---
title: "afk5300.txt"
description: "afk5300.txt, a 2,687-line game log from the original Dark Pawns server, recorded by Vargus, played on 3 May 2000. On screen: Farius, Sub, Dazon, Sparx, Lost, Heero, Genzo, Mar, Sparahawk, Diesto, Souhei, Hydro and 13 more."
recordedBy: "Vargus"
lines: "2687"
date: "3 May 2000, from the recorder's filename (5300)"
collection: "The Vargus logs, donated by Vargus"
cast: "Vargus, Farius, Sub, Dazon, Sparx, Lost, Heero, Genzo, Mar, Sparahawk, Diesto, Souhei, Hydro, Faith, Deth, Vanion, Takon, Warmonger, Eowyn, Viper, Alexis, Osiris, Arthur, Armatage, Spire, Cimm"
removed: "9 private tells"
canonical: "https://darkpawns.org/archive/logs/afk5300/"
---

afk5300.txt, a 2,687-line game log from the original Dark Pawns server, recorded by Vargus, played on 3 May 2000. On screen: Farius, Sub, Dazon, Sparx, Lost, Heero, Genzo, Mar, Sparahawk, Diesto, Souhei, Hydro, Faith, Deth, Vanion, Takon, Warmonger, Eowyn, Viper, Alexis, Osiris, Arthur, Armatage, Spire, Cimm.

```
AFK > 
You feel yourself exposed.
Dissolving into the ground, the corpse of the janitor disappears.

AFK > 
You feel less righteous.
A horde of flesh-eating ants consumes the corpse of a janitor.

AFK > wake
stand
You are already awake...

AFK > You stop resting, and stand up.

AFK > track nihassa
You can't sense a trail to him from here.

AFK > wake
stand
You are already awake...

AFK > You are already standing.

AFK > e
In a Large Barrel
   The wood of the wine barrel gives way to the rock of the lighthouse
foundation. Stairs cut deeper into the rock lead down into the darkness
while the barrel stretches away to the west and then into one of the cellar
chambers.
[ Exits: west down ]

AFK > down
down
u
A Long Passageway
   You estimate that you must be at least 40 feet below the level of the
house and you wonder how much further this sub-structure extends. Obviously,
this area was unknown to the lighthouse keeper and his family as is apparent
by the relatively intact walls and lack of dust.
   Stairs lead up to the wine cellar and the passageway continues to the east
into the darkness.
[ Exits: east up down ]

AFK > u
Climbing a Ladder
   You are halfway along a ladder that leads into a small room above you and
down into the murky darkness below. You soon discover that you are working
your way through a layer of rock, this area having been carved out to allow
access between the different sub-structure areas.
[ Exits: up down ]

AFK > A Long Passageway
   You estimate that you must be at least 40 feet below the level of the
house and you wonder how much further this sub-structure extends. Obviously,
this area was unknown to the lighthouse keeper and his family as is apparent
by the relatively intact walls and lack of dust.
   Stairs lead up to the wine cellar and the passageway continues to the east
into the darkness.
[ Exits: east up down ]

AFK > In a Large Barrel
   The wood of the wine barrel gives way to the rock of the lighthouse
foundation. Stairs cut deeper into the rock lead down into the darkness
while the barrel stretches away to the west and then into one of the cellar
chambers.
[ Exits: west down ]

AFK > u
Alas, you cannot go that way...

AFK > w
In a Large Barrel
   There is more than meets the eye here as you stand within the barrel
itself. You have stumbled across a secret room of sorts which exits into
the wine cellar to the north and continues further to the east where you
can see a set of stairs leading to the level below.
[ Exits: east ]
Farius the Dancing Cleric is sleeping here.
Sub the Delirious . Enchants-2K a piece, 1K for junked items. is sleeping here. (Red Aura)
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!

AFK > w
Alas, you cannot go that way...

AFK > u
Alas, you cannot go that way...

AFK > down
Alas, you cannot go that way...

AFK > look
In a Large Barrel
   There is more than meets the eye here as you stand within the barrel
itself. You have stumbled across a secret room of sorts which exits into
the wine cellar to the north and continues further to the east where you
can see a set of stairs leading to the level below.
[ Exits: east ]
Farius the Dancing Cleric is sleeping here.
Sub the Delirious . Enchants-2K a piece, 1K for junked items. is sleeping here. (Red Aura)
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!

AFK > rest
You sit down and rest your tired bones.

AFK > 
Farius awakens.

AFK > 
Farius clambers to her feet.

AFK > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

AFK > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a black aura.

AFK > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

AFK > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a black aura.

AFK > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

AFK > 
Sub awakens.

AFK > 
Sub clambers to his feet.

AFK > 
Sub stares at you and utters the words, 'wohirgtub'.
Your skin turns metallic!

AFK > 
Farius lies down and falls asleep.

AFK > 
Sub closes his eyes and utters the words, 'wohirgtub'.

AFK > 
Sub stares at you and utters the words, 'wohirgtub'.
Your skin turns metallic!

AFK > 
Sub stares at you and utters the words, 'wohirgtub'.
Your skin turns metallic!

AFK > 
Sub closes his eyes and utters the words, 'wohirgtub'.

AFK > 
Sub lies down and falls asleep.

AFK > 
Dazon auctions, 'anyone got a spare steel BP?'

AFK > 
Sparx auctions, 'aye'

AFK > 
Sparx auctions, 'I got 2'

AFK > 
Dazon auctions, 'enchanted?'

AFK > 
Sparx auctions, 'unenchanted'

AFK > 
Lost gossips, 'i need an uncurse'

AFK > 
Heero gossips, 'Hi, everyone :)'

AFK > clan who

Clan members online
-------------------------
Sub
Farius
Vargus

AFK > who

Players
-------
[ 18  Pa ] Heero *Unleashes* *The* **DRAGON** (quest)
[  6  Cl ] Kjar Kjat's mushroom maker
[  6  Cl ] Souhei the Cleric
[ 12  Th ] Armatage 
[ 30  Pa ] Mar is King of the Castle. (quest)
[ 29  Cl ] Jamin the cleric
[ 30  As ] Spire -=Arabian Knight=-
[ 25  Mu ] Darkness 'Non tali auxilio nec defensoribus istis tempus eget.'
[ 26  Cl ] Enx 'Haud ignara mali, miseris succerre disco.'
[ 30  My ] Sparx 'Tu ne cede malis, sed contra audentior ito.' (quest)
[ Chosen ] Deth the Ascetic (invis)
[  3  Mu ] Archdemon the Mage
[ 10  Cl ] Alexis the Little Cleric-Slave
[ 17  Mu ] Kiala the Fumbling Ssauran Magic-Flinger
[ 24  Cl ] Dazon The mighty healer of -=Trinity=- (invis)
[ 14  Wa ] DarkAngel Prince of @}---{===>DARKNESS<===}---{@ (quest)
[  9  Wa ] Warmonger the warrior.
[ 10  Wa ] Whitewolf the wolf who fears no one.
[ 23  Wa ] Genzo Wakabayashi *** The Blue Knight of Eden *** (quest)
[ 16  Cl ] Vanion follower of Sparahawk
[ 26  Wa ] Sparahawk leader of Fiery Lightning and husband to Saphire
[ 30  Ma ] Sub the Delirious . Enchants-2K a piece, 1K for junked items.

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ][ 30  Av ] Farius the Dancing Cleric
[ 30  Pa ] Vargus seeks redemption [REV] (quest) (AFK)
[  7  Wa ] Lost Leader Of  @}---{===>DARKNESS<===}---{@ (quest)

25 characters displayed.

AFK > whois deth
[28 Ra] Deth the Ascetic

AFK > wake
stand
You are already awake...

AFK > You stop resting, and stand up.

AFK > track nihassa
You can't sense a trail to him from here.

AFK > rest
You sit down and rest your tired bones.

AFK > 
You feel less protected.

AFK > 
Lost gossips, 'shit'

AFK > 
Genzo gossips, 'barnstad'

AFK > 
Genzo gossips, 'no load'

AFK > 
Genzo auctions, 'WTB tiger eye/iron fan'

AFK > 
Mar auctions, 'wait tell sunday'

AFK > 
Genzo auctions, 'sigh ... ok ... hope i'll be on ... finals next tuesday and friday'

AFK > 
Genzo auctions, 'doh'

AFK > 
Genzo auctions, 'wednesday'

AFK > 
Sparahawk auctions, 'eh?'

AFK > wake
stand
You are already awake...

AFK > You stop resting, and stand up.

AFK > track nihassa
You can't sense a trail to him from here.

AFK > track nihassa
You can't sense a trail to him from here.

AFK > e
In a Large Barrel
   The wood of the wine barrel gives way to the rock of the lighthouse
foundation. Stairs cut deeper into the rock lead down into the darkness
while the barrel stretches away to the west and then into one of the cellar
chambers.
[ Exits: west down ]

AFK > down
u
A Long Passageway
   You estimate that you must be at least 40 feet below the level of the
house and you wonder how much further this sub-structure extends. Obviously,
this area was unknown to the lighthouse keeper and his family as is apparent
by the relatively intact walls and lack of dust.
   Stairs lead up to the wine cellar and the passageway continues to the east
into the darkness.
[ Exits: east up down ]

AFK > u
w
In a Large Barrel
   The wood of the wine barrel gives way to the rock of the lighthouse
foundation. Stairs cut deeper into the rock lead down into the darkness
while the barrel stretches away to the west and then into one of the cellar
chambers.
[ Exits: west down ]

AFK > Alas, you cannot go that way...

AFK > In a Large Barrel
   There is more than meets the eye here as you stand within the barrel
itself. You have stumbled across a secret room of sorts which exits into
the wine cellar to the north and continues further to the east where you
can see a set of stairs leading to the level below.
[ Exits: east ]
Farius the Dancing Cleric is sleeping here.
Sub the Delirious . Enchants-2K a piece, 1K for junked items. is sleeping here. (Red Aura)
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!

AFK > rest
You sit down and rest your tired bones.

AFK > 
Farius awakens.

AFK > 
Farius clambers to her feet.

AFK > 
Farius lies down and falls asleep.

AFK > 
Sub awakens.

AFK > 
Sub clambers to his feet.

AFK > 
Lost gossips, 'i am havin' problems also'

AFK > 
Sub stares at Farius and utters the words, 'ubyfizuguab'.
