---
title: "noirwoodsearch.txt"
description: "noirwoodsearch.txt, a 9,729-line game log from the original Dark Pawns server, recorded by Vargus. On screen: Bannor, Guile, Canok, Masamune, Someone, Hyral, Oridun, Darkfire, Deus, Valsu, Arshane, Iris and 6 more."
recordedBy: "Vargus"
lines: "9729"
collection: "The Vargus logs, donated by Vargus"
cast: "Vargus, Bannor, Guile, Canok, Masamune, Someone, Hyral, Oridun, Darkfire, Deus, Valsu, Arshane, Iris, Ronin, Firefly, Igor, Lucy, Farius, Mar"
removed: "5 private tells"
canonical: "https://darkpawns.org/archive/logs/noirwoodsearch/"
---

noirwoodsearch.txt, a 9,729-line game log from the original Dark Pawns server, recorded by Vargus. On screen: Bannor, Guile, Canok, Masamune, Someone, Hyral, Oridun, Darkfire, Deus, Valsu, Arshane, Iris, Ronin, Firefly, Igor, Lucy, Farius, Mar.

```
544H 187M 365V > w
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The citizen arrives from the west.
Western Market Street
   You are on the western part of Kir Drax'in's Market Street.  The cries
of the vendors around you assault your ears.  This section of the market
appears to be dominated by fruitmongers, hawking their fresh produce.
There is a large, warehouse-like building to the south, with wide doors. 
The market seems to continue inside the building, as well as to the west
and east down Market Street.
[ Exits: east south west ]
Aversin, Captain of the Guard, stands here eyeing his surroundings.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Western Market Street
   You are on the western part of Kir Drax'in's Market Street. To the
north, you see Jack's Armor Shop, while to the south, you see a shady
tattoo parlor.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
A citizen is standing here.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Western Market Street
   You are on the western part of Market Street. To the south, you see a
restaurant from which you smell the savory scent of barbecued ribs and
beef.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Western Market Street
   You stand in the middle of the Market Street of the city of Kir Drax'in.
Hoards of people, humans and elves mostly, swarm about to the calls of the
street vendors who fill almost every possible spot on the side of the
street with their wares.  Somewhere in the distance you can hear the sounds
of festive music playing.  The Market Street continues to the east and west.
[ Exits: east west ]
An acolyte priestess runs errands for her mistress.
A hybrid warg runs the streets, looking for fresh kills.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Western Market Street
   The sights, smells, and sounds of the Kir Drax'in market assault you
from all directions.  From here you can see that the center of the market
lies further to your east, while here nearer to the cities western gate
there is less of a crowd. Market Street continues to your east and west.
[ Exits: east west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Western Gate
   You stand before the western gate of Kir Drax'in, where the walls that
protect the city part wide enough to allow the ancient stone road from
the west to merge with the Market Street, which begins to form to your
east.  Guards from the church stand ever-vigilant by the gates, inspecting
each cart, beast and traveler with great care as they pass by.
[ Exits: north east south west ]
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Entrance to Kir Drax'in
  You stand just outside of the western gates of the city of Kir Drax'in
where the remnants of an ancient cobblestone highway slowly blend into
the streets of a large city.  The gates remain open nearly all the time
now, but the scarred exterior surface of the city walls tell a tale of
a time when that wasn't always the case.  A large contingent of armored
guards inspects all travelers wishing to pass through the gate into the
city to the east, and the ancient cobblestone highway leads off into the
countryside to the west.
[ Exits: east west ]
A city guardsman stands watch here.
A city guardsman stands watch here.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the  tear is minimal due to the regular maintenance. To
the north and south, thick trees of a forest cast shadows on the road.
   Just to the east lies the entrance of a small city.
[ Exits: north east south west ]
A large spider is here, spinning a web.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the  tear is minimal due to the regular maintenance. To
the north and south, thick trees of a forest cast shadows on the road.
   Just to the east, you can make out the walls of a small city.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the wear and tear is minimal due to the regular care and
maintenance.  A forest flanks you to the north and south.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the wear and tear is minimal due to the regular care and
maintenance.  A forest flanks you to the north and south.
[ Exits: north east south west ]
One miserable gold coin is lying here.                         
A goat-man prances here.
The quick brown fox jumps over the lazy dog.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the wear and tear is minimal due to the regular care and
maintenance.  A forest flanks you to the w
north and south.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the wear and tear is minimal due to the regular care and
maintenance.  A forest flanks you to the north and south.
[ Exits: north east south west ]
A lumberjack is here, chopping down trees.
As you approach, you startle a small deer.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the wear and tear is minimal due to the regular care and
maintenance.  A forest flanks you to the north and south.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the wear and tear is minimal due to the regular care and
maintenance.  A forest flanks you to the north and south.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > w
The Great Western Road
   You are traveling on the Great Western Road. The cobblestone road looks
ancient, but the wear and tear is minimal due to the regular maintenance.
A forest flanks the road to the north and south, forming an open, alpine
canyon toward the mountain range that rises to the west.
   A small path leads off the road and into the forest to the north. Some
animal tracks appear in the dirt of the path.
[ Exits: north east south west ]
*A pixie is here, being mischievous.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > w
The Great Western Road
   You are traveling on the Great Western Road. The cobblestone road looks
ancient, but the wear and tear is minimal due to the regular maintenance.
A forest flanks the road to the north and south, forming an open, alpine
canyon toward the mountain range that rises to the west.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > The Great Western Road
   You are traveling on the Great Western Road. The cobblestone road looks
ancient, but the wear and tear is minimal due to the regular maintenance.
A forest flanks the road to the north and south, forming an open, alpine
canyon toward the mountain range that rises to the west.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > The Great Western Road
   You are traveling on the Great Western Road. The cobblestone road looks
ancient, but the wear and tear is minimal due to the regular maintenance.
A forest flanks the road to the north and south, forming an open, alpine
canyon toward the mountain range that rises to the west.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > w
The Great Western Road
   Forest lies on both side of this road which leads eastward into the 
horizon, but stops just to the west, becoming a small path through the
rugged mountains.
   To the northwest you can see torchlights flickering on a mountaintop.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > The End of the Road
The road ends here, turning into nothing more than a winding footpath that
leads up a hill northward to a deserted-looking keep. Clouds dot the sky 
behind it's turrets, and a lone bird wheels in the air, making this place
seem like the end of civilization. 
[ Exits: north east west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > w
On a narrow trail
To the east the Great Western Road ends, but it seems someone, or something,
has succeeded in making a thin trail that extends off of it into the forest
to the west. The trail is narrow and bordered on both sides by a thick thorny
brush.
[ Exits: east west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > On a narrow trail
The trees here are tall, reaching up far above you and forming a canopy. Some
thorn bushes line the sides of the trail, dissuading you from going north or
south. The trail, however goes east and west unimpaired.
[ Exits: east west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > w
On a narrow trail
    To your west, the forest takes on a dark and sinister look,
that must be the begining of the Dark Forest, called Noirwood by the local
inhabitants.  A small trail leads into this evil looking forest to the
west.
[ Exits: east west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Noirwood Forest
  You are standing in a dark forest at the beginning of a well-worn path
that seems to mysteriously terminate here amid the underbrush. Gazing to
the north, you can see steep, impassible rocks slope rapidly into a cliff
of granite mountains.
  The forest continues to the south and west.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
An orc scout hides in some brush here.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A short black nightstick is lying here.                        
[ 3] Someone has left a worn key lying here.                        
[ 5] A well-used backpack lies in the dirt here.      w
              
A bloody head ripped from the corpse of King Random has been left here.
A bloody head ripped from the corpse of a mime has been left here.
A bloody head ripped from the corpse of a new recruit has been left here.
[ 3] A frayed tunic is lying on the ground.                         
The hacked up, bloody corpse of a takisur is lying here.       
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A bloody head ripped from the corpse of the janitor has been left here.
One of the strange, reptilian olab stands here.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A tall, well-muscled orc stands here.
A scaled and winged darkwing dives towards you.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
One of the strange, reptilian olab stands here.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, you see a huge expanse of grassy
fields looming over a lake.
   You can continue along the lakeside to the north or enter the forest to
the south, where a streamlet enters the woods and forms its western border.
[ Exits: east south ]
A frayed tunic is lying on the ground.                         
A bloody head ripped from the corpse of Torak the ender has been left here.
[ 2] A bloody head ripped from the corpse of an expert ninja has been left here.
A well-used backpack lies in the dirt here.                    
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 187M 365V > s
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees. Passage south is blocked
by the face of a steep cliff that forms the southern side of one of two large 
mountains that stand side-by-side.                                 
[ Exits: north east ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 187M 365V > s
Alas, you cannot go that way...

544H 187M 365V > e
s
Noirwood Forest
A little ways to the west the coast can be seen through the trees, but the
majestic twin mountains that stand to the southwest are all you can focus on.
In all other directions lies the endless woodland of Noirwood. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 187M 365V > Noirwood Forest
To the west a winding path leads betwwen the immense mountain walls formed
by the twin peaks of the island. In all other directions lie only trees.
[ Exits: north east south west ]
A horse stands here, flicking it's tail.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 187M 365V > s
Noirwood Forest
A little ways to the west the coast can be seen through the trees, but the
majestic twin mountains that stand to the northwest are all you can focus on.
In all other directions lies the endless woodland of Noirwood.
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 187M 365V > s
s
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the evil trees grow lofty
and completely obstruct the light.  The mystical, tall trees in this general
area seem to emit a smelly, brown-green dust.  A thick, white fog rises from
the hard earth into the hot air in this area.  In this seemingly boundless,
shadow-filled forest the strong trees seem to continue forever in any
direction you look. 
[ Exits: north east south west ]
A small, white, goblin-like creature skulks around here.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 187M 365V > s
Noirwood Forest
You are standing somewhere near the middle of the seemingly boundless, evil
forest called the Noirwood.  The enchanted, lofty trees in this vicinity seem
to emit a foul-smelling, black dust.  A heavy, dark mist swirls and turns in
the sultry, rank air in these parts.  Noirwood Forest seems to continue all
around you for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 187M 365V > Noirwood Forest
You are standing somewhere at the heart of the seemingly endless, shadow-
filled woodland called the Noirwood.   You notice that the tall, gloomy trees
here look very old and seem to fill the heavy air with a black mist.   A
heavy, dark fog rises from the hard earth into the hot air in this general
area.   The lofty, black trees all around you are just as thick as those in
these 
parts. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 187M 365V > s
s
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the dark trees grow tall
and totally obstruct the light.   The shadow-filled, strong trees in this
general area seem to emit a smelly, green mist.   You note a tiny forest
creature scampering around in a lofty tree above your head.   Noirwood Forest
seems to continue in any direction you look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 187M 365V > Noirwood Forest
The huge, black woodland in which you stand is known as Noirwood by the
locals.   The black trees growing around here look old and hearty.   A thick,
whitish mist rises from the leaf covered earth into the sultry air around
here.   This immense forest seems to continue forever in any direction you
look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 187M 365V > s
Noirwood Forest
The air here at the heart of the huge, enchanted forest is insect-filled and
foul-smelling.   The enchanted trees growing in this area look very old and
strong.   Every couple of hours you think you think you hear a creature
following you in the trees.   For as far as the eye can see these mystical
woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 187M 365V > s
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 187M 365V > s
Noirwood Forest
This immense, evil woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The tall trees in this general area completely block out the
light and fill the thick air with pollen making it smelly.   There are many
strange tracks on the soft earth in this vicinity.   This vast forest seems to
continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 187M 365V > l n
You look northwards.
The Black Woods continue as far as you can see.

544H 187M 365V > hold egg
You grab a Faberge egg.

544H 187M 365V > n
Noirwood Forest
This seemingly endless, shadow-filled forest is known as Noirwood -- which,
in orcish, means Black Woods.   You note that the tall, gloomy trees in this
general area look ancient and seem to fill the sultry air with a rotten-grey
dust.   You may be mistaken but couple of hours you believe you hear merry-
making and whispering in the trees.   For as far as the eye can see these
black woods continue in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 187M 365V > down
Alas, you cannot go that way...

544H 187M 365V > 
Bannor gossips, 'I have to go now, bye bye all'

544H 187M 365V > 
Guile gossips, 'byebye'

544H 187M 365V > 
The suns slowly disappear in the west and south.

544H 203M 366V > 
Canok gossips, 'later'

544H 203M 366V > 
Masamune gossips, 'bye'

544H 203M 366V > n
n
Noirwood Forest
The air here at the heart of the huge, enchanted forest is insect-filled and
foul-smelling.   The enchanted trees growing in this area look very old and
strong.   Every couple of hours you think you think you hear a creature
following you in the trees.   For as far as the eye can see these mystical
woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 203M 366V > n
n
Noirwood Forest
The huge, black woodland in which you stand is known as Noirwood by the
locals.   The black trees growing around here look old and hearty.   A thick,
whitish mist rises from the leaf covered earth into the sultry air around
here.   This immense forest seems to continue forever in any direction you
look. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 203M 366V > n
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the dark trees grow tall
and totally obstruct the light.   The shadow-filled, strong trees in this
general area seem to emit a smelly, green mist.   You note a tiny forest
creature scampering around in a lofty tree above your head.   Noirwood Forest
seems to continue in any direction you look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 203M 366V > Noirwood Forest
You are standing somewhere at the heart of the seemingly endless, shadow-
filled woodland called the Noirwood.   You notice that the tall, gloomy trees
here look very old and seem to fill the heavy air with a black mist.   A
heavy, dark fog rises from the hard earth into the hot air in this general
area.   The lofty, black trees all around you are just as thick as those in
these 
parts. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 203M 366V > n
Noirwood Forest
You are standing somewhere near the middle of the seemingly boundless, evil
forest called the Noirwood.  The enchanted, lofty trees in this vicinity seem
to emit a foul-smelling, black dust.  A heavy, dark mist swirls and turns in
the sultry, rank air in these parts.  Noirwood Forest seems to continue all
around you for as far as you can see. 
[ Exits: north east south west ]
An orc scout hides in some brush here.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 203M 366V > n
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the evil trees grow lofty
and completely obstruct the light.  The mystical, tall trees in this general
area seem to emit a smelly, brown-green dust.  A thick, white fog rises from
the hard earth into the hot air in this area.  In this seemingly boundless,
shadow-filled forest the strong trees seem to continue forever in any
direction you look. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 203M 366V > n
n
Noirwood Forest
A little ways to the west the coast can be seen through the trees, but the
majestic twin mountains that stand to the northwest are all you can focus on.
In all other directions lies the endless woodland of Noirwood.
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 203M 366V > Noirwood Forest
To the west a winding path leads betwwen the immense mountain walls formed
by the twin peaks of the island. In all other directions lie only trees.
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 203M 366V > Noirwood Forest
A little ways to the west the coast can be seen through the trees, but the
majestic twin mountains that stand to the southwest are all you can focus on.
In all other directions lies the endless woodland of Noirwood. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 203M 366V > n
n
n
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 203M 366V > Alas, you cannot go that way...

544H 203M 366V > n
Alas, you cannot go that way...

544H 203M 366V > n
Alas, you cannot go that way...

544H 203M 366V > Alas, you cannot go that way...

544H 203M 366V > l n
You look northwards.

544H 203M 366V > w
Your mount is too exhausted to carry you further.

544H 203M 366V > dismount
You hop off your mount.

544H 203M 366V > mount horse
w
You hop on your mount.

544H 203M 366V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, you see a huge expanse of grassy
fields looming over a lake.
   You can continue along the lakeside to the north or enter the forest to
the south, where a streamlet enters the woods and forms its western border.
[ Exits: east south ]
A frayed tunic is lying on the ground.                         
A bloody head ripped from the corpse of Torak the ender has been left here.
[ 2] A bloody head ripped from the corpse of an expert ninja has been left here.
A well-used backpack lies in the dirt here.                    
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 203M 366V > l n
You look northwards.

544H 203M 366V > l n
You look northwards.

544H 203M 366V > d
Alas, you cannot go that way...

544H 203M 366V > u
Alas, you cannot go that way...

544H 203M 366V > w
Alas, you cannot go that way...

544H 203M 366V > s
s
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees. Passage south is blocked
by the face of a steep cliff that forms the southern side of one of two large 
mountains that stand side-by-side.                                 
[ Exits: north east ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 203M 366V > s
Alas, you cannot go that way...

544H 203M 366V > s
Alas, you cannot go that way...

544H 203M 366V > s
s
Alas, you cannot go that way...

544H 203M 366V > Alas, you cannot go that way...

544H 203M 366V > Alas, you cannot go that way...

544H 203M 366V > e
s
Noirwood Forest
A little ways to the west the coast can be seen through the trees, but the
majestic twin mountains that stand to the southwest are all you can focus on.
In all other directions lies the endless woodland of Noirwood. 
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 203M 366V > s
Noirwood Forest
To the west a winding path leads betwwen the immense mountain walls formed
by the twin peaks of the island. In all other directions lie only trees.
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 203M 366V > s
Noirwood Forest
A little ways to the west the coast can be seen through the trees, but the
majestic twin mountains that stand to the northwest are all you can focus on.
In all other directions lies the endless woodland of Noirwood.
[ Exits: north east south west ]
A lunatic stands here, raving about the moon.
A short, green-skinned imp circles you in anticipation.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 203M 366V > s
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the evil trees grow lofty
and completely obstruct the light.  The mystical, tall trees in this general
area seem to emit a smelly, brown-green dust.  A thick, white fog rises from
the hard earth into the hot air in this area.  In this seemingly boundless,
shadow-filled forest the strong trees seem to continue forever in any
direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 203M 366V > s
Noirwood Forest
You are standing somewhere near the middle of the seemingly boundless, evil
forest called the Noirwood.  The enchanted, lofty trees in this vicinity seem
to emit a foul-smelling, black dust.  A heavy, dark mist swirls and turns in
the sultry, rank air in these parts.  Noirwood Forest seems to continue all
around you for as far as you can see. 
[ Exits: north east south west ]
An orc scout hides in some brush here.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 203M 366V > Noirwood Forest
You are standing somewhere at the heart of the seemingly endless, shadow-
filled woodland called the Noirwood.   You notice that the tall, gloomy trees
here look very old and seem to fill the heavy air with a black mist.   A
heavy, dark fog rises from the hard earth into the hot air in this general
area.   The lofty, black trees all around you are just as thick as those in
these 
parts. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 203M 366V > s
s
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the dark trees grow tall
and totally obstruct the light.   The shadow-filled, strong trees in this
general area seem to emit a smelly, green mist.   You note a tiny forest
creature scampering around in a lofty tree above your head.   Noirwood Forest
seems to continue in any direction you look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 203M 366V > s
Noirwood Forest
The huge, black woodland in which you stand is known as Noirwood by the
locals.   The black trees growing around here look old and hearty.   A thick,
whitish mist rises from the leaf covered earth into the sultry air around
here.   This immense forest seems to continue forever in any direction you
look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 203M 366V > s
Noirwood Forest
The air here at the heart of the huge, enchanted forest is insect-filled and
foul-smelling.   The enchanted trees growing in this area look very old and
strong.   Every couple of hours you think you think you hear a creature
following you in the trees.   For as far as the eye can see these mystical
woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 203M 366V > s
Noirwood Forest
This seemingly endless, shadow-filled forest is known as Noirwood -- which,
in orcish, means Black Woods.   You note that the tall, gloomy trees in this
general area look ancient and seem to fill the sultry air with a rotten-grey
dust.   You may be mistaken but couple of hours you believe you hear merry-
making and whispering in the trees.   For as far as the eye can see these
black woods continue in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 203M 366V > Noirwood Forest
This immense, evil woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The tall trees in this general area completely block out the
light and fill the thick air with pollen making it smelly.   There are many
strange tracks on the soft earth in this vicinity.   This vast forest seems to
continue forever in any direction you look. 
[ Exits: north east south west ]
A horse stands here, flicking it's tail.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 203M 366V > n
Noirwood Forest
This seemingly endless, shadow-filled forest is known as Noirwood -- which,
in orcish, means Black Woods.   You note that the tall, gloomy trees in this
general area look ancient and seem to fill the sultry air with a rotten-grey
dust.   You may be mistaken but couple of hours you believe you hear merry-
making and whispering in the trees.   For as far as the eye can see these
black woods continue in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 203M 366V > l tree
You do not see that here.

544H 203M 366V > l ancient
You see nothing special.. (covered)

544H 203M 366V > l trees
You do not see that here.

544H 203M 366V > search
Yeah, right.

544H 203M 366V > d

Guile gossips, 'where is the parched sand?'

544H 203M 366V > Alas, you cannot go that way...

544H 203M 366V > down
s
Alas, you cannot go that way...

544H 203M 366V > Noirwood Forest
This immense, evil woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The tall trees in this general area completely block out the
light and fill the thick air with pollen making it smelly.   There are many
strange tracks on the soft earth in this vicinity.   This vast forest seems to
continue forever in any direction you look. 
[ Exits: north east south west ]
A horse stands here, flicking it's tail.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 203M 366V > s
Noirwood Forest
You stand amidst the strong, shadow-filled trees in the 
shadow-filled forest the orcs call Noirwood.   The evil trees 
growing in this part of the forest look very old and strong.   You 
may be mistaken but so often you swear you hear singing and 
dancing behind you.   This large forest seems to continue forever 
in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 203M 366V > s
s
Noirwood Forest
The seemingly boundless, enchanted forest in which you stand 
is known as Noirwood by the locals.   The black trees growing here 
look very old and hearty.   You notice a tiny forest mammal eyeing 
you in a tall tree above your head.   For as far as the eye can 
see these dark woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 203M 366V > Noirwood Forest
The air here in the center of the seemingly boundless, 
gloomy woodland is sultry and foul-smelling.   You note that the 
lofty, black trees in these parts look ancient and seem to fill 
the insect-filled air with a yellowish pollen.   Every couple of 
hours you think you feel something  you behind you.   These evil 
woods seem to stretch to the horizon in every direction. 
[ Exits: north east south west ]
A scaled and winged darkwing dives towards you.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 203M 366V > s
Noirwood Forest
You are standing in the center of this shadow-filled forest 
and are surrounded on all sides by lofty, mystical trees.   The 
dark, strong trees in this part of the forest seem to emit a 
difficult to breathe, brown-green mist.   There are some strange 
marks on the moss covered forest floor here.   These enchanted 
woods seem to stretch to the horizon all around you. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 203M 366V > 
Guile gossips, 'is that desert?'

544H 203M 366V > l marks
You do not see that here.

544H 203M 366V > l moss
You do not see that here.

544H 203M 366V > l floor
You do not see that here.

544H 203M 366V > d
Alas, you cannot go that way...

544H 203M 366V > l strange
You do not see that here.

544H 203M 366V > l enchanted
You do not see that here.

544H 203M 366V > s
The night has begun.
Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the gloomy 
trees grow lofty and completely obstruct the light.   The strong 
trees here tower above you and fill the sultry air with pollen 
making it rank.   Every once in a while you notice a little forest 
creature hiding in a shadow-filled tree.   In this seemingly 
endless, black woodland the lofty trees seem to continue forever 
all around you. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 219M 366V > s
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the dark 
trees grow strong and utterly block the light.   You perceive that 
the lofty, gloomy trees in this area appear to be ancient and seem 
to fill the sultry air with a rotten-grey dust.   A thin, grey fog 
swirls and turns in the insect-filled, rank air around here.   The 
strong, black trees in any direction you look are just as thick as 
those in this general area. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 219M 366V > s
Noirwood Forest
You are standing near the middle of this evil woodland and 
are surrounded totally by tall, mystical trees.   Some kind of 
rotten-grey fine dust in the heavy air here make it smelly.   
Every couple of hours you think you think you hear a small 
creature sneaking around behind you in the distance.   These 
enchanted woods seem to stretch to the horizon in every direction. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 219M 366V > s
Noirwood Forest
You are standing at the heart of this shadow-filled woodland 
and are surrounded on all sides by lofty, black trees.   Some kind 
of rotten-grey fine dust in the hot air in this area make it 
smelly.   A thin, whitish fog swirls and turns in the sultry, rank 
air here.   Noirwood Forest seems to continue all around you for 
as far as you can see. 
[ Exits: north east south west ]
A horse stands here, flicking it's tail.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 219M 366V > s
Noirwood Forest
The immense, dark forest in which you stand is known as 
Noirwood by the locals.   The dark trees growing in this area look 
old and strong.   A thick, white fog rises from the soggy ground 
into the insect-filled air in this general area.   Noirwood Forest 
seems to continue in any direction you look for as far as you can 
see. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 219M 366V > 
A horse arrives from the west.

544H 219M 366V > s
Noirwood Forest
This immense, enchanted forest is known as Noirwood -- 
which, in orcish, means Black Woods.   You notice that the lofty, 
dark trees in this area appear to be very old and seem to fill the 
sultry air with a black mist.   Every so often you perceive a 
small woodland creature looking at you in a enchanted tree.   
These dark woods seem to stretch to the horizon in every 
direction. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 219M 366V > s
Noirwood Forest
You are standing somewhere at the heart of the vast, 
shadow-filled woodland called the Noirwood.   The tall trees which 
tower above your head here are enchanted and look ancient.   A 
heavy, grey fog swirls and turns in the hot, smelly air around 
here.   This huge forest seems to continue forever all around you. 
[ Exits: north east south west ]
One of the strange, reptilian olab stands here.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 219M 366V > s
Noirwood Forest
This huge, dark forest is known as Noirwood -- which, in 
orcish, means Black Woods.   The shadow-filled, lofty trees in 
these parts seem to emit a difficult to breathe, rotten-grey 
pollen.   Every so often you think you hear something following 
you in the distance.   Noirwood Forest seems to continue in every 
direction for as far as you can see. 
[ Exits: north east south west ]
A takisur charges towards you.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 219M 366V > s

A takisur leaves north.

544H 219M 366V > Noirwood Forest
You stand on the southern coast of the wooded island that holds up Noirwood
forest. To the south lies a clear blue ocean, while to the north the forest 
opens up into darkness.
[ Exits: north east west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 219M 366V > s
Alas, you cannot go that way...

544H 219M 366V > w
Noirwood Forest
You stand on the southern coast of the wooded island that holds up Noirwood
forest. To the south and west lies a clear blue ocean, while to the north the
forest opens up into darkness.
[ Exits: north east ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A takisur charges towards you.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse stands here, flicking it's tail.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A tall, well-muscled orc stands here.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A scaled and winged darkwing dives towards you.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse stands here, flicking it's tail.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A takisur charges towards you.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
A takisur tries to bite you but bites its tongue instead!
You EVISCERATE a takisur with your incredible slash!!
You EVISCERATE a takisur with your incredible slash!!
A takisur tries to bite you but bites its tongue instead!
A takisur tries to bite you but bites its tongue instead!
No way!  You're fighting for your life!

544H 219M 366V A:(quite a few wounds) Vargus:(excellent) > 
You OBLITERATE a takisur with your deadly slash!!
You EVISCERATE a takisur with your incredible slash!!
Your powerful slash cleanly cuts off a takisur's head, which rolls away with a look of horror on it.
A takisur is dead!  R.I.P.
You receive 1799 experience points.
Your blood freezes as you hear a takisur's death cry.
The corpse of a takisur seems to be empty.

544H 219M 366V > l n
l e
l w
l s
You look northwards.
The Black Woods continue as far as you can see.

544H 219M 366V > You look eastwards.
The Black Woods continue as far as you can see.

544H 219M 366V > You look westwards.

544H 219M 366V > You look southwards.
The Black Woods continue as far as you can see.

544H 219M 366V > sc
Vargus                           Age: 54 years
Hit points: 544(544)  Mana points: 219(272)  Movement points: 366(366)
You are little more evil than neutral, but not very exciting.
You are armored like a wyvern!
Experience:    13609998 points
Coins carried: 14672 gold coins    Coins in bank: 63500 gold coins
Kills: 14574  Pks: 9  Deaths: 76
You have been playing for 50 days and 10 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
You're mounted.
