---
title: "xixilog.txt"
description: "xixilog.txt, a 3,306-line game log from the original Dark Pawns server, recorded by Vargus. On screen: women."
recordedBy: "Vargus"
lines: "3306"
collection: "The Vargus logs, donated by Vargus"
cast: "women"
removed: "nothing"
canonical: "https://darkpawns.org/archive/logs/xixilog/"
---

xixilog.txt, a 3,306-line game log from the original Dark Pawns server, recorded by Vargus. On screen: women.

```
758H 1085M 287V > look
[ 4800] The Docks of XiXieqi [ NOBITS ] [ City ]
   You are standing on the docks of an active seaside village. Fishmongers and
fishermen haggle over the prices of the seafood in their junks as they inhale
the saline stench of the ocean and the sea life. Everywhere, citizens rush to
make purchases of fresh food and imported goods to take home to their awaiting
families.
   To the south and east the docks continue, while to the north and west, the
open sea invites you for a long sea journey.
[ Exits: north east south west ]
[ 4] A crate rests here.                                            

758H 1085M 287V > east
[12713] On the Dock [ NOBITS ] [ Field ]
   You stand on small floating dock, a narrow extension of the main pier
to the west.
[ Exits: east west ]

758H 1085M 287V > west
[ 4800] The Docks of XiXieqi [ NOBITS ] [ City ]
   You are standing on the docks of an active seaside village. Fishmongers and
fishermen haggle over the prices of the seafood in their junks as they inhale
the saline stench of the ocean and the sea life. Everywhere, citizens rush to
make purchases of fresh food and imported goods to take home to their awaiting
families.
   To the south and east the docks continue, while to the north and west, the
open sea invites you for a long sea journey.
[ Exits: north east south west ]
[ 4] A crate rests here.                                            

758H 1085M 287V > south
[ 4801] Xixieqi Dockyard [ NOBITS ] [ City ]
   You are standing in the midst of a busy dockyard. Burly men carry barrels
and crates about the yard, while both loading and unloading cargo from incoming
ships and junks. The scent of fish and seafood is overwhelming here, making the
dockside shops to the east seem very inviting. To the north, the docks of
Xixieqi meet the open sea, as ships sail past to dock immediately to the west,
where the sea foam comes up over the open pier.
   To the south, the street continues, toward the heart of Xixieqi city.
[ Exits: north east south west ]
A crate rests here.                                            

758H 1085M 287V > east
[ 4811] Xixieqi Dockyard [ NOBITS ] [ City ]
   You are standing in a busy dockyard. Burly men carry barrels and crates
about the yard, while both loading and unloading cargo from incoming ships and
junks. The scent of fish and seafood is overwhelming here, making the dockside
shops to the east seem very inviting. To the north, the docks of Xixieqi meet
the open sea, prohibiting your travel as there is no dock to greet you, while
the dockyard continues to both the west and south.
[ Exits: east south west ]

758H 1085M 287V > east
[ 4821] Lin Chao's Brine Delights [ NOBITS ] [ Inside ]
   You are standing in a marvelous inn and restaurant. Tables and benches line
the walls and surround the tables, which are covered with fine seafoods,
dumplings, and goblets of wine.
   To the west, you can see the dockyard, while to the east and south, the
restaurant continues.
[ Exits: east south west ]
A tired sailor stands here, leaning wearily on a crate.
A haggard woman, perhaps the mother of a young child, stands here.

758H 1085M 287V > east
[ 4831] Lin Chao's Brine Delights Common Room [ INDOORS ] [ Inside ]
   All around you, yellow-skinned men and women partake in the feast which is
spread across each table. To the east, a set of stairs leads upwards to the
sleeping rooms, while to the west, the inn continues.
[ Exits: south west up ]

758H 1085M 287V > 
[ OLC: Alta edits room 15332 ]

758H 1085M 287V > up
[ 4841] An Upstairs Hallway [ INDOORS ] [ Inside ]
   You are standing on the landing of the inn's stairwell. The hall extends on
wooden floors to the east, where many doors can be seen lining its southern
wall. Below you, you can see the main room of the inn, and smell the crispness
of chilled and frozen sushi, as well as the steam rising from the shellfish in
the kitchen below.
[ Exits: east down ]

758H 1085M 287V > east
[ 4851] An Upstairs Hallway [ INDOORS ] [ Inside ]
   You are standing in the inn's upstairs hall. Doors to each of the available
rooms line the southern wall. To the north, the windows look out upon the sea
and the trade ships which ceaselessly enter and exit the harbour below.
   The hall continues to the east and west.
[ Exits: east south west ]

758H 1085M 287V > east
[ 4861] An Upstairs Hallway [ INDOORS ] [ Inside ]
   You are standing in the inn's upstairs hall. Doors to each of the available
rooms line the southern wall. To the north, the windows look out upon the sea
and the trade ships which ceaselessly enter and exit the harbour below.
   The hall continues to the east and west.
[ Exits: east south west ]

758H 1085M 287V > east
[ 4871] An Upstairs Hallway [ INDOORS ] [ Inside ]
   You are standing in the inn's upstairs hall. Doors to each of the available
rooms line the southern wall. To the north, the windows look out upon the sea
and the trade ships which ceaselessly enter and exit the harbour below.
   The hall continues to the east and west.
[ Exits: east south west ]
A common citizen is here, walking down the street.

758H 1085M 287V > east
[ 4881] An Upstairs Hallway [ INDOORS ] [ Inside ]
   You are standing in the inn's upstairs hall. Doors to each of the available
rooms line the southern wall. To the north, the windows look out upon the sea
and the trade ships which ceaselessly enter and exit the harbour below.
   The hall continues to the east and west.
[ Exits: east south west ]

758H 1085M 287V > east
[ 4891] The End Of The Hall [ INDOORS ] [ Inside ]
   You are standing at the end of the upstairs hall. A door in the south wall
stands opposite the open window to the north, when a warm, briny breeze blows
in. An additional window looks over the rest of the city to the east.
   To the west, the hall continues back toward the stairs.
[ Exits: south west ]

758H 1085M 287V > south
[ 4892] A Rented Room [ INDOORS ] [ Inside ]
   You are standing in a rented room in the upper floor of the inn. Through the
southern and eastern windows, you can see into the city, while to the north, a
bamboo door provides the only exit to the room. You look around at the
furnishings with satisfaction. The straw and burlap mattress appears to have
been recently stuffed, while the hooded lantern and table appear well-polished
and sturdy.
[ Exits: north ]

758H 1085M 287V > north
[ 4891] The End Of The Hall [ INDOORS ] [ Inside ]
   You are standing at the end of the upstairs hall. A door in the south wall
stands opposite the open window to the north, when a warm, briny breeze blows
in. An additional window looks over the rest of the city to the east.
   To the west, the hall continues back toward the stairs.
[ Exits: south west ]

758H 1085M 287V > west
[ 4881] An Upstairs Hallway [ INDOORS ] [ Inside ]
   You are standing in the inn's upstairs hall. Doors to each of the available
rooms line the southern wall. To the north, the windows look out upon the sea
and the trade ships which ceaselessly enter and exit the harbour below.
   The hall continues to the east and west.
[ Exits: east south west ]

758H 1085M 287V > south
[ 4882] A Rented Room [ INDOORS ] [ Inside ]
   You are standing in a rented room in the upper floor of the inn. Through the
southern and eastern windows, you can see into the city, while to the north, a
bamboo door provides the only exit to the room. You look around at the
furnishings with satisfaction. The straw and burlap mattress appears to have
been recently stuffed, while the hooded lantern and table appear well-polished
and sturdy.
[ Exits: north ]
A lodger has rented this room and is resting here.

758H 1085M 287V > north
west
[ 4881] An Upstairs Hallway [ INDOORS ] [ Inside ]
   You are standing in the inn's upstairs hall. Doors to each of the available
rooms line the southern wall. To the north, the windows look out upon the sea
and the trade ships which ceaselessly enter and exit the harbour below.
   The hall continues to the east and west.
[ Exits: east south west ]

758H 1085M 287V > [ 4871] An Upstairs Hallway [ INDOORS ] [ Inside ]
   You are standing in the inn's upstairs hall. Doors to each of the available
rooms line the southern wall. To the north, the windows look out upon the sea
and the trade ships which ceaselessly enter and exit the harbour below.
   The hall continues to the east and west.
[ Exits: east south west ]
A common citizen is here, walking down the street.

758H 1085M 287V > south
[ 4872] A Rented Room [ INDOORS ] [ City ]
   You are standing in a rented room in the upper floor of the inn. Through the
southern and eastern windows, you can see into the city, while to the north, a
bamboo door provides the only exit to the room. You look around at the
furnishings with satisfaction. The straw and burlap mattress appears to have
been recently stuffed, while the hooded lantern and table appear well-polished
and sturdy.
[ Exits: north ]

758H 1085M 287V > north
[ 4871] An Upstairs Hallway [ INDOORS ] [ Inside ]
   You are standing in the inn's upstairs hall. Doors to each of the available
rooms line the southern wall. To the north, the windows look out upon the sea
and the trade ships which ceaselessly enter and exit the harbour below.
   The hall continues to the east and west.
[ Exits: east south west ]
A common citizen is here, walking down the street.

758H 1085M 287V > west
[ 4861] An Upstairs Hallway [ INDOORS ] [ Inside ]
   You are standing in the inn's upstairs hall. Doors to each of the available
rooms line the southern wall. To the north, the windows look out upon the sea
and the trade ships which ceaselessly enter and exit the harbour below.
   The hall continues to the east and west.
[ Exits: east south west ]

758H 1085M 287V > south
[ 4862] A Rented Room [ INDOORS ] [ Inside ]
   You are standing in a rented room in the upper floor of the inn. Through the
southern and eastern windows, you can see into the city, while to the north, a
bamboo door provides the only exit to the room. You look around at the
furnishings with satisfaction. The straw and burlap mattress appears to have
been recently stuffed, while the hooded lantern and table appear well-polished
and sturdy.
[ Exits: north ]
A lodger has rented this room and is resting here.

758H 1085M 287V > 
[ OLC: Alta edits room 15333 ]

758H 1085M 287V > north
[ 4861] An Upstairs Hallway [ INDOORS ] [ Inside ]
   You are standing in the inn's upstairs hall. Doors to each of the available
rooms line the southern wall. To the north, the windows look out upon the sea
and the trade ships which ceaselessly enter and exit the harbour below.
   The hall continues to the east and west.
[ Exits: east south west ]

758H 1085M 287V > west
[ 4851] An Upstairs Hallway [ INDOORS ] [ Inside ]
   You are standing in the inn's upstairs hall. Doors to each of the available
rooms line the southern wall. To the north, the windows look out upon the sea
and the trade ships which ceaselessly enter and exit the harbour below.
   The hall continues to the east and west.
[ Exits: east south west ]

758H 1085M 287V > south
[ 4852] A Rented Room [ INDOORS ] [ Inside ]
   You are standing in a rented room in the upper floor of the inn. Through the
southern and eastern windows, you can see into the city, while to the north, a
bamboo door provides the only exit to the room. You look around at the
furnishings with satisfaction. The straw and burlap mattress appears to have
been recently stuffed, while the hooded lantern and table appear well-polished
and sturdy.
[ Exits: north ]

758H 1085M 287V > north
[ 4851] An Upstairs Hallway [ INDOORS ] [ Inside ]
   You are standing in the inn's upstairs hall. Doors to each of the available
rooms line the southern wall. To the north, the windows look out upon the sea
and the trade ships which ceaselessly enter and exit the harbour below.
   The hall continues to the east and west.
[ Exits: east south west ]

758H 1085M 287V > west

[ OLC: Azriel edits room 18313 ]

758H 1085M 287V > [ 4841] An Upstairs Hallway [ INDOORS ] [ Inside ]
   You are standing on the landing of the inn's stairwell. The hall extends on
wooden floors to the east, where many doors can be seen lining its southern
wall. Below you, you can see the main room of the inn, and smell the crispness
of chilled and frozen sushi, as well as the steam rising from the shellfish in
the kitchen below.
[ Exits: east down ]

758H 1085M 287V > down
[ 4831] Lin Chao's Brine Delights Common Room [ INDOORS ] [ Inside ]
   All around you, yellow-skinned men and women partake in the feast which is
spread across each table. To the east, a set of stairs leads upwards to the
sleeping rooms, while to the west, the inn continues.
[ Exits: south west up ]

758H 1085M 287V > south
[ 4832] Lin Chao's Brine Delights Bar [ INDOORS ] [ Inside ]
   Before you stands the bar. A lanky, yellow-skinned man stands behind the
bar, pouring rice and wheat whiskey into a small class. On the bar is a
registry book. It appears that the barman is also the innkeeper here.
   To the north and west, the inn continues, while to the east, behind the bar,
you can hear the sounds of sizzling food and clanging pots. The southern wall
is solid, but boasts an elegant, if not tattered, silk tapestry.
 [ Exits: north east west ]
Lin Chao stands here, tending the bar.

758H 1085M 287V > east
[ 4842] Kitchen [ INDOORS ] [ Inside ]
   You are standing in the midst of a busy kitchen. Yellow-skinned men and
women shout at each other in this crowded room, demanding more space for their
dishes and more wood to keep the cooking pots and fires hot. All in the kitchen
notice your presence, and none appear to be happy with you for adding yet
another body to the crowd.
[ Exits: west ]

758H 1085M 287V > 
[ OLC: Alta edits room 15334 ]

758H 1085M 287V > west
[ 4832] Lin Chao's Brine Delights Bar [ INDOORS ] [ Inside ]
   Before you stands the bar. A lanky, yellow-skinned man stands behind the
bar, pouring rice and wheat whiskey into a small class. On the bar is a
registry book. It appears that the barman is also the innkeeper here.
   To the north and west, the inn continues, while to the east, behind the bar,
you can hear the sounds of sizzling food and clanging pots. The southern wall
is solid, but boasts an elegant, if not tattered, silk tapestry.
 [ Exits: north east west ]
Lin Chao stands here, tending the bar.

758H 1085M 287V > 
[ OLC: Azriel edits room 18315 ]

758H 1085M 287V > west
[ 4822] Lin Chao's Brine Delights [ INDOORS ] [ Inside ]
   You are standing in a marvelous inn and restaurant. Tables and benches line
the walls and surround the tables which are covered with fine seafoods, cold
sushi, and bottles of fine brews. To the west and south, you can see paintings
and tapestries covering the walls, while to the north and east, the inn and
restaurant continues.
[ Exits: north east ]
A tired sailor stands here, leaning wearily on a crate.
A haggard woman, perhaps the mother of a young child, stands here.

758H 1085M 287V > 
[ OLC: Azriel saves rooms for zone 182 ]

758H 1085M 287V > north
[ 4821] Lin Chao's Brine Delights [ NOBITS ] [ Inside ]
   You are standing in a marvelous inn and restaurant. Tables and benches line
the walls and surround the tables, which are covered with fine seafoods,
dumplings, and goblets of wine.
   To the west, you can see the dockyard, while to the east and south, the
restaurant continues.
[ Exits: east south west ]

758H 1085M 287V > east
[ 4831] Lin Chao's Brine Delights Common Room [ INDOORS ] [ Inside ]
   All around you, yellow-skinned men and women partake in the feast which is
spread across each table. To the east, a set of stairs leads upwards to the
sleeping rooms, while to the west, the inn continues.
[ Exits: south west up ]

758H 1085M 287V > 
[ OLC: Alta edits room 15335 ]

758H 1085M 287V > west
[ 4821] Lin Chao's Brine Delights [ NOBITS ] [ Inside ]
   You are standing in a marvelous inn and restaurant. Tables and benches line
the walls and surround the tables, which are covered with fine seafoods,
dumplings, and goblets of wine.
   To the west, you can see the dockyard, while to the east and south, the
restaurant continues.
[ Exits: east south west ]

758H 1085M 287V > west
[ 4811] Xixieqi Dockyard [ NOBITS ] [ City ]
   You are standing in a busy dockyard. Burly men carry barrels and crates
about the yard, while both loading and unloading cargo from incoming ships and
junks. The scent of fish and seafood is overwhelming here, making the dockside
shops to the east seem very inviting. To the north, the docks of Xixieqi meet
the open sea, prohibiting your travel as there is no dock to greet you, while
the dockyard continues to both the west and south.
[ Exits: east south west ]

758H 1085M 287V > west
[ 4801] Xixieqi Dockyard [ NOBITS ] [ City ]
   You are standing in the midst of a busy dockyard. Burly men carry barrels
and crates about the yard, while both loading and unloading cargo from incoming
ships and junks. The scent of fish and seafood is overwhelming here, making the
dockside shops to the east seem very inviting. To the north, the docks of
Xixieqi meet the open sea, as ships sail past to dock immediately to the west,
where the sea foam comes up over the open pier.
