---
title: "NOV5-6.TXT"
description: "NOV5-6.TXT, a 35,800-line game log from the original Dark Pawns server, recorded by Jyan. On screen: Farius, Sub, MisterYuck, Sakuya, Ravage, Xenon, MrsYuck, YuckJunior, Voodoo, Kanka, Kyp, Maghran and 12 more."
recordedBy: "Jyan"
lines: "35800"
collection: "The Vargus logs, donated by Vargus"
cast: "Jyan, Farius, Sub, MisterYuck, Sakuya, Ravage, Xenon, MrsYuck, YuckJunior, Voodoo, Kanka, Kyp, Maghran, Gorath, Amberle, Belgarion, Mishra, Calis, Misty, Arrow, Viper, Oberon, Solon, Marvin, Selene"
removed: "33 private tells, 1 password"
canonical: "https://darkpawns.org/archive/logs/nov5-6/"
---

NOV5-6.TXT, a 35,800-line game log from the original Dark Pawns server, recorded by Jyan. On screen: Farius, Sub, MisterYuck, Sakuya, Ravage, Xenon, MrsYuck, YuckJunior, Voodoo, Kanka, Kyp, Maghran, Gorath, Amberle, Belgarion, Mishra, Calis, Misty, Arrow, Viper, Oberon, Solon, Marvin, Selene.

```
339H 265M 123V > look
Entrance To The Nursery
   You hear the sounds of the Rakshasa cubs playfully growling in the
background.  The walls are decorated with figures of the Brown Dragon,
to instill fear into the cubs at an early age, no doubt.  The floor is
littered with toys and torn objects.
[ Exits: south west ]
A mystical circle has been drawn on the ground here.           
Farius  is sleeping here.
Sub the Delirious is resting here.

339H 265M 123V > rest
You are already resting.

339H 265M 123V > sigh
You sigh.

339H 265M 123V > sc
Jyan                           Age: 25 years
Hit points: 339(416)  Mana points: 265(265)  Movement points: 123(220)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    950016 points
Coins carried: 725 gold coins    Coins in bank: 0 gold coins
Kills: 13089  Pks: 6  Deaths: 64
You need 11409983 exp to reach your next level.
You have been playing for 19 days and 16 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are resting.
Spells affecting you:
     infravision              detect invisibility 
     metalskin                bless               
     bless                    holy ward           

339H 265M 123V > 
Your skin softens.

360H 265M 150V > l sub
Sub is Elven.
Sub is in excellent condition.

Sub is using:
<worn around neck>   a bloody talisman
<worn around neck>   a bloody talisman
<worn on head>       a black lacquered helm (glowing)
<worn on feet>       some troll boots
<worn on hands>      some troll gauntlets
<worn on arms>       some dull black sleeves (glowing)
<worn about body>    a dark black cloak with a silvery rose clasp (glowing)
<worn about waist>   a black scabbard (humming)
<worn around wrist>  a rakshasa bracelet
<worn around wrist>  a leather bracer
<wielded>            an enchanted blade (humming)
<held>               a sickle-shaped claw
<worn about legs>    a mithril chain skirt

You attempt to peek at his inventory:
a Magic Mushroom
a barrel
some gilded armor (glowing)
an unholy mask
a fine silk robe
a fine silk robe
a set of fine silk slippers
a fine silk robe
a fine silk robe
a fine silk robe
some gilded armor (glowing)
some gilded armor (glowing)
a silver spike
a fine silk robe
a set of fine silk slippers
a silver spike
a silver spike

360H 265M 150V > 
You feel less righteous.
Your stomach growls with hunger.
You feel a bit parched.

381H 265M 177V > drink bar
drink bar
drink bar
You drink the clear water.
Your stomach growls with hunger.

381H 265M 177V > You drink the clear water.
Your stomach growls with hunger.
You don't feel thirsty any more.

381H 265M 177V > If you drink any more, you'll explode!

381H 265M 177V > eat mush
eat mush
eat mush
eat mush
You don't seem to have a mush.

381H 265M 177V > You don't seem to have a mush.

381H 265M 177V > You don't seem to have a mush.

381H 265M 177V > You don't seem to have a mush.

381H 265M 177V > 
Sub gives you a Magic Mushroom.

381H 265M 177V > 
Farius awakens.

381H 265M 177V > 
Farius clambers to her feet.

381H 265M 177V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

381H 265M 177V > 
Sub stops resting, and clambers on his feet.

381H 265M 177V > 
Farius gives you a Magic Mushroom.

381H 265M 177V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

381H 265M 177V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

381H 265M 177V > 
Farius gives you a Magic Mushroom.
Farius gives you a Magic Mushroom.

381H 265M 177V > 
Sub stares at you and utters the words, 'wohirgtub'.
Your skin turns metallic!

381H 265M 177V > drink bar
If you drink any more, you'll explode!

381H 265M 177V > eat mush
eat mush
eat mush
eat mush
eat mush
You eat a Magic Mushroom.

381H 265M 177V > You eat a Magic Mushroom.
You are full.

381H 265M 177V > You eat a Magic Mushroom.
You are full.

381H 265M 177V > You eat a Magic Mushroom.
You are full.

381H 265M 177V > You don't seem to have a mush.

381H 265M 177V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

381H 265M 177V > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a white aura.

381H 265M 177V > 
Farius stares at you and utters the words, 'vrogg'.
You feel righteous.

381H 265M 177V > 
Farius stares at you and utters the words, 'parl xabram'.

381H 265M 177V > 
Sub opens the door.

381H 265M 177V > 
Sub leaves north.
Farius leaves north.

381H 265M 177V > 
The door is closed from the other side.


381H 265M 177V > vis
You are already visible.

381H 265M 177V > op door
Nah... You feel too relaxed to do that..

402H 265M 204V > stand
You stop resting, and stand up.

402H 265M 204V > op door
n
Okay.

402H 265M 204V > A Side Road
   This road leads west through the Rakshasa Village and is blocked by a high,
spiked fence to the east.  There is less traffic on this road than the main
street. 
   To the south you see a large well-maintained building.
[ Exits: south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

402H 265M 202V > close door
Okay.

402H 265M 202V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

402H 265M 200V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

402H 265M 198V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

402H 265M 196V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!
A nightbreed hunter is here, looking for weres and vamps.
...he glows with a bright light!

402H 265M 194V > 
Farius leaves east.

402H 265M 194V > op door
l s
Okay.

402H 265M 194V > You look southwards.
The door is open.
An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]

402H 265M 194V > s
l e
An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]

402H 265M 192V > You look eastwards.
North Of The Altar
   You are standing in a small niche just north of a strangely-shaped altar.
The air is dry here and is full of static energy.
[ Exits: south west ]

402H 265M 192V > ls
l s
Huh?!?

402H 265M 192V > You look southwards.
West of the Altar
   You are standing in the shadows of an Altar room.  The altar itself
stands in the open to the east, inviting you to explore its polished
surface and intricate designs.
[ Exits: north east ]

402H 265M 192V > s
West of the Altar
   You are standing in the shadows of an Altar room.  The altar itself
stands in the open to the east, inviting you to explore its polished
surface and intricate designs.
[ Exits: north east ]

402H 265M 190V > l e
You look eastwards.
The Temple Altar
   In the center of the room, you see a black marble altar shaped like a huge
tiger claw.  There are bloodstains all around the room, not just on the altar.
There have obviously been many sacrifices to the Brown Dragon in this room.
You can almost hear the screams of those who have been tortured here.
   To the north and west you can see the chamber lead away from the altar.
[ Exits: north west ]
A rakshasa rajah signs an unholy symbol in the air.
...he is surrounded by a black aura!
A rakshasa rajah signs an unholy symbol in the air.
...he is surrounded by a black aura!

402H 265M 190V > n
An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]

402H 265M 188V > l e
You look eastwards.
North Of The Altar
   You are standing in a small niche just north of a strangely-shaped altar.
The air is dry here and is full of static energy.
[ Exits: south west ]

402H 265M 188V > l s
You look southwards.
West of the Altar
   You are standing in the shadows of an Altar room.  The altar itself
stands in the open to the east, inviting you to explore its polished
surface and intricate designs.
[ Exits: north east ]

402H 265M 188V > l e

A nightbreed hunter arrives from the north.

402H 265M 188V > l s
You look eastwards.
North Of The Altar
   You are standing in a small niche just north of a strangely-shaped altar.
The air is dry here and is full of static energy.
[ Exits: south west ]

402H 265M 188V > You look southwards.
West of the Altar
   You are standing in the shadows of an Altar room.  The altar itself
stands in the open to the east, inviting you to explore its polished
surface and intricate designs.
[ Exits: north east ]

402H 265M 188V > l e
You look eastwards.
North Of The Altar
   You are standing in a small niche just north of a strangely-shaped altar.
The air is dry here and is full of static energy.
[ Exits: south west ]

402H 265M 188V > l e
You look eastwards.
North Of The Altar
   You are standing in a small niche just north of a strangely-shaped altar.
The air is dry here and is full of static energy.
[ Exits: south west ]

402H 265M 188V > l s
You look southwards.
West of the Altar
   You are standing in the shadows of an Altar room.  The altar itself
stands in the open to the east, inviting you to explore its polished
surface and intricate designs.
[ Exits: north east ]

402H 265M 188V > l e
You look eastwards.
North Of The Altar
   You are standing in a small niche just north of a strangely-shaped altar.
The air is dry here and is full of static energy.
[ Exits: south west ]

402H 265M 188V > l s
You look southwards.
West of the Altar
   You are standing in the shadows of an Altar room.  The altar itself
stands in the open to the east, inviting you to explore its polished
surface and intricate designs.
[ Exits: north east ]

402H 265M 188V > l e
You look eastwards.
North Of The Altar
   You are standing in a small niche just north of a strangely-shaped altar.
The air is dry here and is full of static energy.
[ Exits: south west ]

402H 265M 188V > l s

A nightbreed hunter leaves north.

402H 265M 188V > You look southwards.
West of the Altar
   You are standing in the shadows of an Altar room.  The altar itself
stands in the open to the east, inviting you to explore its polished
surface and intricate designs.
[ Exits: north east ]

402H 265M 188V > l e
You look eastwards.
North Of The Altar
   You are standing in a small niche just north of a strangely-shaped altar.
The air is dry here and is full of static energy.
[ Exits: south west ]

402H 265M 188V > l s
You look southwards.
West of the Altar
   You are standing in the shadows of an Altar room.  The altar itself
stands in the open to the east, inviting you to explore its polished
surface and intricate designs.
[ Exits: north east ]

402H 265M 188V > l e
You look eastwards.
North Of The Altar
   You are standing in a small niche just north of a strangely-shaped altar.
The air is dry here and is full of static energy.
[ Exits: south west ]

402H 265M 188V > l s
l e
You look southwards.
West of the Altar
   You are standing in the shadows of an Altar room.  The altar itself
stands in the open to the east, inviting you to explore its polished
surface and intricate designs.
[ Exits: north east ]

402H 265M 188V > You look eastwards.
North Of The Altar
   You are standing in a small niche just north of a strangely-shaped altar.
The air is dry here and is full of static energy.
[ Exits: south west ]
A rakshasa rajah signs an unholy symbol in the air.
...he is surrounded by a black aura!

402H 265M 188V > l s
You look southwards.
West of the Altar
   You are standing in the shadows of an Altar room.  The altar itself
stands in the open to the east, inviting you to explore its polished
surface and intricate designs.
[ Exits: north east ]

402H 265M 188V > e
ba rak
North Of The Altar
   You are standing in a small niche just north of a strangely-shaped altar.
The air is dry here and is full of static energy.
[ Exits: south west ]
A rakshasa rajah signs an unholy symbol in the air.
...he is surrounded by a black aura!

402H 265M 186V > A rakshasa rajah makes a strange sound as you place a dragon tanto in his back!

402H 265M 186V A:(big nasty wounds) Jyan:(few scratches) > disembowel

A rakshasa rajah hits you extremely hard.
A rakshasa rajah hits you extremely hard.
You pierce a rakshasa rajah hard.
You pierce a rakshasa rajah hard.
You pierce a rakshasa rajah very hard.

371H 265M 186V A:(big nasty wounds) Jyan:(small wounds) > A rakshasa rajah leaps back as you attempt to disembowel him with a dragon tanto!

371H 265M 186V A:(big nasty wounds) Jyan:(small wounds) > 
Sub arrives from the west.

371H 265M 186V A:(big nasty wounds) Jyan:(small wounds) > 
Sub assists you!
Sub slashes a rakshasa rajah.

371H 265M 186V A:(big nasty wounds) Jyan:(small wounds) > 
Sub cools a rakshasa rajah with the breeze of his missed slash.
A rakshasa rajah hits you extremely hard.
A rakshasa rajah hits you extremely hard.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah hard.
You try to pierce a rakshasa rajah but pierce the air instead!

340H 265M 186V A:(pretty hurt) Jyan:(small wounds) > 
Sub stares at a rakshasa rajah and utters the words, 'yufovirr'.
The heat from a fireball from Sub turns a rakshasa rajah into a charred corpse!
A rakshasa rajah is dead!  R.I.P.
You receive your share of experience -- 6928 points.
Sub loots some gold from the corpse of a rakshasa rajah.
Your blood freezes as you hear a rakshasa rajah's death cry.

340H 265M 186V > disembowel
Disembowel who?

340H 265M 186V > disembowel
Disembowel who?

340H 265M 186V > ba rak
Backstab who?

340H 265M 186V > l s
You look southwards.
The Temple Altar
   In the center of the room, you see a black marble altar shaped like a huge
tiger claw.  There are bloodstains all around the room, not just on the altar.
There have obviously been many sacrifices to the Brown Dragon in this room.
You can almost hear the screams of those who have been tortured here.
   To the north and west you can see the chamber lead away from the altar.
[ Exits: north west ]
A rakshasa rajah signs an unholy symbol in the air.
...he is surrounded by a black aura!

340H 265M 186V > s
ba rak
The Temple Altar
   In the center of the room, you see a black marble altar shaped like a huge
tiger claw.  There are bloodstains all around the room, not just on the altar.
There have obviously been many sacrifices to the Brown Dragon in this room.
You can almost hear the screams of those who have been tortured here.
   To the north and west you can see the chamber lead away from the altar.
[ Exits: north west ]
A rakshasa rajah signs an unholy symbol in the air.
...he is surrounded by a black aura!

340H 265M 184V > A rakshasa rajah makes a strange sound as you place a dragon tanto in his back!

340H 265M 184V A:(quite a few wounds) Jyan:(small wounds) > 
A rakshasa rajah hits you very hard.
A rakshasa rajah hits you extremely hard.
A rakshasa rajah stares at you and utters the words, 'noselacri'.
You have been blinded!
You pierce someone hard.
You pierce someone hard.

310H 265M 184V Someone:(big nasty wounds) Jyan:(quite a few wounds) > 
You barely avoid someone's fist as he takes a swing at you!
Someone hits you extremely hard.
You pierce someone hard.
You pierce someone hard.
You pierce someone hard.

293H 265M 184V Someone:(big nasty wounds) Jyan:(quite a few wounds) > 
Someone assists you!
Someone barely slashes someone.

310H 265M 206V Someone:(big nasty wounds) Jyan:(quite a few wounds) > 
Someone slashes someone.
Someone hits you extremely hard.
You barely avoid someone's fist as he takes a swing at you!
You lunge at someone without managing to pierce him.
You pierce someone very hard.

291H 265M 206V Someone:(big nasty wounds) Jyan:(quite a few wounds) > 
A fireball from someone misses someone -- what great fireworks around here!!

291H 265M 206V Someone:(big nasty wounds) Jyan:(quite a few wounds) > 
Someone slashes someone.
Someone hits you very hard.
You barely avoid someone's fist as he takes a swing at you!
Someone closes his eyes and utters the words, 'judicandus qfuhuq'.
You lunge at someone without managing to pierce him.
You pierce someone very hard.
You pierce someone very hard.

277H 265M 206V Someone:(big nasty wounds) Jyan:(quite a few wounds) > disembowel

Someone's slash at someone misses him by a mile.
Someone hits you extremely hard.
Someone hits you extremely hard.
You pierce someone very hard.

246H 265M 206V Someone:(big nasty wounds) Jyan:(quite a few wounds) > Someone leaps back as you attempt to disembowel him with something!

246H 265M 206V Someone:(big nasty wounds) Jyan:(quite a few wounds) > 
Someone's slash at someone misses him by a mile.
You duck under someone's fist as he takes a swing at you.
Someone hits you extremely hard.
You lunge at someone without managing to pierce him.
You pierce someone very hard.
You pierce someone very hard.

229H 265M 206V Someone:(pretty hurt) Jyan:(quite a few wounds) > 
Someone cools someone with the breeze of his missed slash.
Someone hits you extremely hard.
Someone hits you extremely hard.
You try to pierce someone but pierce the air instead!
You pierce someone hard.
You pierce someone hard.

198H 265M 206V Someone:(pretty hurt) Jyan:(big nasty wounds) > 
Someone stares at someone and utters the words, 'yufovirr'.
The heat from a fireball from someone turns someone into a charred corpse!
Someone is dead!  R.I.P.
You receive your share of experience -- 6928 points.
Someone loots some gold from the corpse of a rakshasa rajah.
Your blood freezes as you hear someone's death cry.

198H 265M 206V > 
Someone stares at you and utters the words, 'ubyfizuguab'.
Your eyes glow red.

198H 265M 206V > 
Someone stares at you and utters the words, 'ubyfizuguab'.
Your eyes glow red.

198H 265M 206V > 
Someone stares at you and utters the words, 'ubyfizuguab'.
Your eyes glow red.

198H 265M 206V > look
You can't see a damned thing, you're blind!
Someone stares at you and utters the words, 'oculoinfra ubzuguvuruhl'.
Your eyes tingle.

198H 265M 206V > n
w
n
Darkness

You see nothing but infinite darkness...

198H 265M 204V > Darkness

You see nothing but infinite darkness...

198H 265M 202V > Darkness

You see nothing but infinite darkness...

198H 265M 200V > e
Darkness

You see nothing but infinite darkness...

198H 265M 198V > 
Someone stares at you and utters the words, 'judicandus nose'.
Your vision returns!

198H 265M 198V > look
A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Sub the Delirious is standing here.
...he glows with a bright light!
Farius  is standing here.

198H 265M 198V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east south ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

198H 265M 196V > 
Sub closes the door.

198H 265M 196V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

198H 265M 194V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

198H 265M 192V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

198H 265M 190V > 
Sub closes his eyes and utters the words, 'gunsgo ruyo'.

198H 265M 190V > 
The clouds disappear.

215H 265M 212V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Side Road
   This road leads west through the Rakshasa Village and is blocked by a high,
spiked fence to the east.  There is less traffic on this road than the main
street. 
   To the south you see a large well-maintained building.
[ Exits: west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

215H 265M 210V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

215H 265M 208V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

215H 265M 206V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their lives.
   The street continues north and south through the village.
[ Exits: north south ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

215H 265M 204V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village. There is a lot of
activity here as the Rakshasa citizens go about on their daily lives.
   The street continues north and south through the village.
[ Exits: north south ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

215H 265M 202V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their daily business.
   The street continues north through the village and south, where you see
a gate exiting into the desert.  A path extends to the east and west from
here as well.
[ Exits: north east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

215H 265M 200V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

Path Along The Wall
   Many Rakshasan citizens travel along this path.  You notice the blandness
of the decorations and the lack of vegetation of the village which seems to
reflect the Rakshasan mentality of simplicity.
   To the west lies a large tower, at the end of the east-west road that
splits the village.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

215H 265M 198V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

215H 265M 196V > u
The door seems to be closed.

215H 265M 196V > op door
Okay.

215H 265M 196V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

415H 265M 196V > u
The Maharajah's Quarters
You see an elegently decorated room with many finely made tapestries of the
Brown Dragon hanging on the walls. Many scantily clad Rakshasi consorts
surround the Maharajah and succumb to his every desire.
[ Exits: down ]
A saber-toothed tiger prowls restlessly guarding the village.
A saber-toothed tiger prowls restlessly guarding the village.

415H 265M 194V > ba tiger
A saber-toothed tiger makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A saber-toothed tiger is dead!  R.I.P.
You receive 1799 experience points.
Your blood freezes as you hear a saber-toothed tiger's death cry.
The corpse of a saber-toothed tiger seems to be empty.

415H 265M 194V > ba tiger

You duck under a saber-toothed tiger's fist as he takes a swing at you.
You OBLITERATE a saber-toothed tiger with your deadly pierce!!
You massacre a saber-toothed tiger to small fragments with your pierce.
You OBLITERATE a saber-toothed tiger with your deadly pierce!!
A saber-toothed tiger misses a wild punch at you.
You duck under a saber-toothed tiger's fist as he takes a swing at you.

415H 265M 194V A:(big nasty wounds) Jyan:(few scratches) > No way!  You're fighting for your life!

415H 265M 194V A:(big nasty wounds) Jyan:(few scratches) > disembowel

You OBLITERATE a saber-toothed tiger with your deadly pierce!!
You OBLITERATE a saber-toothed tiger with your deadly pierce!!
You OBLITERATE a saber-toothed tiger with your deadly pierce!!
A saber-toothed tiger tries to hit you but you easily avoid the blow.
A saber-toothed tiger tries to hit you but you easily avoid the blow.

415H 265M 194V A:(awful) Jyan:(few scratches) > A saber-toothed tiger stares wide-eyed as you disembowel him with a dragon tanto, ending his life.
A saber-toothed tiger is dead!  R.I.P.
You receive 1799 experience points.
Your blood freezes as you hear a saber-toothed tiger's death cry.
The corpse of a saber-toothed tiger seems to be empty.

415H 265M 194V > look
sc
The Maharajah's Quarters
You see an elegently decorated room with many finely made tapestries of the
Brown Dragon hanging on the walls. Many scantily clad Rakshasi consorts
surround the Maharajah and succumb to his every desire.
[ Exits: down ]
The hacked up, bloody corpse of a saber-toothed tiger is lying here.
The corpse of a saber-toothed tiger is lying here, guts spilled everywhere.

415H 265M 194V > Jyan                           Age: 25 years
Hit points: 415(416)  Mana points: 265(265)  Movement points: 194(220)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    967470 points
Coins carried: 725 gold coins    Coins in bank: 0 gold coins
Kills: 13091  Pks: 6  Deaths: 64
You need 11392529 exp to reach your next level.
You have been playing for 19 days and 16 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
Spells affecting you:
     detect invisibility      infravision         
     bless                    bless               
     sanctuary                metalskin           
     holy ward           
415H 265M 194V > look
The Maharajah's Quarters
You see an elegently decorated room with many finely made tapestries of the
Brown Dragon hanging on the walls. Many scantily clad Rakshasi consorts
surround the Maharajah and succumb to his every desire.
[ Exits: down ]
The hacked up, bloody corpse of a saber-toothed tiger is lying here.
The corpse of a saber-toothed tiger is lying here, guts spilled everywhere.

415H 265M 194V > 
Sub climbs in from below.
Farius climbs in from below.

415H 265M 194V > 
Sub leaves down.
Farius leaves down.
You follow Sub.

Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east up ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

415H 265M 192V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Path Along The Wall
   Many Rakshasan citizens travel along this path.  You notice the blandness
of the decorations and the lack of vegetation of the village which seems to
reflect the Rakshasan mentality of simplicity.
   To the west lies a large tower, at the end of the east-west road that
splits the village.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

415H 265M 190V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their daily business.
   The street continues north through the village and south, where you see
a gate exiting into the desert.  A path extends to the east and west from
here as well.
[ Exits: north east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

415H 265M 188V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Path Along the Wall
   Rakshasan citizens travel along this path, ignoring the blandness of the
decorations and the lack of vegetation of the village, and directing their
attentions to other business.
   To the east, at the end of this east-west road, a large hut stands open.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

415H 265M 186V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Straw Hut
   This is where the Rakshasan citizens live.  The hut is made of a straw and
mud mixture and displays only a rug on the floor and a table in the corner.
On the table are some bones, though it is hard to make out whether they are
the bones of humans or some animal.
   To the west an exit leads to the street.
[ Exits: west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!


415H 265M 184V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Path Along the Wall
   Rakshasan citizens travel along this path, ignoring the blandness of the
decorations and the lack of vegetation of the village, and directing their
attentions to other business.
   To the east, at the end of this east-west road, a large hut stands open.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

415H 265M 182V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their daily business.
   The street continues north through the village and south, where you see
a gate exiting into the desert.  A path extends to the east and west from
here as well.
[ Exits: north east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

415H 265M 180V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village. There is a lot of
activity here as the Rakshasa citizens go about on their daily lives.
   The street continues north and south through the village.
[ Exits: north south ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

415H 265M 178V > 
MisterYuck gossips, 'You'd think I was asking you to boink a girl or something'

415H 265M 178V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their lives.
   The street continues north and south through the village.
[ Exits: north south ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

415H 265M 176V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

415H 265M 174V > 
Sakuya gossips, '*******laugh'

415H 265M 174V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

415H 265M 172V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

Entrance To The Weapons Shop
   It's so dark here that you can barely see your own hand before your eyes.
Better watch out; the Rakshasa are great at pouncing from dark corners.  To
the west lies a door to the shop and to the east the main street extends into
the village.
[ Exits: east ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

415H 265M 170V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

415H 265M 168V > 
Sakuya gossips, 'gotta love those random mistells'

415H 265M 168V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

415H 265M 166V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

415H 265M 164V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

415H 265M 162V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 182V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
hustling and bustling as the Rakshasa citizens go about on their methods of
plotting to kill strangers.
   The street continues north and south through the village.  To the east
and west, dark straw buildings line the street.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 180V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Straw Hut
   Upon entrance, you notice a Rakshasan stirring a pot of boiling water with
bones sticking out of the top.  The only other decoration in the room is a
framed picture of the Brown Dragon, the God of the Rakshasa village.
   The exit is to the east.
[ Exits: east ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 178V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
hustling and bustling as the Rakshasa citizens go about on their methods of
plotting to kill strangers.
   The street continues north and south through the village.  To the east
and west, dark straw buildings line the street.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 176V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Straw Hut
   Upon entrance, you notice a Rakshasan stirring a pot of boiling water with
bones sticking out of the top.  The only other decoration in the room is a
framed picture of the Brown Dragon, the God of the Rakshasa village.
   The exit is to the west.
[ Exits: west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 174V > 
Ravage gossips, '...'

416H 265M 174V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
hustling and bustling as the Rakshasa citizens go about on their methods of
plotting to kill strangers.
   The street continues north and south through the village.  To the east
and west, dark straw buildings line the street.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 172V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

Inside The Gate
   You see Rakshasan citizens scurry along the road to their destinations,
seeming to be in a hurry to complete their tasks.
   From here you can make out the details of the village: the wide, dusty
streets, the windowless straw and mud huts, the dry, cracked village walls,
and the general lack of vegetation in the area.
   The road leads east, south, and west through the village and out to the
desert to the north.
[ Exits: east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 170V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Path Along the Wall
   Rakshasan citizens travel along this path, ignoring you as they go about
their business.  You notice the blandness of the decorations and the lack of
vegetation of the village, and begin to wonder why they would choose this
area in which to live.
   To the west you see a large hut.  The path leads east through the village.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 168V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Straw Hut
   This straw and mud hut is where the Rakshasa citizens live.  A bare rug
lies on the floor while a simple table stands in the corner, providing a
resting place for an assortment of bones.
   Looking closer, you are uncertain whether they are the bones of humans or
some animal and wonder if it would be best if you didn't stick around to find
out.
   To the east you see a path and to the south you see another large hut.
[ Exits: east south ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 166V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

A Straw Hut
   You see a bare, desolate living quarters.  There are few items in this hut,
but you are able to make out the weapons' rack on the wall and the training
dummy in the corner.  This cannot be the hut of a lowly Rakshasa citizen; it
obviously belongs to someone of stature and power.
   To the north you see another straw hut.
[ Exits: north ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 164V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

A Straw Hut
   This straw and mud hut is where the Rakshasa citizens live.  A bare rug
lies on the floor while a simple table stands in the corner, providing a
resting place for an assortment of bones.
   Looking closer, you are uncertain whether they are the bones of humans or
some animal and wonder if it would be best if you didn't stick around to find
out.
   To the east you see a path and to the south you see another large hut.
[ Exits: east south ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 162V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Path Along the Wall
   Rakshasan citizens travel along this path, ignoring you as they go about
their business.  You notice the blandness of the decorations and the lack of
vegetation of the village, and begin to wonder why they would choose this
area in which to live.
   To the west you see a large hut.  The path leads east through the village.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 160V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Inside The Gate
   You see Rakshasan citizens scurry along the road to their destinations,
seeming to be in a hurry to complete their tasks.
   From here you can make out the details of the village: the wide, dusty
streets, the windowless straw and mud huts, the dry, cracked village walls,
and the general lack of vegetation in the area.
   The road leads east, south, and west through the village and out to the
desert to the north.
[ Exits: east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 158V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Path Along the Wall
   There are many Rakshasa citizens traveling along this path.  You notice the
blandness of the decorations and the lack of vegetation and begin to wonder
what compels these residents to stay.
   To the east you see a large hut.  The path leads west through the village.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 156V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Straw Hut
   This straw and mud hut is where the Rakshasa citizens live.  A bare rug
lies on the floor while a simple table stands in the corner, providing a
resting place for an assortment of bones.
   Looking closer, you are uncertain whether they are the bones of humans or
some animal and wonder if it would be best if you didn't stick around to find
out.
   To the west you see a path and to the south you see another large hut.
[ Exits: south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 154V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

A Straw Hut
   You see a bare, desolate living quarters.  There are few items in this hut,
but you are able to make out the weapons' rack on the wall and the training
dummy in the corner.  This cannot be the hut of a lowly Rakshasa citizen; it
obviously belongs to someone of stature and power.
   To the north you see another straw hut.
[ Exits: north ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 152V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

A Straw Hut
   This straw and mud hut is where the Rakshasa citizens live.  A bare rug
lies on the floor while a simple table stands in the corner, providing a
resting place for an assortment of bones.
   Looking closer, you are uncertain whether they are the bones of humans or
some animal and wonder if it would be best if you didn't stick around to find
out.
   To the west you see a path and to the south you see another large hut.
[ Exits: south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 150V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Path Along the Wall
   There are many Rakshasa citizens traveling along this path.  You notice the
blandness of the decorations and the lack of vegetation and begin to wonder
what compels these residents to stay.
   To the east you see a large hut.  The path leads west through the village.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 148V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

Inside The Gate
   You see Rakshasan citizens scurry along the road to their destinations,
seeming to be in a hurry to complete their tasks.
   From here you can make out the details of the village: the wide, dusty
streets, the windowless straw and mud huts, the dry, cracked village walls,
and the general lack of vegetation in the area.
   The road leads east, south, and west through the village and out to the
desert to the north.
[ Exits: east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

416H 265M 146V > 
Farius lies down and falls asleep.

416H 265M 146V > 
The suns rise in the east and north.
The aura around your body fades.

416H 265M 168V > 
Farius awakens.

416H 265M 168V > 
Farius clambers to her feet.

416H 265M 168V > 
Farius utters the words, 'craes candusqirr'.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
Voodoo the bum is standing here.
Azn .   *** |    \|  /--\  |    |____ |___|  \/   |___ ***  is standing here.
...he is surrounded by a black aura!
Sakuya .*** |\    |       ___   |      ___         ___ *** is sleeping here.
Sirrion *** |  \  |   /\   |    |     |   | \  /  |__  *** is sleeping here.
Sub appears in the middle of the room.
Farius appears in the middle of the room.

416H 265M 168V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Shteven has been left here.
Farius  is standing here.
Sub the Delirious is standing here.
Ravage -Death is lighter than a feather; Duty, heavier than a mountain- is resting here.

416H 265M 166V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

416H 265M 166V > 
Xenon lies down and falls asleep.

416H 265M 166V > 
Farius eats a Magic Mushroom.

416H 265M 166V > 
Farius lies down and falls asleep.

416H 265M 166V > give all.mush far
416H 265M 166V > 'gr
You say 'gr'

416H 265M 166V > 
Farius awakens.

416H 265M 166V > 
Farius clambers to her feet.

416H 265M 166V > 
Farius leaves south.

416H 265M 166V > 
Farius arrives from the south.

416H 265M 166V > 
The day has begun.
Your skin softens.

416H 265M 199V > 
Farius lies down and falls asleep.

416H 265M 199V > 
Xenon awakens.

416H 265M 199V > 
Xenon clambers to his feet.

416H 265M 199V > peek xenon
Xenon is Kenderkin.
Xenon has a few scratches.

Xenon is using:
<worn around neck>   a crystal necklace (glowing)
<worn around neck>   a crystal necklace (glowing)
<worn on head>       a shell helm
<worn on legs>       some kreshscale leggings
<worn on feet>       some troll boots
<worn on hands>      some tiger hooks
<worn on arms>       some kreshscale armplates
<worn about body>    a backpack
<worn about waist>   a kreshscale girdle
<worn around wrist>  a stone bracelet
<worn around wrist>  a stone bracelet
<wielded>            a shiny dirk
<worn on face>       a stone mask

You attempt to peek at his inventory:
a barrel
a loaf of bread
a torch
a torch
a bag
a carved oaken bracelet
some troll boots

416H 265M 199V > 
Xenon eats a loaf of bread.

416H 265M 199V > 
Xenon gets a loaf of bread from a bag.

416H 265M 199V > 
Farius awakens.

416H 265M 199V > 
Farius clambers to her feet.

416H 265M 199V > 
Farius lies down and falls asleep.

416H 265M 199V > 
Sub leaves down.
You follow Sub.

Temple Medical Centre
  Part of the Church's rule of Kir Drax'in involves medical care for its
citizenry.  This medical centre is far from modern though, using only
church approved techniques and technology.  Understandably, the mortality
rate is very high.
[ Exits: south up ]
A bloody head ripped from the corpse of Xedent, the brass dragon has been left here.
A bloody head hacked from the corpse of Overlord Mischra Drath has been left here.
[ 2] A bloody head ripped from the corpse of Echidna, the greater medusa has been left here.
Sub the Delirious is standing here.

416H 265M 197V > 
Sub leaves south.
You follow Sub.

The Morgue
   This large room looks more like a butcher shop than a mortuary,
with thick, dried pools of blood and bits of gore stuck to the floor.
Obviously, the smell here is less than pleasant and carries a distinct
wafe of chemicals.  The evil-looking man hunched over a shrouded body
may be your only hope of getting your possessions back, however.
[ Exits: north ]
Sub the Delirious is standing here.
The Mortician, dressed all in black, stares at you knowingly.

416H 265M 195V > 
Sub leaves north.
You follow Sub.

Temple Medical Centre
  Part of the Church's rule of Kir Drax'in involves medical care for its
citizenry.  This medical centre is far from modern though, using only
church approved techniques and technology.  Understandably, the mortality
rate is very high.
[ Exits: south up ]
A bloody head ripped from the corpse of Xedent, the brass dragon has been left here.
A bloody head hacked from the corpse of Overlord Mischra Drath has been left here.
[ 2] A bloody head ripped from the corpse of Echidna, the greater medusa has been left here.
Sub the Delirious is standing here.

416H 265M 193V > 
Sub leaves up.
You follow Sub.

Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Shteven has been left here.
Sub the Delirious is standing here.
Farius  is sleeping here.
Xenon is sick of carrying Gorath's eq around is standing here.
Ravage -Death is lighter than a feather; Duty, heavier than a mountain- is resting here.

416H 265M 191V > 
Farius stops following Sub.
Sub has disbanded the group.
You stop following Sub.

416H 265M 191V > 
Sub leaves south.

416H 265M 191V > 
Xenon lies down and falls asleep.

416H 265M 191V > 
You feel less righteous.

416H 265M 220V > 
MrsYuck gossips, 'DOH'

416H 265M 220V > 
Sub flies in from the south.
A horse flies in from the south.

416H 265M 220V > 
Sub lies down and falls asleep.

416H 265M 220V > 
YuckJunior arrives from the north.

416H 265M 220V > 
YuckJunior glares around him.

416H 265M 220V > l yuck
YuckJunior is Elven.
YuckJunior is in awful condition.

You attempt to peek at his inventory:
You can't see anything.

416H 265M 220V > 
YuckJunior leaves down.

416H 265M 220V > l d
You look downwards.
Temple Medical Centre
  Part of the Church's rule of Kir Drax'in involves medical care for its
citizenry.  This medical centre is far from modern though, using only
church approved techniques and technology.  Understandably, the mortality
rate is very high.
[ Exits: south up ]
A bloody head ripped from the corpse of Xedent, the brass dragon has been left here.
A bloody head hacked from the corpse of Overlord Mischra Drath has been left here.
[ 2] A bloody head ripped from the corpse of Echidna, the greater medusa has been left here.

416H 265M 220V > 
The sky starts to get cloudy.

416H 265M 220V > 
Xenon awakens.

416H 265M 220V > frown
What's bothering you?

416H 265M 220V > 
Xenon clambers to his feet.

416H 265M 220V > 
Sub awakens.

416H 265M 220V > 
Sub clambers to his feet.

416H 265M 220V > 
Sub leaves east.
A horse leaves east.

416H 265M 220V > 
YuckJunior climbs in from below.

416H 265M 220V > 
YuckJunior lies down and falls asleep.

416H 265M 220V > 
Ravage stares at the sky.

416H 265M 220V > 
Ravage sighs loudly.

416H 265M 220V > 
Ravage peers around, looking as if he has trouble seeing everything clearly.

416H 265M 220V > 
Ravage looks at YuckJunior.

416H 265M 220V > 
Ravage stops resting, and clambers on his feet.

416H 265M 220V > 
YuckJunior awakens.

416H 265M 220V > 
YuckJunior clambers to his feet.

416H 265M 220V > 
YuckJunior lies down and falls asleep.

416H 265M 220V > 
Xenon lies down and falls asleep.

416H 265M 220V > 
Farius awakens.

416H 265M 220V > 
Farius clambers to her feet.

416H 265M 220V > 
Farius utters the words, 'trlsp ay gewbarubt'.
Farius draws a magic circle on the ground.

416H 265M 220V > 
Farius utters the words, 'gewbar'.
Sub arrives suddenly.

416H 265M 220V > 
Farius lies down and falls asleep.

416H 265M 220V > 
Sub sits down and rests.

416H 265M 220V > 
Sub states, 'You sense a hidden presence in the room.'

416H 265M 220V > 
Sub glares around him.

416H 265M 220V > 
Sub looks at Ravage.

416H 265M 220V > 
Sub sighs loudly.

416H 265M 220V > 
Sub lies down and falls asleep.

416H 265M 220V > peek ravage
A dark man, he stands tall... an arrogant set to his shoulders.  A fierce pride burns bright in the depths of ice blue eyes.  The sharp, stoic planes of his face give away no more than would the hard rock they resemble.
Ravage is Human.
Ravage is in excellent condition.

Ravage is using:
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on head>       a black lacquered helm (glowing)
<worn on feet>       a pair of ashiko
<worn on hands>      a set of sharp steel clal e
ws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a black ninja suit
<worn about waist>   a black scabbard (humming)
<worn around wrist>  a black bracer (humming)
<worn around wrist>  a black bracer (humming)
<wielded>            a smouldering dagger (glowing)
<held>               the family jewels (glowing) (humming)
<worn about legs>    some burnt leg guards
<worn on face>       an unholy mask
<hovering near head> the orb of power

You attempt to peek at his inventory:
a barrel
a white arrow
a gyoza dumpling
a gyoza dumpling
a gyoza dumpling
a sickle-shaped claw
a bloody head hacked from the corpse of King Seilon
a red rose
a cornucopia
a scroll of recall
a yellow potion of see invisible
a yellow potion of see invisible
an ender's pouch
a bag

416H 265M 220V > You look eastwards.
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the various mages and
seers of this town. This narrow road is lined on both sides with various
shops and other buildings of a mystical nature. South of here, this street
enters Kir Drax'in's famous Avenue of the Gods. To the west, wide steps
lead up to the Temple of the Unholy.
   The Street of Wizardry continues to the north.
[ Exits: north south west ]
A lithe blonde prostitute flaunts her wares.
A wandering minstrel plays his flute.

416H 265M 220V > help ninja

[ NINJA ]
 ---------------------------------------------------------------------------

The ninja is a member of the oriental society of mercenaries; A master
of the ancient secret stealth combat style called ninjitsu.  They have
abilities that no other class can offer. Ninja have no remort class.
Because of the stealthy style of their combat, Ninjas are barred from
using shields of any sort.  Ninjas may only be human.

Skills list:

        1       strike of revenge
        2       kuji-kiri kyo
        3       stealth
        4       serpent kick
        5       escape of the mongoose
        5       kuji-kiri sha
        7       kabuki
        8       kuji-kiri zai
        9       kuji-kiri kai
        11      tiger punch
        12      kuji-kiri retsu
        13      subdue

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]
        15      kuji-kiri toh
        17      evasion
        18      kuji-kiri rin
        20      dragon kick
        22      kuji-kiri jin
        25      kuji-kiri zhen
        26      cutthroat
        28      neckbreak
        29      smokescreen
        30      soul leech

See also: CLASSES

416H 265M 220V > help kuji

[ KUJI-KIRI ]
 ---------------------------------------------------------------------------

Kuji-Kiri ("nine ways cutting") is a form of mystical meditation involving
finger interlacing. The ninja is taught nine different ways to interlace
his fingers, each with its own symbolic significance. By meditating on this
gesture, the ninja can grant himself certain powers of a temporary (about 5
game hours) nature.

Power - Meaning                            - Affect
-----   -------                              ------
Rin   - "protection"                       - armors the ninja
Kyo   - "direction of energy"              - performance in battle increases
Toh   - "force and vulnerability"          - more power, less defense
Sha   - "healing"                          - hit points increase
Kai   - "the strength within"              - less power, more defense
Zhen  - "endurance"                        - vitality increases
Retsu - "mastery of time and space"        - ninja teleports 
Zai   - "the mask of illusion"             - ninja becomes invisible
Jin   - "regeneration"                     - increased healing

Usage:  rin
          kyo

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]
          toh
          etc....

See also: NINJA

416H 265M 220V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         61 pts ea.
  5   a set of lockpicks                                              1 pt ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       29 pts

416H 265M 220V > sc
Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 265(265)  Movement points: 220(220)
I actually think you would kill your own mother.
You are decked out in full battle armor.
Experience:    967470 points
Coins carried: 725 gold coins    Coins in bank: 0 gold coins
Kills: 13091  Pks: 6  Deaths: 64
You need 11392529 exp to reach your next level.
You have been playing for 19 days and 16 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
Spells affecting you:
     holy ward                infravision         
     detect invisibility 
416H 265M 220V > help kabuki

[ KABUKI ]
 ---------------------------------------------------------------------------
Usage   :       kabuki  

Named after the ancient Oriental play-acting, this skill hides the user, if
successful. You can only been sensed by the "sense life" spell, or seen by
a thorough search (The seeker types "look at <your name here>", for example.)
If you perform any actions while using kabuki, you will be discovered.  However,
there is a small chance that you will be able to perform certain actions and 
still remain hidden.

See also: NINJA

416H 265M 220V > l
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Shteven has been left here.
A mystical circle has been drawn on the ground here.           
Sub the Delirious (invisible) is sleeping here.
Xenon is sick of carrying Gorath's eq around is sleeping here.
YuckJunior ... Yuck Familia of Trinity ... is sleeping here.
...he is surrounded by a glowing sphere!
Farius  is sleeping here.

416H 265M 220V > l n
You look northwards.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
Voodoo the bum is standing here.
Sakuya .*** |\    |       ___   |      ___         ___ *** is sleeping here.
Sirrion *** |  \  |   /\   |    |     |   | \  /  |__  *** is sleeping here.

416H 265M 220V > l s
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A petitioner tries to get you to sign something.
A singing drunk vomits on the ground.

416H 265M 220V > 
Farius awakens.

416H 265M 220V > 
Farius clambers to her feet.

416H 265M 220V > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a white aura.

416H 265M 220V > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a white aura.

416H 265M 220V > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a white aura.

416H 265M 220V > 
Farius stares at Sub and utters the words, 'ubzutafi'.

416H 265M 220V > 
Farius lies down and falls asleep.

416H 265M 220V > 
Sub awakens.

416H 265M 220V > 
Sub clambers to his feet.

416H 265M 220V > 
Sub leaves south.

416H 265M 220V > 
The circle on the ground slowly fades away.

416H 265M 220V > 
Sub gossips, 'Is there any way to determine the name of a mob if you 'sense presence' ?'

416H 265M 220V > 
Ravage gossips, 'Cast an area of affect spell.'

416H 265M 220V > 
Ravage gossips, 'Acid spray, earthquake, hellfire.'

416H 265M 220V > 
Sub gossips, 'thanks'

416H 265M 220V > 
Voodoo arrives from the north.

416H 265M 220V > 
Voodoo leaves south.

416H 265M 220V > 
Sub gossips, 'heh, a sneaky little thief sitting at the southern gate of aloazar'

416H 265M 220V > 
Voodoo arrives from the south.

416H 265M 220V > 
Voodoo studies the board.

416H 265M 220V > 
Voodoo studies the board.

416H 265M 220V > 
You feel less protected.
Xenon wakes up screaming, with a look of death in his eyes.
Xenon awakens.

416H 265M 220V > 
YuckJunior disappears into the void.
Xenon disappears into the void.

416H 265M 220V > 
YuckJunior has returned.

416H 265M 220V > 
Voodoo has left the game.
Voodoo stops following Azn.

416H 265M 220V > 
The clouds disappear.

416H 265M 220V > 
The suns slowly disappear in the west and south.

416H 265M 220V > 
The night has begun.
You have been idle, and are pulled into a void.
Amberle grunts in her sleep.

416H 265M 220V > 
Puff does female stuff.

416H 265M 220V > look
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Shteven has been left here.
Farius  is sleeping here.
YuckJunior ... Yuck Familia of Trinity ... is sleeping here.
...he is surrounded by a glowing sphere!
Ravage -Death is lighter than a feather; Duty, heavier than a mountain- is standing here.

416H 265M 220V > 
MisterYuck arrives from the north.

416H 265M 220V > 
MisterYuck grins evilly.

416H 265M 220V > 
MisterYuck exclaims, 'Found something else to backstab!'

416H 265M 220V > 
MisterYuck leaves east.

416H 265M 220V > 
Your blood freezes as you hear someone's death cry.

416H 265M 220V > 
YuckJunior looks like he is having big dreams.

416H 265M 220V > 
MisterYuck arrives from the south.

416H 265M 220V > 
MisterYuck peers around, looking as if he has trouble seeing everything clearly.

416H 265M 220V > 
YuckJunior awakens.

416H 265M 220V > 
YuckJunior clambers to his feet.

416H 265M 220V > 
YuckJunior closes his eyes and utters the words, 'oculoinfra ubzuguvuruhl'.

416H 265M 220V > 
YuckJunior closes his eyes and utters the words, 'oculoinfra ubzuguvuruhl'.

416H 265M 220V > 
YuckJunior closes his eyes and utters the words, 'oculoinfra ubzuguvuruhl'.

416H 265M 220V > 
YuckJunior closes his eyes and utters the words, 'oculoinfra ubzuguvuruhl'.

416H 265M 220V > 
YuckJunior closes his eyes and utters the words, 'oculoinfra ubzuguvuruhl'.

416H 265M 220V > 
YuckJunior closes his eyes and utters the words, 'oculoinfra ubzuguvuruhl'.

416H 265M 220V > 
YuckJunior closes his eyes and utters the words, 'oculoinfra ubzuguvuruhl'.

416H 265M 220V > 'hrmmm, do the thieves steal?
You ask 'hrmmm, do the thieves steal?'

416H 265M 220V > 
YuckJunior closes his eyes and utters the words, 'oculoinfra ubzuguvuruhl'.

416H 265M 220V > 
YuckJunior closes his eyes and utters the words, 'oculoinfra ubzuguvuruhl'.

416H 265M 220V > 
MisterYuck shrugs.

416H 265M 220V > 
Ravage pokes MisterYuck in the ribs.

416H 265M 220V > 
YuckJunior lies down and falls asleep.

416H 265M 220V > 
YuckJunior looks like he is having big dreams.

416H 265M 220V > 
MisterYuck throws his head back and laughs with draconian terror.

416H 265M 220V > 'im hunting down my gloves! argg
You say 'im hunting down my gloves! argg'

416H 265M 220V > 
MisterYuck disappears suddenly.

416H 265M 220V > 
YuckJunior awakens.

416H 265M 220V > 
YuckJunior clambers to his feet.

416H 265M 220V > 
YuckJunior disappears suddenly.

416H 265M 220V > 
Farius awakens.

416H 265M 220V > 
Farius clambers to her feet.

416H 265M 220V > 
Farius utters the words, 'trlsp ay gewbarubt'.
Farius draws a magic circle on the ground.

416H 265M 220V > 
Farius utters the words, 'gewbar'.
Sub arrives suddenly.

416H 265M 220V > 
Farius lies down and falls asleep.

416H 265M 220V > 
Farius awakens.

416H 265M 220V > 
Farius clambers to her feet.

416H 265M 220V > 
Sub awakens.

416H 265M 220V > 
Sub clambers to his feet.

416H 265M 220V > 
Farius stares at Sub and utters the words, 'ubzutafi'.

416H 265M 220V > 
Farius stares at Sub and utters the words, 'ubzutafi'.

416H 265M 220V > 
Sub closes his eyes and utters the words, 'gunsgo ruyo'.

416H 265M 220V > 
The sky starts to get cloudy.

416H 265M 220V > stand
You are already standing.

416H 265M 220V > s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

416H 265M 218V > n
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Shteven has been left here.
A mystical circle has been drawn on the ground here.           
Sub the Delirious is standing here.
Ravage -Death is lighter than a feather; Duty, heavier than a mountain- is standing here.
Farius  is standing here.

416H 265M 216V > 
Sub starts following you.

416H 265M 216V > 
Farius starts following you.

416H 265M 216V > group all
You are now a member of Jyan's group.
Farius is now a member of your group.
Sub is now a member of your group.

416H 265M 216V > s
s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
Farius arrives from the north.
Sub flies in from the north.

416H 265M 214V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
Farius arrives from the north.
Sub flies in from the north.

416H 265M 212V > s
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A hybrid warg runs the streets, looking for fresh kills.
Farius arrives from the north.
The hybrid warg growls.
Sub flies in from the north.

416H 265M 210V > w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
w
Western Market Street
   Just west of Market Square, you are surrounded by shops and restaurants.
South of here is a general store, and to the north stands a well-fortified
shop housing what appears to be a jewelry merchant.
[ Exits: north east south west ]
A street urchin gives you a pitiful look.
Farius arrives from the east.
Sub flies in from the east.

416H 265M 208V > Western Market Street
   You are on the western part of Kir Drax'in's Market Street.  The street 
continues to the east and west.
[ Exits: east west ]
Farius arrives from the east.
Sub flies in from the east.

416H 265M 206V > Western Market Street
   You are on the western part of Kir Drax'in's Market Street. To the
north, you see Jack's Armor Shop, while to the south, you see a shady
tattoo parlor.
[ Exits: north east south west ]
Farius arrives from the east.
Sub flies in from the east.

416H 265M 204V > Western Market Street
   You are on the western part of Market Street. To the south, you see a
restaurant from which you smell the savory scent of barbecued ribs and
beef.
[ Exits: east south west ]
Farius arrives from the east.
Sub flies in from the east.

416H 265M 202V > Western Market Street
   You are on western Market Street.  The street continues to the east and
west.
[ Exits: east west ]
A hybrid warg runs the streets, looking for fresh kills.
Farius arrives from the east.
Sub flies in from the east.

416H 265M 200V > City Gate
  You are standing at the western gate of the wall surrounding the city of
Kir Drax'in. To the east you can enter the main "drag" of Kir Drax'in, Market 
Street. To the south the wall follows the road.
[ Exits: north east south west ]
An armored church guard keeps an eye on the gate.
Farius arrives from the east.
Sub flies in from the east.

416H 265M 198V > Entrance to Kir Drax'in
   You stand before the main gate of Kir Drax'in.  You wonder if the gate 
guards will actually let you pass through freely.
[ Exits: east west ]
The town crier sobs as he tells his life story.
A cityguard stands here.
A cityguard stands here.
Farius arrives from the east.
Sub flies in from the east.

416H 265M 196V > The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the  tear is minimal due to the regular maintenance. To
the north and south, thick trees of a forest cast shadows on the road.
   Just to the east lies the entrance of a small city.
[ Exits: north east south west ]
A grey field rat nibbles on something here.
Farius arrives from the east.
Sub flies in from the east.

416H 265M 193V > The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the  tear is minimal due to the regular maintenance. To
the north and south, thick trees of a forest cast shadows on the road.
   Just to the east, you can make out the walls of a small city.
[ Exits: north east south west ]
A brownie is here, climbing trees.
A cute little rabbit nibbles on some berries.  
Farius arrives from the east.
Sub flies in from the east.

416H 265M 190V > The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the wear and tear is minimal due to the regular care and
maintenance.  A forest flanks you to the north and south.
[ Exits: north east south west ]
Farius arrives from the east.
Sub flies in from the east.

416H 265M 187V > The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the wear and tear is minimal due to the regular care and
maintenance.  A forest flanks you to the north and south.
[ Exits: north east south west ]
A long, branched vine is here.
Farius arrives from the east.
Sub flies in from the east.

416H 265M 184V > The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the wear and tear is minimal due to the regular care and
maintenance.  A forest flanks you to the north and south.
[ Exits: north east south west ]
Farius arrives from the east.
Sub flies in from the east.

416H 265M 181V > The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the wear and tear is minimal due to the regular care and
maintenance.  A forest flanks you to the north and south.
[ Exits: north east south west ]
A sprite is here, laid back.
A black wolf howls at the moon.
Farius arrives from the east.
Sub flies in from the east.

416H 265M 178V > The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the wear and tear is minimal due to the regular care and
maintenance.  A forest flanks you to the north and south.
[ Exits: north east south west ]
A small man dances in circles here.
Farius arrives from the east.
Sub flies in from the east.

416H 265M 175V > The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the wear and tear is minimal due to the regular care and
maintenance.  A forest flanks you to the north and south.
[ Exits: north east south west ]
Farius arrives from the east.
Sub flies in from the east.

416H 265M 172V > The Great Western Road
   You are traveling on the Great Western Road. The cobblestone road looks
ancient, but the wear and tear is minimal due to the regular maintenance.
A forest flanks the road to the north and south, forming an open, alpine
canyon toward the mountain range that rises to the west.
   A small path leads off the road and into the forest to the north. Some
animal tracks appear in the dirt of the path.
[ Exits: north east south west ]
Farius arrives from the east.
Sub flies in from the east.

416H 265M 169V > The Great Western Road
   You are traveling on the Great Western Road. The cobblestone road looks
ancient, but the wear and tear is minimal due to the regular maintenance.
A forest flanks the road to the north and south, forming an open, alpine
canyon toward the mountain range that rises to the west.
[ Exits: north east south west ]
A black wolf howls at the moon.
Farius arrives from the east.
Sub flies in from the east.

416H 265M 166V > The Great Western Road
   You are traveling on the Great Western Road. The cobblestone road looks
ancient, but the wear and tear is minimal due to the regular maintenance.
A forest flanks the road to the north and south, forming an open, alpine
canyon toward the mountain range that rises to the west.
[ Exits: north east south west ]
A squirrel is here, looking for her nuts.
A tall man strides through the forest.
Farius arrives from the east.
Sub flies in from the east.

416H 265M 163V > The Great Western Road
   You are traveling on the Great Western Road. The cobblestone road looks
ancient, but the wear and tear is minimal due to the regular maintenance.
A forest flanks the road to the north and south, forming an open, alpine
canyon toward the mountain range that rises to the west.
[ Exits: north east south west ]
A large grizzly bear is here, eating some fish.
Farius arrives from the east.
Sub flies in from the east.

416H 265M 160V > The Great Western Road
   Forest lies on both side of this road which leads eastward into the 
horizon, but stops just to the west, becoming a small path through the
rugged mountains.
   To the northwest you can see torchlights flickering on a mountaintop.
[ Exits: north east south west ]
Farius arrives from the east.
Sub flies in from the east.

416H 265M 157V > The End of the Road
The road ends here, turning into nothing more than a winding footpath that
leads up a hill northward to a deserted-looking keep. Clouds dot the sky 
behind it's turrets, and a lone bird wheels in the air, making this place
seem like the end of civilization. 
[ Exits: north east west ]
Farius arrives from the east.
Sub flies in from the east.

416H 265M 155V > 
Sub has lost his link.

416H 265M 155V > help fly

[ FLY ]
 ---------------------------------------------------------------------------

Usage   : cast 'fly' <victim>

Look ma, I'm flying! Useful for getting around in places you can't walk, like
over water, deep chasms, sky castles, etc.


416H 265M 155V > 
Sub has reconnected.

416H 265M 155V > n
Foot of a Hill
A small path winds its way up the crest of a small hill to the north,
leading to a black keep perched up high among the bare rocky earth.
[ Exits: north south ]
Farius arrives from the south.
Sub flies in from the south.

416H 265M 153V > n
Before the Keep Entrance
Before you stand the battered gates of an old, broken-down keep.  The
structure appears completely deserted, yet there is something quite
unsettling about it.
[ Exits: south ]
Farius arrives from the south.
Sub flies in from the south.

416H 265M 151V > op gate
There doesn't seem to be a gate here.

416H 265M 151V > op gates
Okay.

416H 265M 151V > n
op door
n
n
Middle of Hallway
You are in the middle of a long east-west hallway.  Dust and cobwebs
are everywhere, yet there are semi-fresh footprints of many sizes
indicating that someone has been here fairly recently.  On the door
to the north there has been placed a small plaque.  To the south are 
the gates leading out to the surrounding countryside.
 [ Exits: east south west ]
The floor is carpeted with a thick layer of dust.              
A bat is here trying to tangle itself in your hair.
A bat is here trying to tangle itself in your hair.
A pasty old mage is here looking very hungry.
A large rat glares at you with its beady little eyes.
A large rat glares at you with its beady little eyes.
A large rat glares at you with its beady little eyes.
A large rat glares at you with its beady little eyes.
A large rat glares at you with its beady little eyes.
A large rat glares at you with its beady little eyes.
A large rat glares at you with its beady little eyes.
A large rat glares at you with its beady little eyes.
Farius arrives from the south.
Sub flies in from the south.

416H 265M 149V > Okay.

416H 265M 149V > Hall of Wonders
What's so wonderful about this hallway, you wonder.  As far as you can
see, there is nothing here but dust and cobwebs.  Maybe there is 
something wonderful behind the doors that line the hallway...
[ Exits: north ]
Farius arrives from the south.
Sub flies in from the south.

416H 265M 1n
n
47V > n
n
Hall of Wonders
What a boring Hall of Wonders!  You wonder if anything wonderful is 
beyond the doors lining the halls.  You notice small openings cut in
the doors to the east and west, underneath which are nailed small
signs.
 [ Exits: north south ]
A large rat glares at you with its beady little eyes.
A large rat glares at you with its beady little eyes.
A large rat glares at you with its beady little eyes.
A large rat glares at you with its beady little eyes.
A large rat glares at you with its beady little eyes.
Farius arrives from the south.
Sub flies in from the south.

416H 265M 145V > Hall of Wonders
You are midway through the Hall of Wonders.  On either side of you is
a door, complete with holes and signs like the other doors in this 
hallway.
 [ Exits: north south ]
Farius arrives from the south.
Sub flies in from the south.

416H 265M 143V > Hall of Wonders
You are near the northern end of the Hall of Wonders.  So far it 
doesn't appear to be all that wondrous, however.  About the only 
exciting thing you can see are the signs and holes in the doors to 
the east and west.
 [ Exits: north south ]
Farius arrives from the south.
Sub flies in from the south.

416H 265M 141V > Hall of Wonders
You stand at the northernmost end of the Hall of Wonders.  There is a
small plaque placed upon the waln
l here.
 [ Exits: east south west ]
A heap of mouldering tapestry adorns the floor triumphantly.   
[ 4] A fragrant pile of rat droppings lie steaming on the floor.    
Farius arrives from the south.
Sub flies in from the south.

416H 265M 139V > Alas, you cannot go that way...

416H 265M 139V > Alas, you cannot go that way...

416H 265M 139V > 
The huge rat arrives from the east.
Sub ducks under the huge rat's fist as it takes a swing at him.
Sub's slash at the huge rat misses it by a mile.
Sub ducks under the huge rat's fist as it takes a swing at him.

416H 265M 139V > 
Sub slashes the huge rat extremely hard.
The huge rat hits Sub hard.

416H 265M 161V > 
Sub slashes the huge rat very hard.
The huge rat hits Sub hard.

416H 265M 161V > 
Sub slashes the huge rat very hard.
Sub barely avoids a blow from the huge rat!

416H 265M 161V > e
Head of Marble Staircase
This must have once been a very beautiful palace, but now all is in
ruins.  The banister for the staircase here has fallen away in many 
places and your every move stirs up great clouds of dust.
[ Exits: west down ]
Farius arrives from the west.

416H 265M 159V > d
Foot of the Marble Staircase
This part of the keep is much better preserved than the rest.  The 
air smells good, and there is nothing ruined or broken around you.
[ Exits: east west up ]
Farius climbs in from above.

416H 265M 157V > 
Sub flies in from above.

416H 265M 157V > e
Before the Vault Entrance
Here at the eastern end of the hallway is a great iron door.  Whatever
is in here must be VERY special because this door looks especially 
secure.
[ Exits: west ]
Lying here is a cast-iron key.                                 
An undead guard stands at attention at his post.
An undead guard stands at attention at his post.
Farius arrives from the west.
Sub flies in from the west.

416H 265M 155V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

416H 265M 155V > 
Farius stares at you and utters the words, 'vrogg'.
You feel righteous.

416H 265M 155V > gro far
Farius is no longer a member of your group.

416H 265M 155V > ba g
The undead guard makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
The undead guard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
Your blood freezes as you hear the undead guard's death cry.
You don't have a corpse.

416H 265M 155V > ba g
The undead guard makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
The undead guard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
Your blood freezes as you hear the undead guard's death cry.
You don't have a corpse.

416H 265M 155V > get key
You get a cast-iron key.

416H 265M 155V > un door
*Click*

416H 265M 155V > op doro
There doesn't seem to be a doro here.

416H 265M 155V > s
ba g
The iron seems to be closed.

416H 265M 155V > Backstab who?

416H 265M 155V > op door
s
Okay.

416H 265M 155V > ba g
Vault Entrance
This is the first room in what looks to be a heavily secured vault.  
Something valuable must lie further in!  A solid metal portcullis 
blocks further passage to the south, while a great iron door is to the
north.
[ Exits: north ]
A sparkling ruby key catches your eye.                         
An undead guard stands at attention at his post.
An undead guard stands at attention at his post.
Farius arrives from the north.
Sub flies in from the north.

416H 265M 153V > The undead guard makes a strange sound as you place a dragon tanto in its back!
The undead guard is mortally wounded, and will die soon, if not aided.

416H 265M 153V Undead:(nearly dead) > ba g

You pierce the undead guard's heart, you heartbreaker you...
The undead guard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
Your blood freezes as you hear the undead guard's death cry.
You don't have a corpse.

416H 265M 153V > The undead guard quickly avoids your backstab and you nearly cut your own finger!

416H 265M 153V Undead:(excellent) Jyan:(excellent) > 
You duck under the undead guard's fist as it takes a swing at you.
You duck under the undead guard's fist as it takes a swing at you.
You OBLITERATE the undead guard with your deadly pierce!!
You massacre the undead guard to small fragments with your pierce.

416H 265M 153V Undead:(small wounds) Jyan:(excellent) > flee
Before the Vault Entrance
Here at the eastern end of the hallway is a great iron door.  Whatever
is in here must be VERY special because this door looks especially 
secure.
[ Exits: south west ]
Lying here is a cast-iron key.                                 
[ 2] A pile of dust lies here.                                      
You flee head over heels.

416H 265M 151V > s
ba g
Vault Entrance
This is the first room in what looks to be a heavily secured vault.  
Something valuable must lie further in!  A solid metal portcullis 
blocks further passage to the south, while a great iron door is to the
north.
[ Exits: north ]
A sparkling ruby key catches your eye.                         
A pile of dust lies here.                                      
Sub the Delirious is standing here.
Farius  is standing here.
An undead guard stands at attention at his post.

416H 265M 149V > The undead guard makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
The undead guard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
Your blood freezes as you hear the undead guard's death cry.
You don't have a corpse.

416H 265M 149V > get key
You get a sparkling ruby key.

416H 265M 149V > un metal
*Click*

416H 265M 149V > op metal
s
Okay.

416H 265M 149V > ba g
Entrance to the Vault
Someone sure doesn't want anyone getting to whatever they keep in this
vault.  A heavy oak door stands to the east, and to the north, a large
metal portcullis can be brought down to prevent passage in that 
direction.
[ Exits: north ]
A wooden key lies nearby.                                      
An undead guard stands at attention at his post.
An undead guard stands at attention at his post.
Farius arrives from the north.
Sub flies in from the north.

416H 265M 147V > The undead guard makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
The undead guard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
Your blood freezes as you hear the undead guard's death cry.
You don't have a corpse.

416H 265M 147V > ba g
The undead guard makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
The undead guard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
Your blood freezes as you hear the undead guard's death cry.
You don't have a corpse.

416H 265M 147V > get key
un door
You get a wooden key.

416H 265M 147V > *Click*

416H 265M 147V > op door
Okay.

416H 265M 147V > e
ba g
Entrance to the Vault
This much security makes you tremble with anticipation.  To the west,
a heavy oak door, to the north, a wrought iron gate.
[ Exits: west ]
A key made of iron is here.                                    
An undead guard stands at attention at his post.
An undead guard stands at attention at his post.
Farius arrives from the west.
Sub flies in from the west.

416H 265M 145V > The undead guard makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
The undead guard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
Your blood freezes as you hear the undead guard's death cry.
You don't have a corpse.

416H 265M 145V > ba g
get key
The undead guard makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
The undead guard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
Your blood freezes as you hear the undead guard's death cry.
You don't have a corpse.

416H 265M 145V > un gate
op gate
A Bhyroga warrior gossips, 'Your momma ain't gonna save you this time, Jyan.'
You get an iron key.

416H 265M 145V > n
*Click*

416H 265M 145V > Okay.

416H 265M 145V > ba g
Entrance to the Vault
This is the biggest vault you have ever seen, and the most protected 
too!  To the south, someone has placed a wrought iron gate and a great
steel door with a combination lock to the north.
 [ Exits: south ]
A broken bottle with VERY sharp edges sits here.               
A small slip of paper is here.                                 
An undead guard stands at attention at his post.
An undead guard stands at attention at his post.
Farius arrives from the south.
Sub flies in from the south.

416H 265M 143V > The undead guard makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
The undead guard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
Your blood freezes as you hear the undead guard's death cry.
You don't have a corpse.

416H 265M 143V > ba g
The undead guard makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
The undead guard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
Your blood freezes as you hear the undead guard's death cry.
You don't have a corpse.

416H 265M 143V > get paper

Sub tells the group, 'Level!'

416H 265M 143V > un door
You get a slip of paper with "30-19-45" written upon it.

416H 265M 165V > *Click*

416H 265M 165V > op door
Okay.

416H 265M 165V > 
Sub gossips, 'level'

416H 265M 165V > n
Entrance to the Vault
Security must have been especially important to King Seilon.  To the 
south there is a great steel door with a combination lock, while 
passage to the east is blocked by a strange shimmering field, beside 
which is a small box.
 [ Exits: south ]
A severed hand is dripping blood here.                         
An undead guard stands at attention at his post.
An undead guard stands at attention at his post.
Farius arrives from the south.
Sub flies in from the south.

416H 265M 163V > ba g
The undead guard makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
The undead guard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
Your blood freezes as you hear the undead guard's death cry.
You don't have a corpse.

416H 265M 163V > ba g
The undead guard quickly avoids your backstab and you nearly cut your own finger!

416H 265M 163V Undead:(excellent) Jyan:(excellent) > 
The undead guard hits you very hard.
The undead guard hits you very hard.
You lunge at the undead guard without managing to pierce it.
You OBLITERATE the undead guard with your deadly pierce!!
You OBLITERATE the undead guard with your deadly pierce!!

391H 265M 163V Undead:(small wounds) Jyan:(few scratches) > disembowel

The undead guard tries to hit you but you easily avoid the blow.
The undead guard hits you extremely hard.
You OBLITERATE the undead guard with your deadly pierce!!
You massacre the undead guard to small fragments with your pierce.

375H 265M 163V Undead:(quite a few wounds) Jyan:(few scratches) > The undead guard leaps back as you attempt to disembowel it with a dragon tanto!

375H 265M 163V Undead:(quite a few wounds) Jyan:(few scratches) > 
The undead guard hits you very hard.
You barely avoid the undead guard's fist as it takes a swing at you!
You massacre the undead guard to small fragments with your pierce.
You OBLITERATE the undead guard with your deadly pierce!!
You massacre the undead guard to small fragments with your pierce.

362H 265M 163V Undead:(big nasty wounds) Jyan:(small wounds) > disembowel

The undead guard tries to hit you but you easily avoid the blow.
The undead guard hits you very hard.
You massacre the undead guard to small fragments with your pierce.
You massacre the undead guard to small fragments with your pierce.

351H 265M 163V Undead:(awful) Jyan:(small wounds) > The undead guard stares wide-eyed as you disembowel it with a dragon tanto, ending its life.
The undead guard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
Your blood freezes as you hear the undead guard's death cry.
You don't have a corpse.

351H 265M 163V > l
Entrance to the Vault
Security must have been especially important to King Seilon.  To the 
south there is a great steel door with a combination lock, while 
passage to the east is blocked by a strange shimmering field, beside 
which is a small box.
 [ Exits: south ]
[ 2] A severed hand is dripping blood here.                         
[ 2] A pile of dust lies here.                                      
Sub the Delirious is standing here.
Farius  is standing here.

351H 265M 163V > 
A Bhyroga warrior gossips, 'Where is that little wimp, Jyan?'

351H 265M 163V > junk all.key
You junk an iron key.  It vanishes in a puff of smoke!
You junk a wooden key.  It vanishes in a puff of smoke!
You junk a sparkling ruby key.  It vanishes in a puff of smoke!
You junk a cast-iron key.  It vanishes in a puff of smoke!
You have been rewarded by the gods!

351H 265M 163V > junk paper
You junk a slip of paper with "30-19-45" written upon it.  It vanishes in a puff of smoke!
You have been rewarded by the gods!

351H 265M 163V > junk hand
You don't seem to have a hand.

351H 265M 163V > 
A Bhyroga warrior gossips, 'Where is that little wimp, Jyan?'

351H 265M 163V > 
Farius stares at Sub and utters the words, 'inset candusqirr'.
Sub disappears.

351H 265M 163V > 
Farius lies down and falls asleep.

351H 265M 163V > rest
You sit down and rest your tired bones.

351H 265M 163V > 
A Bhyroga warrior arrives from the south.
A Bhyroga warrior starts following you.
A Bhyroga warrior tries to hit you but you easily avoid the blow.
A Bhyroga warrior stops following you.
You OBLITERATE a Bhyroga warrior with your deadly pierce!!
You barely avoid a Bhyroga warrior's fist as he takes a swing at you!
A Bhyroga warrior tries to hit you but you easily avoid the blow.
A Bhyroga warrior hits you very hard.

360H 265M 190V A:(small wounds) Jyan:(small wounds) > 
You massacre a Bhyroga warrior to small fragments with your pierce.
You massacre a Bhyroga warrior to small fragments with your pierce.
A Bhyroga warrior hits you very hard.
A Bhyroga warrior hits you very hard.

335H 265M 190V A:(quite a few wounds) Jyan:(small wounds) > 
You massacre a Bhyroga warrior to small fragments with your pierce.
You OBLITERATE a Bhyroga warrior with your deadly pierce!!
You duck under a Bhyroga warrior's fist as he takes a swing at you.
You barely avoid a Bhyroga warrior's fist as he takes a swing at you!

335H 265M 190V A:(big nasty wounds) Jyan:(small wounds) > 
You OBLITERATE a Bhyroga warrior with your deadly pierce!!
You massacre a Bhyroga warrior to small fragments with your pierce.
You barely avoid a Bhyroga warrior's fist as he takes a swing at you!
A Bhyroga warrior hits you very hard.

322H 265M 190V A:(pretty hurt) Jyan:(small wounds) > 
You massacre a Bhyroga warrior to small fragments with your pierce.
You succesfully pierce a Bhyroga warrior and his dead body falls to the ground in a lifeless heap.
A Bhyroga warrior is dead!  R.I.P.
You receive 5599 experience points.
You loot 57 gold from the corpse.
Your blood freezes as you hear a Bhyroga warrior's death cry.
The corpse of a Bhyroga warrior seems to be empty.

322H 265M 190V > 
Farius awakens.

339H 265M 212V > 
Farius clambers to her feet.

339H 265M 212V > 
Farius stares at you and utters the words, 'inset candusqirr'.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]

339H 265M 212V > 
Farius appears in the middle of the room.

339H 265M 212V > 
Farius lies down and falls asleep.

339H 265M 212V > rest
You sit down and rest your tired bones.

339H 265M 212V > 
Farius awakens.

339H 265M 212V > 
Farius clambers to her feet.

339H 265M 212V > 
Farius leaves south.

339H 265M 212V > 
The clouds disappear.

370H 265M 220V > 
The aura around your body fades.

401H 265M 220V > stand
You stop resting, and stand up.

401H 265M 220V > s
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Shteven has been left here.
Sub the Delirious is sleeping here.
Farius  is standing here.

401H 265M 218V > s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
Farius arrives from the north.

401H 265M 216V > 
Farius closes her eyes and utters the words, 'gibqheabral'.
Farius is surrounded by a white aura.

401H 265M 216V > 
Farius closes her eyes and utters the words, 'parl xabram'.

401H 265M 216V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

401H 265M 216V > 
Farius stares at you and utters the words, 'vrogg'.
You feel righteous.

416H 265M 220V > 
Farius utters the words, 'trlsp ay gewbarubt'.
Farius draws a magic circle on the ground.

416H 265M 220V > 
Farius utters the words, 'gewbar'.

416H 265M 220V > 
A zealot arrives from the west.

416H 265M 220V > n
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Shteven has been left here.
Sub the Delirious is sleeping here.
Farius arrives from the south.

416H 265M 218V > tell farius grsleep
[private tell removed]

416H 265M 218V > 
Farius lies down and falls asleep.

416H 265M 218V > rest
You sit down and rest your tired bones.

416H 265M 218V > peek ravage
A dark man, he stands tall... an arrogant set to his shoulders.  A fierce pride burns bright in the depths of ice blue eyes.  The sharp, stoic planes of his face give away no more than would the hard rock they resemble.
Ravage is Human.
Ravage is in excellent condition.

Ravage is using:
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on head>       a black lacquered helm (glowing)
<worn on feet>       a pair of ashiko
<worn on hands>      a set of sharp steel claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a black ninja suit
<worn about waist>   a black scabbard (humming)
<worn around wrist>  a black bracer (humming)
<worn around wrist>  a black bracer (humming)
<wielded>            a smouldering dagger (glowing)
<held>               the family jewels (glowing) (humming)
<worn about legs>    some burnt leg guards
<worn on face>       an unholy mask
<hovering near head> the orb of power

You attempt to peek at his inventory:
a barrel
a white arrow
a gyoza dumpling
a gyoza dumpling
a gyoza dumpling
a sickle-shaped claw
a bloody head hacked from the corpse of King Seilon
a red rose
a cornucopia
a scroll of recall
a yellow potion of see invisible
a yellow potion of see invisible
an ender's pouch
a bag

416H 265M 218V > 
Xenon gossips, 'Level'

416H 265M 220V > whois xenon
[17 Th] Xenon is sick of carrying Gorath's eq around

416H 265M 220V > wake
l
You are already awake...

416H 265M 220V > Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Shteven has been left here.
Farius  is sleeping here.
...she glows with a bright light!
Sub the Delirious is sleeping here.

416H 265M 220V > rest
You are already resting.

416H 265M 220V > 
Sub awakens.

416H 265M 220V > 
Sub clambers to his feet.

416H 265M 220V > 
Kanka arrives from the north.

416H 265M 220V > 
Sub looks at Kanka.

416H 265M 220V > 
Xenon lies down and falls asleep.

416H 265M 220V > 
Sub leaves south.

416H 265M 220V > 
Xenon awakens.

416H 265M 220V > 
Kanka leaves south.

416H 265M 220V > 
Sub arrives from the south.

416H 265M 220V > 
Sub stares at Farius and utters the words, 'wohirgtub'.

416H 265M 220V > 
Farius awakens.

416H 265M 220V > 
Farius clambers to her feet.

416H 265M 220V > 
Kanka arrives from the south.

416H 265M 220V > 
Farius leaves south.

416H 265M 220V > 
Kanka leaves north.

416H 265M 220V > s
Nah... You feel too relaxed to do that..

416H 265M 220V > stand
You stop resting, and stand up.

416H 265M 220V > s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A mystical circle has been drawn on the ground here.           
A lithe blonde prostitute flaunts her wares.
Farius  is standing here.
...she glows with a bright light!
Sub arrives from the north.

416H 265M 218V > 
Farius utters the words, 'gewbar'.

416H 265M 218V > 
Farius utters the words, 'gewbar'.

416H 265M 218V > 
Farius utters the words, 'gewbar'.

416H 265M 218V > 'hrmm
You say 'hrmm'

416H 265M 218V > n
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Shteven has been left here.
Xenon is sick of carrying Gorath's eq around is sitting here.
Farius arrives from the south.
Sub arrives from the south.

416H 265M 216V > 
Sub frowns.

416H 265M 216V > s
n
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A mystical circle has been drawn on the ground here.           
Farius arrives from the north.
Sub arrives from the north.

416H 265M 214V > Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Shteven has been left here.
Xenon is sick of carrying Gorath's eq around is sitting here.
Farius arrives from the south.
Sub arrives from the south.

416H 265M 212V > 
Farius lies down and falls asleep.

416H 265M 212V > 
Sub sits down and rests.

416H 265M 212V > e
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the various mages and
seers of this town. This narrow road is lined on both sides with various
shops and other buildings of a mystical nature. South of here, this street
enters Kir Drax'in's famous Avenue of the Gods. To the west, wide steps
lead up to the Temple of the Unholy.
   The Street of Wizardry continues to the north.
[ Exits: north south west ]

416H 265M 210V > e
Alas, you cannot go that way...

416H 265M 210V > 
A wandering minstrel arrives from the north.
The aura around your body fades.

416H 265M 220V > sneak
Okay, you'll try to move silently for a while.

416H 265M 220V > 
Xenon gossips, 'Is groinrip any good?'

416H 265M 220V > w
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Shteven has been left here.
Sub the Delirious is resting here.
Farius  is sleeping here.
Xenon is sick of carrying Gorath's eq around is sitting here.

416H 265M 218V > s
s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A mystical circle has been drawn on the ground here.           

416H 265M 216V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
A janitor is walking around, cleaning up.
A lithe blonde prostitute flaunts her wares.

416H 265M 214V > s
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.

416H 265M 212V > e
s
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
A zealot tells you how to be saved.

416H 265M 210V > Darek's Happy House of Cutlery
    Swords! Swords! SWORDS! There are so many weapons in this shop that you
wonder why this guy is just a shopkeeper and not Captain of the Guard. After
a quick talk of prices, you decide he makes more money selling things than
the entire regiment makes in a week by protecting you.
[ Exits: north ]
Darek the weaponsmith is gazing at you through a rack of swords.

416H 265M 208V > 
Kyp gossips, 'oh, I'd say so'

416H 265M 208V > gossip only in name
You gossip, 'only in name'

416H 265M 208V > n
w
w
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
A zealot tells you how to be saved.

416H 265M 206V > Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A lithe blonde prostitute flaunts her wares.

416H 265M 204V > Western Market Street
   Just west of Market Square, you are surrounded by shops and restaurw
ants.
South of here is a general store, and to the north stands a well-fortified
shop housing what appears to be a jewelry merchant.
[ Exits: north east south west ]
A zealot tells you how to be saved.

416H 265M 202V > Western Market Street
   You are on the western part of Kir Drax'in's Market Street.  The street 
continues to the east and west.
[ Exits: east west ]

416H 265M 200V > n
w
Alas, you cannot go that way...

416H 265M 200V > n

A singing drunk arrives from the west.

416H 265M 200V > Western Market Street
   You are on the western part of Kir Drax'in's Market Street. To the
north, you see Jack's Armor Shop, while to the south, you see a shady
tattoo parlor.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 198V > Jack's Armor Shop
   Various pieces of broken and new equipment sit all around this room.  
Some of it looks pretty interesting, and some of it looks pretty ordinary.
You wonder which you will get swindled into buying. A large sign on the 
wall catches your attention.
 [ Exits: south ]
Jack the armorer is here polishing his platemail.

416H 265M 196V > list
 ##   Available   Item                                               Cost
-------------------------------------------------------------------------
  1)      2       A set of fine silk slippers                         252
  2)      5       A fine silk robe                                    217
  3)      3       Some gilded armor                                  1507
  4)      1       Some troll boots                                    662
  5)      1       A leather bracer                                     29
  6)      1       Fine leather gloves                                 120
  7)      1       A white jumpsuit                                     35
  8)      2       A kreshscale shield                                 662
  9)      1       A kreshscale girdle                                 271
 10)      1       A grey jumpsuit                                       5
 11)      2       Some white leggings                                  35
 12)      1       A pair of gauntlets                                 603
 13)      1       A suit of crystal armor                             421
 14)     14       Green training armor                                180
 15)      1       Some black hakma pants                             1326
 16)      2       A monk's cowl                                      1809
 17)     18       A brown guard helmet                                120
 18)     85       Brown training armor                                241
 19)     11       A stone mask                                        120
 20)      8       A stone bracelet                                    180

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]
 21)      1       A stone amulet                                      482
 22)      1       A troll belt                                        542
 23)      1       A velvet shirt                                      120
 24)      1       Velvet robes                                        603
 25)      1       A pair of scale mail gloves                         144
 26)      1       A pair of scale mail boots                           48
 27)      1       A scale mail helm                                    96
 28)  Unlimited   A scale mail jacket                                 330
 29)  Unlimited   A shield                                             59
 30)  Unlimited   A chain mail shirt                                  301
 31)  Unlimited   A breast plate                                      361

416H 265M 196V > s
e
Western Market Street
   You are on the western part of Kir Drax'in's Market Street. To the
north, you see Jack's Armor Shop, while to the south, you see a shady
tattoo parlor.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 194V > Western Market Street
   You are on the western part of Kir Drax'in's Market Street.  The street 
continues to the east and west.
[ Exits: east west ]
A singing drunk vomits on the ground.

416H 265M 192V > e
Western Market Street
   Just west of Market Square, you are surrounded by shops and restaurants.
South of here is a general store, and to the north stands a well-fortified
shop housing what appears to be a jewelry merchant.
[ Exits: north east south west ]

416H 265M 190V > e
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A zealot tells you how to be saved.
A janitor is walking around, cleaning up.

416H 265M 188V > e
s
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
A zealot tells you how to be saved.

416H 265M 186V > Darek's Happy House of Cutlery
    Swords! Swords! SWORDS! There are so many weapons in this shop that you
wonder why this guy is just a shopkeeper and not Captain of the Guard. After
a quick talk of prices, you decide he makes more money selling things than
the entire regiment makes in a week by protecting you.
[ Exits: north ]
Darek the weaponsmith is gazing at you through a rack of swords.

416H 265M 184V > list
 ##   Available   Item                                               Cost
-------------------------------------------------------------------------
  1)      1       A crude sword                                       361
  2)      1       A sharp dagger                                      301
  3)      1       An ender dirk                                        91
  4)      1       An ender spear                                      162
  5)      1       A giant, two-handed axe                            1206
  6)      1       A gilded sword                                     1809
  7)      1       A rusty sword                                       241
  8)      1       A marlinspike                                       120
  9)      1       A small ender knife                                  65
 10)      4       An ender sword                                      252
 11)      3       An ender staff                                      186
 12)     20       A guard's blade                                     120
 13)     17       A training sabre                                     59
 14)     18       A wooden polearm                                    108
 15)  Unlimited   A battle axe                                        362
 16)  Unlimited   A flail                                             102
 17)  Unlimited   A warhammer                                          54
 18)  Unlimited   A wooden club                                        14
 19)  Unlimited   A long sword                                         65
 20)  Unlimited   A short sword                                        35

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]
 21)  Unlimited   A dagger                                             24

416H 265M 184V > n
w
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
A zealot tells you how to be saved.

416H 265M 182V > Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.

416H 265M 180V > n
w
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]

416H 265M 178V > The Emerald Aisle
   The Emerald Aisle is a newly constructed shop, housing one of the greediest
(and richest) jewelers in the land.  The display cases are all of hand-blown
glass, fitted with metal lids that come down over them at closing time.
[ Exits: east south ]
Thib the jeweler stands here, eyeing a fine stone through a monocle.

416H 265M 176V > 
Xenon gossips, 'It's the only one you can use while tanking right?'

416H 265M 176V > e
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]

416H 265M 174V > e
Entrance to Inn of Kir Drax'in
   Not a very ornate entrance for an inn of this size, but it'll do for a
night of rest. Up some stairs you see the glowing light of the reception,
and to the east a dark doorway frames an inviting pub.
[ Exits: east west up ]

416H 265M 172V > w
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]

416H 265M 192V > s
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.

416H 265M 190V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  You are entering the
part of town known as old town, for it is the oldest part of the city.  To 
the north is Market Square.
   Main Street continues to the south.
[ Exits: north south ]
A carpenter sings loudly.

416H 265M 188V > s
s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  The cobbles in the road
appear a bit more worn here.  There is a newly constructed brick wall to 
the east with an opening in it.  The brick wall appears to run the length
of southern Main Street.
   To the north Main Street heads back to Market Square while to the south,
the road continues toward South Central Square.
[ Exits: north east south ]
A lithe blonde prostitute flaunts her wares.

416H 265M 186V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  The city has an older
feel to it here.
   To the north the road leads back to Market Square while to the south, 
South Central Square lies busy with pedestrians.
[ Exits: north south ]
A wandering minstrel plays his flute.
A citizen is standing here.

416H 265M 184V > n
n
n
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  The cobbles in the road
appear a bit more worn here.  There is a newly constructed brick wall to 
the east with an opening in it.  The brick wall appears to run the length
of southern Main Street.
   To the north Main Street heads back to Market Square while to the south,
the road continues toward South Central Square.
[ Exits: north east south ]
A lithe blonde prostitute flaunts her wares.

416H 265M 182V > 
A beggar cries out for alms.

416H 265M 182V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  You are entering the
part of town known as old town, for it is the oldest part of the city.  To 
the north is Market Square.
   Main Street continues to the south.
[ Exits: north south ]
A carpenten
r sings loudly.

416H 265M 180V > Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A zealot tells you how to be saved.

416H 265M 178V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]

416H 265M 176V > n
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A mystical circle has been drawn on the ground here.           

416H 265M 174V > n
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Shteven has been left here.
Sub the Delirious is resting here.
Farius  is sleeping here.
Xenon is sick of carrying Gorath's eq around is sitting here.

416H 265M 172V > l sub
Sub is Elven.
Sub is in excellent condition.

Sub is using:
<worn around neck>   a bloody talisman
<worn around neck>   a bloody talisman
<worn on head>       a black lacquered helm (glowing)
<worn on feet>       some troll boots
<worn on hands>      some troll gauntlets
<worn on arms>       some dull black sleeves (glowing)
<worn about body>    a dark black cloak with a silvery rose clasp (glowing)
<worn about waist>   a black scabbard (humming)
<worn around wrist>  a rakshasa bracelet
<worn around wrist>  a leather bracer
<wielded>            an enchanted blade (humming)
<held>               a sickle-shaped claw
<worn about legs>    a mithril chain skirt

You attempt to peek at his inventory:
a loaf of bread
a loaf of bread
a barrel
a green stone (glowing)
a scroll of recall
an unholy mask

416H 265M 172V > 
Xenon looks at Sub.

416H 265M 172V > l in robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   some black gloves                                               2 pts
          ...it is humming
  1   a vial of blood                                                 1 pt
          ...it glows white
  1   some evil leg guards                                           20 pts
  1   a pair of mithril chain leggings                                8 pts
  1   a black tasset                                                  8 pts
          ...it is humming
  1   some black shinguards                                           3 pts
          ...it is humming
  1   a set of black vambraces                                        4 pts
          ...it is humming
  1   an unholy mask                                                  3 pts
  1   a mithril chain mask                                            1 pt
  1   a holy mask                                                     3 pts
          ...it glows white

416H 265M 172V > eq
You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            a dragon tanto (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

416H 265M 172V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         61 pts ea.
  5   a set of lockpicks                                              1 pt ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       29 pts

416H 265M 172V > l far
Farius is Human.
You notice her skin has a metallic hue!
Farius is in excellent condition.

Farius is using:
<worn around neck>   a medallion of Death (glowing)
<worn around neck>   a medallion of Death (glowing)
<worn on head>       a golden crown (glowing)
<worn on legs>       some dull black leggings (glowing)
<worn on feet>       some organic footgear
<worn on hands>      some black gauntlets (humming)
<worn on arms>       some dull black sleeves (glowing)
<worn about body>    a shadow cape (invisible)
<worn about waist>   a sparkling rope (glowing)
<worn around wrist>  a rakshasa bracelet
<worn around wrist>  a rakshasa bracelet
<wielded>            a twisted dagger
<held>               a brass lamp (glowing)
<worn on face>       a pair of old spectacles

You attempt to peek at her inventory:
a barrel
a loaf of bread
a loaf of bread
a loaf of bread
a loaf of bread
a loaf of bread
a loaf of bread
a loaf of bread
a barrel
a scroll of recall
an ender's pouch

416H 265M 172V > 
The sky starts to get cloudy.

416H 265M 205V > 
Sub stops resting, and clambers on his feet.

416H 265M 205V > 
Farius awakens.

416H 265M 205V > 
Farius clambers to her feet.

416H 265M 205V > group all
Farius is now a member of your group.

416H 265M 205V > ungroup
Farius stops following you.
Sub stops following you.
You disband the group.

416H 265M 205V > 
XXXX has entered the game.

416H 265M 205V > follow jyan
You are already following yourself.

416H 265M 205V > peek xxxx
XXXX is Human.
XXXX is in excellent condition.

XXXX is using:
<wielded>            a dagger

You attempt to peek at his inventory:
a barrel
a gilded mask (glowing)
some black kneeguards (humming)
a pulsing orb (glowing)
a mithril chain belt
a simple brown robe
a silvery shield
a set of black vambraces (humming)
Xixieqian scale gauntlets
a pair of mithril chain leggings
some troll gauntlets

416H 265M 205V > follow sub
You now follow Sub.

416H 265M 205V > whois xxxx
[ 1 Cl] XXXX the Cleric

416H 265M 205V > 
Farius starts to follow Sub.

416H 265M 205V > 
Sub is now a member of Sub's group.
Farius is now a member of Sub's group.
You are now a member of Sub's group.

416H 265M 205V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A mystical circle has been drawn on the ground here.           
Farius  is standing here.
Sub the Delirious is standing here.
A wandering minstrel plays his flute.

416H 265M 203V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Shteven has been left here.
Farius  is standing here.
Sub the Delirious is standing here.
XXXX the Cleric is standing here.
Xenon is sick of carrying Gorath's eq around is sitting here.

416H 265M 201V > vis
You stop sneaking.

416H 265M 201V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A mystical circle has been drawn on the ground here.           
Farius  is standing here.
Sub the Delirious is standing here.
A petitioner tries to get you to sign something.
A wandering minstrel plays his flute.

416H 265M 199V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
A lithe blonde prostitute flaunts her wares.

416H 265M 197V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
Farius  is standing here.
Sub the Delirious is standing here.

416H 265M 195V > 
A half-elven prostitute arrives from the north.

416H 265M 195V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
A zealot tells you how to be saved.

416H 265M 193V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Eastern Market Street
   This is the begining of the eastern side of the main road that runs
through Kir Drax'in.  To the north there is a large, quaint shop that
looks busy.  A sign with the words "Records Office" embossed on it
hangs over the doorway.  To the south is a large wall made from stone
and mortar that is covered with advertisments and other paper fliers.
Market Street continues to your east, and the Market Square is just
to your west.
 [ Exits: north east west ]
Farius  is standing here.
Sub the Delirious is standing here.
A beggar asks for your loose change.
A janitor is walking around, cleaning up.

416H 265M 191V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many exotic items.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.

416H 265M 189V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Eastern Market Street
   To the north lies a busy shop packed with bolts of leather and raw hides
of various animals. To the south, an elegant shop with magic-runed columns
houses the identifier. The street continues on in both directions.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.

416H 265M 187V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Eastern Market Street
   The front glass of the building to the south shows several guards that
look mean enough to take on the the best of armed warriors with their bare
fists.  An incredible amount of stone makes up the walls of the building
that the sign above the front door declares "First Bank of Kir Drax'in".
[ Exits: east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
A cityguard stands here.

416H 265M 185V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many shops of exotic items. To the south you notice a large number of
guards and scummy thieves wandering in and out of the jail.
[ Exits: east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
A mime stands here, trapped in an invisible box.
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 183V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in.  The street continues
to the east and west, filled with vendors hawking various wares and lined
with exotic items.
   To the south, a building appears to be under construction.
[ Exits: east south west ]
Farius  is standing here.
Sub the Delirious is standing here.

416H 265M 181V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in.  The street continues
to the east and west, filled with vendors hawking various wares and lined
with exotic items.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
Sub leaves east.
Farius leaves east.
You follow Sub.

City Gate
   You are standing at the eastern gate of the wall surrounding the great
city of Kir Drax'in.  There are exits to the north and south that bring you
further along the wall.  There is also an exit west to get onto the main 
"drag" of Kir Drax'in, Market Street.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
A beggar asks for your loose change.
A beggar asks for your loose change.
A petitioner tries to get you to sign something.
A citizen is standing here.
Sub leaves east.
Farius leaves east.
You follow Sub.

Eastern Entrance To Kir Drax'in
   You stand before the east gate of Kir Drax'in. Many sounds come from
within - the noises of any other city; but here they seem rather muted
and oppressed.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
A cityguard stands here.
A cityguard stands here.
A cityguard stands here.
A cityguard stands here.
Sub leaves east.
Farius leaves east.
You follow Sub.

The Forest Highway
   You are on a wide highway in the forest.  West of here, the gates of
a large town rise tall and sturdy, while to the east, the highway leads
away from the city and into the woods.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
Sub leaves east.
Farius leaves east.
You follow Sub.

The Forest Highway
   You are on a wide highway running through the forest. Not far to the west,
you can see the gates of a large town. The road continues to the east and
west.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
A centaur is here, relieving himself on your boots.
A black masked raccoon hides in the brush.
Sub leaves east.
Farius leaves east.
You follow Sub.

The Forest Highway
   You are on a wide highway running through the forest. In the distance
to the west, you can see the lights of civilization. The road continues
to the east and west.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
As you approach, you startle a small deer.

416H 265M 169V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Forest Highway
   You are on a wide highway running through the forest that continues to
the east and west, splitting the forest as it winds through the trees.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
Sub leaves north.
Farius leaves north.
You follow Sub.

The Forest
   You are standing in the great forest, feeling the cold wind that comes off
the mountains to the north.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
A cute little rabbit nibbles on some berries.  
A mountain lion slinks through the forest.
Sub leaves north.
Farius leaves north.
You follow Sub.

The Forest
   You are standing in the great forest, just south of a mountain range
that peeks through the tree limbs and bathes you with an icy moisture.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
Sub leaves north.
Farius leaves north.
You follow Sub.

A Secluded Grove
   You are standing in the middle of a grove of strange, and possibly
magical trees which climb into the sky all around you. In the middle
of the grove, you can see a strange grass with a blueish tinge. It's
hard to see anything beyond the trees of the grove.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.

416H 265M 157V > 
Sub utters the words, 'craes ubzuguvurhl'.
Farius slowly fades out of existence.
You vanish.
Sub slowly fades out of existence.

416H 265M 157V > 
You feel less righteous.
You feel a bit parched.

416H 265M 179V > 
Sub utters the words, 'ti'.
A shimmering red portal fades into existence.

416H 265M 179V > 
Sub enters the gate which suddenly starts glowing brightly,
obscuring your view of him!

416H 265M 179V > enter gate
You enter the portal and are transferred...
Somewhere in the Void
   You float in nothingness - or perhaps stand on nothingness, which is
firm beneath your feet. All is dark, except for the glowing portals that
lie in the cardinal directions.
[ Exits: north east south west ]
Sub the Delirious (invisible) is standing here.

416H 265M 179V > 
With a sound like a raging river, a hole in space opens up and Farius steps out.

416H 265M 179V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

Somewhere in the Void
   You float in nothingness - or perhaps stand on nothingness, which is
firm beneath your feet. All is dark, except for the glowing portals that
lie to the north and south.
[ Exits: north east south ]
A shimmering portal of blue light hovers in the middle of the room.
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 177V > 
Sub enters the gate which suddenly starts glowing brightly,
obscuring your view of him!

416H 265M 177V > 
Farius enters the gate which suddenly starts glowing brightly,
obscuring your view of her!

416H 265M 177V > enter gate
You enter the portal and are transferred...
A Secluded Grove
   You are standing in the middle of a grove of strange, and possibly
magical trees which climb into the sky all around you. In the middle
of the grove, you can see a strange grass with a blueish tinge. It's
hard to see anything beyond the trees of the grove.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 177V > 
Sub stares at Farius and utters the words, 'oculoinfra ubzuguvuruhl'.

416H 265M 177V > 
Sub stares at you and utters the words, 'oculoinfra ubzuguvuruhl'.
Your eyes tingle.

416H 265M 177V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Desert
   You are standing north of trail leading around a high village fence.  The
desert surrounds you in all directions, save north where you can see a few
trees.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 172V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

A Dusty Trail
   The trail bends here, heading south and west around a high, spiked fence.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 166V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Desert
   To the west is a bend in a dusty trail around a high, spiked fence.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 160V > 
The young bulette leaves north.

416H 265M 160V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Dusty Trail
   The trail bends here, heading south and west around a high, spiked fence.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 154V > 
You are thirsty.

416H 265M 159V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Dusty Trail
   The trail leads east and west around a high fence to the south.
[ Exits: north east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 154V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Dusty Trail
   The trail leads east and west around a high fence to the south.  To the
west, you see the gates of the village.
[ Exits: north east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 149V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Gates of the Rakshasa Village
   To the south you notice a break in the high, spiked fence that surrounds
the village.  A dusty road leads north, away from the town, while a series
of splintering paths lead away from the road to the east and west outside the
wall.
[ Exits: north east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 144V > 
Sub opens the gate.

416H 265M 144V > 
Farius stares at you and utters the words, 'vrogg'.
You feel righteous.

416H 265M 144V > 
Farius stares at you and utters the words, 'parl xabram'.
You feel someone protecting you.

416H 265M 144V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

416H 265M 144V > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a white aura.

416H 265M 144V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Inside The Gate
   You see Rakshasan citizens scurry along the road to their destinations,
seeming to be in a hurry to complete their tasks.
   From here you can make out the details of the village: the wide, dusty
streets, the windowless straw and mud huts, the dry, cracked village walls,
and the general lack of vegetation in the area.
   The road leads east, south, and west through the village and out to the
desert to the north.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasi consort awaits orders from her master.

416H 265M 141V > ba rak
A rakshasi consort makes a strange sound but is suddenly very silent as you place a dragon tanto in her back.
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 1847 points.
You loot 9 coins from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.
The corpse of a rakshasi consort seems to be empty.

416H 265M 141V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Path Along the Wall
   Rakshasan citizens travel along this path, ignoring you as they go about
their business.  You notice the blandness of the decorations and the lack of
vegetation of the village, and begin to wonder why they would choose this
area in which to live.
   To the west you see a large hut.  The path leads east through the village.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

416H 265M 139V > ba rak
ba rak

Sub leaves west.
Farius leaves west.
You follow Sub.

A Straw Hut
   This straw and mud hut is where the Rakshasa citizens live.  A bare rug
lies on the floor while a simple table stands in the corner, providing a
resting place for an assortment of bones.
   Looking closer, you are uncertain whether they are the bones of humans or
some animal and wonder if it would be best if you didn't stick around to find
out.
   To the east you see a path and to the south you see another large hut.
[ Exits: east south ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasa eyes you with a cold hatred before attacking.
A rakshasa ruhk draws his weapon and attacks.

416H 265M 137V > A rakshasa makes a strange sound as you place a dragon tanto in his back!

416H 265M 137V A:(awful) Jyan:(excellent) > 
A rakshasa hits you very hard.
A rakshasa tries to hit you but you easily avoid the blow.
You pierce a rakshasa's heart, you heartbreaker you...
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 2375 points.
You loot 26 coins from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.
The corpse of a rakshasa seems to be empty.

404H 265M 137V > A rakshasa ruhk makes a strange sound as you place a dragon tanto in his back!

404H 265M 137V A:(awful) Jyan:(few scratches) > ba rak

A rakshasa ruhk hits you very hard.
A rakshasa ruhk hits you very hard.
You pierce a rakshasa ruhk extremely hard.
A rakshasa ruhk is mortally wounded, and will die soon, if not aided.

378H 265M 137V A:(nearly dead) > No way!  You're fighting for your life!

378H 265M 137V A:(nearly dead) > eq

You pierce a rakshasa ruhk's heart, you heartbreaker you...
A rakshasa ruhk is dead!  R.I.P.
You receive your share of experience -- 2969 points.
You loot 9 coins from the corpse of a rakshasa ruhk.
Your blood freezes as you hear a rakshasa ruhk's death cry.
The corpse of a rakshasa ruhk seems to be empty.

378H 265M 137V > You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            a dragon tanto (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

378H 265M 137V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Path Along the Wall
   Rakshasan citizens travel along this path, ignoring you as they go about
their business.  You notice the blandness of the decorations and the lack of
vegetation of the village, and begin to wonder why they would choose this
area in which to live.
   To the west you see a large hut.  The path leads east through the village.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

378H 265M 135V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Inside The Gate
   You see Rakshasan citizens scurry along the road to their destinations,
seeming to be in a hurry to complete their tasks.
   From here you can make out the details of the village: the wide, dusty
streets, the windowless straw and mud huts, the dry, cracked village walls,
and the general lack of vegetation in the area.
   The road leads east, south, and west through the village and out to the
desert to the north.
[ Exits: north east south west ]
The hacked up, bloody corpse of a rakshasi consort is lying here.
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasi consort awaits orders from her master.

378H 265M 133V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Path Along the Wall
   There are many Rakshasa citizens traveling along this path.  You notice the
blandness of the decorations and the lack of vegetation and begin to wonder
what compels these residents to stay.
   To the east you see a large hut.  The path leads west through the village.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasa eyes you with a cold hatred before attacking.

378H 265M 131V > 
A rakshasa hits Sub very hard.
Sub's slash at a rakshasa misses him by a mile.
A rakshasa hits Sub extremely hard.
A rakshasa hits Sub extremely hard.

378H 265M 131V > 
Sub slashes a rakshasa very hard.
A rakshasa hits Sub very hard.
A rakshasa hits Sub very hard.

378H 265M 131V > k rak
You OBLITERATE a rakshasa with your deadly pierce!!

378H 265M 131V A:(small wounds) Sub:(quite a few wounds) > disembowel

You OBLITERATE a rakshasa with your deadly pierce!!
Sub slashes a rakshasa very hard.
A rakshasa hits Sub very hard.
A rakshasa hits Sub extremely hard.

378H 265M 131V A:(quite a few wounds) Sub:(quite a few wounds) > You rake a dragon tanto across a rakshasa's body, slicing open his flesh!

378H 265M 131V A:(big nasty wounds) Sub:(quite a few wounds) > 
You massacre a rakshasa to small fragments with your pierce.
You massacre a rakshasa to small fragments with your pierce.
You massacre a rakshasa to small fragments with your pierce.
Sub slashes a rakshasa hard.
Sub barely avoids a blow from a rakshasa!
A rakshasa hits Sub extremely hard.

378H 265M 131V A:(awful) Sub:(quite a few wounds) > 
Sub stares at a rakshasa and utters the words, 'yufovirr'.
The heat from a fireball from Sub turns a rakshasa into a charred corpse!
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 2375 points.
Sub loots some gold from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.

378H 265M 131V > disembowel
l e
Disembowel who?

378H 265M 131V > l w
You look eastwards.
A Straw Hut
   This straw and mud hut is where the Rakshasa citizens live.  A bare rug
lies on the floor while a simple table stands in the corner, providing a
resting place for an assortment of bones.
   Looking closer, you are uncertain whether they are the bones of humans or
some animal and wonder if it would be best if you didn't stick around to find
out.
   To the west you see a path and to the south you see another large hut.
[ Exits: south west ]
A rakshasi consort awaits orders from her master.
A rakshasi consort awaits orders from her master.

378H 265M 131V > You look westwards.
Inside The Gate
   You see Rakshasan citizens scurry along the road to their destinations,
seeming to be in a hurry to complete their tasks.
   From here you can make out the details of the village: the wide, dusty
streets, the windowless straw and mud huts, the dry, cracked village walls,
and the general lack of vegetation in the area.
   The road leads east, south, and west through the village and out to the
desert to the north.
[ Exits: north east south west ]
The hacked up, bloody corpse of a rakshasi consort is lying here.
A rakshasa eyes you with a cold hatred before attacking.
A rakshasi consort awaits orders from her master.

378H 265M 131V > 
You are thirsty.

382H 265M 136V > drink bar
drink bar
drink bar
drink bar
You drink the clear water.

382H 265M 136V > You drink the clear water.
You don't feel thirsty any more.

382H 265M 136V > You drink the clear water.
You don't feel thirsty any more.

382H 265M 136V > If you drink any more, you'll explode!

382H 265M 136V > ba rak

Sub leaves east.
Farius leaves east.
You follow Sub.

A Straw Hut
   This straw and mud hut is where the Rakshasa citizens live.  A bare rug
lies on the floor while a simple table stands in the corner, providing a
resting place for an assortment of bones.
   Looking closer, you are uncertain whether they are the bones of humans or
some animal and wonder if it would be best if you didn't stick around to find
out.
   To the west you see a path and to the south you see another large hut.
[ Exits: south wesba rak
t ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasi consort awaits orders from her master.
A rakshasi consort awaits orders from her master.

382H 265M 134V > A rakshasi consort makes a strange sound but is suddenly very silent as you place a dragon tanto in her back.
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 1847 points.
You loot 10 coins from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.
The corpse of a rakshasi consort seems to be empty.

382H 265M 134V > ba rak
A rakshasi consort makes a strange sound but is suddenly very silent as you place a dragon tanto in her back.
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 1847 points.
You loot 10 coins from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.
The corpse of a rakshasi consort seems to be empty.

382H 265M 134V > 
A rakshasa arrives from the south.
You duck under a rakshasa's fist as he takes a swing at you.
You lunge at a rakshasa without managing to pierce him.
You massacre a rakshasa to small fragments with your pierce.
You massacre a rakshasa to small fragments with your pierce.
A rakshasa misses a wild punch at you.
A rakshasa misses a wild punch at you.

382H 265M 134V A:(small wounds) Jyan:(few scratches) > disembowel
No way!  You're fighting for your life!

382H 265M 134V A:(small wounds) Jyan:(few scratches) > 
You massacre a rakshasa to small fragments with your pierce.
You massacre a rakshasa to small fragments with your pierce.
A rakshasa hits you very hard.
A rakshasa hits you very hard.

358H 265M 134V A:(quite a few wounds) Jyan:(small wounds) > disembowel
You rake a dragon tanto across a rakshasa's body, slicing open his flesh!

358H 265M 134V A:(pretty hurt) Jyan:(small wounds) > 
You OBLITERATE a rakshasa with your deadly pierce!!
You OBLITERATE a rakshasa with your deadly pierce!!
A rakshasa misses a wild punch at you.
A rakshasa tries to hit you but you easily avoid the blow.

358H 265M 134V A:(awful) Jyan:(small wounds) > 
Sub assists you!
Sub slashes a rakshasa very hard.
A rakshasa is mortally wounded, and will die soon, if not aided.

358H 265M 134V A:(nearly dead) > 
Sub nicely dissects a rakshasa's ribcage with a single slash!
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 2375 points.
Sub loots some gold from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.

358H 265M 134V > Disembowel who?

358H 265M 134V > l s
You look southwards.
A Straw Hut
   You see a bare, desolate living quarters.  There are few items in this hut,
but you are able to make out the weapons' rack on the wall and the training
dummy in the corner.  This cannot be the hut of a lowly Rakshasa citizen; it
obviously belongs to someone of stature and power.
   To the north you see another straw hut.
[ Exits: north ]
A rakshasa eyes you with a cold hatred before attacking.

358H 265M 134V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

A Straw Hut
   You see a bare, desolate living quarters.  There are few items in this hut,
but you are able to make out the weapons' rack on the wall and the training
dummy in the corner.  This cannot be the hut of a lowly Rakshasa citizen; it
obviously belongs to someone of stature and power.
   To the north you see another straw hut.
[ Exits: north ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasa eyes you with a cold hatred before attacking.

358H 265M 132V > ba rak

A rakshasa hits you very hard.
You OBLITERATE a rakshasa with your deadly pierce!!
You massacre a rakshasa to small fragments with your pierce.
You OBLITERATE a rakshasa with your deadly pierce!!
A rakshasa misses a wild punch at you.
A rakshasa hits you very hard.

334H 265M 132V A:(quite a few wounds) Jyan:(small wounds) > No way!  You're fighting for your life!

334H 265M 132V A:(quite a few wounds) Jyan:(small wounds) > disembowel
You rake a dragon tanto across a rakshasa's body, slicing open his flesh!

334H 265M 132V A:(big nasty wounds) Jyan:(small wounds) > 
You OBLITERATE a rakshasa with your deadly pierce!!
You OBLITERATE a rakshasa with your deadly pierce!!
You massacre a rakshasa to small fragments with your pierce.
You barely avoid a rakshasa's fist as he takes a swing at you!
A rakshasa tries to hit you but you easily avoid the blow.

334H 265M 132V A:(awful) Jyan:(small wounds) > disembowel

You pierce a rakshasa's heart, you heartbreaker you...
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 2375 points.
You loot 31 coins from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.
The corpse of a rakshasa seems to be empty.

334H 265M 132V > Disembowel who?

334H 265M 132V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

A Straw Hut
   This straw and mud hut is where the Rakshasa citizens live.  A bare rug
lies on the floor while a simple table stands in the corner, providing a
resting place for an assortment of bones.
   Looking closer, you are uncertain whether they are the bones of humans or
some animal and wonder if it would be best if you didn't stick around to find
out.
   To the west you see a path and to the south you see another large hut.
[ Exits: south west ]
[ 2] The hacked up, bloody corpse of a rakshasi consort is lying here.
The hacked up, bloody corpse of a rakshasa is lying here.      
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

334H 265M 130V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Path Along the Wall
   There are many Rakshasa citizens traveling along this path.  You notice the
blandness of the decorations and the lack of vegetation and begin to wonder
what compels these residents to stay.
   To the east you see a large hut.  The path leads west through the village.
[ Exits: east west ]
The charred corpse of a rakshasa is lying here, still smoking. 
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

334H 265M 128V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

Inside The Gate
   You see Rakshasan citizens scurry along the road to their destinations,
seeming to be in a hurry to complete their tasks.
   From here you can make out the details of the village: the wide, dusty
streets, the windowless straw and mud huts, the dry, cracked village walls,
and the general lack of vegetation in the area.
   The road leads east, south, and west through the village and out to the
desert to the north.
[ Exits: north east south west ]
The hacked up, bloody corpse of a rakshasi consort is lying here.
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

334H 265M 126V > 
Sub closes the gate.

334H 265M 126V > 
A rakshasa arrives from the west.
A rakshasa hits you very hard.
You try to pierce a rakshasa but pierce the air instead!
You massacre a rakshasa to small fragments with your pierce.
You pierce a rakshasa extremely hard.
A rakshasa misses a wild punch at you.
A rakshasa hits you very hard.

311H 265M 126V A:(small wounds) Jyan:(quite a few wounds) > 
You pierce a rakshasa extremely hard.
You massacre a rakshasa to small fragments with your pierce.
You massacre a rakshasa to small fragments with your pierce.
A rakshasa misses a wild punch at you.
You barely avoid a rakshasa's fist as he takes a swing at you!

311H 265M 126V A:(quite a few wounds) Jyan:(quite a few wounds) > 
You OBLITERATE a rakshasa with your deadly pierce!!
You duck under a rakshasa's fist as he takes a swing at you.
A rakshasa tries to hit you but you easily avoid the blow.

311H 265M 126V A:(big nasty wounds) Jyan:(quite a few wounds) > 
You massacre a rakshasa to small fragments with your pierce.
You OBLITERATE a rakshasa with your deadly pierce!!
You massacre a rakshasa to small fragments with your pierce.
A rakshasa hits you very hard.
A rakshasa misses a wild punch at you.

298H 265M 126V A:(pretty hurt) Jyan:(quite a few wounds) > 
Sub assists you!
Sub slashes a rakshasa very hard.

298H 265M 126V A:(awful) Jyan:(quite a few wounds) > 
Sub slashes a rakshasa very hard.
You try to pierce a rakshasa but pierce the air instead!
You massacre a rakshasa to small fragments with your pierce.
A rakshasa is mortally wounded, and will die soon, if not aided.

298H 265M 126V A:(nearly dead) > disembowel
A rakshasa stares wide-eyed as you disembowel him with a dragon tanto, ending his life.
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 2375 points.
You loot 27 coins from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.
You get a fine silk robe from the corpse of a rakshasa.

298H 265M 126V > 
Sub looks at a saber-toothed tiger.

298H 265M 126V > ba tiger

The suns slowly disappear in the west and south.

315H 265M 148V > A saber-toothed tiger quickly avoids your backstab and you nearly cut your own finger!

315H 265M 148V A:(excellent) Jyan:(small wounds) > 
A saber-toothed tiger slowly fades into existence.
A saber-toothed tiger hits you hard.
You barely avoid a saber-toothed tiger's fist as he takes a swing at you!
You EVISCERATE a saber-toothed tiger with your incredible pierce!!
You OBLITERATE a saber-toothed tiger with your deadly pierce!!

306H 265M 148V A:(quite a few wounds) Jyan:(quite a few wounds) > disembowel
You rake a dragon tanto across a saber-toothed tiger's body, slicing open his flesh!

306H 265M 148V A:(awful) Jyan:(quite a few wounds) > 
A saber-toothed tiger misses a wild punch at you.
You barely avoid a saber-toothed tiger's fist as he takes a swing at you!
You succesfully pierce a saber-toothed tiger and his dead body falls to the ground in a lifeless heap.
A saber-toothed tiger is dead!  R.I.P.
You receive your share of experience -- 593 points.
Your blood freezes as you hear a saber-toothed tiger's death cry.
The corpse of a saber-toothed tiger seems to be empty.

306H 265M 148V > ba tiger
A saber-toothed tiger makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A saber-toothed tiger is dead!  R.I.P.
You receive your share of experience -- 593 points.
Your blood freezes as you hear a saber-toothed tiger's death cry.
The corpse of a saber-toothed tiger seems to be empty.

306H 265M 148V > l w
You look westwards.
A Path Along the Wall
   Rakshasan citizens travel along this path, ignoring you as they go about
their business.  You notice the blandness of the decorations and the lack of
vegetation of the village, and begin to wonder why they would choose this
area in which to live.
   To the west you see a large hut.  The path leads east through the village.
[ Exits: east west ]

306H 265M 148V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Path Along the Wall
   Rakshasan citizens travel along this path, ignoring you as they go about
their business.  You notice the blandness of the decorations and the lack of
