---
title: "dmtsearch.txt"
description: "dmtsearch.txt, a 3,655-line game log from the original Dark Pawns server, recorded by Vargus. On screen: Farius, Tyrax, Tantrum, Slave, Misagi, Nouse, Macavity."
recordedBy: "Vargus"
lines: "3655"
collection: "The Vargus logs, donated by Vargus"
cast: "Vargus, Farius, Tyrax, Tantrum, Slave, Misagi, Nouse, Macavity"
removed: "1 private tell"
canonical: "https://darkpawns.org/archive/logs/dmtsearch/"
---

dmtsearch.txt, a 3,655-line game log from the original Dark Pawns server, recorded by Vargus. On screen: Farius, Tyrax, Tantrum, Slave, Misagi, Nouse, Macavity.

```
544H 48M 314V > l n
You look northwards.
You see a stinky dark room.

544H 48M 314V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a torch                                                         1 pt ea.
  1   a scroll of recall                                              2 pts

544H 48M 314V > eq
You are using:
 Nothing.

544H 48M 314V > sc
Vargus                           Age: 55 years
Hit points: 544(544)  Mana points: 48(272)  Movement points: 314(376)
I actually think you would kill your own mother.
You are naked, have you no shame?
Experience:    13609998 points
Coins carried: 37622 gold coins    Coins in bank: 232500 gold coins
Kills: 14777  Pks: 9  Deaths: 76
You have been playing for 52 days and 11 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is light.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility          protection from evil    
     sanctuary               
544H 48M 314V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a torch                                                         1 pt ea.
  1   a scroll of recall                                              2 pts

544H 48M 314V > l n
You look northwards.
You see a stinky dark room.

544H 48M 314V > n
Darkness

It is too dark here to see much of anything...

544H 48M 312V > 
Someone massacres you to small fragments with his bite.
You hit someone hard.
You barely hit someone.
You hit someone.
Someone bites you very hard.
Someone massacres you to small fragments with his bite.
Someone OBLITERATES you with his deadly bite!!

460H 48M 312V Someone:(few scratches) Vargus:(small wounds) > l n
You're a little busy right now!

460H 48M 312V Someone:(few scratches) Vargus:(small wounds) > flee
Portal Room
This is a large, elegant room.  Pillars of black ebonstone support the high
ceiling and the walls are covered in strange markings.  On the north wall
there is a large door, to the east there is a flickering, glowing portal,
and to the west there is another magic portal.  An inscription on the
southern wall catches your eye.
 [ Exits: north east west ]
A horse stands here, flicking it's tail.
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!
You flee head over heels.

460H 48M 310V > hold torch
You grab a torch.

460H 48M 310V > n
n
Demon Imp's Abode
This little room is bathed in long, deep shadows and littered with corpses
in various state of decay.  Bones lie strewn about the floor and a nasty,
greenish-black fog swirls lazily in the air and makes you think you see
movement in the shadows.  A dark passageway leads northward.  A black door
hangs on the southern wall.
[ Exits: north south ]
*A wicked little demon imp is here, playing in the shadows.

460H 48M 308V > Total Darkness
It is extremely dark here.  The walls and ceiling here seem to absorb almost
all the light in this room.  Groping around in the darkness, you feel a
exits to the south and west.  It smells very bad here, like rancid, rotten
flesh... the smell seems to be coming from the south.
[ Exits: south west ]

460H 48M 306V > l w
You look westwards.
It seems a bit lighter out there.

460H 48M 306V > w
Near Total Darkness
It is extremely dark here; you can just barely see the items in your
inventory.  The walls of black ebonstone seem to be absorbing nearly all
the light in this room.  Carefully, you feel around searching for exits.
There seems to be a passage leading south from here, another seems to lead
westward, and there is yet a third opening in the eastern wall.  As you stand
here, trying to choose your path, you catch a faint, putrid smell coming from
the east.
[ Exits: east south west ]

482H 64M 322V > l w
You look westwards.
The labyrinth seems to continue forever!

482H 64M 322V > w
Labyrinth Passageway
You are in a dark, twisty little passageway in a maze designed to confuse
and frustrate the impatient adventurer.  The walls here are made of highly
polished black ebonstone but they seem to absorb the light in this area
rather than reflect it.  From here a long passageway leads off to the south
and another little hallway branches to the east.
[ Exits: east south ]

482H 64M 320V > l w
s
You look westwards.

482H 64M 320V > Labyrinth Passageway
You are in a twisty, dimly-lit passage that was designed to confuse the
unwary adventurer.  Just beyond your field of vision, in the deep shadows,
you see something move... or did you imagine that?  Exits in all directions
but up and down.
[ Exits: north east south west ]

482H 64M 318V > s
Labyrinth Passageway
You are in a small, confusing hallway.  Although you try to resist, you find
yourself growing tired, dizzy and frustrated.  Although you carry a light
source, the walls here seem to absorb much of the light in this room; it is
very difficult to see here.  This hallway continues to the north and south,
another passage branches off to the west.
[ Exits: north south west ]

482H 64M 316V > s
Labyrinth Passageway
This is a small, dark passage that threatens to confuse you with its numerous
twists and turns.  The walls of black ebonstone are highly polished and your
torchlight reflects off them brilliantly.  The floor is made of hard, rough
stone.  Two passages intersect here and you can go in any cardinal direction.
[ Exits: north east south west ]
*An evil banshee is here, floating in the darkness and wailing ruefully.
...she is surrounded by a black aura!

482H 64M 314V > s
Labyrinth Passageway
You are in a twisty, dimly-lit passage that was designed to confuse the
unwary adventurer.  Just beyond your field of vision, in the deep shadows,
you see something move... or did you imagine that?  While this passageway
continues both north and south, another cooridoor leads off to the east.
[ Exits: north east south ]

482H 64M 312V > s
Labyrinth Passageway
You are in a dark, twisty little passageway in a maze designed to confuse
and frustrate the impatient adventurer.  The walls here are made of highly
polished black ebonstone but they seem to absorb the light in this area
rather than reflect it.  Two passages intersect here, one leads north-south
and the other runs east and west.  You may go in any cardinal direction.
[ Exits: north east south west ]

482H 64M 310V > l s
You look southwards.
The labyrinth seems to go on forever...

482H 64M 310V > s
Labyrinth Passageway
This is a small, dark passage that threatens to confuse you with its numerous
twists and turns.  The walls of black ebonstone are highly polished and your
torchlight reflects off them brilliantly.  The floor is made of hard, rough
stone.  You can continue both north and east from this point.
You sense an evil presence watching you from afar.
[ Exits: north east ]

482H 64M 308V > s
Alas, you cannot go that way...

482H 64M 308V > e
Labyrinth Passageway
You feel slightly disoriented as you wander through this maze of corridors,
which continue to the north and to the west.
[ Exits: north west ]

482H 64M 306V > 
The invisible stalker slowly fades into existence.
The invisible stalker massacres you to small fragments with his claw.
You hit the invisible stalker.
You barely hit the invisible stalker.
You hit the invisible stalker hard.
The invisible stalker massacres you to small fragments with his claw.
The invisible stalker massacres you to small fragments with his claw.
The invisible stalker massacres you to small fragments with his claw.

400H 64M 306V Invisible:(few scratches) Vargus:(quite a few wounds) > flee
Labyrinth Passageway
You are in a small, confusing hallway.  Although you try to resist, you find
yourself growing tired, dizzy and frustrated.  Although you carry a light
source, the walls here seem to absorb much of the light in this room; it is
very difficult to see here.  This cooridoor leads north-south, an opening
on the western wall seems to lead into another passageway.
[ Exits: north south west ]
You flee head over heels.

400H 64M 304V > w
Labyrinth Passageway
You are in a dark, twisty little passageway in a maze designed to confuse
and frustrate the impatient adventurer.  The walls here are made of highly
polished black ebonstone but they seem to absorb the light in this area
rather than reflect it.  Two passages intersect here, one leads north-south
and the other runs east and west.  You may go in any cardinal direction.
[ Exits: north east south west ]

400H 64M 302V > w

The invisible stalker starts following you.
The invisible stalker massacres you to small fragments with his claw.
The invisible stalker massacres you to small fragments with his claw.
The invisible stalker stops following you.
You hit the invisible stalker.
You scratch the invisible stalker as you hit him.
You barely hit the invisible stalker.
The invisible stalker claws you extremely hard.
The invisible stalker massacres you to small fragments with his claw.
The invisible stalker massacres you to small fragments with his claw.

293H 64M 302V Invisible:(few scratches) Vargus:(quite a few wounds) > No way!  You're fighting for your life!

293H 64M 302V Invisible:(few scratches) Vargus:(quite a few wounds) > flee
Labyrinth Passageway
You are walking down a long, twisty hallway deep within a maze of confusing
turns and magic teleporters.  This hallway twists sharply at one point and
connects with another leading northward.  To the east, it hits another dark
cooridoor.
[ Exits: north east ]
You flee head over heels.

293H 64M 300V > w
Alas, you cannot go that way...

293H 64M 300V > n
Dead End
You have come to a dead end in the labyrinth.  This passageway abruptly ends
here, the way to the north blocked by a massive wall of black marble.  The
only exit is back to the south.
 [ Exits: south ]

293H 64M 298V > n
Alas, you cannot go that way...

293H 64M 298V > l s
The invisible stalker starts following you.
The invisible stalker massacres you to small fragments with his claw.
The invisible stalker massacres you to small fragments with his claw.
The invisible stalker stops following you.
You hit the invisible stalker.
You wildly punch at the air, missing the invisible stalker.
You hit the invisible stalker hard.
The invisible stalker massacres you to small fragments with his claw.
The invisible stalker massacres you to small fragments with his claw.
The invisible stalker tries to claw at you but misses by a hair!
You're a little busy right now!

208H 64M 298V Invisible:(small wounds) Vargus:(big nasty wounds) > flee
PANIC!  You couldn't escape!

208H 64M 298V Invisible:(small wounds) Vargus:(big nasty wounds) > 
You hit the invisible stalker.
You hit the invisible stalker hard.
You barely hit the invisible stalker.
The invisible stalker massacres you to small fragments with his claw.
The invisible stalker claws you extremely hard.
The invisible stalker OBLITERATES you with his deadly claw!!
You wimp out, and attempt to flee!
You are cornered and fail to retreat!
retreat

145H 64M 298V Invisible:(small wounds) Vargus:(pretty hurt) > Labyrinth Passageway
This is a small, dark passage that threatens to confuse you with its numerous
twists and turns.  The walls of black ebonstone are highly polished and your
torchlight reflects off them brilliantly.  The floor is made of hard, rough
stone.  This hallway turns sharply offering an exit to the north and another
to the west.
[ Exits: north west ]
You make a hasty retreat.

145H 64M 296V > recite recall
You recite a scroll of recall which dissolves.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. There is a
small hand painted sign posted as well.
 [ Exits: east south west ]
Slave - Indentured servant without the shackles. is sleeping here.
A horse is resting here.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

145H 64M 296V > s
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Xenofex has been left here.
A bloody head hacked from the corpse of Alyssa has been left here.
Canok would like to speak with doragar. is resting here.
...he is surrounded by a black aura!
Tyrax would like to speak with dor. is sleeping here.
Mustard the Cleric (invisible) is standing here.
...he glows with a bright light!
Pickle the Psionic (invisible) is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Ketchup the Thief (invisible) is standing here.
Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here.
...she is surrounded by a black aura!
Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.
Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here.

145H 64M 294V > s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A carpenter sings loudly.

145H 64M 292V > s
Main Street
   You stand on a street running from the Temple of the Cross to your north
to the city gates of Kir Drax'in far to the south.  East of here is the front
entrance to a well-lit inn.  Temple Square is just to your north, and the
Market Square is just to your south.
[ Exits: north east south ]
A singing drunk vomits on the ground.

145H 64M 290V > sc
Vargus                           Age: 55 years
Hit points: 145(544)  Mana points: 64(272)  Movement points: 290(376)
I actually think you would kill your own mother.
You are naked, have you no shame?
Experience:    13591216 points
Coins carried: 37622 gold coins    Coins in bank: 232500 gold coins
Kills: 14777  Pks: 9  Deaths: 76
You have been playing for 52 days and 11 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is light.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility          protection from evil    
     sanctuary               
145H 64M 290V > s
Market Square
   This busy square lies in the heart of the city.  Travelers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A hybrid warg runs the streets, looking for fresh kills.
A hybrid warg runs the streets, looking for fresh kills.

145H 64M 288V > time
The hybrid warg leaves east.
It is 3 o'clock pm, on the day of the Great Gods
The 12th Day of the Month of the Grand Struggle, Year 367.

145H 64M 288V > n
Main Street
   You stand on a street running from the Temple of the Cross to your north
to the city gates of Kir Drax'in far to the south.  East of here is the front
entrance to a well-lit inn.  Temple Square is just to your north, and the
Market Square is just to your south.
[ Exits: north east south ]
A singing drunk vomits on the ground.

145H 64M 286V > n
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A carpenter sings loudly.

145H 64M 284V > e
The Avenue of the Gods
   You are standing on Kir Drax'in's illustrious Avenue of the Gods.
Religious statues, built to larger-than-life size, decorate parts of
the street sides.  West of here, you can see Temple Square, which 
marks the intersection of Main Street and the Avenue of the Gods. To
the north, you can see the beginning of the Street of Wizardry.  The
avenue continues to your east and west.
 [ Exits: north east west ]
A wandering minstrel plays his flute.

145H 64M 282V > n
n
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]
A lithe blonde prostitute flaunts her wares.

145H 64M 280V > The Street of Wizardry
   You are walking down the Street of Wizardry, in the heart of the temple
district.  The walls of the Cross temple boarder the street to the west, while
to the east an exotic-looking curio shop resides in a low brick building.
The narrow cobblestone street continues to the north and south.
[ Exits: north east south ]
A janitor is walking around, cleaning up.

145H 64M 278V > n
w
The Street of Wizardry
   Colorful clouds of gases pour out of the apothecary to the west, drifting
up and down the street and burning your nostrils with their acrid odor. The
worn cobblestone street is black here from the heavy traffic that grinds the
soot and dirt into the stone. To the east rises a small tower, and you see 
mages of every alignment going in and out.
 [ Exits: north east south west ]
An acolyte priestess runs errands for her mistress.

145H 64M 276V > The Apothecary's Shop
   Bottles of all shapes and colors adorn this shop. The stench coming from
a rack of corked vials near the door makes you nauseous, and you hurry about
your business. There's a large SIGN on the wall.
 [ Exits: east ]
The apothecary is here, brewing some potions.