   To the south, the street continues, toward the heart of Xixieqi city.
[ Exits: north east south west ]
A crate rests here.                                            

758H 1085M 287V > west
[21842] On the Ocean [ NOBITS ] [ Water Noswim ]
   You are floating without direction on the surface of the ocean. As you float
above the surface, waves crash into you, forcing you to pay attention to the
water's motion as it crashes into the man-made barriers and breakwaters that
form the foundation of the city to the east.
   Though you can see little over the city walls that rise over the breakwater,
the sounds of squeaky wheels and shouts of alarm and activity tell you that the
place is heavily populated. The pier seems to be to the northeast from here,
while ocean waters continue to the west.
[ Exits: north east south west ]

758H 1085M 287V > east
[ 4801] Xixieqi Dockyard [ NOBITS ] [ City ]
   You are standing in the midst of a busy dockyard. Burly men carry barrels
and crates about the yard, while both loading and unloading cargo from incoming
ships and junks. The scent of fish and seafood is overwhelming here, making the
dockside shops to the east seem very inviting. To the north, the docks of
Xixieqi meet the open sea, as ships sail past to dock immediately to the west,
where the sea foam comes up over the open pier.
   To the south, the street continues, toward the heart of Xixieqi city.
[ Exits: north east south west ]
A crate rests here.                                            

758H 1085M 287V > east
[ 4811] Xixieqi Dockyard [ NOBITS ] [ City ]
   You are standing in a busy dockyard. Burly men carry barrels and crates
about the yard, while both loading and unloading cargo from incoming ships and
junks. The scent of fish and seafood is overwhelming here, making the dockside
shops to the east seem very inviting. To the north, the docks of Xixieqi meet
the open sea, prohibiting your travel as there is no dock to greet you, while
the dockyard continues to both the west and south.
[ Exits: east south west ]

758H 1085M 287V > 
[ OLC: Alta edits room 15336 ]

758H 1085M 287V > south
[ 4812] Xixieqi Dockyard [ NOBITS ] [ Inside ]
   You are standing in a busy dockyard. Burly men carry barrels and crates
about the yard, while both loading and unloading cargo from incoming ships and
junks. The scent of fish and seafood is overwhelming here, making the dockside
shops to the east and south seem very inviting.
   To the north, the docks of Xixieqi meet the dockyard, while to the west, you
see a main street enter the dock area.
[ Exits: north south west ]
A wise, old elf smiles warmly as he passes you by.
...he glows with a bright light!
A common citizen is here, walking down the street.

758H 1085M 287V > north
[ 4811] Xixieqi Dockyard [ NOBITS ] [ City ]
   You are standing in a busy dockyard. Burly men carry barrels and crates
about the yard, while both loading and unloading cargo from incoming ships and
junks. The scent of fish and seafood is overwhelming here, making the dockside
shops to the east seem very inviting. To the north, the docks of Xixieqi meet
the open sea, prohibiting your travel as there is no dock to greet you, while
the dockyard continues to both the west and south.
[ Exits: east south west ]

758H 1085M 287V > east
[ 4821] Lin Chao's Brine Delights [ NOBITS ] [ Inside ]
   You are standing in a marvelous inn and restaurant. Tables and benches line
the walls and surround the tables, which are covered with fine seafoods,
dumplings, and goblets of wine.
   To the west, you can see the dockyard, while to the east and south, the
restaurant continues.
[ Exits: east south west ]
A haggard woman, perhaps the mother of a young child, stands here.

758H 1085M 287V > south
[ 4822] Lin Chao's Brine Delights [ INDOORS ] [ Inside ]
   You are standing in a marvelous inn and restaurant. Tables and benches line
the walls and surround the tables which are covered with fine seafoods, cold
sushi, and bottles of fine brews. To the west and south, you can see paintings
and tapestries covering the walls, while to the north and east, the inn and
restaurant continues.
[ Exits: north east ]
A tired sailor stands here, leaning wearily on a crate.

758H 1085M 287V > north
[ 4821] Lin Chao's Brine Delights [ NOBITS ] [ Inside ]
   You are standing in a marvelous inn and restaurant. Tables and benches line
the walls and surround the tables, which are covered with fine seafoods,
dumplings, and goblets of wine.
   To the west, you can see the dockyard, while to the east and south, the
restaurant continues.
[ Exits: east south west ]
A haggard woman, perhaps the mother of a young child, stands here.

758H 1085M 287V > west
[ 4811] Xixieqi Dockyard [ NOBITS ] [ City ]
   You are standing in a busy dockyard. Burly men carry barrels and crates
about the yard, while both loading and unloading cargo from incoming ships and
junks. The scent of fish and seafood is overwhelming here, making the dockside
shops to the east seem very inviting. To the north, the docks of Xixieqi meet
the open sea, prohibiting your travel as there is no dock to greet you, while
the dockyard continues to both the west and south.
[ Exits: east south west ]
A common citizen is here, walking down the street.

758H 1085M 287V > south
[ 4812] Xixieqi Dockyard [ NOBITS ] [ Inside ]
   You are standing in a busy dockyard. Burly men carry barrels and crates
about the yard, while both loading and unloading cargo from incoming ships and
junks. The scent of fish and seafood is overwhelming here, making the dockside
shops to the east and south seem very inviting.
   To the north, the docks of Xixieqi meet the dockyard, while to the west, you
see a main street enter the dock area.
[ Exits: north south west ]
A wise, old elf smiles warmly as he passes you by.
...he glows with a bright light!

758H 1085M 287V > south
[ 4813] Soo Lin Tao's Distillery [ INDOORS ] [ Inside ]
   All around you, bottles of distilled water, brewed rice wines and whiskeys,
and fermenting fruit juices rest in barrels and kegs which line the walls.
   A single proprietor, Soo Lin Tao, looks at you as you enter and inspect the
bottles of alcoholic items he has stored on his shelves.
[ Exits: north east west ]
Soo Lin Tao stands here, tapping a cork into a cask of wine.

758H 1085M 287V > east

The elven forger arrives from the north.

758H 1085M 287V > [ 4823] Distillery Storeroom [ DARK INDOORS ] [ Inside ]
   You are standing in the back room of a distillery. Here, barrels of wine and
casks of ale stand open, ready to fill glass bottles for sales to common
patrons. An enormous crate of bottles stands open, corks resting in a small box
beside them.
   There are no windows here, and the only exit you see lies to the west.
[ Exits: west ]
[ 2] A crate rests here.                                            
[ 3] A barrel rests here.                                           

758H 1085M 287V > west
[ 4813] Soo Lin Tao's Distillery [ INDOORS ] [ Inside ]
   All around you, bottles of distilled water, brewed rice wines and whiskeys,
and fermenting fruit juices rest in barrels and kegs which line the walls.
   A single proprietor, Soo Lin Tao, looks at you as you enter and inspect the
bottles of alcoholic items he has stored on his shelves.
[ Exits: north east west ]
A wise, old elf smiles warmly as he passes you by.
...he glows with a bright light!
Soo Lin Tao stands here, tapping a cork into a cask of wine.

758H 1085M 287V > west

[ OLC: Alta edits room 15337 ]

758H 1085M 287V > [ 4803] Qitiexi Street [ NOBITS ] [ City ]
   You are dodging fast-moving people and carts in the middle of a busy street.
Beneath you, the gravel is worn into depressions where many years of travel
along this lane have left their indentations. To the west, a few fishing stalls
up along the seaside.
   The street continues to the north and south, while shops line the eastern
side of the road.
[ Exits: north east south ]

758H 1085M 287V > west
Alas, you cannot go that way...

758H 1085M 287V > north
[ 4802] Qitiexi Street At The Dockyard [ NOBITS ] [ City ]
   You are standing in the southern end of a dockyard. Horsedrawn carriages
trot past you as their yellow-skinned drivers scream at you to get out of the
way. Beneath your feet, you can see where the street that creeps in from the
south disseminates into the common dockyard around you. To the north and east,
the dockyard surrounds you, You notice the dock end just footsteps away to your
west, and opt not to go for a swim in the churning waters.
   A street leads southward into the city.
[ Exits: north east south ]

758H 1085M 287V > 
Azriel: alta I'm going to need your help soon

758H 1085M 287V > south
[ 4803] Qitiexi Street [ NOBITS ] [ City ]
   You are dodging fast-moving people and carts in the middle of a busy street.
Beneath you, the gravel is worn into depressions where many years of travel
along this lane have left their indentations. To the west, a few fishing stalls
up along the seaside.
   The street continues to the north and south, while shops line the eastern
side of the road.
[ Exits: north east south ]

758H 1085M 287V > east
[ 4813] Soo Lin Tao's Distillery [ INDOORS ] [ Inside ]
   All around you, bottles of distilled water, brewed rice wines and whiskeys,
and fermenting fruit juices rest in barrels and kegs which line the walls.
   A single proprietor, Soo Lin Tao, looks at you as you enter and inspect the
bottles of alcoholic items he has stored on his shelves.
[ Exits: north east west ]
A wise, old elf smiles warmly as he passes you by.
...he glows with a bright light!
Soo Lin Tao stands here, tapping a cork into a cask of wine.

758H 1085M 287V > north
[ 4812] Xixieqi Dockyard [ NOBITS ] [ Inside ]
   You are standing in a busy dockyard. Burly men carry barrels and crates
about the yard, while both loading and unloading cargo from incoming ships and
junks. The scent of fish and seafood is overwhelming here, making the dockside
shops to the east and south seem very inviting.
   To the north, the docks of Xixieqi meet the dockyard, while to the west, you
see a main street enter the dock area.
[ Exits: north south west ]

758H 1085M 287V > west
[ 4802] Qitiexi Street At The Dockyard [ NOBITS ] [ City ]
   You are standing in the southern end of a dockyard. Horsedrawn carriages
trot past you as their yellow-skinned drivers scream at you to get out of the
way. Beneath your feet, you can see where the street that creeps in from the
south disseminates into the common dockyard around you. To the north and east,
the dockyard surrounds you, You notice the dock end just footsteps away to your
west, and opt not to go for a swim in the churning waters.
   A street leads southward into the city.
[ Exits: north east south ]

758H 1085M 287V > east
[ 4812] Xixieqi Dockyard [ NOBITS ] [ Inside ]
   You are standing in a busy dockyard. Burly men carry barrels and crates
about the yard, while both loading and unloading cargo from incoming ships and
junks. The scent of fish and seafood is overwhelming here, making the dockside
shops to the east and south seem very inviting.
   To the north, the docks of Xixieqi meet the dockyard, while to the west, you
see a main street enter the dock area.
[ Exits: north south west ]
A wise, old elf smiles warmly as he passes you by.
...he glows with a bright light!

758H 1085M 287V > 
Someone: now?

758H 1085M 287V > north
[ 4811] Xixieqi Dockyard [ NOBITS ] [ City ]
   You are standing in a busy dockyard. Burly men carry barrels and crates
about the yard, while both loading and unloading cargo from incoming ships and
junks. The scent of fish and seafood is overwhelming here, making the dockside
shops to the east seem very inviting. To the north, the docks of Xixieqi meet
the open sea, prohibiting your travel as there is no dock to greet you, while
the dockyard continues to both the west and south.
[ Exits: east south west ]
A common citizen is here, walking down the street.

758H 1085M 287V > west
[ 4801] Xixieqi Dockyard [ NOBITS ] [ City ]
   You are standing in the midst of a busy dockyard. Burly men carry barrels
and crates about the yard, while both loading and unloading cargo from incoming
ships and junks. The scent of fish and seafood is overwhelming here, making the
dockside shops to the east seem very inviting. To the north, the docks of
Xixieqi meet the open sea, as ships sail past to dock immediately to the west,
where the sea foam comes up over the open pier.
   To the south, the street continues, toward the heart of Xixieqi city.
[ Exits: north east south west ]
A crate rests here.                                            

758H 1085M 287V > south

Azriel: no not now

758H 1085M 287V > [ 4802] Qitiexi Street At The Dockyard [ NOBITS ] [ City ]
   You are standing in the southern end of a dockyard. Horsedrawn carriages
trot past you as their yellow-skinned drivers scream at you to get out of the
way. Beneath your feet, you can see where the street that creeps in from the
south disseminates into the common dockyard around you. To the north and east,
the dockyard surrounds you, You notice the dock end just footsteps away to your
west, and opt not to go for a swim in the churning waters.
   A street leads southward into the city.
[ Exits: north east south ]

758H 1085M 287V > east
[ 4812] Xixieqi Dockyard [ NOBITS ] [ Inside ]
   You are standing in a busy dockyard. Burly men carry barrels and crates
about the yard, while both loading and unloading cargo from incoming ships and
junks. The scent of fish and seafood is overwhelming here, making the dockside
shops to the east and south seem very inviting.
   To the north, the docks of Xixieqi meet the dockyard, while to the west, you
see a main street enter the dock area.
[ Exits: north south west ]
A wise, old elf smiles warmly as he passes you by.
...he glows with a bright light!

758H 1085M 287V > west
[ 4802] Qitiexi Street At The Dockyard [ NOBITS ] [ City ]
   You are standing in the southern end of a dockyard. Horsedrawn carriages
trot past you as their yellow-skinned drivers scream at you to get out of the
way. Beneath your feet, you can see where the street that creeps in from the
south disseminates into the common dockyard around you. To the north and east,
the dockyard surrounds you, You notice the dock end just footsteps away to your
west, and opt not to go for a swim in the churning waters.
   A street leads southward into the city.
[ Exits: north east south ]

758H 1085M 287V > south
[ 4803] Qitiexi Street [ NOBITS ] [ City ]
   You are dodging fast-moving people and carts in the middle of a busy street.
Beneath you, the gravel is worn into depressions where many years of travel
along this lane have left their indentations. To the west, a few fishing stalls
up along the seaside.
   The street continues to the north and south, while shops line the eastern
side of the road.
[ Exits: north east south ]

758H 1085M 287V > 
Someone: nod

758H 1085M 287V > east
[ 4813] Soo Lin Tao's Distillery [ INDOORS ] [ Inside ]
   All around you, bottles of distilled water, brewed rice wines and whiskeys,
and fermenting fruit juices rest in barrels and kegs which line the walls.
   A single proprietor, Soo Lin Tao, looks at you as you enter and inspect the
bottles of alcoholic items he has stored on his shelves.
[ Exits: north east west ]
Soo Lin Tao stands here, tapping a cork into a cask of wine.

758H 1085M 287V > west
[ 4803] Qitiexi Street [ NOBITS ] [ City ]
   You are dodging fast-moving people and carts in the middle of a busy street.
Beneath you, the gravel is worn into depressions where many years of travel
along this lane have left their indentations. To the west, a few fishing stalls
up along the seaside.
   The street continues to the north and south, while shops line the eastern
side of the road.
[ Exits: north east south ]

758H 1085M 287V > south
[ 4804] Qitiexi Street [ NOBITS ] [ City ]
   You are standing just north of a populated city square. All around you,
yellow-skinned men and women bustle about their daily duties, scrambling about
their business. The street to each side of you is lined with busy venders; each
trying to hawk his valuables on passers-by.
   The street continues to the north, while to the east and west, an herbalist
and a fishmonger's stall invite you to examine their wares.
[ Exits: north east south ]

758H 1085M 287V > east
[ 4814] Hrenchao's Herbs And Potions [ !MOB PEACEFUL !MAGIC ] [ Inside ]
   You stand dizzily as this room's powerful scent of cloying herbs and sweet
roots assail your senses. All around you, flowers, pollen, odd leaves, and
vapourous potions line shelves and fill open crates that occupy this tiny shop.
   There is a door to the west, leading to the street, and a smaller one to the
east, most likely leading to this shop's storeroom or second floor.
[ Exits: east south west ]
Hrenchao sits here, mixing a poultice.

758H 1085M 287V > east
[ 4824] The Herbalist's Back Room [ DARK INDOORS ] [ Inside ]
   Here, herbs and plants hang in clusters from the ceiling. Bitter and foul-
smelling roots and garlic seem to overwhelm the more pleasing scents of ginseng
and powdered orangeseed which occupy bottles on the floor.
   The only apparent exit from this room is back to the west.
[ Exits: west down ]

758H 1085M 287V > west

Azriel: I have two rooms to do and I'll icq or something

758H 1085M 287V > [ 4814] Hrenchao's Herbs And Potions [ !MOB PEACEFUL !MAGIC ] [ Inside ]
   You stand dizzily as this room's powerful scent of cloying herbs and sweet
roots assail your senses. All around you, flowers, pollen, odd leaves, and
vapourous potions line shelves and fill open crates that occupy this tiny shop.