Farius's eyes glow red.

AFK > 
Sub stares at Farius and utters the words, 'ubyfizuguab'.
Farius's eyes glow red.

AFK > 
Sub closes his eyes and utters the words, 'ubyfizuguab'.
Sub's eyes glow red.

AFK > 
Sub closes his eyes and utters the words, 'ubyfizuguab'.
Sub's eyes glow red.

AFK > 
Sub closes his eyes and utters the words, 'ubyfizuguab'.
Sub's eyes glow red.

AFK > 
Sub closes his eyes and utters the words, 'ubyfizuguab'.
Sub's eyes glow red.

AFK > 
Sub closes his eyes and utters the words, 'oculoinfra ubzuguvuruhl'.

AFK > 
Farius awakens.

AFK > 
Farius clambers to her feet.

AFK > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a black aura.

AFK > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

AFK > 
Sub closes his eyes and utters the words, 'oculoinfra ubzuguvuruhl'.

AFK > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a black aura.

AFK > 
Sub closes his eyes and utters the words, 'oculoinfra ubzuguvuruhl'.

AFK > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

AFK > 
Sub closes his eyes and utters the words, 'oculoinfra ubzuguvuruhl'.

AFK > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a black aura.

AFK > 
Sub stares at you and utters the words, 'ubyfizuguab'.
Your eyes glow red.

AFK > 
Farius lies down and falls asleep.

AFK > 
Sub stares at you and utters the words, 'ubyfizuguab'.
Your eyes glow red.

AFK > 
Sub stares at you and utters the words, 'ubyfizuguab'.
Your eyes glow red.

AFK > 
Sub stares at you and utters the words, 'ubyfizuguab'.
Your eyes glow red.

AFK > 
Sub stares at you and utters the words, 'oculoinfra ubzuguvuruhl'.
Your eyes tingle.

AFK > 
Sub stares at you and utters the words, 'oculoinfra ubzuguvuruhl'.
Your eyes tingle.

AFK > 
Sub stares at you and utters the words, 'oculoinfra ubzuguvuruhl'.
Your eyes tingle.

AFK > 
Sub stares at you and utters the words, 'oculoinfra ubzuguvuruhl'.
Your eyes tingle.

AFK > 
Sub stares at you and utters the words, 'oculoinfra ubzuguvuruhl'.
Your eyes tingle.

AFK > 
Sub closes his eyes and utters the words, 'oculoinfra ubzuguvuruhl'.

AFK > 
Sub closes his eyes and utters the words, 'oculoinfra ubzuguvuruhl'.

AFK > 
The gods of war and death bestow a blessing upon you.

AFK > 
Sub lies down and falls asleep.

AFK > 
You feel less aware.

AFK > 
Diesto congrats, 'somebody!'

AFK > 
Sparx congrats, 'someone'

AFK > 
Sparahawk congrats, 'Whoever'

AFK > 
Souhei congrats, 'whoever for whatever'

AFK > 
Lost congrats, 'what ever'

AFK > 
Quan Lo gossips, 'What was that, Spire? This is not a shawade. Try it again. This time with fewing.'

AFK > 
Hydro gossips, 'how's the guy in the hooded cloak figure?'

AFK > 
Sparahawk gossips, 'ouch'

AFK > 
Genzo gossips, 'done'

AFK > 
Sparahawk gossips, 'the wandeder'

AFK > 
Dazon auctions, 'a wighted chian, MB 10k'

AFK > 
Genzo auctions, '10k'

AFK > 
Faith auctions, 'nooo u dirty whoreS!!!!'

AFK > 
Faith auctions, 'its mine!!!!'

AFK > 
Sparahawk auctions, 'heh'

AFK > 
Dazon auctions, '10k h'

AFK > 
Dazon auctions, '10k x'

AFK > 
Dazon auctions, '10k xx'

AFK > 
Faith auctions, 'I'll kill youuu!!!!'

AFK > 
Genzo auctions, 'whoreS? with S?'

AFK > 
Dazon auctions, '10k xxx'

AFK > 
Dazon auctions, 'withdrawn'

AFK > 
Heero auctions, 'whats going on?'

AFK > 
Genzo auctions, 'heh'

AFK > 
Dazon auctions, 'A pair of sharp steel claws, MB 13k'

AFK > 
Lost gossips, 'anyone gots remove curse'

AFK > 
Genzo auctions, 'stat?'

AFK > 
Deth auctions, '13k'

AFK > 
Heero auctions, 'stats.'

AFK > 
Dazon auctions, 'wait, NM :)'

AFK > 
Faith auctions, 'stop that whores!'

AFK > 
Faith auctions, 'its mine!'

AFK > 
Dazon auctions, 'forgot these arn't mine'

AFK > 
Dazon auctions, 'sorry'

AFK > 
Genzo auctions, 'dazon, stop selling faith's stuffs'

AFK > 
Genzo auctions, 'have some faith'

AFK > 
Vanion gossips, 'heh'

AFK > 
Deth gossips, 'Don't make a mockery out of the auction channel'

AFK > 
Lost gossips, 'anyone gots remove curse????'

AFK > wake
stand

Takon gossips, 'gotcha'

AFK > You are already awake...

AFK > You stop resting, and stand up.

AFK > track nihassa
You can't sense a trail to him from here.

AFK > rest
You sit down and rest your tired bones.

AFK > 
Sparahawk gossips, 'i hate it when sanc runs out in mid battle :('

AFK > 
Warmonger gossips, 'can i borrow a torch anyone??'

AFK > 
Farius awakens.

AFK > 
Farius clambers to her feet.

AFK > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a black aura.

AFK > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

AFK > 
Warmonger gossips, 'please?'

AFK > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a black aura.

AFK > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

AFK > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a black aura.

AFK > 
Farius lies down and falls asleep.

AFK > 
Sub awakens.

AFK > 
Sub clambers to his feet.

AFK > 
Sub stares at you and utters the words, 'wohirgtub'.
Your skin turns metallic!

AFK > 
Sub closes his eyes and utters the words, 'wohirgtub'.

AFK > 
Sub stares at you and utters the words, 'wohirgtub'.
Your skin turns metallic!

AFK > 
Sub closes his eyes and utters the words, 'wohirgtub'.

AFK > 
Sub stares at you and utters the words, 'wohirgtub'.
Your skin turns metallic!

AFK > 
Sub closes his eyes and utters the words, 'wohirgtub'.

AFK > 
Sub lies down and falls asleep.

AFK > 
Lost gossips, 'i need help levelin''

AFK > 
Heero gossips, 'no you don't'

AFK > 
Souhei gossips, 'go to the barracks and do it yourself'

AFK > 
Warmonger gossips, 'can i borrow a torch please anyone?'

AFK > 
Sub wakes up screaming, with a look of death in his eyes.
Sub awakens.

AFK > 
Sub lies down and falls asleep.

AFK > 
Eowyn gossips, 'deth tell to me'

AFK > 
Mar auctions, 'let me see a show of people who are in for the IRON FAN now.  (want to see if its worth it to auction)'

AFK > 
Genzo auctions, 'me'

AFK > 
Viper auctions, '300k!'

AFK > 
Faith auctions, 'MEEEEE!!!!'

AFK > 
Sparahawk gossips, 'schwing just got 400k exp in 45 min :)'

AFK > 
Mar auctions, 'just 2?'

AFK > 
Sparahawk auctions, 'nah got one already :)'

AFK > 
Genzo auctions, 'mar, be serious'

AFK > 
Alexis gossips, 'Nice one, Spara :;)'

AFK > wake
stand
You are already awake...

AFK > You stop resting, and stand up.

AFK > track nihassa
You can't sense a trail to him from here.

AFK > rest
You sit down and rest your tired bones.

AFK > 
Farius awakens.

AFK > 
Farius clambers to her feet.

AFK > 
Farius stares at a barrel and utters the words, 'qfoi xif'.

AFK > 
Farius utters the words, 'qfoi yaam'.
Farius creates a Magic Mushroom.

AFK > 
Farius shivers and transforms into a vampire!

AFK > 
Farius groans loudly.

AFK > 
Farius utters the words, 'trlsp ay gewbarubt'.
Farius draws a magic circle on the ground.

AFK > 
Farius utters the words, 'gewbar'.
A horse arrives suddenly.
A horse mauls at Farius, missing wildly!

AFK > 
Farius slashes a horse extremely hard.
Farius slashes a horse very hard.
A horse screams in pain!
Farius slashes a horse extremely hard.
A horse mauls at Farius, missing wildly!

AFK > 
Farius panics, and attempts to flee!
Farius leaves east.

AFK > 
Farius arrives from the east.

AFK > 
Farius sinks her fangs into the flesh of a horse, feeding off its blood!

AFK > 
Farius sinks her fangs into the flesh of a horse, feeding off its blood!

AFK > 
Farius sinks her fangs into the flesh of a horse, feeding off its blood!

AFK > 
Farius sinks her fangs into the flesh of a horse, feeding off its blood!

AFK > 
Farius sinks her fangs into the flesh of a horse, feeding off its blood!
A horse screams in agony!
A horse is stunned, but will probably regain consciousness again.

AFK > 
Farius nicely dissects a horse's ribcage with a single slash!
A horse is dead!  R.I.P.
You receive your share of experience -- one measly little point!
Farius loots some gold from the corpse of a horse.
Your blood freezes as you hear a horse's death cry.
A horse realizes that Darkness is a jerk!

AFK > 
Farius leaves east.

AFK > 
Farius arrives from the east.

AFK > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a black aura.

AFK > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

AFK > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a black aura.

AFK > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

AFK > 
Farius lies down and falls asleep.

AFK > 
Sub awakens.

AFK > 
Sub clambers to his feet.

AFK > 
Sub closes his eyes and utters the words, 'wohirgtub'.

AFK > 
Sub stares at you and utters the words, 'wohirgtub'.
Your skin turns metallic!

AFK > 
Sub closes his eyes and utters the words, 'wohirgtub'.

AFK > 
Sub stares at you and utters the words, 'wohirgtub'.
Your skin turns metallic!

AFK > eq

Sub closes his eyes and utters the words, 'wohirgtub'.