Spells affecting you:
     sanctuary                    detect invisibility     
     protection from evil         holy ward               

Equipment spells affecting you:
protection from good

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
An orc scout hides in some brush here.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n

You barely avoid an orc scout's fist as he takes a swing at you!
You EVISCERATE an orc scout with your incredible slash!!
You DESTROY an orc scout with your ungodly slash!!
Your powerful slash cleanly cuts off an orc scout's head, which rolls away with a look of horror on it.
An orc scout is dead!  R.I.P.
You receive 839 experience points.
You loot 5 gold from the corpse.
Your blood freezes as you hear an orc scout's death cry.
The corpse of an orc scout seems to be empty.

544H 219M 366V > Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees.
[ Exits: north east south ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
You stand on the west coast that borders Noirwood forest. East of here the
horizon is covered by immense, hauntingly-dark trees. Passage north is blocked
by the face of a steep cliff that forms the southern side of one of two large 
mountains that stand side-by-side.
[ Exits: east south ]
A small, white, goblin-like creature skulks around here.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Alas, you cannot go that way...

544H 219M 366V > w
Alas, you cannot go that way...

544H 219M 366V > e
Noirwood Forest
A little ways to the west the coast can be seen through the trees, but the
majestic twin mountains that stand to the northwest are all you can focus on.
In all other directions lies the endless woodland of Noirwood.
[ Exits: north east south west ]
A short, green-skinned imp circles you in anticipation.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 219M 366V > e
Noirwood Forest
You stand amidst the strong, dark trees in the evil forest the orcs call
Noirwood.  You notice that the strong, mystical trees in this part of the
forest appear to be very old and seem to fill the insect-filled air with a
green pollen.  A thick, white fog swirls and turns in the sultry, difficult
to breathe air in this general area.  In this huge, mystical forest the tall
trees seem to continue forever in every direction.
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 219M 366V > n
n
Noirwood Forest
You are standing at the heart of this enchanted forest and are surrounded in
every direction by lofty, shadow-filled trees.  The strong trees which tower
above you in this area are gloomy and seem to be ancient.  Every few minutes
you note a little woodland animal cowering in a shadow-filled tree.  The
strong, black trees in every direction are just as thick as those in this
vicinity. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > Noirwood Forest
The air here near the middle of the huge, gloomy forest is  hot and foul-
smelling.  The lofty trees in these parts tower above your head and fill 
the hot air with dust making it difficult to breathe.  You note a little 
woodland mammal eyeing you in a tall tree above your head.  This vast forest 
seems to continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 219M 366V > n
Alas, you cannot go that way...

544H 235M 366V > s
Noirwood Forest
The air here near the middle of the huge, gloomy forest is  hot and foul-
smelling.  The lofty trees in these parts tower above your head and fill 
the hot air with dust making it difficult to breathe.  You note a little 
woodland mammal eyeing you in a tall tree above your head.  This vast forest 
seems to continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
You are standing at the heart of this enchanted forest and are surrounded in
every direction by lofty, shadow-filled trees.  The strong trees which tower
above you in this area are gloomy and seem to be ancient.  Every few minutes
you note a little woodland animal cowering in a shadow-filled tree.  The
strong, black trees in every direction are just as thick as those in this
vicinity. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
You stand amidst the strong, dark trees in the evil forest the orcs call
Noirwood.  You notice that the strong, mystical trees in this part of the
forest appear to be very old and seem to fill the insect-filled air with a
green pollen.  A thick, white fog swirls and turns in the sultry, difficult
to breathe air in this general area.  In this huge, mystical forest the tall
trees seem to continue forever in every direction.
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
This huge, shadow-filled forest is called Noirwood -- which, in orcish,
means Black Woods.  The strong trees in this general area reach up towards
the heavens and fill the hot air with pollen making it smelly.  You may be
mistaken but so often you believe you hear laughing and musical instruments
behind you.  For as far as the eye can see these evil woods continue all
around you. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
This seemingly endless, black woodland is known as Noirwood -- which, in
orcish, means Black Woods.  The gloomy, tall trees in these parts seem to
emit a foul-smelling, black mist.  A thick, whitish fog rises from the leaf
covered earth into the insect-filled air in this vicinity.  For as far as the
eye can see these dark woods continue in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Your mount is too exhausted to carry you further.

544H 235M 366V > dismoun
You hop off your mount.

544H 235M 366V > mount horse
You hop on your mount.

544H 235M 366V > s
Noirwood Forest
This seemingly endless, dark woodland is called Noirwood -- which, in orcish,
means Black Woods.   The enchanted, lofty trees in this vicinity seem to
emit a rank, rotten-grey fine dust.   A heavy, grey mist rises from the hard
ground into the hot air in this vicinity.   Noirwood Forest seems to continue
in any direction you look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Your mount is too exhausted to carry you further.

544H 235M 366V > dismount
You hop off your mount.

544H 235M 366V > mount horse
You hop on your mount.

544H 235M 366V > s
Your mount is too exhausted to carry you further.

544H 235M 366V > dismount
You hop off your mount.

544H 235M 366V > mount 3.horse
You hop on your mount.

544H 235M 366V > s
Noirwood Forest
You stand amidst the strong, evil trees in the enchanted forest the orcs call
Noirwood.   The strong trees in this part of the forest tower above you and
fill the thick air with pollen making it smelly.   There are some large marks
on the leaf covered earth in this part of the forest.   This seemingly
boundless forest seems to continue forever in any direction you look. 
[ Exits: north east south west ]
*A giant mist creature is here, waiting for it's next victim.
...it is surrounded by a black aura!
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the dark trees grow tall and
totally block the light.   The gloomy trees growing in this vicinity look
very old and healthy.   There are a couple of strange bushes on the hard
ground in this general area.  This large forest seems to continue forever all
around you. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > n
down
Noirwood Forest
You stand amidst the strong, evil trees in the enchanted forest the orcs call
Noirwood.   The strong trees in this part of the forest tower above you and
fill the thick air with pollen making it smelly.   There are some large marks
on the leaf covered earth in this part of the forest.   This seemingly
boundless forest seems to continue forever in any direction you look. 
[ Exits: north east south west ]
*A giant mist creature is here, waiting for it's next victim.
...it is surrounded by a black aura!
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 235M 366V > Alas, you cannot go that way...

544H 235M 366V > s
Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the dark trees grow tall and
totally block the light.   The gloomy trees growing in this vicinity look
very old and healthy.   There are a couple of strange bushes on the hard
ground in this general area.  This large forest seems to continue forever all
around you. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the mystical trees grow
lofty and utterly obstruct the light.   The enchanted, strong trees in this
general area seem to emit a rank, rotten-grey mist.   A heavy, silvery mist
swirls and turns in the heavy, smelly air in these parts.   This huge forest
seems to continue forever in every direction. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
The immense, mystical woodland in which you stand is called Noirwood by the
locals.   You perceive that the strong, shadow-filled trees in this general
area seem to be old and seem to fill the hot air with a yellowish fine dust.
A thin, dark mist rises from the moss covered forest floor into the hot air
around here.   For as far as the eye can see these enchanted woods continue
in every direction. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
The air here at the heart of the seemingly endless, evil forest is heavy and
difficult to breathe.   The gloomy trees growing in this vicinity look very
old and strong.   There are some odd-looking marks on the moist forest floor
in these parts.   The tall, enchanted trees all around you are just as thick
as those in this part of the forest. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the dark 
trees grow lofty and totally block the light.   The gloomy, tall 
trees around here seem to emit a foul-smelling, green mist.   
Every couple of hours you perceive a tiny forest animal hiding in 
a gloomy tree.   These enchanted woods seem to stretch to the 
horizon all around you. 
[ Exits: north east south west ]
A scaled and winged darkwing dives towards you.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
You are standing somewhere near the middle of the seemingly 
boundless, shadow-filled forest known as the Noirwood.   The 
black, tall trees in this part of the forest seem to emit a 
difficult to breathe, black fine dust.   You may be crazy but 
couple of hours you believe you hear laughing and dancing behind 
you.   The lofty, mystical trees in any direction you look are 
just as thick as those in this vicinity. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
You are standing at the heart of this black forest and are 
surrounded on all sides by tall, mystical trees.   Some kind of 
black mist in the thick air in this general area make it 
foul-smelling.   You may be crazy but few minutes you think you 
hear merry-making and whispering in the trees.   For as far as the 
eye can see these enchanted woods continue in every direction. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
This immense, enchanted forest is known as Noirwood -- 
which, in orcish, means Black Woods.   Some kind of brown-green 
mist in the sultry air in this area make it rank.   A thick, white 
mist swirls and turns in the insect-filled, smelly air in this 
general area.   The strong, dark trees in every direction are just 
as thick as those in this general area. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
You stand amidst the tall, shadow-filled trees in the evil 
woodland the orcs call Noirwood.   You notice that the strong, 
gloomy trees in this part of the forest look very old and seem to 
fill the heavy air with a green pollen.   You note a small 
woodland mammal scampering around in a lofty tree above your head. 
This seemingly boundless forest seems to continue forever in 
every direction. 
[ Exits: north east south west ]
One of the strange, reptilian olab stands here.
A small, white, goblin-like creature skulks around here.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
The air here near the middle of the seemingly boundless, 
dark woodland is sultry and rank.   You note that the strong, 
gloomy trees in these parts seem to be very old and seem to fill 
the heavy air with a green pollen.   A heavy, dark mist rises from 
the hard earth into the insect-filled air in this area.   For as 
far as the eye can see these dark woods continue in every 
direction. 
[ Exits: north east south west ]
A pig-headed orc stands here, peering through the trees.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
This seemingly boundless, enchanted forest is known as 
Noirwood -- which, in orcish, means Black Woods.   The strong 
trees in these parts stretch up towards the sky and fill the 
sultry air with dust making it foul-smelling.   Every few minutes 
you think you sense a person  you in the distance.   For as far as 
the eye can see these black woods continue in every direction. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
You are standing near the middle of this gloomy woodland and 
are surrounded totally by lofty, dark trees.   The gloomy trees 
growing in these parts look old and hearty.   You perceive a small 
woodland animal playing in a lofty tree above your head.   These 
evil woods seem to stretch to the horizon in any direction you 
look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
You are standing near the middle of this mystical forest and 
are surrounded in every direction by tall, shadow-filled trees.   
The dark, strong trees around here seem to emit a smelly, 
brown-green fine dust.   You may be mistaken but so often you 
swear you hear merry-making and dancing far away.   Noirwood 
Forest seems to continue in any direction you look for as far as 
you can see. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
You are standing near the middle of this evil woodland and 
are surrounded totally by tall, enchanted trees.   You note that 
the tall, dark trees in this area appear to be very old and seem 
to fill the sultry air with a green dust.   There are some odd 
marks on the leaf covered ground around here.   The strong, 
shadow-filled trees in every direction are just as thick as those 
in this area. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the black 
trees grow lofty and completely block the light.   The dark, tall 
trees in this vicinity seem to emit a difficult to breathe, 
yellowish dust.   There are a couple of weird bushes on the hard 
ground in this general area.   These mystical woods seem to 
stretch to the horizon all around you. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > s
Noirwood Forest
This huge, evil woodland is called Noirwood -- which, in 
orcish, means Black Woods.   You notice that the strong, mystical 
trees here seem to be old and seem to fill the thick air with a 
black fine dust.   There are many strange bushes on the soggy 
ground in these parts.   The strong, black trees in every 
direction are just as thick as those here. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 235M 366V > n
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the black 
trees grow lofty and completely block the light.   The dark, tall 
trees in this vicinity seem to emit a difficult to breathe, 
yellowish dust.   There are a couple of weird bushes on the hard 
ground in this general area.   These mystical woods seem to 
stretch to the horizon all around you. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 235M 366V > l bushes
You do not see that here.

544H 235M 366V > l wierd
You do not see that here.

544H 251M 366V > down
Alas, you cannot go that way...

544H 251M 366V > s
down
Noirwood Forest
This huge, evil woodland is called Noirwood -- which, in 
orcish, means Black Woods.   You notice that the strong, mystical 
trees here seem to be old and seem to fill the thick air with a 
black fine dust.   There are many strange bushes on the soggy 
ground in these parts.   The strong, black trees in every 
direction are just as thick as those here. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 251M 366V > Alas, you cannot go that way...

544H 251M 366V > s
down
Noirwood Forest
You stand on the southern coast of the wooded island that holds up Noirwood
forest. To the south lies a clear blue ocean, while to the north the forest 
opens up into darkness.
[ Exits: north east west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 251M 366V > Alas, you cannot go that way...

544H 251M 366V > s
Alas, you cannot go that way...

544H 251M 366V > down
Alas, you cannot go that way...

544H 251M 366V > e
Noirwood Forest
You stand on the southern coast of the wooded island that holds up Noirwood
forest. To the south lies a clear blue ocean, while to the north the forest 
opens up into darkness.
[ Exits: north east west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 251M 366V > down
Alas, you cannot go that way...

544H 251M 366V > l n
l e
l w
l s
You look northwards.
The Black Woods continue as far as you can see.

544H 251M 366V > You look eastwards.
The Black Woods continue as far as you can see.

544H 251M 366V > You look westwards.
The Black Woods continue as far as you can see.

544H 251M 366V > You look southwards.

544H 251M 366V > n
down
Noirwood Forest
You are standing in the center of this enchanted forest and 
are surrounded on all sides by strong, enchanted trees.   The 
dark, strong trees here seem to emit a smelly, black pollen.   
Every couple of hours you think you think you see something 
stalking you far away.   The lofty, enchanted trees in any 
direction you look are just as thick as those here. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 251M 366V > Alas, you cannot go that way...

544H 251M 366V > 
You are zapped by something and instantly let go of it.
You are zapped by something and instantly let go of it.
You are zapped by something and instantly let go of it.
You are zapped by something and instantly let go of it.
You are zapped by something and instantly let go of it.
You are zapped by something and instantly let go of it.

544H 251M 366V > n
down
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > Alas, you cannot go that way...

544H 251M 366V > look
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.

544H 251M 366V > look
look

Someone auctions, 'wtb iron fan'

544H 251M 366V > Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.

544H 251M 366V > look
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.

544H 251M 366V > Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.

544H 251M 366V > ct dammit..
You tell your clan, 'dammit..'

544H 251M 366V > sc
Vargus                           Age: 54 years
Hit points: 544(544)  Mana points: 251(272)  Movement points: 366(366)
You are little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 14677 gold coins    Coins in bank: 63500 gold coins
Kills: 14575  Pks: 9  Deaths: 76
You have been playing for 50 days and 10 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
You're mounted.
Spells affecting you:
     holy ward                    protection from evil    
     detect invisibility          sanctuary               

544H 251M 366V > n

Someone tells your clan, 'do you twitch when you're hungry or somethin' vargus?'

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You see a pair of glowing red eyes.

544H 251M 366V > Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.

544H 251M 366V > n
n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You see a pair of glowing red eyes.

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You see a pair of glowing red eyes.

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You see a pair of glowing red eyes.

544H 251M 366V > n
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > n
n
Alas, you cannot go that way...

544H 251M 366V > n
Alas, you cannot go that way...

544H 251M 366V > n
Alas, you cannot go that way...

544H 251M 366V > Alas, you cannot go that way...

544H 251M 366V > e
e
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > e
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > e
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > e
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > e
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > e
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > e
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > e
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > e
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > e
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.

544H 251M 366V > e
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You hear someone or something moving around nearby.

544H 251M 366V > e
Your mount is too exhausted to carry you further.

544H 251M 366V > e
Your mount is too exhausted to carry you further.

544H 251M 366V > e
Your mount is too exhausted to carry you further.

544H 251M 366V > e
Your mount is too exhausted to carry you further.

544H 251M 366V > e
Your mount is too exhausted to carry you further.

544H 251M 366V > Your mount is too exhausted to carry you further.

544H 251M 366V > dismount
You hop off your mount.

544H 251M 366V > mount 3.horse
No-one by that name here.

544H 251M 366V > e
e
On a narrow trail
    To your west, the forest takes on a dark and sinister look,
that must be the begining of the Dark Forest, called Noirwood by the local
inhabitants.  A small trail leads into this evil looking forest to the
west.
[ Exits: east west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 251M 363V > On a narrow trail
The trees here are tall, reaching up far above you and forming a canopy. Some
thorn bushes line the sides of the trail, dissuading you from going north or
south. The trail, however goes east and west unimpaired.
[ Exits: east west ]
A horse stands here, flicking it's tail.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 251M 361V > 
Hyral tells your clan, '... jyan.'

544H 251M 361V > 
Oridun gossips, 'yay...i finally leveled up'

544H 251M 361V > e
e
Darkness

It is too dark here to see much of anything...

544H 251M 358V > e
The End of the Road
The road ends here, turning into nothing more than a winding footpath that
leads up a hill northward to a deserted-looking keep. Clouds dot the sky 
behind it's turrets, and a lone bird wheels in the air, making this place
seem like the end of civilization. 
[ Exits: north east west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 251M 355V > e
Darkness

It is too dark here to see much of anything...

544H 251M 353V > Darkness

It is too dark here to see much of anything...

544H 251M 350V > e
e
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You see a pair of glowing red eyes.

544H 251M 347V > e
Darkness

It is too dark here to see much of anything...

544H 251M 344V > e
Darkness

It is too dark here to see much of anything...

544H 251M 341V > e
Darkness

It is too dark here to see much of anything...

544H 251M 338V > e
e
Darkness

It is too dark here to see much of anything...

544H 251M 335V > Darkness

It is too dark here to see much of anything...

544H 251M 332V > e
Darkness

It is too dark here to see much of anything...

544H 251M 329V > e
Darkness

It is too dark here to see much of anything...
You see a pair of glowing red eyes.

544H 251M 326V > e
Darkness

It is too dark here to see much of anything...
You see a pair of glowing red eyes.
Someone congrats, 'oridun'

544H 251M 323V > e
Darkness

It is too dark here to see much of anything...

544H 251M 320V > e
Darkness

It is too dark here to see much of anything...

544H 251M 317V > e
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You see a pair of glowing red eyes.
You see a pair of glowing red eyes.

544H 251M 314V > e
e
Western Gate
   You stand before the western gate of Kir Drax'in, where the walls that
protect the city part wide enough to allow the ancient stone road from
the west to merge with the Market Street, which begins to form to your
east.  Guards from the church stand ever-vigilant by the gates, inspecting
each cart, beast and traveler with great care as they pass by.
[ Exits: north east south west ]
A janitor is walking around, cleaning up.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 251M 312V > Western Market Street
   The sights, smells, and sounds of the Kir Drax'in market assault you
from all directions.  From here you can see that the center of the market
lies further to your east, while here nearer to the cities western gate
there is less of a crowd. Market Street continues to your east and west.
[ Exits: east west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 251M 310V > e
Western Market Street
   You stand in the middle of the Market Street of the city of Kir Drax'in.
Hoards of people, humans and elves mostly, swarm about to the calls of the
street vendors who fill almost every possible spot on the side of the
street with their wares.  Somewhere in the distance you can hear the sounds
of festive music playing.  The Market Street continues to the east and west.
[ Exits: east west ]
Aversin, Captain of the Guard, stands here eyeing his surroundings.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 251M 308V > e
Western Market Street
   You are on the western part of Market Street. To the south, you see a
restaurant from which you smell the savory scent of barbecued ribs and
beef.
[ Exits: east south west ]
A carpenter sings loudly.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 251M 306V > Western Market Street
   You are on the western part of Kir Drax'in's Market Street. To the
north, you see Jack's Armor Shop, while to the south, you see a shady
tattoo parlor.
[ Exits: north east south west ]
A hybrid warg runs the streets, looking for fresh kills.
The hybrid warg growls.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 251M 304V > 
The hybrid warg leaves west.
Darkfire congrats, 'oridun'

544H 251M 304V > ct its random
You tell your clan, 'its random'

544H 251M 304V > time
It is 12 o'clock am, on the Day of the Deception
The 30th Day of the Month of the Heat, Year 365.
The moon is three-quarters full(waning).

544H 251M 304V > e
Western Market Street
   You are on the western part of Kir Drax'in's Market Street.  The cries
of the vendors around you assault your ears.  This section of the market
appears to be dominated by fruitmongers, hawking their fresh produce.
There is a large, warehouse-like building to the south, with wide doors. 
The market seems to continue inside the building, as well as to the west
and east down Market Street.
[ Exits: east south west ]
An acolyte priestess runs errands for her mistress.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 251M 302V > e
Western Market Street
   Just west of Market Square, you are surrounded by shops and restaurants.
South of here is a general store, and to the north stands a well-fortified
shop housing what appears to be a jewelry merchant.
[ Exits: north east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 251M 300V > w
Western Market Street
   You are on the western part of Kir Drax'in's Market Street.  The cries
of the vendors around you assault your ears.  This section of the market
appears to be dominated by fruitmongers, hawking their fresh produce.
There is a large, warehouse-like building to the south, with wide doors. 
The market seems to continue inside the building, as well as to the west
and east down Market Street.
[ Exits: east south west ]
An acolyte priestess runs errands for her mistress.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 251M 298V > k prie
You massacre an acolyte priestess to small fragments with your hit.
An acolyte priestess panics, and attempts to flee!
An acolyte priestess leaves south.

544H 251M 298V > s
k pri
Customs House
   You stand in the centre of the large warehouse that is the Kir Drax'in
Customs House.  Although trade inside the city seems to be rather free
flowing as evidenced by the bustle of the Market Street, the church does
place levies and taxes on certain products, which must be registered for
sale through a customs inspector in this building.  The warehouse is
packed full of merchants and their wares, all waiting to get a seal of
approval from a church customs official.
[ Exits: north ]
A large board filled with items for sale or trade hangs from the wall.
An acolyte priestess runs errands for her mistress.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 251M 296V > This room just has such a peaceful, easy feeling...

544H 251M 296V > n
w
Western Market Street
   You are on the western part of Kir Drax'in's Market Street.  The cries
of the vendors around you assault your ears.  This section of the market
appears to be dominated by fruitmongers, hawking their fresh produce.
There is a large, warehouse-like building to the south, with wide doors. 
The market seems to continue inside the building, as well as to the west
and east down Market Street.
[ Exits: east south west ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 251M 294V > Western Market Street
   You are on the western part of Kir Drax'in's Market Street. To the
north, you see Jack's Armor Shop, while to the south, you see a shady
tattoo parlor.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 251M 292V > w
Western Market Street
   You are on the western part of Market Street. To the south, you see a
restaurant from which you smell the savory scent of barbecued ribs and
beef.
[ Exits: east south west ]
A hybrid warg runs the streets, looking for fresh kills.
A carpenter sings loudly.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 251M 290V > k car
A horse hates your guts!
You OBLITERATE a horse with your deadly hit!!

544H 251M 290V A:(big nasty wounds) Vargus:(excellent) > sc

Phew!  a horse missed you with its wild maul!
You hit a horse with a blow that breaks its spine!
A horse is dead!  R.I.P.
You receive one lousy experience point.
You loot 1 gold from the corpse.
Your blood freezes as you hear a horse's death cry.
The corpse of a horse seems to be empty.

544H 251M 290V > Vargus                           Age: 54 years
Hit points: 544(544)  Mana points: 251(272)  Movement points: 290(366)
You are little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 14678 gold coins    Coins in bank: 63500 gold coins
Kills: 14576  Pks: 9  Deaths: 76
You have been playing for 50 days and 10 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     holy ward                    protection from evil    
     detect invisibility          sanctuary               

544H 251M 290V > k carp
You massacre a carpenter to small fragments with your hit.

544H 251M 290V A:(awful) Vargus:(excellent) > 
The hybrid warg savagely devours a corpse.
A carpenter misses a wild punch at you.
You hit a carpenter with a blow that breaks his spine!
A carpenter is dead!  R.I.P.
You receive 23 experience points.
You loot 6 gold from the corpse.
Your blood freezes as you hear a carpenter's death cry.
The corpse of a carpenter seems to be empty.

544H 251M 290V > sc
Vargus                           Age: 54 years
Hit points: 544(544)  Mana points: 251(272)  Movement points: 290(366)
You are little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 14684 gold coins    Coins in bank: 63500 gold coins
Kills: 14577  Pks: 9  Deaths: 76
You have been playing for 50 days and 10 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     holy ward                    protection from evil    
     detect invisibility          sanctuary               

544H 251M 290V > 
Hyral tells your clan, 'you have a timer for twitch?'

544H 251M 290V > w
Western Market Street
   You stand in the middle of the Market Street of the city of Kir Drax'in.
Hoards of people, humans and elves mostly, swarm about to the calls of the
street vendors who fill almost every possible spot on the side of the
street with their wares.  Somewhere in the distance you can hear the sounds
of festive music playing.  The Market Street continues to the east and west.
[ Exits: east west ]
Aversin, Captain of the Guard, stands here eyeing his surroundings.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 251M 288V > w
Western Market Street
   The sights, smells, and sounds of the Kir Drax'in market assault you
from all directions.  From here you can see that the center of the market
lies further to your east, while here nearer to the cities western gate
there is less of a crowd. Market Street continues to your east and west.
[ Exits: east west ]
A janitor is walking around, cleaning up.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 304V > k jan
You massacre the janitor to small fragments with your hit.
The janitor is stunned, but will probably regain consciousness again.

544H 267M 304V Janitor:(nearly dead) > 
You punch the janitor in his kidneys resulting in his immediate death!
The janitor is dead!  R.I.P.
You receive 23 experience points.
You loot 3 gold from the corpse.
Your blood freezes as you hear the janitor's death cry.
The corpse of the janitor seems to be empty.

544H 267M 304V > ct yeah
You tell your clan, 'yeah'

544H 267M 304V > sc
Vargus                           Age: 54 years
Hit points: 544(544)  Mana points: 267(272)  Movement points: 304(366)
You are little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 14687 gold coins    Coins in bank: 63500 gold coins
Kills: 14578  Pks: 9  Deaths: 76
You have been playing for 50 days and 10 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     holy ward                    protection from evil    
     detect invisibility          sanctuary               

544H 267M 304V > 
Aversin, Captain of the Guard arrives from the east.

544H 267M 304V > 
Hyral tells your clan, 'heh. cool.'

544H 267M 304V > ct like every 5 minutes or so theres a chance
You tell your clan, 'like every 5 minutes or so theres a chance'

544H 267M 304V > w
Western Gate
   You stand before the western gate of Kir Drax'in, where the walls that
protect the city part wide enough to allow the ancient stone road from
the west to merge with the Market Street, which begins to form to your
east.  Guards from the church stand ever-vigilant by the gates, inspecting
each cart, beast and traveler with great care as they pass by.
[ Exits: north east south west ]
A street urchin gives you a pitiful look.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 302V > w
Darkness

It is too dark here to see much of anything...
You hear someone or something moving around nearby.
You see a pair of glowing red eyes.
You see a pair of glowing red eyes.

544H 267M 300V > e
s
Western Gate
   You stand before the western gate of Kir Drax'in, where the walls that
protect the city part wide enough to allow the ancient stone road from
the west to merge with the Market Street, which begins to form to your
east.  Guards from the church stand ever-vigilant by the gates, inspecting
each cart, beast and traveler with great care as they pass by.
[ Exits: north east south west ]
A street urchin gives you a pitiful look.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 267M 298V > Western Wall Road
   The wall road which creates a defensive perimeter around the city of
Kir Drax'in often times resembles a dark alley more than a road through
a modern city.  The western city gate and guard checkpoint are just to
the north of here, while the wall road continues to the south.
[ Exits: north south ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 267M 296V > s
Western Wall Road
   The wall road extends to the north and south from here.  You are
beginning to feel a little bit of claustrophobia from being in between the
high city walls to your west and the tall buildings to your east.
[ Exits: north south ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 267M 294V > s
Western Wall Road
   You are traveling along the wall road that defines the perimeter of
the city of Kir Drax'in.  The massive city walls rise high above your head
to the west and the walls of crumbling brink and mortar buildings block
passage to the east.  The wall road continues to your north and south.