   There is a door to the west, leading to the street, and a smaller one to the
east, most likely leading to this shop's storeroom or second floor.
[ Exits: east south west ]
Hrenchao sits here, mixing a poultice.

758H 1085M 287V > west
[ 4804] Qitiexi Street [ NOBITS ] [ City ]
   You are standing just north of a populated city square. All around you,
yellow-skinned men and women bustle about their daily duties, scrambling about
their business. The street to each side of you is lined with busy venders; each
trying to hawk his valuables on passers-by.
   The street continues to the north, while to the east and west, an herbalist
and a fishmonger's stall invite you to examine their wares.
[ Exits: north east south ]

758H 1085M 287V > north
[ 4803] Qitiexi Street [ NOBITS ] [ City ]
   You are dodging fast-moving people and carts in the middle of a busy street.
Beneath you, the gravel is worn into depressions where many years of travel
along this lane have left their indentations. To the west, a few fishing stalls
up along the seaside.
   The street continues to the north and south, while shops line the eastern
side of the road.
[ Exits: north east south ]

758H 1085M 287V > east
[ 4813] Soo Lin Tao's Distillery [ INDOORS ] [ Inside ]
   All around you, bottles of distilled water, brewed rice wines and whiskeys,
and fermenting fruit juices rest in barrels and kegs which line the walls.
   A single proprietor, Soo Lin Tao, looks at you as you enter and inspect the
bottles of alcoholic items he has stored on his shelves.
[ Exits: north east west ]
A wise, old elf smiles warmly as he passes you by.
...he glows with a bright light!
Soo Lin Tao stands here, tapping a cork into a cask of wine.

758H 1085M 287V > east
[ 4823] Distillery Storeroom [ DARK INDOORS ] [ Inside ]
   You are standing in the back room of a distillery. Here, barrels of wine and
casks of ale stand open, ready to fill glass bottles for sales to common
patrons. An enormous crate of bottles stands open, corks resting in a small box
beside them.
   There are no windows here, and the only exit you see lies to the west.
[ Exits: west ]
[ 2] A crate rests here.                                            
[ 3] A barrel rests here.                                           

758H 1085M 287V > west
west
[ 4813] Soo Lin Tao's Distillery [ INDOORS ] [ Inside ]
   All around you, bottles of distilled water, brewed rice wines and whiskeys,
and fermenting fruit juices rest in barrels and kegs which line the walls.
   A single proprietor, Soo Lin Tao, looks at you as you enter and inspect the
bottles of alcoholic items he has stored on his shelves.
[ Exits: north east west ]
A wise, old elf smiles warmly as he passes you by.
...he glows with a bright light!
Soo Lin Tao stands here, tapping a cork into a cask of wine.

758H 1085M 287V > [ 4803] Qitiexi Street [ NOBITS ] [ City ]
   You are dodging fast-moving people and carts in the middle of a busy street.
Beneath you, the gravel is worn into depressions where many years of travel
along this lane have left their indentations. To the west, a few fishing stalls
up along the seaside.
   The street continues to the north and south, while shops line the eastern
side of the road.
[ Exits: north east south ]

758H 1085M 287V > south
[ 4804] Qitiexi Street [ NOBITS ] [ City ]
   You are standing just north of a populated city square. All around you,
yellow-skinned men and women bustle about their daily duties, scrambling about
their business. The street to each side of you is lined with busy venders; each
trying to hawk his valuables on passers-by.
   The street continues to the north, while to the east and west, an herbalist
and a fishmonger's stall invite you to examine their wares.
[ Exits: north east south ]

758H 1085M 287V > east
[ 4814] Hrenchao's Herbs And Potions [ !MOB PEACEFUL !MAGIC ] [ Inside ]
   You stand dizzily as this room's powerful scent of cloying herbs and sweet
roots assail your senses. All around you, flowers, pollen, odd leaves, and
vapourous potions line shelves and fill open crates that occupy this tiny shop.
   There is a door to the west, leading to the street, and a smaller one to the
east, most likely leading to this shop's storeroom or second floor.
[ Exits: east south west ]
Hrenchao sits here, mixing a poultice.

758H 1085M 287V > east
[ 4824] The Herbalist's Back Room [ DARK INDOORS ] [ Inside ]
   Here, herbs and plants hang in clusters from the ceiling. Bitter and foul-
smelling roots and garlic seem to overwhelm the more pleasing scents of ginseng
and powdered orangeseed which occupy bottles on the floor.
   The only apparent exit from this room is back to the west.
[ Exits: west down ]

758H 1085M 287V > 
Someone: k

758H 1085M 287V > down
[ 4834] Below The Herbalist Shop [ DARK INDOORS TUNNEL ** ] [ Inside ]
   You are standing below the herbalist's back staircase. Here, mushrooms grow
in herb-treated compost, adding potency to the fungus, which appears to be
ready for picking. You can feel a cold draft coming from somewhere, as though
you were standing in a cave, and not a basement.
   The stairs you came down are above you, while the mushroom chamber continues
to the north and east.
[ Exits: north east up ]
[ 2] There is a huge mushroom growing here.                         

758H 1085M 287V > north
[ 4833] Below The Herbalist Shop [ DARK INDOORS TUNNEL ] [ Inside ]
   You are standing in a damp, musty chamber below the herbalist's shop. Here,
mushrooms grow in herb-treated compost, adding potency to the fungus which
appears to be ready for picking. You feel a cold draft coming from somewhere,
as though you were standing in a cave, and not a basement.
   To your west, you can see a stone wall whose bricks are stacked in columns,
and not the usual center-on-edge form. To the south and east, the basement of
the shop continues.
[ Exits: east south ]
There is a huge mushroom growing here.                         

758H 1085M 287V > east
[ 4843] Below The Herbalist Shop [ DARK INDOORS TUNNEL ] [ Inside ]
   You are standing in a damp, musty chamber below the herbalist's shop. Here,
mushrooms grow in herb-treated compost, adding potency to the fungus which
appears to be ready for picking. You feel a cold draft coming from somewhere,
as though you were standing in a cave, and not a basement.
   To your east, you can see a stone wall whose bricks are stacked in columns,
and not the usual center-on-edge form. To the south and west, the basement of
the shop continues.
[ Exits: south west ]

758H 1085M 287V > south
[ 4844] Below The Herbalist Shop [ DARK INDOORS TUNNEL ] [ Inside ]
   You are standing in a damp, musty chamber below the herbalist's shop. Here,
mushrooms grow in herb-treated compost, adding potency to the fungus, which
appears to be ready for picking. You feel a cold draft coming from somewhere,
as though you were standing in a cave, and not a basement.
   To your east, you can see a stone wall whose bricks are stacked in columns,
and not the usual center-on-edge form. To the north and west, the basement of
the shop continues.
[ Exits: north west ]

758H 1085M 287V > west
[ 4834] Below The Herbalist Shop [ DARK INDOORS TUNNEL ** ] [ Inside ]
   You are standing below the herbalist's back staircase. Here, mushrooms grow
in herb-treated compost, adding potency to the fungus, which appears to be
ready for picking. You can feel a cold draft coming from somewhere, as though
you were standing in a cave, and not a basement.
   The stairs you came down are above you, while the mushroom chamber continues
to the north and east.
[ Exits: north east up ]
[ 2] There is a huge mushroom growing here.                         

758H 1085M 287V > up
[ 4824] The Herbalist's Back Room [ DARK INDOORS ] [ Inside ]
   Here, herbs and plants hang in clusters from the ceiling. Bitter and foul-
smelling roots and garlic seem to overwhelm the more pleasing scents of ginseng
and powdered orangeseed which occupy bottles on the floor.
   The only apparent exit from this room is back to the west.
[ Exits: west down ]

758H 1085M 287V > west
[ 4814] Hrenchao's Herbs And Potions [ !MOB PEACEFUL !MAGIC ] [ Inside ]
   You stand dizzily as this room's powerful scent of cloying herbs and sweet
roots assail your senses. All around you, flowers, pollen, odd leaves, and
vapourous potions line shelves and fill open crates that occupy this tiny shop.
   There is a door to the west, leading to the street, and a smaller one to the
east, most likely leading to this shop's storeroom or second floor.
[ Exits: east south west ]
Hrenchao sits here, mixing a poultice.

758H 1085M 287V > west
[ 4804] Qitiexi Street [ NOBITS ] [ City ]
   You are standing just north of a populated city square. All around you,
yellow-skinned men and women bustle about their daily duties, scrambling about
their business. The street to each side of you is lined with busy venders; each
trying to hawk his valuables on passers-by.
   The street continues to the north, while to the east and west, an herbalist
and a fishmonger's stall invite you to examine their wares.
[ Exits: north east south ]

758H 1085M 287V > west
Alas, you cannot go that way...

758H 1085M 287V > south
[ 4805] Maoqi Square [ REGENROOM ] [ City ]
   You stand before an enormous monolith. Here, three streets converge as if to
pay homage to the black spire which seems to stab at the sky. Oddly enough, you
feel a rhythmic pulsing coming from the spire. As you look up at it, you notice
thick grey clouds gathering at its tip, as though they were being drawn into
its peak.
   To the north, south, and east, shop-lined streets and shacks invite you to
explore this city.
[ Exits: north east south ]
A fountain of bubbling water burbles here.                     

758H 1085M 287V > east
[ 4815] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business. You can see an herbalist shop to the north, as it evidenced by
the sign which bears a twisted ginseng root resting against a pale blue bottle
of liquid. To the south, you see the wall of someone's two-level home.
   The street continues to the east, and terminates to your west, where a tall
monolith springs from the junction of three streets.
[ Exits: north east west ]

758H 1085M 287V > north
[ 4814] Hrenchao's Herbs And Potions [ !MOB PEACEFUL !MAGIC ] [ Inside ]
   You stand dizzily as this room's powerful scent of cloying herbs and sweet
roots assail your senses. All around you, flowers, pollen, odd leaves, and
vapourous potions line shelves and fill open crates that occupy this tiny shop.
   There is a door to the west, leading to the street, and a smaller one to the
east, most likely leading to this shop's storeroom or second floor.
[ Exits: east south west ]
Hrenchao sits here, mixing a poultice.

758H 1085M 287V > east
[ 4824] The Herbalist's Back Room [ DARK INDOORS ] [ Inside ]
   Here, herbs and plants hang in clusters from the ceiling. Bitter and foul-
smelling roots and garlic seem to overwhelm the more pleasing scents of ginseng
and powdered orangeseed which occupy bottles on the floor.
   The only apparent exit from this room is back to the west.
[ Exits: west down ]

758H 1085M 287V > west
[ 4814] Hrenchao's Herbs And Potions [ !MOB PEACEFUL !MAGIC ] [ Inside ]
   You stand dizzily as this room's powerful scent of cloying herbs and sweet
roots assail your senses. All around you, flowers, pollen, odd leaves, and
vapourous potions line shelves and fill open crates that occupy this tiny shop.
   There is a door to the west, leading to the street, and a smaller one to the
east, most likely leading to this shop's storeroom or second floor.
[ Exits: east south west ]
Hrenchao sits here, mixing a poultice.

758H 1085M 287V > south
[ 4815] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business. You can see an herbalist shop to the north, as it evidenced by
the sign which bears a twisted ginseng root resting against a pale blue bottle
of liquid. To the south, you see the wall of someone's two-level home.
   The street continues to the east, and terminates to your west, where a tall
monolith springs from the junction of three streets.
[ Exits: north east west ]

758H 1085M 287V > east
[ 4825] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business.
   You can see the wall of an herbalist's shop to the north, as it evident by
sign off to the west by its door. To the south, you see the entrance to
someone's home, while the street continues to the east and west.
[ Exits: east south west ]

758H 1085M 287V > east
[ 4835] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business.
   You can see a wall to the north, probably part of a house. To the south, you
see a newly-renovated home, perhaps that of a merchant. The street continues to
the east and west along this cobbled lane.
[ Exits: east south west ]

758H 1085M 287V > east
[ 4845] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and crates as they rush about
their business. To the north, you can see a red-brick wall, which strikes you
quite out-of-place in this city of mortar and bamboo. The brick seems to extend
to the building to the northeast. To the south, a small, modest home bears the
signs of neglect, as though the owner had died or been too old to tend it.
   The street continues to the east and west, meeting a junction of three
streets just off to the east.
[ Exits: east south west ]

758H 1085M 287V > east
[ 4855] Qing Crossing [ NOBITS ] [ City ]
   You stand at the junction of three streets. Here, a strange red-brick tavern
greets you with the sounds of fluted songs and the clinking of glasses coming
through its door to the north.
   To the east and south, roughly cobbled streets extend into city, while to
to the west, the street runs smoothly on crushed gravel and well-maintained
cobblestone slabs.
[ Exits: north east south west ]

758H 1085M 287V > east
[ 4865] Chiang Street [ NOBITS ] [ City ]
   You are standing on crude cobblestones in the middle of the street. A few
people ignore you as you walk by, though most look upon your odd skin colour
and wonder about your origins. To the north, you can see the entrance to some
sort of shop. Its window boasts stained-glass depictions of dragons, and its
sign appears to bear some sort of compact bottle. To the south, a tall
establishment boasts a wide set of wooden, not bamboo, doors. No signs appear
near, nor on the door itself, to offer a clue as to what the place is.
   The street continues to the east, where it offers more shops, and west,
where it appears to meet a junction.
[ Exits: north east south west ]

758H 1085M 287V > east
[ 4875] Chiang Street [ NOBITS ] [ City ]
   You are standing on crude cobblestones in the middle of the street. A few
people ignore you as you walk by, though most look upon your odd skin colour
and wonder about your origins. To the north, you can see the entrance to some
sort of shop. Its window shows two hanging daggers, and its sign bears a small
wooden shield. To the south, you notice a windowless warehouse with a sturdy,
locking door.
[ Exits: north east south west ]

758H 1085M 287V > east
[ 4885] Chiang Street [ NOBITS ] [ City ]
   You are standing on crude cobblestones in the middle of the street. A few
people ignore you as you walk by, though most look upon your odd skin colour
and wonder about your origins. To the north, you can see the entrance to some
sort of shop. Its window shows nothing, but its sign bears a bobtail cat
playing with some yarn. To the south, you notice a small temple of some kind,
though to which deity it may be dedicated to is beyond you.
   The street continues to the east and west, though you notice a sharp
southward bend to it in the east.
[ Exits: north east south west ]

758H 1085M 287V > east
[ 4895] Corner Of Chiang And Misa [ NOBITS ] [ City ]
   You are standing at the corner of two streets. To your east, you see the
city wall rising high before you. To the north, you see a shop of some kind,
judging by the sign and the backpacks hanging in the glass window.
   The streets split off to the south and west from here.
[ Exits: north south west ]

758H 1085M 287V > east
Alas, you cannot go that way...

758H 1085M 287V > 
The sky starts to get cloudy.

758H 1085M 287V > west
[ 4885] Chiang Street [ NOBITS ] [ City ]
   You are standing on crude cobblestones in the middle of the street. A few
people ignore you as you walk by, though most look upon your odd skin colour
and wonder about your origins. To the north, you can see the entrance to some
sort of shop. Its window shows nothing, but its sign bears a bobtail cat
playing with some yarn. To the south, you notice a small temple of some kind,
though to which deity it may be dedicated to is beyond you.
   The street continues to the east and west, though you notice a sharp
southward bend to it in the east.
[ Exits: north east south west ]
A common citizen is here, walking down the street.

758H 1085M 287V > west
west
[ 4875] Chiang Street [ NOBITS ] [ City ]
   You are standing on crude cobblestones in the middle of the street. A few
people ignore you as you walk by, though most look upon your odd skin colour
and wonder about your origins. To the north, you can see the entrance to some
sort of shop. Its window shows two hanging daggers, and its sign bears a small
wooden shield. To the south, you notice a windowless warehouse with a sturdy,
locking door.
[ Exits: north east south west ]

758H 1085M 287V > west
west
[ 4865] Chiang Street [ NOBITS ] [ City ]
   You are standing on crude cobblestones in the middle of the street. A few
people ignore you as you walk by, though most look upon your odd skin colour
and wonder about your origins. To the north, you can see the entrance to some
sort of shop. Its window boasts stained-glass depictions of dragons, and its
sign appears to bear some sort of compact bottle. To the south, a tall
establishment boasts a wide set of wooden, not bamboo, doors. No signs appear
near, nor on the door itself, to offer a clue as to what the place is.
   The street continues to the east, where it offers more shops, and west,
where it appears to meet a junction.
[ Exits: north east south west ]

758H 1085M 287V > west
[ 4855] Qing Crossing [ NOBITS ] [ City ]
   You stand at the junction of three streets. Here, a strange red-brick tavern
greets you with the sounds of fluted songs and the clinking of glasses coming
through its door to the north.
