south. 666H 272M 350V > Jyan arrives from the north. 666H 272M 350V > Jyan leaves south. 666H 272M 350V > Jyan arrives from the south. 666H 272M 350V > Jyan stops using a Faberge egg. 666H 272M 350V > Jyan gives you a Faberge egg. 666H 272M 350V > Jyan leaves north. 666H 272M 350V > rem eyeYou stop using a tiger eye. 666H 272M 350V > hold eggsYou grab a Faberge egg. 666H 272M 350V > sMain Street   You stand on a street running from the Temple of the Unholy to the northto the city gates of Kir Drax'in far to the south.  This was once part ofthe old city, now blocked off by a brick wall.    South Central Square is just to the north while the southern city gatelies to the south.[ Exits: north south ]A hybrid warg runs the streets, looking for fresh kills.A zealot tells you how to be saved.A street urchin gives you a pitiful look.A horse arrives from the north. 666H 272M 350V > sSouthern Gate   You are standing before the large gate to the city.  The portcullis looks strong and large, but it looks like the lock isn't in that great of condition. The guards watch you with searching eyes.[ Exits: north east south west ]A street urchin gives you a pitiful look.An armored church guard keeps an eye on the gate.An armored church guard keeps an eye on the gate.A horse arrives from the north. 666H 272M 350V > ssEntrance to Kir Drax'in   You stand just outside the southern gates of Kir Drax'in.  This lookslike it is the least-used entrance to the city, despite the fact that thetrade road that runs to the south is well maintained and profitable forthe merchants that use it.  The southern walls of the city seem strong butwell-tested - it looks as if there was a large fire outside them some time agoand the damage was never repaired, leaving the exterior surface charred andburnt.  The guard checkpoint here seems to be deserted, although you cansee a small garrison of guards doing customs duty on the inside of the gate.[ Exits: north south ]A horse arrives from the north. 666H 272M 350V > The Ocean Road   You are on a wide highway running through the forest. North of here, yousee the gates of a large town. The highway continues to the south.[ Exits: north east south west ]The hacked up, bloody corpse of a centaur is lying here.       A cute little rabbit nibbles on some berries.  A horse arrives from the north. 666H 272M 350V > sThe Ocean Road   You are standing on a wide highway running through the forest. Not far north of here, you can see the gates of a large town. The road continues tonorth and south.[ Exits: north east south west ]A squirrel is here, looking for his nuts.A horse arrives from the north. 666H 272M 350V > sThe Ocean Road   You are on a wide highway running through the forest. In the distance to the north, you can see the lights of civilization. The road continues to thenorth and south.[ Exits: north east south west ]A large lizard is here, walking upright.As you approach, you startle a small deer.A horse arrives from the north. 666H 272M 350V > sThe Ocean Road   You are on a wide highway running through the forest. You can't see muchelse around you other than the forest and the road which continues to thenorth and south.[ Exits: north east south west ]A large tree with rope-like appendages stands here.A horse arrives from the north. 666H 272M 350V > The Ocean Road   You are on a wide highway running through the forest. You can't see muchelse around you other than the forest and the road which continues to thenorth and south.[ Exits: north east south west ]A horse arrives from the north. 666H 272M 350V > sThe Ocean Road   You are on a wide highway running through the forest. You can't see muchelse around you other than the forest and the road which continues to thenorth and south.[ Exits: north east south west ]A horse arrives from the north. 666H 272M 350V > ssThe Ocean Road   You are on a wide highway running through the forest. You can see littleelse around you other than the forest and the road which continues to thenorth and south.[ Exits: north east south west ]A black masked raccoon hides in the brush.The quick brown fox jumps over the lazy dog.A horse arrives from the north. 666H 272M 350V > sThe Ocean Road   You are on a wide highway running through the forest. You can't see muchelse around you other than the forest and the road which continues to thenorth and south.[ Exits: north east south west ]A brownie is here, climbing trees.A horse arrives from the north. 666H 272M 350V > The Ocean Road   You are on a wide highway running through the forest. You can't see muchelse around you other than the forest and the road which continues to thenorth and west.[ Exits: north east south west ]A buckawn stands here with a puzzled look on his face.A horse arrives from the north. 666H 272M 350V > repl they mustve buffed up egg rateThey are no longer playing. 666H 272M 350V > ssThe Forest   You are standing in the great forest. Huge trees tower into the sky in alldirections. To the south and west, the forest suddenly opens up into a lushgrassland. Not much further to the south, you can see the coast of an ocean.To the north, you see a wide road running through the woods.[ Exits: north east south west ]A squirrel is here, looking for his nuts.A leprechaun frolicks in circles here.A horse arrives from the north. 666H 272M 350V > The Coastal PlainsYou stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to kneehigh grass bends gently in the wind and the air is warm and humid. To the southlies the ocean, while plains surround you as far as you can see to the westand to the north and east is forest. [ Exits: north east south west ]A dzur prowls here, surveying its domain.A horse arrives from the north. 666H 272M 350V > tell euros they mustve buffed up egg rate[private tell removed] 666H 272M 370V > sssYou need a boat to go there. 666H 272M 370V > You need a boat to go there. 666H 272M 370V > You need a boat to go there. 666H 272M 370V > repl maybe they are tryin to equalize it with golden idolThey are no longer playing. 666H 272M 370V > tell euros maybe they are tryin to equalize it with golden idol[private tell removed] 666H 272M 370V > lThe Coastal PlainsYou stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to kneehigh grass bends gently in the wind and the air is warm and humid. To the southlies the ocean, while plains surround you as far as you can see to the westand to the north and east is forest. [ Exits: north east south west ]A horse stands here, flicking it's tail.A dzur prowls here, surveying its domain. 666H 272M 370V > sYou need a boat to go there. 666H 272M 370V > wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwThe PlainsYou stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to kneehigh grass bends gently in the wind and the air is warm and humid. The air has a definite smell of salt and you can hear the sounds of the ocean. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. Plains surround you as far as you can see to the west, to the north and east are plains leading to forest, and to the immediate south is a beach and you can now see the ocean. To the distance in the north and east you can see the forest.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to kneehigh grass bends gently in the wind and the air is warm and humid. The air has a definite smell of salt and you can hear the sounds of the ocean. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. Plains surround you as far as you can see to the west, to the north and east are plains leading to forest, and to the immediate south is a beach and you can now see the ocean. To the distance in the north and east you can see the forest.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. The air has a definitesmell of salt now. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. Plains surround you as far as you can see. To the distance in the north is a forest. To the south you can now see theocean.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. The air has a definitesmell of salt now. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. Plains surround you as far as you can see. To the distance in the north is a forest. To the south you can now see theocean.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to kneehigh grass bends gently in the wind and the air is warm and humid. The air has a definite smell of salt and you can hear the sounds of the ocean. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. Plains surround you as far as you can see to the north, west,and east, and to the immediate east and south is a beach and you can now see the ocean. To the distance in the north you can see the forest.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to kneehigh grass bends gently in the wind and the air ils warm and humid. The air has a definite smell of salt and you can hear the sounds of the ocean. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. Plains surround you as far as you can see to the north, west,and east, and to the immediate east and south is a beach and you can now see the ocean. To the distance in the north you can see the forest.[ Exits: north east south west ]An emu stands here, looking lost.A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to kneehigh grass bends gently in the wind and the air is warm and humid. The air has a definite smell of salt and you can hear the sounds of the ocean. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. Plains surround you as far as you can see to the north, west,and east, and to the immediate east and south is a beach and you can now see the ocean. [ Exits: north east south west ]A cat centaur stands here, one hand on a hip, the other holding a spear....she glows with a bright light!A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. The air has a definitesmell of salt now. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the northwest you cansee the peaks of a mountain range. Plains surround you as far as you can see. To the south you can now see the ocean.