 [ Exits: north south ]
A citizen is standing here.
A citizen is standing here.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 267M 292V > s
Western Wall Road
   You are walking along the wall road that is the perimeter of the city 
of Kir Drax'in.  Part of the mortar casing of the city wall has broken off
here, revealing the bare stones underneath.  The wall road continues to
the north and south.
 [ Exits: north south ]
A hybrid warg runs the streets, looking for fresh kills.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 267M 290V > n
Western Wall Road
   You are traveling along the wall road that defines the perimeter of
the city of Kir Drax'in.  The massive city walls rise high above your head
to the west and the walls of crumbling brink and mortar buildings block
passage to the east.  The wall road continues to your north and south.
 [ Exits: north south ]
A citizen is standing here.
A citizen is standing here.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 267M 288V > k cit
You OBLITERATE the citizen with your deadly hit!!
The citizen is mortally wounded, and will die soon, if not aided.

544H 267M 288V Citizen:(nearly dead) > 
You punch the citizen's head with a blow that crushes his skull!
The citizen is dead!  R.I.P.
You receive 23 experience points.
You loot 10 gold from the corpse.
Your blood freezes as you hear the citizen's death cry.
The corpse of the citizen seems to be empty.

544H 267M 288V > k cit
You OBLITERATE the citizen with your deadly hit!!
The citizen is stunned, but will probably regain consciousness again.

544H 267M 288V Citizen:(nearly dead) > 
You punch the citizen in his kidneys resulting in his immediate death!
The citizen is dead!  R.I.P.
You receive 23 experience points.
You loot 10 gold from the corpse.
Your blood freezes as you hear the citizen's death cry.
The corpse of the citizen seems to be empty.

544H 267M 288V > sc

Vargus                           Age: 54 years
Hit points: 544(544)  Mana points: 267(272)  Movement points: 288(366)
I actually think you would kill your own mother.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 14707 gold coins    Coins in bank: 63500 gold coins
Kills: 14580  Pks: 9  Deaths: 76
You have been playing for 50 days and 10 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     holy ward                    protection from evil    
     detect invisibility          sanctuary               

544H 267M 288V > 544H 267M 288V > wear all
You wear an unholy mask on your face.
You wield a Lightning sword.
You put the wickedly-sharp claws of a dracolich on your hands.
You wear a demonic helm on your head.
You wear a suit of spiked, black armor on your body.
You're already wearing something on your body.

544H 267M 288V > 
The hybrid warg arrives from the south.

544H 267M 288V > hold egg
You grab a Faberge egg.

544H 267M 288V > 
The hybrid warg savagely devours a corpse.

544H 267M 288V > order followers rep
A horse reports:
    [45/45]H [10/10]M [230/230]V [9045]Kills [391]PKs [0]Deaths
A horse reports:
    [45/45]H [10/10]M [230/230]V [9045]Kills [391]PKs [0]Deaths
A horse reports:
    [47/47]H [10/10]M [230/230]V [9045]Kills [391]PKs [0]Deaths
A horse reports:
    [49/49]H [10/10]M [4/230]V [9045]Kills [391]PKs [0]Deaths
A horse reports:
    [52/52]H [10/10]M [230/230]V [9045]Kills [391]PKs [0]Deaths
A horse reports:
    [45/45]H [10/10]M [6/230]V [9045]Kills [391]PKs [0]Deaths
Okay.

544H 267M 288V > 
Hyral tells your clan, 'chance? how do you do that w/ timers?'

544H 267M 288V > 
The hybrid warg savagely devours a corpse.

544H 267M 288V > mount horse
You hop on your mount.

544H 267M 288V > n
n
Western Wall Road
   The wall road extends to the north and south from here.  You are
beginning to feel a little bit of claustrophobia from being in between the
high city walls to your west and the tall buildings to your east.
[ Exits: north south ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 267M 288V > Western Wall Road
   The wall road which creates a defensive perimeter around the city of
Kir Drax'in often times resembles a dark alley more than a road through
a modern city.  The western city gate and guard checkpoint are just to
the north of here, while the wall road continues to the south.
[ Exits: north south ]
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.

544H 267M 288V > n
Western Gate
   You stand before the western gate of Kir Drax'in, where the walls that
protect the city part wide enough to allow the ancient stone road from
the west to merge with the Market Street, which begins to form to your
east.  Guards from the church stand ever-vigilant by the gates, inspecting
each cart, beast and traveler with great care as they pass by.
[ Exits: north east south west ]
A citizen is standing here.
A hybrid warg runs the streets, looking for fresh kills.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.
A horse arrives from the south.
A horse arrives from the south.
A horse arrives from the south.
The hybrid warg licks a church guard.
A horse arrives from the south.
A horse arrives from the south.

544H 267M 288V > w
Your mount is too exhausted to carry you further.

544H 267M 288V > w
Your mount is too exhausted to carry you further.

544H 267M 288V > 
The citizen leaves north.

544H 267M 288V > dismount
You hop off your mount.

544H 267M 288V > order horse rep
Okay.
A horse reports:
    [52/52]H [10/10]M [230/230]V [9045]Kills [391]PKs [0]Deaths

544H 267M 288V > 
A street urchin arrives from the north.
The hybrid warg growls.

544H 267M 288V > mount horse
You hop on your mount.

544H 267M 288V > 
Hyral tells your clan, 'isn't it supposed to go off every <amount> o' tics?'

544H 267M 288V > w
Entrance to Kir Drax'in
  You stand just outside of the western gates of the city of Kir Drax'in
where the remnants of an ancient cobblestone highway slowly blend into
the streets of a large city.  The gates remain open nearly all the time
now, but the scarred exterior surface of the city walls tell a tale of
a time when that wasn't always the case.  A large contingent of armored
guards inspects all travelers wishing to pass through the gate into the
city to the east, and the ancient cobblestone highway leads off into the
countryside to the west.
[ Exits: east west ]
A city guardsman stands watch here.
A city guardsman stands watch here.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
w
The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the  tear is minimal due to the regular maintenance. To
the north and south, thick trees of a forest cast shadows on the road.
   Just to the east lies the entrance of a small city.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the  tear is minimal due to the regular maintenance. To
the north and south, thick trees of a forest cast shadows on the road.
   Just to the east, you can make out the walls of a small city.
[ Exits: north east south west ]
A brownie is here, climbing trees.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the wear and tear is minimal due to the regular care and
maintenance.  A forest flanks you to the north and south.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the wear and tear is minimal due to the regular care and
maintenance.  A forest flanks you to the north and south.
[ Exits: north east south west ]
One miserable gold coin is lying here.                         
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the wear and tear is minimal due to the regular care and
maintenance.  A forest flanks you to the north and south.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the wear and tear is minimal due to the regular care and
maintenance.  A forest flanks you to the north and south.
[ Exits: north east south west ]
As you approach, you startle a small deer.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the wear and tear is minimal due to the regular care and
maintenance.  A forest flanks you to the north and south.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
The Great Western Road
   You are traveling on the Great Western Road.  The cobblestones look
ancient, but the wear and tear is minimal due to the regular care and
maintenance.  A forest flanks you to the north and south.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
The Great Western Road
   You are traveling on the Great Western Road. The cobblestone road looks
ancient, but the wear and tear is minimal due to the regular maintenance.
A forest flanks the road to the north and south, forming an open, alpine
canyon toward the mountain range that rises to the west.
   A small path leads off the road and into the forest to the north. Some
animal tracks appear in the dirt of the path.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
The Great Western Road
   You are traveling on the Great Western Road. The cobblestone road looks
ancient, but the wear and tear is minimal due to the regular maintenance.
A forest flanks the road to the north and south, forming an open, alpine
canyon toward the mountain range that rises to the west.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
The Great Western Road
   You are traveling on the Great Western Road. The cobblestone road looks
ancient, but the wear and tear is minimal due to the regular maintenance.
A forest flanks the road to the north and south, forming an open, alpine
canyon toward the mountain range that rises to the west.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
w
The Great Western Road
   You are traveling on the Great Western Road. The cobblestone road looks
ancient, but the wear and tear is minimal due to the regular maintenance.
A forest flanks the road to the north and south, forming an open, alpine
canyon toward the mountain range that rises to the west.
[ Exits: north east south west ]
The oryx is here, munching placidly on the grassy plains.
A lumberjack is here, chopping down trees.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > The Great Western Road
   Forest lies on both side of this road which leads eastward into the 
horizon, but stops just to the west, becoming a small path through the
rugged mountains.
   To the northwest you can see torchlights flickering on a mountaintop.
[ Exits: north east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
The End of the Road
The road ends here, turning into nothing more than a winding footpath that
leads up a hill northward to a deserted-looking keep. Clouds dot the sky 
behind it's turrets, and a lone bird wheels in the air, making this place
seem like the end of civilization. 
[ Exits: north east west ]
A horse stands here, flicking it's tail.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
On a narrow trail
To the east the Great Western Road ends, but it seems someone, or something,
has succeeded in making a thin trail that extends off of it into the forest
to the west. The trail is narrow and bordered on both sides by a thick thorny
brush.
[ Exits: east west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
On a narrow trail
The trees here are tall, reaching up far above you and forming a canopy. Some
thorn bushes line the sides of the trail, dissuading you from going north or
south. The trail, however goes east and west unimpaired.
[ Exits: east west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
On a narrow trail
    To your west, the forest takes on a dark and sinister look,
that must be the begining of the Dark Forest, called Noirwood by the local
inhabitants.  A small trail leads into this evil looking forest to the
west.
[ Exits: east west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
Noirwood Forest
  You are standing in a dark forest at the beginning of a well-worn path
that seems to mysteriously terminate here amid the underbrush. Gazing to
the north, you can see steep, impassible rocks slope rapidly into a cliff
of granite mountains.
  The forest continues to the south and west.
[ Exits: east south west ]
An odd looking woman is walking around here with a basket of fruit on her head.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > w
A hunting dog of the Dharzi arrives from the west.
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A short black nightstick is lying here.                        
[ 3] Someone has left a worn key lying here.                        
[ 5] A well-used backpack lies in the dirt here.                    
A bloody head ripped from the corpse of King Random has been left here.
A bloody head ripped from the corpse of a mime has been left here.
A bloody head ripped from the corpse of a new recruit has been left here.
[ 3] A frayed tunic is lying on the ground.                         
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 267M 288V > ct i set it upu so theres a chance itll go off every 5 minutes
You tell your clan, 'i set it upu so theres a chance itll go off every 5 minutes'

544H 272M 306V > w
w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 272M 306V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
An orc scout hides in some brush here.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 272M 306V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
One of the strange, reptilian olab stands here.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 272M 306V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A bloody head ripped from the corpse of the janitor has been left here.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 272M 306V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 272M 306V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 272M 306V > w
w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 272M 306V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 272M 306V > w
w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 272M 306V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, you see a huge expanse of grassy
fields looming over a lake.
   You can continue along the lakeside to the north or enter the forest to
the south, where a streamlet enters the woods and forms its western border.
[ Exits: east south ]
A frayed tunic is lying on the ground.                         
A bloody head ripped from the corpse of Torak the ender has been left here.
[ 2] A bloody head ripped from the corpse of an expert ninja has been left here.
A well-used backpack lies in the dirt here.                    
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.
A horse arrives from the east.

544H 272M 306V > w
Alas, you cannot go that way...

544H 272M 306V > ct same with the twitch violently, but thats even less
You tell your clan, 'same with the twitch violently, but thats even less'

544H 272M 306V > w
Alas, you cannot go that way...

544H 272M 306V > e
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 272M 306V > e
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 272M 306V > e
s
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 272M 306V > Noirwood Forest
This seemingly boundless, evil woodland is known as Noirwood -- which, in 
orcish, means Black Woods.  The mystical, lofty trees in this general area 
seem to emit a rank, yellowish mist.  Every once in a while you think you 
sense something following you.  For as far as the eye can see these gloomy 
woods continue in every direction. 
[ Exits: north east south west ]
A takisur charges towards you.
A horse stands here, flicking it's tail.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
A takisur snaps its teeth at you fiercely but misses.
You EVISCERATE a takisur with your incredible slash!!
You EVISCERATE a takisur with your incredible slash!!
A takisur tries to bite you but bites its tongue instead!
A takisur tries to bite you but bites its tongue instead!
No way!  You're fighting for your life!

544H 272M 306V A:(quite a few wounds) Vargus:(excellent) > s
No way!  You're fighting for your life!

544H 272M 306V A:(quite a few wounds) Vargus:(excellent) > 
You EVISCERATE a takisur with your incredible slash!!
You DESTROY a takisur with your ungodly slash!!
A takisur tries to bite you but bites its tongue instead!
A takisur tries to bite you but bites its tongue instead!

544H 272M 306V A:(awful) Vargus:(excellent) > sc
Vargus                           Age: 54 years
Hit points: 544(544)  Mana points: 272(272)  Movement points: 306(366)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13609998 points
Coins carried: 14707 gold coins    Coins in bank: 63500 gold coins
Kills: 14580  Pks: 9  Deaths: 76
You have been playing for 50 days and 10 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is heavy.
You are fighting a takisur.
You are summonable by other players.
You're mounted.
Spells affecting you:
     holy ward                    protection from evil    
     detect invisibility          sanctuary               

Equipment spells affecting you:
protection from good

544H 272M 306V A:(awful) Vargus:(excellent) > retreat
Noirwood Forest
You are standing in the center of this black forest and are surrounded on
all sides by lofty, gloomy trees.  The gloomy trees growing in these parts
look ancient and healthy.  A heavy, grey fog rises from the soggy forest
floor into the hot air in this area.  For as far as the eye can see these
gloomy woods continue in every direction. 
[ Exits: north east south west ]
You make a hasty retreat.

544H 272M 306V > n
s
Noirwood Forest
This seemingly boundless, evil woodland is known as Noirwood -- which, in 
orcish, means Black Woods.  The mystical, lofty trees in this general area 
seem to emit a rank, yellowish mist.  Every once in a while you think you 
sense something following you.  For as far as the eye can see these gloomy 
woods continue in every direction. 
[ Exits: north east south west ]
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A takisur charges towards you.
A horse stands here, flicking it's tail.

544H 272M 306V > Noirwood Forest
You are standing in the center of this black forest and are surrounded on
all sides by lofty, gloomy trees.  The gloomy trees growing in these parts
look ancient and healthy.  A heavy, grey fog rises from the soggy forest
floor into the hot air in this area.  For as far as the eye can see these
gloomy woods continue in every direction. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the black trees grow
strong and totally obstruct the light.  The tall trees in this general area
reach up towards the heavens and fill the thick air with dust making it
smelly.  A thin, silvery mist swirls and turns in the hot, rank air in this
vicinity.  Noirwood Forest seems to continue all around you for as far as
you can see. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
You are standing in the center of this black woodland and are surrounded
totally by tall, enchanted trees.  You perceive that the lofty, enchanted
trees in this area appear to be old and seem to fill the insect-filled air
with a green mist.  Every couple of hours you think you feel someone sneaking
around behind you far away.  Noirwood Forest seems to continue in every
direction for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
You are standing somewhere in the center of the seemingly endless, black
woodland called the Noirwood.  Some kind of brown-green dust in the sultry
air in this area make it rank.  A heavy, silvery fog rises from the soggy
earth into the heavy air in this area.  In this large, shadow-filled forest
the lofty trees seem to continue forever all around you. 
[ Exits: north east south west ]
A scaled and winged darkwing dives towards you.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
This large, dark forest is called Noirwood -- which, in orcish, means Black
Woods.   Some kind of rotten-grey fine dust in the hot air in this vicinity
make it rank.   Every now and again you think you sense someone stalking you
far away.   This vast forest seems to continue forever all around you.
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
You are standing at the heart of this mystical forest and are surrounded
totally by strong, gloomy trees.   The lofty trees in this part of the forest
reach up towards the heavens and fill the heavy air with dust making it
rank.   A thin, white mist rises from the leaf covered earth into the heavy
air in this area.   Noirwood Forest seems to continue all around you for as
far as you can see. 
[ Exits: north east south west ]
A horse stands here, flicking it's tail.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
s
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the mystical trees grow
strong and totally obscure the light.   Some kind of yellowish pollen in the
insect-filled air in this vicinity make it difficult to breathe.   A thin,
silvery mist swirls and turns in the sultry, difficult to breathe air in this
general area.   These gloomy woods seem to stretch to the horizon in any
direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > Noirwood Forest
This vast, evil woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The evil, strong trees in these parts seem to emit a rank,
brown-green dust.   You note a small forest creature hiding in a strong tree
above your head.   These mystical woods seem to stretch to the horizon in
every direction.
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
You are standing at the heart of this mystical woodland and are surrounded
totally by strong, shadow-filled trees.   The black trees growing in this
part of the forest look very old and healthy.   You note a quick woodland
animal studying you in a lofty tree above your head.   In this seemingly
boundless, dark woodland the lofty trees seem to continue forever in any
direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
You are standing at the heart of this enchanted forest and are surrounded in
every direction by lofty, dark trees.   The tall trees in this part of the
forest tower above your head and fill the thick air with mist making it
difficult to breathe.   There are some weird plants on the rocky earth in
this vicinity.   These mystical woods seem to stretch to the horizon all
around you. 
[ Exits: north east south west ]
A scaled and winged darkwing dives towards you.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
The seemingly endless, dark woodland in which you stand is 
known as Noirwood by the locals.   The evil, strong trees in these 
parts seem to emit a foul-smelling, yellowish pollen.   You may be 
wrong but couple of hours you swear you hear voices and whispering 
far away.   These evil woods seem to stretch to the horizon all 
around you. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
The vast, enchanted forest in which you stand is known as 
Noirwood by the locals.   Some kind of black pollen in the heavy 
air in this vicinity make it rank.   Every few minutes you notice 
a little forest creature studying you in a dark tree.   The lofty, 
enchanted trees in any direction you look are just as thick as 
those in this general area. 
[ Exits: north east south west ]
An orc scout hides in some brush here.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
The seemingly endless, black woodland in which you stand is 
known as Noirwood by the locals.   The dark trees growing around 
here look ancient and healthy.   Every so often you think you hear 
a thief stalking you in the trees.   These black woods seem to 
stretch to the horizon in every direction. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
The vast, mystical forest in which you stand is known as 
Noirwood by the locals.   The lofty trees in this vicinity 
completely block out the light and fill the sultry air with dust 
making it difficult to breathe.   Every couple of hours you think 
you think you hear someone following you in the trees.   These 
black woods seem to stretch to the horizon in any direction you 
look. 
[ Exits: north east south west ]
A scaled and winged darkwing dives towards you.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
The air here near the middle of the seemingly endless, evil 
forest is insect-filled and rank.   You notice that the lofty, 
gloomy trees in this area look old and seem to fill the thick air 
with a yellowish mist.   Every so often you perceive a small 
forest animal looking at you in a black tree.   This vast forest 
seems to continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
The huge, enchanted forest in which you stand is known as 
Noirwood by the locals.   The tall trees around here tower above 
your head and fill the heavy air with mist making it rank.   You 
may be mistaken but couple of hours you swear you hear talking and 
dancing in the trees.   The tall, shadow-filled trees in any 
direction you look are just as thick as those in this area. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
You stand amidst the lofty, dark trees in the enchanted 
woodland the orcs call Noirwood.   You perceive that the lofty, 
shadow-filled trees in these parts appear to be old and seem to 
fill the sultry air with a rotten-grey fine dust.   Every once in 
a while you perceive a quick forest animal playing in a black 
tree.   This seemingly endless forest seems to continue forever in 
any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
You are standing somewhere in the center of the immense, 
shadow-filled woodland known as the Noirwood.   Some kind of 
brown-green fine dust in the insect-filled air in this general 
area make it rank.   There are a few odd tracks on the leaf 
covered forest floor in this area.   For as far as the eye can see 
these black woods continue in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > 
A horse arrives from the south.

544H 272M 306V > s
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the black 
trees grow strong and utterly obstruct the light.   You perceive 
that the tall, black trees in these parts look ancient and seem to 
fill the thick air with a black dust.   There are some large marks 
on the moist forest floor around here.   These shadow-filled woods 
seem to stretch to the horizon in every direction. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
The seemingly endless, black woodland in which you stand is 
called Noirwood by the locals.   The tall trees which completely 
block out the light in these parts are dark and look old.   You 
may be wrong but once in a while you believe you hear voices and 
musical instruments in the distance.   These enchanted woods seem 
to stretch to the horizon in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
The large, black woodland in which you stand is known as 
Noirwood by the locals.   The evil, tall trees around here seem to 
emit a smelly, brown-green dust.   There are many odd marks on the 
leaf covered forest floor here.   This seemingly boundless forest 
seems to continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
You are standing in the center of this enchanted forest and 
are surrounded on all sides by strong, enchanted trees.   The 
dark, strong trees here seem to emit a smelly, black pollen.   
Every couple of hours you think you think you see something 
stalking you far away.   The lofty, enchanted trees in any 
direction you look are just as thick as those here. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Noirwood Forest
You stand on the southern coast of the wooded island that holds up Noirwood
forest. To the south lies a clear blue ocean, while to the north the forest 
opens up into darkness.
[ Exits: north east west ]
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 306V > s
Alas, you cannot go that way...

544H 272M 306V > e
Noirwood Forest
You stand on the southern coast of the wooded island that holds up Noirwood
forest. To the south lies a clear blue ocean, while to the north the forest 
opens up into darkness.
[ Exits: north east west ]
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.
A horse arrives from the west.

544H 272M 306V > n
Your mount is too exhausted to carry you further.

544H 272M 306V > dismount
You hop off your mount.

544H 272M 324V > order followers rep
A horse reports:
    [45/45]H [10/10]M [230/230]V [9046]Kills [391]PKs [0]Deaths
A horse reports:
    [47/47]H [10/10]M [230/230]V [9046]Kills [391]PKs [0]Deaths
A horse reports:
    [49/49]H [10/10]M [10/230]V [9046]Kills [391]PKs [0]Deaths
A horse reports:
    [52/52]H [10/10]M [6/230]V [9046]Kills [391]PKs [0]Deaths
A horse reports:
    [45/45]H [10/10]M [6/230]V [9046]Kills [391]PKs [0]Deaths
Okay.

544H 272M 324V > order horse rep
Okay.
A horse reports:
    [45/45]H [10/10]M [6/230]V [9046]Kills [391]PKs [0]Deaths

544H 272M 324V > order 2.horse rep
Okay.
A horse reports:
    [49/49]H [10/10]M [10/230]V [9046]Kills [391]PKs [0]Deaths

544H 272M 324V > k horse
A horse hates your guts!
You EVISCERATE a horse with your incredible slash!!

544H 272M 324V A:(awful) Vargus:(excellent) > 
Phew!  a horse missed you with its wild maul!
Your powerful slash cleanly cuts off a horse's head, which rolls away with a look of horror on it.
A horse is dead!  R.I.P.
You receive one lousy experience point.
You loot 1 gold from the corpse.
Your blood freezes as you hear a horse's death cry.
The corpse of a horse seems to be empty.

544H 272M 324V > k horse
A horse hates your guts!
You DESTROY a horse with your ungodly slash!!

544H 272M 324V A:(awful) Vargus:(excellent) > 
Phew!  a horse missed you with its wild maul!
You beautifully slash a horse into two parts -- both dead.
A horse is dead!  R.I.P.
You receive one lousy experience point.
You loot 1 gold from the corpse.
Your blood freezes as you hear a horse's death cry.
The corpse of a horse seems to be empty.

544H 272M 324V > order hosre rep
That person isn't here.

544H 272M 324V > order horse rep
Okay.
A horse reports:
    [47/47]H [10/10]M [230/230]V [9046]Kills [391]PKs [0]Deaths

544H 272M 324V > mount horse
You hop on your mount.

544H 272M 324V > order followers rep
A horse reports:
    [45/45]H [10/10]M [230/230]V [9046]Kills [391]PKs [0]Deaths
A horse reports:
    [47/47]H [10/10]M [230/230]V [9046]Kills [391]PKs [0]Deaths
A horse reports:
    [52/52]H [10/10]M [6/230]V [9046]Kills [391]PKs [0]Deaths
Okay.

544H 272M 324V > 
A takisur arrives from the east.
A takisur starts following you.
A takisur tries to bite you but bites its tongue instead!
A takisur tries to bite you but bites its tongue instead!
A takisur stops following you.
You EVISCERATE a takisur with your incredible slash!!
A takisur is incapacitated and will slowly die, if not aided.
Your powerful slash cleanly cuts off a takisur's head, which rolls away with a look of horror on it.
A takisur is dead!  R.I.P.
You receive 1799 experience points.
Your blood freezes as you hear a takisur's death cry.
The corpse of a takisur seems to be empty.

544H 272M 324V > n
Noirwood Forest
You are standing at the heart of this gloomy woodland and 
are surrounded on all sides by tall, evil trees.   The dark, 
strong trees in these parts seem to emit a difficult to breathe, 
black mist.   You perceive a tiny forest mammal eyeing you in a 
strong tree above your head.   This large forest seems to continue 
forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > sc
Vargus                           Age: 54 years
Hit points: 544(544)  Mana points: 272(272)  Movement points: 324(366)
You are little more evil than neutral, but not very exciting.
You are armored like a wyvern!
Experience:    13609998 points
Coins carried: 14709 gold coins    Coins in bank: 63500 gold coins
Kills: 14583  Pks: 9  Deaths: 76
You have been playing for 50 days and 10 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
You're mounted.
Spells affecting you:
     holy ward                    protection from evil    
     detect invisibility          sanctuary               

Equipment spells affecting you:
protection from good

544H 272M 324V > n
Noirwood Forest
The air here at the heart of the seemingly endless, dark 
woodland is hot and smelly.   Some kind of green fine dust in the 
insect-filled air in this part of the forest make it 
foul-smelling.   You note a small forest mammal scampering around 
in a lofty tree above your head.   These gloomy woods seem to 
stretch to the horizon in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > n
Noirwood Forest
You stand amidst the strong, gloomy trees in the dark forest 
the orcs call Noirwood.   You notice that the lofty, shadow-filled 
trees in this area appear to be ancient and seem to fill the 
insect-filled air with a brown-green dust.   You may be crazy but 
couple of hours you think you hear laughing and musical 
instruments in the distance.   Noirwood Forest seems to continue 
all around you for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > n
Noirwood Forest
This huge, enchanted woodland is known as Noirwood -- which, 
in orcish, means Black Woods.   The lofty trees which completely 
block out the light in this general area are gloomy and look 
ancient.   A heavy, dark mist swirls and turns in the heavy, 
difficult to breathe air in this vicinity.   The lofty, evil trees 
all around you are just as thick as those in this vicinity. 
[ Exits: north east south west ]
A small, white, goblin-like creature skulks around here.
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > n
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the 
enchanted trees grow tall and completely block the light.   The 
lofty trees which completely block out the light in this vicinity 
are shadow-filled and look old.   You may be crazy but couple of 
hours you swear you hear singing and dancing behind you.   In this 
huge, dark forest the tall trees seem to continue forever in every 
direction. 
[ Exits: north east south west ]
A horse stands here, flicking it's tail.
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > n
Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the 
shadow-filled trees grow tall and completely obscure the light.   
You note that the strong, mystical trees in this part of the 
forest look very old and seem to fill the insect-filled air with a 
yellowish mist.   A heavy, grey mist swirls and turns in the 
insect-filled, difficult to breathe air here.   For as far as the 
eye can see these enchanted woods continue in any direction you 
look. 
[ Exits: north east south west ]
A strange-looking bird flies around you here.
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > n
Noirwood Forest
The air here near the middle of the huge, gloomy woodland is 
insect-filled and foul-smelling.   Some kind of yellowish mist in 
the insect-filled air in this area make it foul-smelling.   A 
thick, whitish mist swirls and turns in the sultry, foul-smelling 
air in this general area.   Noirwood Forest seems to continue in 
any direction you look for as far as you can see. 
[ Exits: north east south west ]
A scaled and winged darkwing dives towards you.