   To the east and south, roughly cobbled streets extend into city, while to
to the west, the street runs smoothly on crushed gravel and well-maintained
cobblestone slabs.
[ Exits: north east south west ]

758H 1085M 287V > [ 4845] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and crates as they rush about
their business. To the north, you can see a red-brick wall, which strikes you
quite out-of-place in this city of mortar and bamboo. The brick seems to extend
to the building to the northeast. To the south, a small, modest home bears the
signs of neglect, as though the owner had died or been too old to tend it.
   The street continues to the east and west, meeting a junction of three
streets just off to the east.
[ Exits: east south west ]

758H 1085M 287V > west
[ 4835] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business.
   You can see a wall to the north, probably part of a house. To the south, you
see a newly-renovated home, perhaps that of a merchant. The street continues to
the east and west along this cobbled lane.
[ Exits: east south west ]

758H 1085M 287V > [ 4825] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business.
   You can see the wall of an herbalist's shop to the north, as it evident by
sign off to the west by its door. To the south, you see the entrance to
someone's home, while the street continues to the east and west.
[ Exits: east south west ]
[ OLC: Alta edits room 15338 ]

758H 1085M 287V > west
[ 4815] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business. You can see an herbalist shop to the north, as it evidenced by
the sign which bears a twisted ginseng root resting against a pale blue bottle
of liquid. To the south, you see the wall of someone's two-level home.
   The street continues to the east, and terminates to your west, where a tall
monolith springs from the junction of three streets.
[ Exits: north east west ]

758H 1085M 287V > west
[ 4805] Maoqi Square [ REGENROOM ] [ City ]
   You stand before an enormous monolith. Here, three streets converge as if to
pay homage to the black spire which seems to stab at the sky. Oddly enough, you
feel a rhythmic pulsing coming from the spire. As you look up at it, you notice
thick grey clouds gathering at its tip, as though they were being drawn into
its peak.
   To the north, south, and east, shop-lined streets and shacks invite you to
explore this city.
[ Exits: north east south ]
A fountain of bubbling water burbles here.                     

758H 1085M 287V > west
west
Alas, you cannot go that way...

758H 1085M 287V > Alas, you cannot go that way...

758H 1085M 287V > south
[ 4806] Dinxi Street [ NOBITS ] [ City ]
   You seem to be standing in the residential section of the city. Here, older
ladies and children converse and play, discussing complaints of their daily
lives and plans for the future. To the east and west, shacks and other small
dwellings which house the population line the streets.
   To the north, a city square hosts an enormous black monolith, while to the
south, the street continues further into the residential part of the city.
[ Exits: north east south ]

758H 1085M 287V > east
[ 4816] A City Home [ INDOORS ] [ Inside ]
   You are standing in the main room of a typical city dwelling. The place is
divided into four small rooms, each separated by bamboo walls and tapestry door
curtains. The door to the west is the only exit to the outside, and appears to
be made of fire-hardened bamboo shoots.
[ Exits: west ]

758H 1085M 287V > west
[ 4806] Dinxi Street [ NOBITS ] [ City ]
   You seem to be standing in the residential section of the city. Here, older
ladies and children converse and play, discussing complaints of their daily
lives and plans for the future. To the east and west, shacks and other small
dwellings which house the population line the streets.
   To the north, a city square hosts an enormous black monolith, while to the
south, the street continues further into the residential part of the city.
[ Exits: north east south ]

758H 1085M 287V > south
[ 4807] Dinxi Street [ NOBITS ] [ City ]
   You are standing in the middle of a garbage-strewn street. It appears as
though the residents of this city care little for the conditions of the city
outside their homes, as is evident by the amount of old cloth, crumpled paper,
parchment, and other garbage which lines the streets on both sides.
   To the east and west, you can see homes, while to the north and south, the
street continues.
[ Exits: north east south ]

758H 1085M 287V > east
[ 4817] A City Home [ INDOORS ] [ Inside ]
   You are standing in the main room of a typical city dwelling. The place is
divided into four small rooms, each separated by bamboo walls and tapestry door
curtains. The door to the west is the only exit to the outside, and appears to
be made of fire-hardened bamboo shoots.
[ Exits: west ]

758H 1085M 287V > west
[ 4807] Dinxi Street [ NOBITS ] [ City ]
   You are standing in the middle of a garbage-strewn street. It appears as
though the residents of this city care little for the conditions of the city
outside their homes, as is evident by the amount of old cloth, crumpled paper,
parchment, and other garbage which lines the streets on both sides.
   To the east and west, you can see homes, while to the north and south, the
street continues.
[ Exits: north east south ]

758H 1085M 287V > 
[ OLC: Alta edits room 15339 ]

758H 1085M 287V > south
[ 4808] Dinxi Street [ NOBITS ] [ City ]
   You are standing in the middle of a garbage-strewn street. It appears as
though the residents of this city care little for the conditions of the city
outside their homes, as is evident by the amount of old cloth, crumpled paper,
parchment, and other garbage which lines the streets on both sides.
   To the east and west, you can see homes, while to the north and south, the
street continues.
[ Exits: north east south ]

758H 1085M 287V > west
Alas, you cannot go that way...

758H 1085M 287V > east
[ 4818] A City Home [ INDOORS ] [ Inside ]
   You are standing in the main room of a typical city dwelling. The place is
divided into four small rooms, each separated by bamboo walls and tapestry door
curtains. The door to the west is the only exit to the outside, and appears to
be made of fire-hardened bamboo shoots.
[ Exits: west ]

758H 1085M 287V > west
south
[ 4808] Dinxi Street [ NOBITS ] [ City ]
   You are standing in the middle of a garbage-strewn street. It appears as
though the residents of this city care little for the conditions of the city
outside their homes, as is evident by the amount of old cloth, crumpled paper,
parchment, and other garbage which lines the streets on both sides.
   To the east and west, you can see homes, while to the north and south, the
street continues.
[ Exits: north east south ]

758H 1085M 287V > [ 4809] The Corner Of Dinxi And Maojeng [ NOBITS ] [ City ]
   Here, the residential district of the city of Xixieqi ends at a sharp
corner. All around you, you hear the noise of screaming mothers and wailing
children.
   No alleys provide any space to the west and south, though the streets
continue to the north and east.
[ Exits: north east south ]

758H 1085M 287V > 
[ OLC: Alta edits room 15340 ]

758H 1085M 287V > east
[ 4819] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely-gravelled road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To your south, a locked wooden gate prevents you from
entering what appears to be a ruined temple of some kind.
   This east-west street appears to turn sharply to the west, around the side
of the home to the north.
[ Exits: east (south) west ]

758H 1085M 287V > south
The gate seems to be closed.

758H 1085M 287V > west
[ 4809] The Corner Of Dinxi And Maojeng [ NOBITS ] [ City ]
   Here, the residential district of the city of Xixieqi ends at a sharp
corner. All around you, you hear the noise of screaming mothers and wailing
children.
   No alleys provide any space to the west and south, though the streets
continue to the north and east.
[ Exits: north east south ]
A haggard woman, perhaps the mother of a young child, stands here.

758H 1085M 287V > east
[ 4819] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely-gravelled road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To your south, a locked wooden gate prevents you from
entering what appears to be a ruined temple of some kind.
   This east-west street appears to turn sharply to the west, around the side
of the home to the north.
[ Exits: east (south) west ]

758H 1085M 287V > op gate s
It seems to be locked.

758H 1085M 287V > s
The gate seems to be closed.

758H 1085M 287V > l e
You look eastwards.
The street continues to the east.

758H 1085M 287V > l w
You look westwards.
The street bends sharply northward in that direction.

758H 1085M 287V > stat room
Room name: Maojeng Lane
Zone: [ 17], VNum: [ 4819], RNum: [ 1694], Type: City
SpecProc: None, Flags: NOBITS 
Description:
   This is little more than a crudely-gravelled road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To your south, a locked wooden gate prevents you from
entering what appears to be a ruined temple of some kind.
   This east-west street appears to turn sharply to the west, around the side
of the home to the north.
Chars present: Dexyl(PC)
Exit east :  To: [ 4829], Key: [    0], Keywrd: None, Type: NOBITS 
 The street continues to the east.
Exit south:  To: [ 4820], Key: [    0], Keywrd: gate wooden, Type: DOOR CLOSED LOCKED PICKPROOF 
 You see a locked wooden gate to the south.
Exit west :  To: [ 4809], Key: [    0], Keywrd: None, Type: NOBITS 
 The street bends sharply northward in that direction.

758H 1085M 287V > 
[ OLC: Alta edits room 15341 ]

758H 1085M 287V > goto 4820
[ 4820] Temple Of The Sands [ DARK INDOORS PEACEFUL ] [ Inside ]
   You are standing in a ruined temple. A cracked statue lies sideways on a
perched and diased marble altar against the southern wall, while threadbare
tapestries lie half-eaten by insects on the floor.
   There is an exit to the north.
[ Exits: (north) ]

758H 1085M 287V > 
[ OLC: Alta edits room 15342 ]

758H 1085M 287V > search
You carefully check the room...

758H 1085M 287V > l altar
You do not see that here.

758H 1085M 287V > l statue
You do not see that here.

758H 1085M 287V > l temple
You do not see that here.

758H 1085M 287V > l
[ 4820] Temple Of The Sands [ DARK INDOORS PEACEFUL ] [ Inside ]
   You are standing in a ruined temple. A cracked statue lies sideways on a
perched and diased marble altar against the southern wall, while threadbare
tapestries lie half-eaten by insects on the floor.
   There is an exit to the north.
[ Exits: (north) ]

758H 1085M 287V > l temple
You do not see that here.

758H 1085M 287V > 
[ OLC: Alta edits room 15343 ]

758H 1085M 287V > l nixith
You do not see that here.

758H 1085M 287V > l
[ 4820] Temple Of The Sands [ DARK INDOORS PEACEFUL ] [ Inside ]
   You are standing in a ruined temple. A cracked statue lies sideways on a
perched and diased marble altar against the southern wall, while threadbare
tapestries lie half-eaten by insects on the floor.
   There is an exit to the north.
[ Exits: (north) ]

758H 1085M 287V > goto 4819
[ 4819] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely-gravelled road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To your south, a locked wooden gate prevents you from
entering what appears to be a ruined temple of some kind.
   This east-west street appears to turn sharply to the west, around the side
of the home to the north.
[ Exits: east (south) west ]

758H 1085M 287V > west
[ 4809] The Corner Of Dinxi And Maojeng [ NOBITS ] [ City ]
   Here, the residential district of the city of Xixieqi ends at a sharp
corner. All around you, you hear the noise of screaming mothers and wailing
children.
   No alleys provide any space to the west and south, though the streets
continue to the north and east.
[ Exits: north east south ]

758H 1085M 287V > 
A woman arrives from the south.

758H 1085M 287V > 
[ OLC: Alta edits room 15344 ]

758H 1085M 287V > south
[ 4810] A City Home [ INDOORS ] [ Inside ]
   You are standing in the main room of a typical city dwelling. The place is
divided into four small rooms, each separated by bamboo walls and tapestry door
curtains. The door to the north is the only exit to the outside, and appears to
be made of fire-hardened bamboo shoots.
[ Exits: north ]

758H 1085M 287V > north
[ 4809] The Corner Of Dinxi And Maojeng [ NOBITS ] [ City ]
   Here, the residential district of the city of Xixieqi ends at a sharp
corner. All around you, you hear the noise of screaming mothers and wailing
children.
   No alleys provide any space to the west and south, though the streets
continue to the north and east.
[ Exits: north east south ]
A haggard woman, perhaps the mother of a young child, stands here.

758H 1085M 287V > east
[ 4819] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely-gravelled road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To your south, a locked wooden gate prevents you from
entering what appears to be a ruined temple of some kind.
   This east-west street appears to turn sharply to the west, around the side
of the home to the north.
[ Exits: east (south) west ]

758H 1085M 287V > east
[ 4829] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely-gravelled road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To the north, you can see a stout, solid house of wood
and bamboo. The place appears to be well-tended and is obviously more than just
a home. To the south, a warehouse blocks most of the street in shadow, through
as you try the door, you find it solid, as if the door was false.
   The street continues to the east and west.
[ Exits: north east south west ]

758H 1085M 287V > 
[ OLC: Alta edits room 15345 ]

758H 1085M 287V > 
[ OLC: Alta edits room 15346 ]

758H 1085M 287V > south
[ 4830] A Warehouse [ DARK INDOORS ] [ Inside ]
   You are standing in an enormous square room. All around you, mouse droppings
and rats scuttle about the bare wooden floor, seeking out any available tidbit
of food.
   There are no windows here, and only the solid door to the north provides any
exit.
[ Exits: north ]

758H 1085M 287V > north
[ 4829] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely-gravelled road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To the north, you can see a stout, solid house of wood
and bamboo. The place appears to be well-tended and is obviously more than just
a home. To the south, a warehouse blocks most of the street in shadow, through
as you try the door, you find it solid, as if the door was false.
   The street continues to the east and west.
[ Exits: north east south west ]

758H 1085M 287V > north
[ 4828] A Sage's Home [ INDOORS ] [ Inside ]
   You are standing comfortably in the house of a kindly, old man. Around you,
wicker and reed furniture invites you to relax and listen to the wise one's
legends and tales. Smoke from his pipe fills the room with a thick, almost
nectar-like armoa.
   You notice an open doorway to the north, while the exit lies to the south.
[ Exits: north south ]

758H 1085M 287V > north
[ 4827] A Sage's Home [ DARK INDOORS SOUNDPROOF ] [ Inside ]
   You are standing in the house of a kindly, old man. Around you, wicker and
reed furniture invites you to relax and read the tomes of lore on the shelves
of this room. An ashtray on a central table shows evidence of burnt opium and
a pale green tobacco.
   The exit is to the south.
[ Exits: south ]

758H 1085M 287V > 
[ OLC: Alta saves rooms for zone 151 ]

758H 1085M 287V > mlist 48
  1. [ 4800] a sailor
  2. [ 4801] a waiter
  3. [ 4802] a citizen
  4. [ 4804] a dock worker
  5. [ 4805] a lodger
  6. [ 4806] a woman
  7. [ 4807] a Xixieqian child
  8. [ 4808] Soo Lin Tao
  9. [ 4809] Hrenchao
 10. [ 4811] Lin Chao
 11. [ 4812] a sage
 12. [ 4813] the channeler
 13. [ 4814] the constable
 14. [ 4815] a legal scribe
 15. [ 4816] a cook
 16. [ 4817] Nijen
 17. [ 4818] a gate guard
 18. [ 4819] Ping Xiao
 19. [ 4820] Ta'lon Chao
 20. [ 4821] the master warrior
 21. [ 4822] Moo Shi
 22. [ 4823] Yui Gui Pan

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]
 23. [ 4824] the weaponer
 24. [ 4825] Fang
 25. [ 4826] Yuang Li Tao
 26. [ 4827] a cult priest
 27. [ 4828] Meng
 28. [ 4836] a merchant
 28 Mobiles found in Zone 48

758H 1085M 287V > 
758H 1085M 287V > 
[ OLC: Alta edits room 15365 ]

758H 1085M 287V > 
[ OLC: Alta edits room 15364 ]

758H 1085M 287V > look
[ 4827] A Sage's Home [ DARK INDOORS SOUNDPROOF ] [ Inside ]
   You are standing in the house of a kindly, old man. Around you, wicker and
reed furniture invites you to relax and read the tomes of lore on the shelves
of this room. An ashtray on a central table shows evidence of burnt opium and
a pale green tobacco.
   The exit is to the south.
[ Exits: south ]

758H 1085M 287V > 
[ OLC: Alta edits room 15363 ]

758H 1085M 287V > south
[ 4828] A Sage's Home [ INDOORS ] [ Inside ]
   You are standing comfortably in the house of a kindly, old man. Around you,
wicker and reed furniture invites you to relax and listen to the wise one's
legends and tales. Smoke from his pipe fills the room with a thick, almost
nectar-like armoa.
   You notice an open doorway to the north, while the exit lies to the south.
[ Exits: north south ]

758H 1085M 287V > south
[ 4829] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely-gravelled road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To the north, you can see a stout, solid house of wood
and bamboo. The place appears to be well-tended and is obviously more than just
a home. To the south, a warehouse blocks most of the street in shadow, through
as you try the door, you find it solid, as if the door was false.
   The street continues to the east and west.
[ Exits: north east south west ]

758H 1085M 287V > east
[ 4839] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely-gravelled road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To the north, you can see a decrepit house, while to the
south, you see the local law enforcement facility.
   The street continues to the east and west.
