---
title: "ambernimosfun.txt"
description: "ambernimosfun.txt, a 2,681-line game log from the original Dark Pawns server, recorded by Vargus, played between 20 and 29 August 2000. On screen: Farius, Tristan, Siva, Novaclo, Vestah, Folken."
recordedBy: "Vargus"
lines: "2681"
date: "Between 20 and 29 August 2000, from Vargus's play time against dated logs, an estimate"
collection: "The Vargus logs, donated by Vargus"
cast: "Vargus, Farius, Tristan, Siva, Novaclo, Vestah, Folken"
removed: "2 private tells"
canonical: "https://darkpawns.org/archive/logs/ambernimosfun/"
---

ambernimosfun.txt, a 2,681-line game log from the original Dark Pawns server, recorded by Vargus, played between 20 and 29 August 2000. On screen: Farius, Tristan, Siva, Novaclo, Vestah, Folken.

```
541H 273M 261V > look
The Hall of Crossed Swords
This is the room that Lady Amber trains her fighting skills in, and where she
has duels with other swordspeople. All swords of sword hang on every wall.
Weights and conditioning aids are ocver in the corner of the large room, and
next to them are diagrams of the anatomy of various races and charts showing
different weapons and schematics teaching positioning during battle.
[ Exits: south ]
A scroll has carelessly been left here.                        
[ 3] A beautiful multicolored mushroom has been left on the ground. 
Farius the Dancing Cleric is sleeping here.

541H 273M 261V > sc
Vargus                           Age: 40 years
Hit points: 541(541)  Mana points: 273(273)  Movement points: 261(288)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13224985 points
Coins carried: 416 gold coins    Coins in bank: 105100 gold coins
Kills: 11380  Pks: 3  Deaths: 60
You have been playing for 35 days and 0 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is heavy.
You are resting.
You are summonable by other players.
Spells affecting you:
     bless                        bless                   
     sanctuary                    protection from evil    
     holy ward               
Equipment spells affecting you:
protection from good

541H 273M 261V > get yellow 2.robe
You get a yellow potion of see invisible from a robe of many pockets.

541H 273M 261V > q yellow
Nah... You feel too relaxed to do that..

541H 273M 261V > sc
wake
stand
Vargus                           Age: 40 years
Hit points: 541(541)  Mana points: 273(273)  Movement points: 261(288)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13224985 points
Coins carried: 416 gold coins    Coins in bank: 105100 gold coins
Kills: 11380  Pks: 3  Deaths: 60
You have been playing for 35 days and 0 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is heavy.
You are resting.
You are summonable by other players.
Spells affecting you:
     bless                        bless                   
     sanctuary                    protection from evil    
     holy ward               
Equipment spells affecting you:
protection from good

541H 273M 261V > You are already awake...

541H 273M 261V > You stop resting, and stand up.

541H 273M 261V > q yellow
You quaff a yellow potion of see invisible.
Your eyes tingle.

541H 273M 261V > eq
rem blade
You are using:
<worn on finger>     an ancient ring (covered)
<worn on finger>     an ancient ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       a suit of spiked, black armor (humming) (covered)
<worn on head>       a demonic helm
<worn on legs>       dragon scale leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of sharp steel claws
<worn on arms>       some black steel greaves (humming)
<worn as shield>     a golden shield (glowing)
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  an arcane bracer (glowing)
<worn around wrist>  an arcane bracer (glowing)
<wielded>            the Overlord's blade (invisible) (glowing)
<held>               a Faberge egg (glowing)
<worn about legs>    some burnt leg guards
<worn on face>       an unholy mask
<hovering near head> the orb of power

541H 273M 261V > You stop using the Overlord's blade.

541H 273M 261V > l
The Hall of Crossed Swords
This is the room that Lady Amber trains her fighting skills in, and where she
has duels with other swordspeople. All swords of sword hang on every wall.
Weights and conditioning aids are ocver in the corner of the large room, and
next to them are diagrams of the anatomy of various races and charts showing
different weapons and schematics teaching positioning during battle.
[ Exits: south ]
A scroll has carelessly been left here.                        
[ 3] A beautiful multicolored mushroom has been left on the ground. 
Farius the Dancing Cleric is sleeping here.

541H 273M 261V > give blade fol
You give the Overlord's blade to Folken.

541H 273M 261V > 
Farius awakens.

541H 273M 283V > 
Farius clambers to her feet.

541H 273M 283V > 
Farius utters the words, 'trlsp ay gewbarubt'.
Farius draws a magic circle on the ground.

541H 273M 283V > sc
Vargus                           Age: 40 years
Hit points: 541(541)  Mana points: 273(273)  Movement points: 283(288)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13224985 points
Coins carried: 416 gold coins    Coins in bank: 105100 gold coins
Kills: 11380  Pks: 3  Deaths: 60
You have been playing for 35 days and 0 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility          bless                   
     bless                        sanctuary               
     protection from evil         holy ward               

541H 273M 283V > s
Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north ]
A mystical circle has been drawn on the ground here.           

541H 273M 281V > op mirror
Okay.

541H 273M 281V > l w
You look westwards.
The mirror is open.
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is here, on his knees.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber stands here, shuddering in ecstacy.
...she is surrounded by a black aura!

541H 273M 281V > sc
Vargus                           Age: 40 years
Hit points: 541(541)  Mana points: 273(273)  Movement points: 281(288)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13224985 points
Coins carried: 416 gold coins    Coins in bank: 105100 gold coins
Kills: 11380  Pks: 3  Deaths: 60
You have been playing for 35 days and 0 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility          bless                   
     bless                        sanctuary               
     protection from evil         holy ward               

541H 273M 281V > w
sma lady nimos
retreat
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is here, on his knees.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber stands here, shuddering in ecstacy.
...she is surrounded by a black aura!

541H 273M 279V > You grab the heads of Lady Amber and Nimos and bang them together with a sickening *SMACK*.

541H 273M 279V Lady:(few scratches) Vargus:(excellent) > 
Lady Amber dodges your attack!
You hit Lady Amber.
You hit Lady Amber hard.
You hit Lady Amber hard.

541H 273M 279V Lady:(few scratches) Vargus:(excellent) > retreat

You hit Lady Amber hard.
You hit Lady Amber hard.

541H 273M 279V Lady:(few scratches) Vargus:(excellent) > retreat
retreat
retreat

Lady Amber dodges your attack!
You hit Lady Amber hard.
You swing your fist at Lady Amber, but miss her!
You hit Lady Amber.

541H 273M 279V Lady:(few scratches) Vargus:(excellent) > Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]
A mystical circle has been drawn on the ground here.           
You make a hasty retreat.

541H 273M 277V > Retreat from what? You aren't fighting!

541H 273M 277V > Retreat from what? You aren't fighting!

541H 273M 277V > Retreat from what? You aren't fighting!

541H 273M 277V > Retreat from what? You aren't fighting!

541H 273M 277V > w
sma lady nimos
retreat
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

541H 273M 275V > You grab the heads of Lady Amber and Nimos and bang them together with a sickening *SMACK*.

541H 273M 275V Lady:(few scratches) Vargus:(excellent) > 
You hit Lady Amber hard.
You hit Lady Amber hard.
You hit Lady Amber hard.

541H 273M 275V Lady:(few scratches) Vargus:(excellent) > retreat

Lady Amber dodges your attack!
You hit Lady Amber hard.
You hit Lady Amber hard.

541H 273M 275V Lady:(few scratches) Vargus:(excellent) > retreat

Lady Amber dodges your attack!
You try to hit Lady Amber who easily avoids the blow.

541H 273M 275V Lady:(few scratches) Vargus:(excellent) > You are cornered and fail to retreat!

541H 273M 275V Lady:(few scratches) Vargus:(excellent) > retreat
Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]
A mystical circle has been drawn on the ground here.           
You make a hasty retreat.

541H 273M 273V > Retreat from what? You aren't fighting!

541H 273M 273V > retreat
Retreat from what? You aren't fighting!

541H 273M 273V > Retreat from what? You aren't fighting!

541H 273M 273V > w
sma lady nimos
retreat
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

541H 273M 271V > Lady Amber and Nimos slip out of your hands!

541H 273M 271V Lady:(few scratches) Vargus:(excellent) > 
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Nimos hits you very hard.
Nimos hits you very hard.
Nimos misses a wild punch at you.
Lady Amber dodges your attack!
Lady Amber punches you very hard.
Lady Amber punches you extremely hard.
Lady Amber punches you extremely hard.
Lady Amber punches you very hard.
Lady Amber punches you very hard.
You hit Lady Amber.
You hit Lady Amber.

437H 273M 288V Lady:(few scratches) Vargus:(small wounds) > 
Farius has summoned you!
The Hall of Crossed Swords
This is the room that Lady Amber trains her fighting skills in, and where she
has duels with other swordspeople. All swords of sword hang on every wall.
Weights and conditioning aids are ocver in the corner of the large room, and
next to them are diagrams of the anatomy of various races and charts showing
different weapons and schematics teaching positioning during battle.
[ Exits: south ]
A scroll has carelessly been left here.                        
[ 3] A beautiful multicolored mushroom has been left on the ground. 
A mystical circle has been drawn on the ground here.           
Farius the Dancing Cleric is standing here.

437H 273M 288V > cast 'lay hands'
Retreat from what? You aren't fighting!