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > n
Noirwood Forest
This seemingly boundless, evil forest is known as Noirwood 
-- which, in orcish, means Black Woods.   The evil, lofty trees in 
this general area seem to emit a smelly, green pollen.   Every few 
minutes you think you sense a large creature following you behind 
you.   This huge forest seems to continue forever all around you. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > n
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the 
enchanted trees grow tall and utterly block the light.   Some kind 
of rotten-grey pollen in the heavy air in this part of the forest 
make it rank.   A heavy, dark mist rises from the moss covered 
ground into the sultry air in this vicinity.   For as far as the 
eye can see these black woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > n
down
Noirwood Forest
You are standing somewhere at the heart of the large, black 
woodland called the Noirwood.   The strong trees in these parts 
stretch up towards the sky and fill the thick air with mist making 
it difficult to breathe.   You perceive a little woodland animal 
playing in a lofty tree above your head.   These enchanted woods 
seem to stretch to the horizon in every direction. 
[ Exits: north east south west ]
A short, green-skinned imp circles you in anticipation.
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > Alas, you cannot go that way...

544H 272M 324V > n
down
Noirwood Forest
You stand amidst the tall, black trees in the black forest 
the orcs call Noirwood.   The evil trees growing in this part of 
the forest look ancient and strong.   Every now and again you note 
a tiny forest mammal playing in a mystical tree.   These gloomy 
woods seem to stretch to the horizon in any direction you look. 
[ Exits: north east south west ]
An orc scout hides in some brush here.
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > Alas, you cannot go that way...

544H 272M 324V > n
down
Noirwood Forest
The air here at the heart of the vast, evil forest is sultry 
and smelly.   The mystical trees growing in this area look ancient 
and strong.   You may be wrong but couple of hours you think you 
hear voices and dancing in the distance.   The lofty, 
shadow-filled trees in any direction you look are just as thick as 
those in these parts. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > n
down
Alas, you cannot go that way...

544H 272M 324V > Noirwood Forest
You are standing in the center of this black woodland and are surrounded on
all sides by tall, black trees.   Some kind of black fine dust in the hot air
around here make it rank.   You may be crazy but couple of hours you believe
you hear voices and dancing in the distance.   Noirwood Forest seems to
continue in any direction you look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > Alas, you cannot go that way...

544H 272M 324V > n
down
Noirwood Forest
The vast, black forest in which you stand is known as Noirwood by the locals.
The dark, strong trees in this general area seem to emit a smelly, yellowish
fine dust.   Every once in a while you think you hear someone stalking you
behind you.   This vast forest seems to continue forever all around you.
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > Alas, you cannot go that way...

544H 272M 324V > n
down
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the shadow-filled trees
grow tall and completely obscure the light.   The mystical trees growing in
these parts look ancient and hearty. You may be wrong but few minutes you
swear you hear talking and dancing in the distance.   Noirwood Forest seems
to continue in any direction you look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > Alas, you cannot go that way...

544H 272M 324V > n
down
Noirwood Forest
You stand amidst the strong, mystical trees in the evil woodland the orcs
call Noirwood.   The shadow-filled trees growing in this vicinity look old
and hearty.   Every now and again you notice a tiny forest animal eyeing you
in a mystical tree.   Noirwood Forest seems to continue in every direction for
as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > Alas, you cannot go that way...

544H 272M 324V > n
down
Noirwood Forest
The air here in the center of the seemingly boundless, black forest is insect-
filled and smelly.   The evil trees growing around here look very old and
hearty.   Every now and again you note a small forest creature eyeing you in
a evil tree.   For as far as the eye can see these dark woods continue in
every direction. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > Alas, you cannot go that way...

544H 272M 324V > n
down
Noirwood Forest
The air here at the heart of the huge, dark forest is sultry and difficult to
breathe.   The lofty trees which stretch up towards the sky here are
enchanted and seem to be ancient.   Every once in a while you notice a quick
forest creature eyeing you in a mystical tree.   These evil woods seem to
stretch to the horizon in every direction. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > Alas, you cannot go that way...

544H 272M 324V > n
down
Noirwood Forest
You are standing in the center of this dark woodland and are surrounded
totally by tall, dark trees.  The black trees growing around here look
ancient and strong.  A thin, grey mist rises from the hard earth into the
heavy air here.  In this immense, dark forest the lofty trees seem to
continue forever in every direction. 
[ Exits: north east south west ]
A scaled and winged darkwing dives towards you.
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > Alas, you cannot go that way...

544H 272M 324V > n
Noirwood Forest
The air here at the heart of the seemingly boundless, gloomy woodland is
insect-filled and foul-smelling.  The evil trees growing in this vicinity
look ancient and strong.  Every few minutes you think you glimpse someone
stalking you.  In this immense, black woodland the strong trees seem to
continue forever all around you. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > down
Alas, you cannot go that way...

544H 272M 324V > n
Noirwood Forest
This huge, shadow-filled forest is called Noirwood -- which, in orcish, means
Black Woods.  You notice that the tall, shadow-filled trees in these parts
seem to be old and seem to fill the hot air with a rotten-grey fine dust.
Every once in a while you think you feel a thief you far away.  Noirwood
Forest seems to continue in any direction you look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > down
Alas, you cannot go that way...

544H 272M 324V > n
Noirwood Forest
You are standing in the center of this gloomy forest and are surrounded
totally by lofty, black trees.  The strong trees in this part of the forest
stretch up towards the sky and fill the insect-filled air with pollen making
it foul-smelling.  Every once in a while you think you glimpse something you
in the distance.  This seemingly endless forest seems to continue forever in
every direction. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > down
Alas, you cannot go that way...

544H 272M 324V > n
Noirwood Forest
You stand amidst the strong, shadow-filled trees in the dark woodland the 
orcs call Noirwood.  The strong trees which tower above your head in this 
vicinity are black and seem to be very old.  A heavy, dark fog swirls and 
turns in the heavy, smelly air in this area.  These shadow-filled woods seem 
to stretch to the horizon in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > down
Alas, you cannot go that way...

544H 272M 324V > n
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
One of the strange, reptilian olab stands here.
A horse arrives from the south.
A horse arrives from the south.

544H 272M 324V > down
Alas, you cannot go that way...

544H 272M 324V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.

544H 272M 324V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.

544H 272M 324V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the east.
A horse arrives from the east.

544H 272M 324V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, you see a huge expanse of grassy
fields looming over a lake.
   You can continue along the lakeside to the north or enter the forest to
the south, where a streamlet enters the woods and forms its western border.
[ Exits: east south ]
A frayed tunic is lying on the ground.                         
A bloody head ripped from the corpse of Torak the ender has been left here.
[ 2] A bloody head ripped from the corpse of an expert ninja has been left here.
A well-used backpack lies in the dirt here.                    
A horse arrives from the east.
A horse arrives from the east.

544H 272M 324V > e
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the west.
A horse arrives from the west.

544H 272M 324V > e
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the west.
A horse arrives from the west.

544H 272M 324V > e
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the west.
A horse arrives from the west.

544H 272M 324V > e
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
One of the strange, reptilian olab stands here.
A horse arrives from the west.
A horse arrives from the west.

544H 272M 324V > e

An olab tries to claw at you but nearly nicks itself instead!
You EVISCERATE an olab with your incredible slash!!
You EVISCERATE an olab with your incredible slash!!
An olab tries to claw at you but misses by a hair!

544H 272M 324V An:(big nasty wounds) Vargus:(excellent) > No way!  You're fighting for your life!

544H 272M 324V An:(big nasty wounds) Vargus:(excellent) > 
You EVISCERATE an olab with your incredible slash!!
You EVISCERATE an olab with your incredible slash!!
An olab is mortally wounded, and will die soon, if not aided.
You beautifully slash an olab into two parts -- both dead.
An olab is dead!  R.I.P.
You receive 1439 experience points.
You loot 3 gold from the corpse.
Your blood freezes as you hear an olab's death cry.
The corpse of an olab seems to be empty.

544H 272M 324V > e
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A scaled and winged darkwing dives towards you.
A horse arrives from the west.
A horse arrives from the west.

544H 272M 324V > s
Noirwood Forest
You are standing in the center of this black woodland and are surrounded in 
every direction by strong, black trees.  The enchanted, strong trees here 
seem to emit a rank, brown-green mist.  You may be mistaken but every couple 
of hours you swear you hear laughing and dancing far away.  The strong, dark 
trees in every direction are just as thick as those around here. 
[ Exits: north east south west ]
A lunatic stands here, raving about the moon.
A tall, well-muscled orc stands here.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 324V > 
Darkfire gossips, 'yes'

544H 272M 324V > s

You barely avoid an orc commander's fist as he takes a swing at you!
You try to slash an orc commander but miss by a mile.
You EVISCERATE an orc commander with your incredible slash!!
You DESTROY an orc commander with your ungodly slash!!
You barely avoid an orc commander's fist as he takes a swing at you!

544H 272M 324V An:(big nasty wounds) Vargus:(excellent) > No way!  You're fighting for your life!

544H 272M 324V An:(big nasty wounds) Vargus:(excellent) > 
You EVISCERATE an orc commander with your incredible slash!!
Your slash at an orc commander results in a pool of blood and his immediate death!
An orc commander is dead!  R.I.P.
You receive 1439 experience points.
You loot 23 gold from the corpse.
Your blood freezes as you hear an orc commander's death cry.
The corpse of an orc commander seems to be empty.

544H 272M 324V > s
Noirwood Forest
The air here near the middle of the seemingly boundless, enchanted woodland
is hot and difficult to breathe.  The lofty trees around here tower above
you and fill the insect-filled air with fine dust making it smelly.  There
are many odd-looking marks on the soft earth in this part of the forest.
The strong, gloomy trees all around you are just as thick as those in this
general area. 
[ Exits: north east south west ]
An orc scout hides in some brush here.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 324V > s
You duck under an orc scout's fist as he takes a swing at you.
You DESTROY an orc scout with your ungodly slash!!
You EVISCERATE an orc scout with your incredible slash!!
You beautifully slash an orc scout into two parts -- both dead.
An orc scout is dead!  R.I.P.
You receive 839 experience points.
You loot 5 gold from the corpse.
Your blood freezes as you hear an orc scout's death cry.
The corpse of an orc scout seems to be empty.
Noirwood Forest
The seemingly boundless, dark forest in which you stand is known as Noirwood
by the locals.  You note that the strong, enchanted trees in this area look
old and seem to fill the hot air with a rotten-grey mist.  There are some odd
plants on the moist forest floor in this vicinity.  The lofty, black trees in
every direction are just as thick as those in these parts. 
[ Exits: north east south west ]
One of the strange, reptilian olab stands here.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 324V > s
down
Noirwood Forest
You are standing somewhere in the center of the seemingly endless, enchanted
forest called the Noirwood.  The lofty trees in this part of the forest reach
up towards the heavens and fill the hot air with pollen making it smelly.
Every couple of hours you think you think you hear a person following you far
away.  These mystical woods seem to stretch to the horizon all around 
you. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.

544H 272M 324V > Alas, you cannot go that way...

544H 272M 324V > s
down
Noirwood Forest
You are standing in the center of this dark woodland and are surrounded on
all sides by lofty, evil trees.  You note that the tall, dark trees in this
part of the forest look old and seem to fill the thick air with a black
pollen.  A thick, silvery mist rises from the soggy earth into the thick air
in this part of the forest.  For as far as the eye can see these evil woods
continue in any direction you look. 
[ Exits: north east south west ]
A tall, well-muscled orc stands here.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > s
down
Noirwood Forest
This seemingly boundless, dark woodland is known as Noirwood -- which, in
orcish, means Black Woods.   Some kind of brown-green pollen in the hot air
in this part of the forest make it difficult to breathe.   Every now and again
you think you glimpse a thief behindyou far away.   In this seemingly endless,
   gloomy forest the strong trees seem to continue forever all around you. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > s
Alas, you cannot go that way...

544H 272M 342V > down
Noirwood Forest
You are standing somewhere near the middle of the seemingly boundless, black
forest known as the Noirwood.   The shadow-filled trees growing in this
vicinity look ancient and healthy.   A thin, dark fog rises from the moist
earth into the insect-filled air in this part of the forest.   The tall,
gloomy trees in every direction are just as thick as those here. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > s
Noirwood Forest
This large, black forest is known as Noirwood -- which, in orcish, means Black
Woods.   The lofty trees which reach up towards the heavens in this general
area are gloomy and look very old.   Every once in a while you notice a small
woodland mammal playing in a black tree.   For as far as the eye can see
these mystical woods continue in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > down
Alas, you cannot go that way...

544H 272M 342V > s
down
Noirwood Forest
This large, mystical woodland is called Noirwood -- which, in orcish, means
Black Woods.   The lofty trees here tower above your head and fill the thick
air with mist making it foul-smelling.   A thin, white fog rises from the leaf
covered earth into the insect-filled air in this general area.   The lofty,
enchanted trees all around you are just as thick as those in this general
area. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > s
down
Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the dark trees grow strong
and totally obstruct the light.   Some kind of green mist in the sultry air
in these parts make it rank.   A thick, whitish mist swirls and turns in the
thick, smelly air in this area.   These shadow-filled woods seem to stretch
to the horizon in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > s
down
Noirwood Forest
The air here at the heart of the huge, mystical forest is thick and foul-
smelling.   The lofty trees here completely block out the light and fill
the sultry air with fine dust making it foul-smelling.   You perceive a
little woodland creature eyeing you in a lofty tree above your head.   For
as far as the eye can see these gloomy woods continue in any direction you
look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > s
down
Noirwood Forest
You are standing somewhere near the middle of the immense, 
shadow-filled forest called the Noirwood.   Some kind of 
rotten-grey pollen in the hot air around here make it rank.   A 
heavy, silvery fog rises from the leaf covered earth into the 
heavy air in these parts.   The lofty, black trees all around you 
are just as thick as those in this part of the forest. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > s
down
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the 
mystical trees grow strong and completely block the light.   The 
tall trees here stretch up towards the sky and fill the sultry air 
with pollen making it foul-smelling.   A thin, silvery fog swirls 
and turns in the thick, difficult to breathe air in this general 
area.   These black woods seem to stretch to the horizon in any 
direction you look. 
[ Exits: north east south west ]
*A giant mist creature is here, waiting for it's next victim.
...it is surrounded by a black aura!
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > s
down
Noirwood Forest
The air here near the middle of the seemingly endless, 
gloomy forest is heavy and difficult to breathe.   You perceive 
that the lofty, black trees in this general area seem to be old 
and seem to fill the heavy air with a green fine dust.   A thick, 
grey fog swirls and turns in the heavy, rank air in these parts.   
Noirwood Forest seems to continue in any direction you look for as 
far as you can see. 
[ Exits: north east south west ]
An orc scout hides in some brush here.
A horse stands here, flicking it's tail.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > 
An orc scout's slash misses you by a mile.
You DESTROY an orc scout with your ungodly slash!!
You DESTROY an orc scout with your ungodly slash!!
Your powerful slash cleanly cuts off an orc scout's head, which rolls away with a look of horror on it.
An orc scout is dead!  R.I.P.
You receive 839 experience points.
You loot 5 gold from the corpse.
Your blood freezes as you hear an orc scout's death cry.
You get a hand scythe from the corpse of an orc scout.

544H 272M 342V > s
down
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the evil 
trees grow lofty and totally obscure the light.   You notice that 
the tall, dark trees here appear to be very old and seem to fill 
the sultry air with a black pollen.   Every couple of hours you 
note a small forest animal running about in a enchanted tree.   In 
this immense, mystical woodland the lofty trees seem to continue 
forever all around you. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > s
down
Noirwood Forest
The large, enchanted forest in which you stand is called 
Noirwood by the locals.   The lofty trees here tower above you and 
fill the hot air with fine dust making it smelly.   Every couple 
of hours you think you feel a large creature following you in the 
trees.   In this immense, enchanted forest the strong trees seem 
to continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > s
down
Noirwood Forest
This seemingly boundless, dark forest is called Noirwood -- 
which, in orcish, means Black Woods.   The tall trees in this area 
tower above your head and fill the sultry air with fine dust 
making it foul-smelling.   Every now and again you think you hear 
something following you in the distance.   The strong, dark trees 
all around you are just as thick as those in this area. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > s
down
Noirwood Forest
You stand amidst the strong, shadow-filled trees in the 
gloomy forest the orcs call Noirwood.   The strong trees in this 
general area completely block out the light and fill the sultry 
air with dust making it foul-smelling.   You note a tiny woodland 
animal hiding in a tall tree above your head.   This seemingly 
boundless forest seems to continue forever in any direction you 
look. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > s
down
Noirwood Forest
This seemingly boundless, enchanted woodland is known as 
Noirwood -- which, in orcish, means Black Woods.   You notice that 
the strong, shadow-filled trees around here seem to be very old 
and seem to fill the insect-filled air with a green dust.   There 
are some weird bushes on the moss covered ground in this vicinity. 
In this large, gloomy woodland the lofty trees seem to continue 
forever all around you. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > s
down
Noirwood Forest
You are standing somewhere near the middle of the immense, 
shadow-filled forest called the Noirwood.   The strong trees which 
completely block out the light in this part of the forest are 
shadow-filled and seem to be old.   You may be mistaken but few 
minutes you believe you hear singing and musical instruments 
behind you.   In this seemingly endless, evil forest the lofty 
trees seem to continue forever in any direction you look. 
[ Exits: north east south west ]
A small, white, goblin-like creature skulks around here.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > s
down
Noirwood Forest
The air here near the middle of the large, evil woodland is 
hot and smelly.   The shadow-filled, tall trees in this part of 
the forest seem to emit a rank, rotten-grey pollen.   There are 
some large tracks on the leaf covered ground here.   Noirwood 
Forest seems to continue in any direction you look for as far as 
you can see. 
[ Exits: north east south west ]
A tall, well-muscled orc stands here.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > s
down
Noirwood Forest
You are standing somewhere in the center of the vast, evil 
woodland called the Noirwood.   The shadow-filled trees growing 
here look old and strong.   A heavy, whitish fog swirls and turns 
in the heavy, difficult to breathe air in this vicinity.   
Noirwood Forest seems to continue in every direction for as far as 
you can see. 
[ Exits: north east south west ]
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > s
down
Noirwood Forest
You stand amidst the tall, enchanted trees in the mystical 
forest the orcs call Noirwood.   You notice that the lofty, evil 
trees in this area appear to be very old and seem to fill the 
sultry air with a green pollen.   There are a couple of odd bushes 
on the soft ground here.   This immense forest seems to continue 
forever all around you. 
[ Exits: north east south west ]
One of the strange, reptilian olab stands here.
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > s
down
An olab tries to claw at you but misses by a hair!
You EVISCERATE an olab with your incredible slash!!
An olab tries to claw at you but nearly nicks itself instead!
No way!  You're fighting for your life!

544H 272M 342V An:(quite a few wounds) Vargus:(excellent) > No way!  You're fighting for your life!

544H 272M 342V An:(quite a few wounds) Vargus:(excellent) > s
down
No way!  You're fighting for your life!

544H 272M 342V An:(quite a few wounds) Vargus:(excellent) > No way!  You're fighting for your life!

544H 272M 342V An:(quite a few wounds) Vargus:(excellent) > 
You EVISCERATE an olab with your incredible slash!!
You EVISCERATE an olab with your incredible slash!!
An olab cries out in agony as you slash its ribcage open!
An olab is dead!  R.I.P.
You receive 1439 experience points.
You loot 3 gold from the corpse.
Your blood freezes as you hear an olab's death cry.
The corpse of an olab seems to be empty.

544H 272M 342V > s
down
Noirwood Forest
   You stand on the southern edge of the forest.  To the south, a large
body of water - perhaps a great lake, spans to the horizon while to the
north, east, and west, the forest continues into darkness.
[ Exits: north east west ]
A horse arrives from the north.
A horse arrives from the north.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > e
Noirwood Forest
You stand on the southern coast of the wooded island that holds up Noirwood
forest. To the south lies a clear blue ocean, while to the north the forest 
opens up into darkness.
[ Exits: north east west ]
A horse arrives from the west.
A horse arrives from the west.

544H 272M 342V > down
Alas, you cannot go that way...

544H 272M 342V > n
Your mount is too exhausted to carry you further.

544H 272M 342V > dismount
You hop off your mount.

544H 272M 342V > order horse rep
Okay.
A horse reports:
    [52/52]H [10/10]M [9/230]V [9046]Kills [391]PKs [0]Deaths

544H 272M 342V > k horse
A horse hates your guts!
You DESTROY a horse with your ungodly slash!!

544H 272M 342V A:(awful) Vargus:(excellent) > 
Phew!  a horse missed you with its wild maul!
Your slash at a horse results in a pool of blood and its immediate death!
A horse is dead!  R.I.P.
You receive one lousy experience point.
You loot 1 gold from the corpse.
Your blood freezes as you hear a horse's death cry.
The corpse of a horse seems to be empty.

544H 272M 342V > order horse rep
Okay.
A horse reports:
    [45/45]H [10/10]M [230/230]V [9046]Kills [391]PKs [0]Deaths

544H 272M 342V > mount horse
You hop on your mount.

544H 272M 342V > n
Noirwood Forest
The huge, dark woodland in which you stand is known as 
Noirwood by the locals.   The gloomy, tall trees in these parts 
seem to emit a smelly, black pollen.   A heavy, grey fog swirls 
and turns in the thick, rank air in this general area.   The tall, 
enchanted trees all around you are just as thick as those in this 
area. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > down
n
Alas, you cannot go that way...

544H 272M 342V > down
Noirwood Forest
This huge, dark forest is called Noirwood -- which, in 
orcish, means Black Woods.   The enchanted trees growing here look 
ancient and strong.   Every now and again you think you feel 
something following you in the distance.   This seemingly endless 
forest seems to continue forever in any direction you look. 
[ Exits: north east south west ]
One of the strange, reptilian olab stands here.
A horse arrives from the south.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > n
down
Noirwood Forest
This immense, mystical woodland is called Noirwood -- which, 
in orcish, means Black Woods.   The shadow-filled, lofty trees 
around here seem to emit a rank, green dust.   A thin, whitish 
mist swirls and turns in the heavy, smelly air around here.   The 
lofty, dark trees in any direction you look are just as thick as 
those in this vicinity. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > n
down
Alas, you cannot go that way...

544H 272M 342V > Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the evil 
trees grow strong and utterly obstruct the light.   The enchanted, 
lofty trees in this vicinity seem to emit a smelly, brown-green 
fine dust.   You may be crazy but so often you think you hear 
singing and dancing in the trees.   In this immense, dark forest 
the lofty trees seem to continue forever in any direction you 
look. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > n
down
Alas, you cannot go that way...

544H 272M 342V > Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the evil 
trees grow lofty and completely obstruct the light.   The gloomy, 
tall trees in this area seem to emit a difficult to breathe, 
rotten-grey fine dust.   A thick, dark mist rises from the hard 
ground into the sultry air in this part of the forest.   For as 
far as the eye can see these mystical woods continue in every 
direction. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > n
Alas, you cannot go that way...

544H 272M 342V > down
Noirwood Forest
This huge, enchanted forest is known as Noirwood -- which, 
in orcish, means Black Woods.   The strong trees which tower above 
your head in this general area are evil and seem to be very old.   
You may be mistaken but so often you believe you hear singing and 
musical instruments far away.   This huge forest seems to continue 
forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > n
down
Alas, you cannot go that way...

544H 272M 342V > Noirwood Forest
The seemingly endless, dark forest in which you stand is 
known as Noirwood by the locals.   The tall trees which stretch up 
towards the sky in this part of the forest are mystical and appear 
to be ancient.   You may be mistaken but couple of hours you swear 
you hear talking and whispering in the distance.   The tall, 
enchanted trees in every direction are just as thick as those in 
this vicinity. 
[ Exits: north east south west ]
A strange-looking bird flies around you here.
A horse arrives from the south.

544H 272M 342V > n
Alas, you cannot go that way...

544H 272M 342V > down
Noirwood Forest
The seemingly endless, mystical woodland in which you stand 
is known as Noirwood by the locals.   Some kind of rotten-grey 
fine dust in the heavy air in this vicinity make it difficult to 
breathe.   A thick, grey mist swirls and turns in the heavy, 
foul-smelling air in this part of the forest.   In this immense, 
mystical forest the tall trees seem to continue forever all around 
you. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > n
down
Noirwood Forest
You are standing somewhere at the heart of the vast, 
shadow-filled forest called the Noirwood.   Some kind of 
brown-green pollen in the insect-filled air here make it smelly.   
A heavy, white mist swirls and turns in the insect-filled, rank 
air in this area.   For as far as the eye can see these enchanted 
woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > n
Alas, you cannot go that way...

544H 272M 342V > down
Noirwood Forest
You are standing in the center of this shadow-filled 
woodland and are surrounded totally by strong, mystical trees.   
The tall trees in this area tower above you and fill the hot air 
with dust making it rank.   Every so often you think you think you 
hear a small creature stalking you in the trees.   For as far as 
the eye can see these mystical woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > n
Noirwood Forest
The large, dark forest in which you stand is called Noirwood 
by the locals.   The black trees growing here look very old and 
hearty.   You may be mistaken but once in a while you think you 
hear talking and musical instruments far away.   The strong, evil 
trees all around you are just as thick as those in this part of 
the forest. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > down
Alas, you cannot go that way...

544H 272M 342V > n
down
Noirwood Forest
You stand amidst the lofty, gloomy trees in the mystical 
woodland the orcs call Noirwood.   You notice that the lofty, 
black trees in this vicinity seem to be ancient and seem to fill 
the heavy air with a yellowish fine dust.   Every couple of hours 
you think you think you see a creature following you in the trees. 
In this seemingly boundless, enchanted woodland the lofty trees 
seem to continue forever all around you. 
[ Exits: north east south west ]
A pig-headed orc stands here, peering through the trees.
A horse arrives from the south.

544H 272M 342V > n
Alas, you cannot go that way...

544H 272M 342V > down
Noirwood Forest
This large, mystical forest is called Noirwood -- which, in orcish, means
Black Woods.   You perceive that the lofty, black trees in this general area
seem to be ancient and seem to fill the sultry air with a black dust.   A
thin, dark fog swirls and turns in the insect-filled, foul-smelling air in
this part of the forest.   In this immense, enchanted woodland the strong
trees seem to continue forever all around you. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > n
down
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the shadow-filled trees grow
lofty and totally obscure the light.   The evil, strong trees in this part of
the forest seem to emit a foul-smelling, rotten-grey dust.   You may be wrong
but couple of hours you think you hear merry-making and whispering far away.
For as far as the eye can see these evil woods continue in any direction you
look. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > n
down
Alas, you cannot go that way...

544H 272M 342V > Noirwood Forest
You are standing somewhere at the heart of the seemingly endless, gloomy
forest known as the Noirwood.   The gloomy, lofty trees in this part of the
forest seem to emit a difficult to breathe, rotten-grey mist.   There are
many weird tracks on the leaf covered forest floor in this vicinity.   For as
far as the eye can see these black woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > n
down
Alas, you cannot go that way...

544H 272M 342V > Noirwood Forest
The air here near the middle of the huge, black forest is insect-filled and
rank.   You perceive that the tall, dark trees around here appear to be old
and seem to fill the heavy air with a yellowish mist.   Every few minutes you
note a little woodland mammal cowering in a dark tree.   The lofty, shadow-
filled trees in every direction are just as thick as those in this general
area. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > n
down
Alas, you cannot go that way...

544H 272M 342V > Noirwood Forest
You stand amidst the strong, gloomy trees in the shadow-filled woodland the
orcs call Noirwood.   The shadow-filled trees growing here look very old and
healthy.   There are a couple of odd-looking bushes on the moss covered earth
around here.   In this huge, black woodland the lofty trees seem to continue
forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > n
down
Noirwood Forest
The seemingly endless, mystical forest in which you stand is known as
Noirwood by the locals.   The shadow-filled, strong trees here seem to emit a
rank, green mist.   A thick, dark fog rises from the moss covered forest
floor into the thick air around here. For as far as the eye can see these
gloomy woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > n
down
Alas, you cannot go that way...