[ Exits: north east south west ]

758H 1085M 287V > south
[ 4840] The Constable's Office [ !MOB INDOORS ] [ Inside ]
   You have just entered a busy room. Here, clerks and other petty beaurocrats
issue and stamp licenses, keys, and permits to foreigners, tradesmen, and
nomads who wish to peddle their wares within the city. The constable, himself,
is in the back of the room, mercilessly berating one of his underlings for some
infraction.
   The only exit is to the north.
[ Exits: north ]
A scribe sits here, scribbling out passes and permits.
A scribe sits here, scribbling out passes and permits.
A scribe sits here, scribbling out passes and permits.
A scribe sits here, scribbling out passes and permits.
The constable stands here, surrounded by parchments and scribes.

758H 1085M 287V > 
[ OLC: Alta edits room 15362 ]

758H 1085M 287V > l const
This tall man appears to be a well-trained warrior. His biceps and pectorals
bulge though his silken shirt, while his abdominals muscles appear to be
trying to thrust his belt dagger through its scabbard within his waistband.
The constable is in excellent condition.

the constable is using:
<worn about body>    a Xixieqian scale mail vest

You attempt to peek at his inventory:
You can't see anything.

758H 1085M 287V > l scribe
This young, yellow-skinned man appears to be well-suited to the life of a
scribe. His long, dextrous fingers quickly scribble down orders and
requisitions for those who pay the necessary fees. His hawkish nose is
windburned and peeling. Sweat pours off his lithe frame, drenching his stained
white scribe's robes.
A legal scribe is in excellent condition.

You attempt to peek at his inventory:
You can't see anything.

758H 1085M 287V > l 2.scribe
This young, yellow-skinned man appears to be well-suited to the life of a
scribe. His long, dextrous fingers quickly scribble down orders and
requisitions for those who pay the necessary fees. His hawkish nose is
windburned and peeling. Sweat pours off his lithe frame, drenching his stained
white scribe's robes.
A legal scribe is in excellent condition.

You attempt to peek at his inventory:
You can't see anything.

758H 1085M 287V > l 3.scribe
This young, yellow-skinned man appears to be well-suited to the life of a
scribe. His long, dextrous fingers quickly scribble down orders and
requisitions for those who pay the necessary fees. His hawkish nose is
windburned and peeling. Sweat pours off his lithe frame, drenching his stained
white scribe's robes.
A legal scribe is in excellent condition.

You attempt to peek at his inventory:
You can't see anything.

758H 1085M 287V > l 4.scribe
This young, yellow-skinned man appears to be well-suited to the life of a
scribe. His long, dextrous fingers quickly scribble down orders and
requisitions for those who pay the necessary fees. His hawkish nose is
windburned and peeling. Sweat pours off his lithe frame, drenching his stained
white scribe's robes.
A legal scribe is in excellent condition.

You attempt to peek at his inventory:
You can't see anything.

758H 1085M 287V > l
[ 4840] The Constable's Office [ !MOB INDOORS ] [ Inside ]
   You have just entered a busy room. Here, clerks and other petty beaurocrats
issue and stamp licenses, keys, and permits to foreigners, tradesmen, and
nomads who wish to peddle their wares within the city. The constable, himself,
is in the back of the room, mercilessly berating one of his underlings for some
infraction.
   The only exit is to the north.
[ Exits: north ]
A scribe sits here, scribbling out passes and permits.
A scribe sits here, scribbling out passes and permits.
A scribe sits here, scribbling out passes and permits.
A scribe sits here, scribbling out passes and permits.
The constable stands here, surrounded by parchments and scribes.

758H 1085M 287V > north
[ 4839] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely-gravelled road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To the north, you can see a decrepit house, while to the
south, you see the local law enforcement facility.
   The street continues to the east and west.
[ Exits: north east south west ]

758H 1085M 287V > east
[ 4849] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely gravelled-road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To the north, you can see a shop of some sort, perhaps a
glassblower's shop, judging by the amounts of stained glass and windchimes in
the front. To the south, you see a guardhouse, obviously used to monitor
traffic in and out of the southern gates of the city just to the southeast.
   The street continues to the east and west.
[ Exits: north east south west ]

758H 1085M 287V > 
[ OLC: Alta edits room 15361 ]

758H 1085M 287V > south
[ 4850] Guardhouse [ INDOORS ] [ Inside ]
   You are standing in a guardhouse. Through the eastern window, you see
yellow-skinned guards inspect and question those who enter and exit the city.
   Here, in the shade of the guardhouse, guards sit around a table, playing
bones, polishing weapons, and swearing as they gamble and lose to their
comerades.
   The only exit is to the north.
[ Exits: north ]
A gate guard stands here, monitoring the passers-by.
A gate guard stands here, monitoring the passers-by.

758H 1085M 287V > 
[ OLC: Alta edits room 15360 ]

758H 1085M 287V > south
Alas, you cannot go that way...

758H 1085M 287V > west
Alas, you cannot go that way...

758H 1085M 287V > east
Alas, you cannot go that way...

758H 1085M 287V > north
[ 4849] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely gravelled-road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To the north, you can see a shop of some sort, perhaps a
glassblower's shop, judging by the amounts of stained glass and windchimes in
the front. To the south, you see a guardhouse, obviously used to monitor
traffic in and out of the southern gates of the city just to the southeast.
   The street continues to the east and west.
[ Exits: north east south west ]

758H 1085M 287V > north
[ 4848] Nijen's Glass and Lamps [ INDOORS PEACEFUL ] [ Inside ]
   You are standing in the middle of a glassblowers shop. Piles of white sand
occupy most of the floor, as it spills from holes in burlap sacks onto the
ground. A broad chimney in the northern wall apparently houses the molten glass
which the master craftsman blows into bulbs for lamps and fashions into various
other glassware.
   The exit to this shop is to the south.
[ Exits: south ]
A middle-aged man is here, polishing a snuff bottle.

758H 1085M 287V > 
[ OLC: Alta edits room 15359 ]

758H 1085M 287V > south
[ 4849] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely gravelled-road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To the north, you can see a shop of some sort, perhaps a
glassblower's shop, judging by the amounts of stained glass and windchimes in
the front. To the south, you see a guardhouse, obviously used to monitor
traffic in and out of the southern gates of the city just to the southeast.
   The street continues to the east and west.
[ Exits: north east south west ]

758H 1085M 287V > south
[ 4850] Guardhouse [ INDOORS ] [ Inside ]
   You are standing in a guardhouse. Through the eastern window, you see
yellow-skinned guards inspect and question those who enter and exit the city.
   Here, in the shade of the guardhouse, guards sit around a table, playing
bones, polishing weapons, and swearing as they gamble and lose to their
comerades.
   The only exit is to the north.
[ Exits: north ]
A gate guard stands here, monitoring the passers-by.
A gate guard stands here, monitoring the passers-by.

758H 1085M 287V > north
east
[ 4849] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely gravelled-road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To the north, you can see a shop of some sort, perhaps a
glassblower's shop, judging by the amounts of stained glass and windchimes in
the front. To the south, you see a guardhouse, obviously used to monitor
traffic in and out of the southern gates of the city just to the southeast.
   The street continues to the east and west.
[ Exits: north east south west ]

758H 1085M 287V > [ 4859] Maojeng At Wen Tan Lane [ NOBITS ] [ City ]
   You are standing at a busy intersection. Caravans from the desert and dry
plains to the south come northward from the city gates, and back to the south,
laden with goods from distant lands and the desert itself.
   Streets lead off in all directions, though the gate to the grasslands and
the desert lies to the south.
[ Exits: north east south west ]

758H 1085M 287V > 
[ OLC: Alta edits room 15358 ]

758H 1085M 287V > south
[ 4860] Xixieqi City Gate [ NOBITS ] [ City ]
   You are standing among a crowd of people. Merchant caravans and nomads speak
to the gateguards, occasionally slipping them a few coins as they pass into the
city from the south.
   Just outside the southern gate, you see a lush grassland, but the dry wind
that blows through the gate tells you that the desert is not far beyond.
   To the north, you see an intersection, while you notice you are flanked by
guardhouses to the east and west.
[ Exits: north south ]
A tired sailor stands here, leaning wearily on a crate.

758H 1085M 287V > south
[ 5040] Outside The City Gates [ NOBITS ] [ Desert ]
   You stand just outside the gates of an enormous desert city.  Tall,
sand-blasted walls rise high above you, sloping gently and slightly
inward to deflect the sand from settling within.
   Tanned guards patrol around you as they inspect desert caravans
that come in from the south, occasionally taking a bribe as they allow
a few black-market items into the city.
   All around you, the desert spans as far as you can see, an errant
whirlwind or dust devil whipping about the sand.
   To the east and west, the desert stretches without limit, while
to the south, a worn caravan road leads into the desert.
[ Exits: north east south west ]

758H 1085M 287V > north
[ 4860] Xixieqi City Gate [ NOBITS ] [ City ]
   You are standing among a crowd of people. Merchant caravans and nomads speak
to the gateguards, occasionally slipping them a few coins as they pass into the
city from the south.
   Just outside the southern gate, you see a lush grassland, but the dry wind
that blows through the gate tells you that the desert is not far beyond.
   To the north, you see an intersection, while you notice you are flanked by
guardhouses to the east and west.
[ Exits: north south ]
A tired sailor stands here, leaning wearily on a crate.

758H 1085M 287V > north
[ 4859] Maojeng At Wen Tan Lane [ NOBITS ] [ City ]
   You are standing at a busy intersection. Caravans from the desert and dry
plains to the south come northward from the city gates, and back to the south,
laden with goods from distant lands and the desert itself.
   Streets lead off in all directions, though the gate to the grasslands and
the desert lies to the south.
[ Exits: north east south west ]

758H 1085M 287V > 
[ OLC: Alta edits room 15357 ]

758H 1085M 287V > east
[ 4869] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely-gravelled road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To the north, you see some type of shop, a cold smithy
or leatherworker's place, perhaps, judging from the yakhide on the sign in
front. To the south, you see a guardhouse, obviously used to monitor traffic in
and out of the southern gates of the city just to the southwest.
   The street continues to the east and west.
[ Exits: north east south west ]
A gate guard stands here, monitoring the passers-by.

758H 1085M 287V > south
[ 4870] Guardhouse [ INDOORS ] [ Inside ]
   You are standing in a guardhouse. Through the western window, you see
yellow-skinned guards inspect and question those who enter and exit the city.
Here, in the shade of the guardhouse, guards sit around a table, playing bones,
polishing weapons, and swearing as they gamble and lose to their companions.
   The only exit is to the north.
[ Exits: north ]

758H 1085M 287V > north
[ 4869] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely-gravelled road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To the north, you see some type of shop, a cold smithy
or leatherworker's place, perhaps, judging from the yakhide on the sign in
front. To the south, you see a guardhouse, obviously used to monitor traffic in
and out of the southern gates of the city just to the southwest.
   The street continues to the east and west.
[ Exits: north east south west ]
A haggard woman, perhaps the mother of a young child, stands here.
A gate guard stands here, monitoring the passers-by.

758H 1085M 287V > east
[ 4879] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely-gravelled road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To the north, you can see a warehouse, though it could
easily be an enclosed stadium, so high are the walls. To the south, you see a
very old hut.
   The street continues to the east and west.
[ Exits: north east south west ]

758H 1085M 287V > 
[ OLC: Alta edits room 15356 ]

758H 1085M 287V > south
[ 4880] An Old City Home [ INDOORS ] [ Inside ]
   You are standing in the main room of a typical city dwelling. The place is
divided into two small rooms, both separated by bamboo walls and tapestry door
curtains. The door to the north is the only exit to the outside, and appears to
be made of rotted bamboo stalks.
[ Exits: north ]
A haggard woman, perhaps the mother of a young child, stands here.

758H 1085M 287V > north
[ 4879] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely-gravelled road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To the north, you can see a warehouse, though it could
easily be an enclosed stadium, so high are the walls. To the south, you see a
very old hut.
   The street continues to the east and west.
[ Exits: north east south west ]

758H 1085M 287V > north
[ 4878] Grain Storage [ DARK INDOORS ] [ Inside ]
   You have entered a grain warehouse. Sacks of grains, both local and
imported, lie in large sacks here, awaiting the owner of the warehouse to pick
them up.
   You see little of value here, and the exit to the south looks like it's
about to collapse.
[ Exits: south ]

758H 1085M 287V > south
[ 4879] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely-gravelled road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To the north, you can see a warehouse, though it could
easily be an enclosed stadium, so high are the walls. To the south, you see a
very old hut.
   The street continues to the east and west.
[ Exits: north east south west ]

758H 1085M 287V > east
[ 4889] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely gravelled road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To the north, you see a stone structure. Stone. In a
city of bamboo and reeds, you question the origin of such a building. To the
south, you see an old building.
   The street continues east and west, turning sharply north as you go east.
[ Exits: north east south west ]

758H 1085M 287V > 
[ OLC: Alta edits room 15355 ]

758H 1085M 287V > 
[ OLC: Alta edits room 15354 ]

758H 1085M 287V > north
[ 4888] A Monument [ INDOORS ] [ Inside ]
   When the first nomads settled this town, they were victims to heavy winds
which toppled their homes, and salty breezes which rusted their equipment. To
prevent these losses, this stone house was constructed of sea-stone and clay.
   Currently, there are no doors on this building, a monument open to all who
reside in Xixieqi City.
[ Exits: east south ]

758H 1085M 287V > east
[ 4898] Misa Street [ NOBITS ] [ City ]
   You are standing along the eastern wall of the city. You can hear strong
winds whistling across the desert and dry plains just outside the wall.
   To the north and south, this lane continues. A stone home is to the west,
and the east is blocked by a city wall.
[ Exits: north south west ]

758H 1085M 287V > 
[ OLC: Alta edits room 15353 ]

758H 1085M 287V > south
[ 4899] Corner of Maojeng and Misa [ NOBITS ] [ City ]
   You are standing on the corner of two streets. To the east, the city wall
protects you against the heavy winds that whip about outside town, while to the
south, a large home, obviously in disrepair, slowly falls to pieces. You notice
with dismay that most of the roof has collapsed, blocking the front door with
tons of broken reeds and bamboo.
   The street continues to the north and west.
[ Exits: north west ]

758H 1085M 287V > north
[ 4898] Misa Street [ NOBITS ] [ City ]
   You are standing along the eastern wall of the city. You can hear strong
winds whistling across the desert and dry plains just outside the wall.
   To the north and south, this lane continues. A stone home is to the west,
and the east is blocked by a city wall.
[ Exits: north south west ]

758H 1085M 287V > 
[ OLC: Alta edits room 15352 ]

758H 1085M 287V > north
[ 4897] Misa Street [ NOBITS ] [ City ]
   You are standing along the eastern wall of the city. You can hear strong
winds whistling across the desert and dry plains just outside the wall.
   To the north and south, this lane continues. A small home is to the west,
and the east is blocked by a city wall.
[ Exits: north south west ]

758H 1085M 287V > west
[ 4887] A City Home [ INDOORS ] [ Inside ]
   You are standing in the main room of a typical city dwelling. The place is
divided into four small rooms, each separated by bamboo walls and tapestry door
curtains. The door to the east is the only exit to the outside, and appears to
be made of fire-hardened bamboo shoots.
[ Exits: east ]

758H 1085M 287V > north
south
Alas, you cannot go that way...

758H 1085M 287V > west
Alas, you cannot go that way...

758H 1085M 287V > Alas, you cannot go that way...

758H 1085M 287V > east
[ 4897] Misa Street [ NOBITS ] [ City ]
   You are standing along the eastern wall of the city. You can hear strong
winds whistling across the desert and dry plains just outside the wall.
   To the north and south, this lane continues. A small home is to the west,
and the east is blocked by a city wall.
[ Exits: north south west ]

758H 1085M 287V > 
[ OLC: Alta edits room 15351 ]

758H 1085M 287V > north
[ 4896] Misa Street [ NOBITS ] [ City ]
   You are standing along the eastern wall of the city. You can hear strong
winds whistling across the desert and dry plains just outside the wall.
   To the north and south, this lane continues, blocked to the east and west by
both a city wall and a temple's courtyard fence.
[ Exits: north south ]

758H 1085M 287V > north
[ 4895] Corner Of Chiang And Misa [ NOBITS ] [ City ]
   You are standing at the corner of two streets. To your east, you see the
city wall rising high before you. To the north, you see a shop of some kind,
judging by the sign and the backpacks hanging in the glass window.
   The streets split off to the south and west from here.