[ Exits: north east south west ]A quagga stands here grazing contentedly, ears cocked listening for predators.A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. The air has a definitesmell of salt now. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the northwest you cansee the peaks of a mountain range. Plains surround you as far as you can see. To the south you can now see the ocean.[ Exits: north east south west ]The vulture sits here, obsidian eyes glittering at the prospect of dinner.A horse arrives from the east. 666H 272M 370V > The Ocean RoadYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. The air has a definitesmell of salt now. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the north you can seethe peaks of a mountain range. Plains surround you as far as you can see. To the southeast you can now see the ocean. The road turns west and continuesnorth.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The Ocean RoadYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. The air has a definitesmell of salt now. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the north you can seethe peaks of a mountain range. Plains surround you as far as you can see. To the southeast you can now see the ocean. The road continues west and east.[ Exits: north east south west ]A giant land tortoise is here, mowing an inexorable path across the plains.A horse arrives from the east. 666H 272M 370V > The Ocean RoadYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. The air has a definitesmell of salt now, but you cannot see the source yet. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the north you can see the peaks of a mountain range. Plains surround you as far as you can see. The road curves south here and continueseast.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. You can detect a hintof salt in the breeze. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the north you can see the peaks of a mountain range. Plains surround you as far as you can see.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the north, you can see the foothills and peaks of a mountain range. Plains surround you to the south as far as you can see.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the north, you can see the foothills and peaks of a mountain range. Plains surround you to the south as far as you can see.[ Exits: north east south west ]A cacomistle searches through the grass, looking for baubles.A horse arrives from the east. 666H 272M 370V > The Foothills of the Grey MountainsDark hills, sparsely covered with stunted trees, rise out of the Plains ofdor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffs blockany possible path to the north, to the west are more foothills, to the east andsouth the hills slowly blend into the plains.[ Exits: north east south west ]A quagga stands here grazing contentedly, eyes wary of predators.A horse arrives from the east. 666H 272M 370V > The Foothills of the Grey MountainsDark hills, sparsely covered with stunted trees, rise out of the Plains ofdor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffs blockany possible path to the north, to the east and west are more foothills, to thesouth the hills slowly blend into the plains.[ Exits: east south west ]A horse arrives from the east. 666H 272M 370V > The Foothills of the Grey MountainsDark hills, sparsely covered with stunted trees, rise out of the Plains ofdor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffs blockany possible path to the north, to the east and west are more foothills, to thesouth the hills slowly blend into the plains.[ Exits: east south west ]A marmot is here, turning the plains into swiss cheese.A horse arrives from the east. 666H 272M 370V > The Foothills of the Grey MountainsDark hills, sparsely covered with stunted trees, rise out of the Plainsof dor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffsblock any possible path to the north, to the east and west are more foothills, to the south the hills slowly blend into the plains.[ Exits: east south west ]A horse arrives from the east. 666H 272M 370V > The Foothills of the Grey MountainsDark hills, sparsely covered with stunted trees, rise out of the Plains ofdor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffs blockany possible path to the north, to the east are more foothills, and to the westand south the hills slowly blend into the plains.[ Exits: east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the north, you can see the foothills and peaks of a mountain range. Plains surround you to the south as far as you can see.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the north, you can see the foothills and peaks of a mountain range. Plains surround you to the south as far as you can see.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the north you can see the peaks of a mountain range. Plains surround you as far as you can see.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the north you can see the peaks of a mountain range. Plains surround you as far as you can see.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the north you can see the peaks of a mountain range. Plains surround you as far as you can see.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the north you can see the peaks of a mountain range. Plains surround you as far as you can see.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the north you can see the peaks of a mountain range. Plains surround you as far as you can see.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the north you can see the peaks of a mountain range. Plains surround you as far as you can see.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the north, you can see the foothills and peaks of a mountain range. Plains surround you to the south as far as you can see.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The Foothills of the Grey MountainsDark hills, sparsely covered with stunted trees, rise out of the Plains ofdor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffs blockany possible path to the north and west, to the east and south the hillsslowly blend into the plains.[ Exits: east south ]A horse arrives from the east. 666H 272M 370V > The Foothills of the Grey MountainsDark hills, sparsely covered with stunted trees, rise out of the Plains ofdor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffs blockany possible path to the north and west, to the east and south the hillsslowly blend into the plains.[ Exits: east south ]A horse stands here, flicking it's tail. 666H 272M 370V > sThe PlainsYou stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the north, you can see the foothills and peaks of a mountain range. Plains surround you to the south as far as you can see.[ Exits: north east south west ]A horse arrives from the north. 666H 272M 370V > sThe PlainsYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the north you can see the peaks of a mountain range. Plains surround you as far as you can see.[ Exits: north east south west ]A horse arrives from the north. 666H 272M 370V > sThe PlainsYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the north you can see the peaks of a mountain range. Plains surround you as far as you can see.[ Exits: north east south west ]A quagga stands here grazing contentedly, eyes wary of predators.A yendi slithers through the grass here, looking to strike.A horse arrives from the north. 666H 272M 370V > sThe PlainsYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the north you can see the peaks of a mountain range. Plains surround you as far as you can see.[ Exits: north east south west ]A jhereg circles, reveling in the pleasures of flight, looking for dinner.A horse arrives from the north. 666H 272M 370V > The marmot arrives from the south. 666H 272M 370V > A yendi arrives from the north. 666H 272M 370V > repl but it seems like all the wrong people have been popping em They are no longer playing. 666H 272M 370V > A quagga arrives from the north. 666H 272M 370V > tell euros but it seems like all the wrong people have been popping em [private tell removed] 666H 272M 370V > lThe PlainsYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the north you can see the peaks of a mountain range. Plains surround you as far as you can see.[ Exits: north east south west ]A quagga stands here grazing contentedly, eyes wary of predators.A yendi slithers through the grass here, looking to strike.A marmot is here, turning the plains into swiss cheese.A horse stands here, flicking it's tail.A jhereg circles, reveling in the pleasures of flight, looking for dinner. 666H 272M 370V > wwwwwwwwwwnnnnnThe PlainsYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the north you can see the peaks of a mountain range. Plains surround you as far as you can see.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the north you can see the peaks of a mountain range. Plains surround you as far as you can see.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the distance in the north you can see the peaks of a mountain range. Plains surround you as far as you can see.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the north, you can see the foothills and peaks of a mountain range. Plains surround you to the south as far as you can see.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The PlainsYou stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee high grass bends gently in the wind and the air is warm and humid. Looking out across the plains you can see for some distance. The horizon wavers hazily in the heat. To the north, you can see the foothills and peaks of a mountain range. Plains surround you to the south as far as you can see.