544H 272M 342V > Noirwood Forest
The air here near the middle of the seemingly endless, enchanted woodland is
sultry and difficult to breathe.  You perceive that the tall, gloomy trees in
this vicinity appear to be ancient and seem to fill the heavy air with a black
mist.  A thick, white fog swirls and turns in the sultry, foul-smelling air
in these parts.  The strong, enchanted trees all around you are just as thick
as those in this vicinity. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > n
down
Alas, you cannot go that way...

544H 272M 342V > Noirwood Forest
The seemingly endless, dark woodland in which you stand is called Noirwood
by the locals.  The black, tall trees in this vicinity seem to emit a rank,
brown-green fine dust.  There are a couple of odd marks on the rocky forest
floor around here.  The strong, black trees in any direction you look are
just as thick as those in this part of the forest. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > n
down
Alas, you cannot go that way...

544H 272M 342V > Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the enchanted trees grow
tall and utterly block the light.  The tall trees here tower above your head
and fill the insect-filled air with fine dust making it rank.  Every now and
again you note a tiny forest mammal peering down at you in a evil tree.  In
this seemingly boundless, gloomy forest the lofty trees seem to continue
forever all around you. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > n
down
Alas, you cannot go that way...

544H 272M 342V > Noirwood Forest
You stand amidst the tall, evil trees in the shadow-filled woodland the orcs
call Noirwood.  The enchanted, lofty trees in this area seem to emit a rank,
brown-green fine dust.  A heavy, dark fog rises from the leaf covered forest
floor into the heavy air in these parts.  For as far as the eye can see these
mystical woods continue in every direction.
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 342V > n
down
Alas, you cannot go that way...

544H 272M 342V > Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the evil trees grow lofty 
and completely block the light.  The tall trees which reach up towards the 
heavens in these parts are dark and appear to be very old.  A thin, white 
fog rises from the soggy earth into the insect-filled air in these parts.  
Noirwood Forest seems to continue all around you for as far as you can see. 
[ Exits: north east south west ]
A lunatic stands here, raving about the moon.
A horse arrives from the south.

544H 272M 342V > n
down
Alas, you cannot go that way...

544H 272M 342V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A bloody head ripped from the corpse of the janitor has been left here.
An orc scout hides in some brush here.
A horse arrives from the south.

544H 272M 342V > n
down
Alas, you cannot go that way...

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > Alas, you cannot go that way...

544H 272M 342V > e
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse arrives from the west.

544H 272M 342V > 
The suns rise in the east and north.

544H 272M 360V > s
down
Noirwood Forest
You are standing in the center of this black woodland and are surrounded 
totally by strong, gloomy trees.  The shadow-filled trees growing in this 
area look ancient and healthy. You perceive a little woodland animal running 
about in a lofty tree above your head.  The lofty, black trees in every 
direction are just as thick as those here. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > s
down
Alas, you cannot go that way...

544H 272M 360V > Noirwood Forest
The air here near the middle of the immense, enchanted forest is hot and
foul-smelling.  The shadow-filled trees growing in these parts look very
old and healthy.  A thick, white fog swirls and turns in the insect-filled,
foul-smelling air in this area.  The strong, shadow-filled trees all around
you are just as thick as those around here. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > s
down
Alas, you cannot go that way...

544H 272M 360V > Noirwood Forest
This vast, gloomy forest is known as Noirwood -- which, in orcish, means
Black Woods.  The enchanted, strong trees here seem to emit a difficult to
breathe, green mist.  There are a few odd tracks on the hard forest floor
here.  This vast forest seems to continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > s
down
Alas, you cannot go that way...

544H 272M 360V > Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the evil trees grow
strong and completely obscure the light.  The gloomy, tall trees here seem
to emit a difficult to breathe, brown-green fine dust.  There are a few
weird tracks on the moist forest floor in this general area.  The strong,
evil trees in any direction you look are just as thick as those in this
general area. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > s
down
Alas, you cannot go that way...

544H 272M 360V > Noirwood Forest
This huge, enchanted forest is known as Noirwood -- which, in orcish, means
Black Woods.  The mystical, lofty trees here seem to emit a difficult to
breathe, yellowish mist.  You notice a small woodland creature studying you
in a strong tree above your head.  These mystical woods seem to stretch to
the horizon all around you. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > s
down
Alas, you cannot go that way...

544H 272M 360V > Noirwood Forest
You are standing somewhere at the heart of the seemingly boundless, black
woodland known as the Noirwood.   Some kind of rotten-grey mist in the sultry
air around here make it difficult to breathe.   There are some odd bushes on
the soft forest floor in these parts.   For as far as the eye can see these
enchanted woods continue in every direction. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > s
down
Alas, you cannot go that way...

544H 272M 360V > Noirwood Forest
The air here at the heart of the large, enchanted woodland is thick and
difficult to breathe.   You perceive that the strong, mystical trees in this
general area look very old and seem to fill the sultry air with a green
pollen.   You perceive a little forest creature eyeing you in a tall tree
above your head.   This large forest seems to continue forever in every
direction. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > s
down
Alas, you cannot go that way...

544H 272M 360V > A Secluded Grove
   You are standing in the middle of a grove of strange, and possibly
magical trees which climb into the sky all around you. In the middle
of the grove, you can see a strange grass with a blueish tinge. It's 
hard to see anything beyond the trees of the grove.
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > s
down
Alas, you cannot go that way...

544H 272M 360V > 
A Bhyroga warrior gossips, 'Masamune, you jerk!'

544H 272M 360V > Noirwood Forest
The immense, shadow-filled forest in which you stand is called Noirwood by the
locals.   The tall trees in this area reach up towards the heavens and fill
the thick air with fine dust making it foul-smelling.   You notice a little
forest mammal cowering in a strong tree above your head.   The tall, shadow-
filled trees in every direction are just as thick as those in this general
area. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > Alas, you cannot go that way...

544H 272M 360V > s
down
Noirwood Forest
You are standing somewhere at the heart of the seemingly endless, evil
woodland called the Noirwood.   The strong trees in these parts reach up
towards the heavens and fill the hot air with fine dust making it smelly.
Every now and again you think you sense something stalking you in the trees.
For as far as the eye can see these dark woods continue all around you. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > s
Alas, you cannot go that way...

544H 272M 360V > down
Noirwood Forest
You stand amidst the tall, mystical trees in the gloomy woodland the orcs call
Noirwood.   The evil trees growing around here look very old and hearty.
Every so often you perceive a small forest mammal playing in a mystical tree.
The lofty, mystical trees in any direction you look are just as thick as those
in this part of the forest. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > Alas, you cannot go that way...

544H 272M 360V > s
down
Noirwood Forest
The immense, enchanted woodland in which you stand is called 
Noirwood by the locals.   The black, strong trees in these parts 
seem to emit a foul-smelling, brown-green mist.   You notice a 
tiny woodland mammal scampering around in a lofty tree above your 
head.   Noirwood Forest seems to continue in any direction you 
look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > s
Alas, you cannot go that way...

544H 272M 360V > down
Noirwood Forest
This immense, mystical forest is known as Noirwood -- which, 
in orcish, means Black Woods.   The mystical, tall trees in these 
parts seem to emit a smelly, black mist.   You may be wrong but 
now and again you believe you hear singing and dancing behind you. 
In this vast, gloomy forest the strong trees seem to continue 
forever all around you. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > Alas, you cannot go that way...

544H 272M 360V > s
down
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the 
mystical trees grow tall and utterly block the light.   Some kind 
of brown-green pollen in the hot air around here make it difficult 
to breathe.   There are a couple of odd-looking plants on the 
soggy earth in these parts.   For as far as the eye can see these 
evil woods continue in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > s
down
Alas, you cannot go that way...

544H 272M 360V > Noirwood Forest
This huge, enchanted woodland is known as Noirwood -- which, 
in orcish, means Black Woods.   The evil, lofty trees in this 
vicinity seem to emit a foul-smelling, green pollen.   You may be 
mistaken but once in a while you believe you hear merry-making and 
dancing in the distance.   In this immense, dark forest the strong 
trees seem to continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > s
down
Alas, you cannot go that way...

544H 272M 360V > Noirwood Forest
You stand amidst the strong, mystical trees in the black 
woodland the orcs call Noirwood.   The lofty trees in this general 
area stretch up towards the sky and fill the hot air with pollen 
making it rank.   You note a tiny forest animal eyeing you in a 
tall tree above your head.   Noirwood Forest seems to continue in 
any direction you look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > s
down
Alas, you cannot go that way...

544H 272M 360V > Noirwood Forest
This seemingly boundless, gloomy woodland is known as 
Noirwood -- which, in orcish, means Black Woods.   The lofty trees 
in this part of the forest stretch up towards the sky and fill the 
heavy air with fine dust making it rank.   You note a small forest 
animal studying you in a tall tree above your head.   These gloomy 
woods seem to stretch to the horizon all around you. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > s
down
Alas, you cannot go that way...

544H 272M 360V > Noirwood Forest
The large, dark forest in which you stand is called Noirwood 
by the locals.   The lofty trees which reach up towards the 
heavens in this vicinity are black and appear to be very old.   A 
heavy, grey fog rises from the rocky ground into the thick air in 
these parts.   These dark woods seem to stretch to the horizon in 
every direction. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > s
down
Alas, you cannot go that way...

544H 272M 360V > Noirwood Forest
You stand amidst the strong, gloomy trees in the enchanted 
forest the orcs call Noirwood.   You notice that the strong, 
mystical trees in this part of the forest appear to be ancient and 
seem to fill the heavy air with a brown-green fine dust.   A 
thick, white mist rises from the leaf covered forest floor into 
the hot air here.   This seemingly endless forest seems to 
continue forever in any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > s
down
Alas, you cannot go that way...

544H 272M 360V > Noirwood Forest
This seemingly endless, shadow-filled forest is called 
Noirwood -- which, in orcish, means Black Woods.   Some kind of 
black fine dust in the heavy air around here make it difficult to 
breathe.   There are a couple of odd plants on the moist ground 
here.   Noirwood Forest seems to continue in any direction you 
look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > s
Alas, you cannot go that way...

544H 272M 360V > down
Noirwood Forest
You are standing somewhere near the middle of the immense, 
evil forest called the Noirwood.   The tall trees in this area 
reach up towards the heavens and fill the hot air with fine dust 
making it difficult to breathe.   Every now and again you notice a 
quick woodland animal running about in a dark tree.   In this 
vast, enchanted forest the tall trees seem to continue forever in 
any direction you look. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > Alas, you cannot go that way...

544H 272M 360V > s
down
Noirwood Forest
You stand amidst the tall, dark trees in the shadow-filled 
woodland the orcs call Noirwood.   You notice that the strong, 
shadow-filled trees around here appear to be very old and seem to 
fill the thick air with a black fine dust.   A thin, dark mist 
swirls and turns in the thick, foul-smelling air in this vicinity. 
In this seemingly endless, evil woodland the tall trees seem to 
continue forever all around you. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > Alas, you cannot go that way...

544H 272M 360V > s
down
Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the gloomy 
trees grow tall and utterly block the light.   You notice that the 
strong, mystical trees in this general area seem to be old and 
seem to fill the heavy air with a yellowish dust.   A thick, white 
mist swirls and turns in the insect-filled, rank air in this part 
of the forest.   These shadow-filled woods seem to stretch to the 
horizon all around you. 
[ Exits: north east south west ]
A horse arrives from the north.

544H 272M 360V > Alas, you cannot go that way...

544H 272M 360V > s
down
Noirwood Forest
You stand on the southern coast of the wooded island that holds up Noirwood
forest. To the south lies a clear blue ocean, while to the north the forest 
opens up into darkness.
[ Exits: north east west ]
A horse arrives from the north.

544H 272M 360V > Alas, you cannot go that way...

544H 272M 360V > s
down
Alas, you cannot go that way...

544H 272M 360V > e
Alas, you cannot go that way...

544H 272M 360V > 
Deus gossips, 'Hrmm.. Is this your head, Valsu? *cackle*'

544H 272M 360V > Noirwood Forest
You stand on the southern coast of the wooded island that holds up Noirwood
forest. To the south lies a clear blue ocean, while to the north the forest 
opens up into darkness.
[ Exits: north east west ]
A horse arrives from the west.

544H 272M 360V > n
down
Noirwood Forest
This large, enchanted woodland is known as Noirwood -- 
which, in orcish, means Black Woods.   The dark, strong trees in 
this area seem to emit a rank, green pollen.   You perceive a 
quick forest animal scampering around in a tall tree above your 
head.   In this immense, black woodland the lofty trees seem to 
continue forever all around you. 
[ Exits: north east south west ]
A strange-looking bird flies around you here.
A horse arrives from the south.

544H 272M 360V > Alas, you cannot go that way...

544H 272M 360V > n
down
Noirwood Forest
The vast, enchanted forest in which you stand is known as 
Noirwood by the locals.   The strong trees around here tower above 
your head and fill the heavy air with pollen making it difficult 
to breathe.   A thick, white fog rises from the rocky forest floor 
into the insect-filled air in these parts.   Noirwood Forest seems 
to continue all around you for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 360V > n
down
Alas, you cannot go that way...

544H 272M 360V > Noirwood Forest
You stand amidst the lofty, evil trees in the evil forest 
the orcs call Noirwood.   The dark, strong trees in this area seem 
to emit a rank, yellowish dust.   You may be crazy but once in a 
while you swear you hear laughing and musical instruments far 
away.   Noirwood Forest seems to continue in any direction you 
look for as far as you can see. 
[ Exits: north east south west ]
A horse arrives from the south.

544H 272M 360V > Alas, you cannot go that way...

544H 272M 360V > 
An olab arrives from the north.
An olab tries to claw at you but nearly nicks itself instead!
You EVISCERATE an olab with your incredible slash!!
You DESTROY an olab with your ungodly slash!!
You EVISCERATE an olab with your incredible slash!!
An olab tries to claw at you but nearly nicks itself instead!

544H 272M 360V An:(awful) Vargus:(excellent) > 
Your slash at an olab results in a pool of blood and its immediate death!
An olab is dead!  R.I.P.
You receive 1439 experience points.
You loot 3 gold from the corpse.
Your blood freezes as you hear an olab's death cry.
You get an ender pie from the corpse of an olab.
You get some crude armbands from the corpse of an olab.

544H 272M 360V > n
down
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the dark 
trees grow strong and utterly obstruct the light.   Some kind of 
black fine dust in the sultry air here make it foul-smelling.   
You may be wrong but few minutes you believe you hear singing and 
dancing far away.   The tall, shadow-filled trees in every 
direction are just as thick as those here. 
[ Exits: north east south west ]
A wide-eyed kender is here, adventuring.
A horse arrives from the south.

544H 272M 360V > Alas, you cannot go that way...

544H 272M 360V > 
Valsu newbies, ':('

544H 272M 360V > k ken
You hop off your mount.
You OBLITERATE a kender with your deadly slash!!

544H 272M 360V A:(small wounds) Vargus:(excellent) > 
You duck under a kender's fist as he takes a swing at you.
A kender tries to hit you but you easily avoid the blow.
You OBLITERATE a kender with your deadly slash!!
You EVISCERATE a kender with your incredible slash!!
You EVISCERATE a kender with your incredible slash!!

544H 272M 360V A:(big nasty wounds) Vargus:(excellent) > 
A kender hits you hard.
You barely avoid a kender's fist as he takes a swing at you!
You barely avoid a kender's fist as he takes a swing at you!
You OBLITERATE a kender with your deadly slash!!
You EVISCERATE a kender with your incredible slash!!
Your slash at a kender results in a pool of blood and his immediate death!
A kender is dead!  R.I.P.
You receive 6399 experience points.
Your blood freezes as you hear a kender's death cry.
The corpse of a kender seems to be empty.

534H 272M 360V > mount horse
You hop on your mount.

534H 272M 360V > n
down
Noirwood Forest
Here, somewhere in the center of Noirwood forest, the 
mystical trees grow tall and completely block the light.   The 
enchanted, tall trees in this part of the forest seem to emit a 
foul-smelling, green pollen.   A thin, silvery fog rises from the 
rocky forest floor into the hot air in this area.   The strong, 
dark trees in every direction are just as thick as those in this 
general area. 
[ Exits: north east south west ]
One of the strange, reptilian olab stands here.
A horse arrives from the south.

534H 272M 360V > Alas, you cannot go that way...

534H 272M 360V > n
down
Your mount is too exhausted to carry you further.

534H 272M 360V > Alas, you cannot go that way...

534H 272M 360V > n

An olab tries to claw at you but misses by a hair!
You EVISCERATE an olab with your incredible slash!!
You EVISCERATE an olab with your incredible slash!!
An olab tries to claw at you but misses by a hair!

534H 272M 360V An:(big nasty wounds) Vargus:(few scratches) > No way!  You're fighting for your life!

534H 272M 360V An:(big nasty wounds) Vargus:(few scratches) > 
You EVISCERATE an olab with your incredible slash!!
Your powerful slash cleanly cuts off an olab's head, which rolls away with a look of horror on it.
An olab is dead!  R.I.P.
You receive 1439 experience points.
You loot 3 gold from the corpse.
Your blood freezes as you hear an olab's death cry.
You get a piece of meat from the corpse of an olab.
You get a piece of meat from the corpse of an olab.

534H 272M 360V > dismount
You hop off your mount.

534H 272M 360V > order horse rep
Okay.
A horse reports:
    [45/45]H [10/10]M [19/230]V [9047]Kills [392]PKs [0]Deaths

534H 272M 360V > k horse
A horse hates your guts!
You EVISCERATE a horse with your incredible slash!!

534H 272M 360V A:(awful) Vargus:(few scratches) > 
A horse scratches you as it mauls you.
A horse cries out in agony as you slash its ribcage open!
A horse is dead!  R.I.P.
You receive one lousy experience point.
You loot 1 gold from the corpse.
Your blood freezes as you hear a horse's death cry.
The corpse of a horse seems to be empty.

533H 272M 360V > order hosre rep
That person isn't here.

533H 272M 360V > order horse rep
Okay.
A horse reports:
    [47/47]H [10/10]M [2/230]V [9048]Kills [392]PKs [0]Deaths

533H 272M 360V > k horse
A horse hates your guts!
You ROCK THE HELL OUT OF a horse with your ultimate slash!!
A horse is mortally wounded, and will die soon, if not aided.

533H 272M 360V A:(nearly dead) > l

Your powerful slash cleanly cuts off a horse's head, which rolls away with a look of horror on it.
A horse is dead!  R.I.P.
You receive one lousy experience point.
You loot 1 gold from the corpse.
Your blood freezes as you hear a horse's death cry.
The corpse of a horse seems to be empty.

533H 272M 360V > Noirwood Forest
Here, somewhere in the center of Noirwood forest, the 
mystical trees grow tall and completely block the light.   The 
enchanted, tall trees in this part of the forest seem to emit a 
foul-smelling, green pollen.   A thin, silvery fog rises from the 
rocky forest floor into the hot air in this area.   The strong, 
dark trees in every direction are just as thick as those in this 
general area. 
[ Exits: north east south west ]
The hacked up, bloody corpse of an olab is lying here.         
[ 2] The hacked up, bloody corpse of a horse is lying here.         

533H 272M 360V > n
Noirwood Forest
The huge, gloomy forest in which you stand is called 
Noirwood by the locals.   The tall trees in this area stretch up 
towards the sky and fill the sultry air with dust making it 
difficult to breathe.   You note a small forest animal studying 
you in a tall tree above your head.   The strong, dark trees in 
any direction you look are just as thick as those in these parts. 
[ Exits: north east south west ]
A tall, well-muscled orc stands here.

533H 272M 356V > n
Noirwood Forest
This vast, mystical forest is called Noirwood -- which, in 
orcish, means Black Woods.   The strong trees which tower above 
you in this area are gloomy and look ancient.   You note a little 
woodland creature eyeing you in a strong tree above your head.   
In this large, gloomy forest the strong trees seem to continue 
forever in every direction. 
[ Exits: north east south west ]
A small, white, goblin-like creature skulks around here.

533H 272M 352V > n
Noirwood Forest
You stand amidst the tall, mystical trees in the black 
woodland the orcs call Noirwood.   The shadow-filled trees growing 
in this general area look ancient and healthy.   A thin, whitish 
mist swirls and turns in the thick, foul-smelling air in this 
general area.   Noirwood Forest seems to continue in every 
direction for as far as you can see. 
[ Exits: north east south west ]

533H 272M 348V > n
Noirwood Forest
You stand amidst the lofty, enchanted trees in the mystical 
forest the orcs call Noirwood.   The gloomy, lofty trees here seem 
to emit a foul-smelling, rotten-grey mist.   A thin, grey mist 
rises from the soft earth into the thick air here.   This 
seemingly endless forest seems to continue forever in every 
direction. 
[ Exits: north east south west ]

533H 272M 344V > n
Noirwood Forest
You are standing somewhere near the middle of the vast, dark 
woodland known as the Noirwood.   Some kind of yellowish fine dust 
in the heavy air in these parts make it rank.   A thick, grey fog 
rises from the moss covered forest floor into the insect-filled 
air around here.   In this huge, black forest the lofty trees seem 
to continue forever all around you. 
[ Exits: north east south west ]

533H 272M 340V > n
down
Noirwood Forest
The air here at the heart of the seemingly endless, gloomy 
woodland is heavy and rank.   Some kind of yellowish dust in the 
hot air here make it foul-smelling.   Every so often you think you 
hear someone stalking you behind you.   This immense forest seems 
to continue forever in any direction you look. 
[ Exits: north east south west ]

533H 272M 336V > Alas, you cannot go that way...

533H 272M 336V > n
down
Noirwood Forest
You are standing in the center of this gloomy woodland and 
are surrounded totally by strong, evil trees.   The strong trees 
in this area tower above your head and fill the hot air with fine 
dust making it rank.   A thick, grey mist rises from the moist 
forest floor into the heavy air in this general area.   The lofty, 
dark trees in every direction are just as thick as those around 
here. 
[ Exits: north east south west ]

533H 272M 332V > Alas, you cannot go that way...

533H 272M 332V > n
down
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the enchanted trees grow
tall and utterly obscure the light.   The lofty trees which reach up towards
the heavens here are dark and seem to be very old.   You note a little forest
animal looking at you in a lofty tree above your head.   These black woods
seem to stretch to the horizon all around you. 
[ Exits: north east south west ]
An orc scout hides in some brush here.

533H 272M 328V > Alas, you cannot go that way...

533H 272M 328V > n
down
Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the shadow-filled trees grow
tall and totally block the light.   The mystical, lofty trees in this part of
the forest seem to emit a rank, rotten-grey pollen.   Every now and again you
notice a quick woodland mammal scampering around in a enchanted tree.   The
tall, black trees in every direction are just as thick as those in this
vicinity. 
[ Exits: north east south west ]

533H 272M 324V > Alas, you cannot go that way...

533H 272M 324V > n
down
Noirwood Forest
The seemingly boundless, mystical woodland in which you stand is known as
Noirwood by the locals.   Some kind of yellowish dust in the hot air in this
vicinity make it smelly.   You may be wrong but so often you swear you hear
singing and musical instruments in the trees.   Noirwood Forest seems to
continue all around you for as far as you can see. 
[ Exits: north east south west ]
A small, white, goblin-like creature skulks around here.

533H 272M 320V > Alas, you cannot go that way...

533H 272M 320V > n
down
Noirwood Forest
The large, mystical forest in which you stand is known as Noirwood by the
locals.   The mystical, tall trees in this area seem to emit a foul-smelling,
brown-green pollen.   You notice a tiny woodland mammal running about in a
tall tree above your head. For as far as the eye can see these shadow-filled
woods continue in any direction you look. 
[ Exits: north east south west ]

533H 272M 316V > Alas, you cannot go that way...

533H 272M 316V > n
down
Noirwood Forest
You are standing somewhere near the middle of the seemingly boundless, black
woodland known as the Noirwood.   The dark trees growing in this general area
look old and hearty.   A heavy, dark fog swirls and turns in the hot, rank
air in these parts.   This seemingly boundless forest seems to continue
forever all around you. 
[ Exits: north east south west ]
A short, green-skinned imp circles you in anticipation.

533H 272M 312V > Alas, you cannot go that way...

533H 272M 312V > n
down
Noirwood Forest
You are standing somewhere in the center of the seemingly endless, mystical
forest called the Noirwood.   The tall trees here completely block out the
light and fill the thick air with dust making it smelly.   There are a few
strange marks on the soggy ground in this part of the forest.   Noirwood
Forest seems to continue all around you for as far as you can see. 
[ Exits: north east south west ]

533H 272M 308V > Alas, you cannot go that way...

533H 272M 308V > n
down
Noirwood Forest
The immense, gloomy forest in which you stand is known as Noirwood by the
locals. The black trees growing in this part of the forest look very old
and hearty. You notice a small forest animal cowering in a lofty tree above
your head. This seemingly endless forest seems to continue forever in any
direction you look.

One of the trees nearby has a large cavity beneath its trunk revealling a
network of roots. It may be possible to crawl under there if you wish to
delve into the depths beneath the forest.
[ Exits: north east south west down ]

533H 272M 304V > n
Entrance to the Burrows
   Light filters through a maze of tree roots above you and illuminates a
small room carved out of the earth. Tunnels spear off in all directions
although you can't see more than a few feet into them. Unknown sounds
occasionally break the silence around you and a shiver runs down your spine
either in anticipation or fear.
[ Exits: north east south west up ]
A short-haired creature senses your presense and continues to dig.
...it is groping around blindly!
A short, nimble looking orc snarls at you before charging.

533H 272M 301V > down
A Tunnel Within the Burrows
   The tunnel has simply been carved out of the earth as is evident by the
claw marks on the tunnel walls. A small amount of light comes from an opening
to the south allowing you to see without the aid of a torch or magic. Tunnels
to the north and west stretch into the darkness.
[ Exits: north south west ]

533H 272M 299V > Alas, you cannot go that way...

533H 272M 299V > s
Entrance to the Burrows
   Light filters through a maze of tree roots above you and illuminates a
small room carved out of the earth. Tunnels spear off in all directions
although you can't see more than a few feet into them. Unknown sounds
occasionally break the silence around you and a shiver runs down your spine
either in anticipation or fear.
[ Exits: north east south west up ]
A short-haired creature senses your presense and continues to dig.
...it is groping around blindly!
A short, nimble looking orc snarls at you before charging.

544H 272M 315V > n
A Tunnel Within the Burrows
   The tunnel has simply been carved out of the earth as is evident by the
claw marks on the tunnel walls. A small amount of light comes from an opening
to the south allowing you to see without the aid of a torch or magic. Tunnels
to the north and west stretch into the darkness.
[ Exits: north south west ]

544H 272M 313V > u
Alas, you cannot go that way...

544H 272M 313V > n
A Tunnel Within the Burrows
   You could swear that there are a number of eyes staring at you but the more
you try and peer into the darkness, the less you are able to see. You stand
silently for a moment and hear nothing but your own breathing. You may push on
to the west, south or north.
[ Exits: north south west ]
A hefty orc worker spots you and lumbers towards you with an evil grin.
A hefty orc worker spots you and lumbers towards you with an evil grin.

544H 272M 311V > u
Alas, you cannot go that way...

544H 272M 311V > 
You duck under an orc worker's fist as she takes a swing at you.
An orc worker hits you hard.
An orc worker misses a wild punch at you.
An orc worker hits you hard.
You OBLITERATE an orc worker with your deadly slash!!
You OBLITERATE an orc worker with your deadly slash!!
You EVISCERATE an orc worker with your incredible slash!!
An orc worker misses a wild punch at you.
You duck under an orc worker's fist as she takes a swing at you.

526H 272M 311V An:(quite a few wounds) Vargus:(few scratches) > s
s
No way!  You're fighting for your life!

526H 272M 311V An:(quite a few wounds) Vargus:(few scratches) > No way!  You're fighting for your life!

