---
title: "malak2.txt"
description: "malak2.txt, a 3,342-line game log from the original Dark Pawns server, recorded by Vargus. On screen: Masamune, Farius, Euros, Mhoram, Jyan, Sigfried, Bannor, Osmond, Rage, Xungon, Lucy."
recordedBy: "Vargus"
lines: "3342"
collection: "The Vargus logs, donated by Vargus"
cast: "Vargus, Masamune, Farius, Euros, Mhoram, Jyan, Sigfried, Bannor, Osmond, Rage, Xungon, Lucy"
removed: "25 private tells"
canonical: "https://darkpawns.org/archive/logs/malak2/"
---

malak2.txt, a 3,342-line game log from the original Dark Pawns server, recorded by Vargus. On screen: Masamune, Farius, Euros, Mhoram, Jyan, Sigfried, Bannor, Osmond, Rage, Xungon, Lucy.

```
666H 272M 376V > 
Masamune gossips, 'ahh I see, .....'

666H 272M 376V > 
Bannor quest-says, 'right'

666H 272M 376V > 
Farius awakens.

666H 272M 376V > 
Farius clambers to her feet.

666H 272M 376V > whois malak
[12 Wa] Malak the Iron Wall

666H 272M 376V > who
Players
-------
[ 30  Ma ] Picchu  (notell)
[ Chosen ] Whistler .           - Dragon Child -            (notell) (quest)
[ 30  Av ] Angelfire .         - Guardian Angel -           (notell) (quest)
[ 30  As ] Jyan 's urge to kill grows (OUTLAW)
[ 30  Av ] Farius the Dancing Cleric
[ 30  Pa ] Vargus - i take a brain to another dimension (quest)
[ 19  Ni ] Masamune Hattori, Ninja of Iga [DR] (quest)
[ 30  Cl ] Osmond Dominus [REV] (quest)
[ 30  Ma ] Ziltch .  //\\  ||-\\ | ||||| ||  || ||-\\ |\\  // (quest)
[ 30  Av ] Yazrog . //--\\ ||_// |   |   ||--|| ||_// | \\//  (quest)
[ 30  Pa ] Xungon .///  \\\|| \\ |   |   ||  || || \\ | //\\  (quest)
[ 22  Cl ] Kinma pax vobiscum
[ 18  Cl ] Linden Avery Lightning speed healer
[ 30  Wa ] Euros Antanjyl [REV] (quest)
[ 11  Mu ] Mhoram Magicman Lightning Fireball Hurler
[ Chosen ] Hugh  (quest)
[ 24  Ni ] Bannor  (quest)
[ 30  Pa ] Sigfried fortes fortuna juvat

18 characters displayed.

666H 272M 376V > 
666H 272M 376V > 
[private tell removed]

666H 272M 376V > 
[private tell removed]

666H 272M 376V > repl just gk , all mt
[private tell removed]

666H 272M 376V > sc
Vargus                           Age: 47 years
Hit points: 666(544)  Mana points: 272(272)  Movement points: 376(376)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13248950 points
Coins carried: 6083 gold coins    Coins in bank: 196500 gold coins
Kills: 14012  Pks: 3  Deaths: 73
You have been playing for 45 days and 2 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i take a brain to another dimension (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
You're a lycanthrope!
Spells affecting you:
     sanctuary               
Equipment spells affecting you:
protection from good

666H 272M 376V > 
[private tell removed]

666H 272M 376V > repl hehe
[private tell removed]

666H 272M 376V > l s
You look southwards.
The door is open.
Gil-Glash's Bedroom
This room has been lavishly decorated. A massive bed takes up a majority of the
space here. Aside from the doors to the west and north, the walls are covered
in bookshelves. You can see a large summoning circle that has been etched into
the floor, but it is partially covered by the bed.
[ Exits: north ]
A crystal ball is here, tempting your eye.                     
          ...it glows white

666H 272M 376V > look
Gil-Glash's Harem
The floor of this room is covered with silken pillows and sheets. This is where
Gil-Glash releases his stress and he comes here sometimes when he is frustrated
enough so that he cannot concentrate.
[ Exits: south ]
Farius the Dancing Cleric is standing here.

666H 272M 376V > 
[private tell removed]

666H 272M 376V > look
Gil-Glash's Harem
The floor of this room is covered with silken pillows and sheets. This is where
Gil-Glash releases his stress and he comes here sometimes when he is frustrated
enough so that he cannot concentrate.
[ Exits: south ]
Farius the Dancing Cleric is standing here.

666H 272M 376V > sc
Vargus                           Age: 47 years
Hit points: 666(544)  Mana points: 272(272)  Movement points: 376(376)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13248950 points
Coins carried: 6083 gold coins    Coins in bank: 196500 gold coins
Kills: 14012  Pks: 3  Deaths: 73
You have been playing for 45 days and 2 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i take a brain to another dimension (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
You're a lycanthrope!
Spells affecting you:
     sanctuary               
Equipment spells affecting you:
protection from good

666H 272M 376V > look
Gil-Glash's Harem
The floor of this room is covered with silken pillows and sheets. This is where
Gil-Glash releases his stress and he comes here sometimes when he is frustrated
enough so that he cannot concentrate.
[ Exits: south ]
Farius the Dancing Cleric is standing here.

666H 272M 376V > eq
You are using:
<worn on finger>     an ancient ring (covered)
<worn on finger>     an ancient ring (covered)
<worn around neck>   the forsaken talisman of T'Cath Rhak
<worn around neck>   a necklace made of bones
<worn on body>       a suit of spiked, black armor (humming) (covered)
<worn on head>       a demonic helm
<worn on legs>       dragon scale leggings (covered)
<worn on hands>      a gleaming pair of silver-scaled gauntlets (glowing)
<worn on arms>       some black steel greaves (humming)
<worn as shield>     a golden shield (glowing)
<worn about body>    an iron cloak
<worn about waist>   a weighted chain
<worn around wrist>  an arcane bracer (glowing)
<worn around wrist>  an arcane bracer (glowing)
<wielded>            Something.
<held>               a tiger eye
<worn about legs>    some burnt leg guards
<worn on face>       an unholy mask
<hovering near head> the orb of power

666H 272M 376V > sc
Vargus                           Age: 47 years
Hit points: 666(544)  Mana points: 272(272)  Movement points: 376(376)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13248950 points
Coins carried: 6083 gold coins    Coins in bank: 196500 gold coins
Kills: 14012  Pks: 3  Deaths: 73
You have been playing for 45 days and 2 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i take a brain to another dimension (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
You're a lycanthrope!
Spells affecting you:
     sanctuary               
Equipment spells affecting you:
protection from good

666H 272M 376V > inmv
Huh?!?

666H 272M 376V > l s
You look southwards.
The door is open.
Gil-Glash's Bedroom
This room has been lavishly decorated. A massive bed takes up a majority of the
space here. Aside from the doors to the west and north, the walls are covered
in bookshelves. You can see a large summoning circle that has been etched into
the floor, but it is partially covered by the bed.
[ Exits: north ]
A crystal ball is here, tempting your eye.                     
          ...it glows white

666H 272M 376V > wake
stand
You are already awake...

666H 272M 376V > sc
You are already standing.

666H 272M 376V > Vargus                           Age: 47 years
Hit points: 666(544)  Mana points: 272(272)  Movement points: 376(376)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13248950 points
Coins carried: 6083 gold coins    Coins in bank: 196500 gold coins
Kills: 14012  Pks: 3  Deaths: 73
You have been playing for 45 days and 2 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i take a brain to another dimension (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
You're a lycanthrope!
Spells affecting you:
     sanctuary               
Equipment spells affecting you:
protection from good

666H 272M 376V > 
[private tell removed]

666H 272M 376V > 
Farius stares at Jyan and utters the words, 'inset candusqirr'.
Jyan disappears.

666H 272M 376V > 
[private tell removed]

666H 272M 376V > 
Farius closes her eyes and utters the words, 'inset candusqirr'.
Farius disappears.

666H 272M 376V > 
Farius has summoned you!
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. There is a
small hand painted sign posted as well.
 [ Exits: east south west ]
A mystical circle has been drawn on the ground here.           
Masamune Hattori, Ninja of Iga [DR] is standing here.
Farius the Dancing Cleric is standing here.
Mhoram Magicman Lightning Fireball Hurler is sitting here.
Malak the Iron Wall (linkless) is standing here.
Linden Avery Lightning speed healer is sleeping here.

666H 272M 376V > 
Mhoram clambers to his feet.

666H 272M 376V > 
Mhoram leaves east.

666H 272M 376V > repl ya lets do vialle
[private tell removed]
Masamune sits down and rests.

666H 272M 376V > l
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. There is a
small hand painted sign posted as well.
 [ Exits: east south west ]
A mystical circle has been drawn on the ground here.           
Masamune Hattori, Ninja of Iga [DR] is resting here.
Farius the Dancing Cleric is standing here.
Malak the Iron Wall (linkless) is standing here.
Linden Avery Lightning speed healer is sleeping here.

666H 272M 376V > s
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
Sigfried fortes fortuna juvat is standing here.
Kinma pax vobiscum is standing here.
Hugh  is standing here.
Bannor  is standing here.
Osmond Dominus [REV] is sitting here.
Euros Antanjyl [REV] is standing here.
...he is surrounded by a black aura!
Farius arrives from the north.

666H 272M 374V > 
Mhoram arrives from the north.

666H 272M 374V > 
Mhoram leaves east.

666H 272M 374V > 
Jyan arrives from the north.

666H 272M 374V > 
Sigfried asks Hugh a question.

666H 272M 374V > 
Mhoram arrives from the east.

666H 272M 374V > 
Jyan leaves west.

666H 272M 374V > 
[private tell removed]

666H 272M 374V > 
[private tell removed]

666H 272M 376V > 
[private tell removed]

666H 272M 376V > 
[private tell removed]

666H 272M 376V > 
Kinma starts to follow Sigfried.

666H 272M 376V > 
Sigfried leaves south.
Kinma leaves south.
Hugh leaves south.

666H 272M 376V > 
Bannor leaves south.

666H 272M 376V > repl yeah he needs to chill
[private tell removed]

666H 272M 376V > 
Bannor arrives from the south.

666H 272M 376V > 
Bannor leaves south.

666H 272M 376V > repl heh it was fun, we led like 7 crews into amber castle
[private tell removed]

666H 272M 376V > l
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
Mhoram Magicman Lightning Fireball Hurler is standing here.
Farius the Dancing Cleric is standing here.
Osmond Dominus [REV] is sitting here.
Euros Antanjyl [REV] is standing here.
...he is surrounded by a black aura!

666H 272M 376V > 
Bannor arrives from the south.

666H 272M 376V > repl just wasting everything
Darklord gossips, 'Where is that little wimp, Xungon?'
[private tell removed]

666H 272M 376V > l
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
Bannor  is standing here.
Mhoram Magicman Lightning Fireball Hurler is standing here.
Farius the Dancing Cleric is standing here.
Osmond Dominus [REV] is sitting here.
Euros Antanjyl [REV] is standing here.
...he is surrounded by a black aura!

666H 272M 376V > 
Bannor sighs loudly.

666H 272M 376V > 
Osmond clambers to his feet.

666H 272M 376V > 
Osmond utters the words, 'trlsp ay gewbarubt'.
Osmond draws a magic circle on the ground.

666H 272M 376V > 
Osmond utters the words, 'gewbar'.

666H 272M 376V > repl but a ton of stuff loaded
[private tell removed]

666H 272M 376V > l
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A mystical circle has been drawn on the ground here.           
Bannor  is standing here.
Mhoram Magicman Lightning Fireball Hurler is standing here.
Farius the Dancing Cleric is standing here.
Osmond Dominus [REV] is standing here.
Euros Antanjyl [REV] is standing here.
...he is surrounded by a black aura!