145H 64M 274V > list
 ##   Available   Item                                               Cost
-------------------------------------------------------------------------
  1)  Unlimited   The leg of a frog                                   400
  2)  Unlimited   A small, clouded lens                                90
  3)  Unlimited   A pinch of sand                                      25
  4)  Unlimited   A prism                                              85
  5)  Unlimited   A shard of obsidian                                  10
  6)  Unlimited   A small, glittering crystal                          50
  7)  Unlimited   A yellow potion of see invisible                    400

145H 64M 274V > e
The Street of Wizardry
   Colorful clouds of gases pour out of the apothecary to the west, drifting
up and down the street and burning your nostrils with their acrid odor. The
worn cobblestone street is black here from the heavy traffic that grinds the
soot and dirt into the stone. To the east rises a small tower, and you see 
mages of every alignment going in and out.
 [ Exits: north east south west ]
An acolyte priestess runs errands for her mistress.

145H 64M 272V > s
The Street of Wizardry
   You are walking down the Street of Wizardry, in the heart of the temple
district.  The walls of the Cross temple boarder the street to the west, while
to the east an exotic-looking curio shop resides in a low brick building.
The narrow cobblestone street continues to the north and south.
[ Exits: north east south ]
A janitor is walking around, cleaning up.

145H 64M 270V > s
w
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]
A wandering minstrel plays his flute.
A lithe blonde prostitute flaunts her wares.

145H 64M 268V > Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Xenofex has been left here.
A bloody head hacked from the corpse of Alyssa has been left here.
Canok would like to speak with doragar. is resting here.
...he is surrounded by a black aura!
Tyrax would like to speak with dor. is sleeping here.
Mustard the Cleric (invisible) is standing here.
...he glows with a bright light!
Pickle the Psionic (invisible) is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Ketchup the Thief (invisible) is standing here.
Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here.
...she is surrounded by a black aura!
Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.
Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here.

145H 64M 266V > mumble
You mumble.

145H 64M 266V > s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

145H 64M 264V > sc
Vargus                           Age: 55 years
Hit points: 145(544)  Mana points: 64(272)  Movement points: 264(376)
I actually think you would kill your own mother.
You are naked, have you no shame?
Experience:    13591216 points
Coins carried: 37622 gold coins    Coins in bank: 232500 gold coins
Kills: 14777  Pks: 9  Deaths: 76
You have been playing for 52 days and 11 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is light.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility          protection from evil    
     sanctuary               
145H 64M 264V > 
Farius has summoned you!
Portal Room
This is a large, elegant room.  Pillars of black ebonstone support the high
ceiling and the walls are covered in strange markings.  On the north wall
there is a large door, to the east there is a flickering, glowing portal,
and to the west there is another magic portal.  An inscription on the
southern wall catches your eye.
 [ Exits: east west ]
A mystical circle has been drawn on the ground here.           
Jyan stares at you in horror is standing here.
...he is surrounded by a black aura!
A horse stands here, flicking it's tail.
Farius the Dancing Cleric is standing here.
...she glows with a bright light!

145H 64M 264V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

345H 64M 264V > 
Farius lies down and falls asleep.

345H 64M 264V > 
Jyan gets a scroll of recall from a bag.

367H 80M 282V > 
Jyan gives you a scroll of recall.

367H 80M 282V > sc
Vargus                           Age: 55 years
Hit points: 367(544)  Mana points: 80(272)  Movement points: 282(376)
I actually think you would kill your own mother.
You are naked, have you no shame?
Experience:    13591216 points
Coins carried: 37622 gold coins    Coins in bank: 232500 gold coins
Kills: 14777  Pks: 9  Deaths: 76
You have been playing for 52 days and 11 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is light.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility          protection from evil    
     sanctuary               
367H 80M 282V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a torch                                                         1 pt
  1   a scroll of recall                                              2 pts

367H 80M 282V > eq
You are using:
<held>               a torch

367H 80M 282V > look
Portal Room
This is a large, elegant room.  Pillars of black ebonstone support the high
ceiling and the walls are covered in strange markings.  On the north wall
there is a large door, to the east there is a flickering, glowing portal,
and to the west there is another magic portal.  An inscription on the
southern wall catches your eye.
 [ Exits: east west ]
A mystical circle has been drawn on the ground here.           
Jyan stares at you in horror is standing here.
...he is surrounded by a black aura!
A horse stands here, flicking it's tail.
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!

367H 80M 282V > look
Portal Room
This is a large, elegant room.  Pillars of black ebonstone support the high
ceiling and the walls are covered in strange markings.  On the north wall
there is a large door, to the east there is a flickering, glowing portal,
and to the west there is another magic portal.  An inscription on the
southern wall catches your eye.
 [ Exits: east west ]
A mystical circle has been drawn on the ground here.           
Jyan stares at you in horror is standing here.
...he is surrounded by a black aura!
A horse stands here, flicking it's tail.
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!

367H 80M 282V > look
look
Portal Room
This is a large, elegant room.  Pillars of black ebonstone support the high
ceiling and the walls are covered in strange markings.  On the north wall
there is a large door, to the east there is a flickering, glowing portal,
and to the west there is another magic portal.  An inscription on the
southern wall catches your eye.
 [ Exits: east west ]
A mystical circle has been drawn on the ground here.           
Jyan stares at you in horror is standing here.
...he is surrounded by a black aura!
A horse stands here, flicking it's tail.
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!

367H 80M 282V > look
Portal Room
This is a large, elegant room.  Pillars of black ebonstone support the high
ceiling and the walls are covered in strange markings.  On the north wall
there is a large door, to the east there is a flickering, glowing portal,
and to the west there is another magic portal.  An inscription on the
southern wall catches your eye.
 [ Exits: east west ]
A mystical circle has been drawn on the ground here.           
Jyan stares at you in horror is standing here.
...he is surrounded by a black aura!
A horse stands here, flicking it's tail.
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!

367H 80M 282V > look
Portal Room
This is a large, elegant room.  Pillars of black ebonstone support the high
ceiling and the walls are covered in strange markings.  On the north wall
there is a large door, to the east there is a flickering, glowing portal,
and to the west there is another magic portal.  An inscription on the
southern wall catches your eye.
 [ Exits: east west ]
A mystical circle has been drawn on the ground here.           
Jyan stares at you in horror is standing here.
...he is surrounded by a black aura!
A horse stands here, flicking it's tail.
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!

367H 80M 282V > Portal Room
This is a large, elegant room.  Pillars of black ebonstone support the high
ceiling and the walls are covered in strange markings.  On the north wall
there is a large door, to the east there is a flickering, glowing portal,
and to the west there is another magic portal.  An inscription on the
southern wall catches your eye.
 [ Exits: east west ]
A mystical circle has been drawn on the ground here.           
Jyan stares at you in horror is standing here.
...he is surrounded by a black aura!
A horse stands here, flicking it's tail.
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!

367H 80M 282V > 
Farius awakens.

367H 80M 282V > 
Farius clambers to her feet.

367H 80M 282V > 
Farius stares at you and utters the words, 'poir'.
A warm feeling floods your body.

478H 80M 282V > 
Farius lies down and falls asleep.

478H 80M 282V > wake
stand
You are already awake...

478H 80M 282V > inv
You are already standing.

478H 80M 282V > You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a torch                                                         1 pt
  1   a scroll of recall                                              2 pts

478H 80M 282V > op door n
Okay.

478H 80M 282V > n
close door s
n
Demon Imp's Abode
This little room is bathed in long, deep shadows and littered with corpses
in various state of decay.  Bones lie strewn about the floor and a nasty,
greenish-black fog swirls lazily in the air and makes you think you see
movement in the shadows.  A dark passageway leads northward.  A black door
hangs on the southern wall.
[ Exits: north south ]
*A wicked little demon imp is here, playing in the shadows.

478H 80M 280V > Okay.

478H 80M 280V > Total Darkness
It is extremely dark here.  The walls and ceiling here seem to absorb almost
all the light in this room.  Groping around in the darkness, you feel a
exits to the south and west.  It smells very bad here, like rancid, rotten
flesh... the smell seems to be coming from the south.
[ Exits: south west ]

478H 80M 278V > l w
You look westwards.
It seems a bit lighter out there.

478H 80M 278V > w
Near Total Darkness
It is extremely dark here; you can just barely see the items in your
inventory.  The walls of black ebonstone seem to be absorbing nearly all
the light in this room.  Carefully, you feel around searching for exits.
There seems to be a passage leading south from here, another seems to lead
westward, and there is yet a third opening in the eastern wall.  As you stand
here, trying to choose your path, you catch a faint, putrid smell coming from
the east.
[ Exits: east south west ]

478H 80M 276V > s
s
Labyrinth Passage
This is a small, dark passage that threatens to confuse you with its numerous
twists and turns.  The walls of black ebonstone are highly polished and your
torchlight reflects off them brilliantly.  The floor is made of hard, rough
stone.  One hallway leads north from here and another veers off to the west.
[ Exits: north west ]

478H 80M 274V > s
s
Alas, you cannot go that way...

478H 80M 274V > Alas, you cannot go that way...

478H 80M 274V > s
Alas, you cannot go that way...

478H 80M 274V > s
Alas, you cannot go that way...

478H 80M 274V > Alas, you cannot go that way...

478H 80M 274V > w
s
Labyrinth Passageway
You are in a twisty, dimly-lit passage that was designed to confuse the
unwary adventurer.  Just beyond your field of vision, in the deep shadows,
you see something move... or did you imagine that?  Exits in all directions
but up and down.
[ Exits: north east south west ]

478H 80M 272V > s
Labyrinth Passageway
You are in a small, confusing hallway.  Although you try to resist, you find
yourself growing tired, dizzy and frustrated.  Although you carry a light
source, the walls here seem to absorb much of the light in this room; it is
very difficult to see here.  This hallway continues to the north and south,
another passage branches off to the west.
[ Exits: north south west ]

478H 80M 270V > s
Labyrinth Passageway
This is a small, dark passage that threatens to confuse you with its numerous
twists and turns.  The walls of black ebonstone are highly polished and your
torchlight reflects off them brilliantly.  The floor is made of hard, rough
stone.  Two passages intersect here and you can go in any cardinal direction.
[ Exits: north east south west ]

478H 80M 268V > s
Labyrinth Passageway
You are in a twisty, dimly-lit passage that was designed to confuse the
unwary adventurer.  Just beyond your field of vision, in the deep shadows,
you see something move... or did you imagine that?  While this passageway
continues both north and south, another cooridoor leads off to the east.
[ Exits: north east south ]

478H 80M 266V > s
Labyrinth Passageway
You are in a dark, twisty little passageway in a maze designed to confuse
and frustrate the impatient adventurer.  The walls here are made of highly
polished black ebonstone but they seem to absorb the light in this area
rather than reflect it.  Two passages intersect here, one leads north-south
and the other runs east and west.  You may go in any cardinal direction.
[ Exits: north east south west ]

478H 80M 264V > s
Labyrinth Passageway
This is a small, dark passage that threatens to confuse you with its numerous
twists and turns.  The walls of black ebonstone are highly polished and your
torchlight reflects off them brilliantly.  The floor is made of hard, rough
stone.  You can continue both north and east from this point.
You sense an evil presence watching you from afar.
[ Exits: north east ]

478H 80M 262V > Alas, you cannot go that way...

478H 80M 262V > e
Labyrinth Passageway
You feel slightly disoriented as you wander through this maze of corridors,
which continue to the north and to the west.
[ Exits: north west ]

478H 80M 260V > n
Labyrinth Passageway
You are in a small, confusing hallway.  Although you try to resist, you find
yourself growing tired, dizzy and frustrated.  Although you carry a light
source, the walls here seem to absorb much of the light in this room; it is
very difficult to see here.  This cooridoor leads north-south, an opening
on the western wall seems to lead into another passageway.
[ Exits: north south west ]

478H 80M 258V > w
w
Labyrinth Passageway
You are in a dark, twisty little passageway in a maze designed to confuse
and frustrate the impatient adventurer.  The walls here are made of highly
polished black ebonstone but they seem to absorb the light in this area
rather than reflect it.  Two passages intersect here, one leads north-south
and the other runs east and west.  You may go in any cardinal direction.
[ Exits: north east south west ]

478H 80M 256V > Labyrinth Passageway
You are walking down a long, twisty hallway deep within a maze of confusing
turns and magic teleporters.  This hallway twists sharply at one point and
connects with another leading northward.  To the east, it hits another dark
cooridoor.
[ Exits: north east ]

478H 80M 254V > w
Alas, you cannot go that way...

478H 80M 254V > n
Dead End
You have come to a dead end in the labyrinth.  This passageway abruptly ends
here, the way to the north blocked by a massive wall of black marble.  The
only exit is back to the south.
 [ Exits: south ]

478H 80M 252V > s
w
Labyrinth Passageway
This is a small, dark passage that threatens to confuse you with its numerous
twists and turns.  The walls of black ebonstone are highly polished and your
torchlight reflects off them brilliantly.  The floor is made of hard, rough
stone.  This hallway turns sharply offering an exit to the north and another
to the west.
[ Exits: north west ]

478H 80M 250V > Labyrinth Passageway
You are in a twisty, dimly-lit passage that was designed to confuse the
unwary adventurer.  Just beyond your field of vision, in the deep shadows,
you see something move... or did you imagine that?  Exits lead to the north,
east, and south.
[ Exits: north east south ]
*An evil banshee is here, floating in the darkness and wailing ruefully.
...she is surrounded by a black aura!

478H 80M 248V > w
The evil banshee leaves east.
Alas, you cannot go that way...

478H 80M 248V > n
Labyrinth Passageway
You are in a dark, twisty little passageway in a maze designed to confuse
and frustrate the impatient adventurer.  The walls here are made of highly
polished black ebonstone but they seem to absorb the light in this area
rather than reflect it.  Exits lead north, south, and west.
[ Exits: north south west ]
*An invisible stalker is here, thinking that you can't see him.

478H 80M 246V > s
s
Labyrinth Passageway
You are in a twisty, dimly-lit passage that was designed to confuse the
unwary adventurer.  Just beyond your field of vision, in the deep shadows,
you see something move... or did you imagine that?  Exits lead to the north,
east, and south.
[ Exits: north east south ]

478H 80M 244V > Labyrinth Passageway
You are in a small, confusing hallway.  Although you try to resist, you find
yourself growing tired, dizzy and frustrated.  Although you carry a light
source, the walls here seem to absorb much of the light in this room; it is
very difficult to see here.  Converging passages offer you exits in any
cardinal direction.
