DARK
PAWNS

A Multi-User DungeonEST. 1994

dmtsearch.txt

Recorded by Vargus· 3,655 lines

dmtsearch.txt
color

The capture scrolls on its own. Focus it and use the arrow keys, Page Up and Page Down, Home and End.

544H 48M 314V > l nYou look northwards.You see a stinky dark room. 544H 48M 314V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  2   a torch                                                         1 pt ea.  1   a scroll of recall                                              2 pts 544H 48M 314V > eqYou are using: Nothing. 544H 48M 314V > scVargus                           Age: 55 yearsHit points: 544(544)  Mana points: 48(272)  Movement points: 314(376)I actually think you would kill your own mother.You are naked, have you no shame?Experience:    13609998 pointsCoins carried: 37622 gold coins    Coins in bank: 232500 gold coinsKills: 14777  Pks: 9  Deaths: 76You have been playing for 52 days and 11 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i'm a rainbow too (level 30).You are a Human Paladin.Your pack is light.You are standing.You are summonable by other players.Spells affecting you:     detect invisibility          protection from evil         sanctuary               544H 48M 314V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  2   a torch                                                         1 pt ea.  1   a scroll of recall                                              2 pts 544H 48M 314V > l nYou look northwards.You see a stinky dark room. 544H 48M 314V > nDarkness It is too dark here to see much of anything... 544H 48M 312V > Someone massacres you to small fragments with his bite.You hit someone hard.You barely hit someone.You hit someone.Someone bites you very hard.Someone massacres you to small fragments with his bite.Someone OBLITERATES you with his deadly bite!! 460H 48M 312V Someone:(few scratches) Vargus:(small wounds) > l nYou're a little busy right now! 460H 48M 312V Someone:(few scratches) Vargus:(small wounds) > fleePortal RoomThis is a large, elegant room.  Pillars of black ebonstone support the highceiling and the walls are covered in strange markings.  On the north wallthere is a large door, to the east there is a flickering, glowing portal,and to the west there is another magic portal.  An inscription on thesouthern wall catches your eye. [ Exits: north east west ]A horse stands here, flicking it's tail.Farius the Dancing Cleric is sleeping here....she glows with a bright light!You flee head over heels. 460H 48M 310V > hold torchYou grab a torch. 460H 48M 310V > nnDemon Imp's AbodeThis little room is bathed in long, deep shadows and littered with corpsesin various state of decay.  Bones lie strewn about the floor and a nasty,greenish-black fog swirls lazily in the air and makes you think you seemovement in the shadows.  A dark passageway leads northward.  A black doorhangs on the southern wall.[ Exits: north south ]*A wicked little demon imp is here, playing in the shadows. 460H 48M 308V > Total DarknessIt is extremely dark here.  The walls and ceiling here seem to absorb almostall the light in this room.  Groping around in the darkness, you feel aexits to the south and west.  It smells very bad here, like rancid, rottenflesh... the smell seems to be coming from the south.[ Exits: south west ] 460H 48M 306V > l wYou look westwards.It seems a bit lighter out there. 460H 48M 306V > wNear Total DarknessIt is extremely dark here; you can just barely see the items in yourinventory.  The walls of black ebonstone seem to be absorbing nearly allthe light in this room.  Carefully, you feel around searching for exits.There seems to be a passage leading south from here, another seems to leadwestward, and there is yet a third opening in the eastern wall.  As you standhere, trying to choose your path, you catch a faint, putrid smell coming fromthe east.[ Exits: east south west ] 482H 64M 322V > l wYou look westwards.The labyrinth seems to continue forever! 482H 64M 322V > wLabyrinth PassagewayYou are in a dark, twisty little passageway in a maze designed to confuseand frustrate the impatient adventurer.  The walls here are made of highlypolished black ebonstone but they seem to absorb the light in this arearather than reflect it.  From here a long passageway leads off to the southand another little hallway branches to the east.[ Exits: east south ] 482H 64M 320V > l wsYou look westwards. 482H 64M 320V > Labyrinth PassagewayYou are in a twisty, dimly-lit passage that was designed to confuse theunwary adventurer.  Just beyond your field of vision, in the deep shadows,you see something move... or did you imagine that?  Exits in all directionsbut up and down.[ Exits: north east south west ] 482H 64M 318V > sLabyrinth PassagewayYou are in a small, confusing hallway.  Although you try to resist, you findyourself growing tired, dizzy and frustrated.  Although you carry a lightsource, the walls here seem to absorb much of the light in this room; it isvery difficult to see here.  This hallway continues to the north and south,another passage branches off to the west.[ Exits: north south west ] 482H 64M 316V > sLabyrinth PassagewayThis is a small, dark passage that threatens to confuse you with its numeroustwists and turns.  The walls of black ebonstone are highly polished and yourtorchlight reflects off them brilliantly.  The floor is made of hard, roughstone.  Two passages intersect here and you can go in any cardinal direction.[ Exits: north east south west ]*An evil banshee is here, floating in the darkness and wailing ruefully....she is surrounded by a black aura! 482H 64M 314V > sLabyrinth PassagewayYou are in a twisty, dimly-lit passage that was designed to confuse theunwary adventurer.  Just beyond your field of vision, in the deep shadows,you see something move... or did you imagine that?  While this passagewaycontinues both north and south, another cooridoor leads off to the east.[ Exits: north east south ] 482H 64M 312V > sLabyrinth PassagewayYou are in a dark, twisty little passageway in a maze designed to confuseand frustrate the impatient adventurer.  The walls here are made of highlypolished black ebonstone but they seem to absorb the light in this arearather than reflect it.  Two passages intersect here, one leads north-southand the other runs east and west.  You may go in any cardinal direction.[ Exits: north east south west ] 482H 64M 310V > l sYou look southwards.The labyrinth seems to go on forever... 482H 64M 310V > sLabyrinth PassagewayThis is a small, dark passage that threatens to confuse you with its numeroustwists and turns.  The walls of black ebonstone are highly polished and yourtorchlight reflects off them brilliantly.  The floor is made of hard, roughstone.  You can continue both north and east from this point.You sense an evil presence watching you from afar.[ Exits: north east ] 482H 64M 308V > sAlas, you cannot go that way... 482H 64M 308V > eLabyrinth PassagewayYou feel slightly disoriented as you wander through this maze of corridors,which continue to the north and to the west.[ Exits: north west ] 482H 64M 306V > The invisible stalker slowly fades into existence.The invisible stalker massacres you to small fragments with his claw.You hit the invisible stalker.You barely hit the invisible stalker.You hit the invisible stalker hard.The invisible stalker massacres you to small fragments with his claw.The invisible stalker massacres you to small fragments with his claw.The invisible stalker massacres you to small fragments with his claw. 400H 64M 306V Invisible:(few scratches) Vargus:(quite a few wounds) > fleeLabyrinth PassagewayYou are in a small, confusing hallway.  Although you try to resist, you findyourself growing tired, dizzy and frustrated.  Although you carry a lightsource, the walls here seem to absorb much of the light in this room; it isvery difficult to see here.  This cooridoor leads north-south, an openingon the western wall seems to lead into another passageway.[ Exits: north south west ]You flee head over heels. 400H 64M 304V > wLabyrinth PassagewayYou are in a dark, twisty little passageway in a maze designed to confuseand frustrate the impatient adventurer.  The walls here are made of highlypolished black ebonstone but they seem to absorb the light in this arearather than reflect it.  Two passages intersect here, one leads north-southand the other runs east and west.  You may go in any cardinal direction.[ Exits: north east south west ] 400H 64M 302V > w The invisible stalker starts following you.The invisible stalker massacres you to small fragments with his claw.The invisible stalker massacres you to small fragments with his claw.The invisible stalker stops following you.You hit the invisible stalker.You scratch the invisible stalker as you hit him.You barely hit the invisible stalker.The invisible stalker claws you extremely hard.The invisible stalker massacres you to small fragments with his claw.The invisible stalker massacres you to small fragments with his claw. 293H 64M 302V Invisible:(few scratches) Vargus:(quite a few wounds) > No way!  You're fighting for your life! 293H 64M 302V Invisible:(few scratches) Vargus:(quite a few wounds) > fleeLabyrinth PassagewayYou are walking down a long, twisty hallway deep within a maze of confusingturns and magic teleporters.  This hallway twists sharply at one point andconnects with another leading northward.  To the east, it hits another darkcooridoor.[ Exits: north east ]You flee head over heels. 293H 64M 300V > wAlas, you cannot go that way... 293H 64M 300V > nDead EndYou have come to a dead end in the labyrinth.  This passageway abruptly endshere, the way to the north blocked by a massive wall of black marble.  Theonly exit is back to the south. [ Exits: south ] 293H 64M 298V > nAlas, you cannot go that way... 293H 64M 298V > l sThe invisible stalker starts following you.The invisible stalker massacres you to small fragments with his claw.The invisible stalker massacres you to small fragments with his claw.The invisible stalker stops following you.You hit the invisible stalker.You wildly punch at the air, missing the invisible stalker.You hit the invisible stalker hard.The invisible stalker massacres you to small fragments with his claw.The invisible stalker massacres you to small fragments with his claw.The invisible stalker tries to claw at you but misses by a hair!You're a little busy right now! 208H 64M 298V Invisible:(small wounds) Vargus:(big nasty wounds) > fleePANIC!  You couldn't escape! 208H 64M 298V Invisible:(small wounds) Vargus:(big nasty wounds) > You hit the invisible stalker.You hit the invisible stalker hard.You barely hit the invisible stalker.The invisible stalker massacres you to small fragments with his claw.The invisible stalker claws you extremely hard.The invisible stalker OBLITERATES you with his deadly claw!!You wimp out, and attempt to flee!You are cornered and fail to retreat!retreat 145H 64M 298V Invisible:(small wounds) Vargus:(pretty hurt) > Labyrinth PassagewayThis is a small, dark passage that threatens to confuse you with its numeroustwists and turns.  The walls of black ebonstone are highly polished and yourtorchlight reflects off them brilliantly.  The floor is made of hard, roughstone.  This hallway turns sharply offering an exit to the north and anotherto the west.[ Exits: north west ]You make a hasty retreat. 145H 64M 296V > recite recallYou recite a scroll of recall which dissolves.At the Temple Altar   You stand before the temple altar. Carved from a solid block of blackmarble, it is an exquisite example of dwarven craftsmanship. Black pillarsof the same marble hold up the ceiling of this open-aired pavilion, and tothe south a narrow aisle runs its way between hard oaken pews. There is asmall hand painted sign posted as well. [ Exits: east south west ]Slave - Indentured servant without the shackles. is sleeping here.A horse is resting here.A horse stands here, flicking it's tail.A horse stands here, flicking it's tail. 145H 64M 296V > sTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head hacked from the corpse of Xenofex has been left here.A bloody head hacked from the corpse of Alyssa has been left here.Canok would like to speak with doragar. is resting here....he is surrounded by a black aura!Tyrax would like to speak with dor. is sleeping here.Mustard the Cleric (invisible) is standing here....he glows with a bright light!Pickle the Psionic (invisible) is standing here....he is surrounded by a black aura!...he is surrounded by a glowing sphere!Ketchup the Thief (invisible) is standing here.Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here....she is surrounded by a black aura!Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here. 145H 64M 294V > sTemple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ]A carpenter sings loudly. 145H 64M 292V > sMain Street   You stand on a street running from the Temple of the Cross to your northto the city gates of Kir Drax'in far to the south.  East of here is the frontentrance to a well-lit inn.  Temple Square is just to your north, and theMarket Square is just to your south.[ Exits: north east south ]A singing drunk vomits on the ground. 145H 64M 290V > scVargus                           Age: 55 yearsHit points: 145(544)  Mana points: 64(272)  Movement points: 290(376)I actually think you would kill your own mother.You are naked, have you no shame?Experience:    13591216 pointsCoins carried: 37622 gold coins    Coins in bank: 232500 gold coinsKills: 14777  Pks: 9  Deaths: 76You have been playing for 52 days and 11 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i'm a rainbow too (level 30).You are a Human Paladin.Your pack is light.You are standing.You are summonable by other players.Spells affecting you:     detect invisibility          protection from evil         sanctuary               145H 64M 290V > sMarket Square   This busy square lies in the heart of the city.  Travelers come frommiles around to drink from the magical fountain here and explore thesplendors of the surrounding streets.[ Exits: north east south west ]A large fountain carved from blue-streaked marble is here, bubbling merrily.A hybrid warg runs the streets, looking for fresh kills.A hybrid warg runs the streets, looking for fresh kills. 145H 64M 288V > timeThe hybrid warg leaves east.It is 3 o'clock pm, on the day of the Great GodsThe 12th Day of the Month of the Grand Struggle, Year 367. 145H 64M 288V > nMain Street   You stand on a street running from the Temple of the Cross to your northto the city gates of Kir Drax'in far to the south.  East of here is the frontentrance to a well-lit inn.  Temple Square is just to your north, and theMarket Square is just to your south.[ Exits: north east south ]A singing drunk vomits on the ground. 145H 64M 286V > nTemple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ]A carpenter sings loudly. 145H 64M 284V > eThe Avenue of the Gods   You are standing on Kir Drax'in's illustrious Avenue of the Gods.Religious statues, built to larger-than-life size, decorate parts ofthe street sides.  West of here, you can see Temple Square, which marks the intersection of Main Street and the Avenue of the Gods. Tothe north, you can see the beginning of the Street of Wizardry.  Theavenue continues to your east and west. [ Exits: north east west ]A wandering minstrel plays his flute. 145H 64M 282V > nnThe Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ]A lithe blonde prostitute flaunts her wares. 145H 64M 280V > The Street of Wizardry   You are walking down the Street of Wizardry, in the heart of the templedistrict.  The walls of the Cross temple boarder the street to the west, whileto the east an exotic-looking curio shop resides in a low brick building.The narrow cobblestone street continues to the north and south.