437H 273M 288V > You lost your concentration!

437H 228M 288V > cast 'lay hands'
Okay.
Your wounds mend beneath your hands!

497H 138M 288V > cast 'lay hands'
Okay.
Your wounds mend beneath your hands!

541H 48M 288V > s
Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]

541H 48M 286V > w
sma lady nimos
retreat
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

541H 48M 284V > You grab the heads of Lady Amber and Nimos and bang them together with a sickening *SMACK*.

541H 48M 284V Lady:(few scratches) Vargus:(excellent) > 
Lady Amber dodges your attack!
You hit Lady Amber hard.
You hit Lady Amber hard.

541H 48M 284V Lady:(few scratches) Vargus:(excellent) > retreat
retreat

Lady Amber dodges your attack!
You hit Lady Amber hard.
You hit Lady Amber hard.

541H 48M 284V Lady:(few scratches) Vargus:(excellent) > 
You hit Lady Amber hard.
You hit Lady Amber hard.

541H 48M 284V Lady:(few scratches) Vargus:(excellent) > Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]
You make a hasty retreat.

541H 48M 282V > retreat
Retreat from what? You aren't fighting!

541H 48M 282V > Retreat from what? You aren't fighting!

541H 48M 282V > Retreat from what? You aren't fighting!

541H 48M 282V > w
sma lady nimos
retreat
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

541H 48M 280V > You grab the heads of Lady Amber and Nimos and bang them together with a sickening *SMACK*.

541H 48M 280V Lady:(few scratches) Vargus:(excellent) > 
Lady Amber dodges your attack!
You hit Lady Amber hard.
You hit Lady Amber hard.
You hit Lady Amber hard.

541H 48M 280V Lady:(few scratches) Vargus:(excellent) > retreat

You hit Lady Amber hard.
You hit Lady Amber hard.

541H 48M 280V Lady:(few scratches) Vargus:(excellent) > retreat

Lady Amber dodges your attack!
You hit Lady Amber hard.
You hit Lady Amber hard.
You hit Lady Amber hard.

541H 48M 280V Lady:(few scratches) Vargus:(excellent) > retreat
Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]
You make a hasty retreat.

541H 48M 278V > Retreat from what? You aren't fighting!

541H 48M 278V > Retreat from what? You aren't fighting!

541H 48M 278V > Retreat from what? You aren't fighting!

541H 48M 278V > w
sma lady nimos
retreat
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

541H 48M 276V > You grab the heads of Lady Amber and Nimos and bang them together with a sickening *SMACK*.

541H 48M 276V Lady:(small wounds) Vargus:(excellent) > 
Lady Amber dodges your attack!
You hit Lady Amber hard.
You hit Lady Amber hard.

541H 48M 276V Lady:(small wounds) Vargus:(excellent) > retreat

Lady Amber dodges your attack!
You hit Lady Amber.
You hit Lady Amber hard.
You swing your fist at Lady Amber, but miss her!

541H 48M 276V Lady:(small wounds) Vargus:(excellent) > retreat

You hit Lady Amber hard.
You hit Lady Amber hard.

541H 48M 276V Lady:(small wounds) Vargus:(excellent) > retreat
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Nimos hits you very hard.
Nimos hits you extremely hard.
Lady Amber punches you extremely hard.
Lady Amber punches you extremely hard.
Lady Amber punches you very hard.
Lady Amber punches you very hard.
Lady Amber punches you extremely hard.
You hit Lady Amber hard.
You hit Lady Amber hard.
You hit Lady Amber hard.
Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]
You make a hasty retreat.

392H 48M 274V > Retreat from what? You aren't fighting!

392H 48M 274V > Retreat from what? You aren't fighting!

392H 48M 274V > Retreat from what? You aren't fighting!

392H 48M 274V > 
Tristan gossips, 'Yo'

392H 48M 274V > n
The Hall of Crossed Swords
This is the room that Lady Amber trains her fighting skills in, and where she
has duels with other swordspeople. All swords of sword hang on every wall.
Weights and conditioning aids are ocver in the corner of the large room, and
next to them are diagrams of the anatomy of various races and charts showing
different weapons and schematics teaching positioning during battle.
[ Exits: south ]
A scroll has carelessly been left here.                        
[ 3] A beautiful multicolored mushroom has been left on the ground. 
A mystical circle has been drawn on the ground here.           
Farius the Dancing Cleric is standing here.

392H 48M 272V > 
Farius stares at you and utters the words, 'poir'.
A warm feeling floods your body.

509H 48M 272V > 
Siva gossips, 'Yo.'

509H 48M 272V > 
Farius lies down and falls asleep.

509H 48M 272V > 
Farius awakens.

537H 64M 288V > 
Farius clambers to her feet.

537H 64M 288V > s
Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]

537H 64M 286V > sc
Vargus                           Age: 40 years
Hit points: 537(541)  Mana points: 64(273)  Movement points: 286(288)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13224985 points
Coins carried: 416 gold coins    Coins in bank: 105100 gold coins
Kills: 11380  Pks: 3  Deaths: 60
You have been playing for 35 days and 0 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     detect invisibility          bless                   
     bless                        sanctuary               
     protection from evil         holy ward               

537H 64M 286V > w
sma lady nimos
retreat
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

537H 64M 284V > You grab the heads of Lady Amber and Nimos and bang them together with a sickening *SMACK*.

537H 64M 284V Lady:(few scratches) Vargus:(few scratches) > retreat
retreat

You hit Lady Amber.
You hit Lady Amber hard.
You hit Lady Amber hard.

537H 64M 284V Lady:(small wounds) Vargus:(few scratches) > retreat

You hit Lady Amber hard.
You hit Lady Amber hard.

537H 64M 284V Lady:(small wounds) Vargus:(few scratches) > 
You hit Lady Amber hard.
You hit Lady Amber hard.
You hit Lady Amber hard.

537H 64M 284V Lady:(small wounds) Vargus:(few scratches) > Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]
You make a hasty retreat.

537H 64M 282V > Retreat from what? You aren't fighting!

537H 64M 282V > Retreat from what? You aren't fighting!

537H 64M 282V > Retreat from what? You aren't fighting!

537H 64M 282V > w
sma lady nimos
retreat
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

537H 64M 280V > You grab the heads of Lady Amber and Nimos and bang them together with a sickening *SMACK*.

537H 64M 280V Lady:(small wounds) Vargus:(few scratches) > 
You hit Lady Amber hard.
You hit Lady Amber.
You hit Lady Amber hard.

537H 64M 280V Lady:(small wounds) Vargus:(few scratches) > retreat

Lady Amber dodges your attack!
You hit Lady Amber hard.
You hit Lady Amber hard.
You hit Lady Amber hard.

537H 64M 280V Lady:(small wounds) Vargus:(few scratches) > retreat

You try to hit Lady Amber who easily avoids the blow.
You hit Lady Amber.
You hit Lady Amber.

537H 64M 280V Lady:(small wounds) Vargus:(few scratches) > Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]
You make a hasty retreat.

537H 64M 278V > Retreat from what? You aren't fighting!

537H 64M 278V > Retreat from what? You aren't fighting!

537H 64M 278V > w
sma lady nimos
retreat
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

537H 64M 276V > You grab the heads of Lady Amber and Nimos and bang them together with a sickening *SMACK*.

537H 64M 276V Lady:(small wounds) Vargus:(few scratches) > 
You hit Lady Amber hard.
You hit Lady Amber hard.

537H 64M 276V Lady:(small wounds) Vargus:(few scratches) > retreat

Lady Amber dodges your attack!
You hit Lady Amber hard.
You hit Lady Amber hard.

537H 64M 276V Lady:(small wounds) Vargus:(few scratches) > retreat

You hit Lady Amber hard.
You hit Lady Amber hard.

537H 64M 276V Lady:(small wounds) Vargus:(few scratches) > Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]
You make a hasty retreat.

537H 64M 274V > Retreat from what? You aren't fighting!

537H 64M 274V > Retreat from what? You aren't fighting!

537H 64M 274V > w
sma lady nimos
retreat
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

537H 64M 272V > Lady Amber and Nimos slip out of your hands!

537H 64M 272V Lady:(small wounds) Vargus:(few scratches) > 
Nimos hits you very hard.
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Lady Amber dodges your attack!
Lady Amber punches you very hard.
Lady Amber punches you very hard.
Lady Amber punches you extremely hard.
Lady Amber punches you extremely hard.
Lady Amber throws a haymaker at you which whistles by your ear!
You hit Lady Amber hard.
You hit Lady Amber hard.
You hit Lady Amber hard.

397H 64M 272V Lady:(small wounds) Vargus:(quite a few wounds) > 
Farius has summoned you!
The Hall of Crossed Swords
This is the room that Lady Amber trains her fighting skills in, and where she
has duels with other swordspeople. All swords of sword hang on every wall.
Weights and conditioning aids are ocver in the corner of the large room, and
next to them are diagrams of the anatomy of various races and charts showing
different weapons and schematics teaching positioning during battle.
[ Exits: south ]
A scroll has carelessly been left here.                        
[ 3] A beautiful multicolored mushroom has been left on the ground. 
A mystical circle has been drawn on the ground here.           
Farius the Dancing Cleric is standing here.