[ Exits: north south west ]

758H 1085M 287V > west
[ 4885] Chiang Street [ NOBITS ] [ City ]
   You are standing on crude cobblestones in the middle of the street. A few
people ignore you as you walk by, though most look upon your odd skin colour
and wonder about your origins. To the north, you can see the entrance to some
sort of shop. Its window shows nothing, but its sign bears a bobtail cat
playing with some yarn. To the south, you notice a small temple of some kind,
though to which deity it may be dedicated to is beyond you.
   The street continues to the east and west, though you notice a sharp
southward bend to it in the east.
[ Exits: north east south west ]

758H 1085M 287V > east
[ 4895] Corner Of Chiang And Misa [ NOBITS ] [ City ]
   You are standing at the corner of two streets. To your east, you see the
city wall rising high before you. To the north, you see a shop of some kind,
judging by the sign and the backpacks hanging in the glass window.
   The streets split off to the south and west from here.
[ Exits: north south west ]

758H 1085M 287V > north
[ 4894] Meng's General Wares [ INDOORS PEACEFUL ] [ Inside ]
   You are standing in a room full of boxes. Backpacks, large sacks, chests,
beltpouches, and torches fill the crates and shelves of this little shop.
   To the north, you see a set of curtains leading to another room, but it
appears to be off-limits to patrons. To the south, you see the entrance to the
shop.
[ Exits: north south ]
Meng stand here, trying to interest you in provisions.

758H 1085M 287V > 
[ OLC: Alta edits room 15350 ]

758H 1085M 287V > north
[ 4893] A Storeroom [ DARK INDOORS ] [ Inside ]
   You are standing in a dark, cramped room. Crates of common items such as
torches, waterskins, and sacks rests here, stacked to the ceiling, while
lanterns hang from dozens of hooks high on the walls.
   There is an exit to the south.
[ Exits: south ]

758H 1085M 287V > south
[ 4894] Meng's General Wares [ INDOORS PEACEFUL ] [ Inside ]
   You are standing in a room full of boxes. Backpacks, large sacks, chests,
beltpouches, and torches fill the crates and shelves of this little shop.
   To the north, you see a set of curtains leading to another room, but it
appears to be off-limits to patrons. To the south, you see the entrance to the
shop.
[ Exits: north south ]
Meng stand here, trying to interest you in provisions.

758H 1085M 287V > l meng
This man appears to be the classic Xixieqian. Yellow skin, brown eyes, short
black hair, and almond-shaped eyes clearly show his heritage.
Meng is in excellent condition.

You attempt to peek at his inventory:
a set of lockpicks
a pitch torch
a beltpouch
a backpack

758H 1085M 287V > 
[ OLC: Alta edits room 15349 ]

758H 1085M 287V > south
[ 4895] Corner Of Chiang And Misa [ NOBITS ] [ City ]
   You are standing at the corner of two streets. To your east, you see the
city wall rising high before you. To the north, you see a shop of some kind,
judging by the sign and the backpacks hanging in the glass window.
   The streets split off to the south and west from here.
[ Exits: north south west ]

758H 1085M 287V > west
[ 4885] Chiang Street [ NOBITS ] [ City ]
   You are standing on crude cobblestones in the middle of the street. A few
people ignore you as you walk by, though most look upon your odd skin colour
and wonder about your origins. To the north, you can see the entrance to some
sort of shop. Its window shows nothing, but its sign bears a bobtail cat
playing with some yarn. To the south, you notice a small temple of some kind,
though to which deity it may be dedicated to is beyond you.
   The street continues to the east and west, though you notice a sharp
southward bend to it in the east.
[ Exits: north east south west ]

758H 1085M 287V > 
[ OLC: Alta edits room 15348 ]

758H 1085M 287V > south
[ 4886] Temple of the Ice Dragon [ INDOORS PEACEFUL SOUNDPROOF ] [ Inside ]
   You appear to be standing in a cult temple.  Here, yellow-skinned men
kneel, cloaked in white robes, bowing before an obsidian altar.  The room
is domed, clearly showing constellations of the familiar summer sky on
its curved ceiling.  
   You notice one constellation in particular: that of the Ice Dragon, a
mythological beast that swallows worlds with hellish flames and searing
gases.
   All around you, carving and statues of Pan-Lung, the fabled dragon
adorn the statues, walls, and even the exit door to the north.
[ Exits: north ]
A priest of the cult bows low, welcoming you.
A priest of the cult bows low, welcoming you.
A priest of the cult bows low, welcoming you.
A priest of the cult bows low, welcoming you.

758H 1085M 287V > 
[ OLC: Alta saves rooms for zone 151 ]

758H 1085M 287V > l statues
You do not see that here.

758H 1085M 287V > l pri
Cloaked in thick white robes, you can make out no facial features. His hands
are smooth, with long, tapered fingers betraying his youth.
A cult priest is in excellent condition.

You attempt to peek at his inventory:
You can't see anything.

758H 1085M 287V > n
[ 4885] Chiang Street [ NOBITS ] [ City ]
   You are standing on crude cobblestones in the middle of the street. A few
people ignore you as you walk by, though most look upon your odd skin colour
and wonder about your origins. To the north, you can see the entrance to some
sort of shop. Its window shows nothing, but its sign bears a bobtail cat
playing with some yarn. To the south, you notice a small temple of some kind,
though to which deity it may be dedicated to is beyond you.
   The street continues to the east and west, though you notice a sharp
southward bend to it in the east.
[ Exits: north east south west ]

758H 1085M 287V > n
[ 4884] Yuang Li Tao's Fine Silks and Yarns [ INDOORS ] [ Inside ]
   You are standing in a clothing store. Kimonos, vests, robes, hose, and
slippers adorn wooden models and shelves in an attempt to catch your eye. A
haggard old woman sits at a large loom, making fine silk cloth. She smiles a
gap-toothed grin at you, gesturing to the wares around her.
   A dark doorway opens to the north, while the city street lies to the south.
[ Exits: north south ]
Yuang Li Tao, the weaver, is here, weaving fine sliken fabric.

758H 1085M 287V > list
 ##   Available   Item                                               Cost
-------------------------------------------------------------------------
  1)  Unlimited   A silken vest                                       512
  2)  Unlimited   A silken robe                                       455

758H 1085M 287V > north
[ 4883] A Storeroom [ DARK INDOORS ] [ Inside ]
   You are standing in a dark, cramped room. Crates of imported threads rest
here, stacked to the ceiling, while bolts of silk and other cloth are neatly
stacked upon the shelves.
   There is an exit to the south.
[ Exits: south ]

758H 1085M 287V > south
south
[ 4884] Yuang Li Tao's Fine Silks and Yarns [ INDOORS ] [ Inside ]
   You are standing in a clothing store. Kimonos, vests, robes, hose, and
slippers adorn wooden models and shelves in an attempt to catch your eye. A
haggard old woman sits at a large loom, making fine silk cloth. She smiles a
gap-toothed grin at you, gesturing to the wares around her.
   A dark doorway opens to the north, while the city street lies to the south.
[ Exits: north south ]
Yuang Li Tao, the weaver, is here, weaving fine sliken fabric.

758H 1085M 287V > [ 4885] Chiang Street [ NOBITS ] [ City ]
   You are standing on crude cobblestones in the middle of the street. A few
people ignore you as you walk by, though most look upon your odd skin colour
and wonder about your origins. To the north, you can see the entrance to some
sort of shop. Its window shows nothing, but its sign bears a bobtail cat
playing with some yarn. To the south, you notice a small temple of some kind,
though to which deity it may be dedicated to is beyond you.
   The street continues to the east and west, though you notice a sharp
southward bend to it in the east.
[ Exits: north east south west ]

758H 1085M 287V > west
[ 4875] Chiang Street [ NOBITS ] [ City ]
   You are standing on crude cobblestones in the middle of the street. A few
people ignore you as you walk by, though most look upon your odd skin colour
and wonder about your origins. To the north, you can see the entrance to some
sort of shop. Its window shows two hanging daggers, and its sign bears a small
wooden shield. To the south, you notice a windowless warehouse with a sturdy,
locking door.
[ Exits: north east south west ]

758H 1085M 287V > north
[ 4874] The Dragon's Claw [ INDOORS PEACEFUL ] [ Inside ]
   You stand in an arsenal. Blades, staves, and other deadly items line the
walls and rest on the floor, as a large yellow-skinned man stares cautiously at
you from behind the counter.
   The doorway to the north appears to lead to a storeroom, while the city
street lies to the south.
[ Exits: north south ]
The weaponer stands here, chiseling a whetstone from granite.

758H 1085M 287V > list
 ##   Available   Item                                               Cost
-------------------------------------------------------------------------
  1)  Unlimited   A short staff                                        56
  2)      1       A no-dachi                                          569

758H 1085M 287V > north
[ 4873] A Storeroom [ DARK INDOORS ] [ Inside ]
   You are standing in a dark, cramped room. Crates of daggers, darts, and
similar weapons rest here, stacked to the ceiling, while bundles of bamboo
staves lean against the wall in the corner of the room.
   There is an exit to the south.
[ Exits: south ]

758H 1085M 287V > south
[ 4874] The Dragon's Claw [ INDOORS PEACEFUL ] [ Inside ]
   You stand in an arsenal. Blades, staves, and other deadly items line the
walls and rest on the floor, as a large yellow-skinned man stares cautiously at
you from behind the counter.
   The doorway to the north appears to lead to a storeroom, while the city
street lies to the south.
[ Exits: north south ]
The weaponer stands here, chiseling a whetstone from granite.

758H 1085M 287V > south
[ 4875] Chiang Street [ NOBITS ] [ City ]
   You are standing on crude cobblestones in the middle of the street. A few
people ignore you as you walk by, though most look upon your odd skin colour
and wonder about your origins. To the north, you can see the entrance to some
sort of shop. Its window shows two hanging daggers, and its sign bears a small
wooden shield. To the south, you notice a windowless warehouse with a sturdy,
locking door.
[ Exits: north east south west ]

758H 1085M 287V > south
[ 4876] A Dark Warehouse [ DARK INDOORS PEACEFUL !MAGIC NO_WHO_ROOM ] [ Inside ]
   At first, you think this is nothing more than an old warehouse with
forgotten crates of mouldy goods.  As you look further, though, you notice
that the crates are stacked in defensive positions, to give both seclusion
and secrecy for those behind them.
   In the blink of an eye, a cutthroat appraches you, dagger in reach and
asks you what you are doing here.
[ Exits: north south ]

758H 1085M 287V > south
[ 4877] Guild Of The Katana [ DARK INDOORS PEACEFUL NO_WHO_ROOM ] [ Inside ]
   This is a featureless room with no windows.  You suspect that there
are secret panels among the wooden walls and floors, but can see nothing
other than the woman standing before you.
   As you look at the woman, you know immediately that she is a thief. A
small knife rests comfortably in her belt while a small set of darts
protrude from the side of her high boots.
[ Exits: north ]
A common citizen is here, walking down the street.
A lithe, almost cat-like woman stands here, examining documents.

758H 1085M 287V > 
[ OLC: Alta edits room 15367 ]

758H 1085M 287V > l  cit
This man is little more than a common laborer. Adjusting his torn, cloth
shirt, he ignores you and continues walking down the street.
A citizen is in excellent condition.

You attempt to peek at his inventory:
You can't see anything.

758H 1085M 287V > l woman
If it weren't for her yellow skin - that of a native - you would think this
slender woman was an elf. With feline movements and grace, she looks you over,
in apparent disapproval.
Fang is in excellent condition.

You attempt to peek at her inventory:
You can't see anything.

758H 1085M 287V > n

[ OLC: Alta edits room 15368 ]

758H 1085M 287V > [ 4876] A Dark Warehouse [ DARK INDOORS PEACEFUL !MAGIC NO_WHO_ROOM ] [ Inside ]
   At first, you think this is nothing more than an old warehouse with
forgotten crates of mouldy goods.  As you look further, though, you notice
that the crates are stacked in defensive positions, to give both seclusion
and secrecy for those behind them.
   In the blink of an eye, a cutthroat appraches you, dagger in reach and
asks you what you are doing here.
[ Exits: north south ]

758H 1085M 287V > n
[ 4875] Chiang Street [ NOBITS ] [ City ]
   You are standing on crude cobblestones in the middle of the street. A few
people ignore you as you walk by, though most look upon your odd skin colour
and wonder about your origins. To the north, you can see the entrance to some
sort of shop. Its window shows two hanging daggers, and its sign bears a small
wooden shield. To the south, you notice a windowless warehouse with a sturdy,
locking door.
[ Exits: north east south west ]

758H 1085M 287V > west
[ 4865] Chiang Street [ NOBITS ] [ City ]
   You are standing on crude cobblestones in the middle of the street. A few
people ignore you as you walk by, though most look upon your odd skin colour
and wonder about your origins. To the north, you can see the entrance to some
sort of shop. Its window boasts stained-glass depictions of dragons, and its
sign appears to bear some sort of compact bottle. To the south, a tall
establishment boasts a wide set of wooden, not bamboo, doors. No signs appear
near, nor on the door itself, to offer a clue as to what the place is.
   The street continues to the east, where it offers more shops, and west,
where it appears to meet a junction.
[ Exits: north east south west ]

758H 1085M 287V > 
[ OLC: Alta edits room 15369 ]

758H 1085M 287V > south
[ 4866] Martial Artists Training Facility [ INDOORS SOUNDPROOF !MAGIC ] [ Inside ]
   You are standing in an enormous square hall.  Yellow-skinned men as
well as a few women and feisty children spar here with staves, blades,
and bare hands.  All seem to be advancing their level of fitness rather
than their combat abilities, however, as only a few of the fighters
appear to be true masters of combat.
   There are exits to both the west and north.
[ Exits: north west ]
A master warrior stands here, training those of lesser skills.

758H 1085M 287V > north
[ 4865] Chiang Street [ NOBITS ] [ City ]
   You are standing on crude cobblestones in the middle of the street. A few
people ignore you as you walk by, though most look upon your odd skin colour
and wonder about your origins. To the north, you can see the entrance to some
sort of shop. Its window boasts stained-glass depictions of dragons, and its
sign appears to bear some sort of compact bottle. To the south, a tall
establishment boasts a wide set of wooden, not bamboo, doors. No signs appear
near, nor on the door itself, to offer a clue as to what the place is.
   The street continues to the east, where it offers more shops, and west,
where it appears to meet a junction.
[ Exits: north east south west ]

758H 1085M 287V > north
[ 4864] Ta'lon Chao's Mystic Marvels [ INDOORS ] [ Inside ]
   You are standing in a foul-smelling shop. The shelves on the walls boast a
variety of snuff bottles, each containing some powdery substance, while the
wooden counter to the north boasts several shoots of new bamboo and various
hardwoods.
   There is a door to the north, probably a storage room, while the exit lies
to the south.
[ Exits: north south ]
Ta'lon Chao sits here, mixing reagents.

758H 1085M 287V > list
 ##   Available   Item                                               Cost
-------------------------------------------------------------------------
  1)  Unlimited   A driftwood wand                                    522
  2)      1       A clear potion                                      470
  3)      1       A bamboo staff                                     1044
  4)      1       An amulet                                           731

758H 1085M 287V > north
[ 4863] A Storeroom [ DARK INDOORS ] [ Inside ]
   You are standing in a dark, foul-smelling room. Crates of bone lie beside
sacks of pestels used for crushing bone shards into powder. The stench in here
is overpowering and reeks of decay.
   There is an exit to the south.
[ Exits: south ]

758H 1085M 287V > south
[ 4864] Ta'lon Chao's Mystic Marvels [ INDOORS ] [ Inside ]
   You are standing in a foul-smelling shop. The shelves on the walls boast a
variety of snuff bottles, each containing some powdery substance, while the
wooden counter to the north boasts several shoots of new bamboo and various
hardwoods.
   There is a door to the north, probably a storage room, while the exit lies
to the south.
[ Exits: north south ]
Ta'lon Chao sits here, mixing reagents.

758H 1085M 287V > south
[ 4865] Chiang Street [ NOBITS ] [ City ]
   You are standing on crude cobblestones in the middle of the street. A few
people ignore you as you walk by, though most look upon your odd skin colour
and wonder about your origins. To the north, you can see the entrance to some
sort of shop. Its window boasts stained-glass depictions of dragons, and its
sign appears to bear some sort of compact bottle. To the south, a tall
establishment boasts a wide set of wooden, not bamboo, doors. No signs appear
near, nor on the door itself, to offer a clue as to what the place is.
   The street continues to the east, where it offers more shops, and west,
where it appears to meet a junction.
[ Exits: north east south west ]

758H 1085M 287V > west
[ 4855] Qing Crossing [ NOBITS ] [ City ]
   You stand at the junction of three streets. Here, a strange red-brick tavern
greets you with the sounds of fluted songs and the clinking of glasses coming
through its door to the north.