[ Exits: north east south ]A janitor is walking around, cleaning up. 145H 64M 278V > nwThe Street of Wizardry   Colorful clouds of gases pour out of the apothecary to the west, driftingup and down the street and burning your nostrils with their acrid odor. Theworn cobblestone street is black here from the heavy traffic that grinds thesoot and dirt into the stone. To the east rises a small tower, and you see mages of every alignment going in and out. [ Exits: north east south west ]An acolyte priestess runs errands for her mistress. 145H 64M 276V > The Apothecary's Shop   Bottles of all shapes and colors adorn this shop. The stench coming froma rack of corked vials near the door makes you nauseous, and you hurry aboutyour business. There's a large SIGN on the wall. [ Exits: east ]The apothecary is here, brewing some potions. 145H 64M 274V > list ##   Available   Item                                               Cost-------------------------------------------------------------------------  1)  Unlimited   The leg of a frog                                   400  2)  Unlimited   A small, clouded lens                                90  3)  Unlimited   A pinch of sand                                      25  4)  Unlimited   A prism                                              85  5)  Unlimited   A shard of obsidian                                  10  6)  Unlimited   A small, glittering crystal                          50  7)  Unlimited   A yellow potion of see invisible                    400 145H 64M 274V > eThe Street of Wizardry   Colorful clouds of gases pour out of the apothecary to the west, driftingup and down the street and burning your nostrils with their acrid odor. Theworn cobblestone street is black here from the heavy traffic that grinds thesoot and dirt into the stone. To the east rises a small tower, and you see mages of every alignment going in and out. [ Exits: north east south west ]An acolyte priestess runs errands for her mistress. 145H 64M 272V > sThe Street of Wizardry   You are walking down the Street of Wizardry, in the heart of the templedistrict.  The walls of the Cross temple boarder the street to the west, whileto the east an exotic-looking curio shop resides in a low brick building.The narrow cobblestone street continues to the north and south.[ Exits: north east south ]A janitor is walking around, cleaning up. 145H 64M 270V > swThe Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ]A wandering minstrel plays his flute.A lithe blonde prostitute flaunts her wares. 145H 64M 268V > Temple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head hacked from the corpse of Xenofex has been left here.A bloody head hacked from the corpse of Alyssa has been left here.Canok would like to speak with doragar. is resting here....he is surrounded by a black aura!Tyrax would like to speak with dor. is sleeping here.Mustard the Cleric (invisible) is standing here....he glows with a bright light!Pickle the Psionic (invisible) is standing here....he is surrounded by a black aura!...he is surrounded by a glowing sphere!Ketchup the Thief (invisible) is standing here.Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here....she is surrounded by a black aura!Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here. 145H 64M 266V > mumbleYou mumble. 145H 64M 266V > sTemple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ] 145H 64M 264V > scVargus                           Age: 55 yearsHit points: 145(544)  Mana points: 64(272)  Movement points: 264(376)I actually think you would kill your own mother.You are naked, have you no shame?Experience:    13591216 pointsCoins carried: 37622 gold coins    Coins in bank: 232500 gold coinsKills: 14777  Pks: 9  Deaths: 76You have been playing for 52 days and 11 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i'm a rainbow too (level 30).You are a Human Paladin.Your pack is light.You are standing.You are summonable by other players.Spells affecting you:     detect invisibility          protection from evil         sanctuary               145H 64M 264V > Farius has summoned you!Portal RoomThis is a large, elegant room.  Pillars of black ebonstone support the highceiling and the walls are covered in strange markings.  On the north wallthere is a large door, to the east there is a flickering, glowing portal,and to the west there is another magic portal.  An inscription on thesouthern wall catches your eye. [ Exits: east west ]A mystical circle has been drawn on the ground here.           Jyan stares at you in horror is standing here....he is surrounded by a black aura!A horse stands here, flicking it's tail.Farius the Dancing Cleric is standing here....she glows with a bright light! 145H 64M 264V > Farius stares at you and utters the words, 'wigg poir'.A warm feeling floods your body. 345H 64M 264V > Farius lies down and falls asleep. 345H 64M 264V > Jyan gets a scroll of recall from a bag. 367H 80M 282V > Jyan gives you a scroll of recall. 367H 80M 282V > scVargus                           Age: 55 yearsHit points: 367(544)  Mana points: 80(272)  Movement points: 282(376)I actually think you would kill your own mother.You are naked, have you no shame?Experience:    13591216 pointsCoins carried: 37622 gold coins    Coins in bank: 232500 gold coinsKills: 14777  Pks: 9  Deaths: 76You have been playing for 52 days and 11 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i'm a rainbow too (level 30).You are a Human Paladin.Your pack is light.You are standing.You are summonable by other players.Spells affecting you:     detect invisibility          protection from evil         sanctuary               367H 80M 282V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a torch                                                         1 pt  1   a scroll of recall                                              2 pts 367H 80M 282V > eqYou are using:<held>               a torch 367H 80M 282V > lookPortal RoomThis is a large, elegant room.  Pillars of black ebonstone support the highceiling and the walls are covered in strange markings.  On the north wallthere is a large door, to the east there is a flickering, glowing portal,and to the west there is another magic portal.  An inscription on thesouthern wall catches your eye. [ Exits: east west ]A mystical circle has been drawn on the ground here.           Jyan stares at you in horror is standing here....he is surrounded by a black aura!A horse stands here, flicking it's tail.Farius the Dancing Cleric is sleeping here....she glows with a bright light! 367H 80M 282V > lookPortal RoomThis is a large, elegant room.  Pillars of black ebonstone support the highceiling and the walls are covered in strange markings.  On the north wallthere is a large door, to the east there is a flickering, glowing portal,and to the west there is another magic portal.  An inscription on thesouthern wall catches your eye. [ Exits: east west ]A mystical circle has been drawn on the ground here.           Jyan stares at you in horror is standing here....he is surrounded by a black aura!A horse stands here, flicking it's tail.Farius the Dancing Cleric is sleeping here....she glows with a bright light! 367H 80M 282V > looklookPortal RoomThis is a large, elegant room.  Pillars of black ebonstone support the highceiling and the walls are covered in strange markings.  On the north wallthere is a large door, to the east there is a flickering, glowing portal,and to the west there is another magic portal.  An inscription on thesouthern wall catches your eye. [ Exits: east west ]A mystical circle has been drawn on the ground here.           Jyan stares at you in horror is standing here....he is surrounded by a black aura!A horse stands here, flicking it's tail.Farius the Dancing Cleric is sleeping here....she glows with a bright light! 367H 80M 282V > lookPortal RoomThis is a large, elegant room.  Pillars of black ebonstone support the highceiling and the walls are covered in strange markings.  On the north wallthere is a large door, to the east there is a flickering, glowing portal,and to the west there is another magic portal.  An inscription on thesouthern wall catches your eye. [ Exits: east west ]A mystical circle has been drawn on the ground here.           Jyan stares at you in horror is standing here....he is surrounded by a black aura!A horse stands here, flicking it's tail.Farius the Dancing Cleric is sleeping here....she glows with a bright light! 367H 80M 282V > lookPortal RoomThis is a large, elegant room.  Pillars of black ebonstone support the highceiling and the walls are covered in strange markings.  On the north wallthere is a large door, to the east there is a flickering, glowing portal,and to the west there is another magic portal.  An inscription on thesouthern wall catches your eye. [ Exits: east west ]A mystical circle has been drawn on the ground here.           Jyan stares at you in horror is standing here....he is surrounded by a black aura!A horse stands here, flicking it's tail.Farius the Dancing Cleric is sleeping here....she glows with a bright light! 367H 80M 282V > Portal RoomThis is a large, elegant room.  Pillars of black ebonstone support the highceiling and the walls are covered in strange markings.  On the north wallthere is a large door, to the east there is a flickering, glowing portal,and to the west there is another magic portal.  An inscription on thesouthern wall catches your eye. [ Exits: east west ]A mystical circle has been drawn on the ground here.           Jyan stares at you in horror is standing here....he is surrounded by a black aura!A horse stands here, flicking it's tail.Farius the Dancing Cleric is sleeping here....she glows with a bright light! 367H 80M 282V > Farius awakens. 367H 80M 282V > Farius clambers to her feet. 367H 80M 282V > Farius stares at you and utters the words, 'poir'.A warm feeling floods your body. 478H 80M 282V > Farius lies down and falls asleep. 478H 80M 282V > wakestandYou are already awake... 478H 80M 282V > invYou are already standing. 478H 80M 282V > You are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a torch                                                         1 pt  1   a scroll of recall                                              2 pts 478H 80M 282V > op door nOkay. 478H 80M 282V > nclose door snDemon Imp's AbodeThis little room is bathed in long, deep shadows and littered with corpsesin various state of decay.  Bones lie strewn about the floor and a nasty,greenish-black fog swirls lazily in the air and makes you think you seemovement in the shadows.  A dark passageway leads northward.  A black doorhangs on the southern wall.[ Exits: north south ]*A wicked little demon imp is here, playing in the shadows. 478H 80M 280V > Okay. 478H 80M 280V > Total DarknessIt is extremely dark here.  The walls and ceiling here seem to absorb almostall the light in this room.  Groping around in the darkness, you feel aexits to the south and west.  It smells very bad here, like rancid, rottenflesh... the smell seems to be coming from the south.[ Exits: south west ] 478H 80M 278V > l wYou look westwards.It seems a bit lighter out there. 478H 80M 278V > wNear Total DarknessIt is extremely dark here; you can just barely see the items in yourinventory.  The walls of black ebonstone seem to be absorbing nearly allthe light in this room.  Carefully, you feel around searching for exits.There seems to be a passage leading south from here, another seems to leadwestward, and there is yet a third opening in the eastern wall.  As you standhere, trying to choose your path, you catch a faint, putrid smell coming fromthe east.[ Exits: east south west ] 478H 80M 276V > ssLabyrinth PassageThis is a small, dark passage that threatens to confuse you with its numeroustwists and turns.  The walls of black ebonstone are highly polished and yourtorchlight reflects off them brilliantly.  The floor is made of hard, roughstone.  One hallway leads north from here and another veers off to the west.[ Exits: north west ] 478H 80M 274V > ssAlas, you cannot go that way... 478H 80M 274V > Alas, you cannot go that way... 478H 80M 274V > sAlas, you cannot go that way... 478H 80M 274V > sAlas, you cannot go that way... 478H 80M 274V > Alas, you cannot go that way... 478H 80M 274V > wsLabyrinth PassagewayYou are in a twisty, dimly-lit passage that was designed to confuse theunwary adventurer.  Just beyond your field of vision, in the deep shadows,you see something move... or did you imagine that?  Exits in all directionsbut up and down.[ Exits: north east south west ] 478H 80M 272V > sLabyrinth PassagewayYou are in a small, confusing hallway.  Although you try to resist, you findyourself growing tired, dizzy and frustrated.  Although you carry a lightsource, the walls here seem to absorb much of the light in this room; it isvery difficult to see here.  This hallway continues to the north and south,another passage branches off to the west.[ Exits: north south west ] 478H 80M 270V > sLabyrinth PassagewayThis is a small, dark passage that threatens to confuse you with its numeroustwists and turns.  The walls of black ebonstone are highly polished and yourtorchlight reflects off them brilliantly.  The floor is made of hard, roughstone.  Two passages intersect here and you can go in any cardinal direction.[ Exits: north east south west ] 478H 80M 268V > sLabyrinth PassagewayYou are in a twisty, dimly-lit passage that was designed to confuse theunwary adventurer.  Just beyond your field of vision, in the deep shadows,you see something move... or did you imagine that?  While this passagewaycontinues both north and south, another cooridoor leads off to the east.[ Exits: north east south ] 478H 80M 266V > sLabyrinth PassagewayYou are in a dark, twisty little passageway in a maze designed to confuseand frustrate the impatient adventurer.  The walls here are made of highlypolished black ebonstone but they seem to absorb the light in this arearather than reflect it.  Two passages intersect here, one leads north-southand the other runs east and west.  You may go in any cardinal direction.[ Exits: north east south west ] 478H 80M 264V > sLabyrinth PassagewayThis is a small, dark passage that threatens to confuse you with its numeroustwists and turns.  The walls of black ebonstone are highly polished and yourtorchlight reflects off them brilliantly.  The floor is made of hard, roughstone.  You can continue both north and east from this point.You sense an evil presence watching you from afar.[ Exits: north east ] 478H 80M 262V > Alas, you cannot go that way... 478H 80M 262V > eLabyrinth PassagewayYou feel slightly disoriented as you wander through this maze of corridors,which continue to the north and to the west.[ Exits: north west ] 478H 80M 260V > nLabyrinth PassagewayYou are in a small, confusing hallway.  Although you try to resist, you findyourself growing tired, dizzy and frustrated.  Although you carry a lightsource, the walls here seem to absorb much of the light in this room; it isvery difficult to see here.  This cooridoor leads north-south, an openingon the western wall seems to lead into another passageway.[ Exits: north south west ] 478H 80M 258V > wwLabyrinth PassagewayYou are in a dark, twisty little passageway in a maze designed to confuseand frustrate the impatient adventurer.  The walls here are made of highlypolished black ebonstone but they seem to absorb the light in this arearather than reflect it.  Two passages intersect here, one leads north-southand the other runs east and west.  You may go in any cardinal direction.[ Exits: north east south west ] 478H 80M 256V > Labyrinth PassagewayYou are walking down a long, twisty hallway deep within a maze of confusingturns and magic teleporters.  This hallway twists sharply at one point andconnects with another leading northward.  To the east, it hits another darkcooridoor.[ Exits: north east ] 478H 80M 254V > wAlas, you cannot go that way... 478H 80M 254V > nDead EndYou have come to a dead end in the labyrinth.  This passageway abruptly endshere, the way to the north blocked by a massive wall of black marble.  Theonly exit is back to the south. [ Exits: south ] 478H 80M 252V > swLabyrinth PassagewayThis is a small, dark passage that threatens to confuse you with its numeroustwists and turns.  