vegetation of the village, and begin to wonder why they would choose this
area in which to live.
   To the west you see a large hut.  The path leads east through the village.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

306H 265M 146V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Inside The Gate
   You see Rakshasan citizens scurry along the road to their destinations,
seeming to be in a hurry to complete their tasks.
   From here you can make out the details of the village: the wide, dusty
streets, the windowless straw and mud huts, the dry, cracked village walls,
and the general lack of vegetation in the area.
   The road leads east, south, and west through the village and out to the
desert to the north.
[ Exits: east south west ]
The hacked up, bloody corpse of a rakshasi consort is lying here.
The corpse of a rakshasa is lying here, guts spilled everywhere.
The well-ventilated corpse of a saber-toothed tiger is lying here.
The hacked up, bloody corpse of a saber-toothed tiger is lying here.
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

306H 265M 144V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
hustling and bustling as the Rakshasa citizens go about on their methods of
plotting to kill strangers.
   The street continues north and south through the village.  To the east
and west, dark straw buildings line the street.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

306H 265M 142V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

306H 265M 140V > ba rak

Sub leaves east.
Farius leaves east.
You follow Sub.

The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasa eyes you with a cold hatred before attacking.

306H 265M 138V > A rakshasa makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 2375 points.
You loot 34 coins from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.
The corpse of a rakshasa seems to be empty.

306H 265M 138V > op door
Okay.

306H 265M 138V > e
l wizard
w
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

306H 265M 136V > It's a humanoid tiger, dressed in dark robes. He sells magic items to the
citizens in his village, but he would never deal with you. However, the idea
of killing you makes him happy.
A rakshasa wizard is in excellent condition.

You attempt to peek at his inventory:
You can't see anything.

306H 265M 136V > The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
The hacked up, bloody corpse of a rakshasa is lying here.      
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

306H 265M 134V > close door
Okay.

306H 265M 134V > 
A rakshasa ruhk arrives from the west.
A rakshasa ruhk slashes Sub extremely hard.
Sub slashes a rakshasa ruhk very hard.
A rakshasa ruhk slashes Sub extremely hard.
A rakshasa ruhk slashes Sub extremely hard.
A rakshasa ruhk slashes Sub extremely hard.

306H 265M 134V > ba rak
You can't backstab a fighting person -- they're too alert!

306H 265M 134V > 
Sub slashes a rakshasa ruhk very hard.
A rakshasa ruhk slashes Sub extremely hard.
A rakshasa ruhk slashes Sub extremely hard.

306H 265M 134V > 
Sub panics, and attempts to flee!
Sub leaves west.

306H 265M 134V > 
Sub arrives from the west.

306H 265M 134V > as sub

A rakshasi consort arrives from the west.
A rakshasi consort hits Sub very hard.
A rakshasa ruhk slashes Sub extremely hard.
Sub panics, and attempts to flee!
Sub leaves west.

306H 265M 134V > No-one by that name here.

306H 265M 134V > k rak
You massacre a rakshasi consort to small fragments with your pierce.

306H 265M 134V A:(small wounds) Jyan:(quite a few wounds) > disembowel
disembowel

A rakshasa ruhk slashes you extremely hard.
A rakshasa ruhk slashes you extremely hard.
A rakshasa ruhk slashes you very hard.
A rakshasi consort tries to hit you but you easily avoid the blow.
A rakshasi consort tries to hit you but you easily avoid the blow.
You OBLITERATE a rakshasi consort with your deadly pierce!!
You OBLITERATE a rakshasi consort with your deadly pierce!!
You OBLITERATE a rakshasi consort with your deadly pierce!!

261H 265M 134V A:(quite a few wounds) Jyan:(quite a few wounds) > You rake a dragon tanto across a rakshasi consort's body, slicing open her flesh!

261H 265M 134V A:(awful) Jyan:(quite a few wounds) > 
You manage to dodge a rakshasa ruhk's slash!
A rakshasa ruhk slashes you very hard.
You duck under a rakshasi consort's fist as she takes a swing at you.
A rakshasi consort hits you very hard.
You lunge at a rakshasi consort without managing to pierce her.

237H 265M 134V A:(awful) Jyan:(quite a few wounds) > 
A rakshasa ruhk cools you with the breeze of his missed slash at you.
A rakshasa ruhk slashes you very hard.
A rakshasi consort tries to hit you but you easily avoid the blow.
A rakshasi consort tries to hit you but you easily avoid the blow.
You massacre a rakshasi consort to small fragments with your pierce.
You succesfully pierce a rakshasi consort and her dead body falls to the ground in a lifeless heap.
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 2771 points.
You loot 10 coins from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.
You get a set of fine silk slippers from the corpse of a rakshasi consort.

223H 265M 134V > Disembowel who?

223H 265M 134V > 
A rakshasa ruhk cools you with the breeze of his missed slash at you.
A rakshasa ruhk slashes you very hard.

228H 265M 156V A:(few scratches) Jyan:(quite a few wounds) > 
You pierce a rakshasa ruhk extremely hard.
You massacre a rakshasa ruhk to small fragments with your pierce.
You massacre a rakshasa ruhk to small fragments with your pierce.
A rakshasa ruhk cools you with the breeze of his missed slash at you.
A rakshasa ruhk slashes you very hard.

216H 265M 156V A:(quite a few wounds) Jyan:(quite a few wounds) > 
Sub arrives from the west.

216H 265M 156V A:(quite a few wounds) Jyan:(quite a few wounds) > 
You massacre a rakshasa ruhk to small fragments with your pierce.
You massacre a rakshasa ruhk to small fragments with your pierce.
A rakshasa ruhk slashes you very hard.
A rakshasa ruhk slashes you very hard.

192H 265M 156V A:(quite a few wounds) Jyan:(big nasty wounds) > 
Sub assists you!
Sub slashes a rakshasa ruhk hard.

192H 265M 156V A:(quite a few wounds) Jyan:(big nasty wounds) > 
Sub slashes a rakshasa ruhk hard.
You massacre a rakshasa ruhk to small fragments with your pierce.
You massacre a rakshasa ruhk to small fragments with your pierce.
You OBLITERATE a rakshasa ruhk with your deadly pierce!!
A rakshasa ruhk slashes you very hard.
A rakshasa ruhk slashes you very hard.

166H 265M 156V A:(pretty hurt) Jyan:(big nasty wounds) > 
Sub's slash misses a rakshasa ruhk!
You pierce a rakshasa ruhk extremely hard.
You pierce a rakshasa ruhk extremely hard.
You massacre a rakshasa ruhk to small fragments with your pierce.
A rakshasa ruhk slashes you extremely hard.
A rakshasa ruhk slashes you extremely hard.

134H 265M 156V A:(awful) Jyan:(big nasty wounds) > 
Sub's slash at a rakshasa ruhk misses him by a mile.
You massacre a rakshasa ruhk to small fragments with your pierce.
A rakshasa ruhk is mortally wounded, and will die soon, if not aided.
You succesfully pierce a rakshasa ruhk and his dead body falls to the ground in a lifeless heap.
A rakshasa ruhk is dead!  R.I.P.
You receive your share of experience -- 2969 points.
You loot 11 coins from the corpse of a rakshasa ruhk.
Your blood freezes as you hear a rakshasa ruhk's death cry.
You get a gilded sword from the corpse of a rakshasa ruhk.

134H 265M 156V > 
Farius stares at Sub and utters the words, 'poir'.
Sub's wounds glow and mend themselves.

134H 265M 156V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

334H 265M 156V > k rak

Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasi consort awaits orders from her master.

334H 265M 154V > You massacre a rakshasi consort to small fragments with your pierce.

334H 265M 154V A:(few scratches) Jyan:(small wounds) > disembowel

You barely avoid a rakshasi consort's fist as she takes a swing at you!
You duck under a rakshasi consort's fist as she takes a swing at you.
You OBLITERATE a rakshasi consort with your deadly pierce!!
You OBLITERATE a rakshasi consort with your deadly pierce!!

334H 265M 154V A:(quite a few wounds) Jyan:(small wounds) > You rake a dragon tanto across a rakshasi consort's body, slicing open her flesh!

334H 265M 154V A:(pretty hurt) Jyan:(small wounds) > 
A rakshasi consort tries to hit you but you easily avoid the blow.
A rakshasi consort misses a wild punch at you.
You OBLITERATE a rakshasi consort with your deadly pierce!!
You OBLITERATE a rakshasi consort with your deadly pierce!!

334H 265M 154V A:(awful) Jyan:(small wounds) > 
A rakshasi consort hits you very hard.
You duck under a rakshasi consort's fist as she takes a swing at you.
You pierce a rakshasi consort's heart, you heartbreaker you...
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 1847 points.
You loot 10 coins from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.
The corpse of a rakshasi consort seems to be empty.

322H 265M 154V > l w
You look westwards.
Entrance To The Weapons Shop
   It's so dark here that you can barely see your own hand before your eyes.
Better watch out; the Rakshasa are great at pouncing from dark corners.  To
the west lies a door to the shop and to the east the main street extends into
the village.
[ Exits: east ]

322H 265M 154V > l s
You look southwards.
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            

322H 265M 154V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

322H 265M 152V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

322H 265M 150V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

322H 265M 148V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their lives.
   The street continues north and south through the village.
[ Exits: north south ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasa ruhk draws his weapon and attacks.

322H 265M 146V > ba rak
A rakshasa ruhk makes a strange sound as you place a dragon tanto in his back!
A rakshasa ruhk is mortally wounded, and will die soon, if not aided.

322H 265M 146V A:(nearly dead) > 
You pierce a rakshasa ruhk's heart, you heartbreaker you...
A rakshasa ruhk is dead!  R.I.P.
You receive your share of experience -- 2969 points.
You loot 9 coins from the corpse of a rakshasa ruhk.
Your blood freezes as you hear a rakshasa ruhk's death cry.
The corpse of a rakshasa ruhk seems to be empty.

322H 265M 146V > l s
You look southwards.
The Feline Way
   You are traveling on the main street of the village. There is a lot of
activity here as the Rakshasa citizens go about on their daily lives.
   The street continues north and south through the village.
[ Exits: north south ]

322H 265M 146V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village. There is a lot of
activity here as the Rakshasa citizens go about on their daily lives.
   The street continues north and south through the village.
[ Exits: north south ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

322H 265M 144V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their daily business.
   The street continues north through the village and south, where you see
a gate exiting into the desert.  A path extends to the east and west from
here as well.
[ Exits: north east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

322H 265M 142V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

Path Along The Wall
   Many Rakshasan citizens travel along this path.  You notice the blandness
of the decorations and the lack of vegetation of the village which seems to
reflect the Rakshasan mentality of simplicity.
   To the west lies a large tower, at the end of the east-west road that
splits the village.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

322H 265M 140V > ba rak

Sub leaves west.
Farius leaves west.
You follow Sub.

Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasa eyes you with a cold hatred before attacking.

322H 265M 138V > A rakshasa makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 2375 points.
You loot 26 coins from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.
The corpse of a rakshasa seems to be empty.

322H 265M 138V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Path Along The Wall
   Many Rakshasan citizens travel along this path.  You notice the blandness
of the decorations and the lack of vegetation of the village which seems to
reflect the Rakshasan mentality of simplicity.
   To the west lies a large tower, at the end of the east-west road that
splits the village.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

322H 265M 136V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their daily business.
   The street continues north through the village and south, where you see
a gate exiting into the desert.  A path extends to the east and west from
here as well.
[ Exits: north east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

322H 265M 134V > 
Your stomach growls with hunger.

339H 265M 156V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Path Along the Wall
   Rakshasan citizens travel along this path, ignoring the blandness of the
decorations and the lack of vegetation of the village, and directing their
attentions to other business.
   To the east, at the end of this east-west road, a large hut stands open.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

339H 265M 154V > ba rak

Sub leaves east.
Farius leaves east.
You follow Sub.

A Straw Hut
   This is where the Rakshasan citizens live.  The hut is made of a straw and
mud mixture and displays only a rug on the floor and a table in the corner.
On the table are some bones, though it is hard to make out whether they are
the bones of humans or some animal.
   To the west an exit leads to the street.
[ Exits: west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasi consort awaits orders from her master.

339H 265M 152V > A rakshasi consort makes a strange sound but is suddenly very silent as you place a dragon tanto in her back.
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 1847 points.
You loot 9 coins from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.
You get a fine silk robe from the corpse of a rakshasi consort.

339H 265M 152V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Path Along the Wall
   Rakshasan citizens travel along this path, ignoring the blandness of the
decorations and the lack of vegetation of the village, and directing their
attentions to other business.
   To the east, at the end of this east-west road, a large hut stands open.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

339H 265M 150V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their daily business.
   The street continues north through the village and south, where you see
a gate exiting into the desert.  A path extends to the east and west from
here as well.
[ Exits: north east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

339H 265M 148V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village. There is a lot of
activity here as the Rakshasa citizens go about on their daily lives.
   The street continues north and south through the village.
[ Exits: north south ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

339H 265M 146V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their lives.
   The street continues north and south through the village.
[ Exits: north south ]
The well-ventilated corpse of a rakshasa ruhk is lying here.   
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

339H 265M 144V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

339H 265M 142V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasa ruhk draws his weapon and attacks.

339H 265M 140V > ba rak

A rakshasa ruhk's slash misses you by a mile.
You lunge at a rakshasa ruhk without managing to pierce him.
You massacre a rakshasa ruhk to small fragments with your pierce.
You lunge at a rakshasa ruhk without managing to pierce him.
You easily avoid a slash from a rakshasa ruhk.
A rakshasa ruhk slashes you very hard.

325H 265M 140V A:(few scratches) Jyan:(small wounds) > No way!  You're fighting for your life!

325H 265M 140V A:(few scratches) Jyan:(small wounds) > disembowel
You lunge at a rakshasa ruhk without managing to pierce him.
You pierce a rakshasa ruhk extremely hard.
A rakshasa ruhk slashes you very hard.
A rakshasa ruhk slashes you very hard.
A rakshasa ruhk leaps back as you attempt to disembowel him with a dragon tanto!

297H 265M 140V A:(small wounds) Jyan:(quite a few wounds) > disembowel

You pierce a rakshasa ruhk extremely hard.
You try to pierce a rakshasa ruhk but pierce the air instead!
You massacre a rakshasa ruhk to small fragments with your pierce.
A rakshasa ruhk slashes you extremely hard.
A rakshasa ruhk slashes you extremely hard.

266H 265M 140V A:(quite a few wounds) Jyan:(quite a few wounds) > You try to pierce a rakshasa ruhk but pierce the air instead!
You lunge at a rakshasa ruhk without managing to pierce him.
You pierce a rakshasa ruhk extremely hard.
A rakshasa ruhk slashes you very hard.
A rakshasa ruhk slashes you extremely hard.
You rake a dragon tanto across a rakshasa ruhk's body, slicing open his flesh!

236H 265M 140V A:(pretty hurt) Jyan:(quite a few wounds) > 
Sub assists you!
Sub slashes a rakshasa ruhk very hard.

236H 265M 140V A:(pretty hurt) Jyan:(quite a few wounds) > 
Sub slashes a rakshasa ruhk very hard.
You massacre a rakshasa ruhk to small fragments with your pierce.
You massacre a rakshasa ruhk to small fragments with your pierce.
A rakshasa ruhk slashes you extremely hard.
A rakshasa ruhk slashes you very hard.

206H 265M 140V A:(awful) Jyan:(big nasty wounds) > 
Sub's slash misses a rakshasa ruhk!
You succesfully pierce a rakshasa ruhk and his dead body falls to the ground in a lifeless heap.
A rakshasa ruhk is dead!  R.I.P.
You receive your share of experience -- 2969 points.
You loot 10 coins from the corpse of a rakshasa ruhk.
Your blood freezes as you hear a rakshasa ruhk's death cry.
You get a gilded sword from the corpse of a rakshasa ruhk.
You get some gilded armor from the corpse of a rakshasa ruhk.

206H 265M 140V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

206H 265M 138V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
The well-ventilated corpse of a rakshasa ruhk is lying here.   
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

206H 265M 136V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

206H 265M 134V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

206H 265M 132V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

206H 265M 130V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

206H 265M 128V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

206H 265M 126V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
The well-ventilated corpse of a rakshasa ruhk is lying here.   
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

206H 265M 124V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Side Road
   This road leads west through the Rakshasa Village and is blocked by a high,
spiked fence to the east.  There is less traffic on this road than the main
street. 
   To the south you see a large well-maintained building.
[ Exits: west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

206H 265M 122V > 
Sub opens the door.

206H 265M 122V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Entrance To The Nursery
   You hear the sounds of the Rakshasa cubs playfully growling in the
background.  The walls are decorated with figures of the Brown Dragon,
to instill fear into the cubs at an early age, no doubt.  The floor is
littered with toys and torn objects.
[ Exits: north south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A tiger cub mewls playfully.
A tiger cub mewls playfully.
A rakshasa cub growls at you, half-heartedly.

206H 265M 120V > 
Sub closes the door.

206H 265M 120V > 
Farius stares at you and utters the words, 'poir'.
A warm feeling floods your body.

315H 265M 120V > 
Farius leaves south.

315H 265M 120V > 
Sub leaves south.
You follow Sub.

Inside the Nursery
   You see the Rakshasa cubs wrestling each other playfully.  The walls are
decorated with more pictures of the Brown Dragon, as well as those of humans,
elves, and dwarves, obviously intended as instruction on what to fear and
what to hunt.
[ Exits: north west ]
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
Farius  (invisible) is sleeping here.
A tiger cub mewls playfully.

315H 265M 118V > 
Sub lies down and falls asleep.

315H 265M 118V > look
Inside the Nursery
   You see the Rakshasa cubs wrestling each other playfully.  The walls are
decorated with more pictures of the Brown Dragon, as well as those of humans,
elves, and dwarves, obviously intended as instruction on what to fear and
what to hunt.
[ Exits: north west ]
Sub the Delirious (invisible) is sleeping here.
...he glows with a bright light!
Farius  (invisible) is sleeping here.
A tiger cub mewls playfully.

315H 265M 118V > ba cub
A tiger cub makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
A tiger cub is dead!  R.I.P.
You receive your share of experience -- 15 points.
Your blood freezes as you hear a tiger cub's death cry.
The corpse of a tiger cub seems to be empty.

315H 265M 118V > s
Alas, you cannot go that way...

315H 265M 118V > w
Inside the Nursery
   You see the Rakshasa cubs wrestling each other playfully.  The walls are
decorated with more pictures of the Brown Dragon, as well as those of humans,
elves, and dwarves, obviously intended as instruction on what to fear and
what to hunt.
[ Exits: north east ]
A rakshasa cub growls at you, half-heartedly.

315H 265M 116V > ba cub
n
A rakshasa cub makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
A rakshasa cub is dead!  R.I.P.
You receive 143 experience points.
Your blood freezes as you hear a rakshasa cub's death cry.
The corpse of a rakshasa cub seems to be empty.

315H 265M 116V > 
The aura around your body fades.
You are hungry.

319H 265M 121V > ba cub
Inside The Nursery
   Here, Rakshasa cubs wrestle each other playfully.  The walls are
decorated with pictures of the Brown Dragon, as well as pictures of
humans, elves, and dwarves to teach the cubs what to hunt.
[ Exits: east south ]
A rakshasa cub growls at you, half-heartedly.
A rakshasa cub growls at you, half-heartedly.

319H 265M 119V > A rakshasa cub makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
A rakshasa cub is dead!  R.I.P.
You receive 143 experience points.
Your blood freezes as you hear a rakshasa cub's death cry.
The corpse of a rakshasa cub seems to be empty.

319H 265M 119V > ba cub
e
A rakshasa cub makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
A rakshasa cub is dead!  R.I.P.
You receive 143 experience points.
Your blood freezes as you hear a rakshasa cub's death cry.
The corpse of a rakshasa cub seems to be empty.

319H 265M 119V > ba cub
ba cub
s
Entrance To The Nursery
   You hear the sounds of the Rakshasa cubs playfully growling in the
background.  The walls are decorated with figures of the Brown Dragon,
to instill fear into the cubs at an early age, no doubt.  The floor is
littered with toys and torn objects.
[ Exits: south west ]
A tiger cub mewls playfully.
A tiger cub mewls playfully.

319H 265M 117V > drink bar
drink bar
drink bar
A tiger cub makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
A tiger cub is dead!  R.I.P.
You receive 47 experience points.
Your blood freezes as you hear a tiger cub's death cry.
The corpse of a tiger cub seems to be empty.

319H 265M 117V > A tiger cub makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
A tiger cub is dead!  R.I.P.
You receive 47 experience points.
Your blood freezes as you hear a tiger cub's death cry.
The corpse of a tiger cub seems to be empty.

319H 265M 117V > Inside the Nursery
   You see the Rakshasa cubs wrestling each other playfully.  The walls are
decorated with more pictures of the Brown Dragon, as well as those of humans,
elves, and dwarves, obviously intended as instruction on what to fear and
what to hunt.
[ Exits: north west ]
The hacked up, bloody corpse of a tiger cub is lying here.     
Sub the Delirious (invisible) is sleeping here.
Farius  (invisible) is standing here.

319H 265M 115V > If you drink any more, you'll explode!

319H 265M 115V > If you drink any more, you'll explode!

319H 265M 115V > If you drink any more, you'll explode!

319H 265M 115V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

319H 265M 115V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

319H 265M 115V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

319H 265M 115V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

319H 265M 115V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

319H 265M 115V > eat mush
eat mush
eat mush
eat mush
You don't seem to have a mush.

319H 265M 115V > You don't seem to have a mush.

319H 265M 115V > You don't seem to have a mush.

319H 265M 115V > You don't seem to have a mush.

319H 265M 115V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         61 pts ea.
  5   a set of lockpicks                                              1 pt ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       12 pts
  1   a set of fine silk slippers                                     1 pt
  2   a fine silk robe                                                1 pt ea.
  2   a gilded sword                                                 10 pts ea.
          ...it glows white
  1   some gilded armor                                              40 pts
          ...it glows white

319H 265M 115V > 
Farius eats a Magic Mushroom.

319H 265M 115V > 
Farius eats a Magic Mushroom.

319H 265M 115V > 
Farius eats a Magic Mushroom.

319H 265M 115V > 
Farius eats a Magic Mushroom.

319H 265M 115V > 
Farius lies down and falls asleep.

319H 265M 115V > 
Farius awakens.

319H 265M 115V > 
Farius clambers to her feet.

319H 265M 115V > 
Farius gives you a loaf of bread.
Farius gives you a loaf of bread.
Farius gives you a loaf of bread.
Farius gives you a loaf of bread.
Farius gives you a loaf of bread.
Farius gives you a loaf of bread.
Farius gives you a loaf of bread.

319H 265M 115V > 
Farius lies down and falls asleep.

319H 265M 115V > eat loaf
eat loaf
eat loaf
eat loaf
You eat a loaf of bread.

319H 265M 115V > eat loaf
You eat a loaf of bread.

319H 265M 115V > You eat a loaf of bread.
You are full.

319H 265M 115V > You eat a loaf of bread.
You are full.

319H 265M 115V > You eat a loaf of bread.
You are full.

319H 265M 115V > eat loaf
eat loaf
eat loaf
You are too full to eat more!

319H 265M 115V > You are too full to eat more!

319H 265M 115V > You are too full to eat more!

319H 265M 115V > who
Players
-------
[ 21  Cl ] Mishra the Cleric
[ 24  Ma ] Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=-
[ 26  Pa ] Maghran The Valiant Paladin of -=Trinity=- =P  (quest)
[ 15  Cl ] Amberle Ohmsford
[ 25  Wa ] Kyp Durron
[ 25  Ma ] Sub the Delirious (invis)
[ 26  Ni ] Ravage -Death is lighter than a feather; Duty, heavier than a mountain- (quest)
[ 17  Th ] Xenon is sick of carrying Gorath's eq around (quest)
[ 30  As ] Jyan  (invis) (quest)
[ 30  Cl ] Farius  (invis)
[ 30  As ] MisterYuck ... Yuck Familia of Trinity ... (invis) (quest)
[ 30  Ma ] YuckJunior ... Yuck Familia of Trinity ... (quest)
[ 30  Av ] MrsYuck .  ... Yuck Familia of Trinity ... (quest)

13 characters displayed.

319H 265M 115V > sc
rest
Jyan                           Age: 25 years
Hit points: 336(416)  Mana points: 265(265)  Movement points: 137(220)
I actually think you would kill your own mother.
You are decked out in full battle armor.
Experience:    1051493 points
Coins carried: 1023 gold coins    Coins in bank: 0 gold coins
Kills: 13127  Pks: 6  Deaths: 64
You need 11308506 exp to reach your next level.
You have been playing for 19 days and 17 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
Spells affecting you:
     holy ward                bless               
     bless                    detect invisibility 
     invisibility             infravision         

336H 265M 137V > You sit down and rest your tired bones.

336H 265M 137V > eq
You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            a dragon tanto (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

336H 265M 137V > 
You feel less righteous.

357H 265M 164V > clan deposit 1023
You add to the clan's treasure.

378H 265M 191V > who
Players
-------
[ 21  Cl ] Mishra the Cleric
[ 24  Ma ] Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=-
[ 26  Pa ] Maghran The Valiant Paladin of -=Trinity=- =P  (quest)
[ 15  Cl ] Amberle Ohmsford
[ 25  Wa ] Kyp Durron
[ 25  Ma ] Sub the Delirious (invis)
[ 26  Ni ] Ravage -Death is lighter than a feather; Duty, heavier than a mountain- (quest)
[ 17  Th ] Xenon is sick of carrying Gorath's eq around (quest)
[ 30  As ] Jyan  (invis) (quest)
[ 30  Cl ] Farius  (invis)
[ 30  As ] MisterYuck ... Yuck Familia of Trinity ... (invis) (quest)
[ 30  Ma ] YuckJunior ... Yuck Familia of Trinity ... (quest)
[ 30  Av ] MrsYuck .  ... Yuck Familia of Trinity ... (quest)

13 characters displayed.

378H 265M 191V > 
Dissolving into the ground, the corpse of a tiger cub disappears.

399H 265M 218V > look
Inside the Nursery
   You see the Rakshasa cubs wrestling each other playfully.  The walls are
decorated with more pictures of the Brown Dragon, as well as those of humans,
elves, and dwarves, obviously intended as instruction on what to fear and
what to hunt.
[ Exits: north west ]
Sub the Delirious (invisible) is sleeping here.
Farius  (invisible) is sleeping here.

399H 265M 218V > 
Farius awakens.

399H 265M 218V > 
Farius clambers to her feet.

399H 265M 218V > 
Sub awakens.

399H 265M 218V > 
Sub clambers to his feet.

399H 265M 218V > 
Sub closes his eyes and utters the words, 'gunsgo ruyo'.

399H 265M 218V > stand
You stop resting, and stand up.

399H 265M 218V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

Entrance To The Nursery
   You hear the sounds of the Rakshasa cubs playfully growling in the
background.  The walls are decorated with figures of the Brown Dragon,
to instill fear into the cubs at an early age, no doubt.  The floor is
littered with toys and torn objects.
[ Exits: south west ]
[ 2] The hacked up, bloody corpse of a tiger cub is lying here.     
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

399H 265M 216V > 
Dissolving into the ground, the corpse of a tiger cub disappears.
The earth opens up and swallows the corpse of a tiger cub.

416H 265M 220V > 
Sub opens the door.

416H 265M 220V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

A Side Road
   This road leads west through the Rakshasa Village and is blocked by a high,
spiked fence to the east.  There is less traffic on this road than the main
street. 
   To the south you see a large well-maintained building.
[ Exits: south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 218V > 
Sub closes the door.

416H 265M 218V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 216V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 214V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 212V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 210V > 
Sub stares at you and utters the words, 'wohirgtub'.
Your skin turns metallic!

416H 265M 210V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

416H 265M 210V > 
Farius stares at you and utters the words, 'vrogg'.
You feel righteous.

416H 265M 210V > 
Farius stares at you and utters the words, 'parl xabram'.

416H 265M 210V > op door
Okay.

416H 265M 210V > stand
You are already standing.
Farius lies down and falls asleep.

416H 265M 210V > l e
You look eastwards.
The door is open.
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

416H 265M 210V > e
ba wiz
flee
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

416H 265M 208V > A rakshasa wizard makes a strange sound as you place a dragon tanto in his back!

416H 265M 208V A:(small wounds) Jyan:(excellent) > 
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard stares at you and utters the words, 'yufovirr'.
You are enveloped in flames from a fireball sent by a rakshasa wizard -- OUCH!!
You pierce a rakshasa wizard hard.
You pierce a rakshasa wizard hard.
You pierce a rakshasa wizard hard.

300H 265M 208V A:(quite a few wounds) Jyan:(quite a few wounds) > The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
Farius  (invisible) is sleeping here.
Sub the Delirious (invisible) is standing here.
You flee head over heels.

300H 265M 206V > e
ba wiz
flee
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

300H 265M 204V > A rakshasa wizard makes a strange sound as you place a dragon tanto in his back!

300H 265M 204V A:(big nasty wounds) Jyan:(quite a few wounds) > 
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard misses a wild punch at you.
A rakshasa wizard OBLITERATES you with his deadly hit!!
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard stares at you and utters the words, 'qahif gsfil'.
A sudden burst of colors sends you reeling!
You pierce a rakshasa wizard hard.
You pierce a rakshasa wizard hard.

199H 265M 204V A:(big nasty wounds) Jyan:(big nasty wounds) > PANIC!  You couldn't escape!
flee

199H 265M 204V A:(big nasty wounds) Jyan:(big nasty wounds) > The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
Farius  (invisible) is sleeping here.
Sub the Delirious (invisible) is standing here.
You flee head over heels.

199H 265M 202V > 
Farius awakens.

199H 265M 202V > 
Farius clambers to her feet.

199H 265M 202V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

399H 265M 202V > 
Farius lies down and falls asleep.

399H 265M 202V > e
ba wiz
flee
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

399H 265M 200V > A rakshasa wizard makes a strange sound as you place a dragon tanto in his back!

399H 265M 200V A:(awful) Jyan:(few scratches) > 
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard OBLITERATES you with his deadly hit!!
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard stares at you and utters the words, 'marubhotfihuab'.
A rakshasa wizard massacres you to small fragments with his hit.
You pierce a rakshasa wizard hard.
You try to pierce a rakshasa wizard but pierce the air instead!

283H 265M 200V A:(awful) Jyan:(quite a few wounds) > The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
Farius  (invisible) is sleeping here.
Sub the Delirious (invisible) is standing here.
You flee head over heels.

283H 265M 198V > e
ba wiz
flee
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

283H 265M 196V > A rakshasa wizard makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A rakshasa wizard is dead!  R.I.P.
You receive 47999 experience points.
You loot 56 gold from the corpse.
Your blood freezes as you hear a rakshasa wizard's death cry.
The corpse of a rakshasa wizard seems to be empty.

283H 265M 196V > The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
Farius  (invisible) is sleeping here.
Sub the Delirious (invisible) is standing here.
You flee head over heels.

283H 265M 194V > 
Farius awakens.

283H 265M 194V > 
Farius clambers to her feet.

283H 265M 194V > 
Farius stares at you and utters the words, 'poir'.
A warm feeling floods your body.

395H 265M 194V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

395H 265M 192V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

395H 265M 190V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

395H 265M 188V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

395H 265M 186V > 
Farius leaves east.

395H 265M 186V > 
The day has begun.

412H 265M 208V > op door
Okay.

412H 265M 208V > l s
You look southwards.
The door is open.
An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]
A rakshasa rajah signs an unholy symbol in the air.
...he is surrounded by a black aura!

412H 265M 208V > 
A rakshasa rajah arrives from the south.
A rakshasa rajah hits you extremely hard.
You pierce a rakshasa rajah hard.
You pierce a rakshasa rajah very hard.
A rakshasa rajah hits you very hard.
A rakshasa rajah hits you very hard.

370H 265M 208V A:(few scratches) Jyan:(small wounds) > disembowel

You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah very hard.
A rakshasa rajah hits you very hard.
A rakshasa rajah hits you very hard.
A rakshasa rajah stares at you and utters the words, 'oabrahpdeito'.
A rakshasa rajah gracefully gestures and the earth begins to shake violently!
You fall down and hurt yourself!
Sub falls down and hurts himself!

333H 265M 208V A:(small wounds) Jyan:(small wounds) > A rakshasa rajah leaps back as you attempt to disembowel him with a dragon tanto!

333H 265M 208V A:(small wounds) Jyan:(small wounds) > 
Sub slashes a rakshasa rajah.
You pierce a rakshasa rajah hard.
You pierce a rakshasa rajah hard.
You barely avoid a rakshasa rajah's fist as he takes a swing at you!
A rakshasa rajah hits you extremely hard.

318H 265M 208V A:(quite a few wounds) Jyan:(small wounds) > trip

Sub slashes a rakshasa rajah.
You pierce a rakshasa rajah very hard.
You lunge at a rakshasa rajah without managing to pierce him.
You pierce a rakshasa rajah hard.
You barely avoid a rakshasa rajah's fist as he takes a swing at you!
You duck under a rakshasa rajah's fist as he takes a swing at you.
A rakshasa rajah stares at you and utters the words, 'oabrahpdeito'.
A rakshasa rajah gracefully gestures and the earth begins to shake violently!
You fall down and hurt yourself!
Sub falls down and hurts himself!

306H 265M 208V A:(quite a few wounds) Jyan:(quite a few wounds) > You attempt to trip a rakshasa rajah, but fail!

306H 265M 208V A:(quite a few wounds) Jyan:(quite a few wounds) > disembowel

Sub barely slashes a rakshasa rajah.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah very hard.
A rakshasa rajah hits you extremely hard.
A rakshasa rajah hits you very hard.

277H 265M 208V A:(big nasty wounds) Jyan:(quite a few wounds) > 
A rakshasa rajah nimbly avoids Sub's slash.
You pierce a rakshasa rajah very hard.
You try to pierce a rakshasa rajah but pierce the air instead!
A rakshasa rajah hits you very hard.
You barely avoid a rakshasa rajah's fist as he takes a swing at you!

263H 265M 208V A:(big nasty wounds) Jyan:(quite a few wounds) > Maybe you should get on your feet first?
stand

263H 265M 208V A:(big nasty wounds) Jyan:(quite a few wounds) > You stand up.

263H 265M 208V A:(big nasty wounds) Jyan:(quite a few wounds) > disembowel

Sub slashes a rakshasa rajah.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah hard.
A rakshasa rajah misses a wild punch at you.
You barely avoid a rakshasa rajah's fist as he takes a swing at you!

263H 265M 208V A:(big nasty wounds) Jyan:(quite a few wounds) > A rakshasa rajah leaps back as you attempt to disembowel him with a dragon tanto!

263H 265M 208V A:(big nasty wounds) Jyan:(quite a few wounds) > 
Sub's slash at a rakshasa rajah misses him by a mile.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah very hard.
A rakshasa rajah misses a wild punch at you.
A rakshasa rajah misses a wild punch at you.

263H 265M 208V A:(pretty hurt) Jyan:(quite a few wounds) > 
Sub stares at a rakshasa rajah and utters the words, 'yufovirr'.
Sub smirks as his fireball explodes into the face of a rakshasa rajah!

263H 265M 208V A:(awful) Jyan:(quite a few wounds) > 
Sub slashes a rakshasa rajah.
You pierce a rakshasa rajah very hard.
A rakshasa rajah is incapacitated and will slowly die, if not aided.
You succesfully pierce a rakshasa rajah and his dead body falls to the ground in a lifeless heap.
A rakshasa rajah is dead!  R.I.P.
You receive your share of experience -- 6928 points.
You loot 10 coins from the corpse of a rakshasa rajah.
Your blood freezes as you hear a rakshasa rajah's death cry.
The corpse of a rakshasa rajah seems to be empty.

263H disembowel
265M 208V > Disembowel who?

263H 265M 208V > l s
You look southwards.
The door is open.
An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]

263H 265M 208V > l
A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east south ]
The well-ventilated corpse of a rakshasa rajah is lying here.  
Sub the Delirious (invisible) is standing here.

263H 265M 208V > s
An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]

263H 265M 206V > l e
You look eastwards.
North Of The Altar
   You are standing in a small niche just north of a strangely-shaped altar.
The air is dry here and is full of static energy.
[ Exits: south west ]
A nightbreed hunter is here, looking for weres and vamps.
...he glows with a bright light!

263H 265M 206V > l s
You look southwards.
West of the Altar
   You are standing in the shadows of an Altar room.  The altar itself
stands in the open to the east, inviting you to explore its polished
surface and intricate designs.
[ Exits: north east ]

263H 265M 206V > s
West of the Altar
   You are standing in the shadows of an Altar room.  The altar itself
stands in the open to the east, inviting you to explore its polished
surface and intricate designs.
[ Exits: north east ]

263H 265M 204V > l e
You look eastwards.
The Temple Altar
   In the center of the room, you see a black marble altar shaped like a huge
tiger claw.  There are bloodstains all around the room, not just on the altar.
There have obviously been many sacrifices to the Brown Dragon in this room.
You can almost hear the screams of those who have been tortured here.
   To the north and west you can see the chamber lead away from the altar.
[ Exits: north west ]
A rakshasa rajah signs an unholy symbol in the air.
...he is surrounded by a black aura!

263H 265M 204V > e
ba rak
The Temple Altar
   In the center of the room, you see a black marble altar shaped like a huge
tiger claw.  There are bloodstains all around the room, not just on the altar.
There have obviously been many sacrifices to the Brown Dragon in this room.
You can almost hear the screams of those who have been tortured here.
   To the north and west you can see the chamber lead away from the altar.
[ Exits: north west ]
A rakshasa rajah signs an unholy symbol in the air.
...he is surrounded by a black aura!

263H 265M 202V > A rakshasa rajah makes a strange sound as you place a dragon tanto in his back!

263H 265M 202V A:(quite a few wounds) Jyan:(quite a few wounds) > disembowel

A rakshasa rajah hits you extremely hard.
A rakshasa rajah hits you very hard.
You pierce a rakshasa rajah hard.
You pierce a rakshasa rajah very hard.

234H 265M 202V A:(big nasty wounds) Jyan:(quite a few wounds) > You rake a dragon tanto across a rakshasa rajah's body, slicing open his flesh!

234H 265M 202V A:(pretty hurt) Jyan:(quite a few wounds) > 
A rakshasa rajah hits you extremely hard.
A rakshasa rajah hits you extremely hard.
You pierce a rakshasa rajah hard.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah very hard.

202H 265M 202V A:(pretty hurt) Jyan:(big nasty wounds) > 
A rakshasa rajah hits you very hard.
A rakshasa rajah hits you very hard.
A rakshasa rajah closes his eyes and utters the words, 'poir'.
You pierce a rakshasa rajah hard.
You pierce a rakshasa rajah hard.
You pierce a rakshasa rajah very hard.

174H 265M 202V A:(big nasty wounds) Jyan:(big nasty wounds) > 
A rakshasa rajah hits you very hard.
A rakshasa rajah hits you very hard.
You pierce a rakshasa rajah very hard.
You try to pierce a rakshasa rajah but pierce the air instead!

148H 265M 202V A:(big nasty wounds) Jyan:(big nasty wounds) > 
Sub arrives from the west.

148H 265M 202V A:(big nasty wounds) Jyan:(big nasty wounds) > 
Sub assists you!
A rakshasa rajah nimbly avoids Sub's slash.

148H 265M 202V A:(big nasty wounds) Jyan:(big nasty wounds) > 
Sub barely slashes a rakshasa rajah.
A rakshasa rajah hits you extremely hard.
A rakshasa rajah tries to hit you but you easily avoid the blow.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah hard.

133H 265M 202V A:(big nasty wounds) Jyan:(big nasty wounds) > 
Sub stares at a rakshasa rajah and utters the words, 'yufovirr'.
Sub smirks as his fireball explodes into the face of a rakshasa rajah!

133H 265M 202V A:(pretty hurt) Jyan:(big nasty wounds) > 
A rakshasa rajah nimbly avoids Sub's slash.
A rakshasa rajah hits you extremely hard.
A rakshasa rajah hits you extremely hard.
You wish that your wounds would stop BLEEDING so much!
A rakshasa rajah stares at you and utters the words, 'oabrahpdeito'.
A rakshasa rajah gracefully gestures and the earth begins to shake violently!
Sub falls down and hurts himself!
You fall down and hurt yourself!
You wish that your wounds would stop BLEEDING so much!
You pierce a rakshasa rajah hard.
You pierce a rakshasa rajah hard.

87H 265M 202V A:(awful) Jyan:(pretty hurt) > 
Sub stares at a rakshasa rajah and utters the words, 'yufovirr'.
Sub smirks as his fireball explodes into the face of a rakshasa rajah!

87H 265M 202V A:(awful) Jyan:(pretty hurt) > disembowel
A rakshasa rajah stares wide-eyed as you disembowel him with a dragon tanto, ending his life.
A rakshasa rajah is dead!  R.I.P.
You receive your share of experience -- 6928 points.
You loot 11 coins from the corpse of a rakshasa rajah.
Your blood freezes as you hear a rakshasa rajah's death cry.
You get a gilded mask from the corpse of a rakshasa rajah.

87H 265M 202V > 
Sub leaves west.
You follow Sub.

West of the Altar
   You are standing in the shadows of an Altar room.  The altar itself
stands in the open to the east, inviting you to explore its polished
surface and intricate designs.
[ Exits: north east ]
Sub the Delirious (invisible) is standing here.

87H 265M 200V > 
Sub leaves north.
You follow Sub.

An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]
Sub the Delirious (invisible) is standing here.
A nightbreed hunter is here, looking for weres and vamps.
...he glows with a bright light!

87H 265M 198V > 
Sub leaves north.
You follow Sub.

A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east south ]
The well-ventilated corpse of a rakshasa rajah is lying here.  
Sub the Delirious (invisible) is standing here.

87H 265M 196V > 
Sub closes the door.

87H 265M 196V > 
Sub leaves east.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Sub the Delirious (invisible) is standing here.
Farius  (invisible) is resting here.

87H 265M 194V > 
Farius stops resting, and clambers on her feet.

87H 265M 194V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

287H 265M 194V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         61 pts ea.
  5   a set of lockpicks                                              1 pt ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       12 pts
  1   a set of fine silk slippers                                     1 pt
  2   a fine silk robe                                                1 pt ea.
  2   a gilded sword                                                 10 pts ea.
          ...it glows white
  1   some gilded armor                                              40 pts
          ...it glows white
  2   a loaf of bread                                                 2 pts ea.
  1   a gilded mask                                                   4 pts
          ...it glows white

304H 265M 216V > put mask robe
A fine silk robe is not a container.

304H 265M 216V > l in robe
There's nothing inside that!

304H 265M 216V > give all.silk sub
You give a fine silk robe to Sub.
You give a set of fine silk slippers to Sub.
You give a fine silk robe to Sub.

304H 265M 216V > l in robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   some black gloves                                               2 pts
          ...it is humming
  1   a vial of blood                                                 1 pt
          ...it glows white
  1   some evil leg guards                                           20 pts
  1   a pair of mithril chain leggings                                8 pts
  1   a black tasset                                                  8 pts
          ...it is humming
  1   some black shinguards                                           3 pts
          ...it is humming
  1   a set of black vambraces                                        4 pts
          ...it is humming
  1   an unholy mask                                                  3 pts
  1   a mithril chain mask                                            1 pt
  1   a holy mask                                                     3 pts
          ...it glows white

304H 265M 216V > get mask robe
You get a holy mask from a robe of many pockets.

304H 265M 216V > put mask robe
You put a holy mask in a robe of many pockets.

304H 265M 216V > get 2.mask robe
You get a mithril chain mask from a robe of many pockets.

304H 265M 216V > give mask sub
You give a mithril chain mask to Sub.

304H 265M 216V > put gilded robe
You put a gilded mask in a robe of many pockets.

304H 265M 216V > 
Sub wears a mithril chain mask on his face.

304H 265M 216V > 
Maghran gossips, 'are hunters suddently no track?'

304H 265M 216V > 
Sub gossips, 'no..'

304H 265M 216V > l e
l w
You look eastwards.
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            

304H 265M 216V > You look westwards.
A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east ]
The well-ventilated corpse of a rakshasa rajah is lying here.  

304H 265M 216V > l e
l w
You look eastwards.
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            

304H 265M 216V > You look westwards.
A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east ]
The well-ventilated corpse of a rakshasa rajah is lying here.  

304H 265M 216V > l n
You look northwards.

304H 265M 216V > l s
You look southwards.

304H 265M 216V > l w
l e
You look westwards.
A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east ]
The well-ventilated corpse of a rakshasa rajah is lying here.  

304H 265M 216V > You look eastwards.
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            

304H 265M 216V > l w
l e
You look westwards.
A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east ]
The well-ventilated corpse of a rakshasa rajah is lying here.  

304H 265M 216V > l w
You look eastwards.
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            

304H 265M 216V > l e
You look westwards.
A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east ]
The well-ventilated corpse of a rakshasa rajah is lying here.  
MisterYuck gossips, 'Things have been changing a lot recently, never know...'

304H 265M 216V > l w
You look eastwards.
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            

304H 265M 216V > You look westwards.
A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east ]
The well-ventilated corpse of a rakshasa rajah is lying here.  

304H 265M 216V > le
You are outside.. where do you want to go?

304H 265M 216V > l e
l w
You look eastwards.
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            

304H 265M 216V > You look westwards.
A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east ]
The well-ventilated corpse of a rakshasa rajah is lying here.  

304H 265M 216V > l e
l w
You look eastwards.
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            

304H 265M 216V > l e
You look westwards.
A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east ]
The well-ventilated corpse of a rakshasa rajah is lying here.  

321H 265M 220V > You look eastwards.
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            

321H 265M 220V > stand
You are already standing.

321H 265M 220V > w
A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east ]
The well-ventilated corpse of a rakshasa rajah is lying here.  

321H 265M 218V > e
A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Sub the Delirious (invisible) is standing here.
Farius  (invisible) is standing here.

321H 265M 216V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east ]
The well-ventilated corpse of a rakshasa rajah is lying here.  
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

321H 265M 214V > 
Maghran gossips, 'I sudently can't track them'

321H 265M 214V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

321H 265M 212V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

321H 265M 210V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

321H 265M 208V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

321H 265M 206V > 
Sub closes the door.

321H 265M 206V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

321H 265M 204V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
hustling and bustling as the Rakshasa citizens go about on their methods of
plotting to kill strangers.
   The street continues north and south through the village.  To the east
and west, dark straw buildings line the street.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

321H 265M 202V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

Inside The Gate
   You see Rakshasan citizens scurry along the road to their destinations,
seeming to be in a hurry to complete their tasks.
   From here you can make out the details of the village: the wide, dusty
streets, the windowless straw and mud huts, the dry, cracked village walls,
and the general lack of vegetation in the area.
   The road leads east, south, and west through the village and out to the
desert to the north.
[ Exits: east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

321H 265M 200V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
hustling and bustling as the Rakshasa citizens go about on their methods of
plotting to kill strangers.
   The street continues north and south through the village.  To the east
and west, dark straw buildings line the street.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

321H 265M 198V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

321H 265M 196V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

321H 265M 194V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their lives.
   The street continues north and south through the village.
[ Exits: north south ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

321H 265M 192V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village. There is a lot of
activity here as the Rakshasa citizens go about on their daily lives.
   The street continues north and south through the village.
[ Exits: north south ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

321H 265M 190V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their lives.
   The street continues north and south through the village.
[ Exits: north south ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

321H 265M 188V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

321H 265M 186V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

321H 265M 184V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Side Road
   This road leads west through the Rakshasa Village and is blocked by a high,
spiked fence to the east.  There is less traffic on this road than the main
street. 
   To the south you see a large well-maintained building.
[ Exits: west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

321H 265M 182V > 
Sub opens the door.

321H 265M 182V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Entrance To The Nursery
   You hear the sounds of the Rakshasa cubs playfully growling in the
background.  The walls are decorated with figures of the Brown Dragon,
to instill fear into the cubs at an early age, no doubt.  The floor is
littered with toys and torn objects.
[ Exits: north south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

321H 265M 180V > 
Sub lies down and falls asleep.

321H 265M 180V > 
Farius lies down and falls asleep.

321H 265M 180V > n
A Side Road
   This road leads west through the Rakshasa Village and is blocked by a high,
spiked fence to the east.  There is less traffic on this road than the main
street. 
   To the south you see a large well-maintained building.
[ Exits: south west ]

321H 265M 178V > close door
Okay.

321H 265M 178V > sneak
w
Okay, you'll try to move silently for a while.

321H 265M 178V > w
A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]

321H 265M 176V > sc
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            

321H 265M 174V > Jyan                           Age: 25 years
Hit points: 321(416)  Mana points: 265(265)  Movement points: 174(220)
You a little more evil than neutral, but not very exciting.
You are armored like a wyvern!
Experience:    1069911 points
Coins carried: 77 gold coins    Coins in bank: 0 gold coins
Kills: 13130  Pks: 6  Deaths: 64
You need 11290088 exp to reach your next level.
You have been playing for 19 days and 17 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
Spells affecting you:
     bless                    bless               
     sanctuary                metalskin           
     holy ward                detect invisibility 
     invisibility             infravision         

321H 265M 174V > s
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their lives.
   The street continues north and south through the village.
[ Exits: north south ]

321H 265M 172V > s
s
The Feline Way
   You are traveling on the main street of the village. There is a lot of
activity here as the Rakshasa citizens go about on their daily lives.
   The street continues north and south through the village.
[ Exits: north south ]

321H 265M 170V > w
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their daily business.
   The street continues north through the village and south, where you see
a gate exiting into the desert.  A path extends to the east and west from
here as well.
[ Exits: north east west ]

321H 265M 168V > s
Path Along The Wall
   Many Rakshasan citizens travel along this path.  You notice the blandness
of the decorations and the lack of vegetation of the village which seems to
reflect the Rakshasan mentality of simplicity.
   To the west lies a large tower, at the end of the east-west road that
splits the village.
[ Exits: east west ]

321H 265M 166V > s
Alas, you cannot go that way...

321H 265M 166V > Alas, you cannot go that way...

321H 265M 166V > w
Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east ]

321H 265M 164V > op door
Okay.

338H 265M 186V > n
l mah
d
close door
Alas, you cannot go that way...

338H 265M 186V > You do not see that here.

338H 265M 186V > Alas, you cannot go that way...

338H 265M 186V > Okay.

338H 265M 186V > u
l mah
d
close door
The door seems to be closed.

338H 265M 186V > You do not see that here.

338H 265M 186V > Alas, you cannot go that way...

338H 265M 186V > But it's already closed!

338H 265M 186V > op door
Okay.

338H 265M 186V > u
l mah
d
close door
The Maharajah's Quarters
You see an elegently decorated room with many finely made tapestries of the
Brown Dragon hanging on the walls. Many scantily clad Rakshasi consorts
surround the Maharajah and succumb to his every desire.
[ Exits: down ]
A rakshasa maharajah bellows for your destruction.
...he is surrounded by a black aura!
A rakshasi consort awaits orders from her master.
A rakshasi consort awaits orders from her master.

338H 265M 184V > This seems to be the leader of the Rakshasa. Richly detailed armor covers
his body, and his sleek fur glints of perfumed oils. When he stands, he is
well over 8-feet-tall, and growls as he looks down on you. You may be his 
next meal.
A rakshasa maharajah is in excellent condition.

a rakshasa maharajah is using:
<held>               a tiger eye

You attempt to peek at his inventory:
You can't see anything.

338H 265M 184V > Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east up ]

338H 265M 182V > Okay.

338H 265M 182V > e
Path Along The Wall
   Many Rakshasan citizens travel along this path.  You notice the blandness
of the decorations and the lack of vegetation of the village which seems to
reflect the Rakshasan mentality of simplicity.
   To the west lies a large tower, at the end of the east-west road that
splits the village.
[ Exits: east west ]

338H 265M 180V > e
e
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their daily business.
   The street continues north through the village and south, where you see
a gate exiting into the desert.  A path extends to the east and west from
here as well.
[ Exits: north east west ]

338H 265M 178V > A Path Along the Wall
   Rakshasan citizens travel along this path, ignoring the blandness of the
decorations and the lack of vegetation of the village, and directing their
attentions to other business.
   To the east, at the end of this east-west road, a large hut stands open.
[ Exits: east west ]

338H 265M 176V > w
n
n
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their daily business.
   The street continues north through the village and south, where you see
a gate exiting into the desert.  A path extends to the east and west from
here as well.
[ Exits: north east west ]

338H 265M 174V > The Feline Way
   You are traveling on the main street of the village. There is a lot of
activity here as the Rakshasa citizens go about on their daily lives.
   The street continues north and south through the village.
[ Exits: north south ]

338H 265M 172V > The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their lives.
   The street continues north and south through the village.
[ Exits: north south ]

338H 265M 170V > n
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            

338H 265M 168V > e
e
e
A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]

338H 265M 166V > A Side Road
   This road leads west through the Rakshasa Village and is blocked by a high,
spiked fence to the east.  There is less traffic on this road than the main
street. 
   To the south you see a large well-maintained building.
[ Exits: west ]

338H 265M 164V > Alas, you cannot go that way...

338H 265M 164V > op door
s
Okay.

338H 265M 164V > Entrance To The Nursery
   You hear the sounds of the Rakshasa cubs playfully growling in the
background.  The walls are decorated with figures of the Brown Dragon,
to instill fear into the cubs at an early age, no doubt.  The floor is
littered with toys and torn objects.
[ Exits: north south west ]
Farius  (invisible) is sleeping here.
Sub the Delirious (invisible) is sleeping here.

338H 265M 162V > close door
Okay.

338H 265M 162V > rest
You sit down and rest your tired bones.

338H 265M 162V > 
Gorath gossips, 'xenon?'

338H 265M 162V > l sub
Sub is Elven.
Sub has some small wounds and bruises.

Sub is using:
<worn around neck>   a bloody talisman
<worn around neck>   a bloody talisman
<worn on head>       a black lacquered helm (glowing)
<worn on feet>       some troll boots
<worn on hands>      some troll gauntlets
<worn on arms>       some dull black sleeves (glowing)
<worn about body>    a dark black cloak with a silvery rose clasp (glowing)
<worn about waist>   a black scabbard (humming)
<worn around wrist>  a rakshasa bracelet
<worn around wrist>  a leather bracer
<wielded>            an enchanted blade (humming)
<held>               a sickle-shaped claw
<worn about legs>    a mithril chain skirt
<worn on face>       a mithril chain mask

You attempt to peek at his inventory:
a fine silk robe
a set of fine silk slippers
a fine silk robe
a loaf of bread
a loaf of bread
a barrel
a green stone (glowing)
a scroll of recall
an unholy mask

338H 265M 162V > 
A Bhyroga warrior gossips, 'Your momma ain't gonna save you this time, Jyan.'

338H 265M 162V > 
Xenon gossips, 'WAH WHO!!!'

338H 265M 162V > 
The aura around your body fades.

359H 265M 189V > 
Gorath gossips, 'can you pas me my eq?'

359H 265M 189V > who
Players
-------
[ 21  Wa ] Gorath the Maker of -=<*The-4GOTTEN*>=- needs money (OUTLAW)
[ 21  Cl ] Mishra the Cleric (invis)
[ 24  Ma ] Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- (invis)
[ 26  Pa ] Maghran The Valiant Paladin of -=Trinity=- =P  (invis) (quest)
[ 15  Cl ] Amberle Ohmsford
[ 25  Wa ] Kyp Durron
[ 25  Ma ] Sub the Delirious (invis)
[ 26  Ni ] Ravage -Death is lighter than a feather; Duty, heavier than a mountain- (quest)
[ 17  Th ] Xenon is sick of carrying Gorath's eq around (quest)
[ 30  As ] Jyan  (invis) (quest)
[ 30  Cl ] Farius  (invis)
[ 30  As ] MisterYuck ... Yuck Familia of Trinity ... (invis) (quest)
[ 30  Ma ] YuckJunior ... Yuck Familia of Trinity ... (invis) (quest)
[ 30  Av ] MrsYuck .  ... Yuck Familia of Trinity ... (invis) (quest)

14 characters displayed.

359H 265M 189V > clan who

Clan members online
-------------------------
Sub
Jyan
Farius

359H 265M 189V > clan info
                        ooO Clans of Dark Pawns Ooo
Arithrix          Members:  18  Power: 496  Appfee: 0 Applvl: 30
Trinity           Members:  32  Power: 846  Appfee: 100 Applvl: 30
The Inner Sanctum Members:  17  Power: 470  Appfee: 0 Applvl: 30
Worms of the Earth Members:  20  Power: 482  Appfee: 3 Applvl: 30
The Forgotten     Members:  22  Power: 292  Appfee: 5 Applvl: 2
Reverentia        Members:   9  Power: 265  Appfee: 0 Applvl: 21

359H 265M 189V > 
Your skin softens.
Sub smirks in his sleep.

380H 265M 216V > 
Farius awakens.

380H 265M 216V > 
Farius clambers to her feet.

380H 265M 216V > 
Sub awakens.

380H 265M 216V > 
Sub clambers to his feet.

380H 265M 216V > wake
You are already awake...

380H 265M 216V > stand
You stop resting, and stand up.

380H 265M 216V > 
Sub opens the door.

380H 265M 216V > 
Sub closes the door.

380H 265M 216V > 
A Bhyroga warrior gossips, 'Your momma ain't gonna save you this time, Jyan.'

380H 265M 216V > 
Farius stares at you and utters the words, 'vrogg'.
You feel righteous.

380H 265M 216V > 
Farius stares at you and utters the words, 'gibqheabral'.
A white aura momentarily surrounds you.

380H 265M 216V > 
Sub opens the door.

380H 265M 216V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

A Side Road
   This road leads west through the Rakshasa Village and is blocked by a high,
spiked fence to the east.  There is less traffic on this road than the main
street. 
   To the south you see a large well-maintained building.
[ Exits: south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

380H 265M 214V > 
Sub closes the door.

380H 265M 214V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

380H 265M 212V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

380H 265M 210V > 
A rakshasa ruhk arrives from the west.
A rakshasa ruhk OBLITERATES Sub with his deadly hit!!
Sub slashes a rakshasa ruhk very hard.
A rakshasa ruhk OBLITERATES Sub with his deadly hit!!
A rakshasa ruhk EVISCERATES Sub with his incredible hit!!

380H 265M 210V > 
Sub slashes a rakshasa ruhk hard.
A rakshasa ruhk EVISCERATES Sub with his incredible hit!!
A rakshasa ruhk OBLITERATES Sub with his deadly hit!!
Sub panics, and attempts to flee!
Sub leaves north.

380H 265M 210V > 
A rakshasa ruhk hits you very hard.
You massacre a rakshasa ruhk to small fragments with your pierce.
You massacre a rakshasa ruhk to small fragments with your pierce.
A rakshasa ruhk hits you very hard.
A rakshasa ruhk hits you very hard.

338H 265M 210V A:(quite a few wounds) Jyan:(small wounds) > disembowel
You massacre a rakshasa ruhk to small fragments with your pierce.
You massacre a rakshasa ruhk to small fragments with your pierce.
A rakshasa ruhk hits you very hard.
A rakshasa ruhk hits you very hard.
A rakshasa ruhk leaps back as you attempt to disembowel him with a dragon tanto!

313H 265M 210V A:(quite a few wounds) Jyan:(small wounds) > 
You massacre a rakshasa ruhk to small fragments with your pierce.
You massacre a rakshasa ruhk to small fragments with your pierce.
You barely avoid a rakshasa ruhk's fist as he takes a swing at you!
A rakshasa ruhk hits you very hard.

300H 265M 210V A:(big nasty wounds) Jyan:(quite a few wounds) > 
You massacre a rakshasa ruhk to small fragments with your pierce.
You duck under a rakshasa ruhk's fist as he takes a swing at you.
A rakshasa ruhk hits you very hard.

288H 265M 210V A:(big nasty wounds) Jyan:(quite a few wounds) > 
Sub arrives from the north.

288H 265M 210V A:(big nasty wounds) Jyan:(quite a few wounds) > 
You try to pierce a rakshasa ruhk but pierce the air instead!
You pierce a rakshasa ruhk extremely hard.
You massacre a rakshasa ruhk to small fragments with your pierce.
A rakshasa ruhk hits you very hard.
A rakshasa ruhk misses a wild punch at you.

274H 265M 210V A:(pretty hurt) Jyan:(quite a few wounds) > 
Sub assists you!
Sub's slash misses a rakshasa ruhk!

274H 265M 210V A:(pretty hurt) Jyan:(quite a few wounds) > 
Sub's slash at a rakshasa ruhk misses him by a mile.
You massacre a rakshasa ruhk to small fragments with your pierce.
You OBLITERATE a rakshasa ruhk with your deadly pierce!!
A rakshasa ruhk is mortally wounded, and will die soon, if not aided.

274H 265M 210V A:(nearly dead) > 
Sub slashes at a rakshasa ruhk who colors everything red with blood from his lethal wound.
A rakshasa ruhk is dead!  R.I.P.
You receive your share of experience -- 2969 points.
Sub loots some gold from the corpse of a rakshasa ruhk.
Your blood freezes as you hear a rakshasa ruhk's death cry.

274H 265M 210V > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a white aura.

274H 265M 210V > 
You feel yourself exposed.

291H 265M 220V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!
A rakshasa eyes you with a cold hatred before attacking.

291H 265M 218V > 
A rakshasa leaves east.

291H 265M 218V > 
A rakshasa arrives from the north.
A rakshasa tries to hit you but you easily avoid the blow.
You massacre a rakshasa to small fragments with your pierce.
You massacre a rakshasa to small fragments with your pierce.
You OBLITERATE a rakshasa with your deadly pierce!!
A rakshasa tries to hit you but you easily avoid the blow.
A rakshasa misses a wild punch at you.

291H 265M 218V A:(quite a few wounds) Jyan:(quite a few wounds) > 
You OBLITERATE a rakshasa with your deadly pierce!!
You try to pierce a rakshasa but pierce the air instead!
You duck under a rakshasa's fist as he takes a swing at you.
A rakshasa hits you very hard.

279H 265M 218V A:(quite a few wounds) Jyan:(quite a few wounds) > 
Sub assists you!
Sub slashes a rakshasa very hard.

279H 265M 218V A:(quite a few wounds) Jyan:(quite a few wounds) > 
Sub slashes a rakshasa very hard.
You OBLITERATE a rakshasa with your deadly pierce!!
You duck under a rakshasa's fist as he takes a swing at you.
A rakshasa tries to hit you but you easily avoid the blow.

279H 265M 218V A:(big nasty wounds) Jyan:(quite a few wounds) > 
Sub stares at a rakshasa and utters the words, 'yufovirr'.
Sub smirks as his fireball explodes into the face of a rakshasa!

279H 265M 218V A:(awful) Jyan:(quite a few wounds) > 
Sub's slash at a rakshasa misses him by a mile.
You massacre a rakshasa to small fragments with your pierce.
A rakshasa is incapacitated and will slowly die, if not aided.
You succesfully pierce a rakshasa and his dead body falls to the ground in a lifeless heap.
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 2375 points.
You loot 35 coins from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.
The corpse of a rakshasa seems to be empty.

279H 265M 218V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!
A rakshasa eyes you with a cold hatred before attacking.

279H 265M 216V > ba rak
A rakshasa makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 2375 points.
You loot 30 coins from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.
The corpse of a rakshasa seems to be empty.

279H 265M 216V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
The well-ventilated corpse of a rakshasa is lying here.        
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

279H 265M 214V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: west ]
The hacked up, bloody corpse of a rakshasa is lying here.      
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

279H 265M 212V > op door
Okay.

279H 265M 212V > e
l wiz
w
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

279H 265M 210V > It's a humanoid tiger, dressed in dark robes. He sells magic items to the
citizens in his village, but he would never deal with you. However, the idea
of killing you makes him happy.
A rakshasa wizard is in excellent condition.

You attempt to peek at his inventory:
You can't see anything.

279H 265M 210V > The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
The hacked up, bloody corpse of a rakshasa is lying here.      
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

279H 265M 208V > close door
Okay.

279H 265M 208V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
The well-ventilated corpse of a rakshasa is lying here.        
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

279H 265M 206V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
hustling and bustling as the Rakshasa citizens go about on their methods of
plotting to kill strangers.
   The street continues north and south through the village.  To the east
and west, dark straw buildings line the street.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

279H 265M 204V > 
A rakshasi consort arrives from the west.
A rakshasi consort tries to hit Sub who easily avoids the blow.
Sub slashes a rakshasi consort very hard.
A rakshasi consort tries to hit Sub who easily avoids the blow.
Sub ducks under a rakshasi consort's fist as she takes a swing at him.

279H 265M 204V > 
Sub slashes a rakshasi consort hard.
A rakshasi consort hits Sub very hard.
Sub panics, and attempts to flee!
Sub leaves east.

279H 265M 204V > k rak
You OBLITERATE a rakshasi consort with your deadly pierce!!

279H 265M 204V A:(small wounds) Jyan:(quite a few wounds) > 
A rakshasa arrives from the east.
You duck under a rakshasa's fist as he takes a swing at you.
A rakshasa misses a wild punch at you.
You duck under a rakshasa's fist as he takes a swing at you.
A rakshasi consort hits you very hard.
A rakshasi consort tries to hit you but you easily avoid the blow.
You OBLITERATE a rakshasi consort with your deadly pierce!!
You massacre a rakshasi consort to small fragments with your pierce.

268H 265M 204V A:(quite a few wounds) Jyan:(quite a few wounds) > 
A rakshasa misses a wild punch at you.
You barely avoid a rakshasa's fist as he takes a swing at you!
A rakshasi consort misses a wild punch at you.
A rakshasi consort tries to hit you but you easily avoid the blow.
You OBLITERATE a rakshasi consort with your deadly pierce!!

268H 265M 204V A:(big nasty wounds) Jyan:(quite a few wounds) > 
Sub arrives from the east.

268H 265M 204V A:(big nasty wounds) Jyan:(quite a few wounds) > 
A rakshasi consort arrives from the north.
A rakshasi consort hits Sub very hard.
Sub panics, and attempts to flee!
Sub leaves north.
A rakshasa misses a wild punch at you.
A rakshasa hits you very hard.
You barely avoid a rakshasi consort's fist as she takes a swing at you!
A rakshasi consort tries to hit you but you easily avoid the blow.
You pierce a rakshasi consort extremely hard.

256H 265M 204V A:(pretty hurt) Jyan:(quite a few wounds) > 
A rakshasa hits you very hard.
You barely avoid a rakshasa's fist as he takes a swing at you!
A rakshasi consort tries to hit you but you easily avoid the blow.
You duck under a rakshasi consort's fist as she takes a swing at you.
You OBLITERATE a rakshasi consort with your deadly pierce!!
You massacre a rakshasi consort to small fragments with your pierce.

244H 265M 204V A:(awful) Jyan:(quite a few wounds) > disembowel
A rakshasi consort leaps back as you attempt to disembowel her with a dragon tanto!

244H 265M 204V A:(awful) Jyan:(quite a few wounds) > 
You barely avoid a rakshasi consort's fist as she takes a swing at you!
You barely avoid a rakshasi consort's fist as she takes a swing at you!
A rakshasi consort hits you very hard.
You barely avoid a rakshasa's fist as he takes a swing at you!
You barely avoid a rakshasa's fist as he takes a swing at you!
A rakshasa misses a wild punch at you.
A rakshasi consort tries to hit you but you easily avoid the blow.
A rakshasi consort hits you hard.
You succesfully pierce a rakshasi consort and her dead body falls to the ground in a lifeless heap.
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 2771 points.
You loot 10 coins from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.
The corpse of a rakshasi consort seems to be empty.

221H 265M 204V > 
Sub arrives from the north.

221H 265M 204V > 
A rakshasi consort hits you very hard.
You duck under a rakshasi consort's fist as she takes a swing at you.
You duck under a rakshasa's fist as he takes a swing at you.
A rakshasa hits you very hard.

197H 265M 204V A:(excellent) Jyan:(big nasty wounds) > 
Sub assists you!
Sub slashes a rakshasi consort very hard.

197H 265M 204V A:(few scratches) Jyan:(big nasty wounds) > 
Sub slashes a rakshasi consort hard.
You OBLITERATE a rakshasi consort with your deadly pierce!!
You OBLITERATE a rakshasi consort with your deadly pierce!!
You duck under a rakshasi consort's fist as she takes a swing at you.
You barely avoid a rakshasi consort's fist as she takes a swing at you!
A rakshasa hits you very hard.
A rakshasa tries to hit you but you easily avoid the blow.

185H 265M 204V A:(quite a few wounds) Jyan:(big nasty wounds) > 
Sub's slash misses a rakshasi consort!
You OBLITERATE a rakshasi consort with your deadly pierce!!
You massacre a rakshasi consort to small fragments with your pierce.
You OBLITERATE a rakshasi consort with your deadly pierce!!
You duck under a rakshasi consort's fist as she takes a swing at you.
A rakshasi consort hits you very hard.
You duck under a rakshasa's fist as he takes a swing at you.
A rakshasa misses a wild punch at you.

191H 265M 220V A:(big nasty wounds) Jyan:(big nasty wounds) > 
Sub stares at a rakshasi consort and utters the words, 'yufovirr'.
The heat from a fireball from Sub turns a rakshasi consort into a charred corpse!
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 1847 points.
Sub loots some gold from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.
Sub gets a set of fine silk slippers from the corpse of a rakshasi consort.

191H 265M 220V > 
A rakshasa hits you very hard.
A rakshasa hits you very hard.

165H 265M 220V A:(excellent) Jyan:(big nasty wounds) > 
Sub assists you!
Sub slashes a rakshasa very hard.

165H 265M 220V A:(few scratches) Jyan:(big nasty wounds) > 
Sub cools a rakshasa with the breeze of his missed slash.
You try to pierce a rakshasa but pierce the air instead!
You massacre a rakshasa to small fragments with your pierce.
You massacre a rakshasa to small fragments with your pierce.
A rakshasa hits you very hard.
You duck under a rakshasa's fist as he takes a swing at you.

153H 265M 220V A:(quite a few wounds) Jyan:(big nasty wounds) > 
Sub stares at a rakshasa and utters the words, 'yufovirr'.
Sub smirks as his fireball explodes into the face of a rakshasa!

153H 265M 220V A:(big nasty wounds) Jyan:(big nasty wounds) > 
Sub's slash at a rakshasa misses him by a mile.
You massacre a rakshasa to small fragments with your pierce.
You OBLITERATE a rakshasa with your deadly pierce!!
You OBLITERATE a rakshasa with your deadly pierce!!
A rakshasa hits you extremely hard.
You barely avoid a rakshasa's fist as he takes a swing at you!

138H 265M 220V A:(awful) Jyan:(big nasty wounds) > 
Sub slashes a rakshasa very hard.
You massacre a rakshasa to small fragments with your pierce.
A rakshasa is stunned, but will probably regain consciousness again.
You succesfully pierce a rakshasa and his dead body falls to the ground in a lifeless heap.
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 2375 points.
You loot 33 coins from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.
The corpse of a rakshasa seems to be empty.

138H 265M 220V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

338H 265M 220V > 
Farius stares at Sub and utters the words, 'judicandus dies'.
Sub's wounds glow and mend themselves.

338H 265M 220V > ba rak

Sub leaves north.
Farius leaves north.
You follow Sub.

Inside The Gate
   You see Rakshasan citizens scurry along the road to their destinations,
seeming to be in a hurry to complete their tasks.
   From here you can make out the details of the village: the wide, dusty
streets, the windowless straw and mud huts, the dry, cracked village walls,
and the general lack of vegetation in the area.
   The road leads east, south, and west through the village and out to the
desert to the north.
[ Exits: east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!
A rakshasa eyes you with a cold hatred before attacking.

338H 265M 218V > A rakshasa makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 2375 points.
You loot 30 coins from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.
The corpse of a rakshasa seems to be empty.

338H 265M 218V > 
You are zapped by a jade ring and instantly let go of it.
You are zapped by a jade ring and instantly let go of it.
You are zapped by a dragon tanto and instantly let go of it.
You are zapped by a tiger eye and instantly let go of it.
You are zapped by an unholy mask and instantly let go of it.

338H 265M 218V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
hustling and bustling as the Rakshasa citizens go about on their methods of
plotting to kill strangers.
   The street continues north and south through the village.  To the east
and west, dark straw buildings line the street.
[ Exits: north east south west ]
The well-ventilated corpse of a rakshasi consort is lying here.
The charred corpse of a rakshasi consort is lying here, still smoking.
The well-ventilated corpse of a rakshasa is lying here.        
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

338H 265M 216V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
The well-ventilated corpse of a rakshasa is lying here.        
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

338H 265M 214V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: west ]
The hacked up, bloody corpse of a rakshasa is lying here.      
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

338H 265M 212V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
The well-ventilated corpse of a rakshasa is lying here.        
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

338H 265M 210V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
The hacked up, bloody corpse of a rakshasa ruhk is lying here. 
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

338H 265M 208V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

338H 265M 206V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Side Road
   This road leads west through the Rakshasa Village and is blocked by a high,
spiked fence to the east.  There is less traffic on this road than the main
street. 
   To the south you see a large well-maintained building.
[ Exits: west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

338H 265M 204V > 
Sub opens the door.

338H 265M 204V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Entrance To The Nursery
   You hear the sounds of the Rakshasa cubs playfully growling in the
background.  The walls are decorated with figures of the Brown Dragon,
to instill fear into the cubs at an early age, no doubt.  The floor is
littered with toys and torn objects.
[ Exits: north south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!
A rakshasa cub growls at you, half-heartedly.
A rakshasa cub growls at you, half-heartedly.

338H 265M 202V > 
Sub closes the door.

338H 265M 202V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Inside the Nursery
   You see the Rakshasa cubs wrestling each other playfully.  The walls are
decorated with more pictures of the Brown Dragon, as well as those of humans,
elves, and dwarves, obviously intended as instruction on what to fear and
what to hunt.
[ Exits: north west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!
A tiger cub mewls playfully.

338H 265M 200V > 
A tiger cub leaves west.

338H 265M 200V > 
Sub lies down and falls asleep.

338H 265M 200V > sc
Jyan                           Age: 25 years
Hit points: 338(416)  Mana points: 265(265)  Movement points: 200(220)
You a little more evil than neutral, but not very exciting.
You are extremely well armored
Experience:    1086998 points
Coins carried: 215 gold coins    Coins in bank: 0 gold coins
Kills: 13135  Pks: 6  Deaths: 64
You need 11273001 exp to reach your next level.
You have been playing for 19 days and 17 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
Spells affecting you:
     infravision              detect invisibility 
     holy ward                bless               
     bless                    sanctuary           

338H 265M 200V > 
Farius lies down and falls asleep.

338H 265M 200V > rest
You sit down and rest your tired bones.

338H 265M 200V > look
Inside the Nursery
   You see the Rakshasa cubs wrestling each other playfully.  The walls are
decorated with more pictures of the Brown Dragon, as well as those of humans,
elves, and dwarves, obviously intended as instruction on what to fear and
what to hunt.
[ Exits: north west ]
Farius  is sleeping here.
Sub the Delirious is sleeping here.
...he glows with a bright light!

338H 265M 200V > ab

A rakshasa cub arrives from the north.

359H 265M 220V > Your current ability scores: 
Strength:      (excellent)
Dexterity:     (excellent)
Intelligence:  (good)
Wisdom:        (good)
Constitution:  (below average)
Charisma:      (poor)

359H 265M 220V > con
Consider killing who?

359H 265M 220V > 
A tiger cub arrives from the west.

359H 265M 220V > 
Farius awakens.

359H 265M 220V > 
Farius clambers to her feet.

359H 265M 220V > 
Farius stares at you and utters the words, 'inset candusqirr'.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]

359H 265M 220V > s
Nah... You feel too relaxed to do that..

359H 265M 220V > stand
You stop resting, and stand up.

359H 265M 220V > s
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Shteven has been left here.
Ravage -Death is lighter than a feather; Duty, heavier than a mountain- is standing here.
XXXX the Cleric is sleeping here.
Xenon is sick of carrying Gorath's eq around is standing here.

359H 265M 218V > s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.

359H 265M 216V > w
The Avenue of the Gods
   This wide road is decorated on both sides by huge life-like statues of
the gods and goddesses of the world. The cobblestones beneath your feet
are old and worn, but well tended. To the south, you see the entrance to
a building set up to help those in need. To the east, you see Temple
Square, intersection of Main and the Avenue of the Gods. To the north,
the Street of Swords runs between the temple and the guard's barracks.
   The avenue continues to the west.
[ Exits: north east south west ]
A carpenter sings loudly.
A wandering minstrel plays his flute.

359H 265M 214V > k car
You hit a carpenter extremely hard.

359H 265M 214V A:(pretty hurt) Jyan:(small wounds) > 
You duck under a carpenter's fist as he takes a swing at you.
You hit a carpenter with a blow that breaks his spine!
A carpenter is dead!  R.I.P.
You receive 23 experience points.
You loot 6 gold from the corpse.
Your blood freezes as you hear a carpenter's death cry.
The corpse of a carpenter seems to be empty.

359H 265M 214V > k min
You hit a wandering minstrel extremely hard.

359H 265M 214V A:(big nasty wounds) Jyan:(small wounds) > 
A wandering minstrel tries to hit you but you easily avoid the blow.
You try to hit a wandering minstrel who easily avoids the blow.
You punch a wandering minstrel in his kidneys resulting in his immediate death!
A wandering minstrel is dead!  R.I.P.
You receive 23 experience points.
You loot 10 gold from the corpse.
Your blood freezes as you hear a wandering minstrel's death cry.
The corpse of a wandering minstrel seems to be empty.

359H 265M 214V > sc
Jyan                           Age: 25 years
Hit points: 359(416)  Mana points: 265(265)  Movement points: 214(220)
You a little more evil than neutral, but not very exciting.
You are extremely well armored
Experience:    1087044 points
Coins carried: 231 gold coins    Coins in bank: 0 gold coins
Kills: 13137  Pks: 6  Deaths: 64
You need 11272955 exp to reach your next level.
You have been playing for 19 days and 17 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
Spells affecting you:
     infravision              detect invisibility 
     holy ward                bless               
     bless                    sanctuary           

359H 265M 214V > w
The Avenue of the Gods
   Stretching out to the east and west of you is Kir Drax'in's famous Avenue
of the Gods. The statues lining the street are large and forbidding. South
of here, a sign the says "Post Office of Kir Drax'in" hangs over a small
building. To the north, you see the outer wall of the guard's barracks.
[ Exits: east south west ]

359H 265M 212V > w
The Avenue of the Gods
   You are standing on a wide street with crowds of people wandering around
in all directions. It's a wonder that anyone gets anywhere in this traffic.
North of here, a huge stadium looms over you, while to the south, an ivy
covered wall blocks your way.  The avenue continues to the east and west.
[ Exits: east west ]

359H 265M 210V > w
The Avenue of the Gods
   Most of the people on this part of the avenue seem to be heading either
to or from the entrance of the large stadium to your north.  The enormous
building is made mostly of marble and is an awe-inspiring sight to behold.
South of here, an ivy covered wall blocks your passage. The avenue continues
to the east and west.
[ Exits: north east west ]
A petitioner tries to get you to sign something.

359H 265M 208V > w
The Avenue of the Gods
   You are standing on the far western end of the Avenue of the Gods. The
roar of the crowds in the large stadium to your north is nearly deafening.
South of here, an ivy covered wall blocks your path. The avenue continues
to the east.
[ Exits: east west ]
A petitioner tries to get you to sign something.
A beggar asks for your loose change.

359H 265M 206V > 
A beggar leaves west.

359H 265M 206V > w
w
Western Wall Road
   You are standing on a wide clear road that runs the length of the western
wall of Kir Drax'in. To the east the Avenue of the Gods begins.
[ Exits: north east south ]
A petitioner tries to get you to sign something.
A beggar asks for your loose change.
Aversin, Captain of the Guard, stands here eyeing his surroundings.

359H 265M 204V > Alas, you cannot go that way...

359H 265M 204V > n
n

A beggar leaves east.
A petitioner leaves south.

359H 265M 204V > Western Wall Road
   You are standing on a broad road running along the western wall of
Kir Drax'in.  East of you, you can see a large stadium that houses the
gladiator fights and occasional travelling shows. Just south of here, 
a road leads off east of Wall Road.
[ Exits: north south ]

359H 265M 202V > Western Wall Road
   The enormous stone blocks of a gigantic stadium towers over you to the
east. To the north and south you can follow the road along the wall.
[ Exits: north south ]
A petitioner tries to get you to sign something.

359H 265M 200V > n
Western Wall Road
   The long Western Wall Road continues here, bordered between the tall
city ramparts to your immediate west and the stone walls of the stadium
to the east. Just to the south, you can see the flurry of movement caused
by the crowd at the city gates.
[ Exits: north south ]
A hybrid warg runs the streets, looking for fresh kills.

359H 265M 198V > n
Western Wall Road
   You are standing on a road which runs along the western wall of Kir
Drax'in.  The construction of a large stadium towers over you to the east.
[ Exits: north south ]

359H 265M 196V > n
Northern Wall Road
   You are standing in the far northwestern corner of Kir Drax'in. A
road that runs along the wall leads off to the east and south.  Just
to the southeast, you can see the grey stone walls of what can only
be the city arena.
[ Exits: east south ]
A hybrid warg runs the streets, looking for fresh kills.
A street urchin gives you a pitiful look.
An armored church guard keeps an eye on the gate.

376H 265M 216V > e
Northern Wall Road
   You are at the northern part of the wall that surrounds the city. To
the south lies the massive spire-topped temple, and to the east and west
the wall bends southward. The rough, chiseled stone of the wall rises
high above you, but to the east you can see a few treetops above the
bits of glass and pottery inset into the wall's top surface.
[ Exits: east west ]
A hybrid warg runs the streets, looking for fresh kills.

376H 265M 214V > e
Northern Wall Road
   The stone wall to your north and east is barely off of the crude
cobblestone road on which you stand. To the southwest rises the back
wall of the temple, and to the west you can see this road turn to
the south where it meets the city rampart.
[ Exits: south west ]
A beggar asks for your loose change.

376H 265M 212V > 
The hybrid warg arrives from the west.

376H 265M 212V > k beg
You massacre a beggar to small fragments with your hit.
A beggar panics, and attempts to flee!
A beggar leaves south.

376H 265M 212V > 
Ravage gossips, 'Night folks.'

376H 265M 212V > s
k beg
North Wall Road
   The road runs east and north here, and connects to the south onto the
Street of Wizardry. To the southwest the graceful yet ominous spires of
the city temple loom over you, and a smaller tower to the south rises
above the roof of the shop blocking your vision to the southeast.
[ Exits: north east south ]
A beggar asks for your loose change.

376H 265M 210V > You hit a beggar very hard.
A beggar is mortally wounded, and will die soon, if not aided.

376H 265M 210V A:(nearly dead) > 
You hit a beggar with a blow that breaks his spine!
A beggar is dead!  R.I.P.
You receive 23 experience points.
You loot 3 gold from the corpse.
Your blood freezes as you hear a beggar's death cry.
The corpse of a beggar seems to be empty.

376H 265M 210V > gossip nite

Xenon gossips, 'Nite'

376H 265M 210V > look
You gossip, 'nite'

376H 265M 210V > North Wall Road
   The road runs east and north here, and connects to the south onto the
Street of Wizardry. To the southwest the graceful yet ominous spires of
the city temple loom over you, and a smaller tower to the south rises
above the roof of the shop blocking your vision to the southeast.
[ Exits: north east south ]
The corpse of a beggar is lying here.                          

376H 265M 210V > 
MisterYuck gossips, 'nite ravage'

376H 265M 210V > e
North Wall Road
   The road beneath your feet follows the the rough grey stone of the city
wall that blocks your passage to the north. To the east you see it turn
southward, while just west of here it intersects with a busier street.  To
the southwest a well-fortified tower projects into your view of the temple.
[ Exits: east west ]

376H 265M 208V > e
North Wall Road
   A proliferation of dingy buildings block your way to the south, and this
narrow street runs right against the city ramparts to the north. The road
follows the wall east and west along the northern perimeter of the city, the
bulk of which lies to the southwest. There you can see a solid-looking tower
flanked by two temples, one topped with ornate spires, the other seemingly
made of black crystal.
[ Exits: east west ]

376H 265M 206V > e
e
North Wall Road
   A proliferation of dingy buildings block your way to the south, and this
narrow street runs right against the city ramparts to the north. The road
follows the wall east and west along the northern perimeter of the city, the
bulk of which lies to the southwest. There you can see a solid-looking tower
flanked by two temples, one topped with ornate spires, the other seemingly
made of black crystal. To the east the road turns south and follows the wall.
[ Exits: east west ]
A hybrid warg runs the streets, looking for fresh kills.

376H 265M 204V > Maghran gossips, 'nite ravage'
City Wall Road
   The street runs south and west here, bordered to the north and east by
the city ramparts that keep the beasts of the forest and invading forces
out of Kir Drax'in. Just to the southwest, a large black crystal temple
rises high, it's shiny mirror-like surface a stark contrast to the rough
stone around it. Off to the west, you can see the larger city temple, 
which is partially obscured from view by a sturdy-looking tower.
[ Exits: south west ]
Somebody's mother tells you to watch your language.

376H 265M 202V > 
The hybrid warg arrives from the west.

376H 265M 202V > k mother
You hit somebody's mother extremely hard.

376H 265M 202V Somebody's:(pretty hurt) Jyan:(few scratches) > 
You duck under somebody's mother's fist as she takes a swing at you.
You hit somebody's mother very hard.
Somebody's mother is mortally wounded, and will die soon, if not aided.
You punch somebody's mother's head with a blow that crushes her skull!
Somebody's mother is dead!  R.I.P.
You receive 23 experience points.
You loot 14 gold from the corpse.
Your blood freezes as you hear somebody's mother's death cry.
The corpse of somebody's mother seems to be empty.

376H 265M 202V > 
The hybrid warg savagely devours a corpse.

376H 265M 202V > s
Eastern wall of Kir Drax'in
   You are standing on the road that runs along the eastern wall of Kir
Drax'in.  To the south you hear the crowd being harassed by gateguards.
[ Exits: north south ]
A mime stands here, trapped in an invisible box.

376H 265M 200V > s
Eastern wall of Kir Drax'in
   You are standing on the road that runs along the eastern wall of Kir
Drax'in.  To the south you hear the crowd being harassed by gateguards.
[ Exits: north south ]
A hybrid warg runs the streets, looking for fresh kills.

376H 265M 198V > s
Eastern wall of Kir Drax'in
   You are standing on the road that runs along the eastern wall of Kir
Drax'in.  To the south you hear the crowd being harassed by several
gateguards.
[ Exits: north south west ]
A lithe blonde prostitute flaunts her wares.

376H 265M 196V > 
A half-elven prostitute jiggles in your direction.

376H 265M 196V > s
Eastern Wall Of Kir Drax'in
   To the south opens the eastern gates of the city. People mill about,
running errands and picking pockets, all wary of the city guards.
[ Exits: north south ]
A janitor is walking around, cleaning up.
A citizen is standing here.

376H 265M 194V > k jan
You hit the janitor very hard.

376H 265M 194V Janitor:(quite a few wounds) Jyan:(few scratches) > 
The janitor tries to hit you but you easily avoid the blow.
You hit the janitor extremely hard.
The janitor is stunned, but will probably regain consciousness again.

376H 265M 194V Janitor:(nearly dead) > 
You hit the janitor with such force that his neck snaps in two!
The janitor is dead!  R.I.P.
You receive 23 experience points.
You loot 3 gold from the corpse.
Your blood freezes as you hear the janitor's death cry.
The corpse of the janitor seems to be empty.

376H 265M 194V > k cit
You try to hit the citizen who easily avoids the blow.

376H 265M 194V Citizen:(excellent) Jyan:(few scratches) > 
The citizen misses a wild punch at you.
You hit the citizen very hard.
You hit the citizen extremely hard.
The citizen is mortally wounded, and will die soon, if not aided.
You punch the citizen's head with a blow that crushes his skull!
The citizen is dead!  R.I.P.
You receive 23 experience points.
You loot 10 gold from the corpse.
Your blood freezes as you hear the citizen's death cry.
The corpse of the citizen seems to be empty.

376H 265M 194V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         64 pts ea.
  5   a set of lockpicks                                              1 pt ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       12 pts
  2   a gilded sword                                                 10 pts ea.
          ...it glows white
  1   some gilded armor                                              40 pts
          ...it glows white
  2   a loaf of bread                                                 2 pts ea.
  2   a jade ring                                                     2 pts ea.
  1   a dragon tanto                                                 10 pts
          ...it glows white
  1   a tiger eye                                                     1 pt
  1   an unholy mask                                                  3 pts

376H 265M 194V > sc
Jyan                           Age: 25 years
Hit points: 376(416)  Mana points: 265(265)  Movement points: 194(220)
I actually think you would kill your own mother.
You are extremely well armored
Experience:    1087136 points
Coins carried: 261 gold coins    Coins in bank: 0 gold coins
Kills: 13141  Pks: 6  Deaths: 64
You need 11272863 exp to reach your next level.
You have been playing for 19 days and 17 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
Spells affecting you:
     infravision              detect invisibility 
     holy ward                bless               
     bless                    sanctuary           

376H 265M 194V > wield tanto
You wield a dragon tanto.

376H 265M 194V > wear jade
wear jade
You slide a jade ring on to your right ring finger.

376H 265M 194V > You slide a jade ring on to your left ring finger.

376H 265M 194V > hold tiger
You grab a tiger eye.

376H 265M 194V > wear mask
You wear an unholy mask on your face.

376H 265M 194V > nosummon
You may now be summoned by other players.

376H 265M 194V > eq
You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            a dragon tanto (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

376H 265M 194V > 
A Bhyroga warrior gossips, 'Where is that little wimp, Jyan?'
[private tell removed]

376H 265M 194V > 
The aura around your body fades.

393H 265M 216V > s
City Gate
   You are standing at the eastern gate of the wall surrounding the great
city of Kir Drax'in.  There are exits to the north and south that bring you
further along the wall.  There is also an exit west to get onto the main 
"drag" of Kir Drax'in, Market Street.
[ Exits: north east south west ]

393H 265M 214V > 
Farius has summoned you!
Inside the Nursery
   You see the Rakshasa cubs wrestling each other playfully.  The walls are
decorated with more pictures of the Brown Dragon, as well as those of humans,
elves, and dwarves, obviously intended as instruction on what to fear and
what to hunt.
[ Exits: north west ]
A mystical circle has been drawn on the ground here.           
A tiger cub mewls playfully.
A tiger cub mewls playfully.
Farius  is standing here.
Sub the Delirious is resting here.

393H 265M 214V > 
Farius lies down and falls asleep.

393H 265M 214V > ba cub
A tiger cub makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
A tiger cub is dead!  R.I.P.
You receive your share of experience -- 15 points.
Your blood freezes as you hear a tiger cub's death cry.
The corpse of a tiger cub seems to be empty.

393H 265M 214V > ba cub
A tiger cub makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
A tiger cub is dead!  R.I.P.
You receive your share of experience -- 15 points.
Your blood freezes as you hear a tiger cub's death cry.
The corpse of a tiger cub seems to be empty.

393H 265M 214V > w
Inside the Nursery
   You see the Rakshasa cubs wrestling each other playfully.  The walls are
decorated with more pictures of the Brown Dragon, as well as those of humans,
elves, and dwarves, obviously intended as instruction on what to fear and
what to hunt.
[ Exits: north east ]

393H 265M 212V > n
Inside The Nursery
   Here, Rakshasa cubs wrestle each other playfully.  The walls are
decorated with pictures of the Brown Dragon, as well as pictures of
humans, elves, and dwarves to teach the cubs what to hunt.
[ Exits: east south ]
A rakshasa cub growls at you, half-heartedly.

393H 265M 210V > ba cub
A rakshasa cub makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
A rakshasa cub is dead!  R.I.P.
You receive 143 experience points.
Your blood freezes as you hear a rakshasa cub's death cry.
The corpse of a rakshasa cub seems to be empty.

393H 265M 210V > e
ba cub
Entrance To The Nursery
   You hear the sounds of the Rakshasa cubs playfully growling in the
background.  The walls are decorated with figures of the Brown Dragon,
to instill fear into the cubs at an early age, no doubt.  The floor is
littered with toys and torn objects.
[ Exits: south west ]
A tiger cub mewls playfully.
A rakshasa cub growls at you, half-heartedly.
A rakshasa cub growls at you, half-heartedly.

393H 265M 208V > A tiger cub makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
A tiger cub is dead!  R.I.P.
You receive 47 experience points.
Your blood freezes as you hear a tiger cub's death cry.
The corpse of a tiger cub seems to be empty.

393H 265M 208V > ba cub
ba cub
ba cub
A rakshasa cub makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
A rakshasa cub is dead!  R.I.P.
You receive 143 experience points.
Your blood freezes as you hear a rakshasa cub's death cry.
The corpse of a rakshasa cub seems to be empty.

393H 265M 208V > s
A rakshasa cub makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
A rakshasa cub is dead!  R.I.P.
You receive 143 experience points.
Your blood freezes as you hear a rakshasa cub's death cry.
The corpse of a rakshasa cub seems to be empty.

393H 265M 208V > rest
Backstab who?

393H 265M 208V > Inside the Nursery
   You see the Rakshasa cubs wrestling each other playfully.  The walls are
decorated with more pictures of the Brown Dragon, as well as those of humans,
elves, and dwarves, obviously intended as instruction on what to fear and
what to hunt.
[ Exits: north west ]
A mystical circle has been drawn on the ground here.           
[ 2] The hacked up, bloody corpse of a tiger cub is lying here.     
Farius  is sleeping here.
Sub the Delirious is resting here.

393H 265M 206V > You sit down and rest your tired bones.

393H 265M 206V > 
[private tell removed]

393H 265M 206V > l in robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   some black gloves                                               2 pts
          ...it is humming
  1   a vial of blood                                                 1 pt
          ...it glows white
  1   some evil leg guards                                           20 pts
  1   a pair of mithril chain leggings                                8 pts
  1   a black tasset                                                  8 pts
          ...it is humming
  1   some black shinguards                                           3 pts
          ...it is humming
  1   a set of black vambraces                                        4 pts
          ...it is humming
  1   an unholy mask                                                  3 pts
  1   a holy mask                                                     3 pts
          ...it glows white
  1   a gilded mask                                                   4 pts
          ...it glows white

393H 265M 206V > 
Sub lies down and falls asleep.

414H 265M 220V > st
You stop resting, and stand up.

414H 265M 220V > wake
You are already awake...

414H 265M 220V > 
You feel less righteous.

416H 265M 220V > rest
You sit down and rest your tired bones.

416H 265M 220V > 
A blast of hot air washes over you.
416H 265M 220V > l n
You look northwards.
Entrance To The Nursery
   You hear the sounds of the Rakshasa cubs playfully growling in the
background.  The walls are decorated with figures of the Brown Dragon,
to instill fear into the cubs at an early age, no doubt.  The floor is
littered with toys and torn objects.
[ Exits: south west ]
The hacked up, bloody corpse of a tiger cub is lying here.     
[ 2] The hacked up, bloody corpse of a rakshasa cub is lying here.  

416H 265M 220V > who
Players
-------
[ 26  Pa ] Maghran The Valiant Paladin of -=Trinity=- =P  (invis) (quest)
[ 21  Cl ] Mishra the Cleric (invis)
[ 15  Cl ] Amberle Ohmsford
[ 25  Wa ] Kyp Durron
[ 25  Ma ] Sub the Delirious
[ 17  Th ] Xenon is sick of carrying Gorath's eq around (quest)
[ 30  As ] Jyan  (quest)
[ 30  Cl ] Farius 
[ 30  As ] MisterYuck ... Yuck Familia of Trinity ... (invis) (quest)
[ 30  Ma ] YuckJunior ... Yuck Familia of Trinity ... (invis) (quest)
[ 30  Av ] MrsYuck .  ... Yuck Familia of Trinity ... (invis) (quest)

11 characters displayed.

416H 265M 220V > 
A Bhyroga warrior arrives from the north.
A Bhyroga warrior starts following you.
A Bhyroga warrior OBLITERATES you with his deadly hit!!
A Bhyroga warrior stops following you.
You OBLITERATE a Bhyroga warrior with your deadly pierce!!
You OBLITERATE a Bhyroga warrior with your deadly pierce!!
You duck under a Bhyroga warrior's fist as he takes a swing at you.
You duck under a Bhyroga warrior's fist as he takes a swing at you.

389H 265M 220V A:(quite a few wounds) Jyan:(few scratches) > 
You OBLITERATE a Bhyroga warrior with your deadly pierce!!
You pierce a Bhyroga warrior extremely hard.
You OBLITERATE a Bhyroga warrior with your deadly pierce!!
A Bhyroga warrior OBLITERATES you with his deadly hit!!
A Bhyroga warrior misses a wild punch at you.

363H 265M 220V A:(big nasty wounds) Jyan:(small wounds) > disembowel
You rake a dragon tanto across a Bhyroga warrior's body, slicing open his flesh!
A Bhyroga warrior is stunned, but will probably regain consciousness again.

363H 265M 220V A:(awful) > 
You succesfully pierce a Bhyroga warrior and his dead body falls to the ground in a lifeless heap.
A Bhyroga warrior is dead!  R.I.P.
You receive your share of experience -- 1847 points.
You loot 59 coins from the corpse of a Bhyroga warrior.
Your blood freezes as you hear a Bhyroga warrior's death cry.
The corpse of a Bhyroga warrior seems to be empty.

363H 265M 220V > stand
n
You are already standing.

363H 265M 220V > close door
Entrance To The Nursery
   You hear the sounds of the Rakshasa cubs playfully growling in the
background.  The walls are decorated with figures of the Brown Dragon,
to instill fear into the cubs at an early age, no doubt.  The floor is
littered with toys and torn objects.
[ Exits: north south west ]
The hacked up, bloody corpse of a tiger cub is lying here.     
[ 2] The hacked up, bloody corpse of a rakshasa cub is lying here.  

363H 265M 218V > Okay.

363H 265M 218V > s
Inside the Nursery
   You see the Rakshasa cubs wrestling each other playfully.  The walls are
decorated with more pictures of the Brown Dragon, as well as those of humans,
elves, and dwarves, obviously intended as instruction on what to fear and
what to hunt.
[ Exits: north west ]
A mystical circle has been drawn on the ground here.           
[ 2] The hacked up, bloody corpse of a tiger cub is lying here.     
The well-ventilated corpse of a Bhyroga warrior is lying here. 
Farius  is sleeping here.
Sub the Delirious is sleeping here.

363H 265M 216V > s
Alas, you cannot go that way...

363H 265M 216V > rest
You sit down and rest your tired bones.

363H 265M 216V > 
Farius awakens.

384H 265M 220V > 
Farius clambers to her feet.

384H 265M 220V > 
Sub awakens.

384H 265M 220V > 
Sub clambers to his feet.

384H 265M 220V > wake
stand
You are already awake...

384H 265M 220V > You stop resting, and stand up.

384H 265M 220V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

384H 265M 220V > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a white aura.

384H 265M 220V > sc
Jyan                           Age: 25 years
Hit points: 384(416)  Mana points: 265(265)  Movement points: 220(220)
I actually think you would kill your own mother.
You are decked out in full battle armor.
Experience:    1089489 points
Coins carried: 320 gold coins    Coins in bank: 0 gold coins
Kills: 13148  Pks: 6  Deaths: 64
You need 11270510 exp to reach your next level.
You have been playing for 19 days and 17 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                infravision         
     detect invisibility      holy ward           

384H 265M 220V > 
Sub nods at you and mumbles "Bless you."

384H 265M 220V > 
Sub stares at you and utters the words, 'wohirgtub'.
Your skin turns metallic!

384H 265M 220V > 
Farius stares at you and utters the words, 'vrogg'.
You feel righteous.

384H 265M 220V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

Entrance To The Nursery
   You hear the sounds of the Rakshasa cubs playfully growling in the
background.  The walls are decorated with figures of the Brown Dragon,
to instill fear into the cubs at an early age, no doubt.  The floor is
littered with toys and torn objects.
[ Exits: south west ]
The hacked up, bloody corpse of a tiger cub is lying here.     
[ 2] The hacked up, bloody corpse of a rakshasa cub is lying here.  
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

384H 265M 218V > 
Sub opens the door.

384H 265M 218V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

A Side Road
   This road leads west through the Rakshasa Village and is blocked by a high,
spiked fence to the east.  There is less traffic on this road than the main
street. 
   To the south you see a large well-maintained building.
[ Exits: south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

384H 265M 216V > 
Sub closes the door.

384H 265M 216V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

384H 265M 214V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

384H 265M 212V > 
The shriek of demons accompany the sounds of fire..Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their lives.
   The street continues north and south through the village.
[ Exits: north south ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!
A rakshasi consort awaits orders from her master.
A rakshasa ruhk draws his weapon and attacks.

384H 265M 210V > ba rak
A rakshasi consort makes a strange sound but is suddenly very silent as you place a dragon tanto in her back.
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 1847 points.
You loot 11 coins from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.
You get a fine silk robe from the corpse of a rakshasi consort.

384H 265M 210V > ba rak
A rakshasa ruhk quickly avoids your backstab and you nearly cut your own finger!

384H 265M 210V A:(excellent) Jyan:(few scratches) > 
A rakshasa ruhk hits you extremely hard.
You barely avoid a rakshasa ruhk's fist as he takes a swing at you!
You massacre a rakshasa ruhk to small fragments with your pierce.
You massacre a rakshasa ruhk to small fragments with your pierce.
You pierce a rakshasa ruhk extremely hard.

368H 265M 210V A:(small wounds) Jyan:(small wounds) > disembowel
disembowel
You rake a dragon tanto across a rakshasa ruhk's body, slicing open his flesh!

368H 265M 210V A:(big nasty wounds) Jyan:(small wounds) > 
A rakshasa ruhk hits you very hard.
A rakshasa ruhk misses a wild punch at you.
You massacre a rakshasa ruhk to small fragments with your pierce.

355H 265M 210V A:(big nasty wounds) Jyan:(small wounds) > 
Sub assists you!
A rakshasa ruhk nimbly avoids Sub's slash.

355H 265M 210V A:(big nasty wounds) Jyan:(small wounds) > 
Sub slashes a rakshasa ruhk very hard.
A rakshasa ruhk tries to hit you but you easily avoid the blow.
A rakshasa ruhk hits you very hard.
You massacre a rakshasa ruhk to small fragments with your pierce.
You pierce a rakshasa ruhk extremely hard.
You pierce a rakshasa ruhk extremely hard.

341H 265M 210V A:(awful) Jyan:(small wounds) > A rakshasa ruhk stares wide-eyed as you disembowel him with a dragon tanto, ending his life.
A rakshasa ruhk is dead!  R.I.P.
You receive your share of experience -- 2969 points.
You loot 10 coins from the corpse of a rakshasa ruhk.
Your blood freezes as you hear a rakshasa ruhk's death cry.
The corpse of a rakshasa ruhk seems to be empty.

341H 265M 210V > ba rak

Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village. There is a lot of
activity here as the Rakshasa citizens go about on their daily lives.
   The street continues north and south through the village.
[ Exits: north south ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!
A rakshasa eyes you with a cold hatred before attacking.

341H 265M 208V > A rakshasa makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 2375 points.
You loot 34 coins from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.
The corpse of a rakshasa seems to be empty.

341H 265M 208V > 
You feel less protected.

358H 265M 220V > 
Farius stares at you and utters the words, 'parl xabram'.
You feel someone protecting you.

358H 265M 220V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their daily business.
   The street continues north through the village and south, where you see
a gate exiting into the desert.  A path extends to the east and west from
here as well.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!
A rakshasa eyes you with a cold hatred before attacking.

358H 265M 218V > 
A rakshasa hits you very hard.
You massacre a rakshasa to small fragments with your pierce.
You OBLITERATE a rakshasa with your deadly pierce!!
You massacre a rakshasa to small fragments with your pierce.
A rakshasa hits you very hard.
A rakshasa misses a wild punch at you.

334H 265M 218V A:(quite a few wounds) Jyan:(small wounds) > 
Sub assists you!
Sub cools a rakshasa with the breeze of his missed slash.

334H 265M 218V A:(quite a few wounds) Jyan:(small wounds) > 
Sub slashes a rakshasa very hard.
You OBLITERATE a rakshasa with your deadly pierce!!
A rakshasa tries to hit you but you easily avoid the blow.
You barely avoid a rakshasa's fist as he takes a swing at you!

334H 265M 218V A:(quite a few wounds) Jyan:(small wounds) > 
Sub slashes a rakshasa hard.
You massacre a rakshasa to small fragments with your pierce.
A rakshasa tries to hit you but you easily avoid the blow.
A rakshasa misses a wild punch at you.

334H 265M 218V A:(big nasty wounds) Jyan:(small wounds) > 
Sub stares at a rakshasa and utters the words, 'yufovirr'.
Sub smirks as his fireball explodes into the face of a rakshasa!

334H 265M 218V A:(awful) Jyan:(small wounds) > disembowel
A rakshasa stares wide-eyed as you disembowel him with a dragon tanto, ending his life.
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 2375 points.
You loot 29 coins from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.
The corpse of a rakshasa seems to be empty.

334H 265M 218V > 
Sub closes the gate.

334H 265M 218V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

Path Along The Wall
   Many Rakshasan citizens travel along this path.  You notice the blandness
of the decorations and the lack of vegetation of the village which seems to
reflect the Rakshasan mentality of simplicity.
   To the west lies a large tower, at the end of the east-west road that
splits the village.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

334H 265M 216V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their daily business.
   The street continues north through the village and south, where you see
a gate exiting into the desert.  A path extends to the east and west from
here as well.
[ Exits: north east west ]
The corpse of a rakshasa is lying here, guts spilled everywhere.
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

334H 265M 214V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Path Along the Wall
   Rakshasan citizens travel along this path, ignoring the blandness of the
decorations and the lack of vegetation of the village, and directing their
attentions to other business.
   To the east, at the end of this east-west road, a large hut stands open.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

334H 265M 212V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their daily business.
   The street continues north through the village and south, where you see
a gate exiting into the desert.  A path extends to the east and west from
here as well.
[ Exits: north east west ]
The corpse of a rakshasa is lying here, guts spilled everywhere.
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

334H 265M 210V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

Path Along The Wall
   Many Rakshasan citizens travel along this path.  You notice the blandness
of the decorations and the lack of vegetation of the village which seems to
reflect the Rakshasan mentality of simplicity.
   To the west lies a large tower, at the end of the east-west road that
splits the village.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

334H 265M 208V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

334H 265M 206V > op door
u
d
close door
Okay.

334H 265M 206V > The Maharajah's Quarters
You see an elegently decorated room with many finely made tapestries of the
Brown Dragon hanging on the walls. Many scantily clad Rakshasi consorts
surround the Maharajah and succumb to his every desire.
[ Exits: down ]
A rakshasi consort awaits orders from her master.
A rakshasi consort awaits orders from her master.
A rakshasa maharajah bellows for your destruction.
...he is surrounded by a black aura!
A rakshasi consort awaits orders from her master.
A rakshasi consort awaits orders from her master.

334H 265M 204V > Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east up ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

334H 265M 202V > Okay.

334H 265M 202V > sc
Jyan                           Age: 25 years
Hit points: 334(416)  Mana points: 265(265)  Movement points: 202(220)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    1099055 points
Coins carried: 404 gold coins    Coins in bank: 0 gold coins
Kills: 13152  Pks: 6  Deaths: 64
You need 11260944 exp to reach your next level.
You have been playing for 19 days and 17 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     holy ward                bless               
     bless                    metalskin           
     sanctuary                infravision         
     detect invisibility 
334H 265M 202V > op door
Okay.

334H 265M 202V > close door
Okay.

334H 265M 202V > 
Farius leaves east.

334H 265M 202V > op door
Okay.

334H 265M 202V > 
A rakshasi consort climbs in from above.
A rakshasi consort tries to hit you but you easily avoid the blow.
You OBLITERATE a rakshasi consort with your deadly pierce!!
You duck under a rakshasi consort's fist as she takes a swing at you.
A rakshasi consort hits you hard.

324H 265M 202V A:(small wounds) Jyan:(small wounds) > u
ba con
flee
No way!  You're fighting for your life!

324H 265M 202V A:(small wounds) Jyan:(small wounds) > No way!  You're fighting for your life!

324H 265M 202V A:(small wounds) Jyan:(small wounds) > The Maharajah's Quarters
You see an elegently decorated room with many finely made tapestries of the
Brown Dragon hanging on the walls. Many scantily clad Rakshasi consorts
surround the Maharajah and succumb to his every desire.
[ Exits: down ]
A rakshasi consort awaits orders from her master.
A rakshasi consort awaits orders from her master.
A rakshasa mahdisembowel
arajah bellows for your destruction.
...he is surrounded by a black aura!
A rakshasi consort awaits orders from her master.
You flee head over heels.

324H 265M 200V > Disembowel who?

324H 265M 200V > d
Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east up ]
A rakshasi consort awaits orders from her master.
Sub the Delirious is standing here.
...he glows with a bright light!

324H 265M 198V > 
You barely avoid a rakshasi consort's fist as she takes a swing at you!
You OBLITERATE a rakshasi consort with your deadly pierce!!
You OBLITERATE a rakshasi consort with your deadly pierce!!
A rakshasi consort hits you hard.
You barely avoid a rakshasi consort's fist as she takes a swing at you!

315H 265M 198V A:(quite a few wounds) Jyan:(small wounds) > 
You massacre a rakshasi consort to small fragments with your pierce.
You OBLITERATE a rakshasi consort with your deadly pierce!!
You massacre a rakshasi consort to small fragments with your pierce.
You barely avoid a rakshasi consort's fist as she takes a swing at you!
You duck under a rakshasi consort's fist as she takes a swing at you.

315H 265M 198V A:(pretty hurt) Jyan:(small wounds) > disembowel
A rakshasi consort stares wide-eyed as you disembowel her with a dragon tanto, ending her life.
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 2771 points.
You loot 10 coins from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.
The corpse of a rakshasi consort seems to be empty.

315H 265M 198V > 
A rakshasi consort climbs in from above.
A rakshasi consort hits you very hard.
A rakshasi consort climbs in from above.
A rakshasi consort tries to hit you but you easily avoid the blow.
You duck under a rakshasi consort's fist as she takes a swing at you.
You duck under a rakshasi consort's fist as she takes a swing at you.
You OBLITERATE a rakshasi consort with your deadly pierce!!
You OBLITERATE a rakshasi consort with your deadly pierce!!
You massacre a rakshasi consort to small fragments with your pierce.
You duck under a rakshasi consort's fist as she takes a swing at you.
A rakshasi consort tries to hit you but you easily avoid the blow.

304H 265M 198V A:(quite a few wounds) Jyan:(quite a few wounds) > disembowel

You duck under a rakshasi consort's fist as she takes a swing at you.
You barely avoid a rakshasi consort's fist as she takes a swing at you!
You try to pierce a rakshasi consort but pierce the air instead!
You massacre a rakshasi consort to small fragments with your pierce.
You duck under a rakshasi consort's fist as she takes a swing at you.
You barely avoid a rakshasi consort's fist as she takes a swing at you!

321H 265M 220V A:(quite a few wounds) Jyan:(small wounds) > You rake a dragon tanto across a rakshasi consort's body, slicing open her flesh!

321H 265M 220V A:(pretty hurt) Jyan:(small wounds) > 
You barely avoid a rakshasi consort's fist as she takes a swing at you!
A rakshasi consort misses a wild punch at you.
You OBLITERATE a rakshasi consort with your deadly pierce!!
A rakshasi consort misses a wild punch at you.
A rakshasi consort hits you very hard.

310H 265M 220V A:(awful) Jyan:(quite a few wounds) > 
Sub assists you!
Sub slashes a rakshasi consort hard.

310H 265M 220V A:(awful) Jyan:(quite a few wounds) > disembowel

Sub slashes a rakshasi consort very hard.
A rakshasi consort hits you hard.
You barely avoid a rakshasi consort's fist as she takes a swing at you!
You massacre a rakshasi consort to small fragments with your pierce.
A rakshasi consort is mortally wounded, and will die soon, if not aided.
You succesfully pierce a rakshasi consort and her dead body falls to the ground in a lifeless heap.
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 2771 points.
You loot 10 coins from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.
You get a fine silk robe from the corpse of a rakshasi consort.

301H 265M 220V > Disembowel who?

301H 265M 220V > 
Sub slashes a rakshasi consort very hard.
A rakshasi consort misses a wild punch at you.
A rakshasi consort hits you hard.

293H 265M 220V A:(small wounds) Jyan:(quite a few wounds) > disembowel

You OBLITERATE a rakshasi consort with your deadly pierce!!
You OBLITERATE a rakshasi consort with your deadly pierce!!
A rakshasi consort nimbly avoids Sub's slash.
You duck under a rakshasi consort's fist as she takes a swing at you.
You barely avoid a rakshasi consort's fist as she takes a swing at you!

293H 265M 220V A:(quite a few wounds) Jyan:(quite a few wounds) > You rake a dragon tanto across a rakshasi consort's body, slicing open her flesh!

293H 265M 220V A:(awful) Jyan:(quite a few wounds) > 
You OBLITERATE a rakshasi consort with your deadly pierce!!
A rakshasi consort is stunned, but will probably regain consciousness again.
You succesfully pierce a rakshasi consort and her dead body falls to the ground in a lifeless heap.
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 2771 points.
You loot 10 coins from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.
The corpse of a rakshasi consort seems to be empty.

293H 265M 220V > disembowel
Disembowel who?

293H 265M 220V > close door
Okay.

293H 265M 220V > 
Farius arrives from the east.

293H 265M 220V > 
Farius stares at you and utters the words, 'poir'.
A warm feeling floods your body.

404H 265M 220V > 
Farius leaves east.

404H 265M 220V > op door
Okay.

404H 265M 220V > u
d
The Maharajah's Quarters
You see an elegently decorated room with many finely made tapestries of the
Brown Dragon hanging on the walls. Many scantily clad Rakshasi consorts
surround the Maharajah and succumb to his every desire.
[ Exits: down ]
A rakshasi consort awaits orders from her master.
A rakshasa maharajah bellows for your destruction.
...he is surrounded by a black aura!

404H 265M 218V > Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east up ]
The corpse of a rakshasi consort is lying here, guts spilled everywhere.
[ 2] The well-ventilated corpse of a rakshasi consort is lying here.
Sub the Delirious is standing here.
...he glows with a bright light!

404H 265M 216V > u
ba cons
flee
The Maharajah's Quarters
You see an elegently decorated room with many finely made tapestries of the
Brown Dragon hanging on the walls. Many scantily clad Rakshasi consorts
surround the Maharajah and succumb to his every desire.
[ Exits: down ]
A rakshasi consort awaits orders from her master.
A rakshasa maharajah bellows for your destruction.
...he is surrounded by a black aura!

404H 265M 214V > A saber-toothed tiger slowly fades into existence.
You duck under a saber-toothed tiger's fist as he takes a swing at you.
A saber-toothed tiger slowly fades into existence.
You barely avoid a saber-toothed tiger's fist as he takes a swing at you!
You barely avoid a rakshasi consort's fist as she takes a swing at you!
A saber-toothed tiger slowly fades into existence.
A saber-toothed tiger tries to hit you but you easily avoid the blow.
A saber-toothed tiger slowly fades into existence.
You duck under a saber-toothed tiger's fist as he takes a swing at you.
A rakshasa maharajah hits you extremely hard.
A rakshasa maharajah hits you extremely hard.
You barely avoid a rakshasa maharajah's fist as he takes a swing at you!
You barely avoid a rakshasa maharajah's fist as he takes a swing at you!
A rakshasa maharajah stares at you and utters the words, 'saugab'.
You feel very sick.
You barely avoid a saber-toothed tiger's fist as he takes a swing at you!
You duck under a saber-toothed tiger's fist as he takes a swing at you.
A saber-toothed tiger tries to hit you but you easily avoid the blow.
A saber-toothed tiger misses a wild punch at you.
You barely avoid a rakshasi consort's fist as she takes a swing at you!
A rakshasi consort misses a wild punch at you.
A saber-toothed tiger tries to hit you but you easily avoid the blow.
You duck under a saber-toothed tiger's fist as he takes a swing at you.
You OBLITERATE a saber-toothed tiger with your deadly pierce!!
You massacre a saber-toothed tiger to small fragments with your pierce.
You OBLITERATE a saber-toothed tiger with your deadly pierce!!
A saber-toothed tiger misses a wild punch at you.
A saber-toothed tiger misses a wild punch at you.
No way!  You're fighting for your life!

370H 265M 214V A:(big nasty wounds) Jyan:(small wounds) > Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east up ]
The corpse of a rakshasi consort is lying here, guts spilled everywhere.
[ 2] The well-ventilated corpse of a rakshasi consort is lying here.
Sub the Delirious is standing here.
...he glows with a bright light!
You flee head over heels.

370H 265M 212V > l u

A rakshasi consort climbs in from above.
You barely avoid a rakshasi consort's fist as she takes a swing at you!
You massacre a rakshasi consort to small fragments with your pierce.
You OBLITERATE a rakshasi consort with your deadly pierce!!
You duck under a rakshasi consort's fist as she takes a swing at you.
A rakshasi consort misses a wild punch at you.

370H 265M 212V A:(quite a few wounds) Jyan:(small wounds) > You're a little busy right now!

370H 265M 212V A:(quite a few wounds) Jyan:(small wounds) > disembowel

You lunge at a rakshasi consort without managing to pierce her.
You OBLITERATE a rakshasi consort with your deadly pierce!!
A rakshasi consort hits you hard.
You barely avoid a rakshasi consort's fist as she takes a swing at you!

361H 265M 212V A:(quite a few wounds) Jyan:(small wounds) > You rake a dragon tanto across a rakshasi consort's body, slicing open her flesh!

361H 265M 212V A:(pretty hurt) Jyan:(small wounds) > 
You OBLITERATE a rakshasi consort with your deadly pierce!!
You succesfully pierce a rakshasi consort and her dead body falls to the ground in a lifeless heap.
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 2771 points.
You loot 11 coins from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.
A fine silk robe: you can't carry that much weight.

361H 265M 212V > 
Sub closes the door.

361H 265M 212V > 
Sub gets a fine silk robe from the corpse of a rakshasi consort.

361H 265M 212V > give all.silk sub
You give a fine silk robe to Sub.
You give a fine silk robe to Sub.

361H 265M 212V > op door
Okay.

361H 265M 212V > u
d
The Maharajah's Quarters
You see an elegently decorated room with many finely made tapestries of the
Brown Dragon hanging on the walls. Many scantily clad Rakshasi consorts
surround the Maharajah and succumb to his every desire.
[ Exits: down ]
A saber-toothed tiger prowls restlessly guarding the village.
A saber-toothed tiger prowls restlessly guarding the village.
A saber-toothed tiger prowls restlessly guarding the village.
A saber-toothed tiger prowls restlessly guarding the village.
A rakshasa maharajah bellows for your destruction.
...he is surrounded by a black aura!

361H 265M 210V > Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east up ]
The corpse of a rakshasi consort is lying here, guts spilled everywhere.
[ 3] The well-ventilated corpse of a rakshasi consort is lying here.
Sub the Delirious is standing here.
...he glows with a bright light!

361H 265M 208V > 
You feel burning poison in your blood, and suffer.

360H 265M 213V > close door
Okay.

360H 265M 213V > 
Farius arrives from the east.

360H 265M 213V > 
Farius stares at you and utters the words, 'canduswazo saugab'.
A warm feeling runs through your body!

360H 265M 213V > 
Farius leaves east.

360H 265M 213V > op door
Okay.

360H 265M 213V > u
ba tiger
flee
The Maharajah's Quarters
You see an elegently decorated room with many finely made tapestries of the
Brown Dragon hanging on the walls. Many scantily clad Rakshasi consorts
surround the Maharajah and succumb to his every desire.
[ Exits: down ]
A saber-toothed tiger prowls restlessly guarding the village.
A saber-toothed tiger prowls restlessly guarding the village.
A saber-toothed tiger prowls restlessly guarding the village.
A saber-toothed tiger prowls restlessly guarding the village.
A rakshasa maharajah bellows for your destruction.
...he is surrounded by a black aura!

360H 265M 211V > A saber-toothed tiger makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A saber-toothed tiger is dead!  R.I.P.
You receive 1799 experience points.
Your blood freezes as you hear a saber-toothed tiger's death cry.
The corpse of a saber-toothed tiger seems to be empty.

360H 265M 211V > PANIC!  You couldn't escape!
flee

360H 265M 211V > Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east up ]
The corpse of a rakshasi consort is lying here, guts spilled everywhere.
[ 3] The well-ventilated corpse of a rakshasi consort is lying here.
Sub the Delirious is standing here.
...he glows with a bright light!
You flee head over heels.

360H 265M 209V > u
ba tiger
flee
The Maharajah's Quarters
You see an elegently decorated room with many finely made tapestries of the
Brown Dragon hanging on the walls. Many scantily clad Rakshasi consorts
surround the Maharajah and succumb to his every desire.
[ Exits: down ]
The hacked up, bloody corpse of a saber-toothed tiger is lying here.
A saber-toothed tiger prowls restlessly guarding the village.
A saber-toothed tiger prowls restlessly guarding the village.
A saber-toothed tiger prowls restlessly guarding the village.
A rakshasa maharajah bellows for your destruction.
...he is surrounded by a black aura!

360H 265M 207V > A saber-toothed tiger makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A saber-toothed tiger is dead!  R.I.P.
You receive 1799 experience points.
Your blood freezes as you hear a saber-toothed tiger's death cry.
The corpse of a saber-toothed tiger seems to be empty.

360H 265M 207V > Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east up ]
The corpse of a rakshasi consort is lying here, guts spilled everywhere.
[ 3] The well-ventilated corpse of a rakshasi consort is lying here.
Sub the Delirious is standing here.
...he glows with a bright light!
You flee head over heels.