[ Exits: north east south west ]

478H 80M 242V > l w
You look westwards.
Another labyrinth passageway...

478H 80M 242V > w
Labyrinth Passageway
You are in an intersection in the labyrinth.  A dark, twisty little passage
leads north and south from this point.  To the east another hallway
continues into the darkness.  West of here there seems to be a large room...
it is very warm here...
[ Exits: north east south west ]
A Thrall Woman is here, running a bone through her tangled hair.

478H 80M 240V > w
In Furnace Room
This vast room is some kind of furnace.  A large, deep pit has been drilled
deep into the ground; indeed, it is so deep that the bottom is lost in
shadow.  Waves of superhot air rush up from the underworld and into this
room -- it is so hot here that your skin is beginning to sting.  At the
top of the chamber there are large conduits which, presumably, bring the
hot air up to the top levels of the tower.  While you could certainly
climb down the pit, it looks difficult and very unsafe; the sides are very hot
and smooth.  A small passageway leads east.
[ Exits: east down ]
The Demon k'Chz is here, slipping in and out of the darkness.
...he is surrounded by a black aura!

478H 80M 238V > w
Alas, you cannot go that way...

478H 80M 238V > 
The Demon k'Chz OBLITERATES you with his deadly claw!!
You scratch the Demon k'Chz as you hit him.
You scratch the Demon k'Chz as you hit him.
You scratch the Demon k'Chz as you hit him.
The Demon k'Chz OBLITERATES you with his deadly claw!!
The Demon k'Chz OBLITERATES you with his deadly claw!!
The Demon k'Chz OBLITERATES you with his deadly claw!!
The Demon k'Chz OBLITERATES you with his deadly claw!!
The Demon k'Chz OBLITERATES you with his deadly claw!!
The Demon k'Chz stares at you and utters the words, 'yufovirr'.
You are enveloped in flames from a fireball sent by the Demon k'Chz -- OUCH!!

279H 80M 238V Demon:(few scratches) Vargus:(quite a few wounds) > e
No way!  You're fighting for your life!

279H 80M 238V Demon:(few scratches) Vargus:(quite a few wounds) > flee
Labyrinth Passageway
You are in an intersection in the labyrinth.  A dark, twisty little passage
leads north and south from this point.  To the east another hallway
continues into the darkness.  West of here there seems to be a large room...
it is very warm here...
[ Exits: north east south west ]
A Thrall Woman is here, running a bone through her tangled hair.
You flee head over heels.

279H 80M 236V > s
Labyrinth Passageway
This is a small, dark passage that threatens to confuse you with its numerous
twists and turns.  The walls of black ebonstone are highly polished and your
torchlight reflects off them brilliantly.  The floor is made of hard, rough
stone.  This passage continues to the north and south.
[ Exits: north south ]
*An evil banshee is here, floating in the darkness and wailing ruefully.
...she is surrounded by a black aura!

301H 96M 252V > n
The evil banshee misses a wild punch at you.
You scratch the evil banshee as you hit her.
You scratch the evil banshee as you hit her.
The evil banshee massacres you to small fragments with her hit.
The evil banshee massacres you to small fragments with her hit.
The evil banshee hits you extremely hard.
No way!  You're fighting for your life!

242H 96M 252V Evil:(few scratches) Vargus:(big nasty wounds) > n
No way!  You're fighting for your life!

242H 96M 252V Evil:(few scratches) Vargus:(big nasty wounds) > flee
Labyrinth Passageway
You are in an intersection in the labyrinth.  A dark, twisty little passage
leads north and south from this point.  To the east another hallway
continues into the darkness.  West of here there seems to be a large room...
it is very warm here...
[ Exits: north east south west ]
A Thrall Woman is here, running a bone through her tangled hair.
You flee head over heels.

242H 96M 250V > n
Labyrinth Passageway
You are in a twisty, dimly-lit passage that was designed to confuse the
unwary adventurer.  Just beyond your field of vision, in the deep shadows,
you see something move... or did you imagine that?  There are exits to the
north and south.
[ Exits: north south ]

242H 96M 248V > l s
You look southwards.
Another labyrinth passageway...

242H 96M 248V > s
w
l k
e
n
Labyrinth Passageway
You are in an intersection in the labyrinth.  A dark, twisty little passage
leads north and south from this point.  To the east another hallway
continues into the darkness.  West of here there seems to be a large room...
it is very warm here...
[ Exits: north east south west ]
A Thrall Woman is here, running a bone through her tangled hair.

242H 96M 246V > In Furnace Room
This vast room is some kind of furnace.  A large, deep pit has been drilled
deep into the ground; indeed, it is so deep that the bottom is lost in
shadow.  Waves of superhot air rush up from the underworld and into this
room -- it is so hot here that your skin is beginning to sting.  At the
top of the chamber there are large conduits which, presumably, bring the
hot air up to the top levels of the tower.  While you could certainly
climb down the pit, it looks difficult and very unsafe; the sides are very hot
and smooth.  A small passageway leads east.
[ Exits: east down ]
The Demon k'Chz is here, slipping in and out of the darkness.
...he is surrounded by a black aura!

242H 96M 244V > The Demon Lord is covered in hard, black scales.  His head is very
lizardlike and clear, undisguised hatred burns in his red eyes.  Long,
sharp claws grow from his fingers, thick, pointed spikes run down his
back and twin, razor-sharp fangs shine in his mouth.  I think you are
about to die.
The Demon k'Chz is in excellent condition.

the Demon k'Chz is using:
<worn about body>    a backpack

242H 96M 244V > Labyrinth Passageway
You are in an intersection in the labyrinth.  A dark, twisty little passage
leads north and south from this point.  To the east another hallway
continues into the darkness.  West of here there seems to be a large room...
it is very warm here...
[ Exits: north east south west ]
A Thrall Woman is here, running a bone through her tangled hair.

242H 96M 242V > Labyrinth Passageway
You are in a twisty, dimly-lit passage that was designed to confuse the
unwary adventurer.  Just beyond your field of vision, in the deep shadows,
you see something move... or did you imagine that?  There are exits to the
north and south.
[ Exits: north south ]

242H 96M 240V > l
Labyrinth Passageway
You are in a twisty, dimly-lit passage that was designed to confuse the
unwary adventurer.  Just beyond your field of vision, in the deep shadows,
you see something move... or did you imagine that?  There are exits to the
north and south.
[ Exits: north south ]

242H 96M 240V > n
Labyrinth Passageway
You are in a dark, twisty little passageway in a maze designed to confuse
and frustrate the impatient adventurer.  The walls here are made of highly
polished black ebonstone but they seem to absorb the light in this area
rather than reflect it.  Two passages intersect here, one leads north-south
and the other runs east and west.  You may go in any cardinal direction.
[ Exits: north east south west ]

242H 96M 238V > 
You hear a steady wailing that echos all around you.

242H 96M 238V > l n
You look northwards.
It goes north forever...

242H 96M 238V > who
Players
-------
[ 21  Ps ] Diesto flaunts his wares.                                                           (quest)
[ 21  Th ] Kaije is !Melissa (quest)
[ 13  Mu ] Lea ++++the hooker that could++++ (invis)
[ 30  As ] Jyan stares at you in horror (OUTLAW)
[ 30  Av ] Farius the Dancing Cleric
[ 30  Pa ] Vargus - i'm a rainbow too (quest)
[ 30  As ] Canok would like to speak with doragar. (quest)
[  7  Ps ] Nouse For A Name
[ 21  Cl ] Trysh the Benevolent Cleric! (invis) (quest)
[ 30  As ] Aiko the Seed of the World's Destruction
[ 16  Ni ] Tantrum 
[  9  Wa ] Lee the wonderful wizard of PAW.
[ 30  Ma ] Pickle the Psionic (invis)
[ 30  Pa ] Mustard the Cleric (invis)
[ 29  Cl ] Ketchup the Thief (invis)
[  6  Wa ] Terath the Warrior
[  6  Th ] Reaper the Thief
[ 21  Cl ] Slave - Indentured servant without the shackles. (quest)
[ 21  Th ] Misagi  (quest)
[ 21  Cl ] Asuka Usagi, Kabuki Dancer -=KP=- *AP*
[ 30  Wa ] Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~C
[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]
oO~ -=KP=- *AP* (quest) (INACTIVE)
[ 27  Cl ] Tyrax would like to speak with dor. (quest)
[ Chosen ] Whistler .        - Dragon Child -        (quest)
[ 30  Av ] Angelfire .      - Guardian Angel -       (quest)
[ 30  Ma ] Targhee .          - Holy Magus -         (quest)
[  9  Th ] Macavity the sly
[ 18  Cl ] Sushi 
[ 30  Wa ] Victory Ahhh, Behold the Power of Cheese.
[ Chosen ] Ransid is a heart-breaker and a life-taker [NBK] [REV] (quest)

29 characters displayed.

242H 96M 238V > qsay herm i think i found it
You quest-say, 'herm i think i found it'

242H 96M 238V > who
Players
-------
[ 21  Ps ] Diesto flaunts his wares.                                                           (quest)
[ 21  Th ] Kaije is !Melissa (quest)
[ 30  As ] Jyan stares at you in horror (OUTLAW)
[ 30  Av ] Farius the Dancing Cleric
[ 30  Pa ] Vargus - i'm a rainbow too (quest)
[ 30  As ] Canok would like to speak with doragar. (quest)
[  7  Ps ] Nouse For A Name
[ 21  Cl ] Trysh the Benevolent Cleric! (invis) (quest)
[ 30  As ] Aiko the Seed of the World's Destruction
[ 16  Ni ] Tantrum 
[  9  Wa ] Lee the wonderful wizard of PAW.
[ 30  Ma ] Pickle the Psionic (invis)
[ 30  Pa ] Mustard the Cleric (invis)
[ 29  Cl ] Ketchup the Thief (invis)
[  6  Wa ] Terath the Warrior
[  6  Th ] Reaper the Thief
[ 21  Cl ] Slave - Indentured servant without the shackles. (quest)
[ 21  Th ] Misagi  (quest)
[ 21  Cl ] Asuka Usagi, Kabuki Dancer -=KP=- *AP*
[ 30  Wa ] Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* (quest) (INACTIVE)

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]sc
Valid commands while paging are RETURN, Q, R, B, or a numeric value.

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]
[ 27  Cl ] Tyrax would like to speak with dor. (quest)
[ Chosen ] Whistler .        - Dragon Child -        (quest)
[ 30  Av ] Angelfire .      - Guardian Angel -       (quest)
[ 30  Ma ] Targhee .          - Holy Magus -         (quest)
[  9  Th ] Macavity the sly
[ 18  Cl ] Sushi 
[ 30  Wa ] Victory Ahhh, Behold the Power of Cheese.
[ Chosen ] Ransid is a heart-breaker and a life-taker [NBK] [REV] (quest)

28 characters displayed.

242H 96M 238V > l
Labyrinth Passageway
You are in a dark, twisty little passageway in a maze designed to confuse
and frustrate the impatient adventurer.  The walls here are made of highly
polished black ebonstone but they seem to absorb the light in this area
rather than reflect it.  Two passages intersect here, one leads north-south
and the other runs east and west.  You may go in any cardinal direction.
[ Exits: north east south west ]

242H 96M 238V > l s
You look southwards.
The labyrinth seems to go on forever...

242H 96M 238V > l e
You look eastwards.
The labyrinth seems to go on forever...

242H 96M 238V > l w
You look westwards.
The labyrinth seems to go on forever...

242H 96M 238V > l s
l n
You look southwards.
The labyrinth seems to go on forever...

242H 96M 238V > l
You look northwards.
It goes north forever...

242H 96M 238V > Labyrinth Passageway
You are in a dark, twisty little passageway in a maze designed to confuse
and frustrate the impatient adventurer.  The walls here are made of highly
polished black ebonstone but they seem to absorb the light in this area
rather than reflect it.  Two passages intersect here, one leads north-south
and the other runs east and west.  You may go in any cardinal direction.
[ Exits: north east south west ]

242H 96M 238V > l s
You look southwards.
The labyrinth seems to go on forever...

242H 96M 238V > l n
You look northwards.
It goes north forever...

242H 96M 238V > n
Labyrinth Passageway
This is a small, dark passage that threatens to confuse you with its numerous
twists and turns.  The walls of black ebonstone are highly polished and your
torchlight reflects off them brilliantly.  The floor is made of hard, rough
stone.  This passage continues to the north and south.
[ Exits: north south ]
A Thrall Woman is here, running a bone through her tangled hair.

242H 96M 236V > ln 
Huh?!?

242H 96M 236V > s
The Thrall Woman hits you extremely hard.
You hit the Thrall Woman.
You hit the Thrall Woman hard.
You barely hit the Thrall Woman.
The Thrall Woman hits you extremely hard.
The Thrall Woman hits you very hard.
No way!  You're fighting for your life!

198H 96M 236V Thrall:(few scratches) Vargus:(big nasty wounds) > flee
Labyrinth Passageway
You are in a dark, twisty little passageway in a maze designed to confuse
and frustrate the impatient adventurer.  The walls here are made of highly
polished black ebonstone but they seem to absorb the light in this area
rather than reflect it.  Two passages intersect here, one leads north-south
and the other runs east and west.  You may go in any cardinal direction.
[ Exits: north east south west ]
You flee head over heels.

198H 96M 234V > l n
You look northwards.
It goes north forever...

198H 96M 234V > n
Labyrinth Passageway
This is a small, dark passage that threatens to confuse you with its numerous
twists and turns.  The walls of black ebonstone are highly polished and your
torchlight reflects off them brilliantly.  The floor is made of hard, rough
stone.  This passage continues to the north and south.
[ Exits: north south ]
A Thrall Woman is here, running a bone through her tangled hair.

198H 96M 232V > l n
n
The Thrall Woman hits you very hard.
You hit the Thrall Woman hard.
You hit the Thrall Woman hard.
The Thrall Woman hits you extremely hard.
The Thrall Woman hits you hard.
You're a little busy right now!

160H 96M 232V Thrall:(small wounds) Vargus:(pretty hurt) > 
Whistler quest-says, 'what you find?'

160H 96M 232V Thrall:(small wounds) Vargus:(pretty hurt) > No way!  You're fighting for your life!

160H 96M 232V Thrall:(small wounds) Vargus:(pretty hurt) > flee
Labyrinth Passageway
You are in an intersection in the labyrinth.  A dark, twisty little passage
leads north and south from this point.  To the east another hallway
continues into the darkness.  West of here there seems to be a large room...
it is very warm here...
[ Exits: north east south west ]
*An evil banshee is here, floating in the darkness and wailing ruefully.