The walls of black ebonstone are highly polished and yourtorchlight reflects off them brilliantly.  The floor is made of hard, roughstone.  This hallway turns sharply offering an exit to the north and anotherto the west.[ Exits: north west ] 478H 80M 250V > Labyrinth PassagewayYou are in a twisty, dimly-lit passage that was designed to confuse theunwary adventurer.  Just beyond your field of vision, in the deep shadows,you see something move... or did you imagine that?  Exits lead to the north,east, and south.[ Exits: north east south ]*An evil banshee is here, floating in the darkness and wailing ruefully....she is surrounded by a black aura! 478H 80M 248V > wThe evil banshee leaves east.Alas, you cannot go that way... 478H 80M 248V > nLabyrinth PassagewayYou are in a dark, twisty little passageway in a maze designed to confuseand frustrate the impatient adventurer.  The walls here are made of highlypolished black ebonstone but they seem to absorb the light in this arearather than reflect it.  Exits lead north, south, and west.[ Exits: north south west ]*An invisible stalker is here, thinking that you can't see him. 478H 80M 246V > ssLabyrinth PassagewayYou are in a twisty, dimly-lit passage that was designed to confuse theunwary adventurer.  Just beyond your field of vision, in the deep shadows,you see something move... or did you imagine that?  Exits lead to the north,east, and south.[ Exits: north east south ] 478H 80M 244V > Labyrinth PassagewayYou are in a small, confusing hallway.  Although you try to resist, you findyourself growing tired, dizzy and frustrated.  Although you carry a lightsource, the walls here seem to absorb much of the light in this room; it isvery difficult to see here.  Converging passages offer you exits in anycardinal direction.[ Exits: north east south west ] 478H 80M 242V > l wYou look westwards.Another labyrinth passageway... 478H 80M 242V > wLabyrinth PassagewayYou are in an intersection in the labyrinth.  A dark, twisty little passageleads north and south from this point.  To the east another hallwaycontinues into the darkness.  West of here there seems to be a large room...it is very warm here...[ Exits: north east south west ]A Thrall Woman is here, running a bone through her tangled hair. 478H 80M 240V > wIn Furnace RoomThis vast room is some kind of furnace.  A large, deep pit has been drilleddeep into the ground; indeed, it is so deep that the bottom is lost inshadow.  Waves of superhot air rush up from the underworld and into thisroom -- it is so hot here that your skin is beginning to sting.  At thetop of the chamber there are large conduits which, presumably, bring thehot air up to the top levels of the tower.  While you could certainlyclimb down the pit, it looks difficult and very unsafe; the sides are very hotand smooth.  A small passageway leads east.[ Exits: east down ]The Demon k'Chz is here, slipping in and out of the darkness....he is surrounded by a black aura! 478H 80M 238V > wAlas, you cannot go that way... 478H 80M 238V > The Demon k'Chz OBLITERATES you with his deadly claw!!You scratch the Demon k'Chz as you hit him.You scratch the Demon k'Chz as you hit him.You scratch the Demon k'Chz as you hit him.The Demon k'Chz OBLITERATES you with his deadly claw!!The Demon k'Chz OBLITERATES you with his deadly claw!!The Demon k'Chz OBLITERATES you with his deadly claw!!The Demon k'Chz OBLITERATES you with his deadly claw!!The Demon k'Chz OBLITERATES you with his deadly claw!!The Demon k'Chz stares at you and utters the words, 'yufovirr'.You are enveloped in flames from a fireball sent by the Demon k'Chz -- OUCH!! 279H 80M 238V Demon:(few scratches) Vargus:(quite a few wounds) > eNo way!  You're fighting for your life! 279H 80M 238V Demon:(few scratches) Vargus:(quite a few wounds) > fleeLabyrinth PassagewayYou are in an intersection in the labyrinth.  A dark, twisty little passageleads north and south from this point.  To the east another hallwaycontinues into the darkness.  West of here there seems to be a large room...it is very warm here...[ Exits: north east south west ]A Thrall Woman is here, running a bone through her tangled hair.You flee head over heels. 279H 80M 236V > sLabyrinth PassagewayThis is a small, dark passage that threatens to confuse you with its numeroustwists and turns.  The walls of black ebonstone are highly polished and yourtorchlight reflects off them brilliantly.  The floor is made of hard, roughstone.  This passage continues to the north and south.[ Exits: north south ]*An evil banshee is here, floating in the darkness and wailing ruefully....she is surrounded by a black aura! 301H 96M 252V > nThe evil banshee misses a wild punch at you.You scratch the evil banshee as you hit her.You scratch the evil banshee as you hit her.The evil banshee massacres you to small fragments with her hit.The evil banshee massacres you to small fragments with her hit.The evil banshee hits you extremely hard.No way!  You're fighting for your life! 242H 96M 252V Evil:(few scratches) Vargus:(big nasty wounds) > nNo way!  You're fighting for your life! 242H 96M 252V Evil:(few scratches) Vargus:(big nasty wounds) > fleeLabyrinth PassagewayYou are in an intersection in the labyrinth.  A dark, twisty little passageleads north and south from this point.  To the east another hallwaycontinues into the darkness.  West of here there seems to be a large room...it is very warm here...[ Exits: north east south west ]A Thrall Woman is here, running a bone through her tangled hair.You flee head over heels. 242H 96M 250V > nLabyrinth PassagewayYou are in a twisty, dimly-lit passage that was designed to confuse theunwary adventurer.  Just beyond your field of vision, in the deep shadows,you see something move... or did you imagine that?  There are exits to thenorth and south.[ Exits: north south ] 242H 96M 248V > l sYou look southwards.Another labyrinth passageway... 242H 96M 248V > swl kenLabyrinth PassagewayYou are in an intersection in the labyrinth.  A dark, twisty little passageleads north and south from this point.  To the east another hallwaycontinues into the darkness.  West of here there seems to be a large room...it is very warm here...[ Exits: north east south west ]A Thrall Woman is here, running a bone through her tangled hair. 242H 96M 246V > In Furnace RoomThis vast room is some kind of furnace.  A large, deep pit has been drilleddeep into the ground; indeed, it is so deep that the bottom is lost inshadow.  Waves of superhot air rush up from the underworld and into thisroom -- it is so hot here that your skin is beginning to sting.  At thetop of the chamber there are large conduits which, presumably, bring thehot air up to the top levels of the tower.  While you could certainlyclimb down the pit, it looks difficult and very unsafe; the sides are very hotand smooth.  A small passageway leads east.[ Exits: east down ]The Demon k'Chz is here, slipping in and out of the darkness....he is surrounded by a black aura! 242H 96M 244V > The Demon Lord is covered in hard, black scales.  His head is verylizardlike and clear, undisguised hatred burns in his red eyes.  Long,sharp claws grow from his fingers, thick, pointed spikes run down hisback and twin, razor-sharp fangs shine in his mouth.  I think you areabout to die.The Demon k'Chz is in excellent condition. the Demon k'Chz is using:<worn about body>    a backpack 242H 96M 244V > Labyrinth PassagewayYou are in an intersection in the labyrinth.  A dark, twisty little passageleads north and south from this point.  To the east another hallwaycontinues into the darkness.  West of here there seems to be a large room...it is very warm here...[ Exits: north east south west ]A Thrall Woman is here, running a bone through her tangled hair. 242H 96M 242V > Labyrinth PassagewayYou are in a twisty, dimly-lit passage that was designed to confuse theunwary adventurer.  Just beyond your field of vision, in the deep shadows,you see something move... or did you imagine that?  There are exits to thenorth and south.[ Exits: north south ] 242H 96M 240V > lLabyrinth PassagewayYou are in a twisty, dimly-lit passage that was designed to confuse theunwary adventurer.  Just beyond your field of vision, in the deep shadows,you see something move... or did you imagine that?  There are exits to thenorth and south.[ Exits: north south ] 242H 96M 240V > nLabyrinth PassagewayYou are in a dark, twisty little passageway in a maze designed to confuseand frustrate the impatient adventurer.  The walls here are made of highlypolished black ebonstone but they seem to absorb the light in this arearather than reflect it.  Two passages intersect here, one leads north-southand the other runs east and west.  You may go in any cardinal direction.[ Exits: north east south west ] 242H 96M 238V > You hear a steady wailing that echos all around you. 242H 96M 238V > l nYou look northwards.It goes north forever... 242H 96M 238V > whoPlayers-------[ 21  Ps ] Diesto flaunts his wares.                                                           (quest)[ 21  Th ] Kaije is !Melissa (quest)[ 13  Mu ] Lea ++++the hooker that could++++ (invis)[ 30  As ] Jyan stares at you in horror (OUTLAW)[ 30  Av ] Farius the Dancing Cleric[ 30  Pa ] Vargus - i'm a rainbow too (quest)[ 30  As ] Canok would like to speak with doragar. (quest)[  7  Ps ] Nouse For A Name[ 21  Cl ] Trysh the Benevolent Cleric! (invis) (quest)[ 30  As ] Aiko the Seed of the World's Destruction[ 16  Ni ] Tantrum [  9  Wa ] Lee the wonderful wizard of PAW.[ 30  Ma ] Pickle the Psionic (invis)[ 30  Pa ] Mustard the Cleric (invis)[ 29  Cl ] Ketchup the Thief (invis)[  6  Wa ] Terath the Warrior[  6  Th ] Reaper the Thief[ 21  Cl ] Slave - Indentured servant without the shackles. (quest)[ 21  Th ] Misagi  (quest)[ 21  Cl ] Asuka Usagi, Kabuki Dancer -=KP=- *AP*[ 30  Wa ] Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~C[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]oO~ -=KP=- *AP* (quest) (INACTIVE)[ 27  Cl ] Tyrax would like to speak with dor. (quest)[ Chosen ] Whistler .        - Dragon Child -        (quest)[ 30  Av ] Angelfire .      - Guardian Angel -       (quest)[ 30  Ma ] Targhee .          - Holy Magus -         (quest)[  9  Th ] Macavity the sly[ 18  Cl ] Sushi [ 30  Wa ] Victory Ahhh, Behold the Power of Cheese.[ Chosen ] Ransid is a heart-breaker and a life-taker [NBK] [REV] (quest) 29 characters displayed. 242H 96M 238V > qsay herm i think i found itYou quest-say, 'herm i think i found it' 242H 96M 238V > whoPlayers-------[ 21  Ps ] Diesto flaunts his wares.                                                           (quest)[ 21  Th ] Kaije is !Melissa (quest)[ 30  As ] Jyan stares at you in horror (OUTLAW)[ 30  Av ] Farius the Dancing Cleric[ 30  Pa ] Vargus - i'm a rainbow too (quest)[ 30  As ] Canok would like to speak with doragar. (quest)[  7  Ps ] Nouse For A Name[ 21  Cl ] Trysh the Benevolent Cleric! (invis) (quest)[ 30  As ] Aiko the Seed of the World's Destruction[ 16  Ni ] Tantrum [  9  Wa ] Lee the wonderful wizard of PAW.[ 30  Ma ] Pickle the Psionic (invis)[ 30  Pa ] Mustard the Cleric (invis)[ 29  Cl ] Ketchup the Thief (invis)[  6  Wa ] Terath the Warrior[  6  Th ] Reaper the Thief[ 21  Cl ] Slave - Indentured servant without the shackles. (quest)[ 21  Th ] Misagi  (quest)[ 21  Cl ] Asuka Usagi, Kabuki Dancer -=KP=- *AP*[ 30  Wa ] Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* (quest) (INACTIVE) [ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]scValid commands while paging are RETURN, Q, R, B, or a numeric value. [ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ][ 27  Cl ] Tyrax would like to speak with dor. (quest)[ Chosen ] Whistler .        - Dragon Child -        (quest)[ 30  Av ] Angelfire .      - Guardian Angel -       (quest)[ 30  Ma ] Targhee .          - Holy Magus -         (quest)[  9  Th ] Macavity the sly[ 18  Cl ] Sushi [ 30  Wa ] Victory Ahhh, Behold the Power of Cheese.[ Chosen ] Ransid is a heart-breaker and a life-taker [NBK] [REV] (quest) 28 characters displayed. 242H 96M 238V > lLabyrinth PassagewayYou are in a dark, twisty little passageway in a maze designed to confuseand frustrate the impatient adventurer.  The walls here are made of highlypolished black ebonstone but they seem to absorb the light in this arearather than reflect it.  Two passages intersect here, one leads north-southand the other runs east and west.  You may go in any cardinal direction.[ Exits: north east south west ] 242H 96M 238V > l sYou look southwards.The labyrinth seems to go on forever... 242H 96M 238V > l eYou look eastwards.The labyrinth seems to go on forever... 242H 96M 238V > l wYou look westwards.The labyrinth seems to go on forever... 242H 96M 238V > l sl nYou look southwards.The labyrinth seems to go on forever... 242H 96M 238V > lYou look northwards.It goes north forever... 242H 96M 238V > Labyrinth PassagewayYou are in a dark, twisty little passageway in a maze designed to confuseand frustrate the impatient adventurer.  The walls here are made of highlypolished black ebonstone but they seem to absorb the light in this arearather than reflect it.  Two passages intersect here, one leads north-southand the other runs east and west.  You may go in any cardinal direction.[ Exits: north east south west ] 242H 96M 238V > l sYou look southwards.The labyrinth seems to go on forever... 242H 96M 238V > l nYou look northwards.It goes north forever... 242H 96M 238V > nLabyrinth PassagewayThis is a small, dark passage that threatens to confuse you with its numeroustwists and turns.  The walls of black ebonstone are highly polished and yourtorchlight reflects off them brilliantly.  The floor is made of hard, roughstone.  This passage continues to the north and south.[ Exits: north south ]A Thrall Woman is here, running a bone through her tangled hair. 242H 96M 236V > ln Huh?!? 242H 96M 236V > sThe Thrall Woman hits you extremely hard.You hit the Thrall Woman.You hit the Thrall Woman hard.You barely hit the Thrall Woman.The Thrall Woman hits you extremely hard.The Thrall Woman hits you very hard.No way!  You're fighting for your life! 198H 96M 236V Thrall:(few scratches) Vargus:(big nasty wounds) > fleeLabyrinth PassagewayYou are in a dark, twisty little passageway in a maze designed to confuseand frustrate the impatient adventurer.  The walls here are made of highlypolished black ebonstone but they seem to absorb the light in this arearather than reflect it.  Two passages intersect here, one leads north-southand the other runs east and west.  You may go in any cardinal direction.[ Exits: north east south west ]You flee head over heels. 198H 96M 234V > l nYou look northwards.It goes north forever... 198H 96M 234V > nLabyrinth PassagewayThis is a small, dark passage that threatens to confuse you with its numeroustwists and turns.  The walls of black ebonstone are highly polished and yourtorchlight reflects off them brilliantly.  The floor is made of hard, roughstone.  This passage continues to the north and south.[ Exits: north south ]A Thrall Woman is here, running a bone through her tangled hair. 198H 96M 232V > l nnThe Thrall Woman hits you very hard.You hit the Thrall Woman hard.You hit the Thrall Woman hard.The Thrall Woman hits you extremely hard.The Thrall Woman hits you hard.You're a little busy right now! 160H 96M 232V Thrall:(small wounds) Vargus:(pretty hurt) > Whistler quest-says, 'what you find?' 160H 96M 232V Thrall:(small wounds) Vargus:(pretty hurt) > No way!  You're fighting for your life! 160H 96M 232V Thrall:(small wounds) Vargus:(pretty hurt) > fleeLabyrinth PassagewayYou are in an intersection in the labyrinth.  A dark, twisty little passageleads north and south from this point.  To the east another hallwaycontinues into the darkness.  West of here there seems to be a large room...it is very warm here...[ Exits: north east south west ]*An evil banshee is here, floating in the darkness and wailing ruefully....she is surrounded by a black aura!You flee head over heels. 