AFK > You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       a suit of spiked, black armor (humming) (covered)
<worn on head>       a demonic helm
<worn on legs>       dragon scale leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of sharp steel claws
<worn on arms>       some black steel greaves (humming)
<worn as shield>     a silvery shield
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  an arcane bracer (glowing)
<worn around wrist>  an arcane bracer (glowing)
<wielded>            the Overlord's blade (invisible) (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

AFK > afk
You return from the world of the living.

546H 268M 215V > wake
stand

Sub lies down and falls asleep.

546H 268M 215V > You are already awake...

546H 268M 215V > You stop resting, and stand up.

546H 268M 215V > l in chest
large (carried): 

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a set of black vambraces                                        4 pts
          ...it is humming
  1   a black lacquered helm                                         12 pts
          ...it glows white
  2   a bone brush                                                    3 pts ea.
  1   an ancient staff of power                                      10 pts
          ...it glows white...it is humming
  1   an enchanted blade                                              8 pts
          ...it is humming
  1   golden boots                                                    7 pts
          ...it is humming
  1   a kreshscale girdle                                             4 pts
  4   a slimescale necklace                                           1 pt ea.
  1   some white-scale sleeves                                        9 pts
          ...it glows white

546H 268M 215V > inv
You are carrying:

 Num  Item                                                      Encumbrance
-------------------------------------------------------------------------------
  1   a bag                                                           2 pts
  1   a large inlaid chest                                           99 pts
  1   a robe of many pockets                                         58 pts
  1   a scroll of recall                                              2 pts
  1   some biotic armor                                              20 pts
  2   a loaf of bread                                                 2 pts ea.
  1   a serpentine key                                                2 pts
  1   a barrel                                                       45 pts

546H 268M 215V > l e
You look eastwards.
In a Large Barrel
   The wood of the wine barrel gives way to the rock of the lighthouse
foundation. Stairs cut deeper into the rock lead down into the darkness
while the barrel stretches away to the west and then into one of the cellar
chambers.
[ Exits: west down ]

546H 268M 215V > l e
You look eastwards.
In a Large Barrel
   The wood of the wine barrel gives way to the rock of the lighthouse
foundation. Stairs cut deeper into the rock lead down into the darkness
while the barrel stretches away to the west and then into one of the cellar
chambers.
[ Exits: west down ]

546H 268M 215V > e
l d
In a Large Barrel
   The wood of the wine barrel gives way to the rock of the lighthouse
foundation. Stairs cut deeper into the rock lead down into the darkness
while the barrel stretches away to the west and then into one of the cellar
chambers.
[ Exits: west down ]

546H 268M 213V > You look downwards.
A Long Passageway
   You estimate that you must be at least 40 feet below the level of the
house and you wonder how much further this sub-structure extends. Obviously,
this area was unknown to the lighthouse keeper and his family as is apparent
by the relatively intact walls and lack of dust.
   Stairs lead up to the wine cellar and the passageway continues to the east
into the darkness.
[ Exits: east up down ]

546H 268M 213V > d
l e
A Long Passageway
   You estimate that you must be at least 40 feet below the level of the
house and you wonder how much further this sub-structure extends. Obviously,
this area was unknown to the lighthouse keeper and his family as is apparent
by the relatively intact walls and lack of dust.
   Stairs lead up to the wine cellar and the passageway continues to the east
into the darkness.
[ Exits: east up down ]

546H 268M 211V > You feel less protected.
You look eastwards.
It is too dark to see.

546H 268M 215V > e
A Long Passageway
   Two rooms can be accessed from here, one to the south and a larger one
to the north. In the distance to the east you can hear a cry for help and
what can only be described as the sound of intense pain; a scream so high
pitched and loud that it cuts through you like a knife.
[ Exits: east west ]
A brutish troll wanders the halls, servant to the necromancer.
A crazy looking man runs at you screaming.

546H 268M 213V > e
s
A Long Passageway
   The passageway continues to the west and east of here, while the way
to the south is barred by a heavy door. You can hear someone whimpering
from inside the room but your attempts to speak to them go unanswered.
[ Exits: east west ]
A skeletal guard stands in front of the door.

546H 268M 211V > The door seems to be closed.

546H 268M 211V > op door s
A skeletal guard hits you very hard.
You massacre a skeletal guard to small fragments with your slash.
You massacre a skeletal guard to small fragments with your slash.
You massacre a skeletal guard to small fragments with your slash.
A skeletal guard dodges your attack!
A skeletal guard hits you very hard.
A skeletal guard misses a wild punch at you.
A skeletal guard hits you extremely hard.
It seems to be locked.

505H 268M 211V A:(small wounds) Vargus:(few scratches) > sc
You OBLITERATE a skeletal guard with your deadly slash!!
You massacre a skeletal guard to small fragments with your slash.
A skeletal guard dodges your attack!
A skeletal guard hits you very hard.
A skeletal guard hits you very hard.
You barely avoid a skeletal guard's fist as it takes a swing at you!
Vargus                           Age: 29 years
Hit points: 480(546)  Mana points: 268(268)  Movement points: 211(215)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    12638666 points
Coins carried: 5844 gold coins    Coins in bank: 20000 gold coins
Kills: 5507  Pks: 2  Deaths: 49
You need 0 exp to reach your next level.
You have been playing for 18 days and 7 hours.
You are a citizen of Kir Drax'in.
You are a hired goon of Reverentia.
This ranks you as Vargus seeks redemption [REV] (level 30).
You are a Human Paladin.
Your pack is heavy.
You are fighting a skeletal guard.
Spells affecting you:
     metalskin                    sanctuary               
     detect invisibility          infravision             

Equipment spells affecting you:
protection from good

480H 268M 211V A:(quite a few wounds) Vargus:(small wounds) > retreat
A Long Passageway
   Two rooms can be accessed from here, one to the south and a larger one
to the north. In the distance to the east you can hear a cry for help and
what can only be described as the sound of intense pain; a scream so high
pitched and loud that it cuts through you like a knife.
[ Exits: east west ]
A brutish troll wanders the halls, servant to the necromancer.
A crazy looking man runs at you screaming.
You make a hasty retreat.

480H 268M 209V > w
w
w

A Bhyroga warrior auctions, 'Corpse of Sparahawk for sale in a minute.. 1640 coins.'

480H 268M 209V > u
u
A Long Passageway
   You estimate that you must be at least 40 feet below the level of the
house and you wonder how much further this sub-structure extends. Obviously,
this area was unknown to the lighthouse keeper and his family as is apparent
by the relatively intact walls and lack of dust.
   Stairs lead up to the wine cellar and the passageway continues to the east
into the darkness.
[ Exits: east up down ]

480H 268M 207V > Alas, you cannot go that way...

480H 268M 207V > Alas, you cannot go that way...

480H 268M 207V > In a Large Barrel
   The wood of the wine barrel gives way to the rock of the lighthouse
foundation. Stairs cut deeper into the rock lead down into the darkness
while the barrel stretches away to the west and then into one of the cellar
chambers.
[ Exits: west down ]

480H 268M 205V > Alas, you cannot go that way...

480H 268M 205V > w
In a Large Barrel
   There is more than meets the eye here as you stand within the barrel
itself. You have stumbled across a secret room of sorts which exits into
the wine cellar to the north and continues further to the east where you
can see a set of stairs leading to the level below.
[ Exits: east ]
A mystical circle has been drawn on the ground here.           
The hacked up, bloody corpse of a horse is lying here.         
Farius the Dancing Cleric is sleeping here.
Sub the Delirious . Enchants-2K a piece, 1K for junked items. is sleeping here.
...he is surrounded by a black aura!

480H 268M 203V > 
Sub awakens.

480H 268M 203V > 
Sub clambers to his feet.

480H 268M 203V > 
Sub stares at you and utters the words, 'ubzuguvuruhl'.
You vanish.

480H 268M 203V > sc

Sub lies down and falls asleep.

480H 268M 203V > Vargus                           Age: 29 years
Hit points: 480(546)  Mana points: 268(268)  Movement points: 203(215)
I actually think you would kill your own mother.
You are armored like a wyvern!
Experience:    12638666 points
Coins carried: 5844 gold coins    Coins in bank: 20000 gold coins
Kills: 5507  Pks: 2  Deaths: 49
You need 0 exp to reach your next level.
You have been playing for 18 days and 7 hours.
You are a citizen of Kir Drax'in.
You are a hired goon of Reverentia.
This ranks you as Vargus seeks redemption [REV] (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
Spells affecting you:
     invisibility                 metalskin               
     sanctuary                    detect invisibility     
     infravision             
Equipment spells affecting you:
protection from good

480H 268M 203V > 
Farius awakens.

480H 268M 203V > 
Farius clambers to her feet.

480H 268M 203V > 
Farius stares at you and utters the words, 'vrogg'.
You feel righteous.

480H 268M 203V > 
Farius stares at you and utters the words, 'parl xabram'.
You feel someone protecting you.

480H 268M 203V > 
Farius lies down and falls asleep.

480H 268M 203V > wake
stand
You are already awake...

480H 268M 203V > You are already standing.

480H 268M 203V > l e
You look eastwards.
In a Large Barrel
   The wood of the wine barrel gives way to the rock of the lighthouse
foundation. Stairs cut deeper into the rock lead down into the darkness
while the barrel stretches away to the west and then into one of the cellar
chambers.
[ Exits: west down ]

480H 268M 203V > l
In a Large Barrel
   There is more than meets the eye here as you stand within the barrel
itself. You have stumbled across a secret room of sorts which exits into
the wine cellar to the north and continues further to the east where you
can see a set of stairs leading to the level below.
[ Exits: east ]
A mystical circle has been drawn on the ground here.           
The hacked up, bloody corpse of a horse is lying here.         
Farius the Dancing Cleric is sleeping here.
Sub the Delirious . Enchants-2K a piece, 1K for junked items. is sleeping here.
...he is surrounded by a black aura!

480H 268M 203V > e
In a Large Barrel
   The wood of the wine barrel gives way to the rock of the lighthouse
foundation. Stairs cut deeper into the rock lead down into the darkness
while the barrel stretches away to the west and then into one of the cellar
chambers.
[ Exits: west down ]

480H 268M 201V > 
A Bhyroga warrior gossips, 'Your momma ain't gonna save you this time, Sparahawk.'

480H 268M 201V > l d
You look downwards.
A Long Passageway
   You estimate that you must be at least 40 feet below the level of the
house and you wonder how much further this sub-structure extends. Obviously,
this area was unknown to the lighthouse keeper and his family as is apparent
by the relatively intact walls and lack of dust.