666H 272M 376V > 
Osmond utters the words, 'gewbar'.
Rage arrives suddenly.

666H 272M 376V > 
[private tell removed]

666H 272M 376V > 
Bannor leaves north.

666H 272M 376V > 
Bannor arrives from the north.

666H 272M 376V > 
Bannor leaves north.

666H 272M 376V > 
[private tell removed]

666H 272M 376V > repl hehe
[private tell removed]

666H 272M 376V > 
Bannor arrives from the north.

666H 272M 376V > 
Bannor looks at Euros.

666H 272M 376V > 
Jyan arrives from the south.

666H 272M 376V > 
Jyan sits down and rests.

666H 272M 376V > wake
stand
sc
You are already awake...

666H 272M 376V > You are already standing.

666H 272M 376V > Vargus                           Age: 47 years
Hit points: 666(544)  Mana points: 272(272)  Movement points: 376(376)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13248950 points
Coins carried: 6083 gold coins    Coins in bank: 196500 gold coins
Kills: 14012  Pks: 3  Deaths: 73
You have been playing for 45 days and 2 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i take a brain to another dimension (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
You're a lycanthrope!
Spells affecting you:
     sanctuary               
Equipment spells affecting you:
protection from good

666H 272M 376V > 
Bannor studies the board.

666H 272M 376V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

666H 272M 376V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

666H 272M 376V > sc
Vargus                           Age: 47 years
Hit points: 666(544)  Mana points: 272(272)  Movement points: 376(376)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13248950 points
Coins carried: 6083 gold coins    Coins in bank: 196500 gold coins
Kills: 14012  Pks: 3  Deaths: 73
You have been playing for 45 days and 2 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i take a brain to another dimension (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
You're a lycanthrope!
Spells affecting you:
     sanctuary               
Equipment spells affecting you:
protection from good

666H 272M 376V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

666H 272M 376V > l in bag
bag (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a golden nosering                                               1 pt
  6   a scroll of recall                                              2 pts ea.
  4   a yellow potion of see invisible                                1 pt ea.

666H 272M 376V > 
Farius lies down and falls asleep.

666H 272M 376V > get yellow bag
You get a yellow potion of see invisible from a bag.

666H 272M 376V > sc
Vargus                           Age: 47 years
Hit points: 666(544)  Mana points: 272(272)  Movement points: 376(376)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13248950 points
Coins carried: 6083 gold coins    Coins in bank: 196500 gold coins
Kills: 14012  Pks: 3  Deaths: 73
You have been playing for 45 days and 2 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i take a brain to another dimension (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
You're a lycanthrope!
Spells affecting you:
     sanctuary               
Equipment spells affecting you:
protection from good

666H 272M 376V > l s
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A petitioner tries to get you to sign something.

666H 272M 376V > 
Mhoram closes his eyes and utters the words, 'oculoinfra ubzuguvuruhl'.

666H 272M 376V > q yellow
You quaff a yellow potion of see invisible.
Your eyes tingle.

666H 272M 376V > s
s
s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
Ziltch .  //\\  ||-\\ | ||||| ||  || ||-\\ |\\  // is standing here.
...he is surrounded by a black aura!
Yazrog . //--\\ ||_// |   |   ||--|| ||_// | \\//  is standing here.
Xungon .///  \\\|| \\ |   |   ||  || || \\ | //\\  is standing here.
...he is surrounded by a black aura!
A petitioner tries to get you to sign something.

666H 272M 374V > s
Main Street
   You stand on a street running from the Temple of the Cross to your north
to the city gates of Kir Drax'in far to the south.  East of here is the front
entrance to a well-lit inn.  Temple Square is just to your north, and the
Market Square is just to your south.
[ Exits: north east south ]

666H 272M 372V > Market Square
   This busy square lies in the heart of the city.  Travelers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A small puddle of liquid has been formed here.                 

666H 272M 370V > s
Main Street
   You stand on Main Street in Kir Drax'in which bisects the city.  There is
a well-populated square to your north, and you can vaguely make out the
southern gates of the city down the street to your south.  This is the edge
of the city's aptly named Southern District, the oldest section of the city.
[ Exits: north south ]
The hacked up, bloody corpse of Darklord is lying here.        
A mercenary sits around, waiting to be hired.

666H 272M 368V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  The cobbles in the road
appear a bit more worn here.  There is a newly constructed brick wall to 
the east with an opening in it.  The brick wall appears to run the length
of southern Main Street.
   To the north Main Street heads back to Market Square while to the south,
the road continues toward South Central Square.
[ Exits: north south ]
A mercenary sits around, waiting to be hired.
A citizen is standing here.

666H 272M 366V > s
Main Street
   You are on Main Street in the Southern District of Kir Drax'in.  The
buildings here are ancient, crumbling structures inhabited mostly by the poor
and the faithful.  The street here is bounded by two squares - a bustling one
to the north, and a quiet one just south of here.
[ Exits: north south ]
A citizen is standing here.
A horse stands here, flicking it's tail.

666H 272M 364V > Southern Central Square
   Once, this square must have been a beautiful gathering place for the early
citizens of Kir Drax'in.  Now, a few scant algae-ridden inches of water is all
that remains in the broken fountain, and the ceramic tiles that must have
once been so beautiful have been ripped up from the ground and smashed by
countless vandals.  This square, just like the entire Southern District, seems
to have fallen into disrepair.
[ Exits: north east south ]
A hybrid warg runs the streets, looking for fresh kills.

666H 272M 362V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  This was once part of
the old city, now blocked off by a brick wall. 
   South Central Square is just to the north while the southern city gate
lies to the south.
[ Exits: north south ]
A zealot tells you how to be saved.
A street urchin gives you a pitiful look.

666H 272M 360V > s
Southern Gate
   You are standing before the large gate to the city.  The portcullis looks 
strong and large, but it looks like the lock isn't in that great of condition. 
The guards watch you with searching eyes.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
A street urchin gives you a pitiful look.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.

666H 272M 358V > e
e
Southern Wall Road
  You are walking upon the road that runs parallel with the wall that surrounds
the city of Kir Drax'in.  To the north the bleak image of the Kir Drax'in dump 
assaults your eyes and nose.  The wall road runs to the east and west.
 [ Exits: north east west ]

666H 272M 356V > n
Southern Wall Road
  You walk along the wall road in the southern district of Kir Drax'in. Most
of the buildings in this district are in advanced stages of ruin, many of these
building's foundations predate the construction of the massive city wall which
towers above your head to the south.  To the north there is a relatively clean
building which serves as the city stables.  The wall road continues to the
east and west.
 [ Exits: north east west ]
A zealot tells you how to be saved.

666H 272M 354V > In the Stables
   The smell of fresh dung greets your nose as you step into this
well-kept stable.  You can see many fine breeds of horses stored in
the extensive boarding area in front of you, but this front room looks
more like a country store than a stable, complete with a smiling hick
ready to take your money.  There is a small sign nailed to a post here.
 [ Exits: south ]
A stablehand stands here, brushing a horse.

666H 272M 352V > buy horse
buy horse
The stablehand brings a horse up from the stables out back.
A horse starts following you.
[private tell removed]

666H 272M 352V > The stablehand brings a horse up from the stables out back.
A horse starts following you.
[private tell removed]

666H 272M 352V > s
Southern Wall Road
  You walk along the wall road in the southern district of Kir Drax'in. Most
of the buildings in this district are in advanced stages of ruin, many of these
building's foundations predate the construction of the massive city wall which
towers above your head to the south.  To the north there is a relatively clean
building which serves as the city stables.  The wall road continues to the
east and west.
 [ Exits: north east west ]
A zealot tells you how to be saved.
A horse arrives from the north.
A horse arrives from the north.

666H 272M 350V > mount horse
You hop on your mount.

666H 272M 350V > w
Southern Wall Road
  You are walking upon the road that runs parallel with the wall that surrounds
the city of Kir Drax'in.  To the north the bleak image of the Kir Drax'in dump 
assaults your eyes and nose.  The wall road runs to the east and west.
 [ Exits: north east west ]
A horse arrives from the east.

666H 272M 350V > w
s
Southern Gate
   You are standing before the large gate to the city.  The portcullis looks 
strong and large, but it looks like the lock isn't in that great of condition. 
The guards watch you with searching eyes.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
A street urchin gives you a pitiful look.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.
A horse arrives from the east.

666H 272M 350V > s
Entrance to Kir Drax'in
   You stand just outside the southern gates of Kir Drax'in.  This looks
like it is the least-used entrance to the city, despite the fact that the
trade road that runs to the south is well maintained and profitable for
the merchants that use it.  The southern walls of the city seem strong but
well-tested - it looks as if there was a large fire outside them some time ago
and the damage was never repaired, leaving the exterior surface charred and
burnt.  The guard checkpoint here seems to be deserted, although you can
see a small garrison of guards doing customs duty on the inside of the gate.
[ Exits: north south ]
A horse arrives from the north.

666H 272M 350V > s
s
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You see a pair of glowing red eyes.
You see a pair of glowing red eyes.

666H 272M 350V > s
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

666H 272M 350V > s
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You see a pair of glowing red eyes.

666H 272M 350V > s
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.

666H 272M 350V > Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You see a pair of glowing red eyes.

666H 272M 350V > Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You see a pair of glowing red eyes.

666H 272M 350V > n
n
n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You see a pair of glowing red eyes.

666H 272M 350V > Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.

666H 272M 350V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You see a pair of glowing red eyes.

666H 272M 350V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

666H 272M 350V > n
n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You see a pair of glowing red eyes.
You see a pair of glowing red eyes.

666H 272M 350V > Entrance to Kir Drax'in
   You stand just outside the southern gates of Kir Drax'in.  This looks
like it is the least-used entrance to the city, despite the fact that the
trade road that runs to the south is well maintained and profitable for
the merchants that use it.  The southern walls of the city seem strong but
well-tested - it looks as if there was a large fire outside them some time ago
and the damage was never repaired, leaving the exterior surface charred and
burnt.  The guard checkpoint here seems to be deserted, although you can
see a small garrison of guards doing customs duty on the inside of the gate.
[ Exits: north south ]
A horse arrives from the south.

666H 272M 350V > n
Southern Gate
   You are standing before the large gate to the city.  The portcullis looks 
strong and large, but it looks like the lock isn't in that great of condition. 
The guards watch you with searching eyes.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
A street urchin gives you a pitiful look.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.
A horse arrives from the south.

666H 272M 350V > n
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  This was once part of
the old city, now blocked off by a brick wall. 
   South Central Square is just to the north while the southern city gate
lies to the south.
[ Exits: north south ]
A zealot tells you how to be saved.
A street urchin gives you a pitiful look.
A horse arrives from the south.

666H 272M 350V > Southern Central Square
   Once, this square must have been a beautiful gathering place for the early
citizens of Kir Drax'in.  Now, a few scant algae-ridden inches of water is all
that remains in the broken fountain, and the ceramic tiles that must have
once been so beautiful have been ripped up from the ground and smashed by
countless vandals.  This square, just like the entire Southern District, seems
to have fallen into disrepair.
[ Exits: north east south ]
A hybrid warg runs the streets, looking for fresh kills.
A horse arrives from the south.

666H 272M 350V > 
Jyan arrives from the north.

666H 272M 350V > 
Jyan leaves south.

666H 272M 350V > 
Jyan arrives from the south.

666H 272M 350V > 
Jyan stops using a Faberge egg.

666H 272M 350V > 
Jyan gives you a Faberge egg.

666H 272M 350V > 
Jyan leaves north.

666H 272M 350V > rem eye
You stop using a tiger eye.

666H 272M 350V > hold egg
s
You grab a Faberge egg.

666H 272M 350V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  This was once part of
the old city, now blocked off by a brick wall. 
   South Central Square is just to the north while the southern city gate
lies to the south.