   To the east and south, roughly cobbled streets extend into city, while to
to the west, the street runs smoothly on crushed gravel and well-maintained
cobblestone slabs.
[ Exits: north east south west ]

758H 1085M 287V > 
[ OLC: Alta edits room 15370 ]

758H 1085M 287V > west
[ 4845] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and crates as they rush about
their business. To the north, you can see a red-brick wall, which strikes you
quite out-of-place in this city of mortar and bamboo. The brick seems to extend
to the building to the northeast. To the south, a small, modest home bears the
signs of neglect, as though the owner had died or been too old to tend it.
   The street continues to the east and west, meeting a junction of three
streets just off to the east.
[ Exits: east south west ]

758H 1085M 287V > east
[ 4855] Qing Crossing [ NOBITS ] [ City ]
   You stand at the junction of three streets. Here, a strange red-brick tavern
greets you with the sounds of fluted songs and the clinking of glasses coming
through its door to the north.
   To the east and south, roughly cobbled streets extend into city, while to
to the west, the street runs smoothly on crushed gravel and well-maintained
cobblestone slabs.
[ Exits: north east south west ]

758H 1085M 287V > 
[ OLC: Alta edits room 15371 ]

758H 1085M 287V > north
[ 4854] Ping Xiao's House Of Pleasure [ INDOORS ] [ Inside ]
   You stand amidst a crowd in this busy tavern.  All around you, yellow-
skinned men serve food, drink, and hot, moist towels to the seated patrons
while avoiding the occasional trip from a stray foot or outset chair.
   To the north, you can see tables, rowdy people, and gamblers playing
around a bar, each here to enjoy themselves in whatever activity they can
participate in.
[ Exits: north south ]

758H 1085M 287V > north
[ 4853] Ping Xiao's House Of Pleasure [ INDOORS ] [ Inside ]
   You are being pushed around in this massive crowd of drinkers. Around you,
yellow-skinned men serve food, drink, and hot, moist towels to the seated
patrons who anxiously await their meals. Before you is a polished bar. Spilled
rice whiskey and wine add spots of discolour to the otherwise well-maintained
serving area.
   As you look around, you see that the only way out of this place is to the
south.
[ Exits: south ]
Ping Xiao stands here, overseeing the gaming, gambling, and bartending.

758H 1085M 287V > l ping
Marred with pockmarks from oversampling of his stock, this slender man leans
over a game of bones, wary of any cheaters.
Ping Xiao is in excellent condition.

You attempt to peek at his inventory:
a small bottle
a jug
a bottle
a crystal bottle

758H 1085M 287V > 
[ OLC: Alta edits room 15372 ]

758H 1085M 287V > list
 ##   Available   Item                                               Cost
-------------------------------------------------------------------------
  1)  Unlimited   A small bottle of whiskey                            50
  2)  Unlimited   A jug of beer                                        30
  3)  Unlimited   A bottle of wine                                     30
  4)  Unlimited   A crystal bottle of clear water                      20

758H 1085M 287V > south
[ 4854] Ping Xiao's House Of Pleasure [ INDOORS ] [ Inside ]
   You stand amidst a crowd in this busy tavern.  All around you, yellow-
skinned men serve food, drink, and hot, moist towels to the seated patrons
while avoiding the occasional trip from a stray foot or outset chair.
   To the north, you can see tables, rowdy people, and gamblers playing
around a bar, each here to enjoy themselves in whatever activity they can
participate in.
[ Exits: north south ]

758H 1085M 287V > south
[ 4855] Qing Crossing [ NOBITS ] [ City ]
   You stand at the junction of three streets. Here, a strange red-brick tavern
greets you with the sounds of fluted songs and the clinking of glasses coming
through its door to the north.
   To the east and south, roughly cobbled streets extend into city, while to
to the west, the street runs smoothly on crushed gravel and well-maintained
cobblestone slabs.
[ Exits: north east south west ]

758H 1085M 287V > south
[ 4856] Wen Tan Lane [ NOBITS ] [ City ]
   You are standing on the crude cobbles of a well-travelled street. All around
you, burly men seem to be coming from alleys and side streets to enter and exit
the building to your east. Judging by the number of sweaty, yellow-skinned men
leaving the place, and the sheer size of those who do, it appears to be some
sort of sparring hall or arena.
   The street continues to the north, where it neets a junction at an odd brick
building, and to the south, where it extends toward the southern city gates. To
the west, you see a sturdy fence separate you from an old hut.
[ Exits: north east south ]

758H 1085M 287V > north
west
[ 4855] Qing Crossing [ NOBITS ] [ City ]
   You stand at the junction of three streets. Here, a strange red-brick tavern
greets you with the sounds of fluted songs and the clinking of glasses coming
through its door to the north.
   To the east and south, roughly cobbled streets extend into city, while to
to the west, the street runs smoothly on crushed gravel and well-maintained
cobblestone slabs.
[ Exits: north east south west ]

758H 1085M 287V > [ 4845] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and crates as they rush about
their business. To the north, you can see a red-brick wall, which strikes you
quite out-of-place in this city of mortar and bamboo. The brick seems to extend
to the building to the northeast. To the south, a small, modest home bears the
signs of neglect, as though the owner had died or been too old to tend it.
   The street continues to the east and west, meeting a junction of three
streets just off to the east.
[ Exits: east south west ]

758H 1085M 287V > 
[ OLC: Alta edits room 15373 ]

758H 1085M 287V > east
[ 4855] Qing Crossing [ NOBITS ] [ City ]
   You stand at the junction of three streets. Here, a strange red-brick tavern
greets you with the sounds of fluted songs and the clinking of glasses coming
through its door to the north.
   To the east and south, roughly cobbled streets extend into city, while to
to the west, the street runs smoothly on crushed gravel and well-maintained
cobblestone slabs.
[ Exits: north east south west ]

758H 1085M 287V > west
[ 4845] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and crates as they rush about
their business. To the north, you can see a red-brick wall, which strikes you
quite out-of-place in this city of mortar and bamboo. The brick seems to extend
to the building to the northeast. To the south, a small, modest home bears the
signs of neglect, as though the owner had died or been too old to tend it.
   The street continues to the east and west, meeting a junction of three
streets just off to the east.
[ Exits: east south west ]

758H 1085M 287V > south
[ 4846] An Unkempt Home [ NOBITS ] [ Inside ]
   You stand in a small wooden hut. Only one large room comprises this simple
structure. It houses a sleeping pad, a small coal-burning brazier, and a dry
larder. Dust is everywhere, and it appears that no one has been in this place
for a very long time.
   The only exit is to the north.
[ Exits: north ]

758H 1085M 287V > north
west
[ 4845] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and crates as they rush about
their business. To the north, you can see a red-brick wall, which strikes you
quite out-of-place in this city of mortar and bamboo. The brick seems to extend
to the building to the northeast. To the south, a small, modest home bears the
signs of neglect, as though the owner had died or been too old to tend it.
   The street continues to the east and west, meeting a junction of three
streets just off to the east.
[ Exits: east south west ]

758H 1085M 287V > [ 4835] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business.
   You can see a wall to the north, probably part of a house. To the south, you
see a newly-renovated home, perhaps that of a merchant. The street continues to
the east and west along this cobbled lane.
[ Exits: east south west ]
A haggard woman, perhaps the mother of a young child, stands here.

758H 1085M 287V > south
[ 4836] An Elegant Home [ INDOORS ] [ Inside ]
   Unlike much of the bamboo city around you, you stand in a home of wood,
brick, and mortar. Apparently, the owner of this place is sufficiently wealthy
to invest in better, longer-lasting materials.
   A lone fireplace rests against the southern wall, and as you investigate the
home, you find similar hearths in each of the rooms, all apparently connected
to a central chimney, overhead.
   The only exit appears to be to the north, the way you came in.
[ Exits: north ]

758H 1085M 287V > north
[ 4835] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business.
   You can see a wall to the north, probably part of a house. To the south, you
see a newly-renovated home, perhaps that of a merchant. The street continues to
the east and west along this cobbled lane.
[ Exits: east south west ]
A haggard woman, perhaps the mother of a young child, stands here.

758H 1085M 287V > west
[ 4825] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business.
   You can see the wall of an herbalist's shop to the north, as it evident by
sign off to the west by its door. To the south, you see the entrance to
someone's home, while the street continues to the east and west.
[ Exits: east south west ]

758H 1085M 287V > south
[ 4826] A City Home [ INDOORS ] [ Inside ]
   You are standing in the main room of a typical city dwelling. The place is
divided into four small rooms, each separated by bamboo walls and tapestry door
curtains.
   The door to the north is the only exit to the outside, and appears to be
made of fire-hardened bamboo stalks.
[ Exits: north ]

758H 1085M 287V > north
[ 4825] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business.
   You can see the wall of an herbalist's shop to the north, as it evident by
sign off to the west by its door. To the south, you see the entrance to
someone's home, while the street continues to the east and west.
[ Exits: east south west ]

758H 1085M 287V > north
Alas, you cannot go that way...

758H 1085M 287V > west
[ 4815] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business. You can see an herbalist shop to the north, as it evidenced by
the sign which bears a twisted ginseng root resting against a pale blue bottle
of liquid. To the south, you see the wall of someone's two-level home.
   The street continues to the east, and terminates to your west, where a tall
monolith springs from the junction of three streets.
[ Exits: north east west ]

758H 1085M 287V > north
[ 4814] Hrenchao's Herbs And Potions [ !MOB PEACEFUL !MAGIC ] [ Inside ]
   You stand dizzily as this room's powerful scent of cloying herbs and sweet
roots assail your senses. All around you, flowers, pollen, odd leaves, and
vapourous potions line shelves and fill open crates that occupy this tiny shop.
   There is a door to the west, leading to the street, and a smaller one to the
east, most likely leading to this shop's storeroom or second floor.
[ Exits: east south west ]
Hrenchao sits here, mixing a poultice.

758H 1085M 287V > east
[ 4824] The Herbalist's Back Room [ DARK INDOORS ] [ Inside ]
   Here, herbs and plants hang in clusters from the ceiling. Bitter and foul-
smelling roots and garlic seem to overwhelm the more pleasing scents of ginseng
and powdered orangeseed which occupy bottles on the floor.
   The only apparent exit from this room is back to the west.
[ Exits: west down ]

758H 1085M 287V > west
[ 4814] Hrenchao's Herbs And Potions [ !MOB PEACEFUL !MAGIC ] [ Inside ]
   You stand dizzily as this room's powerful scent of cloying herbs and sweet
roots assail your senses. All around you, flowers, pollen, odd leaves, and
vapourous potions line shelves and fill open crates that occupy this tiny shop.
   There is a door to the west, leading to the street, and a smaller one to the
east, most likely leading to this shop's storeroom or second floor.
[ Exits: east south west ]
Hrenchao sits here, mixing a poultice.

758H 1085M 287V > down
Alas, you cannot go that way...

758H 1085M 287V > south
[ 4815] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business. You can see an herbalist shop to the north, as it evidenced by
the sign which bears a twisted ginseng root resting against a pale blue bottle
of liquid. To the south, you see the wall of someone's two-level home.
   The street continues to the east, and terminates to your west, where a tall
monolith springs from the junction of three streets.
[ Exits: north east west ]

758H 1085M 287V > east
[ 4825] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business.
   You can see the wall of an herbalist's shop to the north, as it evident by
sign off to the west by its door. To the south, you see the entrance to
someone's home, while the street continues to the east and west.
[ Exits: east south west ]

758H 1085M 287V > south
[ 4826] A City Home [ INDOORS ] [ Inside ]
   You are standing in the main room of a typical city dwelling. The place is
divided into four small rooms, each separated by bamboo walls and tapestry door
curtains.
   The door to the north is the only exit to the outside, and appears to be
made of fire-hardened bamboo stalks.
[ Exits: north ]

758H 1085M 287V > north
east
[ 4825] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business.
   You can see the wall of an herbalist's shop to the north, as it evident by
sign off to the west by its door. To the south, you see the entrance to
someone's home, while the street continues to the east and west.
[ Exits: east south west ]

758H 1085M 287V > [ 4835] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business.
   You can see a wall to the north, probably part of a house. To the south, you
see a newly-renovated home, perhaps that of a merchant. The street continues to
the east and west along this cobbled lane.
[ Exits: east south west ]
A haggard woman, perhaps the mother of a young child, stands here.

758H 1085M 287V > south
[ 4836] An Elegant Home [ INDOORS ] [ Inside ]
   Unlike much of the bamboo city around you, you stand in a home of wood,
brick, and mortar. Apparently, the owner of this place is sufficiently wealthy
to invest in better, longer-lasting materials.
   A lone fireplace rests against the southern wall, and as you investigate the
home, you find similar hearths in each of the rooms, all apparently connected
to a central chimney, overhead.
   The only exit appears to be to the north, the way you came in.
[ Exits: north ]

758H 1085M 287V > 
[ OLC: Alta edits room 15374 ]

758H 1085M 287V > north
east
[ 4835] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business.
   You can see a wall to the north, probably part of a house. To the south, you
see a newly-renovated home, perhaps that of a merchant. The street continues to
the east and west along this cobbled lane.
[ Exits: east south west ]
A haggard woman, perhaps the mother of a young child, stands here.

758H 1085M 287V > [ 4845] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and crates as they rush about
their business. To the north, you can see a red-brick wall, which strikes you
quite out-of-place in this city of mortar and bamboo. The brick seems to extend
to the building to the northeast. To the south, a small, modest home bears the
signs of neglect, as though the owner had died or been too old to tend it.
   The street continues to the east and west, meeting a junction of three
streets just off to the east.
[ Exits: east south west ]

758H 1085M 287V > south
[ 4846] An Unkempt Home [ NOBITS ] [ Inside ]
   You stand in a small wooden hut. Only one large room comprises this simple
structure. It houses a sleeping pad, a small coal-burning brazier, and a dry
larder. Dust is everywhere, and it appears that no one has been in this place
for a very long time.
   The only exit is to the north.
[ Exits: north ]

758H 1085M 287V > north
east
[ 4845] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and crates as they rush about
their business. To the north, you can see a red-brick wall, which strikes you
quite out-of-place in this city of mortar and bamboo. The brick seems to extend
to the building to the northeast. To the south, a small, modest home bears the
signs of neglect, as though the owner had died or been too old to tend it.
   The street continues to the east and west, meeting a junction of three
streets just off to the east.
[ Exits: east south west ]

758H 1085M 287V > [ 4855] Qing Crossing [ NOBITS ] [ City ]
   You stand at the junction of three streets. Here, a strange red-brick tavern
greets you with the sounds of fluted songs and the clinking of glasses coming
through its door to the north.
   To the east and south, roughly cobbled streets extend into city, while to
to the west, the street runs smoothly on crushed gravel and well-maintained
cobblestone slabs.
[ Exits: north east south west ]

758H 1085M 287V > south
[ 4856] Wen Tan Lane [ NOBITS ] [ City ]
   You are standing on the crude cobbles of a well-travelled street. All around
you, burly men seem to be coming from alleys and side streets to enter and exit
the building to your east. Judging by the number of sweaty, yellow-skinned men
leaving the place, and the sheer size of those who do, it appears to be some
sort of sparring hall or arena.
   The street continues to the north, where it neets a junction at an odd brick
building, and to the south, where it extends toward the southern city gates. To
the west, you see a sturdy fence separate you from an old hut.
[ Exits: north east south ]

758H 1085M 287V > west
east
Alas, you cannot go that way...

758H 1085M 287V > [ 4866] Martial Artists Training Facility [ INDOORS SOUNDPROOF !MAGIC ] [ Inside ]
   You are standing in an enormous square hall.  Yellow-skinned men as
well as a few women and feisty children spar here with staves, blades,
and bare hands.  All seem to be advancing their level of fitness rather
than their combat abilities, however, as only a few of the fighters
appear to be true masters of combat.
   There are exits to both the west and north.
[ Exits: north west ]
A master warrior stands here, training those of lesser skills.

758H 1085M 287V > west
[ 4856] Wen Tan Lane [ NOBITS ] [ City ]
   You are standing on the crude cobbles of a well-travelled street. All around
you, burly men seem to be coming from alleys and side streets to enter and exit
the building to your east. Judging by the number of sweaty, yellow-skinned men
leaving the place, and the sheer size of those who do, it appears to be some
sort of sparring hall or arena.
   The street continues to the north, where it neets a junction at an odd brick
building, and to the south, where it extends toward the southern city gates. To
the west, you see a sturdy fence separate you from an old hut.
[ Exits: north east south ]

758H 1085M 287V > west
Alas, you cannot go that way...