397H 64M 272V > 
Farius stares at you and utters the words, 'poir'.
A warm feeling floods your body.

509H 64M 272V > Retreat from what? You aren't fighting!

509H 64M 272V > s
Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]

509H 64M 270V > w
sma lady nimos
retreat
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

509H 64M 268V > Lady Amber and Nimos slip out of your hands!

509H 64M 268V Lady:(small wounds) Vargus:(few scratches) > 
Nimos hits you extremely hard.
Nimos hits you very hard.
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Lady Amber punches you very hard.
Lady Amber punches you extremely hard.
Lady Amber punches you very hard.
Lady Amber punches you very hard.
Lady Amber punches you very hard.
You hit Lady Amber hard.
You hit Lady Amber hard.
You hit Lady Amber.

361H 64M 268V Lady:(small wounds) Vargus:(quite a few wounds) > 
Farius has summoned you!
The Hall of Crossed Swords
This is the room that Lady Amber trains her fighting skills in, and where she
has duels with other swordspeople. All swords of sword hang on every wall.
Weights and conditioning aids are ocver in the corner of the large room, and
next to them are diagrams of the anatomy of various races and charts showing
different weapons and schematics teaching positioning during battle.
[ Exits: south ]
A scroll has carelessly been left here.                        
[ 3] A beautiful multicolored mushroom has been left on the ground. 
A mystical circle has been drawn on the ground here.           
Farius the Dancing Cleric is standing here.

361H 64M 268V > 
Farius lies down and falls asleep.

361H 64M 268V > Retreat from what? You aren't fighting!

361H 64M 268V > sleep
You go to sleep.

389H 80M 288V > wake
stand
You awaken, and sit up.

389H 80M 288V > You stand up.

389H 80M 288V > 
Farius stares at you and utters the words, 'poir'.
A warm feeling floods your body.

506H 80M 288V > s
Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]

506H 80M 286V > w
sma lady nimos
retreat
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

506H 80M 284V > You grab the heads of Lady Amber and Nimos and bang them together with a sickening *SMACK*.

506H 80M 284V Lady:(small wounds) Vargus:(few scratches) > 
You hit Lady Amber.
You hit Lady Amber.
You hit Lady Amber hard.

506H 80M 284V Lady:(small wounds) Vargus:(few scratches) > retreat

You hit Lady Amber hard.
You hit Lady Amber hard.

506H 80M 284V Lady:(small wounds) Vargus:(few scratches) > retreat

You hit Lady Amber hard.
You hit Lady Amber.
You hit Lady Amber hard.

506H 80M 284V Lady:(small wounds) Vargus:(few scratches) > You are cornered and fail to retreat!

506H 80M 284V Lady:(small wounds) Vargus:(few scratches) > retreat
retreat
Nimos hits you very hard.
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Nimos hits you very hard.
Nimos hits you very hard.
Lady Amber dodges your attack!
You hit Lady Amber hard.
You hit Lady Amber hard.
You hit Lady Amber hard.
Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]
You make a hasty retreat.

432H 80M 282V > Retreat from what? You aren't fighting!

432H 80M 282V > Retreat from what? You aren't fighting!

432H 80M 282V > Retreat from what? You aren't fighting!

432H 80M 282V > w
sma lady nimos
retreat
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

432H 80M 280V > You grab the heads of Lady Amber and Nimos and bang them together with a sickening *SMACK*.

432H 80M 280V Lady:(small wounds) Vargus:(small wounds) > 
You hit Lady Amber hard.
You hit Lady Amber hard.
You hit Lady Amber hard.

432H 80M 280V Lady:(small wounds) Vargus:(small wounds) > retreat

Lady Amber dodges your attack!
You hit Lady Amber hard.
You hit Lady Amber hard.
You hit Lady Amber hard.

432H 80M 280V Lady:(small wounds) Vargus:(small wounds) > retreat

Lady Amber bangs her head into your face!
You swing your fist at Lady Amber, but miss her!
You hit Lady Amber hard.
You hit Lady Amber hard.

422H 80M 280V Lady:(small wounds) Vargus:(small wounds) > Maybe you should get on your feet first?
stand

422H 80M 280V Lady:(small wounds) Vargus:(small wounds) > Maybe you should get on your feet first?
stand

422H 80M 280V Lady:(small wounds) Vargus:(small wounds) > Maybe you should get on your feet first?
stand

422H 80M 280V Lady:(small wounds) Vargus:(small wounds) > retreat
You stand up.

422H 80M 280V Lady:(small wounds) Vargus:(small wounds) > retreat
You are already standing.

422H 80M 280V Lady:(small wounds) Vargus:(small wounds) > You are already standing.

422H 80M 280V Lady:(small wounds) Vargus:(small wounds) > You are cornered and fail to retreat!

422H 80M 280V Lady:(small wounds) Vargus:(small wounds) > Nimos hits you extremely hard.
Nimos hits you very hard.
Nimos hits you very hard.
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Lady Amber dodges your attack!
You hit Lady Amber hard.
You hit Lady Amber hard.
You hit Lady Amber.
You try to retreat but get cornered in the process!

346H 80M 280V Lady:(small wounds) Vargus:(quite a few wounds) > retreat

Nimos hits you extremely hard.
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Nimos hits you very hard.
Nimos hits you extremely hard.
You hit Lady Amber hard.
You try to hit Lady Amber who easily avoids the blow.

268H 80M 280V Lady:(small wounds) Vargus:(big nasty wounds) > Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]
You make a hasty retreat.

268H 80M 278V > 
Farius has summoned you!
The Hall of Crossed Swords
This is the room that Lady Amber trains her fighting skills in, and where she
has duels with other swordspeople. All swords of sword hang on every wall.
Weights and conditioning aids are ocver in the corner of the large room, and
next to them are diagrams of the anatomy of various races and charts showing
different weapons and schematics teaching positioning during battle.
[ Exits: south ]
A scroll has carelessly been left here.                        
[ 3] A beautiful multicolored mushroom has been left on the ground. 
A mystical circle has been drawn on the ground here.           
Farius the Dancing Cleric is standing here.

268H 80M 278V > 
Fritz quest-says, 'damn shops closed'

268H 80M 278V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

468H 80M 278V > 
Alita quest-says, 'heh'

468H 80M 278V > 
Farius lies down and falls asleep.

468H 80M 278V > sleep
You go to sleep.

468H 80M 278V > 
Fritz quest-says, 'i cant see invis not safe lol'

468H 80M 278V > look
In your dreams, or what?

468H 80M 278V > wake
stand
s
You awaken, and sit up.

514H 112M 288V > You stand up.

514H 112M 288V > Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]

514H 112M 286V > cast 'lay hands'
You lost your concentration!

514H 67M 286V > w
sma lady nimos
retreat
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

514H 67M 284V > You grab the heads of Lady Amber and Nimos and bang them together with a sickening *SMACK*.

514H 67M 284V Lady:(small wounds) Vargus:(few scratches) > retreat
retreat

You hit Lady Amber hard.
You hit Lady Amber hard.
You hit Lady Amber hard.

514H 67M 284V Lady:(small wounds) Vargus:(few scratches) > retreat

You hit Lady Amber hard.
You try to hit Lady Amber who easily avoids the blow.
You hit Lady Amber hard.

514H 67M 284V Lady:(small wounds) Vargus:(few scratches) > 
You hit Lady Amber.
You hit Lady Amber hard.
You hit Lady Amber hard.

514H 67M 284V Lady:(small wounds) Vargus:(few scratches) > You are cornered and fail to retreat!

514H 67M 284V Lady:(small wounds) Vargus:(few scratches) > Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]
You make a hasty retreat.

514H 67M 282V > Retreat from what? You aren't fighting!

514H 67M 282V > Retreat from what? You aren't fighting!

514H 67M 282V > w
sma lady nimos
retreat
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

514H 67M 280V > Lady Amber and Nimos slip out of your hands!

514H 67M 280V Lady:(small wounds) Vargus:(few scratches) > 
You duck under Nimos's fist as he takes a swing at you.
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Lady Amber punches you extremely hard.
Lady Amber punches you extremely hard.
Lady Amber punches you extremely hard.
Lady Amber punches you very hard.
Lady Amber punches you very hard.
You hit Lady Amber hard.
You hit Lady Amber hard.
You hit Lady Amber hard.

380H 67M 280V Lady:(small wounds) Vargus:(quite a few wounds) > 
Farius has summoned you!
The Hall of Crossed Swords
This is the room that Lady Amber trains her fighting skills in, and where she
has duels with other swordspeople. All swords of sword hang on every wall.
Weights and conditioning aids are ocver in the corner of the large room, and
next to them are diagrams of the anatomy of various races and charts showing
different weapons and schematics teaching positioning during battle.
[ Exits: south ]
A scroll has carelessly been left here.                        
[ 3] A beautiful multicolored mushroom has been left on the ground. 
A mystical circle has been drawn on the ground here.           
Farius the Dancing Cleric is standing here.

380H 67M 280V > Retreat from what? You aren't fighting!

380H 67M 280V > 
Farius stares at you and utters the words, 'poir'.
A warm feeling floods your body.

498H 67M 280V > s
Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]

498H 67M 278V > w
sma lady nimos
retreat
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

498H 67M 276V > You grab the heads of Lady Amber and Nimos and bang them together with a sickening *SMACK*.