160H 96M 230V > recite recallYou recite a scroll of recall which dissolves.At the Temple Altar   You stand before the temple altar. Carved from a solid block of blackmarble, it is an exquisite example of dwarven craftsmanship. Black pillarsof the same marble hold up the ceiling of this open-aired pavilion, and tothe south a narrow aisle runs its way between hard oaken pews. There is asmall hand painted sign posted as well. [ Exits: east south west ]Nouse For A Name is standing here.Reaper the Thief is standing here.Terath the Warrior is sleeping here.Slave - Indentured servant without the shackles. is standing here.A horse is resting here.A horse stands here, flicking it's tail.A horse stands here, flicking it's tail. 160H 96M 230V > Reaper leaves south. 160H 96M 230V > Slave gets a set of lockpicks from a robe of many pockets. 160H 96M 230V > Slave leaves south. 160H 96M 230V > qsay oros itemYou quest-say, 'oros item' 160H 96M 230V > scVargus                           Age: 55 yearsHit points: 160(544)  Mana points: 96(272)  Movement points: 230(376)I actually think you would kill your own mother.You are naked, have you no shame?Experience:    13566954 pointsCoins carried: 37622 gold coins    Coins in bank: 232500 gold coinsKills: 14777  Pks: 9  Deaths: 76You have been playing for 52 days and 11 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i'm a rainbow too (level 30).You are a Human Paladin.Your pack is light.You are standing.You are summonable by other players.Spells affecting you:     detect invisibility          protection from evil         sanctuary               160H 96M 230V > sTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head hacked from the corpse of Xenofex has been left here.A bloody head hacked from the corpse of Alyssa has been left here.Reaper the Thief is standing here.Aiko the Seed of the World's Destruction is resting here.Canok would like to speak with doragar. is resting here....he is surrounded by a black aura!Tyrax would like to speak with dor. is sleeping here.Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here....she is surrounded by a black aura!Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here.Reaper lies down and falls asleep. 160H 96M 228V > sTemple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ]A wandering minstrel plays his flute.Tantrum  is standing here. 160H 96M 226V > sMain Street   You stand on a street running from the Temple of the Cross to your northto the city gates of Kir Drax'in far to the south.  East of here is the frontentrance to a well-lit inn.  Temple Square is just to your north, and theMarket Square is just to your south.[ Exits: north east south ] 160H 96M 224V > sMarket Square   This busy square lies in the heart of the city.  Travelers come frommiles around to drink from the magical fountain here and explore thesplendors of the surrounding streets.[ Exits: north east south west ]A large fountain carved from blue-streaked marble is here, bubbling merrily. 160H 96M 222V > eEastern Market Street   This is the eastern side of the wide Market Street in Kir Drax'in.  To thenorth, you see a small bakery.  To the south there is a weapons shop, andfurther to the east lies a vast array of vendors and booths.  The MarketSquare is just to your west.[ Exits: north east south west ] 160H 96M 220V > nBakery   You think that something terribly wrong must have gone on here.  There is flour EVERYWHERE, as though several sacks of the white powder exploded.  Alarge sign on the wall catches your eye. [ Exits: south ]Telf the baker stands here enjoying the dough. 160H 96M 218V > ssEastern Market Street   This is the eastern side of the wide Market Street in Kir Drax'in.  To thenorth, you see a small bakery.  To the south there is a weapons shop, andfurther to the east lies a vast array of vendors and booths.  The MarketSquare is just to your west.[ Exits: north east south west ] 160H 96M 216V > Darek's Happy House of Cutlery    Swords! Swords! SWORDS! There are so many weapons in this shop that youwonder why this guy is just a shopkeeper and not Captain of the Guard. Aftera quick talk of prices, you decide he makes more money selling things thanthe entire regiment makes in a week by protecting you.[ Exits: north ]Darek the weaponsmith is gazing at you through a rack of swords. 160H 96M 214V > Whistler quest-says, 'what is it?' 182H 112M 232V > nEastern Market Street   This is the eastern side of the wide Market Street in Kir Drax'in.  To thenorth, you see a small bakery.  To the south there is a weapons shop, andfurther to the east lies a vast array of vendors and booths.  The MarketSquare is just to your west.[ Exits: north east south west ]Trysh quest-says, 'is that what it's name is?' 182H 112M 230V > nBakery   You think that something terribly wrong must have gone on here.  There is flour EVERYWHERE, as though several sacks of the white powder exploded.  Alarge sign on the wall catches your eye. [ Exits: south ]Telf the baker stands here enjoying the dough. 182H 112M 228V > qsay i dont know its in a backpackYou quest-say, 'i dont know its in a backpack' 182H 112M 228V > l sYou look southwards.Eastern Market Street   This is the eastern side of the wide Market Street in Kir Drax'in.  To thenorth, you see a small bakery.  To the south there is a weapons shop, andfurther to the east lies a vast array of vendors and booths.  The MarketSquare is just to your west.[ Exits: north east south west ] 182H 112M 228V > sEastern Market Street   This is the eastern side of the wide Market Street in Kir Drax'in.  To thenorth, you see a small bakery.  To the south there is a weapons shop, andfurther to the east lies a vast array of vendors and booths.  The MarketSquare is just to your west.[ Exits: north east south west ] 182H 112M 226V > sDarek's Happy House of Cutlery    Swords! Swords! SWORDS! There are so many weapons in this shop that youwonder why this guy is just a shopkeeper and not Captain of the Guard. Aftera quick talk of prices, you decide he makes more money selling things thanthe entire regiment makes in a week by protecting you.[ Exits: north ]Darek the weaponsmith is gazing at you through a rack of swords. 182H 112M 224V > nEastern Market Street   This is the eastern side of the wide Market Street in Kir Drax'in.  To thenorth, you see a small bakery.  To the south there is a weapons shop, andfurther to the east lies a vast array of vendors and booths.  The MarketSquare is just to your west.[ Exits: north east south west ] 182H 112M 222V > wMarket Square   This busy square lies in the heart of the city.  Travelers come frommiles around to drink from the magical fountain here and explore thesplendors of the surrounding streets.[ Exits: north east south west ]A large fountain carved from blue-streaked marble is here, bubbling merrily. 182H 112M 220V > l nYou look northwards.Northern Central Square 182H 112M 220V > nMain Street   You stand on a street running from the Temple of the Cross to your northto the city gates of Kir Drax'in far to the south.  East of here is the frontentrance to a well-lit inn.  Temple Square is just to your north, and theMarket Square is just to your south.[ Exits: north east south ] 182H 112M 218V > l nYou look northwards.The Temple Square lies to the north. 182H 112M 218V > l nYou look northwards.The Temple Square lies to the north. 182H 112M 218V > l nYou look northwards.The Temple Square lies to the north. 182H 112M 218V > Whistler quest-says, 'where?' 182H 112M 218V > nTemple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ]A wandering minstrel plays his flute.Tantrum  is standing here. 182H 112M 216V > qsay which a mob is wearinYou quest-say, 'which a mob is wearin' 182H 112M 216V > nTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head hacked from the corpse of Xenofex has been left here.A bloody head hacked from the corpse of Alyssa has been left here.Aiko the Seed of the World's Destruction is resting here.Canok would like to speak with doragar. is resting here....he is surrounded by a black aura!Tyrax would like to speak with dor. is sleeping here.Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here....she is surrounded by a black aura!Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here. 182H 112M 214V > Trysh quest-says, '..  get it out of the backpack?' 182H 112M 214V > w Tyrax awakens. 182H 112M 214V > Tyrax clambers to his feet. 182H 112M 214V > The Street of Swords   The Street of Swords reaches a concourse with the wide Avenue of the Godsjust south of here.  This area of the city is home to mostly mercenaries andtheir guilds, although it is also the home of the Kir Drax'in Holy Guard.The largest temple in the city, the Temple of the Cross, is just up a flightof white marble steps to your east.  The Street of Swords runs north fromhere.[ Exits: north east south ]Reaper the Thief is standing here. 182H 112M 212V > eTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head hacked from the corpse of Xenofex has been left here.A bloody head hacked from the corpse of Alyssa has been left here.Aiko the Seed of the World's Destruction is resting here.Canok would like to speak with doragar. is resting here....he is surrounded by a black aura!Tyrax would like to speak with dor. is standing here.Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here....she is surrounded by a black aura!Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here. 182H 112M 210V > eThe Street of Wizardry   You are in the section of Kir Drax'in dedicated to the magical practionerswho live in the city.  This narrow road is lined on both sides with variousshops and other buildings housing establishments of mystical nature.  Southof here, the street merges with the Avenue of the Gods.  To the west, widesteps lead up to the Temple of the Cross.[ Exits: north south west ] 182H 112M 208V > wTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head hacked from the corpse of Xenofex has been left here.A bloody head hacked from the corpse of Alyssa has been left here.Reaper the Thief is standing here.Aiko the Seed of the World's Destruction is resting here.Canok would like to speak with doragar. is resting here....he is surrounded by a black aura!Tyrax would like to speak with dor. is standing here.Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here....she is surrounded by a black aura!Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here. 182H 112M 206V > sTemple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ]Tantrum says, "Waaahhhh-Khhaaaa!!!" is standing here. 182H 112M 204V > Slave arrives from the north. 182H 112M 204V > Slave leaves west. 182H 112M 204V > sMain Street   You stand on a street running from the Temple of the Cross to your northto the city gates of Kir Drax'in far to the south.  East of here is the frontentrance to a well-lit inn.  Temple Square is just to your north, and theMarket Square is just to your south.[ Exits: north east south ]A wandering minstrel plays his flute. 182H 112M 202V > euEntrance to Inn of Kir Drax'in   Not a very ornate entrance for an inn of this size, but it'll do for anight of rest. Up some stairs you see the glowing light of the reception,and to the east a dark doorway frames an inviting pub.[ Exits: east west up ] 182H 112M 200V > Inn Lobby   This sparse lobby is closed off from the rest of the building by a stoutiron door, obviously designed for keeping out unwanted guests.  The onlyexit is down a flight of stairs to the ground floor. [ Exits: down ][18] A beautiful multicolored mushroom has been left on the ground.  182H 112M 198V > cast 'lay hands'Okay.Your wounds mend beneath your hands! 225H 22M 198V > sc Canok quest-says, 'swweet.' 225H 22M 198V > Vargus                           Age: 55 yearsHit points: 225(544)  Mana points: 22(272)  Movement points: 198(376)I actually think you would kill your own mother.You are naked, have you no shame?Experience:    13566954 pointsCoins carried: 37622 gold coins    Coins in bank: 232500 gold coinsKills: 14777  Pks: 9  Deaths: 76You have been playing for 52 days and 11 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i'm a rainbow too (level 30).You are a Human Paladin.Your pack is light.You are standing.You are summonable by other players.Spells affecting you:     detect invisibility          protection from evil         sanctuary               225H 22M 198V > l dYou look downwards.Entrance to Inn of Kir Drax'in   Not a very ornate entrance for an inn of this size, but it'll do for anight of rest. Up some stairs you see the glowing light of the reception,and to the east a dark doorway frames an inviting pub.[ Exits: east west up ] 225H 22M 198V > dEntrance to Inn of Kir Drax'in   Not a very ornate entrance for an inn of this size, but it'll do for anight of rest. Up some stairs you see the glowing light of the reception,and to the east a dark doorway frames an inviting pub.[ Exits: east west up ] 225H 22M 196V > l eYou look eastwards.Tyr's Pub   A carved ironwood bar takes up the center of this room, and several sturdytables, well nicked by knife points, stand around it. Light trickles in fromthe exit to the west, and oil lamps hang suspended in the corners of the room.The smell of fresh ale fills the air.[ Exits: west ]Tyr stands here, tending the bar. 225H 22M 196V > eTyr's Pub   A carved ironwood bar takes up the center of this room, and several sturdytables, well nicked by knife points, stand around it. Light trickles in fromthe exit to the west, and oil lamps hang suspended in the corners of the room.The smell of fresh ale fills the air.[ Exits: west ]Tyr stands here, tending the bar. 225H 22M 194V > Whistler quest-says, 'what mob?' 225H 22M 194V > l wYou look westwards.Entrance to Inn of Kir Drax'in   Not a very ornate entrance for an inn of this size, but it'll do for anight of rest. Up some stairs you see the glowing light of the reception,and to the east a dark doorway frames an inviting pub.[ Exits: east west up ] 225H 22M 194V > wEntrance to Inn of Kir Drax'in   Not a very ornate entrance for an inn of this size, but it'll do for anight of rest. Up some stairs you see the glowing light of the reception,and to the east a dark doorway frames an inviting pub.[ Exits: east west up ] 225H 22M 192V > l uYou look upwards.Inn Lobby   This sparse lobby is closed off from the rest of the building by a stoutiron door, obviously designed for keeping out unwanted guests.  The onlyexit is down a flight of stairs to the ground floor. [ Exits: down ][18] A beautiful multicolored mushroom has been left on the ground.  225H 22M 192V > u Canok quest-says, 'who u load it off?' 225H 22M 192V > Inn Lobby   This sparse lobby is closed off from the rest of the building by a stoutiron door, obviously designed for keeping out unwanted guests.  The onlyexit is down a flight of stairs to the ground floor. [ Exits: down ][18] A beautiful multicolored mushroom has been left on the ground.  225H 22M 190V > l dYou look downwards.Entrance to Inn of Kir Drax'in   Not a very ornate entrance for an inn of this size, but it'll do for anight of rest. Up some stairs you see the glowing light of the reception,and to the east a dark doorway frames an inviting pub.[ Exits: east west up ] 225H 22M 190V > lInn Lobby   This sparse lobby is closed off from the rest of the building by a stoutiron door, obviously designed for keeping out unwanted guests.  The onlyexit is down a flight of stairs to the ground floor. [ Exits: down ][18] A beautiful multicolored mushroom has been left on the ground.  225H 22M 190V > l sl dYou look southwards. 225H 22M 190V > You look downwards.Entrance to Inn of Kir Drax'in   Not a very ornate entrance for an inn of this size, but it'll do for anight of rest. Up some stairs you see the glowing light of the reception,and to the east a dark doorway frames an inviting pub.[ Exits: east west up ] 225H 22M 190V > l dYou look downwards.Entrance to Inn of Kir Drax'in   Not a very ornate entrance for an inn of this size, but it'll do for anight of rest. Up some stairs you see the glowing light of the reception,and to the east a dark doorway frames an inviting pub.