   Stairs lead up to the wine cellar and the passageway continues to the east
into the darkness.
[ Exits: east up down ]

480H 268M 201V > 
A Bhyroga warrior gossips, 'Where is that little wimp, Sparahawk?'

480H 268M 201V > d
e
A Long Passageway
   You estimate that you must be at least 40 feet below the level of the
house and you wonder how much further this sub-structure extends. Obviously,
this area was unknown to the lighthouse keeper and his family as is apparent
by the relatively intact walls and lack of dust.
   Stairs lead up to the wine cellar and the passageway continues to the east
into the darkness.
[ Exits: east up down ]

480H 268M 199V > A Long Passageway
   Two rooms can be accessed from here, one to the south and a larger one
to the north. In the distance to the east you can hear a cry for help and
what can only be described as the sound of intense pain; a scream so high
pitched and loud that it cuts through you like a knife.
[ Exits: east west ]

499H 268M 213V > e
s
A Long Passageway
   The passageway continues to the west and east of here, while the way
to the south is barred by a heavy door. You can hear someone whimpering
from inside the room but your attempts to speak to them go unanswered.
[ Exits: east west ]
A brutish troll wanders the halls, servant to the necromancer.
A crazy looking man runs at you screaming.
A skeletal guard stands in front of the door.

499H 268M 211V > The door seems to be closed.

499H 268M 211V > op door s
It seems to be locked.

499H 268M 211V > s
The door seems to be closed.

499H 268M 211V > w
s
The servant of the Necromancer leaves west.
A crazed prisoner leaves east.
A Long Passageway
   Two rooms can be accessed from here, one to the south and a larger one
to the north. In the distance to the east you can hear a cry for help and
what can only be described as the sound of intense pain; a scream so high
pitched and loud that it cuts through you like a knife.
[ Exits: east west ]
A brutish troll wanders the halls, servant to the necromancer.

499H 268M 209V > The door seems to be closed.

499H 268M 209V > opd oor s
Huh?!?

499H 268M 209V > op door s
Okay.

499H 268M 209V > s
The Necromancers' Meditation Area
   You are confronted by a single room with a number of bookshelves against
each wall and a pedestal in the middle. Arcane symbols have been drawn on
the ground and you can almost feel the evil radiating from this room. You
can return to the passageway through the opening to the north.
 [ Exits: north ]
Some type of creature, half human and half hawk stands before you.

499H 268M 207V > l creature
It has the head of a hawk and the body of a human, both appear to have been
combined quite successfully to form the creature before you.
The khial is in excellent condition.

499H 268M 207V > sc
Vargus                           Age: 29 years
Hit points: 499(546)  Mana points: 268(268)  Movement points: 207(215)
I actually think you would kill your own mother.
You are armored like a dragon!
Experience:    12638666 points
Coins carried: 5844 gold coins    Coins in bank: 20000 gold coins
Kills: 5507  Pks: 2  Deaths: 49
You need 0 exp to reach your next level.
You have been playing for 18 days and 7 hours.
You are a citizen of Kir Drax'in.
You are a hired goon of Reverentia.
This ranks you as Vargus seeks redemption [REV] (level 30).
You are a Human Paladin.
Your pack is heavy.
You are standing.
Spells affecting you:
     holy ward                    bless                   
     bless                        invisibility            
     metalskin                    sanctuary               
     detect invisibility          infravision             

Equipment spells affecting you:
protection from good

499H 268M 207V > cast 'detect align'
Okay.
Your eyes tingle.

499H 258M 207V > l
The Necromancers' Meditation Area
   You are confronted by a single room with a number of bookshelves against
each wall and a pedestal in the middle. Arcane symbols have been drawn on
the ground and you can almost feel the evil radiating from this room. You
can return to the passageway through the opening to the north.
 [ Exits: north ]
Some type of creature, half human and half hawk stands before you.

499H 258M 207V > k creature
You OBLITERATE the khial with your deadly slash!!

499H 258M 207V Khial:(small wounds) Vargus:(few scratches) > 
The khial throws a haymaker at you which whistles by your ear!
The khial throws a haymaker at you which whistles by your ear!
You OBLITERATE the khial with your deadly slash!!
You OBLITERATE the khial with your deadly slash!!
You OBLITERATE the khial with your deadly slash!!

499H 258M 207V Khial:(quite a few wounds) Vargus:(few scratches) > charge
stand
You charge at the khial, and the Overlord's blade draws blood!

499H 258M 207V Khial:(big nasty wounds) Vargus:(few scratches) > 
The khial throws a haymaker at you which whistles by your ear!
The khial throws a haymaker at you which whistles by your ear!
You OBLITERATE the khial with your deadly slash!!
You OBLITERATE the khial with your deadly slash!!
You OBLITERATE the khial with your deadly slash!!
The khial is mortally wounded, and will die soon, if not aided.

499H 258M 207V Khial:(nearly dead) > 
Your slash at the khial results in a pool of blood and her immediate death!
The khial is dead!  R.I.P.
You receive 6399 experience points.
You loot 23 gold from the corpse.
Your blood freezes as you hear the khial's death cry.
The corpse of the khial seems to be empty.

499H 258M 207V > You are already standing.

499H 258M 207V > n
e
A Long Passageway
   Two rooms can be accessed from here, one to the south and a larger one
to the north. In the distance to the east you can hear a cry for help and
what can only be described as the sound of intense pain; a scream so high
pitched and loud that it cuts through you like a knife.
[ Exits: east south west ]
A brutish troll wanders the halls, servant to the necromancer.

499H 258M 205V > A Long Passageway
   The passageway continues to the west and east of here, while the way
to the south is barred by a heavy door. You can hear someone whimpering
from inside the room but your attempts to speak to them go unanswered.
[ Exits: east west ]
(Red Aura) A skeletal guard stands in front of the door.

499H 258M 203V > e

Sparahawk gossips, 'damn ouch'

499H 258M 203V > s
A Long Passageway
   The passageway bends here, travelling to the north and to the west. The
air feels almost electric and the hairs on the back of your neck rise
instinctivly as if you are about to be struck by lightning. A piercing scream
to the north grabs your attention before the silence again descends around
you.
[ Exits: north west ]
(Blue Aura) A crazy looking man runs at you screaming.

499H 258M 201V > Alas, you cannot go that way...

499H 258M 201V > op door s
I really don't see how you can do anything there.

499H 258M 201V > s
Alas, you cannot go that way...

499H 258M 201V > 
A crazed prisoner leaves west.

499H 258M 201V > n
A Long Passageway
   You have reached one end of the passageway, this end terminating in doors
to the north and east. A sickly odor wafts around the passageway and you are
having trouble identifying what it is and where it is coming from, but the
door to the east is the more likely of the two.
 [ Exits: south ]
A chain mail vest lies here.                                   
[ 2] A pair of chain mail leggings lies here.                       
[ 3] A chain mail belt lies here.                                   
An undead creature wanders around, focused solely on its work.
(Red Aura) A skeletal guard stands in front of the door.
(Red Aura) A skeletal guard stands in front of the door.

499H 258M 199V > op door e
Okay.

499H 258M 199V > e
l master
w
A Torture Chamber
   The sight before you is like none you have ever seen before. If a place
of eternal torment existed, then this would most likely be it - this room
is a torture chamber and from the looks of it, has been widely and recently
used. Wooden and mechanical devices fill the floor space and still contain
bodyparts and a covering of fresh blood. What remains of one poor creature
has been stuffed into a barrel in the corner, a makeshift coffin of sorts.
   Before you exit to the west, you are overwhelmed by a sense of torment
and anguish which, in such a place, is not hard to believe. It's as if the
lives lost in here have remained, unable to escape into any form of afterlife.
[ Exits: west ]
(Red Aura) The master of this torture chamber grins evily at you.
(Blue Aura) A crazy looking man runs at you screaming.

499H 258M 197V > This sick and twisted individual takes pleasure in his work and by the looks
of him, he's quite good at it too.
The Chamber Master is in excellent condition.

499H 258M 197V > A Long Passageway
   You have reached one end of the passageway, this end terminating in doors
to the north and east. A sickly odor wafts around the passageway and you are
having trouble identifying what it is and where it is coming from, but the
door to the east is the more likely of the two.
 [ Exits: east south ]
A chain mail vest lies here.                                   
[ 2] A pair of chain mail leggings lies here.                       
[ 3] A chain mail belt lies here.                                   
An undead creature wanders around, focused solely on its work.
(Red Aura) A skeletal guard stands in front of the door.
(Red Aura) A skeletal guard stands in front of the door.

499H 258M 195V > 
Sparahawk gossips, 'got jumped by 2 peacekeepers and 3 cityguards'

499H 258M 195V > close door e
w
Okay.

499H 258M 195V > s
Alas, you cannot go that way...

499H 258M 195V > A Long Passageway
   The passageway bends here, travelling to the north and to the west. The
air feels almost electric and the hairs on the back of your neck rise
instinctivly as if you are about to be struck by lightning. A piercing scream
to the north grabs your attention before the silence again descends around
you.
[ Exits: north west ]

499H 258M 193V > s
w
Alas, you cannot go that way...

499H 258M 193V > n
A Long Passageway
   The passageway continues to the west and east of here, while the way
to the south is barred by a heavy door. You can hear someone whimpering
from inside the room but your attempts to speak to them go unanswered.
[ Exits: east west ]
(Blue Aura) A crazy looking man runs at you screaming.
(Red Aura) A skeletal guard stands in front of the door.

499H 258M 191V > Alas, you cannot go that way...

518H 268M 214V > w
n
A Long Passageway
   Two rooms can be accessed from here, one to the south and a larger one
to the north. In the distance to the east you can hear a cry for help and
what can only be described as the sound of intense pain; a scream so high
pitched and loud that it cuts through you like a knife.
[ Exits: east south west ]
A brutish troll wanders the halls, servant to the necromancer.

518H 268M 212V > The door seems to be closed.

518H 268M 212V > op door n
Okay.

518H 268M 212V > l n
You look northwards.
You can see a few shelves but nothing more.

518H 268M 212V > n
The Necromancers' Laboratory
   You stand at the entrance to what can only be described as a laboratory
of some type. Shelves to your left contain a number of glass jars and vials
while a large table further to the east has bits and pieces on it that you
can't quite see from here.
   The laboratory extends to the north and east while the passageway lies
to the south.