498H 67M 276V Lady:(quite a few wounds) Vargus:(few scratches) > 
You hit Lady Amber hard.
You hit Lady Amber hard.
You hit Lady Amber hard.

498H 67M 276V Lady:(quite a few wounds) Vargus:(few scratches) > retreat

You hit Lady Amber hard.
You hit Lady Amber hard.

498H 67M 276V Lady:(quite a few wounds) Vargus:(few scratches) > retreat

You hit Lady Amber hard.
You hit Lady Amber hard.
You hit Lady Amber hard.

498H 67M 276V Lady:(quite a few wounds) Vargus:(few scratches) > retreat
You are cornered and fail to retreat!

498H 67M 276V Lady:(quite a few wounds) Vargus:(few scratches) > Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]
You make a hasty retreat.

498H 67M 274V > Retreat from what? You aren't fighting!

498H 67M 274V > Retreat from what? You aren't fighting!

498H 67M 274V > w
sma lady nimos
retreat
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

498H 67M 272V > Lady Amber and Nimos slip out of your hands!

498H 67M 272V Lady:(quite a few wounds) Vargus:(few scratches) > retreat

Nimos hits you extremely hard.
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Lady Amber punches you extremely hard.
Lady Amber punches you extremely hard.
Lady Amber throws a haymaker at you which whistles by your ear!
Lady Amber punches you very hard.
Lady Amber punches you extremely hard.
You hit Lady Amber.
You hit Lady Amber.

351H 67M 272V Lady:(quite a few wounds) Vargus:(quite a few wounds) > 
Farius has summoned you!
The Hall of Crossed Swords
This is the room that Lady Amber trains her fighting skills in, and where she
has duels with other swordspeople. All swords of sword hang on every wall.
Weights and conditioning aids are ocver in the corner of the large room, and
next to them are diagrams of the anatomy of various races and charts showing
different weapons and schematics teaching positioning during battle.
[ Exits: south ]
A scroll has carelessly been left here.                        
[ 3] A beautiful multicolored mushroom has been left on the ground. 
A mystical circle has been drawn on the ground here.           
Farius the Dancing Cleric is standing here.

351H 67M 272V > Retreat from what? You aren't fighting!

351H 67M 272V > Retreat from what? You aren't fighting!

351H 67M 272V > 
Farius lies down and falls asleep.

351H 67M 272V > sleep
You go to sleep.

351H 67M 272V > 
You sleep uneasily, as if something looms over your past

397H 99M 288V > wake
stand
You awaken, and sit up.

397H 99M 288V > You stand up.

397H 99M 288V > cast 'lay hands'
Okay.
Your wounds mend beneath your hands!

433H 9M 288V > s
Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]

433H 9M 286V > 
Fritz quest-says, 'ive never realized how hard it is to be muted but how easy it is to just not talk when you can'

433H 9M 286V > n
The Hall of Crossed Swords
This is the room that Lady Amber trains her fighting skills in, and where she
has duels with other swordspeople. All swords of sword hang on every wall.
Weights and conditioning aids are ocver in the corner of the large room, and
next to them are diagrams of the anatomy of various races and charts showing
different weapons and schematics teaching positioning during battle.
[ Exits: south ]
A scroll has carelessly been left here.                        
[ 3] A beautiful multicolored mushroom has been left on the ground. 
Farius the Dancing Cleric is standing here.

433H 9M 284V > rest
You sit down and rest your tired bones.

433H 9M 284V > 
Farius opens the door.

433H 9M 284V > 
Farius leaves west.

433H 9M 284V > 
Alita quest-says, 'yawn.'

433H 9M 284V > look
The Hall of Crossed Swords
This is the room that Lady Amber trains her fighting skills in, and where she
has duels with other swordspeople. All swords of sword hang on every wall.
Weights and conditioning aids are ocver in the corner of the large room, and
next to them are diagrams of the anatomy of various races and charts showing
different weapons and schematics teaching positioning during battle.
[ Exits: south west ]
A scroll has carelessly been left here.                        
[ 3] A beautiful multicolored mushroom has been left on the ground. 

433H 9M 284V > close door w
rest
Nah... You feel too relaxed to do that..

433H 9M 284V > You are already resting.

433H 9M 284V > wake
stand
You are already awake...

433H 9M 284V > You stop resting, and stand up.

433H 9M 284V > close door w
rest
Okay.

433H 9M 284V > You sit down and rest your tired bones.

433H 9M 284V > sleep
You go to sleep.

433H 9M 284V > 
You feel less righteous.

479H 41M 288V > wake
stand
s
You awaken, and sit up.

479H 41M 288V > You stand up.

479H 41M 288V > Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]

479H 41M 286V > l w
You look westwards.
The mirror is open.
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

479H 41M 286V > w
di lady
e
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

479H 41M 284V > Lady Amber has some small wounds and bruises.

479H 41M 284V > Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]

479H 41M 282V > n
sleep
The Hall of Crossed Swords
This is the room that Lady Amber trains her fighting skills in, and where she
has duels with other swordspeople. All swords of sword hang on every wall.
Weights and conditioning aids are ocver in the corner of the large room, and
next to them are diagrams of the anatomy of various races and charts showing
different weapons and schematics teaching positioning during battle.
[ Exits: south ]
A scroll has carelessly been left here.                        
[ 3] A beautiful multicolored mushroom has been left on the ground. 

479H 41M 280V > You go to sleep.

479H 41M 280V > wake
stand
s
You awaken, and sit up.

479H 41M 280V > You stand up.

479H 41M 280V > Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]

479H 41M 278V > l w
sc
You look westwards.
The mirror is open.
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

479H 41M 278V > Vargus                           Age: 40 years
Hit points: 479(541)  Mana points: 41(273)  Movement points: 278(288)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13224985 points
Coins carried: 416 gold coins    Coins in bank: 105100 gold coins
Kills: 11380  Pks: 3  Deaths: 60
You have been playing for 35 days and 0 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     holy ward                    protection from evil    
     sanctuary                    detect invisibility     

479H 41M 278V > w
sma amber nimos
retreat
The Secret Room
This large room is strangely hotter than most of the other rooms in the keep,
and a big bed is pushed up against the northern wall. On the west wall are
all sorts of strange objects, some look like they're used to cause pain, and
others look like they're meant to cause pleasure.
[ Exits: east ]
Nimos is standing here.
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Lady Amber is standing here.
...she is surrounded by a black aura!

479H 41M 276V > Lady Amber and Nimos slip out of your hands!

479H 41M 276V Lady:(small wounds) Vargus:(small wounds) > 
A Bhyroga warrior gossips, 'Where is that little wimp, Fritz?'
Nimos hits you very hard.
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Nimos hits you extremely hard.
Nimos hits you very hard.
Lady Amber dodges your attack!
Lady Amber punches you extremely hard.
Lady Amber punches you very hard.
Lady Amber punches you extremely hard.
Lady Amber punches you extremely hard.
Lady Amber punches you very hard.
Lady Amber ducks under your fist as you try to hit her.
You hit Lady Amber hard.

327H 41M 276V Lady:(small wounds) Vargus:(quite a few wounds) > 
Farius has summoned you!
Gil-Glash's Harem
The floor of this room is covered with silken pillows and sheets. This is where
Gil-Glash releases his stress and he comes here sometimes when he is frustrated
enough so that he cannot concentrate.
[ Exits: None! ]
A mystical circle has been drawn on the ground here.           
Farius the Dancing Cleric is standing here.
A young boy is here, waiting for Gil-Glash.
A young boy is here, waiting for Gil-Glash.
One of Gil-Glash's teenage concubines is here.
One of Gil-Glash's teenage concubines is here.

327H 41M 276V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

527H 41M 276V > Retreat from what? You aren't fighting!

527H 41M 276V > 
Farius lies down and falls asleep.

527H 41M 276V > op door s
s
Okay.

527H 41M 276V > Gil-Glash's Bedroom
This room has been lavishly decorated. A massive bed takes up a majority of the
space here. Aside from the doors to the west and north, the walls are covered
in bookshelves. You can see a large summoning circle that has been etched into
the floor, but it is partially covered by the bed.
[ Exits: north ]
A crystal ball is here, tempting your eye.                     
          ...it glows white

527H 41M 274V > op door w
Okay.

527H 41M 274V > l w
You look westwards.
The door is open.
The Throne Room
An enormous room opens before you, stretching well over a hundred feet to the
other end. The ceiling is higher than all but the tallest trees. The walls and
ceiling are layered in hammered gold, finely filigreed and delicately painted.
Rich silk tapestries hang from the walls. The far end of the room appears to be
one huge, red velvet curtain. Centered against the backdrop of the curtain is
a monolithic throne. The chair itself sits atop a raised, stepped stage as tall
as a man. The throne itself is sized to seat a giant, not a man. It is worked
in silver and inlaid with sapphires and emeralds.
 [ Exits: east south ]
Gil-Glash the half-elf sits in his throne, planning his next conquest.
...he is surrounded by a black aura!

527H 41M 274V > w
close door e
The Throne Room
An enormous room opens before you, stretching well over a hundred feet to the
other end. The ceiling is higher than all but the tallest trees. The walls and
ceiling are layered in hammered gold, finely filigreed and delicately painted.