[ Exits: north east south west ]A blesbok feeds here, ready to bolt at the first sign of danger.A horse arrives from the east. 666H 272M 370V > The Foothills of the Grey MountainsDark hills, sparsely covered with stunted trees, rise out of the Plains ofdor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffs blockany possible path to the north, to the west are more foothills, to the east andsouth the hills slowly blend into the plains.[ Exits: east south west ]A quagga stands here grazing contentedly, ears cocked listening for predators.A horse arrives from the east. 666H 272M 370V > The Foothills of the Grey MountainsDark hills, sparsely covered with stunted trees, rise out of the Plains ofdor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffs blockany possible path to the north, to the east and west are more foothills, to thesouth the hills slowly blend into the plains.[ Exits: east south west ]A horse arrives from the east. 666H 272M 370V > The Foothills of the Grey MountainsDark hills, sparsely covered with stunted trees, rise out of the Plains ofdor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffsblock any possible path to the north.  To the east are more foothills. To the ssouth, the hills slowly blend into the plains. To the west, you see the edge ofa vast desert.[ Exits: east south west ]A large kethna grazes here, trimming the grass to a few inches.A horse arrives from the east. 666H 272M 370V > The Barrows   You stand ankle-deep in a trench of loose sand.  The edges of the ditch areabout eye level, and you could scale them, even though it would be difficult.Suddenly, the ground trembles beneath your feet.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > The Barrows   You stand ankle-deep in a trench of loose sand.  The edges of the ditch areabout eye level, and you could scale them, even though it would be difficult.Suddenly, the ground trembles beneath your feet.[ Exits: north east south west ]A horse arrives from the east. 666H 272M 370V > Near The Burrows   Deep burrows mar the surface of the sand south of here.  There is no signof what could have created the enormous trenches, and judging from the size,you're not sure if you want to find the creature that made them.   To the northwest is a worn dusty trail around a small village.[ Exits: north east south west ]A horse arrives from the south. 666H 272M 370V > Your mount is too exhausted to carry you further. 666H 272M 370V > Your mount is too exhausted to carry you further. 666H 272M 370V > Your mount is too exhausted to carry you further. 666H 272M 370V > Your mount is too exhausted to carry you further. 666H 272M 370V > dismountYou hop off your mount. 666H 272M 370V > nnThe Desert   To the west is a bend in a dusty trail around a high spiked fence.[ Exits: north east south west ]A horse arrives from the south.A horse arrives from the south. 666H 272M 364V > nThe Dry Dusty Desert   The sand is not as fine here as it was farther north, and cacti grow moreabundantly. To the west a trail worn of sand leads around a high spiked fence.[ Exits: north east south west ]A horse arrives from the south.A horse arrives from the south. 666H 272M 358V > In the Desert   To the west a trail around a small village looks as if it gets littleuse.  All other directions lead off into the desert that threatens to devour the faint trail.[ Exits: north east south west ]A horse arrives from the south.A horse arrives from the south. 666H 272M 350V > nnwThe Desert   You stand just east of a worn trail.  The desert heat rises from the dunesin all other directions.[ Exits: north east south west ]A horse arrives from the south.A horse arrives from the south. 666H 272M 342V > wThe Desert   To the west a trail around a small village looks as if it gets little use.All other directions lead off into the desert.[ Exits: north east south west ]A horse arrives from the south.A horse arrives from the south. 666H 272M 334V > A Dusty Trail   The trail leads north and south around a high fence to the west.[ Exits: north east south ]A horse arrives from the east.A horse arrives from the east. 666H 272M 328V > wwAlas, you cannot go that way... 666H 272M 328V > Alas, you cannot go that way... 666H 272M 328V > wAlas, you cannot go that way... 666H 272M 328V > Alas, you cannot go that way... 666H 272M 328V > nnA Dusty TrailThe trail leads north and south around a high fence to the west.[ Exits: north east south ]A horse arrives from the south.A horse arrives from the south. 666H 272M 322V > A Dusty Trail   The trail leads north and south around a high fence to the west.[ Exits: north east south ]Pestilence rides here on a lame horse....he is surrounded by a black aura!A horse arrives from the south.A horse arrives from the south. 666H 272M 316V > nnA Dusty Trail   The trail leads north and south around a high fence to the west.[ Exits: north east south ]A horse arrives from the south.A horse arrives from the south. 666H 272M 311V > A Dusty Trail   The trail bends here, heading south and west around a high, spiked fence.[ Exits: north east south west ]A horse arrives from the south.A horse arrives from the south. 666H 272M 306V > nThe Desert   You are standing north of trail leading around a high village fence.  Thedesert surrounds you in all directions, save north where you can see a fewtrees.[ Exits: north east south west ]A horse arrives from the south.A horse arrives from the south. 666H 272M 300V > swA Dusty Trail   The trail bends here, heading south and west around a high, spiked fence.[ Exits: north east south west ]A horse arrives from the north.A horse arrives from the north. 666H 272M 294V > wA Dusty Trail   The trail leads east and west around a high fence to the south.[ Exits: north east west ]A horse arrives from the east.A horse arrives from the east. 666H 272M 289V > wA Dusty Trail   The trail leads east and west around a high fence to the south.  To thewest, you see the gates of the village.[ Exits: north east west ]A horse arrives from the east.A horse arrives from the east. 666H 272M 284V > The Gates of the Rakshasa Village   To the south you notice a break in the high, spiked fence that surroundsthe village.  A dusty road leads north, away from the town, while a seriesof splintering paths lead away from the road to the east and west outside thewall.[ Exits: north east west ]A horse arrives from the east.A horse arrives from the east. 666H 272M 279V > order horse repOkay.A horse reports:    [46/46]H [10/10]M [3/230]V [24]Kills [0]PKs [0]Deaths 666H 272M 279V > kill horseA horse hates your guts!You DESTROY a horse with your ungodly slash!!A horse is stunned, but will probably regain consciousness again. 666H 272M 279V A:(nearly dead) > A horse cries out in agony as you slash its ribcage open!A horse is dead!  R.I.P.You receive one lousy experience point.You loot 1 gold from the corpse.Your blood freezes as you hear a horse's death cry.The corpse of a horse seems to be empty. 666H 272M 279V > mount horsewYou hop on your mount. 666H 272M 279V > A Dusty Trail   The trail leads east and west around a high fence to the south.  To the east lie the gates of the village that lies behind the fence, defended fromthe surrounding desert.[ Exits: north east west ] 666H 272M 299V > wA Dusty Trail   The trail leads east and west around a high fence to the south.[ Exits: north east west ] 666H 272M 299V > wA Dusty Trail   The trail bends here, heading south and east around a high spiked fence.[ Exits: north east south west ] 666H 272M 299V > wThe Desert   Off to the east, you notice a bend in a dusty trail that leads around ahigh, spiked wall.[ Exits: north east south west ] 666H 272M 299V > wThe Desert   The heat of the sand is so intense that you contemplate entering the risingstorm to the west just to feel the cooler, moving air.  The desert stretchesin all other direction.[ Exits: north east south west ] 666H 272M 299V > wThe Edge of the StormThe black sand at your feet jumps into the air as a freak storm suddenlysprings right on top of you. The air is dark with gale force winds to the westwhile a short distance east it is calm and peaceful, though still hellishlyhot.[ Exits: north east south west ] 666H 272M 299V > sThe Edge of the StormThe black sand at your feet jumps into the air as a freak storm suddenlysprings right on top of you. The air is dark with gale force winds to the westwhile a short distance east it is calm and peaceful, though still hellishlyhot.[ Exits: north east south west ] 666H 272M 299V > nThe Edge of the StormThe black sand at your feet jumps into the air as a freak storm suddenlysprings right on top of you. The air is dark with gale force winds to the westwhile a short distance east it is calm and peaceful, though still hellishlyhot.[ Exits: north east south west ] 666H 272M 299V > eThe Desert   The heat of the sand is so intense that you contemplate entering the risingstorm to the west just to feel the cooler, moving air.  The desert stretchesin all other direction.[ Exits: north east south west ] 666H 272M 299V > eThe Desert   Off to the east, you notice a bend in a dusty trail that leads around ahigh, spiked wall.[ Exits: north east south west ] 666H 272M 299V > eA Dusty Trail   The trail bends here, heading south and east around a high spiked fence.[ Exits: north east south west ] 666H 272M 299V > eA Dusty Trail   The trail leads east and west around a high fence to the south.[ Exits: north east west ] 666H 272M 299V > eA Dusty Trail   The trail leads east and west around a high fence to the south.  To the east lie the gates of the village that lies behind the fence, defended fromthe surrounding desert.[ Exits: north east west ] 666H 272M 299V > eThe Gates of the Rakshasa Village   To the south you notice a break in the high, spiked fence that surroundsthe village.  A dusty road leads north, away from the town, while a seriesof splintering paths lead away from the road to the east and west outside thewall.[ Exits: north east west ]The hacked up, bloody corpse of a horse is lying here.          666H 272M 299V > sThe gate seems to be closed. 