---
canonical: https://darkpawns.org/docs/reference/commands/movement/
title: "Movement"
description: "Look up Dark Pawns movement commands and topics in the game's original help text, with the wording, examples and warnings kept intact."
type: reference
audience: players
verified: v0.1.8
sourcePath: "lib/text/help/"
---

Look up a command or topic below. The help text keeps the game's wording, including its examples and warnings.

<a id="help-commands-dismount"></a>
## DISMOUNT

**Verbatim in-game help.**

```

Usage: dismount

Used to get off of your favorite mode of transport.

See also: MOUNT
```

<a id="help-commands-enter"></a>
## ENTER

**Verbatim in-game help.**

```

Usage: enter [place]

If you type 'enter' while you are outdoors, you'll enter any nearby shelter.
You can also follow 'enter' with an argument; for example, 'enter window', or
'enter moongate'.

```

<a id="help-commands-exits"></a>
## EXITS

**Verbatim in-game help.**

```

Usage: exits

Gives you a list of the obvious exits from your location.  Of course, the less
obvious ones won't show up here - you have to THINK in order to locate those.

See also: AUTO, SEARCH
```

<a id="help-commands-follow"></a>
## FOLLOW

**Verbatim in-game help.**

```

Usage: follow <leader>

Use FOLLOW to automatically follow someone else.

Examples:

  > follow ras
  > follow self

See also: GROUP, SNEAK, SHADOW
```

<a id="help-commands-leave"></a>
## LEAVE

**Verbatim in-game help.**

```

Usage: leave

If you feel claustrophobic, typing 'leave' will make you use the nearest
obvious exit to the outside.

See also: ENTER
```

<a id="help-commands-north-south-east-west-up-down"></a>
## NORTH SOUTH EAST WEST UP DOWN

**Verbatim in-game help.**

```

Usage: north
       south
       east
       west
       up
       down

To travel in a given direction. To see directions available for travel, 
use EXITS or better yet AUTO EXIT.

See also: EXIT, AUTO
```

<a id="help-commands-ride-mount-mounts"></a>
## RIDE MOUNT MOUNTS

**Verbatim in-game help.**

```
Usage: ride <mount name>
Example: Ride horse

Used to mount your favorite mode of transport.

See also: DISMOUNT
```

<a id="help-commands-search-secret-doors-door-detect"></a>
## SEARCH SECRET DOORS DOOR DETECT

**Verbatim in-game help.**

```

Usage: search    

Using this command, an adventurer calls upon his skills in detection,
Surveying every inch of the room for a secret door or hidden entrance.
Classes that excel in this ability are Thieves, Assassins, and Rangers.
Elves also have an uncanny knack of being able to spot secret entrances.

See also: THIEF, ASSASSIN, RANGER
```

<a id="help-commands-sleep"></a>
## SLEEP

**Verbatim in-game help.**

```

SLEEP is both a command and the name of a spell.

The SLEEP command puts you to sleep, allowing you to regain your health more
quickly.  You will be largely unaware of your surroundings while asleep.
You can awaken yourself with the WAKE command.

The SLEEP spell forces the victim into a magical sleep such that they 
Cannot be awakened until the spell wears off.

Usage       : cast 'sleep' <victim>
Accumulative: Yes (Duration)
Duration    : 4 hours + level/4
Level       : Mage level 8.

If failing saving throw versus spell, the person will fall asleep.
A person who is affected by sleep can only be awakened if attacked.

See also: WAKE, MAGE
```

<a id="help-commands-sneak"></a>
## SNEAK

**Verbatim in-game help.**

```

Usage: sneak

Used for sneaking (moving in and out of rooms without anyone taking notice).
When you type sneak, there is no way to know if you're actually sneaking.
If you successfully sneak, then you'll continue to sneak for a little while.

See also: HIDE, STEALTH, THIEF, ASSASSIN
```

<a id="help-commands-track"></a>
## TRACK

**Verbatim in-game help.**

```

Usage: track <victim>

Used for finding the first step on the shortest route to another person. A 
Failed attempt results in the wrong direction.  Some people are more 
difficult to track than others. Tracking also doesn't work very well when
it is raining outside, or if there is a body of water separating you from
your target.

Example:

  > track warg
  You sense a trail south from here!

See also: EVASION
```

<a id="help-commands-turn"></a>
## TURN

**Verbatim in-game help.**

```

With this power, a cleric or avatar can cause undead forces in the same
room to flee from his presence.  This power varies with level, and low
level clerics may not be able to turn away certain powerful (ie: demonic)
undead forces.  On the upside, very powerful clerics and avatars are able
to completely destroy lesser undead.

Please note that this is a SKILL, not a SPELL, although it does consume
MANA.  The amount of mana consumed is proportional to the clerics level.

See also: COMBAT, CLERIC, AVATAR
```

<a id="help-commands-visible"></a>
## VISIBLE

**Verbatim in-game help.**

```

Usage: visible

Use this command to break your spell of invisibility before it expires, or
to stop sneaking.

See also: INVISIBILITY, SNEAK, STEALTH
```

<a id="help-commands-wake-sleeping-rest-sit-stand"></a>
## WAKE SLEEPING REST SIT STAND

**Verbatim in-game help.**

```

Commands for changing your position.  If you feel weary, it's probably 
a good idea to sit and rest for a while, or maybe even take a nap.

The SLEEP command puts you to sleep, allowing you to regain your health 
More quickly.  You will be largely unaware of your surroundings while 
asleep. You can awaken yourself (and others) with the WAKE command.

Also, certain rooms such as holy rooms and places of ancient power allow
you to heal and regenerate faster.

```