...she is surrounded by a black aura!
You flee head over heels.

160H 96M 230V > recite recall
You recite a scroll of recall which dissolves.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. There is a
small hand painted sign posted as well.
 [ Exits: east south west ]
Nouse For A Name is standing here.
Reaper the Thief is standing here.
Terath the Warrior is sleeping here.
Slave - Indentured servant without the shackles. is standing here.
A horse is resting here.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

160H 96M 230V > 
Reaper leaves south.

160H 96M 230V > 
Slave gets a set of lockpicks from a robe of many pockets.

160H 96M 230V > 
Slave leaves south.

160H 96M 230V > qsay oros item
You quest-say, 'oros item'

160H 96M 230V > sc
Vargus                           Age: 55 years
Hit points: 160(544)  Mana points: 96(272)  Movement points: 230(376)
I actually think you would kill your own mother.
You are naked, have you no shame?
Experience:    13566954 points
Coins carried: 37622 gold coins    Coins in bank: 232500 gold coins
Kills: 14777  Pks: 9  Deaths: 76
You have been playing for 52 days and 11 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is light.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility          protection from evil    
     sanctuary               
160H 96M 230V > s
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Xenofex has been left here.
A bloody head hacked from the corpse of Alyssa has been left here.
Reaper the Thief is standing here.
Aiko the Seed of the World's Destruction is resting here.
Canok would like to speak with doragar. is resting here.
...he is surrounded by a black aura!
Tyrax would like to speak with dor. is sleeping here.
Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here.
...she is surrounded by a black aura!
Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.
Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here.
Reaper lies down and falls asleep.

160H 96M 228V > s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A wandering minstrel plays his flute.
Tantrum  is standing here.

160H 96M 226V > s
Main Street
   You stand on a street running from the Temple of the Cross to your north
to the city gates of Kir Drax'in far to the south.  East of here is the front
entrance to a well-lit inn.  Temple Square is just to your north, and the
Market Square is just to your south.
[ Exits: north east south ]

160H 96M 224V > s
Market Square
   This busy square lies in the heart of the city.  Travelers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.

160H 96M 222V > e
Eastern Market Street
   This is the eastern side of the wide Market Street in Kir Drax'in.  To the
north, you see a small bakery.  To the south there is a weapons shop, and
further to the east lies a vast array of vendors and booths.  The Market
Square is just to your west.
[ Exits: north east south west ]

160H 96M 220V > n
Bakery
   You think that something terribly wrong must have gone on here.  There is 
flour EVERYWHERE, as though several sacks of the white powder exploded.  A
large sign on the wall catches your eye.
 [ Exits: south ]
Telf the baker stands here enjoying the dough.

160H 96M 218V > s
s
Eastern Market Street
   This is the eastern side of the wide Market Street in Kir Drax'in.  To the
north, you see a small bakery.  To the south there is a weapons shop, and
further to the east lies a vast array of vendors and booths.  The Market
Square is just to your west.
[ Exits: north east south west ]

160H 96M 216V > Darek's Happy House of Cutlery
    Swords! Swords! SWORDS! There are so many weapons in this shop that you
wonder why this guy is just a shopkeeper and not Captain of the Guard. After
a quick talk of prices, you decide he makes more money selling things than
the entire regiment makes in a week by protecting you.
[ Exits: north ]
Darek the weaponsmith is gazing at you through a rack of swords.

160H 96M 214V > 
Whistler quest-says, 'what is it?'

182H 112M 232V > n
Eastern Market Street
   This is the eastern side of the wide Market Street in Kir Drax'in.  To the
north, you see a small bakery.  To the south there is a weapons shop, and
further to the east lies a vast array of vendors and booths.  The Market
Square is just to your west.
[ Exits: north east south west ]
Trysh quest-says, 'is that what it's name is?'

182H 112M 230V > n
Bakery
   You think that something terribly wrong must have gone on here.  There is 
flour EVERYWHERE, as though several sacks of the white powder exploded.  A
large sign on the wall catches your eye.
 [ Exits: south ]
Telf the baker stands here enjoying the dough.

182H 112M 228V > qsay i dont know its in a backpack
You quest-say, 'i dont know its in a backpack'

182H 112M 228V > l s
You look southwards.
Eastern Market Street
   This is the eastern side of the wide Market Street in Kir Drax'in.  To the
north, you see a small bakery.  To the south there is a weapons shop, and
further to the east lies a vast array of vendors and booths.  The Market
Square is just to your west.
[ Exits: north east south west ]

182H 112M 228V > s
Eastern Market Street
   This is the eastern side of the wide Market Street in Kir Drax'in.  To the
north, you see a small bakery.  To the south there is a weapons shop, and
further to the east lies a vast array of vendors and booths.  The Market
Square is just to your west.
[ Exits: north east south west ]

182H 112M 226V > s
Darek's Happy House of Cutlery
    Swords! Swords! SWORDS! There are so many weapons in this shop that you
wonder why this guy is just a shopkeeper and not Captain of the Guard. After
a quick talk of prices, you decide he makes more money selling things than
the entire regiment makes in a week by protecting you.
[ Exits: north ]
Darek the weaponsmith is gazing at you through a rack of swords.

182H 112M 224V > n
Eastern Market Street
   This is the eastern side of the wide Market Street in Kir Drax'in.  To the
north, you see a small bakery.  To the south there is a weapons shop, and
further to the east lies a vast array of vendors and booths.  The Market
Square is just to your west.
[ Exits: north east south west ]

182H 112M 222V > w
Market Square
   This busy square lies in the heart of the city.  Travelers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.

182H 112M 220V > l n
You look northwards.
Northern Central Square

182H 112M 220V > n
Main Street
   You stand on a street running from the Temple of the Cross to your north
to the city gates of Kir Drax'in far to the south.  East of here is the front
entrance to a well-lit inn.  Temple Square is just to your north, and the
Market Square is just to your south.
[ Exits: north east south ]

182H 112M 218V > l n
You look northwards.
The Temple Square lies to the north.

182H 112M 218V > l n
You look northwards.
The Temple Square lies to the north.

182H 112M 218V > l n
You look northwards.
The Temple Square lies to the north.

182H 112M 218V > 
Whistler quest-says, 'where?'

182H 112M 218V > n
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A wandering minstrel plays his flute.
Tantrum  is standing here.

182H 112M 216V > qsay which a mob is wearin
You quest-say, 'which a mob is wearin'

182H 112M 216V > n
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Xenofex has been left here.
A bloody head hacked from the corpse of Alyssa has been left here.
Aiko the Seed of the World's Destruction is resting here.
Canok would like to speak with doragar. is resting here.
...he is surrounded by a black aura!
Tyrax would like to speak with dor. is sleeping here.
Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here.
...she is surrounded by a black aura!
Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.
Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here.

182H 112M 214V > 
Trysh quest-says, '..  get it out of the backpack?'

182H 112M 214V > w

Tyrax awakens.

182H 112M 214V > 
Tyrax clambers to his feet.

182H 112M 214V > The Street of Swords
   The Street of Swords reaches a concourse with the wide Avenue of the Gods
just south of here.  This area of the city is home to mostly mercenaries and
their guilds, although it is also the home of the Kir Drax'in Holy Guard.
The largest temple in the city, the Temple of the Cross, is just up a flight
of white marble steps to your east.  The Street of Swords runs north from
here.
[ Exits: north east south ]
Reaper the Thief is standing here.

182H 112M 212V > e
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Xenofex has been left here.
A bloody head hacked from the corpse of Alyssa has been left here.
Aiko the Seed of the World's Destruction is resting here.
Canok would like to speak with doragar. is resting here.
...he is surrounded by a black aura!
Tyrax would like to speak with dor. is standing here.
Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here.
...she is surrounded by a black aura!
Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.
Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here.

182H 112M 210V > e
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]

182H 112M 208V > w
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Xenofex has been left here.
A bloody head hacked from the corpse of Alyssa has been left here.
Reaper the Thief is standing here.
Aiko the Seed of the World's Destruction is resting here.
Canok would like to speak with doragar. is resting here.
...he is surrounded by a black aura!
Tyrax would like to speak with dor. is standing here.
Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here.
...she is surrounded by a black aura!
Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.
Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here.

182H 112M 206V > s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
Tantrum says, "Waaahhhh-Khhaaaa!!!" is standing here.

182H 112M 204V > 
Slave arrives from the north.

182H 112M 204V > 
Slave leaves west.

182H 112M 204V > s
Main Street
   You stand on a street running from the Temple of the Cross to your north
to the city gates of Kir Drax'in far to the south.  East of here is the front
entrance to a well-lit inn.  Temple Square is just to your north, and the
Market Square is just to your south.
[ Exits: north east south ]
A wandering minstrel plays his flute.

182H 112M 202V > e
u
Entrance to Inn of Kir Drax'in
   Not a very ornate entrance for an inn of this size, but it'll do for a
night of rest. Up some stairs you see the glowing light of the reception,
and to the east a dark doorway frames an inviting pub.
[ Exits: east west up ]

182H 112M 200V > Inn Lobby
   This sparse lobby is closed off from the rest of the building by a stout
iron door, obviously designed for keeping out unwanted guests.  The only
exit is down a flight of stairs to the ground floor.
 [ Exits: down ]
[18] A beautiful multicolored mushroom has been left on the ground. 

182H 112M 198V > cast 'lay hands'
Okay.
Your wounds mend beneath your hands!

225H 22M 198V > sc

Canok quest-says, 'swweet.'

225H 22M 198V > Vargus                           Age: 55 years
Hit points: 225(544)  Mana points: 22(272)  Movement points: 198(376)
I actually think you would kill your own mother.
You are naked, have you no shame?
Experience:    13566954 points
Coins carried: 37622 gold coins    Coins in bank: 232500 gold coins
Kills: 14777  Pks: 9  Deaths: 76
You have been playing for 52 days and 11 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is light.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility          protection from evil    
     sanctuary               
225H 22M 198V > l d
You look downwards.
Entrance to Inn of Kir Drax'in
   Not a very ornate entrance for an inn of this size, but it'll do for a
night of rest. Up some stairs you see the glowing light of the reception,
and to the east a dark doorway frames an inviting pub.
[ Exits: east west up ]

225H 22M 198V > d
Entrance to Inn of Kir Drax'in
   Not a very ornate entrance for an inn of this size, but it'll do for a
night of rest. Up some stairs you see the glowing light of the reception,
and to the east a dark doorway frames an inviting pub.
[ Exits: east west up ]

225H 22M 196V > l e
You look eastwards.
Tyr's Pub
   A carved ironwood bar takes up the center of this room, and several sturdy
tables, well nicked by knife points, stand around it. Light trickles in from
the exit to the west, and oil lamps hang suspended in the corners of the room.
The smell of fresh ale fills the air.
[ Exits: west ]
Tyr stands here, tending the bar.

225H 22M 196V > e
Tyr's Pub
   A carved ironwood bar takes up the center of this room, and several sturdy
tables, well nicked by knife points, stand around it. Light trickles in from
the exit to the west, and oil lamps hang suspended in the corners of the room.
The smell of fresh ale fills the air.
[ Exits: west ]
Tyr stands here, tending the bar.

225H 22M 194V > 
Whistler quest-says, 'what mob?'

225H 22M 194V > l w
You look westwards.
Entrance to Inn of Kir Drax'in
   Not a very ornate entrance for an inn of this size, but it'll do for a
night of rest. Up some stairs you see the glowing light of the reception,
and to the east a dark doorway frames an inviting pub.
[ Exits: east west up ]

225H 22M 194V > w
Entrance to Inn of Kir Drax'in
   Not a very ornate entrance for an inn of this size, but it'll do for a
night of rest. Up some stairs you see the glowing light of the reception,
and to the east a dark doorway frames an inviting pub.
[ Exits: east west up ]

225H 22M 192V > l u
You look upwards.
Inn Lobby
   This sparse lobby is closed off from the rest of the building by a stout
iron door, obviously designed for keeping out unwanted guests.  The only
exit is down a flight of stairs to the ground floor.
 [ Exits: down ]
[18] A beautiful multicolored mushroom has been left on the ground. 

225H 22M 192V > u

Canok quest-says, 'who u load it off?'

225H 22M 192V > Inn Lobby
   This sparse lobby is closed off from the rest of the building by a stout
iron door, obviously designed for keeping out unwanted guests.  The only
exit is down a flight of stairs to the ground floor.
 [ Exits: down ]
[18] A beautiful multicolored mushroom has been left on the ground. 

225H 22M 190V > l d
You look downwards.
Entrance to Inn of Kir Drax'in
   Not a very ornate entrance for an inn of this size, but it'll do for a
night of rest. Up some stairs you see the glowing light of the reception,
and to the east a dark doorway frames an inviting pub.
[ Exits: east west up ]

225H 22M 190V > l
Inn Lobby
   This sparse lobby is closed off from the rest of the building by a stout
iron door, obviously designed for keeping out unwanted guests.  The only
exit is down a flight of stairs to the ground floor.
 [ Exits: down ]
[18] A beautiful multicolored mushroom has been left on the ground. 

225H 22M 190V > l s
l d
You look southwards.

225H 22M 190V > You look downwards.
Entrance to Inn of Kir Drax'in
   Not a very ornate entrance for an inn of this size, but it'll do for a
night of rest. Up some stairs you see the glowing light of the reception,
and to the east a dark doorway frames an inviting pub.
[ Exits: east west up ]

225H 22M 190V > l d
You look downwards.
Entrance to Inn of Kir Drax'in
   Not a very ornate entrance for an inn of this size, but it'll do for a
night of rest. Up some stairs you see the glowing light of the reception,
and to the east a dark doorway frames an inviting pub.
[ Exits: east west up ]

225H 22M 190V > l d
You look downwards.
Entrance to Inn of Kir Drax'in
   Not a very ornate entrance for an inn of this size, but it'll do for a
night of rest. Up some stairs you see the glowing light of the reception,
and to the east a dark doorway frames an inviting pub.
[ Exits: east west up ]

225H 22M 190V > l d
You look downwards.
Entrance to Inn of Kir Drax'in
   Not a very ornate entrance for an inn of this size, but it'll do for a
night of rest. Up some stairs you see the glowing light of the reception,
and to the east a dark doorway frames an inviting pub.
[ Exits: east west up ]

225H 22M 190V > l d
You look downwards.
Entrance to Inn of Kir Drax'in
   Not a very ornate entrance for an inn of this size, but it'll do for a
night of rest. Up some stairs you see the glowing light of the reception,
and to the east a dark doorway frames an inviting pub.