Rich silk tapestries hang from the walls. The far end of the room appears to be
one huge, red velvet curtain. Centered against the backdrop of the curtain is
a monolithic throne. The chair itself sits atop a raised, stepped stage as tall
as a man. The throne itself is sized to seat a giant, not a man. It is worked
in silver and inlaid with sapphires and emeralds.
 [ Exits: east south ]
Gil-Glash the half-elf sits in his throne, planning his next conquest.
...he is surrounded by a black aura!

527H 41M 272V > Okay.

527H 41M 272V > 
A shadow fiend slowly fades into existence.
A shadow fiend claws you hard.
You massacre a shadow fiend to small fragments with your hit.
You massacre a shadow fiend to small fragments with your hit.
You hit a shadow fiend extremely hard.
A shadow fiend claws you hard.
A shadow fiend claws you hard.
A shadow fiend tries to claw at you but nearly nicks itself instead!

501H 41M 272V A:(small wounds) Vargus:(few scratches) > retreat
You are cornered and fail to retreat!

501H 41M 272V A:(small wounds) Vargus:(few scratches) > retreat

You hit a shadow fiend extremely hard.
You hit a shadow fiend extremely hard.
You hit a shadow fiend extremely hard.
A shadow fiend claws you hard.
A shadow fiend tries to claw at you but nearly nicks itself instead!
A shadow fiend claws you hard.

485H 41M 272V A:(quite a few wounds) Vargus:(small wounds) > You are cornered and fail to retreat!

485H 41M 272V A:(quite a few wounds) Vargus:(small wounds) > retreat
The Ante Chamber
This room has been furnished beautifully, which is odd compared to the rest of
the keep. Banners and flags hang from the walls and a thick, red carpet runs
from the hall in the south to the room north of here. Balls of light the size
of your head have been inset into the walls.
[ Exits: north south ]
You make a hasty retreat.

485H 41M 270V > n
The Throne Room
An enormous room opens before you, stretching well over a hundred feet to the
other end. The ceiling is higher than all but the tallest trees. The walls and
ceiling are layered in hammered gold, finely filigreed and delicately painted.
Rich silk tapestries hang from the walls. The far end of the room appears to be
one huge, red velvet curtain. Centered against the backdrop of the curtain is
a monolithic throne. The chair itself sits atop a raised, stepped stage as tall
as a man. The throne itself is sized to seat a giant, not a man. It is worked
in silver and inlaid with sapphires and emeralds.
 [ Exits: south ]

Gil-Glash the half-elf sits in his throne, planning his next conquest.
...he is surrounded by a black aura!

485H 41M 268V > s
s
The Ante Chamber
This room has been furnished beautifully, which is odd compared to the rest of
the keep. Banners and flags hang from the walls and a thick, red carpet runs
from the hall in the south to the room north of here. Balls of light the size
of your head have been inset into the walls.
[ Exits: north south ]

513H 57M 286V > A Great Hall
You are in a huge room, exits lie in all directions. Silken tapestries line the
walls depicting great battles throughout history. Hanging from the high ceiling
is a huge crystal chandelier which seems to illuminate the entire room, even
the corners. A beautiful red carpet leads off to the north.
[ Exits: north east south west ]
A skull with eight thin legs skitters around here.
A Grey Slayer stands here, wearing a huge suit of grey armor.

513H 57M 284V > s

A Grey Slayer arrives from the east.
A Grey Slayer leaves west.
A shadow fiend starts following you.
A shadow fiend claws you hard.
A shadow fiend claws you hard.
A skull rider tries to bite you but bites its tongue instead!
A skull rider jumps to the aid of a shadow fiend!
A skull rider tries to bite you but bites its tongue instead!
A skull rider tries to bite you but bites its tongue instead!
A shadow fiend stops following you.
You hit a shadow fiend extremely hard.
You hit a shadow fiend extremely hard.
You hit a shadow fiend extremely hard.
A shadow fiend claws you hard.
A shadow fiend claws you hard.
A shadow fiend claws you very hard.

467H 57M 284V A:(small wounds) Vargus:(small wounds) > e
No way!  You're fighting for your life!

467H 57M 284V A:(small wounds) Vargus:(small wounds) > No way!  You're fighting for your life!

467H 57M 284V A:(small wounds) Vargus:(small wounds) > retreat
A Hallway
This hall is illuminated by a light from the big room that opens up to the east
of here. From here you can go deeper into the keep by going west, back towards
the entrance by going east, or south into the Grey Slayer's barracks.
[ Exits: east west ]
A Grey Slayer stands here, wearing a huge suit of grey armor.
You make a hasty retreat.

467H 57M 282V > recite recall
You recite a scroll of recall which dissolves.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. There is a
small hand painted sign posted as well.
 [ Exits: east south west ]
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

467H 57M 282V > s
s
s
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Brioch has been left here.
A bloody head hacked from the corpse of a Dominion Angel has been left here.
Cashiro the Cleric is standing here.
Holly  is standing here.
Oak  is resting here.
Ivy the Warrior (invisible) is resting here.
Novaclo the Fallen One is standing here.

467H 57M 280V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A petitioner tries to get you to sign something.
A lithe blonde prostitute flaunts her wares.

467H 57M 278V > Main Street
   You stand on a street running from the Temple of the Cross to your north
to the city gates of Kir Drax'in far to the south.  East of here is the front
entrance to a well-lit inn.  Temple Square is just to your north, and the
Market Square is just to your south.
[ Exits: north east south ]

467H 57M 276V > n
n
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
A petitioner tries to get you to sign something.
A lithe blonde prostitute flaunts her wares.

467H 57M 274V > Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Brioch has been left here.
A bloody head hacked from the corpse of a Dominion Angel has been left here.
Cashiro the Cleric is standing here.
Holly  is standing here.
Oak  is resting here.
Ivy the Warrior (invisible) is resting here.
Novaclo the Fallen One is standing here.

467H 57M 272V > 
Cashiro thanks Oak heartily.

467H 57M 272V > 
Farius has summoned you!
Gil-Glash's Harem
The floor of this room is covered with silken pillows and sheets. This is where
Gil-Glash releases his stress and he comes here sometimes when he is frustrated
enough so that he cannot concentrate.
[ Exits: south ]
A mystical circle has been drawn on the ground here.           
Farius the Dancing Cleric is standing here.
A young boy is here, waiting for Gil-Glash.
A young boy is here, waiting for Gil-Glash.
One of Gil-Glash's teenage concubines is here.
One of Gil-Glash's teenage concubines is here.

467H 57M 272V > 
Farius lies down and falls asleep.

467H 57M 272V > look
wake
stand
Gil-Glash's Harem
The floor of this room is covered with silken pillows and sheets. This is where
Gil-Glash releases his stress and he comes here sometimes when he is frustrated
enough so that he cannot concentrate.
[ Exits: south ]
A mystical circle has been drawn on the ground here.           
Farius the Dancing Cleric is sleeping here.
A young boy is here, waiting for Gil-Glash.
A young boy is here, waiting for Gil-Glash.
One of Gil-Glash's teenage concubines is here.
One of Gil-Glash's teenage concubines is here.

467H 57M 272V > You are already awake...

467H 57M 272V > You are already standing.

467H 57M 272V > s
Gil-Glash's Bedroom
This room has been lavishly decorated. A massive bed takes up a majority of the
space here. Aside from the doors to the west and north, the walls are covered
in bookshelves. You can see a large summoning circle that has been etched into
the floor, but it is partially covered by the bed.
[ Exits: north ]
A crystal ball is here, tempting your eye.                     
          ...it glows white

467H 57M 270V > l w
You look westwards.
The door is closed.

467H 57M 270V > op door w
l w
Okay.

467H 57M 270V > You look westwards.
The door is open.
The Throne Room
An enormous room opens before you, stretching well over a hundred feet to the
other end. The ceiling is higher than all but the tallest trees. The walls and
ceiling are layered in hammered gold, finely filigreed and delicately painted.
Rich silk tapestries hang from the walls. The far end of the room appears to be
one huge, red velvet curtain. Centered against the backdrop of the curtain is
a monolithic throne. The chair itself sits atop a raised, stepped stage as tall
as a man. The throne itself is sized to seat a giant, not a man. It is worked
in silver and inlaid with sapphires and emeralds.
 [ Exits: east south ]
Gil-Glash the half-elf sits in his throne, planning his next conquest.
...he is surrounded by a black aura!

467H 57M 270V > w
close door e
s
s
The Throne Room
An enormous room opens before you, stretching well over a hundred feet to the
other end. The ceiling is higher than all but the tallest trees. The walls and
ceiling are layered in hammered gold, finely filigreed and delicately painted.
Rich silk tapestries hang from the walls. The far end of the room appears to be
one huge, red velvet curtain. Centered against the backdrop of the curtain is
a monolithic throne. The chair itself sits atop a raised, stepped stage as tall
as a man. The throne itself is sized to seat a giant, not a man. It is worked
in silver and inlaid with sapphires and emeralds.
 [ Exits: east south ]
Gil-Glash the half-elf sits in his throne, planning his next conquest.
...he is surrounded by a black aura!

467H 57M 268V > Okay.

467H 57M 268V > s
The Ante Chamber
This room has been furnished beautifully, which is odd compared to the rest of
the keep. Banners and flags hang from the walls and a thick, red carpet runs
from the hall in the south to the room north of here. Balls of light the size
of your head have been inset into the walls.