526H 272M 311V An:(quite a few wounds) Vargus:(few scratches) > 
You duck under an orc worker's fist as he takes a swing at you.
An orc worker hits you hard.
You EVISCERATE an orc worker with your incredible slash!!
You OBLITERATE an orc worker with your deadly slash!!
You OBLITERATE an orc worker with your deadly slash!!
An orc worker tries to hit you but you easily avoid the blow.
An orc worker misses a wild punch at you.

518H 272M 311V An:(awful) Vargus:(few scratches) > 
You duck under an orc worker's fist as he takes a swing at you.
You duck under an orc worker's fist as he takes a swing at you.
Your powerful slash cleanly cuts off an orc worker's head, which rolls away with a look of horror on it.
An orc worker is dead!  R.I.P.
You receive 5599 experience points.
You loot 5 gold from the corpse.
Your blood freezes as you hear an orc worker's death cry.
The corpse of an orc worker seems to be empty.

518H 272M 311V > s
s
A Tunnel Within the Burrows
   The tunnel has simply been carved out of the earth as is evident by the
claw marks on the tunnel walls. A small amount of light comes from an opening
to the south allowing you to see without the aid of a torch or magic. Tunnels
to the north and west stretch into the darkness.
[ Exits: north south west ]

518H 272M 309V > u
Entrance to the Burrows
   Light filters through a maze of tree roots above you and illuminates a
small room carved out of the earth. Tunnels spear off in all directions
although you can't see more than a few feet into them. Unknown sounds
occasionally break the silence around you and a shiver runs down your spine
either in anticipation or fear.
[ Exits: north east south west up ]
A short-haired creature senses your presense and continues to dig.
...it is groping around blindly!
A short, nimble looking orc snarls at you before charging.

518H 272M 307V > Noirwood Forest
The immense, gloomy forest in which you stand is known as Noirwood by the
locals. The black trees growing in this part of the forest look very old
and hearty. You notice a small forest animal cowering in a lofty tree above
your head. This seemingly endless forest seems to continue forever in any
direction you look.

One of the trees nearby has a large cavity beneath its trunk revealling a
network of roots. It may be possible to crawl under there if you wish to
delve into the depths beneath the forest.
[ Exits: north east south west down ]

518H 272M 304V > 
Deus gossips, 'I'm no longer a virgin and it sucks'

518H 272M 304V > n
down
Noirwood Forest
You stand amidst the strong, mystical trees in the black forest the orcs
call Noirwood.  The dark, strong trees in this vicinity seem to emit a foul-
smelling, brown-green dust.  There are a few weird bushes on the soggy forest
floor around here.  In this seemingly endless, dark forest the strong trees
seem to continue forever in every direction. 
[ Exits: north east south west ]
A scaled and winged darkwing dives towards you.

518H 272M 300V > Alas, you cannot go that way...

518H 272M 300V > n
down
Noirwood Forest
You are standing near the middle of this dark forest and are surrounded in
every direction by lofty, mystical trees.  The strong trees in this area
reach up towards the heavens and fill the heavy air with pollen making it
difficult to breathe.  Every few minutes you think you sense a small creature
stalking you far away.  For as far as the eye can see these gloomy woods
continuein every direction. 
[ Exits: north east south west ]

518H 272M 296V > Alas, you cannot go that way...

518H 272M 296V > n
down
Noirwood Forest
This vast, enchanted forest is known as Noirwood -- which, in orcish, means
Black Woods.  The dark trees growing here look very old and strong.  You
may be mistaken but so often you swear you hear talking and dancing in the
distance.  This seemingly boundless forest seems to continue forever all
around you. 
[ Exits: north east south west ]

518H 272M 292V > n
Alas, you cannot go that way...

518H 272M 292V > down
Noirwood Forest
You are standing somewhere near the middle of the vast, enchanted forest 
called the Noirwood.  The lofty trees which tower above you around here 
are enchanted and look very old.  A heavy, dark mist rises from the leaf
covered forest floor into the insect-filled air in this area.  For as far 
as the eye can see these black woods continue all around you. 
[ Exits: north east south west ]

518H 272M 288V > Alas, you cannot go that way...

518H 272M 288V > 
Valsu newbies, 'eek'

518H 272M 288V > n
down
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]

518H 272M 284V > Alas, you cannot go that way...

518H 272M 284V > 
Arshane gossips, 'there aint nothin wrong with that'

518H 272M 284V > drop coin
You don't seem to have a coin.

518H 272M 284V > drop 1 gold
Sorry, you can't do that to more than one item at a time.

518H 272M 284V > look
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]

518H 272M 284V > drop gold
You don't seem to have a gold.

518H 272M 284V > l
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]

518H 272M 284V > drop 1 coin
You drop some gold.

518H 272M 284V > l
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
One miserable gold coin is lying here.                         

518H 272M 284V > w
w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]

518H 272M 280V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A bloody head ripped from the corpse of the janitor has been left here.

518H 272M 276V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]

518H 272M 272V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
The hacked up, bloody corpse of an olab is lying here.         
A lunatic stands here, raving about the moon.

518H 272M 268V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]

518H 272M 264V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse stands here, flicking it's tail.
Canok auctions, 'golden crown mb 8k'

518H 272M 260V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]

518H 272M 256V > w
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, you see a huge expanse of grassy
fields looming over a lake.
   You can continue along the lakeside to the north or enter the forest to
the south, where a streamlet enters the woods and forms its western border.
[ Exits: east south ]
A frayed tunic is lying on the ground.                         
A bloody head ripped from the corpse of Torak the ender has been left here.
[ 2] A bloody head ripped from the corpse of an expert ninja has been left here.
A well-used backpack lies in the dirt here.                    

518H 272M 252V > w
Alas, you cannot go that way...

518H 272M 252V > Alas, you cannot go that way...

518H 272M 252V > e
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]

518H 272M 248V > e
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A horse stands here, flicking it's tail.

518H 272M 244V > e
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]

518H 272M 240V > e
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
The hacked up, bloody corpse of an olab is lying here.         
A lunatic stands here, raving about the moon.

518H 272M 236V > e
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]

518H 272M 232V > e
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A bloody head ripped from the corpse of the janitor has been left here.

518H 272M 228V > e
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]

518H 272M 224V > e
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
One miserable gold coin is lying here.                         

518H 272M 220V > e
Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A short, green-skinned imp circles you in anticipation.

518H 272M 216V > s
Noirwood Forest
You are standing in the center of this black woodland and  are surrounded 
totally by tall, black trees.  The lofty trees which tower above your head 
in this area are mystical and look old.  You may be mistaken but every few 
minutes you believe you hear voices and dancing behind you.  This huge forest 
seems to continue forever in every direction. 
[ Exits: north east south west ]

518H 272M 212V > down
s
Alas, you cannot go that way...

518H 272M 212V > down
Noirwood Forest
You stand amidst the strong, shadow-filled trees in the mystical woodland
the orcs call Noirwood.  The enchanted, tall trees in these parts seem to
emit a difficult to breathe, yellowish mist.  There are many strange plants
on the soggy earth around here.  For as far as the eye can see these shadow-
filled woods continue in every direction. 
[ Exits: north east south west ]

518H 272M 208V > Alas, you cannot go that way...

518H 272M 208V > s
down
Noirwood Forest
You are standing in the center of this gloomy woodland and are surrounded
totally by lofty, gloomy trees.  Some kind of rotten-grey pollen in the
insect-filled air in this vicinity make it foul-smelling.  You may be wrong
but every few minutes you think you hear laughing and dancing in the trees.
These evil woods seem to stretch to the horizon in every direction. 
[ Exits: north east south west ]

518H 272M 204V > s
down
Alas, you cannot go that way...

518H 272M 204V > Noirwood Forest
You stand amidst the lofty, enchanted trees in the black forest the orcs call
Noirwood.  The dark trees growing in this vicinity look ancient and hearty.
There are some strange bushes on the soggy earth in these parts.  This huge
forest seems to continue forever in any direction you look. 
[ Exits: north east south west ]
One of the strange, reptilian olab stands here.

518H 272M 200V > s
down
Alas, you cannot go that way...

518H 272M 200V > Noirwood Forest
The air here near the middle of the seemingly boundless, gloomy forest is
thick and smelly.  Some kind of green fine dust in the thick air in this part
of the forest make it foul-smelling. Every couple of hours you perceive a
quick forest mammal scampering around in a evil tree.  This large forest
seems to continue forever in every direction. 
[ Exits: north east south west ]

518H 272M 196V > s
down
Alas, you cannot go that way...

518H 272M 196V > Noirwood Forest
This huge, shadow-filled woodland is called Noirwood -- which, in orcish,
means Black Woods.   The enchanted trees growing in these parts look very old
and hearty.   You note a little forest creature looking at you in a lofty
tree above your head.   The lofty, black trees in any direction you look are
just as thick as those in this general area. 
[ Exits: north east south west ]

518H 272M 192V > s
down
Alas, you cannot go that way...

518H 272M 192V > Noirwood Forest
You stand amidst the tall, shadow-filled trees in the shadow-filled woodland
the orcs call Noirwood.   Some kind of green mist in the thick air around
here make it rank.   A thick, dark fog rises from the leaf covered forest
floor into the sultry air around here.   In this seemingly endless, dark
woodland the lofty trees seem to continue forever in every direction. 
[ Exits: north east south west ]
A short, green-skinned imp circles you in anticipation.

518H 272M 188V > s
down
Alas, you cannot go that way...

518H 272M 188V > Noirwood Forest
This huge, black woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The strong trees which tower above you in this general area
are mystical and seem to be ancient.   You may be crazy but few minutes you
believe you hear merry-making and dancing in the trees.   Noirwood Forest
seems to continue in any direction you look for as far as you can see. 
[ Exits: north east south west ]

518H 272M 184V > s
down
Alas, you cannot go that way...

518H 272M 184V > Deus gossips, 'I realized that I'm a hopeless romantic -- a sentimental, hypersensitive, melancholic dreamer'
Noirwood Forest
You stand amidst the lofty, dark trees in the evil forest the orcs call
Noirwood.   The tall trees in this area completely block out the light and
fill the insect-filled air with pollen making it rank.   There are many odd
plants on the hard ground in this general area.   This seemingly endless
forest seems to continue forever in any direction you look. 
[ Exits: north east south west ]

518H 272M 180V > s
down
Alas, you cannot go that way...

518H 272M 180V > Noirwood Forest
You are standing somewhere near the middle of the large, gloomy forest called
the Noirwood.   The dark, lofty trees in this part of the forest seem to emit
a foul-smelling, brown-green fine dust.   There are some odd-looking tracks on
the rocky forest floor in this general area.   This huge forest seems to
continue forever in any direction you look. 
[ Exits: north east south west ]

518H 272M 176V > s
down
Alas, you cannot go that way...

518H 272M 176V > Noirwood Forest
This large, gloomy woodland is known as Noirwood -- which, in orcish, means
Black Woods.   The lofty trees which tower above you here are black and look
very old.   Every once in a while you note a small forest animal eyeing you
in a dark tree.   For as far as the eye can see these gloomy woods continue in
every direction. 
[ Exits: north east south west ]
A short, green-skinned imp circles you in anticipation.

518H 272M 172V > Alas, you cannot go that way...

518H 272M 172V > s
down
Noirwood Forest
You are standing at the heart of this dark woodland and are 
surrounded on all sides by strong, black trees.   Some kind of 
green mist in the thick air in this general area make it rank.   
You may be crazy but couple of hours you swear you hear talking 
and whispering behind you.   Noirwood Forest seems to continue in 
every direction for as far as you can see. 
[ Exits: north east south west ]

518H 272M 168V > Alas, you cannot go that way...

518H 272M 168V > s
down
Noirwood Forest
You are standing somewhere in the center of the seemingly 
boundless, black woodland known as the Noirwood.   The gloomy 
trees growing in this general area look old and hearty.   You 
perceive a quick woodland animal cowering in a strong tree above 
your head.   This huge forest seems to continue forever in every 
direction. 
[ Exits: north east south west ]

518H 272M 164V > Alas, you cannot go that way...

518H 272M 164V > s
down
Noirwood Forest
You are standing somewhere at the heart of the seemingly 
endless, shadow-filled forest called the Noirwood.   The black 
trees growing in this general area look ancient and strong.   A 
heavy, grey mist rises from the leaf covered ground into the thick 
air here.   Noirwood Forest seems to continue all around you for 
as far as you can see. 
[ Exits: north east south west ]

518H 272M 160V > s
down
Alas, you cannot go that way...

518H 272M 160V > Noirwood Forest
You are standing in the center of this gloomy woodland and 
are surrounded totally by tall, evil trees.   Some kind of green 
mist in the hot air in this general area make it rank.   Every so 
often you think you hear something sneaking around behind you in 
the trees.   These mystical woods seem to stretch to the horizon 
in every direction. 
[ Exits: north east south west ]

518H 272M 156V > s
down
Alas, you cannot go that way...

518H 272M 156V > Noirwood Forest
The seemingly endless, mystical woodland in which you stand 
is known as Noirwood by the locals.   The strong trees which 
completely block out the light in this general area are dark and 
look old.   A thin, dark mist swirls and turns in the sultry, 
foul-smelling air around here.   These evil woods seem to stretch 
to the horizon all around you. 
[ Exits: north east south west ]

518H 272M 152V > s
down
Alas, you cannot go that way...

518H 272M 152V > s
Noirwood Forest
You are standing somewhere near the middle of the immense, 
black forest called the Noirwood.   You perceive that the strong, 
dark trees in this vicinity look ancient and seem to fill the 
insect-filled air with a rotten-grey fine dust.   Every couple of 
hours you think you think you hear a thief stalking you far away.  
This seemingly endless forest seems to continue forever in any 
direction you look. 
[ Exits: north east south west ]
A tall, well-muscled orc stands here.

518H 272M 148V > down
Alas, you cannot go that way...

518H 272M 148V > s
down
Your stomach growls with hunger.
Noirwood Forest
You stand amidst the tall, dark trees in the black forest 
the orcs call Noirwood.   The lofty trees in this general area 
stretch up towards the sky and fill the thick air with fine dust 
making it smelly.   A heavy, whitish mist rises from the moist 
earth into the insect-filled air in this area.   The tall, black 
trees in every direction are just as thick as those in this 
vicinity. 
[ Exits: north east south west ]
A tall, well-muscled orc stands here.

541H 272M 162V > Alas, you cannot go that way...

541H 272M 162V > Noirwood Forest
The air here near the middle of the huge, mystical woodland 
is sultry and smelly.   The mystical, tall trees in this area seem 
to emit a smelly, black pollen.   A thin, grey mist swirls and 
turns in the hot, difficult to breathe air in this vicinity.   The 
tall, evil trees all around you are just as thick as those in this 
vicinity. 
[ Exits: north east south west ]

541H 272M 158V > s
down
Alas, you cannot go that way...

541H 272M 158V > Noirwood Forest
This seemingly endless, evil woodland is known as Noirwood 
-- which, in orcish, means Black Woods.   You notice that the 
lofty, evil trees here appear to be ancient and seem to fill the 
sultry air with a yellowish fine dust.   You may be mistaken but 
so often you swear you hear merry-making and musical instruments 
in the trees.   The tall, mystical trees in every direction are 
just as thick as those here. 
[ Exits: north east south west ]

541H 272M 154V > s
down
Alas, you cannot go that way...

541H 272M 154V > Noirwood Forest
The air here near the middle of the seemingly endless, 
mystical woodland is heavy and rank.   The tall trees here 
completely block out the light and fill the hot air with pollen 
making it rank.   A heavy, grey fog rises from the moist ground 
into the thick air in this area.   For as far as the eye can see 
these enchanted woods continue in any direction you look. 
[ Exits: north east south west ]

541H 272M 150V > s
down
Alas, you cannot go that way...

541H 272M 150V > Noirwood Forest
This huge, evil woodland is called Noirwood -- which, in 
orcish, means Black Woods.   The tall trees in this area reach up 
towards the heavens and fill the sultry air with dust making it 
smelly.   You note a little forest animal looking at you in a 
lofty tree above your head.   Noirwood Forest seems to continue in 
any direction you look for as far as you can see. 
[ Exits: north east south west ]

541H 272M 146V > s
down
Alas, you cannot go that way...

541H 272M 146V > Noirwood Forest
This immense, shadow-filled forest is known as Noirwood -- 
which, in orcish, means Black Woods.   The lofty trees which 
stretch up towards the sky here are enchanted and seem to be very 
old.   Every once in a while you think you feel a small creature 
stalking you far away.   In this vast, evil forest the lofty trees 
seem to continue forever in any direction you look. 
[ Exits: north east south west ]

541H 272M 142V > s
down
Alas, you cannot go that way...

541H 272M 142V > Noirwood Forest
You stand on the southern coast of the wooded island that holds up Noirwood
forest. To the south lies a clear blue ocean, while to the north the forest 
opens up into darkness.
[ Exits: north east west ]
Canok auctions, 'golden crown mb 7k'

541H 272M 138V > s
down
Alas, you cannot go that way...

541H 272M 138V > Alas, you cannot go that way...

541H 272M 138V > s
down
Alas, you cannot go that way...

541H 272M 138V > Alas, you cannot go that way...

541H 272M 138V > Alas, you cannot go that way...

541H 272M 138V > 
Arshane auctions, 'heh'

541H 272M 138V > e
Noirwood Forest
You stand on the southern coast of the wooded island that holds up Noirwood
forest. To the south lies a clear blue ocean, while to the north the forest 
opens up into darkness.
[ Exits: north east west ]

541H 272M 134V > down
Alas, you cannot go that way...

541H 272M 134V > n
down
Noirwood Forest
This vast, gloomy woodland is called Noirwood -- which, in 
orcish, means Black Woods.   The enchanted, strong trees in these 
parts seem to emit a difficult to breathe, brown-green dust.   
Every few minutes you note a quick forest creature playing in a 
mystical tree.   The tall, shadow-filled trees all around you are 
just as thick as those in these parts. 
[ Exits: north east south west ]

541H 272M 130V > Alas, you cannot go that way...

541H 272M 130V > n
down
Noirwood Forest
You are standing somewhere near the middle of the seemingly 
endless, black woodland known as the Noirwood.   You perceive that 
the strong, enchanted trees here appear to be old and seem to fill 
the hot air with a yellowish pollen.   A thick, grey fog rises 
from the leaf covered forest floor into the thick air in these 
parts.   For as far as the eye can see these mystical woods 
continue in every direction. 
[ Exits: north east south west ]

541H 272M 126V > Alas, you cannot go that way...

541H 272M 126V > n
down
Noirwood Forest
This seemingly boundless, shadow-filled woodland is called 
Noirwood -- which, in orcish, means Black Woods.   You perceive 
that the lofty, mystical trees here appear to be old and seem to 
fill the heavy air with a rotten-grey pollen.   Every couple of 
hours you think you glimpse a thief sneaking around behind you in 
the trees.   For as far as the eye can see these mystical woods 
continue all around you. 
[ Exits: north east south west ]

541H 272M 122V > n
down
Alas, you cannot go that way...

541H 272M 122V > Noirwood Forest
This huge, shadow-filled forest is called Noirwood -- which, 
in orcish, means Black Woods.   The evil trees growing in these 
parts look very old and hearty.   A thick, whitish mist swirls and 
turns in the insect-filled, rank air in this area.   These gloomy 
woods seem to stretch to the horizon all around you. 
[ Exits: north east south west ]

541H 272M 118V > n
down
Alas, you cannot go that way...

541H 272M 118V > Noirwood Forest
You are standing in the center of this gloomy woodland and 
are surrounded in every direction by lofty, shadow-filled trees.   
The lofty trees which reach up towards the heavens here are 
mystical and seem to be old.   There are a few weird plants on the 
rocky ground in these parts.   These gloomy woods seem to stretch 
to the horizon in any direction you look. 
[ Exits: north east south west ]

541H 272M 114V > n
down
Alas, you cannot go that way...

541H 272M 114V > 
Canok auctions, 'that show much i get in stores'

541H 272M 114V > n
down
Noirwood Forest
The seemingly boundless, shadow-filled woodland in which you 
stand is called Noirwood by the locals.   The strong trees which 
tower above your head in this vicinity are black and seem to be 
very old.   There are some odd marks on the moss covered ground in 
these parts.   These black woods seem to stretch to the horizon 
all around you. 
[ Exits: north east south west ]

541H 272M 110V > Alas, you cannot go that way...

541H 272M 110V > Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the 
shadow-filled trees grow tall and completely obscure the light.   
The evil trees growing in these parts look ancient and hearty.   A 
thick, whitish mist swirls and turns in the insect-filled, 
difficult to breathe air in this general area.   The lofty, black 
trees in every direction are just as thick as those here. 
[ Exits: north east south west ]

541H 272M 106V > Alas, you cannot go that way...

541H 272M 106V > n
down
Noirwood Forest
Here, somewhere near the middle of Noirwood forest, the 
gloomy trees grow lofty and utterly block the light.   The tall 
trees which tower above your head in these parts are dark and look 
ancient.   A heavy, white fog rises from the moist earth into the 
sultry air here.   In this immense, shadow-filled woodland the 
tall trees seem to continue forever all around you. 
[ Exits: north east south west ]

541H 272M 102V > Alas, you cannot go that way...

541H 272M 102V > n
down
Noirwood Forest
The air here near the middle of the large, shadow-filled 
forest is heavy and smelly.   The tall trees in this part of the 
forest completely block out the light and fill the thick air with 
pollen making it smelly.   A heavy, dark mist rises from the soft 
ground into the hot air here.   In this seemingly boundless, 
enchanted woodland the tall trees seem to continue forever in 
every direction. 
[ Exits: north east south west ]

541H 272M 98V > n
down
Alas, you cannot go that way...

541H 272M 98V > Noirwood Forest
You stand amidst the lofty, black trees in the enchanted 
woodland the orcs call Noirwood.   Some kind of brown-green pollen 
in the heavy air around here make it smelly.   You may be crazy 
but now and again you swear you hear merry-making and musical 
instruments behind you.   This immense forest seems to continue 
forever in any direction you look. 
[ Exits: north east south west ]

541H 272M 94V > Alas, you cannot go that way...

541H 272M 94V > n
down
Noirwood Forest
The large, enchanted woodland in which you stand is known as 
Noirwood by the locals.   You note that the lofty, gloomy trees 
around here appear to be ancient and seem to fill the heavy air 
with a yellowish fine dust.   A heavy, whitish mist swirls and 
turns in the hot, foul-smelling air in this general area.   
Noirwood Forest seems to continue in any direction you look for as 
far as you can see. 
[ Exits: north east south west ]

541H 272M 90V > n
down
Alas, you cannot go that way...

541H 272M 90V > Noirwood Forest
The immense, shadow-filled forest in which you stand is 
known as Noirwood by the locals.   You perceive that the strong, 
dark trees in this general area look ancient and seem to fill the 
sultry air with a rotten-grey mist.   Every now and again you 
think you think you see someone stalking you in the trees.   This 
vast forest seems to continue forever all around you. 
[ Exits: north east south west ]

541H 272M 86V > n
down
Alas, you cannot go that way...

541H 272M 86V > Noirwood Forest
The air here near the middle of the large, black woodland is hot and rank.
The mystical, tall trees around here seem to emit a difficult to breathe,
rotten-grey fine dust.   Every couple of hours you perceive a tiny woodland
mammal scampering around in a enchanted tree.   In this large, black forest
the tall trees seem to continue forever in any direction you look. 
[ Exits: north east south west ]
A short, green-skinned imp circles you in anticipation.

541H 272M 82V > n
down
Alas, you cannot go that way...

541H 272M 82V > Noirwood Forest
You are standing somewhere near the middle of the seemingly boundless,
gloomy forest called the Noirwood.   The tall trees around here reach up
towards the heavens and fill the hot air with mist making it foul-smelling.
There are a couple of odd-looking plants on the hard forest floor around
here.   Noirwood Forest seems to continue all around you for as far as you
can see. 
[ Exits: north east south west ]

541H 272M 78V > n
down
Alas, you cannot go that way...

541H 272M 78V > Noirwood Forest
The air here near the middle of the huge, enchanted forest is hot and
difficult to breathe.   The dark, strong trees in these parts seem to emit
a difficult to breathe, yellowish dust.   Every couple of hours you think you
sense a thief stalking you in the distance.   The lofty, shadow-filled trees
all around you are just as thick as those around here. 
[ Exits: north east south west ]

541H 272M 74V > n
down
Alas, you cannot go that way...

541H 272M 74V > Noirwood Forest
You are standing at the heart of this dark forest and are surrounded totally
by lofty, mystical trees.   The strong trees in this general area completely
block out the light and fill the thick air with pollen making it foul-
smelling.   Every few minutes you note a quick woodland animal cowering in
a shadow-filled tree. Noirwood Forest seems to continue in any direction you
look for as far as you can see. 
[ Exits: north east south west ]
A short, green-skinned imp circles you in anticipation.

541H 272M 70V > n
down
Alas, you cannot go that way...

541H 272M 70V > Noirwood Forest
Here, somewhere at the heart of Noirwood forest, the black trees grow tall
and totally obstruct the light.   Some kind of rotten-grey mist in the insect-
filled air in this area make it smelly.   There are a few odd bushes on the
moss covered earth in this area.   These shadow-filled woods seem to stretch
to the horizon in any direction you look. 
[ Exits: north east south west ]

541H 272M 66V > n
down
Alas, you cannot go that way...

541H 272M 66V > Noirwood Forest
You stand amidst the lofty, black trees in the enchanted forest the orcs call
Noirwood.   The lofty trees in this general area completely block out the
light and fill the hot air with pollen making it rank.   There are a couple
of weird tracks on the soft ground in this general area.   These gloomy woods
seem to stretch to the horizon in every direction. 
[ Exits: north east south west ]

541H 272M 62V > n
down
Alas, you cannot go that way...

541H 272M 62V > Noirwood Forest
You are standing at the heart of this black woodland and are surrounded on
all sides by strong, enchanted trees.  The enchanted trees growing in these
parts look very old and strong.  A heavy, grey mist rises from the soggy
ground into the heavy air in this general area.  Noirwood Forest seems to
continue all around you for as far as you can see. 
[ Exits: north east south west ]

541H 272M 58V > n
down
Alas, you cannot go that way...

541H 272M 58V > Noirwood Forest
You stand amidst the strong, shadow-filled trees in the mystical woodland the
orcs call Noirwood.  The gloomy, tall trees in this part of the forest seem
to emit a difficult to breathe, brown-green pollen.  You may be crazy but
once in a while you swear you hear voices and musical instruments far away.
In this large, evil woodland the tall trees seem to continue forever all
round you. 
[ Exits: north east south west ]

541H 272M 54V > n
down
Alas, you cannot go that way...

541H 272M 54V > Noirwood Forest
The air here at the heart of the immense, dark forest is hot and smelly.  The
gloomy, strong trees in this area seem to emit a smelly, green mist.  Every
now and again you perceive a tiny forest creature peering down at you in a
black tree.  The tall, enchanted trees all around you are just as thick as
those in this area. 
[ Exits: north east south west ]

541H 272M 50V > n
down
Alas, you cannot go that way...

541H 272M 50V > Noirwood Forest
You are standing near the middle of this gloomy woodland and are surrounded
on all sides by lofty, evil trees.  The enchanted trees growing in this
general area look very old and healthy.  Every couple of hours you think you
sense something following you far away.  The strong, dark trees all around
you are just as thick as those around here. 
[ Exits: north east south west ]

541H 272M 46V > n
down
Alas, you cannot go that way...

541H 272M 46V > Noirwood Forest
The seemingly boundless, black forest in which you stand is called Noirwood 
by the locals.  Some kind of rotten-grey pollen in the sultry air in this 
general area make it foul-smelling.  You may be crazy but so often you think 
you hear merry-making and dancing in the trees.  For as far as the eye can 
see these gloomy woods continue in every direction. 