[ Exits: east west up ] 225H 22M 190V > l dYou look downwards.Entrance to Inn of Kir Drax'in   Not a very ornate entrance for an inn of this size, but it'll do for anight of rest. Up some stairs you see the glowing light of the reception,and to the east a dark doorway frames an inviting pub.[ Exits: east west up ] 225H 22M 190V > l dYou look downwards.Entrance to Inn of Kir Drax'in   Not a very ornate entrance for an inn of this size, but it'll do for anight of rest. Up some stairs you see the glowing light of the reception,and to the east a dark doorway frames an inviting pub.[ Exits: east west up ] 225H 22M 190V > l dYou look downwards.Entrance to Inn of Kir Drax'in   Not a very ornate entrance for an inn of this size, but it'll do for anight of rest. Up some stairs you see the glowing light of the reception,and to the east a dark doorway frames an inviting pub.[ Exits: east west up ] 225H 22M 190V > l dYou look downwards.Entrance to Inn of Kir Drax'in   Not a very ornate entrance for an inn of this size, but it'll do for anight of rest. Up some stairs you see the glowing light of the reception,and to the east a dark doorway frames an inviting pub.[ Exits: east west up ] 225H 22M 190V > l dYou look downwards.Entrance to Inn of Kir Drax'in   Not a very ornate entrance for an inn of this size, but it'll do for anight of rest. Up some stairs you see the glowing light of the reception,and to the east a dark doorway frames an inviting pub.[ Exits: east west up ] 225H 22M 190V > dwEntrance to Inn of Kir Drax'in   Not a very ornate entrance for an inn of this size, but it'll do for anight of rest. Up some stairs you see the glowing light of the reception,and to the east a dark doorway frames an inviting pub.[ Exits: east west up ] 225H 22M 188V > Main Street   You stand on a street running from the Temple of the Cross to your northto the city gates of Kir Drax'in far to the south.  East of here is the frontentrance to a well-lit inn.  Temple Square is just to your north, and theMarket Square is just to your south.[ Exits: north east south ] 225H 22M 186V > nTemple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ]The hacked up, bloody corpse of a wandering minstrel is lying here.Tantrum says, "Waaahhhh-Khhaaaa!!!" is standing here. 225H 22M 184V > n Slave arrives from the west. 225H 22M 184V > Slave leaves north. 225H 22M 184V > Temple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head hacked from the corpse of Xenofex has been left here.A bloody head hacked from the corpse of Alyssa has been left here.Slave - Indentured servant without the shackles. is standing here.Sushi  is standing here.Aiko the Seed of the World's Destruction is resting here.Canok would like to speak with doragar. is resting here....he is surrounded by a black aura!Tyrax would like to speak with dor. is sleeping here.Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here....she is surrounded by a black aura!Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here.Slave leaves north. 225H 22M 182V > whoPlayers-------[ 21  Ps ] Diesto flaunts his wares.                                                           (quest)[ 21  Th ] Kaije is !Melissa (quest)[ 30  As ] Jyan stares at you in horror (OUTLAW)[ 30  Av ] Farius the Dancing Cleric[ 30  Pa ] Vargus - i'm a rainbow too (quest)[ 30  As ] Canok would like to speak with doragar. (quest)[  7  Ps ] Nouse For A Name[ 21  Cl ] Trysh the Benevolent Cleric! (invis) (quest)[ 30  As ] Aiko the Seed of the World's Destruction[ 16  Ni ] Tantrum says, "Waaahhhh-Khhaaaa!!!"[  9  Wa ] Lee the wonderful wizard of PAW.[ 30  Ma ] Pickle the Psionic (invis)[ 30  Pa ] Mustard the Cleric (invis)[ 29  Cl ] Ketchup the Thief (invis)[  6  Wa ] Terath the Warrior[  6  Th ] Reaper the Thief[ 21  Cl ] Slave - Indentured servant without the shackles. (quest)[ 21  Th ] Misagi  (quest)[ 21  Cl ] Asuka Usagi, Kabuki Dancer -=KP=- *AP*[ 30  Wa ] Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* (quest) (INACTIVE) [ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]Canok quest-says, '?' [ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ][ 27  Cl ] Tyrax would like to speak with dor. (quest)[ Chosen ] Whistler .        - Dragon Child -        (quest)[ 30  Av ] Angelfire .      - Guardian Angel -       (quest)[ 30  Ma ] Targhee .          - Holy Magus -         (quest)[  9  Th ] Macavity the sly[ 18  Cl ] Sushi [ 30  Wa ] Victory Ahhh, Behold the Power of Cheese.[ Chosen ] Ransid is a heart-breaker and a life-taker [NBK] [REV] (quest) 28 characters displayed. 225H 22M 182V > Sushi utters the words, 'trlsp ay gewbarubt'.Sushi draws a magic circle on the ground. 225H 22M 182V > scVargus                           Age: 55 yearsHit points: 225(544)  Mana points: 22(272)  Movement points: 182(376)I actually think you would kill your own mother.You are naked, have you no shame?Experience:    13566954 pointsCoins carried: 37622 gold coins    Coins in bank: 232500 gold coinsKills: 14777  Pks: 9  Deaths: 76You have been playing for 52 days and 11 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i'm a rainbow too (level 30).You are a Human Paladin.Your pack is light.You are standing.You are summonable by other players.Spells affecting you:     detect invisibility          protection from evil         sanctuary               225H 22M 182V > Farius has summoned you!Portal RoomThis is a large, elegant room.  Pillars of black ebonstone support the highceiling and the walls are covered in strange markings.  On the north wallthere is a large door, to the east there is a flickering, glowing portal,and to the west there is another magic portal.  An inscription on thesouthern wall catches your eye. [ Exits: east west ]A mystical circle has been drawn on the ground here.           Jyan stares at you in horror is standing here....he is surrounded by a black aura!A horse stands here, flicking it's tail.Farius the Dancing Cleric is standing here....she glows with a bright light! 225H 22M 182V > Farius stares at you and utters the words, 'wigg poir'.A warm feeling floods your body. 425H 22M 182V > Farius stares at you and utters the words, 'poir'.A warm feeling floods your body. 544H 38M 200V > Farius lies down and falls asleep. 544H 38M 200V > whoPlayers-------[ 21  Ps ] Diesto flaunts his wares.                                                           (quest)[ 21  Th ] Kaije is !Melissa (quest)[ 30  As ] Jyan stares at you in horror (OUTLAW)[ 30  Av ] Farius the Dancing Cleric[ 30  Pa ] Vargus - i'm a rainbow too (quest)[ 30  As ] Canok would like to speak with doragar. (quest)[  7  Ps ] Nouse For A Name[ 21  Cl ] Trysh the Benevolent Cleric! (invis) (quest)[ 30  As ] Aiko the Seed of the World's Destruction[ 16  Ni ] Tantrum says, "Waaahhhh-Khhaaaa!!!"[  9  Wa ] Lee the wonderful wizard of PAW.[ 30  Ma ] Pickle the Psionic[ 30  Pa ] Mustard the Cleric[ 29  Cl ] Ketchup the Thief[  6  Wa ] Terath the Warrior[  6  Th ] Reaper the Thief[ 21  Cl ] Slave - Indentured servant without the shackles. (quest)[ 21  Th ] Misagi  (quest)[ 21  Cl ] Asuka Usagi, Kabuki Dancer -=KP=- *AP*[ 30  Wa ] Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* (quest) (INACTIVE) [ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ][ 27  Cl ] Tyrax would like to speak with dor. (quest)[ Chosen ] Whistler .        - Dragon Child -        (quest)[ 30  Av ] Angelfire .      - Guardian Angel -       (quest)[ 30  Ma ] Targhee .          - Holy Magus -         (quest)[  9  Th ] Macavity the sly[ 18  Cl ] Sushi [ 30  Wa ] Victory Ahhh, Behold the Power of Cheese.[ Chosen ] Ransid is a heart-breaker and a life-taker [NBK] [REV] (quest) 28 characters displayed. 544H 38M 200V > tell aiko hey[private tell removed] 544H 38M 200V > whoPlayers-------[ 21  Ps ] Diesto flaunts his wares.                                                           (quest)[ 21  Th ] Kaije is !Melissa (quest)[ 30  As ] Jyan stares at you in horror (OUTLAW)[ 30  Av ] Farius the Dancing Cleric[ 30  Pa ] Vargus - i'm a rainbow too (quest)[ 30  As ] Canok would like to speak with doragar. (quest)[  7  Ps ] Nouse For A Name[ 21  Cl ] Trysh the Benevolent Cleric! (invis) (quest)[ 30  As ] Aiko the Seed of the World's Destruction[ 16  Ni ] Tantrum says, "Waaahhhh-Khhaaaa!!!"[  9  Wa ] Lee the wonderful wizard of PAW.[ 30  Ma ] Pickle the Psionic[ 30  Pa ] Mustard the Cleric[ 29  Cl ] Ketchup the Thief[  6  Wa ] Terath the Warrior[  6  Th ] Reaper the Thief[ 21  Cl ] Slave - Indentured servant without the shackles. (quest)[ 21  Th ] Misagi  (quest)[ 21  Cl ] Asuka Usagi, Kabuki Dancer -=KP=- *AP*[ 30  Wa ] Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* (quest) (INACTIVE) [ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ][ 27  Cl ] Tyrax would like to speak with dor. (quest)[ Chosen ] Whistler .        - Dragon Child -        (quest)[ 30  Av ] Angelfire .      - Guardian Angel -       (quest)[ 30  Ma ] Targhee .          - Holy Magus -         (quest)[  9  Th ] Macavity the sly[ 18  Cl ] Sushi [ 30  Wa ] Victory Ahhh, Behold the Power of Cheese.[ Chosen ] Ransid is a heart-breaker and a life-taker [NBK] [REV] (quest) 28 characters displayed. 544H 38M 200V > whoPlayers-------[ 21  Ps ] Diesto flaunts his wares.                                                           (quest)[ 21  Th ] Kaije is !Melissa (quest)[ 30  As ] Jyan stares at you in horror (OUTLAW)[ 30  Av ] Farius the Dancing Cleric[ 30  Pa ] Vargus - i'm a rainbow too (quest)[ 30  As ] Canok would liek a tell from dor **Church Of Orodreth** (quest)[  7  Ps ] Nouse For A Name[ 21  Cl ] Trysh the Benevolent Cleric! (invis) (quest)[ 30  As ] Aiko the Seed of the World's Destruction[ 16  Ni ] Tantrum says, "Waaahhhh-Khhaaaa!!!"[  9  Wa ] Lee the wonderful wizard of PAW.[ 30  Ma ] Pickle the Psionic[ 30  Pa ] Mustard the Cleric[ 29  Cl ] Ketchup the Thief[  6  Wa ] Terath the Warrior[  6  Th ] Reaper the Thief[ 21  Cl ] Slave - Indentured servant without the shackles. (quest)[ 21  Th ] Misagi  (quest)[ 21  Cl ] Asuka Usagi, Kabuki Dancer -=KP=- *AP*[ 30  Wa ] Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* (quest) (INACTIVE) [ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ][ 27  Cl ] Tyrax would like to speak with dor. (quest)[ Chosen ] Whistler .        - Dragon Child -        (quest)[ 30  Av ] Angelfire .      - Guardian Angel -       (quest)[ 30  Ma ] Targhee .          - Holy Magus -         (quest)[  9  Th ] Macavity the sly[ 18  Cl ] Sushi [ 30  Wa ] Victory Ahhh, Behold the Power of Cheese.[ Chosen ] Ransid is a heart-breaker and a life-taker [NBK] [REV] (quest) 28 characters displayed. 544H 38M 200V > qsay hmm in DMTYou quest-say, 'hmm in DMT' 544H 38M 200V > l sYou look southwards. 544H 38M 200V > qsay k'Chz is wearing a backpack. heheYou quest-say, 'k'Chz is wearing a backpack. hehe' 544H 38M 200V > scVargus                           Age: 55 yearsHit points: 544(544)  Mana points: 38(272)  Movement points: 200(376)I actually think you would kill your own mother.You are naked, have you no shame?Experience:    13566954 pointsCoins carried: 37622 gold coins    Coins in bank: 232500 gold coinsKills: 14777  Pks: 9  Deaths: 76You have been playing for 52 days and 11 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i'm a rainbow too (level 30).You are a Human Paladin.Your pack is light.You are standing.You are summonable by other players.Spells affecting you:     detect invisibility          protection from evil         sanctuary               544H 38M 200V > Canok quest-says, 'heh' 544H 38M 200V > Canok quest-says, 'u think its in there?' 544H 38M 200V > qsay i dont know if he looted it from a newbie or it was placedYou quest-say, 'i dont know if he looted it from a newbie or it was placed' 544H 38M 200V > Canok quest-says, 'hmm' 544H 54M 218V > Canok quest-says, 'the guy hard?' 544H 54M 218V > qsay but considering its kchz.. and i think that backpacks are junkedYou quest-say, 'but considering its kchz.. and i think that backpacks are junked' 544H 54M 218V > scVargus                           Age: 55 yearsHit points: 544(544)  Mana points: 54(272)  Movement points: 218(376)I actually think you would kill your own mother.You are naked, have you no shame?Experience:    13566954 pointsCoins carried: 37622 gold coins    Coins in bank: 232500 gold coinsKills: 14777  Pks: 9  Deaths: 76You have been playing for 52 days and 11 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i'm a rainbow too (level 30).You are a Human Paladin.Your pack is light.You are standing.You are summonable by other players.Spells affecting you:     detect invisibility          protection from evil         sanctuary               544H 54M 218V > lPortal RoomThis is a large, elegant room.  Pillars of black ebonstone support the highceiling and the walls are covered in strange markings.  On the north wallthere is a large door, to the east there is a flickering, glowing portal,and to the west there is another magic portal.  An inscription on thesouthern wall catches your eye. [ Exits: east west ]A mystical circle has been drawn on the ground here.           A horse stands here, flicking it's tail.Farius the Dancing Cleric is sleeping here....she glows with a bright light! 544H 54M 218V > Canok quest-says, 'nod' 544H 54M 218V > qsay ya he sits on top of a DTYou quest-say, 'ya he sits on top of a DT' 544H 54M 218V > Whistler quest-says, 'cuthbert checked him earlier... maybe he died there' 544H 54M 218V > eqYou are using:<held>               a torch 544H 54M 218V > Canok quest-says, 'les whack him.' 544H 54M 218V > qsay oh possiblyYou quest-say, 'oh possibly' 544H 54M 218V > Canok quest-says, 'mebbe' 544H 54M 218V > whois cuthbert[ 1 Th] Cuthbert Allgood, the apprentice Gunslinger 544H 54M 218V > whoPlayers-------[ 21  Ps ] Diesto flaunts his wares.                                                           (quest)[ 21  Th ] Kaije is !Melissa (quest)[ 30  As ] Jyan stares at you in horror (OUTLAW)[ 30  Av ] Farius the Dancing Cleric[ 30  Pa ] Vargus - i'm a rainbow too (quest)[ 30  As ] Canok would liek a tell from dor **Church Of Orodreth** (quest)[  7  Ps ] Nouse For A Name[ 21  Cl ] Trysh the Benevolent Cleric! (invis) (quest)[ 30  As ] Aiko the Seed of the World's Destruction[ 17  Ni ] Tantrum says, "Waaahhhh-Khhaaaa!!!"[  9  Wa ] Lee the wonderful wizard of PAW.[ 30  Ma ] Pickle the Psionic[ 30  Pa ] Mustard the Cleric[ 29  Cl ] Ketchup the Thief[  6  Wa ] Terath the Warrior[  6  Th ] Reaper the Thief[ 21  Cl ] Slave - Indentured servant without the shackles. (quest)[ 21  Th ] Misagi  (quest)[ 21  Cl ] Asuka Usagi, Kabuki Dancer -=KP=- *AP*[ 30  Wa ] Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* (quest) (INACTIVE) [ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ][ 27  Cl ] Tyrax would liek a tell from dor **church of orodreth** (quest)[ Chosen ] Whistler .        - Dragon Child -        (quest)[ 30  Av ] Angelfire .      - Guardian Angel -       (quest)[ 30  Ma ] Targhee .          - Holy Magus -         (quest)[  9  Th ] Macavity the sly[ 18  Cl ] Sushi [ 30  Wa ] Victory Ahhh, Behold the Power of Cheese.[ Chosen ] Ransid is a heart-breaker and a life-taker [NBK] [REV] (quest) 28 characters displayed. 544H 54M 218V > whois cuthbert[ 1 Th] Cuthbert Allgood, the apprentice Gunslinger 544H 54M 218V > lPortal RoomThis is a large, elegant room.  Pillars of black ebonstone support the highceiling and the walls are covered in strange markings.  On the north wallthere is a large door, to the east there is a flickering, glowing portal,and to the west there is another magic portal.  An inscription on thesouthern wall catches your eye. [ Exits: east west ]A mystical circle has been drawn on the ground here.           A horse stands here, flicking it's tail.Farius the Dancing Cleric is sleeping here....she glows with a bright light! 