 [ Exits: north east south ]

518H 268M 210V > l e
e
You look eastwards.
The Necromancers' Laboratory
   The entire eastern wall of the laboratory is taken up by a large table.
At this end of the table, you recognise human body parts and fail to comprehend
what possible purpose they serve. Whoever uses this laboratory is certainly
insanse to deal in experimentation like this.
[ Exits: north west ]
(Blue Aura) What remains of a laboratory experiment crawls around the floor.

518H 268M 210V > The Necromancers' Laboratory
   The entire eastern wall of the laboratory is taken up by a large table.
At this end of the table, you recognise human body parts and fail to comprehend
what possible purpose they serve. Whoever uses this laboratory is certainly
insanse to deal in experimentation like this.
[ Exits: north west ]
(Blue Aura) What remains of a laboratory experiment crawls around the floor.

518H 268M 208V > l exp
You're not quite sure what it is, because it is the combination of various
races. It has several legs, three arms and two heads...perhaps you should
put it out of its misery.
The laboratory experiment is in excellent condition.

518H 268M 208V > k exp
You OBLITERATE the laboratory experiment with your deadly slash!!

518H 268M 208V Laboratory:(small wounds) Vargus:(few scratches) > 
The laboratory experiment snaps its teeth at you fiercely but misses.
The laboratory experiment scratches you as it bites you.
You OBLITERATE the laboratory experiment with your deadly slash!!
You OBLITERATE the laboratory experiment with your deadly slash!!

516H 268M 208V Laboratory:(quite a few wounds) Vargus:(few scratches) > 
Osiris gossips, 'should i buy a black ninja suit?'

516H 268M 208V Laboratory:(quite a few wounds) Vargus:(few scratches) > 
The laboratory experiment scratches you as it bites you.
The laboratory experiment tries to bite you but bites its tongue instead!
You massacre the laboratory experiment to small fragments with your slash.
You OBLITERATE the laboratory experiment with your deadly slash!!
The laboratory experiment panics, and attempts to flee!
The laboratory experiment leaves north.

514H 268M 208V > l
The Necromancers' Laboratory
   The entire eastern wall of the laboratory is taken up by a large table.
At this end of the table, you recognise human body parts and fail to comprehend
what possible purpose they serve. Whoever uses this laboratory is certainly
insanse to deal in experimentation like this.
[ Exits: north west ]

514H 268M 208V > n
The Necromancers' Laboratory
   The entire eastern wall of the laboratory is taken up by a large table.
It has on it a number of small piles, most of which you do not recognise
but assume must be ingredients of some sort. The laboratory extends to the
west and south.
[ Exits: south west ]
(Blue Aura) What remains of a laboratory experiment crawls around the floor.

514H 268M 206V > k exp
You OBLITERATE the laboratory experiment with your deadly slash!!
The laboratory experiment panics, and attempts to flee!
The laboratory experiment leaves south.

514H 268M 206V > w
The Necromancers' Laboratory
   Some type of glass contraption occupies this corner of the lab. A strange
red liquid is taken from one of three barrels before it passes through a
number of glass containers, some of them heated by a single flame. The
resultant mixture is combined with other equally strange liquids and empties
into a vial.
 [ Exits: east south ]

514H 268M 204V > e
s
The Necromancers' Laboratory
   The entire eastern wall of the laboratory is taken up by a large table.
It has on it a number of small piles, most of which you do not recognise
but assume must be ingredients of some sort. The laboratory extends to the
west and south.
[ Exits: south west ]

514H 268M 202V > The Necromancers' Laboratory
   The entire eastern wall of the laboratory is taken up by a large table.
At this end of the table, you recognise human body parts and fail to comprehend
what possible purpose they serve. Whoever uses this laboratory is certainly
insanse to deal in experimentation like this.
[ Exits: north west ]
(Blue Aura) What remains of a laboratory experiment crawls around the floor.

514H 268M 200V > k exp

A Bhyroga warrior gossips, 'Your momma ain't gonna save you this time, Sparahawk.'

514H 268M 200V > Your powerful slash cleanly cuts off the laboratory experiment's head, which rolls away with a look of horror on it.
The laboratory experiment is dead!  R.I.P.
You receive 4799 experience points.
Your blood freezes as you hear the laboratory experiment's death cry.
The corpse of the laboratory experiment seems to be empty.

514H 268M 200V > w
The Necromancers' Laboratory
   You stand at the entrance to what can only be described as a laboratory
of some type. Shelves to your left contain a number of glass jars and vials
while a large table further to the east has bits and pieces on it that you
can't quite see from here.
   The laboratory extends to the north and east while the passageway lies
to the south.
 [ Exits: north east south ]

514H 268M 198V > w

Arthur gossips, 'no its a waist'

514H 268M 198V > Alas, you cannot go that way...

514H 268M 198V > n
w
n
e
The Necromancers' Laboratory
   Some type of glass contraption occupies this corner of the lab. A strange
red liquid is taken from one of three barrels before it passes through a
number of glass containers, some of them heated by a single flame. The
resultant mixture is combined with other equally strange liquids and empties
into a vial.
 [ Exits: east south ]

514H 268M 196V > e
n
n
Alas, you cannot go that way...

514H 268M 196V > Alas, you cannot go that way...

514H 268M 196V > e
e
The Necromancers' Laboratory
   The entire eastern wall of the laboratory is taken up by a large table.
It has on it a number of small piles, most of which you do not recognise
but assume must be ingredients of some sort. The laboratory extends to the
west and south.
[ Exits: south west ]

514H 268M 194V > Alas, you cannot go that way...

514H 268M 194V > Alas, you cannot go that way...

514H 268M 194V > s
Alas, you cannot go that way...

514H 268M 194V > e
Alas, you cannot go that way...

514H 268M 194V > Alas, you cannot go that way...

514H 268M 194V > The Necromancers' Laboratory
   The entire eastern wall of the laboratory is taken up by a large table.
At this end of the table, you recognise human body parts and fail to comprehend
what possible purpose they serve. Whoever uses this laboratory is certainly
insanse to deal in experimentation like this.
[ Exits: north west ]
The hacked up, bloody corpse of the laboratory experiment is lying here.

514H 268M 192V > s
Alas, you cannot go that way...

514H 268M 192V > w
s
Alas, you cannot go that way...

514H 268M 192V > The Necromancers' Laboratory
   You stand at the entrance to what can only be described as a laboratory
of some type. Shelves to your left contain a number of glass jars and vials
while a large table further to the east has bits and pieces on it that you
can't quite see from here.
   The laboratory extends to the north and east while the passageway lies
to the south.
 [ Exits: north east south ]

514H 268M 190V > A Long Passageway
   Two rooms can be accessed from here, one to the south and a larger one
to the north. In the distance to the east you can hear a cry for help and
what can only be described as the sound of intense pain; a scream so high
pitched and loud that it cuts through you like a knife.
[ Exits: north east south west ]
A brutish troll wanders the halls, servant to the necromancer.

514H 268M 188V > close door n
Okay.

514H 268M 188V > l troll
Responsible for the movement, sedation and control of prisoners, this servant
is loyal only to his master.
The servant of the Necromancer is in excellent condition.

514H 268M 188V > e
e
A Long Passageway
   The passageway continues to the west and east of here, while the way
to the south is barred by a heavy door. You can hear someone whimpering
from inside the room but your attempts to speak to them go unanswered.
[ Exits: east west ]
(Red Aura) A skeletal guard stands in front of the door.

514H 268M 186V > A Long Passageway
   The passageway bends here, travelling to the north and to the west. The
air feels almost electric and the hairs on the back of your neck rise
instinctivly as if you are about to be struck by lightning. A piercing scream
to the north grabs your attention before the silence again descends around
you.
[ Exits: north west ]
An undead creature wanders around, focused solely on its work.
(Blue Aura) A crazy looking man runs at you screaming.

514H 268M 184V > e
e
n

A crazed prisoner leaves north.

514H 268M 184V > n
Alas, you cannot go that way...

514H 268M 184V > Alas, you cannot go that way...

514H 268M 184V > A Long Passageway
   You have reached one end of the passageway, this end terminating in doors
to the north and east. A sickly odor wafts around the passageway and you are
having trouble identifying what it is and where it is coming from, but the
door to the east is the more likely of the two.
 [ Exits: south ]
A chain mail vest lies here.                                   
[ 2] A pair of chain mail leggings lies here.                       
[ 3] A chain mail belt lies here.                                   
(Blue Aura) A crazy looking man runs at you screaming.
(Red Aura) A skeletal guard stands in front of the door.
(Red Aura) A skeletal guard stands in front of the door.

514H 268M 182V > The door seems to be closed.

514H 268M 182V > op door n
n
Okay.

514H 268M 182V > l n
The Chambers of the Necromancer
   If fear and evilness were tangible quantities, this chamber abounds in
both of them. Two human skulls levitate at the entrance, each emitting a
soft light that is rather inadequate for a chamber of this size. The floor
is covered by a plush carpet and the rock walls have been highly polished,
a painstaking process you imagine.
   To the east you can see what looks like an altar while to the north,
a single bookshelf and desk rest against the far wall. You can enter a dark
passageway through the door to the south.
 [ Exits: north east south ]
A horse stands here, flicking it's tail.
(Blue Aura) A crazy looking man runs at you screaming.

514H 268M 180V > 
A horse leaves north.

514H 268M 180V > l man
You look northwards.
The Chambers of the Necromancer
   This area has been set aside as a private study.  A desk has been pushed
up against the northern wall and a small bookshelf sits next to it.  The desk
is bare except for a container of ink, a quill pen and a single tome.
 [ Exits: east south ]
A horse stands here, flicking it's tail.

514H 268M 180V > Months of being imprisoned have left this poor soul completely insane, he
no longer has control over himself.
A crazed prisoner is in excellent condition.

514H 268M 180V > n
l e
The Chambers of the Necromancer
   This area has been set aside as a private study.  A desk has been pushed
up against the northern wall and a small bookshelf sits next to it.  The desk
is bare except for a container of ink, a quill pen and a single tome.
 [ Exits: east south ]
A horse stands here, flicking it's tail.

514H 268M 178V > You look eastwards.
The Chambers of the Necromancer
   The only item in this corner of the chamber is the wooden coffin before
you. You could be mistaken, but it looks as if the Necromancer chooses to
sleep within it although the reason why is unclear. It has been constructed
from a dark wood and has golden handles on either side to aid in its
movement.