360H 265M 205V > sneak
Okay, you'll try to move silently for a while.

360H 265M 205V > u
ba tiger
flee
The Maharajah's Quarters
You see an elegently decorated room with many finely made tapestries of the
Brown Dragon hanging on the walls. Many scantily clad Rakshasi consorts
surround the Maharajah and succumb to his every desire.
[ Exits: down ]
[ 2] The hacked up, bloody corpse of a saber-toothed tiger is lying here.
A saber-toothed tiger prowls restlessly guarding the village.
A saber-toothed tiger prowls restlessly guarding the village.
A rakshasa maharajah bellows for your destruction.
...he is surrounded by a black aura!

360H 265M 203V > A saber-toothed tiger makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A saber-toothed tiger is dead!  R.I.P.
You receive 1799 experience points.
Your blood freezes as you hear a saber-toothed tiger's death cry.
The corpse of a saber-toothed tiger seems to be empty.

360H 265M 203V > 
A saber-toothed tiger tries to hit you but you easily avoid the blow.
A rakshasa maharajah hits you extremely hard.
A rakshasa maharajah hits you extremely hard.
You duck under a rakshasa maharajah's fist as he takes a swing at you.
A rakshasa maharajah tries to hit you but you easily avoid the blow.
You OBLITERATE a saber-toothed tiger with your deadly pierce!!
You massacre a saber-toothed tiger to small fragments with your pierce.
You barely avoid a saber-toothed tiger's fist as he takes a swing at you!
A saber-toothed tiger misses a wild punch at you.

329H 265M 203V A:(quite a few wounds) Jyan:(small wounds) > Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east up ]
The corpse of a rakshasi consort is lying here, guts spilled everywhere.
[ 3] The well-ventilated corpse of a rakshasi consort is lying here.
Sub the Delirious is standing here.
...he glows with a bright light!
You flee head over heels.

329H 265M 201V > sneak
Okay, you'll try to move silently for a while.

329H 265M 201V > u
ba tiger
flee
The Maharajah's Quarters
You see an elegently decorated room with many finely made tapestries of the
Brown Dragon hanging on the walls. Many scantily clad Rakshasi consorts
surround the Maharajah and succumb to his every desire.
[ Exits: down ]
[ 3] The hacked up, bloody corpse of a saber-toothed tiger is lying here.
A saber-toothed tiger prowls restlessly guarding the village.
A rakshasa maharajah bellows for your destruction.
...he is surrounded by a black aura!

329H 265M 199V > A saber-toothed tiger makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A saber-toothed tiger is dead!  R.I.P.
You receive 1799 experience points.
Your blood freezes as you hear a saber-toothed tiger's death cry.
The corpse of a saber-toothed tiger seems to be empty.

329H 265M 199V > PANIC!  You couldn't escape!
flee

329H 265M 199V > PANIC!  You couldn't escape!
flee

329H 265M 199V > Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east up ]
The corpse of a rakshasi consort is lying here, guts spilled everywhere.
[ 3] The well-ventilated corpse of a rakshasi consort is lying here.
Sub the Delirious is standing here.
...he glows with a bright light!
You flee head over heels.

329H 265M 197V > u
ba rak
flee
The Maharajah's Quarters
You see an elegently decorated room with many finely made tapestries of the
Brown Dragon hanging on the walls. Many scantily clad Rakshasi consorts
surround the Maharajah and succumb to his every desire.
[ Exits: down ]
[ 4] The hacked up, bloody corpse of a saber-toothed tiger is lying here.
A rakshasa maharajah bellows for your destruction.
...he is surrounded by a black aura!

329H 265M 195V > A rakshasa maharajah makes a strange sound as you place a dragon tanto in his back!

329H 265M 195V A:(quite a few wounds) Jyan:(small wounds) > 
A rakshasa maharajah hits you extremely hard.
You duck under a rakshasa maharajah's fist as he takes a swing at you.
A rakshasa maharajah hits you extremely hard.
You pierce a rakshasa maharajah very hard.
You pierce a rakshasa maharajah hard.

296H 265M 195V A:(quite a few wounds) Jyan:(quite a few wounds) > Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east up ]
The corpse of a rakshasi consort is lying here, guts spilled everywhere.
[ 3] The well-ventilated corpse of a rakshasi consort is lying here.
Sub the Delirious is standing here.
...he glows with a bright light!
You flee head over heels.

296H 265M 193V > u
ba rak
flee
The Maharajah's Quarters
You see an elegently decorated room with many finely made tapestries of the
Brown Dragon hanging on the walls. Many scantily clad Rakshasi consorts
surround the Maharajah and succumb to his every desire.
[ Exits: down ]
[ 4] The hacked up, bloody corpse of a saber-toothed tiger is lying here.
A rakshasa maharajah bellows for your destruction.
...he is surrounded by a black aura!

296H 265M 191V > A rakshasa maharajah makes a strange sound as you place a dragon tanto in his back!

296H 265M 191V A:(awful) Jyan:(quite a few wounds) > 
A rakshasa maharajah hits you extremely hard.
A rakshasa maharajah hits you extremely hard.
A rakshasa maharajah hits you extremely hard.
You pierce a rakshasa maharajah hard.
You pierce a rakshasa maharajah hard.
You pierce a rakshasa maharajah hard.

247H 265M 191V A:(awful) Jyan:(quite a few wounds) > Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east up ]
The corpse of a rakshasi consort is lying here, guts spilled everywhere.
[ 3] The well-ventilated corpse of a rakshasi consort is lying here.
Sub the Delirious is standing here.
...he glows with a bright light!
You flee head over heels.

247H 265M 189V > u
ba rak
flee
The Maharajah's Quarters
You see an elegently decorated room with many finely made tapestries of the
Brown Dragon hanging on the walls. Many scantily clad Rakshasi consorts
surround the Maharajah and succumb to his every desire.
[ Exits: down ]
[ 4] The hacked up, bloody corpse of a saber-toothed tiger is lying here.
A rakshasa maharajah bellows for your destruction.
...he is surrounded by a black aura!

247H 265M 187V > A rakshasa maharajah makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A rakshasa maharajah is dead!  R.I.P.
You receive 25999 experience points.
You loot 43 gold from the corpse.
Your blood freezes as you hear a rakshasa maharajah's death cry.
You get a tiger eye from the corpse of a rakshasa maharajah.

247H 265M 187V > Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east up ]
The corpse of a rakshasi consort is lying here, guts spilled everywhere.
[ 3] The well-ventilated corpse of a rakshasi consort is lying here.
Sub the Delirious is standing here.
...he glows with a bright light!
You flee head over heels.

247H 265M 185V > put eye robe
You put a tiger eye in a robe of many pockets.

247H 265M 185V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         65 pts ea.
  5   a set of lockpicks                                              1 pt ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       12 pts
  2   a gilded sword                                                 10 pts ea.
          ...it glows white
  1   some gilded armor                                              40 pts
          ...it glows white
  2   a loaf of bread                                                 2 pts ea.

247H 265M 185V > close door
Okay.

247H 265M 185V > l
Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east ]
The corpse of a rakshasi consort is lying here, guts spilled everywhere.
[ 3] The well-ventilated corpse of a rakshasi consort is lying here.
Sub the Delirious is standing here.
...he glows with a bright light!

247H 265M 185V > 
Farius arrives from the east.

264H 265M 207V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Path Along The Wall
   Many Rakshasan citizens travel along this path.  You notice the blandness
of the decorations and the lack of vegetation of the village which seems to
reflect the Rakshasan mentality of simplicity.
   To the west lies a large tower, at the end of the east-west road that
splits the village.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

264H 265M 205V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their daily business.
   The street continues north through the village and south, where you see
a gate exiting into the desert.  A path extends to the east and west from
here as well.
[ Exits: north east west ]
The corpse of a rakshasa is lying here, guts spilled everywhere.
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

264H 265M 203V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village. There is a lot of
activity here as the Rakshasa citizens go about on their daily lives.
   The street continues north and south through the village.
[ Exits: north south ]
The hacked up, bloody corpse of a rakshasa is lying here.      
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

264H 265M 201V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their lives.
   The street continues north and south through the village.
[ Exits: north south ]
The hacked up, bloody corpse of a rakshasi consort is lying here.
The corpse of a rakshasa ruhk is lying here, guts spilled everywhere.
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

264H 265M 199V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

264H 265M 197V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

264H 265M 195V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

264H 265M 193V > 
Sub opens the door.

264H 265M 193V > 
Farius stares at you and utters the words, 'poir'.
A warm feeling floods your body.

378H 265M 193V > sc
Jyan                           Age: 25 years
Hit points: 378(416)  Mana points: 265(265)  Movement points: 193(220)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    1101956 points
Coins carried: 488 gold coins    Coins in bank: 0 gold coins
Kills: 13161  Pks: 6  Deaths: 64
You need 11258043 exp to reach your next level.
You have been playing for 19 days and 17 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility      infravision         
     sanctuary                metalskin           
     bless                    bless               
     holy ward           
378H 265M 193V > l e
You look eastwards.
The door is open.
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

378H 265M 193V > e
ba wiz
flee
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

378H 265M 191V > A rakshasa wizard makes a strange sound as you place a dragon tanto in his back!

378H 265M 191V A:(quite a few wounds) Jyan:(few scratches) > 
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard stares at you and utters the words, 'yufovirr'.
You are enveloped in flames from a fireball sent by a rakshasa wizard -- OUCH!!
You pierce a rakshasa wizard hard.
You pierce a rakshasa wizard hard.
You pierce a rakshasa wizard hard.

255H 265M 191V A:(quite a few wounds) Jyan:(quite a few wounds) > PANIC!  You couldn't escape!
flee

255H 265M 191V A:(quite a few wounds) Jyan:(quite a few wounds) > 
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard misses a wild punch at you.
A rakshasa wizard OBLITERATES you with his deadly hit!!
A rakshasa wizard OBLITERATES you with his deadly hit!!
A rakshasa wizard stares at you and utters the words, 'yufovirr'.
You are enveloped in flames from a fireball sent by a rakshasa wizard -- OUCH!!
You pierce a rakshasa wizard hard.
You pierce a rakshasa wizard hard.
You pierce a rakshasa wizard hard.

152H 265M 191V A:(quite a few wounds) Jyan:(big nasty wounds) > The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
Sub the Delirious is standing here.
...he glows with a bright light!
Farius  is standing here.
You flee head over heels.

152H 265M 189V > close door
Okay.

152H 265M 189V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

152H 265M 187V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

152H 265M 185V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

152H 265M 183V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Side Road
   This road leads west through the Rakshasa Village and is blocked by a high,
spiked fence to the east.  There is less traffic on this road than the main
street. 
   To the south you see a large well-maintained building.
[ Exits: west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

152H 265M 181V > 
Sub opens the door.

152H 265M 181V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Entrance To The Nursery
   You hear the sounds of the Rakshasa cubs playfully growling in the
background.  The walls are decorated with figures of the Brown Dragon,
to instill fear into the cubs at an early age, no doubt.  The floor is
littered with toys and torn objects.
[ Exits: north south west ]
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

152H 265M 179V > 
Sub closes the door.

152H 265M 179V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Inside the Nursery
   You see the Rakshasa cubs wrestling each other playfully.  The walls are
decorated with more pictures of the Brown Dragon, as well as those of humans,
elves, and dwarves, obviously intended as instruction on what to fear and
what to hunt.
[ Exits: north west ]
A mystical circle has been drawn on the ground here.           
Farius  is standing here.
Sub the Delirious is standing here.
...he glows with a bright light!

152H 265M 177V > 
Farius lies down and falls asleep.

152H 265M 177V > 
Sub sits down and rests.

152H 265M 177V > 
The aura around your body fades.
The circle on the ground slowly fades away.

169H 265M 199V > sleep
You go to sleep.

169H 265M 199V > 
Xenon gossips, 'Yes.'

169H 265M 199V > 
MisterYuck gossips, 'No.'

169H 265M 199V > 
Your skin softens.

194H 265M 220V > 
A warm feeling floods your body.

394H 265M 220V > 
Xenon gossips, 'What do you mean No?'

394H 265M 220V > 
You feel less righteous.
You see the visions of your own death and wake up screaming!
You awaken, and sit up.

413H 265M 220V > 
Farius awakens.

416H 265M 220V > 
Farius clambers to her feet.

416H 265M 220V > 
Sub stops resting, and clambers on his feet.

416H 265M 220V > stand
You stand up.

416H 265M 220V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

Entrance To The Nursery
   You hear the sounds of the Rakshasa cubs playfully growling in the
background.  The walls are decorated with figures of the Brown Dragon,
to instill fear into the cubs at an early age, no doubt.  The floor is
littered with toys and torn objects.
[ Exits: south west ]
Farius  is standing here.
Sub the Delirious is standing here.

416H 265M 218V > 
Sub opens the door.

416H 265M 218V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

A Side Road
   This road leads west through the Rakshasa Village and is blocked by a high,
spiked fence to the east.  There is less traffic on this road than the main
street. 
   To the south you see a large well-maintained building.
[ Exits: south west ]
Farius  is standing here.
Sub the Delirious is standing here.

416H 265M 216V > 
Sub closes the door.

416H 265M 220V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.

416H 265M 218V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  is standing here.
Sub the Delirious is standing here.

416H 265M 216V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.

416H 265M 214V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: west ]
Farius  is standing here.
Sub the Delirious is standing here.

416H 265M 212V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

416H 265M 212V > 
Farius stares at you and utters the words, 'vrogg'.
You feel righteous.

416H 265M 212V > 
Farius stares at you and utters the words, 'parl xabram'.

416H 265M 212V > 
Sub stares at you and utters the words, 'wohirgtub'.
Your skin turns metallic!

416H 265M 212V > 
Farius lies down and falls asleep.

416H 265M 212V > op door
Okay.

416H 265M 212V > l e
You look eastwards.
The door is open.
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

416H 265M 212V > e
ba wiz
flee
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

416H 265M 210V > A rakshasa wizard makes a strange sound as you place a dragon tanto in his back!

416H 265M 210V A:(quite a few wounds) Jyan:(excellent) > 
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard OBLITERATES you with his deadly hit!!
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard stares at you and utters the words, 'yufovirr'.
You are enveloped in flames from a fireball sent by a rakshasa wizard -- OUCH!!
You pierce a rakshasa wizard hard.
You pierce a rakshasa wizard hard.
You pierce a rakshasa wizard hard.

292H 265M 210V A:(quite a few wounds) Jyan:(quite a few wounds) > The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
Farius  is sleeping here.
Sub the Delirious is standing here.
You flee head over heels.

292H 265M 208V > e
ba wiz
flee
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

292H 265M 206V > A rakshasa wizard makes a strange sound as you place a dragon tanto in his back!

292H 265M 206V A:(big nasty wounds) Jyan:(quite a few wounds) > 
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard misses a wild punch at you.
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard stares at you and utters the words, 'qahif gsfil'.
A sudden burst of colors sends you reeling!
You pierce a rakshasa wizard hard.
You pierce a rakshasa wizard hard.
You pierce a rakshasa wizard hard.

207H 265M 206V A:(big nasty wounds) Jyan:(big nasty wounds) > The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
Farius  is sleeping here.
Sub the Delirious is standing here.
You flee head over heels.

207H 265M 204V > e
ba wiz
flee
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

207H 265M 202V > A rakshasa wizard makes a strange sound as you place a dragon tanto in his back!

207H 265M 202V A:(pretty hurt) Jyan:(big nasty wounds) > 
A rakshasa wizard OBLITERATES you with his deadly hit!!
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard OBLITERATES you with his deadly hit!!
A rakshasa wizard stares at you and utters the words, 'yufovirr'.
You are enveloped in flames from a fireball sent by a rakshasa wizard -- OUCH!!
You wish that your wounds would stop BLEEDING so much!
You pierce a rakshasa wizard hard.
You pierce a rakshasa wizard hard.
You pierce a rakshasa wizard hard.

80H 265M 202V A:(awful) Jyan:(pretty hurt) > The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
Farius  is sleeping here.
Sub the Delirious is standing here.
You flee head over heels.

80H 265M 200V > 
Farius awakens.

80H 265M 200V > 
Farius clambers to her feet.

80H 265M 200V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

280H 265M 200V > 
Farius lies down and falls asleep.

280H 265M 200V > e
ba wiz
flee
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

280H 265M 198V > A rakshasa wizard quickly avoids your backstab and you nearly cut your own finger!

280H 265M 198V A:(awful) Jyan:(quite a few wounds) > 
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard OBLITERATES you with his deadly hit!!
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard stares at you and utters the words, 'yufovirr'.
You are enveloped in flames from a fireball sent by a rakshasa wizard -- OUCH!!
You lunge at a rakshasa wizard without managing to pierce him.
You pierce a rakshasa wizard hard.
You pierce a rakshasa wizard hard.

156H 265M 198V A:(awful) Jyan:(big nasty wounds) > The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
Farius  is sleeping here.
Sub the Delirious is standing here.
You flee head over heels.

156H 265M 196V > e
ba wiz
flee
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

156H 265M 194V > A rakshasa wizard makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A rakshasa wizard is dead!  R.I.P.
You receive 47999 experience points.
You loot 45 gold from the corpse.
Your blood freezes as you hear a rakshasa wizard's death cry.
The corpse of a rakshasa wizard seems to be empty.

156H 265M 194V > The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
Farius  is sleeping here.
Sub the Delirious is standing here.
You flee head over heels.

156H 265M 192V > rest
You sit down and rest your tired bones.

156H 265M 192V > 
Sub sits down and rests.

177H 265M 219V > 
Sub stops resting, and clambers on his feet.

177H 265M 219V > 
Farius awakens.

177H 265M 219V > 
Farius clambers to her feet.

177H 265M 219V > stand
You stop resting, and stand up.

177H 265M 219V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

377H 265M 219V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
Farius  is standing here.
Sub the Delirious is standing here.

377H 265M 217V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  is standing here.
Sub the Delirious is standing here.

377H 265M 215V > vis
You stop sneaking.

377H 265M 215V > 
Sub gently fills a barrel from a natural fountain.

377H 265M 215V > 
Sub eats a loaf of bread.

377H 265M 215V > 
Sub eats a loaf of bread.

377H 265M 215V > give all.loaf sub
You give a loaf of bread to Sub.
You give a loaf of bread to Sub.

377H 265M 215V > 
Sub eats a loaf of bread.

377H 265M 215V > 
Sub eats a loaf of bread.

377H 265M 215V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  is standing here.
Sub the Delirious is standing here.

377H 265M 213V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east ]
Farius  is standing here.
Sub the Delirious is standing here.

377H 265M 211V > 
Farius leaves east.

377H 265M 211V > 
Sub leaves east.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Sub the Delirious is standing here.
Farius  is sleeping here.

377H 265M 209V > 
Sub sits down and rests.

377H 265M 209V > w
A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east ]

377H 265M 207V > sneak
Okay, you'll try to move silently for a while.

377H 265M 207V > op door
l s
Okay.

377H 265M 207V > You look southwards.
The door is open.
An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]

377H 265M 207V > s
l e
An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]

377H 265M 205V > You look eastwards.
North Of The Altar
   You are standing in a small niche just north of a strangely-shaped altar.
The air is dry here and is full of static energy.
[ Exits: south west ]

377H 265M 205V > ls 
Huh?!?

377H 265M 205V > l s
You look southwards.
West of the Altar
   You are standing in the shadows of an Altar room.  The altar itself
stands in the open to the east, inviting you to explore its polished
surface and intricate designs.
[ Exits: north east ]
A nightbreed hunter is here, looking for weres and vamps.
...he glows with a bright light!
A rakshasa rajah signs an unholy symbol in the air.
...he is surrounded by a black aura!
A rakshasa rajah signs an unholy symbol in the air.
...he is surrounded by a black aura!

377H 265M 205V > n
A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east south ]

394H 265M 218V > close door
Okay.

394H 265M 218V > op door
l s
Okay.

394H 265M 218V > You look southwards.
The door is open.
An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]

394H 265M 218V > l s
You look southwards.
The door is open.
An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]

394H 265M 218V > l s
l s
You look southwards.
The door is open.
An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]

394H 265M 218V > You look southwards.
The door is open.
An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]

394H 265M 218V > l s
You look southwards.
The door is open.
An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]
A rakshasa rajah signs an unholy symbol in the air.
...he is surrounded by a black aura!

394H 265M 218V > s
ba rak
An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]
A rakshasa rajah signs an unholy symbol in the air.
...he is surrounded by a black aura!

394H 265M 216V > A rakshasa rajah makes a strange sound as you place a dragon tanto in his back!

394H 265M 216V A:(quite a few wounds) Jyan:(few scratches) > 
A rakshasa rajah tries to hit you but you easily avoid the blow.
A rakshasa rajah hits you extremely hard.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah very hard.

379H 265M 216V A:(quite a few wounds) Jyan:(few scratches) > disembowel
A rakshasa rajah leaps back as you attempt to disembowel him with a dragon tanto!

379H 265M 216V A:(quite a few wounds) Jyan:(few scratches) > 
A rakshasa rajah hits you extremely hard.
A rakshasa rajah hits you extremely hard.
A rakshasa rajah stares at you and utters the words, 'oabrahpdeito'.
A rakshasa rajah gracefully gestures and the earth begins to shake violently!
You fall down and hurt yourself!
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah hard.

337H 265M 216V A:(big nasty wounds) Jyan:(small wounds) > 
You barely avoid a rakshasa rajah's fist as he takes a swing at you!
You barely avoid a rakshasa rajah's fist as he takes a swing at you!
A rakshasa rajah stares at you and utters the words, 'saugab'.
You pierce a rakshasa rajah hard.
You pierce a rakshasa rajah hard.
You pierce a rakshasa rajah hard.

337H 265M 216V A:(big nasty wounds) Jyan:(small wounds) > 
Sub arrives from the north.

337H 265M 216V A:(big nasty wounds) Jyan:(small wounds) > 
Sub assists you!
Sub barely slashes a rakshasa rajah.

337H 265M 216V A:(big nasty wounds) Jyan:(small wounds) > 
A fireball from Sub misses a rakshasa rajah -- what great fireworks around here!!

337H 265M 216V A:(big nasty wounds) Jyan:(small wounds) > 
Sub barely slashes a rakshasa rajah.
You duck under a rakshasa rajah's fist as he takes a swing at you.
You duck under a rakshasa rajah's fist as he takes a swing at you.
You pierce a rakshasa rajah hard.
You pierce a rakshasa rajah very hard.

337H 265M 216V A:(pretty hurt) Jyan:(small wounds) > 
Sub stares at a rakshasa rajah and utters the words, 'yufovirr'.
Sub smirks as his fireball explodes into the face of a rakshasa rajah!
A rakshasa rajah is incapacitated and will slowly die, if not aided.

337H 265M 216V A:(nearly dead) > 
Sub nicely dissects a rakshasa rajah's ribcage with a single slash!
A rakshasa rajah is dead!  R.I.P.
You receive your share of experience -- 6928 points.
Sub loots some gold from the corpse of a rakshasa rajah.
Your blood freezes as you hear a rakshasa rajah's death cry.

337H 265M 216V > 
Sub leaves north.
You follow Sub.

A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east south ]
Sub the Delirious is standing here.

337H 265M 214V > 
Sub leaves east.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Sub the Delirious is standing here.
Farius  is sleeping here.

337H 265M 212V > w
w
A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east south ]

337H 265M 210V > Alas, you cannot go that way...

337H 265M 210V > l s
You look southwards.
The door is open.
An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]
The hacked up, bloody corpse of a rakshasa rajah is lying here.

337H 265M 210V > s
An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]
The hacked up, bloody corpse of a rakshasa rajah is lying here.

337H 265M 208V > l e
You look eastwards.
North Of The Altar
   You are standing in a small niche just north of a strangely-shaped altar.
The air is dry here and is full of static energy.
[ Exits: south west ]

337H 265M 208V > l s
You look southwards.
West of the Altar
   You are standing in the shadows of an Altar room.  The altar itself
stands in the open to the east, inviting you to explore its polished
surface and intricate designs.
[ Exits: north east ]

337H 265M 208V > s
West of the Altar
   You are standing in the shadows of an Altar room.  The altar itself
stands in the open to the east, inviting you to explore its polished
surface and intricate designs.
[ Exits: north east ]

337H 265M 206V > l e
You look eastwards.
The Temple Altar
   In the center of the room, you see a black marble altar shaped like a huge
tiger claw.  There are bloodstains all around the room, not just on the altar.
There have obviously been many sacrifices to the Brown Dragon in this room.
You can almost hear the screams of those who have been tortured here.
   To the north and west you can see the chamber lead away from the altar.
[ Exits: north west ]
A nightbreed hunter is here, looking for weres and vamps.
...he glows with a bright light!
A rakshasa rajah signs an unholy symbol in the air.
...he is surrounded by a black aura!

337H 265M 206V > e
ba rak
The Temple Altar
   In the center of the room, you see a black marble altar shaped like a huge
tiger claw.  There are bloodstains all around the room, not just on the altar.
There have obviously been many sacrifices to the Brown Dragon in this room.
You can almost hear the screams of those who have been tortured here.
   To the north and west you can see the chamber lead away from the altar.
[ Exits: north west ]
A nightbreed hunter is here, looking for weres and vamps.
...he glows with a bright light!
A rakshasa rajah signs an unholy symbol in the air.
...he is surrounded by a black aura!

337H 265M 204V > A rakshasa rajah makes a strange sound as you place a dragon tanto in his back!

337H 265M 204V A:(quite a few wounds) Jyan:(small wounds) > disembowel

A rakshasa rajah hits you very hard.
A rakshasa rajah hits you extremely hard.
A rakshasa rajah stares at you and utters the words, 'saugab'.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah very hard.

306H 265M 204V A:(big nasty wounds) Jyan:(quite a few wounds) > disembowel
A rakshasa rajah leaps back as you attempt to disembowel him with a dragon tanto!

306H 265M 204V A:(big nasty wounds) Jyan:(quite a few wounds) > 
A rakshasa rajah hits you extremely hard.
You duck under a rakshasa rajah's fist as he takes a swing at you.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah hard.

290H 265M 204V A:(big nasty wounds) Jyan:(quite a few wounds) > 
A nightbreed hunter leaves west.
A rakshasa rajah hits you very hard.
A rakshasa rajah tries to hit you but you easily avoid the blow.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah hard.
You pierce a rakshasa rajah hard.

277H 265M 204V A:(pretty hurt) Jyan:(quite a few wounds) > You rake a dragon tanto across a rakshasa rajah's body, slicing open his flesh!

277H 265M 204V A:(awful) Jyan:(quite a few wounds) > 
Sub arrives from the west.

277H 265M 204V A:(awful) Jyan:(quite a few wounds) > 
A rakshasa rajah hits you very hard.
A rakshasa rajah hits you very hard.
A rakshasa rajah stares at you and utters the words, 'saugab'.
You feel very sick.
You pierce a rakshasa rajah hard.

249H 265M 204V A:(awful) Jyan:(quite a few wounds) > 
Sub assists you!
Sub slashes a rakshasa rajah.

249H 265M 204V A:(awful) Jyan:(quite a few wounds) > 
A rakshasa rajah nimbly avoids Sub's slash.
A rakshasa rajah misses a wild punch at you.
You barely avoid a rakshasa rajah's fist as he takes a swing at you!
A rakshasa rajah stares at you and utters the words, 'saugab'.
You pierce a rakshasa rajah very hard.
A rakshasa rajah is mortally wounded, and will die soon, if not aided.
You pierce a rakshasa rajah's heart, you heartbreaker you...
A rakshasa rajah is dead!  R.I.P.
You receive your share of experience -- 6928 points.
You loot 9 coins from the corpse of a rakshasa rajah.
Your blood freezes as you hear a rakshasa rajah's death cry.
The corpse of a rakshasa rajah seems to be empty.
You feel burning poison in your blood, and suffer.

248H 265M 209V > 
Sub leaves west.
You follow Sub.

West of the Altar
   You are standing in the shadows of an Altar room.  The altar itself
stands in the open to the east, inviting you to explore its polished
surface and intricate designs.
[ Exits: north east ]
Sub the Delirious is standing here.
A nightbreed hunter is here, looking for weres and vamps.
...he glows with a bright light!

248H 265M 207V > 
Sub leaves north.
You follow Sub.

An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]
The hacked up, bloody corpse of a rakshasa rajah is lying here.
Sub the Delirious is standing here.

248H 265M 205V > 
Sub leaves north.
You follow Sub.

A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east south ]
Sub the Delirious is standing here.

248H 265M 203V > 
Sub closes the door.

248H 265M 203V > 
Sub leaves east.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Sub the Delirious is standing here.
Farius  is sleeping here.

248H 265M 201V > 
Farius awakens.

248H 265M 201V > 
Farius clambers to her feet.

248H 265M 201V > 
Farius stares at you and utters the words, 'canduswazo saugab'.
A warm feeling runs through your body!

248H 265M 201V > 
Farius lies down and falls asleep.

248H 265M 201V > 
Sub sits down and rests.

248H 265M 201V > rest
You sit down and rest your tired bones.

248H 265M 201V > l
A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Sub the Delirious is resting here.
Farius  is sleeping here.

248H 265M 201V > l e
l w
You look eastwards.
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            

248H 265M 201V > You look westwards.
A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east ]

248H 265M 201V > l
A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Sub the Delirious is resting here.
Farius  is sleeping here.

248H 265M 201V > lick far
You lick her.

248H 265M 201V > lick sub
You lick him.

248H 265M 201V > l e
You look eastwards.
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            

248H 265M 201V > 
Farius awakens.

269H 265M 220V > 
Farius clambers to her feet.

269H 265M 220V > 
Farius utters the words, 'craes candusqirr'.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A bloody head hacked from the corpse of Shteven has been left here.
Sub appears in the middle of the room.
Farius appears in the middle of the room.

269H 265M 220V > 
Farius lies down and falls asleep.

269H 265M 220V > sleep
You go to sleep.

269H 265M 220V > 
The aura around your body fades.

306H 265M 220V > 
A warm feeling floods your body.

411H 265M 220V > 
The gods of war and death bestow a blessing upon you.

416H 265M 220V > 
Xenon congrats, 'Someone'

416H 265M 220V > wake
You awaken, and sit up.

416H 265M 220V > rest
You rest your tired bones.

416H 265M 220V > 
Belgarion appears in the middle of the room.

416H 265M 220V > peek maghran
Maghran is Human.
You notice his skin has a metallic hue!
Maghran has a few scratches.

Maghran is using:
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on head>       a steel helm
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of sharp steel claws
<worn on arms>       a set of black vambraces (humming)
<worn as shield>     a silvery shield
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a biotic wristlet (glowing)
<wielded>            a daemon's lochaber (humming)
<held>               a tiger eye
<worn about legs>    some black kneeguards (humming)
<worn on face>       an unholy mask
<hovering near head> the orb of power

You attempt to peek at his inventory:
a stone key (humming)
a severed hand
a slip of paper with "30-19-45" written upon it
an iron key
a wooden key
a sparkling ruby key
a cast-iron key
a robe of many pockets
a pitch black helmet (humming)
a small, black pyramid (humming)
a bleached human skull
a belt of valor (glowing)
a barrel
a sickle-shaped claw
an icy prism (glowing)
a cyan stone (glowing)
the Hammer of Night

416H 265M 220V > 
Mishra appears in the middle of the room.

416H 265M 220V > peek belgarion
Belgarion is Human.
Belgarion is in excellent condition.

Belgarion is using:
<worn around neck>   a silver-spiked collar (glowing)
<worn on head>       a steel helm
<worn on feet>       some troll boots
<worn on hands>      some electric gloves (glowing) (humming)
<worn about body>    an ebony cloak
<worn about waist>   a wide golden belt
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            a small, black pyramid (humming)
<worn about legs>    some evil leg guards
<worn on face>       a stone mask

You attempt to peek at his inventory:
a divining rod
a barrel
some golden armor (humming)
a barrel
a vengeful blade
a rune covered blade (glowing) (humming)
some troll gauntlets (invisible)
some black steel boots (humming)
an enchanted blade (humming)

416H 265M 220V > 
Your skin softens.

416H 265M 220V > 
Maghran looks at you.

416H 265M 220V > 
Mishra lies down and falls asleep.

416H 265M 220V > 
Maghran bows deeply.

416H 265M 220V > 
Maghran lies down and falls asleep.

416H 265M 220V > lick
You lick your mouth and smile.

416H 265M 220V > l
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A bloody head hacked from the corpse of Shteven has been left here.
Mishra the Cleric (invisible) is sleeping here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- is sleeping here.
Maghran The Valiant Paladin of -=Trinity=- =P  is sleeping here.
...he is surrounded by a black aura!
Sub the Delirious is resting here.
Farius  is sleeping here.

416H 265M 220V > 
Amberle congrats, 'someone'

416H 265M 220V > whois belgarion
[24 Ma] Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=-

416H 265M 220V > l
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A bloody head hacked from the corpse of Shteven has been left here.
Mishra the Cleric (invisible) is sleeping here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- is sleeping here.
Maghran The Valiant Paladin of -=Trinity=- =P  is sleeping here.
...he is surrounded by a black aura!
Sub the Delirious is resting here.
Farius  is sleeping here.

416H 265M 220V > 
Sub stops resting, and clambers on his feet.

416H 265M 220V > 
Farius awakens.

416H 265M 220V > 
Farius clambers to her feet.

416H 265M 220V > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a white aura.

416H 265M 220V > 
Farius stares at Sub and utters the words, 'vrogg'.

416H 265M 220V > 
Farius stares at Sub and utters the words, 'parl xabram'.

416H 265M 220V > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a white aura.

416H 265M 220V > 
Farius lies down and falls asleep.

416H 265M 220V > 
Sub closes his eyes and utters the words, 'ubzuguvuruhl'.
Sub slowly fades out of existence.

416H 265M 220V > 
Sub closes his eyes and utters the words, 'yrl'.
Sub's feet rise off the ground!

416H 265M 220V > 
Maghran awakens.

416H 265M 220V > 
Maghran clambers to his feet.

416H 265M 220V > 
Sub leaves south.

416H 265M 220V > 
Maghran looks at you.

416H 265M 220V > 'heh, would you trade those electric gloves, for, say , a bloody talisman?
You ask 'heh, would you trade those electric gloves, for, say , a bloody talisman?'

416H 265M 220V > 
Belgarion awakens.

416H 265M 220V > 
Belgarion clambers to his feet.

416H 265M 220V > 
Maghran says, 'nope'

416H 265M 220V > 
MisterYuck appears in the middle of the room.

416H 265M 220V > 
Mishra awakens.

416H 265M 220V > 
Mishra clambers to her feet.

416H 265M 220V > 
MisterYuck peers around, looking as if he has trouble seeing everything clearly.

416H 265M 220V > 
Belgarion is now a member of Mishra's group.

416H 265M 220V > 
Mishra lies down and falls asleep.

416H 265M 220V > 
MisterYuck leaves south.

416H 265M 220V > 
Belgarion utters the words, 'craes ubzuguvurhl'.
Maghran slowly fades out of existence.
Mishra slowly fades out of existence.
Belgarion slowly fades out of existence.

416H 265M 220V > 
Belgarion lies down and falls asleep.

416H 265M 220V > 
Maghran leaves south.

416H 265M 220V > 
Mishra awakens.

416H 265M 220V > 
Mishra clambers to her feet.

416H 265M 220V > 
Mishra leaves south.

416H 265M 220V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Xenon the Thief is sitting here.

416H 265M 220V > l
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A bloody head hacked from the corpse of Shteven has been left here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- (invisible) is sleeping here.
Farius  is sleeping here.

416H 265M 220V > 
A Bhyroga warrior gossips, 'Where is that little wimp, Maghran?'

416H 265M 220V > 
Belgarion awakens.

416H 265M 220V > 
Belgarion clambers to his feet.

416H 265M 220V > 
Belgarion leaves south.

416H 265M 220V > 
MisterYuck arrives from the south.

416H 265M 220V > 
MisterYuck gives you a sandy cape.
MisterYuck gives you a sandy cape.

416H 265M 220V > 
MisterYuck snickers softly.

416H 265M 220V > 
Farius awakens.

416H 265M 220V > 
Farius clambers to her feet.

416H 265M 220V > 
Maghran arrives from the south.

416H 265M 220V > 
Farius utters the words, 'trlsp ay gewbarubt'.
Farius draws a magic circle on the ground.

416H 265M 220V > 
Maghran bows before MisterYuck.

416H 265M 220V > 
Farius utters the words, 'gewbar'.
Sub arrives suddenly.

416H 265M 220V > 
Farius lies down and falls asleep.

416H 265M 220V > inv

MisterYuck disappears suddenly.

416H 265M 220V > You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         65 pts ea.
  5   a set of lockpicks                                              1 pt ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       12 pts
  2   a gilded sword                                                 10 pts ea.
          ...it glows white
  1   some gilded armor                                              40 pts
          ...it glows white
  2   a jade ring                                                     2 pts ea.
  1   a dragon tanto                                                 10 pts
          ...it glows white
  1   a tiger eye                                                     1 pt
  1   an unholy mask                                                  3 pts
  2   a sandy cape                                                    5 pts ea.

416H 265M 220V > 
Maghran lies down and falls asleep.

416H 265M 220V > eq
You are using:
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<worn about legs>    a mithril chain skirt
<hovering near head> the orb of power

416H 265M 220V > sc
Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 265(265)  Movement points: 220(220)
You a little more evil than neutral, but not very exciting.
You are extremely well armored
Experience:    1088316 points
Coins carried: 542 gold coins    Coins in bank: 0 gold coins
Kills: 13163  Pks: 6  Deaths: 64
You need 11271683 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are resting.
You are summonable by other players.
Spells affecting you:
     bless                    bless               
     holy ward                infravision         
     detect invisibility 
416H 265M 220V > put cape 2.robe
put cape 2.robe
You put a sandy cape in a robe of many pockets.

416H 265M 220V > heh
A sandy cape won't fit in a robe of many pockets.

416H 265M 220V > You heh.

416H 265M 220V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- (invisible) is sleeping here.
Mishra the Cleric (invisible) is sleeping here.
Xenon the Thief is sitting here.

416H 265M 220V > put cape robe
You put a sandy cape in a robe of many pockets.

416H 265M 220V > l
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A bloody head hacked from the corpse of Shteven has been left here.
A mystical circle has been drawn on the ground here.           
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
Maghran The Valiant Paladin of -=Trinity=- =P  (invisible) is sleeping here.
...he is surrounded by a black aura!
Farius  is sleeping here.

416H 265M 220V > peek sub
Sub is Elven.
Sub is in excellent condition.

Sub is using:
<worn around neck>   a bloody talisman
<worn around neck>   a bloody talisman
<worn on head>       a black lacquered helm (glowing)
<worn on feet>       some troll boots
<worn on hands>      some troll gauntlets
<worn on arms>       some dull black sleeves (glowing)
<worn about body>    a dark black cloak with a silvery rose clasp (glowing)
<worn about waist>   a black scabbard (humming)
<worn around wrist>  a leather bracer
<worn around wrist>  a rakshasa bracelet
<wielded>            an enchanted blade (humming)
<held>               a sickle-shaped claw
<worn about legs>    a mithril chain skirt
<worn on face>       a mithril chain mask

You attempt to peek at his inventory:
an unholy mask
a barrel
a fine silk robe
a fine silk robe
a fine silk robe
a set of fine silk slippers
a fine silk robe
a set of fine silk slippers
a fine silk robe
a green stone (glowing)
a scroll of recall

416H 265M 220V > l s
stand
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- (invisible) is sleeping here.
Mishra the Cleric (invisible) is sleeping here.
Xenon the Thief is sitting here.

416H 265M 220V > You stop resting, and stand up.

416H 265M 220V > s
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- (invisible) is sleeping here.
Mishra the Cleric (invisible) is sleeping here.
Xenon the Thief is sitting here.

416H 265M 218V > s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A mime stands here, trapped in an invisible box.

416H 265M 216V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 214V > eq
You are using:
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<worn about legs>    a mithril chain skirt
<hovering near head> the orb of power

416H 265M 214V > s
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A hybrid warg runs the streets, looking for fresh kills.
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 212V > 
The citizen arrives from the west.
The hybrid warg licks the citizen.

416H 265M 212V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  You are entering the
part of town known as old town, for it is the oldest part of the city.  To 
the north is Market Square.
   Main Street continues to the south.
[ Exits: north south ]
A singing drunk vomits on the ground.
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 210V > k drunk
You hit a singing drunk very hard.

416H 265M 210V A:(big nasty wounds) Jyan:(excellent) > 
A singing drunk tries to hit you but you easily avoid the blow.
You hit a singing drunk very hard.
A singing drunk is stunned, but will probably regain consciousness again.
You hit a singing drunk with a blow that breaks his spine!
A singing drunk is dead!  R.I.P.
You receive 23 experience points.
You loot 5 gold from the corpse.
Your blood freezes as you hear a singing drunk's death cry.
The corpse of a singing drunk seems to be empty.

416H 265M 210V > n
e
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 208V > Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
A janitor is walking around, cleaning up.

416H 265M 206V > k jan

The hybrid warg arrives from the west.

416H 265M 206V > You hit the janitor extremely hard.

416H 265M 206V Janitor:(pretty hurt) Jyan:(excellent) > 
You barely avoid the janitor's fist as he takes a swing at you!
You hit the janitor with a blow that breaks his spine!
The janitor is dead!  R.I.P.
You receive 23 experience points.
You loot 3 gold from the corpse.
Your blood freezes as you hear the janitor's death cry.
The corpse of the janitor seems to be empty.

416H 265M 206V > e
Eastern Market Street
   This is the begining of the eastern side of the main road that runs
through Kir Drax'in.  To the north there is a large, quaint shop that
looks busy.  A sign with the words "Records Office" embossed on it
hangs over the doorway.  To the south is a large wall made from stone
and mortar that is covered with advertisments and other paper fliers.
Market Street continues to your east, and the Market Square is just
to your west.
 [ Exits: north east west ]

416H 265M 204V > e
Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many exotic items.
[ Exits: east west ]
A beggar asks for your loose change.

416H 265M 202V > k beg
You hit a beggar very hard.

416H 265M 202V A:(big nasty wounds) Jyan:(excellent) > 
A beggar misses a wild punch at you.
You hit a beggar extremely hard.
A beggar is mortally wounded, and will die soon, if not aided.
You punch a beggar's head with a blow that crushes his skull!
A beggar is dead!  R.I.P.
You receive 23 experience points.
You loot 3 gold from the corpse.
Your blood freezes as you hear a beggar's death cry.
The corpse of a beggar seems to be empty.

416H 265M 202V > e
s
Eastern Market Street
   To the north lies a busy shop packed with bolts of leather and raw hides
of various animals. To the south, an elegant shop with magic-runed columns
houses the identifier. The street continues on in both directions.
[ Exits: north east south west ]
A wandering minstrel plays his flute.
A zealot tells you how to be saved.

416H 265M 200V > An Elegant Shop
   This well-lit shop has walls covered in various ancient drawings and
tapestries. A shelf of books behind the counter is filled with texts that
must date back to the dawn of writing.  A large sign hangs over the shelf.
 [ Exits: north ]
Ferrenx the identifier stands here, perusing an old magic book.
...he glows with a bright light!
...he is surrounded by a glowing sphere!

416H 265M 198V > get sandy robe
You get a sandy cape from a robe of many pockets.

416H 265M 198V > give sandy fer
[private tell removed]
[private tell removed]

416H 265M 198V > clan withdraw 675
You withdraw from the clan's treasure.

416H 265M 198V > give sandy fer
You give a sandy cape to Ferrenx the identifier.
Ferrenx the identifier studies it carefully, comparing it to ancient texts,
weighing it on scales, and chanting a number of odd spells over its surface.
Finally looking up, Ferrenx the identifier gives you back a sandy cape.
Ferrenx the identifier touches your forehead, and knowledge fills your mind.

You feel informed:
Object 'a sandy cape', Item type: WORN
Item will give you following abilities:  NOBITS 
Item is: MAGIC 
Encumbrance: 5, Value: 4500
Can affect you as :
   Affects: MAXHIT By 5
   Affects: CON By 1
   Affects: DEX By 2

416H 265M 198V > rem bone
You stop using a necklace made of bones.

416H 265M 220V > wear sandy
You wear a sandy cape around your neck.

416H 265M 220V > ab
Your current ability scores: 
Strength:      (excellent)
Dexterity:     (excellent)
Intelligence:  (good)
Wisdom:        (good)
Constitution:  (average)
Charisma:      (below average)

416H 265M 220V > rem sand
You stop using a sandy cape.

416H 265M 220V > put sandy robe
You put a sandy cape in a robe of many pockets.

416H 265M 220V > ab
Your current ability scores: 
Strength:      (excellent)
Dexterity:     (excellent)
Intelligence:  (good)
Wisdom:        (good)
Constitution:  (below average)
Charisma:      (below average)

416H 265M 220V > wear bone
You wear a necklace made of bones around your neck.

416H 265M 220V > ab
Your current ability scores: 
Strength:      (excellent)
Dexterity:     (excellent)
Intelligence:  (good)
Wisdom:        (good)
Constitution:  (below average)
Charisma:      (poor)

416H 265M 220V > l
An Elegant Shop
   This well-lit shop has walls covered in various ancient drawings and
tapestries. A shelf of books behind the counter is filled with texts that
must date back to the dawn of writing.  A large sign hangs over the shelf.
 [ Exits: north ]
Ferrenx the identifier stands here, perusing an old magic book.
...he glows with a bright light!
...he is surrounded by a glowing sphere!

416H 265M 220V > sc
Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 265(265)  Movement points: 220(220)
You a little more evil than neutral, but not very exciting.
You are extremely well armored
Experience:    1088385 points
Coins carried: 553 gold coins    Coins in bank: 0 gold coins
Kills: 13166  Pks: 6  Deaths: 64
You need 11271614 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility      infravision         
     holy ward                bless               
     bless               
416H 265M 220V > n
Eastern Market Street
   To the north lies a busy shop packed with bolts of leather and raw hides
of various animals. To the south, an elegant shop with magic-runed columns
houses the identifier. The street continues on in both directions.
[ Exits: north east south west ]
A wandering minstrel plays his flute.
A zealot tells you how to be saved.

416H 265M 218V > k zea

Mishra arrives from the west.
Belgarion arrives from the west.
Maghran arrives from the west.

416H 265M 218V > 
A half-elven prostitute arrives from the east.
Mishra leaves east.
Belgarion leaves east.
Maghran leaves east.

416H 265M 218V > You hit a zealot very hard.

416H 265M 218V A:(quite a few wounds) Jyan:(excellent) > 
You duck under a zealot's fist as he takes a swing at you.
You hit a zealot extremely hard.
A zealot is incapacitated and will slowly die, if not aided.

416H 265M 218V A:(nearly dead) > 
You hit a zealot with a blow that breaks his spine!
A zealot is dead!  R.I.P.
You receive 23 experience points.
You loot 10 gold from the corpse.
Your blood freezes as you hear a zealot's death cry.
The corpse of a zealot seems to be empty.

416H 265M 218V > e
Eastern Market Street
   The front glass of the building to the south shows several guards that
look mean enough to take on the the best of armed warriors with their bare
fists.  An incredible amount of stone makes up the walls of the building
that the sign above the front door declares "First Bank of Kir Drax'in".
[ Exits: east south west ]
A petitioner tries to get you to sign something.
A cityguard stands here.

416H 265M 216V > e
Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many shops of exotic items. To the south you notice a large number of
guards and scummy thieves wandering in and out of the jail.
[ Exits: east south west ]

416H 265M 214V > e
Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in.  The street continues
to the east and west, filled with vendors hawking various wares and lined
with exotic items.
   To the south, a building appears to be under construction.
[ Exits: east south west ]
A petitioner tries to get you to sign something.
A petitioner tries to get you to sign something.

416H 265M 212V > e
Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in.  The street continues
to the east and west, filled with vendors hawking various wares and lined
with exotic items.
[ Exits: east west ]

416H 265M 210V > e
City Gate
   You are standing at the eastern gate of the wall surrounding the great
city of Kir Drax'in.  There are exits to the north and south that bring you
further along the wall.  There is also an exit west to get onto the main 
"drag" of Kir Drax'in, Market Street.
[ Exits: north east south west ]
A zealot tells you how to be saved.

416H 265M 208V > k zea
You massacre a zealot to small fragments with your hit.

416H 265M 208V A:(pretty hurt) Jyan:(excellent) > 
A zealot tries to hit you but you easily avoid the blow.
You punch a zealot's head with a blow that crushes his skull!
A zealot is dead!  R.I.P.
You receive 23 experience points.
You loot 10 gold from the corpse.
Your blood freezes as you hear a zealot's death cry.
The corpse of a zealot seems to be empty.

416H 265M 208V > sc
Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 265(265)  Movement points: 208(220)
I actually think you would kill your own mother.
You are extremely well armored
Experience:    1088431 points
Coins carried: 573 gold coins    Coins in bank: 0 gold coins
Kills: 13168  Pks: 6  Deaths: 64
You need 11271568 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility      infravision         
     holy ward                bless               
     bless               
416H 265M 208V > wear all
You wear an unholy mask on your face.
You wield a dragon tanto.
You slide a jade ring on to your right ring finger.
You slide a jade ring on to your left ring finger.
You're already wearing something on your body.
You're already wielding a weapon.
You're already wielding a weapon.
You're already wearing something on your body.
You're already wearing something on your body.

416H 265M 208V > wield twisted
You don't seem to have a twisted.

416H 265M 208V > hold eye
You grab a tiger eye.

416H 265M 208V > w
w
Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in.  The street continues
to the east and west, filled with vendors hawking various wares and lined
with exotic items.
[ Exits: east west ]
A petitioner tries to get you to sign something.
A petitioner tries to get you to sign something.

416H 265M 206V > w
Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in.  The street continues
to the east and west, filled with vendors hawking various wares and lined
with exotic items.
   To the south, a building appears to be under construction.
[ Exits: east south west ]

416H 265M 204V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many shops of exotic items. To the south you notice a large number of
guards and scummy thieves wandering in and out of the jail.
[ Exits: east south west ]
A petitioner tries to get you to sign something.

416H 265M 202V > w
Eastern Market Street
   The front glass of the building to the south shows several guards that
look mean enough to take on the the best of armed warriors with their bare
fists.  An incredible amount of stone makes up the walls of the building
that the sign above the front door declares "First Bank of Kir Drax'in".
[ Exits: east south west ]
A lithe blonde prostitute flaunts her wares.
A cityguard stands here.

416H 265M 200V > w
Eastern Market Street
   To the north lies a busy shop packed with bolts of leather and raw hides
of various animals. To the south, an elegant shop with magic-runed columns
houses the identifier. The street continues on in both directions.
[ Exits: north east south west ]
The corpse of a zealot is lying here.                          
A wandering minstrel plays his flute.

416H 265M 198V > n
Leon's Leathers
   Leather armor in various states of assembly is here.  Most of it looks
to be superb armor that allows freedom of movement.  A large sign on the
wall catches your attention.
 [ Exits: south ]
Leon the leatherworker is busily seeing what he can do for you.

416H 265M 196V > n
Alas, you cannot go that way...

416H 265M 196V > s
w
Eastern Market Street
   To the north lies a busy shop packed with bolts of leather and raw hides
of various animals. To the south, an elegant shop with magic-runed columns
houses the identifier. The street continues on in both directions.
[ Exits: north east south west ]
The corpse of a zealot is lying here.                          
A wandering minstrel plays his flute.

416H 265M 216V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many exotic items.
[ Exits: east west ]
The corpse of a beggar is lying here.                          

416H 265M 214V > w
Eastern Market Street
   This is the begining of the eastern side of the main road that runs
through Kir Drax'in.  To the north there is a large, quaint shop that
looks busy.  A sign with the words "Records Office" embossed on it
hangs over the doorway.  To the south is a large wall made from stone
and mortar that is covered with advertisments and other paper fliers.
Market Street continues to your east, and the Market Square is just
to your west.
 [ Exits: north east west ]

416H 265M 212V > w
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 210V > n
Bakery
   You think that something terribly wrong must have gone on here.  There is 
flour EVERYWHERE, as though several sacks of the white powder exploded.  A
large sign on the wall catches your eye.
 [ Exits: south ]
Telf the baker stands here enjoying the dough.

416H 265M 208V > e
Alas, you cannot go that way...

416H 265M 208V > s
e
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 206V > Eastern Market Street
   This is the begining of the eastern side of the main road that runs
through Kir Drax'in.  To the north there is a large, quaint shop that
looks busy.  A sign with the words "Records Office" embossed on it
hangs over the doorway.  To the south is a large wall made from stone
and mortar that is covered with advertisments and other paper fliers.
Market Street continues to your east, and the Market Square is just
to your west.
 [ Exits: north east west ]

416H 265M 204V > w
w
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 202V > Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A hybrid warg runs the streets, looking for fresh kills.
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 200V > n
n
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
A beggar asks for your loose change.

416H 265M 198V > n
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A lithe blonde prostitute flaunts her wares.

416H 265M 196V > n
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Xenon the Thief is sitting here.

416H 265M 194V > At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A bloody head hacked from the corpse of Shteven has been left here.
A mystical circle has been drawn on the ground here.           
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
Farius  is sleeping here.

416H 265M 192V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         70 pts ea.
  5   a set of lockpicks                                              1 pt ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       12 pts
  2   a gilded sword                                                 10 pts ea.
          ...it glows white
  1   some gilded armor                                              40 pts
          ...it glows white

416H 265M 192V > s
s
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Xenon the Thief is sitting here.

416H 265M 190V > s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A lithe blonde prostitute flaunts her wares.
A lithe blonde prostitute flaunts her wares.

416H 265M 188V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
A beggar asks for your loose change.

416H 265M 186V > s
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 184V > donate sword
You donate a gilded sword.  It vanishes in a puff of smoke!

416H 265M 184V > e
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 182V > w
w
w
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 180V > n
Western Market Street
   Just west of Market Square, you are surrounded by shops and restaurants.
South of here is a general store, and to the north stands a well-fortified
shop housing what appears to be a jewelry merchant.
[ Exits: north east south west ]

416H 265M 178V > Western Market Street
   You are on the western part of Kir Drax'in's Market Street.  The street 
continues to the east and west.
[ Exits: east west ]
A grey field rat nibbles on something here.

416H 265M 176V > Alas, you cannot go that way...

416H 265M 176V > w
n
Western Market Street
   You are on the western part of Kir Drax'in's Market Street. To the
north, you see Jack's Armor Shop, while to the south, you see a shady
tattoo parlor.
[ Exits: north east south west ]
A petitioner tries to get you to sign something.
A hybrid warg runs the streets, looking for fresh kills.
A citizen is standing here.
A warrior of the Bhyroga is here, defending his town.

416H 265M 174V > Jack's Armor Shop
   Various pieces of broken and new equipment sit all around this room.  
Some of it looks pretty interesting, and some of it looks pretty ordinary.
You wonder which you will get swindled into buying. A large sign on the 
wall catches your attention.
 [ Exits: south ]
Jack the armorer is here polishing his platemail.

416H 265M 172V > sell gilded
sell gilded
sell gilded
sell gilded
[private tell removed]
The shopkeeper now has some gilded armor.

416H 265M 172V > list
[private tell removed]

[private tell removed]

[private tell removed]

416H 265M 172V >  ##   Available   Item                                               Cost
-------------------------------------------------------------------------
  1)      2       A set of fine silk slippers                         252
  2)      5       A fine silk robe                                    217
  3)      4       Some gilded armor                                  1507
  4)      1       Some troll boots                                    662
  5)      1       A leather bracer                                     29
  6)      1       Fine leather gloves                                 120
  7)      1       A white jumpsuit                                     35
  8)      2       A kreshscale shield                                 662
  9)      1       A kreshscale girdle                                 271
 10)      1       A grey jumpsuit                                       5
 11)      2       Some white leggings                                  35
 12)      1       A pair of gauntlets                                 603
 13)      1       A suit of crystal armor                             421
 14)     14       Green training armor                                180
 15)      1       Some black hakma pants                             1326
 16)      2       A monk's cowl                                      1809
 17)     18       A brown guard helmet                                120
 18)     85       Brown training armor                                241
 19)     11       A stone mask                                        120
 20)      8       A stone bracelet                                    180

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]

 21)      1       A stone amulet                                      482
 22)      1       A troll belt                                        542
 23)      1       A velvet shirt                                      120
 24)      1       Velvet robes                                        603
 25)      1       A pair of scale mail gloves                         144
 26)      1       A pair of scale mail boots                           48
 27)      1       A scale mail helm                                    96
 28)  Unlimited   A scale mail jacket                                 330
 29)  Unlimited   A shield                                             59
 30)  Unlimited   A chain mail shirt                                  301
 31)  Unlimited   A breast plate                                      361

416H 265M 172V > 416H 265M 172V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         70 pts ea.
  5   a set of lockpicks                                              1 pt ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       12 pts
  1   a gilded sword                                                 10 pts
          ...it glows white

416H 265M 172V > s
e
Western Market Street
   You are on the western part of Kir Drax'in's Market Street. To the
north, you see Jack's Armor Shop, while to the south, you see a shady
tattoo parlor.
[ Exits: north east south west ]
A petitioner tries to get you to sign something.
A hybrid warg runs the streets, looking for fresh kills.
A citizen is standing here.
A warrior of the Bhyroga is here, defending his town.

416H 265M 170V > e
Western Market Street
   You are on the western part of Kir Drax'in's Market Street.  The street 
continues to the east and west.
[ Exits: east west ]

416H 265M 168V > Western Market Street
   Just west of Market Square, you are surrounded by shops and restaurants.
South of here is a general store, and to the north stands a well-fortified
shop housing what appears to be a jewelry merchant.
[ Exits: north east south west ]

416H 265M 166V > e
e
s
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A grey field rat nibbles on something here.
A hybrid warg runs the streets, looking for fresh kills.
A hybrid warg runs the streets, looking for fresh kills.
A beggar asks for your loose change.
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 164V > Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]

416H 265M 162V > Darek's Happy House of Cutlery
    Swords! Swords! SWORDS! There are so many weapons in this shop that you
wonder why this guy is just a shopkeeper and not Captain of the Guard. After
a quick talk of prices, you decide he makes more money selling things than
the entire regiment makes in a week by protecting you.
[ Exits: north ]
Darek the weaponsmith is gazing at you through a rack of swords.

416H 265M 160V > sell sword
[private tell removed]
The shopkeeper now has a gilded sword.

416H 265M 160V > n
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]

416H 265M 158V > s
Darek's Happy House of Cutlery
    Swords! Swords! SWORDS! There are so many weapons in this shop that you
wonder why this guy is just a shopkeeper and not Captain of the Guard. After
a quick talk of prices, you decide he makes more money selling things than
the entire regiment makes in a week by protecting you.
[ Exits: north ]
Darek the weaponsmith is gazing at you through a rack of swords.

416H 265M 156V > list
 ##   Available   Item                                               Cost
-------------------------------------------------------------------------
  1)      1       A crude sword                                       361
  2)      1       A sharp dagger                                      301
  3)      1       An ender dirk                                        91
  4)      1       An ender spear                                      162
  5)      1       A giant, two-handed axe                            1206
  6)      2       A gilded sword                                     1809
  7)      1       A rusty sword                                       241
  8)      1       A marlinspike                                       120
  9)      1       A small ender knife                                  65
 10)      4       An ender sword                                      252
 11)      3       An ender staff                                      186
 12)     20       A guard's blade                                     120
 13)     17       A training sabre                                     59
 14)     18       A wooden polearm                                    108
 15)  Unlimited   A battle axe                                        362
 16)  Unlimited   A flail                                             102
 17)  Unlimited   A warhammer                                          54
 18)  Unlimited   A wooden club                                        14
 19)  Unlimited   A long sword                                         65
 20)  Unlimited   A short sword                                        35

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]
 21)  Unlimited   A dagger                                             24

416H 265M 156V > n
w
n
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]

416H 265M 154V > Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A hybrid warg runs the streets, looking for fresh kills.
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 152V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
A grey field rat nibbles on something here.

416H 265M 150V > e
Entrance to Inn of Kir Drax'in
   Not a very ornate entrance for an inn of this size, but it'll do for a
night of rest. Up some stairs you see the glowing light of the reception,
and to the east a dark doorway frames an inviting pub.
[ Exits: east west up ]

416H 265M 148V > n
Alas, you cannot go that way...

416H 265M 148V > w
n
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
A grey field rat nibbles on something here.

416H 265M 146V > e
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

416H 265M 144V > The Avenue of the Gods
   You are standing on Kir Drax'in's illustrious Avenue of the Gods.
Religious statues, built to larger-than-life size, decorate parts of
the street sides.  West of here, you can see Temple Square, which 
marks the intersection of Main Street and the Avenue of the Gods. To 
the north, you can see the beginning of the Street of Wizardry and
just to the south, you see a school for acquiring the priestly arts.
   The avenue continues to the east and west.
 [ Exits: north east south west ]
A lithe blonde prostitute flaunts her wares.
A mime stands here, trapped in an invisible box.

416H 265M 142V > n
e
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the various mages and
seers of this town. This narrow road is lined on both sides with various
shops and other buildings of a mystical nature. South of here, this street
enters Kir Drax'in's famous Avenue of the Gods. To the west, wide steps
lead up to the Temple of the Unholy.
   The Street of Wizardry continues to the north.
[ Exits: north south west ]
[ 2] The corpse of the citizen is lying here.                       

416H 265M 140V > Alas, you cannot go that way...

416H 265M 140V > n
e
The Street of Wizardry
   Walking along this street, you can occasionally hear loud explosions
coming from the various mystical-looking buildings around you.  To the
east, you see a small, exotic-looking shop dedicated to the buying and
selling of items of a magical nature.
   The street continues to the north and south.
[ Exits: north east south ]
The corpse of a singing drunk is lying here.                   
A carpenter sings loudly.
A citizen is standing here.

416H 265M 138V > Lawana's Mystical Devices
  Scrolls and various other magical items are lying on the counter here.
You wonder why the shopkeeper is not afraid that you will steal these
valuable items, but then thinking about all of the wizards you have seen
in the past, you come to a quick decision not to touch anything.
There is a large handpainted sign on the back wall.
 [ Exits: west ]
An outcast drow elf mistress eyes you with cold oval pupils.

416H 265M 136V > list
 ##   Available   Item                                               Cost
-------------------------------------------------------------------------
  1)      3       A strange bubbly potion                             180
  2)      1       A twisted stick                                     301
  3)      1       A golden nosering                                   241
  4)      1       A wand of invisibility                             1206
  5)  Unlimited   A scroll of recall                                  180

416H 265M 136V > 
416H 265M 136V > w
s
w
The Street of Wizardry
   Walking along this street, you can occasionally hear loud explosions
coming from the various mystical-looking buildings around you.  To the
east, you see a small, exotic-looking shop dedicated to the buying and
selling of items of a magical nature.
   The street continues to the north and south.
[ Exits: north east south ]
The corpse of a singing drunk is lying here.                   
A carpenter sings loudly.
A citizen is standing here.

416H 265M 134V > The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the various mages and
seers of this town. This narrow road is lined on both sides with various
shops and other buildings of a mystical nature. South of here, this street
enters Kir Drax'in's famous Avenue of the Gods. To the west, wide steps
lead up to the Temple of the Unholy.
   The Street of Wizardry continues to the north.
[ Exits: north south west ]
[ 2] The corpse of the citizen is lying here.                       

416H 265M 132V > Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              

416H 265M 130V > n

You feel less righteous.

416H 265M 163V > At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A bloody head hacked from the corpse of Shteven has been left here.
A mystical circle has been drawn on the ground here.           
Mandorallen the Warrior is standing here.
Xenon the Thief is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
Farius  is sitting here.

416H 265M 161V > n
Alas, you cannot go that way...

416H 265M 161V > 
Sim climbs in from below.

416H 265M 161V > look
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A bloody head hacked from the corpse of Shteven has been left here.
A mystical circle has been drawn on the ground here.           
Sim City is standing here.
Mandorallen the Warrior is standing here.
Xenon the Thief is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
Farius  is sitting here.

416H 265M 161V > l sim
Sim is Human.
Sim has some small wounds and bruises.

Sim is using:
<worn on body>       a suit of crystal armor (glowing)
<worn on head>       a brown guard helmet
<worn on legs>       some white leggings
<worn on hands>      a pair of scale mail gloves
<wielded>            a guard's blade

You attempt to peek at his inventory:
a white jumpsuit
some white leggings
a white jumpsuit
some white leggings
a loaf of bread
a loaf of bread
a loaf of bread
a loaf of bread
a loaf of bread
a loaf of bread
a loaf of bread
a guard's blade
a guard's blade
brown training armor
a loaf of bread
a tunic
a torch

416H 265M 161V > 
Sim starts to follow Mandorallen.

416H 265M 161V > inv
l in robe
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         70 pts ea.
  5   a set of lockpicks                                              1 pt ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       12 pts

416H 265M 161V > robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   some black gloves                                               2 pts
          ...it is humming
  1   a vial of blood                                                 1 pt
          ...it glows white
  1   some evil leg guards                                           20 pts
  1   a pair of mithril chain leggings                                8 pts
  1   a black tasset                                                  8 pts
          ...it is humming
  1   some black shinguards                                           3 pts
          ...it is humming
  1   a set of black vambraces                                        4 pts
          ...it is humming
  1   an unholy mask                                                  3 pts
  1   a holy mask                                                     3 pts
          ...it glows white
  1   a gilded mask                                                   4 pts
          ...it glows white
  1   a tiger eye                                                     1 pt
  1   a sandy cape                                                    5 pts

416H 265M 161V > l in 2.robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a marlinspike                                                   0 pts
  1   a long elven dagger                                             2 pts
  1   a Bodhidharma staff                                            15 pts
  1   the ender queen's jewel                                         3 pts
          ...it glows white
  1   a gilded sword                                                 10 pts
          ...it glows white
  1   an Antali sword                                                15 pts
  1   a golden nosering                                               1 pt
  1   a small jade ring                                               1 pt
  1   a sparkling rope                                                3 pts
          ...it glows white
  1   some black armlets                                              5 pts
          ...it is humming
  1   a pitch black helmet                                            7 pts
          ...it is humming
  1   a sandy cape                                                    5 pts

416H 265M 161V > get sandy robe
You get a sandy cape from a robe of many pockets.

416H 265M 161V > put sandy 2.robe
A sandy cape won't fit in a robe of many pockets.

416H 265M 161V > put sandy robe
You put a sandy cape in a robe of many pockets.

416H 265M 161V > 
Xenon states, 'Sorry... I'll be leaving now...'

416H 265M 161V > get sandy 2.robe
You get a sandy cape from a robe of many pockets.

416H 265M 161V > put sandy robe
You put a sandy cape in a robe of many pockets.

416H 265M 161V > l in robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   some black gloves                                               2 pts
          ...it is humming
  1   a vial of blood                                                 1 pt
          ...it glows white
  1   some evil leg guards                                           20 pts
  1   a pair of mithril chain leggings                                8 pts
  1   a black tasset                                                  8 pts
          ...it is humming
  1   some black shinguards                                           3 pts
          ...it is humming
  1   a set of black vambraces                                        4 pts
          ...it is humming
  1   an unholy mask                                                  3 pts
  1   a holy mask                                                     3 pts
          ...it glows white
  1   a gilded mask                                                   4 pts
          ...it glows white
  1   a tiger eye                                                     1 pt
  2   a sandy cape                                                    5 pts ea.

416H 265M 161V > get all.gilded 2.robe
You get a gilded sword from a robe of many pockets.

416H 265M 161V > s
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Xenon the Thief is standing here.

416H 265M 159V > s
s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A mime stands here, trapped in an invisible box.
A grey field rat nibbles on something here.

416H 265M 157V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]

416H 265M 155V > s
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A small puddle of liquid has been formed here.                 

416H 265M 175V > e
s
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
A citizen is standing here.

416H 265M 173V > Darek's Happy House of Cutlery
    Swords! Swords! SWORDS! There are so many weapons in this shop that you
wonder why this guy is just a shopkeeper and not Captain of the Guard. After
a quick talk of prices, you decide he makes more money selling things than
the entire regiment makes in a week by protecting you.
[ Exits: north ]
Darek the weaponsmith is gazing at you through a rack of swords.

416H 265M 171V > sell gilded
[private tell removed]
The shopkeeper now has a gilded sword.

416H 265M 171V > n
w
n
n
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
A citizen is standing here.

416H 265M 169V > n
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A small puddle of liquid has been formed here.                 

416H 265M 167V > Main Street
   You stand on a street running from the Temple of the Unholn
y to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]

416H 265M 165V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A mime stands here, trapped in an invisible box.
A grey field rat nibbles on something here.

416H 265M 163V > Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Xenon the Thief is standing here.

416H 265M 161V > At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A bloody head hacked from the corpse of Shteven has been left here.
Sim City is standing here.
Mandorallen the Warrior is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
Farius  is sitting here.

416H 265M 159V > l in robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   some black gloves                                               2 pts
          ...it is humming
  1   a vial of blood                                                 1 pt
          ...it glows white
  1   some evil leg guards                                           20 pts
  1   a pair of mithril chain leggings                                8 pts
  1   a black tasset                                                  8 pts
          ...it is humming
  1   some black shinguards                                           3 pts
          ...it is humming
  1   a set of black vambraces                                        4 pts
          ...it is humming
  1   an unholy mask                                                  3 pts
  1   a holy mask                                                     3 pts
          ...it glows white
  1   a gilded mask                                                   4 pts
          ...it glows white
  1   a tiger eye                                                     1 pt
  2   a sandy cape                                                    5 pts ea.

416H 265M 159V > l in 2.robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a marlinspike                                                   0 pts
  1   a long elven dagger                                             2 pts
  1   a Bodhidharma staff                                            15 pts
  1   the ender queen's jewel                                         3 pts
          ...it glows white
  1   an Antali sword                                                15 pts
  1   a golden nosering                                               1 pt
  1   a small jade ring                                               1 pt
  1   a sparkling rope                                                3 pts
          ...it glows white
  1   some black armlets                                              5 pts
          ...it is humming
  1   a pitch black helmet                                            7 pts
          ...it is humming

416H 265M 159V > get jewel 2.robe
You get the ender queen's jewel from a robe of many pockets.

416H 265M 159V > get dagger 2.robe
You get a long elven dagger from a robe of many pockets.

416H 265M 159V > s
s
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Xenon the Thief is standing here.

416H 265M 157V > s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A mime stands here, trapped in an invisible box.

416H 265M 155V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]

416H 265M 153V > s
e
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A small puddle of liquid has been formed here.                 

416H 265M 151V > s
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]

416H 265M 149V > Darek's Happy House of Cutlery
    Swords! Swords! SWORDS! There are so many weapons in this shop that you
wonder why this guy is just a shopkeeper and not Captain of the Guard. After
a quick talk of prices, you decide he makes more money selling things than
the entire regiment makes in a week by protecting you.
[ Exits: north ]
Darek the weaponsmith is gazing at you through a rack of swords.

416H 265M 147V > sell dagger
n
[private tell removed]
The shopkeeper now has a long elven dagger.

416H 265M 147V > w
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]

416H 265M 145V > Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A small puddle of liquid has been formed here.                 

416H 265M 143V > n
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]

416H 265M 141V > e
Entrance to Inn of Kir Drax'in
   Not a very ornate entrance for an inn of this size, but it'll do for a
night of rest. Up some stairs you see the glowing light of the reception,
and to the east a dark doorway frames an inviting pub.
[ Exits: east west up ]

416H 265M 139V > n
Alas, you cannot go that way...

416H 265M 139V > w
n
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]

416H 265M 137V > e
n
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A grey field rat nibbles on something here.
A mime stands here, trapped in an invisible box.

416H 265M 135V > The Avenue of the Gods
   You are standing on Kir Drax'in's illustrious Avenue of the Gods.
Religious statues, built to larger-than-life size, decorate parts of
the street sides.  West of here, you can see Temple Square, which 
marks the intersection of Main Street and the Avenue of the Gods. To 
the north, you can see the beginning of the Street of Wizardry and
just to the south, you see a school for acquiring the priestly arts.
   The avenue continues to the east and west.
 [ Exits: north east south west ]

416H 265M 133V > The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the various mages and
seers of this town. This narrow road is lined on both sides with various
shops and other buildings of a mystical nature. South of here, this street
enters Kir Drax'in's famous Avenue of the Gods. To the west, wide steps
lead up to the Temple of the Unholy.
   The Street of Wizardry continues to the northn
.
[ Exits: north south west ]
A citizen is standing here.

416H 265M 131V > e
The Street of Wizardry
   Walking along this street, you can occasionally hear loud explosions
coming from the various mystical-looking buildings around you.  To the
east, you see a small, exotic-looking shop dedicated to the buying and
selling of items of a magical nature.
   The street continues to the north and south.
[ Exits: north east south ]

416H 265M 129V > Lawana's Mystical Devices
  Scrolls and various other magical items are lying on the counter here.
You wonder why the shopkeeper is not afraid that you will steal these
valuable items, but then thinking about all of the wizards you have seen
in the past, you come to a quick decision not to touch anything.
There is a large handpainted sign on the back wall.
 [ Exits: west ]
An outcast drow elf mistress eyes you with cold oval pupils.

416H 265M 127V > sell jewel
[private tell removed]

416H 265M 127V > donate jewel
You donate the ender queen's jewel.  It vanishes in a puff of smoke!

416H 265M 127V > eq
You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            a dragon tanto (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

416H 265M 127V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         75 pts ea.
  5   a set of lockpicks                                              1 pt ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       12 pts

416H 265M 127V > l in 2.robe
sc
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a marlinspike                                                   0 pts
  1   a Bodhidharma staff                                            15 pts
  1   an Antali sword                                                15 pts
  1   a golden nosering                                               1 pt
  1   a small jade ring                                               1 pt
  1   a sparkling rope                                                3 pts
          ...it glows white
  1   some black armlets                                              5 pts
          ...it is humming
  1   a pitch black helmet                                            7 pts
          ...it is humming

416H 265M 127V > Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 265(265)  Movement points: 127(220)
I actually think you would kill your own mother.
You are decked out in full battle armor.
Experience:    1088431 points
Coins carried: 5926 gold coins    Coins in bank: 0 gold coins
Kills: 13168  Pks: 6  Deaths: 64
You need 11271568 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     holy ward                infravision         
     detect invisibility 
416H 265M 127V > clan deposit 5962
You do not have that kind of money!

416H 265M 127V > clan deposit 5926
You add to the clan's treasure.

416H 265M 127V > 
You feel a bit parched.

416H 265M 149V > clan info worms of the eart
Unknown clan.

416H 265M 149V > look
Lawana's Mystical Devices
  Scrolls and various other magical items are lying on the counter here.
You wonder why the shopkeeper is not afraid that you will steal these
valuable items, but then thinking about all of the wizards you have seen
in the past, you come to a quick decision not to touch anything.
There is a large handpainted sign on the back wall.
 [ Exits: west ]
An outcast drow elf mistress eyes you with cold oval pupils.

416H 265M 149V > clan info worms of the earth
Info for the clan Worms of the Earth :
Ranks      : 5
Titles     : InchWorm FatWorm RamboWorm WormO'Deth WormMaster 
Members    : 20
Power      : 482        
Treasure   : 1143663
Spells     : 
Clan privileges:
   setplan   : 5
   enroll    : 5
   expel     : 5
   promote   : 5
   demote    : 5
   setfees   : 5
   withdraw  : 4
   setapplev : 3

Description:
(null)

This clan is at peace with all others.
Application fee  : 3 gold
Monthly Dues     : 0 gold
Application level: 30

416H 265M 149V > w
The Street of Wizardry
   Walking along this street, you can occasionally hear loud explosions
coming from the various mystical-looking buildings around you.  To the
east, you see a small, exotic-looking shop dedicated to the buying and
selling of items of a magical nature.
   The street continues to the north and south.
[ Exits: north east south ]

416H 265M 147V > l in robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   some black gloves                                               2 pts
          ...it is humming
  1   a vial of blood                                                 1 pt
          ...it glows white
  1   some evil leg guards                                           20 pts
  1   a pair of mithril chain leggings                                8 pts
  1   a black tasset                                                  8 pts
          ...it is humming
  1   some black shinguards                                           3 pts
          ...it is humming
  1   a set of black vambraces                                        4 pts
          ...it is humming
  1   an unholy mask                                                  3 pts
  1   a holy mask                                                     3 pts
          ...it glows white
  1   a gilded mask                                                   4 pts
          ...it glows white
  1   a tiger eye                                                     1 pt
  2   a sandy cape                                                    5 pts ea.

416H 265M 147V > l in 2.robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a marlinspike                                                   0 pts
  1   a Bodhidharma staff                                            15 pts
  1   an Antali sword                                                15 pts
  1   a golden nosering                                               1 pt
  1   a small jade ring                                               1 pt
  1   a sparkling rope                                                3 pts
          ...it glows white
  1   some black armlets                                              5 pts
          ...it is humming
  1   a pitch black helmet                                            7 pts
          ...it is humming

416H 265M 147V > get nosering 2.robe
You get a golden nosering from a robe of many pockets.

416H 265M 147V > donate nosering
You donate a golden nosering.  It vanishes in a puff of smoke!

416H 265M 147V > get jade 2.robe
You get a small jade ring from a robe of many pockets.

416H 265M 147V > get staff 2.robe
You get a Bodhidharma staff from a robe of many pockets.

416H 265M 147V > s
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the various mages and
seers of this town. This narrow road is lined on both sides with various
shops and other buildings of a mystical nature. South of here, this street
enters Kir Drax'in's famous Avenue of the Gods. To the west, wide steps
lead up to the Temple of the Unholy.
   The Street of Wizardry continues to the north.
[ Exits: north south west ]

416H 265M 145V > w
s
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Xenon the Thief is standing here.

416H 265M 143V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A mime stands here, trapped in an invisible box.

416H 265M 141V > e
s
The Avenue of the Gods
   You are standing on Kir Drax'in's illustrious Avenue of the Gods.
Religious statues, built to larger-than-life size, decorate parts of
the street sides.  West of here, you can see Temple Square, which 
marks the intersection of Main Street and the Avenue of the Gods. To 
the north, you can see the beginning of the Street of Wizardry and
just to the south, you see a school for acquiring the priestly arts.
   The avenue continues to the east and west.
 [ Exits: north east south west ]
A citizen is standing here.

416H 265M 139V > Entrance to Cleric Guild
   This is a very holy place.  Away from the temple the clerics' powers are 
slightly less, but you get the feeling that these sacred avatars could hold 
their own in a fight.
[ Exits: north south ]
A knight templar is guarding the entrance.
...he glows with a bright light!

416H 265M 137V > n
w
s
s
The Avenue of the Gods
   You are standing on Kir Drax'in's illustrious Avenue of the Gods.
Religious statues, built to larger-than-life size, decorate parts of
the street sides.  West of here, you can see Temple Square, which 
marks the intersection of Main Street and the Avenue of the Gods. To 
the north, you can see the beginning of the Street of Wizardry and
just to the south, you see a school for acquiring the priestly arts.
   The avenue continues to the east and west.
 [ Exits: north east south west ]
A citizen is standing here.

416H 265M 135V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A mime stands here, trapped in an invisible box.

416H 265M 133V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]

416H 265M 131V > Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.

416H 265M 129V > e
s
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
Somebody's mother tells you to watch your language.
A citizen is standing here.

416H 265M 127V > Darek's Happy House of Cutlery
    Swords! Swords! SWORDS! There are so many weapons in this shop that you
wonder why this guy is just a shopkeeper and not Captain of the Guard. After
a quick talk of prices, you decide he makes more money selling things than
the entire regiment makes in a week by protecting you.
[ Exits: north ]
Darek the weaponsmith is gazing at you through a rack of swords.

416H 265M 125V > sell staff
[private tell removed]
The shopkeeper now has a Bodhidharma staff.

416H 265M 125V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         75 pts ea.
  5   a set of lockpicks                                              1 pt ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       12 pts
  1   a small jade ring                                               1 pt

416H 265M 125V > n
w
w
w
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
Somebody's mother tells you to watch your language.

416H 265M 123V > Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A citizen is standing here.

416H 265M 121V > Western Market Street
   Just west of Market Square, you are surrounded by shops and restaurants.
South of hn
ere is a general store, and to the north stands a well-fortified
shop housing what appears to be a jewelry merchant.
[ Exits: north east south west ]

416H 265M 119V > Western Market Street
   You are on the western part of Kir Drax'in's Market Street.  The street 
continues to the east and west.
[ Exits: east west ]
A beggar asks for your loose change.

416H 265M 117V > Alas, you cannot go that way...

416H 265M 117V > w
n
Western Market Street
   You are on the western part of Kir Drax'in's Market Street. To the
north, you see Jack's Armor Shop, while to the south, you see a shady
tattoo parlor.
[ Exits: north east south west ]
A warrior of the Bhyroga is here, defending his town.

416H 265M 115V > Jack's Armor Shop
   Various pieces of broken and new equipment sit all around this room.  
Some of it looks pretty interesting, and some of it looks pretty ordinary.
You wonder which you will get swindled into buying. A large sign on the 
wall catches your attention.
 [ Exits: south ]
Jack the armorer is here polishing his platemail.

416H 265M 113V > sell ring
[private tell removed]
The shopkeeper now has a small jade ring.

416H 265M 113V > s
ba war
Western Market Street
   You are on the western part of Kir Drax'in's Market Street. To the
north, you see Jack's Armor Shop, while to the south, you see a shady
tattoo parlor.
[ Exits: north east south west ]
A warrior of the Bhyroga is here, defending his town.

416H 265M 111V > A Bhyroga warrior makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A Bhyroga warrior is dead!  R.I.P.
You receive 5599 experience points.
You loot 41 gold from the corpse.
Your blood freezes as you hear a Bhyroga warrior's death cry.
You get a kreshscale shield from the corpse of a Bhyroga warrior.

416H 265M 111V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         75 pts ea.
  5   a set of lockpicks                                              1 pt ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       12 pts
  1   a kreshscale shield                                            10 pts

416H 265M 111V > n
Jack's Armor Shop
   Various pieces of broken and new equipment sit all around this room.  
Some of it looks pretty interesting, and some of it looks pretty ordinary.
You wonder which you will get swindled into buying. A large sign on the 
wall catches your attention.
 [ Exits: south ]
Jack the armorer is here polishing his platemail.

416H 265M 109V > sell shield
[private tell removed]
The shopkeeper now has a kreshscale shield.

416H 265M 109V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         75 pts ea.
  5   a set of lockpicks                                              1 pt ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       12 pts

416H 265M 109V > sc
Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 265(265)  Movement points: 109(220)
I actually think you would kill your own mother.
You are decked out in full battle armor.
Experience:    1094030 points
Coins carried: 3416 gold coins    Coins in bank: 0 gold coins
Kills: 13169  Pks: 6  Deaths: 64
You need 11265969 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility      infravision         
     holy ward           
416H 265M 109V > clan deposit 3416
You add to the clan's treasure.

416H 265M 109V > l in robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   some black gloves                                               2 pts
          ...it is humming
  1   a vial of blood                                                 1 pt
          ...it glows white
  1   some evil leg guards                                           20 pts
  1   a pair of mithril chain leggings                                8 pts
  1   a black tasset                                                  8 pts
          ...it is humming
  1   some black shinguards                                           3 pts
          ...it is humming
  1   a set of black vambraces                                        4 pts
          ...it is humming
  1   an unholy mask                                                  3 pts
  1   a holy mask                                                     3 pts
          ...it glows white
  1   a gilded mask                                                   4 pts
          ...it glows white
  1   a tiger eye                                                     1 pt
  2   a sandy cape                                                    5 pts ea.

416H 265M 109V > l in 2.robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a marlinspike                                                   0 pts
  1   an Antali sword                                                15 pts
  1   a sparkling rope                                                3 pts
          ...it glows white
  1   some black armlets                                              5 pts
          ...it is humming
  1   a pitch black helmet                                            7 pts
          ...it is humming

416H 265M 109V > 
You are thirsty.

416H 265M 114V > drink bar
drink bar
drink bar
You drink the clear water.

416H 265M 114V > drink bar
You drink the clear water.
You don't feel thirsty any more.

416H 265M 114V > It's empty.

416H 265M 114V > It's empty.

416H 265M 114V > get marlin 2.robe
You get a marlinspike from a robe of many pockets.

416H 265M 114V > junk marlin
You junk a marlinspike.  It vanishes in a puff of smoke!
You have been rewarded by the gods!

416H 265M 114V > s
e
e
Western Market Street
   You are on the western part of Kir Drax'in's Market Street. To the
north, you see Jack's Armor Shop, while to the south, you see a shady
tattoo parlor.
[ Exits: north east south west ]
The hacked up, bloody corpse of a Bhyroga warrior is lying here.

416H 265M 112V > Western Market Street
   You are on the western part of Kir Drax'in's Market Street.  The street 
continues to the east and west.
[ Exits: east west ]
A beggar asks for your loose change.

416H 265M 110V > Western Market Street
   Just west of Market Square, you are surrounded by shops and restaurants.
South of here is a general store, and to the north stands a well-fortified
shop housing what appears to be a jewelry merchant.
[ Exits: north east south west ]

416H 265M 108V > e
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A hybrid warg runs the streets, looking for fresh kills.
A citizen is standing here.

416H 265M 106V > fill barrel foun
You gently fill a barrel from the large fountain.

416H 265M 106V > drink bar
You drink the clear water.
You don't feel thirsty any more.

416H 265M 106V > drink bar
drink bar
If you drink any more, you'll explode!

416H 265M 106V > n
n
If you drink any more, you'll explode!

416H 265M 106V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
Somebody's mother tells you to watch your language.
A mime stands here, trapped in an invisible box.

416H 265M 104V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

416H 265M 102V > n
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              

416H 265M 100V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         75 pts ea.
  5   a set of lockpicks                                              1 pt ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       47 pts

416H 265M 100V > n
eq
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A bloody head hacked from the corpse of Shteven has been left here.
Sim City is standing here.
Mandorallen the Warrior is standing here.
Sub the Delirious (invisible) is standing here.
Farius  is sitting here.

416H 265M 98V > sc
You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            a dragon tanto (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

416H 265M 98V > Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 265(265)  Movement points: 98(220)
I actually think you would kill your own mother.
You are decked out in full battle armor.
Experience:    1094036 points
Coins carried: 0 gold coins    Coins in bank: 0 gold coins
Kills: 13169  Pks: 6  Deaths: 64
You need 11265963 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     holy ward                infravision         
     detect invisibility 
416H 265M 98V > l
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A bloody head hacked from the corpse of Shteven has been left here.
Sim City is standing here.
Mandorallen the Warrior is standing here.
Sub the Delirious (invisible) is standing here.
Farius  is sitting here.

416H 265M 98V > 
Sim stops following Mandorallen.

416H 265M 98V > rest
You sit down and rest your tired bones.

416H 265M 98V > sc
Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 265(265)  Movement points: 98(220)
I actually think you would kill your own mother.
You are decked out in full battle armor.
Experience:    1094036 points
Coins carried: 0 gold coins    Coins in bank: 0 gold coins
Kills: 13169  Pks: 6  Deaths: 64
You need 11265963 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are resting.
You are summonable by other players.
Spells affecting you:
     holy ward                infravision         
     detect invisibility 
416H 265M 98V > 
Farius clambers to her feet.

416H 265M 98V > 
Farius stops following Sub.
Sub has disbanded the group.
You stop following Sub.

416H 265M 98V > 
Sub starts following you.

416H 265M 98V > 
The suns slowly disappear in the west and south.
You feel less protected.

416H 265M 138V > 
Farius starts following you.

416H 265M 138V > group all
You are now a member of Jyan's group.
Farius is now a member of your group.
Sub is now a member of your group.

416H 265M 138V > stand
You stop resting, and stand up.

416H 265M 138V > s
s
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Farius arrives from the north.
Sub flies in from the north.

416H 265M 136V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A lithe blonde prostitute flaunts her wares.
A grey field rat nibbles on something here.
Farius arrives from the north.
Sub flies in from the north.

416H 265M 134V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
Farius arrives from the north.
Sub flies in from the north.

416H 265M 132V > s
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A citizen is standing here.
Somebody's mother tells you to watch your language.
Farius arrives from the north.
Sub flies in from the north.

416H 265M 130V > e
e
e
e
e
e
e
e
e
e
e
e
e
e
e
e
e
n
n
n
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
Farius arrives from the west.
Sub flies in from the west.

416H 265M 128V > Eastern Market Street
   This is the begining of the eastern side of the main road that runs
through Kir Drax'in.  To the north there is a large, quaint shop that
looks busy.  A sign with the words "Records Office" embossed on it
hangs over the doorway.  To the south is a large wall made from stone
and mortar that is covered with advertisments and other paper fliers.
Market Street continues to your east, and the Market Square is just
to your west.
 [ Exits: north east west ]
A mime stands here, trapped in an invisible box.
Farius arrives from the west.
Sub flies in from the west.

416H 265M 126V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many exotic items.
[ Exits: east west ]
Farius arrives from the west.
Sub flies in from the west.

416H 265M 124V > Eastern Market Street
   To the north lies a busy shop packed with bolts of leather and raw hides
of various animals. To the south, an elegant shop with magic-runed columns
houses the identifier. The street continues on in both directions.
[ Exits: north east south west ]
Farius arrives from the west.
Sub flies in from the west.

416H 265M 122V > Eastern Market Street
   The front glass of the building to the south shows several guards that
look mean enough to take on the the best of armed warriors with their bare
fists.  An incredible amount of stone makes up the walls of the building
that the sign above the front door declares "First Bank of Kir Drax'in".
[ Exits: east south west ]
A lithe blonde prostitute flaunts her wares.
A cityguard stands here.
Farius arrives from the west.
Sub flies in from the west.

416H 265M 120V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, rem tiger
filled with vendors hawking various wares and lined
with many shops of exotic items. To the south you notice a large number of
guards and scummy thieves wandering in and out of the jail.
[ Exits: east south west ]
Farius arrives from the west.
Sub flies in from the west.

416H 265M 118V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in.  The street continues
to the east and west, filled with vendors hawking various wares and lined
with exotic items.
   To the south, a building appears to be under construction.
[ Exits: east south west ]
A wandering minstrel plays his flute.
Farius arrives from the west.
Sub flies in from the west.

416H 265M 116V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in.  The street continues
to the east and west, filled with vendors hawking various wares and lined
with exotic items.
[ Exits: east west ]
A petitioner tries to get you to sign something.
Farius arrives from the west.
Sub flies in from the west.

416H 265M 114V > City Gate
   You are standing at the eastern gate of the wall surrounding the great
city of Kir Drax'in.  There are exits to the north and south that bring you
further along the wall.  There is also an exit west to get onto the main 
"drag" of Kir Drax'in, Market Street.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
A janitor is walking around, cleaning up.
Farius arrives from the west.
Sub flies in from the west.

416H 265M 112V > Eastern Entrance To Kir Drax'in
   You stand before the east gate of Kir Drax'in. Many sounds come from
within - the noises of any other city; but here they seem rather muted
and oppressed.
[ Exits: east west ]
A petitioner tries to get you to sign something.
A cityguard stands here.
A cityguard stands here.
A cityguard stands here.
A cityguard stands here.
Farius arrives from the west.
Sub flies in from the west.

416H 265M 110V > 416H 265M 108V > 416H 265M 106V > The Forest Highway
   You are on a wide highway in the forest.  West of here, the gates of
a large town rise tall and sturdy, while to the east, the highway leads
away from the city and into the woods.
[ Exits: north east south west ]
A large lizard is here, walking upright.
A black wolf howls at the moon.
Farius arrives from the west.
Sub flies in from the west.
The Forest Highway
   You are on a wide highway running through the forest. Not far to the west,
you can see the gates of a large town. The road continues to the east and
west.
[ Exits: north east south west ]
Farius arrives from the west.
Sub flies in from the west.
The Forest Highway
   You are on a wide highway running through the forest. In the distance
to the west, you can see the lights of civilization. The road continues
to the east and west.
[ Exits: north east south west ]
Farius arrives from the west.
Sub flies in from the west.

416H 265M 104V > The Forest Highway
   You are on a wide highway running through the forest that continues to
the east and west, splitting the forest as it winds through the trees.
[ Exits: north east south west ]
Farius arrives from the west.
Sub flies in from the west.

416H 265M 102V > The Forest Highway
   You are on a wide highway running through the forest that continues to
the east and west, splitting the forest as it winds through the trees.
[ Exits: north east south west ]
A beastman is here, camoflauged by surrounding foliage.
A quickling is here, darting around you.
Farius arrives from the west.
Sub flies in from the west.

416H 265M 100V > The Forest Highway
   You are on a wide highway running through the forest that continues to
the east and west, splitting the forest as it winds through the trees.
[ Exits: north east south west ]
A small man dances in circles here.
A large lizard is here, walking upright.
As you approach, you startle a small deer.
Farius arrives from the west.
Sub flies in from the west.

416H 265M 98V > The Forest Highway
   You are on a wide highway running through the forest that continues to
the east and west, splitting the forest as it winds through the trees.
[ Exits: north east south west ]
Farius arrives from the west.
Sub flies in from the west.

416H 265M 96V > The Forest
   You are standing in the great forest, just north of a wide road that
winds through the trees.
[ Exits: north east south west ]
A black wolf howls at the moon.
A beastman is here, camoflauged by surrounding foliage.
*A pixie is here, being mischievous.
Farius arrives from the south.
Sub flies in from the south.

416H 265M 93V > The Forest
   You are standing in the great forest, just south of a mountain range
that peeks through the tree limbs and bathes you with an icy moisture.
[ Exits: north east south west ]
A black masked raccoon hides in the brush.
As you approach, you startle a small deer.
Farius arrives from the south.
Sub flies in from the south.

416H 265M 89V > The Forest
   You are standing in the grehold pick
at forest. Huge trees tower into the sky in all
directions. All along the northwestern skyline, a rugged mountain range rises
above the forest. You can see a glint of metal buried under the piles of
leaves and twigs around here.
[ Exits: north east south west ]
A cute little rabbit nibbles on some berries.  
Farius arrives from the south.
Sub flies in from the south.

416H 265M 85V > You stop using a tiger eye.

416H 265M 85V > 
Sub has lost his link.

416H 265M 85V > You grab a set of lockpicks.

416H 265M 85V > pick grate
The lock quickly yields to your skills.

416H 265M 85V > op grate

The rabbit leaves south.

416H 265M 85V > rem pick
Okay.

416H 265M 85V > hold tiger
You stop using a set of lockpicks.

416H 265M 85V > You grab a tiger eye.

416H 265M 85V > 
An ettercap arrives from the east.

416H 265M 85V > 
Sub has reconnected.

416H 265M 85V > d
Under A Grate
   This room appears to have been crudely fashioned to provide access to
the tomb to the east.
[ Exits: east up ]
Farius climbs in from above.
Sub flies in from above.

416H 265M 82V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

416H 265M 82V > 
Farius stares at you and utters the words, 'vrogg'.
You feel righteous.

416H 265M 82V > 
Sub stares at you and utters the words, 'wohirgtub'.
Your skin turns metallic!

416H 265M 82V > 
Sub sits down and rests.

416H 265M 82V > 
Farius sits down and rests.

416H 265M 82V > wimpy
At the moment, you're not a wimp. (sure, sure...)

416H 265M 82V > l e
You look eastwards.
Entry Chamber
   This room is designed as the entry into the crypt. It is made of marble
and has faded paintings, depicting some of Lothar's lesser deeds, along the
walls. Two marble benches, one along each wall, are here, to allow those
who would come and pay their respects to Lothar the chance to rest and
compose themselves before they continue.
[ Exits: east west ]
A skeleton is here, toasting his comrades.
A transparent image dances here.
A transparent image dances here.
A skeleton is here, toasting his comrades.
A skeleton is here, toasting his comrades.

416H 265M 82V > sneak
Okay, you'll try to move silently for a while.

416H 265M 82V > e
e
s
ba skel
Entry Chamber
   This room is designed as the entry into the crypt. It is made of marble
and has faded paintings, depicting some of Lothar's lesser deeds, along the
walls. Two marble benches, one along each wall, are here, to allow those
who would come and pay their respects to Lothar the chance to rest and
compose themselves before they continue.
[ Exits: east west ]
A skeleton is here, toasting his comrades.
A transparent image dances here.
A transparent image dances here.
A skeleton is here, toasting his comrades.
A skeleton is here, toasting his comrades.

416H 265M 80V > The Grand Hall
   This room is decked out as a great banquet hall, a place for Lothar and his
noble companions to have great feasts in the afterlife. There is a long
table in the center of the room with twelve stout, wooden chairs. The table
and the chairs are all lavishly decorated with carvings of wild game. The 
walls contain displays of weapons and shields. The displays are old and
rusting, and it is obvious that there is nothing of any value there.
[ Exits: east south west ]
A transparent image dances here.

416H 265M 78V > The Kitchen
   This room is decked out as a kitchen. Why a crypt needs a kitchen is a
mystery. The kitchen contains a fireplace, storage cabinets, pots and pans-
everything that a real kitchen would have.
[ Exits: north ]
A boiling cauldron is here.                                    
A transparent image dances here.
A skeleton is here, toasting his comrades.
An ugly ghoul stands here, stirring a cauldron.
A hungry troll stands near a boiling cauldron.
A hungry troll stands near a boiling cauldron.

416H 265M 76V > A skeleton makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A skeleton is dead!  R.I.P.
You receive 6399 experience points.
You loot 1 gold from the corpse.
Your blood freezes as you hear a skeleton's death cry.
You don't have a corpse.ba skel


416H 265M 76V > Backstab who?

416H 265M 76V > l troll
The troll's hide is a nauseating moss green, mottled with green and grey.
The writhing hair-like growth on the troll's head is iron grey and the troll's
eyes are a dull black.
A big, mean troll is in excellent condition.

a big, mean troll is using:
<worn on finger>     a troll ring

You attempt to peek at his inventory:
You can't see anything.

416H 265M 76V > l 2.troll
The troll's hide is a nauseating moss green, mottled with green and grey.
The writhing hair-like growth on the troll's head is iron grey and the troll's
eyes are a dull black.
A big, mean troll is in excellent condition.

You attempt to peek at his inventory:
You can't see anything.

416H 265M 76V > ba troll
A big, mean troll makes a strange sound as you place a dragon tanto in his back!
A big, mean troll panics, and attempts to flee!
A big, mean troll leaves north.

416H 265M 76V > 
A skeleton arrives from the north.

416H 265M 76V > ba troll
A big, mean troll makes a strange sound as you place a dragon tanto in his back!

416H 265M 76V A:(awful) Jyan:(excellent) > ba skel

A big, mean troll claws you extremely hard.
A big, mean troll tries to claw at you but misses by a hair!
A big, mean troll's wounds glow brightly for a moment, then disappear!
You massacre a big, mean troll to small fragments with your pierce.
A big, mean troll panics, and attempts to flee!
A big, mean troll leaves north.

400H 265M 76V > A skeleton makes a strange sound as you place a dragon tanto in his back!

400H 265M 76V A:(awful) Jyan:(few scratches) > 
You duck under a skeleton's fist as he takes a swing at you.
A skeleton hits you hard.
You pierce a skeleton's heart, you heartbreaker you...
A skeleton is dead!  R.I.P.
You receive 6399 experience points.
You loot 1 gold from the corpse.
Your blood freezes as you hear a skeleton's death cry.
You don't have a corpse.

391H 265M 76V > l
The Kitchen
   This room is decked out as a kitchen. Why a crypt needs a kitchen is a
mystery. The kitchen contains a fireplace, storage cabinets, pots and pans-
everything that a real kitchen would have.
[ Exits: north ]
A boiling cauldron is here.                                    
[ 2] A pile of dust lies here.                                      
A transparent image dances here.
A transparent image dances here.
An ugly ghoul stands here, stirring a cauldron.

391H 265M 76V > l ghoul
BOY IS HE UGLY!
A ghoul is in excellent condition.

You attempt to peek at his inventory:
You can't see anything.

391H 265M 76V > ba ghoul
A ghoul makes a strange sound as you place a dragon tanto in his back!

391H 265M 76V A:(pretty hurt) Jyan:(few scratches) > disembowel

A ghoul hits you extremely hard.
A ghoul hits you extremely hard.
A ghoul hits you extremely hard.
You OBLITERATE a ghoul with your deadly pierce!!
You pierce a ghoul extremely hard.

357H 265M 98V A:(awful) Jyan:(small wounds) > A ghoul leaps back as you attempt to disembowel him with a dragon tanto!

357H 265M 98V A:(awful) Jyan:(small wounds) > 
A ghoul hits you extremely hard.
A ghoul hits you extremely hard.
A ghoul hits you extremely hard.
You pierce a ghoul extremely hard.
You massacre a ghoul to small fragments with your pierce.
A ghoul is stunned, but will probably regain consciousness again.

306H 265M 98V A:(awful) > disembowel

You succesfully pierce a ghoul and his dead body falls to the ground in a lifeless heap.
A ghoul is dead!  R.I.P.
You receive 16799 experience points.
You loot 1 gold from the corpse.
Your blood freezes as you hear a ghoul's death cry.
You don't have a corpse.

306H 265M 98V > l image
Disembowel who?

306H 265M 98V > You can barely see it.
A ghost is in excellent condition.

You attempt to peek at its inventory:
You can't see anything.

306H 265M 98V > l image
You can barely see it.
A ghost is in excellent condition.

You attempt to peek at its inventory:
You can't see anything.

306H 265M 98V > l 2.image
You do not see that here.

306H 265M 98V > l n
You look northwards.
The Grand Hall
   This room is decked out as a great banquet hall, a place for Lothar and his
noble companions to have great feasts in the afterlife. There is a long
table in the center of the room with twelve stout, wooden chairs. The table
and the chairs are all lavishly decorated with carvings of wild game. The 
walls contain displays of weapons and shields. The displays are old and
rusting, and it is obvious that there is nothing of any value there.
[ Exits: east south west ]
A transparent image dances here.
A hungry troll stands near a boiling cauldron.
A skeleton is here, toasting his comrades.
A hungry troll stands near a boiling cauldron.

306H 265M 98V > 
Kyp gossips, 'maghra, tell me something'

306H 265M 98V > n
The Grand Hall
   This room is decked out as a great banquet hall, a place for Lothar and his
noble companions to have great feasts in the afterlife. There is a long
table in the center of the room with twelve stout, wooden chairs. The table
and the chairs are all lavishly decorated with carvings of wild game. The 
walls contain displays of weapons and shields. The displays are old and
rusting, and it is obvious that there is nothing of any value there.
[ Exits: east south west ]
A transparent image dances here.
A hungry troll stands near a boiling cauldron.
A skeleton is here, toasting his comrades.
A hungry troll stands near a boiling cauldron.

306H 265M 96V > 
A skeleton arrives from the east.
A skeleton leaves east.

306H 265M 96V > s
The Kitchen
   This room is decked out as a kitchen. Why a crypt needs a kitchen is a
mystery. The kitchen contains a fireplace, storage cabinets, pots and pans-
everything that a real kitchen would have.
[ Exits: north ]
A boiling cauldron is here.                                    
[ 3] A pile of dust lies here.                                      
A transparent image dances here.

306H 265M 94V > n
ba skel
ba skel
The Grand Hall
   This room is decked out as a great banquet hall, a place for Lothar and his
noble companions to have great feasts in the afterlife. There is a long
table in the center of the room with twelve stout, wooden chairs. The table
and the chairs are all lavishly decorated with carvings of wild game. The 
walls contain displays of weapons and shields. The displays are old and
rusting, and it is obvious that there is nothing of any value there.
[ Exits: east south west ]
A transparent image dances here.
A hungry troll stands near a boiling cauldron.
A hungry troll stands near a boiling cauldron.

306H 265M 92V > Backstab who?

306H 265M 92V > Backstab who?

306H 265M 92V > ba troll
A big, mean troll makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A big, mean troll is dead!  R.I.P.
You receive 13999 experience points.
You loot 23 gold from the corpse.
Your blood freezes as you hear a big, mean troll's death cry.
The corpse of a big, mean troll seems to be empty.

306H 265M 92V > ba troll
A big, mean troll makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A big, mean troll is dead!  R.I.P.
You receive 13999 experience points.
You loot 22 gold from the corpse.
Your blood freezes as you hear a big, mean troll's death cry.
You get a troll ring from the corpse of a big, mean troll.

306H 265M 92V > l image
You can barely see it.
A ghost is in excellent condition.

You attempt to peek at its inventory:
You can't see anything.

306H 265M 92V > 
Maghran gossips, 'depends on what it is'

306H 265M 92V > l w
You look westwards.
Entry Chamber
   This room is designed as the entry into the crypt. It is made of marble
and has faded paintings, depicting some of Lothar's lesser deeds, along the
walls. Two marble benches, one along each wall, are here, to allow those
who would come and pay their respects to Lothar the chance to rest and
compose themselves before they continue.
[ Exits: east west ]
A skeleton is here, toasting his comrades.
A skeleton is here, toasting his comrades.
A transparent image dances here.
A transparent image dances here.

306H 265M 92V > w
ba skel
ba skel
Entry Chamber
   This room is designed as the entry into the crypt. It is made of marble
and has faded paintings, depicting some of Lothar's lesser deeds, along the
walls. Two marble benches, one along each wall, are here, to allow those
who would come and pay their respects to Lothar the chance to rest and
compose themselves before they continue.
[ Exits: east west ]
A skeleton is here, toasting his comrades.
A skeleton is here, toasting his comrades.
A transparent image dances here.
A transparent image dances here.

306H 265M 90V > A skeleton makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A skeleton is dead!  R.I.P.
You receive 6399 experience points.
You loot 1 gold from the corpse.
Your blood freezes as you hear a skeleton's death cry.
You don't have a corpse.

306H 265M 90V > 
Kyp gossips, 'just say anything'

306H 265M 90V > A skeleton makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A skeleton is dead!  R.I.P.
You receive 6399 experience points.
You loot 1 gold from the corpse.
Your blood freezes as you hear a skeleton's death cry.
You don't have a corpse.

306H 265M 90V > l image
You can barely see it.
A ghost is in excellent condition.

You attempt to peek at its inventory:
You can't see anything.

306H 265M 90V > l 2.image
You can barely see it.
A ghost is in excellent condition.

You attempt to peek at its inventory:
You can't see anything.

306H 265M 90V > e
The Grand Hall
   This room is decked out as a great banquet hall, a place for Lothar and his
noble companions to have great feasts in the afterlife. There is a long
table in the center of the room with twelve stout, wooden chairs. The table
and the chairs are all lavishly decorated with carvings of wild game. The 
walls contain displays of weapons and shields. The displays are old and
rusting, and it is obvious that there is nothing of any value there.
[ Exits: east south west ]
[ 2] The hacked up, bloody corpse of a big, mean troll is lying here.
A transparent image dances here.

306H 265M 88V > l e
You look eastwards.
The Ballroom
   Apparently, whoever designed this crypt thought that dead men entertained,
because this room is set up as a nice ballroom. Giant candle chandeliers 
dangle from the ceiling. The candles are unlit but the candle holders 
glow with an unearthly, dark light. There are no furnishings in this room
but the walls are decorated with more faded paintings, showing more of
Lothar's brave deeds.
[ Exits: north east south west ]
A skeleton is here, toasting his comrades.
A skeleton is here, toasting his comrades.
A transparent image dances here.

306H 265M 88V > e
l image
w
The Ballroom
   Apparently, whoever designed this crypt thought that dead men entertained,
because this room is set up as a nice ballroom. Giant candle chandeliers 
dangle from the ceiling. The candles are unlit but the candle holders 
glow with an unearthly, dark light. There are no furnishings in this room
but the walls are decorated with more faded paintings, showing more of
Lothar's brave deeds.
[ Exits: north east south west ]
A transparent image dances here.
A skeleton is here, toasting his comrades.
A skeleton is here, toasting his comrades.
A transparent image dances here.

306H 265M 86V > You can barely see it.
A ghost is in excellent condition.

You attempt to peek at its inventory:
You can't see anything.

306H 265M 86V > The Grand Hall
   This room is decked out as a great banquet hall, a place for Lothar and his
noble companions to have great feasts in the afterlife. There is a long
table in the center of the room with twelve stout, wooden chairs. The table
and the chairs are all lavishly decorated with carvings of wild game. The 
walls contain displays of weapons and shields. The displays are old and
rusting, and it is obvious that there is nothing of any value there.
[ Exits: east south west ]
[ 2] The hacked up, bloody corpse of a big, mean troll is lying here.

306H 265M 84V > e
close door e
The Ballroom
   Apparently, whoever designed this crypt thought that dead men entertained,
because this room is set up as a nice ballroom. Giant candle chandeliers 
dangle from the ceiling. The candles are unlit but the candle holders 
glow with an unearthly, dark light. There are no furnishings in this room
but the walls are decorated with more faded paintings, showing more of
Lothar's brave deeds.
[ Exits: north east south west ]
A transparent image dances here.
A skeleton is here, toasting his comrades.
A skeleton is here, toasting his comrades.
A transparent image dances here.

306H 265M 82V > Okay.

306H 265M 82V > n
Storage
This room is used for storing goods one would need to host a party. Punch
bowls, food trays and the like.
[ Exits: south ]
An old crate, covered with dust, has been left here to rot.    
An assassin hunts you down.
A skeleton is here, toasting his comrades.
A skeleton is here, toasting his comrades.
A transparent image dances here.

306H 265M 80V > s

Maghran gossips, 'well I can't say that'

306H 265M 80V > s

You barely avoid a skeleton's fist as he takes a swing at you!
You massacre a skeleton to small fragments with your pierce.
You massacre a skeleton to small fragments with your pierce.
You massacre a skeleton to small fragments with your pierce.
You duck under a skeleton's fist as he takes a swing at you.
A skeleton hits you very hard.

295H 265M 80V A:(quite a few wounds) Jyan:(quite a few wounds) > No way!  You're fighting for your life!

295H 265M 80V A:(quite a few wounds) Jyan:(quite a few wounds) > No way!  You're fighting for your life!

295H 265M 80V A:(quite a few wounds) Jyan:(quite a few wounds) > disembowel
You OBLITERATE a skeleton with your deadly pierce!!
You OBLITERATE a skeleton with your deadly pierce!!
You massacre a skeleton to small fragments with your pierce.
A skeleton hits you hard.
You barely avoid a skeleton's fist as he takes a swing at you!
A skeleton leaps back as you attempt to disembowel him with a dragon tanto!

286H 265M 80V A:(big nasty wounds) Jyan:(quite a few wounds) > disembowel

A skeleton tries to hit you but you easily avoid the blow.
A skeleton hits you hard.
A skeleton hits you very hard.
You OBLITERATE a skeleton with your deadly pierce!!
You massacre a skeleton to small fragments with your pierce.
You OBLITERATE a skeleton with your deadly pierce!!
You duck under a skeleton's fist as he takes a swing at you.
A skeleton hits you very hard.

253H 265M 80V A:(awful) Jyan:(quite a few wounds) > You duck under a skeleton's fist as he takes a swing at you.
A skeleton tries to hit you but you easily avoid the blow.
You succesfully pierce a skeleton and his dead body falls to the ground in a lifeless heap.
A skeleton is dead!  R.I.P.
You receive 6399 experience points.
You loot 1 gold from the corpse.
Your blood freezes as you hear a skeleton's death cry.
You don't have a corpse.
Disembowel who?

253H 265M 80V > l assassin
He is a lithe, foreign looking man who wears a constant sneer across his
scarred face.
An assassin is in excellent condition.

You attempt to peek at his inventory:
You can't see anything.

253H 265M 80V > 
A skeleton misses a wild punch at you.
A skeleton tries to hit you but you easily avoid the blow.
Your stomach growls with hunger.

270H 265M 102V A:(excellent) Jyan:(quite a few wounds) > l

Maghran gossips, '=)'

270H 265M 102V A:(excellent) Jyan:(quite a few wounds) > Storage
This room is used for storing goods one would need to host a party. Punch
bowls, food trays and the like.
[ Exits: south ]
An old crate, covered with dust, has been left here to rot.    
A pile of dust lies here.                                      
An assassin hunts you down.
A skeleton is here, fighting YOU!
A transparent image dances here.

270H 265M 102V A:(excellent) Jyan:(quite a few wounds) > disembowel
disembowel
A skeleton leaps back as you attempt to disembowel him with a dragon tanto!

270H 265M 102V A:(excellent) Jyan:(quite a few wounds) > 
You OBLITERATE a skeleton with your deadly pierce!!
You massacre a skeleton to small fragments with your pierce.
You OBLITERATE a skeleton with your deadly pierce!!
A skeleton hits you hard.
A skeleton hits you hard.

251H 265M 102V A:(quite a few wounds) Jyan:(quite a few wounds) > drink bar
drink bar
drink bar
drink bar

You OBLITERATE a skeleton with your deadly pierce!!
You OBLITERATE a skeleton with your deadly pierce!!
A skeleton hits you very hard.
A skeleton tries to hit you but you easily avoid the blow.

238H 265M 102V A:(big nasty wounds) Jyan:(quite a few wounds) > eat mush
eat mush
eat mush
You rake a dragon tanto across a skeleton's body, slicing open his flesh!

238H 265M 102V A:(awful) Jyan:(quite a few wounds) > 
You succesfully pierce a skeleton and his dead body falls to the ground in a lifeless heap.
A skeleton is dead!  R.I.P.
You receive 6399 experience points.
You loot 1 gold from the corpse.
Your blood freezes as you hear a skeleton's death cry.
You don't have a corpse.

238H 265M 102V > eat mush
eat mush
If you drink any more, you'll explode!

238H 265M 102V > If you drink any more, you'll explode!

238H 265M 102V > If you drink any more, you'll explode!

238H 265M 102V > If you drink any more, you'll explode!

238H 265M 102V > You don't seem to have a mush.

238H 265M 102V > You don't seem to have a mush.

238H 265M 102V > You don't seem to have a mush.

238H 265M 102V > You don't seem to have a mush.

238H 265M 102V > l
You don't seem to have a mush.

238H 265M 102V > Storage
This room is used for storing goods one would need to host a party. Punch
bowls, food trays and the like.
[ Exits: south ]
An old crate, covered with dust, has been left here to rot.    
[ 2] A pile of dust lies here.                                      
A transparent image dances here.

238H 265M 102V > 
A skeleton arrives from the south.