544H 54M 218V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a torch                                                         1 pt 544H 54M 218V > scVargus                           Age: 55 yearsHit points: 544(544)  Mana points: 54(272)  Movement points: 218(376)I actually think you would kill your own mother.You are naked, have you no shame?Experience:    13566954 pointsCoins carried: 37622 gold coins    Coins in bank: 232500 gold coinsKills: 14777  Pks: 9  Deaths: 76You have been playing for 52 days and 11 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i'm a rainbow too (level 30).You are a Human Paladin.Your pack is light.You are standing.You are summonable by other players.Spells affecting you:     detect invisibility          protection from evil         sanctuary               544H 54M 218V > Tantrum congrats, 'himself!' 544H 54M 218V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a torch                                                         1 pt 544H 54M 218V > Farius awakens. 544H 54M 218V > Farius clambers to her feet. 544H 54M 218V > Farius stares at you and utters the words, 'ubzutafi'.You feel invigorated! 544H 54M 267V > Farius lies down and falls asleep. 544H 54M 267V > give bar farYou don't seem to have a bar. 544H 54M 267V > You feel less protected.Farius looks like she is having big dreams. 544H 70M 285V > Jyan gets a scroll of recall from a bag. 544H 70M 285V > Jyan gives you a scroll of recall. 544H 70M 285V > wakestandYou are already awake... 544H 70M 285V > scYou are already standing. 544H 70M 285V > Vargus                           Age: 55 yearsHit points: 544(544)  Mana points: 70(272)  Movement points: 285(376)I actually think you would kill your own mother.You are naked, have you no shame?Experience:    13566954 pointsCoins carried: 37622 gold coins    Coins in bank: 232500 gold coinsKills: 14777  Pks: 9  Deaths: 76You have been playing for 52 days and 11 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i'm a rainbow too (level 30).You are a Human Paladin.Your pack is light.You are standing.You are summonable by other players.Spells affecting you:     detect invisibility          sanctuary                544H 70M 285V > l nYou look northwards.You see a stinky dark room. 544H 70M 285V > Farius awakens. 544H 70M 285V > Farius clambers to her feet. 544H 70M 285V > Farius stares at you and utters the words, 'parl xabram'.You feel someone protecting you. 544H 70M 285V > Farius stares at you and utters the words, 'vrogg'.You feel righteous. 544H 70M 285V > Canok quest-says, 'hmm' 544H 70M 285V > l n Farius lies down and falls asleep. 544H 70M 285V > You look northwards.You see a stinky dark room. 544H 70M 285V > Canok quest-says, 'is he real hard?' 544H 70M 285V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a torch                                                         1 pt  1   a scroll of recall                                              2 pts 544H 70M 285V > lPortal RoomThis is a large, elegant room.  Pillars of black ebonstone support the highceiling and the walls are covered in strange markings.  On the north wallthere is a large door, to the east there is a flickering, glowing portal,and to the west there is another magic portal.  An inscription on thesouthern wall catches your eye. [ Exits: east west ]A mystical circle has been drawn on the ground here.           Jyan stares at you in horror is standing here....he is surrounded by a black aura!A horse stands here, flicking it's tail.Farius the Dancing Cleric is sleeping here....she glows with a bright light! 544H 70M 285V > qsay not too hardYou quest-say, 'not too hard' 544H 70M 285V > qsay but like i said he sits on top of aDTYou quest-say, 'but like i said he sits on top of aDT' 544H 70M 285V > Canok quest-says, 'les get him.' 544H 70M 285V > qsay and its a pain to get tohimYou quest-say, 'and its a pain to get tohim' 544H 70M 285V > Canok quest-says, 'waa?' 544H 70M 285V > qsay i think its just someones backpack he lootedYou quest-say, 'i think its just someones backpack he looted' 544H 70M 285V > Canok quest-says, 'hes on a dt?' 544H 70M 285V > wakestandYou are already awake... 544H 70M 285V > You are already standing. 544H 70M 285V > qsay yeah if you go down from where he isYou quest-say, 'yeah if you go down from where he is' 544H 70M 285V > qsay you dtYou quest-say, 'you dt' 544H 70M 285V > lPortal RoomThis is a large, elegant room.  Pillars of black ebonstone support the highceiling and the walls are covered in strange markings.  On the north wallthere is a large door, to the east there is a flickering, glowing portal,and to the west there is another magic portal.  An inscription on thesouthern wall catches your eye. [ Exits: east west ]A mystical circle has been drawn on the ground here.           Jyan stares at you in horror is standing here....he is surrounded by a black aura!A horse stands here, flicking it's tail.Farius the Dancing Cleric is sleeping here....she glows with a bright light! 544H 70M 285V > op door nOkay. 544H 70M 285V > l n Canok quest-says, 'woa..' 544H 70M 285V > You look northwards.You see a stinky dark room. 544H 70M 285V > nclose door snDemon Imp's AbodeThis little room is bathed in long, deep shadows and littered with corpsesin various state of decay.  Bones lie strewn about the floor and a nasty,greenish-black fog swirls lazily in the air and makes you think you seemovement in the shadows.  A dark passageway leads northward.  A black doorhangs on the southern wall.[ Exits: north south ]*A wicked little demon imp is here, playing in the shadows. 544H 86M 301V > Okay. 544H 86M 301V > Total DarknessIt is extremely dark here.  The walls and ceiling here seem to absorb almostall the light in this room.  Groping around in the darkness, you feel aexits to the south and west.  It smells very bad here, like rancid, rottenflesh... the smell seems to be coming from the south.[ Exits: south west ] 544H 86M 299V > l wYou look westwards.It seems a bit lighter out there. 544H 86M 299V > wNear Total DarknessIt is extremely dark here; you can just barely see the items in yourinventory.  The walls of black ebonstone seem to be absorbing nearly allthe light in this room.  Carefully, you feel around searching for exits.There seems to be a passage leading south from here, another seems to leadwestward, and there is yet a third opening in the eastern wall.  As you standhere, trying to choose your path, you catch a faint, putrid smell coming fromthe east.[ Exits: east south west ] 544H 86M 297V > wLabyrinth PassagewayYou are in a dark, twisty little passageway in a maze designed to confuseand frustrate the impatient adventurer.  The walls here are made of highlypolished black ebonstone but they seem to absorb the light in this arearather than reflect it.  From here a long passageway leads off to the southand another little hallway branches to the east.[ Exits: east south ] 544H 86M 295V > sssLabyrinth PassagewayYou are in a twisty, dimly-lit passage that was designed to confuse theunwary adventurer.  Just beyond your field of vision, in the deep shadows,you see something move... or did you imagine that?  Exits in all directionsbut up and down.[ Exits: north east south west ] 544H 86M 293V > sLabyrinth PassagewayYou are in a small, confusing hallway.  Although you try to resist, you findyourself growing tired, dizzy and frustrated.  Although you carry a lightsource, the walls here seem to absorb much of the light in this room; it isvery difficult to see here.  This hallway continues to the north and south,another passage branches off to the west.[ Exits: north south west ]*An evil banshee is here, floating in the darkness and wailing ruefully....she is surrounded by a black aura! 544H 86M 291V > Labyrinth PassagewayThis is a small, dark passage that threatens to confuse you with its numeroustwists and turns.  The walls of black ebonstone are highly polished and yourtorchlight reflects off them brilliantly.  The floor is made of hard, roughstone.  Two passages intersect here and you can go in any cardinal direction.[ Exits: north east south west ] 544H 86M 289V > sLabyrinth PassagewayYou are in a twisty, dimly-lit passage that was designed to confuse theunwary adventurer.  Just beyond your field of vision, in the deep shadows,you see something move... or did you imagine that?  While this passagewaycontinues both north and south, another cooridoor leads off to the east.[ Exits: north east south ] 544H 86M 287V > ssLabyrinth PassagewayYou are in a dark, twisty little passageway in a maze designed to confuseand frustrate the impatient adventurer.  The walls here are made of highlypolished black ebonstone but they seem to absorb the light in this arearather than reflect it.  Two passages intersect here, one leads north-southand the other runs east and west.  You may go in any cardinal direction.[ Exits: north east south west ] 544H 86M 285V > sLabyrinth PassagewayThis is a small, dark passage that threatens to confuse you with its numeroustwists and turns.  The walls of black ebonstone are highly polished and yourtorchlight reflects off them brilliantly.  The floor is made of hard, roughstone.  You can continue both north and east from this point.You sense an evil presence watching you from afar.[ Exits: north east ] 544H 86M 283V > Alas, you cannot go that way... 544H 86M 283V > sAlas, you cannot go that way... 544H 86M 283V > Alas, you cannot go that way... 544H 86M 283V > nLabyrinth PassagewayYou are in a dark, twisty little passageway in a maze designed to confuseand frustrate the impatient adventurer.  The walls here are made of highlypolished black ebonstone but they seem to absorb the light in this arearather than reflect it.  Two passages intersect here, one leads north-southand the other runs east and west.  You may go in any cardinal direction.[ Exits: north east south west ] 544H 86M 281V > sLabyrinth PassagewayThis is a small, dark passage that threatens to confuse you with its numeroustwists and turns.  The walls of black ebonstone are highly polished and yourtorchlight reflects off them brilliantly.  The floor is made of hard, roughstone.  You can continue both north and east from this point.You sense an evil presence watching you from afar.[ Exits: north east ] 544H 86M 279V > eLabyrinth PassagewayYou feel slightly disoriented as you wander through this maze of corridors,which continue to the north and to the west.[ Exits: north west ] 544H 86M 277V > nLabyrinth PassagewayYou are in a small, confusing hallway.  Although you try to resist, you findyourself growing tired, dizzy and frustrated.  Although you carry a lightsource, the walls here seem to absorb much of the light in this room; it isvery difficult to see here.  This cooridoor leads north-south, an openingon the western wall seems to lead into another passageway.[ Exits: north south west ] 544H 86M 275V > wwLabyrinth PassagewayYou are in a dark, twisty little passageway in a maze designed to confuseand frustrate the impatient adventurer.  The walls here are made of highlypolished black ebonstone but they seem to absorb the light in this arearather than reflect it.  Two passages intersect here, one leads north-southand the other runs east and west.  You may go in any cardinal direction.[ Exits: north east south west ] 544H 86M 273V > wLabyrinth PassagewayYou are walking down a long, twisty hallway deep within a maze of confusingturns and magic teleporters.  This hallway twists sharply at one point andconnects with another leading northward.  To the east, it hits another darkcooridoor.[ Exits: north east ] 544H 86M 271V > Alas, you cannot go that way... 544H 86M 271V > n Canok quest-says, 'thats freaky ass' 544H 86M 271V > Dead EndYou have come to a dead end in the labyrinth.  This passageway abruptly endshere, the way to the north blocked by a massive wall of black marble.  Theonly exit is back to the south. [ Exits: south ] 544H 86M 269V > swLabyrinth PassagewayThis is a small, dark passage that threatens to confuse you with its numeroustwists and turns.  The walls of black ebonstone are highly polished and yourtorchlight reflects off them brilliantly.  The floor is made of hard, roughstone.  This hallway turns sharply offering an exit to the north and anotherto the west.[ Exits: north west ]A Thrall Woman is here, running a bone through her tangled hair. 544H 86M 267V > wLabyrinth PassagewayYou are in a twisty, dimly-lit passage that was designed to confuse theunwary adventurer.  Just beyond your field of vision, in the deep shadows,you see something move... or did you imagine that?  Exits lead to the north,east, and south.[ Exits: north east south ]*An invisible stalker is here, thinking that you can't see him. 544H 86M 265V > wAlas, you cannot go that way... 544H 86M 265V > wAlas, you cannot go that way... 544H 86M 265V > Alas, you cannot go that way... 544H 86M 265V > nThe invisible stalker slowly fades into existence.The invisible stalker OBLITERATES you with his deadly claw!!You scratch the invisible stalker as you hit him.You hit the invisible stalker.You hit the invisible stalker.The invisible stalker OBLITERATES you with his deadly claw!!The invisible stalker tries to claw at you but misses by a hair!The invisible stalker OBLITERATES you with his deadly claw!!No way!  You're fighting for your life! 466H 86M 265V Invisible:(few scratches) Vargus:(small wounds) > fleeLabyrinth PassagewayYou are in a small, confusing hallway.  Although you try to resist, you findyourself growing tired, dizzy and frustrated.  Although you carry a lightsource, the walls here seem to absorb much of the light in this room; it isvery difficult to see here.  Converging passages offer you exits in anycardinal direction.[ Exits: north east south west ]You flee head over heels. 466H 86M 263V > nLabyrinth PassagewayYou are in a twisty, dimly-lit passage that was designed to confuse theunwary adventurer.  Just beyond your field of vision, in the deep shadows,you see something move... or did you imagine that?  Exits lead to the north,east, and south.[ Exits: north east south ]*An invisible stalker is here, thinking that you can't see him. 466H 86M 261V > nLabyrinth PassagewayYou are in a dark, twisty little passageway in a maze designed to confuseand frustrate the impatient adventurer.  The walls here are made of highlypolished black ebonstone but they seem to absorb the light in this arearather than reflect it.  Exits lead north, south, and west.[ Exits: north south west ] 466H 86M 259V > l nYou look northwards.You your own back! 466H 86M 259V > The invisible stalker starts following you.The invisible stalker OBLITERATES you with his deadly claw!!The invisible stalker OBLITERATES you with his deadly claw!!The invisible stalker stops following you.You barely hit the invisible stalker.You try to hit the invisible stalker who easily avoids the blow.You barely hit the invisible stalker.The invisible stalker OBLITERATES you with his deadly claw!!The invisible stalker OBLITERATES you with his deadly claw!!The invisible stalker OBLITERATES you with his deadly claw!! 322H 86M 259V Invisible:(few scratches) Vargus:(quite a few wounds) > fleeLabyrinth PassagewayYou are in a twisty, dimly-lit passage that was designed to confuse theunwary adventurer.  Just beyond your field of vision, in the deep shadows,you see something move... or did you imagine that?  Exits lead to the north,east, and south.[ Exits: north east south ]You flee head over heels. 322H 86M 257V > nLabyrinth PassagewayYou are in a dark, twisty little passageway in a maze designed to confuseand frustrate the impatient adventurer.  The walls here are made of highlypolished black ebonstone but they seem to absorb the light in this arearather than reflect it.  Exits lead north, south, and west.[ Exits: north south west ]*An invisible stalker is here, thinking that you can't see him. 322H 86M 255V > nLabyrinth PassagewayThis is a small, dark passage that threatens to confuse you with its numeroustwists and turns.  The walls of black ebonstone are highly polished and yourtorchlight reflects off them brilliantly.  The floor is made of hard, roughstone.  This passage continues southward into the darkness.  As you lookdown the passage leading west, a urgent feeling of dread paralyzes you![ Exits: south west ] 322H 86M 253V > l nYou look northwards. 