666H 272M 299V > dismountYou hop off your mount. 666H 272M 299V > op gateOkay. 666H 272M 299V > ssInside The Gate   You see Rakshasan citizens scurry along the road to their destinations,seeming to be in a hurry to complete their tasks.   From here you can make out the details of the village: the wide, dustystreets, the windowless straw and mud huts, the dry, cracked village walls,and the general lack of vegetation in the area.   The road leads east, south, and west through the village and out to thedesert to the north.[ Exits: north east south west ]A horse arrives from the north. 666H 272M 296V > sThe Feline Way   You are traveling on the main street of the village.  There is a lot ofhustling and bustling as the Rakshasa citizens go about on their methods ofplotting to kill strangers.   The street continues north and south through the village.  To the eastand west, dark straw buildings line the street.[ Exits: north east south west ]A rakshasi consort awaits orders from her master.A horse arrives from the north. 666H 272M 294V > wThe Feline Way   You are traveling on the main street of the village.  There is a lot ofactivity here as the Rakshasa citizens go about on their business.   The street continues north and south through the village, flanked on theeast and west by large, dark buildings.  You can hear sounds coming frominside them.[ Exits: north east south west ]A rakshasa ruhk draws his weapon and attacks.A horse arrives from the north. 666H 272M 292V > Entrance To The Weapons Shop   It's so dark here that you can barely see your own hand before your eyes.Better watch out; the Rakshasa are great at pouncing from dark corners.  Tothe west lies a door to the shop and to the east the main street extends intothe village.[ Exits: east ]A rakshasa ruhk draws his weapon and attacks.A rakshasa ruhk draws his weapon and attacks.A rakshasa eyes you with a cold hatred before attacking.A horse arrives from the east. 666H 272M 290V > lookEntrance To The Weapons Shop   It's so dark here that you can barely see your own hand before your eyes.Better watch out; the Rakshasa are great at pouncing from dark corners.  Tothe west lies a door to the shop and to the east the main street extends intothe village.[ Exits: east ]A horse stands here, flicking it's tail.A rakshasa ruhk draws his weapon and attacks.A rakshasa ruhk draws his weapon and attacks.A rakshasa eyes you with a cold hatred before attacking. 666H 272M 290V > 'hmmYou say 'hmm' 666H 272M 290V > A rakshasa hits you very hard.A rakshasa ruhk hits you very hard.You barely avoid a rakshasa ruhk's fist as he takes a swing at you!A rakshasa ruhk hits you very hard.You duck under a rakshasa ruhk's fist as he takes a swing at you.A rakshasa ruhk hits you very hard.You duck under a rakshasa ruhk's fist as he takes a swing at you.You OBLITERATE a rakshasa with your deadly slash!!You OBLITERATE a rakshasa with your deadly slash!!You duck under a rakshasa's fist as he takes a swing at you.You duck under a rakshasa's fist as he takes a swing at you. 617H 272M 290V A:(small wounds) Vargus:(excellent) > parryWith a dazzling show of swordplay, you move into defensive position... 617H 272M 290V A:(small wounds) Vargus:(excellent) > A rakshasa ruhk hits you very hard.You duck under a rakshasa ruhk's fist as he takes a swing at you.A rakshasa ruhk tries to hit you but you easily avoid the blow.A rakshasa ruhk hits you very hard.Your desperate slash at a rakshasa is easily avoided by him. 592H 272M 290V A:(small wounds) Vargus:(excellent) > A rakshasa ruhk hits you very hard.A rakshasa ruhk hits you very hard.A rakshasa ruhk hits you very hard.A rakshasa ruhk hits you very hard.You OBLITERATE a rakshasa with your deadly slash!!You OBLITERATE a rakshasa with your deadly slash!!You barely avoid a rakshasa's fist as he takes a swing at you!You duck under a rakshasa's fist as he takes a swing at you. 542H 272M 290V A:(quite a few wounds) Vargus:(few scratches) > headYou bang heads with a rakshasa, leaving him dazed! 532H 272M 290V A:(big nasty wounds) Vargus:(few scratches) > A rakshasa ruhk misses a wild punch at you.A rakshasa ruhk hits you very hard.You barely avoid a rakshasa ruhk's fist as he takes a swing at you!A rakshasa ruhk hits you very hard.You OBLITERATE a rakshasa with your deadly slash!!You OBLITERATE a rakshasa with your deadly slash!!You OBLITERATE a rakshasa with your deadly slash!!A rakshasa scrambles to his feet!A rakshasa hits you very hard.You barely avoid a rakshasa's fist as he takes a swing at you! 495H 272M 290V A:(awful) Vargus:(few scratches) > parry You barely avoid a rakshasa ruhk's fist as he takes a swing at you!A rakshasa ruhk hits you very hard.You duck under a rakshasa ruhk's fist as he takes a swing at you.A rakshasa ruhk misses a wild punch at you.Your slash at a rakshasa results in a pool of blood and his immediate death!A rakshasa is dead!  R.I.P.You receive 7199 experience points.You loot 27 gold from the corpse.Your blood freezes as you hear a rakshasa's death cry.The corpse of a rakshasa seems to be empty. 482H 272M 290V > cast 'lay hands' A rakshasa ruhk hits you very hard.A rakshasa ruhk tries to hit you but you easily avoid the blow.You duck under a rakshasa ruhk's fist as he takes a swing at you.A rakshasa ruhk hits you very hard. 457H 272M 290V A:(excellent) Vargus:(small wounds) > Xungon tells your clan, 'What does saint load?' 457H 272M 290V A:(excellent) Vargus:(small wounds) > parryWith a dazzling show of swordplay, you move into defensive position... 457H 272M 290V A:(excellent) Vargus:(small wounds) > You OBLITERATE a rakshasa ruhk with your deadly slash!!You OBLITERATE a rakshasa ruhk with your deadly slash!!A rakshasa ruhk hits you hard.A rakshasa ruhk hits you very hard. 436H 272M 290V A:(small wounds) Vargus:(small wounds) > You OBLITERATE a rakshasa ruhk with your deadly slash!!You OBLITERATE a rakshasa ruhk with your deadly slash!!You OBLITERATE a rakshasa ruhk with your deadly slash!!You barely avoid a rakshasa ruhk's fist as he takes a swing at you!A rakshasa ruhk hits you extremely hard.A rakshasa ruhk hits you very hard.A rakshasa ruhk hits you very hard. 397H 272M 290V A:(big nasty wounds) Vargus:(quite a few wounds) > ct no ideaYou lost your concentration! 397H 227M 290V A:(big nasty wounds) Vargus:(quite a few wounds) > You OBLITERATE a rakshasa ruhk with your deadly slash!!You OBLITERATE a rakshasa ruhk with your deadly slash!!You barely avoid a rakshasa ruhk's fist as he takes a swing at you!A rakshasa ruhk hits you hard.A rakshasa ruhk hits you very hard.A rakshasa ruhk hits you very hard. 360H 227M 290V A:(pretty hurt) Vargus:(quite a few wounds) > parryWith a dazzling show of swordplay, you move into defensive position... 360H 227M 290V A:(pretty hurt) Vargus:(quite a few wounds) > You OBLITERATE a rakshasa ruhk with your deadly slash!!You massacre a rakshasa ruhk to small fragments with your slash.A rakshasa ruhk is stunned, but will probably regain consciousness again.A rakshasa ruhk hits you very hard.A rakshasa ruhk hits you very hard. 336H 227M 290V A:(awful) > Your slash at a rakshasa ruhk results in a pool of blood and his immediate death!A rakshasa ruhk is dead!  R.I.P.You receive 12599 experience points.You loot 10 gold from the corpse.Your blood freezes as you hear a rakshasa ruhk's death cry.The corpse of a rakshasa ruhk seems to be empty.A rakshasa ruhk tries to hit you but you easily avoid the blow.You barely avoid a rakshasa ruhk's fist as he takes a swing at you! 336H 227M 290V A:(excellent) Vargus:(quite a few wounds) > parryYou tell your clan, 'no idea' 336H 227M 290V A:(excellent) Vargus:(quite a few wounds) > You OBLITERATE a rakshasa ruhk with your deadly slash!!You OBLITERATE a rakshasa ruhk with your deadly slash!!You miss a rakshasa ruhk by an inch!You duck under a rakshasa ruhk's fist as he takes a swing at you.A rakshasa ruhk hits you very hard.With a dazzling show of swordplay, you move into defensive position... 323H 227M 290V A:(small wounds) Vargus:(quite a few wounds) > You massacre a rakshasa ruhk to small fragments with your slash. 323H 227M 290V A:(quite a few wounds) Vargus:(quite a few wounds) > parryYou OBLITERATE a rakshasa ruhk with your deadly slash!!You OBLITERATE a rakshasa ruhk with your deadly slash!!You OBLITERATE a rakshasa ruhk with your deadly slash!!A rakshasa ruhk hits you very hard.You barely avoid a rakshasa ruhk's fist as he takes a swing at you!With a dazzling show of swordplay, you move into defensive position... 310H 227M 290V A:(big nasty wounds) Vargus:(quite a few wounds) > You OBLITERATE a rakshasa ruhk with your deadly slash!!You OBLITERATE a rakshasa ruhk with your deadly slash!!You OBLITERATE a rakshasa ruhk with your deadly slash!! 310H 227M 290V A:(awful) Vargus:(quite a few wounds) > Your powerful slash cleanly cuts off a rakshasa ruhk's head, which rolls away with a look of horror on it.A rakshasa ruhk is dead!  R.I.P.You receive 12599 experience points.You loot 10 gold from the corpse.Your blood freezes as you hear a rakshasa ruhk's death cry.The corpse of a rakshasa ruhk seems to be empty.But you aren't fighting anyone! 