[ Exits: east west up ]

225H 22M 190V > l d
You look downwards.
Entrance to Inn of Kir Drax'in
   Not a very ornate entrance for an inn of this size, but it'll do for a
night of rest. Up some stairs you see the glowing light of the reception,
and to the east a dark doorway frames an inviting pub.
[ Exits: east west up ]

225H 22M 190V > l d
You look downwards.
Entrance to Inn of Kir Drax'in
   Not a very ornate entrance for an inn of this size, but it'll do for a
night of rest. Up some stairs you see the glowing light of the reception,
and to the east a dark doorway frames an inviting pub.
[ Exits: east west up ]

225H 22M 190V > d
w
Entrance to Inn of Kir Drax'in
   Not a very ornate entrance for an inn of this size, but it'll do for a
night of rest. Up some stairs you see the glowing light of the reception,
and to the east a dark doorway frames an inviting pub.
[ Exits: east west up ]

225H 22M 188V > Main Street
   You stand on a street running from the Temple of the Cross to your north
to the city gates of Kir Drax'in far to the south.  East of here is the front
entrance to a well-lit inn.  Temple Square is just to your north, and the
Market Square is just to your south.
[ Exits: north east south ]

225H 22M 186V > n
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The hacked up, bloody corpse of a wandering minstrel is lying here.
Tantrum says, "Waaahhhh-Khhaaaa!!!" is standing here.

225H 22M 184V > n

Slave arrives from the west.

225H 22M 184V > 
Slave leaves north.

225H 22M 184V > Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Xenofex has been left here.
A bloody head hacked from the corpse of Alyssa has been left here.
Slave - Indentured servant without the shackles. is standing here.
Sushi  is standing here.
Aiko the Seed of the World's Destruction is resting here.
Canok would like to speak with doragar. is resting here.
...he is surrounded by a black aura!
Tyrax would like to speak with dor. is sleeping here.
Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here.
...she is surrounded by a black aura!
Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.
Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here.
Slave leaves north.

225H 22M 182V > who
Players
-------
[ 21  Ps ] Diesto flaunts his wares.                                                           (quest)
[ 21  Th ] Kaije is !Melissa (quest)
[ 30  As ] Jyan stares at you in horror (OUTLAW)
[ 30  Av ] Farius the Dancing Cleric
[ 30  Pa ] Vargus - i'm a rainbow too (quest)
[ 30  As ] Canok would like to speak with doragar. (quest)
[  7  Ps ] Nouse For A Name
[ 21  Cl ] Trysh the Benevolent Cleric! (invis) (quest)
[ 30  As ] Aiko the Seed of the World's Destruction
[ 16  Ni ] Tantrum says, "Waaahhhh-Khhaaaa!!!"
[  9  Wa ] Lee the wonderful wizard of PAW.
[ 30  Ma ] Pickle the Psionic (invis)
[ 30  Pa ] Mustard the Cleric (invis)
[ 29  Cl ] Ketchup the Thief (invis)
[  6  Wa ] Terath the Warrior
[  6  Th ] Reaper the Thief
[ 21  Cl ] Slave - Indentured servant without the shackles. (quest)
[ 21  Th ] Misagi  (quest)
[ 21  Cl ] Asuka Usagi, Kabuki Dancer -=KP=- *AP*
[ 30  Wa ] Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* (quest) (INACTIVE)

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]
Canok quest-says, '?'

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]
[ 27  Cl ] Tyrax would like to speak with dor. (quest)
[ Chosen ] Whistler .        - Dragon Child -        (quest)
[ 30  Av ] Angelfire .      - Guardian Angel -       (quest)
[ 30  Ma ] Targhee .          - Holy Magus -         (quest)
[  9  Th ] Macavity the sly
[ 18  Cl ] Sushi 
[ 30  Wa ] Victory Ahhh, Behold the Power of Cheese.
[ Chosen ] Ransid is a heart-breaker and a life-taker [NBK] [REV] (quest)

28 characters displayed.

225H 22M 182V > 
Sushi utters the words, 'trlsp ay gewbarubt'.
Sushi draws a magic circle on the ground.

225H 22M 182V > sc
Vargus                           Age: 55 years
Hit points: 225(544)  Mana points: 22(272)  Movement points: 182(376)
I actually think you would kill your own mother.
You are naked, have you no shame?
Experience:    13566954 points
Coins carried: 37622 gold coins    Coins in bank: 232500 gold coins
Kills: 14777  Pks: 9  Deaths: 76
You have been playing for 52 days and 11 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is light.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility          protection from evil    
     sanctuary               
225H 22M 182V > 
Farius has summoned you!
Portal Room
This is a large, elegant room.  Pillars of black ebonstone support the high
ceiling and the walls are covered in strange markings.  On the north wall
there is a large door, to the east there is a flickering, glowing portal,
and to the west there is another magic portal.  An inscription on the
southern wall catches your eye.
 [ Exits: east west ]
A mystical circle has been drawn on the ground here.           
Jyan stares at you in horror is standing here.
...he is surrounded by a black aura!
A horse stands here, flicking it's tail.
Farius the Dancing Cleric is standing here.
...she glows with a bright light!

225H 22M 182V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

425H 22M 182V > 
Farius stares at you and utters the words, 'poir'.
A warm feeling floods your body.

544H 38M 200V > 
Farius lies down and falls asleep.

544H 38M 200V > who
Players
-------
[ 21  Ps ] Diesto flaunts his wares.                                                           (quest)
[ 21  Th ] Kaije is !Melissa (quest)
[ 30  As ] Jyan stares at you in horror (OUTLAW)
[ 30  Av ] Farius the Dancing Cleric
[ 30  Pa ] Vargus - i'm a rainbow too (quest)
[ 30  As ] Canok would like to speak with doragar. (quest)
[  7  Ps ] Nouse For A Name
[ 21  Cl ] Trysh the Benevolent Cleric! (invis) (quest)
[ 30  As ] Aiko the Seed of the World's Destruction
[ 16  Ni ] Tantrum says, "Waaahhhh-Khhaaaa!!!"
[  9  Wa ] Lee the wonderful wizard of PAW.
[ 30  Ma ] Pickle the Psionic
[ 30  Pa ] Mustard the Cleric
[ 29  Cl ] Ketchup the Thief
[  6  Wa ] Terath the Warrior
[  6  Th ] Reaper the Thief
[ 21  Cl ] Slave - Indentured servant without the shackles. (quest)
[ 21  Th ] Misagi  (quest)
[ 21  Cl ] Asuka Usagi, Kabuki Dancer -=KP=- *AP*
[ 30  Wa ] Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* (quest) (INACTIVE)

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]
[ 27  Cl ] Tyrax would like to speak with dor. (quest)
[ Chosen ] Whistler .        - Dragon Child -        (quest)
[ 30  Av ] Angelfire .      - Guardian Angel -       (quest)
[ 30  Ma ] Targhee .          - Holy Magus -         (quest)
[  9  Th ] Macavity the sly
[ 18  Cl ] Sushi 
[ 30  Wa ] Victory Ahhh, Behold the Power of Cheese.
[ Chosen ] Ransid is a heart-breaker and a life-taker [NBK] [REV] (quest)

28 characters displayed.

544H 38M 200V > tell aiko hey
[private tell removed]

544H 38M 200V > who
Players
-------
[ 21  Ps ] Diesto flaunts his wares.                                                           (quest)
[ 21  Th ] Kaije is !Melissa (quest)
[ 30  As ] Jyan stares at you in horror (OUTLAW)
[ 30  Av ] Farius the Dancing Cleric
[ 30  Pa ] Vargus - i'm a rainbow too (quest)
[ 30  As ] Canok would like to speak with doragar. (quest)
[  7  Ps ] Nouse For A Name
[ 21  Cl ] Trysh the Benevolent Cleric! (invis) (quest)
[ 30  As ] Aiko the Seed of the World's Destruction
[ 16  Ni ] Tantrum says, "Waaahhhh-Khhaaaa!!!"
[  9  Wa ] Lee the wonderful wizard of PAW.
[ 30  Ma ] Pickle the Psionic
[ 30  Pa ] Mustard the Cleric
[ 29  Cl ] Ketchup the Thief
[  6  Wa ] Terath the Warrior
[  6  Th ] Reaper the Thief
[ 21  Cl ] Slave - Indentured servant without the shackles. (quest)
[ 21  Th ] Misagi  (quest)
[ 21  Cl ] Asuka Usagi, Kabuki Dancer -=KP=- *AP*
[ 30  Wa ] Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* (quest) (INACTIVE)

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]
[ 27  Cl ] Tyrax would like to speak with dor. (quest)
[ Chosen ] Whistler .        - Dragon Child -        (quest)
[ 30  Av ] Angelfire .      - Guardian Angel -       (quest)
[ 30  Ma ] Targhee .          - Holy Magus -         (quest)
[  9  Th ] Macavity the sly
[ 18  Cl ] Sushi 
[ 30  Wa ] Victory Ahhh, Behold the Power of Cheese.
[ Chosen ] Ransid is a heart-breaker and a life-taker [NBK] [REV] (quest)

28 characters displayed.

544H 38M 200V > who
Players
-------
[ 21  Ps ] Diesto flaunts his wares.                                                           (quest)
[ 21  Th ] Kaije is !Melissa (quest)
[ 30  As ] Jyan stares at you in horror (OUTLAW)
[ 30  Av ] Farius the Dancing Cleric
[ 30  Pa ] Vargus - i'm a rainbow too (quest)
[ 30  As ] Canok would liek a tell from dor **Church Of Orodreth** (quest)
[  7  Ps ] Nouse For A Name
[ 21  Cl ] Trysh the Benevolent Cleric! (invis) (quest)
[ 30  As ] Aiko the Seed of the World's Destruction
[ 16  Ni ] Tantrum says, "Waaahhhh-Khhaaaa!!!"
[  9  Wa ] Lee the wonderful wizard of PAW.
[ 30  Ma ] Pickle the Psionic
[ 30  Pa ] Mustard the Cleric
[ 29  Cl ] Ketchup the Thief
[  6  Wa ] Terath the Warrior
[  6  Th ] Reaper the Thief
[ 21  Cl ] Slave - Indentured servant without the shackles. (quest)
[ 21  Th ] Misagi  (quest)
[ 21  Cl ] Asuka Usagi, Kabuki Dancer -=KP=- *AP*
[ 30  Wa ] Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* (quest) (INACTIVE)

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]
[ 27  Cl ] Tyrax would like to speak with dor. (quest)
[ Chosen ] Whistler .        - Dragon Child -        (quest)
[ 30  Av ] Angelfire .      - Guardian Angel -       (quest)
[ 30  Ma ] Targhee .          - Holy Magus -         (quest)
[  9  Th ] Macavity the sly
[ 18  Cl ] Sushi 
[ 30  Wa ] Victory Ahhh, Behold the Power of Cheese.
[ Chosen ] Ransid is a heart-breaker and a life-taker [NBK] [REV] (quest)

28 characters displayed.

544H 38M 200V > qsay hmm in DMT
You quest-say, 'hmm in DMT'

544H 38M 200V > l s
You look southwards.

544H 38M 200V > qsay k'Chz is wearing a backpack. hehe
You quest-say, 'k'Chz is wearing a backpack. hehe'

544H 38M 200V > sc
Vargus                           Age: 55 years
Hit points: 544(544)  Mana points: 38(272)  Movement points: 200(376)
I actually think you would kill your own mother.
You are naked, have you no shame?
Experience:    13566954 points
Coins carried: 37622 gold coins    Coins in bank: 232500 gold coins
Kills: 14777  Pks: 9  Deaths: 76
You have been playing for 52 days and 11 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is light.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility          protection from evil    
     sanctuary               
544H 38M 200V > 
Canok quest-says, 'heh'

544H 38M 200V > 
Canok quest-says, 'u think its in there?'

544H 38M 200V > qsay i dont know if he looted it from a newbie or it was placed
You quest-say, 'i dont know if he looted it from a newbie or it was placed'

544H 38M 200V > 
Canok quest-says, 'hmm'

544H 54M 218V > 
Canok quest-says, 'the guy hard?'

544H 54M 218V > qsay but considering its kchz.. and i think that backpacks are junked
You quest-say, 'but considering its kchz.. and i think that backpacks are junked'

544H 54M 218V > sc
Vargus                           Age: 55 years
Hit points: 544(544)  Mana points: 54(272)  Movement points: 218(376)
I actually think you would kill your own mother.
You are naked, have you no shame?
Experience:    13566954 points
Coins carried: 37622 gold coins    Coins in bank: 232500 gold coins
Kills: 14777  Pks: 9  Deaths: 76
You have been playing for 52 days and 11 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is light.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility          protection from evil    
     sanctuary               
544H 54M 218V > l
Portal Room
This is a large, elegant room.  Pillars of black ebonstone support the high
ceiling and the walls are covered in strange markings.  On the north wall
there is a large door, to the east there is a flickering, glowing portal,
and to the west there is another magic portal.  An inscription on the
southern wall catches your eye.
 [ Exits: east west ]
A mystical circle has been drawn on the ground here.           
A horse stands here, flicking it's tail.
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!

544H 54M 218V > 
Canok quest-says, 'nod'

544H 54M 218V > qsay ya he sits on top of a DT
You quest-say, 'ya he sits on top of a DT'

544H 54M 218V > 
Whistler quest-says, 'cuthbert checked him earlier... maybe he died there'

544H 54M 218V > eq
You are using:
<held>               a torch

544H 54M 218V > 
Canok quest-says, 'les whack him.'

544H 54M 218V > qsay oh possibly
You quest-say, 'oh possibly'

544H 54M 218V > 
Canok quest-says, 'mebbe'

544H 54M 218V > whois cuthbert
[ 1 Th] Cuthbert Allgood, the apprentice Gunslinger

544H 54M 218V > who
Players
-------
[ 21  Ps ] Diesto flaunts his wares.                                                           (quest)
[ 21  Th ] Kaije is !Melissa (quest)
[ 30  As ] Jyan stares at you in horror (OUTLAW)
[ 30  Av ] Farius the Dancing Cleric
[ 30  Pa ] Vargus - i'm a rainbow too (quest)
[ 30  As ] Canok would liek a tell from dor **Church Of Orodreth** (quest)
[  7  Ps ] Nouse For A Name
[ 21  Cl ] Trysh the Benevolent Cleric! (invis) (quest)
[ 30  As ] Aiko the Seed of the World's Destruction
[ 17  Ni ] Tantrum says, "Waaahhhh-Khhaaaa!!!"
[  9  Wa ] Lee the wonderful wizard of PAW.