[ Exits: north east south west ]

541H 272M 42V > n
down
Alas, you cannot go that way...

541H 272M 42V > Noirwood Forest
   You are standing at what seems to be the edge of the vast forest known as
Noirwood to the orcs. Just north of here, over a small lake, you see a huge
expanse of grassy fields. At the horizon, to the east, you see the huge grey
shape of the Kretrun mountain chain. You may move along the edge of the
forest by continuing to the east or west; you may enter these vast, dark
woods to the south.
[ Exits: east south west ]
A short black nightstick is lying here.                        
[ 3] Someone has left a worn key lying here.                        
[ 5] A well-used backpack lies in the dirt here.                    
A bloody head ripped from the corpse of King Random has been left here.
A bloody head ripped from the corpse of a mime has been left here.
A bloody head ripped from the corpse of a new recruit has been left here.
[ 3] A frayed tunic is lying on the ground.                         

541H 272M 38V > n
down
Alas, you cannot go that way...

541H 272M 38V > Alas, you cannot go that way...

541H 272M 38V > Alas, you cannot go that way...

541H 272M 38V > drop 1 coin
You drop some gold.

541H 272M 38V > sc
Vargus                           Age: 54 years
Hit points: 541(544)  Mana points: 272(272)  Movement points: 38(366)
You are little more evil than neutral, but not very exciting.
You are armored like a wyvern!
Experience:    13609998 points
Coins carried: 14760 gold coins    Coins in bank: 63500 gold coins
Kills: 14595  Pks: 9  Deaths: 76
You have been playing for 50 days and 10 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     holy ward                    protection from evil    
     detect invisibility          sanctuary               

Equipment spells affecting you:
protection from good

541H 272M 38V > 
Canok gossips, 'yeeeehaha'

541H 272M 38V > 
Farius has summoned you!
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A mystical circle has been drawn on the ground here.           
Canok the damroll machine **SS** is resting here.
...he is surrounded by a black aura!
Arshane the pimp [SS] (invisible) is resting here.
...he glows with a bright light!
Darkfire of shadownight is resting here.
Farius the Dancing Cleric is standing here.
...she glows with a bright light!
Deus Ex Machina -={TiS}=- is resting here.
Valsu the Psionic is standing here.
Iris has an appropriate title now is standing here.
Tyrax the Faithful Cleric **SS** is sleeping here.
Hyral looks like something out of a nightmare. is resting here.
...she is surrounded by a black aura!
Mar ~Arithrix~ is resting here.
Ronin is the DEVIL! ~Arithrix~ is standing here.
Igor hunchbacked hell lord. ~Arithrix~ is standing here.
Lucy would just say no, but therapists told her to be more positive. is sleeping here.

541H 272M 38V > 
Farius stares at you and utters the words, 'ubzutafi'.
You feel invigorated!

541H 272M 110V > 
Iris says, 'i hate when i fail :P'

541H 272M 110V > 
Farius stares at you and utters the words, 'ubzutafi'.
You feel invigorated!

541H 272M 168V > 
Canok gossips, 'got over 110k'

541H 272M 168V > 
Farius stares at you and utters the words, 'ubzutafi'.
You feel invigorated!

541H 272M 236V > 
Farius lies down and falls asleep.

541H 272M 236V > 
Iris stares at Arshane and utters the words, 'gibqheabral'.
Arshane is surrounded by a white aura.

541H 272M 236V > 
Iris stares at Arshane and utters the words, 'parl xabram'.

541H 272M 236V > 
Iris lies down and falls asleep.

541H 272M 236V > 
Deus gossips, 'wtf is Fell'

541H 272M 236V > look
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A mystical circle has been drawn on the ground here.           
Canok the damroll machine **SS** is resting here.
...he is surrounded by a black aura!
Arshane the pimp [SS] (invisible) is resting here.
...he glows with a bright light!
Darkfire of shadownight is resting here.
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!
Deus Ex Machina -={TiS}=- is resting here.
Valsu the Psionic is standing here.
Iris has an appropriate title now is sleeping here.
Tyrax the Faithful Cleric **SS** is sleeping here.
Hyral looks like something out of a nightmare. is resting here.
...she is surrounded by a black aura!
Mar ~Arithrix~ is resting here.
Ronin is the DEVIL! ~Arithrix~ is standing here.
Igor hunchbacked hell lord. ~Arithrix~ is standing here.
Lucy would just say no, but therapists told her to be more positive. is sleeping here.

541H 272M 236V > 
Deus gossips, 'that loser was supposed to meet me here'

541H 272M 236V > 
You are hungry.
You feel a bit parched.

544H 272M 242V > look
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A mystical circle has been drawn on the ground here.           
Canok the damroll machine **SS** is resting here.
...he is surrounded by a black aura!
Arshane the pimp [SS] (invisible) is resting here.
...he glows with a bright light!
Darkfire of shadownight is resting here.
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!
Deus Ex Machina -={TiS}=- is resting here.
Valsu the Psionic is standing here.
Iris has an appropriate title now is sleeping here.
Tyrax the Faithful Cleric **SS** is sleeping here.
Hyral looks like something out of a nightmare. is resting here.
...she is surrounded by a black aura!
Mar ~Arithrix~ is resting here.
Ronin is the DEVIL! ~Arithrix~ is standing here.
Igor hunchbacked hell lord. ~Arithrix~ is standing here.
Lucy would just say no, but therapists told her to be more positive. is sleeping here.

544H 272M 242V > s
s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

544H 272M 240V > s
Main Street
   You stand on a street running from the Temple of the Cross to your north
to the city gates of Kir Drax'in far to the south.  East of here is the front
entrance to a well-lit inn.  Temple Square is just to your north, and the
Market Square is just to your south.
[ Exits: north east south ]
A lithe blonde prostitute flaunts her wares.
An acolyte priestess runs errands for her mistress.

544H 272M 238V > Market Square
   This busy square lies in the heart of the city.  Travelers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.

544H 272M 236V > drink fou
drink fou
drink fou
You drink the clear water.
You are hungry.
You don't feel thirsty any more.

544H 272M 236V > You drink the clear water.
You are hungry.
You don't feel thirsty any more.

544H 272M 236V > drink fou
If you drink any more, you'll explode!

544H 272M 236V > drink fou
If you drink any more, you'll explode!

544H 272M 236V > e
If you drink any more, you'll explode!

544H 272M 236V > n
Eastern Market Street
   This is the eastern side of the wide Market Street in Kir Drax'in.  To the
north, you see a small bakery.  To the south there is a weapons shop, and
further to the east lies a vast array of vendors and booths.  The Market
Square is just to your west.
[ Exits: north east south west ]

544H 272M 234V > Bakery
   You think that something terribly wrong must have gone on here.  There is 
flour EVERYWHERE, as though several sacks of the white powder exploded.  A
large sign on the wall catches your eye.
 [ Exits: south ]
Telf the baker stands here enjoying the dough.

544H 272M 232V > buy loaf
[private tell removed]
You now have a loaf of bread.

544H 272M 232V > 
Deus gossips, 'he has some kind of mud he wants me to try'

544H 272M 232V > buy loaf
[private tell removed]
You now have a loaf of bread.

544H 272M 232V > buy loaf
[private tell removed]
You now have a loaf of bread.

544H 272M 232V > buy loaf
[private tell removed]
You now have a loaf of bread.

544H 272M 232V > buy loaf
[private tell removed]
You now have a loaf of bread.

544H 272M 232V > eat loaf
eat loaf
You eat a loaf of bread.

544H 272M 232V > eat loaf
Deus gossips, 'damn him'
You eat a loaf of bread.

544H 272M 232V > eat loaf
You eat a loaf of bread.
You are full.

544H 272M 232V > eat loaf
You eat a loaf of bread.
You are full.

544H 272M 232V > eat loaf
You eat a loaf of bread.
You are full.

544H 272M 232V > You are too full to eat more!

544H 272M 232V > donate loaf
You donate a loaf of bread.  It vanishes in a puff of smoke!

544H 272M 232V > s
Eastern Market Street
   This is the eastern side of the wide Market Street in Kir Drax'in.  To the
north, you see a small bakery.  To the south there is a weapons shop, and
further to the east lies a vast array of vendors and booths.  The Market
Square is just to your west.
[ Exits: north east south west ]

544H 272M 230V > w
Market Square
   This busy square lies in the heart of the city.  Travelers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.
A lithe blonde prostitute flaunts her wares.

544H 272M 228V > n
n
Main Street
   You stand on a street running from the Temple of the Cross to your north
to the city gates of Kir Drax'in far to the south.  East of here is the front
entrance to a well-lit inn.  Temple Square is just to your north, and the
Market Square is just to your south.
[ Exits: north east south ]
An acolyte priestess runs errands for her mistress.

544H 272M 226V > n
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

544H 272M 224V > Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A mystical circle has been drawn on the ground here.           
Canok the damroll machine **SS** is resting here.
...he is surrounded by a black aura!
Arshane the pimp [SS] (invisible) is resting here.
...he glows with a bright light!
Darkfire of shadownight is resting here.
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!
Deus Ex Machina -={TiS}=- is resting here.
Valsu the Psionic is standing here.
Iris has an appropriate title now is sleeping here.
Tyrax the Faithful Cleric **SS** is sleeping here.
Hyral looks like something out of a nightmare. is resting here.
...she is surrounded by a black aura!
Mar ~Arithrix~ is resting here.
Ronin is the DEVIL! ~Arithrix~ is standing here.
Igor hunchbacked hell lord. ~Arithrix~ is standing here.
Lucy would just say no, but therapists told her to be more positive. is sleeping here.

544H 272M 222V > who
Players
-------
[  3  Th ] Firefly the Thief
[ 30  Pa ] Deus Ex Machina -={TiS}=-
[  1  Ps ] Valsu the Psionic
[ 29  As ] Arshane the pimp [SS] (invis) (quest)
[  3  Wa ] Oridun the Warrior
[  7  Ni ] ShinobiHyral the Ninja
[ 30  As ] Hyral looks like something out of a nightmare. (quest) (INACTIVE) (OUTLAW)
[ 30  Av ] Lucy would just say no, but therapists told her to be more positive. (quest)
[ 30  Av ] Farius the Dancing Cleric
[ 30  Pa ] Vargus - i'm a rainbow too (quest)
[ 24  Pa ] Mar ~Arithrix~
[ 30  Cl ] Igor hunchbacked hell lord. ~Arithrix~ (notell)
[ 30  Th ] Ronin is the DEVIL! ~Arithrix~ (quest)
[ 16  Wa ] Darkfire of shadownight
[ 26  Cl ] Tyrax the Faithful Cleric **SS** (quest)
[ 30  As ] Canok the damroll machine **SS** (quest)
[ 27  Cl ] Iris has an appropriate title now
[ 30  Ni ] Masamune Hattori, Shinobi Master (quest)

18 characters displayed.

544H 272M 222V > 
Masamune gossips, 'night'

544H 272M 222V > 
Valsu newbies, 'bah i am not good enough compnay!'

544H 272M 222V > 
Darkfire stops using a lantern.

544H 272M 222V > gos hes firefly i think
You gossip, 'hes firefly i think'

544H 272M 222V > eq
You are using:
<worn on finger>     an ancient ring (covered)
<worn on finger>     an ancient ring (covered)
<worn around neck>   the forsaken talisman of T'Cath Rhak
<worn around neck>   a necklace made of bones
<worn on body>       a suit of spiked, black armor (humming) (covered)
<worn on head>       a demonic helm
<worn on legs>       dragon scale leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      the wickedly-sharp claws of a dracolich (humming)
<worn on arms>       some black steel greaves (humming)
<worn as shield>     a silvery shield
<worn about body>    an iron cloak
<worn about waist>   a weighted chain
<worn around wrist>  an arcane bracer (glowing)
<worn around wrist>  an arcane bracer (glowing)
<wielded>            a Lightning sword (invisible) (glowing)
<held>               a Faberge egg (glowing)
<worn about legs>    some burnt leg guards
<worn on face>       an unholy mask
<hovering near head> the orb of power

544H 272M 222V > l e
You look eastwards.
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]

544H 272M 222V > l w
You look westwards.
The Street of Swords
   The Street of Swords reaches a concourse with the wide Avenue of the Gods
just south of here.  This area of the city is home to mostly mercenaries and
their guilds, although it is also the home of the Kir Drax'in Holy Guard.
The largest temple in the city, the Temple of the Cross, is just up a flight
of white marble steps to your east.  The Street of Swords runs north from
here.
[ Exits: north east south ]
A janitor is walking around, cleaning up.
Darkfire grabs a magenta stone.

544H 272M 222V > l s
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

544H 272M 222V > l n
l
You look northwards.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. There is a
small hand painted sign posted as well.
 [ Exits: east south west ]
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

544H 272M 222V > Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A mystical circle has been drawn on the ground here.           
Canok the damroll machine **SS** is resting here.
...he is surrounded by a black aura!
Arshane the pimp [SS] (invisible) is resting here.
...he glows with a bright light!
Darkfire of shadownight is resting here.
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!
Deus Ex Machina -={TiS}=- is resting here.
Valsu the Psionic is standing here.
Iris has an appropriate title now is sleeping here.
Tyrax the Faithful Cleric **SS** is sleeping here.
Hyral looks like something out of a nightmare. is resting here.
...she is surrounded by a black aura!
Mar ~Arithrix~ is resting here.
Ronin is the DEVIL! ~Arithrix~ is standing here.
Igor hunchbacked hell lord. ~Arithrix~ is standing here.
Lucy would just say no, but therapists told her to be more positive. is sleeping here.

544H 272M 222V > 
Darkfire stops resting, and clambers on his feet.

544H 272M 222V > 
Darkfire leaves south.

544H 272M 222V > bitch fire
They're not here. Bitch away.

544H 272M 222V > l n
You look northwards.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. There is a
small hand painted sign posted as well.
 [ Exits: east south west ]
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

544H 272M 222V > l 
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A mystical circle has been drawn on the ground here.           
Canok the damroll machine **SS** is resting here.
...he is surrounded by a black aura!
Arshane the pimp [SS] (invisible) is resting here.
...he glows with a bright light!
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!
Deus Ex Machina -={TiS}=- is resting here.
Valsu the Psionic is standing here.
Iris has an appropriate title now is sleeping here.
Tyrax the Faithful Cleric **SS** is sleeping here.
Hyral looks like something out of a nightmare. is resting here.
...she is surrounded by a black aura!
Mar ~Arithrix~ is resting here.
Ronin is the DEVIL! ~Arithrix~ is standing here.
Igor hunchbacked hell lord. ~Arithrix~ is standing here.
Lucy would just say no, but therapists told her to be more positive. is sleeping here.

544H 272M 222V > l e
You look eastwards.
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]

544H 272M 222V > l w
You look westwards.
The Street of Swords
   The Street of Swords reaches a concourse with the wide Avenue of the Gods
just south of here.  This area of the city is home to mostly mercenaries and
their guilds, although it is also the home of the Kir Drax'in Holy Guard.
The largest temple in the city, the Temple of the Cross, is just up a flight
of white marble steps to your east.  The Street of Swords runs north from
here.
[ Exits: north east south ]
A janitor is walking around, cleaning up.

544H 272M 222V > l s
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

544H 272M 222V > l n
You look northwards.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. There is a
small hand painted sign posted as well.
 [ Exits: east south west ]
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

544H 272M 222V > who
Players
-------
[  3  Th ] Firefly the Thief
[ 30  Pa ] Deus Ex Machina -={TiS}=-
[  1  Ps ] Valsu the Psionic
[ 29  As ] Arshane the pimp [SS] (invis) (quest)
[  3  Wa ] Oridun the Warrior
[  7  Ni ] ShinobiHyral the Ninja
[ 30  As ] Hyral looks like something out of a nightmare. (quest) (INACTIVE) (OUTLAW)
[ 30  Av ] Lucy would just say no, but therapists told her to be more positive. (quest)
[ 30  Av ] Farius the Dancing Cleric
[ 30  Pa ] Vargus - i'm a rainbow too (quest)
[ 24  Pa ] Mar ~Arithrix~
[ 30  Cl ] Igor hunchbacked hell lord. ~Arithrix~ (notell)
[ 30  Th ] Ronin is the DEVIL! ~Arithrix~ (quest)
[ 16  Wa ] Darkfire of shadownight
[ 26  Cl ] Tyrax the Faithful Cleric **SS** (quest)
[ 30  As ] Canok the damroll machine **SS** (quest)
[ 27  Cl ] Iris has an appropriate title now

17 characters displayed.

544H 272M 222V > 
Arshane stops resting, and clambers on his feet.

544H 272M 222V > l s
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

544H 272M 222V > l e
You look eastwards.
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]

544H 272M 222V > l w
You look westwards.
The Street of Swords
   The Street of Swords reaches a concourse with the wide Avenue of the Gods
just south of here.  This area of the city is home to mostly mercenaries and
their guilds, although it is also the home of the Kir Drax'in Holy Guard.
The largest temple in the city, the Temple of the Cross, is just up a flight
of white marble steps to your east.  The Street of Swords runs north from
here.
[ Exits: north east south ]

544H 272M 222V > l s
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

544H 272M 222V > l n
You look northwards.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. There is a
small hand painted sign posted as well.
 [ Exits: east south west ]
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

544H 272M 222V > l 
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A mystical circle has been drawn on the ground here.           
Canok the damroll machine **SS** is resting here.
...he is surrounded by a black aura!
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!
Deus Ex Machina -={TiS}=- is resting here.
Valsu the Psionic is standing here.
Iris has an appropriate title now is sleeping here.
Tyrax the Faithful Cleric **SS** is sleeping here.
Hyral looks like something out of a nightmare. is resting here.
...she is surrounded by a black aura!
Mar ~Arithrix~ is resting here.
Ronin is the DEVIL! ~Arithrix~ is standing here.
Igor hunchbacked hell lord. ~Arithrix~ is standing here.
Lucy would just say no, but therapists told her to be more positive. is sleeping here.

544H 272M 222V > l e
You look eastwards.
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]
A citizen is standing here.

544H 272M 222V > l w
You look westwards.
The Street of Swords
   The Street of Swords reaches a concourse with the wide Avenue of the Gods
just south of here.  This area of the city is home to mostly mercenaries and
their guilds, although it is also the home of the Kir Drax'in Holy Guard.
The largest temple in the city, the Temple of the Cross, is just up a flight
of white marble steps to your east.  The Street of Swords runs north from
here.
[ Exits: north east south ]

544H 272M 222V > l
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A mystical circle has been drawn on the ground here.           
Canok the damroll machine **SS** is resting here.
...he is surrounded by a black aura!
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!
Deus Ex Machina -={TiS}=- is resting here.
Valsu the Psionic is standing here.
Iris has an appropriate title now is sleeping here.
Tyrax the Faithful Cleric **SS** is sleeping here.
Hyral looks like something out of a nightmare. is resting here.
...she is surrounded by a black aura!
Mar ~Arithrix~ is resting here.
Ronin is the DEVIL! ~Arithrix~ is standing here.
Igor hunchbacked hell lord. ~Arithrix~ is standing here.
Lucy would just say no, but therapists told her to be more positive. is sleeping here.

544H 272M 222V > 
Deus gossips, 'I killed Firefly and looted his stinkin' corpse!'

544H 272M 222V > l s
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

544H 272M 222V > l w
You look westwards.
The Street of Swords
   The Street of Swords reaches a concourse with the wide Avenue of the Gods
just south of here.  This area of the city is home to mostly mercenaries and
their guilds, although it is also the home of the Kir Drax'in Holy Guard.
The largest temple in the city, the Temple of the Cross, is just up a flight
of white marble steps to your east.  The Street of Swords runs north from
here.
[ Exits: north east south ]

544H 272M 222V > l e
You look eastwards.
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]
A citizen is standing here.

544H 272M 222V > l n
You look northwards.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. There is a
small hand painted sign posted as well.
 [ Exits: east south west ]
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

544H 272M 222V > l s
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

544H 272M 222V > l 
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A mystical circle has been drawn on the ground here.           
Canok the damroll machine **SS** is resting here.
...he is surrounded by a black aura!
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!
Deus Ex Machina -={TiS}=- is resting here.
Valsu the Psionic is standing here.
Iris has an appropriate title now is sleeping here.
Tyrax the Faithful Cleric **SS** is sleeping here.
Hyral looks like something out of a nightmare. is resting here.
...she is surrounded by a black aura!
Mar ~Arithrix~ is resting here.
Ronin is the DEVIL! ~Arithrix~ is standing here.
Igor hunchbacked hell lord. ~Arithrix~ is standing here.
Lucy would just say no, but therapists told her to be more positive. is sleeping here.

544H 272M 222V > wl e
Huh?!?

544H 272M 222V > l w
You look westwards.
The Street of Swords
   The Street of Swords reaches a concourse with the wide Avenue of the Gods
just south of here.  This area of the city is home to mostly mercenaries and
their guilds, although it is also the home of the Kir Drax'in Holy Guard.
The largest temple in the city, the Temple of the Cross, is just up a flight
of white marble steps to your east.  The Street of Swords runs north from
here.
[ Exits: north east south ]

544H 272M 222V > l e
You look eastwards.
The Street of Wizardry
   You are in the section of Kir Drax'in dedicated to the magical practioners
who live in the city.  This narrow road is lined on both sides with various
shops and other buildings housing establishments of mystical nature.  South
of here, the street merges with the Avenue of the Gods.  To the west, wide
steps lead up to the Temple of the Cross.
[ Exits: north south west ]
A citizen is standing here.

544H 272M 222V > l s
You look southwards.
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

544H 272M 222V > l n

Ronin has left the game.

544H 272M 222V > 
Firefly gossips, 'ducks quickly!'

544H 272M 222V > l
You look northwards.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. There is a
small hand painted sign posted as well.
 [ Exits: east south west ]
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

544H 272M 222V > Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A mystical circle has been drawn on the ground here.           
Canok the damroll machine **SS** is resting here.
...he is surrounded by a black aura!
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!
Deus Ex Machina -={TiS}=- is resting here.
Valsu the Psionic is standing here.
Iris has an appropriate title now is sleeping here.
Tyrax the Faithful Cleric **SS** is sleeping here.
Hyral looks like something out of a nightmare. is resting here.
...she is surrounded by a black aura!
Mar ~Arithrix~ is resting here.
Igor hunchbacked hell lord. ~Arithrix~ is standing here.
Lucy would just say no, but therapists told her to be more positive. is sleeping here.

544H 272M 222V > 
Valsu looks at Deus.

544H 272M 222V > 
Arshane gossips, 'heh'

544H 272M 222V > track firefly
You can't sense a trail to her from here.

544H 272M 222V > 
Lucy looks like she is having big dreams.
The circle on the ground slowly fades away.

544H 272M 249V > 
Igor has left the game.

544H 272M 249V > rev
Last Gossips:
-------------
Kasumi: that sucks
Bannor: I have to go now, bye bye all
Guile: byebye
Canok: later
Masamune: bye
Guile: where is the parched sand?
Guile: is that desert?
Oridun: yay...i finally leveled up
Darkfire: yes
a Bhyroga warrior: Masamune, you jerk!
Deus: Hrmm.. Is this your head, Valsu? *cackle*
Deus: I'm no longer a virgin and it sucks
Arshane: there aint nothin wrong with that
Deus: I realized that I'm a hopeless romantic -- a sentimental, hypersensitive, melancholic dreamer
Canok: yeeeehaha
Canok: got over 110k
Deus: wtf is Fell
Deus: that loser was supposed to meet me here
Deus: he has some kind of mud he wants me to try

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ]
Deus: damn him
Masamune: night
Vargus: hes firefly i think
Deus: I killed Firefly and looted his stinkin' corpse!
Firefly: ducks quickly!
Arshane: heh

544H 272M 249V > look
look
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
Canok the damroll machine **SS** is resting here.
...he is surrounded by a black aura!
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!
Deus Ex Machina -={TiS}=- is resting here.
Valsu the Psionic is standing here.
Iris has an appropriate title now is sleeping here.
Tyrax the Faithful Cleric **SS** is sleeping here.
Hyral looks like something out of a nightmare. is resting here.
...she is surrounded by a black aura!
Mar ~Arithrix~ is resting here.
Lucy would just say no, but therapists told her to be more positive. is sleeping here.

544H 272M 249V > Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
Canok the damroll machine **SS** is resting here.
...he is surrounded by a black aura!
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!
Deus Ex Machina -={TiS}=- is resting here.
Valsu the Psionic is standing here.
Iris has an appropriate title now is sleeping here.
Tyrax the Faithful Cleric **SS** is sleeping here.
Hyral looks like something out of a nightmare. is resting here.
...she is surrounded by a black aura!
Mar ~Arithrix~ is resting here.
Lucy would just say no, but therapists told her to be more positive. is sleeping here.

544H 272M 249V > 
Lucy awakens.

544H 272M 249V > 
Lucy clambers to her feet.

544H 272M 249V > 
Lucy stares at Hyral and utters the words, 'gibqheabral'.
Hyral is surrounded by a black aura.

544H 272M 249V > 
Firefly gossips, 'the truth is deus is just upset because he found out today...that i donated sperm to his fat ass mother'

544H 272M 249V > 
Lucy stares at Hyral and utters the words, 'gibqheabral'.
Hyral is surrounded by a black aura.

544H 272M 249V > 
Lucy stares at Hyral and utters the words, 'gibqheabral'.
Hyral is surrounded by a black aura.

544H 272M 249V > look
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
Canok the damroll machine **SS** is resting here.
...he is surrounded by a black aura!
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!
Deus Ex Machina -={TiS}=- is resting here.
Valsu the Psionic is standing here.
Iris has an appropriate title now is sleeping here.
Tyrax the Faithful Cleric **SS** is sleeping here.
Hyral looks like something out of a nightmare. is resting here.
...she is surrounded by a black aura!
Mar ~Arithrix~ is resting here.
Lucy would just say no, but therapists told her to be more positive. is standing here.

544H 272M 249V > 
Firefly gossips, 'and well...there he showed up'

544H 272M 249V > 
Farius awakens.

544H 272M 249V > 
Farius clambers to her feet.

544H 272M 249V > 
Farius leaves south.

544H 272M 249V > 
Lucy stares at Hyral and utters the words, 'gibqheabral'.
Hyral is surrounded by a black aura.

544H 272M 249V > 
Lucy stares at Hyral and utters the words, 'vrogg'.

544H 272M 249V > 
Lucy stares at Hyral and utters the words, 'vrogg'.

544H 272M 249V > 
Lucy stares at Hyral and utters the words, 'vrogg'.

544H 272M 249V > 
Lucy stares at Hyral and utters the words, 'vrogg'.

544H 272M 249V > 
Arshane gossips, 'oh deus, u werent aware of that?!'

544H 272M 249V > 
Lucy stares at Hyral and utters the words, 'vrogg'.

544H 272M 249V > 
Lucy stares at Hyral and utters the words, 'vrogg'.

544H 272M 249V > 
Lucy lies down and falls asleep.

544H 272M 249V > 
Farius arrives from the south.

544H 272M 249V > 
Farius stares at you and utters the words, 'ubzutafi'.
You feel invigorated!

544H 272M 308V > 
Deus gossips, 'not until recently'

544H 272M 308V > 
Farius stares at you and utters the words, 'ubzutafi'.
You feel invigorated!

544H 272M 366V > 
Farius lies down and falls asleep.

544H 272M 366V > s
s
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

544H 272M 364V > s
Main Street
   You stand on a street running from the Temple of the Cross to your north
to the city gates of Kir Drax'in far to the south.  East of here is the front
entrance to a well-lit inn.  Temple Square is just to your north, and the
Market Square is just to your south.
[ Exits: north east south ]
An acolyte priestess runs errands for her mistress.

544H 272M 362V > s
Market Square
   This busy square lies in the heart of the city.  Travelers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.