310H 227M 290V > Skarash shouts, 'Damn it!' 310H 227M 290V > eqYou are using:<worn on finger>     an ancient ring (covered)<worn on finger>     an ancient ring (covered)<worn around neck>   the forsaken talisman of T'Cath Rhak<worn around neck>   a necklace made of bones<worn on body>       a suit of spiked, black armor (humming) (covered)<worn on head>       a demonic helm<worn on legs>       dragon scale leggings (covered)<worn on hands>      a gleaming pair of silver-scaled gauntlets (glowing)<worn on arms>       some black steel greaves (humming)<worn as shield>     a golden shield (glowing)<worn about body>    an iron cloak<worn about waist>   a weighted chain<worn around wrist>  an arcane bracer (glowing)<worn around wrist>  an arcane bracer (glowing)<wielded>            a Lightning sword (invisible) (glowing)<held>               a Faberge egg (glowing)<worn about legs>    some burnt leg guards<worn on face>       an unholy mask<hovering near head> the orb of power 310H 227M 290V > scVargus                           Age: 47 yearsHit points: 310(544)  Mana points: 227(272)  Movement points: 290(376)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13281348 pointsCoins carried: 5531 gold coins    Coins in bank: 196500 gold coinsKills: 14016  Pks: 3  Deaths: 73You have been playing for 45 days and 2 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i take a brain to another dimension (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.You're a lycanthrope!Spells affecting you:     sanctuary                    detect invisibility      Equipment spells affecting you:protection from good 310H 227M 290V > op door wOkay. 310H 227M 290V > l wYou look westwards.The door is open.A Dark Weapons Shop  Candles on the wall illuminate the room just enough for you to see all thefull weapons' racks on the walls.  Apparently the Rakshasa aren't a peacefulbunch.  You cannot seem to find the keeper of all these weapons, so you arewary, careful not to turn your back for too long to the dark corner of theroom.  He may be hiding there.  A large sign hangs on the wall.  There isa door to the east. [ Exits: east ]A rakshasa weaponsmith picks from an assortment of arms for one to use on you....he is surrounded by a black aura! 310H 227M 290V > Skarash auctions, 'Corpse of Vargus for sale in a minute.. 1346 coins.' 310H 227M 290V > wl rakeA Dark Weapons Shop  Candles on the wall illuminate the room just enough for you to see all thefull weapons' racks on the walls.  Apparently the Rakshasa aren't a peacefulbunch.  You cannot seem to find the keeper of all these weapons, so you arewary, careful not to turn your back for too long to the dark corner of theroom.  He may be hiding there.  A large sign hangs on the wall.  There isa door to the east. [ Exits: east ]A rakshasa weaponsmith picks from an assortment of arms for one to use on you....he is surrounded by a black aura!A horse arrives from the east. 310H 227M 288V > It's a humanoid tiger, dressed in black armor. He sells weapons to thecitizens in his village, but he would never deal with you. However, he willgladly take your life.A rakshasa weaponsmith is in excellent condition. 310H 227M 288V > Entrance To The Weapons Shop   It's so dark here that you can barely see your own hand before your eyes.Better watch out; the Rakshasa are great at pouncing from dark corners.  Tothe west lies a door to the shop and to the east the main street extends intothe village.[ Exits: east west ]The hacked up, bloody corpse of a rakshasa is lying here.      [ 2] The hacked up, bloody corpse of a rakshasa ruhk is lying here. A horse arrives from the west. 310H 227M 286V > scVargus                           Age: 47 yearsHit points: 310(544)  Mana points: 227(272)  Movement points: 286(376)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13281348 pointsCoins carried: 5531 gold coins    Coins in bank: 196500 gold coinsKills: 14016  Pks: 3  Deaths: 73You have been playing for 45 days and 2 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i take a brain to another dimension (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.You're a lycanthrope!Spells affecting you:     sanctuary                    detect invisibility      Equipment spells affecting you:protection from good 310H 227M 286V > l eYou look eastwards.The Feline Way   You are traveling on the main street of the village.  There is a lot ofactivity here as the Rakshasa citizens go about on their business.   The street continues north and south through the village, flanked on theeast and west by large, dark buildings.  You can hear sounds coming frominside them.[ Exits: north east south west ] 310H 227M 286V > cast 'lay hands'Okay.Your wounds mend beneath your hands! 357H 137M 286V > cast 'lay hands'Okay.Your wounds mend beneath your hands! 411H 47M 286V > ennnnnThe Feline Way   You are traveling on the main street of the village.  There is a lot ofactivity here as the Rakshasa citizens go about on their business.   The street continues north and south through the village, flanked on theeast and west by large, dark buildings.  You can hear sounds coming frominside them.[ Exits: north east south west ]A horse arrives from the west. 441H 65M 304V > A rakshasi consort arrives from the east.You duck under a rakshasi consort's fist as she takes a swing at you.You OBLITERATE a rakshasi consort with your deadly slash!!You OBLITERATE a rakshasi consort with your deadly slash!!You duck under a rakshasi consort's fist as she takes a swing at you.A rakshasi consort hits you very hard.No way!  You're fighting for your life! 429H 65M 304V A:(quite a few wounds) Vargus:(small wounds) > No way!  You're fighting for your life! 429H 65M 304V A:(quite a few wounds) Vargus:(small wounds) > No way!  You're fighting for your life! 429H 65M 304V A:(quite a few wounds) Vargus:(small wounds) > No way!  You're fighting for your life! 429H 65M 304V A:(quite a few wounds) Vargus:(small wounds) > No way!  You're fighting for your life! 429H 65M 304V A:(quite a few wounds) Vargus:(small wounds) > With a dazzling show of swordplay, you move into defensive position...You EVISCERATE a rakshasi consort with your incredible slash!!You OBLITERATE a rakshasi consort with your deadly slash!!You OBLITERATE a rakshasi consort with your deadly slash!! 429H 65M 304V A:(pretty hurt) Vargus:(small wounds) > You OBLITERATE a rakshasi consort with your deadly slash!!You OBLITERATE a rakshasi consort with your deadly slash!!A rakshasi consort is incapacitated and will slowly die, if not aided. 429H 65M 304V A:(nearly dead) > n Your slash at a rakshasi consort results in a pool of blood and her immediate death!A rakshasi consort is dead!  R.I.P.You receive 5599 experience points.You loot 9 gold from the corpse.Your blood freezes as you hear a rakshasi consort's death cry.The corpse of a rakshasi consort seems to be empty. 429H 65M 304V > nnThe Feline Way   You are traveling on the main street of the village.  There is a lot ofhustling and bustling as the Rakshasa citizens go about on their methods ofplotting to kill strangers.   The street continues north and south through the village.  To the eastand west, dark straw buildings line the street.[ Exits: north east south west ]A horse arrives from the south. 429H 65M 302V > Inside The Gate   You see Rakshasan citizens scurry along the road to their destinations,seeming to be in a hurry to complete their tasks.   From here you can make out the details of the village: the wide, dustystreets, the windowless straw and mud huts, the dry, cracked village walls,and the general lack of vegetation in the area.   The road leads east, south, and west through the village and out to thedesert to the north.[ Exits: north east south west ]A rakshasi consort awaits orders from her master.A horse arrives from the south. 429H 65M 300V > nThe Gates of the Rakshasa Village   To the south you notice a break in the high, spiked fence that surroundsthe village.  A dusty road leads north, away from the town, while a seriesof splintering paths lead away from the road to the east and west outside thewall.[ Exits: north east south west ]The hacked up, bloody corpse of a horse is lying here.         A horse arrives from the south. 429H 65M 297V > A Dusty Road Through the Desert   This worn trail can barely be called a road.  It has seen little use andthreatens to turn back into desert.  To the south are the gates of a smallvillage.[ Exits: north east south west ]A horse arrives from the south. 429H 65M 291V > sThe Gates of the Rakshasa Village   To the south you notice a break in the high, spiked fence that surroundsthe village.  A dusty road leads north, away from the town, while a seriesof splintering paths lead away from the road to the east and west outside thewall.[ Exits: north east south west ]The hacked up, bloody corpse of a horse is lying here.         A horse arrives from the north. 429H 65M 285V > mount horseYou hop on your mount. 429H 65M 285V > wwA Dusty Trail   The trail leads east and west around a high fence to the south.  To the east lie the gates of the village that lies behind the fence, defended fromthe surrounding desert.[ Exits: north east west ] 429H 65M 285V > wA Dusty Trail   The trail leads east and west around a high fence to the south.[ Exits: north east west ] 429H 65M 285V > A Dusty Trail   The trail bends here, heading south and east around a high spiked fence.[ Exits: north east south west ] 429H 65M 285V > wThe Desert   Off to the east, you notice a bend in a dusty trail that leads around ahigh, spiked wall.[ Exits: north east south west ] 429H 65M 285V > wThe Desert   The heat of the sand is so intense that you contemplate entering the risingstorm to the west just to feel the cooler, moving air.  The desert stretchesin all other direction.[ Exits: north east south west ]A giant tarantula skitters under the sand as you pass. 429H 65M 285V > wThe Edge of the StormThe black sand at your feet jumps into the air as a freak storm suddenlysprings right on top of you. The air is dark with gale force winds to the westwhile a short distance east it is calm and peaceful, though still hellishlyhot.[ Exits: north east south west ] 429H 65M 285V > dismountYou hop off your mount. 429H 65M 285V > A tarantula arrives from the east. 429H 65M 285V > ssThe Edge of the StormThe black sand at your feet jumps into the air as a freak storm suddenlysprings right on top of you. The air is dark with gale force winds to the westwhile a short distance east it is calm and peaceful, though still hellishlyhot.[ Exits: north east south west ]A horse arrives from the north. 