 [ Exits: south west ]

514H 268M 178V > e
l s
The Chambers of the Necromancer
   The only item in this corner of the chamber is the wooden coffin before
you. You could be mistaken, but it looks as if the Necromancer chooses to
sleep within it although the reason why is unclear. It has been constructed
from a dark wood and has golden handles on either side to aid in its
movement.
 [ Exits: south west ]

514H 268M 176V > You look southwards.
The Chambers of the Necromancer
   A large altar has been carved out of the rock and placed in front of where
you now stand. It is covered by a silk cloth and has a variety of arcane
symbols drawn upon it. Candles have been evenly spaced around the top of the
altar and a strange dagger has been impaled in the middle of them all.
   The chamber continues to the north and to the west.
 [ Exits: north west ]

514H 268M 176V > s
The Chambers of the Necromancer
   A large altar has been carved out of the rock and placed in front of where
you now stand. It is covered by a silk cloth and has a variety of arcane
symbols drawn upon it. Candles have been evenly spaced around the top of the
altar and a strange dagger has been impaled in the middle of them all.
   The chamber continues to the north and to the west.
 [ Exits: north west ]

514H 268M 174V > s
w
Alas, you cannot go that way...

514H 268M 174V > The Chambers of the Necromancer
   If fear and evilness were tangible quantities, this chamber abounds in
both of them. Two human skulls levitate at the entrance, each emitting a
soft light that is rather inadequate for a chamber of this size. The floor
is covered by a plush carpet and the rock walls have been highly polished,
a painstaking process you imagine.
   To the east you can see what looks like an altar while to the north,
a single bookshelf and desk rest against the far wall. You can enter a dark
passageway through the door to the south.
 [ Exits: north east south ]
(Blue Aura) A crazy looking man runs at you screaming.
(Blue Aura) A crazy looking man runs at you screaming.

514H 268M 172V > s
A Long Passageway
   You have reached one end of the passageway, this end terminating in doors
to the north and east. A sickly odor wafts around the passageway and you are
having trouble identifying what it is and where it is coming from, but the
door to the east is the more likely of the two.
 [ Exits: north south ]
A chain mail vest lies here.                                   
[ 2] A pair of chain mail leggings lies here.                       
[ 3] A chain mail belt lies here.                                   
(Red Aura) A skeletal guard stands in front of the door.
(Red Aura) A skeletal guard stands in front of the door.

514H 268M 170V > close door n
Okay.

514H 268M 170V > s
s
s
A Long Passageway
   The passageway bends here, travelling to the north and to the west. The
air feels almost electric and the hairs on the back of your neck rise
instinctivly as if you are about to be struck by lightning. A piercing scream
to the north grabs your attention before the silence again descends around
you.
[ Exits: north west ]

514H 268M 168V > Alas, you cannot go that way...

514H 268M 168V > Alas, you cannot go that way...

514H 268M 168V > w
A Long Passageway
   The passageway continues to the west and east of here, while the way
to the south is barred by a heavy door. You can hear someone whimpering
from inside the room but your attempts to speak to them go unanswered.
[ Exits: east west ]
(Red Aura) A skeletal guard stands in front of the door.

514H 268M 166V > s

The servant of the Necromancer arrives from the west.

533H 268M 189V > The door seems to be closed.

533H 268M 189V > w
A Long Passageway
   Two rooms can be accessed from here, one to the south and a larger one
to the north. In the distance to the east you can hear a cry for help and
what can only be described as the sound of intense pain; a scream so high
pitched and loud that it cuts through you like a knife.
[ Exits: east south west ]
An undead creature wanders around, focused solely on its work.

533H 268M 187V > e
A Long Passageway
   The passageway continues to the west and east of here, while the way
to the south is barred by a heavy door. You can hear someone whimpering
from inside the room but your attempts to speak to them go unanswered.
[ Exits: east west ]
A brutish troll wanders the halls, servant to the necromancer.
(Red Aura) A skeletal guard stands in front of the door.

533H 268M 185V > 
Armatage gossips, 'how long does a wand of invisibility last after i use it?'

533H 268M 185V > op door s
It seems to be locked.

533H 268M 185V > w
A Long Passageway
   Two rooms can be accessed from here, one to the south and a larger one
to the north. In the distance to the east you can hear a cry for help and
what can only be described as the sound of intense pain; a scream so high
pitched and loud that it cuts through you like a knife.
[ Exits: east south west ]
An undead creature wanders around, focused solely on its work.

533H 268M 183V > op door n
n
Okay.

533H 268M 183V > The Necromancers' Laboratory
   You stand at the entrance to what can only be described as a laboratory
of some type. Shelves to your left contain a number of glass jars and vials
while a large table further to the east has bits and pieces on it that you
can't quite see from here.
   The laboratory extends to the north and east while the passageway lies
to the south.
 [ Exits: north east south ]

533H 268M 181V > l e
You look eastwards.
The Necromancers' Laboratory
   The entire eastern wall of the laboratory is taken up by a large table.
At this end of the table, you recognise human body parts and fail to comprehend
what possible purpose they serve. Whoever uses this laboratory is certainly
insanse to deal in experimentation like this.
[ Exits: north west ]
The hacked up, bloody corpse of the laboratory experiment is lying here.

533H 268M 181V > s
A Long Passageway
   Two rooms can be accessed from here, one to the south and a larger one
to the north. In the distance to the east you can hear a cry for help and
what can only be described as the sound of intense pain; a scream so high
pitched and loud that it cuts through you like a knife.
[ Exits: north east south west ]
An undead creature wanders around, focused solely on its work.

533H 268M 179V > l s
You look southwards.
It looks like a pedestal sits in the middle of the room.

533H 268M 179V > s
The Necromancers' Meditation Area
   You are confronted by a single room with a number of bookshelves against
each wall and a pedestal in the middle. Arcane symbols have been drawn on
the ground and you can almost feel the evil radiating from this room. You
can return to the passageway through the opening to the north.
 [ Exits: north ]
The hacked up, bloody corpse of the khial is lying here.       

533H 268M 177V > n
A Long Passageway
   Two rooms can be accessed from here, one to the south and a larger one
to the north. In the distance to the east you can hear a cry for help and
what can only be described as the sound of intense pain; a scream so high
pitched and loud that it cuts through you like a knife.
[ Exits: north east south west ]
An undead creature wanders around, focused solely on its work.

533H 268M 175V > e
s
A Long Passageway
   The passageway continues to the west and east of here, while the way
to the south is barred by a heavy door. You can hear someone whimpering
from inside the room but your attempts to speak to them go unanswered.
[ Exits: east west ]
A brutish troll wanders the halls, servant to the necromancer.
(Red Aura) A skeletal guard stands in front of the door.

533H 268M 173V > The door seems to be closed.

533H 268M 173V > clan who

Clan members online
-------------------------
Sub
Farius
Vargus

533H 268M 173V > who

Players
-------
[  1  Mu ] Archdemon the Mage
[ 10  Ni ] Osiris the fun freaky dude
[ 21  Wa ] AzureDrake .. Darkmacaws Husband ..
[ 30  Ni ] Viper Need's to speak with Doragar please (invis) (quest)
[ 16  Ma ] Takon the MAGUS -=Trinity=-
[  4  Wa ] Arthur King of Brittany
[ 16  Cl ] Cimm the Benevolent Cleric
[ 19  Ps ] Diesto , The Mind-Rapin' Psionic
[  7  Mu ] Deathscythe Anyone that sees me has a date with his maker.
[ 18  Cl ] Hydro Is Heero's Engery Boost.
[ 18  Pa ] Heero *Unleashes* *The* **DRAGON** (quest)
[  6  Cl ] Kjar Kjat's mushroom maker
[  6  Cl ] Souhei the Cleric
[ 12  Th ] Armatage 
[ 30  Pa ] Mar is King of the Castle. (quest)
[ 29  Cl ] Jamin the cleric
[ 30  As ] Spire -=Arabian Knight=-
[ 25  Mu ] Darkness 'Non tali auxilio nec defensoribus istis tempus eget.' (invis)
[ 26  Cl ] Enx 'Haud ignara mali, miseris succerre disco.' (invis)
[ 30  My ] Sparx 'Tu ne cede malis, sed contra audentior ito.' (quest)
[ Chosen ] Deth the Ascetic (invis)

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ][ 10  Cl ] Alexis the Little Cleric-Slave
[ 17  Mu ] Kiala the Fumbling Ssauran Magic-Flinger (invis)
[ 24  Cl ] Dazon The mighty healer of -=Trinity=- (invis)
[ 14  Wa ] DarkAngel Prince of @}---{===>DARKNESS<===}---{@ (quest)
[  9  Wa ] Warmonger the warrior.
[ 10  Wa ] Whitewolf the wolf who fears no one.
[ 24  Wa ] Genzo Wakabayashi *** The Blue Knight of Eden *** (quest)
[ 16  Cl ] Vanion follower of Sparahawk
[ 26  Wa ] Sparahawk leader of Fiery Lightning and husband to Saphire
[ 30  Ma ] Sub the Delirious . Enchants-2K a piece, 1K for junked items.
[ 30  Av ] Farius the Dancing Cleric
[ 30  Pa ] Vargus seeks redemption [REV] (invis) (quest)
[  7  Wa ] Lost Leader Of  @}---{===>DARKNESS<===}---{@ (quest)

34 characters displayed.

533H 268M 173V > 
The servant of the Necromancer leaves west.

533H 268M 173V > tell Spire y o?
[private tell removed]

546H 268M 196V > w
w
w
w
A Long Passageway
   Two rooms can be accessed from here, one to the south and a larger one
to the north. In the distance to the east you can hear a cry for help and
what can only be described as the sound of intense pain; a scream so high
pitched and loud that it cuts through you like a knife.
[ Exits: north east south west ]
A brutish troll wanders the halls, servant to the necromancer.
An undead creature wanders around, focused solely on its work.

546H 268M 194V > A Long Passageway
   You estimate that you must be at least 40 feet below the level of the
house and you wonder how much further this sub-structure extends. Obviously,
this area was unknown to the lighthouse keeper and his family as is apparent
by the relatively intact walls and lack of dust.
   Stairs lead up to the wine cellar and the passageway continues to the east
into the darkness.
[ Exits: east up down ]

546H 268M 192V > Alas, you cannot go that way...

546H 268M 192V > Alas, you cannot go that way...

546H 268M 192V > n
u
u
w
Alas, you cannot go that way...