758H 1085M 287V > south
[ 4857] Wen Tan Lane [ NOBITS ] [ City ]
   You stand on the crude cobbles of a well-travelled street. All around you,
burly men seem to be coming from alleys and side streets to enter and exit the
to your northeast. To the east and west, you see shops, though barred and
closed windows offer no information as to what they may be.
   The street continues to the north, where it meets a junction at an odd brick
building, and to the south, where it extends toward the southern city gates
[ Exits: north east south west ]
A common citizen is here, walking down the street.

758H 1085M 287V > east
[ 4867] Moo Shi's Banded Scales and Armours [ !MOB INDOORS PEACEFUL !MAGIC ] [ Inside ]
   You have entered a well-lit workshop.  All around you, suits of armour
made from sewn metal scales rest on wooden dummies, while scale gloves and
bootcovers hang from strong iron hooks on the walls.
   There is a counter against the eastern wall, where a powerfully built,
yellow-skinned man hammers and shapes tiny metal plates into shape.
[ Exits: west ]
Moo Shi, the armourer, stands here, hammering metal on an anvil.

758H 1085M 287V > list
Currently, there is nothing for sale.

758H 1085M 287V > 
[ OLC: Alta edits room 15375 ]

758H 1085M 287V > l moo
Powerfully built, this man appears to be working on fashioning a new set of
scale armour. His face is hairless, as are his muscled arms, evidence of many
hours working with hot steel and iron.
Moo Shi is in excellent condition.

You attempt to peek at his inventory:
You can't see anything.

758H 1085M 287V > west
[ 4857] Wen Tan Lane [ NOBITS ] [ City ]
   You stand on the crude cobbles of a well-travelled street. All around you,
burly men seem to be coming from alleys and side streets to enter and exit the
to your northeast. To the east and west, you see shops, though barred and
closed windows offer no information as to what they may be.
   The street continues to the north, where it meets a junction at an odd brick
building, and to the south, where it extends toward the southern city gates
[ Exits: north east south west ]
A common citizen is here, walking down the street.

758H 1085M 287V > west
[ 4847] Yao Tai's House of Channeling [ INDOORS PEACEFUL SOUNDPROOF !MAGIC ] [ Inside ]
   You appear to be standing in an antechamber. A lone woman is here, staring
at the ceiling, as if she hears voices coming from it. As you cast your gaze
upon her, you notice that she seems to exist in some different place - as
though she were really a projection of the person she appears to be.
   The room is spartan, with only eastern and western doors.
[ Exits: east west ]
A tired sailor stands here, leaning wearily on a crate.

758H 1085M 287V > west
[ 4837] The Channeling Room [ DARK INDOORS SOUNDPROOF !MAGIC ] [ Inside ]
   You stand in a dark room whose shelves are lined with ancient tomes and
bottles of trapped wispy gases. In the center of the room, an old, wrinkled man
in stained robes sits at the head of a wooden table. Suddenly, the table begins
to rattle, as though it was being lifted by an unseen force.
   The only exit is to the east.
[ Exits: east ]
A channeler of spirits and ghosts is here, casting his eyes upward.
...he glows with a bright light!

758H 1085M 287V > east
[ 4847] Yao Tai's House of Channeling [ INDOORS PEACEFUL SOUNDPROOF !MAGIC ] [ Inside ]
   You appear to be standing in an antechamber. A lone woman is here, staring
at the ceiling, as if she hears voices coming from it. As you cast your gaze
upon her, you notice that she seems to exist in some different place - as
though she were really a projection of the person she appears to be.
   The room is spartan, with only eastern and western doors.
[ Exits: east west ]
A tired sailor stands here, leaning wearily on a crate.

758H 1085M 287V > east
[ 4857] Wen Tan Lane [ NOBITS ] [ City ]
   You stand on the crude cobbles of a well-travelled street. All around you,
burly men seem to be coming from alleys and side streets to enter and exit the
to your northeast. To the east and west, you see shops, though barred and
closed windows offer no information as to what they may be.
   The street continues to the north, where it meets a junction at an odd brick
building, and to the south, where it extends toward the southern city gates
[ Exits: north east south west ]

758H 1085M 287V > 
[ OLC: Alta edits room 15376 ]

758H 1085M 287V > south
[ 4858] Wen Tan Lane [ NOBITS ] [ City ]
   You are standing on the crude cobbles of a well-travelled street. All around
you, yellow-skinned men and women walk with their sacks and goods, each eyeing
the other suspiciously, as if their wares were prizes worthy of jealous
guarding.
   The street continues to the north and south, while the walls of buildings
prevent travel to the immediate east and west.
[ Exits: north south ]

758H 1085M 287V > west
Alas, you cannot go that way...

758H 1085M 287V > east
Alas, you cannot go that way...

758H 1085M 287V > south
[ 4859] Maojeng At Wen Tan Lane [ NOBITS ] [ City ]
   You are standing at a busy intersection. Caravans from the desert and dry
plains to the south come northward from the city gates, and back to the south,
laden with goods from distant lands and the desert itself.
   Streets lead off in all directions, though the gate to the grasslands and
the desert lies to the south.
[ Exits: north east south west ]
A haggard woman, perhaps the mother of a young child, stands here.

758H 1085M 287V > 
[ OLC: Alta edits room 15377 ]

758H 1085M 287V > 
[ OLC: Alta saves rooms for zone 151 ]

758H 1085M 287V > l woman
She looks very, very tired, this poor woman. Lines of fatigue and toil mar her
face as she stands, leaning against a wall of a building for a rest.
A woman is in excellent condition.

You attempt to peek at her inventory:
You can't see anything.

758H 1085M 287V > east
[ 4869] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely-gravelled road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To the north, you see some type of shop, a cold smithy
or leatherworker's place, perhaps, judging from the yakhide on the sign in
front. To the south, you see a guardhouse, obviously used to monitor traffic in
and out of the southern gates of the city just to the southwest.
   The street continues to the east and west.
[ Exits: north east south west ]
A gate guard stands here, monitoring the passers-by.

758H 1085M 287V > west
[ 4859] Maojeng At Wen Tan Lane [ NOBITS ] [ City ]
   You are standing at a busy intersection. Caravans from the desert and dry
plains to the south come northward from the city gates, and back to the south,
laden with goods from distant lands and the desert itself.
   Streets lead off in all directions, though the gate to the grasslands and
the desert lies to the south.
[ Exits: north east south west ]
A haggard woman, perhaps the mother of a young child, stands here.

758H 1085M 287V > east
[ 4869] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely-gravelled road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To the north, you see some type of shop, a cold smithy
or leatherworker's place, perhaps, judging from the yakhide on the sign in
front. To the south, you see a guardhouse, obviously used to monitor traffic in
and out of the southern gates of the city just to the southwest.
   The street continues to the east and west.
[ Exits: north east south west ]
A gate guard stands here, monitoring the passers-by.

758H 1085M 287V > 
[ OLC: Alta edits room 15378 ]

758H 1085M 287V > west
[ 4859] Maojeng At Wen Tan Lane [ NOBITS ] [ City ]
   You are standing at a busy intersection. Caravans from the desert and dry
plains to the south come northward from the city gates, and back to the south,
laden with goods from distant lands and the desert itself.
   Streets lead off in all directions, though the gate to the grasslands and
the desert lies to the south.
[ Exits: north east south west ]
A haggard woman, perhaps the mother of a young child, stands here.

758H 1085M 287V > south
[ 4860] Xixieqi City Gate [ NOBITS ] [ City ]
   You are standing among a crowd of people. Merchant caravans and nomads speak
to the gateguards, occasionally slipping them a few coins as they pass into the
city from the south.
   Just outside the southern gate, you see a lush grassland, but the dry wind
that blows through the gate tells you that the desert is not far beyond.
   To the north, you see an intersection, while you notice you are flanked by
guardhouses to the east and west.
[ Exits: north south ]

758H 1085M 287V > north
[ 4859] Maojeng At Wen Tan Lane [ NOBITS ] [ City ]
   You are standing at a busy intersection. Caravans from the desert and dry
plains to the south come northward from the city gates, and back to the south,
laden with goods from distant lands and the desert itself.
   Streets lead off in all directions, though the gate to the grasslands and
the desert lies to the south.
[ Exits: north east south west ]
A haggard woman, perhaps the mother of a young child, stands here.

758H 1085M 287V > west
[ 4849] Maojeng Lane [ NOBITS ] [ City ]
   This is little more than a crudely gravelled-road which runs toward the
seedier section of town. Homes continue to line the streets, though here and
there, a warehouse appears between them, throwing shadows on the smaller
dwellings around them. To the north, you can see a shop of some sort, perhaps a
glassblower's shop, judging by the amounts of stained glass and windchimes in
the front. To the south, you see a guardhouse, obviously used to monitor
traffic in and out of the southern gates of the city just to the southeast.
   The street continues to the east and west.
[ Exits: north east south west ]

758H 1085M 287V > east
[ 4859] Maojeng At Wen Tan Lane [ NOBITS ] [ City ]
   You are standing at a busy intersection. Caravans from the desert and dry
plains to the south come northward from the city gates, and back to the south,
laden with goods from distant lands and the desert itself.
   Streets lead off in all directions, though the gate to the grasslands and
the desert lies to the south.
[ Exits: north east south west ]
A haggard woman, perhaps the mother of a young child, stands here.

758H 1085M 287V > north

A woman leaves north.

758H 1085M 287V > [ 4858] Wen Tan Lane [ NOBITS ] [ City ]
   You are standing on the crude cobbles of a well-travelled street. All around
you, yellow-skinned men and women walk with their sacks and goods, each eyeing
the other suspiciously, as if their wares were prizes worthy of jealous
guarding.
   The street continues to the north and south, while the walls of buildings
prevent travel to the immediate east and west.
[ Exits: north south ]
A haggard woman, perhaps the mother of a young child, stands here.

758H 1085M 287V > north
[ 4857] Wen Tan Lane [ NOBITS ] [ City ]
   You stand on the crude cobbles of a well-travelled street. All around you,
burly men seem to be coming from alleys and side streets to enter and exit the
to your northeast. To the east and west, you see shops, though barred and
closed windows offer no information as to what they may be.
   The street continues to the north, where it meets a junction at an odd brick
building, and to the south, where it extends toward the southern city gates
[ Exits: north east south west ]

758H 1085M 287V > west
[ 4847] Yao Tai's House of Channeling [ INDOORS PEACEFUL SOUNDPROOF !MAGIC ] [ Inside ]
   You appear to be standing in an antechamber. A lone woman is here, staring
at the ceiling, as if she hears voices coming from it. As you cast your gaze
upon her, you notice that she seems to exist in some different place - as
though she were really a projection of the person she appears to be.
   The room is spartan, with only eastern and western doors.
[ Exits: east west ]
A tired sailor stands here, leaning wearily on a crate.

758H 1085M 287V > west
[ 4837] The Channeling Room [ DARK INDOORS SOUNDPROOF !MAGIC ] [ Inside ]
   You stand in a dark room whose shelves are lined with ancient tomes and
bottles of trapped wispy gases. In the center of the room, an old, wrinkled man
in stained robes sits at the head of a wooden table. Suddenly, the table begins
to rattle, as though it was being lifted by an unseen force.
   The only exit is to the east.
[ Exits: east ]
A channeler of spirits and ghosts is here, casting his eyes upward.
...he glows with a bright light!

758H 1085M 287V > east
[ 4847] Yao Tai's House of Channeling [ INDOORS PEACEFUL SOUNDPROOF !MAGIC ] [ Inside ]
   You appear to be standing in an antechamber. A lone woman is here, staring
at the ceiling, as if she hears voices coming from it. As you cast your gaze
upon her, you notice that she seems to exist in some different place - as
though she were really a projection of the person she appears to be.
   The room is spartan, with only eastern and western doors.
[ Exits: east west ]
A tired sailor stands here, leaning wearily on a crate.

758H 1085M 287V > east

A sailor leaves west.

758H 1085M 287V > north
[ 4857] Wen Tan Lane [ NOBITS ] [ City ]
   You stand on the crude cobbles of a well-travelled street. All around you,
burly men seem to be coming from alleys and side streets to enter and exit the
to your northeast. To the east and west, you see shops, though barred and
closed windows offer no information as to what they may be.
   The street continues to the north, where it meets a junction at an odd brick
building, and to the south, where it extends toward the southern city gates
[ Exits: north east south west ]

758H 1085M 287V > [ 4856] Wen Tan Lane [ NOBITS ] [ City ]
   You are standing on the crude cobbles of a well-travelled street. All around
you, burly men seem to be coming from alleys and side streets to enter and exit
the building to your east. Judging by the number of sweaty, yellow-skinned men
leaving the place, and the sheer size of those who do, it appears to be some
sort of sparring hall or arena.
   The street continues to the north, where it neets a junction at an odd brick
building, and to the south, where it extends toward the southern city gates. To
the west, you see a sturdy fence separate you from an old hut.
[ Exits: north east south ]

758H 1085M 287V > north
west
[ 4855] Qing Crossing [ NOBITS ] [ City ]
   You stand at the junction of three streets. Here, a strange red-brick tavern
greets you with the sounds of fluted songs and the clinking of glasses coming
through its door to the north.
   To the east and south, roughly cobbled streets extend into city, while to
to the west, the street runs smoothly on crushed gravel and well-maintained
cobblestone slabs.
[ Exits: north east south west ]
A common citizen is here, walking down the street.

758H 1085M 287V > [ 4845] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and crates as they rush about
their business. To the north, you can see a red-brick wall, which strikes you
quite out-of-place in this city of mortar and bamboo. The brick seems to extend
to the building to the northeast. To the south, a small, modest home bears the
signs of neglect, as though the owner had died or been too old to tend it.
   The street continues to the east and west, meeting a junction of three
streets just off to the east.
[ Exits: east south west ]

758H 1085M 287V > west
[ 4835] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business.
   You can see a wall to the north, probably part of a house. To the south, you
see a newly-renovated home, perhaps that of a merchant. The street continues to
the east and west along this cobbled lane.
[ Exits: east south west ]

758H 1085M 287V > west
[ 4825] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business.
   You can see the wall of an herbalist's shop to the north, as it evident by
sign off to the west by its door. To the south, you see the entrance to
someone's home, while the street continues to the east and west.
[ Exits: east south west ]

758H 1085M 287V > west
[ 4815] Mito Avenue [ NOBITS ] [ City ]
   You are standing on a busy street. Around you, people, mules, horses, and
some strange six-legged pack animals bear boxes and sacks as they rush about
their business. You can see an herbalist shop to the north, as it evidenced by
the sign which bears a twisted ginseng root resting against a pale blue bottle
of liquid. To the south, you see the wall of someone's two-level home.
   The street continues to the east, and terminates to your west, where a tall
monolith springs from the junction of three streets.
[ Exits: north east west ]

758H 1085M 287V > west
[ 4805] Maoqi Square [ REGENROOM ] [ City ]
   You stand before an enormous monolith. Here, three streets converge as if to
pay homage to the black spire which seems to stab at the sky. Oddly enough, you
feel a rhythmic pulsing coming from the spire. As you look up at it, you notice
thick grey clouds gathering at its tip, as though they were being drawn into
its peak.
   To the north, south, and east, shop-lined streets and shacks invite you to
explore this city.
[ Exits: north east south ]
A fountain of bubbling water burbles here.                     

758H 1085M 287V > south
[ 4806] Dinxi Street [ NOBITS ] [ City ]
   You seem to be standing in the residential section of the city. Here, older
ladies and children converse and play, discussing complaints of their daily
lives and plans for the future. To the east and west, shacks and other small
dwellings which house the population line the streets.
   To the north, a city square hosts an enormous black monolith, while to the
south, the street continues further into the residential part of the city.
[ Exits: north east south ]

758H 1085M 287V > north
[ 4805] Maoqi Square [ REGENROOM ] [ City ]
   You stand before an enormous monolith. Here, three streets converge as if to
pay homage to the black spire which seems to stab at the sky. Oddly enough, you
feel a rhythmic pulsing coming from the spire. As you look up at it, you notice
thick grey clouds gathering at its tip, as though they were being drawn into
its peak.
   To the north, south, and east, shop-lined streets and shacks invite you to
explore this city.
[ Exits: north east south ]
A fountain of bubbling water burbles here.                     

758H 1085M 287V > 
[ OLC: Alta edits room 15379 ]

758H 1085M 287V > west
Alas, you cannot go that way...

758H 1085M 287V > south
[ 4806] Dinxi Street [ NOBITS ] [ City ]
   You seem to be standing in the residential section of the city. Here, older
ladies and children converse and play, discussing complaints of their daily
lives and plans for the future. To the east and west, shacks and other small
dwellings which house the population line the streets.
   To the north, a city square hosts an enormous black monolith, while to the
south, the street continues further into the residential part of the city.
[ Exits: north east south ]
```