429H 65M 277V > sThe Edge of the StormThe black sand at your feet jumps into the air as a freak storm suddenlysprings right on top of you. The air is dark with gale force winds to the westwhile a short distance east it is calm and peaceful, though still hellishlyhot.[ Exits: north east south west ]A horse arrives from the north. 429H 65M 269V > sThe Edge of the StormThe black sand at your feet jumps into the air as a freak storm suddenlysprings right on top of you. The air is dark with gale force winds to the westwhile a short distance east it is calm and peaceful, though still hellishlyhot.[ Exits: north east south west ]A horse arrives from the north. 429H 65M 261V > wEntrance to the TunnelA hole in the sand to the west leads under a small dune. The storm to the westcauses sand to pour steadily into the opening, threatening to seal off theentrance at any time. Although the threat of being buried alive scares you, thedarkness looks inviting after so long in the blinding sun and sand.[ Exits: north east south west ]A horse arrives from the north. 429H 65M 254V > Inside the CavesHarsh sunlight streams weakly in from the east, not quite illuminating thegnarled sandy wall. A pit in the midst of the floor leads down into themountains.[ Exits: east down ]A horse arrives from the east. 429H 65M 250V > downA Sandy TunnelYou can hear the sound of running water to the west, and it calls to you asyou hatefully eye the sand trickling down from the hole in the ceiling justabove your head.[ Exits: west up ]A horse climbs in from above. 429H 65M 248V > wwA Sandy TunnelHot sandy air blows in from the east, but the sound of rushing water from thewest seems strangely out of place in the desert heat.[ Exits: east west ]A horse arrives from the east. 429H 65M 246V > wBehind the WaterfallA waterfall streams down before you, bringing a damp mist, but to the east ahot sandy wind blows.. the desert must be in that direction. You stand on asmall ledge behind the waterfall; below you the torrent of water turns into ariver heading deeper into the mountains.[ Exits: east down ]A horse arrives from the east. 429H 65M 244V > wAlas, you cannot go that way... 429H 65M 244V > Alas, you cannot go that way... 429H 65M 244V > downwBefore the WaterfallA stream of water jets down from the ceiling many feet above you. Behind thewaterfall you can see a stone ledge.[ Exits: west up ]The vodyanoi attacks from beneath the surface of the pool....it glows with a bright light!A horse climbs in from above. 429H 65M 242V > wIn the Underground RiverThe sound of splashing water echoes from the east. The water seeps into thelinks of your armor, making the sand grit even more harshly against your skin.[ Exits: east west ]A horse arrives from the east. 429H 65M 239V > wIn the Underground RiverThe shallow river runs rapidly here over smooth stones. You sip a little,and it tastes fantastic after so many days in the hot sun. You can followthe river to the east, or head north into a muddy tunnel. A small stream ofwater from the ceiling has created a natural well here.[ Exits: north east ]A stalactite grows from the cave ceiling.A horse arrives from the east. 429H 65M 236V > Alas, you cannot go that way... 429H 65M 236V > You barely avoid a piercer's fist as it takes a swing at you!You OBLITERATE a piercer with your deadly slash!!You EVISCERATE a piercer with your incredible slash!!You EVISCERATE a piercer with your incredible slash!!A piercer tries to hit you but you easily avoid the blow. 429H 65M 236V A:(pretty hurt) Vargus:(small wounds) > nNo way!  You're fighting for your life! 429H 65M 236V A:(pretty hurt) Vargus:(small wounds) > wNo way!  You're fighting for your life! 429H 65M 236V A:(pretty hurt) Vargus:(small wounds) > You EVISCERATE a piercer with your incredible slash!!You beautifully slash a piercer into two parts -- both dead.A piercer is dead!  R.I.P.You receive 1439 experience points.Your blood freezes as you hear a piercer's death cry.The corpse of a piercer seems to be empty. 429H 65M 236V > nThe Muddy Tunnel JunctionAn almost sheer drop to the east ends in a deep pit, but the sound of rushingwater beckons you to the south. The mud is not as deep here, and not as thick.[ Exits: east south west ]A horse arrives from the south. 429H 65M 234V > wwThe Muddy TunnelThe wind whistling softly by your ears suddenly brings a new sound: runningwater! You force your companions to move faster as you anticipate the tasteof fresh water for the first time in days.[ Exits: east west ]A horse arrives from the east. 429H 65M 232V > wThe Muddy TunnelYou are beginning to feel as you're moving in circles.. all the mud-coveredwalls look the same.[ Exits: north east south ]A horse arrives from the east. 429H 65M 230V > wAlas, you cannot go that way... 429H 65M 230V > sAlas, you cannot go that way... 429H 65M 230V > The Muddy TunnelThe crawlspace enlarges to let you walk, although stooped over, at a fasterpace through the tunnel. A narrow slit in the wall leads north, and the tunnelcontinues east.[ Exits: north east west ]A horse arrives from the north. 429H 65M 228V > swAlas, you cannot go that way... 429H 65M 228V > wThe Muddy TunnelInching yourself along on hands and knees, you begin to feel like heading backfor a more easily accessible way past the mountains.[ Exits: east west ]A horse arrives from the east. 429H 65M 224V > wThe Muddy TunnelInching yourself along on hands and knees, you begin to feel like heading backfor a more easily accessible way past the mountains.[ Exits: east west ]A horse arrives from the east. 429H 65M 217V > nA Bend in the TunnelThe tunnel takes a sharp turn to the east here, and narrows into a crawlspacebarely large enough to fit yourself into. Only the cold mud that seeps intoyour armor keeps the rocky walls from tearing at your skin as you force yourway deeper into the cave.[ Exits: north east ]An umber hulk burrows through the earth.A horse arrives from the east. 429H 65M 213V > The Muddy TunnelAn opening leads east and the tunnel continues north-south...A steady, coolbreeze blows from the south.[ Exits: north east south ]A horse arrives from the south. 429H 65M 211V > nnThe Muddy TunnelThe black mud is shin deep here, and you trudge through it with effort. Aslick muddy hole opens above you onto a ledge, and the tunnel continuessouth.[ Exits: south up ]A stalactite grows from the cave ceiling.A horse arrives from the south. 429H 65M 209V > nAlas, you cannot go that way... 429H 65M 209V > Alas, you cannot go that way... 429H 65M 209V > uwIn the First CavernYour light doesn't reach the top of this enormous cavern, and the silence isoverwhelming. A rocky tunnel leads upwards, and hole in the floor goes deeperinto the earth.[ Exits: west up down ]A horse climbs in from below. 429H 65M 207V > uA Short Drop To The Ground   A narrow tunnel leads off to the east, and you may be able to scale theledge upwards if you're agile enough.  The rock walls are slick and muddy.[ Exits: east up ]A horse arrives from the east. 429H 65M 205V > wThe Top Of A Hole   You stand precariously at the edge of a hole slightly larger than yourshoulders.  You could probably drop yourself down safely, but it would be a rough landing and you would have to be skilled at climbing to get backup.  The stone walls are actually glistening with moisture now - the first signs of water you've seen outside the desert.[ Exits: west down ]A horse climbs in from below. 429H 65M 203V > wEnd Of A Long Tunnel   The passageway apparently stops abruptly to the east, but its really toodark to be certain.  The cool darkness of the tunnel is refreshing after so long in the desert.[ Exits: east west ]A horse arrives from the east. 429H 65M 201V > wA Long Tunnel   You trail your fingers along the wall, stepping over fallen stones and rockformations.  The ceiling above you seems to be solid enough for you to becomfortable that it will not cave in on you.[ Exits: east west ]A horse arrives from the east. 429H 65M 199V > A Long Tunnel   The tunnel is cool, almost cold after the hot desert.  The black walls aredry to the touch, but the humidity is rising as you go deeper into the ground.   The passage continues to the east and west.[ Exits: east west ]A horse arrives from the east. 429H 65M 197V > wA Long Tunnel   The tunnel is cool, almost cold after the hot desert.  The black walls aredry to the touch, but the humidity is rising as you go deeper into the ground.   The passage continues to the east and west.[ Exits: east west ]A stalactite grows from the cave ceiling.A horse arrives from the east. 429H 65M 195V > You duck under a piercer's fist as it takes a swing at you.You EVISCERATE a piercer with your incredible slash!!You EVISCERATE a piercer with your incredible slash!!You miss a piercer by an inch!You duck under a piercer's fist as it takes a swing at you. 429H 65M 195V A:(big nasty wounds) Vargus:(small wounds) > l wYou're a little busy right now! 429H 65M 195V A:(big nasty wounds) Vargus:(small wounds) > You DESTROY a piercer with your ungodly slash!!Your powerful slash cleanly cuts off a piercer's head, which rolls away with a look of horror on it.A piercer is dead!  R.I.P.You receive 1439 experience points.Your blood freezes as you hear a piercer's death cry.The corpse of a piercer seems to be empty. 429H 65M 195V > l wYou look westwards.A Long Tunnel   The tunnel is cool, almost cold after the hot desert.  The black walls aredry to the touch, but the humidity is rising as you go deeper into the ground.   The passage continues to the east and west.[ Exits: east west ] 429H 65M 195V > wA Long Tunnel   The tunnel is cool, almost cold after the hot desert.  The black walls aredry to the touch, but the humidity is rising as you go deeper into the ground.   The passage continues to the east and west.[ Exits: east west ]A horse arrives from the east. 429H 65M 193V > l wYou look westwards.A Long Tunnel   The passageway seems to open eastward back into the mountain, stretchingwest back into the desert.