[ 30  Ma ] Pickle the Psionic
[ 30  Pa ] Mustard the Cleric
[ 29  Cl ] Ketchup the Thief
[  6  Wa ] Terath the Warrior
[  6  Th ] Reaper the Thief
[ 21  Cl ] Slave - Indentured servant without the shackles. (quest)
[ 21  Th ] Misagi  (quest)
[ 21  Cl ] Asuka Usagi, Kabuki Dancer -=KP=- *AP*
[ 30  Wa ] Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* (quest) (INACTIVE)

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]
[ 27  Cl ] Tyrax would liek a tell from dor **church of orodreth** (quest)
[ Chosen ] Whistler .        - Dragon Child -        (quest)
[ 30  Av ] Angelfire .      - Guardian Angel -       (quest)
[ 30  Ma ] Targhee .          - Holy Magus -         (quest)
[  9  Th ] Macavity the sly
[ 18  Cl ] Sushi 
[ 30  Wa ] Victory Ahhh, Behold the Power of Cheese.
[ Chosen ] Ransid is a heart-breaker and a life-taker [NBK] [REV] (quest)

28 characters displayed.

544H 54M 218V > whois cuthbert
[ 1 Th] Cuthbert Allgood, the apprentice Gunslinger

544H 54M 218V > l
Portal Room
This is a large, elegant room.  Pillars of black ebonstone support the high
ceiling and the walls are covered in strange markings.  On the north wall
there is a large door, to the east there is a flickering, glowing portal,
and to the west there is another magic portal.  An inscription on the
southern wall catches your eye.
 [ Exits: east west ]
A mystical circle has been drawn on the ground here.           
A horse stands here, flicking it's tail.
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!

544H 54M 218V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a torch                                                         1 pt

544H 54M 218V > sc
Vargus                           Age: 55 years
Hit points: 544(544)  Mana points: 54(272)  Movement points: 218(376)
I actually think you would kill your own mother.
You are naked, have you no shame?
Experience:    13566954 points
Coins carried: 37622 gold coins    Coins in bank: 232500 gold coins
Kills: 14777  Pks: 9  Deaths: 76
You have been playing for 52 days and 11 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is light.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility          protection from evil    
     sanctuary               
544H 54M 218V > 
Tantrum congrats, 'himself!'

544H 54M 218V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a torch                                                         1 pt

544H 54M 218V > 
Farius awakens.

544H 54M 218V > 
Farius clambers to her feet.

544H 54M 218V > 
Farius stares at you and utters the words, 'ubzutafi'.
You feel invigorated!

544H 54M 267V > 
Farius lies down and falls asleep.

544H 54M 267V > give bar far
You don't seem to have a bar.

544H 54M 267V > 
You feel less protected.
Farius looks like she is having big dreams.

544H 70M 285V > 
Jyan gets a scroll of recall from a bag.

544H 70M 285V > 
Jyan gives you a scroll of recall.

544H 70M 285V > wake
stand
You are already awake...

544H 70M 285V > sc
You are already standing.

544H 70M 285V > Vargus                           Age: 55 years
Hit points: 544(544)  Mana points: 70(272)  Movement points: 285(376)
I actually think you would kill your own mother.
You are naked, have you no shame?
Experience:    13566954 points
Coins carried: 37622 gold coins    Coins in bank: 232500 gold coins
Kills: 14777  Pks: 9  Deaths: 76
You have been playing for 52 days and 11 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is light.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility          sanctuary               

544H 70M 285V > l n
You look northwards.
You see a stinky dark room.

544H 70M 285V > 
Farius awakens.

544H 70M 285V > 
Farius clambers to her feet.

544H 70M 285V > 
Farius stares at you and utters the words, 'parl xabram'.
You feel someone protecting you.

544H 70M 285V > 
Farius stares at you and utters the words, 'vrogg'.
You feel righteous.

544H 70M 285V > 
Canok quest-says, 'hmm'

544H 70M 285V > l n

Farius lies down and falls asleep.

544H 70M 285V > You look northwards.
You see a stinky dark room.

544H 70M 285V > 
Canok quest-says, 'is he real hard?'

544H 70M 285V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a torch                                                         1 pt
  1   a scroll of recall                                              2 pts

544H 70M 285V > l
Portal Room
This is a large, elegant room.  Pillars of black ebonstone support the high
ceiling and the walls are covered in strange markings.  On the north wall
there is a large door, to the east there is a flickering, glowing portal,
and to the west there is another magic portal.  An inscription on the
southern wall catches your eye.
 [ Exits: east west ]
A mystical circle has been drawn on the ground here.           
Jyan stares at you in horror is standing here.
...he is surrounded by a black aura!
A horse stands here, flicking it's tail.
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!

544H 70M 285V > qsay not too hard
You quest-say, 'not too hard'

544H 70M 285V > qsay but like i said he sits on top of aDT
You quest-say, 'but like i said he sits on top of aDT'

544H 70M 285V > 
Canok quest-says, 'les get him.'

544H 70M 285V > qsay and its a pain to get tohim
You quest-say, 'and its a pain to get tohim'

544H 70M 285V > 
Canok quest-says, 'waa?'

544H 70M 285V > qsay i think its just someones backpack he looted
You quest-say, 'i think its just someones backpack he looted'

544H 70M 285V > 
Canok quest-says, 'hes on a dt?'

544H 70M 285V > wake
stand
You are already awake...

544H 70M 285V > You are already standing.

544H 70M 285V > qsay yeah if you go down from where he is
You quest-say, 'yeah if you go down from where he is'

544H 70M 285V > qsay you dt
You quest-say, 'you dt'

544H 70M 285V > l
Portal Room
This is a large, elegant room.  Pillars of black ebonstone support the high
ceiling and the walls are covered in strange markings.  On the north wall
there is a large door, to the east there is a flickering, glowing portal,
and to the west there is another magic portal.  An inscription on the
southern wall catches your eye.
 [ Exits: east west ]
A mystical circle has been drawn on the ground here.           
Jyan stares at you in horror is standing here.
...he is surrounded by a black aura!
A horse stands here, flicking it's tail.
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!

544H 70M 285V > op door n
Okay.

544H 70M 285V > l n

Canok quest-says, 'woa..'

544H 70M 285V > You look northwards.
You see a stinky dark room.

544H 70M 285V > n
close door s
n
Demon Imp's Abode
This little room is bathed in long, deep shadows and littered with corpses
in various state of decay.  Bones lie strewn about the floor and a nasty,
greenish-black fog swirls lazily in the air and makes you think you see
movement in the shadows.  A dark passageway leads northward.  A black door
hangs on the southern wall.
[ Exits: north south ]
*A wicked little demon imp is here, playing in the shadows.

544H 86M 301V > Okay.

544H 86M 301V > Total Darkness
It is extremely dark here.  The walls and ceiling here seem to absorb almost
all the light in this room.  Groping around in the darkness, you feel a
exits to the south and west.  It smells very bad here, like rancid, rotten
flesh... the smell seems to be coming from the south.
[ Exits: south west ]

544H 86M 299V > l w
You look westwards.
It seems a bit lighter out there.

544H 86M 299V > w
Near Total Darkness
It is extremely dark here; you can just barely see the items in your
inventory.  The walls of black ebonstone seem to be absorbing nearly all
the light in this room.  Carefully, you feel around searching for exits.
There seems to be a passage leading south from here, another seems to lead
westward, and there is yet a third opening in the eastern wall.  As you stand
here, trying to choose your path, you catch a faint, putrid smell coming from
the east.
[ Exits: east south west ]

544H 86M 297V > w
Labyrinth Passageway
You are in a dark, twisty little passageway in a maze designed to confuse
and frustrate the impatient adventurer.  The walls here are made of highly
polished black ebonstone but they seem to absorb the light in this area
rather than reflect it.  From here a long passageway leads off to the south
and another little hallway branches to the east.
[ Exits: east south ]

544H 86M 295V > s
s
s
Labyrinth Passageway
You are in a twisty, dimly-lit passage that was designed to confuse the
unwary adventurer.  Just beyond your field of vision, in the deep shadows,
you see something move... or did you imagine that?  Exits in all directions
but up and down.
[ Exits: north east south west ]

544H 86M 293V > s
Labyrinth Passageway
You are in a small, confusing hallway.  Although you try to resist, you find
yourself growing tired, dizzy and frustrated.  Although you carry a light
source, the walls here seem to absorb much of the light in this room; it is
very difficult to see here.  This hallway continues to the north and south,
another passage branches off to the west.
[ Exits: north south west ]
*An evil banshee is here, floating in the darkness and wailing ruefully.
...she is surrounded by a black aura!

544H 86M 291V > Labyrinth Passageway
This is a small, dark passage that threatens to confuse you with its numerous
twists and turns.  The walls of black ebonstone are highly polished and your
torchlight reflects off them brilliantly.  The floor is made of hard, rough
stone.  Two passages intersect here and you can go in any cardinal direction.
[ Exits: north east south west ]

544H 86M 289V > s
Labyrinth Passageway
You are in a twisty, dimly-lit passage that was designed to confuse the
unwary adventurer.  Just beyond your field of vision, in the deep shadows,
you see something move... or did you imagine that?  While this passageway
continues both north and south, another cooridoor leads off to the east.
[ Exits: north east south ]

544H 86M 287V > s
s
Labyrinth Passageway
You are in a dark, twisty little passageway in a maze designed to confuse
and frustrate the impatient adventurer.  The walls here are made of highly
polished black ebonstone but they seem to absorb the light in this area
rather than reflect it.  Two passages intersect here, one leads north-south
and the other runs east and west.  You may go in any cardinal direction.
[ Exits: north east south west ]

544H 86M 285V > s
Labyrinth Passageway
This is a small, dark passage that threatens to confuse you with its numerous
twists and turns.  The walls of black ebonstone are highly polished and your
torchlight reflects off them brilliantly.  The floor is made of hard, rough
stone.  You can continue both north and east from this point.
You sense an evil presence watching you from afar.
[ Exits: north east ]

544H 86M 283V > Alas, you cannot go that way...

544H 86M 283V > s
Alas, you cannot go that way...

544H 86M 283V > Alas, you cannot go that way...

544H 86M 283V > n
Labyrinth Passageway
You are in a dark, twisty little passageway in a maze designed to confuse
and frustrate the impatient adventurer.  The walls here are made of highly
polished black ebonstone but they seem to absorb the light in this area
rather than reflect it.  Two passages intersect here, one leads north-south
and the other runs east and west.  You may go in any cardinal direction.
[ Exits: north east south west ]

544H 86M 281V > s
Labyrinth Passageway
This is a small, dark passage that threatens to confuse you with its numerous
twists and turns.  The walls of black ebonstone are highly polished and your
torchlight reflects off them brilliantly.  The floor is made of hard, rough
stone.  You can continue both north and east from this point.
You sense an evil presence watching you from afar.
[ Exits: north east ]

544H 86M 279V > e
Labyrinth Passageway
You feel slightly disoriented as you wander through this maze of corridors,
which continue to the north and to the west.
[ Exits: north west ]

544H 86M 277V > n
Labyrinth Passageway
You are in a small, confusing hallway.  Although you try to resist, you find
yourself growing tired, dizzy and frustrated.  Although you carry a light
source, the walls here seem to absorb much of the light in this room; it is
very difficult to see here.  This cooridoor leads north-south, an opening
on the western wall seems to lead into another passageway.
[ Exits: north south west ]

544H 86M 275V > w
w
Labyrinth Passageway
You are in a dark, twisty little passageway in a maze designed to confuse
and frustrate the impatient adventurer.  The walls here are made of highly
polished black ebonstone but they seem to absorb the light in this area
rather than reflect it.  Two passages intersect here, one leads north-south
and the other runs east and west.  You may go in any cardinal direction.
[ Exits: north east south west ]

544H 86M 273V > w
Labyrinth Passageway
You are walking down a long, twisty hallway deep within a maze of confusing
turns and magic teleporters.  This hallway twists sharply at one point and
connects with another leading northward.  To the east, it hits another dark
cooridoor.
[ Exits: north east ]

544H 86M 271V > Alas, you cannot go that way...

544H 86M 271V > n

Canok quest-says, 'thats freaky ass'

544H 86M 271V > Dead End
You have come to a dead end in the labyrinth.  This passageway abruptly ends
here, the way to the north blocked by a massive wall of black marble.  The
only exit is back to the south.
 [ Exits: south ]

544H 86M 269V > s
w
Labyrinth Passageway
This is a small, dark passage that threatens to confuse you with its numerous
twists and turns.  The walls of black ebonstone are highly polished and your
torchlight reflects off them brilliantly.  The floor is made of hard, rough
stone.  This hallway turns sharply offering an exit to the north and another
to the west.
[ Exits: north west ]
A Thrall Woman is here, running a bone through her tangled hair.

544H 86M 267V > w
Labyrinth Passageway
You are in a twisty, dimly-lit passage that was designed to confuse the
unwary adventurer.  Just beyond your field of vision, in the deep shadows,
you see something move... or did you imagine that?  Exits lead to the north,
east, and south.
[ Exits: north east south ]
*An invisible stalker is here, thinking that you can't see him.

544H 86M 265V > w
Alas, you cannot go that way...

544H 86M 265V > w
Alas, you cannot go that way...

544H 86M 265V > Alas, you cannot go that way...

544H 86M 265V > n
The invisible stalker slowly fades into existence.
The invisible stalker OBLITERATES you with his deadly claw!!
You scratch the invisible stalker as you hit him.
You hit the invisible stalker.
You hit the invisible stalker.
The invisible stalker OBLITERATES you with his deadly claw!!
The invisible stalker tries to claw at you but misses by a hair!
The invisible stalker OBLITERATES you with his deadly claw!!
No way!  You're fighting for your life!

466H 86M 265V Invisible:(few scratches) Vargus:(small wounds) > flee
Labyrinth Passageway
You are in a small, confusing hallway.  Although you try to resist, you find
yourself growing tired, dizzy and frustrated.  Although you carry a light
source, the walls here seem to absorb much of the light in this room; it is
very difficult to see here.  Converging passages offer you exits in any
cardinal direction.
[ Exits: north east south west ]
You flee head over heels.

466H 86M 263V > n
Labyrinth Passageway
You are in a twisty, dimly-lit passage that was designed to confuse the
unwary adventurer.  Just beyond your field of vision, in the deep shadows,
you see something move... or did you imagine that?  Exits lead to the north,
east, and south.
[ Exits: north east south ]
*An invisible stalker is here, thinking that you can't see him.