[ Exits: north south ]
A skull with eight thin legs skitters around here.

467H 57M 266V > 
A skull rider tries to bite you but bites its tongue instead!
Youe
 OBLITERATE a skull rider with your deadly hit!!
You OBLITERATE a skull rider with your deadly hit!!
A skull rider snaps its teeth at you fiercely but misses.

467H 57M 266V A:(quite a few wounds) Vargus:(small wounds) > No way!  You're fighting for your life!

467H 57M 266V A:(quite a few wounds) Vargus:(small wounds) > e
No way!  You're fighting for your life!

467H 57M 266V A:(quite a few wounds) Vargus:(small wounds) > e
No way!  You're fighting for your life!

467H 57M 266V A:(quite a few wounds) Vargus:(small wounds) > No way!  You're fighting for your life!

467H 57M 266V A:(quite a few wounds) Vargus:(small wounds) > No way!  You're fighting for your life!

467H 57M 266V A:(quite a few wounds) Vargus:(small wounds) > 
You OBLITERATE a skull rider with your deadly hit!!
You OBLITERATE a skull rider with your deadly hit!!
You OBLITERATE a skull rider with your deadly hit!!
A skull rider is incapacitated and will slowly die, if not aided.

467H 57M 266V A:(nearly dead) > l n
You punch a skull rider's head with a blow that crushes its skull!
A skull rider is dead!  R.I.P.
You receive 1079 experience points.
Your blood freezes as you hear a skull rider's death cry.
The corpse of a skull rider seems to be empty.
You look northwards.
The Throne Room
An enormous room opens before you, stretching well over a hundred feet to the
other end. The ceiling is higher than all but the tallest trees. The walls and
ceiling are layered in hammered gold, finely filigreed and delicately painted.
Rich silk tapestries hang from the walls. The far end of the room appears to be
one huge, red velvet curtain. Centered against the backdrop of the curtain is
a monolithic throne. The chair itself sits atop a raised, stepped stage as tall
as a man. The throne itself is sized to seat a giant, not a man. It is worked
in silver and inlaid with sapphires and emeralds.
 [ Exits: south ]
Gil-Glash the half-elf sits in his throne, planning his next conquest.
...he is surrounded by a black aura!

467H 57M 266V > s
s
A Great Hall
You are in a huge room, exits lie in all directions. Silken tapestries line the
walls depicting great battles throughout history. Hanging from the high ceiling
is a huge crystal chandelier which seems to illuminate the entire room, even
the corners. A beautiful red carpet leads off to the north.
[ Exits: north east south west ]

467H 57M 264V > e
The Foyer
As you walk into the foyer of the huge castle, balls of light that have been
inset into the east and west walls light up, dispersing all shadows from the
room. The room is unfurnished and a tall, thin door is on the east wall. To
the north is a great hall and to the south is a set of thick, wooden double
doors.
[ Exits: north south ]
A skull with eight thin legs skitters around here.

A tall, thin demon stands here, dressed like a butler.
...he is surrounded by a black aura!

467H 57M 262V > e
Alas, you cannot go that way...

467H 57M 262V > Alas, you cannot go that way...

467H 57M 262V > n
e
e

A shadow fiend claws you hard.
A skull rider tries to bite you but bites its tongue instead!
A skull rider jumps to the aid of a shadow fiend!
A skull rider snaps its teeth at you fiercely but misses.
A skull rider tries to bite you but bites its tongue instead!
You massacre a shadow fiend to small fragments with your hit.
You hit a shadow fiend extremely hard.
A shadow fiend claws you hard.
A shadow fiend claws you hard.
A shadow fiend claws you hard.

430H 57M 262V A:(small wounds) Vargus:(small wounds) > No way!  You're fighting for your life!

430H 57M 262V A:(small wounds) Vargus:(small wounds) > e
No way!  You're fighting for your life!

430H 57M 262V A:(small wounds) Vargus:(small wounds) > No way!  You're fighting for your life!

430H 57M 262V A:(small wounds) Vargus:(small wounds) > retreat
No way!  You're fighting for your life!

430H 57M 262V A:(small wounds) Vargus:(small wounds) > At the Entrance to the Castle
A couple wide steps lead up to a big set of wooden double doors that are bound
in black iron. The walls to the east and west of the doors are lined with thin
arrow slits in case of attackers. The grass here is a bright green and is not
worn down much, this place must not get many visitors.
[ Exits: north east south west ]
You make a hasty retreat.

430H 57M 260V > n
n
n
The Foyer
As you walk into the foyer of the huge castle, balls of light that have been
inset into the east and west walls light up, dispersing all shadows from the
room. The room is unfurnished and a tall, thin door is on the east wall. To
the north is a great hall and to the south is a set of thick, wooden double
doors.
[ Exits: north south ]
A skull with eight thin legs skitters around here.

A tall, thin demon stands here, dressed like a butler.
...he is surrounded by a black aura!

430H 57M 258V > n
n
A Great Hall
You are in a huge room, exits lie in all directions. Silken tapestries line the
walls depicting great battles throughout history. Hanging from the high ceiling
is a huge crystal chandelier which seems to illuminate the entire room, even
the corners. A beautiful red carpet leads off to the north.
[ Exits: north east south west ]

430H 57M 256V > n
n
The Ante Chamber
This room has been furnished beautifully, which is odd compared to the rest of
the keep. Banners and flags hang from the walls and a thick, red carpet runs
from the hall in the south to the room north of here. Balls of light the size
of your head have been inset into the walls.
[ Exits: north south ]
The corpse of a skull rider is lying here.                     

430H 57M 254V > n
n
The Throne Room
An enormous room opens before you, stretching well over a hundred feet to the
other end. The ceiling is higher than all but the tallest trees. The walls and
ceiling are layered in hammered gold, finely filigreed and delicately painted.
Rich silk tapestries hang from the walls. The far end of the room appears to be
one huge, red velvet curtain. Centered against the backdrop of the curtain is
a monolithic throne. The chair itself sits atop a raised, stepped stage as tall
as a man. The throne itself is sized to seat a giant, not a man. It is worked
in silver and inlaid with sapphires and emeralds.
 [ Exits: south ]
Gil-Glash the half-elf sits in his throne, planning his next conquest.
...he is surrounded by a black aura!

430H 57M 252V > Alas, you cannot go that way...

430H 57M 252V > Alas, you cannot go that way...

430H 57M 252V > Alas, you cannot go that way...

430H 57M 252V > Alas, you cannot go that way...

430H 57M 252V > Alas, you cannot go that way...

430H 57M 252V > s
s
e
The Ante Chamber
This room has been furnished beautifully, which is odd compared to the rest of
the keep. Banners and flags hang from the walls and a thick, red carpet runs
from the hall in the south to the room north of here. Balls of light the size
of your head have been inset into the walls.
[ Exits: north south ]
The corpse of a skull rider is lying here.                     


430H 57M 250V > e
A Great Hall
You are in a huge room, exits lie in all directions. Silken tapestries line the
walls depicting great battles throughout history. Hanging from the high ceiling
is a huge crystal chandelier which seems to illuminate the entire room, even
the corners. A beautiful red carpet leads off to the north.
[ Exits: north east south west ]
A Grey Slayer stands here, wearing a huge suit of grey armor.

430H 57M 248V > A Hallway
You are in part of a long he
allway, a door is in the north wall to the east of
you. The hallway is lighted, but not enough so that you can see everything,
and something might be hiding in the shadows.
[ Exits: east west ]
A skull with eight thin legs skitters around here.
A Grey Slayer stands here, wearing a huge suit of grey armor.
A Grey Slayer stands here, wearing a huge suit of grey armor.

430H 57M 246V > 
A skull rider tries to bite you but bites its tongue instead!
A Grey Slayer jumps to the aid of a skull rider!
A Grey Slayer hits you hard.
A Grey Slayer jumps to the aid of a skull rider!
A Grey Slayer hits you hard.
A shadow fiend starts following you.
A shadow fiend claws you very hard.
A shadow fiend claws you hard.
A shadow fiend jumps to the aid of a skull rider!
A shadow fiend claws you hard.
A shadow fiend claws you hard.
A shadow fiend claws you hard.
A shadow fiend claws you hard.
A Grey Slayer hits you hard.
A Grey Slayer hits you hard.
A Grey Slayer tries to hit you but you easily avoid the blow.
A Grey Slayer hits you hard.
A Grey Slayer hits you hard.
A Grey Slayer hits you hard.
You OBLITERATE a skull rider with your deadly hit!!
You OBLITERATE a skull rider with your deadly hit!!
A skull rider tries to bite you but bites its tongue instead!

310H 57M 246V A:(quite a few wounds) Vargus:(quite a few wounds) > No way!  You're fighting for your life!

310H 57M 246V A:(quite a few wounds) Vargus:(quite a few wounds) > No way!  You're fighting for your life!

310H 57M 246V A:(quite a few wounds) Vargus:(quite a few wounds) > retreat
A Great Hall
You are in a huge room, exits lie in all directions. Silken tapestries line the
walls depicting great battles throughout history. Hanging from the high ceiling
is a huge crystal chandelier which seems to illuminate the entire room, even
the corners. A beautiful red carpet leads off to the north.
[ Exits: north east south west ]
A Grey Slayer stands here, wearing a huge suit of grey armor.
You make a hasty retreat.