[ Exits: north south ]
A hybrid warg runs the streets, looking for fresh kills.
A zealot tells you how to be saved.
A street urchin gives you a pitiful look.
A horse arrives from the north.

666H 272M 350V > s
Southern Gate
   You are standing before the large gate to the city.  The portcullis looks 
strong and large, but it looks like the lock isn't in that great of condition. 
The guards watch you with searching eyes.
[ Exits: north east south west ]
A street urchin gives you a pitiful look.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.
A horse arrives from the north.

666H 272M 350V > s
s
Entrance to Kir Drax'in
   You stand just outside the southern gates of Kir Drax'in.  This looks
like it is the least-used entrance to the city, despite the fact that the
trade road that runs to the south is well maintained and profitable for
the merchants that use it.  The southern walls of the city seem strong but
well-tested - it looks as if there was a large fire outside them some time ago
and the damage was never repaired, leaving the exterior surface charred and
burnt.  The guard checkpoint here seems to be deserted, although you can
see a small garrison of guards doing customs duty on the inside of the gate.
[ Exits: north south ]
A horse arrives from the north.

666H 272M 350V > The Ocean Road
   You are on a wide highway running through the forest. North of here, you
see the gates of a large town. The highway continues to the south.
[ Exits: north east south west ]
The hacked up, bloody corpse of a centaur is lying here.       
A cute little rabbit nibbles on some berries.  
A horse arrives from the north.

666H 272M 350V > s
The Ocean Road
   You are standing on a wide highway running through the forest. Not far 
north of here, you can see the gates of a large town. The road continues to
north and south.
[ Exits: north east south west ]
A squirrel is here, looking for his nuts.
A horse arrives from the north.

666H 272M 350V > s
The Ocean Road
   You are on a wide highway running through the forest. In the distance to 
the north, you can see the lights of civilization. The road continues to the
north and south.
[ Exits: north east south west ]
A large lizard is here, walking upright.
As you approach, you startle a small deer.
A horse arrives from the north.

666H 272M 350V > s
The Ocean Road
   You are on a wide highway running through the forest. You can't see much
else around you other than the forest and the road which continues to the
north and south.
[ Exits: north east south west ]
A large tree with rope-like appendages stands here.
A horse arrives from the north.

666H 272M 350V > The Ocean Road
   You are on a wide highway running through the forest. You can't see much
else around you other than the forest and the road which continues to the
north and south.
[ Exits: north east south west ]
A horse arrives from the north.

666H 272M 350V > s
The Ocean Road
   You are on a wide highway running through the forest. You can't see much
else around you other than the forest and the road which continues to the
north and south.
[ Exits: north east south west ]
A horse arrives from the north.

666H 272M 350V > s
s
The Ocean Road
   You are on a wide highway running through the forest. You can see little
else around you other than the forest and the road which continues to the
north and south.
[ Exits: north east south west ]
A black masked raccoon hides in the brush.
The quick brown fox jumps over the lazy dog.
A horse arrives from the north.

666H 272M 350V > s
The Ocean Road
   You are on a wide highway running through the forest. You can't see much
else around you other than the forest and the road which continues to the
north and south.
[ Exits: north east south west ]
A brownie is here, climbing trees.
A horse arrives from the north.

666H 272M 350V > The Ocean Road
   You are on a wide highway running through the forest. You can't see much
else around you other than the forest and the road which continues to the
north and west.
[ Exits: north east south west ]
A buckawn stands here with a puzzled look on his face.
A horse arrives from the north.

666H 272M 350V > repl they mustve buffed up egg rate
They are no longer playing.

666H 272M 350V > s
s
The Forest
   You are standing in the great forest. Huge trees tower into the sky in all
directions. To the south and west, the forest suddenly opens up into a lush
grassland. Not much further to the south, you can see the coast of an ocean.
To the north, you see a wide road running through the woods.
[ Exits: north east south west ]
A squirrel is here, looking for his nuts.
A leprechaun frolicks in circles here.
A horse arrives from the north.

666H 272M 350V > The Coastal Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. To the south
lies the ocean, while plains surround you as far as you can see to the west
and to the north and east is forest. 
[ Exits: north east south west ]
A dzur prowls here, surveying its domain.
A horse arrives from the north.

666H 272M 350V > tell euros they mustve buffed up egg rate
[private tell removed]

666H 272M 370V > s
s
s
You need a boat to go there.

666H 272M 370V > You need a boat to go there.

666H 272M 370V > You need a boat to go there.

666H 272M 370V > repl maybe they are tryin to equalize it with golden idol
They are no longer playing.

666H 272M 370V > tell euros maybe they are tryin to equalize it with golden idol
[private tell removed]

666H 272M 370V > l
The Coastal Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. To the south
lies the ocean, while plains surround you as far as you can see to the west
and to the north and east is forest. 
[ Exits: north east south west ]
A horse stands here, flicking it's tail.
A dzur prowls here, surveying its domain.

666H 272M 370V > s
You need a boat to go there.

666H 272M 370V > w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the west, to the 
north and east are plains leading to forest, and to the immediate south is a 
beach and you can now see the ocean. To the distance in the north and east you 
can see the forest.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the west, to the 
north and east are plains leading to forest, and to the immediate south is a 
beach and you can now see the ocean. To the distance in the north and east you 
can see the forest.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see. To the distance in the north is a forest. To the south you can now see the
ocean.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see. To the distance in the north is a forest. To the south you can now see the
ocean.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north, west,
and east, and to the immediate east and south is a beach and you can now see 
the ocean. To the distance in the north you can see the forest.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air il
s warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north, west,
and east, and to the immediate east and south is a beach and you can now see 
the ocean. To the distance in the north you can see the forest.
[ Exits: north east south west ]
An emu stands here, looking lost.
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north, west,
and east, and to the immediate east and south is a beach and you can now see 
the ocean. 
[ Exits: north east south west ]
A cat centaur stands here, one hand on a hip, the other holding a spear.
...she glows with a bright light!
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. To the distance in the northwest you can
see the peaks of a mountain range. Plains surround you as far as you can see. 
To the south you can now see the ocean.
[ Exits: north east south west ]
A quagga stands here grazing contentedly, ears cocked listening for predators.
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. To the distance in the northwest you can
see the peaks of a mountain range. Plains surround you as far as you can see. 
To the south you can now see the ocean.
[ Exits: north east south west ]
The vulture sits here, obsidian eyes glittering at the prospect of dinner.
A horse arrives from the east.

666H 272M 370V > The Ocean Road
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. To the distance in the north you can see
the peaks of a mountain range. Plains surround you as far as you can see. To 
the southeast you can now see the ocean. The road turns west and continues
north.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Ocean Road
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. To the distance in the north you can see
the peaks of a mountain range. Plains surround you as far as you can see. To 
the southeast you can now see the ocean. The road continues west and east.
[ Exits: north east south west ]
A giant land tortoise is here, mowing an inexorable path across the plains.
A horse arrives from the east.

666H 272M 370V > The Ocean Road
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
To the distance in the north you can see the peaks of a mountain range. Plains 
surround you as far as you can see. The road curves south here and continues
east.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. To the distance in the north 
you can see the peaks of a mountain range. Plains surround you as far as you 
can see.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee 
high grass bends gently in the wind and the air is warm and humid. Looking out 
across the plains you can see for some distance. The horizon wavers hazily in 
the heat. To the north, you can see the foothills and peaks of a mountain 
range. Plains surround you to the south as far as you can see.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee 
high grass bends gently in the wind and the air is warm and humid. Looking out 
across the plains you can see for some distance. The horizon wavers hazily in 
the heat. To the north, you can see the foothills and peaks of a mountain 
range. Plains surround you to the south as far as you can see.
[ Exits: north east south west ]
A cacomistle searches through the grass, looking for baubles.
A horse arrives from the east.

666H 272M 370V > The Foothills of the Grey Mountains
Dark hills, sparsely covered with stunted trees, rise out of the Plains of
dor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffs block
any possible path to the north, to the west are more foothills, to the east and
south the hills slowly blend into the plains.
[ Exits: north east south west ]
A quagga stands here grazing contentedly, eyes wary of predators.
A horse arrives from the east.

666H 272M 370V > The Foothills of the Grey Mountains
Dark hills, sparsely covered with stunted trees, rise out of the Plains of
dor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffs block
any possible path to the north, to the east and west are more foothills, to the
south the hills slowly blend into the plains.
[ Exits: east south west ]
A horse arrives from the east.

666H 272M 370V > The Foothills of the Grey Mountains
Dark hills, sparsely covered with stunted trees, rise out of the Plains of
dor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffs block
any possible path to the north, to the east and west are more foothills, to the
south the hills slowly blend into the plains.
[ Exits: east south west ]
A marmot is here, turning the plains into swiss cheese.
A horse arrives from the east.

666H 272M 370V > The Foothills of the Grey Mountains
Dark hills, sparsely covered with stunted trees, rise out of the Plains
of dor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffs
block any possible path to the north, to the east and west are more 
foothills, to the south the hills slowly blend into the plains.
[ Exits: east south west ]
A horse arrives from the east.

666H 272M 370V > The Foothills of the Grey Mountains
Dark hills, sparsely covered with stunted trees, rise out of the Plains of
dor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffs block
any possible path to the north, to the east are more foothills, and to the west
and south the hills slowly blend into the plains.
[ Exits: east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee 
high grass bends gently in the wind and the air is warm and humid. Looking out 
across the plains you can see for some distance. The horizon wavers hazily in 
the heat. To the north, you can see the foothills and peaks of a mountain 
range. Plains surround you to the south as far as you can see.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee 
high grass bends gently in the wind and the air is warm and humid. Looking out 
across the plains you can see for some distance. The horizon wavers hazily in 
the heat. To the north, you can see the foothills and peaks of a mountain 
range. Plains surround you to the south as far as you can see.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
To the distance in the north you can see the peaks of a mountain range. Plains 
surround you as far as you can see.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
To the distance in the north you can see the peaks of a mountain range. Plains 
surround you as far as you can see.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
To the distance in the north you can see the peaks of a mountain range. Plains 
surround you as far as you can see.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
To the distance in the north you can see the peaks of a mountain range. Plains 
surround you as far as you can see.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
To the distance in the north you can see the peaks of a mountain range. Plains 
surround you as far as you can see.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
To the distance in the north you can see the peaks of a mountain range. Plains 
surround you as far as you can see.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee 
high grass bends gently in the wind and the air is warm and humid. Looking out 
across the plains you can see for some distance. The horizon wavers hazily in 
the heat. To the north, you can see the foothills and peaks of a mountain 
range. Plains surround you to the south as far as you can see.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Foothills of the Grey Mountains
Dark hills, sparsely covered with stunted trees, rise out of the Plains of
dor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffs block
any possible path to the north and west, to the east and south the hills
slowly blend into the plains.
[ Exits: east south ]
A horse arrives from the east.

666H 272M 370V > The Foothills of the Grey Mountains
Dark hills, sparsely covered with stunted trees, rise out of the Plains of
dor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffs block
any possible path to the north and west, to the east and south the hills
slowly blend into the plains.
[ Exits: east south ]
A horse stands here, flicking it's tail.

666H 272M 370V > s
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee 
high grass bends gently in the wind and the air is warm and humid. Looking out 
across the plains you can see for some distance. The horizon wavers hazily in 
the heat. To the north, you can see the foothills and peaks of a mountain 
range. Plains surround you to the south as far as you can see.
[ Exits: north east south west ]
A horse arrives from the north.

666H 272M 370V > s
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
To the distance in the north you can see the peaks of a mountain range. Plains 
surround you as far as you can see.
[ Exits: north east south west ]
A horse arrives from the north.

666H 272M 370V > s
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
To the distance in the north you can see the peaks of a mountain range. Plains 
surround you as far as you can see.
[ Exits: north east south west ]
A quagga stands here grazing contentedly, eyes wary of predators.
A yendi slithers through the grass here, looking to strike.