466H 86M 261V > n
Labyrinth Passageway
You are in a dark, twisty little passageway in a maze designed to confuse
and frustrate the impatient adventurer.  The walls here are made of highly
polished black ebonstone but they seem to absorb the light in this area
rather than reflect it.  Exits lead north, south, and west.
[ Exits: north south west ]

466H 86M 259V > l n
You look northwards.
You your own back!

466H 86M 259V > 
The invisible stalker starts following you.
The invisible stalker OBLITERATES you with his deadly claw!!
The invisible stalker OBLITERATES you with his deadly claw!!
The invisible stalker stops following you.
You barely hit the invisible stalker.
You try to hit the invisible stalker who easily avoids the blow.
You barely hit the invisible stalker.
The invisible stalker OBLITERATES you with his deadly claw!!
The invisible stalker OBLITERATES you with his deadly claw!!
The invisible stalker OBLITERATES you with his deadly claw!!

322H 86M 259V Invisible:(few scratches) Vargus:(quite a few wounds) > flee
Labyrinth Passageway
You are in a twisty, dimly-lit passage that was designed to confuse the
unwary adventurer.  Just beyond your field of vision, in the deep shadows,
you see something move... or did you imagine that?  Exits lead to the north,
east, and south.
[ Exits: north east south ]
You flee head over heels.

322H 86M 257V > n
Labyrinth Passageway
You are in a dark, twisty little passageway in a maze designed to confuse
and frustrate the impatient adventurer.  The walls here are made of highly
polished black ebonstone but they seem to absorb the light in this area
rather than reflect it.  Exits lead north, south, and west.
[ Exits: north south west ]
*An invisible stalker is here, thinking that you can't see him.

322H 86M 255V > n
Labyrinth Passageway
This is a small, dark passage that threatens to confuse you with its numerous
twists and turns.  The walls of black ebonstone are highly polished and your
torchlight reflects off them brilliantly.  The floor is made of hard, rough
stone.  This passage continues southward into the darkness.  As you look
down the passage leading west, a urgent feeling of dread paralyzes you!
[ Exits: south west ]

322H 86M 253V > l n
You look northwards.

322H 86M 253V > l w

The invisible stalker starts following you.
The invisible stalker OBLITERATES you with his deadly claw!!
The invisible stalker OBLITERATES you with his deadly claw!!
The invisible stalker stops following you.
You barely hit the invisible stalker.
You hit the invisible stalker.
You hit the invisible stalker hard.
The invisible stalker OBLITERATES you with his deadly claw!!
The invisible stalker OBLITERATES you with his deadly claw!!
The invisible stalker OBLITERATES you with his deadly claw!!

192H 86M 253V Invisible:(small wounds) Vargus:(big nasty wounds) > w
You're a little busy right now!

192H 86M 253V Invisible:(small wounds) Vargus:(big nasty wounds) > No way!  You're fighting for your life!

192H 86M 253V Invisible:(small wounds) Vargus:(big nasty wounds) > flee
Labyrinth Passageway
You are in a dark, twisty little passageway in a maze designed to confuse
and frustrate the impatient adventurer.  The walls here are made of highly
polished black ebonstone but they seem to absorb the light in this area
rather than reflect it.  Exits lead north, south, and west.
[ Exits: north south west ]
You flee head over heels.

192H 86M 251V > recite recall
You recite a scroll of recall which dissolves.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. There is a
small hand painted sign posted as well.
 [ Exits: east south west ]
Macavity the sly is standing here.
Victory Ahhh, Behold the Power of Cheese. is standing here.
Slave - Indentured servant without the shackles. is resting here.
Terath the Warrior is sleeping here.
A horse is resting here.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

192H 86M 251V > s
s
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Xenofex has been left here.
A bloody head hacked from the corpse of Alyssa has been left here.
Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here.
...she is surrounded by a black aura!
Tyrax would liek a tell from dor **church of orodreth** is sleeping here.
Sushi  is standing here.
Aiko the Seed of the World's Destruction is resting here.
Canok would liek a tell from dor **Church Of Orodreth** is resting here.
...he is surrounded by a black aura!
Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.
Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here.

192H 86M 249V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The hacked up, bloody corpse of a wandering minstrel is lying here.
A lithe blonde prostitute flaunts her wares.

192H 86M 247V > qsay damn invisible stalker
You quest-say, 'damn invisible stalker'

192H 86M 247V > sc
Vargus                           Age: 55 years
Hit points: 192(544)  Mana points: 86(272)  Movement points: 247(376)
I actually think you would kill your own mother.
You are lightly clothed.
Experience:    13547872 points
Coins carried: 37622 gold coins    Coins in bank: 232500 gold coins
Kills: 14777  Pks: 9  Deaths: 76
You have been playing for 52 days and 11 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is light.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect invisibility     
     holy ward                    bless                   
     bless                   
192H 86M 247V > l n
You look northwards.
The Temple

192H 86M 247V > l
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The hacked up, bloody corpse of a wandering minstrel is lying here.
A lithe blonde prostitute flaunts her wares.

192H 86M 247V > l n
You look northwards.
The Temple

192H 86M 247V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a torch                                                         1 pt

192H 86M 247V > 
Misagi arrives from the west.
Nouse arrives from the west.

192H 86M 247V > s
Main Street
   You stand on a street running from the Temple of the Cross to your north
to the city gates of Kir Drax'in far to the south.  East of here is the front
entrance to a well-lit inn.  Temple Square is just to your north, and the
Market Square is just to your south.
[ Exits: north east south ]

192H 86M 245V > n
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The hacked up, bloody corpse of a wandering minstrel is lying here.
Nouse For A Name is standing here.
Misagi  is standing here.
...he is surrounded by a black aura!
A lithe blonde prostitute flaunts her wares.

192H 86M 243V > n
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Xenofex has been left here.
A bloody head hacked from the corpse of Alyssa has been left here.
Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here.
...she is surrounded by a black aura!
Tyrax would liek a tell from dor **church of orodreth** is sleeping here.
Sushi  is standing here.
Aiko the Seed of the World's Destruction is resting here.
Canok would liek a tell from dor **Church Of Orodreth** is resting here.
...he is surrounded by a black aura!
Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.
Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here.

192H 86M 241V > 
Misagi arrives from the south.
Nouse arrives from the south.

192H 86M 241V > 
Misagi leaves north.
Nouse leaves north.

192H 86M 241V > s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The hacked up, bloody corpse of a wandering minstrel is lying here.
A lithe blonde prostitute flaunts her wares.

192H 86M 239V > n
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Xenofex has been left here.
A bloody head hacked from the corpse of Alyssa has been left here.
Kasumi Tendo, Swordsman of the Anything Goes School of Martial Arts ~CoO~ -=KP=- *AP* is resting here.
...she is surrounded by a black aura!
Tyrax would liek a tell from dor **church of orodreth** is sleeping here.
Sushi  is standing here.
Aiko the Seed of the World's Destruction is resting here.
Canok would liek a tell from dor **Church Of Orodreth** is resting here.
...he is surrounded by a black aura!
Asuka Usagi, Kabuki Dancer -=KP=- *AP* is sleeping here.
Ransid is a heart-breaker and a life-taker [NBK] [REV] is standing here.

192H 86M 237V > l n
You look northwards.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. There is a
small hand painted sign posted as well.
 [ Exits: east south west ]
Nouse For A Name is standing here.
Misagi  is standing here.
...he is surrounded by a black aura!
Macavity the sly is standing here.
Victory Ahhh, Behold the Power of Cheese. is standing here.
Slave - Indentured servant without the shackles. is resting here.
Terath the Warrior is sleeping here.
A horse is resting here.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

192H 86M 237V > sc
Vargus                           Age: 55 years
Hit points: 192(544)  Mana points: 86(272)  Movement points: 237(376)
I actually think you would kill your own mother.
You are lightly clothed.
Experience:    13547872 points
Coins carried: 37622 gold coins    Coins in bank: 232500 gold coins
Kills: 14777  Pks: 9  Deaths: 76
You have been playing for 52 days and 11 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is light.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect invisibility     
     holy ward                    bless                   
     bless                   
192H 86M 237V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a torch                                                         1 pt

192H 86M 237V > sc
Vargus                           Age: 55 years
Hit points: 192(544)  Mana points: 86(272)  Movement points: 237(376)
I actually think you would kill your own mother.
You are lightly clothed.
Experience:    13547872 points
Coins carried: 37622 gold coins    Coins in bank: 232500 gold coins
Kills: 14777  Pks: 9  Deaths: 76
You have been playing for 52 days and 11 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is light.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect invisibility     
     holy ward                    bless                   
     bless                   
192H 86M 237V > eq
You are using:
<held>               a torch

192H 86M 237V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a torch                                                         1 pt

192H 86M 237V > time
It is 10 o'clock pm, on the day of the Great Gods
The 12th Day of the Month of the Grand Struggle, Year 367.
The moon is one-quarter full(waxing).

192H 86M 237V > 
Macavity arrives from the north.

192H 86M 237V > sc
Vargus                           Age: 55 years
Hit points: 192(544)  Mana points: 86(272)  Movement points: 237(376)
I actually think you would kill your own mother.
You are lightly clothed.
Experience:    13547872 points
Coins carried: 37622 gold coins    Coins in bank: 232500 gold coins
Kills: 14777  Pks: 9  Deaths: 76
You have been playing for 52 days and 11 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is light.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect invisibility     
     holy ward                    bless                   
     bless                   
192H 86M 237V > 
Macavity leaves south.

192H 86M 237V > 
Farius has summoned you!
Portal Room
This is a large, elegant room.  Pillars of black ebonstone support the high
ceiling and the walls are covered in strange markings.  On the north wall
there is a large door, to the east there is a flickering, glowing portal,
and to the west there is another magic portal.  An inscription on the
southern wall catches your eye.
 [ Exits: east west ]
A mystical circle has been drawn on the ground here.           
A horse stands here, flicking it's tail.
Farius the Dancing Cleric is standing here.
...she glows with a bright light!

192H 86M 237V > 
Your light begins to flicker and fade.

214H 102M 255V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

414H 102M 255V > 
Farius stares at you and utters the words, 'ubzutafi'.
You feel invigorated!

414H 102M 298V > 
Farius stares at you and utters the words, 'judicandus dies'.
You feel better.

425H 102M 298V > sc
Farius stares at you and utters the words, 'judicandus dies'.
You feel better.
Vargus                           Age: 55 years
Hit points: 445(544)  Mana points: 102(272)  Movement points: 298(376)
I actually think you would kill your own mother.
You are lightly clothed.
Experience:    13547872 points
Coins carried: 37622 gold coins    Coins in bank: 232500 gold coins
Kills: 14777  Pks: 9  Deaths: 76
You have been playing for 52 days and 11 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is light.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect invisibility     
     holy ward                    bless                   
     bless                   
445H 102M 298V > 
Farius stares at you and utters the words, 'judicandus dies'.
You feel better.

460H 102M 298V > give 37000 coins jyan
Okay.

460H 102M 298V > 
Farius stares at you and utters the words, 'judicandus dies'.
You feel better.

477H 102M 298V > sc
Vargus                           Age: 55 years
Hit points: 477(544)  Mana points: 102(272)  Movement points: 298(376)
I actually think you would kill your own mother.
You are lightly clothed.
Experience:    13547872 points
Coins carried: 622 gold coins    Coins in bank: 232500 gold coins
Kills: 14777  Pks: 9  Deaths: 76
You have been playing for 52 days and 11 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is light.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect invisibility     
     holy ward                    bless                   
     bless                   
477H 102M 298V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a torch                                                         1 pt

477H 102M 298V > eq
You are using:
<held>               a torch

477H 102M 298V > 
Farius lies down and falls asleep.

477H 102M 298V > 
Jyan gets a scroll of recall from a bag.

477H 102M 298V > 
Jyan gives you a scroll of recall.

477H 102M 298V > wake
stand
You are already awake...

477H 102M 298V > l
You are already standing.

477H 102M 298V > Portal Room
This is a large, elegant room.  Pillars of black ebonstone support the high
ceiling and the walls are covered in strange markings.  On the north wall
there is a large door, to the east there is a flickering, glowing portal,
and to the west there is another magic portal.  An inscription on the
southern wall catches your eye.
 [ Exits: east west ]
A mystical circle has been drawn on the ground here.           
Jyan stares at you in horror is standing here.
...he is surrounded by a black aura!
A horse stands here, flicking it's tail.
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!

477H 102M 298V > l e
You look eastwards.
The portal glows brightly and hums with magic.  There is no telling
where it will take you.

477H 102M 298V > l w
You look westwards.
The portal is a solid, flickering magical doorway.  Where it leads no one
can be sure...

477H 102M 298V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a torch                                                         1 pt
  1   a scroll of recall                                              2 pts

477H 102M 298V > w
Portal Room
This is a large, stone chamber with a gleaming, magical portal on the northern
wall.  Through an opening to the south you see a large hallway.  Strange runes
have been carved into the ebon walls here.  You may continue south or step
through the portal, to the north.
 [ Exits: north south ]

477H 102M 296V > l s
You look southwards.
There is a hallway that way.

477H 102M 296V > s
s
Hallway
This is a smelly, vile hallway leading through the Dark Tower.  Dirt and
grime cover the walls and the stone floor is covered with muddy bootprints.
This hallway leads east-west, there are doors to the north and south.
 [ Exits: north east south west ]

477H 102M 294V > Thrall Sleeping Area
You are in a large, filthy room where the Thralls sleep.  It is connected to
another room via a small passageway on the western wall.  This room is very
dirty, several large piles of hay lie on the stone floor.  There is another
door on the northern wall.
 [ Exits: north west ]
A Thrall Guru is here contemplating matters of magic, existence and life.

477H 102M 292V > n
Hallway
This is a smelly, vile hallway leading through the Dark Tower.  Dirt and
grime cover the walls and the stone floor is covered with muddy bootprints.
This hallway leads east-west, there are doors to the north and south.
 [ Exits: north east south west ]

477H 102M 290V > e
e
Intersection
You are at the intersection of two hallways; the one which continues north
and south is well-decorated and clean while the other, leading east-west, is
putrid, dirty and foul.  A large altar has been erected here, it is covered
with the images of the deities of the Thralls.  Although you doubt that these
Thrall gods have much power, you do feel safe and peaceful here.  You may
continue in any direction.
[ Exits: north east south west ]

477H 102M 288V > e
Hallway
You are having trouble fighting the urge to vomit; this hallway smells of old,
putrid waste and decaying corpses.  It continues to the east and west while
to the north and south you see adjoining chambers.