You duck under a skeleton's fist as he takes a swing at you.
You OBLITERATE a skeleton with your deadly pierce!!
You OBLITERATE a skeleton with your deadly pierce!!
You duck under a skeleton's fist as he takes a swing at you.
You barely avoid a skeleton's fist as he takes a swing at you!

238H 265M 102V A:(small wounds) Jyan:(quite a few wounds) > eat loaf
eat loaf
eat loaf
You don't seem to have a loaf.

238H 265M 102V A:(small wounds) Jyan:(quite a few wounds) > You don't seem to have a loaf.

238H 265M 102V A:(small wounds) Jyan:(quite a few wounds) > You don't seem to have a loaf.

238H 265M 102V A:(small wounds) Jyan:(quite a few wounds) > disembowel

You OBLITERATE a skeleton with your deadly pierce!!
You OBLITERATE a skeleton with your deadly pierce!!
You barely avoid a skeleton's fist as he takes a swing at you!
A skeleton hits you hard.

229H 265M 102V A:(quite a few wounds) Jyan:(quite a few wounds) > disembowel
You rake a dragon tanto across a skeleton's body, slicing open his flesh!

229H 265M 102V A:(awful) Jyan:(quite a few wounds) > 
You OBLITERATE a skeleton with your deadly pierce!!
A skeleton is stunned, but will probably regain consciousness again.
You succesfully pierce a skeleton and his dead body falls to the ground in a lifeless heap.
A skeleton is dead!  R.I.P.
You receive 6399 experience points.
You loot 1 gold from the corpse.
Your blood freezes as you hear a skeleton's death cry.
You don't have a corpse.

229H 265M 102V > look
Disembowel who?

229H 265M 102V > s
Storage
This room is used for storing goods one would need to host a party. Punch
bowls, food trays and the like.
[ Exits: south ]
An old crate, covered with dust, has been left here to rot.    
[ 3] A pile of dust lies here.                                      

229H 265M 102V > w
w
w
The Ballroom
   Apparently, whoever designed this crypt thought that dead men entertained,
because this room is set up as a nice ballroom. Giant candle chandeliers 
dangle from the ceiling. The candles are unlit but the candle holders 
glow with an unearthly, dark light. There are no furnishings in this room
but the walls are decorated with more faded paintings, showing more of
Lothar's brave deeds.
[ Exits: north south west ]
A transparent image dances here.
A skeleton is here, toasting his comrades.
A skeleton is here, toasting his comrades.
An assassin hunts you down.
A transparent image dances here.

229H 265M 100V > The Grand Hall
   This room is decked out as a great banquet hall, a place for Lothar and his
noble companions to have great feasts in the afterlife. There is a long
table in the center of the room with twelve stout, wooden chairs. The table
and the chairs are all lavishly decorated with carvings of wild game. The 
walls contain displays of weapons and shields. The displays are old and
rusting, and it is obvious that there is nothing of any value there.
[ Exits: east south west ]
[ 2] The hacked up, bloody corpse of a big, mean troll is lying here.
A skeleton is here, toasting his comrades.
A transparent image dances here.

229H 265M 98V > Entry Chamber
   This room is designed as the entry into the crypt. It is made of marble
and has faded paintings, depicting some of Lothar's lesser deeds, along the
walls. Two marble benches, one along each wall, are here, to allow those
who would come and pay their respects to Lothar the chance to rest and
compose themselves before they continue.
[ Exits: east west ]
[ 2] A pile of dust lies here.                                      
A transparent image dances here.
A transparent image dances here.

229H 265M 96V > Under A Grate
   This room appears to have been crudely fashioned to provide access to
the tomb to the east.
[ Exits: east up ]
Sub the Delirious (invisible) is resting here.
Farius  is resting here.

229H 265M 94V > 
Farius stops resting, and clambers on her feet.

229H 265M 94V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

229H 265M 94V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

229H 265M 94V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

229H 265M 94V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

229H 265M 94V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

229H 265M 94V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

229H 265M 94V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

229H 265M 94V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

229H 265M 94V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

229H 265M 94V > 
Farius eats a Magic Mushroom.

229H 265M 94V > 
Farius eats a Magic Mushroom.

229H 265M 94V > 
Farius eats a Magic Mushroom.

229H 265M 94V > 
Farius eats a Magic Mushroom.

229H 265M 94V > 
Farius gives you a Magic Mushroom.
Farius gives you a Magic Mushroom.
Farius gives you a Magic Mushroom.
Farius gives you a Magic Mushroom.
Farius gives you a Magic Mushroom.
Farius gives you a Magic Mushroom.

229H 265M 94V > eat mush
eat mush
eat mush
eat mush
You eat a Magic Mushroom.

229H 265M 94V > eat mush
eat mush
You eat a Magic Mushroom.
You are full.

229H 265M 94V > You eat a Magic Mushroom.
You are full.

229H 265M 94V > You eat a Magic Mushroom.
You are full.

229H 265M 94V > You are too full to eat more!

229H 265M 94V > You are too full to eat more!

229H 265M 94V > 
Farius sits down and rests.

229H 265M 94V > l e
You look eastwards.
Entry Chamber
   This room is designed as the entry into the crypt. It is made of marble
and has faded paintings, depicting some of Lothar's lesser deeds, along the
walls. Two marble benches, one along each wall, are here, to allow those
who would come and pay their respects to Lothar the chance to rest and
compose themselves before they continue.
[ Exits: east west ]
[ 2] A pile of dust lies here.                                      
A skeleton is here, toasting his comrades.
A transparent image dances here.
A transparent image dances here.

229H 265M 94V > e
ba skel
Entry Chamber
   This room is designed as the entry into the crypt. It is made of marble
and has faded paintings, depicting some of Lothar's lesser deeds, along the
walls. Two marble benches, one along each wall, are here, to allow those
who would come and pay their respects to Lothar the chance to rest and
compose themselves before they continue.
[ Exits: east west ]
[ 2] A pile of dust lies here.                                      
A skeleton is here, toasting his comrades.
A transparent image dances here.
A transparent image dances here.

229H 265M 92V > A skeleton makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A skeleton is dead!  R.I.P.
You receive 6399 experience points.
You loot 1 gold from the corpse.
Your blood freezes as you hear a skeleton's death cry.
You don't have a corpse.

229H 265M 92V > l image
You can barely see it.
A ghost is in excellent condition.

You attempt to peek at its inventory:
You can't see anything.

229H 265M 92V > l 2.image
You can barely see it.
A ghost is in excellent condition.

You attempt to peek at its inventory:
You can't see anything.

229H 265M 92V > ba image
A ghost makes a strange sound as you place a dragon tanto in its back!

229H 265M 92V A:(awful) Jyan:(quite a few wounds) > disembowel

A ghost mauls you extremely hard.
A ghost mauls you extremely hard.
A ghost mauls you extremely hard.
You pierce a ghost extremely hard.
You massacre a ghost to small fragments with your pierce.
You succesfully pierce a ghost and its dead body falls to the ground in a lifeless heap.
A ghost is dead!  R.I.P.
You receive 25999 experience points.
You loot 1 gold from the corpse.
Your blood freezes as you hear a ghost's death cry.
You don't have a corpse.

176H 265M 92V > Disembowel who?

176H 265M 92V > ba image
A ghost makes a strange sound as you place a dragon tanto in its back!

176H 265M 92V A:(pretty hurt) Jyan:(big nasty wounds) > disembowel

A ghost mauls you extremely hard.
Phew!  a ghost missed you with its wild maul!
A ghost mauls you extremely hard.
You pierce a ghost extremely hard.
You pierce a ghost extremely hard.
You pierce a ghost extremely hard.

162H 265M 114V A:(pretty hurt) Jyan:(big nasty wounds) > You rake a dragon tanto across a ghost's body, slicing open its flesh!
A ghost is mortally wounded, and will die soon, if not aided.

162H 265M 114V A:(nearly dead) > 
You pierce a ghost's heart, you heartbreaker you...
A ghost is dead!  R.I.P.
You receive 25999 experience points.
You loot 1 gold from the corpse.
Your blood freezes as you hear a ghost's death cry.
You don't have a corpse.

162H 265M 114V > w
Under A Grate
   This room appears to have been crudely fashioned to provide access to
the tomb to the east.
[ Exits: east up ]
Sub the Delirious (invisible) is resting here.
Farius  is resting here.

162H 265M 112V > 
Farius stops resting, and clambers on her feet.

162H 265M 112V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

362H 265M 112V > 
Farius sits down and rests.

362H 265M 112V > e
l e
Entry Chamber
   This room is designed as the entry into the crypt. It is made of marble
and has faded paintings, depicting some of Lothar's lesser deeds, along the
walls. Two marble benches, one along each wall, are here, to allow those
who would come and pay their respects to Lothar the chance to rest and
compose themselves before they continue.
[ Exits: east west ]
[ 5] A pile of dust lies here.                                      
A transparent image dances here.

362H 265M 110V > You look eastwards.
The Grand Hall
   This room is decked out as a great banquet hall, a place for Lothar and his
noble companions to have great feasts in the afterlife. There is a long
table in the center of the room with twelve stout, wooden chairs. The table
and the chairs are all lavishly decorated with carvings of wild game. The 
walls contain displays of weapons and shields. The displays are old and
rusting, and it is obvious that there is nothing of any value there.
[ Exits: east south west ]
[ 2] The hacked up, bloody corpse of a big, mean troll is lying here.

362H 265M 110V > l image
You can barely see it.
A ghost is in excellent condition.

You attempt to peek at its inventory:
You can't see anything.

362H 265M 110V > ba image
A ghost makes a strange sound as you place a dragon tanto in its back!

362H 265M 110V A:(big nasty wounds) Jyan:(small wounds) > disembowel

A ghost mauls you extremely hard.
A ghost mauls you extremely hard.
A ghost mauls you extremely hard.
A ghost mauls you extremely hard.
You try to pierce a ghost but pierce the air instead!
You massacre a ghost to small fragments with your pierce.
You massacre a ghost to small fragments with your pierce.

297H 265M 110V A:(pretty hurt) Jyan:(quite a few wounds) > You rake a dragon tanto across a ghost's body, slicing open its flesh!

297H 265M 110V A:(awful) Jyan:(quite a few wounds) > disembowel

A ghost mauls you extremely hard.
A ghost mauls you extremely hard.
A ghost mauls you extremely hard.
You succesfully pierce a ghost and its dead body falls to the ground in a lifeless heap.
A ghost is dead!  R.I.P.
You receive 25999 experience points.
You loot 1 gold from the corpse.
Your blood freezes as you hear a ghost's death cry.
You don't have a corpse.

246H 265M 110V > e
Disembowel who?

246H 265M 110V > The Grand Hall
   This room is decked out as a great banquet hall, a place for Lothar and his
noble companions to have great feasts in the afterlife. There is a long
table in the center of the room with twelve stout, wooden chairs. The table
and the chairs are all lavishly decorated with carvings of wild game. The 
walls contain displays of weapons and shields. The displays are old and
rusting, and it is obvious that there is nothing of any value there.
[ Exits: east south west ]
[ 2] The hacked up, bloody corpse of a big, mean troll is lying here.

246H 265M 108V > s
The Kitchen
   This room is decked out as a kitchen. Why a crypt needs a kitchen is a
mystery. The kitchen contains a fireplace, storage cabinets, pots and pans-
everything that a real kitchen would have.
[ Exits: north ]
A boiling cauldron is here.                                    
[ 3] A pile of dust lies here.                                      

246H 265M 106V > n
e
The Grand Hall
   This room is decked out as a great banquet hall, a place for Lothar and his
noble companions to have great feasts in the afterlife. There is a long
table in the center of the room with twelve stout, wooden chairs. The table
and the chairs are all lavishly decorated with carvings of wild game. The 
walls contain displays of weapons and shields. The displays are old and
rusting, and it is obvious that there is nothing of any value there.
[ Exits: east south west ]
[ 2] The hacked up, bloody corpse of a big, mean troll is lying here.

246H 265M 104V > The Ballroom
   Apparently, whoever designed this crypt thought that dead men entertained,
because this room is set up as a nice ballroom. Giant candle chandeliers 
dangle from the ceiling. The candles are unlit but the candle holders 
glow with an unearthly, dark light. There are no furnishings in this room
but the walls are decorated with more faded paintings, showing more of
Lothar's brave deeds.
[ Exits: north south west ]
A skeleton is here, toasting his comrades.
A skeleton is here, toasting his comrades.
A skeleton is here, toasting his comrades.
A transparent image dances here.
A skeleton is here, toasting his comrades.
A transparent image dances here.

246H 265M 102V > ba skel
A skeleton makes a strange sound as you place a dragon tanto in his back!
A skeleton is stunned, but will probably regain consciousness again.

246H 265M 102V A:(awful) > ba skel

A skeleton misses a wild punch at you.
A skeleton tries to hit you but you easily avoid the blow.
A skeleton tries to hit you but you easily avoid the blow.
You succesfully pierce a skeleton and his dead body falls to the ground in a lifeless heap.
A skeleton is dead!  R.I.P.
You receive 6399 experience points.
You loot 1 gold from the corpse.
Your blood freezes as you hear a skeleton's death cry.
You don't have a corpse.

246H 265M 102V > You can't backstab a fighting person -- they're too alert!

246H 265M 102V > ba skel
You can't backstab a fighting person -- they're too alert!

246H 265M 102V > 
You barely avoid a skeleton's fist as he takes a swing at you!
A skeleton misses a wild punch at you.

246H 265M 102V A:(excellent) Jyan:(quite a few wounds) > disembowel
You rake a dragon tanto across a skeleton's body, slicing open his flesh!

246H 265M 102V A:(quite a few wounds) Jyan:(quite a few wounds) > 
A skeleton leaves south.
A skeleton misses a wild punch at you.
A skeleton hits you very hard.
You duck under a skeleton's fist as he takes a swing at you.
You pierce a skeleton extremely hard.
You massacre a skeleton to small fragments with your pierce.
You massacre a skeleton to small fragments with your pierce.
You duck under a skeleton's fist as he takes a swing at you.
You barely avoid a skeleton's fist as he takes a swing at you!

234H 265M 102V A:(big nasty wounds) Jyan:(quite a few wounds) > disembowel

A skeleton misses a wild punch at you.
You duck under a skeleton's fist as he takes a swing at you.
You massacre a skeleton to small fragments with your pierce.
You OBLITERATE a skeleton with your deadly pierce!!
You OBLITERATE a skeleton with your deadly pierce!!
A skeleton hits you very hard.
A skeleton hits you very hard.

211H 265M 102V A:(awful) Jyan:(quite a few wounds) > A skeleton leaps back as you attempt to disembowel him with a dragon tanto!

211H 265M 102V A:(awful) Jyan:(quite a few wounds) > 
A skeleton hits you hard.
You duck under a skeleton's fist as he takes a swing at you.
You succesfully pierce a skeleton and his dead body falls to the ground in a lifeless heap.
A skeleton is dead!  R.I.P.
You receive 6399 experience points.
You loot 1 gold from the corpse.
Your blood freezes as you hear a skeleton's death cry.
You don't have a corpse.

201H 265M 102V > ba skel

A skeleton tries to hit you but you easily avoid the blow.
A skeleton misses a wild punch at you.

201H 265M 102V A:(excellent) Jyan:(big nasty wounds) > No way!  You're fighting for your life!

201H 265M 102V A:(excellent) Jyan:(big nasty wounds) > disembowel
A skeleton leaps back as you attempt to disembowel him with a dragon tanto!

201H 265M 102V A:(excellent) Jyan:(big nasty wounds) > 
You OBLITERATE a skeleton with your deadly pierce!!
You massacre a skeleton to small fragments with your pierce.
You massacre a skeleton to small fragments with your pierce.
A skeleton misses a wild punch at you.
You barely avoid a skeleton's fist as he takes a swing at you!
A skeleton hits you hard.

191H 265M 102V A:(quite a few wounds) Jyan:(big nasty wounds) > 
You OBLITERATE a skeleton with your deadly pierce!!
You OBLITERATE a skeleton with your deadly pierce!!
A skeleton hits you hard.
A skeleton hits you very hard.

171H 265M 102V A:(big nasty wounds) Jyan:(big nasty wounds) > disembowel
You rake a dragon tanto across a skeleton's body, slicing open his flesh!

171H 265M 102V A:(awful) Jyan:(big nasty wounds) > 
You OBLITERATE a skeleton with your deadly pierce!!
A skeleton is mortally wounded, and will die soon, if not aided.
You succesfully pierce a skeleton and his dead body falls to the ground in a lifeless heap.
A skeleton is dead!  R.I.P.
You receive 6399 experience points.
You loot 1 gold from the corpse.
Your blood freezes as you hear a skeleton's death cry.
You don't have a corpse.

171H 265M 102V > l n
You look northwards.
The door is open.
Storage
This room is used for storing goods one would need to host a party. Punch
bowls, food trays and the like.
[ Exits: south ]
An old crate, covered with dust, has been left here to rot.    
[ 3] A pile of dust lies here.                                      
An assassin hunts you down.

171H 265M 102V > ba image
A ghost makes a strange sound as you place a dragon tanto in its back!

171H 265M 102V A:(awful) Jyan:(big nasty wounds) > disembowel

Phew!  a ghost missed you with its wild maul!
A ghost mauls you extremely hard.
A ghost mauls you extremely hard.
You pierce a ghost extremely hard.
A ghost is stunned, but will probably regain consciousness again.
You succesfully pierce a ghost and its dead body falls to the ground in a lifeless heap.
A ghost is dead!  R.I.P.
You receive 25999 experience points.
You loot 1 gold from the corpse.
Your blood freezes as you hear a ghost's death cry.
You don't have a corpse.

137H 265M 102V > Disembowel who?

137H 265M 102V > l
The Ballroom
   Apparently, whoever designed this crypt thought that dead men entertained,
because this room is set up as a nice ballroom. Giant candle chandeliers 
dangle from the ceiling. The candles are unlit but the candle holders 
glow with an unearthly, dark light. There are no furnishings in this room
but the walls are decorated with more faded paintings, showing more of
Lothar's brave deeds.
[ Exits: north south west ]
[ 4] A pile of dust lies here.                                      
A transparent image dances here.

137H 265M 102V > w
w
w
w
The Grand Hall
   This room is decked out as a great banquet hall, a place for Lothar and his
noble companions to have great feasts in the afterlife. There is a long
table in the center of the room with twelve stout, wooden chairs. The table
and the chairs are all lavishly decorated with carvings of wild game. The 
walls contain displays of weapons and shields. The displays are old and
rusting, and it is obvious that there is nothing of any value there.
[ Exits: east south west ]
[ 2] The hacked up, bloody corpse of a big, mean troll is lying here.

137H 265M 100V > Entry Chamber
   This room is designed as the entry into the crypt. It is made of marble
and has faded paintings, depicting some of Lothar's lesser deeds, along the
walls. Two marble benches, one along each wall, are here, to allow those
who would come and pay their respects to Lothar the chance to rest and
compose themselves before they continue.
[ Exits: east west ]
[ 6] A pile of dust lies herew
.                                      

137H 265M 98V > Under A Grate
   This room appears to have been crudely fashioned to provide access to
the tomb to the east.
[ Exits: east up ]
Sub the Delirious (invisible) is resting here.
Farius  is resting here.

137H 265M 96V > Alas, you cannot go that way...

137H 265M 96V > Alas, you cannot go that way...

137H 265M 96V > 
Farius stops resting, and clambers on her feet.

137H 265M 96V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

337H 265M 96V > 
Farius lies down and falls asleep.

337H 265M 96V > e
e
e
e
Entry Chamber
   This room is designed as the entry into the crypt. It is made of marble
and has faded paintings, depicting some of Lothar's lesser deeds, along the
walls. Two marble benches, one along each wall, are here, to allow those
who would come and pay their respects to Lothar the chance to rest and
compose themselves before they continue.
[ Exits: east west ]
[ 6] A pile of dust lies here.                                      

337H 265M 94V > The Grand Hall
   This room is decked out as a great banquet hall, a place for Lothar and his
noble companions to have great feasts in the afterlife. There is a long
table in the center of the room with twelve stout, wooden chairs. The table
and the chairs are all lavishly decorated with carvings of wild game. The 
walls contain displays of weapons and shields. The displays are old and
rusting, and it is obvious that there is nothing of any value there.
[ Exits: east south west ]
[ 2] The hacked up, bloody corpse of a big, mean troll is lying here.
A transparent image dances here.

337H 265M 92V > The Ballroom
   Apparently, whoever designed this crypt thought that dead men entertained,
because this room is set up as a nice ballroom. Giant candle chandeliers 
dangle from the ceiling. The candles are unlit but the candle holders 
glow with an unearthly, dark light. There are no furnishings in this room
but the walls are decorated with more faded paintings, showing more of
Lothar's brave deeds.
[ Exits: north south west ]
[ 4] A pile of dust lies here.                                      

337H 265M 90V > The door seems to be closed.

337H 265M 90V > w
ba image
The Grand Hall
   This room is decked out as a great banquet hall, a place for Lothar and his
noble companions to have great feasts in the afterlife. There is a long
table in the center of the room with twelve stout, wooden chairs. The table
and the chairs are all lavishly decorated with carvings of wild game. The 
walls contain displays of weapons and shields. The displays are old and
rusting, and it is obvious that there is nothing of any value there.
[ Exits: east south west ]
[ 2] The hacked up, bloody corpse of a big, mean troll is lying here.
A transparent image dances here.

354H 265M 110V > A ghost makes a strange sound as you place a dragon tanto in its back!

354H 265M 110V A:(big nasty wounds) Jyan:(small wounds) > 
A ghost mauls you extremely hard.
A ghost mauls you extremely hard.
A ghost mauls you extremely hard.
A ghost mauls you extremely hard.
You massacre a ghost to small fragments with your pierce.
You pierce a ghost extremely hard.
You pierce a ghost extremely hard.

285H 265M 110V A:(awful) Jyan:(quite a few wounds) > disembowel
A ghost leaps back as you attempt to disembowel it with a dragon tanto!

285H 265M 110V A:(awful) Jyan:(quite a few wounds) > 
Phew!  a ghost missed you with its wild maul!
A ghost mauls you extremely hard.
A ghost mauls you extremely hard.
You pierce a ghost extremely hard.
You pierce a ghost extremely hard.

251H 265M 110V A:(awful) Jyan:(quite a few wounds) > disembowel

A ghost mauls you very hard.
A ghost mauls you extremely hard.
A ghost mauls you extremely hard.
You pierce a ghost extremely hard.
A ghost is incapacitated and will slowly die, if not aided.
You succesfully pierce a ghost and its dead body falls to the ground in a lifeless heap.
A ghost is dead!  R.I.P.
You receive 25999 experience points.
You loot 1 gold from the corpse.
Your blood freezes as you hear a ghost's death cry.
The corpse of a big, mean troll seems to be empty.

205H 265M 110V > e
Disembowel who?

205H 265M 110V > The Ballroom
   Apparently, whoever designed this crypt thought that dead men entertained,
because this room is set up as a nice ballroom. Giant candle chandeliers 
dangle from the ceiling. The candles are unlit but the candle holders 
glow with an unearthly, dark light. There are no furnishings in this room
but the walls are decorated with more faded paintings, showing more of
Lothar's brave deeds.
[ Exits: north south west ]
[ 4] A pile of dust lies here.                                      
A transparent image dances here.

205H 265M 108V > ba imge
Backstab who?

205H 265M 108V > ba image
A ghost makes a strange sound as you place a dragon tanto in its back!

205H 265M 108V A:(pretty hurt) Jyan:(big nasty wounds) > disembowel
A ghost mauls you extremely hard.
A ghost mauls you extremely hard.
A ghost mauls you extremely hard.
You try to pierce a ghost but pierce the air instead!
You pierce a ghost extremely hard.
You pierce a ghost extremely hard.
A ghost stares wide-eyed as you disembowel it with a dragon tanto, ending its life.
A ghost is dead!  R.I.P.
You receive 25999 experience points.
You loot 1 gold from the corpse.
Your blood freezes as you hear a ghost's death cry.
You don't have a corpse.

154H 265M 108V > l n
l
You look northwards.
The door is open.
Storage
This room is used for storing goods one would need to host a party. Punch
bowls, food trays and the like.
[ Exits: south ]
An old crate, covered with dust, has been left here to rot.    
[ 3] A pile of dust lies here.                                      
An assassin hunts you down.

154H 265M 108V > The Ballroom
   Apparently, whoever designed this crypt thought that dead men entertained,
because this room is set up as a nice ballroom. Giant candle chandeliers 
dangle from the ceiling. The candles are unlit but the candle holders 
glow with an unearthly, dark light. There are no furnishings in this room
but the walls are decorated with more faded paintings, showing more of
Lothar's brave deeds.
[ Exits: north south west ]
[ 5] A pile of dust lies here.                                      

154H 265M 108V > s
Storage
   This room holds all the rotting musical instruments that a group of 
minstrels might need to make dance music.
[ Exits: north ]
[ 2] An old crate, covered with dust, has been left here to rot.    
A skeleton is here, toasting his comrades.

154H 265M 106V > n
The Ballroom
   Apparently, whoever designed this crypt thought that dead men entertained,
because this room is set up as a nice ballroom. Giant candle chandeliers 
dangle from the ceiling. The candles are unlit but the candle holders 
glow with an unearthly, dark light. There are no furnishings in this room
but the walls are decorated with more faded paintings, showing more of
Lothar's brave deeds.
[ Exits: north south west ]
[ 5] A pile of dust lies here.                                      

154H 265M 104V > op door
l e
But it's currently open!

154H 265M 104V > You look eastwards.
The door is closed.

154H 265M 104V > op door e
Okay.

154H 265M 104V > l e
You look eastwards.
The door is open.
The Dressing Room
   In keeping with the house motif, this chamber is appointed as a dressing
room. To the left of the door is a table and a dresser with a mirror hung
over the table. A small stool is near the table. On the left side of the door
is a chest of drawers and a wardrobe.
[ Exits: east west ]
A skeleton is here, toasting his comrades.
A skeleton is here, toasting his comrades.
A skeleton is here, toasting his comrades.
A transparent image is sitting here, brushing her hair.
...she is surrounded by a black aura!

154H 265M 104V > close door e
Okay.

154H 265M 104V > n
Storage
This room is used for storing goods one would need to host a party. Punch
bowls, food trays and the like.
[ Exits: south ]
An old crate, covered with dust, has been left here to rot.    
[ 3] A pile of dust lies here.                                      
An assassin hunts you down.

154H 265M 102V > con assassin
An assassin looks like he could eat you for lunch, looks to be
in a lot better physical shape than you, and seems about as confident in
battle as you do.

154H 265M 102V > s
w
w
The Ballroom
   Apparently, whoever designed this crypt thought that dead men entertained,
because this room is set up as a nice ballroom. Giant candle chandeliers 
dangle from the ceiling. The candles are unlit but the candle holders 
glow with an unearthly, dark light. There are no furnishings in this room
but the walls are decorated with more faded paintings, showing more of
Lothar's brave deeds.
[ Exits: north south west ]
[ 5] A pile of dust lies here.                                      
An assassin hunts you down.

154H 265M 100V > The Grand Hall
   This room is decked out as a great banquet hall, a place for Lothar and his
noble companions to have great feasts in the afterlife. There is a long
table in the center of the room with twelve stout, wooden chairs. The table
and the chairs are all lavishly decorated with carvings of wild game. The 
walls contain displays of weapons and shields. The displays are old and
rusting, and it is obvious that there is nothing of w
any value there.
[ Exits: east south west ]
[ 2] The hacked up, bloody corpse of a big, mean troll is lying here.
A pile of dust lies here.                                      

154H 265M 98V > Entry Chamber
   This room is designed as the entry into the crypt. It is made of marble
and has faded paintings, depicting some of Lothar's lesser deeds, along the
walls. Two marble benches, one along each wall, are here, to allow those
who would come and pay their respecw
ts to Lothar the chance to rest and
compose themselves before they continue.
[ Exits: east west ]
[ 6] A pile of dust lies here.                                      

154H 265M 96V > Under A Grate
   This room appears to have been crudely fashioned to provide access to
the tomb to the east.
[ Exits: east up ]
Sub the Delirious (invisible) is resting here.
Farius  is sleeping here.

154H 265M 94V > Alas, you cannot go that way...

154H 265M 94V > 
Farius awakens.

154H 265M 94V > 
Farius clambers to her feet.

154H 265M 94V > 
Farius utters the words, 'craes candusqirr'.
Sub disappears.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
Sub the Delirious (invisible) is resting here.
Sim City is standing here.
Mandorallen the Warrior is standing here.
Farius appears in the middle of the room.

154H 265M 94V > 
Farius looks at Mandorallen.

154H 265M 94V > 
The aura around your body fades.

179H 265M 127V > 
Maghran auctions, 'Enchanted blade apr 10 hr3 dr3 mb 15k '

179H 265M 127V > who
Players
-------
[ 13  Ps ] Misty 
[ 25  Ma ] Sub the Delirious (invis)
[  7  Wa ] Mandorallen the Warrior
[ 26  Pa ] Maghran The Valiant Paladin of -=Trinity=- =P  (quest)
[ 24  Ma ] Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- (invis)
[ 10  Wa ] Sim City
[ 21  Cl ] Mishra the Cleric (invis)
[ 15  Cl ] Amberle Ohmsford
[ 25  Wa ] Kyp Durron
[ 17  Th ] Xenon the Thief (quest)
[ 30  As ] Jyan  (quest)
[ 30  Cl ] Farius 
[ 30  As ] MisterYuck ... Yuck Familia of Trinity ... (invis) (quest)
[ 30  Ma ] YuckJunior ... Yuck Familia of Trinity ... (invis) (quest)
[ 30  Av ] MrsYuck .  ... Yuck Familia of Trinity ... (invis) (quest)

15 characters displayed.

179H 265M 127V > sc
Jyan                           Age: 25 years
Hit points: 179(416)  Mana points: 265(265)  Movement points: 127(220)
You are feeling pretty good today.
You are decked out in full battle armor.
Experience:    1365216 points
Coins carried: 63 gold coins    Coins in bank: 0 gold coins
Kills: 13189  Pks: 6  Deaths: 64
You need 10994783 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     metalskin                bless               
     bless                    infravision         
     detect invisibility 
179H 265M 127V > 
YuckJunior appears in the middle of the room.
MisterYuck appears in the middle of the room.
MrsYuck appears in the middle of the room.

179H 265M 127V > l in robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   some black gloves                                               2 pts
          ...it is humming
  1   a vial of blood                                                 1 pt
          ...it glows white
  1   some evil leg guards                                           20 pts
  1   a pair of mithril chain leggings                                8 pts
  1   a black tasset                                                  8 pts
          ...it is humming
  1   some black shinguards                                           3 pts
          ...it is humming
  1   a set of black vambraces                                        4 pts
          ...it is humming
  1   an unholy mask                                                  3 pts
  1   a holy mask                                                     3 pts
          ...it glows white
  1   a gilded mask                                                   4 pts
          ...it glows white
  1   a tiger eye                                                     1 pt
  2   a sandy cape                                                    5 pts ea.

179H 265M 127V > 
MrsYuck leaves south.
YuckJunior leaves south.
MisterYuck leaves south.

179H 265M 127V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A small slip of paper is here.                                 
A key made of iron is here.                                    
A severed hand is dripping blood here.                         
MisterYuck ... Yuck Familia of Trinity ... (invisible) is standing here.
...he glows with a bright light!
YuckJunior ... Yuck Familia of Trinity ... (invisible) is standing here.
...he is surrounded by a glowing sphere!
MrsYuck .  ... Yuck Familia of Trinity ... (invisible) is standing here.
Xenon the Thief is standing here.
Maghran The Valiant Paladin of -=Trinity=- =P  is standing here.
...he is surrounded by a black aura!
Misty  is standing here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- (invisible) is standing here.
Mishra the Cleric (invisible) is sleeping here.

179H 265M 127V > s
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A small slip of paper is here.                                 
A key made of iron is here.                                    
A severed hand is dripping blood here.                         
MisterYuck ... Yuck Familia of Trinity ... (invisible) is standing here.
...he glows with a bright light!
YuckJunior ... Yuck Familia of Trinity ... (invisible) is standing here.
...he is surrounded by a glowing sphere!
MrsYuck .  ... Yuck Familia of Trinity ... (invisible) is sleeping here.
Xenon the Thief is standing here.
Maghran The Valiant Paladin of -=Trinity=- =P  is sleeping here.
...he is surrounded by a black aura!
Misty  is standing here.
Mishra the Cleric (invisible) is sleeping here.
Farius arrives from the north.

179H 265M 125V > 
MisterYuck leaves down.

179H 265M 125V > 
MisterYuck climbs in from below.

179H 265M 125V > 
Xenon says, 'You might want to wait for more people'

179H 265M 125V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

379H 265M 125V > 
MisterYuck sits down and rests.

379H 265M 125V > 
Farius lies down and falls asleep.

379H 265M 125V > rest

Belgarion arrives from the south.

379H 265M 125V > You sit down and rest your tired bones.

379H 265M 125V > 
Belgarion lies down and falls asleep.

379H 265M 125V > 
YuckJunior stares at MisterYuck and utters the words, 'wohirgtub'.

379H 265M 125V > 
YuckJunior stares at MisterYuck and utters the words, 'wohirgtub'.

379H 265M 125V > 
YuckJunior stares at MisterYuck and utters the words, 'wohirgtub'.

379H 265M 125V > 
YuckJunior stares at MisterYuck and utters the words, 'wohirgtub'.

379H 265M 125V > 
Calis has entered the game.

379H 265M 125V > 
YuckJunior stares at MisterYuck and utters the words, 'wohirgtub'.

379H 265M 125V > 
YuckJunior stares at MisterYuck and utters the words, 'wohirgtub'.

379H 265M 125V > 
YuckJunior lies down and falls asleep.

379H 265M 125V > 
Your skin softens.

410H 265M 165V > peek yuckjunior

Belgarion awakens.

410H 265M 165V > 
Belgarion clambers to his feet.

410H 265M 165V > YuckJunior is Elven.
YuckJunior is in excellent condition.

YuckJunior is using:
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on head>       a black lacquered helm (glowing)
<worn on feet>       golden boots (humming)
<worn on hands>      a pair of thin, white gloves
<worn on arms>       some dull black sleeves (glowing)
<worn as shield>     a golden shield (glowing)
<worn about body>    a dark black cloak with a silvery rose clasp (glowing)
<worn about waist>   a black scabbard (humming)
<worn around wrist>  a rakshasa bracelet
<worn around wrist>  a rakshasa bracelet
<wielded>            an ancient staff of power (glowing) (humming)
<held>               a brass lamp (glowing)
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask

You attempt to peek at his inventory:
an ender's pouch

410H 265M 165V > 
Belgarion stares at Maghran and utters the words, 'oculoinfra ubzuguvuruhl'.

410H 265M 165V > 
Belgarion stares at Maghran and utters the words, 'oculoinfra ubzuguvuruhl'.

410H 265M 165V > 
Belgarion stares at Maghran and utters the words, 'oculoinfra ubzuguvuruhl'.

410H 265M 165V > 
Belgarion lies down and falls asleep.

410H 265M 165V > 
Calis gets a Magic Mushroom from an ender's pouch.

410H 265M 165V > 
Calis gets a Magic Mushroom from an ender's pouch.

410H 265M 165V > 
Calis eats a Magic Mushroom.

410H 265M 165V > 
Calis eats a Magic Mushroom.

410H 265M 165V > peek mrsyuck
MrsYuck is Human.
On her right arm is a tattoo of a star... it glows softly.
MrsYuck is in excellent condition.

MrsYuck is using:
<worn around neck>   an ornate collar
<worn around neck>   a funerary talisman (glowing)
<worn on head>       a golden crown (glowing)
<worn on feet>       golden boots (humming)
<worn on hands>      some black gauntlets (humming)
<worn on arms>       some dull black sleeves (glowing)
<worn as shield>     a steel buckler
<worn about body>    a shadow cape (invisible)
<worn about waist>   a sparkling rope (glowing)
<worn around wrist>  a rakshasa bracelet
<worn around wrist>  a rakshasa bracelet
<wielded>            a long, black whip
<held>               a silver hunting horn (glowing) (humming)
<worn about legs>    a mithril chain skirt
<worn on face>       a small pair of spectacles
<hovering near head> a dark, metal ball

You attempt to peek at her inventory:
a barrel

410H 265M 165V > 
Kyp auctions, '13.5'

410H 265M 165V > l
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A small slip of paper is here.                                 
A key made of iron is here.                                    
A severed hand is dripping blood here.                         
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' is standing here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- is sleeping here.
Farius  is sleeping here.
YuckJunior ... Yuck Familia of Trinity ... (invisible) is sleeping here.
...he is surrounded by a glowing sphere!
MrsYuck .  ... Yuck Familia of Trinity ... (invisible) is sleeping here.
Xenon the Thief is standing here.
Maghran The Valiant Paladin of -=Trinity=- =P  is sleeping here.
...he is surrounded by a black aura!
Misty  is standing here.
Mishra the Cleric (invisible) is sleeping here.

410H 265M 165V > 
Maghran auctions, 'mb 15k'

410H 265M 165V > 
You are zapped by a jade ring and instantly let go of it.
You are zapped by a jade ring and instantly let go of it.
You are zapped by some black steel greaves and instantly let go of it.
You are zapped by a dragon tanto and instantly let go of it.
You are zapped by a tiger eye and instantly let go of it.
You are zapped by an unholy mask and instantly let go of it.
MisterYuck is zapped by a dragon tanto and instantly lets go of it.
MisterYuck is zapped by a tiger eye and instantly lets go of it.
MisterYuck is zapped by an unholy mask and instantly lets go of it.

410H 265M 165V > 
Calis auctions, 'what?'

410H 265M 165V > 
Maghran auctions, 'it says that up there'

410H 265M 165V > 
MisterYuck says, 'gah'

410H 265M 165V > 
MisterYuck starts following you.

410H 265M 165V > 
MisterYuck stops resting, and clambers on his feet.

410H 265M 165V > chuckle
You chuckle politely.

410H 265M 165V > eq
You are using:
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<worn about legs>    a mithril chain skirt
<hovering near head> the orb of power

410H 265M 165V > 
MisterYuck says, 'let's align'

410H 265M 165V > sc

Maghran auctions, 'Enchanted blade apr 10 hr3 dr3 mb 15k'

410H 265M 165V > Jyan                           Age: 25 years
Hit points: 410(416)  Mana points: 265(265)  Movement points: 165(220)
You are feeling pretty good today.
You are getting pretty sweaty with all that armor on.
Experience:    1365216 points
Coins carried: 63 gold coins    Coins in bank: 0 gold coins
Kills: 13189  Pks: 6  Deaths: 64
You need 10994783 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are resting.
You are summonable by other players.
Spells affecting you:
     detect invisibility      infravision         
     bless                    bless               

410H 265M 165V > inv

MisterYuck winks suggestively.

410H 265M 165V > You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         75 pts ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       47 pts
  5   a set of lockpicks                                              1 pt ea.
  1   a troll ring                                                    1 pt
  2   a Magic Mushroom                                                1 pt ea.
  2   a jade ring                                                     2 pts ea.
  1   some black steel greaves                                        5 pts
          ...it is humming
  1   a dragon tanto                                                 10 pts
          ...it glows white
  1   a tiger eye                                                     1 pt
  1   an unholy mask                                                  3 pts

410H 265M 165V > 'You are feeling pretty good today
nod
You say 'You are feeling pretty good today'

410H 265M 165V > You nod.

410H 265M 165V > stand
You stop resting, and stand up.

410H 265M 165V > s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A petitioner tries to get you to sign something.
MisterYuck arrives from the north.

410H 265M 163V > group al l
No-one by that name here.

410H 265M 163V > w
The Avenue of the Gods
   This wide road is decorated on both sides by huge life-like statues of
the gods and goddesses of the world. The cobblestones beneath your feet
are old and worn, but well tended. To the south, you see the entrance to
a building set up to help those in need. To the east, you see Temple
Square, intersection of Main and the Avenue of the Gods. To the north,
the Street of Swords runs between the temple and the guard's barracks.
   The avenue continues to the west.
[ Exits: north east south west ]
A citizen is standing here.
MisterYuck arrives from the east.

410H 265M 161V > 
MisterYuck says, 'group me'

410H 265M 161V > group all
MisterYuck is now a member of your group.

410H 265M 161V > w
e
k cit
You feel less righteous.
The Avenue of the Gods
   Stretching out to the east and west of you is Kir Drax'in's famous Avenue
of the Gods. The statues lining the street are large and forbidding. South
of here, a sign the says "Post Office of Kir Drax'in" hangs over a small
building. To the north, you see the outer wall of the guard's barracks.
[ Exits: east south west ]
A street urchin gives you a pitiful look.
MisterYuck arrives from the east.
MisterYuck nods.

416H 265M 181V > The Avenue of the Gods
   This wide road is decorated on both sides by huge life-like statues of
the gods and goddesses of the world. The cobblestones beneath your feet
are old and worn, but well tended. To the south, you see the entrance to
a building set up to help those in need. To the east, you see Temple
Square, intersection of Main and the Avenue of the Gods. To the north,
the Street of Swords runs between the temple and the guard's barracks.
   The avenue continues to the west.
[ Exits: north east south west ]
A citizen is standing here.
MisterYuck arrives from the west.
MisterYuck punches the citizen's head so hard that his skull cracks open!
The citizen is dead!  R.I.P.
You receive your share of experience -- 11 points.
MisterYuck loots some gold from the corpse of the citizen.
Your blood freezes as you hear the citizen's death cry.

416H 265M 179V > They don't seem to be here.

416H 265M 179V > l
The Avenue of the Gods
   This wide road is decorated on both sides by huge life-like statues of
the gods and goddesses of the world. The cobblestones beneath your feet
are old and worn, but well tended. To the south, you see the entrance to
a building set up to help those in need. To the east, you see Temple
Square, intersection of Main and the Avenue of the Gods. To the north,
the Street of Swords runs between the temple and the guard's barracks.
   The avenue continues to the west.
[ Exits: north east south west ]
The corpse of the citizen is lying here.                       
MisterYuck ... Yuck Familia of Trinity ... (invisible) is standing here.
...he is surrounded by a black aura!

416H 265M 179V > e
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
Misty  is standing here.
A singing drunk vomits on the ground.
A petitioner tries to get you to sign something.
MisterYuck arrives from the west.

416H 265M 177V > 
Misty leaves south.

416H 265M 177V > k drunk
You massacre a singing drunk to small fragments with your hit.

416H 265M 177V A:(pretty hurt) Jyan:(excellent) > 
A singing drunk tries to hit you but you easily avoid the blow.
You hit a singing drunk very hard.
A singing drunk is mortally wounded, and will die soon, if not aided.
You punch a singing drunk's head with a blow that crushes his skull!
A singing drunk is dead!  R.I.P.
You receive your share of experience -- 11 points.
You loot 4 coins from the corpse of a singing drunk.
Your blood freezes as you hear a singing drunk's death cry.
The corpse of a singing drunk seems to be empty.

416H 265M 177V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
A beggar asks for your loose change.
MisterYuck arrives from the north.

416H 265M 175V > k beg

MisterYuck OBLITERATES a beggar with his deadly hit!!
A beggar is incapacitated and will slowly die, if not aided.

416H 265M 175V > You punch a beggar's head with a blow that crushes his skull!
A beggar is dead!  R.I.P.
You receive your share of experience -- 11 points.
You loot 3 coins from the corpse of a beggar.
Your blood freezes as you hear a beggar's death cry.
The corpse of a beggar seems to be empty.

416H 265M 175V > s
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
Somebody's mother tells you to watch your language.
MisterYuck arrives from the north.

416H 265M 173V > 
Somebody's mother leaves west.

416H 265M 173V > k mot
They don't seem to be here.

416H 265M 173V > w
k mot
Western Market Street
   Just west of Market Square, you are surrounded by shops and restaurants.
South of here is a general store, and to the north stands a well-fortified
shop housing what appears to be a jewelry merchant.
[ Exits: north east south west ]
Somebody's mother tells you to watch your language.
A lithe blonde prostitute flaunts her wares.
MisterYuck arrives from the east.

416H 265M 171V > 
MisterYuck OBLITERATES somebody's mother with his deadly hit!!
Somebody's mother is incapacitated and will slowly die, if not aided.

416H 265M 171V > You punch somebody's mother in her kidneys resulting in her immediate death!
Somebody's mother is dead!  R.I.P.
You receive your share of experience -- 11 points.
You loot 14 coins from the corpse of somebody's mother.
Your blood freezes as you hear somebody's mother's death cry.
The corpse of somebody's mother seems to be empty.

416H 265M 171V > e
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
MisterYuck arrives from the west.

416H 265M 169V > e
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
MisterYuck arrives from the west.

416H 265M 167V > e
Eastern Market Street
   This is the begining of the eastern side of the main road that runs
through Kir Drax'in.  To the north there is a large, quaint shop that
looks busy.  A sign with the words "Records Office" embossed on it
hangs over the doorway.  To the south is a large wall made from stone
and mortar that is covered with advertisments and other paper fliers.
Market Street continues to your east, and the Market Square is just
to your west.
 [ Exits: north east west ]
MisterYuck arrives from the west.

416H 265M 165V > e
Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many exotic items.
[ Exits: east west ]
MisterYuck arrives from the west.

416H 265M 163V > e
Eastern Market Street
   To the north lies a busy shop packed with bolts of leather and raw hides
of various animals. To the south, an elegant shop with magic-runed columns
houses the identifier. The street continues on in both directions.
[ Exits: north east south west ]
A lithe blonde prostitute flaunts her wares.
MisterYuck arrives from the west.

416H 265M 161V > e
Eastern Market Street
   The front glass of the building to the south shows several guards that
look mean enough to take on the the best of armed warriors with their bare
fists.  An incredible amount of stone makes up the walls of the building
that the sign above the front door declares "First Bank of Kir Drax'in".
[ Exits: east south west ]
A cityguard stands here.
MisterYuck arrives from the west.

416H 265M 159V > e
Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many shops of exotic items. To the south you notice a large number of
guards and scummy thieves wandering in and out of the jail.
[ Exits: east south west ]
A singing drunk vomits on the ground.
MisterYuck arrives from the west.

416H 265M 157V > k drun
You hit a singing drunk extremely hard.

416H 265M 157V A:(big nasty wounds) Jyan:(excellent) > 
MisterYuck punches a singing drunk in the kidneys causing immediate death!
A singing drunk is dead!  R.I.P.
You receive your share of experience -- 11 points.
MisterYuck loots some gold from the corpse of a singing drunk.
Your blood freezes as you hear a singing drunk's death cry.

416H 265M 157V > e
Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in.  The street continues
to the east and west, filled with vendors hawking various wares and lined
with exotic items.
   To the south, a building appears to be under construction.
[ Exits: east south west ]
A petitioner tries to get you to sign something.
MisterYuck arrives from the west.

416H 265M 155V > e
Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in.  The street continues
to the east and west, filled with vendors hawking various wares and lined
with exotic items.
[ Exits: east west ]
A zealot tells you how to be saved.
MisterYuck arrives from the west.

416H 265M 153V > 
MisterYuck OBLITERATES a zealot with his deadly hit!!
A zealot is mortally wounded, and will die soon, if not aided.

416H 265M 153V > k ze

A zealot's neck is snapped in two by a powerful blow from MisterYuck!
A zealot is dead!  R.I.P.
You receive your share of experience -- 11 points.
MisterYuck loots some gold from the corpse of a zealot.
Your blood freezes as you hear a zealot's death cry.

416H 265M 153V > They don't seem to be here.

416H 265M 153V > e
City Gate
   You are standing at the eastern gate of the wall surrounding the great
city of Kir Drax'in.  There are exits to the north and south that bring you
further along the wall.  There is also an exit west to get onto the main 
"drag" of Kir Drax'in, Market Street.
[ Exits: north east south west ]
A beggar asks for your loose change.
MisterYuck arrives from the west.

416H 265M 151V > 
MisterYuck punches a beggar's head so hard that his skull cracks open!
A beggar is dead!  R.I.P.
You receive your share of experience -- 11 points.
MisterYuck loots some gold from the corpse of a beggar.
Your blood freezes as you hear a beggar's death cry.

416H 265M 151V > k be
They don't seem to be here.

416H 265M 151V > n
Eastern Wall Of Kir Drax'in
   To the south opens the eastern gates of the city. People mill about,
running errands and picking pockets, all wary of the city guards.
[ Exits: north south ]
MisterYuck arrives from the south.

416H 265M 149V > n
Eastern wall of Kir Drax'in
   You are standing on the road that runs along the eastern wall of Kir
Drax'in.  To the south you hear the crowd being harassed by several
gateguards.
[ Exits: north south west ]
MisterYuck arrives from the south.

416H 265M 147V > n
Eastern wall of Kir Drax'in
   You are standing on the road that runs along the eastern wall of Kir
Drax'in.  To the south you hear the crowd being harassed by gateguards.
[ Exits: north south ]
MisterYuck arrives from the south.

416H 265M 145V > n
Eastern wall of Kir Drax'in
   You are standing on the road that runs along the eastern wall of Kir
Drax'in.  To the south you hear the crowd being harassed by gateguards.
[ Exits: north south ]
A carpenter sings loudly.
MisterYuck arrives from the south.

416H 265M 143V > 
MisterYuck wears an unholy mask on his face.
MisterYuck wields a dragon tanto.

416H 265M 143V > 
MisterYuck slowly fades into existence.
MisterYuck pierces a carpenter whose suddenly lifeless body falls to the ground!
A carpenter is dead!  R.I.P.
You receive your share of experience -- 11 points.
MisterYuck loots some gold from the corpse of a carpenter.
Your blood freezes as you hear a carpenter's death cry.

416H 265M 143V > k car
They don't seem to be here.

416H 265M 143V > l
Eastern wall of Kir Drax'in
   You are standing on the road that runs along the eastern wall of Kir
Drax'in.  To the south you hear the crowd being harassed by gateguards.
[ Exits: north south ]
The well-ventilated corpse of a carpenter is lying here.       
MisterYuck ... Yuck Familia of Trinity ... is standing here.
...he is surrounded by a black aura!

416H 265M 143V > n

MisterYuck grabs a tiger eye.

416H 265M 143V > City Wall Road
   The street runs south and west here, bordered to the north and east by
the city ramparts that keep the beasts of the forest and invading forces
out of Kir Drax'in. Just to the southwest, a large black crystal temple
rises high, it's shiny mirror-like surface a stark contrast to the rough
stone around it. Off to the west, you can see the larger city temple, 
which is partially obscured from view by a sturdy-looking tower.
[ Exits: south west ]
MisterYuck arrives from the south.

416H 265M 141V > 
MisterYuck bows deeply.

416H 265M 141V > 
The suns rise in the east and north.

416H 265M 163V > 
MisterYuck stops following you.

416H 265M 163V > wave
You wave.

416H 265M 163V > sc
Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 265(265)  Movement points: 163(220)
You are neutral, how boring.
You are getting pretty sweaty with all that armor on.
Experience:    1365304 points
Coins carried: 84 gold coins    Coins in bank: 0 gold coins
Kills: 13192  Pks: 6  Deaths: 64
You need 10994695 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility      infravision         

416H 265M 163V > w
North Wall Road
   A proliferation of dingy buildings block your way to the south, and this
narrow street runs right against the city ramparts to the north. The road
follows the wall east and west along the northern perimeter of the city, the
bulk of which lies to the southwest. There you can see a solid-looking tower
flanked by two temples, one topped with ornate spires, the other seemingly
made of black crystal. To the east the road turns south and follows the wall.
[ Exits: east west ]

416H 265M 161V > w
North Wall Road
   A proliferation of dingy buildings block your way to the south, and this
narrow street runs right against the city ramparts to the north. The road
follows the wall east and west along the northern perimeter of the city, the
bulk of which lies to the southwest. There you can see a solid-looking tower
flanked by two temples, one topped with ornate spires, the other seemingly
made of black crystal.
[ Exits: east west ]

416H 265M 159V > wear greaves
You wear some black steel greaves on your arms.

416H 265M 159V > w
North Wall Road
   The road beneath your feet follows the the rough grey stone of the city
wall that blocks your passage to the north. To the east you see it turn
southward, while just west of here it intersects with a busier street.  To
the southwest a well-fortified tower projects into your view of the temple.
[ Exits: east west ]

416H 265M 157V > w
North Wall Road
   The road runs east and north here, and connects to the south onto the
Street of Wizardry. To the southwest the graceful yet ominous spires of
the city temple loom over you, and a smaller tower to the south rises
above the roof of the shop blocking your vision to the southeast.
[ Exits: north east south ]

416H 265M 155V > s
The Street of Wizardry
   The street is little more than an alley here, running between the high
granite walls of the temple courtyard to the west and the back of a sturdy
wooden shop to the east.  North of here lies the insurmountable city wall,
while to the south you see the street is a bit more populated, though hazy
with smoke and fumes.
[ Exits: north south ]
A lithe blonde prostitute flaunts her wares.
The town crier sobs as he tells his life story.

416H 265M 153V > s
The Street of Wizardry
   Soot and smoke from the apothecary to the southwest settle here, turning
the street a dirty brown. A tower to the southeast rises slightly higher
than the city wall which lies up the street to the north. From the many-
hued robes of the citizens visiting the tower, you surmise it must be the
guild of mages.
[ Exits: north south ]
A street urchin gives you a pitiful look.

416H 265M 151V > n

Xenon gossips, 'Eye's crossing , need to go to bed...'

416H 265M 151V > The Street of Wizardry
   The street is little more than an alley here, running between the high
granite walls of the temple courtyard to the west and the back of a sturdy
wooden shop to the east.  North of here lies the insurmountable city wall,
while to the south you see the street is a bit more populated, though hazy
with smoke and fumes.
[ Exits: north south ]
A lithe blonde prostitute flaunts her wares.
The town crier sobs as he tells his life story.

416H 265M 149V > k crier
You hit the town crier very hard.

416H 265M 149V Town:(quite a few wounds) Jyan:(excellent) > 
The town crier barely hits you.
You hit the town crier very hard.
The town crier is stunned, but will probably regain consciousness again.
You hit the town crier with a blow that breaks his spine!
The town crier is dead!  R.I.P.
You receive 23 experience points.
You loot 11 gold from the corpse.
Your blood freezes as you hear the town crier's death cry.
The corpse of the town crier seems to be empty.

413H 265M 149V > sc
Jyan                           Age: 25 years
Hit points: 413(416)  Mana points: 265(265)  Movement points: 149(220)
You are neutral, how boring.
You are getting pretty sweaty with all that armor on.
Experience:    1365327 points
Coins carried: 95 gold coins    Coins in bank: 0 gold coins
Kills: 13193  Pks: 6  Deaths: 64
You need 10994672 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility      infravision         

413H 265M 149V > 
A half-elven prostitute jiggles in your direction.

413H 265M 149V > s
The Street of Wizardry
   Soot and smoke from the apothecary to the southwest settle here, turning
the street a dirty brown. A tower to the southeast rises slightly higher
than the city wall which lies up the street to the north. From the many-
hued robes of the citizens visiting the tower, you surmise it must be the
guild of mages.
[ Exits: north south ]
A street urchin gives you a pitiful look.

413H 265M 147V > s
The Street of Wizardry
   Colorful clouds of gases pour out of the apothecary to the west, drifting
up and down the street and burning your nostrils with their acrid odor. The
worn cobblestone street is black here from the heavy traffic that grinds the
soot and dirt into the stone. To the east rises a small tower, and you see 
mages of every alignment going in and out.
 [ Exits: north east south west ]

413H 265M 145V > s
The Street of Wizardry
   Walking along this street, you can occasionally hear loud explosions
coming from the various mystical-looking buildings around you.  To the
east, you see a small, exotic-looking shop dedicated to the buying and
selling of items of a magical nature.
   The street continues to the north and south.
[ Exits: north east south ]
A lithe blonde prostitute flaunts her wares.

413H 265M 143V > s
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the various mages and
seers of this town. This narrow road is lined on both sides with various
shops and other buildings of a mystical nature. South of here, this street
enters Kir Drax'in's famous Avenue of the Gods. To the west, wide steps
lead up to the Temple of the Unholy.
   The Street of Wizardry continues to the north.
[ Exits: north south west ]
A petitioner tries to get you to sign something.

413H 265M 141V > s
The Avenue of the Gods
   You are standing on Kir Drax'in's illustrious Avenue of the Gods.
Religious statues, built to larger-than-life size, decorate parts of
the street sides.  West of here, you can see Temple Square, which 
marks the intersection of Main Street and the Avenue of the Gods. To 
the north, you can see the beginning of the Street of Wizardry and
just to the south, you see a school for acquiring the priestly arts.
   The avenue continues to the east and west.
 [ Exits: north east south west ]

413H 265M 139V > s
Entrance to Cleric Guild
   This is a very holy place.  Away from the temple the clerics' powers are 
slightly less, but you get the feeling that these sacred avatars could hold 
their own in a fight.
[ Exits: north south ]
A knight templar is guarding the entrance.
...he glows with a bright light!

413H 265M 137V > n
w
The Avenue of the Gods
   You are standing on Kir Drax'in's illustrious Avenue of the Gods.
Religious statues, built to larger-than-life size, decorate parts of
the street sides.  West of here, you can see Temple Square, which 
marks the intersection of Main Street and the Avenue of the Gods. To 
the north, you can see the beginning of the Street of Wizardry and
just to the south, you see a school for acquiring the priestly arts.
   The avenue continues to the east and west.
 [ Exits: north east south west ]

413H 265M 135V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The corpse of a singing drunk is lying here.                   
A citizen is standing here.

413H 265M 133V > w
e
The Avenue of the Gods
   This wide road is decorated on both sides by huge life-like statues of
the gods and goddesses of the world. The cobblestones beneath your feet
are old and worn, but well tended. To the south, you see the entrance to
a building set up to help those in need. To the east, you see Temple
Square, intersection of Main and the Avenue of the Gods. To the north,
the Street of Swords runs between the temple and the guard's barracks.
   The avenue continues to the west.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
A street urchin gives you a pitiful look.

413H 265M 131V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The corpse of a singing drunk is lying here.                   
A citizen is standing here.

413H 265M 129V > k cit
You hit the citizen very hard.

413H 265M 129V Citizen:(big nasty wounds) Jyan:(few scratches) > w

You duck under the citizen's fist as he takes a swing at you.
You hit the citizen extremely hard.
The citizen is mortally wounded, and will die soon, if not aided.
You punch the citizen's head with a blow that crushes his skull!
The citizen is dead!  R.I.P.
You receive 23 experience points.
You loot 9 gold from the corpse.
Your blood freezes as you hear the citizen's death cry.
The corpse of the citizen seems to be empty.

413H 265M 129V > w
The Avenue of the Gods
   This wide road is decorated on both sides by huge life-like statues of
the gods and goddesses of the world. The cobblestones beneath your feet
are old and worn, but well tended. To the south, you see the entrance to
a building set up to help those in need. To the east, you see Temple
Square, intersection of Main and the Avenue of the Gods. To the north,
the Street of Swords runs between the temple and the guard's barracks.
   The avenue continues to the west.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
A street urchin gives you a pitiful look.

413H 265M 127V > The Avenue of the Gods
   Stretching out to the east and west of you is Kir Drax'in's famous Avenue
of the Gods. The statues lining the street are large and forbidding. South
of here, a sign the says "Post Office of Kir Drax'in" hangs over a small
building. To the north, you see the outer wall of the guard's barracks.
[ Exits: east south west ]

413H 265M 125V > w
The Avenue of the Gods
   You are standing on a wide street with crowds of people wandering around
in all directions. It's a wonder that anyone gets anywhere in this traffic.
North of here, a huge stadium looms over you, while to the south, an ivy
covered wall blocks your way.  The avenue continues to the east and west.
[ Exits: east west ]
Aversin, Captain of the Guard, stands here eyeing his surroundings.

413H 265M 123V > w
The Avenue of the Gods
   Most of the people on this part of the avenue seem to be heading either
to or from the entrance of the large stadium to your north.  The enormous
building is made mostly of marble and is an awe-inspiring sight to behold.
South of here, an ivy covered wall blocks your passage. The avenue continues
to the east and west.
[ Exits: north east west ]

413H 265M 121V > w
The Avenue of the Gods
   You are standing on the far western end of the Avenue of the Gods. The
roar of the crowds in the large stadium to your north is nearly deafening.
South of here, an ivy covered wall blocks your path. The avenue continues
to the east.
[ Exits: east west ]
A petitioner tries to get you to sign something.
A street urchin gives you a pitiful look.

413H 265M 119V > w
Western Wall Road
   You are standing on a wide clear road that runs the length of the western
wall of Kir Drax'in. To the east the Avenue of the Gods begins.
[ Exits: north east south ]

413H 265M 117V > w
Alas, you cannot go that way...

413H 265M 117V > n
Western Wall Road
   You are standing on a broad road running along the western wall of
Kir Drax'in.  East of you, you can see a large stadium that houses the
gladiator fights and occasional travelling shows. Just south of here, 
a road leads off east of Wall Road.
[ Exits: north south ]
A citizen is standing here.

413H 265M 115V > k cit
You hit the citizen very hard.

413H 265M 115V Citizen:(big nasty wounds) Jyan:(few scratches) > k cit

You duck under the citizen's fist as he takes a swing at you.
You hit the citizen extremely hard.
The citizen is mortally wounded, and will die soon, if not aided.
You hit the citizen with such force that his neck snaps in two!
The citizen is dead!  R.I.P.
You receive 23 experience points.
You loot 10 gold from the corpse.
Your blood freezes as you hear the citizen's death cry.
The corpse of the citizen seems to be empty.

413H 265M 115V > They don't seem to be here.

413H 265M 115V > n
Western Wall Road
   The enormous stone blocks of a gigantic stadium towers over you to the
east. To the north and south you can follow the road along the wall.
[ Exits: north south ]

413H 265M 113V > n
Western Wall Road
   The long Western Wall Road continues here, bordered between the tall
city ramparts to your immediate west and the stone walls of the stadium
to the east. Just to the south, you can see the flurry of movement caused
by the crowd at the city gates.
[ Exits: north south ]

413H 265M 111V > n
Western Wall Road
   You are standing on a road which runs along the western wall of Kir
Drax'in.  The construction of a large stadium towers over you to the east.
[ Exits: north south ]
A hybrid warg runs the streets, looking for fresh kills.

413H 265M 109V > n
Northern Wall Road
   You are standing in the far northwestern corner of Kir Drax'in. A
road that runs along the wall leads off to the east and south.  Just
to the southeast, you can see the grey stone walls of what can only
be the city arena.
[ Exits: east south ]
A mime stands here, trapped in an invisible box.
A hybrid warg runs the streets, looking for fresh kills.
An armored church guard keeps an eye on the gate.

413H 265M 107V > e
Northern Wall Road
   You are at the northern part of the wall that surrounds the city. To
the south lies the massive spire-topped temple, and to the east and west
the wall bends southward. The rough, chiseled stone of the wall rises
high above you, but to the east you can see a few treetops above the
bits of glass and pottery inset into the wall's top surface.
[ Exits: east west ]

413H 265M 105V > 
A mime arrives from the west.

413H 265M 105V > e
Northern Wall Road
   The stone wall to your north and east is barely off of the crude
cobblestone road on which you stand. To the southwest rises the back
wall of the temple, and to the west you can see this road turn to
the south where it meets the city rampart.
[ Exits: south west ]
A petitioner tries to get you to sign something.

413H 265M 103V > e
Alas, you cannot go that way...

413H 265M 103V > s
North Wall Road
   The road runs east and north here, and connects to the south onto the
Street of Wizardry. To the southwest the graceful yet ominous spires of
the city temple loom over you, and a smaller tower to the south rises
above the roof of the shop blocking your vision to the southeast.
[ Exits: north east south ]

413H 265M 101V > s
The Street of Wizardry
   The street is little more than an alley here, running between the high
granite walls of the temple courtyard to the west and the back of a sturdy
wooden shop to the east.  North of here lies the insurmountable city wall,
while to the south you see the street is a bit more populated, though hazy
with smoke and fumes.
[ Exits: north south ]
The corpse of the town crier is lying here.                    
A lithe blonde prostitute flaunts her wares.

413H 265M 99V > s
The Street of Wizardry
   Soot and smoke from the apothecary to the southwest settle here, turning
the street a dirty brown. A tower to the southeast rises slightly higher
than the city wall which lies up the street to the north. From the many-
hued robes of the citizens visiting the tower, you surmise it must be the
guild of mages.
[ Exits: north south ]
A street urchin gives you a pitiful look.

413H 265M 97V > s
The Street of Wizardry
   Colorful clouds of gases pour out of the apothecary to the west, drifting
up and down the street and burning your nostrils with their acrid odor. The
worn cobblestone street is black here from the heavy traffic that grinds the
soot and dirt into the stone. To the east rises a small tower, and you see 
mages of every alignment going in and out.
 [ Exits: north east south west ]

413H 265M 95V > w
The Apothecary's Shop
   Bottles of all shapes and colors adorn this shop. The stench coming from
a rack of corked vials near the door makes you nauseous, and you hurry about
your business. There's a large SIGN on the wall.
 [ Exits: east ]
The apothecary is here, brewing some potions.

413H 265M 93V > w
e
s
w
Alas, you cannot go that way...

416H 265M 115V > The Street of Wizardry
   Colorful clouds of gases pour out of the apothecary to the west, drifting
up and down the street and burning your nostrils with their acrid odor. The
worn cobblestone street is black here from the heavy traffic that grinds the
soot and dirt into the stone. To the east rises a small tower, and you see 
mages of every alignment going in and out.
 [ Exits: north east south west ]

416H 265M 113V > The Street of Wizardry
  w
 Walking along this street, you can occasionally hear loud explosions
coming from the various mystical-looking buildings around you.  To the
east, you see a small, exotic-looking shop dedicated to the buying and
selling of items of a magical nature.
   The street continues to the north and south.
[ Exits: north east south ]
A petitioner tries to get you to sign something.

416H 265M 111V > Alas, you cannot go that way...

416H 265M 111V > A half-elven prostitute arrives from the south.
Alas, you cannot go that way...

416H 265M 111V > s
w
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the various mages and
seers of this town. This narrow road is lined on both sides with various
shops and other buildings of a mystical nature. South of here, this street
enters Kir Drax'in's famous Avenue of the Gods. To the west, wide steps
lead up to the Temple of the Unholy.
   The Street of Wizardry continues to the north.
[ Exits: north south west ]

416H 265M 109V > w
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A small slip of paper is here.                                 
A key made of iron is here.                                    
A severed hand is dripping blood here.                         
Xenon the Thief is standing here.
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' (linkless) is standing here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- is standing here.
Farius  is sleeping here.
YuckJunior ... Yuck Familia of Trinity ... is sleeping here.
...he is surrounded by a glowing sphere!
MrsYuck .  ... Yuck Familia of Trinity ... is sleeping here.
Maghran The Valiant Paladin of -=Trinity=- =P  is standing here.
...he is surrounded by a black aura!
Mishra the Cleric (invisible) is sleeping here.

416H 265M 107V > The Street of Swords
   This road is called the Street of Swords for good reason. Many of the
more violent professions have their headquarters on this road, including
the Guard's Barracks and the Mercenary's Guild. Somehow, it's not very
surprising that also on this road lies the Temple of the Unholy which 
rests at the top of the wide marble steps to the east.
   The street continues to the north and intersects the Avenue of the 
Gods to the south.
[ Exits: north east south ]

416H 265M 105V > n
The Street of Swords
   The crowds walking north and south along this road are mostly men and
women equipped with swords and a wide variety of other weapons.  You can
recognize the large building to the west as the guard's barracks, home
to the city guards that defend Kir Drax'in from troublemakers.
[ Exits: north south ]
A street urchin gives you a pitiful look.

416H 265M 103V > n
The Street of Swords
   Walking along the Street of Swords, you hear the sounds of clashing swords
coming from all directions.  Sometimes, the weapons practice gets so ferocious
they break out into brawls that often spread out onto the street. Best to be
cautious around here.
[ Exits: north south ]
A zealot tells you how to be saved.

416H 265M 101V > k zea
You hit a zealot very hard.

416H 265M 101V A:(big nasty wounds) Jyan:(excellent) > 
A zealot misses a wild punch at you.
You hit a zealot very hard.
A zealot is incapacitated and will slowly die, if not aided.
You punch a zealot's head with a blow that crushes his skull!
A zealot is dead!  R.I.P.
You receive 23 experience points.
You loot 12 gold from the corpse.
Your blood freezes as you hear a zealot's death cry.
The corpse of a zealot seems to be empty.

416H 265M 101V > n
The Street of Swords
   The large building to the west that houses the city guard runs the full
length of the Street of Swords. To the east, you hear the sounds of weapon
upon weapon eminating from the Warrior's Guild. The road continues to the
south.
 [ Exits: east south ]

416H 265M 99V > n
Alas, you cannot go that way...

416H 265M 99V > e
Entrance to Warrior Guild
   This room has very spartan decorations.  It seems that every time they put
something nice up, it gets stolen, so they stopped trying after a bit.  To
the north is the studio chamber of the Master of the Warrior Art.
[ Exits: north west ]
A big brute of a warrior is guarding the entrance.

416H 265M 97V > w
s
The Street of Swords
   The large building to the west that houses the city guard runs the full
length of the Street of Swords. To the east, you hear the sounds of weapon
upon weapon eminating from the Warrior's Guild. The road continues to the
south.
 [ Exits: east south ]

416H 265M 95V > s
The Street of Swords
   Walking along the Street of Swords, you hear the sounds of clashing swords
coming from all directions.  Sometimes, the weapons practice gets so ferocious
they break out into brawls that often spread out onto the street. Best to be
cautious around here.
[ Exits: north south ]
The corpse of a zealot is lying here.                          

416H 265M 93V > s

A street urchin arrives from the south.

416H 265M 93V > The Street of Swords
   The crowds walking north and south along this road are mostly men and
women equipped with swords and a wide variety of other weapons.  You can
recognize the large building to the west as the guard's barracks, home
to the city guards that defend Kir Drax'in from troublemakers.
[ Exits: north south ]

416H 265M 91V > The Street of Swords
   This road is called the Street of Swords for good reason. Many of the
more violent professions have their headquarters on this road, including
the Guard's Barracks and the Mercenary's Guild. Somehow, it's not very
surprising that also on this road lies the Temple of the Unholy which 
rests at the top of the wide marble steps to the east.
   The street continues to the north and intersects the Avenue of the 
Gods to the south.
[ Exits: north east south ]

416H 265M 89V > sc
Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 265(265)  Movement points: 89(220)
You a little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    1365396 points
Coins carried: 126 gold coins    Coins in bank: 0 gold coins
Kills: 13196  Pks: 6  Deaths: 64
You need 10994603 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility      infravision         

416H 265M 89V > s
The Avenue of the Gods
   This wide road is decorated on both sides by huge life-like statues of
the gods and goddesses of the world. The cobblestones beneath your feet
are old and worn, but well tended. To the south, you see the entrance to
a building set up to help those in need. To the east, you see Temple
Square, intersection of Main and the Avenue of the Gods. To the north,
the Street of Swords runs between the temple and the guard's barracks.
   The avenue continues to the west.
[ Exits: north east south west ]
Somebody's mother tells you to watch your language.

416H 265M 87V > e
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A citizen is standing here.
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 85V > w
The Avenue of the Gods
   This wide road is decorated on both sides by huge life-like statues of
the gods and goddesses of the world. The cobblestones beneath your feet
are old and worn, but well tended. To the south, you see the entrance to
a building set up to help those in need. To the east, you see Temple
Square, intersection of Main and the Avenue of the Gods. To the north,
the Street of Swords runs between the temple and the guard's barracks.
   The avenue continues to the west.
[ Exits: north east south west ]
Somebody's mother tells you to watch your language.

416H 265M 83V > k mother
You hit somebody's mother very hard.

416H 265M 83V Somebody's:(big nasty wounds) Jyan:(excellent) > 
You barely avoid somebody's mother's fist as she takes a swing at you!
You hit somebody's mother very hard.
Somebody's mother is stunned, but will probably regain consciousness again.
You hit somebody's mother with a blow that breaks her spine!
Somebody's mother is dead!  R.I.P.
You receive 23 experience points.
You loot 14 gold from the corpse.
Your blood freezes as you hear somebody's mother's death cry.
The corpse of somebody's mother seems to be empty.

416H 265M 83V > e
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A citizen is standing here.
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 81V > k cit
You hit the citizen very hard.

416H 265M 81V Citizen:(quite a few wounds) Jyan:(excellent) > 
The citizen tries to hit you but you easily avoid the blow.
You massacre the citizen to small fragments with your hit.
The citizen is mortally wounded, and will die soon, if not aided.
You hit the citizen with a blow that breaks his spine!
The citizen is dead!  R.I.P.
You receive 23 experience points.
You loot 11 gold from the corpse.
Your blood freezes as you hear the citizen's death cry.
The corpse of the citizen seems to be empty.

416H 265M 81V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
The corpse of a beggar is lying here.                          

416H 265M 79V > s
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A beggar asks for your loose change.

416H 265M 77V > s

Misty arrives from the south.

416H 265M 77V > n
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  You are entering the
part of town known as old town, for it is the oldest part of the city.  To 
the north is Market Square.
   Main Street continues to the south.
[ Exits: north south ]

416H 265M 75V > Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
Misty  is standing here.
A beggar asks for your loose change.

416H 265M 73V > 
Misty leaves north.

416H 265M 73V > 
A beggar leaves west.

416H 265M 73V > k beg
They don't seem to be here.

416H 265M 73V > w
k beg
Western Market Street
   Just west of Market Square, you are surrounded by shops and restaurants.
South of here is a general store, and to the north stands a well-fortified
shop housing what appears to be a jewelry merchant.
[ Exits: north east south west ]
The corpse of somebody's mother is lying here.                 
A beggar asks for your loose change.

416H 265M 71V > You massacre a beggar to small fragments with your hit.
A beggar panics, and attempts to flee!
A beggar leaves north.

416H 265M 71V > sc
n
Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 265(265)  Movement points: 71(220)
You a little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    1365442 points
Coins carried: 151 gold coins    Coins in bank: 0 gold coins
Kills: 13198  Pks: 6  Deaths: 64
You need 10994557 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility      infravision         

416H 265M 71V > The Emerald Aisle
   The Emerald Aisle is a newly constructed shop, housing one of the greediest
(and richest) jewelers in the land.  The display cases are all of hand-blown
glass, fitted with metal lids that come down over them at closing time.
[ Exits: east south ]
A beggar asks for your loose change.
Thib the jeweler stands here, eyeing a fine stone through a monocle.

416H 265M 69V > k beb
They don't seem to be here.

416H 265M 69V > k betg
They don't seem to be here.

416H 265M 69V > 
'Hey!  You're the fiend that attacked me!!!', exclaims a beggar.
A beggar tries to hit you but you easily avoid the blow.
You punch a beggar's head with a blow that crushes his skull!
A beggar is dead!  R.I.P.
You receive 23 experience points.
You loot 3 gold from the corpse.
Your blood freezes as you hear a beggar's death cry.
The corpse of a beggar seems to be empty.

416H 265M 69V > k beg
They don't seem to be here.

416H 265M 69V > s
Western Market Street
   Just west of Market Square, you are surrounded by shops and restaurants.
South of here is a general store, and to the north stands a well-fortified
shop housing what appears to be a jewelry merchant.
[ Exits: north east south west ]
The corpse of somebody's mother is lying here.                 
A citizen is standing here.

416H 265M 67V > e
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.

416H 265M 65V > sc
w
Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 265(265)  Movement points: 65(220)
You a little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    1365465 points
Coins carried: 154 gold coins    Coins in bank: 0 gold coins
Kills: 13199  Pks: 6  Deaths: 64
You need 10994534 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility      infravision         

416H 265M 65V > Western Market Street
   Just west of Market Square, you are surrounded by shops and restaurants.
South of here is a general store, and to the north stands a well-fortified
shop housing what appears to be a jewelry merchant.
[ Exits: north east south west ]
The corpse of somebody's mother is lying here.                 
A citizen is standing here.

416H 265M 63V > k cit
You hit the citizen very hard.

416H 265M 63V Citizen:(quite a few wounds) Jyan:(excellent) > sc

You barely avoid the citizen's fist as he takes a swing at you!
You hit the citizen very hard.
The citizen is stunned, but will probably regain consciousness again.
You hit the citizen with a blow that breaks his spine!
The citizen is dead!  R.I.P.
You receive 23 experience points.
You loot 10 gold from the corpse.
Your blood freezes as you hear the citizen's death cry.
The corpse of the citizen seems to be empty.

416H 265M 63V > Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 265(265)  Movement points: 63(220)
You a little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    1365488 points
Coins carried: 164 gold coins    Coins in bank: 0 gold coins
Kills: 13200  Pks: 6  Deaths: 64
You need 10994511 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility      infravision         

416H 265M 63V > e
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.

416H 265M 61V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  You are entering the
part of town known as old town, for it is the oldest part of the city.  To 
the north is Market Square.
   Main Street continues to the south.
[ Exits: north south ]

416H 265M 59V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  The cobbles in the road
appear a bit more worn here.  There is a newly constructed brick wall to 
the east with an opening in it.  The brick wall appears to run the length
of southern Main Street.
   To the north Main Street heads back to Market Square while to the south,
the road continues toward South Central Square.
[ Exits: north east south ]

416H 265M 57V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  The city has an older
feel to it here.
   To the north the road leads back to Market Square while to the south, 
South Central Square lies busy with pedestrians.
[ Exits: north south ]
A janitor is walking around, cleaning up.

416H 265M 55V > k jan
You hit the janitor very hard.

416H 265M 55V Janitor:(quite a few wounds) Jyan:(excellent) > 
You duck under the janitor's fist as he takes a swing at you.
You hit the janitor extremely hard.
The janitor is incapacitated and will slowly die, if not aided.
You punch the janitor in his kidneys resulting in his immediate death!
The janitor is dead!  R.I.P.
You receive 23 experience points.
You loot 3 gold from the corpse.
Your blood freezes as you hear the janitor's death cry.
The corpse of the janitor seems to be empty.

416H 265M 55V > s
Southern Central Square
   You stand in South Central Square, once a beautiful and common gathering
place for townfolk. Now the fountain is dry, a few scant algae ridden inches
of water all that is left in the fountain here. The entire area appears to
have fallen in disrepair.
[ Exits: north south ]
A small puddle of liquid has been formed here.                 
A carpenter sings loudly.
A zealot tells you how to be saved.

416H 265M 53V > k zea

A singing drunk arrives from the south.
A carpenter leaves south.

416H 265M 53V > You hit a zealot very hard.

416H 265M 53V A:(big nasty wounds) Jyan:(excellent) > k car

A zealot tries to hit you but you easily avoid the blow.
You massacre a zealot to small fragments with your hit.
A zealot is mortally wounded, and will die soon, if not aided.
You punch a zealot's head with a blow that crushes his skull!
A zealot is dead!  R.I.P.
You receive 23 experience points.
You loot 11 gold from the corpse.
Your blood freezes as you hear a zealot's death cry.
The corpse of a zealot seems to be empty.

416H 265M 53V > They don't seem to be here.

416H 265M 53V > 
Xenon gossips, 'nite all'

416H 265M 53V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  This was once part of
the old city, now blocked off by a brick wall. 
   South Central Square is just to the north while the southern city gate
lies to the south.
[ Exits: north south ]
A carpenter sings loudly.
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 73V > k car

Misty gossips, 'nite'

416H 265M 73V > You hit a carpenter extremely hard.

416H 265M 73V A:(pretty hurt) Jyan:(excellent) > sc

You duck under a carpenter's fist as he takes a swing at you.
You hit a carpenter with a blow that breaks his spine!
A carpenter is dead!  R.I.P.
You receive 23 experience points.
You loot 6 gold from the corpse.
Your blood freezes as you hear a carpenter's death cry.
The corpse of a carpenter seems to be empty.

416H 265M 73V > Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 265(265)  Movement points: 73(220)
I actually think you would kill your own mother.
You are getting pretty sweaty with all that armor on.
Experience:    1365557 points
Coins carried: 184 gold coins    Coins in bank: 0 gold coins
Kills: 13203  Pks: 6  Deaths: 64
You need 10994442 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility      infravision         

416H 265M 73V > 
The hybrid warg savagely devours a corpse.

416H 265M 73V > n
n
n
n
Southern Central Square
   You stand in South Central Square, once a beautiful and common gathering
place for townfolk. Now the fountain is dry, a few scant algae ridden inches
of water all that is left in the fountain here. The entire area appears to
have fallen in disrepair.
[ Exits: north south ]
The corpse of a zealot is lying here.                          
A singing drunk vomits on the ground.

416H 265M 71V > n
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  The city has an older
feel to it here.
   To the north the road leads back to Market Square while to the south, 
South Central Square lies busy with pedestrians.
[ Exits: north south ]
The corpse of the janitor is lying here.                       

416H 265M 69V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  The cobbles in the road
appear a bit more worn here.  There is a newly constructed brick wall to 
the east with an opening in it.  The brick wall appears to run the length
of southern Main Street.
   To the north Main Street heads back to Market Square while to the south,
the road continues toward South Central Square.
[ Exits: north east south ]

416H 265M 67V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  You are entering the
part of town known as old town, for it is the oldest part of the city.  To 
the north is Market Square.
   Main Street continues to the south.
[ Exits: north south ]

416H 265M 65V > Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.

416H 265M 63V > wear all
You wear an unholy mask on your face.
You wield a dragon tanto.
You slide a jade ring on to your right ring finger.
You slide a jade ring on to your left ring finger.
You're already wearing something on both of your ring fingers.
You're already wearing something on your body.
You're already wearing something on your body.

416H 265M 63V > hold tiger
You grab a tiger eye.

416H 265M 63V > n
n
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
The corpse of a beggar is lying here.                          

416H 265M 61V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

416H 265M 59V > n
n
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A small slip of paper is here.                                 
A key made of iron is here.                                    
A severed hand is dripping blood here.                         
Misty  is sleeping here. (AFK)
Mishra the Cleric is sleeping here.
Xenon the Thief is standing here.
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' (linkless) is standing here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- is sleeping here.
Farius  is sleeping here.
YuckJunior ... Yuck Familia of Trinity ... is sleeping here.
...he is surrounded by a glowing sphere!
MrsYuck .  ... Yuck Familia of Trinity ... is sleeping here.

416H 265M 57V > At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
Sub the Delirious is resting here.
Mandorallen the Warrior is standing here.

416H 265M 55V > s
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A small slip of paper is here.                                 
A key made of iron is here.                                    
A severed hand is dripping blood here.                         
Misty  is sleeping here. (AFK)
Mishra the Cleric is sleeping here.
Xenon the Thief is standing here.
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' (linkless) is standing here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- is sleeping here.
Farius  is sleeping here.
YuckJunior ... Yuck Familia of Trinity ... is sleeping here.
...he is surrounded by a glowing sphere!
MrsYuck .  ... Yuck Familia of Trinity ... is sleeping here.

416H 265M 53V > 
Xenon has left the game.

416H 265M 53V > rest
You sit down and rest your tired bones.

416H 265M 53V > l
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A small slip of paper is here.                                 
A key made of iron is here.                                    
A severed hand is dripping blood here.                         
Misty  is sleeping here. (AFK)
Mishra the Cleric is sleeping here.
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' (linkless) is standing here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- is sleeping here.
Farius  is sleeping here.
YuckJunior ... Yuck Familia of Trinity ... is sleeping here.
...he is surrounded by a glowing sphere!
MrsYuck .  ... Yuck Familia of Trinity ... is sleeping here.

416H 265M 53V > 
MisterYuck sits down and rests.

416H 265M 53V > 
Sub flies in from the north.

416H 265M 53V > 
Sub sits down and rests.

416H 265M 53V > 
Sub stops resting, and clambers on his feet.

416H 265M 53V > 
Sub stares at you and utters the words, 'oculoinfra ubzuguvuruhl'.
Your eyes tingle.

416H 265M 53V > 
Sub stares at you and utters the words, 'oculoinfra ubzuguvuruhl'.
Your eyes tingle.

416H 265M 53V > 
MisterYuck pats Sub on his head.

416H 265M 53V > l
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A small slip of paper is here.                                 
A key made of iron is here.                                    
A severed hand is dripping blood here.                         
Sub the Delirious is standing here.
MisterYuck ... Yuck Familia of Trinity ... (invisible) is resting here.
...he is surrounded by a black aura!
Misty  is sleeping here. (AFK)
Mishra the Cleric is sleeping here.
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' (linkless) is standing here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- is sleeping here.
Farius  is sleeping here.
YuckJunior ... Yuck Familia of Trinity ... is sleeping here.
...he is surrounded by a glowing sphere!
MrsYuck .  ... Yuck Familia of Trinity ... is sleeping here.

416H 265M 53V > 
Sub sits down and rests.

416H 265M 53V > 
Sub stops resting, and clambers on his feet.

416H 265M 53V > 
Sub stares at MisterYuck and utters the words, 'ubyfizuguab'.
MisterYuck's eyes glow red.

416H 265M 53V > 
MisterYuck peers around, looking as if he has trouble seeing everything clearly.

416H 265M 53V > 
Sub sits down and rests.

416H 265M 53V > 
MisterYuck hehs.

416H 265M 53V > 'hehe
You say 'hehe'

416H 265M 53V > l
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A small slip of paper is here.                                 
A key made of iron is here.                                    
A severed hand is dripping blood here.                         
Sub the Delirious is resting here.
MisterYuck ... Yuck Familia of Trinity ... (invisible) is resting here.
...he is surrounded by a black aura!
Misty  is sleeping here. (AFK)
Mishra the Cleric is sleeping here.
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' (linkless) is standing here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- is sleeping here.
Farius  is sleeping here.
YuckJunior ... Yuck Familia of Trinity ... is sleeping here.
...he is surrounded by a glowing sphere!
MrsYuck .  ... Yuck Familia of Trinity ... is sleeping here.

416H 265M 53V > look
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A small slip of paper is here.                                 
A key made of iron is here.                                    
A severed hand is dripping blood here.                         
Sub the Delirious is resting here.
MisterYuck ... Yuck Familia of Trinity ... (invisible) is resting here.
...he is surrounded by a black aura!
Misty  is sleeping here. (AFK)
Mishra the Cleric is sleeping here.
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' (linkless) is standing here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- is sleeping here.
Farius  is sleeping here.
YuckJunior ... Yuck Familia of Trinity ... is sleeping here.
...he is surrounded by a glowing sphere!
MrsYuck .  ... Yuck Familia of Trinity ... is sleeping here.

416H 265M 53V > 
Mishra shivers in her sleep.

416H 265M 93V > peek yuckjunior
YuckJunior is Elven.
YuckJunior is in excellent condition.

YuckJunior is using:
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on head>       a black lacquered helm (glowing)
<worn on feet>       golden boots (humming)
<worn on hands>      a pair of thin, white gloves
<worn on arms>       some dull black sleeves (glowing)
<worn as shield>     a golden shield (glowing)
<worn about body>    a dark black cloak with a silvery rose clasp (glowing)
<worn about waist>   a black scabbard (humming)
<worn around wrist>  a rakshasa bracelet
<worn around wrist>  a rakshasa bracelet
<wielded>            an ancient staff of power (glowing) (humming)
<held>               a brass lamp (glowing)
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask

You attempt to peek at his inventory:
an ender's pouch

416H 265M 93V > 
YuckJunior awakens.

416H 265M 93V > 
YuckJunior clambers to his feet.

416H 265M 93V > 
MrsYuck awakens.

416H 265M 93V > 
MrsYuck clambers to her feet.

416H 265M 93V > 
MisterYuck stops resting, and clambers on his feet.

416H 265M 93V > 
MisterYuck starts to follow MrsYuck.

416H 265M 93V > 'hey , before you leave

YuckJunior starts to follow MrsYuck.

416H 265M 93V > You say 'hey , before you leave'

416H 265M 93V > 
MrsYuck is now a member of MrsYuck's group.
YuckJunior is now a member of MrsYuck's group.
MisterYuck is now a member of MrsYuck's group.

416H 265M 93V > 
MisterYuck slowly fades into existence.

416H 265M 93V > 'where do those gloves load?
l s
You ask 'where do those gloves load?'
MrsYuck raises one of her eyebrows in question.

416H 265M 93V > You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

416H 265M 93V > 'on yuck
You say 'on yuck'

416H 265M 93V > l w
l n
You look westwards.
The Street of Swords
   This road is called the Street of Swords for good reason. Many of the
more violent professions have their headquarters on this road, including
the Guard's Barracks and the Mercenary's Guild. Somehow, it's not very
surprising that also on this road lies the Temple of the Unholy which 
rests at the top of the wide marble steps to the east.
   The street continues to the north and intersects the Avenue of the 
Gods to the south.
[ Exits: north east south ]

416H 265M 93V > l e
You look northwards.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
Mandorallen the Warrior is standing here.

416H 265M 93V > l s
You look eastwards.
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the various mages and
seers of this town. This narrow road is lined on both sides with various
shops and other buildings of a mystical nature. South of here, this street
enters Kir Drax'in's famous Avenue of the Gods. To the west, wide steps
lead up to the Temple of the Unholy.
   The Street of Wizardry continues to the north.
[ Exits: north south west ]

416H 265M 93V > You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

416H 265M 93V > l
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A small slip of paper is here.                                 
A key made of iron is here.                                    
A severed hand is dripping blood here.                         
Sub the Delirious is resting here.
Misty  is sleeping here. (AFK)
Mishra the Cleric is sleeping here.
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' (linkless) is standing here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- is sleeping here.
Farius  is sleeping here.
YuckJunior ... Yuck Familia of Trinity ... is standing here.
...he is surrounded by a glowing sphere!
MrsYuck .  ... Yuck Familia of Trinity ... is standing here.

416H 265M 93V > 
MrsYuck says, 'Alhazred'

416H 265M 93V > get hand
You get a severed hand.

416H 265M 93V > 'Hmm?
You ask 'Hmm?'

416H 265M 93V > 
YuckJunior utters the words, 'craes ubzuguvurhl'.
MisterYuck slowly fades out of existence.
MrsYuck slowly fades out of existence.
YuckJunior slowly fades out of existence.

416H 265M 93V > junk hand
You junk a severed hand.  It vanishes in a puff of smoke!
You have been rewarded by the gods!

416H 265M 93V > get paper
You get a slip of paper with "30-19-45" written upon it.

416H 265M 93V > 
MrsYuck grins evilly.

416H 265M 93V > junk paper

MrsYuck leaves south.
YuckJunior leaves south.
MisterYuck leaves south.

416H 265M 93V > You junk a slip of paper with "30-19-45" written upon it.  It vanishes in a puff of smoke!
You have been rewarded by the gods!

416H 265M 93V > get key
You get an iron key.

416H 265M 93V > junk key
You junk an iron key.  It vanishes in a puff of smoke!
You have been rewarded by the gods!

416H 265M 93V > l s
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 93V > l
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Sub the Delirious is resting here.
Misty  is sleeping here. (AFK)
Mishra the Cleric is sleeping here.
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' (linkless) is standing here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- is sleeping here.
Farius  is sleeping here.

416H 265M 93V > l
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Sub the Delirious is resting here.
Misty  is sleeping here. (AFK)
Mishra the Cleric is sleeping here.
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' (linkless) is standing here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- is sleeping here.
Farius  is sleeping here.

416H 265M 93V > 
Belgarion awakens.

416H 265M 93V > 
Belgarion clambers to his feet.

416H 265M 93V > 
Misty shivers in her sleep.

416H 265M 133V > bah

Belgarion leaves south.

416H 265M 133V > You say "Bah!" and wave off the whole idea.

416H 265M 133V > l s
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 133V > 
Belgarion arrives from the south.

416H 265M 133V > 
Belgarion lies down and falls asleep.

416H 265M 133V > 
Maghran arrives from the north.

416H 265M 133V > 
Maghran leaves north.

416H 265M 133V > 
Mishra awakens.

416H 265M 133V > 
Mishra clambers to her feet.

416H 265M 133V > 
Mishra leaves north.

416H 265M 133V > 
Belgarion has lost his link.

416H 265M 133V > 
Misty awakens.

416H 265M 173V > 
Misty clambers to her feet.

416H 265M 173V > 
Misty returns from some repulsive act...

416H 265M 173V > 
Belgarion has reconnected.

416H 265M 173V > 
Misty focuses her will...

416H 265M 173V > 
Misty focuses her will...

416H 265M 173V > stand
You stop resting, and stand up.

416H 265M 173V > l s
l w
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

416H 265M 173V > l e
You look westwards.
The Street of Swords
   This road is called the Street of Swords for good reason. Many of the
more violent professions have their headquarters on this road, including
the Guard's Barracks and the Mercenary's Guild. Somehow, it's not very
surprising that also on this road lies the Temple of the Unholy which 
rests at the top of the wide marble steps to the east.
   The street continues to the north and intersects the Avenue of the 
Gods to the south.
[ Exits: north east south ]
Aversin, Captain of the Guard, stands here eyeing his surroundings.

416H 265M 173V >  ln
You look eastwards.
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the various mages and
seers of this town. This narrow road is lined on both sides with various
shops and other buildings of a mystical nature. South of here, this street
enters Kir Drax'in's famous Avenue of the Gods. To the west, wide steps
lead up to the Temple of the Unholy.
   The Street of Wizardry continues to the north.
[ Exits: north south west ]
A petitioner tries to get you to sign something.

416H 265M 173V > Huh?!?

416H 265M 173V > l
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- is sleeping here.
Sub the Delirious is resting here.
Misty  is standing here.
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' (linkless) is standing here.
Farius  is sleeping here.

416H 265M 173V > l n
You look northwards.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
Mishra the Cleric (linkless) is sleeping here.
Maghran The Valiant Paladin of -=Trinity=- =P  (invisible) is sleeping here.
...he is surrounded by a black aura!

416H 265M 173V > sc
Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 265(265)  Movement points: 173(220)
I actually think you would kill your own mother.
You are getting pretty sweaty with all that armor on.
Experience:    1365560 points
Coins carried: 184 gold coins    Coins in bank: 0 gold coins
Kills: 13203  Pks: 6  Deaths: 64
You need 10994439 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility      infravision         

416H 265M 173V > rest
You sit down and rest your tired bones.

416H 265M 173V > 
Belgarion awakens.

416H 265M 173V > 
Belgarion clambers to his feet.

416H 265M 173V > 
Belgarion leaves north.

416H 265M 173V > whois sub
[25 Ma] Sub the Delirious

416H 265M 173V > l w
l n
You look westwards.
The Street of Swords
   This road is called the Street of Swords for good reason. Many of the
more violent professions have their headquarters on this road, including
the Guard's Barracks and the Mercenary's Guild. Somehow, it's not very
surprising that also on this road lies the Temple of the Unholy which 
rests at the top of the wide marble steps to the east.
   The street continues to the north and intersects the Avenue of the 
Gods to the south.
[ Exits: north east south ]
Aversin, Captain of the Guard, stands here eyeing his surroundings.

416H 265M 173V > l e
You look northwards.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- is standing here.
Mishra the Cleric is standing here.
Maghran The Valiant Paladin of -=Trinity=- =P  (invisible) is sleeping here.
...he is surrounded by a black aura!

416H 265M 173V > l s
You look eastwards.
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the various mages and
seers of this town. This narrow road is lined on both sides with various
shops and other buildings of a mystical nature. South of here, this street
enters Kir Drax'in's famous Avenue of the Gods. To the west, wide steps
lead up to the Temple of the Unholy.
   The Street of Wizardry continues to the north.
[ Exits: north south west ]

416H 265M 173V > You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

416H 265M 173V > 
Maghran arrives from the north.

416H 265M 173V > 
Maghran leaves south.

416H 265M 173V > 
Farius awakens.

416H 265M 173V > 
Farius clambers to her feet.

416H 265M 173V > 
Farius leaves south.

416H 265M 173V > 
Farius arrives from the south.

416H 265M 173V > 
Sub stops resting, and clambers on his feet.

416H 265M 173V > 
Misty sits down and rests.

416H 265M 173V > 
Misty lies down and falls asleep.

416H 265M 173V > 
Misty shivers in her sleep.

416H 265M 213V > 
Maghran arrives from the south.

416H 265M 213V > 
Maghran lies down and falls asleep.

416H 265M 213V > ungroup
Farius stops following you.
Sub stops following you.
You disband the group.

416H 265M 213V > follow sub
You now follow Sub.

416H 265M 213V > 
Farius starts to follow Sub.

416H 265M 213V > 
Sub is now a member of Sub's group.
Farius is now a member of Sub's group.
You are now a member of Sub's group.

416H 265M 213V > 
Maghran awakens.

416H 265M 213V > 
Maghran clambers to his feet.

416H 265M 213V > 
Maghran leaves north.

416H 265M 213V > 
Sub utters the words, 'craes ubzuguvurhl'.
Farius slowly fades out of existence.
You vanish.
Sub slowly fades out of existence.

416H 265M 213V > 
Maghran arrives from the north.

416H 265M 213V > 
Maghran leaves north.

416H 265M 213V > 
Sub leaves south.
Farius leaves south.

416H 265M 213V > vis
You fade into view.
You stop sneaking.

416H 265M 213V > 
Sub flies in from the south.
Farius arrives from the south.

416H 265M 213V > 
Sub yanks you to your feet.

416H 265M 213V > 
Sub stares at you and utters the words, 'ubzuguvuruhl'.
You vanish.

416H 265M 213V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 211V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
A hybrid warg runs the streets, looking for fresh kills.
A hybrid warg runs the streets, looking for fresh kills.

416H 265M 209V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 207V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 205V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Eastern Market Street
   This is the begining of the eastern side of the main road that runs
through Kir Drax'in.  To the north there is a large, quaint shop that
looks busy.  A sign with the words "Records Office" embossed on it
hangs over the doorway.  To the south is a large wall made from stone
and mortar that is covered with advertisments and other paper fliers.
Market Street continues to your east, and the Market Square is just
to your west.
 [ Exits: north east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
Somebody's mother tells you to watch your language.

416H 265M 203V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many exotic items.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 201V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Eastern Market Street
   To the north lies a busy shop packed with bolts of leather and raw hides
of various animals. To the south, an elegant shop with magic-runed columns
houses the identifier. The street continues on in both directions.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 199V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Eastern Market Street
   The front glass of the building to the south shows several guards that
look mean enough to take on the the best of armed warriors with their bare
fists.  An incredible amount of stone makes up the walls of the building
that the sign above the front door declares "First Bank of Kir Drax'in".
[ Exits: east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
A beggar asks for your loose change.
A cityguard stands here.

416H 265M 197V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many shops of exotic items. To the south you notice a large number of
guards and scummy thieves wandering in and out of the jail.
[ Exits: east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 195V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in.  The street continues
to the east and west, filled with vendors hawking various wares and lined
with exotic items.
   To the south, a building appears to be under construction.
[ Exits: east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
Somebody's mother tells you to watch your language.

416H 265M 193V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in.  The street continues
to the east and west, filled with vendors hawking various wares and lined
with exotic items.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
A hybrid warg runs the streets, looking for fresh kills.
The hybrid warg growls.
Sub leaves east.
Farius leaves east.
You follow Sub.

City Gate
   You are standing at the eastern gate of the wall surrounding the great
city of Kir Drax'in.  There are exits to the north and south that bring you
further along the wall.  There is also an exit west to get onto the main 
"drag" of Kir Drax'in, Market Street.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
A singing drunk vomits on the ground.
A young sorcerer stands here, staring at the sights.
Sub leaves east.
Farius leaves east.
You follow Sub.

Eastern Entrance To Kir Drax'in
   You stand before the east gate of Kir Drax'in. Many sounds come from
within - the noises of any other city; but here they seem rather muted
and oppressed.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
A cityguard stands here.
A cityguard stands here.
A cityguard stands here.
A cityguard stands here.
Sub leaves east.
Farius leaves east.
You follow Sub.

The Forest Highway
   You are on a wide highway in the forest.  West of here, the gates of
a large town rise tall and sturdy, while to the east, the highway leads
away from the city and into the woods.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
A beastman is here, camoflauged by surrounding foliage.
A quickling is here, darting around you.
As you approach, you startle a small deer.
Sub leaves east.
Farius leaves east.
You follow Sub.

The Forest Highway
   You are on a wide highway running through the forest. Not far to the west,
you can see the gates of a large town. The road continues to the east and
west.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
A black wolf howls at the moon.
A cute little rabbit nibbles on some berries.  

416H 265M 183V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Forest Highway
   You are on a wide highway running through the forest. In the distance
to the west, you can see the lights of civilization. The road continues
to the east and west.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
A small man dances in circles here.
Sub leaves east.
Farius leaves east.
You follow Sub.

The Forest Highway
   You are on a wide highway running through the forest that continues to
the east and west, splitting the forest as it winds through the trees.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
Sub leaves north.
Farius leaves north.
You follow Sub.

The Forest
   You are standing in the great forest, feeling the cold wind that comes off
the mountains to the north.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
*A pixie is here, being mischievous.
Sub leaves north.
Farius leaves north.
You follow Sub.

The Forest
   You are standing in the great forest, just south of a mountain range
that peeks through the tree limbs and bathes you with an icy moisture.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
*A pixie is here, being mischievous.
A squirrel is here, looking for her nuts.
Sub leaves north.
Farius leaves north.
You follow Sub.

A Secluded Grove
   You are standing in the middle of a grove of strange, and possibly
magical trees which climb into the sky all around you. In the middle
of the grove, you can see a strange grass with a blueish tinge. It's
hard to see anything beyond the trees of the grove.
[ Exits: north east south west ]
A shimmering portal of red light hovers in the middle of the room.
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 169V > 
Sub enters the gate which suddenly starts glowing brightly,
obscuring your view of him!

416H 265M 169V > 
Farius enters the gate which suddenly starts glowing brightly,
obscuring your view of her!

416H 265M 169V > 
The shimmering red portal of light fades out of existance.

416H 265M 191V > enter gate
There is no gate here.

416H 265M 191V > 
With a sound like a raging river, a hole in space opens up and Sub steps out.

416H 265M 191V > 
Sub utters the words, 'ti'.
A shimmering red portal fades into existence.

416H 265M 191V > 
Sub enters the gate which suddenly starts glowing brightly,
obscuring your view of him!

416H 265M 191V > enter gate
You enter the portal and are transferred...
Somewhere in the Void
   You float in nothingness - or perhaps stand on nothingness, which is
firm beneath your feet. All is dark, except for the glowing portals that
lie in the cardinal directions.
[ Exits: north east south west ]
Sub the Delirious (invisible) is standing here.

416H 265M 191V > 
Sub leaves west.
You follow Sub.

Somewhere in the Void
   You float in nothingness - or perhaps stand on nothingness, which is
firm beneath your feet. All is dark, except for the glowing portals that
lie to the north and south.
[ Exits: north east south ]
A shimmering portal of blue light hovers in the middle of the room.
Sub the Delirious (invisible) is standing here.

416H 265M 189V > 
Sub leaves east.
You follow Sub.

Somewhere in the Void
   You float in nothingness - or perhaps stand on nothingness, which is
firm beneath your feet. All is dark, except for the glowing portals that
lie in the cardinal directions.
[ Exits: north east south west ]
Sub the Delirious (invisible) is standing here.

416H 265M 187V > 
Sub leaves east.
You follow Sub.

Somewhere in the Void
   You float in nothingness - or perhaps stand on nothingness, which is
firm beneath your feet. All is dark, except for the glowing portals that
lie to the north and south.
[ Exits: north south west ]
A shimmering portal of blue light hovers in the middle of the room.
Sub the Delirious (invisible) is standing here.

416H 265M 185V > 
Sub leaves west.
You follow Sub.

Somewhere in the Void
   You float in nothingness - or perhaps stand on nothingness, which is
firm beneath your feet. All is dark, except for the glowing portals that
lie in the cardinal directions.
[ Exits: north east south west ]
Sub the Delirious (invisible) is standing here.

416H 265M 183V > 
Sub leaves north.
You follow Sub.

Somewhere in the Void
   You float in nothingness - or perhaps stand on nothingness, which is 
firm beneath your feet. All is dark, except for the glowing portals that
lie to the east and west.
[ Exits: east south west ]
A shimmering portal of blue light hovers in the middle of the room.
Sub the Delirious (invisible) is standing here.
Farius  (invisible) is standing here.

416H 265M 181V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Somewhere in the Void
   You float in nothingness - or perhaps stand on nothingness, which is
firm beneath your feet. All is dark, except for the glowing portals that
lie in the cardinal directions.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 179V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

Somewhere in the Void
   You float in nothingness - or perhaps stand on nothingness, which is
firm beneath your feet. All is dark, except for the glowing portals that
lie to the north and south.
[ Exits: north east south ]
A shimmering portal of blue light hovers in the middle of the room.
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 177V > 
Sub enters the gate which suddenly starts glowing brightly,
obscuring your view of him!

416H 265M 177V > 
Farius enters the gate which suddenly starts glowing brightly,
obscuring your view of her!

416H 265M 177V > enter gate
You enter the portal and are transferred...
A Secluded Grove
   You are standing in the middle of a grove of strange, and possibly
magical trees which climb into the sky all around you. In the middle
of the grove, you can see a strange grass with a blueish tinge. It's
hard to see anything beyond the trees of the grove.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 177V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Desert
   You are standing north of trail leading around a high village fence.  The
desert surrounds you in all directions, save north where you can see a few
trees.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 172V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Desert
   To the south a trail has been worn in the sand around a fenced village.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 164V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

A Dusty Trail
   The trail leads east and west around a high fence to the south.
[ Exits: north east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 158V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Dusty Trail
   The trail leads east and west around a high fence to the south.  To the
west, you see the gates of the village.
[ Exits: north east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 153V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Gates of the Rakshasa Village
   To the south you notice a break in the high, spiked fence that surrounds
the village.  A dusty road leads north, away from the town, while a series
of splintering paths lead away from the road to the east and west outside the
wall.
[ Exits: north east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 148V > 
Sub stares at Farius and utters the words, 'oculoinfra ubzuguvuruhl'.

416H 265M 148V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

416H 265M 170V > 
Farius stares at you and utters the words, 'vrogg'.
You feel righteous.

416H 265M 170V > 
Sub stares at you and utters the words, 'wohirgtub'.
Your skin turns metallic!

416H 265M 170V > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a white aura.

416H 265M 170V > 
Farius stares at you and utters the words, 'parl xabram'.
You feel someone protecting you.

416H 265M 170V > 
Sub opens the gate.

416H 265M 170V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Inside The Gate
   You see Rakshasan citizens scurry along the road to their destinations,
seeming to be in a hurry to complete their tasks.
   From here you can make out the details of the village: the wide, dusty
streets, the windowless straw and mud huts, the dry, cracked village walls,
and the general lack of vegetation in the area.
   The road leads east, south, and west through the village and out to the
desert to the north.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasa eyes you with a cold hatred before attacking.

416H 265M 167V > 
You duck under a rakshasa's fist as he takes a swing at you.
You pierce a rakshasa extremely hard.
You massacre a rakshasa to small fragments with your pierce.
You massacre a rakshasa to small fragments with your pierce.
You duck under a rakshasa's fist as he takes a swing at you.
A rakshasa misses a wild punch at you.

416H 265M 167V A:(quite a few wounds) Jyan:(excellent) > 
You lunge at a rakshasa without managing to pierce him.
You massacre a rakshasa to small fragments with your pierce.
You massacre a rakshasa to small fragments with your pierce.
A rakshasa misses a wild punch at you.
A rakshasa hits you very hard.

403H 265M 167V A:(quite a few wounds) Jyan:(few scratches) > 
Sub assists you!
Sub slashes a rakshasa hard.

403H 265M 167V A:(quite a few wounds) Jyan:(few scratches) > disembowel
You rake a dragon tanto across a rakshasa's body, slicing open his flesh!

403H 265M 167V A:(awful) Jyan:(few scratches) > 
A rakshasa ruhk arrives from the east.
You duck under a rakshasa ruhk's fist as he takes a swing at you.
You barely avoid a rakshasa ruhk's fist as he takes a swing at you!
A rakshasa ruhk hits you very hard.
Sub cools a rakshasa with the breeze of his missed slash.
You OBLITERATE a rakshasa with your deadly pierce!!
You succesfully pierce a rakshasa and his dead body falls to the ground in a lifeless heap.
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 2375 points.
You loot 26 coins from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.
The corpse of a rakshasa seems to be empty.

390H 265M 167V > eq

A rakshasa ruhk hits you very hard.
A rakshasa ruhk hits you very hard.

366H 265M 167V A:(excellent) Jyan:(small wounds) > disembowel
You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            a dragon tanto (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

366H 265M 167V A:(excellent) Jyan:(small wounds) > You rake a dragon tanto across a rakshasa ruhk's body, slicing open his flesh!

366H 265M 167V A:(quite a few wounds) Jyan:(small wounds) > 
You massacre a rakshasa ruhk to small fragments with your pierce.
You pierce a rakshasa ruhk extremely hard.
A rakshasa ruhk hits you very hard.
A rakshasa ruhk misses a wild punch at you.

352H 265M 167V A:(quite a few wounds) Jyan:(small wounds) > 
Sub assists you!
Sub's slash at a rakshasa ruhk misses him by a mile.

352H 265M 167V A:(quite a few wounds) Jyan:(small wounds) > 
Sub slashes a rakshasa ruhk hard.
You lunge at a rakshasa ruhk without managing to pierce him.
You OBLITERATE a rakshasa ruhk with your deadly pierce!!
A rakshasa ruhk hits you very hard.
A rakshasa ruhk hits you very hard.

328H 265M 167V A:(big nasty wounds) Jyan:(small wounds) > 
A rakshasi consort arrives from the south.
You duck under a rakshasi consort's fist as she takes a swing at you.
A rakshasi consort misses a wild punch at you.
A rakshasi consort misses a wild punch at you.
Sub slashes a rakshasa ruhk hard.
You OBLITERATE a rakshasa ruhk with your deadly pierce!!
You pierce a rakshasa ruhk extremely hard.
You massacre a rakshasa ruhk to small fragments with your pierce.
You barely avoid a rakshasa ruhk's fist as he takes a swing at you!
You barely avoid a rakshasa ruhk's fist as he takes a swing at you!

328H 265M 167V A:(awful) Jyan:(small wounds) > 
You duck under a rakshasi consort's fist as she takes a swing at you.
You duck under a rakshasi consort's fist as she takes a swing at you.
Sub slashes a rakshasa ruhk very hard.
You massacre a rakshasa ruhk to small fragments with your pierce.
You succesfully pierce a rakshasa ruhk and his dead body falls to the ground in a lifeless heap.
A rakshasa ruhk is dead!  R.I.P.
You receive your share of experience -- 2969 points.
You loot 10 coins from the corpse of a rakshasa ruhk.
Your blood freezes as you hear a rakshasa ruhk's death cry.
The corpse of a rakshasa ruhk seems to be empty.

328H 265M 167V > 
Farius closes the gate.

328H 265M 167V > 
You duck under a rakshasi consort's fist as she takes a swing at you.
A rakshasi consort tries to hit you but you easily avoid the blow.

328H 265M 167V A:(excellent) Jyan:(small wounds) > look
disembowel
Inside The Gate
   You see Rakshasan citizens scurry along the road to their destinations,
seeming to be in a hurry to complete their tasks.
   From here you can make out the details of the village: the wide, dusty
streets, the windowless straw and mud huts, the dry, cracked village walls,
and the general lack of vegetation in the area.
   The road leads east, south, and west through the village and out to the
desert to the north.
[ Exits: east south west ]
The well-ventilated corpse of a rakshasa is lying here.        
The well-ventilated corpse of a rakshasa ruhk is lying here.   
A rakshasi consort is here, fighting YOU!
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

328H 265M 167V A:(excellent) Jyan:(small wounds) > 
You OBLITERATE a rakshasi consort with your deadly pierce!!
You OBLITERATE a rakshasi consort with your deadly pierce!!
A rakshasi consort misses a wild punch at you.
A rakshasi consort hits you hard.

318H 265M 167V A:(quite a few wounds) Jyan:(small wounds) > You rake a dragon tanto across a rakshasi consort's body, slicing open her flesh!

318H 265M 167V A:(big nasty wounds) Jyan:(small wounds) > 
Sub assists you!
Sub's slash misses a rakshasi consort!

318H 265M 167V A:(big nasty wounds) Jyan:(small wounds) > 
Sub slashes a rakshasi consort very hard.
You OBLITERATE a rakshasi consort with your deadly pierce!!
You OBLITERATE a rakshasi consort with your deadly pierce!!
You succesfully pierce a rakshasi consort and her dead body falls to the ground in a lifeless heap.
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 1847 points.
You loot 9 coins from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.
You get a fine silk robe from the corpse of a rakshasi consort.

318H 265M 167V > eq
You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            a dragon tanto (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

318H 265M 167V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         75 pts ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       47 pts
  5   a set of lockpicks                                              1 pt ea.
  1   a troll ring                                                    1 pt
  2   a Magic Mushroom                                                1 pt ea.
  1   a fine silk robe                                                1 pt

318H 265M 167V > l e
You look eastwards.
A Path Along the Wall
   There are many Rakshasa citizens traveling along this path.  You notice the
blandness of the decorations and the lack of vegetation and begin to wonder
what compels these residents to stay.
   To the east you see a large hut.  The path leads west through the village.
[ Exits: east west ]

318H 265M 167V > put troll robe
A fine silk robe is not a container.

318H 265M 167V > put troll 2.robe
A troll ring won't fit in a robe of many pockets.

318H 265M 167V > put troll 3.robe
You put a troll ring in a robe of many pockets.

318H 265M 167V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Path Along the Wall
   There are many Rakshasa citizens traveling along this path.  You notice the
blandness of the decorations and the lack of vegetation and begin to wonder
what compels these residents to stay.
   To the east you see a large hut.  The path leads west through the village.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasi consort awaits orders from her master.

335H 265M 187V > ba rak

A rakshasi consort misses a wild punch at you.
You massacre a rakshasi consort to small fragments with your pierce.
You OBLITERATE a rakshasi consort with your deadly pierce!!
You barely avoid a rakshasi consort's fist as she takes a swing at you!
You duck under a rakshasi consort's fist as she takes a swing at you.

335H 265M 187V A:(small wounds) Jyan:(small wounds) > No way!  You're fighting for your life!

335H 265M 187V A:(small wounds) Jyan:(small wounds) > disembowel
disembowel
You rake a dragon tanto across a rakshasi consort's body, slicing open her flesh!

335H 265M 187V A:(big nasty wounds) Jyan:(small wounds) > 
You OBLITERATE a rakshasi consort with your deadly pierce!!
You OBLITERATE a rakshasi consort with your deadly pierce!!
You OBLITERATE a rakshasi consort with your deadly pierce!!
A rakshasi consort hits you hard.
You duck under a rakshasi consort's fist as she takes a swing at you.

325H 265M 187V A:(awful) Jyan:(small wounds) > 
Sub assists you!
Sub slashes a rakshasi consort very hard.
A rakshasi consort is mortally wounded, and will die soon, if not aided.

325H 265M 187V A:(nearly dead) > 
Sub cleanly slices off a rakshasi consort's head which rolls away with a look of horror on it!
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 1847 points.
Sub loots some gold from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.

325H 265M 187V > Disembowel who?

325H 265M 187V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Straw Hut
   This straw and mud hut is where the Rakshasa citizens live.  A bare rug
lies on the floor while a simple table stands in the corner, providing a
resting place for an assortment of bones.
   Looking closer, you are uncertain whether they are the bones of humans or
some animal and wonder if it would be best if you didn't stick around to find
out.
   To the west you see a path and to the south you see another large hut.
[ Exits: south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasi consort awaits orders from her master.

325H 265M 185V > ba rak
A rakshasi consort makes a strange sound but is suddenly very silent as you place a dragon tanto in her back.
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 1847 points.
You loot 11 coins from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.
The corpse of a rakshasi consort seems to be empty.

325H 265M 185V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Path Along the Wall
   There are many Rakshasa citizens traveling along this path.  You notice the
blandness of the decorations and the lack of vegetation and begin to wonder
what compels these residents to stay.
   To the east you see a large hut.  The path leads west through the village.
[ Exits: east west ]
The hacked up, bloody corpse of a rakshasi consort is lying here.
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

325H 265M 183V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

Inside The Gate
   You see Rakshasan citizens scurry along the road to their destinations,
seeming to be in a hurry to complete their tasks.
   From here you can make out the details of the village: the wide, dusty
streets, the windowless straw and mud huts, the dry, cracked village walls,
and the general lack of vegetation in the area.
   The road leads east, south, and west through the village and out to the
desert to the north.
[ Exits: east south west ]
The well-ventilated corpse of a rakshasa is lying here.        
The well-ventilated corpse of a rakshasa ruhk is lying here.   
The well-ventilated corpse of a rakshasi consort is lying here.
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

325H 265M 181V > ba tiger
A saber-toothed tiger makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A saber-toothed tiger is dead!  R.I.P.
You receive your share of experience -- 593 points.
Your blood freezes as you hear a saber-toothed tiger's death cry.
The corpse of a saber-toothed tiger seems to be empty.

325H 265M 181V > ba tiger
A saber-toothed tiger makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A saber-toothed tiger is dead!  R.I.P.
You receive your share of experience -- 593 points.
Your blood freezes as you hear a saber-toothed tiger's death cry.
The corpse of a saber-toothed tiger seems to be empty.

325H 265M 181V > ba rak

Sub leaves west.
Farius leaves west.
You follow Sub.

A Path Along the Wall
   Rakshasan citizens travel along this path, ignoring you as they go about
their business.  You notice the blandness of the decorations and the lack of
vegetation of the village, and begin to wonder why they would choose this
area in which to live.
   To the west you see a large hut.  The path leads east through the village.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasi consort awaits orders from her master.

325H 265M 179V > A rakshasi consort makes a strange sound but is suddenly very silent as you place a dragon tanto in her back.
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 1847 points.
You loot 11 coins from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.
You get a set of fine silk slippers from the corpse of a rakshasi consort.

325H 265M 179V > ba rak

Sub leaves west.
Farius leaves west.
You follow Sub.

A Straw Hut
   This straw and mud hut is where the Rakshasa citizens live.  A bare rug
lies on the floor while a simple table stands in the corner, providing a
resting place for an assortment of bones.
   Looking closer, you are uncertain whether they are the bones of humans or
some animal and wonder if it would be best if you didn't stick around to find
out.
   To the east you see a path and to the south you see another large hut.
[ Exits: east south ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasa eyes you with a cold hatred before attacking.

325H 265M 177V > A rakshasa makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 2375 points.
You loot 30 coins from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.
The corpse of a rakshasa seems to be empty.

325H 265M 177V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Path Along the Wall
   Rakshasan citizens travel along this path, ignoring you as they go about
their business.  You notice the blandness of the decorations and the lack of
vegetation of the village, and begin to wonder why they would choose this
area in which to live.
   To the west you see a large hut.  The path leads east through the village.
[ Exits: east west ]
The hacked up, bloody corpse of a rakshasi consort is lying here.
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

325H 265M 175V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

Inside The Gate
   You see Rakshasan citizens scurry along the road to their destinations,
seeming to be in a hurry to complete their tasks.