310H 57M 244V > recite recall
e
You don't seem to have a recall.

310H 57M 244V > e
A Hallway
You are in part of a long hallway, a door is in the north wall to the east of
you. The hallway is lighted, but not enough so that you can see everything,
and something might be hiding in the shadows.
[ Exits: east west ]

A skull with eight thin legs skitters around here.
A Grey Slayer stands here, wearing a huge suit of grey armor.
A Grey Slayer stands here, wearing a huge suit of grey armor.

310H 57M 242V > A Hallway
You're in a long hallway that goes east and west. It is lighted here but not
bright enough so that something couldn't sneak by you in the shadows. There
is a thick, iron door to the north.
[ Exits: east west ]
A beautiful, but deadly-looking Grey Slayer stands here.
A beautiful, but deadly-looking Grey Slayer stands here.

310H 57M 240V > w
n
n

A shadow fiend claws you hard.
A shadow fiend claws you hard.
A shadow fiend stops following you.
You hit a shadow fiend extremely hard.
You hit a shadow fiend extremely hard.
You hit a shadow fiend extremely hard.
A shadow fiend claws you hard.
A shadow fiend claws you hard.
A shadow fiend claws you hard.

265H 57M 240V A:(quite a few wounds) Vargus:(big nasty wounds) > n
n
No way!  You're fighting for your life!

265H 57M 240V A:(quite a few wounds) Vargus:(big nasty wounds) > No way!  You're fighting for your life!

265H 57M 240V A:(quite a few wounds) Vargus:(big nasty wounds) > No way!  You're fighting for your life!

265H 57M 240V A:(quite a few wounds) Vargus:(big nasty wounds) > No way!  You're fighting for your life!

265H 57M 240V A:(quite a few wounds) Vargus:(big nasty wounds) > retreat
n
No way!  You're fighting for your life!

265H 57M 240V A:(quite a few wounds) Vargus:(big nasty wounds) > n
n
An Intersection
This is where the hallway splits into different directions, you can go west,
towards the entrance of the keep, east to what seems to be a large spiral
staircase, north to another hall, and there's a door in the south wall. This
room is well lit, but not enough so all the shadows are banished.
[ Exits: north east west ]
A skull with eight thin legs skitters around here.
You make a hasty retreat.

265H 57M 238V > n
A Hallway
This hallway runs north and south, and there is a door set into the east wall.
A bright beam of light shoots out of the crack between the bottom of the door
and the floor, dispersing the shadows.
[ Exits: north south ]

265H 57M 236V > A Hallway
This part of the hallway is lighted, but not so much that something couldn't
sneak by you unnoticed. There are doors on the east wall to the north and to
the south.
[ Exits: north south ]
n

265H 57M 234V > A Hallway
This hallway is much like the rest of the other hallways in the keep, there's
enough light to see but not enough so that things can't hide in the shadows.
There is a door in the east wall.
[ Exits: north south ]

265H 57M 232V > A Hallway
This hallway seems a bit brighter than all the others. A dark red banner is
hanging from the north wall. The hallway goes west and south.
[ Exits: south west ]

265H 57M 230V > Alas, you cannot go that way...

265H 57M 230V > s
s
A Hallway
This hallway is much like the rest of the other hallways in the keep, there's
enough light to see but not enough so that things can't hide in the shadows.
There is a door in the east wall.
[ Exits: north south ]

265H 57M 228V > A Hallway
This part of the hallway is lighted, but not so much that something couldn't
sneak by you unnoticed. There are doors on the east wall to the north and to
the south.
[ Exits: north south ]

265H 57M 226V > op door e
n
I really don't see how you can do anything there.

293H 73M 248V > A Hallway
This hallway is much like the rest of the other hallways in the keep, there's
enough light to see but not enough so that things can't hide in the shadows.
There is a door in the east wall.
[ Exits: north south ]

293H 73M 246V > op door e
e
Okay.

293H 73M 246V > Entrance to Lady Amber's Quarters
This is a large room that is mainly empty, except for benches along the north
and south walls, and plants in the corners. There are doors on the east and
west walls.
[ Exits: west ]
A loincloth lies here.                                         

293H 73M 244V > close door w
[private tell removed]
Okay.

293H 73M 244V > op door e
Okay.

293H 73M 244V > e
The Hall of Crossed Swords
This is the room that Lady Amber trains her fighting skills in, and where she
has duels with other swordspeople. All swords of sword hang on every wall.
Weights and conditioning aids are ocver in the corner of the large room, and
next to them are diagrams of the anatomy of various races and charts showing
different weapons and schematics teaching positioning during battle.
[ Exits: south west ]
A scroll has carelessly been left here.                        
[ 3] A beautiful multicolored mushroom has been left on the ground. 

293H 73M 242V > close door w
Okay.

293H 73M 242V > l

[private tell removed]
The door is opened from the other side.

A shadow fiend starts following you.
A shadow fiend claws you very hard.
A shadow fiend claws you very hard.
A shadow fiend stops following you.
You hit a shadow fiend extremely hard.
You hit a shadow fiend extremely hard.
You hit a shadow fiend extremely hard.
A shadow fiend claws you hard.
A shadow fiend claws you hard.
A shadow fiend claws you hard.

243H 73M 242V A:(small wounds) Vargus:(big nasty wounds) > The Hall of Crossed Swords
This is the room that Lady Amber trains her fighting skills in, and where she
has duels with other swordspeople. All swords of sword hang on every wall.
Weights and conditioning aids are ocver in the corner of the large room, and
next to them are diagrams of the anatomy of various races and charts showing
different weapons and schematics teaching positioning during battle.
[ Exits: south west ]
A scroll has carelessly been left here.                        
[ 3] A beautiful multicolored mushroom has been left on the ground. 
A shadow fiend is here, fighting YOU!

243H 73M 242V A:(small wounds) Vargus:(big nasty wounds) > 
You hit a shadow fiend extremely hard.
A shadow fiend claws you hard.
A shadow fiend claws you hard.
A shadow fiend claws you hard.

215H 73M 242V A:(quite a few wounds) Vargus:(big nasty wounds) > get recall
You get a scroll of recall.

215H 73M 242V A:(quite a few wounds) Vargus:(big nasty wounds) > 
You massacre a shadow fiend to small fragments with your hit.
You hit a shadow fiend extremely hard.
A shadow fiend claws you hard.
A shadow fiend claws you hard.
A shadow fiend claws you hard.

187H 73M 242V A:(quite a few wounds) Vargus:(big nasty wounds) > 
You hit a shadow fiend extremely hard.
You hit a shadow fiend extremely hard.
You hit a shadow fiend extremely hard.
A shadow fiend claws you hard.
You wimp out, and attempt to flee!
Lady Amber's Bedroom
This room seems to be totally unlike the serious, battle-hardened Lady Amber.
A huge, four poster bed dominates most of the room, and a window to the east
looks out over a beautiful landscape. A closet in the west wall is where she
must store her clothing, and on the wall next to the closet is a huge square
of silvered glass.
 [ Exits: north west ]
You make a hasty retreat.

178H 73M 240V > 
A shadow fiend starts following you.
A shadow fiend claws you hard.
You wimp out, and attempt to flee!
The Hall of Crossed Swords
This is the room that Lady Amber trains her fighting skills in, and where she
has duels with other swordspeople. All swords of sword hang on every wall.
Weights and conditioning aids are ocver in the corner of the large room, and
next to them are diagrams of the anatomy of various races and charts showing
different weapons and schematics teaching positioning during battle.
[ Exits: south west ]
[ 3] A beautiful multicolored mushroom has been left on the ground. 
You make a hasty retreat.

169H 73M 238V > n
e
e
Alas, you cannot go that way...

169H 73M 238V > e
Alas, you cannot go that way...

169H 73M 238V > Alas, you cannot go that way...

169H 73M 238V > Alas, you cannot go that way...

169H 73M 238V > 
A shadow fiend claws you hard.
You wimp out, and attempt to flee!
Entrance to Lady Amber's Quarters
This is a large room that is mainly empty, except for benches along the north
and south walls, and plants in the corners. There are doors on the east and
west walls.
[ Exits: east west ]
A loincloth lies here.                                         
You make a hasty retreat.

161H 73M 236V > e
e
The Hall of Crossed Swords
This is the room that Lady Amber trains her fighting skills in, and where she
has duels with other swordspeople. All swords of sword hang on every wall.
Weights and conditioning aids are ocver in the corner of the large room, and
next to them are diagrams of the anatomy of various races and charts showing
different weapons and schematics teaching positioning during battle.
[ Exits: south west ]
[ 3] A beautiful multicolored mushroom has been left on the ground. 
A shadow fiend is here, fighting Folken!
Folken the Semi-Delirious is here, fighting a shadow fiend!

161H 73M 234V > Alas, you cannot go that way...

161H 73M 234V > 
Novaclo gossips, 'g2g later MUDDERS'

161H 73M 234V > recite recall

A shadow fiend EVISCERATES Folken with its incredible claw!!
A shadow fiend DESTROYS Folken with its ungodly claw!!
A shadow fiend EVISCERATES Folken with its incredible claw!!
A shadow fiend EVISCERATES Folken with its incredible claw!!
Folken massacres a shadow fiend to small fragments with his slash.
Folken massacres a shadow fiend to small fragments with his slash.