322H 86M 253V > l w The invisible stalker starts following you.The invisible stalker OBLITERATES you with his deadly claw!!The invisible stalker OBLITERATES you with his deadly claw!!The invisible stalker stops following you.You barely hit the invisible stalker.You hit the invisible stalker.You hit the invisible stalker hard.The invisible stalker OBLITERATES you with his deadly claw!!The invisible stalker OBLITERATES you with his deadly claw!!The invisible stalker OBLITERATES you with his deadly claw!! 192H 86M 253V Invisible:(small wounds) Vargus:(big nasty wounds) > wYou're a little busy right now! 192H 86M 253V Invisible:(small wounds) Vargus:(big nasty wounds) > No way!  You're fighting for your life! 192H 86M 253V Invisible:(small wounds) Vargus:(big nasty wounds) > fleeLabyrinth PassagewayYou are in a dark, twisty little passageway in a maze designed to confuseand frustrate the impatient adventurer.  The walls here are made of highlypolished black ebonstone but they seem to absorb the light in this arearather than reflect it.  Exits lead north, south, and west.[ Exits: north south west ]You flee head over heels. 192H 86M 251V > recite recallYou recite a scroll of recall which dissolves.At the Temple Altar   You stand before the temple altar. Carved from a solid block of blackmarble, it is an exquisite example of dwarven craftsmanship. Black pillarsof the same marble hold up the ceiling of this open-aired pavilion, and tothe south a narrow aisle runs its way between hard oaken pews. There is asmall hand painted sign posted as well. [ Exits: east south west ]Macavity the sly is standing here.Victory Ahhh, Behold the Power of Cheese. is standing here.Slave - Indentured servant without the shackles. is resting here.Terath the Warrior is sleeping here.A horse is resting here.A horse stands here, flicking it's tail.A horse stands here, flicking it's tail. 192H 86M 251V > ssTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head hacked from the corpse of Xenofex has been left here.A bloody head hacked from the corpse of Alyssa has been left here.Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here....she is surrounded by a black aura!Tyrax would liek a tell from dor **church of orodreth** is sleeping here.Sushi  is standing here.Aiko the Seed of the World's Destruction is resting here.Canok would liek a tell from dor **Church Of Orodreth** is resting here....he is surrounded by a black aura!Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here. 192H 86M 249V > Temple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ]The hacked up, bloody corpse of a wandering minstrel is lying here.A lithe blonde prostitute flaunts her wares. 192H 86M 247V > qsay damn invisible stalkerYou quest-say, 'damn invisible stalker' 192H 86M 247V > scVargus                           Age: 55 yearsHit points: 192(544)  Mana points: 86(272)  Movement points: 247(376)I actually think you would kill your own mother.You are lightly clothed.Experience:    13547872 pointsCoins carried: 37622 gold coins    Coins in bank: 232500 gold coinsKills: 14777  Pks: 9  Deaths: 76You have been playing for 52 days and 11 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i'm a rainbow too (level 30).You are a Human Paladin.Your pack is light.You are standing.You are summonable by other players.Spells affecting you:     sanctuary                    detect invisibility          holy ward                    bless                        bless                   192H 86M 247V > l nYou look northwards.The Temple 192H 86M 247V > lTemple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ]The hacked up, bloody corpse of a wandering minstrel is lying here.A lithe blonde prostitute flaunts her wares. 192H 86M 247V > l nYou look northwards.The Temple 192H 86M 247V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a torch                                                         1 pt 192H 86M 247V > Misagi arrives from the west.Nouse arrives from the west. 192H 86M 247V > sMain Street   You stand on a street running from the Temple of the Cross to your northto the city gates of Kir Drax'in far to the south.  East of here is the frontentrance to a well-lit inn.  Temple Square is just to your north, and theMarket Square is just to your south.[ Exits: north east south ] 192H 86M 245V > nTemple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ]The hacked up, bloody corpse of a wandering minstrel is lying here.Nouse For A Name is standing here.Misagi  is standing here....he is surrounded by a black aura!A lithe blonde prostitute flaunts her wares. 192H 86M 243V > nTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head hacked from the corpse of Xenofex has been left here.A bloody head hacked from the corpse of Alyssa has been left here.Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here....she is surrounded by a black aura!Tyrax would liek a tell from dor **church of orodreth** is sleeping here.Sushi  is standing here.Aiko the Seed of the World's Destruction is resting here.Canok would liek a tell from dor **Church Of Orodreth** is resting here....he is surrounded by a black aura!Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here. 192H 86M 241V > Misagi arrives from the south.Nouse arrives from the south. 192H 86M 241V > Misagi leaves north.Nouse leaves north. 192H 86M 241V > sTemple Square   This large square marks the intersections of the Avenue of the Gods whichleads east and west, and Main Street which heads south.  North of here liesthe Temple of the Cross.  The entrance to the temple appears to be an atriumsurrounded by massive columns of marble with ornate carvings.  The soundsof the city bring noise from all directions.[ Exits: north east south west ]The hacked up, bloody corpse of a wandering minstrel is lying here.A lithe blonde prostitute flaunts her wares. 192H 86M 239V > nTemple of the Cross   The city's citizens file in to this large open pavilion once a week formandatory worship, but now it is quiet except for some battered adventurersand their healers.  The main temple and the altar are to your north.  Tothe south lies the city's main road, and sounds of the crowds there floatinto this quiet place.[ Exits: north east south west ]A large bulletin board is mounted on a wall here.              A bloody head hacked from the corpse of Xenofex has been left here.A bloody head hacked from the corpse of Alyssa has been left here.Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here....she is surrounded by a black aura!Tyrax would liek a tell from dor **church of orodreth** is sleeping here.Sushi  is standing here.Aiko the Seed of the World's Destruction is resting here.Canok would liek a tell from dor **Church Of Orodreth** is resting here....he is surrounded by a black aura!Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here. 192H 86M 237V > l nYou look northwards.At the Temple Altar   You stand before the temple altar. Carved from a solid block of blackmarble, it is an exquisite example of dwarven craftsmanship. Black pillarsof the same marble hold up the ceiling of this open-aired pavilion, and tothe south a narrow aisle runs its way between hard oaken pews. There is asmall hand painted sign posted as well. [ Exits: east south west ]Nouse For A Name is standing here.Misagi  is standing here....he is surrounded by a black aura!Macavity the sly is standing here.Victory Ahhh, Behold the Power of Cheese. is standing here.Slave - Indentured servant without the shackles. is resting here.Terath the Warrior is sleeping here.A horse is resting here.A horse stands here, flicking it's tail.A horse stands here, flicking it's tail. 192H 86M 237V > scVargus                           Age: 55 yearsHit points: 192(544)  Mana points: 86(272)  Movement points: 237(376)I actually think you would kill your own mother.You are lightly clothed.Experience:    13547872 pointsCoins carried: 37622 gold coins    Coins in bank: 232500 gold coinsKills: 14777  Pks: 9  Deaths: 76You have been playing for 52 days and 11 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i'm a rainbow too (level 30).You are a Human Paladin.Your pack is light.You are standing.You are summonable by other players.Spells affecting you:     sanctuary                    detect invisibility          holy ward                    bless                        bless                   192H 86M 237V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a torch                                                         1 pt 192H 86M 237V > scVargus                           Age: 55 yearsHit points: 192(544)  Mana points: 86(272)  Movement points: 237(376)I actually think you would kill your own mother.You are lightly clothed.Experience:    13547872 pointsCoins carried: 37622 gold coins    Coins in bank: 232500 gold coinsKills: 14777  Pks: 9  Deaths: 76You have been playing for 52 days and 11 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i'm a rainbow too (level 30).You are a Human Paladin.Your pack is light.You are standing.You are summonable by other players.Spells affecting you:     sanctuary                    detect invisibility          holy ward                    bless                        bless                   192H 86M 237V > eqYou are using:<held>               a torch 192H 86M 237V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a torch                                                         1 pt 192H 86M 237V > timeIt is 10 o'clock pm, on the day of the Great GodsThe 12th Day of the Month of the Grand Struggle, Year 367.The moon is one-quarter full(waxing). 192H 86M 237V > Macavity arrives from the north. 192H 86M 237V > scVargus                           Age: 55 yearsHit points: 192(544)  Mana points: 86(272)  Movement points: 237(376)I actually think you would kill your own mother.You are lightly clothed.Experience:    13547872 pointsCoins carried: 37622 gold coins    Coins in bank: 232500 gold coinsKills: 14777  Pks: 9  Deaths: 76You have been playing for 52 days and 11 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i'm a rainbow too (level 30).You are a Human Paladin.Your pack is light.You are standing.You are summonable by other players.Spells affecting you:     sanctuary                    detect invisibility          holy ward                    bless                        bless                   192H 86M 237V > Macavity leaves south. 192H 86M 237V > Farius has summoned you!Portal RoomThis is a large, elegant room.  Pillars of black ebonstone support the highceiling and the walls are covered in strange markings.  On the north wallthere is a large door, to the east there is a flickering, glowing portal,and to the west there is another magic portal.  An inscription on thesouthern wall catches your eye. [ Exits: east west ]A mystical circle has been drawn on the ground here.           A horse stands here, flicking it's tail.Farius the Dancing Cleric is standing here....she glows with a bright light! 192H 86M 237V > Your light begins to flicker and fade. 214H 102M 255V > Farius stares at you and utters the words, 'wigg poir'.A warm feeling floods your body. 414H 102M 255V > Farius stares at you and utters the words, 'ubzutafi'.You feel invigorated! 414H 102M 298V > Farius stares at you and utters the words, 'judicandus dies'.You feel better. 425H 102M 298V > scFarius stares at you and utters the words, 'judicandus dies'.You feel better.Vargus                           Age: 55 yearsHit points: 445(544)  Mana points: 102(272)  Movement points: 298(376)I actually think you would kill your own mother.You are lightly clothed.Experience:    13547872 pointsCoins carried: 37622 gold coins    Coins in bank: 232500 gold coinsKills: 14777  Pks: 9  Deaths: 76You have been playing for 52 days and 11 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i'm a rainbow too (level 30).You are a Human Paladin.Your pack is light.You are standing.You are summonable by other players.Spells affecting you:     sanctuary                    detect invisibility          holy ward                    bless                        bless                   445H 102M 298V > Farius stares at you and utters the words, 'judicandus dies'.You feel better. 460H 102M 298V > give 37000 coins jyanOkay. 460H 102M 298V > Farius stares at you and utters the words, 'judicandus dies'.You feel better. 477H 102M 298V > scVargus                           Age: 55 yearsHit points: 477(544)  Mana points: 102(272)  Movement points: 298(376)I actually think you would kill your own mother.You are lightly clothed.Experience:    13547872 pointsCoins carried: 622 gold coins    Coins in bank: 232500 gold coinsKills: 14777  Pks: 9  Deaths: 76You have been playing for 52 days and 11 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i'm a rainbow too (level 30).You are a Human Paladin.Your pack is light.You are standing.You are summonable by other players.Spells affecting you:     sanctuary                    detect invisibility          holy ward                    bless                        bless                   477H 102M 298V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a torch                                                         1 pt 477H 102M 298V > eqYou are using:<held>               a torch 477H 102M 298V > Farius lies down and falls asleep. 477H 102M 298V > Jyan gets a scroll of recall from a bag. 477H 102M 298V > Jyan gives you a scroll of recall. 477H 102M 298V > wakestandYou are already awake... 477H 102M 298V > lYou are already standing. 477H 102M 298V > Portal RoomThis is a large, elegant room.  Pillars of black ebonstone support the highceiling and the walls are covered in strange markings.  On the north wallthere is a large door, to the east there is a flickering, glowing portal,and to the west there is another magic portal.  An inscription on thesouthern wall catches your eye. [ Exits: east west ]A mystical circle has been drawn on the ground here.           Jyan stares at you in horror is standing here....he is surrounded by a black aura!A horse stands here, flicking it's tail.Farius the Dancing Cleric is sleeping here....she glows with a bright light! 477H 102M 298V > l eYou look eastwards.The portal glows brightly and hums with magic.  There is no tellingwhere it will take you. 477H 102M 298V > l wYou look westwards.The portal is a solid, flickering magical doorway.  Where it leads no onecan be sure... 477H 102M 298V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a torch                                                         1 pt  1   a scroll of recall                                              2 pts 477H 102M 298V > wPortal RoomThis is a large, stone chamber with a gleaming, magical portal on the northernwall.  Through an opening to the south you see a large hallway.  Strange runeshave been carved into the ebon walls here.  You may continue south or stepthrough the portal, to the north. [ Exits: north south ] 477H 102M 296V > l sYou look southwards.There is a hallway that way. 477H 102M 296V > ssHallwayThis is a smelly, vile hallway leading through the Dark Tower.  Dirt andgrime cover the walls and the stone floor is covered with muddy bootprints.This hallway leads east-west, there are doors to the north and south. [ Exits: north east south west ] 477H 102M 294V > Thrall Sleeping AreaYou are in a large, filthy room where the Thralls sleep.  It is connected toanother room via a small passageway on the western wall.  This room is verydirty, several large piles of hay lie on the stone floor.  There is anotherdoor on the northern wall. [ Exits: north west ]A Thrall Guru is here contemplating matters of magic, existence and life. 477H 102M 292V > nHallwayThis is a smelly, vile hallway leading through the Dark Tower.  Dirt andgrime cover the walls and the stone floor is covered with muddy bootprints.This hallway leads east-west, there are doors to the north and south. [ Exits: north east south west ] 477H 102M 290V > eeIntersectionYou are at the intersection of two hallways; the one which continues northand south is well-decorated and clean while the other, leading east-west, isputrid, dirty and foul.  A large altar has been erected here, it is coveredwith the images of the deities of the Thralls.  