   From here you can make out the details of the village: the wide, dusty
streets, the windowless straw and mud huts, the dry, cracked village walls,
and the general lack of vegetation in the area.
   The road leads east, south, and west through the village and out to the
desert to the north.
[ Exits: east south west ]
The well-ventilated corpse of a rakshasa is lying here.        
The well-ventilated corpse of a rakshasa ruhk is lying here.   
The well-ventilated corpse of a rakshasi consort is lying here.
[ 2] The hacked up, bloody corpse of a saber-toothed tiger is lying here.
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

325H 265M 173V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
hustling and bustling as the Rakshasa citizens go about on their methods of
plotting to kill strangers.
   The street continues north and south through the village.  To the east
and west, dark straw buildings line the street.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

325H 265M 171V > ba rak

Sub leaves west.
Farius leaves west.
You follow Sub.

A Straw Hut
   Upon entrance, you notice a Rakshasan stirring a pot of boiling water with
bones sticking out of the top.  The only other decoration in the room is a
framed picture of the Brown Dragon, the God of the Rakshasa village.
   The exit is to the east.
[ Exits: east ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasi consort awaits orders from her master.

342H 265M 191V > A rakshasi consort makes a strange sound but is suddenly very silent as you place a dragon tanto in her back.
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 1847 points.
You loot 9 coins from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.
The corpse of a rakshasi consort seems to be empty.

342H 265M 191V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
hustling and bustling as the Rakshasa citizens go about on their methods of
plotting to kill strangers.
   The street continues north and south through the village.  To the east
and west, dark straw buildings line the street.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

342H 265M 189V > ba rak

Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

342H 265M 187V > Backstab who?

342H 265M 187V > ba rak

A rakshasa arrives from the west.
A rakshasa hits Sub extremely hard.
Sub slashes a rakshasa very hard.
Sub barely avoids a blow from a rakshasa!
A rakshasa hits Sub very hard.

342H 265M 187V > You can't backstab a fighting person -- they're too alert!

342H 265M 187V > 
Sub slashes a rakshasa very hard.
A rakshasa hits Sub extremely hard.
A rakshasa hits Sub very hard.

342H 265M 187V > k rak

Sub slashes a rakshasa hard.
A rakshasa hits Sub extremely hard.
A rakshasa hits Sub extremely hard.

342H 265M 187V > You massacre a rakshasa to small fragments with your pierce.

342H 265M 187V A:(small wounds) Sub:(quite a few wounds) > disembowel

You OBLITERATE a rakshasa with your deadly pierce!!
You OBLITERATE a rakshasa with your deadly pierce!!
Sub slashes a rakshasa very hard.
A rakshasa hits Sub extremely hard.
A rakshasa hits Sub extremely hard.

342H 265M 187V A:(quite a few wounds) Sub:(quite a few wounds) > A rakshasa leaps back as you attempt to disembowel him with a dragon tanto!

342H 265M 187V A:(quite a few wounds) Sub:(quite a few wounds) > disembowel

A rakshasa ruhk arrives from the east.
A rakshasa ruhk hits Sub extremely hard.
A rakshasa ruhk hits Sub extremely hard.
A rakshasa ruhk hits Sub extremely hard.
You OBLITERATE a rakshasa with your deadly pierce!!
You massacre a rakshasa to small fragments with your pierce.
You massacre a rakshasa to small fragments with your pierce.
Sub slashes a rakshasa very hard.
A rakshasa hits Sub extremely hard.
Sub panics, and attempts to flee!
Sub leaves south.

342H 265M 187V A:(pretty hurt) > 
You massacre a rakshasa to small fragments with your pierce.
You massacre a rakshasa to small fragments with your pierce.
A rakshasa is stunned, but will probably regain consciousness again.

342H 265M 187V A:(awful) > A rakshasa stares wide-eyed as you disembowel him with a dragon tanto, ending his life.
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 3563 points.
You loot 27 coins from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.
The corpse of a rakshasa seems to be empty.

342H 265M 187V > 
A rakshasa arrives from the south.
You duck under a rakshasa's fist as he takes a swing at you.
A rakshasa ruhk misses a wild punch at you.
A rakshasa ruhk hits you very hard.
A rakshasa ruhk hits you very hard.
You OBLITERATE a rakshasa with your deadly pierce!!
You OBLITERATE a rakshasa with your deadly pierce!!
You OBLITERATE a rakshasa with your deadly pierce!!
A rakshasa misses a wild punch at you.
A rakshasa hits you very hard.

303H 265M 187V A:(quite a few wounds) Jyan:(quite a few wounds) > 
Sub arrives from the south.

303H 265M 187V A:(quite a few wounds) Jyan:(quite a few wounds) > 
A rakshasa ruhk hits you very hard.
You barely avoid a rakshasa ruhk's fist as he takes a swing at you!
You OBLITERATE a rakshasa with your deadly pierce!!
You massacre a rakshasa to small fragments with your pierce.
A rakshasa hits you very hard.
You barely avoid a rakshasa's fist as he takes a swing at you!

278H 265M 187V A:(big nasty wounds) Jyan:(quite a few wounds) > 
A rakshasa ruhk tries to hit you but you easily avoid the blow.
A rakshasa ruhk hits you very hard.
You OBLITERATE a rakshasa with your deadly pierce!!
You massacre a rakshasa to small fragments with your pierce.
A rakshasa tries to hit you but you easily avoid the blow.
A rakshasa misses a wild punch at you.

264H 265M 187V A:(pretty hurt) Jyan:(quite a few wounds) > 
Sub assists you!
Sub slashes a rakshasa very hard.

264H 265M 187V A:(pretty hurt) Jyan:(quite a few wounds) > 
Sub stares at a rakshasa and utters the words, 'yufovirr'.
The heat from a fireball from Sub turns a rakshasa into a charred corpse!
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 2375 points.
Sub loots some gold from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.

264H 265M 187V > 
A rakshasa ruhk hits you very hard.
A rakshasa ruhk hits you very hard.

239H 265M 187V A:(excellent) Jyan:(quite a few wounds) > 
You massacre a rakshasa ruhk to small fragments with your pierce.
You massacre a rakshasa ruhk to small fragments with your pierce.
A rakshasa ruhk hits you very hard.
A rakshasa ruhk tries to hit you but you easily avoid the blow.

225H 265M 187V A:(small wounds) Jyan:(quite a few wounds) > 
You OBLITERATE a rakshasa ruhk with your deadly pierce!!
You massacre a rakshasa ruhk to small fragments with your pierce.
You massacre a rakshasa ruhk to small fragments with your pierce.
A rakshasa ruhk hits you extremely hard.
You duck under a rakshasa ruhk's fist as he takes a swing at you.

210H 265M 187V A:(quite a few wounds) Jyan:(quite a few wounds) > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

410H 265M 187V A:(quite a few wounds) Jyan:(few scratches) > 
You massacre a rakshasa ruhk to small fragments with your pierce.
You OBLITERATE a rakshasa ruhk with your deadly pierce!!
A rakshasa ruhk hits you very hard.
A rakshasa ruhk misses a wild punch at you.

396H 265M 187V A:(big nasty wounds) Jyan:(few scratches) > 
You OBLITERATE a rakshasa ruhk with your deadly pierce!!
You massacre a rakshasa ruhk to small fragments with your pierce.
A rakshasa ruhk hits you very hard.
A rakshasa ruhk tries to hit you but you easily avoid the blow.

382H 265M 187V A:(pretty hurt) Jyan:(few scratches) > 
Farius stares at Sub and utters the words, 'poir'.
Sub's wounds glow and mend themselves.

382H 265M 187V A:(pretty hurt) Jyan:(few scratches) > 
A rakshasa ruhk arrives from the east.
A rakshasa ruhk hits Sub extremely hard.
Sub slashes a rakshasa ruhk very hard.
A rakshasa ruhk massacres Sub to small fragments with his hit.
A rakshasa ruhk tries to hit Sub who easily avoids the blow.
You massacre a rakshasa ruhk to small fragments with your pierce.
You massacre a rakshasa ruhk to small fragments with your pierce.
You barely avoid a rakshasa ruhk's fist as he takes a swing at you!
A rakshasa ruhk hits you very hard.

369H 265M 187V A:(awful) Jyan:(small wounds) > disembowel
A rakshasa ruhk stares wide-eyed as you disembowel him with a dragon tanto, ending his life.
A rakshasa ruhk is dead!  R.I.P.
You receive your share of experience -- 2969 points.
You loot 9 coins from the corpse of a rakshasa ruhk.
Your blood freezes as you hear a rakshasa ruhk's death cry.
The corpse of a rakshasa ruhk seems to be empty.

369H 265M 187V > 
Sub slashes a rakshasa ruhk very hard.
A rakshasa ruhk hits Sub extremely hard.
A rakshasa ruhk hits Sub very hard.

369H 265M 187V > 
A rakshasa ruhk nimbly avoids Sub's slash.
A rakshasa ruhk hits Sub extremely hard.
A rakshasa ruhk hits Sub extremely hard.
Sub panics, and attempts to flee!
Sub leaves east.

369H 265M 187V > k rak
disembowel
You massacre a rakshasa ruhk to small fragments with your pierce.

369H 265M 187V A:(small wounds) Jyan:(small wounds) > disembowel

A rakshasa ruhk hits you very hard.
A rakshasa ruhk hits you very hard.
You massacre a rakshasa ruhk to small fragments with your pierce.
You massacre a rakshasa ruhk to small fragments with your pierce.

344H 265M 187V A:(quite a few wounds) Jyan:(small wounds) > You rake a dragon tanto across a rakshasa ruhk's body, slicing open his flesh!

344H 265M 187V A:(big nasty wounds) Jyan:(small wounds) > 
A rakshasa arrives from the east.
You barely avoid a rakshasa's fist as he takes a swing at you!
A rakshasa misses a wild punch at you.
A rakshasa misses a wild punch at you.
A rakshasa ruhk tries to hit you but you easily avoid the blow.
You duck under a rakshasa ruhk's fist as he takes a swing at you.
You massacre a rakshasa ruhk to small fragments with your pierce.
You pierce a rakshasa ruhk extremely hard.

344H 265M 187V A:(pretty hurt) Jyan:(small wounds) > 
Sub arrives from the east.

344H 265M 187V A:(pretty hurt) Jyan:(small wounds) > 
A rakshasa hits you hard.
A rakshasa tries to hit you but you easily avoid the blow.
A rakshasa ruhk hits you very hard.
A rakshasa ruhk hits you very hard.
You massacre a rakshasa ruhk to small fragments with your pierce.
You massacre a rakshasa ruhk to small fragments with your pierce.
A rakshasa ruhk is stunned, but will probably regain consciousness again.

307H 265M 187V A:(awful) > 
Sub assists you!
A rakshasa nimbly avoids Sub's slash.

307H 265M 187V A:(awful) > A rakshasa ruhk stares wide-eyed as you disembowel him with a dragon tanto, ending his life.
A rakshasa ruhk is dead!  R.I.P.
You receive your share of experience -- 2969 points.
You loot 10 coins from the corpse of a rakshasa ruhk.
Your blood freezes as you hear a rakshasa ruhk's death cry.
The corpse of a rakshasa ruhk seems to be empty.

307H 265M 187V > 
A rakshasa arrives from the south.
A rakshasa hits Sub very hard.
Sub panics, and attempts to flee!
Sub leaves west.

307H 265M 187V > 
The clouds disappear.

324H 265M 209V > 
Sub arrives from the west.

324H 265M 209V > 
A rakshasa hits Sub extremely hard.
Sub panics, and attempts to flee!
Sub leaves north.
You duck under a rakshasa's fist as he takes a swing at you.
You massacre a rakshasa to small fragments with your pierce.
You OBLITERATE a rakshasa with your deadly pierce!!
You massacre a rakshasa to small fragments with your pierce.
A rakshasa hits you very hard.
A rakshasa misses a wild punch at you.

310H 265M 209V A:(quite a few wounds) Jyan:(quite a few wounds) > 
You massacre a rakshasa to small fragments with your pierce.
You massacre a rakshasa to small fragments with your pierce.
You massacre a rakshasa to small fragments with your pierce.
You duck under a rakshasa's fist as he takes a swing at you.
You barely avoid a rakshasa's fist as he takes a swing at you!

310H 265M 209V A:(big nasty wounds) Jyan:(quite a few wounds) > 
Sub arrives from the north.

310H 265M 209V A:(big nasty wounds) Jyan:(quite a few wounds) > 
A rakshasa hits Sub very hard.
Sub panics, and attempts to flee!
Sub leaves south.
You massacre a rakshasa to small fragments with your pierce.
You massacre a rakshasa to small fragments with your pierce.
You duck under a rakshasa's fist as he takes a swing at you.
A rakshasa hits you very hard.

299H 265M 209V A:(pretty hurt) Jyan:(quite a few wounds) > 
Kyp gossips, 'LEVEL!!!!!!'

299H 265M 209V A:(pretty hurt) Jyan:(quite a few wounds) > 
You OBLITERATE a rakshasa with your deadly pierce!!
You OBLITERATE a rakshasa with your deadly pierce!!
A rakshasa tries to hit you but you easily avoid the blow.
A rakshasa hits you very hard.

286H 265M 209V A:(awful) Jyan:(quite a few wounds) > 
Sub arrives from the south.

286H 265M 209V A:(awful) Jyan:(quite a few wounds) > 
A rakshasa hits Sub extremely hard.
Sub panics, and attempts to flee!
Sub leaves south.
You succesfully pierce a rakshasa and his dead body falls to the ground in a lifeless heap.
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 3563 points.
You loot 30 coins from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.
The corpse of a rakshasa seems to be empty.

286H 265M 209V > 
A rakshasa misses a wild punch at you.
You OBLITERATE a rakshasa with your deadly pierce!!
You OBLITERATE a rakshasa with your deadly pierce!!
A rakshasa tries to hit you but you easily avoid the blow.
A rakshasa misses a wild punch at you.

286H 265M 209V A:(small wounds) Jyan:(quite a few wounds) > 
You massacre a rakshasa to small fragments with your pierce.
You massacre a rakshasa to small fragments with your pierce.
A rakshasa misses a wild punch at you.
You barely avoid a rakshasa's fist as he takes a swing at you!

286H 265M 209V A:(quite a few wounds) Jyan:(quite a few wounds) > disembowel
disembowel
A rakshasa leaps back as you attempt to disembowel him with a dragon tanto!

286H 265M 209V A:(quite a few wounds) Jyan:(quite a few wounds) > 
You massacre a rakshasa to small fragments with your pierce.
You massacre a rakshasa to small fragments with your pierce.
A rakshasa tries to hit you but you easily avoid the blow.
A rakshasa hits you very hard.
Maghran congrats, '-=[KYp]-='

274H 265M 209V A:(big nasty wounds) Jyan:(quite a few wounds) > 
You OBLITERATE a rakshasa with your deadly pierce!!
You massacre a rakshasa to small fragments with your pierce.
A rakshasa hits you very hard.
A rakshasa hits you very hard.

250H 265M 209V A:(pretty hurt) Jyan:(quite a few wounds) > A rakshasa leaps back as you attempt to disembowel him with a dragon tanto!

250H 265M 209V A:(pretty hurt) Jyan:(quite a few wounds) > 
Misty congrats, 'KyP!!!!!'

250H 265M 209V A:(pretty hurt) Jyan:(quite a few wounds) > 
You massacre a rakshasa to small fragments with your pierce.
You OBLITERATE a rakshasa with your deadly pierce!!
A rakshasa is incapacitated and will slowly die, if not aided.

250H 265M 209V A:(nearly dead) > 
Sub arrives from the south.

250H 265M 209V A:(nearly dead) > 
You succesfully pierce a rakshasa and his dead body falls to the ground in a lifeless heap.
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 2375 points.
You loot 30 coins from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.
The corpse of a rakshasa seems to be empty.

250H 265M 209V > 
Kyp gossips, '3RD ATTCK'

250H 265M 209V > l e
You look eastwards.
The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: west ]

250H 265M 209V > l w
You look westwards.
Entrance To The Weapons Shop
   It's so dark here that you can barely see your own hand before your eyes.
Better watch out; the Rakshasa are great at pouncing from dark corners.  To
the west lies a door to the shop and to the east the main street extends into
the village.
[ Exits: east ]

250H 265M 209V > e
The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: west ]

250H 265M 207V > op door
Okay.

250H 265M 207V > e
l wiz
w
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

250H 265M 205V > It's a humanoid tiger, dressed in dark robes. He sells magic items to the
citizens in his village, but he would never deal with you. However, the idea
of killing you makes him happy.
A rakshasa wizard is in excellent condition.

a rakshasa wizard is using:
<hovering near head> the orb of power

You attempt to peek at his inventory:
You can't see anything.

250H 265M 205V > The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]

250H 265M 203V > close door
Okay.

250H 265M 203V > 
Sub arrives from the west.
Farius arrives from the west.

250H 265M 203V > 
Farius stares at Sub and utters the words, 'poir'.
Sub's wounds glow and mend themselves.

250H 265M 203V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
The corpse of a rakshasa is lying here, guts spilled everywhere.
The charred corpse of a rakshasa is lying here, still smoking. 
[ 2] The corpse of a rakshasa ruhk is lying here, guts spilled everywhere.
[ 2] The well-ventilated corpse of a rakshasa is lying here.        
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

250H 265M 201V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

250H 265M 199V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

267H 265M 218V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasa ruhk draws his weapon and attacks.

267H 265M 216V > ba rak

You barely avoid a rakshasa ruhk's fist as he takes a swing at you!
You OBLITERATE a rakshasa ruhk with your deadly pierce!!
You barely avoid a rakshasa ruhk's fist as he takes a swing at you!
A rakshasa ruhk hits you extremely hard.

252H 265M 216V A:(few scratches) Jyan:(quite a few wounds) > No way!  You're fighting for your life!

252H 265M 216V A:(few scratches) Jyan:(quite a few wounds) > disembowel
A rakshasa ruhk leaps back as you attempt to disembowel him with a dragon tanto!

252H 265M 216V A:(few scratches) Jyan:(quite a few wounds) > disembowel

You pierce a rakshasa ruhk extremely hard.
You massacre a rakshasa ruhk to small fragments with your pierce.
You pierce a rakshasa ruhk extremely hard.
A rakshasa ruhk hits you very hard.
A rakshasa ruhk hits you very hard.

228H 265M 216V A:(quite a few wounds) Jyan:(quite a few wounds) > 
You OBLITERATE a rakshasa ruhk with your deadly pierce!!
A rakshasa ruhk hits you very hard.
A rakshasa ruhk hits you very hard.

203H 265M 216V A:(quite a few wounds) Jyan:(big nasty wounds) > 
Sub assists you!
Sub slashes a rakshasa ruhk hard.

203H 265M 216V A:(quite a few wounds) Jyan:(big nasty wounds) > A rakshasa ruhk leaps back as you attempt to disembowel him with a dragon tanto!

203H 265M 216V A:(quite a few wounds) Jyan:(big nasty wounds) > 
Sub slashes a rakshasa ruhk hard.
You massacre a rakshasa ruhk to small fragments with your pierce.
You massacre a rakshasa ruhk to small fragments with your pierce.
A rakshasa ruhk misses a wild punch at you.
A rakshasa ruhk misses a wild punch at you.

203H 265M 216V A:(big nasty wounds) Jyan:(big nasty wounds) > 
Sub stares at a rakshasa ruhk and utters the words, 'yufovirr'.
Sub smirks as his fireball explodes into the face of a rakshasa ruhk!

203H 265M 216V A:(awful) Jyan:(big nasty wounds) > 
Sub slashes a rakshasa ruhk very hard.
You massacre a rakshasa ruhk to small fragments with your pierce.
A rakshasa ruhk is mortally wounded, and will die soon, if not aided.
You succesfully pierce a rakshasa ruhk and his dead body falls to the ground in a lifeless heap.
A rakshasa ruhk is dead!  R.I.P.
You receive your share of experience -- 2969 points.
You loot 10 coins from the corpse of a rakshasa ruhk.
Your blood freezes as you hear a rakshasa ruhk's death cry.
The corpse of a rakshasa ruhk seems to be empty.

203H 265M 216V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their lives.
   The street continues north and south through the village.
[ Exits: north south ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

203H 265M 214V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village. There is a lot of
activity here as the Rakshasa citizens go about on their daily lives.
   The street continues north and south through the village.
[ Exits: north south ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

203H 265M 212V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their daily business.
   The street continues north through the village and south, where you see
a gate exiting into the desert.  A path extends to the east and west from
here as well.
[ Exits: north east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

203H 265M 210V > ba rak

Sub leaves west.
Farius leaves west.
You follow Sub.

Path Along The Wall
   Many Rakshasan citizens travel along this path.  You notice the blandness
of the decorations and the lack of vegetation of the village which seems to
reflect the Rakshasan mentality of simplicity.
   To the west lies a large tower, at the end of the east-west road that
splits the village.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasi consort awaits orders from her master.

203H 265M 208V > 
A rakshasi consort misses a wild punch at you.
You OBLITERATE a rakshasi consort with your deadly pierce!!
You OBLITERATE a rakshasi consort with your deadly pierce!!
You barely avoid a rakshasi consort's fist as she takes a swing at you!
A rakshasi consort hits you hard.

193H 265M 208V A:(quite a few wounds) Jyan:(big nasty wounds) > No way!  You're fighting for your life!

193H 265M 208V A:(quite a few wounds) Jyan:(big nasty wounds) > disembowel

You OBLITERATE a rakshasi consort with your deadly pierce!!
A rakshasi consort hits you hard.
A rakshasi consort hits you hard.

174H 265M 208V A:(quite a few wounds) Jyan:(big nasty wounds) > You rake a dragon tanto across a rakshasi consort's body, slicing open her flesh!

174H 265M 208V A:(pretty hurt) Jyan:(big nasty wounds) > 
Sub assists you!
Sub slashes a rakshasi consort very hard.

174H 265M 208V A:(pretty hurt) Jyan:(big nasty wounds) > 
Sub slashes a rakshasi consort very hard.
You OBLITERATE a rakshasi consort with your deadly pierce!!
A rakshasi consort is mortally wounded, and will die soon, if not aided.
You pierce a rakshasi consort's heart, you heartbreaker you...
A rakshasi consort is dead!  R.I.P.
You receive your share of experience -- 1847 points.
You loot 12 coins from the corpse of a rakshasi consort.
Your blood freezes as you hear a rakshasi consort's death cry.
The corpse of a rakshasi consort seems to be empty.

174H 265M 208V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their daily business.
   The street continues north through the village and south, where you see
a gate exiting into the desert.  A path extends to the east and west from
here as well.
[ Exits: north east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

174H 265M 206V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Path Along the Wall
   Rakshasan citizens travel along this path, ignoring the blandness of the
decorations and the lack of vegetation of the village, and directing their
attentions to other business.
   To the east, at the end of this east-west road, a large hut stands open.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!
A rakshasa eyes you with a cold hatred before attacking.

174H 265M 204V > ba rak
A rakshasa practices shadow-boxing while Sub takes a break.
Sub slashes a rakshasa very hard.
A rakshasa hits Sub extremely hard.
A rakshasa hits Sub very hard.
You can't backstab a fighting person -- they're too alert!

174H 265M 204V > k rak

Sub slashes a rakshasa hard.
Sub ducks under a rakshasa's fist as he takes a swing at him.
A rakshasa hits Sub extremely hard.

174H 265M 204V > 
Arrow gossips, 'guess who's here???'

174H 265M 204V > disembowel
You massacre a rakshasa to small fragments with your pierce.

174H 265M 204V A:(small wounds) Sub:(big nasty wounds) > disembowel

You OBLITERATE a rakshasa with your deadly pierce!!
You OBLITERATE a rakshasa with your deadly pierce!!
Sub's slash at a rakshasa misses him by a mile.
A rakshasa practices shadow-boxing while Sub takes a break.
A rakshasa hits Sub extremely hard.

174H 265M 204V A:(quite a few wounds) Sub:(big nasty wounds) > You rake a dragon tanto across a rakshasa's body, slicing open his flesh!

174H 265M 204V A:(pretty hurt) Sub:(big nasty wounds) > 
You massacre a rakshasa to small fragments with your pierce.
You massacre a rakshasa to small fragments with your pierce.
You succesfully pierce a rakshasa and his dead body falls to the ground in a lifeless heap.
A rakshasa is dead!  R.I.P.
You receive your share of experience -- 2375 points.
You loot 26 coins from the corpse of a rakshasa.
Your blood freezes as you hear a rakshasa's death cry.
The corpse of a rakshasa seems to be empty.

174H 265M 204V > Disembowel who?

174H 265M 204V > 
Arrow gossips, 'i'm back'
Kyp gossips, 'nobody'

174H 265M 204V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their daily business.
   The street continues north through the village and south, where you see
a gate exiting into the desert.  A path extends to the east and west from
here as well.
[ Exits: north east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

174H 265M 202V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village. There is a lot of
activity here as the Rakshasa citizens go about on their daily lives.
   The street continues north and south through the village.
[ Exits: north south ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

174H 265M 200V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their lives.
   The street continues north and south through the village.
[ Exits: north south ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

174H 265M 198V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
The well-ventilated corpse of a rakshasa ruhk is lying here.   
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

174H 265M 196V > 
Kyp gossips, 'wanna spar?'

174H 265M 196V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
...he glows with a bright light!

174H 265M 194V > 
The aura around your body fades.

191H 265M 216V > 
Arrow gossips, 'hmmm'

191H 265M 216V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

A Side Road
   This road leads west through the Rakshasa Village and is blocked by a high,
spiked fence to the east.  There is less traffic on this road than the main
street. 
   To the south you see a large well-maintained building.
[ Exits: west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

191H 265M 214V > 
Sub opens the door.

191H 265M 214V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Entrance To The Nursery
   You hear the sounds of the Rakshasa cubs playfully growling in the
background.  The walls are decorated with figures of the Brown Dragon,
to instill fear into the cubs at an early age, no doubt.  The floor is
littered with toys and torn objects.
[ Exits: north south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
A rakshasa cub growls at you, half-heartedly.

191H 265M 212V > 
Sub closes the door.

191H 265M 212V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

Inside the Nursery
   You see the Rakshasa cubs wrestling each other playfully.  The walls are
decorated with more pictures of the Brown Dragon, as well as those of humans,
elves, and dwarves, obviously intended as instruction on what to fear and
what to hunt.
[ Exits: north west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
A tiger cub mewls playfully.
A rakshasa cub growls at you, half-heartedly.
A tiger cub mewls playfully.
A tiger cub mewls playfully.

191H 265M 210V > 
Sub lies down and falls asleep.

191H 265M 210V > 
Arrow gossips, 'i have this feeling u wanna sleeper me'

191H 265M 210V > 
Farius lies down and falls asleep.

191H 265M 210V > l
Inside the Nursery
   You see the Rakshasa cubs wrestling each other playfully.  The walls are
decorated with more pictures of the Brown Dragon, as well as those of humans,
elves, and dwarves, obviously intended as instruction on what to fear and
what to hunt.
[ Exits: north west ]
Farius  (invisible) is sleeping here.
Sub the Delirious (invisible) is sleeping here.
A tiger cub mewls playfully.
A rakshasa cub growls at you, half-heartedly.
A tiger cub mewls playfully.
A tiger cub mewls playfully.

191H 265M 210V > ba cub

A tiger cub leaves north.

191H 265M 210V > ba cub
A tiger cub makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
A tiger cub is dead!  R.I.P.
You receive your share of experience -- 15 points.
Your blood freezes as you hear a tiger cub's death cry.
The corpse of a tiger cub seems to be empty.

191H 265M 210V > 
Kyp gossips, 'I knew you'd say no'

191H 265M 210V > ba cub
ba cub
A rakshasa cub makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
A rakshasa cub is dead!  R.I.P.
You receive your share of experience -- 47 points.
Your blood freezes as you hear a rakshasa cub's death cry.
The corpse of a rakshasa cub seems to be empty.

191H 265M 210V > n

A tiger cub leaves west.

191H 265M 210V > Backstab who?

191H 265M 210V > Backstab who?

191H 265M 210V > Entrance To The Nursery
   You hear the sounds of the Rakshasa cubs playfully growling in the
background.  The walls are decorated with figures of the Brown Dragon,
to instill fear into the cubs at an early age, no doubt.  The floor is
littered with toys and torn objects.
[ Exits: south west ]
A tiger cub mewls playfully.
A rakshasa cub growls at you, half-heartedly.

191H 265M 208V > ba cub
ba cub
A tiger cub makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
A tiger cub is dead!  R.I.P.
You receive 47 experience points.
Your blood freezes as you hear a tiger cub's death cry.
The corpse of a tiger cub seems to be empty.

191H 265M 208V > A rakshasa cub makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
A rakshasa cub is dead!  R.I.P.
You receive 143 experience points.
Your blood freezes as you hear a rakshasa cub's death cry.
The corpse of a rakshasa cub seems to be empty.

191H 265M 208V > w

Arrow gossips, 'oh well now i'm paranoid'

191H 265M 208V > Inside The Nursery
   Here, Rakshasa cubs wrestle each other playfully.  The walls are
decorated with pictures of the Brown Dragon, as well as pictures of
humans, elves, and dwarves to teach the cubs what to hunt.
[ Exits: east south ]

191H 265M 206V > s

Kyp gossips, 'and no, I woudn't'

191H 265M 206V > Inside the Nursery
   You see the Rakshasa cubs wrestling each other playfully.  The walls are
decorated with more pictures of the Brown Dragon, as well as those of humans,
elves, and dwarves, obviously intended as instruction on what to fear and
what to hunt.
[ Exits: north east ]
A tiger cub mewls playfully.
A rakshasa cub growls at you, half-heartedly.

191H 265M 204V > ba cub
A tiger cub makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
A tiger cub is dead!  R.I.P.
You receive 47 experience points.
Your blood freezes as you hear a tiger cub's death cry.
The corpse of a tiger cub seems to be empty.

191H 265M 204V > ba cub
e
A rakshasa cub makes a strange sound but is suddenly very silent as you place a dragon tanto in its back.
A rakshasa cub is dead!  R.I.P.
You receive 143 experience points.
Your blood freezes as you hear a rakshasa cub's death cry.
The corpse of a rakshasa cub seems to be empty.

191H 265M 204V > Inside the Nursery
   You see the Rakshasa cubs wrestling each other playfully.  The walls are
decorated with more pictures of the Brown Dragon, as well as those of humans,
elves, and dwarves, obviously intended as instruction on what to fear and
what to hunt.
[ Exits: north west ]
The hacked up, bloody corpse of a tiger cub is lying here.     
The hacked up, bloody corpse of a rakshasa cub is lying here.  
Farius  (invisible) is sleeping here.
Sub the Delirious (invisible) is sleeping here.

191H 265M 202V > rest
You sit down and rest your tired bones.

191H 265M 202V > 
Maghran gossips, 'darn!'

191H 265M 202V > 
Your skin softens.

212H 265M 220V > 
Arrow gossips, 'die maghran'

212H 265M 220V > 
Kyp gossips, 'what?'

212H 265M 220V > 
Maghran gossips, 'avenger did'nt load skirt'

212H 265M 220V > 
Maghran gossips, 'that sucks'

212H 265M 220V > 
Kyp gossips, 'ouch'

212H 265M 220V > 
Farius awakens.

212H 265M 220V > 
Farius clambers to her feet.

212H 265M 220V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

412H 265M 220V > 
Farius lies down and falls asleep.

412H 265M 220V > rest
You are already resting.

412H 265M 220V > who
Players
-------
[  7  Mu ] Tarnesh 
[ 12  Wa ] Arrow the nasty
[ 26  Pa ] Maghran The Valiant Paladin of -=Trinity=- =P  (invis) (quest)
[ 24  Ma ] Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- (invis)
[ 21  Cl ] Mishra the Cleric
[ 26  Wa ] Kyp Durron
[ 15  Cl ] Amberle Ohmsford
[ 13  Ps ] Misty 
[ 25  Ma ] Sub the Delirious (invis)
[ 10  Wa ] Sim City
[ 30  As ] Jyan  (invis) (quest)
[ 30  Cl ] Farius  (invis)
[ 30  As ] MisterYuck ... Yuck Familia of Trinity ... (invis) (quest)
[ 30  Ma ] YuckJunior ... Yuck Familia of Trinity ... (invis) (quest)
[ 30  Av ] MrsYuck .  ... Yuck Familia of Trinity ... (invis) (quest)

15 characters displayed.

412H 265M 220V > clan who

Clan members online
-------------------------
Sub
Jyan
Farius

412H 265M 220V > clan info
                        ooO Clans of Dark Pawns Ooo
Arithrix          Members:  18  Power: 496  Appfee: 0 Applvl: 30
Trinity           Members:  32  Power: 846  Appfee: 100 Applvl: 30
The Inner Sanctum Members:  17  Power: 470  Appfee: 0 Applvl: 30
Worms of the Earth Members:  20  Power: 482  Appfee: 3 Applvl: 30
The Forgotten     Members:  22  Power: 292  Appfee: 5 Applvl: 2
Reverentia        Members:   9  Power: 265  Appfee: 0 Applvl: 21

412H 265M 220V > clan info trinity
Info for the clan Trinity :
Ranks      : 3
Titles     : Princept Crusader Potentate 
Members    : 32
Power      : 846        
Treasure   : 24031
Spells     : 
Clan privileges:
   setplan   : 3
   enroll    : 3
   expel     : 3
   promote   : 3
   demote    : 3
   setfees   : 3
   withdraw  : 2
   setapplev : 3

Description:
Trinity: The Holy Order of Three.  A clan Based upon Truth, Honor, and Justice.
Fighting for all that represents the virtues.  These proud few stand tall and
strong.

Trinity is allied with Arithrix
Trinity is allied with The Inner Sanctum
Trinity is allied with NeoSunz


This clan is at peace with all others.
Application fee  : 100 gold
Monthly Dues     : 0 gold
Application level: 30

412H 265M 220V > 
You feel less righteous.

416H 265M 220V > 
The shriek of demons accompany the sounds of fire..
416H 265M 220V > clan info reverentia
Info for the clan Reverentia :
Ranks      : 6
Titles     : Shoplifter hired goon Vagabond WiseGuy Godfather Slumlord 
Members    : 9
Power      : 265        
Treasure   : 611564
Spells     : 
Clan privileges:
   setplan   : 6
   enroll    : 6
   expel     : 6
   promote   : 6
   demote    : 6
   setfees   : 6
   withdraw  : 2
   setapplev : 6

Description:
Fear.  Awe.  Respect.  This is what we stand for.

You wanna piece of us?  Come get yourself some.


This clan is at peace with all others.
Application fee  : 0 gold
Monthly Dues     : 0 gold
Application level: 21

416H 265M 220V > clan info worms of the earth
Info for the clan Worms of the Earth :
Ranks      : 5
Titles     : InchWorm FatWorm RamboWorm WormO'Deth WormMaster 
Members    : 20
Power      : 482        
Treasure   : 1147079
Spells     : 
Clan privileges:
   setplan   : 5
   enroll    : 5
   expel     : 5
   promote   : 5
   demote    : 5
   setfees   : 5
   withdraw  : 4
   setapplev : 3

Description:
(null)

This clan is at peace with all others.
Application fee  : 3 gold
Monthly Dues     : 0 gold
Application level: 30

416H 265M 220V > 
Farius looks like she is having big dreams.

416H 265M 220V > 
Arrow gossips, 'who wants to  GET me??'

416H 265M 220V > 
Arrow gossips, 'or is noone pissed at me anymore'

416H 265M 220V > wake
stand
You are already awake...

416H 265M 220V > You stop resting, and stand up.

416H 265M 220V > rest
You sit down and rest your tired bones.

416H 265M 220V > 
Sub awakens.

416H 265M 220V > 
Sub clambers to his feet.

416H 265M 220V > 
Farius awakens.

416H 265M 220V > 
Farius clambers to her feet.

416H 265M 220V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

416H 265M 220V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

416H 265M 220V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

416H 265M 220V > 
Farius gives a Magic Mushroom to Sub.
Farius gives a Magic Mushroom to Sub.
Farius gives a Magic Mushroom to Sub.

416H 265M 220V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

416H 265M 220V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

416H 265M 220V > 
Sub eats a Magic Mushroom.

416H 265M 220V > 
Sub eats a Magic Mushroom.

416H 265M 220V > 
Sub eats a Magic Mushroom.

416H 265M 220V > 
Farius gives a Magic Mushroom to Sub.
Farius gives a Magic Mushroom to Sub.

416H 265M 220V > 
Farius lies down and falls asleep.

416H 265M 220V > 
Sub lies down and falls asleep.

416H 265M 220V > 
Sub awakens.

416H 265M 220V > 
Sub eats a Magic Mushroom.

416H 265M 220V > 
Sub lies down and falls asleep.

416H 265M 220V > rest
look
You are already resting.

416H 265M 220V > Inside the Nursery
   You see the Rakshasa cubs wrestling each other playfully.  The walls are
decorated with more pictures of the Brown Dragon, as well as those of humans,
elves, and dwarves, obviously intended as instruction on what to fear and
what to hunt.
[ Exits: north west ]
The hacked up, bloody corpse of a tiger cub is lying here.     
The hacked up, bloody corpse of a rakshasa cub is lying here.  
Farius  (invisible) is sleeping here.
Sub the Delirious (invisible) is sleeping here.

416H 265M 220V > stretch
You stretch your arms out.

416H 265M 220V > 
Sub awakens.

416H 265M 220V > 
Sub clambers to his feet.

416H 265M 220V > 
Farius awakens.

416H 265M 220V > 
Farius clambers to her feet.

416H 265M 220V > wake
stand
You are already awake...

416H 265M 220V > You stop resting, and stand up.

416H 265M 220V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

Entrance To The Nursery
   You hear the sounds of the Rakshasa cubs playfully growling in the
background.  The walls are decorated with figures of the Brown Dragon,
to instill fear into the cubs at an early age, no doubt.  The floor is
littered with toys and torn objects.
[ Exits: south west ]
The hacked up, bloody corpse of a tiger cub is lying here.     
The hacked up, bloody corpse of a rakshasa cub is lying here.  
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 218V > 
Sub opens the door.

416H 265M 218V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

A Side Road
   This road leads west through the Rakshasa Village and is blocked by a high,
spiked fence to the east.  There is less traffic on this road than the main
street. 
   To the south you see a large well-maintained building.
[ Exits: south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 216V > 
Sub closes the door.

416H 265M 216V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 214V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 212V > 
Sub leaves north.
Farius leaves north.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 210V > 
Sub leaves east.
Farius leaves east.
You follow Sub.

The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 208V > 
Sub stares at you and utters the words, 'wohirgtub'.
Your skin turns metallic!

416H 265M 208V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

416H 265M 208V > 
Farius stares at you and utters the words, 'vrogg'.
You feel righteous.

416H 265M 208V > op door

Farius stares at you and utters the words, 'parl xabram'.

416H 265M 208V > Okay.

416H 265M 208V > 
Farius lies down and falls asleep.

416H 265M 208V > l e
You look eastwards.
The door is open.
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

416H 265M 220V > e
ba wiz
flee
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

416H 265M 218V > A rakshasa wizard makes a strange sound as you place a dragon tanto in his back!

416H 265M 218V A:(quite a few wounds) Jyan:(excellent) > 
A rakshasa wizard OBLITERATES you with his deadly hit!!
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard OBLITERATES you with his deadly hit!!
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard stares at you and utters the words, 'yufovirr'.
You are enveloped in flames from a fireball sent by a rakshasa wizard -- OUCH!!
You pierce a rakshasa wizard hard.
You pierce a rakshasa wizard hard.
You pierce a rakshasa wizard hard.

290H 265M 218V A:(quite a few wounds) Jyan:(quite a few wounds) > The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
Farius  (invisible) is sleeping here.
Sub the Delirious (invisible) is standing here.
You flee head over heels.

290H 265M 216V > e
ba wiz
flee
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

290H 265M 214V > A rakshasa wizard makes a strange sound as you place a dragon tanto in his back!

290H 265M 214V A:(big nasty wounds) Jyan:(quite a few wounds) > 
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard stares at you and utters the words, 'yufovirr'.
You are enveloped in flames from a fireball sent by a rakshasa wizard -- OUCH!!
You try to pierce a rakshasa wizard but pierce the air instead!
You pierce a rakshasa wizard hard.

148H 265M 214V A:(big nasty wounds) Jyan:(big nasty wounds) > The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
Farius  (invisible) is sleeping here.
Sub the Delirious (invisible) is standing here.
You flee head over heels.

148H 265M 212V > 
Farius awakens.

148H 265M 212V > 
Farius clambers to her feet.

148H 265M 212V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

348H 265M 212V > 
Farius lies down and falls asleep.

348H 265M 212V > e
ba wiz
flee
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

348H 265M 210V > A rakshasa wizard makes a strange sound as you place a dragon tanto in his back!

348H 265M 210V A:(pretty hurt) Jyan:(small wounds) > 
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard massacres you to small fragments with his hit.
A rakshasa wizard OBLITERATES you with his deadly hit!!
A rakshasa wizard OBLITERATES you with his deadly hit!!
A rakshasa wizard stares at you and utters the words, 'yufovirr'.
You are enveloped in flames from a fireball sent by a rakshasa wizard -- OUCH!!
You pierce a rakshasa wizard hard.
You pierce a rakshasa wizard hard.
You pierce a rakshasa wizard hard.

225H 265M 210V A:(pretty hurt) Jyan:(quite a few wounds) > The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
Farius  (invisible) is sleeping here.
Sub the Delirious (invisible) is standing here.
You flee head over heels.

225H 265M 208V > e
ba wiz
flee
A Dark Magic Shop
   Candles on the wall illuminate the room just enough for you to notice all
the strange concoctions on the shelves.  You look around the chamber for the
mad wizard who created all this, but he is nowhere to be found.  You see a
sign on the wall.
   There is a door to the west.
 [ Exits: west ]
A rakshasa wizard won't trade with the likes of you.
...he glows with a bright light!

225H 265M 206V > A rakshasa wizard makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A rakshasa wizard is dead!  R.I.P.
You receive 47999 experience points.
You loot 46 gold from the corpse.
Your blood freezes as you hear a rakshasa wizard's death cry.
You get the orb of power from the corpse of a rakshasa wizard.

225H 265M 206V > PANIC!  You couldn't escape!
flee

225H 265M 206V > PANIC!  You couldn't escape!
flee

225H 265M 206V > PANIC!  You couldn't escape!
flee

225H 265M 206V > PANIC!  You couldn't escape!
flee

225H 265M 206V > The Entrance to a Dark Magic Shop
   This unlit shop smells strongly of herbs and decaying flesh.  The shadows
are thick and you become aware of a Rakshasan watching you from the corner as
you examine the wares around you.
   To the east is a door and to the west is the main street.
[ Exits: east west ]
Farius  (invisible) is sleeping here.
Sub the Delirious (invisible) is standing here.
You flee head over heels.

225H 265M 204V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         75 pts ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       47 pts
  5   a set of lockpicks                                              1 pt ea.
  2   a Magic Mushroom                                                1 pt ea.
  1   a fine silk robe                                                1 pt
  1   a set of fine silk slippers                                     1 pt
  1   the orb of power                                                3 pts

225H 265M 204V > put orb robe
A fine silk robe is not a container.

225H 265M 204V > put orb 2.robe
The orb of power won't fit in a robe of many pockets.

225H 265M 204V > give all.silk sub
You give a set of fine silk slippers to Sub.
You give a fine silk robe to Sub.

225H 265M 204V > give orb sub
You give the orb of power to Sub.

225H 265M 204V > 
Sub sets the orb of power afloat by his head.

225H 265M 204V > l sub
Sub is Elven.
Sub has some small wounds and bruises.

Sub is using:
<worn around neck>   a bloody talisman
<worn around neck>   a bloody talisman
<worn on head>       a black lacquered helm (glowing)
<worn on feet>       some troll boots
<worn on hands>      some troll gauntlets
<worn on arms>       some dull black sleeves (glowing)
<worn about body>    a dark black cloak with a silvery rose clasp (glowing)
<worn about waist>   a black scabbard (humming)
<worn around wrist>  a leather bracer
<worn around wrist>  a rakshasa bracelet
<wielded>            an enchanted blade (humming)
<held>               a sickle-shaped claw
<worn about legs>    a mithril chain skirt
<worn on face>       a mithril chain mask
<hovering near head> the orb of power

You attempt to peek at his inventory:
a fine silk robe
a set of fine silk slippers
a Magic Mushroom
a barrel
an unholy mask
a fine silk robe
a fine silk robe
a fine silk robe
a set of fine silk slippers
a fine silk robe
a set of fine silk slippers
a fine silk robe
a green stone (glowing)
a scroll of recall

225H 265M 204V > l w
You look westwards.
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]

225H 265M 204V > 
Sub wakes up Farius.

242H 265M 220V > 
Sub yanks Farius to her feet.

242H 265M 220V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their business.
   The street continues north and south through the village, flinked on the
east and west by large, dark buildings.  You can hear sounds coming from
inside them.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

242H 265M 218V > 
Sub leaves south.
Farius leaves south.
You follow Sub.

The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

242H 265M 216V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

242H 265M 214V > 
Sub leaves west.
Farius leaves west.
You follow Sub.

A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

242H 265M 212V > 
Farius stares at you and utters the words, 'judicandus qfuhuq'.
You feel a lot better!

267H 265M 212V > 
The shriek of demons accompany the sounds of fire..
267H 265M 212V > 
Farius stares at you and utters the words, 'poir'.
A warm feeling floods your body.

378H 265M 212V > 
Farius leaves east.

378H 265M 212V > 
Sub leaves east.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Sub the Delirious (invisible) is standing here.
Farius  (invisible) is sleeping here.

378H 265M 210V > 
Sub sits down and rests.

378H 265M 210V > EXITS
w
Obvious exits:
East  - The Feline Way
West  - A Side Road

378H 265M 210V > A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east ]

378H 265M 208V > op door
l s
Okay.

378H 265M 208V > You look southwards.
The door is open.
An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]

378H 265M 208V > s
l e
An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]

378H 265M 206V > You look eastwards.
North Of The Altar
   You are standing in a small niche just north of a strangely-shaped altar.
The air is dry here and is full of static energy.
[ Exits: south west ]
A rakshasa rajah signs an unholy symbol in the air.
...he is surrounded by a black aura!

378H 265M 206V > e
ba rak
North Of The Altar
   You are standing in a small niche just north of a strangely-shaped altar.
The air is dry here and is full of static energy.
[ Exits: south west ]
A rakshasa rajah signs an unholy symbol in the air.
...he is surrounded by a black aura!

378H 265M 204V > A rakshasa rajah makes a strange sound as you place a dragon tanto in his back!

378H 265M 204V A:(quite a few wounds) Jyan:(few scratches) > disembowel
disembowel

A rakshasa rajah hits you extremely hard.
A rakshasa rajah hits you very hard.
A rakshasa rajah stares at you and utters the words, 'oabrahpdeito'.
A rakshasa rajah gracefully gestures and the earth begins to shake violently!
You fall down and hurt yourself!
You pierce a rakshasa rajah hard.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah very hard.

339H 265M 204V A:(big nasty wounds) Jyan:(small wounds) > A rakshasa rajah leaps back as you attempt to disembowel him with a dragon tanto!

339H 265M 204V A:(big nasty wounds) Jyan:(small wounds) > 
You barely avoid a rakshasa rajah's fist as he takes a swing at you!
A rakshasa rajah hits you very hard.
You pierce a rakshasa rajah hard.
You pierce a rakshasa rajah very hard.

327H 265M 204V A:(big nasty wounds) Jyan:(small wounds) > 
A rakshasa rajah hits you extremely hard.
A rakshasa rajah hits you extremely hard.
You pierce a rakshasa rajah hard.
You pierce a rakshasa rajah hard.

295H 265M 204V A:(big nasty wounds) Jyan:(quite a few wounds) > You rake a dragon tanto across a rakshasa rajah's body, slicing open his flesh!

295H 265M 204V A:(awful) Jyan:(quite a few wounds) > 
You barely avoid a rakshasa rajah's fist as he takes a swing at you!
A rakshasa rajah misses a wild punch at you.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah very hard.

295H 265M 204V A:(awful) Jyan:(quite a few wounds) > 
Sub arrives from the west.

295H 265M 204V A:(awful) Jyan:(quite a few wounds) > 
Sub assists you!
Sub cools a rakshasa rajah with the breeze of his missed slash.

295H 265M 204V A:(awful) Jyan:(quite a few wounds) > 
Sub stares at a rakshasa rajah and utters the words, 'yufovirr'.
The heat from a fireball from Sub turns a rakshasa rajah into a charred corpse!
A rakshasa rajah is dead!  R.I.P.
You receive your share of experience -- 6928 points.
Sub loots some gold from the corpse of a rakshasa rajah.
Your blood freezes as you hear a rakshasa rajah's death cry.
Sub gets an unholy mask from the corpse of a rakshasa rajah.

295H 265M 204V > 
A rakshasa rajah arrives from the south.
A rakshasa rajah OBLITERATES Sub with his deadly hit!!
Sub's slash at a rakshasa rajah misses him by a mile.
A rakshasa rajah EVISCERATES Sub with his incredible hit!!
A rakshasa rajah EVISCERATES Sub with his incredible hit!!
A rakshasa rajah stares at Sub and utters the words, 'noselacri'.

295H 265M 204V > 
Sub barely slashes a rakshasa rajah.
A rakshasa rajah OBLITERATES Sub with his deadly hit!!
A rakshasa rajah EVISCERATES Sub with his incredible hit!!
Sub panics, and attempts to flee!
Sub leaves west.

295H 265M 204V > 
Sub arrives from the west.

295H 265M 204V > 
A rakshasa rajah EVISCERATES Sub with his incredible hit!!
Sub panics, and attempts to flee!
Sub leaves west.

295H 265M 204V > k rak
You pierce a rakshasa rajah very hard.

295H 265M 204V A:(few scratches) Jyan:(quite a few wounds) > disembowel

You barely avoid a rakshasa rajah's fist as he takes a swing at you!
A rakshasa rajah hits you very hard.
A rakshasa rajah stares at you and utters the words, 'saugab'.
You pierce a rakshasa rajah hard.
You pierce a rakshasa rajah very hard.

282H 265M 204V A:(small wounds) Jyan:(quite a few wounds) > You rake a dragon tanto across a rakshasa rajah's body, slicing open his flesh!

282H 265M 204V A:(quite a few wounds) Jyan:(quite a few wounds) > 
A rakshasa rajah hits you very hard.
A rakshasa rajah misses a wild punch at you.
A rakshasa rajah misses a wild punch at you.
A rakshasa rajah stares at you and utters the words, 'noselacri'.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah hard.

268H 265M 204V A:(quite a few wounds) Jyan:(quite a few wounds) > 
Sub arrives from the west.

268H 265M 204V A:(quite a few wounds) Jyan:(quite a few wounds) > 
Sub assists you!
Sub slashes a rakshasa rajah.

268H 265M 204V A:(quite a few wounds) Jyan:(quite a few wounds) > 
Sub stares at a rakshasa rajah and utters the words, 'yufovirr'.
Sub smirks as his fireball explodes into the face of a rakshasa rajah!
A rakshasa rajah screams in pain!

268H 265M 204V A:(big nasty wounds) Jyan:(quite a few wounds) > 
Sub slashes a rakshasa rajah.
A rakshasa rajah hits you extremely hard.
A rakshasa rajah hits you very hard.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah hard.

236H 265M 204V A:(pretty hurt) Jyan:(quite a few wounds) > 
Sub stares at a rakshasa rajah and utters the words, 'yufovirr'.
Sub smirks as his fireball explodes into the face of a rakshasa rajah!

236H 265M 204V A:(awful) Jyan:(quite a few wounds) > 
Sub slashes a rakshasa rajah.
You duck under a rakshasa rajah's fist as he takes a swing at you.
A rakshasa rajah tries to hit you but you easily avoid the blow.
You pierce a rakshasa rajah very hard.
You pierce a rakshasa rajah hard.

236H 265M 204V A:(awful) Jyan:(quite a few wounds) > 
Sub's slash misses a rakshasa rajah!
A rakshasa rajah misses a wild punch at you.
A rakshasa rajah misses a wild punch at you.
You pierce a rakshasa rajah hard.
A rakshasa rajah is mortally wounded, and will die soon, if not aided.
You pierce a rakshasa rajah's heart, you heartbreaker you...
A rakshasa rajah is dead!  R.I.P.
You receive your share of experience -- 6928 points.
You loot 12 coins from the corpse of a rakshasa rajah.
Your blood freezes as you hear a rakshasa rajah's death cry.
The corpse of a rakshasa rajah seems to be empty.

236H 265M 204V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         75 pts ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       47 pts
  5   a set of lockpicks                                              1 pt ea.
  2   a Magic Mushroom                                                1 pt ea.

253H 265M 220V > 
Arrow gossips, 'who wants to get me?? i'm in market sq'

253H 265M 220V > 
Sub gives you an unholy mask.

253H 265M 220V > gossip get you?
You gossip, 'get you?'

253H 265M 220V > put mask 2.robe
You put an unholy mask in a robe of many pockets.

253H 265M 220V > l in 2.robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   an Antali sword                                                15 pts
  1   a sparkling rope                                                3 pts
          ...it glows white
  1   some black armlets                                              5 pts
          ...it is humming
  1   a pitch black helmet                                            7 pts
          ...it is humming
  1   a troll ring                                                    1 pt
  1   an unholy mask                                                  3 pts

253H 265M 220V > who
Players
-------
[ 16  Th ] Jimmy Jim Jim Jimmy
[ 12  Wa ] Arrow the nasty (invis)
[ 26  Pa ] Maghran The Valiant Paladin of -=Trinity=- =P  (invis) (quest)
[ 24  Ma ] Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- (invis)
[ 21  Cl ] Mishra the Cleric
[ 26  Wa ] Kyp Durron
[ 15  Cl ] Amberle Ohmsford
[ 13  Ps ] Misty 
[ 25  Ma ] Sub the Delirious (invis)
[ 10  Wa ] Sim City
[ 30  As ] Jyan  (invis) (quest)
[ 30  Cl ] Farius  (invis)
[ 30  As ] MisterYuck ... Yuck Familia of Trinity ... (quest)
[ 30  Ma ] YuckJunior ... Yuck Familia of Trinity ... (invis) (quest)
[ 30  Av ] MrsYuck .  ... Yuck Familia of Trinity ... (invis) (quest)

15 characters displayed.

253H 265M 220V > 
Arrow gossips, 'who wants to get me?? i'm in market sq'

253H 265M 220V > 
Arrow gossips, 'who wants to get me?? i'm in market sq'

253H 265M 220V > 
Arrow gossips, 'who wants to get me?? i'm in market sq'

253H 265M 220V > 
Arrow gossips, 'who wants to get me?? i'm in market sq'

253H 265M 220V > 
Arrow gossips, 'who wants to get me?? i'm in market sq'
Sub leaves west.
You follow Sub.

An Entrance to the Temple
   his room leads to the Temple of the Rakshasa Village.  The candles on the
walls light your way through the building.  The room continues east and south
of here.
[ Exits: north east south ]
Sub the Delirious (invisible) is standing here.

253H 265M 218V > 
Arrow gossips, 'who wants to get me?? i'm in market sq'

253H 265M 218V > 
Arrow gossips, 'who wants to get me?? i'm in market sq'

253H 265M 218V > 
Arrow gossips, 'who wants to get me?? i'm in market sq'

253H 265M 218V > 
Sub leaves north.
You follow Sub.

A Side Road
   This road leads east through the Rakshasa Village and is blocked by a high,
spiked fence to the west.  There is less traffic on this road than the main
street. 
   To the south you see a very large, evil-looking building.
[ Exits: east south ]
Sub the Delirious (invisible) is standing here.

253H 265M 216V > 
Sub closes the door.

253H 265M 216V > 
MisterYuck gossips, 'don't spam gossip'

253H 265M 216V > 
Sub leaves east.
You follow Sub.

A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Sub the Delirious (invisible) is standing here.
Farius  (invisible) is sleeping here.

253H 265M 214V > 
Misty gossips, 'please don't do that'

253H 265M 214V > 
Sub sits down and rests.

253H 265M 214V > rest
Arrow gossips, 'does ANYONE wanna get me??'
You sit down and rest your tired bones.

253H 265M 214V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         75 pts ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       47 pts
  5   a set of lockpicks                                              1 pt ea.
  2   a Magic Mushroom                                                1 pt ea.

253H 265M 214V > stand
You stop resting, and stand up.

253H 265M 214V > e
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            

253H 265M 212V > e
A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]

253H 265M 210V > w
s
s
s
s
w
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            

253H 265M 208V > The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their lives.
   The street continues north and south through the village.
[ Exits: north south ]

253H 265M 206V > The Feline Way
   You are traveling on the main street of the village. There is a lot of
activity here as the Rakshasa citizens go about on their daily lives.
   The street continues north and south through the village.
[ Exits: north south ]

253H 265M 204V > The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their daily business.
   The street continues north through the village and south, where you see
a gate exiting into the desert.  A path extends to the east and west from
here as well.
[ Exits: north east west ]

253H 265M 202V > The gate seems to be closed.

253H 265M 202V > Path Along The Wall
   Many Rakshasan citizens travel along this path.  You notice the blandness
of the decorations and the lack of vegetation of the village which seems to
reflect the Rakshasan mentality of simplicity.
   To the west lies a large tower, at the end of the east-west road that
splits the village.
[ Exits: east west ]

253H 265M 200V > w
w
Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east ]

253H 265M 198V > Alas, you cannot go that way...

253H 265M 198V > 
Arrow gossips, 'i thought EVERYONE was mad at me'

253H 265M 198V > op door
u
l mah
d
close door

Misty gossips, 'no but i'd really like you to give it a rest'

270H 265M 220V > Okay.

270H 265M 220V > The Maharajah's Quarters
You see an elegently decorated room with many finely made tapestries of the
Brown Dragon hanging on the walls. Many scantily clad Rakshasi consorts
surround the Maharajah and succumb to his every desire.
[ Exits: down ]
A rakshasa maharajah bellows for your destruction.
...he is surrounded by a black aura!
A rakshasi consort awaits orders from her master.
A rakshasi consort awaits orders from her master.

270H 265M 218V > This seems to be the leader of the Rakshasa. Richly detailed armor covers
his body, and his sleek fur glints of perfumed oils. When he stands, he is
well over 8-feet-tall, and growls as he looks down on you. You may be his 
next meal.
A rakshasa maharajah is in excellent condition.

You attempt to peek at his inventory:
You can't see anything.

270H 265M 218V > Base of the Tower
   You are standing at the base of an enormous tower.  There is a small square
door in the ceiling, guarded by several large felines.  Someone or something
of importance must lie in the room above.
   The tower exits to the east.
[ Exits: east up ]

270H 265M 216V > Okay.

270H 265M 216V > e
Path Along The Wall
   Many Rakshasan citizens travel along this path.  You notice the blandness
of the decorations and the lack of vegetation of the village which seems to
reflect the Rakshasan mentality of simplicity.
   To the west lies a large tower, at the end of the east-west road that
splits the village.
[ Exits: east west ]

270H 265M 214V > e
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about on their daily business.
   The street continues north through the village and south, where you see
a gate exiting into the desert.  A path extends to the east and west from
here as well.
[ Exits: north east west ]

270H 265M 212V > n
n
The Feline Way
   You are traveling on the main street of the village. There is a lot of
activity here as the Rakshasa citizens go about on their daily lives.
   The street continues north and south through the village.
[ Exits: north south ]

270H 265M 210V > The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their lives.
   The street continues north and south through the village.
[ Exits: north south ]

270H 265M 208V > n
The Feline Way
   You are traveling on the main street of the village.  There is a lot of
activity here as the Rakshasa citizens go about their daily business.
   The street continues north and south through the village.  You see a side
road leading east and west from here as well.  At the point in which the two
roads cross, you see a large, deep well.
[ Exits: north east south west ]
A natural fountain of water jets out of the ground.            

270H 265M 206V > w
A Side Road
   This road leads east and west through the Rakshasa Village.  There is less
traffic on this road than the main street.
[ Exits: east west ]
Sub the Delirious (invisible) is resting here.
Farius  (invisible) is sleeping here.

270H 265M 204V > 
Kyp gossips, 'sounds like arrow'

270H 265M 204V > 
Farius awakens.

270H 265M 204V > 
Farius clambers to her feet.

270H 265M 204V > 
Farius stares at you and utters the words, 'inset candusqirr'.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
Someone lost their head and left their skull here!             
A sharp dagger has been stabbed into the ground here.          
A pair of black boots sit here.                                
Arrow the nasty (invisible) is standing here.
Mishra the Cleric is sleeping here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- (invisible) is sleeping here.
Maghran The Valiant Paladin of -=Trinity=- =P  (invisible) is standing here.
...he is surrounded by a black aura!

270H 265M 204V > 
Sub appears in the middle of the room.

270H 265M 204V > 
Arrow gossips, 'it is'

270H 265M 204V > 
Farius appears in the middle of the room.

270H 265M 204V > 
Arrow gets black boots.
Arrow gets a sharp dagger.
Arrow gets a bleached human skull.

270H 265M 204V > s
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              

270H 265M 202V > look
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              

270H 265M 202V > 
Sub arrives from the north.
Farius arrives from the north.

270H 265M 202V > 
Sub lies down and falls asleep.

270H 265M 202V > 
Sub awakens.

270H 265M 202V > 
Farius stops following Sub.
Sub has disbanded the group.
You stop following Sub.

270H 265M 202V > 
Sub lies down and falls asleep.

270H 265M 202V > 
Kyp gossips, 'damn'

270H 265M 202V > 
Farius lies down and falls asleep.

270H 265M 202V > rest
You sit down and rest your tired bones.

270H 265M 202V > l sub
Sub is Elven.
Sub looks pretty hurt.

Sub is using:
<worn around neck>   a bloody talisman
<worn around neck>   a bloody talisman
<worn on head>       a black lacquered helm (glowing)
<worn on feet>       some troll boots
<worn on hands>      some troll gauntlets
<worn on arms>       some dull black sleeves (glowing)
<worn about body>    a dark black cloak with a silvery rose clasp (glowing)
<worn about waist>   a black scabbard (humming)
<worn around wrist>  a leather bracer
<worn around wrist>  a rakshasa bracelet
<wielded>            an enchanted blade (humming)
<held>               a sickle-shaped claw
<worn about legs>    a mithril chain skirt
<worn on face>       a mithril chain mask
<hovering near head> the orb of power

You attempt to peek at his inventory:
a fine silk robe
a set of fine silk slippers
a Magic Mushroom
a barrel
an unholy mask
a fine silk robe
a fine silk robe
a fine silk robe
a set of fine silk slippers
a fine silk robe
a set of fine silk slippers
a fine silk robe
a green stone (glowing)
a scroll of recall

270H 265M 202V > 
The aura around your body fades.

301H 265M 220V > l in 2.robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   an Antali sword                                                15 pts
  1   a sparkling rope                                                3 pts
          ...it glows white
  1   some black armlets                                              5 pts
          ...it is humming
  1   a pitch black helmet                                            7 pts
          ...it is humming
  1   a troll ring                                                    1 pt
  1   an unholy mask                                                  3 pts

301H 265M 220V > l in robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   some black gloves                                               2 pts
          ...it is humming
  1   a vial of blood                                                 1 pt
          ...it glows white
  1   some evil leg guards                                           20 pts
  1   a pair of mithril chain leggings                                8 pts
  1   a black tasset                                                  8 pts
          ...it is humming
  1   some black shinguards                                           3 pts
          ...it is humming
  1   a set of black vambraces                                        4 pts
          ...it is humming
  1   an unholy mask                                                  3 pts
  1   a holy mask                                                     3 pts
          ...it glows white
  1   a gilded mask                                                   4 pts
          ...it glows white
  1   a tiger eye                                                     1 pt
  2   a sandy cape                                                    5 pts ea.

301H 265M 220V > 
Arrow arrives from the north.

301H 265M 220V > 
Arrow leaves south.

301H 265M 220V > 
Maghran arrives from the north.

301H 265M 220V > 
Maghran leaves south.

301H 265M 220V > 
Calis has returned.

301H 265M 220V > 
Maghran arrives from the south.

301H 265M 220V > stand
You stop resting, and stand up.

301H 265M 220V > sneak
Okay, you'll try to move silently for a while.

301H 265M 220V > s

Maghran looks at Calis.

301H 265M 220V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The hybrid warg is sleeping here.

301H 265M 218V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
A lithe blonde prostitute flaunts her wares.
Somebody's mother tells you to watch your language.
The hybrid warg is sleeping here.

301H 265M 216V > s
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
Arrow the nasty (invisible) is standing here.

301H 265M 214V > lick arrow

Arrow gossips, 'so no one is gonna get me??? market sq'

301H 265M 214V > You lick him.

301H 265M 214V > peek arrow
Arrow is Human.
Arrow is in excellent condition.

Arrow is using:
<worn on feet>       black boots

You attempt to peek at his inventory:
You can't see anything.

301H 265M 214V > 
A street urchin arrives from the west.

301H 265M 214V > 'get you?
You ask 'get you?'

301H 265M 214V > l n

Arrow tries to put a sleeper hold on you, but you break free!
You EVISCERATE Arrow with your incredible pierce!!

301H 265M 214V Arrow:(small wounds) Jyan:(quite a few wounds) > You're a little busy right now!

301H 265M 214V Arrow:(small wounds) Jyan:(quite a few wounds) > l w
You're a little busy right now!

301H 265M 214V Arrow:(small wounds) Jyan:(quite a few wounds) > 
Arrow misses a wild punch at you.
You EVISCERATE Arrow with your incredible pierce!!
You OBLITERATE Arrow with your deadly pierce!!
You OBLITERATE Arrow with your deadly pierce!!

301H 265M 214V Arrow:(pretty hurt) Jyan:(quite a few wounds) > flee
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
The hybrid warg is sleeping here.
You flee head over heels.

301H 265M 212V > w

Kyp gossips, 'give me 5 mins, then I might'

301H 265M 212V > The Emerald Aisle
   The Emerald Aisle is a newly constructed shop, housing one of the greediest
(and richest) jewelers in the land.  The display cases are all of hand-blown
glass, fitted with metal lids that come down over them at closing time.
[ Exits: east south ]
Thib the jeweler stands here, eyeing a fine stone through a monocle.

301H 265M 210V > e
n
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
Arrow the nasty (invisible) is standing here.
Somebody's mother tells you to watch your language.
The hybrid warg is sleeping here.

301H 265M 208V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A lithe blonde prostitute flaunts her wares.
The hybrid warg is sleeping here.

301H 265M 206V > n
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' is standing here.
Farius  (invisible) is sleeping here.
Sub the Delirious (invisible) is sleeping here.

301H 265M 204V > heh

Calis gossips, 'maybe i will'

301H 265M 204V > You heh.

301H 265M 204V > rest
You sit down and rest your tired bones.

301H 265M 204V > 
Kyp gossips, 'I wasn't mad at you before, but all this spamming is REALLY making me mad'

301H 265M 204V > 
Maghran arrives from the north.

301H 265M 204V > 
Maghran studies the board.

301H 265M 204V > 
Arrow gossips, 'hahahah'

301H 265M 204V > 
Maghran leaves north.

301H 265M 204V > 
Your skin softens.
Sub smirks in his sleep.

332H 265M 220V > 
MisterYuck gossips, 'Yep'

332H 265M 220V > 
MisterYuck gossips, 'me too'

332H 265M 220V > 
Calis gossips, 'gossip me three'

332H 265M 220V > gossip arrow wants to die, she just attacked me?
You gossip, 'arrow wants to die, she just attacked me?'

332H 265M 220V > l s
l w
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
Arrow the nasty (invisible) is standing here.
The hybrid warg is sleeping here.

332H 265M 220V > l e
You look westwards.
The Street of Swords
   This road is called the Street of Swords for good reason. Many of the
more violent professions have their headquarters on this road, including
the Guard's Barracks and the Mercenary's Guild. Somehow, it's not very
surprising that also on this road lies the Temple of the Unholy which 
rests at the top of the wide marble steps to the east.
   The street continues to the north and intersects the Avenue of the 
Gods to the south.
[ Exits: north east south ]

332H 265M 220V > You look eastwards.
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the various mages and
seers of this town. This narrow road is lined on both sides with various
shops and other buildings of a mystical nature. South of here, this street
enters Kir Drax'in's famous Avenue of the Gods. To the west, wide steps
lead up to the Temple of the Unholy.
   The Street of Wizardry continues to the north.
[ Exits: north south west ]

332H 265M 220V > 
Arrow gossips, 'three'

332H 265M 220V > 
Arrow gossips, 'three'

332H 265M 220V > 
Arrow gossips, 'three'

332H 265M 220V > 
Maghran gossips, 'he wants to'

332H 265M 220V > 
Calis gossips, 'scratch one gossip'

332H 265M 220V > 
Arrow gossips, 'she?????'

332H 265M 220V > 
MisterYuck gossips, 'She.'

332H 265M 220V > 
Arrow gossips, 'so noone wants to get me'

332H 265M 220V > 
[private tell removed]

332H 265M 220V > 
Calis gossips, 'yep, in real life too'

332H 265M 220V > 
[private tell removed]

332H 265M 220V > 
MisterYuck gossips, 'Shut the hell up, woman.'

332H 265M 220V > l s
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A citizen is standing here.
The hybrid warg is sleeping here.

332H 265M 220V > 
[private tell removed]

332H 265M 220V > repl heh
[private tell removed]

332H 265M 220V > stand

Arrow gossips, 'if no one wante so get me '

332H 265M 220V > You stop resting, and stand up.

332H 265M 220V > l s
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A wandering minstrel plays his flute.
The hybrid warg is sleeping here.

332H 265M 220V > 
[private tell removed]

332H 265M 220V > 
Arrow gossips, 'i'll quit'

332H 265M 220V > sneak
Okay, you'll try to move silently for a while.

332H 265M 220V > s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A wandering minstrel plays his flute.
The hybrid warg is sleeping here.

332H 265M 218V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
A citizen is standing here.
The hybrid warg is sleeping here.

332H 265M 216V > 
MisterYuck gossips, 'good.'

332H 265M 216V > s

[private tell removed]

332H 265M 216V > Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
Somebody's mother tells you to watch your language.
Arrow the nasty (invisible) is standing here.

332H 265M 214V > cast 'smokescreen'
Arrow scratches somebody's mother as he hits her.
Okay.
Somebody's mother misses a wild punch at you.

332H 165M 214V Somebody's:(few scratches) Arrow:(pretty hurt) > 
The town crier arrives from the south.
You pierce somebody's mother's heart, you heartbreaker you...
Somebody's mother is dead!  R.I.P.
You receive 23 experience points.
You loot 13 gold from the corpse.
Your blood freezes as you hear somebody's mother's death cry.
The corpse of somebody's mother seems to be empty.

332H 165M 214V > n

The suns rise in the east and north.
You feel less righteous.

349H 177M 220V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
A citizen is standing here.
The hybrid warg is sleeping here.

349H 177M 218V > s
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
The well-ventilated corpse of somebody's mother is lying here. 
The town crier sobs as he tells his life story.
Arrow the nasty (invisible) is standing here.

349H 177M 216V > 
Arrow tries to put a sleeper hold on you, but you break free!
You EVISCERATE Arrow with your incredible pierce!!

349H 177M 216V Arrow:(awful) Jyan:(small wounds) > 
Arrow misses a wild punch at you.
You barely avoid Arrow's fist as he takes a swing at you!
You pierce Arrow's heart, you heartbreaker you...
Arrow is dead!  R.I.P.
Your blood freezes as you hear Arrow's death cry.
You get black boots from the corpse of Arrow.

349H 177M 216V > 
Misty gossips, 'do you ever just ... give it up?'

349H 177M 216V > 
A street urchin arrives from the south.

349H 177M 216V > gossip you suck arrow
You gossip, 'you suck arrow'

349H 177M 216V > wh
Players
-------
[ 15  Ni ] Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!'
[ 12  Wa ] Arrow the nasty
[ 26  Pa ] Maghran The Valiant Paladin of -=Trinity=- =P  (invis) (quest)
[ 24  Ma ] Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- (invis)
[ 21  Cl ] Mishra the Cleric
[ 26  Wa ] Kyp Durron
[ 15  Cl ] Amberle Ohmsford
[ 13  Ps ] Misty 
[ 25  Ma ] Sub the Delirious (invis)
[ 30  As ] Jyan  (invis) (quest) (OUTLAW)
[ 30  Cl ] Farius  (invis)
[ 30  As ] MisterYuck ... Yuck Familia of Trinity ... (quest)
[ 30  Ma ] YuckJunior ... Yuck Familia of Trinity ... (quest)
[ 30  Av ] MrsYuck .  ... Yuck Familia of Trinity ... (quest)

14 characters displayed.

349H 177M 216V > 
The hybrid warg arrives from the east.

349H 177M 216V > 
The hybrid warg savagely devours a corpse.

349H 177M 216V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         75 pts ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       47 pts
  5   a set of lockpicks                                              1 pt ea.
  2   a Magic Mushroom                                                1 pt ea.
  1   black boots                                                     4 pts

349H 177M 216V > n

Arrow gossips, 'i'm still here'

349H 177M 216V > n
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
Arrow the nasty is standing here.
A citizen is standing here.
The hybrid warg is sleeping here.

349H 177M 214V > n
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The hybrid warg is sleeping here.

349H 177M 212V > Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' is standing here.
Maghran The Valiant Paladin of -=Trinity=- =P  (invisible) is standing here.
...he is surrounded by a black aura!
Farius  (invisible) is sleeping here.
Sub the Delirious (invisible) is sleeping here.

349H 177M 210V > drop boots
You drop black boots.

349H 177M 210V > 
Calis gossips, 'yeah, he's trying to trap me'

349H 177M 210V > 
Maghran leaves north.

349H 177M 210V > 
Arrow gossips, 'noone's come to get me'

349H 177M 210V > 
Calis gossips, '1 s of temple'

349H 177M 210V > 
Arrow arrives from the south.

349H 177M 210V > 
Arrow leaves north.

349H 177M 210V > l 
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' is standing here.
Farius  (invisible) is sleeping here.
Sub the Delirious (invisible) is sleeping here.

349H 177M 210V > n
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
Maghran The Valiant Paladin of -=Trinity=- =P  (invisible) is standing here.
...he is surrounded by a black aura!
Mishra the Cleric is sleeping here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- (invisible) (linkless) is sleeping here.

349H 177M 208V > 
Mustard has entered the game.

349H 177M 208V > s
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' is standing here.
Farius  (invisible) is sleeping here.
Sub the Delirious (invisible) is sleeping here.

349H 177M 206V > s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A citizen is standing here.
The hybrid warg is sleeping here.

349H 177M 204V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
The hybrid warg is sleeping here.

349H 177M 202V > s
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A street urchin gives you a pitiful look.
The town crier is sleeping here.

349H 177M 200V > 
A street urchin leaves south.

349H 177M 200V > w
Western Market Street
   Just west of Market Square, you are surrounded by shops and restaurants.
South of here is a general store, and to the north stands a well-fortified
shop housing what appears to be a jewelry merchant.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
A citizen is standing here.

349H 177M 198V > e
n
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
The town crier is sleeping here.

349H 177M 196V > n
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
A citizen is standing here.
The hybrid warg is sleeping here.

349H 177M 194V > n
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The hybrid warg is sleeping here.

349H 177M 192V > Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' is standing here.
Farius  (invisible) is sleeping here.
Sub the Delirious (invisible) is sleeping here.

349H 177M 190V > growl

The day has begun.
You feel yourself exposed.

374H 195M 220V > Grrrrrrrrrr...

374H 195M 220V > l n
You look northwards.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
Maghran The Valiant Paladin of -=Trinity=- =P  (invisible) is standing here.
...he is surrounded by a black aura!
Mishra the Cleric is sleeping here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- (invisible) (linkless) is sleeping here.

374H 195M 220V > n
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
Maghran The Valiant Paladin of -=Trinity=- =P  (invisible) is standing here.
...he is surrounded by a black aura!
Mishra the Cleric is sleeping here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- (invisible) (linkless) is sleeping here.

374H 195M 218V > 
Calis gossips, 'well, he's gone'

374H 195M 218V > 'bah im outlaw now!
You exclaim 'bah im outlaw now!'

374H 195M 218V > l s
who
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' is standing here.
Farius  is sleeping here.
Sub the Delirious is sleeping here.

374H 195M 218V > 
Maghran thinks whats wrong with Mustard...........

374H 195M 218V > Players
-------
[ 15  Ni ] Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!'
[ 26  Pa ] Maghran The Valiant Paladin of -=Trinity=- =P  (invis) (quest)
[ 21  Cl ] Mishra the Cleric
[ 26  Wa ] Kyp Durron
[ 15  Cl ] Amberle Ohmsford
[ 13  Ps ] Misty 
[ 25  Ma ] Sub the Delirious
[ 30  As ] Jyan  (quest) (OUTLAW)
[ 30  Cl ] Farius 
[ 30  As ] MisterYuck ... Yuck Familia of Trinity ... (quest)
[ 30  Ma ] YuckJunior ... Yuck Familia of Trinity ... (quest)
[ 30  Av ] MrsYuck .  ... Yuck Familia of Trinity ... (quest)

12 characters displayed.

374H 195M 218V > 
Maghran looks at you.

374H 195M 218V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' is standing here.
Farius  is sleeping here.
Sub the Delirious is sleeping here.

374H 195M 218V > 
Maghran nods.

374H 195M 218V > 
Maghran says, 'hes evil'

374H 195M 218V > 
Calis arrives from the south.

374H 195M 218V > 'i killed him in one fregin round
You say 'i killed him in one fregin round'

374H 195M 218V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Farius  is sleeping here.
Sub the Delirious is sleeping here.

374H 195M 218V > 'couldnt flee
You say 'couldnt flee'

374H 195M 218V > 
Calis bounces up and down on top of Mishra.

374H 195M 218V > 'Bah!
You exclaim 'Bah!'

374H 195M 218V > 
Maghran bows before Calis.

374H 195M 218V > peek calis
Calis is Human.
Calis is in excellent condition.

Calis is using:
<worn around neck>   a stone amulet
<worn around neck>   a stone amulet
<worn on head>       a mithril chain cap
<worn on feet>       some troll boots
<worn on hands>      some troll gauntlets
<worn on arms>       some kreshscale armplates
<worn about body>    a black ninja suit
<worn about waist>   a leather codpiece
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            an enchanted blade (humming)
<held>               an icy prism (glowing)
<worn about legs>    some evil leg guards
<worn on face>       a mithril chain mask

You attempt to peek at his inventory:
a barrel
a no-dachi
the ender queen's jewel (glowing)
a ninja cloak
an ender pie
an ender cake
a scroll of recall
a scroll of recall
a scroll of recall
a scroll of recall
a scroll of recall
an ender's pouch
an ender's pouch
a water skin

374H 195M 218V > l calis
Calis is Human.
Calis is in excellent condition.

Calis is using:
<worn around neck>   a stone amulet
<worn around neck>   a stone amulet
<worn on head>       a mithril chain cap
<worn on feet>       some troll boots
<worn on hands>      some troll gauntlets
<worn on arms>       some kreshscale armplates
<worn about body>    a black ninja suit
<worn about waist>   a leather codpiece
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            an enchanted blade (humming)
<held>               an icy prism (glowing)
<worn about legs>    some evil leg guards
<worn on face>       a mithril chain mask

You attempt to peek at his inventory:
a barrel
a no-dachi
the ender queen's jewel (glowing)
a ninja cloak
an ender pie
an ender cake
a scroll of recall
a scroll of recall
a scroll of recall
a scroll of recall
a scroll of recall
an ender's pouch
an ender's pouch
a water skin

374H 195M 218V > s
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Farius  is sleeping here.
Sub the Delirious is sleeping here.

374H 195M 216V > n
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' is standing here.
Maghran The Valiant Paladin of -=Trinity=- =P  (invisible) is standing here.
...he is surrounded by a black aura!
Mishra the Cleric is sleeping here.
Belgarion the King of Riva,Lord of the western sea and Overlord of the West -=Trinity=- (invisible) (linkless) is sleeping here.

374H 195M 214V > 
Calis looks at you.

374H 195M 214V > 'no dachi?
You ask 'no dachi?'

374H 195M 214V > peek calis
Calis is Human.
Calis is in excellent condition.

Calis is using:
<worn around neck>   a stone amulet
<worn around neck>   a stone amulet
<worn on head>       a mithril chain cap
<worn on feet>       some troll boots
<worn on hands>      some troll gauntlets
<worn on arms>       some kreshscale armplates
<worn about body>    a black ninja suit
<worn about waist>   a leather codpiece
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            an enchanted blade (humming)
<held>               an icy prism (glowing)
<worn about legs>    some evil leg guards
<worn on face>       a mithril chain mask

You attempt to peek at his inventory:
a barrel
a no-dachi
the ender queen's jewel (glowing)
a ninja cloak
an ender pie
an ender cake
a scroll of recall
a scroll of recall
a scroll of recall
a scroll of recall
a scroll of recall
an ender's pouch
an ender's pouch
a water skin

374H 195M 214V > sneak
Okay, you'll try to move silently for a while.

374H 195M 214V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Farius  is sleeping here.
Sub the Delirious is sleeping here.

374H 195M 214V > whois calis
[15 Ni] Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!'

374H 195M 214V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Farius  is sleeping here.
Sub the Delirious is sleeping here.

374H 195M 214V > 
Maghran looks at Calis.

374H 195M 214V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Farius  is sleeping here.
Sub the Delirious is sleeping here.

399H 213M 220V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         75 pts ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       47 pts
  5   a set of lockpicks                                              1 pt ea.
  2   a Magic Mushroom                                                1 pt ea.

399H 213M 220V > 
Calis asks, 'what about a no-dachi?'

399H 213M 220V > 
Maghran says, 'it sucs'

399H 213M 220V > 'whats the stats?
You ask 'whats the stats?'

399H 213M 220V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Farius  is sleeping here.
Sub the Delirious is sleeping here.

399H 213M 220V > 
Calis says, 'i know'
Maghran says, 'apr 1-'

399H 213M 220V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Farius  is sleeping here.
Sub the Delirious is sleeping here.

399H 213M 220V > 
Maghran says, '10'

399H 213M 220V > 
Calis says, 'apr 10'

399H 213M 220V > nod
You nod.

399H 213M 220V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Farius  is sleeping here.
Sub the Delirious is sleeping here.

399H 213M 220V > 
Maghran leaves south.

399H 213M 220V > eq

Calis says, 'i intend to sell it'

399H 213M 220V > You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            a dragon tanto (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

399H 213M 220V > rem tanto
You stop using a dragon tanto.

399H 213M 220V > wield tanto
You wield a dragon tanto.
You are zapped by a dragon tanto and instantly let go of it.

399H 213M 220V > grin
You grin evilly.

399H 213M 220V > doh

Maghran arrives from the south.

399H 213M 220V > You smack your hand to your forehead, 'DOH!'

399H 213M 220V > s
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Farius  is sleeping here.
Sub the Delirious is sleeping here.

399H 213M 218V > d
s
Temple Medical Centre
  Part of the Church's rule of Kir Drax'in involves medical care for its
citizenry.  This medical centre is far from modern though, using only
church approved techniques and technology.  Understandably, the mortality
rate is very high.
[ Exits: south up ]
A bloody head ripped from the corpse of Xedent, the brass dragon has been left here.
A bloody head hacked from the corpse of Overlord Mischra Drath has been left here.
[ 2] A bloody head ripped from the corpse of Echidna, the greater medusa has been left here.
[ 2] A bloody head ripped from the corpse of the ultimate has been left here.

399H 213M 216V > The Morgue
   This large room looks more like a butcher shop than a mortuary,
with thick, dried pools of blood and bits of gore stuck to the floor.
Obviously, the smell here is less than pleasant and carries a distinct
wafe of chemicals.  The evil-looking man hunched over a shrouded body
may be your only hope of getting your possessions back, however.
[ Exits: north ]
The Mortician, dressed all in black, stares at you knowingly.

399H 213M 214V > n
u
s
Temple Medical Centre
  Part of the Church's rule of Kir Drax'in involves medical care for its
citizenry.  This medical centre is far from modern though, using only
church approved techniques and technology.  Understandably, the mortality
rate is very high.
[ Exits: south up ]
A bloody head ripped from the corpse of Xedent, the brass dragon has been left here.
A bloody head hacked from the corpse of Overlord Mischra Drath has been left here.
[ 2] A bloody head ripped from the corpse of Echidna, the greater medusa has been left here.
[ 2] A bloody head ripped from the corpse of the ultimate has been left here.

399H 213M 212V > Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Farius  is sleeping here.
Sub the Delirious is sleeping here.

399H 213M 210V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A singing drunk vomits on the ground.
The hybrid warg is sleeping here.

399H 213M 208V > k dr un
You OBLITERATE a singing drunk with your deadly hit!!
A singing drunk is incapacitated and will slowly die, if not aided.

399H 213M 208V A:(nearly dead) > 
You hit a singing drunk with such force that his neck snaps in two!
A singing drunk is dead!  R.I.P.
You receive 23 experience points.
You loot 5 gold from the corpse.
Your blood freezes as you hear a singing drunk's death cry.
The corpse of a singing drunk seems to be empty.

399H 213M 208V > n
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Farius  is sleeping here.
Sub the Delirious is sleeping here.

399H 213M 206V > w
sc
The Street of Swords
   This road is called the Street of Swords for good reason. Many of the
more violent professions have their headquarters on this road, including
the Guard's Barracks and the Mercenary's Guild. Somehow, it's not very
surprising that also on this road lies the Temple of the Unholy which 
rests at the top of the wide marble steps to the east.
   The street continues to the north and intersects the Avenue of the 
Gods to the south.
[ Exits: north east south ]
A lithe blonde prostitute flaunts her wares.

399H 213M 204V > Jyan                           Age: 25 years
Hit points: 399(416)  Mana points: 213(265)  Movement points: 204(220)
You a little more evil than neutral, but not very exciting.
You are decked out in full battle armor.
Experience:    1421116 points
Coins carried: 520 gold coins    Coins in bank: 0 gold coins
Kills: 13231  Pks: 7  Deaths: 64
You need 10938883 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility      infravision         
     holy ward           
399H 213M 204V > sneak
Okay, you'll try to move silently for a while.

399H 213M 204V > w
Alas, you cannot go that way...

399H 213M 204V > w
Alas, you cannot go that way...

399H 213M 204V > look
The Street of Swords
   This road is called the Street of Swords for good reason. Many of the
more violent professions have their headquarters on this road, including
the Guard's Barracks and the Mercenary's Guild. Somehow, it's not very
surprising that also on this road lies the Temple of the Unholy which 
rests at the top of the wide marble steps to the east.
   The street continues to the north and intersects the Avenue of the 
Gods to the south.
[ Exits: north east south ]
A lithe blonde prostitute flaunts her wares.

399H 213M 204V > n
The Street of Swords
   The crowds walking north and south along this road are mostly men and
women equipped with swords and a wide variety of other weapons.  You can
recognize the large building to the west as the guard's barracks, home
to the city guards that defend Kir Drax'in from troublemakers.
[ Exits: north south ]

399H 213M 202V > n
The Street of Swords
   Walking along the Street of Swords, you hear the sounds of clashing swords
coming from all directions.  Sometimes, the weapons practice gets so ferocious
they break out into brawls that often spread out onto the street. Best to be
cautious around here.
[ Exits: north south ]

399H 213M 200V > n
The Street of Swords
   The large building to the west that houses the city guard runs the full
length of the Street of Swords. To the east, you hear the sounds of weapon
upon weapon eminating from the Warrior's Guild. The road continues to the
south.
 [ Exits: east south ]

399H 213M 198V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         75 pts ea.
  1   a scroll of recall                                              2 pts
  1   a barrel                                                       47 pts
  5   a set of lockpicks                                              1 pt ea.
  2   a Magic Mushroom                                                1 pt ea.
  1   a dragon tanto                                                 10 pts
          ...it glows white

416H 225M 220V > e

Maghran gossips, 'gotta go'

416H 225M 220V > Entrance to Warrior Guild
   This room has very spartan decorations.  It seems that every time they put
something nice up, it gets stolen, so they stopped trying after a bit.  To
the north is the studio chamber of the Master of the Warrior Art.
[ Exits: north west ]
A big brute of a warrior is guarding the entrance.

416H 225M 218V > w
s
The Street of Swords
   The large building to the west that houses the city guard runs the full
length of the Street of Swords. To the east, you hear the sounds of weapon
upon weapon eminating from the Warrior's Guild. The road continues to the
south.
 [ Exits: east south ]

416H 225M 216V > s
The Street of Swords
   Walking along the Street of Swords, you hear the sounds of clashing swords
coming from all directions.  Sometimes, the weapons practice gets so ferocious
they break out into brawls that often spread out onto the street. Best to be
cautious around here.
[ Exits: north south ]

416H 225M 214V > The Street of Swords
   The crowds walking north and south along this road are mostly men and
women equipped with swords and a wide variety of other weapons.  You can
recognize the large building to the west as the guard's barracks, home
to the city guards that defend Kir Drax'in from troublemakers.
[ Exits: north south ]

416H 225M 212V > s
The Street of Swords
   This road is called the Street of Swords for good reason. Many of the
more violent professions have their headquarters on this road, including
the Guard's Barracks and the Mercenary's Guild. Somehow, it's not very
surprising that also on this road lies the Temple of the Unholy which 
rests at the top of the wide marble steps to the east.
   The street continues to the north and intersects the Avenue of the 
Gods to the south.
[ Exits: north east south ]

416H 225M 210V > e

You are zapped by a jade ring and instantly let go of it.
You are zapped by a jade ring and instantly let go of it.
You are zapped by a tiger eye and instantly let go of it.
You are zapped by an unholy mask and instantly let go of it.
Kyp gossips, 'bye'

416H 225M 210V > Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Farius  is sleeping here.
Sub the Delirious is sleeping here.

416H 225M 208V > gossip nite
You gossip, 'nite'

416H 225M 208V > s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The corpse of a singing drunk is lying here.                   
A wandering minstrel plays his flute.
The hybrid warg is sleeping here.

416H 225M 206V > 
A beggar arrives from the south.

416H 225M 206V > k beg
You massacre a beggar to small fragments with your hit.
A beggar panics, and attempts to flee!
A beggar leaves east.

416H 225M 206V > 
Belgarion arrives from the north.
The hybrid warg growls.
Maghran arrives from the north.

416H 225M 206V > k min

Belgarion leaves south.
Maghran leaves south.

416H 225M 206V > You massacre a wandering minstrel to small fragments with your hit.
A wandering minstrel panics, and attempts to flee!
A wandering minstrel leaves south.

416H 225M 206V > 
Belgarion arrives from the south.
Maghran arrives from the south.

416H 225M 206V > 
Belgarion leaves north.
Maghran leaves north.

416H 225M 206V > e
The Avenue of the Gods
   You are standing on Kir Drax'in's illustrious Avenue of the Gods.
Religious statues, built to larger-than-life size, decorate parts of
the street sides.  West of here, you can see Temple Square, which 
marks the intersection of Main Street and the Avenue of the Gods. To 
the north, you can see the beginning of the Street of Wizardry and
just to the south, you see a school for acquiring the priestly arts.
   The avenue continues to the east and west.
 [ Exits: north east south west ]
A beggar asks for your loose change.

416H 225M 204V > k beg

'Hey!  You're the fiend that attacked me!!!', exclaims a beggar.
You duck under a beggar's fist as he takes a swing at you.
You hit a beggar with such force that his neck snaps in two!
A beggar is dead!  R.I.P.
You receive 23 experience points.
You loot 3 gold from the corpse.
Your blood freezes as you hear a beggar's death cry.
The corpse of a beggar seems to be empty.

416H 225M 204V > They don't seem to be here.

416H 225M 204V > w
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The corpse of a singing drunk is lying here.                   
The hybrid warg is sleeping here.

416H 225M 202V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
A wandering minstrel plays his flute.
A hybrid warg runs the streets, looking for fresh kills.
The hybrid warg is sleeping here.

416H 225M 200V > 
A wandering minstrel leaves south.

416H 225M 200V > 
Misty arrives from the south.

416H 225M 200V > s

Misty leaves north.

416H 225M 200V > k min
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A wandering minstrel plays his flute.
The town crier is sleeping here.

416H 225M 198V > You hit a wandering minstrel with a blow that breaks his spine!
A wandering minstrel is dead!  R.I.P.
You receive 23 experience points.
You loot 9 gold from the corpse.
Your blood freezes as you hear a wandering minstrel's death cry.
The corpse of a wandering minstrel seems to be empty.

416H 225M 198V > k crier
You OBLITERATE the town crier with your deadly hit!!
The town crier is incapacitated and will slowly die, if not aided.

416H 225M 198V Town:(nearly dead) > sc

You punch the town crier's head with a blow that crushes his skull!
The town crier is dead!  R.I.P.
You receive 23 experience points.
You loot 9 gold from the corpse.
Your blood freezes as you hear the town crier's death cry.
The corpse of the town crier seems to be empty.

416H 225M 198V > Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 225(265)  Movement points: 198(220)
You a little more evil than neutral, but not very exciting.
You are extremely well armored
Experience:    1421185 points
Coins carried: 541 gold coins    Coins in bank: 0 gold coins
Kills: 13234  Pks: 7  Deaths: 64
You need 10938814 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     holy ward                infravision         
     detect invisibility 
416H 225M 198V > n
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
The hybrid warg is sleeping here.

416H 225M 196V > n
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The corpse of a singing drunk is lying here.                   
The hybrid warg is sleeping here.

416H 225M 194V > w
The Avenue of the Gods
   This wide road is decorated on both sides by huge life-like statues of
the gods and goddesses of the world. The cobblestones beneath your feet
are old and worn, but well tended. To the south, you see the entrance to
a building set up to help those in need. To the east, you see Temple
Square, intersection of Main and the Avenue of the Gods. To the north,
the Street of Swords runs between the temple and the guard's barracks.
   The avenue continues to the west.
[ Exits: north east south west ]

416H 225M 192V > w
The Avenue of the Gods
   Stretching out to the east and west of you is Kir Drax'in's famous Avenue
of the Gods. The statues lining the street are large and forbidding. South
of here, a sign the says "Post Office of Kir Drax'in" hangs over a small
building. To the north, you see the outer wall of the guard's barracks.
[ Exits: east south west ]
A grey field rat nibbles on something here.

416H 225M 190V > w
The Avenue of the Gods
   You are standing on a wide street with crowds of people wandering around
in all directions. It's a wonder that anyone gets anywhere in this traffic.
North of here, a huge stadium looms over you, while to the south, an ivy
covered wall blocks your way.  The avenue continues to the east and west.
[ Exits: east west ]
A lithe blonde prostitute flaunts her wares.

416H 225M 188V > w
The Avenue of the Gods
   Most of the people on this part of the avenue seem to be heading either
to or from the entrance of the large stadium to your north.  The enormous
building is made mostly of marble and is an awe-inspiring sight to behold.
South of here, an ivy covered wall blocks your passage. The avenue continues
to the east and west.
[ Exits: north east west ]

416H 225M 186V > w
The Avenue of the Gods
   You are standing on the far western end of the Avenue of the Gods. The
roar of the crowds in the large stadium to your north is nearly deafening.
South of here, an ivy covered wall blocks your path. The avenue continues
to the east.
[ Exits: east west ]

416H 225M 184V > w
Western Wall Road
   You are standing on a wide clear road that runs the length of the western
wall of Kir Drax'in. To the east the Avenue of the Gods begins.
[ Exits: north east south ]
A citizen is standing here.

416H 225M 182V > k cit
You hit the citizen very hard.

416H 225M 182V Citizen:(quite a few wounds) Jyan:(excellent) > 
You duck under the citizen's fist as he takes a swing at you.
You massacre the citizen to small fragments with your hit.
The citizen is mortally wounded, and will die soon, if not aided.

416H 225M 182V Citizen:(nearly dead) > e

You punch the citizen in his kidneys resulting in his immediate death!
The citizen is dead!  R.I.P.
You receive 23 experience points.
You loot 10 gold from the corpse.
Your blood freezes as you hear the citizen's death cry.
The corpse of the citizen seems to be empty.

416H 225M 182V > The Avenue of the Gods
   You are standing on the far western end of the Avenue of the Gods. The
roar of the crowds in the large stadium to your north is nearly deafening.
South of here, an ivy covered wall blocks your path. The avenue continues
to the east.
[ Exits: east west ]

416H 225M 180V > e
The Avenue of the Gods
   Most of the people on this part of the avenue seem to be heading either
to or from the entrance of the large stadium to your north.  The enormous
building is made mostly of marble and is an awe-inspiring sight to behold.
South of here, an ivy covered wall blocks your passage. The avenue continues
to the east and west.
[ Exits: north east west ]

416H 225M 178V > sc
e
Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 225(265)  Movement points: 178(220)
I actually think you would kill your own mother.
You are extremely well armored
Experience:    1421208 points
Coins carried: 551 gold coins    Coins in bank: 0 gold coins
Kills: 13235  Pks: 7  Deaths: 64
You need 10938791 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     holy ward                infravision         
     detect invisibility 
416H 225M 178V > The Avenue of the Gods
   You are standing on a wide street with crowds of people wandering around
in all directions. It's a wonder that anyone gets anywhere in this traffic.
North of here, a huge stadium looms over you, while to the south, an ivy
covered wall blocks your way.  The avenue continues to the east and west.
[ Exits: east west ]
A grey field rat nibbles on something here.
A lithe blonde prostitute flaunts her wares.

416H 225M 176V > 
A half-elven prostitute jiggles in your direction.

416H 225M 176V > whois sub
[25 Ma] Sub the Delirious

416H 225M 176V > e
The Avenue of the Gods
   Stretching out to the east and west of you is Kir Drax'in's famous Avenue
of the Gods. The statues lining the street are large and forbidding. South
of here, a sign the says "Post Office of Kir Drax'in" hangs over a small
building. To the north, you see the outer wall of the guard's barracks.
[ Exits: east south west ]

416H 225M 174V > e
The Avenue of the Gods
   This wide road is decorated on both sides by huge life-like statues of
the gods and goddesses of the world. The cobblestones beneath your feet
are old and worn, but well tended. To the south, you see the entrance to
a building set up to help those in need. To the east, you see Temple
Square, intersection of Main and the Avenue of the Gods. To the north,
the Street of Swords runs between the temple and the guard's barracks.
   The avenue continues to the west.
[ Exits: north east south west ]

416H 225M 172V > w
The Avenue of the Gods
   Stretching out to the east and west of you is Kir Drax'in's famous Avenue
of the Gods. The statues lining the street are large and forbidding. South
of here, a sign the says "Post Office of Kir Drax'in" hangs over a small
building. To the north, you see the outer wall of the guard's barracks.
[ Exits: east south west ]

416H 225M 170V > e
e
The Avenue of the Gods
   This wide road is decorated on both sides by huge life-like statues of
the gods and goddesses of the world. The cobblestones beneath your feet
are old and worn, but well tended. To the south, you see the entrance to
a building set up to help those in need. To the east, you see Temple
Square, intersection of Main and the Avenue of the Gods. To the north,
the Street of Swords runs between the temple and the guard's barracks.
   The avenue continues to the west.
[ Exits: north east south west ]

416H 225M 168V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The corpse of a singing drunk is lying here.                   
The hybrid warg is sleeping here.

416H 225M 166V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
The hybrid warg is sleeping here.

416H 225M 164V > s
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
The corpse of a wandering minstrel is lying here.              
The corpse of the town crier is lying here.                    

416H 225M 162V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  You are entering the
part of town known as old town, for it is the oldest part of the city.  To 
the north is Market Square.
   Main Street continues to the south.
[ Exits: north south ]

416H 237M 182V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  The cobbles in the road
appear a bit more worn here.  There is a newly constructed brick wall to 
the east with an opening in it.  The brick wall appears to run the length
of southern Main Street.
   To the north Main Street heads back to Market Square while to the south,
the road continues toward South Central Square.
[ Exits: north east south ]

416H 237M 180V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  The city has an older
feel to it here.
   To the north the road leads back to Market Square while to the south, 
South Central Square lies busy with pedestrians.
[ Exits: north south ]
A street urchin gives you a pitiful look.
A carpenter sings loudly.

416H 237M 178V > k car
You hit a carpenter very hard.

416H 237M 178V A:(big nasty wounds) Jyan:(excellent) > 
You duck under a carpenter's fist as he takes a swing at you.
You hit a carpenter very hard.
A carpenter is stunned, but will probably regain consciousness again.
You hit a carpenter with a blow that breaks his spine!
A carpenter is dead!  R.I.P.
You receive 23 experience points.
You loot 6 gold from the corpse.
Your blood freezes as you hear a carpenter's death cry.
The corpse of a carpenter seems to be empty.

416H 237M 178V > l s
You look southwards.
Southern Central Square
   You stand in South Central Square, once a beautiful and common gathering
place for townfolk. Now the fountain is dry, a few scant algae ridden inches
of water all that is left in the fountain here. The entire area appears to
have fallen in disrepair.
[ Exits: north south ]

416H 237M 178V > s
l s
Southern Central Square
   You stand in South Central Square, once a beautiful and common gathering
place for townfolk. Now the fountain is dry, a few scant algae ridden inches
of water all that is left in the fountain here. The entire area appears to
have fallen in disrepair.
[ Exits: north south ]

416H 237M 176V > You look southwards.
City Gate

416H 237M 176V > s
e
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  This was once part of
the old city, now blocked off by a brick wall. 
   South Central Square is just to the north while the southern city gate
lies to the south.
[ Exits: north south ]

416H 237M 174V > Alas, you cannot go that way...

416H 237M 174V > s
e
City Gate South
   You are standing before the large gate to the city.  The portcullis looks 
strong and large, but it looks like the lock isn't in that great of condition. 
The guards watch you with searching eyes.
[ Exits: north east south west ]
A street urchin gives you a pitiful look.
A carpenter sings loudly.
A mime stands here, trapped in an invisible box.

416H 237M 172V > Southern Wall Road
   You are walking upon the southern part of the wall that surrounds the town
of Kir Drax'in. To the north comes the strong odor of the dump.
[ Exits: north east west ]
A wandering minstrel plays his flute.
A petitioner tries to get you to sign something.
A petitioner tries to get you to sign something.

416H 237M 170V > k min
You hit a wandering minstrel very hard.

416H 237M 170V A:(big nasty wounds) Jyan:(excellent) > 
You duck under a wandering minstrel's fist as he takes a swing at you.
You hit a wandering minstrel extremely hard.
A wandering minstrel is mortally wounded, and will die soon, if not aided.
You punch a wandering minstrel's head with a blow that crushes his skull!
A wandering minstrel is dead!  R.I.P.
You receive 23 experience points.
You loot 10 gold from the corpse.
Your blood freezes as you hear a wandering minstrel's death cry.
The corpse of a wandering minstrel seems to be empty.

416H 237M 170V > w
City Gate South
   You are standing before the large gate to the city.  The portcullis looks 
strong and large, but it looks like the lock isn't in that great of condition. 
The guards watch you with searching eyes.
[ Exits: north east south west ]
A street urchin gives you a pitiful look.
A mime stands here, trapped in an invisible box.

416H 237M 168V > k car
They don't seem to be here.

416H 237M 168V > sc
Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 237(265)  Movement points: 168(220)
I actually think you would kill your own mother.
You are extremely well armored
Experience:    1421254 points
Coins carried: 567 gold coins    Coins in bank: 0 gold coins
Kills: 13237  Pks: 7  Deaths: 64
You need 10938745 exp to reach your next level.
You have been playing for 19 days and 18 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     holy ward                infravision         
     detect invisibility 
416H 237M 168V > n
n
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  This was once part of
the old city, now blocked off by a brick wall. 
   South Central Square is just to the north while the southern city gate
lies to the south.
[ Exits: north south ]

416H 237M 166V > Southern Central Square
   You stand in South Central Square, once a beautiful and common gathering
place for townfolk. Now the fountain is dry, a few scant algae ridden inches
of water all that is left in the fountain here. The entire area appears to
have fallen in disrepair.
[ Exits: north south ]

416H 237M 164V > wear all
You wear an unholy mask on your face.
You slide a jade ring on to your right ring finger.
You slide a jade ring on to your left ring finger.
You wield a dragon tanto.
You're already wearing something on your body.
You're already wearing something on your body.

416H 237M 164V > hold eye
You grab a tiger eye.

416H 237M 164V > n
n
n
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  The city has an older
feel to it here.
   To the north the road leads back to Market Square while to the south, 
South Central Square lies busy with pedestrians.
[ Exits: north south ]
The corpse of a carpenter is lying here.                       
A street urchin gives you a pitiful look.

416H 237M 162V > n
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  The cobbles in the road
appear a bit more worn here.  There is a newly constructed brick wall to 
the east with an opening in it.  The brick wall appears to run the length
of southern Main Street.
   To the north Main Street heads back to Market Square while to the south,
the road continues toward South Central Square.
[ Exits: north east south ]

416H 237M 160V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  You are entering the
part of town known as old town, for it is the oldest part of the city.  To 
the north is Market Square.
   Main Street continues to the south.
[ Exits: north south ]

416H 237M 158V > n
n
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A small puddle of liquid has been formed here.                 
A hybrid warg runs the streets, looking for fresh kills.

416H 237M 156V > n
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
The hybrid warg is sleeping here.

416H 237M 154V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The corpse of a singing drunk is lying here.                   
The hybrid warg is sleeping here.

416H 237M 152V > Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' is standing here.
Misty  is sleeping here.
Farius  is sleeping here.
Sub the Delirious is sleeping here.

416H 237M 150V > n
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]

416H 237M 148V > s
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' is standing here.
Misty  is sleeping here.
Farius  is sleeping here.
Sub the Delirious is sleeping here.

416H 237M 146V > eq
You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            a dragon tanto (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

416H 237M 146V > rest
You sit down and rest your tired bones.

416H 237M 146V > 
[private tell removed]

416H 264M 186V > 
Calis looks at you.

416H 264M 186V > repl nah, i have to turn it on
[private tell removed]

416H 264M 186V > ls
Huh?!?

416H 264M 186V > l s
l w
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The corpse of a singing drunk is lying here.                   
The hybrid warg is sleeping here.

416H 264M 186V > l e
You look westwards.
The Street of Swords
   This road is called the Street of Swords for good reason. Many of the
more violent professions have their headquarters on this road, including
the Guard's Barracks and the Mercenary's Guild. Somehow, it's not very
surprising that also on this road lies the Temple of the Unholy which 
rests at the top of the wide marble steps to the east.
   The street continues to the north and intersects the Avenue of the 
Gods to the south.
[ Exits: north east south ]
A street urchin gives you a pitiful look.

416H 264M 186V > l n
You look eastwards.
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the various mages and
seers of this town. This narrow road is lined on both sides with various
shops and other buildings of a mystical nature. South of here, this street
enters Kir Drax'in's famous Avenue of the Gods. To the west, wide steps
lead up to the Temple of the Unholy.
   The Street of Wizardry continues to the north.
[ Exits: north south west ]

416H 264M 186V > You look northwards.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]

416H 264M 186V > l
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' is standing here.
Misty  is sleeping here.
Farius  is sleeping here.
Sub the Delirious is sleeping here.

416H 264M 186V > 
[private tell removed]

416H 264M 186V > repl im outlaw, so im trying to give myself some time in case i run into a cityguard or soemthign

Misty awakens.

[private tell removed]

416H 264M 186V > l s
l e
Misty clambers to her feet.
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The corpse of a singing drunk is lying here.                   
The hybrid warg is sleeping here.

416H 264M 186V > You look eastwards.
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the various mages and
seers of this town. This narrow road is lined on both sides with various
shops and other buildings of a mystical nature. South of here, this street
enters Kir Drax'in's famous Avenue of the Gods. To the west, wide steps
lead up to the Temple of the Unholy.
   The Street of Wizardry continues to the north.
[ Exits: north south west ]
A citizen is standing here.
A citizen is standing here.

416H 264M 186V > 
Misty leaves south.

416H 264M 186V > l w
l n
You look westwards.
The Street of Swords
   This road is called the Street of Swords for good reason. Many of the
more violent professions have their headquarters on this road, including
the Guard's Barracks and the Mercenary's Guild. Somehow, it's not very
surprising that also on this road lies the Temple of the Unholy which 
rests at the top of the wide marble steps to the east.
   The street continues to the north and intersects the Avenue of the 
Gods to the south.
[ Exits: north east south ]

416H 264M 186V > You look northwards.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]

416H 264M 186V > peek sub
Sub is Elven.
Sub is in excellent condition.

Sub is using:
<worn around neck>   a bloody talisman
<worn around neck>   a bloody talisman
<worn on head>       a black lacquered helm (glowing)
<worn on feet>       some troll boots
<worn on hands>      some troll gauntlets
<worn on arms>       some dull black sleeves (glowing)
<worn about body>    a dark black cloak with a silvery rose clasp (glowing)
<worn about waist>   a black scabbard (humming)
<worn around wrist>  a leather bracer
<worn around wrist>  a rakshasa bracelet
<wielded>            an enchanted blade (humming)
<held>               a sickle-shaped claw
<worn about legs>    a mithril chain skirt
<worn on face>       a mithril chain mask
<hovering near head> the orb of power

You attempt to peek at his inventory:
a fine silk robe
a set of fine silk slippers
a Magic Mushroom
a barrel
an unholy mask
a fine silk robe
a fine silk robe
a fine silk robe
a set of fine silk slippers
a fine silk robe
a set of fine silk slippers
a fine silk robe
a green stone (glowing)
a scroll of recall

416H 264M 186V > 
[private tell removed]

416H 264M 186V > 
Farius awakens.

416H 264M 186V > 
Farius clambers to her feet.

416H 264M 186V > 
Farius looks at Sub.

416H 264M 186V > 
Farius looks at you.

416H 265M 220V > 
Farius lies down and falls asleep.

416H 265M 220V > 
Calis reports:
    [163/163]H [219/209]M [127/127]V [630]Kills [0]PKs [1]Deaths

416H 265M 220V > 
Calis says, 'oops'

416H 265M 220V > 
Sub awakens.

416H 265M 220V > 
Sub clambers to his feet.

416H 265M 220V > 
Sub starts following you.

416H 265M 220V > 
Farius awakens.

416H 265M 220V > 
Farius clambers to her feet.

416H 265M 220V > 
Farius starts following you.

416H 265M 220V > group all
You are now a member of Jyan's group.
Farius is now a member of your group.
Sub is now a member of your group.

416H 265M 220V > whois calis
[15 Ni] Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!'

416H 265M 220V > s
Nah... You feel too relaxed to do that..

416H 265M 220V > s
Nah... You feel too relaxed to do that..

416H 265M 220V > stand
You stop resting, and stand up.

416H 265M 220V > s
s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A citizen is standing here.
The hybrid warg is sleeping here.
Farius arrives from the north.
Sub arrives from the north.

416H 265M 218V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
The hybrid warg is sleeping here.
Farius arrives from the north.
Sub arrives from the north.

416H 265M 216V > s
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
Farius arrives from the north.
Sub arrives from the north.

416H 265M 214V > con
Consider killing who?

416H 265M 214V > ab
Your current ability scores: 
Strength:      (excellent)
Dexterity:     (excellent)
Intelligence:  (good)
Wisdom:        (good)
Constitution:  (below average)
Charisma:      (poor)

416H 265M 214V > e
e
e
e
e
e
e
e
e
e
e
e
e
e
e
e
e
e
e
e
e
e
n
n
n
n
n
e
e
n
n
n
n
n
n
n
n
n
n
n
n
n
n
n
n
n
n
n
n
n
n
n
n
n
n
n
n
n
n
e
e
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
Farius arrives from the west.
Sub arrives from the west.

416H 265M 212V > Eastern Market Street
   This is the begining of the eastern side of the main road that runs
through Kir Drax'in.  To the north there is a large, quaint shop that
looks busy.  A sign with the words "Records Office" embossed on it
hangs over the doorway.  To the south is a large wall made from stone
and mortar that is covered with advertisments and other paper fliers.
Market Street continues to your east, and the Market Square is just
to your west.
 [ Exits: north east west ]
Farius arrives from the west.
Sub arrives from the west.

416H 265M 210V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many exotic items.
[ Exits: east west ]
Farius arrives from the west.
Sub arrives from the west.

416H 265M 208V > Eastern Market Street
   To the north lies a busy shop packed with bolts of leather and raw hides
of various animals. To the south, an elegant shop with magic-runed columns
houses the identifier. The street continues on in both directions.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
A hybrid warg runs the streets, looking for fresh kills.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 206V > Eastern Market Street
   The front glass of the building to the south shows several guards that
look mean enough to take on the the best of armed warriors with their bare
fists.  An incredible amount of stone makes up the walls of the building
that the sign above the front door declares "First Bank of Kir Drax'in".
[ Exits: east south west ]
A cityguard stands here.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 204V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many shops of exotic items. To the south you notice a large number of
guards and scummy thieves wandering in and out of the jail.
[ Exits: east south west ]
Farius arrives from the west.
Sub arrives from the west.

416H 265M 202V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in.  The street continues
to the east and west, filled with vendors hawking various wares and lined
with exotic items.
   To the south, a building appears to be under construction.
[ Exits: east south west ]
A citizen is standing here.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 200V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in.  The street continues
to the east and west, filled with vendors hawking various wares and lined
with exotic items.
[ Exits: east west ]
Farius arrives from the west.
Sub arrives from the west.

416H 265M 198V > City Gate
   You are standing at the eastern gate of the wall surrounding the great
city of Kir Drax'in.  There are exits to the north and south that bring you
further along the wall.  There is also an exit west to get onto the main 
"drag" of Kir Drax'in, Market Street.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
A citizen is standing here.
Somebody's mother tells you to watch your language.
A petitioner tries to get you to sign something.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 196V > Eastern Entrance To Kir Drax'in
   You stand before the east gate of Kir Drax'in. Many sounds come from
within - the noises of any other city; but here they seem rather muted
and oppressed.
[ Exits: east west ]
A cityguard stands here.
A cityguard stands here.
A cityguard stands here.
A cityguard stands here.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 194V > The Forest Highway
   You are on a wide highway in the forest.  West of here, the gates of
a large town rise tall and sturdy, while to the east, the highway leads
away from the city and into the woods.
[ Exits: north east south west ]
A large grizzly bear is here, eating some fish.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 192V > The Forest Highway
   You are on a wide highway running through the forest. Not far to the west,
you can see the gates of a large town. The road continues to the east and
west.
[ Exits: north east south west ]
Farius arrives from the west.
Sub arrives from the west.

416H 265M 190V > The Forest Highway
   You are on a wide highway running through the forest. In the distance
to the west, you can see the lights of civilization. The road continues
to the east and west.
[ Exits: north east south west ]
Farius arrives from the west.
Sub arrives from the west.

416H 265M 188V > The Forest Highway
   You are on a wide highway running through the forest that continues to
the east and west, splitting the forest as it winds through the trees.
[ Exits: north east south west ]
A goat-man prances here.
A forest trapper levitates here.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 186V > The Forest Highway
   You are on a wide highway running through the forest that continues to
the east and west, splitting the forest as it winds through the trees.
[ Exits: north east south west ]
A black masked raccoon hides in the brush.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 184V > The Forest Highway
   You are on a wide highway running through the forest that continues to
the east and west, splitting the forest as it winds through the trees.
[ Exits: north east south west ]
Farius arrives from the west.
Sub arrives from the west.

416H 265M 182V > The Forest Highway
   You are on a wide highway running through the forest that continues to
the east and west, splitting the forest as it winds through the trees.
[ Exits: north east south west ]
Farius arrives from the west.
Sub arrives from the west.

416H 265M 180V > The Forest Highway
   You are on a wide highway running through the forest that continues to
the east and west, splitting the forest as it winds through the trees.
[ Exits: north east south west ]
Farius arrives from the west.
Sub arrives from the west.

416H 265M 178V > The Forest Highway
   You are on a wide highway running through the forest that continues to
the east and west, splitting the forest as it winds through the trees.
[ Exits: north east south west ]
A black wolf howls at the moon.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 176V > The Forest Highway
   You are on a wide highway running through the forest that continues to
the east and west, splitting the forest as it winds through the trees.
[ Exits: north east south west ]
A squirrel is here, looking for his nuts.
A centaur is here, relieving himself on your boots.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 174V > The Forest Highway
   You are on a wide highway running through the forest that continues to
the east and west, splitting the forest as it winds through the trees.
[ Exits: north east south west ]
A giant skunk is here, marking his territory.
A large lizard is here, walking upright.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 172V > The Forest Highway
   You are on a wide highway running through the forest that continues to
the north and west, splitting the forest as it winds through the trees.
[ Exits: north east south west ]
A leprechaun frolicks in circles here.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 170V > The Forest Highway
   You are on a wide north-south highway that runs through the forest.
fallen trees and rotten trunks line the side of the highway, giving
ample cover for highwaymen and thieves.
[ Exits: north east south west ]
Farius arrives from the south.
Sub arrives from the south.

416H 265M 168V > The Forest Highway
   You are on a wide highway running through the forest that surrounds you.
The road runs north and south, dividing the forest to the east and west.
[ Exits: north east south west ]
A large spider is here, spinning a web.
Farius arrives from the south.
Sub arrives from the south.

416H 265M 166V > The Forest Highway
   You are on a north-south running highway that splits the forest into
eastern and western halves. Birds and small mammals chitter as they dig
and scutter about the forest.
[ Exits: north east south west ]
A black masked raccoon hides in the brush.
A beautiful woman walks among the trees.
A squirrel is here, looking for her nuts.
Farius arrives from the south.
Sub arrives from the south.

416H 265M 164V > The Forest Highway
   You are on a north-south running highway that splits the forest into
eastern and western halves. Noises from animals and other unknown beasts
screech and chitter from within the woods.
[ Exits: north east south west ]
A beastman is here, camoflauged by surrounding foliage.
A giant spider is here, spinning a web.
A large grizzly bear is here, eating some fish.
Farius arrives from the south.
Sub arrives from the south.

416H 265M 162V > The Forest Highway
   You are on a wide highway that winds its way through the forest. The
road itself continues to the east and south, skirting the virgin woods
to the north and west.
[ Exits: north east south west ]
A lumberjack is here, chopping down trees.
Farius arrives from the south.
Sub arrives from the south.

416H 265M 160V > The Forest Highway
   You are on an east-west highway that splits the forest into northern
and southern halves.
[ Exits: north east south west ]
Farius arrives from the west.
Sub arrives from the west.

416H 265M 158V > The Forest Highway
   You are on a highway that bends to the north from the west and allows
the dark forest around you to bank the southern and eastern sides of the
road.
[ Exits: north east south west ]
A forest trapper levitates here.
A buckawn stands here with a puzzled look on his face.
A large tree with rope-like appendages stands here.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 156V > The Forest Highway
   You are on a wide forest road that splits the forest. To the east you
can see the shore of a large, blue lake which provides a beautiful scene
to those who must reside in the building to the northeast.
   The road continues to the north and south.
[ Exits: north east south west ]
*A pixie is here, being mischievous.
Farius arrives from the south.
Sub arrives from the south.

416H 265M 154V > The Forest Highway
   You are on a wide highway running through the forest. Not far to the east,
you can see the shores of a large lake. Through the trees to the northeast, a
large building rests nestled in the forest.
   The road continues to the north and south.
[ Exits: north east south west ]
Daral is here, flipping daggers into the air.
Farius arrives from the south.
Sub arrives from the south.

416H 265M 152V > The Forest Highway
   You are on a wide highway running through the forest. To your north,
the road climbs onto a bridge that spans a wide river while to the south,
the Forest Highway continues through the woods.
   A large, old building, possibly a tavern judging by the sign, rises
just to the east.
 [ Exits: north south west ]
Farius arrives from the south.
Sub arrives from the south.

416H 265M 150V > A Bridge Over the River
   You are standing on a bridge overlooking a wide river flowing from west to
east. The beautiful stonework of this bridge looks like it's been around for
ages, and will be around for ages more. Not far to the east, the river opens
up into a broad lake. There is a large building to your southeast. The road
the crosses this bridge continues to the north and south.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.

416H 265M 148V > 416H 265M 145V > 416H 265M 141V > A Forest Road Marker
   You are standing just north of a long bridge that spans a clear,
frothy river.  An arrowheaded signpost points north, directing you
toward 'Alaozar' as it appears on the sign.
   The forest grows thick to the east and west, preventing you from
conveniently travelling there.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.

416H 265M 137V > 416H 265M 133V > 416H 265M 129V > 416H 265M 125V > 416H 265M 121V > 416H 265M 117V > 416H 265M 114V > 416H 265M 111V > A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
Sub has lost his link.
A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.

416H 265M 108V > 416H 265M 105V > 416H 265M 102V > 416H 265M 99V > 416H 265M 96V > 416H 265M 93V > A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
Farius has lost her link.
A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.

416H 265M 90V > 416H 265M 87V > 416H 265M 84V > 416H 265M 81V > 416H 265M 78V > 416H 265M 76V > 416H 265M 74V > 416H 265M 72V > 416H 265M 70V > 416H 265M 68V > 416H 265M 66V > A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
A Forest Road
   You are strolling along a forest road that runs to the north and south.
Birds and unseen, rustling forest creatures scurry about the forest floor
to the east and west, disturbing the serenity of the pine forest.
   Fallen logs and mossy rocks seem to have been intentionally piled along
the side of the road to the east and west and prevent passage in those
directions.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
A Long, Wide Road
   This road leads north and south and is wide enough to fit two wagons
side by side. To the east and west are impenetrable forest, and far ahead
you can see what looks like the gates to a town. 
   The forest road continues to the south.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
Outside the City Gates
   Just north of you lie the massive southern gates of Alaozar. The spires of
the city are visible even over the city wall, which rises many feet over your
head.
   To the south, a road leads through the forest.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.
Beneath the Southern Gate
You are standing beneath the massive southern gate of Alaozar.  Main Street
leads northward, through town and to the south is the wild world.  West of
here is a sentry post and to the east are the guard quarters.
[ Exits: north east south west ]
A cityguard is here, searching the town for wrongdoers.
Farius arrives from the south.
Sub arrives from the south.
Intersection of Main Street and South Perimeter Road
   You are standing at the intersection of two major streets. You may
continue in any cardinal direction as Perimeter Road leads east-west
along the town walls. Main Street leads north-south, running through
the center of town.  The massive southern gate is just south of this
point.
[ Exits: north east south west ]
An Alaozarian nobleman walks by here, looking at you in disgust.
Farius arrives from the south.
Sub arrives from the south.
Main Street
This is Main Street, the main road through town.  Just west of here is a small
Post Office while to the east is a strange, stone building that houses the
portals where you can travel to distant places magically.  Main Street runs
north-south.                                                              
[ Exits: north east south west ]
An over-worked lackey passes by here, doing things for his master.
Farius arrives from the south.
Sub arrives from the south.
Main Street
You are standing on Main Street, just south of Ardyn Park. To the west you see
the small but elegant building that houses the bank. East of here the huge
Temple of Djin looms above you. Main Street itself continues to the south.
[ Exits: north east south west ]
Farius arrives from the south.
Sub arrives from the south.
Inside the Temple of Djin
You are standing in the world-famous Temple of Djin. Before you, to the east,
are rows and rows of wooden pews all facing the high altar. To the west,
through huge wooden doors, is Main Street.
[ Exits: east west ]
Connected to host pawns.wolfpaw.net
Jyan
[password removed]
ack
1



         (_____)           (_)    (_____)
   _     /  __ \           | |    |  __ \                            _
  ;*;   /| |  | | __ _ _ __| | __ | |__) |_ _(_      _)_ __ (___)   ;*;
   =    /| |  | |/ _` | '__| |/ / |  ___/ _` \ \ /\ / / '_ \/ __|    =
 .***.  /| |__| | (_| | |  |   <  | |  | (_| |\ V  V /| | | \__ \  .***.
 ~~~~~  /|_____/ \__,_|_|  |_|\_\ |||   \__,_| \_/\_/ |_| |_|___/  ~~~~~
                                  |||
                                  |||
                                  `.'