546H 268M 192V > In a Large Barrel
   The wood of the wine barrel gives way to the rock of the lighthouse
foundation. Stairs cut deeper into the rock lead down into the darkness
while the barrel stretches away to the west and then into one of the cellar
chambers.
[ Exits: west down ]

546H 268M 190V > Alas, you cannot go that way...

546H 268M 190V > In a Large Barrel
   There is more than meets the eye here as you stand within the barrel
itself. You have stumbled across a secret room of sorts which exits into
the wine cellar to the north and continues further to the east where you
can see a set of stairs leading to the level below.
[ Exits: east ]
Farius the Dancing Cleric is sleeping here.
Sub the Delirious . Enchants-2K a piece, 1K for junked items. is sleeping here. (Red Aura)
...he is surrounded by a black aura!

546H 268M 188V > 
Sub awakens.

546H 268M 188V > 
Sub clambers to his feet.

546H 268M 188V > 
Sub closes his eyes and utters the words, 'travo ay ubzerbofivuruhl'.

546H 268M 188V > 
Sub closes his eyes and utters the words, 'travo ay ubzerbofivuruhl'.

546H 268M 188V > 
Sub closes his eyes and utters the words, 'travo ay ubzerbofivuruhl'.

546H 268M 188V > tell mar yo?

Sub lies down and falls asleep.

[private tell removed]

546H 268M 188V > eq

[private tell removed]

546H 268M 188V > You are using:
<worn on finger>     a jade ring (covered)
<worn on finger>     a jade ring (covered)
<worn around neck>   a necklace made of bones
<worn around neck>   a necklace made of bones
<worn on body>       a suit of spiked, black armor (humming) (covered)
<worn on head>       a demonic helm
<worn on legs>       dragon scale leggings (covered)
<worn on feet>       a pair of black-laced boots
<worn on hands>      a set of sharp steel claws
<worn on arms>       some black steel greaves (humming)
<worn as shield>     a silvery shield
<worn about body>    a mithril cloak
<worn about waist>   a weighted chain
<worn around wrist>  an arcane bracer (glowing)
<worn around wrist>  an arcane bracer (glowing)
<wielded>            the Overlord's blade (invisible) (glowing)
<held>               a tiger eye
<worn about legs>    a mithril chain skirt
<worn on face>       an unholy mask
<hovering near head> the orb of power

546H 268M 188V > repl mind pickin a lock quickly for me ?
[private tell removed]

546H 268M 188V > l d
l
You look downwards.

546H 268M 188V > In a Large Barrel
   There is more than meets the eye here as you stand within the barrel
itself. You have stumbled across a secret room of sorts which exits into
the wine cellar to the north and continues further to the east where you
can see a set of stairs leading to the level below.
[ Exits: east ]
Farius the Dancing Cleric is sleeping here.
Sub the Delirious . Enchants-2K a piece, 1K for junked items. is sleeping here. (Red Aura)
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!

546H 268M 188V > 
[private tell removed]

546H 268M 188V > repl vargus
who
[private tell removed]

546H 268M 188V > 
Players
-------
[ Chosen ] Deth the Ascetic (invis)
[  1  Mu ] Archdemon the Mage
[ 10  Ni ] Osiris the fun freaky dude
[ 21  Wa ] AzureDrake .. Darkmacaws Husband ..
[ 30  Ni ] Viper Need's to speak with Doragar please (quest)
[ 16  Ma ] Takon the MAGUS -=Trinity=-
[  5  Wa ] Arthur King of Brittany
[ 16  Cl ] Cimm the Benevolent Cleric
[ 19  Ps ] Diesto , The Mind-Rapin' Psionic
[  7  Mu ] Deathscythe Anyone that sees me has a date with his maker.
[ 18  Cl ] Hydro Is Heero's Engery Boost.
[ 18  Pa ] Heero *Unleashes* *The* **DRAGON** (quest)
[  6  Cl ] Kjar Kjat's mushroom maker
[  6  Cl ] Souhei the Cleric
[ 12  Th ] Armatage  (invis)
[ 30  Pa ] Mar is King of the Castle. (quest)
[ 29  Cl ] Jamin the cleric
[ 30  As ] Spire -=Arabian Knight=-
[ 25  Mu ] Darkness 'Non tali auxilio nec defensoribus istis tempus eget.' (invis)
[ 26  Cl ] Enx 'Haud ignara mali, miseris succerre disco.' (invis)
[ 30  My ] Sparx 'Tu ne cede malis, sed contra audentior ito.' (quest)

[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (1/2) ][ 10  Cl ] Alexis the Little Cleric-Slave
[ 17  Mu ] Kiala the Fumbling Ssauran Magic-Flinger (invis)
[ 24  Cl ] Dazon The mighty healer of -=Trinity=- (invis)
[ 14  Wa ] DarkAngel Prince of @}---{===>DARKNESS<===}---{@ (quest)
[  9  Wa ] Warmonger the warrior.
[ 10  Wa ] Whitewolf the wolf who fears no one.
[ 24  Wa ] Genzo Wakabayashi *** The Blue Knight of Eden *** (quest)
[ 26  Wa ] Sparahawk leader of Fiery Lightning and husband to Saphire
[ 30  Ma ] Sub the Delirious . Enchants-2K a piece, 1K for junked items.
[ 30  Av ] Farius the Dancing Cleric
[ 30  Pa ] Vargus seeks redemption [REV] (invis) (quest)
[  7  Wa ] Lost Leader Of  @}---{===>DARKNESS<===}---{@ (quest)

33 characters displayed.

546H 268M 188V > 
[private tell removed]

546H 268M 211V > repl ok
[private tell removed]

546H 268M 211V > repl thx
[private tell removed]

546H 268M 211V > 
Farius awakens.

546H 268M 211V > 
Farius clambers to her feet.

546H 268M 211V > 
Farius utters the words, 'trlsp ay gewbarubt'.
Farius draws a magic circle on the ground.

546H 268M 211V > 
Farius utters the words, 'gewbar'.
Spire arrives suddenly.

546H 268M 211V > 
Farius lies down and falls asleep.

546H 268M 211V > 
Sub awakens.

546H 268M 211V > 
Sub clambers to his feet.

546H 268M 211V > 
Sub stares at Spire and utters the words, 'ubzuguvuruhl'.
Spire slowly fades out of existence.

546H 268M 211V > 
Sub lies down and falls asleep.

546H 268M 211V > 'k follow me
You say 'k follow me'

546H 268M 211V > wake
stand
You are already awake...

546H 268M 211V > You are already standing.

546H 268M 211V > l d
You look downwards.

546H 268M 211V > l
In a Large Barrel
   There is more than meets the eye here as you stand within the barrel
itself. You have stumbled across a secret room of sorts which exits into
the wine cellar to the north and continues further to the east where you
can see a set of stairs leading to the level below.
[ Exits: east ]
A mystical circle has been drawn on the ground here.           
Spire -=Arabian Knight=- (invisible) is standing here. (Red Aura)
Farius the Dancing Cleric is sleeping here.
Sub the Delirious . Enchants-2K a piece, 1K for junked items. is sleeping here. (Red Aura)
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!

546H 268M 211V > 
Spire says, 'cant see'

546H 268M 211V > 
Spire says, 'and need a di'

546H 268M 211V > 
Sub awakens.

546H 268M 211V > 
Sub clambers to his feet.

546H 268M 211V > 
Sub stares at Spire and utters the words, 'oculoinfra ubzuguvuruhl'.

546H 268M 211V > 
Sparahawk gossips, 'later mud'
Sub stares at Spire and utters the words, 'oculoinfra ubzuguvuruhl'.

546H 268M 211V > 
Sub stares at Spire and utters the words, 'ubyfizuguab'.
Spire's eyes glow red.

546H 268M 211V > 
Cimm gossips, 'later'
Spire starts following you.

546H 268M 211V > 
Sub lies down and falls asleep.

546H 268M 211V > l
In a Large Barrel
   There is more than meets the eye here as you stand within the barrel
itself. You have stumbled across a secret room of sorts which exits into
the wine cellar to the north and continues further to the east where you
can see a set of stairs leading to the level below.
[ Exits: east ]
A mystical circle has been drawn on the ground here.           
Spire -=Arabian Knight=- (invisible) is standing here. (Red Aura)
Farius the Dancing Cleric is sleeping here.
Sub the Delirious . Enchants-2K a piece, 1K for junked items. is sleeping here. (Red Aura)
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!

546H 268M 211V > e
down
In a Large Barrel
   The wood of the wine barrel gives way to the rock of the lighthouse
foundation. Stairs cut deeper into the rock lead down into the darkness
while the barrel stretches away to the west and then into one of the cellar
chambers.
[ Exits: west down ]
Spire arrives from the west.

546H 268M 209V > A Long Passageway
   You estimate that you must be at least 40 feet below the level of the
house and you wonder how much further this sub-structure extends. Obviously,
this area was unknown to the lighthouse keeper and his family as is apparent
by the relatively intact walls and lack of dust.
   Stairs lead up to the wine cellar and the passageway continues to the east
into the darkness.
[ Exits: east up down ]
Spire climbs in from above.

546H 268M 207V > e
e
e
A Long Passageway
   Two rooms can be accessed from here, one to the south and a larger one
to the north. In the distance to the east you can hear a cry for help and
what can only be described as the sound of intense pain; a scream so high
pitched and loud that it cuts through you like a knife.
[ Exits: north east south west ]
Spire arrives from the west.

546H 268M 205V > A Long Passageway
   The passageway continues to the west and east of here, while the way
to the south is barred by a heavy door. You can hear someone whimpering
from inside the room but your attempts to speak to them go unanswered.
[ Exits: east west ]
A brutish troll wanders the halls, servant to the necromancer.
(Red Aura) A skeletal guard stands in front of the door.
Spire arrives from the west.

546H 268M 203V > A Long Passageway
   The passageway bends here, travelling to the north and to the west. The
air feels almost electric and the hairs on the back of your neck rise
instinctivly as if you are about to be struck by lightning. A piercing scream
to the north grabs your attention before the silence again descends around
you.
[ Exits: north west ]
Spire arrives from the west.

546H 268M 201V > s
w
Alas, you cannot go that way...

546H 268M 201V > s
A Long Passageway
   The passageway continues to the west and east of here, while the way
to the south is barred by a heavy door. You can hear someone whimpering
from inside the room but your attempts to speak to them go unanswered.