[ Exits: north east south west ]
A Thrall Guru is here contemplating matters of magic, existence and life.

477H 102M 286V > Hallway
You are in a large, filthy hallway frequented by the Thralls.  In the center
of this area they have built a large, ugly statue of stone.  It is poorly
crafted and worthless, but they seem to revere it as a god -- for there are
offerings and tributes lying at its feet.  Exits lead in every direction but
up and down.
 [ Exits: north east south west ]
An ugly Thrall is here, grunting at you in revulsion.
An ugly Thrall is here, grunting at you in revulsion.

477H 102M 284V > e
Eastern Balcony
This perch commands a magnificent view of the lands to the east of the dark
tower.  A railing has been bolted into place here to prevent you from falling
but the stupid Thralls have knocked it loose.  As you gaze down at the cold
lake, hundreds of meters below, you see large-bones skeletons shattered on
the rocky shore.  The only exit is back to the west.
[ Exits: west ]

477H 102M 282V > l w
s
You look westwards.
Hallway
You are in a large, filthy hallway frequented by the Thralls.  In the center
of this area they have built a large, ugly statue of stone.  It is poorly
crafted and worthless, but they seem to revere it as a god -- for there are
offerings and tributes lying at its feet.  Exits lead in every direction but
up and down.
 [ Exits: north east south west ]
An ugly Thrall is here, grunting at you in revulsion.
An ugly Thrall is here, grunting at you in revulsion.

477H 102M 282V > n
Alas, you cannot go that way...

477H 102M 282V > Alas, you cannot go that way...

477H 102M 282V > l w
You look westwards.
Hallway
You are in a large, filthy hallway frequented by the Thralls.  In the center
of this area they have built a large, ugly statue of stone.  It is poorly
crafted and worthless, but they seem to revere it as a god -- for there are
offerings and tributes lying at its feet.  Exits lead in every direction but
up and down.
 [ Exits: north east south west ]
An ugly Thrall is here, grunting at you in revulsion.
An ugly Thrall is here, grunting at you in revulsion.

477H 102M 282V > w
s
Hallway
You are in a large, filthy hallway frequented by the Thralls.  In the center
of this area they have built a large, ugly statue of stone.  It is poorly
crafted and worthless, but they seem to revere it as a god -- for there are
offerings and tributes lying at its feet.  Exits lead in every direction but
up and down.
 [ Exits: north east south west ]
An ugly Thrall is here, grunting at you in revulsion.
An ugly Thrall is here, grunting at you in revulsion.

477H 102M 280V > s
Thrall Eating Area
This looks to be some kind of eating area; bones and primitive eating utensils
lie strewn about on the floor here.  The entire dark room smells like rotten
meat.  It looks like there have been alot of foodfights here... the only
exit is to the north.
[ Exits: north ]
An ugly Thrall is here, grunting at you in revulsion.

477H 102M 278V > s
Alas, you cannot go that way...

477H 102M 278V > Alas, you cannot go that way...

477H 102M 278V > n
Hallway
You are in a large, filthy hallway frequented by the Thralls.  In the center
of this area they have built a large, ugly statue of stone.  It is poorly
crafted and worthless, but they seem to revere it as a god -- for there are
offerings and tributes lying at its feet.  Exits lead in every direction but
up and down.
 [ Exits: north east south west ]
An ugly Thrall is here, grunting at you in revulsion.
An ugly Thrall is here, grunting at you in revulsion.

477H 102M 276V > w
Hallway
You are having trouble fighting the urge to vomit; this hallway smells of old,
putrid waste and decaying corpses.  It continues to the east and west while
to the north and south you see adjoining chambers.
[ Exits: north east south west ]
A Thrall Guru is here contemplating matters of magic, existence and life.

477H 102M 274V > s

The Thrall Guru OBLITERATES you with his deadly hit!!
You hit the Thrall Guru.
You try to hit the Thrall Guru who easily avoids the blow.
The Thrall Guru OBLITERATES you with his deadly hit!!
The Thrall Guru OBLITERATES you with his deadly hit!!
The Thrall Guru OBLITERATES you with his deadly hit!!
The Thrall Guru stares at you and utters the words, 'qahif gsfil'.
A sudden burst of colors sends you reeling!

344H 102M 274V Thrall:(few scratches) Vargus:(quite a few wounds) > No way!  You're fighting for your life!

344H 102M 274V Thrall:(few scratches) Vargus:(quite a few wounds) > s
No way!  You're fighting for your life!

344H 102M 274V Thrall:(few scratches) Vargus:(quite a few wounds) > flee
Thrall Captain's Room
Rank has its privialages among the Thralls... although this place is not much
nicer than the other places where Thralls abide.  At least the Captain gets
his own bedroom and a measure of privacy.  He must sleep on the filthy hay
cot pushed up against one wall.  The only exit is to the north.
[ Exits: north ]
A Thrall Guru is here contemplating matters of magic, existence and life.
An ugly Thrall is here, grunting at you in revulsion.
You flee head over heels.

344H 102M 272V > n
n
n
Hallway
You are having trouble fighting the urge to vomit; this hallway smells of old,
putrid waste and decaying corpses.  It continues to the east and west while
to the north and south you see adjoining chambers.
[ Exits: north east south west ]
A Thrall Guru is here contemplating matters of magic, existence and life.

344H 102M 270V > Thrall Breeding Pit
This is a nasty-smelling, dirty room high in the Dark Tower.  Grime and dirt
are caked onto the hard stone floor.  Apparently this is where the Dark Mage
has been trying to breed his army of evil minions.  There is an opening on the
southern wall and another leads to the east.
[ Exits: east south ]
An ugly Thrall is here, grunting at you in revulsion.

344H 102M 268V > n
Alas, you cannot go that way...

344H 102M 268V > Alas, you cannot go that way...

344H 102M 268V > e
Thrall Graveyard
In this cold, dark stone room there are bones strewn about the floor and
bloodstains on the walls.  Apparently this is where the Dark Mage disposes
of creation that do not live up to his expectations.  A doorway leads to
the west and another doorway leads south.
[ Exits: south west ]
An ugly Thrall is here, grunting at you in revulsion.

344H 102M 266V > n

An Ugly Thrall OBLITERATES you with his deadly hit!!
You hit an Ugly Thrall hard.
You hit an Ugly Thrall.
You scratch an Ugly Thrall as you hit him.
An Ugly Thrall OBLITERATES you with his deadly hit!!
An Ugly Thrall massacres you to small fragments with his hit.
An Ugly Thrall OBLITERATES you with his deadly hit!!

242H 102M 266V An:(few scratches) Vargus:(big nasty wounds) > No way!  You're fighting for your life!

242H 102M 266V An:(few scratches) Vargus:(big nasty wounds) > flee
Hallway
You are in a large, filthy hallway frequented by the Thralls.  In the center
of this area they have built a large, ugly statue of stone.  It is poorly
crafted and worthless, but they seem to revere it as a god -- for there are
offerings and tributes lying at its feet.  Exits lead in every direction but
up and down.
 [ Exits: north east south west ]
You flee head over heels.

242H 102M 264V > s
Thrall Eating Area
This looks to be some kind of eating area; bones and primitive eating utensils
lie strewn about on the floor here.  The entire dark room smells like rotten
meat.  It looks like there have been alot of foodfights here... the only
exit is to the north.
[ Exits: north ]
An ugly Thrall is here, grunting at you in revulsion.
An ugly Thrall is here, grunting at you in revulsion.

242H 102M 262V > n
n
Hallway
You are in a large, filthy hallway frequented by the Thralls.  In the center
of this area they have built a large, ugly statue of stone.  It is poorly
crafted and worthless, but they seem to revere it as a god -- for there are
offerings and tributes lying at its feet.  Exits lead in every direction but
up and down.
 [ Exits: north east south west ]

242H 102M 260V > n
Thrall Graveyard
In this cold, dark stone room there are bones strewn about the floor and
bloodstains on the walls.  Apparently this is where the Dark Mage disposes
of creation that do not live up to his expectations.  A doorway leads to
the west and another doorway leads south.
[ Exits: south west ]
An ugly Thrall is here, grunting at you in revulsion.

242H 102M 258V > Alas, you cannot go that way...

242H 102M 258V > op door n
n
An Ugly Thrall OBLITERATES you with his deadly hit!!
You barely hit an Ugly Thrall.
An Ugly Thrall ducks under your fist as you try to hit him.
You hit an Ugly Thrall.
An Ugly Thrall OBLITERATES you with his deadly hit!!
You duck under an Ugly Thrall's fist as he takes a swing at you.
An Ugly Thrall OBLITERATES you with his deadly hit!!
I really don't see how you can do anything there.

168H 102M 258V An:(few scratches) Vargus:(big nasty wounds) > No way!  You're fighting for your life!

168H 102M 258V An:(few scratches) Vargus:(big nasty wounds) > flee
Hallway
You are in a large, filthy hallway frequented by the Thralls.  In the center
of this area they have built a large, ugly statue of stone.  It is poorly
crafted and worthless, but they seem to revere it as a god -- for there are
offerings and tributes lying at its feet.  Exits lead in every direction but
up and down.
 [ Exits: north east south west ]
You flee head over heels.

168H 102M 256V > l n
You look northwards.
Thrall Graveyard
In this cold, dark stone room there are bones strewn about the floor and
bloodstains on the walls.  Apparently this is where the Dark Mage disposes
of creation that do not live up to his expectations.  A doorway leads to
the west and another doorway leads south.
[ Exits: south west ]
An ugly Thrall is here, grunting at you in revulsion.

168H 102M 256V > l w
You look westwards.
Hallway
You are having trouble fighting the urge to vomit; this hallway smells of old,
putrid waste and decaying corpses.  It continues to the east and west while
to the north and south you see adjoining chambers.
[ Exits: north east south west ]
A Thrall Guru is here contemplating matters of magic, existence and life.

168H 102M 256V > w
Hallway
You are having trouble fighting the urge to vomit; this hallway smells of old,
putrid waste and decaying corpses.  It continues to the east and west while
to the north and south you see adjoining chambers.
[ Exits: north east south west ]
A Thrall Guru is here contemplating matters of magic, existence and life.

168H 102M 254V > l n
You look northwards.
Thrall Breeding Pit
This is a nasty-smelling, dirty room high in the Dark Tower.  Grime and dirt
are caked onto the hard stone floor.  Apparently this is where the Dark Mage
has been trying to breed his army of evil minions.  There is an opening on the
southern wall and another leads to the east.
[ Exits: east south ]
An ugly Thrall is here, grunting at you in revulsion.

168H 102M 254V > w
Intersection
You are at the intersection of two hallways; the one which continues north
and south is well-decorated and clean while the other, leading east-west, is
putrid, dirty and foul.  A large altar has been erected here, it is covered
with the images of the deities of the Thralls.  Although you doubt that these
Thrall gods have much power, you do feel safe and peaceful here.  You may
continue in any direction.
[ Exits: north east south west ]
A Thrall Priest is here, grunting a prayer to the Thrall gods.

168H 102M 252V > w
Hallway
This is a smelly, vile hallway leading through the Dark Tower.  Dirt and
grime cover the walls and the stone floor is covered with muddy bootprints.
This hallway leads east-west, there are doors to the north and south.
 [ Exits: north east south west ]

168H 102M 250V > l w
You look westwards.
Hallway
This is a large hallway with dirty stone walls and a tall, arched ceiling
far above.  You fight the urge to upchuck as you are assailed by smells of
biological waste.  A strange, stone statue is set in the middle of the hall
and is surrounded by worthless gifts and offerings.  Apparently the creatures
who live in this area revere the ugly image as a god.  The hallway continues
to the west and east; there are doors on the northern and southern walls.
 [ Exits: north east south west ]

168H 102M 250V > 
The Thrall Guru arrives from the south.
The Thrall Guru OBLITERATES you with his deadly hit!!
You wimp out, and attempt to flee!
Portal Room
This is a large, stone chamber with a gleaming, magical portal on the northern
wall.  Through an opening to the south you see a large hallway.  Strange runes
have been carved into the ebon walls here.  You may continue south or step
through the portal, to the north.
 [ Exits: north south ]
You make a hasty retreat.

141H 102M 248V > l e
You look eastwards.

141H 102M 248V > n
A 4-Way Intersection
You are standing at the junction of two hallways; the smaller one leads to
the north and south while the larger continues east and west.  You may
proceed in any cardinal direction.
[ Exits: north east south west ]

141H 102M 246V > sc
Your light sputters out and dies.
It crumbles into dust.
Vargus                           Age: 55 years
Hit points: 163(544)  Mana points: 118(272)  Movement points: 264(376)
I actually think you would kill your own mother.
You are lightly clothed.
Experience:    13529563 points
Coins carried: 622 gold coins    Coins in bank: 232500 gold coins
Kills: 14777  Pks: 9  Deaths: 76
You have been playing for 52 days and 11 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is light.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect invisibility     
     holy ward                    bless                   
     bless                   
163H 118M 264V > 
Farius has summoned you!
Portal Room
This is a large, elegant room.  Pillars of black ebonstone support the high
ceiling and the walls are covered in strange markings.  On the north wall
there is a large door, to the east there is a flickering, glowing portal,
and to the west there is another magic portal.  An inscription on the
southern wall catches your eye.
 [ Exits: east west ]
A mystical circle has been drawn on the ground here.           
A horse stands here, flicking it's tail.
Farius the Dancing Cleric is standing here.
...she glows with a bright light!

163H 118M 264V > 
Farius lies down and falls asleep.

163H 118M 264V > cast 'lay hands'
You lost your concentration!

163H 73M 264V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a torch                                                         1 pt
  1   a scroll of recall                                              2 pts

163H 73M 264V > l w
You look westwards.
The portal is a solid, flickering magical doorway.  Where it leads no one
can be sure...

163H 73M 264V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a torch                                                         1 pt
  1   a scroll of recall                                              2 pts

163H 73M 264V > l e
You look eastwards.
The portal glows brightly and hums with magic.  There is no telling
where it will take you.

163H 73M 264V > l w
You look westwards.
The portal is a solid, flickering magical doorway.  Where it leads no one
can be sure...

163H 73M 264V > l
Portal Room
This is a large, elegant room.  Pillars of black ebonstone support the high
ceiling and the walls are covered in strange markings.  On the north wall
there is a large door, to the east there is a flickering, glowing portal,
and to the west there is another magic portal.  An inscription on the
southern wall catches your eye.
 [ Exits: east west ]
A mystical circle has been drawn on the ground here.           
A horse stands here, flicking it's tail.
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!
```