A horse arrives from the north.

666H 272M 370V > s
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
To the distance in the north you can see the peaks of a mountain range. Plains 
surround you as far as you can see.
[ Exits: north east south west ]
A jhereg circles, reveling in the pleasures of flight, looking for dinner.
A horse arrives from the north.

666H 272M 370V > 
The marmot arrives from the south.

666H 272M 370V > 
A yendi arrives from the north.

666H 272M 370V > repl but it seems like all the wrong people have been popping em 
They are no longer playing.

666H 272M 370V > 
A quagga arrives from the north.

666H 272M 370V > tell euros but it seems like all the wrong people have been popping em 
[private tell removed]

666H 272M 370V > l
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
To the distance in the north you can see the peaks of a mountain range. Plains 
surround you as far as you can see.
[ Exits: north east south west ]
A quagga stands here grazing contentedly, eyes wary of predators.
A yendi slithers through the grass here, looking to strike.
A marmot is here, turning the plains into swiss cheese.
A horse stands here, flicking it's tail.
A jhereg circles, reveling in the pleasures of flight, looking for dinner.

666H 272M 370V > w
w
w
w
w
w
w
w
w
w
n
n
n
n
n
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
To the distance in the north you can see the peaks of a mountain range. Plains 
surround you as far as you can see.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
To the distance in the north you can see the peaks of a mountain range. Plains 
surround you as far as you can see.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
To the distance in the north you can see the peaks of a mountain range. Plains 
surround you as far as you can see.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee 
high grass bends gently in the wind and the air is warm and humid. Looking out 
across the plains you can see for some distance. The horizon wavers hazily in 
the heat. To the north, you can see the foothills and peaks of a mountain 
range. Plains surround you to the south as far as you can see.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee 
high grass bends gently in the wind and the air is warm and humid. Looking out 
across the plains you can see for some distance. The horizon wavers hazily in 
the heat. To the north, you can see the foothills and peaks of a mountain 
range. Plains surround you to the south as far as you can see.
[ Exits: north east south west ]
A blesbok feeds here, ready to bolt at the first sign of danger.
A horse arrives from the east.

666H 272M 370V > The Foothills of the Grey Mountains
Dark hills, sparsely covered with stunted trees, rise out of the Plains of
dor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffs block
any possible path to the north, to the west are more foothills, to the east and
south the hills slowly blend into the plains.
[ Exits: east south west ]
A quagga stands here grazing contentedly, ears cocked listening for predators.
A horse arrives from the east.

666H 272M 370V > The Foothills of the Grey Mountains
Dark hills, sparsely covered with stunted trees, rise out of the Plains of
dor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffs block
any possible path to the north, to the east and west are more foothills, to the
south the hills slowly blend into the plains.
[ Exits: east south west ]
A horse arrives from the east.

666H 272M 370V > The Foothills of the Grey Mountains
Dark hills, sparsely covered with stunted trees, rise out of the Plains of
dor-Sefrith, the vanguard of the forbidding Grey Mountains.  Sheer cliffs
block any possible path to the north.  To the east are more foothills. To the s
south, the hills slowly blend into the plains. To the west, you see the edge of
a vast desert.
[ Exits: east south west ]
A large kethna grazes here, trimming the grass to a few inches.
A horse arrives from the east.

666H 272M 370V > The Barrows
   You stand ankle-deep in a trench of loose sand.  The edges of the ditch are
about eye level, and you could scale them, even though it would be difficult.
Suddenly, the ground trembles beneath your feet.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > The Barrows
   You stand ankle-deep in a trench of loose sand.  The edges of the ditch are
about eye level, and you could scale them, even though it would be difficult.
Suddenly, the ground trembles beneath your feet.
[ Exits: north east south west ]
A horse arrives from the east.

666H 272M 370V > Near The Burrows
   Deep burrows mar the surface of the sand south of here.  There is no sign
of what could have created the enormous trenches, and judging from the size,
you're not sure if you want to find the creature that made them.
   To the northwest is a worn dusty trail around a small village.
[ Exits: north east south west ]
A horse arrives from the south.

666H 272M 370V > Your mount is too exhausted to carry you further.

666H 272M 370V > Your mount is too exhausted to carry you further.

666H 272M 370V > Your mount is too exhausted to carry you further.

666H 272M 370V > Your mount is too exhausted to carry you further.

666H 272M 370V > dismount
You hop off your mount.

666H 272M 370V > n
n
The Desert
   To the west is a bend in a dusty trail around a high spiked fence.
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

666H 272M 364V > n
The Dry Dusty Desert
   The sand is not as fine here as it was farther north, and cacti grow more
abundantly. To the west a trail worn of sand leads around a high spiked fence.
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

666H 272M 358V > In the Desert
   To the west a trail around a small village looks as if it gets little
use.  All other directions lead off into the desert that threatens to 
devour the faint trail.
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

666H 272M 350V > n
n
w
The Desert
   You stand just east of a worn trail.  The desert heat rises from the dunes
in all other directions.
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

666H 272M 342V > w
The Desert
   To the west a trail around a small village looks as if it gets little use.
All other directions lead off into the desert.
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

666H 272M 334V > A Dusty Trail
   The trail leads north and south around a high fence to the west.
[ Exits: north east south ]
A horse arrives from the east.
A horse arrives from the east.

666H 272M 328V > w
w
Alas, you cannot go that way...

666H 272M 328V > Alas, you cannot go that way...

666H 272M 328V > w
Alas, you cannot go that way...

666H 272M 328V > Alas, you cannot go that way...

666H 272M 328V > n
n
A Dusty Trail
The trail leads north and south around a high fence to the west.
[ Exits: north east south ]
A horse arrives from the south.
A horse arrives from the south.

666H 272M 322V > A Dusty Trail
   The trail leads north and south around a high fence to the west.
[ Exits: north east south ]
Pestilence rides here on a lame horse.
...he is surrounded by a black aura!
A horse arrives from the south.
A horse arrives from the south.

666H 272M 316V > n
n
A Dusty Trail
   The trail leads north and south around a high fence to the west.
[ Exits: north east south ]
A horse arrives from the south.
A horse arrives from the south.

666H 272M 311V > A Dusty Trail
   The trail bends here, heading south and west around a high, spiked fence.
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

666H 272M 306V > n
The Desert
   You are standing north of trail leading around a high village fence.  The
desert surrounds you in all directions, save north where you can see a few
trees.
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

666H 272M 300V > s
w
A Dusty Trail
   The trail bends here, heading south and west around a high, spiked fence.
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.

666H 272M 294V > w
A Dusty Trail
   The trail leads east and west around a high fence to the south.
[ Exits: north east west ]
A horse arrives from the east.
A horse arrives from the east.

666H 272M 289V > w
A Dusty Trail
   The trail leads east and west around a high fence to the south.  To the
west, you see the gates of the village.
[ Exits: north east west ]
A horse arrives from the east.
A horse arrives from the east.

666H 272M 284V > The Gates of the Rakshasa Village
   To the south you notice a break in the high, spiked fence that surrounds
the village.  A dusty road leads north, away from the town, while a series
of splintering paths lead away from the road to the east and west outside the
wall.
[ Exits: north east west ]
A horse arrives from the east.
A horse arrives from the east.

666H 272M 279V > order horse rep
Okay.
A horse reports:
    [46/46]H [10/10]M [3/230]V [24]Kills [0]PKs [0]Deaths

666H 272M 279V > kill horse
A horse hates your guts!
You DESTROY a horse with your ungodly slash!!
A horse is stunned, but will probably regain consciousness again.

666H 272M 279V A:(nearly dead) > 
A horse cries out in agony as you slash its ribcage open!
A horse is dead!  R.I.P.
You receive one lousy experience point.
You loot 1 gold from the corpse.
Your blood freezes as you hear a horse's death cry.
The corpse of a horse seems to be empty.

666H 272M 279V > mount horse
w
You hop on your mount.

666H 272M 279V > A Dusty Trail
   The trail leads east and west around a high fence to the south.  To the 
east lie the gates of the village that lies behind the fence, defended from
the surrounding desert.
[ Exits: north east west ]

666H 272M 299V > w
A Dusty Trail
   The trail leads east and west around a high fence to the south.
[ Exits: north east west ]

666H 272M 299V > w
A Dusty Trail
   The trail bends here, heading south and east around a high spiked fence.
[ Exits: north east south west ]

666H 272M 299V > w
The Desert
   Off to the east, you notice a bend in a dusty trail that leads around a
high, spiked wall.
[ Exits: north east south west ]

666H 272M 299V > w
The Desert
   The heat of the sand is so intense that you contemplate entering the rising
storm to the west just to feel the cooler, moving air.  The desert stretches
in all other direction.
[ Exits: north east south west ]

666H 272M 299V > w
The Edge of the Storm
The black sand at your feet jumps into the air as a freak storm suddenly
springs right on top of you. The air is dark with gale force winds to the west
while a short distance east it is calm and peaceful, though still hellishly
hot.
[ Exits: north east south west ]

666H 272M 299V > s
The Edge of the Storm
The black sand at your feet jumps into the air as a freak storm suddenly
springs right on top of you. The air is dark with gale force winds to the west
while a short distance east it is calm and peaceful, though still hellishly
hot.
[ Exits: north east south west ]

666H 272M 299V > n
The Edge of the Storm
The black sand at your feet jumps into the air as a freak storm suddenly
springs right on top of you. The air is dark with gale force winds to the west
while a short distance east it is calm and peaceful, though still hellishly
hot.
[ Exits: north east south west ]

666H 272M 299V > e
The Desert
   The heat of the sand is so intense that you contemplate entering the rising
storm to the west just to feel the cooler, moving air.  The desert stretches
in all other direction.
[ Exits: north east south west ]

666H 272M 299V > e
The Desert
   Off to the east, you notice a bend in a dusty trail that leads around a
high, spiked wall.
[ Exits: north east south west ]

666H 272M 299V > e
A Dusty Trail
   The trail bends here, heading south and east around a high spiked fence.
[ Exits: north east south west ]

666H 272M 299V > e
A Dusty Trail
   The trail leads east and west around a high fence to the south.
[ Exits: north east west ]

666H 272M 299V > e
A Dusty Trail
   The trail leads east and west around a high fence to the south.  To the 
east lie the gates of the village that lies behind the fence, defended from
the surrounding desert.
[ Exits: north east west ]

666H 272M 299V > e
The Gates of the Rakshasa Village
   To the south you notice a break in the high, spiked fence that surrounds
the village.  A dusty road leads north, away from the town, while a series
of splintering paths lead away from the road to the east and west outside the
wall.
[ Exits: north east west ]
The hacked up, bloody corpse of a horse is lying here.         

666H 272M 299V > s
The gate seems to be closed.

666H 272M 299V > dismount
You hop off your mount.

666H 272M 299V > op gate
Okay.

666H 272M 299V > s
s
Inside The Gate
   You see Rakshasan citizens scurry along the road to their destinations,
seeming to be in a hurry to complete their tasks.
   From here you can make out the details of the village: the wide, dusty
streets, the windowless straw and mud huts, the dry, cracked village walls,
and the general lack of vegetation in the area.
   The road leads east, south, and west through the village and out to the
desert to the north.
[ Exits: north east south west ]
A horse arrives from the north.

666H 272M 296V > s
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
hustling and bustling as the Rakshasa citizens go about on their methods of
plotting to kill strangers.
   The street continues north and south through the village.  To the east
and west, dark straw buildings line the street.
[ Exits: north east south west ]
A rakshasi consort awaits orders from her master.
A horse arrives from the north.

666H 272M 294V > w
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flanked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
A rakshasa ruhk draws his weapon and attacks.
A horse arrives from the north.

666H 272M 292V > Entrance To The Weapons Shop
   It's so dark here that you can barely see your own hand before your eyes.