             Based on CircleMUD 3.0 created by J. Elson and
            DikuMUD Gamma 0.0 created by K. Nyboe, T. Madsen,
                H. Staerfeldt, M. Seifert, and S. Hammer

      Dark Pawns is graciously hosted by Wolfpaw Internet Services



By what name do you wish to be known? Password: 
Reconnecting.

416H 265M 64V > Huh?!?

416H 265M 64V > Huh?!?

416H 265M 64V > l
By the Altar
You are standing before a large, golden altar. The ever-lit candles that sit
upon the altar and hang from mounts near the high ceiling flicker and cause
the polished gold to take on an almost surreal appearance. There is a long,
wooden railing which separates the main floor of the cathedral from the area
behind the altar, which is considered too holy for unordained worshipers to go.
To the west, row after row of wooden pews face the altar and, far in the
distance, there is a large double door leading to the road.
[ Exits: west ]
A bloody head hacked from the corpse of the sneaky little thief has been left here.
Sub the Delirious (linkless) is standing here.
Farius  (linkless) is standing here.
Kyp Durron is sleeping here.
Amberle Ohmsford is sleeping here.
The High Priest of Alaozar is here, preparing his next sermon.

416H 265M 64V > 
Farius has reconnected.

416H 265M 64V > 
Sub has reconnected.

416H 265M 64V > 
Farius lies down and falls asleep.

416H 265M 64V > 
Sub lies down and falls asleep.

416H 265M 64V > clan withdraw 12000
w
You withdraw from the clan's treasure.

416H 265M 64V > Inside the Temple of Djin
You are standing in the world-famous Temple of Djin. Before you, to the east,
are rows and rows of wooden pews all facing the high altar. To the west,
through huge wooden doors, is Main Street.
[ Exits: east west ]
A large bulletin board is mounted on a wall here.              

416H 265M 62V > w
Main Street
You are standing on Main Street, just south of Ardyn Park. To the west you see
the small but elegant building that houses the bank. East of here the huge
Temple of Djin looms above you. Main Street itself continues to the south.
[ Exits: north east south west ]
A tall, tiger-like creature stands here, studying the crowd.
An over-worked lackey passes by here, doing things for his master.

416H 265M 60V > n
n
Southern End of the Ardyn Park.
You are standing in a large, beautiful park.  Large trees with leaves of
silver tower high above you and several benches and tables have been spread
around the area.  A large bronze statue stands here, pointing northward.  Just
south of here, through golden gates, Main Street continues towards the southern
edge of town.  To the north, the immense park continues and to the west a
narrow roadway called Guild Street West leads into the distance.
[ Exits: north south west ]
A janitor is walking around, cleaning up.

416H 265M 58V > Northern End of Ardyn Park
   You are standing at the northern end of a large park in the center
of town.  Tall trees with leaves of silver and gold tower above you while
a small brook bubbles incessantly on its course through the park.  There
are benches and tables arranged about the park and a large statue of Ardyn
wrought in bronze dominates the scene.  The park continues to the south
and Main Street leads off to the north through wrought golden gates.
An old iron grate has been set into the ground here.
 [ Exits: north east south west ]
A brook is here, bubbling incessantly.                         

416H 265M 56V > n
Main Street
You are standing on Main Street, the main thoroughfare running through the
center of Alaozar. To the south you see the golden gates of the Ardyn Park and
the lovely fountains and wondrous trees beyond. Far north of here you see the
towering north gate of town. To the west is a large weapon shop and to the east
is what appears to be an armorer's shop. You may continue in any cardinal
direction.
[ Exits: north east south west ]

416H 265M 54V > s
w
Northern End of Ardyn Park
   You are standing at the northern end of a large park in the center
of town.  Tall trees with leaves of silver and gold tower above you while
a small brook bubbles incessantly on its course through the park.  There
are benches and tables arranged about the park and a large statue of Ardyn
wrought in bronze dominates the scene.  The park continues to the south
and Main Street leads off to the north through wrought golden gates.
An old iron grate has been set into the ground here.
 [ Exits: north east south west ]
A brook is here, bubbling incessantly.                         

416H 265M 52V > An Unlit Shop
   You are standing inside a small shop that seems almost artificially
darkened, the blackness is so complete.  This shop seems to be actually
more of a laboratory, with the standard flasks and decanters, as well
as some other arcane-looking equipment you do not recognize.  
   A small black sign lies nailed on the back wall.
   The only exit is east, back into Ardyn Park.
 [ Exits: east ]
The shadowmage is here, practicing forbidden arts.
...he is surrounded by a black aura!

416H 265M 50V > buy con
[private tell removed]

416H 265M 50V > sc
Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 265(265)  Movement points: 72(220)
I actually think you would kill your own mother.
You are decked out in full battle armor.
Experience:    1421254 points
Coins carried: 567 gold coins    Coins in bank: 0 gold coins
Kills: 13237  Pks: 7  Deaths: 64
You need 10938745 exp to reach your next level.
You have been playing for 19 days and 19 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     holy ward                infravision         
     detect invisibility 
416H 265M 72V > eq
You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            a dragon tanto (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

416H 265M 72V > look
An Unlit Shop
   You are standing inside a small shop that seems almost artificially
darkened, the blackness is so complete.  This shop seems to be actually
more of a laboratory, with the standard flasks and decanters, as well
as some other arcane-looking equipment you do not recognize.  
   A small black sign lies nailed on the back wall.
   The only exit is east, back into Ardyn Park.
 [ Exits: east ]
The shadowmage is here, practicing forbidden arts.
...he is surrounded by a black aura!

416H 265M 72V > e
Northern End of Ardyn Park
   You are standing at the northern end of a large park in the center
of town.  Tall trees with leaves of silver and gold tower above you while
a small brook bubbles incessantly on its course through the park.  There
are benches and tables arranged about the park and a large statue of Ardyn
wrought in bronze dominates the scene.  The park continues to the south
and Main Street leads off to the north through wrought golden gates.
An old iron grate has been set into the ground here.
 [ Exits: north east south west ]
A brook is here, bubbling incessantly.                         
An Alaozarian nobleman walks by here, looking at you in disgust.

416H 265M 70V > con
Consider killing who?

416H 265M 70V > ab
Your current ability scores: 
Strength:      (excellent)
Dexterity:     (excellent)
Intelligence:  (good)
Wisdom:        (good)
Constitution:  (average)
Charisma:      (poor)

416H 265M 70V > s
Southern End of the Ardyn Park.
You are standing in a large, beautiful park.  Large trees with leaves of
silver tower high above you and several benches and tables have been spread
around the area.  A large bronze statue stands here, pointing northward.  Just
south of here, through golden gates, Main Street continues towards the southern
edge of town.  To the north, the immense park continues and to the west a
narrow roadway called Guild Street West leads into the distance.
[ Exits: north south west ]
A janitor is walking around, cleaning up.

416H 265M 68V > s
Main Street
You are standing on Main Street, just south of Ardyn Park. To the west you see
the small but elegant building that houses the bank. East of here the huge
Temple of Djin looms above you. Main Street itself continues to the south.
[ Exits: north east south west ]
A tall, tiger-like creature stands here, studying the crowd.
An over-worked lackey passes by here, doing things for his master.

416H 265M 66V > e
e
e
Inside the Temple of Djin
You are standing in the world-famous Temple of Djin. Before you, to the east,
are rows and rows of wooden pews all facing the high altar. To the west,
through huge wooden doors, is Main Street.
[ Exits: east west ]
A large bulletin board is mounted on a wall here.              

416H 265M 64V > By the Altar
You are standing before a large, golden altar. The ever-lit candles that sit
upon the altar and hang from mounts near the high ceiling flicker and cause
the polished gold to take on an almost surreal appearance. There is a long,
wooden railing which separates the main floor of the cathedral from the area
behind the altar, which is considered too holy for unordained worshipers to go.
To the west, row after row of wooden pews face the altar and, far in the
distance, there is a large double door leading to the road.
[ Exits: west ]
A bloody head hacked from the corpse of the sneaky little thief has been left here.
Sub the Delirious is sleeping here.
Farius  is sleeping here.
Kyp Durron is sleeping here.
Amberle Ohmsford is sleeping here.
The High Priest of Alaozar is here, preparing his next sermon.

416H 265M 62V > Alas, you cannot go that way...

416H 265M 62V > rest
You sit down and rest your tired bones.

416H 265M 62V > 
Farius awakens.

416H 265M 62V > 
Farius clambers to her feet.

416H 265M 62V > 
Sub awakens.

416H 265M 62V > 
Sub clambers to his feet.

416H 265M 62V > 
Sub stares at you and utters the words, 'wohirgtub'.
Your skin turns metallic!

416H 265M 62V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

416H 265M 62V > 
Farius stares at you and utters the words, 'vrogg'.
You feel righteous.

416H 265M 62V > stand
w
You stop resting, and stand up.

416H 265M 62V > w
Inside the Temple of Djin
You are standing in the world-famous Temple of Djin. Before you, to the east,
are rows and rows of wooden pews all facing the high altar. To the west,
through huge wooden doors, is Main Street.
[ Exits: east west ]
A large bulletin board is mounted on a wall here.              
Farius arrives from the east.
Sub arrives from the east.

416H 265M 60V > w
Main Street
You are standing on Main Street, just south of Ardyn Park. To the west you see
the small but elegant building that houses the bank. East of here the huge
Temple of Djin looms above you. Main Street itself continues to the south.
[ Exits: north east south west ]
Farius arrives from the east.
Sub arrives from the east.

416H 265M 58V > First Bank of Alaozar
You are standing in a well-appointed, opulent bank. A plush red carpeting
covers the floor and a long, beautifully stained wooden counter dominates the
room. Several potted plants have been scattered about the room and a large,
crystal chandelier hangs from the ceiling high above, its candles burning
brightly. You notice a sign on the counter near the doorway leading east, back
to main street.
 [ Exits: east ]
An automatic teller machine has been installed in the wall here.
A huge guardian naga is here, wrapped around the automatic teller machine.
Farius arrives from the east.
Sub arrives from the east.

416H 265M 56V > ba poly
flee
Backstab who?

416H 265M 56V > Main Street
You are standing on Main Street, just south of Ardyn Park. To the west you see
the small but elegant building that houses the bank. East of here the huge
Temple of Djin looms above you. Main Street itself continues to the south.
[ Exits: north east south west ]
A cityguard is here, searching the town for wrongdoers.
You flee head over heels.

416H 265M 54V > 
Viper tells your clan, 'jyan who u kill?'

416H 265M 54V > 
A cityguard says, 'We don't like OUTLAWS like you in this city!'
You duck under a cityguard's fist as she takes a swing at you.
You massacre a cityguard to small fragments with your pierce.
You massacre a cityguard to small fragments with your pierce.
You OBLITERATE a cityguard with your deadly pierce!!
A cityguard misses a wild punch at you.
A cityguard tries to hit you but you easily avoid the blow.

416H 265M 54V A:(quite a few wounds) Jyan:(excellent) > 
You OBLITERATE a cityguard with your deadly pierce!!
You duck under a cityguard's fist as she takes a swing at you.
A cityguard hits you hard.

407H 265M 54V A:(quite a few wounds) Jyan:(few scratches) > disembowel
You rake a dragon tanto across a cityguard's body, slicing open her flesh!

407H 265M 54V A:(pretty hurt) Jyan:(few scratches) > disembowel

You OBLITERATE a cityguard with your deadly pierce!!
You OBLITERATE a cityguard with your deadly pierce!!
A cityguard hits you hard.
A cityguard misses a wild punch at you.

397H 265M 54V A:(awful) Jyan:(few scratches) > w

You succesfully pierce a cityguard and her dead body falls to the ground in a lifeless heap.
A cityguard is dead!  R.I.P.
You receive 6399 experience points.
You loot 37 gold from the corpse.
Your blood freezes as you hear a cityguard's death cry.
The corpse of a cityguard seems to be empty.

397H 265M 54V > Disembowel who?

397H 265M 54V > First Bank of Alaozar
You are standing in a well-appointed, opulent bank. A plush red carpeting
covers the floor and a long, beautifully stained wooden counter dominates the
room. Several potted plants have been scattered about the room and a large,
crystal chandelier hangs from the ceiling high above, its candles burning
brightly. You notice a sign on the counter near the doorway leading east, back
to main street.
 [ Exits: east ]
An automatic teller machine has been installed in the wall here.
Sub the Delirious is standing here.
Farius  is standing here.
A huge guardian naga is here, wrapped around the automatic teller machine.

397H 265M 52V > ba naga
flee
The guardian naga makes a strange sound as you place a dragon tanto in her back!

397H 265M 52V Guardian:(big nasty wounds) Jyan:(few scratches) > 
The guardian naga massacres you to small fragments with her thrash.
The guardian naga massacres you to small fragments with her thrash.
The guardian naga OBLITERATES you with her deadly thrash!!
The guardian naga OBLITERATES you with her deadly thrash!!
You pierce the guardian naga extremely hard.
You pierce the guardian naga extremely hard.

306H 265M 52V Guardian:(big nasty wounds) Jyan:(quite a few wounds) > Main Street
You are standing on Main Street, just south of Ardyn Park. To the west you see
the small but elegant building that houses the bank. East of here the huge
Temple of Djin looms above you. Main Street itself continues to the south.
[ Exits: north east south west ]
The well-ventilated corpse of a cityguard is lying here.       
A tall, tiger-like creature stands here, studying the crowd.
You flee head over heels.

306H 265M 50V > w
ba naga
First Bank of Alaozar
You are standing in a well-appointed, opulent bank. A plush red carpeting
covers the floor and a long, beautifully stained wooden counter dominates the
room. Several potted plants have been scattered about the room and a large,
crystal chandelier hangs from the ceiling high above, its candles burning
brightly. You notice a sign on the counter near the doorway leading east, back
to main street.
 [ Exits: east ]
An automatic teller machine has been installed in the wall here.
Sub the Delirious is standing here.
Farius  is standing here.
A huge guardian naga is here, wrapped around the automatic teller machine.

306H 265M 48V > The guardian naga makes a strange sound but is suddenly very silent as you place a dragon tanto in her back.
The guardian naga is dead!  R.I.P.
You receive your share of experience -- 15839 points.
You loot 15 coins from the corpse of the guardian naga.
Your blood freezes as you hear the guardian naga's death cry.
The corpse of the guardian naga seems to be empty.

306H 265M 48V > gro
Your group consists of:
     [306H 265M  48V] [30 As] Jyan (Head of group)
     [299H 352M  67V] [30 Cl] Farius
     [246H 305M  76V] [25 Ma] Sub

306H 265M 48V > gro far
Farius is no longer a member of your group.

306H 265M 48V > 
You feel less protected.

323H 265M 70V > 
Farius stares at you and utters the words, 'parl xabram'.
You feel someone protecting you.

323H 265M 70V > e
Main Street
You are standing on Main Street, just south of Ardyn Park. To the west you see
the small but elegant building that houses the bank. East of here the huge
Temple of Djin looms above you. Main Street itself continues to the south.
[ Exits: north east south west ]
The well-ventilated corpse of a cityguard is lying here.       
A tall, tiger-like creature stands here, studying the crowd.
Farius arrives from the west.
Sub arrives from the west.

323H 265M 68V > l s
You look southwards.
Main Street
This is Main Street, the main road through town.  Just west of here is a small
Post Office while to the east is a strange, stone building that houses the
portals where you can travel to distant places magically.  Main Street runs
north-south.                                                              
[ Exits: north east south west ]
A cityguard stands here, patrolling the streets and looking for trouble.

323H 265M 68V > l n
You look northwards.
Southern End of the Ardyn Park.
You are standing in a large, beautiful park.  Large trees with leaves of
silver tower high above you and several benches and tables have been spread
around the area.  A large bronze statue stands here, pointing northward.  Just
south of here, through golden gates, Main Street continues towards the southern
edge of town.  To the north, the immense park continues and to the west a
narrow roadway called Guild Street West leads into the distance.
[ Exits: north south west ]

323H 265M 68V > s
disembowel g
Main Street
This is Main Street, the main road through town.  Just west of here is a small
Post Office while to the east is a strange, stone building that houses the
portals where you can travel to distant places magically.  Main Street runs
north-south.                                                              
[ Exits: north east south west ]
A cityguard stands here, patrolling the streets and looking for trouble.
Farius arrives from the north.
Sub arrives from the north.

323H 265M 66V > 
A cityguard says, 'We don't like OUTLAWS like you in this city!'
A cityguard hits you very hard.
You lunge at a cityguard without managing to pierce him.
You OBLITERATE a cityguard with your deadly pierce!!
You massacre a cityguard to small fragments with your pierce.
You barely avoid a cityguard's fist as he takes a swing at you!
A cityguard tries to hit you but you easily avoid the blow.

312H 265M 66V A:(small wounds) Jyan:(small wounds) > You rake a dragon tanto across a cityguard's body, slicing open his flesh!

312H 265M 66V A:(big nasty wounds) Jyan:(small wounds) > disembowel

You massacre a cityguard to small fragments with your pierce.
You massacre a cityguard to small fragments with your pierce.
You barely avoid a cityguard's fist as he takes a swing at you!
A cityguard hits you hard.
You duck back in time to miss a cityguard's headbutt!

302H 265M 66V A:(pretty hurt) Jyan:(quite a few wounds) > disembowel

You OBLITERATE a cityguard with your deadly pierce!!
You massacre a cityguard to small fragments with your pierce.
A cityguard is mortally wounded, and will die soon, if not aided.
You pierce a cityguard's heart, you heartbreaker you...
A cityguard is dead!  R.I.P.
You receive your share of experience -- 3167 points.
You loot 45 coins from the corpse of a cityguard.
Your blood freezes as you hear a cityguard's death cry.
The corpse of a cityguard seems to be empty.

302H 265M 66V > Disembowel who?

302H 265M 66V > Disembowel who?

302H 265M 66V > l w
You look westwards.
Alaozarian Central Post Office
You are standing inside the post office. Upon the wall are many posters of
criminals and traitors against the state. Behind the counter there is a steel
box full of stamps which you can buy. Near the counter is a large sign. The
only exit is to the east.
 [ Exits: east ]
The head Postmaster is standing here, waiting to help you with your mail.

302H 265M 66V > s
Intersection of Main Street and South Perimeter Road
   You are standing at the intersection of two major streets. You may
continue in any cardinal direction as Perimeter Road leads east-west
along the town walls. Main Street leads north-south, running through
the center of town.  The massive southern gate is just south of this
point.
[ Exits: north east south west ]
An over-worked lackey passes by here, doing things for his master.
Farius arrives from the north.
Sub arrives from the north.

302H 265M 64V > w
w
w
w
w
South Perimeter Road
You are on South Perimeter Road, just north of the huge town wall at the
southern edge of the city.  The road itself leads east-west while to the
north is the entrance to the library.
[ Exits: north east west ]
An over-worked lackey passes by here, doing things for his master.
An over-worked lackey passes by here, doing things for his master.
A Peacekeeper is hovering around here, keeping the ruffians in line.
An Alaozarian nobleman walks by here, looking at you in disgust.
Farius arrives from the east.
Sub arrives from the east.

302H 265M 62V > South Perimeter Road
This is Perimeter Road, a cobblestone avenue that runs parallel to the town
walls around the entire city. You can continue to the east or west on
Perimeter Road; a small workshop lies to the north.
[ Exits: north east west ]
A janitor is walking around, cleaning up.
Farius arrives from the east.
Sub arrives from the east.

302H 265M 60V > Southwest Corner
This is the southwest corner of town.  Perimeter Road bends here, leading to
the north and east.  You look closely at the huge town walls and notice a
iron ladder leading up to some kind of tower far above.
[ Exits: north east up ]
A janitor is walking around, cleaning up.
Farius arrives from the east.
Sub arrives from the east.

302H 265M 58V > Alas, you cannot go that way...

302H 265M 58V > Alas, you cannot go that way...

302H 265M 58V > 
A janitor leaves up.

302H 265M 58V > u
Atop the Southwest Watch Tower
You are standing at the very top of the high, southwestern watch tower. This
is a small room made of black stone. There are openings in the walls at about
chest level through which the guards on duty can watch the jungle and beyond
for any signs of an advancing fleet. Someone has chiseled a fire pit into the
stone floor and you see evidence of small fires having been lit recently. You
suspect that it becomes very cold up at this height on cold or windy nights.
The only exit is down a long wooden ladder back to the road far below.
[ Exits: down ]
A janitor is walking around, cleaning up.
A watchman is here, watching for signs of trouble.
A large man is here, checking out the town.
An Alaozarian nobleman walks by here, looking at you in disgust.
A watchman is here, watching for signs of trouble.
Farius climbs in from below.
Sub climbs in from below.

302H 265M 56V > ba wat
A watchman makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A watchman is dead!  R.I.P.
You receive your share of experience -- 3959 points.
You loot 43 coins from the corpse of a watchman.
Your blood freezes as you hear a watchman's death cry.
The corpse of a watchman seems to be empty.

302H 265M 56V > 
A watchman says, 'We don't like OUTLAWS like you in this city!'
A watchman misses a wild punch at you.
You massacre a watchman to small fragments with your pierce.
You duck under a watchman's fist as he takes a swing at you.
You duck under a watchman's fist as he takes a swing at you.

302H 265M 56V A:(few scratches) Jyan:(quite a few wounds) > ba wat
No way!  You're fighting for your life!

302H 265M 56V A:(few scratches) Jyan:(quite a few wounds) > flee

You OBLITERATE a watchman with your deadly pierce!!
You OBLITERATE a watchman with your deadly pierce!!
You OBLITERATE a watchman with your deadly pierce!!
A watchman tries to hit you but you easily avoid the blow.
You duck under a watchman's fist as he takes a swing at you.

302H 265M 56V A:(quite a few wounds) Jyan:(quite a few wounds) > PANIC!  You couldn't escape!
flee

302H 265M 56V A:(quite a few wounds) Jyan:(quite a few wounds) > u
ba wat
Southwest Corner
This is the southwest corner of town.  Perimeter Road bends here, leading to
the north and east.  You look closely at the huge town walls and notice a
iron ladder leading up to some kind of tower far above.
[ Exits: north east up ]
You flee head over heels.

302H 265M 54V > Atop the Southwest Watch Tower
You are standing at the very top of the high, southwestern watch tower. This
is a small room made of black stone. There are openings in the walls at about
chest level through which the guards on duty can watch the jungle and beyond
for any signs of an advancing fleet. Someone has chiseled a fire pit into the
stone floor and you see evidence of small fires having been lit recently. You
suspect that it becomes very cold up at this height on cold or windy nights.
The only exit is down a long wooden ladder back to the road far below.
[ Exits: down ]
The hacked up, bloody corpse of a watchman is lying here.      
Sub the Delirious is standing here.
Farius  is standing here.
A janitor is walking around, cleaning up.
A large man is here, checking out the town.
An Alaozarian nobleman walks by here, looking at you in disgust.
A watchman is here, watching for signs of trouble.

302H 265M 52V > A watchman makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A watchman is dead!  R.I.P.
You receive your share of experience -- 3959 points.
You loot 38 coins from the corpse of a watchman.
Your blood freezes as you hear a watchman's death cry.
The corpse of a watchman seems to be empty.

302H 265M 52V > d
Southwest Corner
This is the southwest corner of town.  Perimeter Road bends here, leading to
the north and east.  You look closely at the huge town walls and notice a
iron ladder leading up to some kind of tower far above.
[ Exits: north east up ]
Farius climbs in from above.
Sub climbs in from above.

302H 265M 50V > n
West Perimeter Road
You are standing on Perimeter Road, a cobblestone way that runs inside the
city walls.  To the west, the high, strong wall blocks your way and to the
east you see the Sleeping Giant Inn.  Perimeter Road itself continues to
the north and south.
[ Exits: north east south ]
Farius arrives from the south.
Sub arrives from the south.

302H 265M 48V > n

A sailor arrives from the north.

302H 265M 48V > West Perimeter Road
This is West Perimeter Road, an old cobblestone way that has run beside the
walls of this town for centuries.  The immense, newly-improved walls block
your way to the west and a large building prevents you from moving to the
east, but this road continues both north and south from this point.
[ Exits: north south ]
A tall, tiger-like creature stands here, studying the crowd.
Farius arrives from the south.
Sub arrives from the south.

302H 265M 46V > n

Viper gossips, 'kyp come to temple'

302H 265M 46V > West Perimeter Road
You are standing on a large, clean roadway which runs next to the town walls.
This cobblestone avenue continues to the north and south; to the east, a
narrower roadway called Guild Street leads into the center of town.
[ Exits: north east south ]
An Alaozarian nobleman walks by here, looking at you in disgust.
Farius arrives from the south.
Sub arrives from the south.

302H 265M 44V > n
s

Viper gossips, 'NOW'

302H 265M 44V > West Perimeter Road
You are standing on a historic section of West Perimeter Road for it was here
that some of the heaviest fighting in the Great War took place between the
defenders of the Holy City and the legions of the Dark One. The cobblestones
still bear the scars of the powerful magicks that were unleashed here decades
ago and, if you look closely, you can make out the nicks and cuts made by iron
weapons and steel-tipped arrows. Perimeter Road leads both north and south. To
the east is an old walking cane shop.
[ Exits: north east south ]
A grubby little kid is here, playing in the dirty street.
Farius arrives from the south.
Sub arrives from the south.

302H 265M 42V > West Perimeter Road
You are standing on a large, clean roadway which runs next to the town walls.
This cobblestone avenue continues to the north and south; to the east, a
narrower roadway called Guild Street leads into the center of town.
[ Exits: north east south ]
An Alaozarian nobleman walks by here, looking at you in disgust.
Farius arrives from the north.
Sub arrives from the north.

302H 265M 40V > sneak
Okay, you'll try to move silently for a while.

302H 265M 40V > ct Sup viper
You tell your clan, 'Sup viper'

302H 265M 40V > ct have something for you
n
You tell your clan, 'have something for you'

302H 265M 40V > West Perimeter Road
You are standing on a historic section of West Perimeter Road for it was here
that some of the heaviest fighting in the Great War took place between the
defenders of the Holy City and the legions of the Dark One. The cobblestones
still bear the scars of the powerful magicks that were unleashed here decades
ago and, if you look closely, you can make out the nicks and cuts made by iron
weapons and steel-tipped arrows. Perimeter Road leads both north and south. To
the east is an old walking cane shop.
[ Exits: north east south ]
A grubby little kid is here, playing in the dirty street.
Farius arrives from the south.
Sub arrives from the south.

302H 265M 38V > 
Viper tells your clan, 'remorter in plains!'

302H 265M 38V > ct that i said i would get you:P
You tell your clan, 'that i said i would get you:P'

302H 265M 38V > n
West Perimeter Road
This area of town is noticeably different than the rest of Alaozar. Locals call
this area the Old City -- a group of old buildings that survived the brutal
invasion of the Dark One's legions. The homes along this roadway are examples
of the early Lamonto style architecture. The roadway is composed of cobblestone
and mortar and continues both north and south.
[ Exits: north south ]
A Peacekeeper is hovering around here, keeping the ruffians in line.
An Alaozarian nobleman walks by here, looking at you in disgust.
Farius arrives from the south.
Sub arrives from the south.

302H 265M 36V > 
Kyp gossips, 'ok'

302H 265M 36V > 
A Peacekeeper says, 'We don't like OUTLAWS like you in this city!'
A Peacekeeper cools you with the breeze of its missed slash at you.
You pierce a Peacekeeper extremely hard.
You massacre a Peacekeeper to small fragments with your pierce.
A Peacekeeper slashes you extremely hard.
You easily avoid a slash from a Peacekeeper.

286H 265M 36V A:(small wounds) Jyan:(quite a few wounds) > 
You massacre a Peacekeeper to small fragments with your pierce.
You massacre a Peacekeeper to small fragments with your pierce.
A Peacekeeper slashes you extremely hard.
A Peacekeeper slashes you very hard.
A Peacekeeper bangs its head into your face!

247H 265M 36V A:(quite a few wounds) Jyan:(quite a few wounds) > disembowel
Maybe you should get on your feet first?
stand

247H 265M 36V A:(quite a few wounds) Jyan:(quite a few wounds) > You stand up.

247H 265M 36V A:(quite a few wounds) Jyan:(quite a few wounds) > 
You OBLITERATE a Peacekeeper with your deadly pierce!!
You OBLITERATE a Peacekeeper with your deadly pierce!!

247H 265M 36V A:(big nasty wounds) Jyan:(quite a few wounds) > 
Sub assists you!
Sub slashes a Peacekeeper very hard.

247H 265M 36V A:(big nasty wounds) Jyan:(quite a few wounds) > 
Sub slashes a Peacekeeper very hard.
You OBLITERATE a Peacekeeper with your deadly pierce!!
You massacre a Peacekeeper to small fragments with your pierce.
You massacre a Peacekeeper to small fragments with your pierce.

247H 265M 36V A:(awful) Jyan:(quite a few wounds) > disembowel
A Peacekeeper stares wide-eyed as you disembowel it with a dragon tanto, ending its life.
A Peacekeeper is dead!  R.I.P.
You receive your share of experience -- 6928 points.
Your blood freezes as you hear a Peacekeeper's death cry.
The corpse of a Peacekeeper seems to be empty.

247H 265M 36V > look
who
West Perimeter Road
This area of town is noticeably different than the rest of Alaozar. Locals call
this area the Old City -- a group of old buildings that survived the brutal
invasion of the Dark One's legions. The homes along this roadway are examples
of the early Lamonto style architecture. The roadway is composed of cobblestone
and mortar and continues both north and south.
[ Exits: north south ]
The corpse of a Peacekeeper is lying here, guts spilled everywhere.
Sub the Delirious is standing here.
Farius  is standing here.
An Alaozarian nobleman walks by here, looking at you in disgust.

264H 265M 58V > Players
-------
[ 13  Ps ] Oberon the Psionic
[ 30  Th ] Viper FINALLY hit level 30! (quest) (IT)
[ 25  Ma ] Sub the Delirious
[ 30  Cl ] Farius 
[ 30  As ] Jyan  (quest) (OUTLAW)
[  9  Cl ] Solon the Warrior-Priest of -=<*The_Forgotten*>=-
[ 15  Ni ] Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!'
[ 26  Wa ] Kyp Durron
[ 15  Cl ] Amberle Ohmsford
[ 13  Ps ] Misty 

10 characters displayed.

264H 265M 58V > 
An Alaozarian noble leaves south.