[ Exits: east west ] 429H 65M 193V > wA Long Tunnel   The passageway seems to open eastward back into the mountain, stretchingwest back into the desert.[ Exits: east west ]A horse arrives from the east. 429H 65M 191V > l wYou look westwards.A Long Tunnel   The passageway seems to open straight back into the mountain.  The lightfrom the entranceway to the west glints eerily off your weapon.[ Exits: east west ] 429H 65M 191V > l wYou look westwards.A Long Tunnel   The passageway seems to open straight back into the mountain.  The lightfrom the entranceway to the west glints eerily off your weapon.[ Exits: east west ] 429H 65M 191V > wA Long Tunnel   The passageway seems to open straight back into the mountain.  The lightfrom the entranceway to the west glints eerily off your weapon.[ Exits: east west ]A horse arrives from the east. 429H 65M 189V > l wYou look westwards.Entrance to the Tunnel   Before you opens the mouth of a large cave, leading eastward into theearth.  The darkness looks inviting after so long in the hot sands andopen desert.[ Exits: north east south west ] 429H 65M 189V > order horse repOkay.A horse reports:    [50/50]H [10/10]M [97/230]V [25]Kills [0]PKs [0]Deaths 429H 65M 189V > wwmount horseEntrance to the Tunnel   Before you opens the mouth of a large cave, leading eastward into theearth.  The darkness looks inviting after so long in the hot sands andopen desert.[ Exits: north east south west ]A horse arrives from the east. 429H 65M 185V > The Desert   You think you see an opening in a rough outcrop of rock that juts outof the ground to the east.[ Exits: north east south west ]A horse arrives from the east. 429H 65M 178V > You hop on your mount. 429H 65M 178V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a scroll of recall                                              2 pts  1   a bag                                                          18 pts  1   a robe of many pockets                                         61 pts  1   a large inlaid chest                                           100 pts  1   a tiger eye                                                     1 pt 429H 65M 178V > wwThe Desert   To the west a large dune rises above the others. Eastward a dark stormclouds the horizon, but a large jut of rock stands between you and thecoming storm.[ Exits: north east south west ] 429H 65M 178V > nnThe Desert   The large dune to the west is flanked on the north and south by large statues. [ Exits: north east south west ] 429H 65M 178V > The Desert   To the west a marble figure stands guardian over the desert. Nothing elsecan be seen for miles.[ Exits: north east south west ] 429H 65M 178V > nThe Desert   A statuesque monument stands to the southeast. You wonder what it is andwho could have built it.[ Exits: north east south west ] 429H 65M 178V > nThe Desert   The wind is so strong you can hardly stand to open your eyes for fearof getting blinded by the sand that whips around you in all directions.[ Exits: north east south west ] 429H 65M 178V > nThe Desert   You pitch forward into the sand, collapsing from the heat and effort.After a moments rest, you drag yourself to your feet and manage to go on.[ Exits: north east south west ] 429H 65M 178V > nThe Desert   A fin crests the desert sand for a brief instant. Now you find yourselfwondering how many types of monsters live beneath the desert surface.[ Exits: north east south west ] 429H 65M 178V > The Desert   You glance up from the mesmerizing desert floor and see a great sandstormboiling to the east.[ Exits: north east south west ] 429H 65M 178V > nnnThe Desert   Protected by the rock outcropping to the north, here you enjoy ashort break from the blistering winds and blowing sands that tearinto you from out in the open desert.   It seems as though it would be a decent place to camp.[ Exits: east south west ] 429H 65M 178V > nAlas, you cannot go that way... 429H 65M 178V > Alas, you cannot go that way... 429H 65M 178V > nAlas, you cannot go that way... 429H 65M 178V > Alas, you cannot go that way... 429H 65M 178V > l wYou look westwards.The Desert   Sweat streams down your body as you trudge through the heat-retainingsands.  Only thoughts of water and shelter from the sun fill your mind.   A row of basalt monoliths streak from the surface to the north, muchto steep and wind-smoothed to climb.[ Exits: east south west ] 429H 65M 178V > order horse repOkay.A horse reports:    [50/50]H [10/10]M [25/230]V [25]Kills [0]PKs [0]Deaths 429H 65M 178V > l wYou look westwards.The Desert   Sweat streams down your body as you trudge through the heat-retainingsands.  Only thoughts of water and shelter from the sun fill your mind.   A row of basalt monoliths streak from the surface to the north, muchto steep and wind-smoothed to climb.[ Exits: east south west ] 429H 65M 178V > wThe Desert   Sweat streams down your body as you trudge through the heat-retainingsands.  Only thoughts of water and shelter from the sun fill your mind.   A row of basalt monoliths streak from the surface to the north, muchto steep and wind-smoothed to climb.[ Exits: east south west ] 429H 65M 178V > l wYou look westwards.The Desert   The desert wind pelts your skin with sand, but does not cool yourhot skin.  A small overhang of rock stretches overhead as it reachesout from the outcropping to the north.[ Exits: east south west ] 429H 65M 178V > wThe Desert   The desert wind pelts your skin with sand, but does not cool yourhot skin.  A small overhang of rock stretches overhead as it reachesout from the outcropping to the north.[ Exits: east south west ] 429H 65M 178V > l wYou look westwards.The Desert   The sand blows here so hard you can hardly stand to open your eyes asyou stumble almost blindly forward through the desert.  Even the rocksthat streak from the desert floor to the north offer no protection fromthe winds.[ Exits: east south west ] 429H 65M 178V > wThe Desert   The sand blows here so hard you can hardly stand to open your eyes asyou stumble almost blindly forward through the desert.  Even the rocksthat streak from the desert floor to the north offer no protection fromthe winds.[ Exits: east south west ] 429H 65M 178V > l wYou look westwards.The Desert   Black sand gets in your boots, in your eyes, in your hair. There is little in sight that makes the journey here exciting or adventurous, except for the rock outcropping that spans the northern horizon and breaks up an otherwise boring scene.[ Exits: east south west ] 429H 65M 178V > dismountYou hop off your mount. 429H 65M 178V > wThe Desert   Black sand gets in your boots, in your eyes, in your hair. There is little in sight that makes the journey here exciting or adventurous, except for the rock outcropping that spans the northern horizon and breaks up an otherwise boring scene.[ Exits: east south west ]A horse arrives from the east. 429H 65M 170V > l wYou look westwards.The Desert   The only wind that blows is a harsh desert breeze that does nothingbuy blow the black sand into your eyes and nose.   The desert continues in all directions save north, where a basaltoutcropping rises high into the desert sky.[ Exits: east south west ] 429H 65M 170V > wThe Desert   The only wind that blows is a harsh desert breeze that does nothingbuy blow the black sand into your eyes and nose.   The desert continues in all directions save north, where a basaltoutcropping rises high into the desert sky.[ Exits: east south west ]A horse arrives from the east. 429H 65M 162V > l wYou look westwards.The Desert   Sand chafes your skin and blinds your eyes as you sink to your anklesin this black sand that stretches in all directions save north, where arock outcropping offers a bit of shade, though is too tall to climb.[ Exits: east south west ] 429H 65M 162V > wThe Desert   Sand chafes your skin and blinds your eyes as you sink to your anklesin this black sand that stretches in all directions save north, where arock outcropping offers a bit of shade, though is too tall to climb.[ Exits: east south west ]A horse arrives from the east. 429H 65M 154V > l wYou look westwards.The Desert   Black dunes rise from the desert landscape around you. No signs of lifeare to be seen, and you wonder what made you come here. A huge cave opensunder a sand-covered shelf of rock to the west.[ Exits: east south west ]A small scorpion scurries under the sand as you approach.A manscorpion leader rallies his men. 429H 65M 154V > wwThe Desert   Black dunes rise from the desert landscape around you. No signs of lifeare to be seen, and you wonder what made you come here. A huge cave opensunder a sand-covered shelf of rock to the west.[ Exits: east south west ]A small scorpion scurries under the sand as you approach.A manscorpion leader rallies his men.A horse arrives from the east. 429H 65M 146V > Outside the Abandoned LairA deep pit opens into the ground before you. Within is total darkness.[ Exits: east west ]A horse arrives from the east. 429H 65M 138V > l wYou look westwards.The Lair of the DracolichAll is dark here....[ Exits: east ]*A skeletal dragon rises before you....it is surrounded by a black aura! 429H 65M 138V > The day has begun. 459H 83M 158V > wl dragoneThe Lair of the DracolichAll is dark here....[ Exits: east ]*A skeletal dragon rises before you....it is surrounded by a black aura!A horse arrives from the east. 459H 83M 153V > Covered in bony scales, this undead creature's only intent is to sealyour doom.The dracolich is in excellent condition. 459H 83M 153V > Outside the Abandoned LairA deep pit opens into the ground before you. Within is total darkness.[ Exits: east west ]A horse arrives from the west. 459H 83M 148V > l wYou look westwards.The Lair of the DracolichAll is dark here....[ Exits: east ]*A skeletal dragon rises before you....it is surrounded by a black aura! 459H 83M 148V > l wYou look westwards.The Lair of the DracolichAll is dark here....