Better watch out; the Rakshasa are great at pouncing from dark corners.  To
the west lies a door to the shop and to the east the main street extends into
the village.
[ Exits: east ]
A rakshasa ruhk draws his weapon and attacks.
A rakshasa ruhk draws his weapon and attacks.
A rakshasa eyes you with a cold hatred before attacking.
A horse arrives from the east.

666H 272M 290V > look
Entrance To The Weapons Shop
   It's so dark here that you can barely see your own hand before your eyes.
Better watch out; the Rakshasa are great at pouncing from dark corners.  To
the west lies a door to the shop and to the east the main street extends into
the village.
[ Exits: east ]
A horse stands here, flicking it's tail.
A rakshasa ruhk draws his weapon and attacks.
A rakshasa ruhk draws his weapon and attacks.
A rakshasa eyes you with a cold hatred before attacking.

666H 272M 290V > 'hmm
You say 'hmm'

666H 272M 290V > 
A rakshasa hits you very hard.
A rakshasa ruhk hits you very hard.
You barely avoid a rakshasa ruhk's fist as he takes a swing at you!
A rakshasa ruhk hits you very hard.
You duck under a rakshasa ruhk's fist as he takes a swing at you.
A rakshasa ruhk hits you very hard.
You duck under a rakshasa ruhk's fist as he takes a swing at you.
You OBLITERATE a rakshasa with your deadly slash!!
You OBLITERATE a rakshasa with your deadly slash!!
You duck under a rakshasa's fist as he takes a swing at you.
You duck under a rakshasa's fist as he takes a swing at you.

617H 272M 290V A:(small wounds) Vargus:(excellent) > parry
With a dazzling show of swordplay, you move into defensive position...

617H 272M 290V A:(small wounds) Vargus:(excellent) > 
A rakshasa ruhk hits you very hard.
You duck under a rakshasa ruhk's fist as he takes a swing at you.
A rakshasa ruhk tries to hit you but you easily avoid the blow.
A rakshasa ruhk hits you very hard.
Your desperate slash at a rakshasa is easily avoided by him.

592H 272M 290V A:(small wounds) Vargus:(excellent) > 
A rakshasa ruhk hits you very hard.
A rakshasa ruhk hits you very hard.
A rakshasa ruhk hits you very hard.
A rakshasa ruhk hits you very hard.
You OBLITERATE a rakshasa with your deadly slash!!
You OBLITERATE a rakshasa with your deadly slash!!
You barely avoid a rakshasa's fist as he takes a swing at you!
You duck under a rakshasa's fist as he takes a swing at you.

542H 272M 290V A:(quite a few wounds) Vargus:(few scratches) > head
You bang heads with a rakshasa, leaving him dazed!

532H 272M 290V A:(big nasty wounds) Vargus:(few scratches) > 
A rakshasa ruhk misses a wild punch at you.
A rakshasa ruhk hits you very hard.
You barely avoid a rakshasa ruhk's fist as he takes a swing at you!
A rakshasa ruhk hits you very hard.
You OBLITERATE a rakshasa with your deadly slash!!
You OBLITERATE a rakshasa with your deadly slash!!
You OBLITERATE a rakshasa with your deadly slash!!
A rakshasa scrambles to his feet!
A rakshasa hits you very hard.
You barely avoid a rakshasa's fist as he takes a swing at you!

495H 272M 290V A:(awful) Vargus:(few scratches) > parry

You barely avoid a rakshasa ruhk's fist as he takes a swing at you!
A rakshasa ruhk hits you very hard.
You duck under a rakshasa ruhk's fist as he takes a swing at you.
A rakshasa ruhk misses a wild punch at you.
Your slash at a rakshasa results in a pool of blood and his immediate death!
A rakshasa is dead!  R.I.P.
You receive 7199 experience points.
You loot 27 gold from the corpse.
Your blood freezes as you hear a rakshasa's death cry.
The corpse of a rakshasa seems to be empty.

482H 272M 290V > cast 'lay hands'

A rakshasa ruhk hits you very hard.
A rakshasa ruhk tries to hit you but you easily avoid the blow.
You duck under a rakshasa ruhk's fist as he takes a swing at you.
A rakshasa ruhk hits you very hard.

457H 272M 290V A:(excellent) Vargus:(small wounds) > 
Xungon tells your clan, 'What does saint load?'

457H 272M 290V A:(excellent) Vargus:(small wounds) > parry
With a dazzling show of swordplay, you move into defensive position...

457H 272M 290V A:(excellent) Vargus:(small wounds) > 
You OBLITERATE a rakshasa ruhk with your deadly slash!!
You OBLITERATE a rakshasa ruhk with your deadly slash!!
A rakshasa ruhk hits you hard.
A rakshasa ruhk hits you very hard.

436H 272M 290V A:(small wounds) Vargus:(small wounds) > 
You OBLITERATE a rakshasa ruhk with your deadly slash!!
You OBLITERATE a rakshasa ruhk with your deadly slash!!
You OBLITERATE a rakshasa ruhk with your deadly slash!!
You barely avoid a rakshasa ruhk's fist as he takes a swing at you!
A rakshasa ruhk hits you extremely hard.
A rakshasa ruhk hits you very hard.
A rakshasa ruhk hits you very hard.

397H 272M 290V A:(big nasty wounds) Vargus:(quite a few wounds) > ct no idea
You lost your concentration!

397H 227M 290V A:(big nasty wounds) Vargus:(quite a few wounds) > 
You OBLITERATE a rakshasa ruhk with your deadly slash!!
You OBLITERATE a rakshasa ruhk with your deadly slash!!
You barely avoid a rakshasa ruhk's fist as he takes a swing at you!
A rakshasa ruhk hits you hard.
A rakshasa ruhk hits you very hard.
A rakshasa ruhk hits you very hard.

360H 227M 290V A:(pretty hurt) Vargus:(quite a few wounds) > parry
With a dazzling show of swordplay, you move into defensive position...

360H 227M 290V A:(pretty hurt) Vargus:(quite a few wounds) > 
You OBLITERATE a rakshasa ruhk with your deadly slash!!
You massacre a rakshasa ruhk to small fragments with your slash.
A rakshasa ruhk is stunned, but will probably regain consciousness again.
A rakshasa ruhk hits you very hard.
A rakshasa ruhk hits you very hard.

336H 227M 290V A:(awful) > 
Your slash at a rakshasa ruhk results in a pool of blood and his immediate death!
A rakshasa ruhk is dead!  R.I.P.
You receive 12599 experience points.
You loot 10 gold from the corpse.
Your blood freezes as you hear a rakshasa ruhk's death cry.
The corpse of a rakshasa ruhk seems to be empty.
A rakshasa ruhk tries to hit you but you easily avoid the blow.
You barely avoid a rakshasa ruhk's fist as he takes a swing at you!

336H 227M 290V A:(excellent) Vargus:(quite a few wounds) > parry
You tell your clan, 'no idea'

336H 227M 290V A:(excellent) Vargus:(quite a few wounds) > You OBLITERATE a rakshasa ruhk with your deadly slash!!
You OBLITERATE a rakshasa ruhk with your deadly slash!!
You miss a rakshasa ruhk by an inch!
You duck under a rakshasa ruhk's fist as he takes a swing at you.
A rakshasa ruhk hits you very hard.
With a dazzling show of swordplay, you move into defensive position...

323H 227M 290V A:(small wounds) Vargus:(quite a few wounds) > 
You massacre a rakshasa ruhk to small fragments with your slash.

323H 227M 290V A:(quite a few wounds) Vargus:(quite a few wounds) > parry
You OBLITERATE a rakshasa ruhk with your deadly slash!!
You OBLITERATE a rakshasa ruhk with your deadly slash!!
You OBLITERATE a rakshasa ruhk with your deadly slash!!
A rakshasa ruhk hits you very hard.
You barely avoid a rakshasa ruhk's fist as he takes a swing at you!
With a dazzling show of swordplay, you move into defensive position...

310H 227M 290V A:(big nasty wounds) Vargus:(quite a few wounds) > 
You OBLITERATE a rakshasa ruhk with your deadly slash!!
You OBLITERATE a rakshasa ruhk with your deadly slash!!
You OBLITERATE a rakshasa ruhk with your deadly slash!!

310H 227M 290V A:(awful) Vargus:(quite a few wounds) > Your powerful slash cleanly cuts off a rakshasa ruhk's head, which rolls away with a look of horror on it.
A rakshasa ruhk is dead!  R.I.P.
You receive 12599 experience points.
You loot 10 gold from the corpse.
Your blood freezes as you hear a rakshasa ruhk's death cry.
The corpse of a rakshasa ruhk seems to be empty.
But you aren't fighting anyone!

310H 227M 290V > 
Skarash shouts, 'Damn it!'

310H 227M 290V > eq
You are using:
<worn on finger>     an ancient ring (covered)
<worn on finger>     an ancient ring (covered)
<worn around neck>   the forsaken talisman of T'Cath Rhak
<worn around neck>   a necklace made of bones
<worn on body>       a suit of spiked, black armor (humming) (covered)
<worn on head>       a demonic helm
<worn on legs>       dragon scale leggings (covered)
<worn on hands>      a gleaming pair of silver-scaled gauntlets (glowing)
<worn on arms>       some black steel greaves (humming)
<worn as shield>     a golden shield (glowing)
<worn about body>    an iron cloak
<worn about waist>   a weighted chain
<worn around wrist>  an arcane bracer (glowing)
<worn around wrist>  an arcane bracer (glowing)
<wielded>            a Lightning sword (invisible) (glowing)
<held>               a Faberge egg (glowing)
<worn about legs>    some burnt leg guards
<worn on face>       an unholy mask
<hovering near head> the orb of power

310H 227M 290V > sc
Vargus                           Age: 47 years
Hit points: 310(544)  Mana points: 227(272)  Movement points: 290(376)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13281348 points
Coins carried: 5531 gold coins    Coins in bank: 196500 gold coins
Kills: 14016  Pks: 3  Deaths: 73
You have been playing for 45 days and 2 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i take a brain to another dimension (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
You're a lycanthrope!
Spells affecting you:
     sanctuary                    detect invisibility     

Equipment spells affecting you:
protection from good

310H 227M 290V > op door w
Okay.

310H 227M 290V > l w
You look westwards.
The door is open.
A Dark Weapons Shop
  Candles on the wall illuminate the room just enough for you to see all the
full weapons' racks on the walls.  Apparently the Rakshasa aren't a peaceful
bunch.  You cannot seem to find the keeper of all these weapons, so you are
wary, careful not to turn your back for too long to the dark corner of the
room.  He may be hiding there.  A large sign hangs on the wall.  There is
a door to the east.
 [ Exits: east ]
A rakshasa weaponsmith picks from an assortment of arms for one to use on you.
...he is surrounded by a black aura!

310H 227M 290V > 
Skarash auctions, 'Corpse of Vargus for sale in a minute.. 1346 coins.'

310H 227M 290V > w
l rak
e
A Dark Weapons Shop
  Candles on the wall illuminate the room just enough for you to see all the
full weapons' racks on the walls.  Apparently the Rakshasa aren't a peaceful
bunch.  You cannot seem to find the keeper of all these weapons, so you are
wary, careful not to turn your back for too long to the dark corner of the
room.  He may be hiding there.  A large sign hangs on the wall.  There is
a door to the east.
 [ Exits: east ]
A rakshasa weaponsmith picks from an assortment of arms for one to use on you.
...he is surrounded by a black aura!
A horse arrives from the east.

310H 227M 288V > It's a humanoid tiger, dressed in black armor. He sells weapons to the
citizens in his village, but he would never deal with you. However, he will
gladly take your life.
A rakshasa weaponsmith is in excellent condition.

310H 227M 288V > Entrance To The Weapons Shop
   It's so dark here that you can barely see your own hand before your eyes.
Better watch out; the Rakshasa are great at pouncing from dark corners.  To
the west lies a door to the shop and to the east the main street extends into
the village.