161H 73M 234V > You recite a scroll of recall which dissolves.
At the Temple Altar
   You stand before the temple altar. Carved from a solid block of black
marble, it is an exquisite example of dwarven craftsmanship. Black pillars
of the same marble hold up the ceiling of this open-aired pavilion, and to
the south a narrow aisle runs its way between hard oaken pews. There is a
small hand painted sign posted as well.
 [ Exits: east south west ]
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.
A horse stands here, flicking it's tail.

161H 73M 234V > 
You stop following Folken.

161H 73M 234V > 
Siva gossips, 'see ya.'

161H 73M 234V > 
Farius appears in the middle of the room.

161H 73M 234V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

361H 73M 234V > 
Farius leaves south.

361H 73M 234V > s
Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Brioch has been left here.
A bloody head hacked from the corpse of a Dominion Angel has been left here.
Farius the Dancing Cleric is standing here.
Folken the Semi-Delirious is standing here.
Novaclo the Fallen One is standing here.
Holly  is resting here.
Oak  is resting here.
Ivy the Warrior (invisible) is resting here.

361H 73M 232V > 
Novaclo has left the game.

361H 73M 232V > 
Farius stares at you and utters the words, 'wigg poir'.
A warm feeling floods your body.

541H 73M 232V > 
Farius lies down and falls asleep.

541H 97M 265V > 
Folken focuses his will...

541H 97M 265V > 
Folken focuses his will...
Folken's eyes glow briefly.

541H 97M 265V > 
Oak stops resting, and clambers on his feet.

541H 97M 265V > 
Oak leaves east.

541H 97M 265V > 
Folken focuses his will...
Folken's eyes glow briefly.

541H 97M 265V > wake
stand
s
s
You are already awake...

541H 97M 265V > s
You are already standing.

541H 97M 265V > Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The hacked up, bloody corpse of a half-elven prostitute is lying here.

541H 97M 263V > Main Street
   You stand on a street running from the Temple of the Cross to your north
to the city gates of Kir Drax'in far to the south.  East of here is the front
entrance to a well-lit inn.  Temple Square is just to your north, and the
Market Square is just to your south.
[ Exits: north east south ]

541H 97M 261V > Market Square
   This busy square lies in the heart of the city.  Travelers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.

541H 97M 259V > e
e
e
e
Eastern Market Street
   This is the eastern side of the wide Market Street in Kir Drax'in.  To the
north, you see a small bakery.  To the south there is a weapons shop, and
further to the east lies a vast array of vendors and booths.  The Market
Square is just to your west.
[ Exits: north east south west ]

541H 97M 257V > s
Eastern Market Street
   This is the beginning of the eastern side of the main road that runs
through Kir Drax'in.  To the north there is a large, quaint shop that
looks busy.  A sign with the words "Records Office" embossed on it
hangs over the doorway.  To the south is a large wall made from stone
and mortar that is covered with advertisements and other paper fliers.
Market Street continues to your east, and the Market Square is just
to your west.
 [ Exits: north east west ]

541H 97M 255V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many exotic items.
[ Exits: east west ]
A singing drunk vomits on the ground.
A hybrid warg runs the streets, looking for fresh kills.
A hybrid warg runs the streets, looking for fresh kills.

541H 97M 253V > Eastern Market Street
   To the north lies a busy shop packed with bolts of leather and raw hides
of various animals. To the south, an elegant shop with magic-runed columns
houses the identifier. The street continues on in both directions.
[ Exits: north east south west ]

541H 97M 251V > An Elegant Shop
   This well-lit shop has walls covered in various ancient drawings and
tapestries. A shelf of books behind the counter is filled with texts that
must date back to the dawn of writing.  A large sign hangs over the shelf.
 [ Exits: north ]
Ferrenx the identifier stands here, perusing an old magic book.
...he glows with a bright light!
...he is surrounded by a glowing sphere!

541H 97M 249V > n
e
s
Eastern Market Street
   To the north lies a busy shop packed with bolts of leather and raw hides
of various animals. To the south, an elegant shop with magic-runed columns
houses the identifier. The street continues on in both directions.
[ Exits: north east south west ]

541H 97M 247V > Eastern Market Street
   You are walking down the busy Market Street in Kir Drax'in.  There are
a plethora of vendors set up on the streets and sidewalks here, although
you notice that the bulk of the activity seems to be to the west of here,
towards the Market Square.  A large granite building to the south houses the
Kir Drax'in bank.
[ Exits: east south west ]
A city guardsman stands watch here.

541H 97M 245V > Kir Drax'in Bank
   The Bank of Kir Drax'in, like nearly everything else in the city, is
ordained and controlled by the church.  The bank itself is rather typical
of church architecture, built with strong granite walls and kept tidy in
appearance.  The bank appears to be staffed mainly by old priests and young
acolytes, but you see a few women walking about, indicating that there must
be some type of secular position available here.
[ Exits: north ]
An automatic teller machine has been installed in the wall here.
Pula is sitting behind the counter waiting to serve you.

541H 97M 243V > withdraw 5000
You withdraw 5000 coins.

541H 97M 243V > n
w
w
Eastern Market Street
   You are walking down the busy Market Street in Kir Drax'in.  There are
a plethora of vendors set up on the streets and sidewalks here, although
you notice that the bulk of the activity seems to be to the west of here,
towards the Market Square.  A large granite building to the south houses the
Kir Drax'in bank.
[ Exits: east south west ]
A city guardsman stands watch here.

541H 97M 241V > w
Eastern Market Street
   To the north lies a busy shop packed with bolts of leather and raw hides
of various animals. To the south, an elegant shop with magic-runed columns
houses the identifier. The street continues on in both directions.
[ Exits: north east south west ]
A singing drunk vomits on the ground.

541H 97M 239V > Eastern Market Street
   You stand on the busy Market Street of Kir Drax'in. The street continues
to the east and west, filled with vendors hawking various wares and lined
with many exotic items.
[ Exits: east west ]
A hybrid warg runs the streets, looking for fresh kills.
A hybrid warg runs the streets, looking for fresh kills.
The hybrid warg growls.

541H 97M 237V > Eastern Market Street
   This is the beginning of the eastern side of the main road that runs
through Kir Drax'in.  To the north there is a large, quaint shop that
looks busy.  A sign with the words "Records Office" embossed on it
hangs over the doorway.  To the south is a large wall made from stone
and mortar that is covered with advertisements and other paper fliers.
Market Street continues to your east, and the Market Square is just
to your west.
 [ Exits: north east west ]

541H 97M 235V > w
Eastern Market Street
   This is the eastern side of the wide Market Street in Kir Drax'in.  To the
north, you see a small bakery.  To the south there is a weapons shop, and
further to the east lies a vast array of vendors and booths.  The Market
Square is just to your west.
[ Exits: north east south west ]

541H 97M 233V > w
Market Square
   This busy square lies in the heart of the city.  Travelers come from
miles around to drink from the magical fountain here and explore the
splendors of the surrounding streets.
[ Exits: north east south west ]
A large fountain carved from blue-streaked marble is here, bubbling merrily.

541H 97M 231V > n

Vestah arrives from the north.

541H 97M 231V > n
Main Street
   You stand on a street running from the Temple of the Cross to your north
to the city gates of Kir Drax'in far to the south.  East of here is the front
entrance to a well-lit inn.  Temple Square is just to your north, and the
Market Square is just to your south.
[ Exits: north east south ]

541H 97M 229V > n
Temple Square
   This large square marks the intersections of the Avenue of the Gods which
leads east and west, and Main Street which heads south.  North of here lies
the Temple of the Cross.  The entrance to the temple appears to be an atrium
surrounded by massive columns of marble with ornate carvings.  The sounds
of the city bring noise from all directions.
[ Exits: north east south west ]
The hacked up, bloody corpse of a half-elven prostitute is lying here.
A janitor is walking around, cleaning up.

541H 97M 227V > Temple of the Cross
   The city's citizens file in to this large open pavilion once a week for
mandatory worship, but now it is quiet except for some battered adventurers
and their healers.  The main temple and the altar are to your north.  To
the south lies the city's main road, and sounds of the crowds there float
into this quiet place.
[ Exits: north east south west ]
A large bulletin board is mounted on a wall here.              
A bloody head hacked from the corpse of Brioch has been left here.
A bloody head hacked from the corpse of a Dominion Angel has been left here.
Farius the Dancing Cleric is sleeping here.
Folken the Semi-Delirious is standing here.
Holly  is resting here.
Ivy the Warrior (invisible) is resting here.

541H 97M 225V > give 4000 coins folken
Okay.

541H 97M 225V > 
Folken leaves north.

541H 97M 225V > 
Folken arrives from the north.

541H 97M 225V > 
Folken lies down and falls asleep.

541H 97M 225V > sc
Vargus                           Age: 40 years
Hit points: 541(541)  Mana points: 97(273)  Movement points: 225(288)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    13226064 points
Coins carried: 1416 gold coins    Coins in bank: 100100 gold coins
Kills: 11381  Pks: 3  Deaths: 60
You have been playing for 35 days and 0 hours.
You are a citizen of Kir Drax'in.
You are a WiseGuy of Reverentia.
This ranks you as Vargus , Valiant Warrior of Fanelia. wp (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
You are summonable by other players.
Spells affecting you:
     holy ward                    protection from evil    
     sanctuary                    detect invisibility
```