[ Exits: east ]*A skeletal dragon rises before you....it is surrounded by a black aura! 459H 83M 148V > l w Skarash arrives from the east.Skarash grins evilly.'Another dark pawn trying to be a knight, eh?', asks Skarash.Skarash says, 'I can fix that.' Skarash hits you very hard.You massacre Skarash to small fragments with your slash.You massacre Skarash to small fragments with your slash.Skarash hits you hard.Skarash hits you very hard.Skarash hits you very hard. 410H 83M 148V Skarash:(small wounds) Vargus:(small wounds) > You're a little busy right now! 410H 83M 148V Skarash:(small wounds) Vargus:(small wounds) > You massacre Skarash to small fragments with your slash.You OBLITERATE Skarash with your deadly slash!!You massacre Skarash to small fragments with your slash.Skarash dodges your attack!Skarash hits you very hard.Skarash hits you very hard.Skarash hits you hard. 375H 83M 148V Skarash:(quite a few wounds) Vargus:(quite a few wounds) > parryWith a dazzling show of swordplay, you move into defensive position... 375H 83M 148V Skarash:(quite a few wounds) Vargus:(quite a few wounds) > parryparry You OBLITERATE Skarash with your deadly slash!!You massacre Skarash to small fragments with your slash.You massacre Skarash to small fragments with your slash. 375H 83M 148V Skarash:(quite a few wounds) Vargus:(quite a few wounds) > You massacre Skarash to small fragments with your slash.You massacre Skarash to small fragments with your slash.You OBLITERATE Skarash with your deadly slash!!Skarash hits you very hard.Skarash hits you hard.Skarash hits you very hard. 342H 83M 148V Skarash:(big nasty wounds) Vargus:(quite a few wounds) > With a dazzling show of swordplay, you move into defensive position... 342H 83M 148V Skarash:(big nasty wounds) Vargus:(quite a few wounds) > You massacre Skarash to small fragments with your slash.You OBLITERATE Skarash with your deadly slash!! 342H 83M 148V Skarash:(pretty hurt) Vargus:(quite a few wounds) > parry You OBLITERATE Skarash with your deadly slash!!You massacre Skarash to small fragments with your slash.You OBLITERATE Skarash with your deadly slash!!Skarash hits you very hard.Skarash hits you very hard.Skarash hits you hard. 309H 83M 148V Skarash:(awful) Vargus:(quite a few wounds) > With a dazzling show of swordplay, you move into defensive position... 309H 83M 148V Skarash:(awful) Vargus:(quite a few wounds) > You massacre Skarash to small fragments with your slash.Skarash is incapacitated and will slowly die, if not aided.Your slash at Skarash results in a pool of blood and his immediate death!Skarash is dead!  R.I.P.You receive 31999 experience points.Your blood freezes as you hear Skarash's death cry.The corpse of Skarash seems to be empty. 309H 83M 148V > But you aren't fighting anyone! 309H 83M 148V > wsteal claws draceThe Lair of the DracolichAll is dark here....[ Exits: east ]*A skeletal dragon rises before you....it is surrounded by a black aura!A horse arrives from the east. 309H 83M 143V > It hasn't got that item. 309H 83M 143V > Outside the Abandoned LairA deep pit opens into the ground before you. Within is total darkness.[ Exits: east west ]The hacked up, bloody corpse of Skarash is lying here.         A horse arrives from the west. 309H 83M 138V > wsteal potion draceThe Lair of the DracolichAll is dark here....[ Exits: east ]*A skeletal dragon rises before you....it is surrounded by a black aura!A horse arrives from the east. 309H 83M 133V > It hasn't got that item. 309H 83M 133V > Outside the Abandoned LairA deep pit opens into the ground before you. Within is total darkness.[ Exits: east west ]The hacked up, bloody corpse of Skarash is lying here.         A horse arrives from the west. 309H 83M 128V > wsteal tail draceThe Lair of the DracolichAll is dark here....[ Exits: east ]*A skeletal dragon rises before you....it is surrounded by a black aura!A horse arrives from the east. 309H 83M 123V > It hasn't got that item. 309H 83M 123V > Outside the Abandoned LairA deep pit opens into the ground before you. Within is total darkness.[ Exits: east west ]The hacked up, bloody corpse of Skarash is lying here.         A horse arrives from the west. 309H 83M 118V > scVargus                           Age: 47 yearsHit points: 309(544)  Mana points: 83(272)  Movement points: 118(376)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13321824 pointsCoins carried: 5540 gold coins    Coins in bank: 196500 gold coinsKills: 14020  Pks: 3  Deaths: 73You have been playing for 45 days and 2 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i take a brain to another dimension (level 30).You are a Human Paladin.Your pack is heavy.You are standing.You are summonable by other players.You're a lycanthrope!Spells affecting you:     sanctuary                    detect invisibility      Equipment spells affecting you:protection from good 309H 83M 118V > Farius has summoned you!Temple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A mystical circle has been drawn on the ground here.           Lucy says, 'I will not sell school property.' <trinity> (invisible) is resting here.Ziltch .  //\\  ||-\\ | ||||| ||  || ||-\\ |\\  // is sleeping here....he is surrounded by a black aura!Yazrog . //--\\ ||_// |   |   ||--|| ||_// | \\//  is sleeping here.Rage Daywalker [REV] is standing here....he is surrounded by a black aura!Farius the Dancing Cleric is standing here.Osmond Dominus [REV] is standing here.Euros Antanjyl [REV] is standing here....he is surrounded by a black aura! 309H 83M 118V > Farius stares at you and utters the words, 'wigg poir'.A warm feeling floods your body. 509H 83M 118V > Farius stares at Jyan and utters the words, 'gibqheabral'.Jyan is surrounded by a black aura. 509H 83M 118V > Farius stares at Jyan and utters the words, 'gibqheabral'.Jyan is surrounded by a black aura. 509H 83M 118V > restFarius lies down and falls asleep.You sit down and rest your tired bones. 509H 83M 118V > lTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A mystical circle has been drawn on the ground here.           Lucy says, 'I will not sell school property.' <trinity> (invisible) is resting here.Ziltch .  //\\  ||-\\ | ||||| ||  || ||-\\ |\\  // is sleeping here....he is surrounded by a black aura!Yazrog . //--\\ ||_// |   |   ||--|| ||_// | \\//  is sleeping here.Rage Daywalker [REV] is standing here....he is surrounded by a black aura!Farius the Dancing Cleric is sleeping here.Osmond Dominus [REV] is standing here.Euros Antanjyl [REV] is standing here....he is surrounded by a black aura! 509H 83M 118V > restYou are already resting. 509H 83M 118V > scVargus                           Age: 47 yearsHit points: 509(544)  Mana points: 83(272)  Movement points: 118(376)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13321824 pointsCoins carried: 5540 gold coins    Coins in bank: 196500 gold coinsKills: 14020  Pks: 3  Deaths: 73You have been playing for 45 days and 2 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i take a brain to another dimension (level 30).You are a Human Paladin.Your pack is heavy.You are resting.You are summonable by other players.You're a lycanthrope!Spells affecting you:     sanctuary                    detect invisibility      Equipment spells affecting you:protection from good 509H 83M 118V > lTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A mystical circle has been drawn on the ground here.           Lucy says, 'I will not sell school property.' <trinity> (invisible) is resting here.Ziltch .  //\\  ||-\\ | ||||| ||  || ||-\\ |\\  // is sleeping here....he is surrounded by a black aura!Yazrog . //--\\ ||_// |   |   ||--|| ||_// | \\//  is sleeping here.Rage Daywalker [REV] is standing here....he is surrounded by a black aura!Farius the Dancing Cleric is sleeping here.Osmond Dominus [REV] is standing here.Euros Antanjyl [REV] is standing here....he is surrounded by a black aura! 509H 83M 118V > Jyan twitches. 509H 83M 118V > di jyanJyan is in excellent condition. 509H 83M 118V > Xungon arrives from the north. 509H 83M 118V > Jyan has left the game. 509H 83M 118V > lookTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A mystical circle has been drawn on the ground here.           Xungon .///  \\\|| \\ |   |   ||  || || \\ | //\\  is standing here....he is surrounded by a black aura!Lucy says, 'I will not sell school property.' <trinity> (invisible) is resting here.Ziltch .  //\\  ||-\\ | ||||| ||  || ||-\\ |\\  // is sleeping here....he is surrounded by a black aura!Yazrog . //--\\ ||_// |   |   ||--|| ||_// | \\//  is sleeping here.Rage Daywalker [REV] is standing here....he is surrounded by a black aura!Farius the Dancing Cleric is sleeping here.Osmond Dominus [REV] is standing here.Euros Antanjyl [REV] is standing here....he is surrounded by a black aura! 509H 83M 118V > restYou are already resting. 509H 83M 118V > scVargus                           Age: 47 yearsHit points: 509(544)  Mana points: 83(272)  Movement points: 118(376)I actually think you would kill your own mother.You are armored like a wyvern!Experience:    13321824 pointsCoins carried: 5540 gold coins    Coins in bank: 196500 gold coinsKills: 14020  Pks: 3  Deaths: 73You have been playing for 45 days and 2 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i take a brain to another dimension (level 30).You are a Human Paladin.Your pack is heavy.You are resting.You are summonable by other players.You're a lycanthrope!Spells affecting you:     sanctuary                    detect invisibility      Equipment spells affecting you:protection from good 509H 83M 118V > Xungon lies down and falls asleep. 509H 83M 118V > sleepYou go to sleep. 509H 83M 118V > nosumYou are now safe from summoning by other players. 509H 83M 118V > wakestandYou awaken, and sit up. 509H 83M 118V > You stand up. 509H 83M 118V > transFarius grunts in her sleep.Your hair and nails shorten and you revert to your normal shape. 544H 110M 148V > sleepYou go to sleep.