[ Exits: east west ]
The hacked up, bloody corpse of a rakshasa is lying here.      
[ 2] The hacked up, bloody corpse of a rakshasa ruhk is lying here. 
A horse arrives from the west.

310H 227M 286V > sc
Vargus                           Age: 47 years
Hit points: 310(544)  Mana points: 227(272)  Movement points: 286(376)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13281348 points
Coins carried: 5531 gold coins    Coins in bank: 196500 gold coins
Kills: 14016  Pks: 3  Deaths: 73
You have been playing for 45 days and 2 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i take a brain to another dimension (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
You're a lycanthrope!
Spells affecting you:
     sanctuary                    detect invisibility     

Equipment spells affecting you:
protection from good

310H 227M 286V > l e
You look eastwards.
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flanked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]

310H 227M 286V > cast 'lay hands'
Okay.
Your wounds mend beneath your hands!

357H 137M 286V > cast 'lay hands'
Okay.
Your wounds mend beneath your hands!

411H 47M 286V > e
n
n
n
n
n
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flanked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
A horse arrives from the west.

441H 65M 304V > A rakshasi consort arrives from the east.
You duck under a rakshasi consort's fist as she takes a swing at you.
You OBLITERATE a rakshasi consort with your deadly slash!!
You OBLITERATE a rakshasi consort with your deadly slash!!
You duck under a rakshasi consort's fist as she takes a swing at you.
A rakshasi consort hits you very hard.
No way!  You're fighting for your life!

429H 65M 304V A:(quite a few wounds) Vargus:(small wounds) > No way!  You're fighting for your life!

429H 65M 304V A:(quite a few wounds) Vargus:(small wounds) > No way!  You're fighting for your life!

429H 65M 304V A:(quite a few wounds) Vargus:(small wounds) > No way!  You're fighting for your life!

429H 65M 304V A:(quite a few wounds) Vargus:(small wounds) > No way!  You're fighting for your life!

429H 65M 304V A:(quite a few wounds) Vargus:(small wounds) > 
With a dazzling show of swordplay, you move into defensive position...
You EVISCERATE a rakshasi consort with your incredible slash!!
You OBLITERATE a rakshasi consort with your deadly slash!!
You OBLITERATE a rakshasi consort with your deadly slash!!

429H 65M 304V A:(pretty hurt) Vargus:(small wounds) > 
You OBLITERATE a rakshasi consort with your deadly slash!!
You OBLITERATE a rakshasi consort with your deadly slash!!
A rakshasi consort is incapacitated and will slowly die, if not aided.

429H 65M 304V A:(nearly dead) > n

Your slash at a rakshasi consort results in a pool of blood and her immediate death!
A rakshasi consort is dead!  R.I.P.
You receive 5599 experience points.
You loot 9 gold from the corpse.
Your blood freezes as you hear a rakshasi consort's death cry.
The corpse of a rakshasi consort seems to be empty.

429H 65M 304V > n
n
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
hustling and bustling as the Rakshasa citizens go about on their methods of
plotting to kill strangers.
   The street continues north and south through the village.  To the east
and west, dark straw buildings line the street.
[ Exits: north east south west ]
A horse arrives from the south.

429H 65M 302V > Inside The Gate
   You see Rakshasan citizens scurry along the road to their destinations,
seeming to be in a hurry to complete their tasks.
   From here you can make out the details of the village: the wide, dusty
streets, the windowless straw and mud huts, the dry, cracked village walls,
and the general lack of vegetation in the area.
   The road leads east, south, and west through the village and out to the
desert to the north.
[ Exits: north east south west ]
A rakshasi consort awaits orders from her master.
A horse arrives from the south.

429H 65M 300V > n
The Gates of the Rakshasa Village
   To the south you notice a break in the high, spiked fence that surrounds
the village.  A dusty road leads north, away from the town, while a series
of splintering paths lead away from the road to the east and west outside the
wall.
[ Exits: north east south west ]
The hacked up, bloody corpse of a horse is lying here.         
A horse arrives from the south.

429H 65M 297V > A Dusty Road Through the Desert
   This worn trail can barely be called a road.  It has seen little use and
threatens to turn back into desert.  To the south are the gates of a small
village.
[ Exits: north east south west ]
A horse arrives from the south.

429H 65M 291V > s
The Gates of the Rakshasa Village
   To the south you notice a break in the high, spiked fence that surrounds
the village.  A dusty road leads north, away from the town, while a series
of splintering paths lead away from the road to the east and west outside the
wall.
[ Exits: north east south west ]
The hacked up, bloody corpse of a horse is lying here.         
A horse arrives from the north.

429H 65M 285V > mount horse
You hop on your mount.

429H 65M 285V > w
w
A Dusty Trail
   The trail leads east and west around a high fence to the south.  To the 
east lie the gates of the village that lies behind the fence, defended from
the surrounding desert.
[ Exits: north east west ]

429H 65M 285V > w
A Dusty Trail
   The trail leads east and west around a high fence to the south.
[ Exits: north east west ]

429H 65M 285V > A Dusty Trail
   The trail bends here, heading south and east around a high spiked fence.
[ Exits: north east south west ]

429H 65M 285V > w
The Desert
   Off to the east, you notice a bend in a dusty trail that leads around a
high, spiked wall.
[ Exits: north east south west ]

429H 65M 285V > w
The Desert
   The heat of the sand is so intense that you contemplate entering the rising
storm to the west just to feel the cooler, moving air.  The desert stretches
in all other direction.
[ Exits: north east south west ]
A giant tarantula skitters under the sand as you pass.

429H 65M 285V > w
The Edge of the Storm
The black sand at your feet jumps into the air as a freak storm suddenly
springs right on top of you. The air is dark with gale force winds to the west
while a short distance east it is calm and peaceful, though still hellishly
hot.
[ Exits: north east south west ]

429H 65M 285V > dismount
You hop off your mount.

429H 65M 285V > 
A tarantula arrives from the east.

429H 65M 285V > s
s
The Edge of the Storm
The black sand at your feet jumps into the air as a freak storm suddenly
springs right on top of you. The air is dark with gale force winds to the west
while a short distance east it is calm and peaceful, though still hellishly
hot.
[ Exits: north east south west ]
A horse arrives from the north.

429H 65M 277V > s
The Edge of the Storm
The black sand at your feet jumps into the air as a freak storm suddenly
springs right on top of you. The air is dark with gale force winds to the west
while a short distance east it is calm and peaceful, though still hellishly
hot.
[ Exits: north east south west ]
A horse arrives from the north.

429H 65M 269V > s
The Edge of the Storm
The black sand at your feet jumps into the air as a freak storm suddenly
springs right on top of you. The air is dark with gale force winds to the west
while a short distance east it is calm and peaceful, though still hellishly
hot.
[ Exits: north east south west ]
A horse arrives from the north.

429H 65M 261V > w
Entrance to the Tunnel
A hole in the sand to the west leads under a small dune. The storm to the west
causes sand to pour steadily into the opening, threatening to seal off the
entrance at any time. Although the threat of being buried alive scares you, the
darkness looks inviting after so long in the blinding sun and sand.
[ Exits: north east south west ]
A horse arrives from the north.

429H 65M 254V > Inside the Caves
Harsh sunlight streams weakly in from the east, not quite illuminating the
gnarled sandy wall. A pit in the midst of the floor leads down into the
mountains.
[ Exits: east down ]
A horse arrives from the east.

429H 65M 250V > down
A Sandy Tunnel
You can hear the sound of running water to the west, and it calls to you as
you hatefully eye the sand trickling down from the hole in the ceiling just
above your head.
[ Exits: west up ]
A horse climbs in from above.

429H 65M 248V > w
w
A Sandy Tunnel
Hot sandy air blows in from the east, but the sound of rushing water from the
west seems strangely out of place in the desert heat.
[ Exits: east west ]
A horse arrives from the east.

429H 65M 246V > w
Behind the Waterfall
A waterfall streams down before you, bringing a damp mist, but to the east a
hot sandy wind blows.. the desert must be in that direction. You stand on a
small ledge behind the waterfall; below you the torrent of water turns into a
river heading deeper into the mountains.
[ Exits: east down ]
A horse arrives from the east.

429H 65M 244V > w
Alas, you cannot go that way...

429H 65M 244V > Alas, you cannot go that way...

429H 65M 244V > down
w
Before the Waterfall
A stream of water jets down from the ceiling many feet above you. Behind the
waterfall you can see a stone ledge.
[ Exits: west up ]
The vodyanoi attacks from beneath the surface of the pool.
...it glows with a bright light!
A horse climbs in from above.

429H 65M 242V > w
In the Underground River
The sound of splashing water echoes from the east. The water seeps into the
links of your armor, making the sand grit even more harshly against your skin.
[ Exits: east west ]
A horse arrives from the east.

429H 65M 239V > w
In the Underground River
The shallow river runs rapidly here over smooth stones. You sip a little,
and it tastes fantastic after so many days in the hot sun. You can follow
the river to the east, or head north into a muddy tunnel. A small stream of
water from the ceiling has created a natural well here.
[ Exits: north east ]
A stalactite grows from the cave ceiling.
A horse arrives from the east.

429H 65M 236V > Alas, you cannot go that way...

429H 65M 236V > 
You barely avoid a piercer's fist as it takes a swing at you!
You OBLITERATE a piercer with your deadly slash!!
You EVISCERATE a piercer with your incredible slash!!
You EVISCERATE a piercer with your incredible slash!!
A piercer tries to hit you but you easily avoid the blow.

429H 65M 236V A:(pretty hurt) Vargus:(small wounds) > n
No way!  You're fighting for your life!

429H 65M 236V A:(pretty hurt) Vargus:(small wounds) > w
No way!  You're fighting for your life!

429H 65M 236V A:(pretty hurt) Vargus:(small wounds) > 
You EVISCERATE a piercer with your incredible slash!!
You beautifully slash a piercer into two parts -- both dead.
A piercer is dead!  R.I.P.
You receive 1439 experience points.
Your blood freezes as you hear a piercer's death cry.
The corpse of a piercer seems to be empty.

429H 65M 236V > n
The Muddy Tunnel Junction
An almost sheer drop to the east ends in a deep pit, but the sound of rushing
water beckons you to the south. The mud is not as deep here, and not as thick.
[ Exits: east south west ]
A horse arrives from the south.

429H 65M 234V > w
w
The Muddy Tunnel
The wind whistling softly by your ears suddenly brings a new sound: running
water! You force your companions to move faster as you anticipate the taste
of fresh water for the first time in days.
[ Exits: east west ]
A horse arrives from the east.

429H 65M 232V > w
The Muddy Tunnel
You are beginning to feel as you're moving in circles.. all the mud-covered
walls look the same.
[ Exits: north east south ]
A horse arrives from the east.

429H 65M 230V > w
Alas, you cannot go that way...

429H 65M 230V > s
Alas, you cannot go that way...

429H 65M 230V > The Muddy Tunnel
The crawlspace enlarges to let you walk, although stooped over, at a faster
pace through the tunnel. A narrow slit in the wall leads north, and the tunnel
continues east.
[ Exits: north east west ]
A horse arrives from the north.

429H 65M 228V > s
w
Alas, you cannot go that way...

429H 65M 228V > w
The Muddy Tunnel
Inching yourself along on hands and knees, you begin to feel like heading back
for a more easily accessible way past the mountains.
[ Exits: east west ]
A horse arrives from the east.

429H 65M 224V > w
The Muddy Tunnel
Inching yourself along on hands and knees, you begin to feel like heading back
for a more easily accessible way past the mountains.
[ Exits: east west ]
A horse arrives from the east.

429H 65M 217V > n
A Bend in the Tunnel
The tunnel takes a sharp turn to the east here, and narrows into a crawlspace
barely large enough to fit yourself into. Only the cold mud that seeps into
your armor keeps the rocky walls from tearing at your skin as you force your
way deeper into the cave.