544H 272M 360V > s
Main Street
   You stand on Main Street in Kir Drax'in which bisects the city.  There is
a well-populated square to your north, and you can vaguely make out the
southern gates of the city down the street to your south.  This is the edge
of the city's aptly named Southern District, the oldest section of the city.
[ Exits: north south ]

544H 272M 358V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  The cobbles in the road
appear a bit more worn here.  There is a newly constructed brick wall to 
the east with an opening in it.  The brick wall appears to run the length
of southern Main Street.
   To the north Main Street heads back to Market Square while to the south,
the road continues toward South Central Square.
[ Exits: north south ]

544H 272M 356V > Main Street
   You are on Main Street in the Southern District of Kir Drax'in.  The
buildings here are ancient, crumbling structures inhabited mostly by the poor
and the faithful.  The street here is bounded by two squares - a bustling one
to the north, and a quiet one just south of here.
[ Exits: north south ]
A janitor is walking around, cleaning up.

544H 272M 354V > s
Southern Central Square
   Once, this square must have been a beautiful gathering place for the early
citizens of Kir Drax'in.  Now, a few scant algae-ridden inches of water is all
that remains in the broken fountain, and the ceramic tiles that must have
once been so beautiful have been ripped up from the ground and smashed by
countless vandals.  This square, just like the entire Southern District, seems
to have fallen into disrepair.
[ Exits: north east south ]
A petitioner tries to get you to sign something.
A singing drunk vomits on the ground.

544H 272M 352V > 
Arshane gossips, 'im sorryu'

544H 272M 352V > s
You are zapped by a suit of spiked, black armor and instantly let go of it.
You are zapped by a demonic helm and instantly let go of it.
You are zapped by the wickedly-sharp claws of a dracolich and instantly let go of it.
You are zapped by a Lightning sword and instantly let go of it.
You are zapped by a Faberge egg and instantly let go of it.
You are zapped by an unholy mask and instantly let go of it.
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  This was once part of
the old city, now blocked off by a brick wall. 
   South Central Square is just to the north while the southern city gate
lies to the south.
[ Exits: north south ]

544H 272M 350V > s
Southern Gate
   You are standing before the large gate to the city.  The portcullis looks 
strong and large, but it looks like the lock isn't in that great of condition. 
The guards watch you with searching eyes.
[ Exits: north east south west ]

544H 272M 348V > e
Southern Wall Road
  You are walking upon the road that runs parallel with the wall that surrounds
the city of Kir Drax'in.  To the north the bleak image of the Kir Drax'in dump 
assaults your eyes and nose.  The wall road runs to the east and west.
 [ Exits: north east west ]

544H 272M 346V > w
n
Southern Gate
   You are standing before the large gate to the city.  The portcullis looks 
strong and large, but it looks like the lock isn't in that great of condition. 
The guards watch you with searching eyes.
[ Exits: north east south west ]

544H 272M 344V > Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  This was once part of
the old city, now blocked off by a brick wall. 
   South Central Square is just to the north while the southern city gate
lies to the south.
[ Exits: north south ]

544H 272M 342V > n
Southern Central Square
   Once, this square must have been a beautiful gathering place for the early
citizens of Kir Drax'in.  Now, a few scant algae-ridden inches of water is all
that remains in the broken fountain, and the ceramic tiles that must have
once been so beautiful have been ripped up from the ground and smashed by
countless vandals.  This square, just like the entire Southern District, seems
to have fallen into disrepair.
[ Exits: north east south ]
A singing drunk vomits on the ground.

544H 272M 340V > k drunk
You OBLITERATE a singing drunk with your deadly hit!!
A singing drunk is stunned, but will probably regain consciousness again.

544H 272M 340V A:(nearly dead) > sc

You punch a singing drunk in his kidneys resulting in his immediate death!
A singing drunk is dead!  R.I.P.
You receive 23 experience points.
You loot 5 gold from the corpse.
Your blood freezes as you hear a singing drunk's death cry.
The corpse of a singing drunk seems to be empty.

544H 272M 340V > Vargus                           Age: 54 years
Hit points: 544(544)  Mana points: 272(272)  Movement points: 340(366)
You are little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 14750 gold coins    Coins in bank: 63500 gold coins
Kills: 14596  Pks: 9  Deaths: 76
You have been playing for 50 days and 10 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is almost too heavy to lift.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect invisibility     
     protection from evil         holy ward               

544H 272M 340V > s
Main Street
   You stand on a street running from the Temple of the Unholy to the north
to the city gates of Kir Drax'in far to the south.  This was once part of
the old city, now blocked off by a brick wall. 
   South Central Square is just to the north while the southern city gate
lies to the south.
[ Exits: north south ]

544H 272M 338V > s
Southern Gate
   You are standing before the large gate to the city.  The portcullis looks 
strong and large, but it looks like the lock isn't in that great of condition. 
The guards watch you with searching eyes.
[ Exits: north east south west ]

544H 272M 336V > e
Southern Wall Road
  You are walking upon the road that runs parallel with the wall that surrounds
the city of Kir Drax'in.  To the north the bleak image of the Kir Drax'in dump 
assaults your eyes and nose.  The wall road runs to the east and west.
 [ Exits: north east west ]

544H 272M 334V > e
Southern Wall Road
  You walk along the wall road in the southern district of Kir Drax'in. Most
of the buildings in this district are in advanced stages of ruin, many of these
building's foundations predate the construction of the massive city wall which
towers above your head to the south.  To the north there is a relatively clean
building which serves as the city stables.  The wall road continues to the
east and west.
 [ Exits: north east west ]
A beggar asks for your loose change.

544H 272M 332V > k beg
You OBLITERATE a beggar with your deadly hit!!
A beggar is incapacitated and will slowly die, if not aided.

544H 272M 332V A:(nearly dead) > sc

You punch a beggar's head with a blow that crushes his skull!
A beggar is dead!  R.I.P.
You receive 23 experience points.
You loot 3 gold from the corpse.
Your blood freezes as you hear a beggar's death cry.
The corpse of a beggar seems to be empty.

544H 272M 332V > Vargus                           Age: 54 years
Hit points: 544(544)  Mana points: 272(272)  Movement points: 332(366)
You are little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 14753 gold coins    Coins in bank: 63500 gold coins
Kills: 14597  Pks: 9  Deaths: 76
You have been playing for 50 days and 10 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is almost too heavy to lift.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect invisibility     
     protection from evil         holy ward               

544H 272M 332V > e
Southern Wall Road
   You walk along the narrow wall road in the south of Kir Drax'in. This
is one of the poorest areas in the city, but people would still prefer
to live here than risk life outside of the city walls.  The air here is
thick with smoke from the incinerator at the city dump not far from here.
The cobblestoned wall road continues to your east and west.
[ Exits: east west ]
A hybrid warg runs the streets, looking for fresh kills.
The hybrid warg growls.

544H 272M 330V > e
Southern Wall Road
   The narrow wall road winds and twists its way against the thick city walls
which tower above your head.  The buildings in this section of the city are
crumbling husks for the most part, a mixture of over a millennia of 
architecture thrown haphazardly together.  The cobblestone road winds away
to the east and west.
[ Exits: east west ]
A singing drunk vomits on the ground.

544H 272M 328V > e
Southern Wall Road
  You walk down the narrow perimeter road that separates the city of
Kir Drax'in from the thick, towering walls that protect it from the outside
world.  There is a faded fresco on the wall of an old building to your north,
its beauty, thought faded, stands in sharp contrast to the bleakness around
you.  The perimeter road leads east and west.
 [ Exits: east west ]
An acolyte priestess runs errands for her mistress.
A lunatic stands here, raving about the moon.

544H 272M 326V > w
Southern Wall Road
   The narrow wall road winds and twists its way against the thick city walls
which tower above your head.  The buildings in this section of the city are
crumbling husks for the most part, a mixture of over a millennia of 
architecture thrown haphazardly together.  The cobblestone road winds away
to the east and west.
[ Exits: east west ]
A singing drunk vomits on the ground.

544H 272M 324V > k drunk
You OBLITERATE a singing drunk with your deadly hit!!
A singing drunk is incapacitated and will slowly die, if not aided.

544H 272M 342V A:(nearly dead) > 
You hit a singing drunk with a blow that breaks his spine!
A singing drunk is dead!  R.I.P.
You receive 23 experience points.
You loot 5 gold from the corpse.
Your blood freezes as you hear a singing drunk's death cry.
The corpse of a singing drunk seems to be empty.

544H 272M 342V > e
Southern Wall Road
  You walk down the narrow perimeter road that separates the city of
Kir Drax'in from the thick, towering walls that protect it from the outside
world.  There is a faded fresco on the wall of an old building to your north,
its beauty, thought faded, stands in sharp contrast to the bleakness around
you.  The perimeter road leads east and west.
 [ Exits: east west ]
An acolyte priestess runs errands for her mistress.
A lunatic stands here, raving about the moon.

544H 272M 340V > k pri
You massacre an acolyte priestess to small fragments with your hit.
An acolyte priestess is stunned, but will probably regain consciousness again.

544H 272M 340V An:(nearly dead) > 
You punch an acolyte priestess in her kidneys resulting in her immediate death!
An acolyte priestess is dead!  R.I.P.
You receive 23 experience points.
Your blood freezes as you hear an acolyte priestess's death cry.
The corpse of an acolyte priestess seems to be empty.

544H 272M 340V > sc
Vargus                           Age: 54 years
Hit points: 544(544)  Mana points: 272(272)  Movement points: 340(366)
You are little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 14758 gold coins    Coins in bank: 63500 gold coins
Kills: 14599  Pks: 9  Deaths: 76
You have been playing for 50 days and 10 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is almost too heavy to lift.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect invisibility     
     protection from evil         holy ward               

544H 272M 340V > e
Southern Wall Road
   The cobblestone perimeter road runs to the east and west here, through an
ancient district of Kir Drax'in.  It is relatively quiet here, in comparison
to the bustle of the market and the city centre further to the north. The
cobblestones have been worn down particularly hard in this section of street,
allowing potholes to form in several places. The wall road runs to your east
where it reaches a junction, and west where it winding through more ancient
architecture.
 [ Exits: east west ]

544H 272M 338V > e
Southeastern Wall Road
   The wall forms its southeastern corner here, and the perimeter road bends
around to accommodate it.  Standing at this junction, you wonder which came
first, this narrow road with its scuffed cobblestones, or the mighty wall
which towers above your head.  There is a thick smog in the air here that
carries the smell of burning pitch. The perimeter road continues to the north
and to the west.
[ Exits: north west ]
A lithe blonde prostitute flaunts her wares.

544H 272M 336V > e
Alas, you cannot go that way...

544H 272M 336V > n
Eastern Wall Road
   You stand on the perimeter road which winds its way around the city of
Kir Drax'in.  This section of the city shows signs of age and poor maintenance,
many of the buildings here look old and decrepit.  However, to your west a
section of building looks like it has been newly replastered and converted
into a garrison.  The harrow wall road winds its way to the north and south.
 [ Exits: north south west ]
A janitor is walking around, cleaning up.
A beggar asks for your loose change.

544H 272M 334V > n
Eastern Wall Road
   You walk down the narrow cobblestone road that runs between the city and
the massive city wall.  To your north you can hear the bustle of what must
be the eastern gate of Kir Drax'in, as well as the market.  The road to the
south seems relatively quiet and unpopulated, although you do see several
sconces burning in the windows of some buildings.
[ Exits: north south ]
A petitioner tries to get you to sign something.

544H 272M 332V > s
Eastern Wall Road
   You stand on the perimeter road which winds its way around the city of
Kir Drax'in.  This section of the city shows signs of age and poor maintenance,
many of the buildings here look old and decrepit.  However, to your west a
section of building looks like it has been newly replastered and converted
into a garrison.  The harrow wall road winds its way to the north and south.
 [ Exits: north south west ]
A janitor is walking around, cleaning up.
A beggar asks for your loose change.

544H 272M 330V > k jan
You OBLITERATE the janitor with your deadly hit!!
The janitor is mortally wounded, and will die soon, if not aided.

544H 272M 330V Janitor:(nearly dead) > k beg

You hit the janitor with a blow that breaks his spine!
The janitor is dead!  R.I.P.
You receive 23 experience points.
You loot 3 gold from the corpse.
Your blood freezes as you hear the janitor's death cry.
The corpse of the janitor seems to be empty.

544H 272M 330V > You OBLITERATE a beggar with your deadly hit!!
A beggar is stunned, but will probably regain consciousness again.

544H 272M 330V A:(nearly dead) > 
A half-elven prostitute arrives from the south.
You hit a beggar with such force that his neck snaps in two!
A beggar is dead!  R.I.P.
You receive 23 experience points.
You loot 3 gold from the corpse.
Your blood freezes as you hear a beggar's death cry.
A tin cup: you can't carry that much weight.

544H 272M 330V > sc
Vargus                           Age: 54 years
Hit points: 544(544)  Mana points: 272(272)  Movement points: 330(366)
You are little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 14764 gold coins    Coins in bank: 63500 gold coins
Kills: 14601  Pks: 9  Deaths: 76
You have been playing for 50 days and 10 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is almost too heavy to lift.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect invisibility     
     protection from evil         holy ward               

544H 272M 330V > n
Eastern Wall Road
   You walk down the narrow cobblestone road that runs between the city and
the massive city wall.  To your north you can hear the bustle of what must
be the eastern gate of Kir Drax'in, as well as the market.  The road to the
south seems relatively quiet and unpopulated, although you do see several
sconces burning in the windows of some buildings.
[ Exits: north south ]
A petitioner tries to get you to sign something.

544H 272M 328V > n
Eastern Wall Road
   As you walk down the cobblestoned wall road you notice that the architecture
here seems to blend from old to new, as ancient tenements whose corner stones
likely predate the thick city walls give way to lighter more modern buildings
of plaster and stone.  Even the cobblestones on the road seem to be a mixture
of old and new, with scuffed, worn cobbles next to relatively new unworn ones.
The road continues to the north and south.
[ Exits: north south ]
The town crier sobs as he tells his life story.

544H 272M 326V > k crier
You OBLITERATE the town crier with your deadly hit!!
The town crier is incapacitated and will slowly die, if not aided.

544H 272M 326V Town:(nearly dead) > sc

You punch the town crier's head with a blow that crushes his skull!
The town crier is dead!  R.I.P.
You receive 23 experience points.
You loot 11 gold from the corpse.
Your blood freezes as you hear the town crier's death cry.
The corpse of the town crier seems to be empty.

544H 272M 326V > Vargus                           Age: 54 years
Hit points: 544(544)  Mana points: 272(272)  Movement points: 326(366)
You are little more evil than neutral, but not very exciting.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 14775 gold coins    Coins in bank: 63500 gold coins
Kills: 14602  Pks: 9  Deaths: 76
You have been playing for 50 days and 10 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is almost too heavy to lift.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect invisibility     
     protection from evil         holy ward               

544H 272M 326V > 
A city guard arrives from the north.

544H 272M 326V > n
Eastern Wall Road
   Walking down the perimeter road, you get the distinct feeling that the
city is changing around you.  To the north you can see the very modern city
of Kir Drax'in, with its lavish market street and temple district, while
further to the south the crumbling southern district of the city begins to
take hold. The winding cobblestone road continues in either direction.
[ Exits: north south ]

544H 272M 324V > n
Eastern Wall Road
   You stand on the narrow perimeter road that runs the length of the city
of Kir Drax'in.  The eastern gate of the city is just to your north, and
from here you can see the constant flux of traffic that flows through it at
all hours of the day.  This cobblestone road runs south between the city
wall and tall buildings, which shade the road in an almost perpetual sort
of twilight.
[ Exits: north south ]

544H 272M 322V > n
Eastern Gate
   You are standing at the eastern gate of the great city of Kir Drax'in,
where the massive defensive wall that forms the city's perimeter opens
enough to allow passage for the steady stream of people who go in and out
of the city at all hours of the day.  The bustle of the Kir Drax'in Market
begins just west of here, and to the north and south a narrow wall road
leads to other sections of the city.
[ Exits: north east south west ]
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.
An armored church guard keeps an eye on the gate.

544H 272M 320V > 
Deus gossips, 'whoever wants to read the story of my life, buy Hermann Hesse's novel, Steppenwolf'

544H 272M 320V > n
Eastern Wall Road
  You stand on the eastern wall road of Kir Drax'in.  To the south scores
of people mill about the eastern gates while the church guards frantically
attempt to maintain order over those coming and going through the gates.
The narrow wall road leads off to the north.
[ Exits: north south ]
A carpenter sings loudly.

544H 272M 318V > k car

A carpenter leaves south.

544H 272M 318V > They don't seem to be here.

544H 272M 318V > n
Eastern Wall Road
   You are standing on the road that runs along the perimeter of Kir Drax'in.
To the south you can hear the crowd on Market Street, as well as the bellows
of the guards at the eastern gate.  The wall road intersects to the west with
the Avenue of the Gods, and continues its path around the city to your north.
[ Exits: north south west ]
A street urchin gives you a pitiful look.

544H 272M 316V > n
Eastern Wall Road
   The walls of the building to your west are smooth and clean, belonging
no doubt to a temple of some faith.  There are long, narrow windows, but they
are set too high for you to see inside.  The wall road appears to intersect
with a broader concourse to your south, and wind its way though the back-ways
of the city to your north.
[ Exits: north south ]
A petitioner tries to get you to sign something.

544H 272M 314V > n
Eastern Wall Road
   You are standing on the perimeter road that runs along the wall of
Kir Drax'in.  You are definitely in the temple district of the city, as
evidenced by the elaborate reliefs on the buildings. You can smell the
heavy scent of incense coming from several windows and doorways along the
road, which winds its way to the north and south.
 [ Exits: north south ]
A zealot tells you how to be saved.

544H 272M 312V > k zea
You OBLITERATE a zealot with your deadly hit!!
A zealot is stunned, but will probably regain consciousness again.

544H 272M 312V A:(awful) > sc

You hit a zealot with such force that his neck snaps in two!
A zealot is dead!  R.I.P.
You receive 23 experience points.
You loot 9 gold from the corpse.
Your blood freezes as you hear a zealot's death cry.
The corpse of a zealot seems to be empty.

544H 272M 312V > Vargus                           Age: 54 years
Hit points: 544(544)  Mana points: 272(272)  Movement points: 312(366)
I actually think you would kill your own mother.
You are getting pretty sweaty with all that armor on.
Experience:    13609998 points
Coins carried: 14784 gold coins    Coins in bank: 63500 gold coins
Kills: 14603  Pks: 9  Deaths: 76
You have been playing for 50 days and 10 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is almost too heavy to lift.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect invisibility     
     protection from evil         holy ward               

544H 272M 312V > wear all
You wear an unholy mask on your face.
You wield a Lightning sword.
You put the wickedly-sharp claws of a dracolich on your hands.
You wear a demonic helm on your head.
You wear a suit of spiked, black armor on your body.
You're already wearing something on your arms.
You're already wielding a weapon.
You're already wearing something on your body.

544H 272M 312V > hold eye
You don't seem to have an eye.

544H 272M 312V > s
Eastern Wall Road
   The walls of the building to your west are smooth and clean, belonging
no doubt to a temple of some faith.  There are long, narrow windows, but they
are set too high for you to see inside.  The wall road appears to intersect
with a broader concourse to your south, and wind its way though the back-ways
of the city to your north.
[ Exits: north south ]
A petitioner tries to get you to sign something.

544H 272M 310V > 
Firefly gossips, 'i actually created hermann hesse...'

544H 272M 310V > hold egg
You grab a Faberge egg.

544H 272M 310V > s
Eastern Wall Road
   You are standing on the road that runs along the perimeter of Kir Drax'in.
To the south you can hear the crowd on Market Street, as well as the bellows
of the guards at the eastern gate.  The wall road intersects to the west with
the Avenue of the Gods, and continues its path around the city to your north.
[ Exits: north south west ]
A street urchin gives you a pitiful look.

544H 272M 308V > w
Deus gossips, 'I'm a Wolf of the Stepps'
The Avenue of the Gods
   The grand concourse of the Avenue of the Gods ends abruptly to the
east, where it merges with the city wall of Kir Drax'in.  The Avenue
continues in all its splendor west towards the Temple Square.
[ Exits: east west ]

544H 272M 306V > w
The Avenue of the Gods
   You are walking down the famous Avenue of the Gods, home to the temples
and religious organizations of Kir Drax'in.  The statues that loom along
the sides of the road make you want to bow down and pray to the gods they 
represent.  A huge building made of some sort of shiny black rock lies to
your north, while to the south, a marble-faced tower houses the Psionicist
guild.
   The road continues to the west, and stops just to the east at the city
wall.
 [ Exits: east south west ]

544H 272M 304V > w
The Avenue of the Gods
   You are walking down the famous Avenue of the Gods, home to the temples
and religious organizations of Kir Drax'in. The giant statues that loom along 
the sides of the road make you want to bow down and pray to the gods they 
represent.  The entrance to a huge building made of some sort of shiny black 
rock lies to your north while to the south, an ivy-covered wall marks the back
sides of several tall buildings.
   The road continues to the east and west.
[ Exits: north east west ]
A singing drunk vomits on the ground.

544H 272M 302V > w
The Avenue of the Gods
   You are walking along the famous Avenue of the Gods, home to the temples
and religious organizations of Kir Drax'in. The giant statues that loom along 
the sides of the road make you want to bow down and pray to the gods they 
represent. A huge building made of some sort of shiny black rock lies to your
north while a humble dwelling filled with black-garbed mercenaries lies to
the south.
   The road continues to the east and west.
 [ Exits: east south west ]
A hybrid warg runs the streets, looking for fresh kills.
A beggar asks for your loose change.
The hybrid warg growls.

544H 272M 300V > w
The Avenue of the Gods
   This small avenue is decorated with many statues of the various gods and
goddesses worshiped by the people of Kir Drax'in. The detail of these huge,
larger-than-life-sized statues is absolutely amazing. To your north is the
renowned Kir Drax'in zoo.
   The avenue continues to the east and west while the side of an eclipsing
building blocks your passage southward.
[ Exits: north east west ]
An acolyte priestess runs errands for her mistress.
A hybrid warg runs the streets, looking for fresh kills.

544H 272M 298V > w
The Avenue of the Gods
   You are standing on Kir Drax'in's illustrious Avenue of the Gods.
Religious statues, built to larger-than-life size, decorate parts of
the street sides.  West of here, you can see Temple Square, which 
marks the intersection of Main Street and the Avenue of the Gods. To
the north, you can see the beginning of the Street of Wizardry.  The
avenue continues to your east and west.
 [ Exits: north east west ]

544H 272M 296V > w
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

544H 272M 294V > w
The Avenue of the Gods
   This wide road is decorated on both sides by huge life-like statues of
the gods and goddesses of the world. The cobblestones beneath your feet
are old and worn, but well tended. To the south, you see the entrance to
a building set up to help those in need. To the east, you see Temple
Square, intersection of Main and the Avenue of the Gods. To the north,
the Street of Swords runs between the temple and the guard's barracks.
   The avenue continues to the west.
[ Exits: north east south west ]

544H 272M 292V > e
n
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]

544H 272M 290V > Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
Hyral looks like something out of a nightmare. is resting here.
...she is surrounded by a black aura!
Farius the Dancing Cleric is sleeping here.
...she glows with a bright light!
Canok the damroll machine **SS** is resting here.
...he is surrounded by a black aura!
Deus Ex Machina -={TiS}=- is resting here.
Valsu the Psionic is standing here.
Iris has an appropriate title now is sleeping here.
Tyrax the Faithful Cleric **SS** is sleeping here.
Mar ~Arithrix~ is resting here.
Lucy would just say no, but therapists told her to be more positive. is sleeping here.

544H 272M 288V > sc
Vargus                           Age: 54 years
Hit points: 544(544)  Mana points: 272(272)  Movement points: 288(366)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13609998 points
Coins carried: 14784 gold coins    Coins in bank: 63500 gold coins
Kills: 14603  Pks: 9  Deaths: 76
You have been playing for 50 days and 10 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect invisibility     
     protection from evil         holy ward               

Equipment spells affecting you:
protection from good

544H 272M 288V > 
Hyral tells your clan, 'did you e'er play w/ deus vargus?'

544H 272M 288V > 
Tyrax disappears into the void.

544H 272M 315V > 
Valsu studies the board.

544H 272M 315V > ct nope
You tell your clan, 'nope'

544H 272M 315V > eq
You are using:
<worn on finger>     an ancient ring (covered)
<worn on finger>     an ancient ring (covered)
<worn around neck>   the forsaken talisman of T'Cath Rhak
<worn around neck>   a necklace made of bones
<worn on body>       a suit of spiked, black armor (humming) (covered)
<worn on head>       a demonic helm
<worn on legs>       dragon scale leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      the wickedly-sharp claws of a dracolich (humming)
<worn on arms>       some black steel greaves (humming)
<worn as shield>     a silvery shield
<worn about body>    an iron cloak
<worn about waist>   a weighted chain
<worn around wrist>  an arcane bracer (glowing)
<worn around wrist>  an arcane bracer (glowing)
<wielded>            a Lightning sword (invisible) (glowing)
<held>               a Faberge egg (glowing)
<worn about legs>    some burnt leg guards
<worn on face>       an unholy mask
<hovering near head> the orb of power

544H 272M 315V > sc
Vargus                           Age: 54 years
Hit points: 544(544)  Mana points: 272(272)  Movement points: 315(366)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13609998 points
Coins carried: 14784 gold coins    Coins in bank: 63500 gold coins
Kills: 14603  Pks: 9  Deaths: 76
You have been playing for 50 days and 10 hours.
You are a citizen of Kir Drax'in.
You are a (5)Revenant of Arithrix.
This ranks you as Vargus - i'm a rainbow too (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     sanctuary                    detect invisibility     
     protection from evil         holy ward               

Equipment spells affecting you:
protection from good

544H 272M 315V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a large inlaid chest                                           97 pts
  1   a bag                                                          26 pts
  1   a robe of many pockets                                         53 pts
  1   a hand scythe                                                   5 pts
  1   an ender pie                                                    2 pts
  1   some crude armbands                                             5 pts
  2   a piece of meat                                                 5 pts ea.

544H 272M 315V > who
Players
-------
[  3  Th ] Firefly the Thief
[ 30  Pa ] Deus Ex Machina -={TiS}=-
[  1  Ps ] Valsu the Psionic
[ 29  As ] Arshane the pimp [SS] (invis) (quest)
[  3  Wa ] Oridun the Warrior
[  7  Ni ] ShinobiHyral the Ninja
[ 30  As ] Hyral looks like something out of a nightmare. (quest) (INACTIVE) (OUTLAW)
[ 30  Av ] Lucy would just say no, but therapists told her to be more positive. (quest)
[ 30  Av ] Farius the Dancing Cleric
[ 30  Pa ] Vargus - i'm a rainbow too (quest)
[ 24  Pa ] Mar ~Arithrix~
[ 16  Wa ] Darkfire of shadownight
[ 26  Cl ] Tyrax the Faithful Cleric **SS** (quest)
[ 30  As ] Canok the damroll machine **SS** (quest)
[ 27  Cl ] Iris has an appropriate title now

15 characters displayed.

544H 272M 315V > 
Iris awakens.

544H 272M 315V > 
Iris clambers to her feet.

544H 272M 315V > 
Mar tells your clan, 'i did'

544H 272M 315V > donate armbands

Iris utters the words, 'qfoi yaam'.
Iris creates a Magic Mushroom.

544H 272M 315V > You donate some crude armbands.  It vanishes in a puff of smoke!

544H 272M 315V > 
Iris utters the words, 'qfoi yaam'.
Iris creates a Magic Mushroom.

544H 272M 315V > donate meat
donate meat
You donate a piece of meat.  It vanishes in a puff of smoke!

544H 272M 315V > You donate a piece of meat.  It vanishes in a puff of smoke!

544H 272M 315V > 
Iris grins at you.

544H 272M 315V > 
Iris leaves south.
```