264H 265M 58V > sc

Viper tells your clan, 'jyan gimme clan accout withdraw priv's'

264H 265M 58V > Jyan                           Age: 25 years
Hit points: 264(416)  Mana points: 265(265)  Movement points: 58(220)
You are so evil it hurts.
You are armored like a wyvern!
Experience:    1439275 points
Coins carried: 745 gold coins    Coins in bank: 0 gold coins
Kills: 13243  Pks: 7  Deaths: 64
You need 10920724 exp to reach your next level.
You have been playing for 19 days and 19 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     holy ward                bless               
     bless                    sanctuary           
     metalskin                infravision         
     detect invisibility 
264H 265M 58V > n
West Perimeter Road
You are on Perimeter Road on the western side of Alaozar next to the
towering walls that safeguard the Holy City.  This road continues both
north and south; your way is blocked to the west by the walls but to the
east there is a large dump.
[ Exits: north east south ]
A large man is here, checking out the town.
Farius arrives from the south.
Sub arrives from the south.

264H 265M 56V > n
Northwestern Corner
This is the northwestern corner of town, where Perimeter Road turns sharply,
continuing to the south and to the east. Your progress to the north and west is
blocked by the towering city walls however there appears to be a long, wooden
ladder leading up into some sort of structure high above. You may go south,
east or up.
[ Exits: east south up ]
Farius arrives from the south.
Sub arrives from the south.

264H 265M 54V > u
Atop the Northwest Watch Tower
You are standing atop the northwest watch tower. There is a small pit here
which guards sometimes build fires in, on very cold evenings. From this
vantage point, you can see far across the ocean to the north and west, and
can barely make out the volcano to the south-east. The only exit is down a
ladder.
[ Exits: down ]
Farius climbs in from below.
Sub climbs in from below.

264H 265M 52V > d
Northwestern Corner
This is the northwestern corner of town, where Perimeter Road turns sharply,
continuing to the south and to the east. Your progress to the north and west is
blocked by the towering city walls however there appears to be a long, wooden
ladder leading up into some sort of structure high above. You may go south,
east or up.
[ Exits: east south up ]
Farius climbs in from above.
Sub climbs in from above.

264H 265M 50V > l e
You look eastwards.
North Perimeter Road runs parallel to the northern wall of town.

264H 265M 50V > e
North Perimeter Road
You are walking along a wide, cobblestone roadway which runs parallel to
the northern walls of the Alaozar.  These tall walls block your passage to
the north, however this street continues both east and west.  There is also
a small building to the south with a picture of a book upon the wooden sign
above the doorway.
[ Exits: east south west ]
A Peacekeeper is hovering around here, keeping the ruffians in line.
A watchman is here, watching for signs of trouble.
Farius arrives from the west.
Sub arrives from the west.

264H 265M 48V > w
Northwestern Corner
This is the northwestern corner of town, where Perimeter Road turns sharply,
continuing to the south and to the east. Your progress to the north and west is
blocked by the towering city walls however there appears to be a long, wooden
ladder leading up into some sort of structure high above. You may go south,
east or up.
[ Exits: east south up ]
Farius arrives from the east.
Sub arrives from the east.

264H 265M 46V > e
ba wat
North Perimeter Road
You are walking along a wide, cobblestone roadway which runs parallel to
the northern walls of the Alaozar.  These tall walls block your passage to
the north, however this street continues both east and west.  There is also
a small building to the south with a picture of a book upon the wooden sign
above the doorway.
[ Exits: east south west ]
A Peacekeeper is hovering around here, keeping the ruffians in line.
A watchman is here, watching for signs of trouble.
Farius arrives from the west.
Sub arrives from the west.

264H 265M 44V > A watchman makes a strange sound as you place a dragon tanto in his back!
A watchman is mortally wounded, and will die soon, if not aided.

264H 265M 44V A:(nearly dead) > ba peace

Viper tells your clan, 'so i can keep my $$ safe'

264H 265M 44V A:(nearly dead) > 
A Peacekeeper says, 'We don't like OUTLAWS like you in this city!'
A Peacekeeper slashes you extremely hard.
A Peacekeeper slashes you extremely hard.
A Peacekeeper slashes you very hard.
A Peacekeeper sends you sprawling with a powerful bash!
You pierce a watchman's heart, you heartbreaker you...
A watchman is dead!  R.I.P.
You receive your share of experience -- 3959 points.
You loot 40 coins from the corpse of a watchman.
Your blood freezes as you hear a watchman's death cry.
The corpse of a watchman seems to be empty.

216H 265M 44V > 
Viper tells your clan, 'ok?'

216H 265M 44V > 
A Peacekeeper slashes you very hard.
A Peacekeeper cools you with the breeze of its missed slash at you.

202H 265M 44V A:(excellent) Jyan:(big nasty wounds) > disembowel
You massacre a Peacekeeper to small fragments with your pierce.
You massacre a Peacekeeper to small fragments with your pierce.
You easily avoid a slash from a Peacekeeper.
A Peacekeeper slashes you very hard.
No way!  You're fighting for your life!

188H 265M 44V A:(small wounds) Jyan:(big nasty wounds) > You rake a dragon tanto across a Peacekeeper's body, slicing open its flesh!

188H 265M 44V A:(quite a few wounds) Jyan:(big nasty wounds) > 
Kyp gossips, 'I'm here'

188H 265M 44V A:(quite a few wounds) Jyan:(big nasty wounds) > 
Sub assists you!
Sub slashes a Peacekeeper very hard.

188H 265M 44V A:(quite a few wounds) Jyan:(big nasty wounds) > 
Sub slashes a Peacekeeper very hard.
You massacre a Peacekeeper to small fragments with your pierce.
You massacre a Peacekeeper to small fragments with your pierce.
You massacre a Peacekeeper to small fragments with your pierce.
A Peacekeeper slashes you extremely hard.
A Peacekeeper slashes you very hard.

158H 265M 44V A:(pretty hurt) Jyan:(big nasty wounds) > 
Sub stares at a Peacekeeper and utters the words, 'yufovirr'.
Sub smirks as his fireball explodes into the face of a Peacekeeper!
A Peacekeeper is mortally wounded, and will die soon, if not aided.

158H 265M 44V A:(nearly dead) > 
Sub nicely dissects a Peacekeeper's ribcage with a single slash!
A Peacekeeper is dead!  R.I.P.
You receive your share of experience -- 6928 points.
Your blood freezes as you hear a Peacekeeper's death cry.

158H 265M 44V > w
w
Northwestern Corner
This is the northwestern corner of town, where Perimeter Road turns sharply,
continuing to the south and to the east. Your progress to the north and west is
blocked by the towering city walls however there appears to be a long, wooden
ladder leading up into some sort of structure high above. You may go south,
east or up.
[ Exits: east south up ]
Farius arrives from the east.
Sub arrives from the east.

158H 265M 42V > Alas, you cannot go that way...

158H 265M 42V > 
Sub tells your clan, 'eh?'

158H 265M 42V > 
Sub tells your clan, 'ok'

158H 265M 42V > 
Sub tells your clan, 'hold on'

158H 265M 42V > 
Sub tells your clan, 'ok hurr yup'

158H 265M 42V > 
Viper tells your clan, 'hurry i don't have long'

175H 265M 64V > e
North Perimeter Road
You are walking along a wide, cobblestone roadway which runs parallel to
the northern walls of the Alaozar.  These tall walls block your passage to
the north, however this street continues both east and west.  There is also
a small building to the south with a picture of a book upon the wooden sign
above the doorway.
[ Exits: east south west ]
The well-ventilated corpse of a watchman is lying here.        
The hacked up, bloody corpse of a Peacekeeper is lying here.   
Farius arrives from the west.
Sub arrives from the west.

175H 265M 62V > l e
You look eastwards.
North Perimeter Road runs along the northern walls of Alaozar.

175H 265M 62V > 
[private tell removed]
Sub leaves east.

175H 265M 62V > e
North Perimeter Road
You are on Perimeter Road; the thick town wall blocks your way to the north
and a small building has been erected to the south.  Upon the sign that hangs
above the doorway of the building south of here is a picture of a bubbling
flask and a bottle of ale.  This roadway leads both east, towards Main Street
and the Northern Gate, and west.
[ Exits: east south west ]
Sub the Delirious is standing here.
Farius arrives from the west.

175H 265M 60V > 
Sub leaves east.

175H 265M 60V > e
Intersection of Main Street and North Perimeter Road
This is the northern end of Main Street, the main road in Alaozar. To the north
there is a thick, iron gate and a tunnel leading under the walls. Perimeter
Road runs alongside the thick town walls to the east and west while Main Street
itself leads through the heart of town south of this point.
[ Exits: north east south west ]
Sub the Delirious is standing here.
A cityguard stands here, patrolling the streets and looking for trouble.
A janitor is walking around, cleaning up.
Farius arrives from the west.

175H 265M 58V > 
A cityguard says, 'We don't like OUTLAWS like you in this city!'
A cityguard hits you very hard.
You OBLITERATE a cityguard with your deadly pierce!!
You massacre a cityguard to small fragments with your pierce.
You barely avoid a cityguard's fist as he takes a swing at you!
A cityguard misses a wild punch at you.

163H 265M 58V A:(small wounds) Jyan:(big nasty wounds) > disembowel g
You rake a dragon tanto across a cityguard's body, slicing open his flesh!

163H 265M 58V A:(big nasty wounds) Jyan:(big nasty wounds) > 
You OBLITERATE a cityguard with your deadly pierce!!
You OBLITERATE a cityguard with your deadly pierce!!
You OBLITERATE a cityguard with your deadly pierce!!
A cityguard hits you very hard.
A cityguard misses a wild punch at you.

152H 265M 58V A:(awful) Jyan:(big nasty wounds) > disembowel

You succesfully pierce a cityguard and his dead body falls to the ground in a lifeless heap.
A cityguard is dead!  R.I.P.
You receive your share of experience -- 3167 points.
You loot 42 coins from the corpse of a cityguard.
Your blood freezes as you hear a cityguard's death cry.
The corpse of a cityguard seems to be empty.

152H 265M 58V > Disembowel who?

152H 265M 58V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

352H 265M 58V > 
Sub leaves north.

352H 265M 58V > 
Sub arrives from the north.

352H 265M 58V > n
ba g
Northern Gate
You stand beneath the immense northern gate of Alaozar, the Holy City. The 
gate really consists of two gates; one to the north of your position and yet
another to the south. High above, you see a large, iron grate through which 
the defenders of the city can pour scalding oil down upon their foes. To the
west what appears to be a large barracks while to the east is a small sentry
post. The docks open up to the north while Main Street leads south, through
town proper.
[ Exits: east south west ]
A cityguard stands here, patrolling the streets and looking for trouble.
A large man is here, checking out the town.
A gate guard stands here, vigilantly watching the gate.
A gate guard stands here, vigilantly watching the gate.
A messenger is running along here, delivering a message.
Farius arrives from the south.
Sub arrives from the south.

352H 265M 56V > He notices you lunging at him!
You duck under a cityguard's fist as he takes a swing at you.

352H 265M 56V A:(excellent) Jyan:(small wounds) > disembowel
disembowel

A gate guard says, 'We don't like OUTLAWS like you in this city!'
You barely avoid a gate guard's fist as he takes a swing at you!
A gate guard says, 'We don't like OUTLAWS like you in this city!'
A gate guard tries to hit you but you easily avoid the blow.
A janitor arrives from the south.
A sailor leaves south.
A gate guard tries to hit you but you easily avoid the blow.
A gate guard misses a wild punch at you.
You OBLITERATE a cityguard with your deadly pierce!!
You OBLITERATE a cityguard with your deadly pierce!!
You massacre a cityguard to small fragments with your pierce.
A cityguard tries to hit you but you easily avoid the blow.
A cityguard hits you very hard.

340H 265M 56V A:(quite a few wounds) Jyan:(small wounds) > You rake a dragon tanto across a cityguard's body, slicing open his flesh!

340H 265M 56V A:(big nasty wounds) Jyan:(small wounds) > 
You OBLITERATE a cityguard with your deadly pierce!!
You OBLITERATE a cityguard with your deadly pierce!!
You OBLITERATE a cityguard with your deadly pierce!!
A cityguard is incapacitated and will slowly die, if not aided.

340H 265M 56V A:(nearly dead) > 
Sub assists you!
Sub slashes a gate guard extremely hard.

340H 265M 56V A:(nearly dead) > 
Sub slashes a gate guard extremely hard.
You duck back in time to miss a gate guard's headbutt!
You duck under a gate guard's fist as he takes a swing at you.
A gate guard tries to hit you but you easily avoid the blow.
You pierce a cityguard's heart, you heartbreaker you...
A cityguard is dead!  R.I.P.
You receive your share of experience -- 3167 points.
You loot 39 coins from the corpse of a cityguard.
Your blood freezes as you hear a cityguard's death cry.
The corpse of a cityguard seems to be empty.

340H 265M 56V > Disembowel who?

340H 265M 56V > 
Sub slashes a gate guard extremely hard.
You barely avoid a gate guard's fist as he takes a swing at you!
A gate guard tries to hit you but you easily avoid the blow.

340H 265M 56V A:(quite a few wounds) Jyan:(small wounds) > 
A janitor leaves west.
A sailor arrives from the south.
You OBLITERATE a gate guard with your deadly pierce!!
You try to pierce a gate guard but pierce the air instead!
Sub slashes a gate guard extremely hard.
You duck under a gate guard's fist as he takes a swing at you.
You duck under a gate guard's fist as he takes a swing at you.

340H 265M 56V A:(big nasty wounds) Jyan:(small wounds) > group all

You OBLITERATE a gate guard with your deadly pierce!!
You OBLITERATE a gate guard with your deadly pierce!!
A gate guard is mortally wounded, and will die soon, if not aided.
You succesfully pierce a gate guard and his dead body falls to the ground in a lifeless heap.
A gate guard is dead!  R.I.P.
You receive your share of experience -- 890 points.
You loot 53 coins from the corpse of a gate guard.
Your blood freezes as you hear a gate guard's death cry.
The corpse of a gate guard seems to be empty.

340H 265M 56V > Farius is now a member of your group.

340H 265M 56V > 
A janitor arrives from the west.
A gate guard misses a wild punch at you.
A gate guard tries to hit you but you easily avoid the blow.

340H 265M 56V A:(excellent) Jyan:(small wounds) > gro far
Farius is no longer a member of your group.

340H 265M 56V A:(excellent) Jyan:(small wounds) > 
You OBLITERATE a gate guard with your deadly pierce!!
You OBLITERATE a gate guard with your deadly pierce!!
You duck under a gate guard's fist as he takes a swing at you.
You duck under a gate guard's fist as he takes a swing at you.

340H 265M 56V A:(quite a few wounds) Jyan:(small wounds) > 
Sub assists you!
Sub slashes a gate guard very hard.

340H 265M 56V A:(quite a few wounds) Jyan:(small wounds) > 
A cityguard arrives from the east.
A sailor leaves west.
Sub slashes a gate guard very hard.
You OBLITERATE a gate guard with your deadly pierce!!
You OBLITERATE a gate guard with your deadly pierce!!
You OBLITERATE a gate guard with your deadly pierce!!
A gate guard is mortally wounded, and will die soon, if not aided.

340H 265M 56V A:(nearly dead) > 
Sub nicely dissects a gate guard's ribcage with a single slash!
A gate guard is dead!  R.I.P.
You receive your share of experience -- 890 points.
Sub loots some gold from the corpse of a gate guard.
Your blood freezes as you hear a gate guard's death cry.

340H 265M 56V > 
A cityguard says, 'We don't like OUTLAWS like you in this city!'
A cityguard hits you hard.
A Bhyroga warrior gossips, 'Where is that little wimp, Jyan?'
You OBLITERATE a cityguard with your deadly pierce!!
You massacre a cityguard to small fragments with your pierce.
A cityguard tries to hit you but you easily avoid the blow.
A cityguard hits you very hard.

319H 265M 56V A:(small wounds) Jyan:(small wounds) > 
You massacre a cityguard to small fragments with your pierce.
A cityguard hits you very hard.
A cityguard hits you hard.

297H 265M 56V A:(quite a few wounds) Jyan:(quite a few wounds) > 
Sub assists you!
Sub slashes a cityguard very hard.

297H 265M 56V A:(quite a few wounds) Jyan:(quite a few wounds) > 
Sub stares at a cityguard and utters the words, 'yufovirr'.
Sub smirks as his fireball explodes into the face of a cityguard!

297H 265M 56V A:(awful) Jyan:(quite a few wounds) > 
Sub slashes a cityguard very hard.
You OBLITERATE a cityguard with your deadly pierce!!
A cityguard is mortally wounded, and will die soon, if not aided.
You pierce a cityguard's heart, you heartbreaker you...
A cityguard is dead!  R.I.P.
You receive your share of experience -- 3167 points.
You loot 49 coins from the corpse of a cityguard.
Your blood freezes as you hear a cityguard's death cry.
The corpse of a cityguard seems to be empty.

297H 265M 56V > 
Sub stops using a mithril chain mask.

314H 265M 78V > 
Sub wears an unholy mask on his face.

314H 265M 78V > 
Sub gives you a mithril chain mask.

314H 265M 78V > put mask robe
A mithril chain mask won't fit in a robe of many pockets.

314H 265M 78V > put mask 2.robe

[private tell removed]

314H 265M 78V > You put a mithril chain mask in a robe of many pockets.

314H 265M 78V > 
A cityguard arrives from the west.

314H 265M 78V > 
Farius stares at you and utters the words, 'inset candusqirr'.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
Kyp Durron is standing here.
Oberon the Psionic is standing here.

314H 265M 78V > 
Sub appears in the middle of the room.

314H 265M 78V > 
Farius appears in the middle of the room.

314H 265M 78V > 
Farius lies down and falls asleep.

314H 265M 78V > 
Sub sits down and rests.

314H 265M 78V > 
Sub lies down and falls asleep.

314H 265M 78V > look
stand
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
Farius  is sleeping here.
Sub the Delirious is sleeping here.
Kyp Durron is standing here.
Oberon the Psionic is standing here.

314H 265M 78V > l s
You are already standing.

314H 265M 78V > You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                

314H 265M 78V > l
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
Farius  is sleeping here.
Sub the Delirious is sleeping here.
Kyp Durron is standing here.
Oberon the Psionic is standing here.

314H 265M 78V > 
Viper tells your clan, 'jyan where r u?'

314H 265M 78V > ct temple
You tell your clan, 'temple'

314H 265M 78V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
A pair of black boots sit here.                                

314H 265M 78V > 
Viper tells your clan, 'i need a damn summon'

314H 265M 78V > 
Viper tells your clan, 'outa V'

314H 265M 78V > 
Farius awakens.

314H 265M 78V > 
Farius clambers to her feet.

314H 265M 78V > 
Farius utters the words, 'trlsp ay gewbarubt'.
Farius draws a magic circle on the ground.

314H 265M 78V > 
Farius utters the words, 'gewbar'.
Viper arrives suddenly.

314H 265M 78V > 
Farius lies down and falls asleep.

314H 265M 78V > 
Oberon focuses his will...

314H 265M 78V > 'viper..

Oberon focuses his will...

314H 265M 78V > You state 'viper..'

314H 265M 78V > 
The aura around your body fades.

339H 265M 111V > get unholy robe
You get an unholy mask from a robe of many pockets.

339H 265M 111V > lick
You lick your mouth and smile.

339H 265M 111V > give mask viper

Oberon starts to drool.

339H 265M 111V > You give an unholy mask to Viper.

339H 265M 111V > peek viper
The magical man!
Viper is Rakshasan.
Viper is in excellent condition.

You attempt to peek at his inventory:
an unholy mask

339H 265M 111V > rest
You sit down and rest your tired bones.

339H 265M 111V > eq
You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            a dragon tanto (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

339H 265M 111V > 
Viper says, 'thanks'

339H 265M 111V > 
Viper says, 'jyan'

339H 265M 111V > 
Viper says, 'hold it for abit'

339H 265M 111V > 
Viper gives you an unholy mask.

339H 265M 111V > 'when you remort..
You state 'when you remort..'

339H 265M 111V > 'you can just keep your stuff in your inventory
You say 'you can just keep your stuff in your inventory'

339H 265M 111V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Solon the Warrior-Priest of -=<*The_Forgotten*>=- is standing here.
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' is standing here.

339H 265M 111V > l n
You look northwards.

339H 265M 111V > l
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A mystical circle has been drawn on the ground here.           
Oberon the Psionic is standing here.
Viper FINALLY hit level 30! (IT) is standing here.
Farius  is sleeping here.
Sub the Delirious is sleeping here.
Kyp Durron is standing here.

339H 265M 111V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Solon the Warrior-Priest of -=<*The_Forgotten*>=- is standing here.
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' is standing here.

339H 265M 111V > 
Viper asks, 'well he's in plains can u help me find him?'

339H 265M 111V > 'where is he?
You ask 'where is he?'

339H 265M 111V > 
Misty arrives from the south.

339H 265M 111V > 
Viper says, 'plains'

339H 265M 111V > 
Your skin softens.
You feel a bit parched.

370H 265M 151V > 'it would help if we had track

Misty sits down and rests.

370H 265M 151V > You say 'it would help if we had track'

370H 265M 151V > 
Viper says, 'kyp won't do it'

370H 265M 151V > l

Kyp says, 'I'll help'

370H 265M 151V > At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A mystical circle has been drawn on the ground here.           
Misty  is resting here.
Oberon the Psionic is standing here.
Viper FINALLY hit level 30! (IT) is standing here.
Farius  is sleeping here.
Sub the Delirious is sleeping here.
Kyp Durron is standing here.

370H 265M 151V > 'ok
You say 'ok'

370H 265M 151V > 
Viper says, 'pass me food'

370H 265M 151V > stand
You stop resting, and stand up.

370H 265M 151V > ungroup
Sub stops following you.
You disband the group.

370H 265M 151V > 
Viper reports:
    [382/382]H [100/100]M [16/148]V [5827]Kills [5]PKs [54]Deaths

370H 265M 151V > group all
You are now a member of Jyan's group.
Farius is now a member of your group.

370H 265M 151V > ungroup
Farius stops following you.
You disband the group.

370H 265M 151V > 'follow me
You say 'follow me'

370H 265M 151V > 
Viper exclaims, 'food!'

370H 265M 151V > 
Viper starts following you.

370H 265M 151V > 
Kyp starts following you.

370H 265M 151V > 
Viper says, 'i got no V'

370H 265M 151V > clan info worms of the earth
Info for the clan Worms of the Earth :
Ranks      : 5
Titles     : InchWorm FatWorm RamboWorm WormO'Deth WormMaster 
Members    : 20
Power      : 482        
Treasure   : 1195079
Spells     : 
Clan privileges:
   setplan   : 5
   enroll    : 5
   expel     : 5
   promote   : 5
   demote    : 5
   setfees   : 5
   withdraw  : 1
   setapplev : 3

Description:
(null)

This clan is at peace with all others.
Application fee  : 3 gold
Monthly Dues     : 0 gold
Application level: 30

370H 265M 151V > 
Viper says, 'food damnit'

370H 265M 151V > 
Farius awakens.

370H 265M 151V > 
Farius clambers to her feet.

370H 265M 151V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

370H 265M 151V > 
Kyp gives a loaf of bread to Viper.

370H 265M 151V > 
Viper thanks Farius heartily.

370H 265M 151V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

370H 265M 151V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

370H 265M 151V > 
Viper eats a loaf of bread.

370H 265M 151V > 
Farius gives a Magic Mushroom to Viper.
Farius gives a Magic Mushroom to Viper.
Farius gives a Magic Mushroom to Viper.

370H 265M 151V > 
Farius stares at Viper and utters the words, 'ubzutafi'.

370H 265M 151V > 
Misty stops resting, and clambers on her feet.

370H 265M 151V > 
Misty leaves south.

370H 265M 151V > 
Farius stares at Viper and utters the words, 'ubzutafi'.

370H 265M 151V > 
Farius lies down and falls asleep.

370H 265M 151V > 
Viper says, 'guys i got 15 min lets do this'

370H 265M 151V > 
Sub awakens.

370H 265M 151V > 
Sub clambers to his feet.

370H 265M 151V > 
Sub starts following you.

370H 265M 151V > group all
You are now a member of Jyan's group.
Sub is now a member of your group.
Kyp is now a member of your group.
Viper is now a member of your group.

370H 265M 151V > 
Viper eats a Magic Mushroom.

370H 265M 151V > 
Viper eats a Magic Mushroom.

370H 265M 151V > 
Viper eats a Magic Mushroom.

370H 265M 151V > gro
Your group consists of:
     [370H 265M 151V] [30 As] Jyan (Head of group)
     [246H 376M 192V] [25 Ma] Sub
     [372H 102M 141V] [26 Wa] Kyp
     [382H 100M 131V] [30 Th] Viper

370H 265M 151V > 
The clouds disappear.
You feel less righteous.
You are thirsty.

376H 265M 158V > 
Sub utters the words, 'craes ubzuguvurhl'.
Kyp slowly fades out of existence.
Viper slowly fades out of existence.
You vanish.
Sub slowly fades out of existence.

376H 265M 158V > 
Kyp tells the group, 'what if I lose all my eq?'

376H 265M 158V > drink bar
You drink the clear water.

376H 265M 158V > drink bar
drink bar
drink bar
You drink the clear water.
You don't feel thirsty any more.

376H 265M 158V > You drink the clear water.
You don't feel thirsty any more.

376H 265M 158V > If you drink any more, you'll explode!

376H 265M 158V > gt are you remorting?

Viper says, 'it's plains'

376H 265M 158V > You tell the group, 'are you remorting?'

376H 265M 158V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Solon the Warrior-Priest of -=<*The_Forgotten*>=- is sleeping here.
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' is sleeping here.

376H 265M 158V > s
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Solon the Warrior-Priest of -=<*The_Forgotten*>=- is sleeping here.
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' is sleeping here.
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

376H 265M 156V > s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The hybrid warg is sleeping here.
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

376H 265M 154V > s

Viper says, 'plains it's easy'

376H 265M 154V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
[ 2] The crushed, barely recognizable corpse of the hybrid warg is lying here.
The crushed, barely recognizable corpse of the citizen is lying here.
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

376H 265M 152V > whois kyp
[26 Wa] Kyp Durron

376H 265M 152V > 
Viper says, 'DI plz'

376H 265M 152V > gt you wont lose your eq
You tell the group, 'you wont lose your eq'

376H 265M 152V > 
Kyp tells the group, 'what if I dye and lose all my eq?'

376H 265M 152V > 
Sub stares at Viper and utters the words, 'oculoinfra ubzuguvuruhl'.

376H 265M 152V > 
Sub stares at Kyp and utters the words, 'oculoinfra ubzuguvuruhl'.

376H 265M 152V > 
Sub stares at Kyp and utters the words, 'oculoinfra ubzuguvuruhl'.

376H 265M 152V > 
Kyp tells the group, 'if you say so'

376H 265M 152V > 
Sub stares at Viper and utters the words, 'oculoinfra ubzuguvuruhl'.

376H 265M 152V > 
Sub stares at Viper and utters the words, 'oculoinfra ubzuguvuruhl'.

376H 265M 152V > s
s
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A hybrid warg runs the streets, looking for fresh kills.
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.
The hybrid warg growls.

376H 265M 150V > 
Sub stares at you and utters the words, 'oculoinfra ubzuguvuruhl'.
Your eyes tingle.

376H 265M 150V > 
Viper says, 'if u do, jyan will get it'

376H 265M 150V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  You are entering the
part of town known as old town, for it is the oldest part of the city.  To 
the north is Market Square.
   Main Street continues to the south.
[ Exits: north south ]
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

376H 265M 148V > 
A petitioner arrives from the south.

376H 265M 148V > s

Sub closes his eyes and utters the words, 'oculoinfra ubzuguvuruhl'.

376H 265M 148V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  The cobbles in the road
appear a bit more worn here.  There is a newly constructed brick wall to 
the east with an opening in it.  The brick wall appears to run the length
of southern Main Street.
   To the north Main Street heads back to Market Square while to the south,
the road continues toward South Central Square.
[ Exits: north east south ]
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

376H 265M 146V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  The city has an older
feel to it here.
   To the north the road leads back to Market Square while to the south, 
South Central Square lies busy with pedestrians.
[ Exits: north south ]
The crushed, barely recognizable corpse of a street urchin is lying here.
The crushed, barely recognizable corpse of a beggar is lying here.
A zealot tells you how to be saved.
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

376H 265M 144V > Southern Central Square
   You stand in South Central Square, once a beautiful and common gathering
place for townfolk. Now the fountain is dry, a few scant algae ridden inches
of water all that is left in the fountain here. The entire area appears to
have fallen in disrepair.
[ Exits: north south ]
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

376H 265M 142V > s
s
s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  This was once part of
the old city, now blocked off by a brick wall. 
   South Central Square is just to the north while the southern city gate
lies to the south.
[ Exits: north south ]
The crushed, barely recognizable corpse of a street urchin is lying here.
The crushed, barely recognizable corpse of a petitioner is lying here.
The crushed, barely recognizable corpse of somebody's mother is lying here.
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

376H 265M 140V > City Gate South
   You are standing before the large gate to the city.  The portcullis looks 
strong and large, but it looks like the lock isn't in that great of condition. 
The guards watch you with searching eyes.
[ Exits: north east south west ]
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

376H 265M 138V > Entrance to Kir Drax'in
   You stand before the main gate of Kir Drax'in.  You wonder if the gate
guards will actually let you pass through freely.
[ Exits: north south ]
A singing drunk vomits on the ground.
Franz the gateguard is leaning against the wall beside the gate.
Hans the gateguard is standing here.
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

376H 265s
M 136V > 
A singing drunk sings an old war ditty... badly off-key.
Hans the gateguard says 'We don't like OUTLAWS like you in this city!'
Hans the gateguard grabs you by the collar and quickly beats you into submission.
Jerking you to your feet, he carts you off to jail...
The Main Holding Cell
   This is the main holding cell of prisoners who have disobeyed the city's
violence ordinances. Though the scenery isn't very exciting, it sure beats
the city's old penalty of death for lawbreakers.
[ Exits: north ]
A fat jailguard sits here, wiggling a loose tooth.

1H 265M 136V > s
Alas, you cannot go that way...

1H 265M 136V > Alas, you cannot go that way...

1H 265M 136V > gossip heh Hans the gateguard says 'We don't like OUTLAWS like you in this city!'
You gossip, 'heh Hans the gateguard says 'We don't like OUTLAWS like you in this city!''

1H 265M 136V > 
Viper tells your clan, 'pay him jyan'

1H 265M 136V > 
Kyp gossips, 'HAHAHAAA'

1H 265M 136V > gossip stupid outlaw tag
You gossip, 'stupid outlaw tag'

18H 265M 158V > stand
You are already standing.

18H 265M 158V > 
Viper tells your clan, 'we r 1 douth of hans'

18H 265M 158V > sc
Jyan                           Age: 25 years
Hit points: 18(416)  Mana points: 265(265)  Movement points: 158(220)
You are so evil it hurts.
You are decked out in full battle armor.
Experience:    1461443 points
Coins carried: 968 gold coins    Coins in bank: 0 gold coins
Kills: 13248  Pks: 7  Deaths: 64
You need 10898556 exp to reach your next level.
You have been playing for 19 days and 19 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility      invisibility        
     infravision              holy ward           

18H 265M 158V > give 900 coins guard
Okay.
The jailguard says, 'Thank you very much, monsieur.'

The jailguard says, 'Now get outta here!'

The jailguard throws you out of the cell!

18H 265M 158V > n
Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many shops of exotic items. To the south you notice a large number of
guards and scummy thieves wandering in and out of the jail.
[ Exits: east south west ]
A citizen is standing here.
A citizen is standing here.

18H 265M 156V > w
w
w
Eastern Market Street
   The front glass of the building to the south shows several guards that
look mean enough to take on the the best of armed warriors with their bare
fists.  An incredible amount of stone makes up the walls of the building
that the sign above the front door declares "First Bank of Kir Drax'in".
[ Exits: east south west ]
A cityguard stands here.

18H 265M 154V > Eastern Market Street
   To the north lies a busy shop packed with bolts of leather and raw hides
of various animals. To the south, an elegant shop with magic-runed columns
houses the identifier. The street continues on in both directions.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.

18H 265M 152V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many exotic items.
[ Exits: east west ]

18H 265M 150V > w

Viper tells your clan, 'come 1 s'

18H 265M 150V > Eastern Market Street
   This is the begining of the eastern side of the main road that runs
through Kir Drax'in.  To the north there is a large, quaint shop that
looks busy.  A sign with the words "Records Office" embossed on it
hangs over the doorway.  To the south is a large wall made from stone
and mortar that is covered with advertisments and other paper fliers.
Market Street continues to your east, and the Market Square is just
to your west.
 [ Exits: north east west ]

18H 265M 148V > w
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]

18H 265M 146V > 
A Bhyroga warrior gossips, 'Where is that little wimp, Jyan?'

18H 265M 146V > ct  ya comming
w
You tell your clan, 'ya comming'

18H 265M 146V > Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.

18H 265M 144V > n
n
n
n
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.

18H 265M 142V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A petitioner tries to get you to sign something.
The hybrid warg is sleeping here.

18H 265M 140V > Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Solon the Warrior-Priest of -=<*The_Forgotten*>=- is sleeping here.
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' is sleeping here.

18H 265M 138V > At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training n
Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A mystical circle has been drawn on the ground here.           
Oberon the Psionic is standing here.
Farius  is sleeping here.

18H 265M 136V > n
Alas, you cannot go that way...

18H 265M 136V > Alas, you cannot go that way...

18H 265M 136V > 
Farius awakens.

18H 265M 136V > 
Farius clambers to her feet.

18H 265M 136V > 
Viper tells your clan, 'and infra me =P'

18H 265M 136V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

218H 265M 136V > 
Farius stares at you and utters the words, 'judicandus dies'.
You feel better.

232H 265M 136V > 
Farius stares at you and utters the words, 'judicandus dies'.
You feel better.

245H 265M 136V > 
Farius stares at you and utters the words, 'judicandus dies'.
You feel better.

267H 265M 136V > 
Farius stares at you and utters the words, 'judicandus dies'.
You feel better.

283H 265M 136V > 
Calis gossips, 'plus the fact there are bhyrogas after u, id say this isn't your lucky day...'

283H 265M 136V > 
Farius stares at you and utters the words, 'judicandus dies'.
You feel better.

303H 265M 136V > 
Farius stares at you and utters the words, 'judicandus dies'.
You feel better.

325H 265M 136V > 
Farius lies down and falls asleep.

325H 265M 136V > s
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Solon the Warrior-Priest of -=<*The_Forgotten*>=- is sleeping here.
Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!' is sleeping here.

325H 265M 134V > 
Viper tells your clan, 'c'mon jyan'

325H 265M 134V > s
s
s
s
s
s
s
s
s
s
s
s
s
s
s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The hybrid warg is sleeping here.

325H 265M 132V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
A petitioner tries to get you to sign something.
A hybrid warg runs the streets, looking for fresh kills.

325H 265M 130V > Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.

325H 265M 128V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  You are entering the
part of town known as old town, for it is the oldest part of the city.  To 
the north is Market Square.
   Main Street continues to the south.
[ Exits: north south ]

325H 265M 126V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  The cobbles in the road
appear a bit more worn here.  There is a newly constructed brick wall to 
the east with an opening in it.  The brick wall appears to run the length
of southern Main Street.
   To the north Main Street heads back to Market Square while to the south,
the road continues toward South Central Square.
[ Exits: north east south ]

325H 265M 124V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  The city has an older
feel to it here.
   To the north the road leads back to Market Square while to the south, 
South Central Square lies busy with pedestrians.
[ Exits: north south ]
The crushed, barely recognizable corpse of a street urchin is lying here.
The crushed, barely recognizable corpse of a beggar is lying here.
A petitioner tries to get you to sign something.
A zealot tells you how to be saved.

325H 265M 122V > Southern Central Square
   You stand in South Central Square, once a beautiful and common gathering
place for townfolk. Now the fountain is dry, a few scant algae ridden inches
of water all that is left in the fountain here. The entire area appears to
have fallen in disrepair.
[ Exits: north south ]

325H 265M 120V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  This was once part of
the old city, now blocked off by a brick wall. 
   South Central Square is just to the north while the southern city gate
lies to the south.
[ Exits: north south ]
The crushed, barely recognizable corpse of a street urchin is lying here.
The crushed, barely recognizable corpse of a petitioner is lying here.
The crushed, barely recognizable corpse of somebody's mother is lying here.

325H 265M 118V > 325H 265M 116V > 325H 265M 114V > City Gate South
   You are standing before the large gate to the city.  The portcullis looks 
strong and large, but it looks like the lock isn't in that great of condition. 
The guards watch you with searching eyes.
[ Exits: north east south west ]
Entrance to Kir Drax'in
   You stand before the main gate of Kir Drax'in.  You wonder if the gate
guards will actually let you pass through freely.
[ Exits: north south ]
Franz the gateguard is leaning against the wall beside the gate.
Hans the gateguard is standing here.
The Ocean Road
   You are on a wide highway running through the forest. North of here, you
see the gates of a large town. The highway continues to the south.
[ Exits: north east south west ]
Sub the Delirious (invisible) is standing here.
Kyp Durron (invisible) is standing here.
Viper FINALLY hit level 30! (invisible) (IT) is standing here.

325H 265M 112V > 325H 265M 109V > 325H 265M 106V > 325H 265M 103V > The Ocean Road
   You are standing on a wide highway running through the forest. Not far 
north of here, you can see the gates of a large town. The road continues to
north and south.
[ Exits: north east south west ]
The crushed, barely recognizable corpse of the black wolf is lying here.
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.
The Ocean Road
   You are on a wide highway running through the forest. In the distance to 
the north, you can see the lights of civilization. The road continues to the
north and south.
[ Exits: north east south west ]
The crushed, barely recognizable corpse of a korred is lying here.
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.
The Ocean Road
   You are on a wide highway running through the forest. You can't see much
else around you other than the forest and the road which continues to the
north and south.
[ Exits: north east south west ]
The crushed, barely recognizable corpse of a nymph is lying here.
Misty  is standing here.
A small man dances in circles here.
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.
The Ocean Road
   You are on a wide highway running through the forest. You can't see much
else around you other than the forest and the road which continues to the
north and south.
[ Exits: north east south west ]
A cute little rabbit nibbles on some berries.  
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

325H 265M 100V > 
The night has begun.
Your stomach growls with hunger.

342H 265M 122V > 
Viper gossips, 'warrior r cake'

342H 265M 122V > drink bar
drink bar
drink bar
You drink the clear water.
Your stomach growls with hunger.
You don't feel thirsty any more.

342H 265M 122V > If you drink any more, you'll explode!

342H 265M 122V > If you drink any more, you'll explode!

342H 265M 122V > eat mush
eat mush
eat mush
You eat a Magic Mushroom.

342H 265M 122V > You eat a Magic Mushroom.
You are full.

342H 265M 122V > You don't seem to have a mush.

342H 265M 122V > eat mush
You don't seem to have a mush.

342H 265M 122V > eat loaf

Viper says, 'ok track'

342H 265M 122V > You don't seem to have a loaf.

342H 265M 122V > l sub
Sub is Elven.
Sub is in excellent condition.

Sub is using:
<worn around neck>   a bloody talisman
<worn around neck>   a bloody talisman
<worn on head>       a black lacquered helm (glowing)
<worn on feet>       some troll boots
<worn on hands>      some troll gauntlets
<worn on arms>       some dull black sleeves (glowing)
<worn about body>    a dark black cloak with a silvery rose clasp (glowing)
<worn about waist>   a black scabbard (humming)
<worn around wrist>  a leather bracer
<worn around wrist>  a rakshasa bracelet
<wielded>            an enchanted blade (humming)
<held>               a sickle-shaped claw
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

You attempt to peek at his inventory:
a fine silk robe
a set of fine silk slippers
a Magic Mushroom
a barrel
a fine silk robe
a fine silk robe
a fine silk robe
a set of fine silk slippers
a fine silk robe
a set of fine silk slippers
a fine silk robe
a green stone (glowing)
a scroll of recall

342H 265M 122V > 
Kyp tells the group, 'I need food'

342H 265M 122V > 'not yet
You say 'not yet'

342H 265M 122V > 'hehe kyp
doh
You say 'hehe kyp'

342H 265M 122V > You smack your hand to your forehead, 'DOH!'

342H 265M 122V > s
The Ocean Road
   You are on a wide highway running through the forest. You can't see much
else around you other than the forest and the road which continues to the
north and south.
[ Exits: north east south west ]
A goat-man prances here.
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

342H 265M 119V > 
Calis gossips, 'yeah, one backstab for you and they probably die...'

342H 265M 119V > 
Viper exclaims, 'jyan i have 156 min!'

342H 265M 119V > s
The Ocean Road
   You are on a wide highway running through the forest. You can see little
else around you other than the forest and the road which continues to the
north and south.
[ Exits: north east south west ]
A grey field rat nibbles on something here.
A squirrel is here, looking for her nuts.
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

342H 265M 116V > s

Viper says, '15'

342H 265M 116V > The Ocean Road
   You are on a wide highway running through the forest. You can't see much
else around you other than the forest and the road which continues to the
north and south.
[ Exits: north east south west ]
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

342H 265M 113V > s
The Ocean Road
   You are on a wide highway running through the forest. You can't see much
else around you other than the forest and the road which continues to the
north and west.
[ Exits: north east south west ]
A cute little rabbit nibbles on some berries.  
A long, branched vine is here.
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.
Kyp tells the group, 'I NEED FOOD'

342H 265M 110V > 
Viper says, 'give kyp food'

342H 265M 110V > gt youll be fine  kyp
You tell the group, 'youll be fine  kyp'

342H 265M 110V > w
The Ocean Road
   You are on a wide highway running through the forest. To the south and
west, the forest gives way to the plains as far as can be seen, but the
Ocean Road continues through the plains to the west. The road also appears
to continue through the forest to the east.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

342H 265M 107V > gt i dont have any food on me
You tell the group, 'i dont have any food on me'

342H 265M 107V > 
Kyp tells the group, 'ok'

342H 265M 107V > gt im also hungry:LP
You tell the group, 'im also hungry:LP'

342H 265M 107V > w
The Ocean Road
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see. Directly to the north and east is a forest. To the south you can now see 
the ocean. The road continues west and east into the forest.
[ Exits: north east south west ]
Death rides on a pale horse.
...he is surrounded by a black aura!
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

342H 265M 104V > s
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see. To the distance in the north is a forest. To the south you can now see the
ocean.
[ Exits: north east south west ]
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

342H 265M 101V > s
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the west, to the 
north and east are plains leading to forest, and to the immediate south is a 
beach and you can now see the ocean. To the distance in the north and east you 
can see the forest.
[ Exits: north east south west ]
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

342H 265M 98V > 
Viper asks, 'u never brought far?'

342H 265M 98V > 'egads
You say 'egads'

342H 265M 98V > gossip Hello there Death
You gossip, 'Hello there Death'

342H 265M 98V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see. To the distance in the north is a forest. To the south you can now see the
ocean.
[ Exits: north east south west ]

342H 265M 98V > You look eastwards.
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the west, to the 
north and east are plains leading to forest, and to the immediate south is a 
beach and you can now see the ocean. To the distance in the north and east you 
can see the forest.
[ Exits: north east south west ]

342H 265M 98V > You look westwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see. To the distance in the north is a forest. To the south you can now see the
ocean.
[ Exits: north east south west ]

342H 265M 98V > You look southwards.
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north are plains leading into a forest, west are plains on a small spit of land,
south is the bay, and east the beach continues. You can see a forest to the
north.
[ Exits: north east south west ]

342H 265M 98V > 
Viper says, 'this was where he was'

342H 265M 98V > w
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see. To the distance in the north is a forest. To the south you can now see the
ocean.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

342H 265M 95V > l w
You look westwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see. To the distance in the north is a forest. To the south you can now see the
ocean.
[ Exits: north east south west ]

342H 265M 95V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see. To the distance in the north is a forest. To the south you can now see the
ocean.
[ Exits: north east south west ]
A jhegaala crouches here, ready to pounce.

359H 265M 117V > You look eastwards.
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the west, to the 
north and east are plains leading to forest, and to the immediate south is a 
beach and you can now see the ocean. To the distance in the north and east you 
can see the forest.
[ Exits: north east south west ]

359H 265M 117V > You look westwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see. To the distance in the north is a forest. To the south you can now see the
ocean.
[ Exits: north east south west ]

359H 265M 117V > You look southwards.
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north, west are
plains leading to more beach, and to the immediate east and south is a beach 
and you can now see the ocean. To the distance in the north you can see the 
forest.
[ Exits: north east south west ]
A large kethna grazes here, trimming the grass to a few inches.

359H 265M 117V > w
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see. To the distance in the north is a forest. To the south you can now see the
ocean.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

359H 265M 114V > 
Kyp tells the group, 'do I track?'

359H 265M 114V > 'track kyp
You say 'track kyp'

359H 265M 114V > 
Kyp leaves south.

359H 265M 114V > gt track remorter
You tell the group, 'track remorter'

359H 265M 114V > s
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north, east are
plains leading to more beach, and to the immediate west and south is a beach 
and you can now see the ocean. To the distance in the north you can see the 
forest.
[ Exits: north east south west ]
Kyp Durron (invisible) is standing here.
Sub arrives from the north.
Viper arrives from the north.

359H 265M 111V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see. To the distance in the north is a forest. To the south you can now see the
ocean.
[ Exits: north east south west ]

359H 265M 111V > You look eastwards.
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north, west are
plains leading to more beach, and to the immediate east and south is a beach 
and you can now see the ocean. To the distance in the north you can see the 
forest.
[ Exits: north east south west ]

359H 265M 111V > You look westwards.
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north the plains stretch endlessly, south is the bay, east are plains on a 
small spit of land, and west the beach continues. 
[ Exits: north east south west ]
Kyp leaves south.

359H 265M 111V > You look southwards.
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north the plains stretch endlessly, west and south is the bay, and east the 
beach continues. 
[ Exits: north east south west ]
Kyp Durron (invisible) is standing here.

359H 265M 111V > 
Kyp arrives from the south.

359H 265M 111V > s
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north the plains stretch endlessly, west and south is the bay, and east the 
beach continues. 
[ Exits: north east south west ]
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

359H 265M 108V > 
Kyp leaves west.

359H 265M 108V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north, east are
plains leading to more beach, and to the immediate west and south is a beach 
and you can now see the ocean. To the distance in the north you can see the 
forest.
[ Exits: north east south west ]

359H 265M 108V > You look eastwards.
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north the plains stretch endlessly, east and south is the bay, and west the 
beach continues. 
[ Exits: north east south west ]

359H 265M 108V > You look westwards.
Coastal Waters
   You are floating above the churning surface of the water where
it meets the coast to the north and east.  The ocean stretches to
the horizon to the west and south.
[ Exits: north east south west ]
Kyp Durron (invisible) is standing here.

359H 265M 108V > You look southwards.
Coastal Waters
   You are floating above the surface of the water were white waves
crash into the beach to the north.  The clear water extends to the
horizon in all other direction.
[ Exits: north east south west ]

359H 265M 108V > w
Coastal Waters
   You are floating above the churning surface of the water where
it meets the coast to the north and east.  The ocean stretches to
the horizon to the west and south.
[ Exits: north east south west ]
Kyp Durron (invisible) is standing here.
Sub arrives from the east.
Viper arrives from the east.

359H 265M 104V > 
Viper struggles in the water and gasps for air...
You sure are DROWNING!
Sub struggles in the water and gasps for air...
Kyp struggles in the water and gasps for air...

334H 265M 104V > n
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north the plains stretch endlessly, south is the bay, east are plains on a 
small spit of land, and west the beach continues. 
[ Exits: north east south west ]
Sub arrives from the south.
Kyp arrives from the south.
Viper arrives from the south.

334H 265M 100V > 'hehe
You say 'hehe'

334H 265M 100V > 'kyp
You say 'kyp'

334H 265M 100V > 
Kyp says, 'west'

334H 265M 100V > 'can you just tell me which direction?

Calis gossips, 'great,...1 subdue failed and 2 gateguards and 1 guard r after me'

334H 265M 100V > You ask 'can you just tell me which direction?'

334H 265M 100V > l w
You look westwards.
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north the plains stretch endlessly, south is the bay, west and east the 
beach continues. 
[ Exits: north east south west ]

334H 265M 100V > w
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north the plains stretch endlessly, south is the bay, west and east the 
beach continues. 
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

334H 265M 97V > 
Kyp says, 'I have a nosering'

334H 265M 97V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north, west,
and east, and to the immediate east and south is a beach and you can now see 
the ocean. To the distance in the north you can see the forest.
[ Exits: north east south west ]

334H 265M 97V > You look eastwards.
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north the plains stretch endlessly, south is the bay, east are plains on a 
small spit of land, and west the beach continues. 
[ Exits: north east south west ]

334H 265M 97V > You look westwards.
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north and west the plains stretch endlessly, south is the bay, and east the 
beach continues. 
[ Exits: north east south west ]
The oryx is here, munching placidly on the grassy plains.

334H 265M 97V > You look southwards.
Coastal Waters
   You are floating above the churning surface of the water where
it meets the coast to the north and east.  The ocean stretches to
the horizon to the west and south.
[ Exits: north east south west ]

334H 265M 97V > 
Viper says, 'just use first letters'

334H 265M 97V > 'just tell us direction
You say 'just tell us direction'

334H 265M 97V > l w
You look westwards.
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north and west the plains stretch endlessly, south is the bay, and east the 
beach continues. 
[ Exits: north east south west ]
The oryx is here, munching placidly on the grassy plains.

334H 265M 97V > l n
You look northwards.
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north, west,
and east, and to the immediate east and south is a beach and you can now see 
the ocean. To the distance in the north you can see the forest.
[ Exits: north east south west ]

334H 265M 97V > l w
You look westwards.
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north and west the plains stretch endlessly, south is the bay, and east the 
beach continues. 
[ Exits: north east south west ]

334H 265M 97V > 
Kyp leaves west.

334H 265M 97V > l w
You look westwards.
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north and west the plains stretch endlessly, south is the bay, and east the 
beach continues. 
[ Exits: north east south west ]
Kyp Durron (invisible) is standing here.

334H 265M 97V > w

Kyp arrives from the west.

334H 265M 97V > 
Viper says, 'like n s e w'

334H 265M 97V > The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north and west the plains stretch endlessly, south is the bay, and east the 
beach continues. 
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

334H 265M 94V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north, west,
and east, and to the immediate east and south is a beach and you can now see 
the ocean. 
[ Exits: north east south west ]

334H 265M 94V > You look eastwards.
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north the plains stretch endlessly, south is the bay, west and east the 
beach continues. 
[ Exits: north east south west ]

334H 265M 94V > You look westwards.
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north and west,
and to the immediate east and south is a beach and you can now see the ocean.
To the northwest you can see a mountain range.
[ Exits: north east south west ]
The oryx is here, munching placidly on the grassy plains.

334H 265M 94V > You look southwards.
Coastal Waters
   You are floating above the churning surface of the water where
it meets the coast to the north and east.  The ocean stretches to
the horizon to the west and south.
[ Exits: north east south west ]

334H 265M 94V > 
Kyp tells the group, 'w'

334H 265M 94V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north, west,
and east, and to the immediate east and south is a beach and you can now see 
the ocean. 
[ Exits: north east south west ]

334H 265M 94V > You look eastwards.
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north the plains stretch endlessly, south is the bay, west and east the 
beach continues. 
[ Exits: north east south west ]

334H 265M 94V > You look westwards.
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north and west,
and to the immediate east and south is a beach and you can now see the ocean.
To the northwest you can see a mountain range.
[ Exits: north east south west ]

334H 265M 94V > You look southwards.
Coastal Waters
   You are floating above the churning surface of the water where
it meets the coast to the north and east.  The ocean stretches to
the horizon to the west and south.
[ Exits: north east south west ]

334H 265M 94V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         72 pts ea.
  1   a scroll of recall                                              2 pts
  5   a set of lockpicks                                              1 pt ea.
  1   an unholy mask                                                  3 pts
  1   a barrel                                                       27 pts

334H 265M 94V > 
Kyp tells the group, 'w'

351H 265M 116V > eq
You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            a dragon tanto (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

351H 265M 116V > 
Viper tells the group, 'jyan'

351H 265M 116V > w
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north and west,
and to the immediate east and south is a beach and you can now see the ocean.
To the northwest you can see a mountain range.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

351H 265M 113V > 
Viper tells the group, 'he said w'

351H 265M 113V > w

Viper hehs.

351H 265M 113V > The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north and west,
east are plains leading to a beach, and to the immediate south is a beach and 
you can now see the ocean. To the northwest you can see a mountain range.
[ Exits: north east south west ]
The oryx is here, munching placidly on the grassy plains.
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

351H 265M 110V > w

Kyp tells the group, 's'

351H 265M 110V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. To the distance in the north you can see
the peaks of a mountain range. Plains surround you as far as you can see. To 
the southeast you can now see the ocean.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

351H 265M 107V > e
s
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north and west,
east are plains leading to a beach, and to the immediate south is a beach and 
you can now see the ocean. To the northwest you can see a mountain range.
[ Exits: north east south west ]
The oryx is here, munching placidly on the grassy plains.
Sub arrives from the west.
Kyp arrives from the west.
Viper arrives from the west.

351H 265M 104V > The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north are plains as the beach curves inland, west the plains stretch endlessly,
south is the bay, and east the beach continues. To the distance in the the 
northwest you can see a mountain range.
[ Exits: north east south west ]
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

351H 265M 101V > 
Kyp tells the group, 'w'

351H 265M 101V > w
w
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north and west,
and to the immediate east and south is a beach and you can now see the ocean.
To the northwest you can see a mountain range.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

351H 265M 98V > The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north and west,
east are plains leading to a beach, and to the immediate south is a beach and 
you can now see the ocean. To the northwest you can see a mountain range.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

351H 265M 95V > w
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. To the distance in the north you can see
the peaks of a mountain range. Plains surround you as far as you can see. To 
the southeast you can now see the ocean.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

351H 265M 92V > 
Kyp tells the group, 's'

351H 265M 92V > gt where now?
You tell the group, 'where now?'

351H 265M 92V > s
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north and west,
and to the immediate east and south is a beach and you can now see the ocean.
To the northwest you can see a mountain range.
[ Exits: north east south west ]
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

351H 265M 89V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. To the distance in the north you can see
the peaks of a mountain range. Plains surround you as far as you can see. To 
the southeast you can now see the ocean.
[ Exits: north east south west ]

351H 265M 89V > You look eastwards.
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north are plains as the beach curves inland, west the plains stretch endlessly,
south is the bay, and east the beach continues. To the distance in the the 
northwest you can see a mountain range.
[ Exits: north east south west ]

351H 265M 89V > You look westwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. To the distance in the north you can see
the peaks of a mountain range. Plains surround you as far as you can see. To 
the southeast you can now see the ocean.
[ Exits: north east south west ]

351H 265M 89V > You look southwards.
The Coastal Plains
   The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north are plains as the beach curves inland, west the plains stretch endlessly,
south and east is the bay. To the distance in the the northwest you can see a
mountain range.
[ Exits: north east south west ]

351H 265M 89V > 
Kyp tells the group, 's'

351H 265M 89V > s
The Coastal Plains
   The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north are plains as the beach curves inland, west the plains stretch endlessly,
south and east is the bay. To the distance in the the northwest you can see a
mountain range.
[ Exits: north east south west ]
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

351H 265M 86V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north and west,
and to the immediate east and south is a beach and you can now see the ocean.
To the northwest you can see a mountain range.
[ Exits: north east south west ]

351H 265M 86V > You look eastwards.
Coastal Waters
   You are floating above the churning surface of the water where
it meets the coast to the north and west.  The ocean stretches to
the horizon to the east and south.
[ Exits: north east south west ]

351H 265M 86V > You look westwards.
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north and west,
and to the immediate east and south is a beach and you can now see the ocean.
To the northwest you can see a mountain range.
[ Exits: north east south west ]

351H 265M 86V > You look southwards.
Coastal Waters
   You are floating above the churning surface of the water where
it meets the coast to the north and west.  The ocean stretches to
the horizon to the east and south.
[ Exits: north east south west ]

351H 265M 86V > 
Kyp tells the group, 'w'

351H 265M 86V > w
look n
look e
look w
look s
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north and west,
and to the immediate east and south is a beach and you can now see the ocean.
To the northwest you can see a mountain range.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

351H 265M 83V > You look northwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. To the distance in the north you can see
the peaks of a mountain range. Plains surround you as far as you can see. To 
the southeast you can now see the ocean.
[ Exits: north east south west ]

351H 265M 83V > You look eastwards.
The Coastal Plains
   The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north are plains as the beach curves inland, west the plains stretch endlessly,
south and east is the bay. To the distance in the the northwest you can see a
mountain range.
[ Exits: north east south west ]

351H 265M 83V > You look westwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance. 
The horizon wavers hazily in the heat. To the distance in the north you can see
the peaks of a mountain range. Plains surround you as far as you can see. To 
the southeast you can now see the ocean.
[ Exits: north east south west ]

351H 265M 83V > You look southwards.
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north are plains as the beach curves inland, west the plains stretch endlessly,
south and east is the bay. To the distance in the the northwest you can see a
mountain range.
[ Exits: north east south west ]
The peccary roots here, looking for truffles.

351H 265M 83V > 
Kyp tells the group, 's'

351H 265M 83V > s
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north are plains as the beach curves inland, west the plains stretch endlessly,
south and east is the bay. To the distance in the the northwest you can see a
mountain range.
[ Exits: north east south west ]
The peccary roots here, looking for truffles.
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

351H 265M 80V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north and west,
and to the immediate east and south is a beach and you can now see the ocean.
To the northwest you can see a mountain range.
[ Exits: north east south west ]

351H 265M 80V > You look eastwards.
Coastal Waters
   You are floating above the churning surface of the water where
it meets the coast to the north and west.  The ocean stretches to
the horizon to the east and south.
[ Exits: north east south west ]

351H 265M 80V > You look westwards.
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north and west,
and to the immediate east and south is a beach and you can now see the ocean.
To the northwest you can see a mountain range.
[ Exits: north east south west ]
w

351H 265M 80V > You look southwards.
Coastal Waters
   You are floating above the churning surface of the water where
it meets the coast to the north and west.  The ocean stretches to
the horizon to the east and south.
[ Exits: north east south west ]

351H 265M 80V > The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north and west,
and to the immediate east and south is a beach and you can now see the ocean.
To the northwest you can see a mountain range.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

351H 265M 77V > 
Kyp tells the group, 'w'

351H 265M 77V > s
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north are plains as the beach curves inland, west the plains stretch endlessly,
south and east is the bay.
[ Exits: north east south west ]
An ocelot crouches here, looking for a nice afternoon meal.
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

351H 265M 74V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north and west,
and to the immediate east and south is a beach and you can now see the ocean.
To the northwest you can see a mountain range.
[ Exits: north east south west ]

351H 265M 74V > You look eastwards.
The Ocean Road
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north, west and 
south. To the immediate east is a beach and you can now see the ocean. The road
continues north and south.
[ Exits: north east south west ]
A quagga stands here grazing contentedly, ears cocked listening for predators.

351H 265M 74V > You look westwards.
The Plains
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north and west,
and to the immediate east and south is a beach and you can now see the ocean.
[ Exits: north east south west ]

351H 265M 74V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]
A jhegaala crouches here, ready to pounce.

351H 265M 74V > 
Kyp leaves south.

351H 265M 74V > s
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]
Kyp Durron (invisible) is standing here.
A jhegaala crouches here, ready to pounce.
Sub arrives from the north.
Viper arrives from the north.

351H 265M 71V > 
Kyp tells the group, 's'

351H 265M 71V > look n
look e
look w
look s
You look northwards.
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north are plains as the beach curves inland, west the plains stretch endlessly,
south and east is the bay.
[ Exits: north east south west ]
An ocelot crouches here, looking for a nice afternoon meal.

368H 265M 93V > You look eastwards.
The Ocean Road
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north, west and 
south. To the immediate east is a beach and you can now see the ocean. The road
continues north and south.
[ Exits: north east south west ]

368H 265M 93V > You look westwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]

368H 265M 93V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]

368H 265M 93V > look
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]
Viper FINALLY hit level 30! (invisible) (IT) is standing here.
Sub the Delirious (invisible) is standing here.
Kyp Durron (invisible) is standing here.
A jhegaala crouches here, ready to pounce.

368H 265M 93V > look
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]
Viper FINALLY hit level 30! (invisible) (IT) is standing here.
Sub the Delirious (invisible) is standing here.
Kyp Durron (invisible) is standing here.
A jhegaala crouches here, ready to pounce.

368H 265M 93V > 
Kyp tells the group, 'a'

368H 265M 93V > look n
look e
look w
look s

Kyp tells the group, 's'

368H 265M 93V > You look northwards.
The Coastal Plains
The plains have given way to a wide sandy beach. It lies on the shores of
a protected bay off the ocean. The cry of gulls fills your ears and the smells
of the ocean fill your senses. There is some seaweed on the beach. To the
north are plains as the beach curves inland, west the plains stretch endlessly,
south and east is the bay.
[ Exits: north east south west ]
An ocelot crouches here, looking for a nice afternoon meal.

368H 265M 93V > You look eastwards.
The Ocean Road
You stand on the edge of the vast, rolling plains of dor-Sefrith. Ankle to knee
high grass bends gently in the wind and the air is warm and humid. The air has 
a definite smell of salt and you can hear the sounds of the ocean. Looking 
out across the plains you can see for some distance. The horizon wavers hazily 
in the heat. Plains surround you as far as you can see to the north, west and 
south. To the immediate east is a beach and you can now see the ocean. The road
continues north and south.
[ Exits: north east south west ]

368H 265M 93V > You look westwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]

368H 265M 93V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]

368H 265M 93V > s
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

368H 265M 90V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]

368H 265M 90V > You look eastwards.
The Ocean Road
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean. The
road continues north and south.
[ Exits: north east south west ]
A yendi slithers through the grass here, looking to strike.

368H 265M 90V > You look westwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]

368H 265M 90V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]

368H 265M 90V > 
Kyp tells the group, 's'

368H 265M 90V > s
s
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

368H 265M 87V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

368H 265M 84V > s
s
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]
The oryx is here, munching placidly on the grassy plains.
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

368H 265M 81V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]
A large kethna grazes here, trimming the grass to a few inches.
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

368H 265M 78V > 
A kethna leaves west.

368H 265M 78V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]
The oryx is here, munching placidly on the grassy plains.

368H 265M 78V > You look eastwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]

368H 265M 78V > You look westwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]
A large kethna grazes here, trimming the grass to a few inches.
A blesbok feeds here, ready to bolt at the first sign of danger.

368H 265M 78V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]

368H 265M 78V > 
Kyp tells the group, 'n'

368H 265M 78V > n
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]
The oryx is here, munching placidly on the grassy plains.
Sub arrives from the south.
Kyp arrives from the south.
Viper arrives from the south.

368H 265M 75V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]

368H 265M 75V > You look eastwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]

368H 265M 75V > You look westwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]

368H 265M 75V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]

368H 265M 75V > gt we're close
You tell the group, 'we're close'

368H 265M 75V > 
Kyp tells the group, 'n'

368H 265M 75V > look
n
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]
Viper FINALLY hit level 30! (invisible) (IT) is standing here.
Kyp Durron (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
The oryx is here, munching placidly on the grassy plains.

368H 265M 75V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]
Sub arrives from the south.
Kyp arrives from the south.
Viper arrives from the south.

368H 265M 72V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]

368H 265M 72V > You look eastwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]
A quagga stands here grazing contentedly, ears cocked listening for predators.

368H 265M 72V > You look westwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]

368H 265M 72V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]
The oryx is here, munching placidly on the grassy plains.

368H 265M 72V > 
Kyp tells the group, 'n'

368H 265M 72V > n
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]
A cacomistle searches through the grass, looking for baubles.
Sub arrives from the south.
Kyp arrives from the south.
Viper arrives from the south.

368H 265M 69V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]

368H 265M 69V > You look eastwards.
The Ocean Road
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean. The
road turns east and continues north.
[ Exits: north east south west ]

368H 265M 69V > You look westwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]

368H 265M 69V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]

368H 265M 69V > look
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]
Viper FINALLY hit level 30! (invisible) (IT) is standing here.
Kyp Durron (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
A cacomistle searches through the grass, looking for baubles.

368H 265M 69V > 
Kyp tells the group, 'n'

368H 265M 69V > n
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]
Sub arrives from the south.
Kyp arrives from the south.
Viper arrives from the south.

368H 265M 66V > 
Viper says, 'tells us south then north =P'

368H 265M 66V > gt err hehe
You tell the group, 'err hehe'

368H 265M 66V > look n
look e
look w
look s

Kyp tells the group, 'w'

368H 265M 66V > You look northwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]
A jhegaala crouches here, ready to pounce.

368H 265M 66V > You look eastwards.
The Ocean Road
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean. The
road continues north and south.
[ Exits: north east south west ]

368H 265M 66V > You look westwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]

368H 265M 66V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]

368H 265M 66V > w
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

368H 265M 63V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]

368H 265M 63V > You look eastwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]

368H 265M 63V > You look westwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]

368H 265M 63V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]
A cacomistle searches through the grass, looking for baubles.
A young quagga frolicks here, unaware of the dangers.

368H 265M 63V > w
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

368H 265M 60V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]
A marmot is here, turning the plains into swiss cheese.
A quagga stands here grazing contentedly, eyes wary of predators.

368H 265M 60V > You look eastwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]

368H 265M 60V > The sky starts to get cloudy.
You look westwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

385H 265M 82V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]

385H 265M 82V > l
gro
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]
Viper FINALLY hit level 30! (invisible) (IT) is standing here.
Kyp Durron (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

385H 265M 82V > 
Kyp tells the group, 'e'

385H 265M 82V > Your group consists of:
     [385H 265M  82V] [30 As] Jyan (Head of group)
     [246H 129M 148V] [25 Ma] Sub
     [367H 102M  85V] [26 Wa] Kyp
     [382H 100M 108V] [30 Th] Viper

385H 265M 82V > e
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]
Sub arrives from the west.
Kyp arrives from the west.
Viper arrives from the west.

385H 265M 79V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]
A quagga stands here grazing contentedly, eyes wary of predators.

385H 265M 79V > You look eastwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now. Looking out across the plains you can see for some distance.
The horizon wavers hazily in the heat. Plains surround you as far as you can 
see to the north, west, and south. To the east you can now see the ocean.
[ Exits: north east south west ]

385H 265M 79V > You look westwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]

385H 265M 79V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]
A cacomistle searches through the grass, looking for baubles.
A young quagga frolicks here, unaware of the dangers.

385H 265M 79V > 
Kyp tells the group, 'don't go like that'

385H 265M 79V > 
Kyp tells the group, 'w'

385H 265M 79V > w
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

385H 265M 76V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]

385H 265M 76V > You look eastwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]

385H 265M 76V > You look westwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

385H 265M 76V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]

385H 265M 76V > 
Kyp tells the group, 'w'

385H 265M 76V > w
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

385H 265M 73V > look n
look e
look w
look s
You look northwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]
A cat centaur stands here, one hand on a hip, the other holding a spear.
...she glows with a bright light!
A devil-dog prowls here, looking for an easy kill.

385H 265M 73V > You look eastwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. The air has a definite
smell of salt now, but you cannot see the source yet. Looking out across the 
plains you can see for some distance. The horizon wavers hazily in the heat. 
Plains surround you as far as you can see.
[ Exits: north east south west ]

385H 265M 73V > You look westwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
A cat centaur stands here, one hand on a hip, the other holding a spear.
...she glows with a bright light!
A devil-dog prowls here, looking for an easy kill.

385H 265M 73V > You look southwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
An assassin hunts you down.

385H 265M 73V > 
A cat centaur arrives from the north.
A cat centaur tries to pierce you but fails miserably.
You pierce a cat centaur hard.
You pierce a cat centaur very hard.
You pierce a cat centaur very hard.
A cat centaur tries to pierce you but fails miserably.
A cat centaur pierces you extremely hard.

368H 265M 73V A:(small wounds) Jyan:(small wounds) > disembowel

You pierce a cat centaur hard.
A cat centaur tries to pierce you but fails miserably.
A cat centaur pierces you extremely hard.
Viper tells the group, 'i'll mindsight next tic'

352H 265M 73V A:(small wounds) Jyan:(small wounds) > You rake a dragon tanto across a cat centaur's body, slicing open her flesh!

352H 265M 73V A:(quite a few wounds) Jyan:(small wounds) > 
You pierce a cat centaur hard.
You pierce a cat centaur hard.
You pierce a cat centaur hard.
A cat centaur pierces holes in the air.
A cat centaur tries to pierce you but fails miserably.

352H 265M 73V A:(big nasty wounds) Jyan:(small wounds) > disembowel

Kyp tells the group, 'w'

352H 265M 73V A:(big nasty wounds) Jyan:(small wounds) > 
You pierce a cat centaur very hard.
You pierce a cat centaur hard.
A cat centaur pierces you extremely hard.
A cat centaur tries to pierce you but fails miserably.

336H 265M 73V A:(pretty hurt) Jyan:(small wounds) > You rake a dragon tanto across a cat centaur's body, slicing open her flesh!

336H 265M 73V A:(awful) Jyan:(small wounds) > disembowel

You pierce a cat centaur very hard.
A cat centaur is mortally wounded, and will die soon, if not aided.
You succesfully pierce a cat centaur and her dead body falls to the ground in a lifeless heap.
A cat centaur is dead!  R.I.P.
You receive your share of experience -- 534 points.
You loot 84 coins from the corpse of a cat centaur.
Your blood freezes as you hear a cat centaur's death cry.
The corpse of a cat centaur seems to be empty.

336H 265M 73V > l s
Disembowel who?

336H 265M 73V > You look southwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

336H 265M 73V > s
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

336H 265M 70V > look n
look e
look w
look s
You look northwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
The well-ventilated corpse of a cat centaur is lying here.     

336H 265M 70V > You look eastwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]

336H 265M 70V > You look westwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
An assassin hunts you down.
A large kethna grazes here, trimming the grass to a few inches.

336H 265M 70V > You look southwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

336H 265M 70V > w
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
An assassin hunts you down.
A large kethna grazes here, trimming the grass to a few inches.
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

336H 265M 67V > l assassin
He is a lithe, foreign looking man who wears a constant sneer across his
scarred face.
An assassin is in excellent condition.

You attempt to peek at his inventory:
You can't see anything.

336H 265M 67V > 
Kyp tells the group, 'n'

336H 265M 67V > n
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
A devil-dog prowls here, looking for an easy kill.
Sub arrives from the south.
Kyp arrives from the south.
Viper arrives from the south.

336H 265M 64V > 
A devil-dog leaves east.

336H 265M 64V > look n
look e
look w
look s
You look northwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
A cat centaur stands here, one hand on a hip, the other holding a spear.
...she glows with a bright light!

336H 265M 64V > You look eastwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
The well-ventilated corpse of a cat centaur is lying here.     
A devil-dog prowls here, looking for an easy kill.

336H 265M 64V > You look westwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

336H 265M 64V > You look southwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

336H 265M 64V > 
A cat centaur arrives from the north.
A cat centaur lunges at Viper but can't pierce him.
A cat centaur barely avoids a blow from Viper!
A cat centaur ducks under Viper's fist as he takes a swing at her.
Viper tries to hit a cat centaur who easily avoids the blow.
A cat centaur OBLITERATES Viper with her deadly pierce!!
A cat centaur OBLITERATES Viper with her deadly pierce!!

336H 265M 64V > 
Kyp tells the group, 'w'

336H 265M 64V > 
A cat centaur barely avoids a blow from Viper!
Viper tries to hit a cat centaur who easily avoids the blow.
A cat centaur lunges at Viper but can't pierce him.
A cat centaur OBLITERATES Viper with her deadly pierce!!

336H 265M 64V > k cat

A cat centaur barely avoids a blow from Viper!
Viper scratches a cat centaur as he hits her.
A cat centaur OBLITERATES Viper with her deadly pierce!!
A cat centaur OBLITERATES Viper with her deadly pierce!!

336H 265M 64V > You pierce a cat centaur hard.

336H 265M 64V A:(few scratches) Viper:(quite a few wounds) > disembowel
disembowel

You pierce a cat centaur hard.
You pierce a cat centaur hard.
You pierce a cat centaur hard.
A cat centaur barely avoids a blow from Viper!
A cat centaur ducks under Viper's fist as he takes a swing at her.
A cat centaur OBLITERATES Viper with her deadly pierce!!
A cat centaur massacres Viper to small fragments with her pierce.

336H 265M 64V A:(small wounds) Viper:(quite a few wounds) > A cat centaur leaps back as you attempt to disembowel her with a dragon tanto!

336H 265M 64V A:(small wounds) Viper:(quite a few wounds) > 
You pierce a cat centaur very hard.
You pierce a cat centaur hard.
Viper practices shadow-boxing while a cat centaur takes a break.
Viper tries to hit a cat centaur who easily avoids the blow.
A cat centaur barely avoids a blow from Viper!
A cat centaur OBLITERATES Viper with her deadly pierce!!
A cat centaur OBLITERATES Viper with her deadly pierce!!
Sub barely slashes a cat centaur.

336H 265M 64V A:(quite a few wounds) Viper:(big nasty wounds) > 
Sub barely slashes a cat centaur.
You pierce a cat centaur very hard.
You pierce a cat centaur hard.
You pierce a cat centaur hard.
Viper practices shadow-boxing while a cat centaur takes a break.
Viper tries to hit a cat centaur who easily avoids the blow.
A cat centaur OBLITERATES Viper with her deadly pierce!!
Viper panics, and attempts to flee!
Viper leaves south.

336H 265M 64V A:(big nasty wounds) > 
Sub stares at a cat centaur and utters the words, 'yufovirr'.
Sub smirks as his fireball explodes into the face of a cat centaur!

336H 265M 64V A:(pretty hurt) Sub:(excellent) > You rake a dragon tanto across a cat centaur's body, slicing open her flesh!

336H 265M 64V A:(awful) Sub:(excellent) > 
A devil-dog arrives from the east.
A cat centaur OBLITERATES Sub with her deadly pierce!!
A cat centaur tries to pierce air instead of fighting Sub.
Sub barely slashes a cat centaur.
You pierce a cat centaur hard.
A cat centaur is mortally wounded, and will die soon, if not aided.
You succesfully pierce a cat centaur and her dead body falls to the ground in a lifeless heap.
A cat centaur is dead!  R.I.P.
You receive your share of experience -- 711 points.
You loot 96 coins from the corpse of a cat centaur.
Your blood freezes as you hear a cat centaur's death cry.
The corpse of a cat centaur seems to be empty.

353H 265M 86V > look
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
The well-ventilated corpse of a cat centaur is lying here.     
A devil-dog prowls here, looking for an easy kill.
Kyp Durron (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

353H 265M 86V > l n
You look northwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

353H 265M 86V > s
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
Viper FINALLY hit level 30! (invisible) (IT) is standing here.
Sub arrives from the north.
Kyp arrives from the north.

353H 265M 83V > grin
You grin evilly.

353H 265M 83V > l n
You look northwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
The well-ventilated corpse of a cat centaur is lying here.     
A devil-dog prowls here, looking for an easy kill.

353H 265M 83V > 
Viper growls.

353H 265M 83V > gt where now kyp?
You tell the group, 'where now kyp?'

353H 265M 83V > 
Kyp tells the group, 'w'

353H 265M 83V > n
ba dog
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
The well-ventilated corpse of a cat centaur is lying here.     
A devil-dog prowls here, looking for an easy kill.
Sub arrives from the south.
Kyp arrives from the south.
Viper arrives from the south.

353H 265M 80V > It notices you lunging at it!
A devil-dog tries to bite you but bites its tongue instead!

353H 265M 80V A:(excellent) Jyan:(small wounds) > 
You OBLITERATE a devil-dog with your deadly pierce!!
You OBLITERATE a devil-dog with your deadly pierce!!
A devil-dog snaps its teeth at you fiercely but misses.

353H 265M 80V A:(big nasty wounds) Jyan:(small wounds) > disembowel
A devil-dog stares wide-eyed as you disembowel it with a dragon tanto, ending its life.
A devil-dog is dead!  R.I.P.
You receive your share of experience -- 207 points.
Your blood freezes as you hear a devil-dog's death cry.
The corpse of a devil-dog seems to be empty.

353H 265M 80V > s

Kyp leaves south.

353H 265M 80V > look n
look e
look w
look s
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
Kyp Durron (invisible) is standing here.
Sub arrives from the north.
Viper arrives from the north.

353H 265M 77V > You look northwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
The well-ventilated corpse of a cat centaur is lying here.     
The corpse of a devil-dog is lying here, guts spilled everywhere.

353H 265M 77V > You look eastwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

353H 265M 77V > You look westwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

353H 265M 77V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and thw
e air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]
An assassin hunts you down.

353H 265M 77V > The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

353H 265M 74V > look n
look e
look w
look s
You look northwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
A yendi slithers through the grass here, looking to strike.

353H 265M 74V > You look eastwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
An assassin hunts you down.

353H 265M 74V > You look westwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

353H 265M 74V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]

353H 265M 74V > 
Kyp tells the group, 'w'

353H 265M 74V > w
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

353H 265M 71V > look n
look e
look w
look s
You look northwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

353H 265M 71V > You look eastwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

353H 265M 71V > You look westwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
A devil-dog prowls here, looking for an easy kill.

353H 265M 71V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]
A marmot is here, turning the plains into swiss cheese.

353H 265M 71V > 
Kyp tells the group, 'w'

353H 265M 71V > gt sure plainsviper?
You tell the group, 'sure plainsviper?'

353H 265M 71V > w

Viper tells the group, 'the mindsight is usless'

353H 265M 71V > The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

353H 265M 68V > 
Kyp tells the group, 's'

353H 265M 68V > gt this is taking us to desert
s
You tell the group, 'this is taking us to desert'

353H 265M 68V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

353H 265M 65V > look n
look e
look w
look s
You look northwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

353H 265M 65V > You look eastwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]

353H 265M 65V > You look westwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]
An ocelot crouches here, looking for a nice afternoon meal.

353H 265M 65V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]

353H 265M 65V > 
Kyp tells the group, 'w'

353H 265M 65V > w
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]
An ocelot crouches here, looking for a nice afternoon meal.
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

353H 265M 62V > look n
look e
look w
look s
You look northwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
A devil-dog prowls here, looking for an easy kill.

353H 265M 62V > You look eastwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]

353H 265M 62V > You look westwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]

353H 265M 62V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]

353H 265M 62V > 
Kyp tells the group, 'e'

353H 265M 62V > w
e
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

353H 265M 59V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]
An ocelot crouches here, looking for a nice afternoon meal.
Sub arrives from the west.
Kyp arrives from the west.
Viper arrives from the west.

353H 265M 56V > 
Viper tells your clan, 'yes "the plains"  You stand in the heart of the vast, rolling plains of dor-Sefrith. etc.'

370H 265M 78V > gt do that over

Kyp tells the group, 'w'

370H 265M 78V > You tell the group, 'do that over'

370H 265M 78V > w
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

370H 265M 75V > look n
look e
look w
look s
You look northwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

370H 265M 75V > You look eastwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]

370H 265M 75V > You look westwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]

370H 265M 75V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]

370H 265M 75V > 
Kyp tells the group, 'w'

370H 265M 75V > w
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

370H 265M 72V > 
Viper reports:
    [122/382]H [100/100]M [64/148]V [5827]Kills [5]PKs [54]Deaths

370H 265M 72V > 
A kethna arrives from the west.

370H 265M 72V > look n
look e
look w
look s
You look northwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

370H 265M 72V > You look eastwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]

370H 265M 72V > You look westwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
The oryx is here, munching placidly on the grassy plains.

370H 265M 72V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]

370H 265M 72V > w
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
The oryx is here, munching placidly on the grassy plains.
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

370H 265M 69V > 
An oryx leaves south.
A dzur arrives from the north.

370H 265M 69V > look n
look e
look w
look s
You look northwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
A devil-dog prowls here, looking for an easy kill.

370H 265M 69V > You look eastwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]

370H 265M 69V > You look westwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
The okapi stands here, munching on a nice cud of leaves.
A cat centaur stands here, one hand on a hip, the other holding a spear.
...she glows with a bright light!
The oryx is here, munching placidly on the grassy plains.

370H 265M 69V > You look southwards.
The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]
The oryx is here, munching placidly on the grassy plains.

370H 265M 69V > 
A dzur leaves west.

370H 265M 69V > s

Kyp tells the group, 'n''

370H 265M 69V > The Plains
You stand on the vast, rolling plains of dor-Sefrith. Ankle to knee high grass 
bends gently in the wind and the air is warm and humid. You can detect a hint 
of salt in the breeze. Looking out across the plains you can see for some 
distance. The horizon wavers hazily in the heat. Plains surround you as far as
you can see.
[ Exits: north east south west ]
The oryx is here, munching placidly on the grassy plains.
Sub arrives from the north.
Kyp arrives from the north.
Viper arrives from the north.

370H 265M 66V > n
n
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
The okapi stands here, munching on a nice cud of leaves.
Sub arrives from the south.
Kyp arrives from the south.
Viper arrives from the south.

370H 265M 63V > The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
A devil-dog prowls here, looking for an easy kill.
Sub arrives from the south.
Kyp arrives from the south.
Viper arrives from the south.

370H 265M 60V > look n
look e
look w
look s
You look northwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
A yendi slithers through the grass here, looking to strike.

370H 265M 60V > You look eastwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

370H 265M 60V > You look westwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
A cat centaur stands here, one hand on a hip, the other holding a spear.
...she glows with a bright light!

370H 265M 60V > You look southwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
The okapi stands here, munching on a nice cud of leaves.

370H 265M 60V > 
A cat centaur arrives from the west.
A cat centaur OBLITERATES Viper with her deadly pierce!!
Viper panics, and attempts to flee!
Viper leaves west.
Kyp tells the group, 'w'

370H 265M 60V > k cat
You pierce a cat centaur very hard.

370H 265M 60V A:(few scratches) Jyan:(small wounds) > disembowel

A cat centaur pierces you extremely hard.
A cat centaur tries to pierce you but fails miserably.
You pierce a cat centaur hard.
You pierce a cat centaur very hard.

353H 265M 60V A:(small wounds) Jyan:(small wounds) > disembowel
You rake a dragon tanto across a cat centaur's body, slicing open her flesh!

353H 265M 60V A:(quite a few wounds) Jyan:(small wounds) > 
A cat centaur pierces you extremely hard.
A cat centaur tries to pierce you but fails miserably.
You pierce a cat centaur hard.
You pierce a cat centaur hard.

336H 265M 60V A:(big nasty wounds) Jyan:(small wounds) > 
A devil-dog leaves west.
A cat centaur pierces holes in the air.
A cat centaur tries to pierce you but fails miserably.
You pierce a cat centaur hard.
You pierce a cat centaur hard.
You pierce a cat centaur hard.

336H 265M 60V A:(pretty hurt) Jyan:(small wounds) > You rake a dragon tanto across a cat centaur's body, slicing open her flesh!

336H 265M 60V A:(awful) Jyan:(small wounds) > 
A cat centaur pierces holes in the air.
A cat centaur pierces holes in the air.
You pierce a cat centaur very hard.
A cat centaur is stunned, but will probably regain consciousness again.
You succesfully pierce a cat centaur and her dead body falls to the ground in a lifeless heap.
A cat centaur is dead!  R.I.P.
You receive your share of experience -- 711 points.
You loot 119 coins from the corpse of a cat centaur.
Your blood freezes as you hear a cat centaur's death cry.
The corpse of a cat centaur seems to be empty.

336H 265M 60V > gt heh come back viper

Viper arrives from the west.

336H 265M 60V > You tell the group, 'heh come back viper'

336H 265M 60V > w
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
The oryx is here, munching placidly on the grassy plains.
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.
Kyp leaves south.

336H 265M 57V > 
Viper tells the group, 'evil!'

336H 265M 57V > look n
look e
look w
look s
You look northwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

336H 265M 57V > You look eastwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
The well-ventilated corpse of a cat centaur is lying here.     

336H 265M 57V > You look westwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

336H 265M 57V > You look southwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
Kyp Durron (invisible) is standing here.
A devil-dog prowls here, looking for an easy kill.

336H 265M 57V > s
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
Kyp Durron (invisible) is standing here.
A devil-dog prowls here, looking for an easy kill.
Sub arrives from the north.
Viper arrives from the north.

336H 265M 54V > gro
Your group consists of:
     [336H 265M  54V] [30 As] Jyan (Head of group)
     [246H 123M 118V] [25 Ma] Sub
     [372H 102M  55V] [26 Wa] Kyp
     [ 91H 100M  40V] [30 Th] Viper

336H 265M 54V > 
Kyp tells the group, 'n'

336H 265M 54V > n
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
Sub arrives from the south.
Kyp arrives from the south.
Viper arrives from the south.

336H 265M 51V > look n
look e
look w
look s
You look northwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

336H 265M 51V > You look eastwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
The well-ventilated corpse of a cat centaur is lying here.     
A dzur prowls here, surveying its domain.
The oryx is here, munching placidly on the grassy plains.

336H 265M 51V > You look westwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

336H 265M 51V > You look southwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
A devil-dog prowls here, looking for an easy kill.

336H 265M 51V > 
The suns rise in the east and north.

353H 265M 73V > 
Kyp tells the group, 'w'

353H 265M 73V > w
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

353H 265M 70V > look n
look e
look w
look s
You look northwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

353H 265M 70V > You look eastwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

353H 265M 70V > You look westwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
An aged man stands here, selling used souls.
...he glows with a bright light!

353H 265M 70V > You look southwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

353H 265M 70V > w
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
An aged man stands here, selling used souls.
...he glows with a bright light!
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

353H 265M 67V > 
A dzur arrives from the north.

353H 265M 67V > 
Kyp tells the group, 'w'

353H 265M 67V > 
Viper says, 'the desc of the remort's room is same as this one'

353H 265M 67V > follow remorter
You now follow the remorter.

353H 265M 67V > 'there he is
You say 'there he is'

353H 265M 67V > l
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
A dzur prowls here, surveying its domain.
Viper FINALLY hit level 30! (invisible) (IT) is standing here.
Kyp Durron (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
An aged man stands here, selling used souls.
...he glows with a bright light!

353H 265M 67V > 
The remorter leaves west.
You follow the remorter.

The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
An aged man stands here, selling used souls.
...he glows with a bright light!
Sub arrives from the east.
Kyp arrives from the east.
Viper arrives from the east.

353H 265M 64V > 
The remorter leaves east.
You follow the remorter.

The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
An aged man stands here, selling used souls.
...he glows with a bright light!
Sub arrives from the west.
Kyp arrives from the west.
Viper arrives from the west.

353H 265M 61V > 'get 60000 then type remort
You say 'get 60000 then type remort'

353H 265M 61V > l
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
Viper FINALLY hit level 30! (invisible) (IT) is standing here.
Kyp Durron (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
An aged man stands here, selling used souls.
...he glows with a bright light!

353H 265M 61V > gro
Viper disappears.
But you are not the member of a group!

353H 265M 61V > l e
You look eastwards.
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]

353H 265M 61V > l

The remorter leaves west.
You follow the remorter.

The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
An aged man stands here, selling used souls.
...he glows with a bright light!
Sub arrives from the east.
Kyp arrives from the east.

353H 265M 58V > The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
Kyp Durron (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
An aged man stands here, selling used souls.
...he glows with a bright light!

353H 265M 58V > who
Players
-------
[ 11  Cl ] Selene the Cleric (AFK)
[ 13  Ps ] Oberon the Psionic
[  1  As ] Viper FINALLY hit level 30! (quest)
[ 25  Ma ] Sub the Delirious (invis)
[ 30  Cl ] Farius 
[ 30  As ] Jyan  (invis) (quest) (OUTLAW)
[  9  Cl ] Solon the Warrior-Priest of -=<*The_Forgotten*>=-
[ 15  Ni ] Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!'
[ 26  Wa ] Kyp Durron (invis)
[ 15  Cl ] Amberle Ohmsford
[ 13  Ps ] Misty  (AFK)

11 characters displayed.

353H 265M 58V > grat Viper!
You congrat, 'Viper!'

353H 265M 58V > 
An oryx arrives from the north.

353H 265M 58V > sc
Jyan                           Age: 25 years
Hit points: 353(416)  Mana points: 265(265)  Movement points: 58(220)
You are so evil it hurts.
You are decked out in full battle armor.
Experience:    1463606 points
Coins carried: 367 gold coins    Coins in bank: 0 gold coins
Kills: 13252  Pks: 7  Deaths: 64
You need 10896393 exp to reach your next level.
You have been playing for 19 days and 19 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     holy ward                infravision         
     invisibility             detect invisibility 

353H 265M 58V > 
A devil-dog arrives from the west.

353H 265M 58V > l
The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
A devil-dog prowls here, looking for an easy kill.
The oryx is here, munching placidly on the grassy plains.
Kyp Durron (invisible) is standing here.
Sub the Delirious (invisible) is standing here.
An aged man stands here, selling used souls.
...he glows with a bright light!

353H 265M 58V > who

Kyp congrats, 'VIPER!!!!!!!!!!!!!!!!!!!'

353H 265M 58V > Players
-------
[ 11  Cl ] Selene the Cleric (AFK)
[ 13  Ps ] Oberon the Psionic
[  1  As ] Viper FINALLY hit level 30! (quest)
[ 25  Ma ] Sub the Delirious (invis)
[ 30  Cl ] Farius 
[ 30  As ] Jyan  (invis) (quest) (OUTLAW)
[  9  Cl ] Solon the Warrior-Priest of -=<*The_Forgotten*>=-
[ 15  Ni ] Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!'
[ 26  Wa ] Kyp Durron (invis)
[ 15  Cl ] Amberle Ohmsford
[ 13  Ps ] Misty  (AFK)

11 characters displayed.

353H 265M 58V > 
Oberon gossips, 'VIPER THE ASSASSIN'

353H 265M 58V > 
A devil-dog leaves east.
The remorter leaves south.
You follow the remorter.

The Plains
You stand in the heart of the vast, rolling plains of dor-Sefrith. Ankle to 
knee high grass bends gently in the wind and the air is warm and humid. Looking
out across the plains you can see for some distance. The horizon wavers hazily
in the heat. Plains surround you as far as you can see.
[ Exits: north east south west ]
An aged man stands here, selling used souls.
...he glows with a bright light!
Sub arrives from the north.
Kyp arrives from the north.

353H 265M 55V > clan info worms of the erath
Unknown clan.

353H 265M 55V > follow self
You stop following the remorter.

353H 265M 55V > 
Solon congrats, '-=VIPER=-'

353H 265M 55V > clan info worms of the earth

The remorter leaves north.

353H 265M 55V > Info for the clan Worms of the Earth :
Ranks      : 5
Titles     : InchWorm FatWorm RamboWorm WormO'Deth WormMaster 
Members    : 20
Power      : 482        
Treasure   : 1135079
Spells     : 
Clan privileges:
   setplan   : 5
   enroll    : 5
   expel     : 5
   promote   : 5
   demote    : 5
   setfees   : 5
   withdraw  : 1
   setapplev : 3

Description:
(null)

This clan is at peace with all others.
Application fee  : 3 gold
Monthly Dues     : 0 gold
Application level: 30

353H 265M 55V > 
Viper tells your clan, 'strenth went up cool'

353H 265M 55V > 
The day has begun.

370H 265M 77V > nosummon
You are now safe from summoning by other players.

370H 265M 77V > ct now  go buy back all your con:P

Viper tells your clan, 'jyan'

370H 265M 77V > You tell your clan, 'now  go buy back all your con:P'

370H 265M 77V > 
Viper tells your clan, 'i got no gold, drath stole 10k from me'

370H 265M 77V > nosummon
You may now be summoned by other players.

370H 265M 77V > 
Kyp gossips, 'viper, you we me a lot '

370H 265M 77V > 
Viper tells your clan, 'did steve get blade?'

370H 265M 77V > 
Kyp gossips, 'I would have made at least 150k exp'

370H 265M 77V > 
Solon gossips, 'but?'

370H 265M 77V > vis
You fade into view.
You stop sneaking.

370H 265M 77V > 
Farius has summoned you!
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A mystical circle has been drawn on the ground here.           
Farius  is standing here.
Viper FINALLY hit level 30! is standing here.
Selene the Cleric is sleeping here. (AFK)
Misty  is sleeping here. (AFK)
Oberon the Psionic is sleeping here.

370H 265M 77V > 
Sub gossips, 'go vis kyp'

370H 265M 77V > 
Oberon gossips, 'I won't forget it kyp, don't worry'

370H 265M 77V > 
Farius utters the words, 'gewbar'.
Sub arrives suddenly.

370H 265M 77V > 
Oberon shivers in his sleep.

395H 265M 110V > 
Oberon awakens.

395H 265M 110V > 
Oberon clambers to his feet.

395H 265M 110V > 
Oberon gives a loaf of bread to Viper.
Oberon gives some vengeful armor to Viper.
Oberon gives a black lacquered helm to Viper.
Oberon gives a pair of steel leggings to Viper.
Oberon gives a scale mail vest to Viper.
Oberon gives a pair of scale mail gloves to Viper.
Oberon gives a pair of scale mail sleeves to Viper.
Oberon gives an ender's pouch to Viper.

395H 265M 110V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

395H 265M 110V > 
Viper wears a pair of scale mail sleeves on his arms.
Viper puts a pair of scale mail gloves on his hands.
Viper wears a scale mail vest on his body.
Viper puts a pair of steel leggings on his legs.
Viper wears a black lacquered helm on his head.

395H 265M 110V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

395H 265M 110V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

395H 265M 110V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

395H 265M 110V > 
Viper gets a scroll of recall from an ender's pouch.
Viper gets a pair of scale mail leggings from an ender's pouch.
Viper gets a Magic Mushroom from an ender's pouch.
Viper gets a Magic Mushroom from an ender's pouch.
Viper gets a Magic Mushroom from an ender's pouch.
Viper gets a Magic Mushroom from an ender's pouch.
Viper gets a Magic Mushroom from an ender's pouch.
Viper gets a Magic Mushroom from an ender's pouch.
Viper gets a set of lockpicks from an ender's pouch.
Viper gets a twisted dagger from an ender's pouch.

395H 265M 110V > 
Farius gossips, 'kyp: type vis if you want a'

395H 265M 110V > 
Solon gossips, 'hey, viper, try backstabbing a burly guard'

395H 265M 110V > 
Viper wields a twisted dagger.

395H 265M 110V > 
Farius gossips, 'want a summon:P'

395H 265M 110V > 
Farius lies down and falls asleep.

395H 265M 110V > 
Kyp gossips, 'done'

395H 265M 110V > 
Farius awakens.

395H 265M 110V > 
Solon gossips, 'let's see if that kills him'

395H 265M 110V > 
Farius eats a Magic Mushroom.

395H 265M 110V > 
Farius eats a Magic Mushroom.

395H 265M 110V > 
Farius eats a Magic Mushroom.

395H 265M 110V > 
Farius eats a Magic Mushroom.

395H 265M 110V > 
Farius lies down and falls asleep.

395H 265M 110V > 
Sub lies down and falls asleep.

395H 265M 110V > eq

Viper stops using a scale mail vest.

395H 265M 110V > You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            a dragon tanto (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

395H 265M 110V > rest
You sit down and rest your tired bones.

395H 265M 110V > 
Viper wears some vengeful armor on his body.

395H 265M 110V > give unholy viper
You give an unholy mask to Viper.

395H 265M 110V > 
Kyp gossips, 'quick'

395H 265M 110V > peek viper
The magical man!
Viper is Rakshasan.
Viper is in excellent condition.

Viper is using:
<worn on body>       some vengeful armor (glowing)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings
<worn on hands>      a pair of scale mail gloves
<worn on arms>       a pair of scale mail sleeves
<wielded>            a twisted dagger

You attempt to peek at his inventory:
an unholy mask
a scale mail vest
a set of lockpicks
a Magic Mushroom
a Magic Mushroom
a Magic Mushroom
a Magic Mushroom
a Magic Mushroom
a Magic Mushroom
a pair of scale mail leggings
a scroll of recall
an ender's pouch
a loaf of bread

395H 265M 110V > 
Oberon has left the game.

395H 265M 110V > 'viper
You say 'viper'

395H 265M 110V > 'would you happen tohave some electric gloves?

Calis gossips, 'drat...was talking with solon again'

395H 265M 110V > You ask 'would you happen tohave some electric gloves?'

395H 265M 110V > 
Marvin has entered the game.

395H 265M 110V > 
Viper says, 'i wish'

416H 265M 150V > 
Farius awakens.

416H 265M 150V > 
Farius clambers to her feet.

416H 265M 150V > 
Viper says, 'pass me mask'

416H 265M 150V > 
Farius utters the words, 'gewbar'.

416H 265M 150V > 
Farius gossips, 'go nosummon kyp..'

416H 265M 150V > 
Farius says, 'i did'

416H 265M 150V > 
Viper wears an unholy mask on his face.

416H 265M 150V > 
Farius exclaims, 'popped it me self!'

416H 265M 150V > 
Viper puts a scale mail vest in an ender's pouch.
Viper puts a set of lockpicks in an ender's pouch.
Viper puts a Magic Mushroom in an ender's pouch.
Viper puts a Magic Mushroom in an ender's pouch.
Viper puts a Magic Mushroom in an ender's pouch.
Viper puts a Magic Mushroom in an ender's pouch.
Viper puts a Magic Mushroom in an ender's pouch.

416H 265M 150V > 
Farius says, 'and i got a shit load of other stuff'

416H 265M 150V > 
Farius utters the words, 'gewbar'.
Kyp arrives suddenly.

416H 265M 150V > 
Marvin gives some troll boots to Viper.
Marvin gives an ender's pouch to Viper.
Marvin gives some golden armor to Viper.
Marvin gives an ender's pouch to Viper.
Marvin gives an ender's pouch to Viper.

416H 265M 150V > 
Farius lies down and falls asleep.

416H 265M 150V > 'two more rak braceltes i popped
You say 'two more rak braceltes i popped'

416H 265M 150V > 
Kyp says, 'viper,'

416H 265M 150V > 
Sub awakens.

416H 265M 150V > 
Viper gets a tiger eye from an ender's pouch.
Viper gets a small, black pyramid from an ender's pouch.
Viper gets a scroll of recall from an ender's pouch.

416H 265M 150V > 
Sub stops using the orb of power.

416H 265M 150V > 
Sub sets the orb of power afloat by his head.

416H 265M 150V > 
Viper wears some troll boots on his feet.

416H 265M 150V > 
Sub lies down and falls asleep.

416H 265M 150V > 
Viper gets a golden nosering from an ender's pouch.

416H 265M 150V > ct an orb
You tell your clan, 'an orb'

416H 265M 150V > eq
You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            a dragon tanto (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

416H 265M 150V > 
Kyp asks, 'well viper???'

416H 265M 150V > l in robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   some black gloves                                               2 pts
          ...it is humming
  1   a vial of blood                                                 1 pt
          ...it glows white
  1   some evil leg guards                                           20 pts
  1   a pair of mithril chain leggings                                8 pts
  1   a black tasset                                                  8 pts
          ...it is humming
  1   some black shinguards                                           3 pts
          ...it is humming
  1   a set of black vambraces                                        4 pts
          ...it is humming
  1   a holy mask                                                     3 pts
          ...it glows white
  1   a gilded mask                                                   4 pts
          ...it glows white
  1   a tiger eye                                                     1 pt
  2   a sandy cape                                                    5 pts ea.

416H 265M 150V > get eye robe
You get a tiger eye from a robe of many pockets.

416H 265M 150V > 
Viper asks, 'what?'

416H 265M 150V > put eye robe
You put a tiger eye in a robe of many pockets.

416H 265M 150V > ct a tiger eye
You tell your clan, 'a tiger eye'

416H 265M 190V > 
Kyp asks, 'what do I get?'

416H 265M 190V > ct and then a shitload of black stuff
You tell your clan, 'and then a shitload of black stuff'

416H 265M 190V > 
Viper tells your clan, 'jyan gice kyp 5k'

416H 265M 190V > l
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A mystical circle has been drawn on the ground here.           
Kyp Durron is standing here.
Marvin Is viper's new leveling project is standing here.
Sub the Delirious is sleeping here.
Farius  is sleeping here.
Viper FINALLY hit level 30! is standing here.
Selene the Cleric is sleeping here. (AFK)
Misty  is sleeping here. (AFK)

416H 265M 190V > 
Viper tells your clan, 'give rather'

416H 265M 190V > peek sub
Sub is Elven.
Sub is in excellent condition.

Sub is using:
<worn around neck>   a bloody talisman
<worn around neck>   a bloody talisman
<worn on head>       a black lacquered helm (glowing)
<worn on feet>       some troll boots
<worn on hands>      some troll gauntlets
<worn on arms>       some dull black sleeves (glowing)
<worn about body>    a dark black cloak with a silvery rose clasp (glowing)
<worn about waist>   a black scabbard (humming)
<worn around wrist>  a leather bracer
<worn around wrist>  a rakshasa bracelet
<wielded>            an enchanted blade (humming)
<held>               a sickle-shaped claw
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

You attempt to peek at his inventory:
a fine silk robe
a set of fine silk slippers
a Magic Mushroom
a barrel
a fine silk robe
a fine silk robe
a fine silk robe
a set of fine silk slippers
a fine silk robe
a set of fine silk slippers
a fine silk robe
a green stone (glowing)
a scroll of recall

416H 265M 190V > ct no.. hehe
You tell your clan, 'no.. hehe'

416H 265M 190V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              

416H 265M 190V > 
Viper tells your clan, 'yeh'

416H 265M 190V > l in robe
eq
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   some black gloves                                               2 pts
          ...it is humming
  1   a vial of blood                                                 1 pt
          ...it glows white
  1   some evil leg guards                                           20 pts
  1   a pair of mithril chain leggings                                8 pts
  1   a black tasset                                                  8 pts
          ...it is humming
  1   some black shinguards                                           3 pts
          ...it is humming
  1   a set of black vambraces                                        4 pts
          ...it is humming
  1   a holy mask                                                     3 pts
          ...it glows white
  1   a gilded mask                                                   4 pts
          ...it glows white
  2   a sandy cape                                                    5 pts ea.
  1   a tiger eye                                                     1 pt

416H 265M 190V > 
Viper tells your clan, 'fine'

416H 265M 190V > You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            a dragon tanto (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

416H 265M 190V > 
Viper says, 'kyp'

416H 265M 190V > l in robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   some black gloves                                               2 pts
          ...it is humming
  1   a vial of blood                                                 1 pt
          ...it glows white
  1   some evil leg guards                                           20 pts
  1   a pair of mithril chain leggings                                8 pts
  1   a black tasset                                                  8 pts
          ...it is humming
  1   some black shinguards                                           3 pts
          ...it is humming
  1   a set of black vambraces                                        4 pts
          ...it is humming
  1   a holy mask                                                     3 pts
          ...it glows white
  1   a gilded mask                                                   4 pts
          ...it glows white
  2   a sandy cape                                                    5 pts ea.
  1   a tiger eye                                                     1 pt

416H 265M 190V > l in 2.robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   an Antali sword                                                15 pts
  1   a sparkling rope                                                3 pts
          ...it glows white
  1   some black armlets                                              5 pts
          ...it is humming
  1   a pitch black helmet                                            7 pts
          ...it is humming
  1   a troll ring                                                    1 pt
  1   an unholy mask                                                  3 pts
  1   a mithril chain mask                                            1 pt

416H 265M 190V > 
Viper says, 'ui got nothing now'

416H 265M 190V > l
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A mystical circle has been drawn on the ground here.           
Kyp Durron is standing here.
Marvin Is viper's new leveling project is standing here.
Sub the Delirious is sleeping here.
Farius  is sleeping here.
Viper FINALLY hit level 30! is standing here.
Selene the Cleric is sleeping here. (AFK)
Misty  is sleeping here. (AFK)

416H 265M 190V > 
Viper says, 'but when i do, it's urs'

416H 265M 190V > peek viper
The magical man!
Viper is Rakshasan.
Viper is in excellent condition.