[ Exits: north east ]
An umber hulk burrows through the earth.
A horse arrives from the east.

429H 65M 213V > The Muddy Tunnel
An opening leads east and the tunnel continues north-south...A steady, cool
breeze blows from the south.
[ Exits: north east south ]
A horse arrives from the south.

429H 65M 211V > n
n
The Muddy Tunnel
The black mud is shin deep here, and you trudge through it with effort. A
slick muddy hole opens above you onto a ledge, and the tunnel continues
south.
[ Exits: south up ]
A stalactite grows from the cave ceiling.
A horse arrives from the south.

429H 65M 209V > n
Alas, you cannot go that way...

429H 65M 209V > Alas, you cannot go that way...

429H 65M 209V > u
w
In the First Cavern
Your light doesn't reach the top of this enormous cavern, and the silence is
overwhelming. A rocky tunnel leads upwards, and hole in the floor goes deeper
into the earth.
[ Exits: west up down ]
A horse climbs in from below.

429H 65M 207V > u
A Short Drop To The Ground
   A narrow tunnel leads off to the east, and you may be able to scale the
ledge upwards if you're agile enough.  The rock walls are slick and muddy.
[ Exits: east up ]
A horse arrives from the east.

429H 65M 205V > w
The Top Of A Hole
   You stand precariously at the edge of a hole slightly larger than your
shoulders.  You could probably drop yourself down safely, but it would be 
a rough landing and you would have to be skilled at climbing to get back
up.  The stone walls are actually glistening with moisture now - the first 
signs of water you've seen outside the desert.
[ Exits: west down ]
A horse climbs in from below.

429H 65M 203V > w
End Of A Long Tunnel
   The passageway apparently stops abruptly to the east, but its really too
dark to be certain.  The cool darkness of the tunnel is refreshing after so 
long in the desert.
[ Exits: east west ]
A horse arrives from the east.

429H 65M 201V > w
A Long Tunnel
   You trail your fingers along the wall, stepping over fallen stones and rock
formations.  The ceiling above you seems to be solid enough for you to be
comfortable that it will not cave in on you.
[ Exits: east west ]
A horse arrives from the east.

429H 65M 199V > A Long Tunnel
   The tunnel is cool, almost cold after the hot desert.  The black walls are
dry to the touch, but the humidity is rising as you go deeper into the ground.
   The passage continues to the east and west.
[ Exits: east west ]
A horse arrives from the east.

429H 65M 197V > w
A Long Tunnel
   The tunnel is cool, almost cold after the hot desert.  The black walls are
dry to the touch, but the humidity is rising as you go deeper into the ground.
   The passage continues to the east and west.
[ Exits: east west ]
A stalactite grows from the cave ceiling.
A horse arrives from the east.

429H 65M 195V > 
You duck under a piercer's fist as it takes a swing at you.
You EVISCERATE a piercer with your incredible slash!!
You EVISCERATE a piercer with your incredible slash!!
You miss a piercer by an inch!
You duck under a piercer's fist as it takes a swing at you.

429H 65M 195V A:(big nasty wounds) Vargus:(small wounds) > l w
You're a little busy right now!

429H 65M 195V A:(big nasty wounds) Vargus:(small wounds) > 
You DESTROY a piercer with your ungodly slash!!
Your powerful slash cleanly cuts off a piercer's head, which rolls away with a look of horror on it.
A piercer is dead!  R.I.P.
You receive 1439 experience points.
Your blood freezes as you hear a piercer's death cry.
The corpse of a piercer seems to be empty.

429H 65M 195V > l w
You look westwards.
A Long Tunnel
   The tunnel is cool, almost cold after the hot desert.  The black walls are
dry to the touch, but the humidity is rising as you go deeper into the ground.
   The passage continues to the east and west.
[ Exits: east west ]

429H 65M 195V > w
A Long Tunnel
   The tunnel is cool, almost cold after the hot desert.  The black walls are
dry to the touch, but the humidity is rising as you go deeper into the ground.
   The passage continues to the east and west.
[ Exits: east west ]
A horse arrives from the east.

429H 65M 193V > l w
You look westwards.
A Long Tunnel
   The passageway seems to open eastward back into the mountain, stretching
west back into the desert.
[ Exits: east west ]

429H 65M 193V > w
A Long Tunnel
   The passageway seems to open eastward back into the mountain, stretching
west back into the desert.
[ Exits: east west ]
A horse arrives from the east.

429H 65M 191V > l w
You look westwards.
A Long Tunnel
   The passageway seems to open straight back into the mountain.  The light
from the entranceway to the west glints eerily off your weapon.
[ Exits: east west ]

429H 65M 191V > l w
You look westwards.
A Long Tunnel
   The passageway seems to open straight back into the mountain.  The light
from the entranceway to the west glints eerily off your weapon.
[ Exits: east west ]

429H 65M 191V > w
A Long Tunnel
   The passageway seems to open straight back into the mountain.  The light
from the entranceway to the west glints eerily off your weapon.
[ Exits: east west ]
A horse arrives from the east.

429H 65M 189V > l w
You look westwards.
Entrance to the Tunnel
   Before you opens the mouth of a large cave, leading eastward into the
earth.  The darkness looks inviting after so long in the hot sands and
open desert.
[ Exits: north east south west ]

429H 65M 189V > order horse rep
Okay.
A horse reports:
    [50/50]H [10/10]M [97/230]V [25]Kills [0]PKs [0]Deaths

429H 65M 189V > w
w
mount horse
Entrance to the Tunnel
   Before you opens the mouth of a large cave, leading eastward into the
earth.  The darkness looks inviting after so long in the hot sands and
open desert.
[ Exits: north east south west ]
A horse arrives from the east.

429H 65M 185V > The Desert
   You think you see an opening in a rough outcrop of rock that juts out
of the ground to the east.
[ Exits: north east south west ]
A horse arrives from the east.

429H 65M 178V > You hop on your mount.

429H 65M 178V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a scroll of recall                                              2 pts
  1   a bag                                                          18 pts
  1   a robe of many pockets                                         61 pts
  1   a large inlaid chest                                           100 pts
  1   a tiger eye                                                     1 pt

429H 65M 178V > w
w
The Desert
   To the west a large dune rises above the others. Eastward a dark storm
clouds the horizon, but a large jut of rock stands between you and the
coming storm.
[ Exits: north east south west ]

429H 65M 178V > n
n
The Desert
   The large dune to the west is flanked on the north and south by large 
statues.
 [ Exits: north east south west ]

429H 65M 178V > The Desert
   To the west a marble figure stands guardian over the desert. Nothing else
can be seen for miles.
[ Exits: north east south west ]

429H 65M 178V > n
The Desert
   A statuesque monument stands to the southeast. You wonder what it is and
who could have built it.
[ Exits: north east south west ]

429H 65M 178V > n
The Desert
   The wind is so strong you can hardly stand to open your eyes for fear
of getting blinded by the sand that whips around you in all directions.
[ Exits: north east south west ]

429H 65M 178V > n
The Desert
   You pitch forward into the sand, collapsing from the heat and effort.
After a moments rest, you drag yourself to your feet and manage to go on.
[ Exits: north east south west ]

429H 65M 178V > n
The Desert
   A fin crests the desert sand for a brief instant. Now you find yourself
wondering how many types of monsters live beneath the desert surface.
[ Exits: north east south west ]

429H 65M 178V > The Desert
   You glance up from the mesmerizing desert floor and see a great sandstorm
boiling to the east.
[ Exits: north east south west ]

429H 65M 178V > n
n
n
The Desert
   Protected by the rock outcropping to the north, here you enjoy a
short break from the blistering winds and blowing sands that tear
into you from out in the open desert.
   It seems as though it would be a decent place to camp.
[ Exits: east south west ]

429H 65M 178V > n
Alas, you cannot go that way...

429H 65M 178V > Alas, you cannot go that way...

429H 65M 178V > n
Alas, you cannot go that way...

429H 65M 178V > Alas, you cannot go that way...

429H 65M 178V > l w
You look westwards.
The Desert
   Sweat streams down your body as you trudge through the heat-retaining
sands.  Only thoughts of water and shelter from the sun fill your mind.
   A row of basalt monoliths streak from the surface to the north, much
to steep and wind-smoothed to climb.
[ Exits: east south west ]

429H 65M 178V > order horse rep
Okay.
A horse reports:
    [50/50]H [10/10]M [25/230]V [25]Kills [0]PKs [0]Deaths

429H 65M 178V > l w
You look westwards.
The Desert
   Sweat streams down your body as you trudge through the heat-retaining
sands.  Only thoughts of water and shelter from the sun fill your mind.
   A row of basalt monoliths streak from the surface to the north, much
to steep and wind-smoothed to climb.
[ Exits: east south west ]

429H 65M 178V > w
The Desert
   Sweat streams down your body as you trudge through the heat-retaining
sands.  Only thoughts of water and shelter from the sun fill your mind.
   A row of basalt monoliths streak from the surface to the north, much
to steep and wind-smoothed to climb.
[ Exits: east south west ]

429H 65M 178V > l w
You look westwards.
The Desert
   The desert wind pelts your skin with sand, but does not cool your
hot skin.  A small overhang of rock stretches overhead as it reaches
out from the outcropping to the north.
[ Exits: east south west ]

429H 65M 178V > w
The Desert
   The desert wind pelts your skin with sand, but does not cool your
hot skin.  A small overhang of rock stretches overhead as it reaches
out from the outcropping to the north.
[ Exits: east south west ]

429H 65M 178V > l w
You look westwards.
The Desert
   The sand blows here so hard you can hardly stand to open your eyes as
you stumble almost blindly forward through the desert.  Even the rocks
that streak from the desert floor to the north offer no protection from
the winds.
[ Exits: east south west ]

429H 65M 178V > w
The Desert
   The sand blows here so hard you can hardly stand to open your eyes as
you stumble almost blindly forward through the desert.  Even the rocks
that streak from the desert floor to the north offer no protection from
the winds.
[ Exits: east south west ]

429H 65M 178V > l w
You look westwards.
The Desert
   Black sand gets in your boots, in your eyes, in your hair. There is 
little in sight that makes the journey here exciting or adventurous, 
except for the rock outcropping that spans the northern horizon and 
breaks up an otherwise boring scene.
[ Exits: east south west ]

429H 65M 178V > dismount
You hop off your mount.

429H 65M 178V > w
The Desert
   Black sand gets in your boots, in your eyes, in your hair. There is 
little in sight that makes the journey here exciting or adventurous, 
except for the rock outcropping that spans the northern horizon and 
breaks up an otherwise boring scene.
[ Exits: east south west ]
A horse arrives from the east.

429H 65M 170V > l w
You look westwards.
The Desert
   The only wind that blows is a harsh desert breeze that does nothing
buy blow the black sand into your eyes and nose.
   The desert continues in all directions save north, where a basalt
outcropping rises high into the desert sky.
[ Exits: east south west ]

429H 65M 170V > w
The Desert
   The only wind that blows is a harsh desert breeze that does nothing
buy blow the black sand into your eyes and nose.
   The desert continues in all directions save north, where a basalt
outcropping rises high into the desert sky.
[ Exits: east south west ]
A horse arrives from the east.

429H 65M 162V > l w
You look westwards.
The Desert
   Sand chafes your skin and blinds your eyes as you sink to your ankles
in this black sand that stretches in all directions save north, where a
rock outcropping offers a bit of shade, though is too tall to climb.
[ Exits: east south west ]

429H 65M 162V > w
The Desert
   Sand chafes your skin and blinds your eyes as you sink to your ankles
in this black sand that stretches in all directions save north, where a
rock outcropping offers a bit of shade, though is too tall to climb.
[ Exits: east south west ]
A horse arrives from the east.

429H 65M 154V > l w
You look westwards.