[ Exits: east west ]
A brutish troll wanders the halls, servant to the necromancer.
(Red Aura) A skeletal guard stands in front of the door.
Spire arrives from the east.

546H 268M 199V > The door seems to be closed.

546H 268M 199V > 
Spire stops using a tiger eye.

546H 268M 199V > 'south..
l n
You state 'south..'

546H 268M 199V > n
You look northwards.

546H 268M 199V > Alas, you cannot go that way...

546H 268M 199V > 
Spire grabs a set of lockpicks.

546H 268M 199V > s
The door seems to be closed.

546H 268M 199V > op door
It seems to be locked.

546H 268M 199V > 
Spire skillfully picks the lock on the door.

546H 268M 199V > op door
Spire opens the door.
But it's currently open!

546H 268M 215V > s
A Prison Cell
   You are confronted by a small, dark and musty prison cell. Chains hang
from the walls, some of them still restrain both living and dead victims.
Several pairs of beady red eyes stare at you from the darkness but stay just
out of sight. The passageway lies to the north while the cell continues to
the east.
 [ Exits: north east ]
Spire arrives from the north.

546H 268M 213V > 
Spire bows deeply.

546H 268M 213V > e
A Prison Cell
   This end of the cell has pretty much of the same as the other end, although
there are a few more creatures here chained to the wall. Some of them call out
to you in a language you don't understand and try as you might, you cannot
break the shackles that keep them here. A pile of straw lies in the corner
and the prison cell extends to the west.
 [ Exits: west ]
(Blue Aura) A deformed creature lies in a heap on the floor.
Spire arrives from the west.

546H 268M 211V > l creature
Surprisingly, this is the only creature that has not been restrained. It
is quite large and prefers to be left alone, hiding in the corner.
The deformed creature is in excellent condition.

546H 268M 211V > 'and search here

Spire grins evilly.

546H 268M 211V > You say 'and search here'

546H 268M 211V > con creature
The deformed creature might not even be worth the effort to kill, looks to be
in a lot worse physical shape than you, and seems like it's never been
in battle before.

546H 268M 211V > bash creature
stand
You can't bash someone who's sitting already!

546H 268M 211V > You are already standing.

546H 268M 211V > k creature
You OBLITERATE the deformed creature with your deadly slash!!

546H 268M 211V Deformed:(small wounds) Vargus:(excellent) > 
The deformed creature scratches you as it bites you.
The deformed creature snaps its teeth at you fiercely but misses.
You OBLITERATE the deformed creature with your deadly slash!!
You OBLITERATE the deformed creature with your deadly slash!!
You OBLITERATE the deformed creature with your deadly slash!!

544H 268M 211V Deformed:(quite a few wounds) Vargus:(few scratches) > charge
stand

The deformed creature scratches you as it bites you.
The deformed creature snaps its teeth at you fiercely but misses.
You EVISCERATE the deformed creature with your incredible slash!!
You OBLITERATE the deformed creature with your deadly slash!!
The deformed creature panics, and attempts to flee!
The deformed creature leaves west.

542H 268M 211V > Great! Fine! Charge who?!?!

542H 268M 211V > You are already standing.

542H 268M 211V > w
k crea
A Prison Cell
   You are confronted by a small, dark and musty prison cell. Chains hang
from the walls, some of them still restrain both living and dead victims.
Several pairs of beady red eyes stare at you from the darkness but stay just
out of sight. The passageway lies to the north while the cell continues to
the east.
 [ Exits: north east ]
The deformed creature is standing here. (Blue Aura)
Spire arrives from the east.

542H 268M 209V > You OBLITERATE the deformed creature with your deadly slash!!
The deformed creature panics, and attempts to flee!
The deformed creature leaves east.

542H 268M 209V > e

The servant of the Necromancer arrives from the north.

542H 268M 209V > k crea
A Prison Cell
   This end of the cell has pretty much of the same as the other end, although
there are a few more creatures here chained to the wall. Some of them call out
to you in a language you don't understand and try as you might, you cannot
break the shackles that keep them here. A pile of straw lies in the corner
and the prison cell extends to the west.
 [ Exits: west ]
The deformed creature is standing here. (Blue Aura)
Spire arrives from the west.

542H 268M 207V > The deformed creature cries out in agony as you slash its ribcage open!
The deformed creature is dead!  R.I.P.
You receive 6399 experience points.
Your blood freezes as you hear the deformed creature's death cry.
The corpse of the deformed creature seems to be empty.

542H 268M 207V > d
The secret seems to be closed.

542H 268M 207V > un secret
*Click*

542H 268M 207V > op secret
d
Okay.

542H 268M 207V > A Secret Compartment
   The trapdoor above opens into this small room big enough to hold only
one person. More of the arcane symbols grace the walls and the floor and
you feel drawn to the middle of the room by some magical force. It requires
great effort to move anywhere but from the position you are in.
[ Exits: up ]

542H 268M 205V > u
A Prison Cell
   This end of the cell has pretty much of the same as the other end, although
there are a few more creatures here chained to the wall. Some of them call out
to you in a language you don't understand and try as you might, you cannot
break the shackles that keep them here. A pile of straw lies in the corner
and the prison cell extends to the west.
 [ Exits: west down ]
The hacked up, bloody corpse of the deformed creature is lying here.
Spire -=Arabian Knight=- (invisible) is standing here. (Red Aura)

542H 268M 203V > 'thanks
You say 'thanks'

542H 268M 203V > l
A Prison Cell
   This end of the cell has pretty much of the same as the other end, although
there are a few more creatures here chained to the wall. Some of them call out
to you in a language you don't understand and try as you might, you cannot
break the shackles that keep them here. A pile of straw lies in the corner
and the prison cell extends to the west.
 [ Exits: west down ]
The hacked up, bloody corpse of the deformed creature is lying here.
Spire -=Arabian Knight=- (invisible) is standing here. (Red Aura)

542H 268M 203V > l d

Spire nods.

542H 268M 203V > You look downwards.
You notice the outline of a small trapdoor in the floor.

542H 268M 203V > d
A Secret Compartment
   The trapdoor above opens into this small room big enough to hold only
one person. More of the arcane symbols grace the walls and the floor and
you feel drawn to the middle of the room by some magical force. It requires
great effort to move anywhere but from the position you are in.
[ Exits: up ]

542H 268M 201V > w
e
n
Alas, you cannot go that way...

542H 268M 201V > Alas, you cannot go that way...

542H 268M 201V > s
e
Alas, you cannot go that way...

542H 268M 201V > u
Alas, you cannot go that way...

542H 268M 201V > Alas, you cannot go that way...

542H 268M 201V > A Prison Cell
   This end of the cell has pretty much of the same as the other end, although
there are a few more creatures here chained to the wall. Some of them call out
to you in a language you don't understand and try as you might, you cannot
break the shackles that keep them here. A pile of straw lies in the corner
and the prison cell extends to the west.
 [ Exits: west down ]
The hacked up, bloody corpse of the deformed creature is lying here.
Spire -=Arabian Knight=- (invisible) is standing here. (Red Aura)

542H 268M 199V > 'need a word?
You ask 'need a word?'

542H 268M 199V > w
A Prison Cell
   You are confronted by a small, dark and musty prison cell. Chains hang
from the walls, some of them still restrain both living and dead victims.
Several pairs of beady red eyes stare at you from the darkness but stay just
out of sight. The passageway lies to the north while the cell continues to
the east.
 [ Exits: north east ]
A brutish troll wanders the halls, servant to the necromancer.
Spire arrives from the east.

542H 268M 197V > n

Spire nods.

542H 268M 197V > A Long Passageway
   The passageway continues to the west and east of here, while the way
to the south is barred by a heavy door. You can hear someone whimpering
from inside the room but your attempts to speak to them go unanswered.
[ Exits: east south west ]
(Red Aura) A skeletal guard stands in front of the door.
Spire arrives from the south.

542H 268M 195V > w
w
w
A Long Passageway
   Two rooms can be accessed from here, one to the south and a larger one
to the north. In the distance to the east you can hear a cry for help and
what can only be described as the sound of intense pain; a scream so high
pitched and loud that it cuts through you like a knife.
[ Exits: north east south west ]
Spire arrives from the east.

542H 268M 193V > A Long Passageway
   You estimate that you must be at least 40 feet below the level of the
house and you wonder how much further this sub-structure extends. Obviously,
this area was unknown to the lighthouse keeper and his family as is apparent
by the relatively intact walls and lack of dust.
   Stairs lead up to the wine cellar and the passageway continues to the east
into the darkness.
[ Exits: east up down ]
Spire arrives from the east.

542H 268M 191V > Alas, you cannot go that way...

542H 268M 191V > u
u
w
In a Large Barrel
   The wood of the wine barrel gives way to the rock of the lighthouse
foundation. Stairs cut deeper into the rock lead down into the darkness
while the barrel stretches away to the west and then into one of the cellar
chambers.
[ Exits: west down ]
Spire climbs in from below.

542H 268M 189V > Alas, you cannot go that way...

542H 268M 189V > In a Large Barrel
   There is more than meets the eye here as you stand within the barrel
itself. You have stumbled across a secret room of sorts which exits into
the wine cellar to the north and continues further to the east where you
can see a set of stairs leading to the level below.
[ Exits: east ]
A mystical circle has been drawn on the ground here.           
Farius the Dancing Cleric is sleeping here.
Sub the Delirious . Enchants-2K a piece, 1K for junked items. is sleeping here. (Red Aura)
...he is surrounded by a black aura!
...he is surrounded by a glowing sphere!
Spire arrives from the east.

542H 268M 187V > 
Farius awakens.

542H 268M 187V > 
Farius clambers to her feet.

542H 268M 187V > 
Farius stares at Spire and utters the words, 'inset candusqirr'.
Spire disappears.

542H 268M 187V > 
Farius lies down and falls asleep.

542H 268M 187V > 
You feel less righteous.

546H 268M 210V > 
Farius awakens.

546H 268M 210V > 
Farius clambers to her feet.

546H 268M 210V > 
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a black aura.

546H 268M 210V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.

546H 268M 210V > 
Sub awakens.

546H 268M 210V > 
Sub clambers to his feet.
Farius stares at Sub and utters the words, 'gibqheabral'.
Sub is surrounded by a black aura.

546H 268M 210V > 
Farius stares at you and utters the words, 'gibqheabral'.
A black aura momentarily surrounds you.
```