Although you doubt that theseThrall gods have much power, you do feel safe and peaceful here.  You maycontinue in any direction.[ Exits: north east south west ] 477H 102M 288V > eHallwayYou are having trouble fighting the urge to vomit; this hallway smells of old,putrid waste and decaying corpses.  It continues to the east and west whileto the north and south you see adjoining chambers.[ Exits: north east south west ]A Thrall Guru is here contemplating matters of magic, existence and life. 477H 102M 286V > HallwayYou are in a large, filthy hallway frequented by the Thralls.  In the centerof this area they have built a large, ugly statue of stone.  It is poorlycrafted and worthless, but they seem to revere it as a god -- for there areofferings and tributes lying at its feet.  Exits lead in every direction butup and down. [ Exits: north east south west ]An ugly Thrall is here, grunting at you in revulsion.An ugly Thrall is here, grunting at you in revulsion. 477H 102M 284V > eEastern BalconyThis perch commands a magnificent view of the lands to the east of the darktower.  A railing has been bolted into place here to prevent you from fallingbut the stupid Thralls have knocked it loose.  As you gaze down at the coldlake, hundreds of meters below, you see large-bones skeletons shattered onthe rocky shore.  The only exit is back to the west.[ Exits: west ] 477H 102M 282V > l wsYou look westwards.HallwayYou are in a large, filthy hallway frequented by the Thralls.  In the centerof this area they have built a large, ugly statue of stone.  It is poorlycrafted and worthless, but they seem to revere it as a god -- for there areofferings and tributes lying at its feet.  Exits lead in every direction butup and down. [ Exits: north east south west ]An ugly Thrall is here, grunting at you in revulsion.An ugly Thrall is here, grunting at you in revulsion. 477H 102M 282V > nAlas, you cannot go that way... 477H 102M 282V > Alas, you cannot go that way... 477H 102M 282V > l wYou look westwards.HallwayYou are in a large, filthy hallway frequented by the Thralls.  In the centerof this area they have built a large, ugly statue of stone.  It is poorlycrafted and worthless, but they seem to revere it as a god -- for there areofferings and tributes lying at its feet.  Exits lead in every direction butup and down. [ Exits: north east south west ]An ugly Thrall is here, grunting at you in revulsion.An ugly Thrall is here, grunting at you in revulsion. 477H 102M 282V > wsHallwayYou are in a large, filthy hallway frequented by the Thralls.  In the centerof this area they have built a large, ugly statue of stone.  It is poorlycrafted and worthless, but they seem to revere it as a god -- for there areofferings and tributes lying at its feet.  Exits lead in every direction butup and down. [ Exits: north east south west ]An ugly Thrall is here, grunting at you in revulsion.An ugly Thrall is here, grunting at you in revulsion. 477H 102M 280V > sThrall Eating AreaThis looks to be some kind of eating area; bones and primitive eating utensilslie strewn about on the floor here.  The entire dark room smells like rottenmeat.  It looks like there have been alot of foodfights here... the onlyexit is to the north.[ Exits: north ]An ugly Thrall is here, grunting at you in revulsion. 477H 102M 278V > sAlas, you cannot go that way... 477H 102M 278V > Alas, you cannot go that way... 477H 102M 278V > nHallwayYou are in a large, filthy hallway frequented by the Thralls.  In the centerof this area they have built a large, ugly statue of stone.  It is poorlycrafted and worthless, but they seem to revere it as a god -- for there areofferings and tributes lying at its feet.  Exits lead in every direction butup and down. [ Exits: north east south west ]An ugly Thrall is here, grunting at you in revulsion.An ugly Thrall is here, grunting at you in revulsion. 477H 102M 276V > wHallwayYou are having trouble fighting the urge to vomit; this hallway smells of old,putrid waste and decaying corpses.  It continues to the east and west whileto the north and south you see adjoining chambers.[ Exits: north east south west ]A Thrall Guru is here contemplating matters of magic, existence and life. 477H 102M 274V > s The Thrall Guru OBLITERATES you with his deadly hit!!You hit the Thrall Guru.You try to hit the Thrall Guru who easily avoids the blow.The Thrall Guru OBLITERATES you with his deadly hit!!The Thrall Guru OBLITERATES you with his deadly hit!!The Thrall Guru OBLITERATES you with his deadly hit!!The Thrall Guru stares at you and utters the words, 'qahif gsfil'.A sudden burst of colors sends you reeling! 344H 102M 274V Thrall:(few scratches) Vargus:(quite a few wounds) > No way!  You're fighting for your life! 344H 102M 274V Thrall:(few scratches) Vargus:(quite a few wounds) > sNo way!  You're fighting for your life! 344H 102M 274V Thrall:(few scratches) Vargus:(quite a few wounds) > fleeThrall Captain's RoomRank has its privialages among the Thralls... although this place is not muchnicer than the other places where Thralls abide.  At least the Captain getshis own bedroom and a measure of privacy.  He must sleep on the filthy haycot pushed up against one wall.  The only exit is to the north.[ Exits: north ]A Thrall Guru is here contemplating matters of magic, existence and life.An ugly Thrall is here, grunting at you in revulsion.You flee head over heels. 344H 102M 272V > nnnHallwayYou are having trouble fighting the urge to vomit; this hallway smells of old,putrid waste and decaying corpses.  It continues to the east and west whileto the north and south you see adjoining chambers.[ Exits: north east south west ]A Thrall Guru is here contemplating matters of magic, existence and life. 344H 102M 270V > Thrall Breeding PitThis is a nasty-smelling, dirty room high in the Dark Tower.  Grime and dirtare caked onto the hard stone floor.  Apparently this is where the Dark Magehas been trying to breed his army of evil minions.  There is an opening on thesouthern wall and another leads to the east.[ Exits: east south ]An ugly Thrall is here, grunting at you in revulsion. 344H 102M 268V > nAlas, you cannot go that way... 344H 102M 268V > Alas, you cannot go that way... 344H 102M 268V > eThrall GraveyardIn this cold, dark stone room there are bones strewn about the floor andbloodstains on the walls.  Apparently this is where the Dark Mage disposesof creation that do not live up to his expectations.  A doorway leads tothe west and another doorway leads south.[ Exits: south west ]An ugly Thrall is here, grunting at you in revulsion. 344H 102M 266V > n An Ugly Thrall OBLITERATES you with his deadly hit!!You hit an Ugly Thrall hard.You hit an Ugly Thrall.You scratch an Ugly Thrall as you hit him.An Ugly Thrall OBLITERATES you with his deadly hit!!An Ugly Thrall massacres you to small fragments with his hit.An Ugly Thrall OBLITERATES you with his deadly hit!! 242H 102M 266V An:(few scratches) Vargus:(big nasty wounds) > No way!  You're fighting for your life! 242H 102M 266V An:(few scratches) Vargus:(big nasty wounds) > fleeHallwayYou are in a large, filthy hallway frequented by the Thralls.  In the centerof this area they have built a large, ugly statue of stone.  It is poorlycrafted and worthless, but they seem to revere it as a god -- for there areofferings and tributes lying at its feet.  Exits lead in every direction butup and down. [ Exits: north east south west ]You flee head over heels. 242H 102M 264V > sThrall Eating AreaThis looks to be some kind of eating area; bones and primitive eating utensilslie strewn about on the floor here.  The entire dark room smells like rottenmeat.  It looks like there have been alot of foodfights here... the onlyexit is to the north.[ Exits: north ]An ugly Thrall is here, grunting at you in revulsion.An ugly Thrall is here, grunting at you in revulsion. 242H 102M 262V > nnHallwayYou are in a large, filthy hallway frequented by the Thralls.  In the centerof this area they have built a large, ugly statue of stone.  It is poorlycrafted and worthless, but they seem to revere it as a god -- for there areofferings and tributes lying at its feet.  Exits lead in every direction butup and down. [ Exits: north east south west ] 242H 102M 260V > nThrall GraveyardIn this cold, dark stone room there are bones strewn about the floor andbloodstains on the walls.  Apparently this is where the Dark Mage disposesof creation that do not live up to his expectations.  A doorway leads tothe west and another doorway leads south.[ Exits: south west ]An ugly Thrall is here, grunting at you in revulsion. 242H 102M 258V > Alas, you cannot go that way... 242H 102M 258V > op door nnAn Ugly Thrall OBLITERATES you with his deadly hit!!You barely hit an Ugly Thrall.An Ugly Thrall ducks under your fist as you try to hit him.You hit an Ugly Thrall.An Ugly Thrall OBLITERATES you with his deadly hit!!You duck under an Ugly Thrall's fist as he takes a swing at you.An Ugly Thrall OBLITERATES you with his deadly hit!!I really don't see how you can do anything there. 168H 102M 258V An:(few scratches) Vargus:(big nasty wounds) > No way!  You're fighting for your life! 168H 102M 258V An:(few scratches) Vargus:(big nasty wounds) > fleeHallwayYou are in a large, filthy hallway frequented by the Thralls.  In the centerof this area they have built a large, ugly statue of stone.  It is poorlycrafted and worthless, but they seem to revere it as a god -- for there areofferings and tributes lying at its feet.  Exits lead in every direction butup and down. [ Exits: north east south west ]You flee head over heels. 168H 102M 256V > l nYou look northwards.Thrall GraveyardIn this cold, dark stone room there are bones strewn about the floor andbloodstains on the walls.  Apparently this is where the Dark Mage disposesof creation that do not live up to his expectations.  A doorway leads tothe west and another doorway leads south.[ Exits: south west ]An ugly Thrall is here, grunting at you in revulsion. 168H 102M 256V > l wYou look westwards.HallwayYou are having trouble fighting the urge to vomit; this hallway smells of old,putrid waste and decaying corpses.  It continues to the east and west whileto the north and south you see adjoining chambers.[ Exits: north east south west ]A Thrall Guru is here contemplating matters of magic, existence and life. 168H 102M 256V > wHallwayYou are having trouble fighting the urge to vomit; this hallway smells of old,putrid waste and decaying corpses.  It continues to the east and west whileto the north and south you see adjoining chambers.[ Exits: north east south west ]A Thrall Guru is here contemplating matters of magic, existence and life. 168H 102M 254V > l nYou look northwards.Thrall Breeding PitThis is a nasty-smelling, dirty room high in the Dark Tower.  Grime and dirtare caked onto the hard stone floor.  Apparently this is where the Dark Magehas been trying to breed his army of evil minions.  There is an opening on thesouthern wall and another leads to the east.[ Exits: east south ]An ugly Thrall is here, grunting at you in revulsion. 168H 102M 254V > wIntersectionYou are at the intersection of two hallways; the one which continues northand south is well-decorated and clean while the other, leading east-west, isputrid, dirty and foul.  A large altar has been erected here, it is coveredwith the images of the deities of the Thralls.  Although you doubt that theseThrall gods have much power, you do feel safe and peaceful here.  You maycontinue in any direction.[ Exits: north east south west ]A Thrall Priest is here, grunting a prayer to the Thrall gods. 168H 102M 252V > wHallwayThis is a smelly, vile hallway leading through the Dark Tower.  Dirt andgrime cover the walls and the stone floor is covered with muddy bootprints.This hallway leads east-west, there are doors to the north and south. [ Exits: north east south west ] 168H 102M 250V > l wYou look westwards.HallwayThis is a large hallway with dirty stone walls and a tall, arched ceilingfar above.  You fight the urge to upchuck as you are assailed by smells ofbiological waste.  A strange, stone statue is set in the middle of the halland is surrounded by worthless gifts and offerings.  Apparently the creatureswho live in this area revere the ugly image as a god.  The hallway continuesto the west and east; there are doors on the northern and southern walls. [ Exits: north east south west ] 168H 102M 250V > The Thrall Guru arrives from the south.The Thrall Guru OBLITERATES you with his deadly hit!!You wimp out, and attempt to flee!Portal RoomThis is a large, stone chamber with a gleaming, magical portal on the northernwall.  Through an opening to the south you see a large hallway.  Strange runeshave been carved into the ebon walls here.  You may continue south or stepthrough the portal, to the north. [ Exits: north south ]You make a hasty retreat. 141H 102M 248V > l eYou look eastwards. 141H 102M 248V > nA 4-Way IntersectionYou are standing at the junction of two hallways; the smaller one leads tothe north and south while the larger continues east and west.  You mayproceed in any cardinal direction.[ Exits: north east south west ] 141H 102M 246V > scYour light sputters out and dies.It crumbles into dust.Vargus                           Age: 55 yearsHit points: 163(544)  Mana points: 118(272)  Movement points: 264(376)I actually think you would kill your own mother.You are lightly clothed.Experience:    13529563 pointsCoins carried: 622 gold coins    Coins in bank: 232500 gold coinsKills: 14777  Pks: 9  Deaths: 76You have been playing for 52 days and 11 hours.You are a citizen of Kir Drax'in.You are a (5)Revenant of Arithrix.This ranks you as Vargus - i'm a rainbow too (level 30).You are a Human Paladin.Your pack is light.You are standing.You are summonable by other players.Spells affecting you:     sanctuary                    detect invisibility          holy ward                    bless                        bless                   163H 118M 264V > Farius has summoned you!Portal RoomThis is a large, elegant room.  Pillars of black ebonstone support the highceiling and the walls are covered in strange markings.  On the north wallthere is a large door, to the east there is a flickering, glowing portal,and to the west there is another magic portal.  An inscription on thesouthern wall catches your eye. [ Exits: east west ]A mystical circle has been drawn on the ground here.           A horse stands here, flicking it's tail.Farius the Dancing Cleric is standing here....she glows with a bright light! 163H 118M 264V > Farius lies down and falls asleep. 163H 118M 264V > cast 'lay hands'You lost your concentration! 163H 73M 264V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a torch                                                         1 pt  1   a scroll of recall                                              2 pts 163H 73M 264V > l wYou look westwards.The portal is a solid, flickering magical doorway.  Where it leads no onecan be sure... 163H 73M 264V > invYou are carrying:  Num  Item                                                      Encumbrance-------------------------------------------------------------------------------  1   a torch                                                         1 pt  1   a scroll of recall                                              2 pts 163H 73M 264V > l eYou look eastwards.The portal glows brightly and hums with magic.  There is no tellingwhere it will take you. 163H 73M 264V > l wYou look westwards.The portal is a solid, flickering magical doorway.  Where it leads no onecan be sure... 163H 73M 264V > lPortal RoomThis is a large, elegant room.  Pillars of black ebonstone support the highceiling and the walls are covered in strange markings.  On the north wallthere is a large door, to the east there is a flickering, glowing portal,and to the west there is another magic portal.  An inscription on thesouthern wall catches your eye. [ Exits: east west ]A mystical circle has been drawn on the ground here.           A horse stands here, flicking it's tail.Farius the Dancing Cleric is sleeping here....she glows with a bright light!