The Desert
   Black dunes rise from the desert landscape around you. No signs of life
are to be seen, and you wonder what made you come here. A huge cave opens
under a sand-covered shelf of rock to the west.
[ Exits: east south west ]
A small scorpion scurries under the sand as you approach.
A manscorpion leader rallies his men.

429H 65M 154V > w
w
The Desert
   Black dunes rise from the desert landscape around you. No signs of life
are to be seen, and you wonder what made you come here. A huge cave opens
under a sand-covered shelf of rock to the west.
[ Exits: east south west ]
A small scorpion scurries under the sand as you approach.
A manscorpion leader rallies his men.
A horse arrives from the east.

429H 65M 146V > Outside the Abandoned Lair
A deep pit opens into the ground before you. Within is total darkness.
[ Exits: east west ]
A horse arrives from the east.

429H 65M 138V > l w
You look westwards.
The Lair of the Dracolich
All is dark here....
[ Exits: east ]
*A skeletal dragon rises before you.
...it is surrounded by a black aura!

429H 65M 138V > 
The day has begun.

459H 83M 158V > w
l dragon
e
The Lair of the Dracolich
All is dark here....
[ Exits: east ]
*A skeletal dragon rises before you.
...it is surrounded by a black aura!
A horse arrives from the east.

459H 83M 153V > Covered in bony scales, this undead creature's only intent is to seal
your doom.
The dracolich is in excellent condition.

459H 83M 153V > Outside the Abandoned Lair
A deep pit opens into the ground before you. Within is total darkness.
[ Exits: east west ]
A horse arrives from the west.

459H 83M 148V > l w
You look westwards.
The Lair of the Dracolich
All is dark here....
[ Exits: east ]
*A skeletal dragon rises before you.
...it is surrounded by a black aura!

459H 83M 148V > l w
You look westwards.
The Lair of the Dracolich
All is dark here....
[ Exits: east ]
*A skeletal dragon rises before you.
...it is surrounded by a black aura!

459H 83M 148V > l w

Skarash arrives from the east.
Skarash grins evilly.
'Another dark pawn trying to be a knight, eh?', asks Skarash.
Skarash says, 'I can fix that.'

Skarash hits you very hard.
You massacre Skarash to small fragments with your slash.
You massacre Skarash to small fragments with your slash.
Skarash hits you hard.
Skarash hits you very hard.
Skarash hits you very hard.

410H 83M 148V Skarash:(small wounds) Vargus:(small wounds) > You're a little busy right now!

410H 83M 148V Skarash:(small wounds) Vargus:(small wounds) > 
You massacre Skarash to small fragments with your slash.
You OBLITERATE Skarash with your deadly slash!!
You massacre Skarash to small fragments with your slash.
Skarash dodges your attack!
Skarash hits you very hard.
Skarash hits you very hard.
Skarash hits you hard.

375H 83M 148V Skarash:(quite a few wounds) Vargus:(quite a few wounds) > parry
With a dazzling show of swordplay, you move into defensive position...

375H 83M 148V Skarash:(quite a few wounds) Vargus:(quite a few wounds) > parry
parry

You OBLITERATE Skarash with your deadly slash!!
You massacre Skarash to small fragments with your slash.
You massacre Skarash to small fragments with your slash.

375H 83M 148V Skarash:(quite a few wounds) Vargus:(quite a few wounds) > 
You massacre Skarash to small fragments with your slash.
You massacre Skarash to small fragments with your slash.
You OBLITERATE Skarash with your deadly slash!!
Skarash hits you very hard.
Skarash hits you hard.
Skarash hits you very hard.

342H 83M 148V Skarash:(big nasty wounds) Vargus:(quite a few wounds) > With a dazzling show of swordplay, you move into defensive position...

342H 83M 148V Skarash:(big nasty wounds) Vargus:(quite a few wounds) > 
You massacre Skarash to small fragments with your slash.
You OBLITERATE Skarash with your deadly slash!!

342H 83M 148V Skarash:(pretty hurt) Vargus:(quite a few wounds) > parry

You OBLITERATE Skarash with your deadly slash!!
You massacre Skarash to small fragments with your slash.
You OBLITERATE Skarash with your deadly slash!!
Skarash hits you very hard.
Skarash hits you very hard.
Skarash hits you hard.

309H 83M 148V Skarash:(awful) Vargus:(quite a few wounds) > With a dazzling show of swordplay, you move into defensive position...

309H 83M 148V Skarash:(awful) Vargus:(quite a few wounds) > 
You massacre Skarash to small fragments with your slash.
Skarash is incapacitated and will slowly die, if not aided.
Your slash at Skarash results in a pool of blood and his immediate death!
Skarash is dead!  R.I.P.
You receive 31999 experience points.
Your blood freezes as you hear Skarash's death cry.
The corpse of Skarash seems to be empty.

309H 83M 148V > But you aren't fighting anyone!

309H 83M 148V > w
steal claws drac
e
The Lair of the Dracolich
All is dark here....
[ Exits: east ]
*A skeletal dragon rises before you.
...it is surrounded by a black aura!
A horse arrives from the east.

309H 83M 143V > It hasn't got that item.

309H 83M 143V > Outside the Abandoned Lair
A deep pit opens into the ground before you. Within is total darkness.
[ Exits: east west ]
The hacked up, bloody corpse of Skarash is lying here.         
A horse arrives from the west.

309H 83M 138V > w
steal potion drac
e
The Lair of the Dracolich
All is dark here....
[ Exits: east ]
*A skeletal dragon rises before you.
...it is surrounded by a black aura!
A horse arrives from the east.

309H 83M 133V > It hasn't got that item.

309H 83M 133V > Outside the Abandoned Lair
A deep pit opens into the ground before you. Within is total darkness.
[ Exits: east west ]
The hacked up, bloody corpse of Skarash is lying here.         
A horse arrives from the west.

309H 83M 128V > w
steal tail drac
e
The Lair of the Dracolich
All is dark here....
[ Exits: east ]
*A skeletal dragon rises before you.
...it is surrounded by a black aura!
A horse arrives from the east.

309H 83M 123V > It hasn't got that item.

309H 83M 123V > Outside the Abandoned Lair
A deep pit opens into the ground before you. Within is total darkness.
[ Exits: east west ]
The hacked up, bloody corpse of Skarash is lying here.         
A horse arrives from the west.

309H 83M 118V > sc
Vargus                           Age: 47 years
Hit points: 309(544)  Mana points: 83(272)  Movement points: 118(376)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13321824 points
Coins carried: 5540 gold coins    Coins in bank: 196500 gold coins
Kills: 14020  Pks: 3  Deaths: 73
You have been playing for 45 days and 2 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i take a brain to another dimension (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
You're a lycanthrope!
Spells affecting you:
     sanctuary                    detect invisibility     

Equipment spells affecting you:
protection from good

309H 83M 118V > 
Farius has summoned you!
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A mystical circle has been drawn on the ground here.           
Lucy says, 'I will not sell school property.' <trinity> (invisible) is resting here.
Ziltch .  //\\  ||-\\ | ||||| ||  || ||-\\ |\\  // is sleeping here.
...he is surrounded by a black aura!
Yazrog . //--\\ ||_// |   |   ||--|| ||_// | \\//  is sleeping here.
Rage Daywalker [REV] is standing here.
...he is surrounded by a black aura!
Farius the Dancing Cleric is standing here.
Osmond Dominus [REV] is standing here.
Euros Antanjyl [REV] is standing here.
...he is surrounded by a black aura!

309H 83M 118V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

509H 83M 118V > 
Farius stares at Jyan and utters the words, 'gibqheabral'.
Jyan is surrounded by a black aura.

509H 83M 118V > 
Farius stares at Jyan and utters the words, 'gibqheabral'.
Jyan is surrounded by a black aura.

509H 83M 118V > rest
Farius lies down and falls asleep.
You sit down and rest your tired bones.

509H 83M 118V > l
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A mystical circle has been drawn on the ground here.           
Lucy says, 'I will not sell school property.' <trinity> (invisible) is resting here.
Ziltch .  //\\  ||-\\ | ||||| ||  || ||-\\ |\\  // is sleeping here.
...he is surrounded by a black aura!
Yazrog . //--\\ ||_// |   |   ||--|| ||_// | \\//  is sleeping here.
Rage Daywalker [REV] is standing here.
...he is surrounded by a black aura!
Farius the Dancing Cleric is sleeping here.
Osmond Dominus [REV] is standing here.
Euros Antanjyl [REV] is standing here.
...he is surrounded by a black aura!

509H 83M 118V > rest
You are already resting.

509H 83M 118V > sc
Vargus                           Age: 47 years
Hit points: 509(544)  Mana points: 83(272)  Movement points: 118(376)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13321824 points
Coins carried: 5540 gold coins    Coins in bank: 196500 gold coins
Kills: 14020  Pks: 3  Deaths: 73
You have been playing for 45 days and 2 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i take a brain to another dimension (level 30).
You are a Human Paladin.
Your pack is heavy.
You are resting.
You are summonable by other players.
You're a lycanthrope!
Spells affecting you:
     sanctuary                    detect invisibility     

Equipment spells affecting you:
protection from good

509H 83M 118V > l
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A mystical circle has been drawn on the ground here.           
Lucy says, 'I will not sell school property.' <trinity> (invisible) is resting here.
Ziltch .  //\\  ||-\\ | ||||| ||  || ||-\\ |\\  // is sleeping here.
...he is surrounded by a black aura!
Yazrog . //--\\ ||_// |   |   ||--|| ||_// | \\//  is sleeping here.
Rage Daywalker [REV] is standing here.
...he is surrounded by a black aura!
Farius the Dancing Cleric is sleeping here.
Osmond Dominus [REV] is standing here.
Euros Antanjyl [REV] is standing here.
...he is surrounded by a black aura!

509H 83M 118V > 
Jyan twitches.

509H 83M 118V > di jyan
Jyan is in excellent condition.

509H 83M 118V > 
Xungon arrives from the north.

509H 83M 118V > 
Jyan has left the game.

509H 83M 118V > look
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A mystical circle has been drawn on the ground here.           
Xungon .///  \\\|| \\ |   |   ||  || || \\ | //\\  is standing here.
...he is surrounded by a black aura!
Lucy says, 'I will not sell school property.' <trinity> (invisible) is resting here.
Ziltch .  //\\  ||-\\ | ||||| ||  || ||-\\ |\\  // is sleeping here.
...he is surrounded by a black aura!
Yazrog . //--\\ ||_// |   |   ||--|| ||_// | \\//  is sleeping here.
Rage Daywalker [REV] is standing here.
...he is surrounded by a black aura!
Farius the Dancing Cleric is sleeping here.
Osmond Dominus [REV] is standing here.
Euros Antanjyl [REV] is standing here.
...he is surrounded by a black aura!

509H 83M 118V > rest
You are already resting.

509H 83M 118V > sc
Vargus                           Age: 47 years
Hit points: 509(544)  Mana points: 83(272)  Movement points: 118(376)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13321824 points
Coins carried: 5540 gold coins    Coins in bank: 196500 gold coins
Kills: 14020  Pks: 3  Deaths: 73
You have been playing for 45 days and 2 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i take a brain to another dimension (level 30).
You are a Human Paladin.
Your pack is heavy.
You are resting.
You are summonable by other players.
You're a lycanthrope!
Spells affecting you:
     sanctuary                    detect invisibility     

Equipment spells affecting you:
protection from good

509H 83M 118V > 
Xungon lies down and falls asleep.

509H 83M 118V > sleep
You go to sleep.

509H 83M 118V > nosum
You are now safe from summoning by other players.

509H 83M 118V > wake
stand
You awaken, and sit up.

509H 83M 118V > You stand up.

509H 83M 118V > trans
Farius grunts in her sleep.
Your hair and nails shorten and you revert to your normal shape.

544H 110M 148V > sleep
You go to sleep.
```