Viper is using:
<worn on body>       some vengeful armor (glowing)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings
<worn on feet>       some troll boots
<worn on hands>      a pair of scale mail gloves
<worn on arms>       a pair of scale mail sleeves
<wielded>            a twisted dagger
<worn on face>       an unholy mask

You attempt to peek at his inventory:
a golden nosering
a scroll of recall
a small, black pyramid (humming)
a tiger eye
an ender's pouch
an ender's pouch
some golden armor (humming)
an ender's pouch
a Magic Mushroom
a pair of scale mail leggings
a scroll of recall
an ender's pouch
a loaf of bread

416H 265M 190V > l

Kyp says, 'k, no prob'

416H 265M 190V > At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A mystical circle has been drawn on the ground here.           
Kyp Durron is standing here.
Marvin Is viper's new leveling project is standing here.
Sub the Delirious is sleeping here.
Farius  is sleeping here.
Viper FINALLY hit level 30! is standing here.
Selene the Cleric is sleeping here. (AFK)
Misty  is sleeping here. (AFK)

416H 265M 190V > peek kyp
Kyp is Human.
Kyp is in excellent condition.

Kyp is using:
<worn around neck>   a crystal necklace (glowing)
<worn around neck>   a crystal necklace (glowing)
<worn on head>       a steel helm
<worn on feet>       a pair of scale mail boots
<worn on hands>      a pair of obsidian gauntlets
<worn on arms>       some kreshscale armplates
<worn as shield>     a silvery shield
<worn about body>    a backpack
<worn about waist>   a kreshscale girdle
<worn around wrist>  a leather bracer
<worn around wrist>  a stone bracelet
<wielded>            a wicked-looking kama
<worn about legs>    some black kneeguards (humming)
<worn on face>       a biotic face mask

You attempt to peek at his inventory:
a barrel
a barrel
a golden nosering
a wand of invisibility
silver chain mail
some kreshscale leggings
a sling
a pitch black helmet (humming)
a bo stick
a silver-spiked collar (glowing)
an ender pie
a torch
a handsome kilt
the ender king's sceptre
a torch
an ender's pouch
the ender king's sceptre
an ender's pouch
a tarry black lump
a barrel
a steel breast plate

416H 265M 190V > 
Calis gossips, 'cool...i got a third attack'

416H 265M 190V > 
Viper gives a golden nosering to Marvin.
Viper gives a scroll of recall to Marvin.
Viper gives a small, black pyramid to Marvin.
Viper gives a tiger eye to Marvin.
Viper gives an ender's pouch to Marvin.
Viper gives an ender's pouch to Marvin.
Viper gives some golden armor to Marvin.
Viper gives an ender's pouch to Marvin.
Viper gives a Magic Mushroom to Marvin.
Viper gives a scroll of recall to Marvin.
Viper gives a loaf of bread to Marvin.

416H 265M 190V > whois calis
[15 Ni] Calis says 'People! Join -=<*THE_4GOTTEN*>=-! Do you want justice? It is found there!'

416H 265M 190V > stand
You stop resting, and stand up.

416H 265M 190V > sc
Jyan                           Age: 25 years
Hit points: 416(416)  Mana points: 265(265)  Movement points: 190(220)
You are so evil it hurts.
You are decked out in full battle armor.
Experience:    1463606 points
Coins carried: 367 gold coins    Coins in bank: 0 gold coins
Kills: 13252  Pks: 7  Deaths: 64
You need 10896393 exp to reach your next level.
You have been playing for 19 days and 19 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     holy ward                infravision         
     detect invisibility 
416H 265M 190V > 
Marvin gives an ender's pouch to Viper.

416H 265M 190V > whois marvin

Kyp gossips, 'how?'

416H 265M 220V > [20 Cl] Marvin Is viper's new leveling project

416H 265M 220V > 
Viper tells your clan, 'thx for the mask jyan'

416H 265M 220V > 
Viper gets the orb of power from an ender's pouch.
Viper gets a pair of mithril chain sleeves from an ender's pouch.
Viper gets Xixieqian scale gauntlets from an ender's pouch.
Viper gets a pair of black-laced boots from an ender's pouch.
Viper gets a shimmering talisman from an ender's pouch.
Viper gets a necklace made of bones from an ender's pouch.
Viper gets a jade ring from an ender's pouch.
Viper gets a jade ring from an ender's pouch.
Viper gets a Magic Mushroom from an ender's pouch.
Viper gets a Magic Mushroom from an ender's pouch.

416H 265M 220V > 
Viper slides a jade ring on to his right ring finger.
Viper slides a jade ring on to his left ring finger.
Viper wears a necklace made of bones around his neck.
Viper wears a shimmering talisman around his neck.
Viper sets the orb of power afloat by his head.

416H 265M 220V > 
Kyp leaves south.

416H 265M 220V > l in robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   some black gloves                                               2 pts
          ...it is humming
  1   a vial of blood                                                 1 pt
          ...it glows white
  1   some evil leg guards                                           20 pts
  1   a pair of mithril chain leggings                                8 pts
  1   a black tasset                                                  8 pts
          ...it is humming
  1   some black shinguards                                           3 pts
          ...it is humming
  1   a set of black vambraces                                        4 pts
          ...it is humming
  1   a holy mask                                                     3 pts
          ...it glows white
  1   a gilded mask                                                   4 pts
          ...it glows white
  2   a sandy cape                                                    5 pts ea.
  1   a tiger eye                                                     1 pt

416H 265M 220V > 
Viper gets a Magic Mushroom from an ender's pouch.
Viper gets a Magic Mushroom from an ender's pouch.
Viper gets a Magic Mushroom from an ender's pouch.
Viper gets a Magic Mushroom from an ender's pouch.
Viper gets a Magic Mushroom from an ender's pouch.

416H 265M 220V > ct ya no problem
You tell your clan, 'ya no problem'

416H 265M 220V > l
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A mystical circle has been drawn on the ground here.           
Marvin Is viper's new leveling project is standing here.
Sub the Delirious is sleeping here.
Farius  is sleeping here.
Viper FINALLY hit level 30! is standing here.
Selene the Cleric is sleeping here. (AFK)
Misty  is sleeping here. (AFK)

416H 265M 220V > 
Viper puts a Magic Mushroom in an ender's pouch.
Viper puts a Magic Mushroom in an ender's pouch.
Viper puts a Magic Mushroom in an ender's pouch.
Viper puts a Magic Mushroom in an ender's pouch.
Viper puts a Magic Mushroom in an ender's pouch.
Viper puts a Magic Mushroom in an ender's pouch.
Viper puts a Magic Mushroom in an ender's pouch.

416H 265M 220V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              

416H 265M 220V > l
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
A mystical circle has been drawn on the ground here.           
Marvin Is viper's new leveling project is standing here.
Sub the Delirious is sleeping here.
Farius  is sleeping here.
Viper FINALLY hit level 30! is standing here.
Selene the Cleric is sleeping here. (AFK)
Misty  is sleeping here. (AFK)

416H 265M 220V > l marvin
Marvin is Elven.
Marvin is in excellent condition.

Marvin is using:
<worn on legs>       some kreshscale leggings
<worn on feet>       black boots
<worn on hands>      a pair of leather gloves
<worn on arms>       some kreshscale armplates
<worn about body>    a simple brown robe
<worn about waist>   a pouch
<wielded>            a wooden stake
<held>               a torch of blackfire
<worn on face>       a biotic face mask

You attempt to peek at his inventory:
a loaf of bread
a scroll of recall
a Magic Mushroom
an ender's pouch
some golden armor (humming)
an ender's pouch
a tiger eye
a small, black pyramid (humming)
a scroll of recall
a golden nosering

416H 265M 220V > 
Viper tells your clan, 'did steve get the blade?'

416H 265M 220V > ct get marvin to mass heals and we can start hitting the vendors together
You tell your clan, 'get marvin to mass heals and we can start hitting the vendors together'

416H 265M 220V > ct yeah
You tell your clan, 'yeah'

416H 265M 220V > ct me reaper and steve got it
Viper tells your clan, 'sweet'
You tell your clan, 'me reaper and steve got it'

416H 265M 220V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Kyp Durron is sleeping here.

416H 265M 220V > 
Calis gossips, 'that once i a blue moon chance'

416H 265M 220V > 
Kyp gossips, 'ah'

416H 265M 220V > 
Calis gossips, 'only did it once'

416H 265M 220V > 
Viper stops using a pair of scale mail gloves.

416H 265M 220V > 
Sub awakens.

416H 265M 220V > 
Sub clambers to his feet.

416H 265M 220V > 
[private tell removed]

416H 265M 220V > 
Sub stares at Farius and utters the words, 'oculoinfra ubzuguvuruhl'.

416H 265M 220V > 
Sub stares at Farius and utters the words, 'oculoinfra ubzuguvuruhl'.

416H 265M 220V > 
Viper puts a pair of scale mail gloves on his hands.

416H 265M 220V > repl no
Sub stares at Farius and utters the words, 'ubyfizuguab'.
Farius's eyes glow red.
[private tell removed]

416H 265M 220V > 
Viper stops using a pair of scale mail gloves.

416H 265M 220V > 
Sub stares at Farius and utters the words, 'ubyfizuguab'.
Farius's eyes glow red.

416H 265M 220V > 
The circle on the ground slowly fades away.

416H 265M 220V > 
Sub stares at Farius and utters the words, 'ubyfizuguab'.
Farius's eyes glow red.

416H 265M 220V > 
Viper gives a pair of scale mail gloves to Marvin.

416H 265M 220V > 
Sub stares at Farius and utters the words, 'ubyfizuguab'.
Farius's eyes glow red.

416H 265M 220V > 
Viper puts Xixieqian scale gauntlets on his hands.

416H 265M 220V > ct man i managed to get two rak bracelets:P

Sub stares at Farius and utters the words, 'ubyfizuguab'.
Farius's eyes glow red.

416H 265M 220V > You tell your clan, 'man i managed to get two rak bracelets:P'

416H 265M 220V > 
[private tell removed]

416H 265M 220V > 
Sub lies down and falls asleep.

416H 265M 220V > ct right after the reset
You tell your clan, 'right after the reset'

416H 265M 220V > ct and we got sharp steel claws
You tell your clan, 'and we got sharp steel claws'

416H 265M 220V > 
Calis gossips, 'i used to get a second attack at level 9, but once every 75 rounds of combat or something'

416H 265M 220V > peek viper
The magical man!
Viper is Rakshasan.
Viper is in excellent condition.

Viper is using:
<worn around neck>   a necklace made of bones
<worn around neck>   a shimmering talisman (glowing)
<worn on body>       some vengeful armor (glowing)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings
<worn on feet>       some troll boots
<worn on hands>      Xixieqian scale gauntlets
<worn on arms>       a pair of scale mail sleeves
<wielded>            a twisted dagger
<worn on face>       an unholy mask
<hovering near head> the orb of power

You attempt to peek at his inventory:
a pair of black-laced boots
a pair of mithril chain sleeves
an ender's pouch
a pair of scale mail leggings
an ender's pouch

416H 265M 220V > 
Marvin tells your clan, 'me me!'

416H 265M 220V > ct which went to reaper who was around:P
You tell your clan, 'which went to reaper who was around:P'

416H 265M 220V > l in robe
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   some black gloves                                               2 pts
          ...it is humming
  1   a vial of blood                                                 1 pt
          ...it glows white
  1   some evil leg guards                                           20 pts
  1   a pair of mithril chain leggings                                8 pts
  1   a black tasset                                                  8 pts
          ...it is humming
  1   some black shinguards                                           3 pts
          ...it is humming
  1   a set of black vambraces                                        4 pts
          ...it is humming
  1   a holy mask                                                     3 pts
          ...it glows white
  1   a gilded mask                                                   4 pts
          ...it glows white
  2   a sandy cape                                                    5 pts ea.
  1   a tiger eye                                                     1 pt

416H 265M 220V > 
Viper tells your clan, 'GOD DMANIT'

416H 265M 220V > l in 2.robe
l s
robe (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   an Antali sword                                                15 pts
  1   a sparkling rope                                                3 pts
          ...it glows white
  1   some black armlets                                              5 pts
          ...it is humming
  1   a pitch black helmet                                            7 pts
          ...it is humming
  1   a troll ring                                                    1 pt
  1   an unholy mask                                                  3 pts
  1   a mithril chain mask                                            1 pt

416H 265M 220V > You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              

416H 265M 220V > peek viper
The magical man!
Viper is Rakshasan.
Viper is in excellent condition.

Viper is using:
<worn around neck>   a necklace made of bones
<worn around neck>   a shimmering talisman (glowing)
<worn on body>       some vengeful armor (glowing)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings
<worn on feet>       some troll boots
<worn on hands>      Xixieqian scale gauntlets
<worn on arms>       a pair of scale mail sleeves
<wielded>            a twisted dagger
<worn on face>       an unholy mask
<hovering near head> the orb of power

You attempt to peek at his inventory:
a pair of black-laced boots
a pair of mithril chain sleeves
an ender's pouch
a pair of scale mail leggings
an ender's pouch

416H 265M 220V > rest
You sit down and rest your tired bones.

416H 265M 220V > 
Viper stops using some troll boots.

416H 265M 220V > 
Ashen has entered the game.

416H 265M 220V > 
Viper wears a pair of black-laced boots on his feet.

416H 265M 220V > 
Ashen leaves south.

416H 265M 220V > 
Viper leaves south.

416H 265M 220V > ct do you have any electric gloves?
You tell your clan, 'do you have any electric gloves?'

416H 265M 220V > ct argggg
You tell your clan, 'argggg'

416H 265M 220V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Viper FINALLY hit level 30! is standing here.
Ashen Shugar is standing here.
...he is surrounded by a glowing sphere!

416H 265M 220V > 
Viper tells your clan, 'no'

416H 265M 220V > 
Farius awakens.

416H 265M 220V > 
Farius clambers to her feet.

416H 265M 220V > 
Sub awakens.

416H 265M 220V > 
Sub clambers to his feet.

416H 265M 220V > 
Farius starts following you.

416H 265M 220V > 
Marvin leaves south.

416H 265M 220V > group all
You are now a member of Jyan's group.
Farius is now a member of your group.

416H 265M 220V > l s
You look southwards.
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Marvin Is viper's new leveling project is standing here.
Viper FINALLY hit level 30! is standing here.
Ashen Shugar is standing here.
...he is surrounded by a glowing sphere!

416H 265M 220V > gro
Your group consists of:
     [416H 265M 220V] [30 As] Jyan (Head of group)
     [299H 454M 171V] [30 Cl] Farius
     [246H 353M 192V] [25 Ma] Sub
     [372H 102M  12V] [26 Wa] Kyp
     [ 52H 125M 142V] [ 1 As] Viper

416H 265M 220V > ungroup viper
There is no such person!

416H 265M 220V > ungroup kyp
There is no such person!

416H 265M 220V > ungroup all
There is no such person!

416H 265M 220V > ungroup
Farius stops following you.
Sub stops following you.
Kyp stops following you.
Viper stops following you.
You disband the group.

416H 265M 220V > 
Sub starts following you.

416H 265M 220V > 
Farius starts following you.

416H 265M 220V > group all
You are now a member of Jyan's group.
Farius is now a member of your group.
Sub is now a member of your group.

416H 265M 220V > gro
Your group consists of:
     [416H 265M 220V] [30 As] Jyan (Head of group)
     [299H 454M 171V] [30 Cl] Farius
     [246H 353M 192V] [25 Ma] Sub

416H 265M 220V > s
Nah... You feel too relaxed to do that..

416H 265M 220V > stand
You stop resting, and stand up.

416H 265M 220V > 
Sub utters the words, 'craes ubzuguvurhl'.
Farius slowly fades out of existence.
You vanish.
Sub slowly fades out of existence.

416H 265M 220V > 
Kyp appears in the middle of the room.

416H 265M 220V > gro far
Farius is no longer a member of your group.

416H 265M 220V > s
s
Temple of the Unholy
   Armed guards force the town's citizens into this large open pavillion
once a week for worship, but now it is quiet except for some battered
adventurers and their healers.  To the south lies the city's main road,
and sounds of the crowds there float into this quiet place.
[ Exits: north east south west down ]
A large bulletin board is mounted on a wall here.              
Marvin Is viper's new leveling project is standing here.
Viper FINALLY hit level 30! is standing here.
Farius arrives from the north.
Sub arrives from the north.

416H 265M 218V > s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Unholy atop wide marble steps. The entrance to the temple
is surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A street urchin gives you a pitiful look.
A hybrid warg runs the streets, looking for fresh kills.
The hybrid warg growls.
Farius arrives from the north.
Sub arrives from the north.

416H 265M 216V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south. East of here is the front
entrance to an inn. North of here, you can see Temple Square, and to the
south, Market Square.  A newly renovated jeweler's shop lies to the west.
[ Exits: north east south west ]
Farius arrives from the north.
Sub arrives from the north.

416H 265M 214V > s
Market Square
   This busy square lies in the heart of the city.  Travellers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A hybrid warg runs the streets, looking for fresh kills.
Farius arrives from the north.
Sub arrives from the north.

416H 265M 212V > 
The hybrid warg leaves south.

416H 265M 220V > e
e
e
e
e
e
e
e
e
e
e
e
e
e
n
n
n
Eastern Market Street
   This is the wide eastern Market Street of Kir Drax'in. To the north, you
see a small bakery. To the south there is a weapon's shop, and further east
lies a vast array of vendors and booths.
[ Exits: north east south west ]
Somebody's mother tells you to watch your language.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 218V > Eastern Market Street
   This is the begining of the eastern side of the main road that runs
through Kir Drax'in.  To the north there is a large, quaint shop that
looks busy.  A sign with the words "Records Office" embossed on it
hangs over the doorway.  To the south is a large wall made from stone
and mortar that is covered with advertisments and other paper fliers.
Market Street continues to your east, and the Market Square is just
to your west.
 [ Exits: north east west ]
Farius arrives from the west.
Sub arrives from the west.

416H 265M 216V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many exotic items.
[ Exits: east west ]
A wandering minstrel plays his flute.
A citizen is standing here.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 214V > Eastern Market Street
   To the north lies a busy shop packed with bolts of leather and raw hides
of various animals. To the south, an elegant shop with magic-runed columns
houses the identifier. The street continues on in both directions.
[ Exits: north east south west ]
Farius arrives from the west.
Sub arrives from the west.

416H 265M 212V > Eastern Market Street
   The front glass of the building to the south shows several guards that
look mean enough to take on the the best of armed warriors with their bare
fists.  An incredible amount of stone makes up the walls of the building
that the sign above the front door declares "First Bank of Kir Drax'in".
[ Exits: east south west ]
Somebody's mother tells you to watch your language.
A cityguard stands here.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 210V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many shops of exotic items. To the south you notice a large number of
guards and scummy thieves wandering in and out of the jail.
[ Exits: east south west ]
A street urchin gives you a pitiful look.
A zealot tells you how to be saved.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 208V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in.  The street continues
to the east and west, filled with vendors hawking various wares and lined
with exotic items.
   To the south, a building appears to be under construction.
[ Exits: east south west ]
Farius arrives from the west.
Sub arrives from the west.

416H 265M 206V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in.  The street continues
to the east and west, filled with vendors hawking various wares and lined
with exotic items.
[ Exits: east west ]
A citizen is standing here.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 204V > City Gate
   You are standing at the eastern gate of the wall surrounding the great
city of Kir Drax'in.  There are exits to the north and south that bring you
further along the wall.  There is also an exit west to get onto the main 
"drag" of Kir Drax'in, Market Street.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
Farius arrives from the west.
Sub arrives from the west.
The hybrid warg growls.

416H 265M 202V > 416H 265M 200V > 416H 265M 198V > 416H 265M 196V > Eastern Entrance To Kir Drax'in
   You stand before the east gate of Kir Drax'in. Many sounds come from
within - the noises of any other city; but here they seem rather muted
and oppressed.
[ Exits: east west ]
A cityguard stands here.
A cityguard stands here.
A cityguard stands here.
A cityguard stands here.
Farius arrives from the west.
Sub arrives from the west.
The Forest Highway
   You are on a wide highway in the forest.  West of here, the gates of
a large town rise tall and sturdy, while to the east, the highway leads
away from the city and into the woods.
[ Exits: north east south west ]
Farius arrives from the west.
Sub arrives from the west.
The Forest Highway
   You are on a wide highway running through the forest. Not far to the west,
you can see the gates of a large town. The road continues to the east and
west.
[ Exits: north east south west ]
A forest trapper levitates here.
Farius arrives from the west.
Sub arrives from the west.
The Forest Highway
   You are on a wide highway running through the forest. In the distance
to the west, you can see the lights of civilization. The road continues
to the east and west.
[ Exits: north east south west ]
A cute little rabbit nibbles on some berries.  
A lumberjack is here, chopping down trees.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 194V > 416H 265M 192V > 416H 265M 189V > 416H 265M 185V > The Forest Highway
   You are on a wide highway running through the forest that continues to
the east and west, splitting the forest as it winds through the trees.
[ Exits: north east south west ]
A goat-man prances here.
A large grizzly bear is here, eating some fish.
Farius arrives from the west.
Sub arrives from the west.
The Forest
   You are standing in the great forest, feeling the cold wind that comes off
the mountains to the north.
[ Exits: north east south west ]
A large lizard is here, walking upright.
A tall man strides through the forest.
A giant skunk is here, marking his territory.
Farius arrives from the south.
Sub arrives from the south.
The Forest
   You are standing in the great forest, just south of a mountain range
that peeks through the tree limbs and bathes you with an icy moisture.
[ Exits: north east south west ]
A centaur is here, relieving himself on your boots.
As you approach, you startle a small deer.
A beastman is here, camoflauged by surrounding foliage.
Farius arrives from the south.
Sub arrives from the south.
A Secluded Grove
   You are standing in the middle of a grove of strange, and possibly
magical trees which climb into the sky all around you. In the middle
of the grove, you can see a strange grass with a blueish tinge. It's
hard to see anything beyond the trees of the grove.
[ Exits: north east south west ]
Farius arrives from the south.
Sub arrives from the south.

416H 265M 182V > 
Kyp gossips, 'bye all'

416H 265M 182V > 
Sub utters the words, 'ti'.
A shimmering red portal fades into existence.

416H 265M 182V > 
Sub enters the gate which suddenly starts glowing brightly,
obscuring your view of him!

416H 265M 182V > 
Farius enters the gate which suddenly starts glowing brightly,
obscuring your view of her!

416H 265M 182V > 
Viper tells your clan, '1499 tnl =P'

416H 265M 182V > 
Farius gossips, 'nite'

416H 265M 182V > 
Calis gossips, 'bye kyp'

416H 265M 182V > enter gate
You enter the portal and are transferred...
Somewhere in the Void
   You float in nothingness - or perhaps stand on nothingness, which is
firm beneath your feet. All is dark, except for the glowing portals that
lie in the cardinal directions.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 182V > 
Viper tells your clan, 'scared i'm gonna get it by mistake'

416H 265M 182V > ct make sure you have all con gear and shit
You tell your clan, 'make sure you have all con gear and shit'

416H 265M 182V > ct hehe
e
You tell your clan, 'hehe'

416H 265M 182V > Somewhere in the Void
   You float in nothingness - or perhaps stand on nothingness, which is
firm beneath your feet. All is dark, except for the glowing portals that
lie to the north and south.
[ Exits: north south west ]
A shimmering portal of blue light hovers in the middle of the room.
Farius arrives from the west.
Sub arrives from the west.

416H 265M 180V > enter gate
You enter the portal and are transferred...
A Secluded Grove
   You are standing in the middle of a grove of strange, and possibly
magical trees which climb into the sky all around you. In the middle
of the grove, you can see a strange grass with a blueish tinge. It's
hard to see anything beyond the trees of the grove.
[ Exits: north east south west ]

416H 265M 180V > 
Viper tells your clan, 'can u go to aloazar and summon me?'

416H 265M 180V > 
With a sound like a raging river, a hole in space opens up and Sub steps out.

416H 265M 180V > 
With a sound like a raging river, a hole in space opens up and Farius steps out.

416H 265M 180V > 
Viper tells your clan, 'not walking'

416H 265M 180V > 
Farius tells your clan, 'im in dz atm..'

416H 265M 180V > look
A Secluded Grove
   You are standing in the middle of a grove of strange, and possibly
magical trees which climb into the sky all around you. In the middle
of the grove, you can see a strange grass with a blueish tinge. It's
hard to see anything beyond the trees of the grove.
[ Exits: north east south west ]
Farius  (invisible) is standing here.
Sub the Delirious (invisible) is standing here.

416H 265M 180V > ct use marvin tos ummon
You tell your clan, 'use marvin tos ummon'

416H 265M 180V > w

Viper tells your clan, 'but dural mgith nab me'

416H 265M 180V > The Forest
   You are standing in the great forest. Huge trees tower into the sky in all
directions.
[ Exits: north east south west ]
Farius arrives from the east.
Sub arrives from the east.

416H 265M 177V > n
look n
look e
look w
look s
The Forest
   You are standing in the great forest. Huge trees tower into the sky in all
directions.
[ Exits: north east south west ]
Farius arrives from the south.
Sub arrives from the south.

416H 265M 173V > You look northwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
A skulking cutthroat jumps you from behind.

416H 265M 173V > You look eastwards.
The Forest
   You are standing in the great forest. Huge trees tower into the sky in all
directions.
[ Exits: north east south west ]

416H 265M 173V > You look westwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
One of Brioch's Blackguard frowns as you pass by.

416H 265M 173V > You look southwards.
The Forest
   You are standing in the great forest. Huge trees tower into the sky in all
directions.
[ Exits: north east south west ]

416H 265M 173V > 
Viper tells your clan, 'oh yeh =P'

416H 265M 173V > w
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
One of Brioch's Blackguard frowns as you pass by.
Farius arrives from the east.
Sub arrives from the east.

416H 265M 169V > ba cut
Backstab who?

416H 265M 169V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

416H 265M 169V > 
Farius stares at you and utters the words, 'vrogg'.
You feel righteous.

416H 265M 169V > ba g
A Blackguard makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A Blackguard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
You loot 10 coins from the corpse of a Blackguard.
Your blood freezes as you hear a Blackguard's death cry.
You get black boots from the corpse of a Blackguard.
You get silver chain mail from the corpse of a Blackguard.

416H 265M 169V > 
Farius stares at you and utters the words, 'parl xabram'.

416H 265M 169V > 
Sub stares at you and utters the words, 'wohirgtub'.
Your skin turns metallic!

416H 265M 191V > gro
l n
Your group consists of:
     [416H 265M 191V] [30 As] Jyan (Head of group)
     [246H  96M 162V] [25 Ma] Sub

416H 265M 191V > You look northwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]

416H 265M 191V > n
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
Farius arrives from the south.
Sub arrives from the south.

416H 265M 187V > look n
look e
look w
look s
You look northwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south ]
A skulking cutthroat jumps you from behind.

416H 265M 187V > You look eastwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]

416H 265M 187V > You look westwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south ]
One of Brioch's Blackguard frowns as you pass by.

416H 265M 187V > You look southwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
The hacked up, bloody corpse of a Blackguard is lying here.    

416H 265M 187V > w
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south ]
One of Brioch's Blackguard frowns as you pass by.
Farius arrives from the east.
Sub arrives from the east.

416H 265M 183V > ba g
A Blackguard quickly avoids your backstab and you nearly cut your own finger!

416H 265M 183V A:(excellent) Jyan:(excellent) > disembowel

A Blackguard tries to hit you but you easily avoid the blow.
A Blackguard hits you very hard.
You massacre a Blackguard to small fragments with your pierce.
You massacre a Blackguard to small fragments with your pierce.
You try to pierce a Blackguard but pierce the air instead!

402H 265M 183V A:(small wounds) Jyan:(few scratches) > 
Kyp gossips, 'Cya people'

402H 265M 183V A:(small wounds) Jyan:(few scratches) > A Blackguard leaps back as you attempt to disembowel him with a dragon tanto!

402H 265M 183V A:(small wounds) Jyan:(few scratches) > 
A Blackguard misses a wild punch at you.
A Blackguard hits you very hard.
You massacre a Blackguard to small fragments with your pierce.
You pierce a Blackguard extremely hard.
You massacre a Blackguard to small fragments with your pierce.

389H 265M 183V A:(quite a few wounds) Jyan:(few scratches) > 
Viper tells your clan, 'jyan can i borrow 10k from clan?'

389H 265M 183V A:(quite a few wounds) Jyan:(few scratches) > 
Sub assists you!
Sub slashes a Blackguard very hard.

389H 265M 183V A:(quite a few wounds) Jyan:(few scratches) > disembowel

Sub slashes a Blackguard very hard.
A Blackguard misses a wild punch at you.
A Blackguard misses a wild punch at you.
You lunge at a Blackguard without managing to pierce him.
You massacre a Blackguard to small fragments with your pierce.
You massacre a Blackguard to small fragments with your pierce.

389H 265M 183V A:(pretty hurt) Jyan:(few scratches) > A Blackguard stares wide-eyed as you disembowel him with a dragon tanto, ending his life.
A Blackguard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
You loot 9 coins from the corpse of a Blackguard.
Your blood freezes as you hear a Blackguard's death cry.
You get black boots from the corpse of a Blackguard.
You get silver chain mail from the corpse of a Blackguard.

389H 265M 183V > look n
look e
look w
look s

Viper tells your clan, 'or 7 even'

389H 265M 183V > You look northwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north south west ]
A brown-robed monk chants Latin while banging his forehead with a board.

389H 265M 183V > You look eastwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]

389H 265M 183V > You look westwards.

389H 265M 183V > You look southwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]

389H 265M 183V > n
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north south west ]
A brown-robed monk chants Latin while banging his forehead with a board.
Farius arrives from the south.
Sub arrives from the south.

389H 265M 179V > ba monk
The monk makes a strange sound as you place a dragon tanto in his back!

389H 265M 179V Monk:(awful) Jyan:(few scratches) > disembowel

The monk hits you extremely hard.
The monk misses a wild punch at you.
You pierce the monk's heart, you heartbreaker you...
The monk is dead!  R.I.P.
You receive your share of experience -- 6928 points.
You loot 82 coins from the corpse of the monk.
Your blood freezes as you hear the monk's death cry.
You get a monk's cowl from the corpse of the monk.

372H 265M 179V > look n
look e
look w
look s
Disembowel who?

372H 265M 179V > 
Viper tells your clan, 'accully 5'

372H 265M 179V > You look northwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]

372H 265M 179V > You look eastwards.

372H 265M 179V > You look westwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: east south west ]

372H 265M 179V > You look southwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south ]
The corpse of a Blackguard is lying here, guts spilled everywhere.

372H 265M 179V > ct for what?
You tell your clan, 'for what?'

372H 265M 179V > look n
look e
look w
look s
You look northwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]

372H 265M 179V > You look eastwards.

372H 265M 179V > You look westwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: east south west ]

372H 265M 179V > You look southwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south ]
The corpse of a Blackguard is lying here, guts spilled everywhere.

372H 265M 179V > w
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: east south west ]
Farius arrives from the east.
Sub arrives from the east.

372H 265M 175V > w
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east west ]
Farius arrives from the east.
Sub arrives from the east.

372H 265M 171V > 
Viper tells your clan, 'con'

372H 265M 171V > look n
look e
look w
look s
You look northwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south ]
The corpse of a forest creeper is lying here.                  

372H 265M 171V > You look eastwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: east south west ]

372H 265M 171V > You look westwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]

372H 265M 171V > You look southwards.

372H 265M 171V > ct you only need like 1 k:P
You tell your clan, 'you only need like 1 k:P'

372H 265M 171V > ct its so cheap
You tell your clan, 'its so cheap'

372H 265M 171V > look n
look e
look w
look s
You look northwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south ]
The corpse of a forest creeper is lying here.                  

372H 265M 171V > You look eastwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: east south west ]

372H 265M 171V > You look westwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]

372H 265M 171V > You look southwards.

372H 265M 171V > 
Viper tells your clan, 'steve and u owe me 10k+ cause drath took $$ that was on me'

372H 265M 171V > ct borrow 3k , then im closing 
You tell your clan, 'borrow 3k , then im closing '

372H 265M 171V > 
Viper tells your clan, 'i took 5k, i'll pay it back'

372H 265M 171V > 
You feel less protected.

389H 265M 193V > ct oh he did?
You tell your clan, 'oh he did?'

389H 265M 193V > 
Viper tells your clan, 'yes'

389H 265M 193V > 
Viper tells your clan, 'when i tried to steal'

389H 265M 193V > ct i was wondering why i had 15 k o n m
You tell your clan, 'i was wondering why i had 15 k o n m'

389H 265M 193V > 
Viper tells your clan, 'my $$'

389H 265M 193V > clan set privilege withdraw 4
389H 265M 193V > n
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south ]
The corpse of a forest creeper is lying here.                  
A madman runs around, frothing at the mouth.
Farius arrives from the south.
Sub arrives from the south.

389H 265M 189V > ba mad
A madman makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A madman is dead!  R.I.P.
You receive your share of experience -- 3167 points.
Your blood freezes as you hear a madman's death cry.
The corpse of a madman seems to be empty.

389H 265M 189V > ct ok keep your 5k then
You tell your clan, 'ok keep your 5k then'

389H 265M 189V > look n
look e
look w
look s
You look northwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south ]
One of Mikel's old liegemen is here.

389H 265M 189V > You look eastwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: east west ]

389H 265M 189V > You look westwards.

389H 265M 189V > You look southwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east west ]

389H 265M 189V > look
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south ]
The corpse of a forest creeper is lying here.                  
The hacked up, bloody corpse of a madman is lying here.        
Sub the Delirious (invisible) is standing here.
Farius  (invisible) is standing here.

389H 265M 189V > ct or contribute it to a good cause
n
You tell your clan, 'or contribute it to a good cause'

389H 265M 189V > The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south ]
One of Mikel's old liegemen is here.
Farius arrives from the south.
Sub arrives from the south.

389H 265M 185V > look n
look e
look w
look s
You look northwards.
The Forest
  The ironwood forest thins out here. The tall side of a building blocks your
way to the north and east.
[ Exits: south west ]
A brown-robed monk chants Latin while banging his forehead with a board.

389H 265M 185V > You look eastwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush. There is a wooden wall to the north.
[ Exits: east west ]

389H 265M 185V > You look westwards.

389H 265M 185V > You look southwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south ]
The corpse of a forest creeper is lying here.                  
The hacked up, bloody corpse of a madman is lying here.        

389H 265M 185V > n
The Forest
  The ironwood forest thins out here. The tall side of a building blocks your
way to the north and east.
[ Exits: south west ]
A brown-robed monk chants Latin while banging his forehead with a board.
Farius arrives from the south.
Sub arrives from the south.

389H 265M 181V > ba monk
The monk makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
The monk is dead!  R.I.P.
You receive your share of experience -- 6928 points.
You loot 79 coins from the corpse of the monk.
Your blood freezes as you hear the monk's death cry.
You get a board from the corpse of the monk.

389H 265M 181V > w
look n
look e
look w
look s
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]
Farius arrives from the east.
Sub arrives from the east.

389H 265M 178V > You look northwards.
The Road
  This road looks well-traveled. The dirt is packed down hard. There
is an entrance into a building to the east.
[ Exits: north south west ]

389H 265M 178V > You look eastwards.
The Forest
  The ironwood forest thins out here. The tall side of a building blocks your
way to the north and east.
[ Exits: south west ]
The hacked up, bloody corpse of the monk is lying here.        

389H 265M 178V > You look westwards.
On the Colden River
  The water is dark and deep here.
[ Exits: north east south west ]

389H 265M 178V > You look southwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north south west ]

389H 265M 178V > n
The Road
  This road looks well-traveled. The dirt is packed down hard. There
is an entrance into a building to the east.
[ Exits: north south west ]
Farius arrives from the south.
Sub arrives from the south.

389H 265M 175V > look n
look e
look w
look s
You look northwards.
The Road
  The road here is well-maintained.
[ Exits: north south west ]
A skulking cutthroat jumps you from behind.
A madman runs around, frothing at the mouth.

389H 265M 175V > You look eastwards.
The door is closed.

389H 265M 175V > You look westwards.
The Colden River
  The water here is clear and shallow.
[ Exits: north east south west ]

389H 265M 175V > You look southwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]

389H 265M 175V > n
The Road
  The road here is well-maintained.
[ Exits: north south west ]
A skulking cutthroat jumps you from behind.
A madman runs around, frothing at the mouth.
Farius arrives from the south.
Sub arrives from the south.

389H 265M 173V > ba cut
A cutthroat makes a strange sound as you place a dragon tanto in his back!
A cutthroat is mortally wounded, and will die soon, if not aided.

389H 265M 173V A:(nearly dead) > ba mad

You pierce a cutthroat's heart, you heartbreaker you...
A cutthroat is dead!  R.I.P.
You receive your share of experience -- 4454 points.
You loot 11 coins from the corpse of a cutthroat.
Your blood freezes as you hear a cutthroat's death cry.
You get a velvet shirt from the corpse of a cutthroat.

389H 265M 173V > A madman makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A madman is dead!  R.I.P.
You receive your share of experience -- 3167 points.
Your blood freezes as you hear a madman's death cry.
The corpse of a madman seems to be empty.

389H 265M 173V > s
op door
The Road
  This road looks well-traveled. The dirt is packed down hard. There
is an entrance into a building to the east.
[ Exits: north south west ]
Farius arrives from the north.
Sub arrives from the north.

389H 265M 171V > Okay.

389H 265M 171V > e
Inside the Pub
  This run-down wooden building has seen better days. Business seems really
slow.
[ Exits: north east west ]
A wooden table sits here on four uneven legs.                  
[ 2] A wooden chair sits here.                                      
One of Brioch's Blackguard frowns as you pass by.
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
One of Brioch's Blackguard frowns as you pass by.
One of Brioch's Blackguard frowns as you pass by.
A serving wench bustles about, seeing to her customers.
Farius arrives from the west.
Sub arrives from the west.

389H 265M 169V > close door
Okay.

389H 265M 169V > ba guard
A Blackguard makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A Blackguard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
You loot 10 coins from the corpse of a Blackguard.
Your blood freezes as you hear a Blackguard's death cry.
You get black boots from the corpse of a Blackguard.
You get silver chain mail from the corpse of a Blackguard.

389H 265M 169V > ba guard
A Blackguard makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A Blackguard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
You loot 9 coins from the corpse of a Blackguard.
Your blood freezes as you hear a Blackguard's death cry.
You get black boots from the corpse of a Blackguard.
You get silver chain mail from the corpse of a Blackguard.

406H 265M 191V > ba guard

A serving wench arrives from the north.
A Blackguard arrives from the north.

406H 265M 191V > A Blackguard makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A Blackguard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
You loot 11 coins from the corpse of a Blackguard.
Your blood freezes as you hear a Blackguard's death cry.
You get black boots from the corpse of a Blackguard.
You get silver chain mail from the corpse of a Blackguard.

406H 265M 191V > give all.mail sub
You give silver chain mail to Sub.
You give silver chain mail to Sub.
You give silver chain mail to Sub.
You give silver chain mail to Sub.
You give silver chain mail to Sub.

406H 265M 191V > 
A serving wench leaves east.
A serving wench leaves east.

406H 265M 191V > give all.boots sub
You give black boots to Sub.
You give black boots to Sub.
You give black boots to Sub.
You give black boots to Sub.
You give black boots to Sub.

406H 265M 191V > ba guard
A Blackguard makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A Blackguard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
You loot 9 coins from the corpse of a Blackguard.
Your blood freezes as you hear a Blackguard's death cry.
You get black boots from the corpse of a Blackguard.
You get silver chain mail from the corpse of a Blackguard.

406H 265M 191V > ba guard
Backstab who?

406H 265M 191V > ba guard
n
Backstab who?

406H 265M 191V > Inside the Pub
  The floor and walls are made of rough wooden planks. To the west a board
is missing, letting you see into the next room.
 [ Exits: south ]
[ 2] A tiny pile of gold coins is lying here.                       
[ 2] A pair of black boots sit here.                                
[ 2] A pile of silver chain mail lies here.                         
A serving wench bustles about, seeing to her customers.
Farius arrives from the south.
Sub arrives from the south.

406H 265M 189V > ba guard
Backstab who?

406H 265M 189V > s
e
Inside the Pub
  This run-down wooden building has seen better days. Business seems really
slow.
[ Exits: north east ]
A wooden table sits here on four uneven legs.                  
[ 2] A wooden chair sits here.                                      
[ 4] The hacked up, bloody corpse of a Blackguard is lying here.    
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
Farius arrives from the north.
Sub arrives from the north.

406H 265M 187V > Inside the Pub
  This run-down wooden building has seen better days. Business seems really
slow.
[ Exits: south west ]
A wooden table sits here on four uneven legs.                  
[ 2] A wooden chair sits here.                                      
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
One of Brioch's Blackguard frowns as you pass by.
Farius arrives from the west.
Sub arrives from the west.

406H 265M 185V > ba guard

A Blackguard arrives from the south.
A serving wench leaves south.

406H 265M 185V > A Blackguard quickly avoids your backstab and you nearly cut your own finger!

406H 265M 185V A:(excellent) Jyan:(few scratches) > 
A Blackguard hits you extremely hard.
A Blackguard tries to hit you but you easily avoid the blow.
You lunge at a Blackguard without managing to pierce him.
You massacre a Blackguard to small fragments with your pierce.

391H 265M 185V A:(few scratches) Jyan:(few scratches) > 
A Blackguard misses a wild punch at you.
A Blackguard misses a wild punch at you.
You massacre a Blackguard to small fragments with your pierce.
You try to pierce a Blackguard but pierce the air instead!
You massacre a Blackguard to small fragments with your pierce.

391H 265M 185V A:(quite a few wounds) Jyan:(few scratches) > disembowel
You rake a dragon tanto across a Blackguard's body, slicing open his flesh!

391H 265M 185V A:(big nasty wounds) Jyan:(few scratches) > 
A Blackguard hits you very hard.
You duck under a Blackguard's fist as he takes a swing at you.
A Blackguard misses a wild punch at you.
You massacre a Blackguard to small fragments with your pierce.
You massacre a Blackguard to small fragments with your pierce.
You massacre a Blackguard to small fragments with your pierce.

379H 265M 185V A:(awful) Jyan:(few scratches) > 
Sub assists you!
Sub's slash misses a Blackguard!

379H 265M 185V A:(awful) Jyan:(few scratches) > 
Sub slashes a Blackguard very hard.
You barely avoid a Blackguard's fist as he takes a swing at you!
A Blackguard hits you very hard.
You massacre a Blackguard to small fragments with your pierce.
A Blackguard is incapacitated and will slowly die, if not aided.
You pierce a Blackguard's heart, you heartbreaker you...
A Blackguard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
You loot 9 coins from the corpse of a Blackguard.
Your blood freezes as you hear a Blackguard's death cry.
You get black boots from the corpse of a Blackguard.
You get silver chain mail from the corpse of a Blackguard.

367H 265M 185V > look
Inside the Pub
  This run-down wooden building has seen better days. Business seems really
slow.
[ Exits: south west ]
A wooden table sits here on four uneven legs.                  
[ 2] A wooden chair sits here.                                      
The well-ventilated corpse of a Blackguard is lying here.      
Sub the Delirious (invisible) is standing here.
Farius  (invisible) is standing here.
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
One of Brioch's Blackguard frowns as you pass by.

367H 265M 185V > w
Inside the Pub
  This run-down wooden building has seen better days. Business seems really
slow.
[ Exits: north east ]
A wooden table sits here on four uneven legs.                  
[ 2] A wooden chair sits here.                                      
[ 4] The hacked up, bloody corpse of a Blackguard is lying here.    
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
Farius arrives from the east.
Sub arrives from the east.

367H 265M 183V > e

A serving wench arrives from the north.

367H 265M 183V > Inside the Pub
  This run-down wooden building has seen better days. Business seems really
slow.
[ Exits: south west ]
A wooden table sits here on four uneven legs.                  
[ 2] A wooden chair sits here.                                      
The well-ventilated corpse of a Blackguard is lying here.      
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
One of Brioch's Blackguard frowns as you pass by.
Farius arrives from the west.
Sub arrives from the west.

367H 265M 181V > ba guard
s
A Blackguard makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A Blackguard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
You loot 10 coins from the corpse of a Blackguard.
Your blood freezes as you hear a Blackguard's death cry.
You get black boots from the corpse of a Blackguard.
You get silver chain mail from the corpse of a Blackguard.

367H 265M 181V > A serving wench leaves south.
Inside the Pub
  This rickety pub is pretty barren. A narrow staircase leads to an upstairs
room, but this floor holds little except a battered bar.
[ Exits: north up ]
A wooden table sits here on four uneven legs.                  
[ 2] A wooden chair sits here.                                      
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
One of Brioch's Blackguard frowns as you pass by.
A serving wench bustles about, seeing to her customers.
Farius arrives from the north.
Sub arrives from the north.

367H 265M 179V > ba guard
A Blackguard makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A Blackguard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
You loot 10 coins from the corpse of a Blackguard.
Your blood freezes as you hear a Blackguard's death cry.
You get black boots from the corpse of a Blackguard.
You get silver chain mail from the corpse of a Blackguard.

367H 265M 179V > u
Inside the Pub
  This run-down wooden building has seen better days. Business seems really
slow.
[ Exits: down ]
The innkeeper is here, making his bed.
Farius climbs in from below.
Sub climbs in from below.

367H 265M 177V > ba inn
The innkeeper makes a strange sound as you place a dragon tanto in his back!

367H 265M 177V Innkeeper:(big nasty wounds) Jyan:(small wounds) > disembowel

The innkeeper hits you extremely hard.
The innkeeper hits you extremely hard.
The innkeeper hits you extremely hard.
You pierce the innkeeper extremely hard.

315H 265M 177V Innkeeper:(pretty hurt) Jyan:(small wounds) > You rake a dragon tanto across the innkeeper's body, slicing open his flesh!

315H 265M 177V Innkeeper:(awful) Jyan:(small wounds) > 
Sub assists you!
Sub slashes the innkeeper hard.

315H 265M 177V Innkeeper:(awful) Jyan:(small wounds) > 
Sub's slash misses the innkeeper!
The innkeeper massacres you to small fragments with his hit.
The innkeeper hits you extremely hard.
The innkeeper hits you extremely hard.
You pierce the innkeeper's heart, you heartbreaker you...
The innkeeper is dead!  R.I.P.
You receive your share of experience -- 9700 points.
You loot 55 coins from the corpse of the innkeeper.
Your blood freezes as you hear the innkeeper's death cry.
The corpse of the innkeeper seems to be empty.

257H 265M 177V > d
n
Inside the Pub
  This rickety pub is pretty barren. A narrow staircase leads to an upstairs
room, but this floor holds little except a battered bar.
[ Exits: north up ]
A wooden table sits here on four uneven legs.                  
[ 2] A wooden chair sits here.                                      
The hacked up, bloody corpse of a Blackguard is lying here.    
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
Farius climbs in from above.
Sub climbs in from above.

257H 265M 175V > Inside the Pub
  This run-down wooden building has seen better days. Business seems really
slow.
[ Exits: south west ]
A wooden table sits here on four uneven legs.                  
[ 2] A wooden chair sits here.                                      
The well-ventilated corpse of a Blackguard is lying here.      
The hacked up, bloody corpse of a Blackguard is lying here.    
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
Farius arrives from the south.
Sub arrives from the south.

257H 265M 173V > n
w
Alas, you cannot go that way...

257H 265M 173V > w
Inside the Pub
  This run-down wooden building has seen better days. Business seems really
slow.
[ Exits: north east ]
A wooden table sits here on four uneven legs.                  
[ 2] A wooden chair sits here.                                      
[ 4] The hacked up, bloody corpse of a Blackguard is lying here.    
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
A serving wench bustles about, seeing to her customers.
Farius arrives from the east.
Sub arrives from the east.

257H 265M 171V > The door seems to be closed.

257H 265M 171V > op door

A serving wench leaves east.

257H 265M 171V > w
Okay.

257H 265M 171V > The Road
  This road looks well-traveled. The dirt is packed down hard. There
is an entrance into a building to the east.
[ Exits: north east south west ]
Farius arrives from the east.
Sub arrives from the east.

257H 265M 169V > close door
Okay.

257H 265M 169V > look n
look e
look w
look s
You look northwards.
The Road
  The road here is well-maintained.
[ Exits: north south west ]
The well-ventilated corpse of a cutthroat is lying here.       
The hacked up, bloody corpse of a madman is lying here.        

257H 265M 169V > You look eastwards.
The door is closed.

257H 265M 169V > You look westwards.
The Colden River
  The water here is clear and shallow.
[ Exits: north east south west ]

257H 265M 169V > You look southwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]

257H 265M 169V > n
The Road
  The road here is well-maintained.
[ Exits: north south west ]
The well-ventilated corpse of a cutthroat is lying here.       
The hacked up, bloody corpse of a madman is lying here.        
Farius arrives from the south.
Sub arrives from the south.

257H 265M 167V > look n
look e
look w
look s
You look northwards.
The Road
  This road runs directly in front of a wooden building to the east.
[ Exits: north south west ]

257H 265M 167V > You look eastwards.

257H 265M 167V > You look westwards.
The Colden River
  The water here is clear and shallow.
[ Exits: north east south west ]

257H 265M 167V > You look southwards.
The Road
  This road looks well-traveled. The dirt is packed down hard. There
is an entrance into a building to the east.
[ Exits: north south west ]

257H 265M 167V > n
The Road
  This road runs directly in front of a wooden building to the east.
[ Exits: north south west ]
Farius arrives from the south.
Sub arrives from the south.

257H 265M 165V > look n
look e
look w
look s
You look northwards.
The Road
  This road appears well-used and very old.
[ Exits: north south west ]

257H 265M 165V > You look eastwards.
The door is closed.

257H 265M 165V > You look westwards.
The Colden River
  The water is clear and shallow.
[ Exits: north east south west ]

257H 265M 165V > You look southwards.
The Road
  The road here is well-maintained.
[ Exits: north south west ]
The well-ventilated corpse of a cutthroat is lying here.       
The hacked up, bloody corpse of a madman is lying here.        

257H 265M 165V > n
The Road
  This road appears well-used and very old.
[ Exits: north south west ]
Farius arrives from the south.
Sub arrives from the south.

257H 265M 163V > look n
look e
look w
look s
You look northwards.
Town Center
  An abandoned castle can be seen across a moat to the north. A gate closes
off a narrow road that leads behind some buildings to the east and a rickety
bridge is to the west.
[ Exits: north south west ]

257H 265M 163V > You look eastwards.

257H 265M 163V > You look westwards.
A Colden River
  The clear water is a bit deeper here.
[ Exits: east south west ]

257H 265M 163V > You look southwards.
The Road
  This road runs directly in front of a wooden building to the east.
[ Exits: north south west ]

257H 265M 163V > n
Town Center
  An abandoned castle can be seen across a moat to the north. A gate closes
off a narrow road that leads behind some buildings to the east and a rickety
bridge is to the west.
[ Exits: north south west ]
Farius arrives from the south.
Sub arrives from the south.

257H 265M 161V > look n
look e
look w
look s
You look northwards.
On the Bridge
  This old wooden bridge shows little sign of use.
[ Exits: north south ]

257H 265M 161V > You look eastwards.
The gate is closed.

257H 265M 161V > You look westwards.
On the T(r)oll Bridge
   Heavy snoring sounds from below as you pass over this rough wooden
bridge.
[ Exits: east west ]

257H 265M 161V > You look southwards.
The Road
  This road appears well-used and very old.
[ Exits: north south west ]

257H 265M 161V > n
On the Bridge
  This old wooden bridge shows little sign of use.
[ Exits: north south ]
Farius arrives from the south.
Sub arrives from the south.

257H 265M 159V > look n
look e
look w
look s
You look northwards.
Inside the Abandoned Castle
  This castle shows no signs of living residents in a long time.. 
[ Exits: north east south ]
Brioch the Lame growls at you menacingly.

257H 265M 159V > You look eastwards.

257H 265M 159V > You look westwards.

257H 265M 159V > You look southwards.
Town Center
  An abandoned castle can be seen across a moat to the north. A gate closes
off a narrow road that leads behind some buildings to the east and a rickety
bridge is to the west.
[ Exits: north south west ]

257H 265M 159V > n
Inside the Abandoned Castle
  This castle shows no signs of living residents in a long time.. 
[ Exits: north east south ]
Brioch the Lame growls at you menacingly.
Farius arrives from the south.
Sub arrives from the south.

257H 265M 157V > con brioch
Brioch looks like he could eat you for lunch, looks to be
in about the same physical shape as you, and seems much less confident in
battle than you do.

274H 265M 179V > 
Viper tells your clan, 'haha only need 3 pionts, when i remorted it went from decent to good'

274H 265M 179V > n
Inside the Abandoned Castle
   This castle shows no signs of living residents in a long time.
[ Exits: east south ]
Farius arrives from the south.
Sub arrives from the south.

274H 265M 177V > look n
look e
look w
look s
You look northwards.

274H 265M 177V > You look eastwards.
Inside the Abandoned Castle
   This castle shows no signs of living residents in a long time.
[ Exits: east south west ]
One of Brioch's Blackguard frowns as you pass by.

274H 265M 177V > You look westwards.

274H 265M 177V > You look southwards.
Inside the Abandoned Castle
  This castle shows no signs of living residents in a long time.. 
[ Exits: north east south ]
Brioch the Lame growls at you menacingly.

274H 265M 177V > e
Inside the Abandoned Castle
   This castle shows no signs of living residents in a long time.
[ Exits: east south west ]
One of Brioch's Blackguard frowns as you pass by.
Farius arrives from the west.
Sub arrives from the west.

274H 265M 175V > ba guard
A Blackguard makes a strange sound as you place a dragon tanto in his back!
A Blackguard is incapacitated and will slowly die, if not aided.

274H 265M 175V A:(nearly dead) > ct hehe

You succesfully pierce a Blackguard and his dead body falls to the ground in a lifeless heap.
A Blackguard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
You loot 9 coins from the corpse of a Blackguard.
Your blood freezes as you hear a Blackguard's death cry.
You get black boots from the corpse of a Blackguard.
You get silver chain mail from the corpse of a Blackguard.

274H 265M 175V > You tell your clan, 'hehe'

274H 265M 175V > l e
You look eastwards.
Inside the Abandoned Castle
   This castle shows no signs of living residents in a long time.
[ Exits: east south west ]
A gigantic black throne is here.                               
A towering figure with a gaunt, skull-like face stands here.

274H 265M 175V > ct and cheap too
You tell your clan, 'and cheap too'

274H 265M 175V > e
Inside the Abandoned Castle
   This castle shows no signs of living residents in a long time.
[ Exits: east south west ]
A gigantic black throne is here.                               
A towering figure with a gaunt, skull-like face stands here.
Farius arrives from the west.
Sub arrives from the west.

274H 265M 173V > ba figure
Cabal Moireach makes a strange sound as you place a dragon tanto in his back!

274H 265M 173V Cabal:(pretty hurt) Jyan:(quite a few wounds) > disembowel

Cabal Moireach hits you extremely hard.
Cabal Moireach tries to hit you but you easily avoid the blow.
Cabal Moireach hits you extremely hard.
You pierce Cabal Moireach extremely hard.
You pierce Cabal Moireach extremely hard.
You pierce Cabal Moireach extremely hard.

238H 265M 173V Cabal:(awful) Jyan:(quite a few wounds) > Cabal Moireach stares wide-eyed as you disembowel him with a dragon tanto, ending his life.
Cabal Moireach is dead!  R.I.P.
You receive your share of experience -- 9700 points.
You loot 9 coins from the corpse of Cabal Moireach.
Your blood freezes as you hear Cabal Moireach's death cry.
You get a skull from the corpse of Cabal Moireach.
You get velvet robes from the corpse of Cabal Moireach.

238H 265M 173V > e
Inside the Abandoned Castle
   This castle shows no signs of living residents in a long time.
[ Exits: south west ]
One of Brioch's Blackguard frowns as you pass by.
An armored figure patrols the area.
Farius arrives from the west.
Sub arrives from the west.

238H 265M 171V > ba guard
A Blackguard makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A Blackguard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
You loot 11 coins from the corpse of a Blackguard.
Your blood freezes as you hear a Blackguard's death cry.
You get black boots from the corpse of a Blackguard.
You get silver chain mail from the corpse of a Blackguard.

238H 265M 171V > ba figure

Marvin tells your clan, '400 bucks for con, ahh screw it i'm not leveling =P'

238H 265M 171V > A knight of Glyndwr quickly avoids your backstab and you nearly cut your own finger!

238H 265M 171V A:(excellent) Jyan:(quite a few wounds) > 
A knight of Glyndwr hits you very hard.
You barely avoid a knight of Glyndwr's fist as he takes a swing at you!
You pierce a knight of Glyndwr extremely hard.
You pierce a knight of Glyndwr extremely hard.
You lunge at a knight of Glyndwr without managing to pierce him.

225H 265M 171V A:(small wounds) Jyan:(quite a few wounds) > 
Sub assists you!
Sub slashes a knight of Glyndwr very hard.

225H 265M 171V A:(small wounds) Jyan:(quite a few wounds) > 
Sub slashes a knight of Glyndwr very hard.
A knight of Glyndwr hits you very hard.
A knight of Glyndwr tries to hit you but you easily avoid the blow.
You massacre a knight of Glyndwr to small fragments with your pierce.
You massacre a knight of Glyndwr to small fragments with your pierce.
You massacre a knight of Glyndwr to small fragments with your pierce.

213H 265M 171V A:(quite a few wounds) Jyan:(quite a few wounds) > 
Sub slashes a knight of Glyndwr very hard.
You barely avoid a knight of Glyndwr's fist as he takes a swing at you!
A knight of Glyndwr misses a wild punch at you.
You massacre a knight of Glyndwr to small fragments with your pierce.
You massacre a knight of Glyndwr to small fragments with your pierce.
You pierce a knight of Glyndwr extremely hard.

213H 265M 171V A:(pretty hurt) Jyan:(quite a few wounds) > 
A knight of Glyndwr nimbly avoids Sub's slash.
A knight of Glyndwr hits you extremely hard.
You duck under a knight of Glyndwr's fist as he takes a swing at you.
You massacre a knight of Glyndwr to small fragments with your pierce.

198H 265M 171V A:(awful) Jyan:(big nasty wounds) > 
Sub slashes a knight of Glyndwr very hard.
A knight of Glyndwr hits you very hard.
A knight of Glyndwr tries to hit you but you easily avoid the blow.
You massacre a knight of Glyndwr to small fragments with your pierce.
You succesfully pierce a knight of Glyndwr and his dead body falls to the ground in a lifeless heap.
A knight of Glyndwr is dead!  R.I.P.
You receive your share of experience -- 3959 points.
You loot 54 coins from the corpse of a knight of Glyndwr.
Your blood freezes as you hear a knight of Glyndwr's death cry.
Black boots: you can't carry that much weight.
Silver chain mail: you can't carry that much weight.

184H 265M 171V > 
Sub tells your clan, 'hehe'

184H 265M 171V > sc
Jyan                           Age: 25 years
Hit points: 184(416)  Mana points: 265(265)  Movement points: 171(220)
You are so evil it hurts.
You are decked out in full battle armor.
Experience:    1550802 points
Coins carried: 764 gold coins    Coins in bank: 0 gold coins
Kills: 13271  Pks: 7  Deaths: 64
You need 10809197 exp to reach your next level.
You have been playing for 19 days and 19 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     metalskin                bless               
     bless                    sanctuary           
     invisibility             detect invisibility 
     infravision         
184H 265M 171V > 
Marvin tells your clan, 'i'll flee a few 1000 times'

184H 265M 171V > nosummon
You are now safe from summoning by other players.

184H 265M 171V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

384H 265M 171V > s
w
Inside the Abandoned Castle
  This castle shows no signs of living residents in a long time..
[ Exits: north west ]
Farius arrives from the north.
Sub arrives from the north.

384H 265M 169V > w
w
Inside the Abandoned Castle
  This castle shows no signs of living residents in a long time..
[ Exits: north east west ]
Farius arrives from the east.
Sub arrives from the east.

384H 265M 167V > Inside the Abandoned Castle
  This castle shows no signs of living residents in a long time..
[ Exits: north east west ]
Farius arrives from the east.
Sub arrives from the east.

384H 265M 165V > w
Inside the Abandoned Castle
  This castle shows no signs of living residents in a long time.. 
[ Exits: north east south ]
Brioch the Lame growls at you menacingly.
Farius arrives from the east.
Sub arrives from the east.

384H 265M 163V > Alas, you cannot go that way...

384H 265M 163V > s
On the Bridge
  This old wooden bridge shows little sign of use.
[ Exits: north south ]
Farius arrives from the north.
Sub arrives from the north.

384H 265M 161V > s
Town Center
  An abandoned castle can be seen across a moat to the north. A gate closes
off a narrow road that leads behind some buildings to the east and a rickety
bridge is to the west.
[ Exits: north south west ]
Farius arrives from the north.
Sub arrives from the north.

384H 265M 159V > s
The Road
  This road appears well-used and very old.
[ Exits: north south west ]
Farius arrives from the north.
Sub arrives from the north.

384H 265M 157V > 
The aura around your body fades.

401H 265M 179V > s
The Road
  This road runs directly in front of a wooden building to the east.
[ Exits: north south west ]
Farius arrives from the north.
Sub arrives from the north.

401H 265M 177V > op door
Okay.

401H 265M 177V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

401H 265M 177V > e
e
e
e
s
Inside the Bordello
  This looks like the foyer of an old bordello. It's been many years since any
scantily clad females ran around giggling.
[ Exits: east west ]
Paedrig Cullain, leader of the resistance, glares at you.
Farius arrives from the west.
Sub arrives from the west.

401H 265M 175V > Inside a Dark Building
  A bare mattress is the adornment of this large room which is partitioned
into several cubicles by dingy sheets.
[ Exits: east west ]
Farius arrives from the west.
Sub arrives from the west.

401H 265M 173V > The Dark Room
  Something brushes your face in the near darkness. Rustling sounds fill the
air and you know have company here.
[ Exits: south west ]
Kyllikki, the mysterious hermit-like woman looks at you proudly.
...she glows with a bright light!
Farius arrives from the west.
Sub arrives from the west.

401H 265M 171V > Alas, you cannot go that way...

401H 265M 171V > The Dark Room
  This room is almost pitch black, but you get the feeling you're not alone.
[ Exits: north ]
A madman runs around, frothing at the mouth.
Farius arrives from the north.
Sub arrives from the north.

401H 265M 169V > op door
Okay.

401H 265M 169V > ba mad
w
A madman makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A madman is dead!  R.I.P.
You receive your share of experience -- 3167 points.
Your blood freezes as you hear a madman's death cry.
The corpse of a madman seems to be empty.

401H 265M 169V > The Dark Room
  This room is almost pitch black, but you get the feeling you're not alone.
[ Exits: east ]
You interrupt a witch in the middle of brewing a potion.
You interrupt a witch in the middle of brewing a potion.
You interrupt a witch in the middle of brewing a potion.
You interrupt a witch in the middle of brewing a potion.
Farius arrives from the east.
Sub arrives from the east.

401H 265M 167V > ba witch
A witch makes a strange sound as you place a dragon tanto in her back!

401H 265M 167V A:(awful) Jyan:(few scratches) > 
A witch tries to hit you but you easily avoid the blow.
A witch hits you extremely hard.
You massacre a witch to small fragments with your pierce.
A witch is incapacitated and will slowly die, if not aided.

386H 265M 167V A:(nearly dead) > 
You succesfully pierce a witch and her dead body falls to the ground in a lifeless heap.
A witch is dead!  R.I.P.
You receive your share of experience -- 6928 points.
Your blood freezes as you hear a witch's death cry.
The corpse of a witch seems to be empty.

386H 265M 167V > ba witch
A witch makes a strange sound as you place a dragon tanto in her back!

386H 265M 167V A:(awful) Jyan:(few scratches) > 
A witch hits you very hard.
You barely avoid a witch's fist as she takes a swing at you!
You massacre a witch to small fragments with your pierce.
A witch is mortally wounded, and will die soon, if not aided.
You pierce a witch's heart, you heartbreaker you...
A witch is dead!  R.I.P.
You receive your share of experience -- 6928 points.
Your blood freezes as you hear a witch's death cry.
The corpse of a witch seems to be empty.

373H 265M 167V > ba witch
A witch quickly avoids your backstab and you nearly cut your own finger!

373H 265M 167V A:(excellent) Jyan:(small wounds) > 
A witch hits you very hard.
You barely avoid a witch's fist as she takes a swing at you!
You massacre a witch to small fragments with your pierce.
You massacre a witch to small fragments with your pierce.

359H 265M 167V A:(small wounds) Jyan:(small wounds) > flee
The Dark Room
  This room is almost pitch black, but you get the feeling you're not alone.
[ Exits: north west ]
The hacked up, bloody corpse of a madman is lying here.        
You flee head over heels.

359H 265M 165V > w
ba witch
The Dark Room
  This room is almost pitch black, but you get the feeling you're not alone.
[ Exits: east ]
[ 2] The well-ventilated corpse of a witch is lying here.           
Sub the Delirious (invisible) is standing here.
Farius  (invisible) is standing here.
You interrupt a witch in the middle of brewing a potion.
You interrupt a witch in the middle of brewing a potion.

359H 265M 163V > A witch makes a strange sound as you place a dragon tanto in her back!
A witch is incapacitated and will slowly die, if not aided.

359H 265M 163V A:(nearly dead) > 
You succesfully pierce a witch and her dead body falls to the ground in a lifeless heap.
A witch is dead!  R.I.P.
You receive your share of experience -- 6928 points.
Your blood freezes as you hear a witch's death cry.
The corpse of a witch seems to be empty.

359H 265M 163V > ba witch
A witch makes a strange sound as you place a dragon tanto in her back!

359H 265M 163V A:(pretty hurt) Jyan:(small wounds) > 
A witch tries to hit you but you easily avoid the blow.
A witch misses a wild punch at you.
You massacre a witch to small fragments with your pierce.
You OBLITERATE a witch with your deadly pierce!!
A witch is incapacitated and will slowly die, if not aided.
You succesfully pierce a witch and her dead body falls to the ground in a lifeless heap.
A witch is dead!  R.I.P.
You receive your share of experience -- 6928 points.
Your blood freezes as you hear a witch's death cry.
The corpse of a witch seems to be empty.

359H 265M 163V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  2   a robe of many pockets                                         72 pts ea.
  1   a scroll of recall                                              2 pts
  5   a set of lockpicks                                              1 pt ea.
  1   a barrel                                                       27 pts
  1   a monk's cowl                                                   7 pts
  1   a board                                                         8 pts
  1   a velvet shirt                                                  1 pt
  1   a skull                                                         3 pts
  1   velvet robes                                                    2 pts
  6   black boots                                                     4 pts ea.
  6   silver chain mail                                              10 pts ea.

359H 265M 163V > put all.vial
What do you want to put them in?

359H 265M 163V > put all.vial robe
Velvet robes is not a container.

359H 265M 163V > put all.vial 2.robe
You don't seem to have any vials.

359H 265M 163V > give all.velvet sub

Marvin tells your clan, 'after con is done i'm gonna level once then leave, i gotta be able to gossip =P'

359H 265M 163V > You give velvet robes to Sub.
Sub seems to have his hands full.

359H 265M 163V > e
The Dark Room
  This room is almost pitch black, but you get the feeling you're not alone.
[ Exits: north west ]
The hacked up, bloody corpse of a madman is lying here.        
Farius arrives from the west.
Sub arrives from the west.

359H 265M 161V > n
The Dark Room
  Something brushes your face in the near darkness. Rustling sounds fill the
air and you know have company here.
[ Exits: south west ]
Kyllikki, the mysterious hermit-like woman looks at you proudly.
...she glows with a bright light!
Farius arrives from the south.
Sub arrives from the south.

359H 265M 159V > w
Inside a Dark Building
  A bare mattress is the adornment of this large room which is partitioned
into several cubicles by dingy sheets.
[ Exits: east west ]
Paedrig Cullain, leader of the resistance, glares at you.
Farius arrives from the east.
Sub arrives from the east.

359H 265M 157V > w
Inside the Bordello
  This looks like the foyer of an old bordello. It's been many years since any
scantily clad females ran around giggling.
[ Exits: east west ]
Farius arrives from the east.
Sub arrives from the east.

359H 265M 155V > w
The Road
  This road runs directly in front of a wooden building to the east.
[ Exits: north east south west ]
Farius arrives from the east.
Sub arrives from the east.

359H 265M 153V > ct heh
You tell your clan, 'heh'

359H 265M 153V > close door
Okay.

359H 265M 153V > n
The Road
  This road appears well-used and very old.
[ Exits: north south west ]
Farius arrives from the south.
Sub arrives from the south.

359H 265M 151V > op door
n
There doesn't seem to be a door here.

359H 265M 151V > Town Center
  An abandoned castle can be seen across a moat to the north. A gate closes
off a narrow road that leads behind some buildings to the east and a rickety
bridge is to the west.
[ Exits: north south west ]
Farius arrives from the south.
Sub arrives from the south.

359H 265M 149V > op gate
Okay.

376H 265M 171V > e
The Narrow Road
  This narrow road leads between a dark moat to the north and the back of an
old building to the south. A tall gate is to the west.
[ Exits: north east west ]
Farius arrives from the west.
Sub arrives from the west.

376H 265M 169V > close gate
Okay.

376H 265M 169V > look n
look e
look w
look s
You look northwards.
The Moat
  Dark shapes swim below the surface of the murky water below you.
[ Exits: east south west ]

376H 265M 169V > You look eastwards.
The Narrow Road
  This narrow road opens to a small house to the south and leads east and west.
[ Exits: north east south west ]

376H 265M 169V > You look westwards.
The gate is closed.

376H 265M 169V > You look southwards.

376H 265M 169V > e
The Narrow Road
  This narrow road opens to a small house to the south and leads east and west.
[ Exits: north east south west ]
Farius arrives from the west.
Sub arrives from the west.

376H 265M 167V > look n
look e
look w
look s
You look northwards.
The Moat
  Dark shapes swim below the surface of the murky water below you.
[ Exits: east south west ]

376H 265M 167V > You look eastwards.
The Narrow Road
  The water from the moat to the north has flooded here, so you keep trudging
through the muck that used to be a road.
[ Exits: north east west ]

376H 265M 167V > You look westwards.
The Narrow Road
  This narrow road leads between a dark moat to the north and the back of an
old building to the south. A tall gate is to the west.
[ Exits: north east ]

376H 265M 167V > You look southwards.
The door is open.
Inside a House
  This looks just like any other farmer's house.
[ Exits: north ]
A wooden chair sits here.                                      

376H 265M 167V > e
look n
look e
look w
look s
The Narrow Road
  The water from the moat to the north has flooded here, so you keep trudging
through the muck that used to be a road.
[ Exits: north east west ]
Farius arrives from the west.
Sub arrives from the west.

376H 265M 165V > You look northwards.
The Moat
  Dark shapes swim below the surface of the murky water below you.
[ Exits: east south west ]

376H 265M 165V > You look eastwards.
The Narrow Road
  The narrow road turns a corner here, running west and south. To the north
is a dark moat and to the east lies an ironwood forest.
[ Exits: north east south west ]
The Crow is here, dressed like a mime from hell.
...he is surrounded by a black aura!

376H 265M 165V > You look westwards.
The Narrow Road
  This narrow road opens to a small house to the south and leads east and west.
[ Exits: north east south west ]

376H 265M 165V > You look southwards.

376H 265M 165V > w
The Narrow Road
  This narrow road opens to a small house to the south and leads east and west.
[ Exits: north east south west ]
Farius arrives from the east.
Sub arrives from the east.

376H 265M 163V > w
The Narrow Road
  This narrow road leads between a dark moat to the north and the back of an
old building to the south. A tall gate is to the west.
[ Exits: north east ]
Farius arrives from the east.
Sub arrives from the east.

376H 265M 161V > op gate
Okay.

376H 265M 161V > w
Town Center
  An abandoned castle can be seen across a moat to the north. A gate closes
off a narrow road that leads behind some buildings to the east and a rickety
bridge is to the west.
[ Exits: north east south west ]
Farius arrives from the east.
Sub arrives from the east.

376H 265M 159V > 
Viper tells your clan, 'does remort raise every stat by 1?'

376H 265M 159V > close gate
Okay.

376H 265M 159V > ct ack, the crow in dz
You tell your clan, 'ack, the crow in dz'

376H 265M 159V > s
The Road
  This road appears well-used and very old.
[ Exits: north south west ]
Farius arrives from the north.
Sub arrives from the north.

376H 265M 157V > look n
look e
look w
look s
You look northwards.
Town Center
  An abandoned castle can be seen across a moat to the north. A gate closes
off a narrow road that leads behind some buildings to the east and a rickety
bridge is to the west.
[ Exits: north south west ]

376H 265M 157V > You look eastwards.

376H 265M 157V > You look westwards.
A Colden River
  The clear water is a bit deeper here.
[ Exits: east south west ]

376H 265M 157V > You look southwards.
The Road
  This road runs directly in front of a wooden building to the east.
[ Exits: north south west ]

376H 265M 157V > ct type help remort..
You tell your clan, 'type help remort..'

376H 265M 157V > s
The Road
  This road runs directly in front of a wooden building to the east.
[ Exits: north south west ]
Farius arrives from the north.
Sub arrives from the north.

376H 265M 155V > look n
look e
look w
look s
You look northwards.
The Road
  This road appears well-used and very old.
[ Exits: north south west ]

376H 265M 155V > You look eastwards.
The door is closed.

376H 265M 155V > You look westwards.
The Colden River
  The water is clear and shallow.
[ Exits: north east south west ]

376H 265M 155V > You look southwards.
The Road
  The road here is well-maintained.
[ Exits: north south west ]
The well-ventilated corpse of a cutthroat is lying here.       
The hacked up, bloody corpse of a madman is lying here.        

376H 265M 155V > s
The Road
  The road here is well-maintained.
[ Exits: north south west ]
The well-ventilated corpse of a cutthroat is lying here.       
The hacked up, bloody corpse of a madman is lying here.        
Farius arrives from the north.
Sub arrives from the north.

376H 265M 153V > look n
look e
look w
look s
You look northwards.
The Road
  This road runs directly in front of a wooden building to the east.
[ Exits: north south west ]

376H 265M 153V > You look eastwards.

376H 265M 153V > You look westwards.
The Colden River
  The water here is clear and shallow.
[ Exits: north east south west ]

376H 265M 153V > You look southwards.
The Road
  This road looks well-traveled. The dirt is packed down hard. There
is an entrance into a building to the east.
[ Exits: north south west ]

376H 265M 153V > s
look n
look e
look w
look s
The Road
  This road looks well-traveled. The dirt is packed down hard. There
is an entrance into a building to the east.
[ Exits: north south west ]
Farius arrives from the north.
Sub arrives from the north.

376H 265M 151V > You look northwards.
The Road
  The road here is well-maintained.
[ Exits: north south west ]
The well-ventilated corpse of a cutthroat is lying here.       
The hacked up, bloody corpse of a madman is lying here.        

376H 265M 151V > You look eastwards.
The door is closed.

376H 265M 151V > You look westwards.
The Colden River
  The water here is clear and shallow.
[ Exits: north east south west ]

376H 265M 151V > You look southwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]
One of Brioch's Blackguard frowns as you pass by.

376H 265M 151V > s
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]
One of Brioch's Blackguard frowns as you pass by.
Farius arrives from the north.
Sub arrives from the north.

376H 265M 148V > ba g
A Blackguard makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A Blackguard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
You loot 10 coins from the corpse of a Blackguard.
Your blood freezes as you hear a Blackguard's death cry.
Black boots: you can't carry that much weight.
Silver chain mail: you can't carry that much weight.

376H 265M 148V > look n
look e
look w
look s
You look northwards.
The Road
  This road looks well-traveled. The dirt is packed down hard. There
is an entrance into a building to the east.
[ Exits: north south west ]

376H 265M 148V > You look eastwards.
The Forest
  The ironwood forest thins out here. The tall side of a building blocks your
way to the north and east.
[ Exits: south west ]
The hacked up, bloody corpse of the monk is lying here.        

376H 265M 148V > You look westwards.
On the Colden River
  The water is dark and deep here.
[ Exits: north east south west ]

376H 265M 148V > You look southwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north south west ]

376H 265M 148V > give all.mail far
You give silver chain mail to Farius.
You give silver chain mail to Farius.
You give silver chain mail to Farius.
You give silver chain mail to Farius.
You give silver chain mail to Farius.
You give silver chain mail to Farius.

376H 265M 148V > get all corpse
You get black boots from the corpse of a Blackguard.
You get silver chain mail from the corpse of a Blackguard.

376H 265M 148V > s
look n
look e
look w
look s
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north south west ]
Farius arrives from the north.
Sub arrives from the north.

376H 265M 145V > You look northwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]
The hacked up, bloody corpse of a Blackguard is lying here.    

376H 265M 145V > You look eastwards.

376H 265M 145V > You look westwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
An incredibly beautiful woman dressed in a sky blue robe scowls as you enter.
...she is surrounded by a black aura!

376H 265M 145V > You look southwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north south west ]

376H 265M 145V > w
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
An incredibly beautiful woman dressed in a sky blue robe scowls as you enter.
...she is surrounded by a black aura!
Farius arrives from the east.
Sub arrives from the east.

376H 265M 142V > l mere
Breathtakingly beautiful, but with a petulant, even arrogant look on her face,
Meredydd is a sorceress of great power, as many who have underestimated her
because of her beauty have learned.
Meredydd the Sorceress is in excellent condition.

You attempt to peek at her inventory:
You can't see anything.

376H 265M 142V > look n
look e
look w
look s
You look northwards.
On the Colden River
  The water is dark and deep here.
[ Exits: north east south west ]
Twitch the bandit paces nervously.

376H 265M 142V > You look eastwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north south west ]

376H 265M 142V > You look westwards.
On The Colden River
  The water is dark and deep here.
[ Exits: north east south west ]

376H 265M 142V > You look southwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
A wide-eyed kender is here, adventuring.

376H 265M 142V > s
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
A wide-eyed kender is here, adventuring.
Farius arrives from the north.
Sub arrives from the north.

376H 265M 138V > ba ken
A kender makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A kender is dead!  R.I.P.
You receive your share of experience -- 3167 points.
Your blood freezes as you hear a kender's death cry.
You get a skull from the corpse of a kender.

376H 265M 138V > donate skull
You donate a skull.  It vanishes in a puff of smoke!

376H 265M 138V > look n
look e
look w
look s
You look northwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
An incredibly beautiful woman dressed in a sky blue robe scowls as you enter.
...she is surrounded by a black aura!

376H 265M 138V > You look eastwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north south west ]

376H 265M 138V > You look westwards.
A Small Clearing
  This grassy clearing is quiet and peaceful.
[ Exits: north east south west ]

376H 265M 138V > You look southwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]

376H 265M 138V > e
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north south west ]
Farius arrives from the west.
Sub arrives from the west.

376H 265M 134V > 
Your skin softens.
You feel less righteous.

393H 265M 156V > look n
look e
look w
look s
You look northwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north south west ]

393H 265M 156V > You look eastwards.

393H 265M 156V > You look westwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
The hacked up, bloody corpse of a kender is lying here.        

393H 265M 156V > You look southwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]
Ons
e of Brioch's Blackguard frowns as you pass by.

393H 265M 156V > The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]
One of Brioch's Blackguard frowns as you pass by.
Farius arrives from the north.
Sub arrives from the north.

393H 265M 153V > ba g
A Blackguard makes a strange sound but is suddenly very silent as you place a dragon tanto in his back.
A Blackguard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
You loot 10 coins from the corpse of a Blackguard.
Your blood freezes as you hear a Blackguard's death cry.
You get black boots from the corpse of a Blackguard.
You get silver chain mail from the corpse of a Blackguard.

393H 265M 153V > e
look n
look e
look w
look s
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east west ]
A skulking cutthroat jumps you from behind.
Farius arrives from the west.
Sub arrives from the west.

393H 265M 150V > You look northwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south ]
A brown-robed monk chants Latin while banging his forehead with a board.

393H 265M 150V > You look eastwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: east south west ]

393H 265M 150V > You look westwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]
The hacked up, bloody corpse of a Blackguard is lying here.    

393H 265M 150V > You look southwards.

393H 265M 150V > ba cut
A cutthroat makes a strange sound as you place a dragon tanto in his back!

393H 265M 150V A:(awful) Jyan:(few scratches) > 
A cutthroat pierces you very hard.
A cutthroat pierces you hard.
You massacre a cutthroat to small fragments with your pierce.
You succesfully pierce a cutthroat and his dead body falls to the ground in a lifeless heap.
A cutthroat is dead!  R.I.P.
You receive your share of experience -- 4454 points.
You loot 9 coins from the corpse of a cutthroat.
Your blood freezes as you hear a cutthroat's death cry.
You get a silver dirk from the corpse of a cutthroat.
You get a pair of velvet pants from the corpse of a cutthroat.
You get a velvet shirt from the corpse of a cutthroat.

372H 265M 150V > n
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south ]
Farius arrives from the south.
Sub arrives from the south.

372H 265M 146V > ba monk
Backstab who?

372H 265M 146V > look n
look e
look w
look s
You look northwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south ]

372H 265M 146V > You look eastwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: east west ]

372H 265M 146V > You look westwards.

372H 265M 146V > You look southwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east west ]
The well-ventilated corpse of a cutthroat is lying here.       

372H 265M 146V > e
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: east west ]
Farius arrives from the west.
Sub arrives from the west.

372H 265M 142V > look n
look e
look w
look s
You look northwards.

372H 265M 142V > You look eastwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]

372H 265M 142V > You look westwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south ]

372H 265M 142V > You look southwards.

372H 265M 142V > 
Viper tells your clan, 'cool'

372H 265M 142V > w
s
look n
look e
look w
look s
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south ]
Farius arrives from the east.
Sub arrives from the east.

372H 265M 138V > The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east west ]
The well-ventilated corpse of a cutthroat is lying here.       
Farius arrives from the north.
Sub arrives from the north.

372H 265M 134V > You look northwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south ]

372H 265M 134V > You look eastwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: east south west ]

372H 265M 134V > You look westwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]
The hacked up, bloody corpse of a Blackguard is lying here.    

372H 265M 134V > You look southwards.

372H 265M 134V > s
look n
look e
look w
look s
Alas, you cannot go that way...

372H 265M 134V > You look northwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south ]

372H 265M 134V > You look eastwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: east south west ]

372H 265M 134V > You look westwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]
The hacked up, bloody corpse of a Blackguard is lying here.    

372H 265M 134V > You look southwards.

372H 265M 134V > n
look n
look e
look w
look s
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south ]
Farius arrives from the south.
Sub arrives from the south.

372H 265M 130V > 
Viper tells your clan, 'str and con went up'

372H 265M 130V > You look northwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south ]

372H 265M 130V > You look eastwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: east west ]

372H 265M 130V > You look westwards.

372H e
265M 130V > You look southwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east west ]
The well-ventilated corpse of a cutthroat is lying here.       

372H 265M 130V > The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: east west ]
Farius arrives from the west.
Sub arrives from the west.

372H 265M 126V > look n
look e
look w
look s
You look northwards.

372H 265M 126V > You look eastwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]

372H 265M 126V > You look westwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south ]

372H 265M 126V > You look southwards.

372H 265M 126V > e

Viper tells your clan, 'both ex'

372H 265M 126V > look n
look e
look w
look s
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
Farius arrives from the west.
Sub arrives from the west.

372H 265M 122V > You look northwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush. The side of a building rises to the north.
[ Exits: east south west ]
One of Mikel's old liegemen is here.

372H 265M 122V > You look eastwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]

372H 265M 122V > You look westwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: east west ]

372H 265M 122V > You look southwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north south west ]

372H 265M 122V > e
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
Farius arrives from the west.
Sub arrives from the west.

372H 265M 118V > look n
look e
look w
look s
You look northwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: east south west ]

372H 265M 118V > You look eastwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]

372H 265M 118V > You look westwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]

372H 265M 118V > You look southwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south ]

372H 265M 118V > e
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
Farius arrives from the west.
Sub arrives from the west.

372H 265M 114V > look n
look e
look w
look s
You look northwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: east south west ]

372H 265M 114V > You look eastwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
A madman runs around, frothing at the mouth.

372H 265M 114V > You look westwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]

372H 265M 114V > You look southwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]

372H 265M 114V > ct just dont die now.. theres a bug with perm con loss
You tell your clan, 'just dont die now.. theres a bug with perm con loss'

372H 265M 114V > e
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
A madman runs around, frothing at the mouth.
Farius arrives from the west.
Sub arrives from the west.

372H 265M 110V > ba mad
A madman makes a strange sound as you place a dragon tanto in his back!
A madman is mortally wounded, and will die soon, if not aided.

372H 265M 110V A:(nearly dead) > 
You pierce a madman's heart, you heartbreaker you...
A madman is dead!  R.I.P.
You receive your share of experience -- 3167 points.
Your blood freezes as you hear a madman's death cry.
The corpse of a madman seems to be empty.

372H 265M 110V > look n
look e
look w
look s
You look northwards.
On the Colden River
  The water is dark and deep here.
[ Exits: north east south west ]

372H 265M 110V > You look eastwards.
The Forest
   You are standing in the great forest. Huge trees tower into the sky in all
directions. You can see the coast of an ocean not far to the east.
[ Exits: north east south west ]

372H 265M 110V > You look westwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]

372H 265M 110V > You look southwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]

372H 265M 110V > 
Viper tells your clan, 'die when?'

372H 265M 110V > ct might not happen to you, or it might
You tell your clan, 'might not happen to you, or it might'

372H 265M 110V > s
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
Farius arrives from the north.
Sub arrives from the north.

372H 265M 106V > 
Viper tells your clan, 'whats the bug?'

372H 265M 106V > ct anytime, and you lose con, you cant get it back
You tell your clan, 'anytime, and you lose con, you cant get it back'

372H 265M 106V > 
The suns slowly disappear in the west and south.

389H 265M 128V > s
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
Sinnach ap Paedrig hurries by on some mysterious errand for the resistance.
Farius arrives from the north.
Sub arrives from the north.

389H 265M 124V > con sinnach
Consider killing who?

389H 265M 124V > w
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
Farius arrives from the east.
Sub arrives from the east.

389H 265M 120V > w
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
Farius arrives from the east.
Sub arrives from the east.

389H 265M 116V > ct nasty lil bug
Viper tells your clan, 'so u can't buy con?'
You tell your clan, 'nasty lil bug'

389H 265M 116V > ct right..
You tell your clan, 'right..'

389H 265M 116V > 
Viper tells your clan, 'well if i go con dead i'm complaining'

389H 265M 116V > ct i was at excellent, but lost 1 perm con
You tell your clan, 'i was at excellent, but lost 1 perm con'

389H 265M 116V > w
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south ]
Farius arrives from the east.
Sub arrives from the east.

389H 265M 112V > look n
look e
look w
look s
You look northwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north south west ]

389H 265M 112V > You look eastwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]

389H 265M 112V > You look westwards.

389H 265M 112V > You look southwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]

389H 265M 112V > w
Alas, you cannot go that way...

389H 265M 112V > ct nah its only  1 or two
n
You tell your clan, 'nah its only  1 or two'

389H 265M 112V > The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north south west ]
Farius arrives from the south.
Sub arrives from the south.

389H 265M 108V > w
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: east south west ]
Farius arrives from the east.
Sub arrives from the east.

389H 265M 104V > ct or none
You tell your clan, 'or none'

389H 265M 104V > w
look n
look e
look w
look s
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east west ]
The well-ventilated corpse of a cutthroat is lying here.       
Farius arrives from the east.
Sub arrives from the east.

389H 265M 100V > You look northwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south ]

389H 265M 100V > You look eastwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: east south west ]

389H 265M 100V > You look westwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]
The hacked up, bloody corpse of a Blackguard is lying here.    
A brown-robed monk chants Latin while banging his forehead with a board.

389H 265M 100V > You look southwards.

389H 265M 100V > w
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]
The hacked up, bloody corpse of a Blackguard is lying here.    
One of Brioch's Blackguard frowns as you pass by.
A brown-robed monk chants Latin while banging his forehead with a board.
Farius arrives from the east.
Sub arrives from the east.

389H 265M 97V > ba monk
The monk quickly avoids your backstab and you nearly cut your own finger!

389H 265M 97V Monk:(excellent) Jyan:(few scratches) > disembowel

The monk hits you very hard.
You duck under the monk's fist as he takes a swing at you.
You pierce the monk extremely hard.
You pierce the monk extremely hard.

375H 265M 97V Monk:(small wounds) Jyan:(few scratches) > You rake a dragon tanto across the monk's body, slicing open his flesh!

375H 265M 97V Monk:(quite a few wounds) Jyan:(few scratches) > 
Sub assists you!
Sub's slash at the monk misses him by a mile.

375H 265M 97V Monk:(quite a few wounds) Jyan:(few scratches) > 
Sub slashes the monk hard.
The monk hits you extremely hard.
The monk hits you extremely hard.
You massacre the monk to small fragments with your pierce.
You pierce the monk extremely hard.

341H 265M 97V Monk:(big nasty wounds) Jyan:(small wounds) > disembowel

A Blackguard leaves east.
Sub's slash at the monk misses him by a mile.
The monk misses a wild punch at you.
The monk hits you extremely hard.
You massacre the monk to small fragments with your pierce.
You OBLITERATE the monk with your deadly pierce!!

325H 265M 97V Monk:(pretty hurt) Jyan:(small wounds) > The monk stares wide-eyed as you disembowel him with a dragon tanto, ending his life.
The monk is dead!  R.I.P.
You receive your share of experience -- 6928 points.
You loot 67 coins from the corpse of the monk.
Your blood freezes as you hear the monk's death cry.
You get a monk's cowl from the corpse of the monk.

325H 265M 97V > look

Shadow arrives from the south.

325H 265M 97V > The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]
The hacked up, bloody corpse of a Blackguard is lying here.    
The corpse of the monk is lying here, guts spilled everywhere. 
Shadow lies along the ground, following your every move.
Sub the Delirious (invisible) is standing here.
Farius  (invisible) is standing here.

325H 265M 97V > con shadow
Shadow looks like he could eat you for lunch, looks to be
in about the same physical shape as you, and seems ready to run from a
fight.

325H 265M 97V > 
Viper tells your clan, 'die recruit die!'

325H 265M 97V > 
Farius stares at you and utters the words, 'poir'.
A warm feeling floods your body.

416H 265M 97V > ba shadow

The night has begun.
Your stomach growls with hunger.

416H 265M 119V > Shadow makes a strange sound as you place a dragon tanto in his back!

416H 265M 119V Shadow:(pretty hurt) Jyan:(excellent) > 
Shadow massacres you to small fragments with his hit.
Shadow massacres you to small fragments with his hit.
Shadow massacres you to small fragments with his hit.
You try to pierce Shadow but pierce the air instead!

351H 265M 119V Shadow:(pretty hurt) Jyan:(small wounds) > disembowel
You rake a dragon tanto across Shadow's body, slicing open his flesh!

351H 265M 119V Shadow:(awful) Jyan:(small wounds) > 
Shadow massacres you to small fragments with his hit.
Shadow massacres you to small fragments with his hit.
Shadow massacres you to small fragments with his hit.
You lunge at Shadow without managing to pierce him.
You pierce Shadow extremely hard.
Shadow is mortally wounded, and will die soon, if not aided.
You pierce Shadow's heart, you heartbreaker you...
Shadow is dead!  R.I.P.
You receive your share of experience -- 14849 points.
You loot 34 coins from the corpse of Shadow.
Your blood freezes as you hear Shadow's death cry.
You get some forest-green pants from the corpse of Shadow.
You get a forest-green tunic from the corpse of Shadow.

291H 265M 119V > drink bar
drink bar
You drink the clear water.
Your stomach growls with hunger.
You don't feel thirsty any more.

291H 265M 119V > If you drink any more, you'll explode!

291H 265M 119V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

291H 265M 119V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

291H 265M 119V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

291H 265M 119V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

291H 265M 119V > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

291H 265M 119V > 
Viper gossips, 'level!'

291H 265M 119V > give all.mail far
You give silver chain mail to Farius.
You give silver chain mail to Farius.

291H 265M 119V > 
Farius gives you a Magic Mushroom.
Farius gives you a Magic Mushroom.

291H 265M 119V > give all.boot far
You give black boots to Farius.
You give black boots to Farius.
You give black boots to Farius.
You give black boots to Farius.
You give black boots to Farius.
You give black boots to Farius.
You give black boots to Farius.
You give black boots to Farius.

291H 265M 119V > grat viper
You congrat, 'viper'

291H 265M 119V > 
Misty congrats, 'Viper!'

291H 265M 119V > 
Farius gives you a Magic Mushroom.
Farius gives you a Magic Mushroom.
Farius gives you a Magic Mushroom.

291H 265M 119V > 
A Blackguard arrives from the east.
Viper tells your clan, '12hp, that goos?'

291H 265M 119V > eat mush
eat mush
eat mush
eat mush
eat mush
You eat a Magic Mushroom.

291H 265M 119V > You eat a Magic Mushroom.
You are full.

291H 265M 119V > You eat a Magic Mushroom.
You are full.

291H 265M 119V > You eat a Magic Mushroom.
You are full.

291H 265M 119V > You are too full to eat more!

291H 265M 119V > eat mush
You are too full to eat more!

291H 265M 119V > 
A Blackguard leaves west.

291H 265M 119V > 
Selene congrats, 'Viper!'

291H 265M 119V > ct pretty good
You tell your clan, 'pretty good'

291H 265M 119V > 
Calis congrats, 'Viper!'

291H 265M 119V > ct make sure your maxing your con
You tell your clan, 'make sure your maxing your con'

291H 265M 119V > l 

The aura around your body fades.

308H 265M 141V > The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]
The hacked up, bloody corpse of a Blackguard is lying here.    
The corpse of the monk is lying here, guts spilled everywhere. 
The well-ventilated corpse of Shadow is lying here.            
Sub the Delirious (invisible) is standing here.
Farius  (invisible) is standing here.

308H 265M 141V > wl n
Huh?!?

308H 265M 141V > l w
You look westwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
One of Brioch's Blackguard frowns as you pass by.

308H 265M 141V > l n
You look northwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north south west ]
Twitch the bandit paces nervously.

308H 265M 141V > w

Viper tells your clan, 'am'

308H 265M 141V > The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
One of Brioch's Blackguard frowns as you pass by.
Farius arrives from the east.
Sub arrives from the east.

308H 265M 138V > ba g
A Blackguard makes a strange sound as you place a dragon tanto in his back!

308H 265M 138V A:(awful) Jyan:(quite a few wounds) > 
A Blackguard OBLITERATES you with his deadly hit!!
A Blackguard OBLITERATES you with his deadly hit!!
You try to pierce a Blackguard but pierce the air instead!
You succesfully pierce a Blackguard and his dead body falls to the ground in a lifeless heap.
A Blackguard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
You loot 9 coins from the corpse of a Blackguard.
Your blood freezes as you hear a Blackguard's death cry.
You get black boots from the corpse of a Blackguard.
You get silver chain mail from the corpse of a Blackguard.

248H 265M 138V > 
Viper gossips, 'level!'

248H 265M 138V > 
A Blackguard arrives from the south.

248H 265M 138V > look n
look e
look w
look s
You look northwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
The hacked up, bloody corpse of a kender is lying here.        

248H 265M 138V > You look eastwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]
The hacked up, bloody corpse of a Blackguard is lying here.    
The corpse of the monk is lying here, guts spilled everywhere. 
The well-ventilated corpse of Shadow is lying here.            

248H 265M 138V > You look westwards.
A Grassy Clearing
  This little glade is quiet and peaceful.
[ Exits: north east south west ]

248H 265M 138V > You look southwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east west ]

248H 265M 138V > ba g
A Blackguard quickly avoids your backstab and you nearly cut your own finger!

248H 265M 138V A:(excellent) Jyan:(quite a few wounds) > disembowel

A Blackguard massacres you to small fragments with his hit.
A Blackguard OBLITERATES you with his deadly hit!!
You massacre a Blackguard to small fragments with your pierce.
You massacre a Blackguard to small fragments with your pierce.
You massacre a Blackguard to small fragments with your pierce.

200H 265M 138V A:(quite a few wounds) Jyan:(big nasty wounds) > You rake a dragon tanto across a Blackguard's body, slicing open his flesh!

200H 265M 138V A:(big nasty wounds) Jyan:(big nasty wounds) > 
A Blackguard tries to hit you but you easily avoid the blow.
A Blackguard OBLITERATES you with his deadly hit!!
You massacre a Blackguard to small fragments with your pierce.
You OBLITERATE a Blackguard with your deadly pierce!!

170H 265M 138V A:(pretty hurt) Jyan:(big nasty wounds) > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

170H 265M 138V A:(pretty hurt) Jyan:(big nasty wounds) > 
A Blackguard tries to hit you but you easily avoid the blow.
A Blackguard hits you extremely hard.
You massacre a Blackguard to small fragments with your pierce.
You massacre a Blackguard to small fragments with your pierce.

155H 265M 138V A:(awful) Jyan:(big nasty wounds) > 
Sub assists you!
Sub slashes a Blackguard very hard.
A Blackguard is mortally wounded, and will die soon, if not aided.

155H 265M 138V A:(nearly dead) > 
Sub stares at a Blackguard and utters the words, 'yufovirr'.
The heat from a fireball from Sub turns a Blackguard into a charred corpse!
A Blackguard is dead!  R.I.P.
You receive your share of experience -- 3563 points.
Sub loots some gold from the corpse of a Blackguard.
Your blood freezes as you hear a Blackguard's death cry.

155H 265M 138V > 
Viper tells your clan, 'it's maxed without any gear and i'm wearing boots just to be safe'

155H 265M 138V > look n
look e
look w
look s
You look northwards.
The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
The hacked up, bloody corpse of a kender is lying here.        

155H 265M 138V > You look eastwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east south west ]
The hacked up, bloody corpse of a Blackguard is lying here.    
The corpse of the monk is lying here, guts spilled everywhere. 
The well-ventilated corpse of Shadow is lying here.            

155H 265M 138V > You look westwards.
A Grassy Clearing
  This little glade is quiet and peaceful.
[ Exits: north east south west ]

155H 265M 138V > You look southwards.
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east west ]

155H 265M 138V > s
The Dirt Road
  This dusty path barely qualifies as a road.
[ Exits: north east west ]
Farius arrives from the north.
Sub arrives from the north.

155H 265M 134V > w
A Grassy Clearing
  This small clearing is quiet and peaceful.
[ Exits: north east west ]
Farius arrives from the east.
Sub arrives from the east.

155H 265M 131V > s
Alas, you cannot go that way...

155H 265M 131V > n
A Grassy Clearing
  This little glade is quiet and peaceful.
[ Exits: north east south west ]
Farius arrives from the south.
Sub arrives from the south.

155H 265M 128V > 
Farius utters the words, 'qfoi yaam'.
Farius's magic fizzles out and dies.

155H 265M 128V > 
Viper tells your clan, '14 pionts last level'

155H 265M 128V > 
Farius lies down and falls asleep.

155H 265M 128V > 
Sub lies down and falls asleep.

155H 265M 128V > rest
You sit down and rest your tired bones.

155H 265M 128V > 
A Blackguard arrives from the north.

155H 265M 128V > ct hehe
You tell your clan, 'hehe'

155H 265M 128V > l s
You look southwards.
A Grassy Clearing
  This small clearing is quiet and peaceful.
[ Exits: north east west ]

155H 265M 128V > sc
Jyan                           Age: 25 years
Hit points: 155(416)  Mana points: 265(265)  Movement points: 128(220)
You are so evil it hurts.
You are getting pretty sweaty with all that armor on.
Experience:    1621889 points
Coins carried: 903 gold coins    Coins in bank: 0 gold coins
Kills: 13284  Pks: 7  Deaths: 64
You need 10738110 exp to reach your next level.
You have been playing for 19 days and 19 hours.
You are a citizen of Kir Drax'in.
You are a WormMaster of Worms of the Earth.
This ranks you as Jyan  (level 30).
You are a Human Assassin.
Your pack is heavy.
You are resting.
Spells affecting you:
     sanctuary                infravision         
     detect invisibility      invisibility        

155H 265M 128V > group all
Farius is now a member of your group.

155H 265M 128V > eq
You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       some vengeful armor (glowing) (covered)
<worn on head>       a black lacquered helm (glowing)
<worn on legs>       a pair of steel leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of wyvern claws
<worn on arms>       some black steel greaves (humming)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  a leather bracer
<worn around wrist>  a leather bracer
<wielded>            a dragon tanto (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

155H 265M 128V > 
A Blackguard leaves north.

155H 265M 128V > 
Sub awakens.

176H 265M 155V > 
Farius awakens.

176H 265M 155V > 
Viper tells your clan, '"You OBLITERATE a guard trainee with your deadly pierce!!'
Farius clambers to her feet.

176H 265M 155V > 
Sub clambers to his feet.

176H 265M 155V > 
Farius leaves west.

176H 265M 155V > 
Bradoch arrives from the south.

176H 265M 155V > 
Viper gossips, 'level!'

176H 265M 155V > give all.mush sub
Sub seems to have his hands full.

176H 265M 155V > 
Farius arrives from the west.

176H 265M 155V > 
Farius lies down and falls asleep.

176H 265M 155V > 
Bradoch leaves west.

176H 265M 155V > 
Sub drops black boots.
Sub drops black boots.
Sub drops black boots.
Sub drops black boots.
Sub drops black boots.

176H 265M 155V > give all.mush sub
You give a Magic Mushroom to Sub.

176H 265M 155V > 
Viper tells your clan, 'somone hurt me ahh!'

176H 265M 155V > 
Farius awakens.

176H 265M 155V > 
Farius gives a Magic Mushroom to Sub.
Farius gives a Magic Mushroom to Sub.
Farius gives a Magic Mushroom to Sub.
Farius gives a Magic Mushroom to Sub.

176H 265M 155V > 
Farius lies down and falls asleep.

176H 265M 155V > 
Sub eats a Magic Mushroom.

176H 265M 155V > 
Sub eats a Magic Mushroom.

176H 265M 155V > 
Sub eats a Magic Mushroom.

176H 265M 155V > 
Sub eats a Magic Mushroom.

176H 265M 155V > 
Sub lies down and falls asleep.

176H 265M 155V > rest

Farius looks like she is having big dreams.

197H 265M 182V > look
You are already resting.

197H 265M 182V > A Grassy Clearing
  This little glade is quiet and peaceful.
[ Exits: north east south west ]
[ 5] A pair of black boots sit here.                                
Farius  (invisible) is sleeping here.
Sub the Delirious (invisible) is sleeping here.

197H 265M 182V > 
Farius awakens.

197H 265M 182V > 
Farius clambers to her feet.

197H 265M 182V > 
Sub awakens.

197H 265M 182V > 
Sub clambers to his feet.

197H 265M 182V > stand
w
You stop resting, and stand up.

197H 265M 182V > The Forest
  Ironwood trees spring up all around you. Your passage is blocked in some
directions by a thick underbrush.
[ Exits: north east south west ]
Farius arrives from the east.
Sub arrives from the east.

197H 265M 179V > 
Farius utters the words, 'craes candusqirr'.
Sub disappears.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. Below you,
you can see the entrance to the Kir Drax'in Training Center.  There is a
small hand painted sign posted as well.
 [ Exits: south down ]
Sub the Delirious (invisible) is standing here.
Marvin Is viper's new leveling project is sitting here.
Farius appears in the middle of the room.

197H 265M 179V > 
Viper gossips, 'level!'

197H 265M 179V > 
Sub tells your clan, 'man i have to sleep.. nite'

197H 265M 179V > 
Sub has left the game.
Sub stops following you.

197H 265M 179V > 
Marvin tells your clan, 'nite'

197H 265M 179V > 
Marvin clambers to his feet.

197H 265M 179V > 
Marvin utters the words, 'qfoi yaam'.
Marvin creates a Magic Mushroom.

197H 265M 179V > 
Marvin utters the words, 'qfoi yaam'.
Marvin creates a Magic Mushroom.

197H 265M 179V > 
Farius has left the game.
Farius stops following you.

197H 265M 179V > 
Marvin utters the words, 'qfoi yaam'.
Marvin creates a Magic Mushroom.

197H 265M 179V > 
Marvin tells your clan, 'wait'

197H 265M 179V > 
Marvin tells your clan, 'summon viper first'

197H 265M 179V > wave
You wave.

197H 265M 179V > ct use marvin
You tell your clan, 'use marvin'

197H 265M 179V > quit
Goodbye, friend.. Come back soon!

Welcome to Dark Pawns!
0) Exit from Dark Pawns.
1) Enter the game.
2) Enter description.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 0
Goodbye.
```
